APIspec.xml revision d54004c3526e2040be6521546b263f29c77f06ce
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201 202 <desc name="type"> 203 <value name="GL_FLOAT"/> 204 <value name="GL_FIXED"/> 205 </desc> 206</template> 207 208<template name="Scissor"> 209 <proto> 210 <return type="void"/> 211 <param name="x" type="GLint"/> 212 <param name="y" type="GLint"/> 213 <param name="width" type="GLsizei"/> 214 <param name="height" type="GLsizei"/> 215 </proto> 216</template> 217 218<template name="ShadeModel"> 219 <proto> 220 <return type="void"/> 221 <param name="mode" type="GLenum"/> 222 </proto> 223</template> 224 225<template name="TexParameter"> 226 <proto> 227 <return type="void"/> 228 <param name="target" type="GLenum"/> 229 <param name="pname" type="GLenum"/> 230 <vector name="params" type="const GLtype *" size="dynamic"> 231 <param name="param" type="GLtype"/> 232 </vector> 233 </proto> 234 235 <desc name="target"> 236 <value name="GL_TEXTURE_2D"/> 237 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 238 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 239 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 240 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 241 </desc> 242 243 <desc name="pname"> 244 <value name="GL_TEXTURE_WRAP_S"/> 245 <value name="GL_TEXTURE_WRAP_T"/> 246 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 247 248 <desc name="param"> 249 <value name="GL_CLAMP_TO_EDGE"/> 250 <value name="GL_REPEAT"/> 251 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 252 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 253 </desc> 254 </desc> 255 256 <desc name="pname"> 257 <value name="GL_TEXTURE_MIN_FILTER"/> 258 <value name="GL_TEXTURE_MAG_FILTER"/> 259 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 260 </desc> 261 262 <desc name="pname" category="GLES1.1"> 263 <value name="GL_GENERATE_MIPMAP"/> 264 265 <desc name="param"> 266 <value name="GL_TRUE"/> 267 <value name="GL_FALSE"/> 268 </desc> 269 </desc> 270 271 <desc name="pname" category="OES_draw_texture"> 272 <value name="GL_TEXTURE_CROP_RECT_OES"/> 273 <desc name="params" vector_size="4"/> 274 </desc> 275</template> 276 277<template name="TexImage2D"> 278 <proto> 279 <return type="void"/> 280 <param name="target" type="GLenum"/> 281 <param name="level" type="GLint"/> 282 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 283 <param name="width" type="GLsizei"/> 284 <param name="height" type="GLsizei"/> 285 <param name="border" type="GLint"/> 286 <param name="format" type="GLenum"/> 287 <param name="type" type="GLenum"/> 288 <param name="pixels" type="const GLvoid *"/> 289 </proto> 290 291 <desc name="target"> 292 <value name="GL_TEXTURE_2D"/> 293 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 294 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 295 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 296 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 297 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 298 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 299 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 300 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 301 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 302 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 303 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 304 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 305 </desc> 306 307 <desc name="internalFormat"> 308 <value name="GL_ALPHA"/> 309 310 <desc name="format" error="GL_INVALID_VALUE"> 311 <value name="GL_ALPHA"/> 312 </desc> 313 </desc> 314 315 <desc name="internalFormat"> 316 <value name="GL_RGB"/> 317 318 <desc name="format" error="GL_INVALID_VALUE"> 319 <value name="GL_RGB"/> 320 </desc> 321 </desc> 322 323 <desc name="internalFormat"> 324 <value name="GL_RGBA"/> 325 326 <desc name="format" error="GL_INVALID_VALUE"> 327 <value name="GL_RGBA"/> 328 </desc> 329 </desc> 330 331 <desc name="internalFormat"> 332 <value name="GL_LUMINANCE"/> 333 334 <desc name="format" error="GL_INVALID_VALUE"> 335 <value name="GL_LUMINANCE"/> 336 </desc> 337 </desc> 338 339 <desc name="internalFormat"> 340 <value name="GL_LUMINANCE_ALPHA"/> 341 342 <desc name="format" error="GL_INVALID_VALUE"> 343 <value name="GL_LUMINANCE_ALPHA"/> 344 </desc> 345 </desc> 346 347 <desc name="internalFormat" category="OES_depth_texture"> 348 <value name="GL_DEPTH_COMPONENT"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_DEPTH_COMPONENT"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat" category="OES_packed_depth_stencil"> 356 <value name="GL_DEPTH_STENCIL_OES"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_DEPTH_STENCIL_OES"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 364 <value name="GL_BGRA_EXT"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_BGRA_EXT"/> 368 </desc> 369 </desc> 370 371 <desc name="border" error="GL_INVALID_VALUE"> 372 <value name="0"/> 373 </desc> 374 375 <desc name="format"> 376 <value name="GL_ALPHA"/> 377 378 <desc name="type" error="GL_INVALID_OPERATION"> 379 <value name="GL_UNSIGNED_BYTE"/> 380 <value name="GL_FLOAT" category="OES_texture_float"/> 381 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 382 </desc> 383 </desc> 384 385 <desc name="format"> 386 <value name="GL_RGB"/> 387 388 <desc name="type" error="GL_INVALID_OPERATION"> 389 <value name="GL_UNSIGNED_BYTE"/> 390 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 391 <value name="GL_FLOAT" category="OES_texture_float"/> 392 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 393 </desc> 394 </desc> 395 396 <desc name="format"> 397 <value name="GL_RGBA"/> 398 399 <desc name="type" error="GL_INVALID_OPERATION"> 400 <value name="GL_UNSIGNED_BYTE"/> 401 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 402 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 403 <value name="GL_FLOAT" category="OES_texture_float"/> 404 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 405 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 406 </desc> 407 </desc> 408 409 <desc name="format"> 410 <value name="GL_LUMINANCE"/> 411 412 <desc name="type" error="GL_INVALID_OPERATION"> 413 <value name="GL_UNSIGNED_BYTE"/> 414 <value name="GL_FLOAT" category="OES_texture_float"/> 415 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 416 </desc> 417 </desc> 418 419 <desc name="format"> 420 <value name="GL_LUMINANCE_ALPHA"/> 421 422 <desc name="type" error="GL_INVALID_OPERATION"> 423 <value name="GL_UNSIGNED_BYTE"/> 424 <value name="GL_FLOAT" category="OES_texture_float"/> 425 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 426 </desc> 427 </desc> 428 429 <desc name="format" category="OES_depth_texture"> 430 <value name="GL_DEPTH_COMPONENT"/> 431 432 <desc name="type" error="GL_INVALID_OPERATION"> 433 <value name="GL_UNSIGNED_SHORT"/> 434 <value name="GL_UNSIGNED_INT"/> 435 </desc> 436 </desc> 437 438 <desc name="format" category="OES_packed_depth_stencil"> 439 <value name="GL_DEPTH_STENCIL_OES"/> 440 <desc name="type" error="GL_INVALID_OPERATION"> 441 <value name="GL_UNSIGNED_INT_24_8_OES"/> 442 </desc> 443 </desc> 444 445 <desc name="format" category="EXT_texture_format_BGRA8888"> 446 <value name="GL_BGRA_EXT"/> 447 448 <desc name="type" error="GL_INVALID_OPERATION"> 449 <value name="GL_UNSIGNED_BYTE"/> 450 </desc> 451 </desc> 452</template> 453 454<template name="TexEnv"> 455 <proto> 456 <return type="void"/> 457 <param name="target" type="GLenum"/> 458 <param name="pname" type="GLenum"/> 459 <vector name="params" type="const GLtype *" size="dynamic"> 460 <param name="param" type="GLtype"/> 461 </vector> 462 </proto> 463 464 <desc name="target" category="OES_point_sprite"> 465 <value name="GL_POINT_SPRITE_OES"/> 466 467 <desc name="pname"> 468 <value name="GL_COORD_REPLACE_OES"/> 469 </desc> 470 </desc> 471 472 <desc name="pname" category="OES_point_sprite"> 473 <value name="GL_COORD_REPLACE_OES"/> 474 475 <desc name="param"> 476 <value name="GL_TRUE"/> 477 <value name="GL_FALSE"/> 478 </desc> 479 </desc> 480 481 <desc name="target" category="EXT_texture_lod_bias"> 482 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 483 484 <desc name="pname"> 485 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 486 </desc> 487 </desc> 488 489 <desc name="pname" category="EXT_texture_lod_bias"> 490 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 491 <desc name="params" vector_size="1"/> 492 </desc> 493 494 <desc name="target"> 495 <value name="GL_TEXTURE_ENV"/> 496 497 <desc name="pname"> 498 <value name="GL_TEXTURE_ENV_MODE"/> 499 <value name="GL_COMBINE_RGB"/> 500 <value name="GL_COMBINE_ALPHA"/> 501 <value name="GL_RGB_SCALE"/> 502 <value name="GL_ALPHA_SCALE"/> 503 <value name="GL_SRC0_RGB"/> 504 <value name="GL_SRC1_RGB"/> 505 <value name="GL_SRC2_RGB"/> 506 <value name="GL_SRC0_ALPHA"/> 507 <value name="GL_SRC1_ALPHA"/> 508 <value name="GL_SRC2_ALPHA"/> 509 <value name="GL_OPERAND0_RGB"/> 510 <value name="GL_OPERAND1_RGB"/> 511 <value name="GL_OPERAND2_RGB"/> 512 <value name="GL_OPERAND0_ALPHA"/> 513 <value name="GL_OPERAND1_ALPHA"/> 514 <value name="GL_OPERAND2_ALPHA"/> 515 <value name="GL_TEXTURE_ENV_COLOR"/> 516 </desc> 517 </desc> 518 519 <desc name="pname"> 520 <value name="GL_TEXTURE_ENV_MODE"/> 521 522 <desc name="param"> 523 <value name="GL_REPLACE"/> 524 <value name="GL_MODULATE"/> 525 <value name="GL_DECAL"/> 526 <value name="GL_BLEND"/> 527 <value name="GL_ADD"/> 528 <value name="GL_COMBINE"/> 529 </desc> 530 </desc> 531 532 <desc name="pname"> 533 <value name="GL_COMBINE_RGB"/> 534 535 <desc name="param"> 536 <value name="GL_REPLACE"/> 537 <value name="GL_MODULATE"/> 538 <value name="GL_ADD"/> 539 <value name="GL_ADD_SIGNED"/> 540 <value name="GL_INTERPOLATE"/> 541 <value name="GL_SUBTRACT"/> 542 <value name="GL_DOT3_RGB"/> 543 <value name="GL_DOT3_RGBA"/> 544 </desc> 545 </desc> 546 547 <desc name="pname"> 548 <value name="GL_COMBINE_ALPHA"/> 549 550 <desc name="param"> 551 <value name="GL_REPLACE"/> 552 <value name="GL_MODULATE"/> 553 <value name="GL_ADD"/> 554 <value name="GL_ADD_SIGNED"/> 555 <value name="GL_INTERPOLATE"/> 556 <value name="GL_SUBTRACT"/> 557 </desc> 558 </desc> 559 560 <desc name="pname"> 561 <value name="GL_RGB_SCALE"/> 562 <value name="GL_ALPHA_SCALE"/> 563 </desc> 564 565 <desc name="pname"> 566 <value name="GL_SRC0_RGB"/> 567 <value name="GL_SRC1_RGB"/> 568 <value name="GL_SRC2_RGB"/> 569 <value name="GL_SRC0_ALPHA"/> 570 <value name="GL_SRC1_ALPHA"/> 571 <value name="GL_SRC2_ALPHA"/> 572 573 <desc name="param"> 574 <value name="GL_TEXTURE"/> 575 <value name="GL_CONSTANT"/> 576 <value name="GL_PRIMARY_COLOR"/> 577 <value name="GL_PREVIOUS"/> 578 579 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 580 </desc> 581 </desc> 582 583 <desc name="pname"> 584 <value name="GL_OPERAND0_RGB"/> 585 <value name="GL_OPERAND1_RGB"/> 586 <value name="GL_OPERAND2_RGB"/> 587 588 <desc name="param"> 589 <value name="GL_SRC_COLOR"/> 590 <value name="GL_ONE_MINUS_SRC_COLOR"/> 591 <value name="GL_SRC_ALPHA"/> 592 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 593 </desc> 594 </desc> 595 596 <desc name="pname"> 597 <value name="GL_OPERAND0_ALPHA"/> 598 <value name="GL_OPERAND1_ALPHA"/> 599 <value name="GL_OPERAND2_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_SRC_ALPHA"/> 603 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 604 </desc> 605 </desc> 606 607 <desc name="pname"> 608 <value name="GL_TEXTURE_ENV_COLOR"/> 609 610 <desc name="params" vector_size="4"/> 611 </desc> 612</template> 613 614<template name="TexGen"> 615 <proto> 616 <return type="void"/> 617 <param name="coord" type="GLenum"/> 618 <param name="pname" type="GLenum"/> 619 <vector name="params" type="const GLtype *" size="dynamic"> 620 <param name="param" type="GLtype"/> 621 </vector> 622 </proto> 623 624 <desc name="coord" category="OES_texture_cube_map"> 625 <value name="GL_TEXTURE_GEN_STR_OES"/> 626 </desc> 627 628 <desc name="pname" category="OES_texture_cube_map"> 629 <value name="GL_TEXTURE_GEN_MODE_OES"/> 630 631 <desc name="param"> 632 <value name="GL_NORMAL_MAP_OES"/> 633 <value name="GL_REFLECTION_MAP_OES"/> 634 </desc> 635 </desc> 636</template> 637 638<template name="Clear"> 639 <proto> 640 <return type="void"/> 641 <param name="mask" type="GLbitfield"/> 642 </proto> 643 644 <desc name="mask" error="GL_INVALID_VALUE"> 645 <value name="0"/> 646 <value name="(GL_COLOR_BUFFER_BIT)"/> 647 <value name="(GL_DEPTH_BUFFER_BIT)"/> 648 <value name="(GL_STENCIL_BUFFER_BIT)"/> 649 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 650 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 651 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 652 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 653 </desc> 654</template> 655 656<template name="ClearColor"> 657 <proto> 658 <return type="void"/> 659 <param name="red" type="GLtype"/> 660 <param name="green" type="GLtype"/> 661 <param name="blue" type="GLtype"/> 662 <param name="alpha" type="GLtype"/> 663 </proto> 664</template> 665 666<template name="ClearStencil"> 667 <proto> 668 <return type="void"/> 669 <param name="s" type="GLint"/> 670 </proto> 671</template> 672 673<template name="ClearDepth"> 674 <proto> 675 <return type="void"/> 676 <param name="depth" type="GLtype"/> 677 </proto> 678</template> 679 680<template name="StencilMask"> 681 <proto> 682 <return type="void"/> 683 <param name="mask" type="GLuint"/> 684 </proto> 685</template> 686 687<template name="StencilMaskSeparate"> 688 <proto> 689 <return type="void"/> 690 <param name="face" type="GLenum"/> 691 <param name="mask" type="GLuint"/> 692 </proto> 693</template> 694 695<template name="ColorMask"> 696 <proto> 697 <return type="void"/> 698 <param name="red" type="GLboolean"/> 699 <param name="green" type="GLboolean"/> 700 <param name="blue" type="GLboolean"/> 701 <param name="alpha" type="GLboolean"/> 702 </proto> 703</template> 704 705<template name="DepthMask"> 706 <proto> 707 <return type="void"/> 708 <param name="flag" type="GLboolean"/> 709 </proto> 710</template> 711 712<template name="Disable"> 713 <proto> 714 <return type="void"/> 715 <param name="cap" type="GLenum"/> 716 </proto> 717 718 <desc name="cap" category="GLES1.1"> 719 <value name="GL_NORMALIZE"/> 720 <value name="GL_RESCALE_NORMAL"/> 721 722 <range base="GL_CLIP_PLANE" from="0" to="5"/> 723 <value name="GL_CLIP_PLANE0+6"/> 724 <value name="GL_CLIP_PLANE0+7"/> 725 726 <value name="GL_FOG"/> 727 <value name="GL_LIGHTING"/> 728 <value name="GL_COLOR_MATERIAL"/> 729 730 <range base="GL_LIGHT" from="0" to="7"/> 731 732 <value name="GL_POINT_SMOOTH"/> 733 <value name="GL_LINE_SMOOTH"/> 734 <value name="GL_CULL_FACE"/> 735 <value name="GL_POLYGON_OFFSET_FILL"/> 736 <value name="GL_MULTISAMPLE"/> 737 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 738 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 739 <value name="GL_SAMPLE_COVERAGE"/> 740 <value name="GL_TEXTURE_2D"/> 741 <value name="GL_SCISSOR_TEST"/> 742 <value name="GL_ALPHA_TEST"/> 743 <value name="GL_STENCIL_TEST"/> 744 <value name="GL_DEPTH_TEST"/> 745 <value name="GL_BLEND"/> 746 <value name="GL_DITHER"/> 747 <value name="GL_COLOR_LOGIC_OP"/> 748 749 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 750 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 751 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 752 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 753 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 754 </desc> 755 756 <desc name="cap" category="GLES2.0"> 757 <value name="GL_CULL_FACE"/> 758 <value name="GL_SCISSOR_TEST"/> 759 <value name="GL_POLYGON_OFFSET_FILL"/> 760 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 761 <value name="GL_SAMPLE_COVERAGE"/> 762 <value name="GL_STENCIL_TEST"/> 763 <value name="GL_DEPTH_TEST"/> 764 <value name="GL_DITHER"/> 765 <value name="GL_BLEND"/> 766 </desc> 767</template> 768 769<!-- it is exactly the same as Disable --> 770<template name="Enable"> 771 <proto> 772 <return type="void"/> 773 <param name="cap" type="GLenum"/> 774 </proto> 775 776 <desc name="cap" category="GLES1.1"> 777 <value name="GL_NORMALIZE"/> 778 <value name="GL_RESCALE_NORMAL"/> 779 780 <range base="GL_CLIP_PLANE" from="0" to="5"/> 781 <value name="GL_CLIP_PLANE0+6"/> 782 <value name="GL_CLIP_PLANE0+7"/> 783 784 <value name="GL_FOG"/> 785 <value name="GL_LIGHTING"/> 786 <value name="GL_COLOR_MATERIAL"/> 787 788 <range base="GL_LIGHT" from="0" to="7"/> 789 790 <value name="GL_POINT_SMOOTH"/> 791 <value name="GL_LINE_SMOOTH"/> 792 <value name="GL_CULL_FACE"/> 793 <value name="GL_POLYGON_OFFSET_FILL"/> 794 <value name="GL_MULTISAMPLE"/> 795 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 796 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 797 <value name="GL_SAMPLE_COVERAGE"/> 798 <value name="GL_TEXTURE_2D"/> 799 <value name="GL_SCISSOR_TEST"/> 800 <value name="GL_ALPHA_TEST"/> 801 <value name="GL_STENCIL_TEST"/> 802 <value name="GL_DEPTH_TEST"/> 803 <value name="GL_BLEND"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_COLOR_LOGIC_OP"/> 806 807 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 808 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 809 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 810 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 811 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 812 </desc> 813 814 <desc name="cap" category="GLES2.0"> 815 <value name="GL_CULL_FACE"/> 816 <value name="GL_SCISSOR_TEST"/> 817 <value name="GL_POLYGON_OFFSET_FILL"/> 818 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 819 <value name="GL_SAMPLE_COVERAGE"/> 820 <value name="GL_STENCIL_TEST"/> 821 <value name="GL_DEPTH_TEST"/> 822 <value name="GL_DITHER"/> 823 <value name="GL_BLEND"/> 824 </desc> 825</template> 826 827<template name="Finish"> 828 <proto> 829 <return type="void"/> 830 </proto> 831</template> 832 833<template name="Flush"> 834 <proto> 835 <return type="void"/> 836 </proto> 837</template> 838 839<template name="AlphaFunc"> 840 <proto> 841 <return type="void"/> 842 <param name="func" type="GLenum"/> 843 <param name="ref" type="GLtype"/> 844 </proto> 845</template> 846 847<template name="BlendFunc"> 848 <proto> 849 <return type="void"/> 850 <param name="sfactor" type="GLenum"/> 851 <param name="dfactor" type="GLenum"/> 852 </proto> 853 854 <desc name="sfactor"> 855 <value name="GL_ZERO"/> 856 <value name="GL_ONE"/> 857 <value name="GL_SRC_COLOR"/> 858 <value name="GL_ONE_MINUS_SRC_COLOR"/> 859 <value name="GL_SRC_ALPHA"/> 860 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 861 <value name="GL_DST_ALPHA"/> 862 <value name="GL_ONE_MINUS_DST_ALPHA"/> 863 <value name="GL_DST_COLOR"/> 864 <value name="GL_ONE_MINUS_DST_COLOR"/> 865 <value name="GL_SRC_ALPHA_SATURATE"/> 866 867 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 868 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 869 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 870 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 871 </desc> 872 873 <desc name="dfactor"> 874 <value name="GL_ZERO"/> 875 <value name="GL_ONE"/> 876 <value name="GL_SRC_COLOR"/> 877 <value name="GL_ONE_MINUS_SRC_COLOR"/> 878 <value name="GL_SRC_ALPHA"/> 879 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 880 <value name="GL_DST_ALPHA"/> 881 <value name="GL_ONE_MINUS_DST_ALPHA"/> 882 <value name="GL_DST_COLOR"/> 883 <value name="GL_ONE_MINUS_DST_COLOR"/> 884 885 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 886 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 887 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 888 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 889 </desc> 890</template> 891 892<template name="LogicOp"> 893 <proto> 894 <return type="void"/> 895 <param name="opcode" type="GLenum"/> 896 </proto> 897</template> 898 899<template name="StencilFunc"> 900 <proto> 901 <return type="void"/> 902 <param name="func" type="GLenum"/> 903 <param name="ref" type="GLint"/> 904 <param name="mask" type="GLuint"/> 905 </proto> 906</template> 907 908<template name="StencilFuncSeparate"> 909 <proto> 910 <return type="void"/> 911 <param name="face" type="GLenum"/> 912 <param name="func" type="GLenum"/> 913 <param name="ref" type="GLint"/> 914 <param name="mask" type="GLuint"/> 915 </proto> 916</template> 917 918<template name="StencilOp"> 919 <proto> 920 <return type="void"/> 921 <param name="fail" type="GLenum"/> 922 <param name="zfail" type="GLenum"/> 923 <param name="zpass" type="GLenum"/> 924 </proto> 925</template> 926 927<template name="StencilOpSeparate"> 928 <proto> 929 <return type="void"/> 930 <param name="face" type="GLenum"/> 931 <param name="fail" type="GLenum"/> 932 <param name="zfail" type="GLenum"/> 933 <param name="zpass" type="GLenum"/> 934 </proto> 935</template> 936 937<template name="DepthFunc"> 938 <proto> 939 <return type="void"/> 940 <param name="func" type="GLenum"/> 941 </proto> 942</template> 943 944<template name="PixelStore"> 945 <proto> 946 <return type="void"/> 947 <param name="pname" type="GLenum"/> 948 <param name="param" type="GLtype"/> 949 </proto> 950 951 <desc name="pname"> 952 <value name="GL_PACK_ALIGNMENT"/> 953 <desc name="param" error="GL_INVALID_VALUE"> 954 <value name="1"/> 955 <value name="2"/> 956 <value name="4"/> 957 <value name="8"/> 958 </desc> 959 </desc> 960 961 <desc name="pname"> 962 <value name="GL_UNPACK_ALIGNMENT"/> 963 <desc name="param" error="GL_INVALID_VALUE"> 964 <value name="1"/> 965 <value name="2"/> 966 <value name="4"/> 967 <value name="8"/> 968 </desc> 969 </desc> 970 971 <desc name="pname" category="EXT_unpack_subimage"> 972 <value name="GL_UNPACK_ROW_LENGTH"/> 973 <value name="GL_UNPACK_SKIP_PIXELS"/> 974 <value name="GL_UNPACK_SKIP_ROWS"/> 975 </desc> 976 977</template> 978 979<template name="ReadPixels" direction="get"> 980 <proto> 981 <return type="void"/> 982 <param name="x" type="GLint"/> 983 <param name="y" type="GLint"/> 984 <param name="width" type="GLsizei"/> 985 <param name="height" type="GLsizei"/> 986 <param name="format" type="GLenum"/> 987 <param name="type" type="GLenum"/> 988 <param name="pixels" type="GLvoid *"/> 989 </proto> 990 991 <!-- Technically, only two combinations are actually allowed: 992 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 993 internal preferred combination. I don't know what that is, so I'm 994 allowing any valid combination for now; the underlying support 995 should fail when necessary.--> 996 <desc name="format"> 997 <value name="GL_ALPHA"/> 998 <desc name="type" error="GL_INVALID_OPERATION"> 999 <value name="GL_UNSIGNED_BYTE"/> 1000 </desc> 1001 </desc> 1002 1003 <desc name="format"> 1004 <value name="GL_RGB"/> 1005 <desc name="type" error="GL_INVALID_OPERATION"> 1006 <value name="GL_UNSIGNED_BYTE"/> 1007 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1008 </desc> 1009 </desc> 1010 1011 <desc name="format"> 1012 <value name="GL_RGBA"/> 1013 <desc name="type" error="GL_INVALID_OPERATION"> 1014 <value name="GL_UNSIGNED_BYTE"/> 1015 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1016 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1017 </desc> 1018 </desc> 1019 1020 <desc name="format"> 1021 <value name="GL_LUMINANCE"/> 1022 <desc name="type" error="GL_INVALID_OPERATION"> 1023 <value name="GL_UNSIGNED_BYTE"/> 1024 </desc> 1025 </desc> 1026 1027 <desc name="format"> 1028 <value name="GL_LUMINANCE_ALPHA"/> 1029 <desc name="type" error="GL_INVALID_OPERATION"> 1030 <value name="GL_UNSIGNED_BYTE"/> 1031 </desc> 1032 </desc> 1033 1034 <desc name="format" category="EXT_read_format_bgra"> 1035 <value name="GL_BGRA_EXT"/> 1036 1037 <desc name="type" error="GL_INVALID_OPERATION"> 1038 <value name="GL_UNSIGNED_BYTE"/> 1039 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1040 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1041 </desc> 1042 </desc> 1043</template> 1044 1045<template name="GetClipPlane" direction="get"> 1046 <proto> 1047 <return type="void"/> 1048 <param name="plane" type="GLenum"/> 1049 <vector name="equation" type="GLtype *" size="4"/> 1050 </proto> 1051</template> 1052 1053<template name="GetError" direction="get"> 1054 <proto> 1055 <return type="GLenum"/> 1056 </proto> 1057</template> 1058 1059<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1060<template name="GetState" direction="get"> 1061 <proto> 1062 <return type="void"/> 1063 <param name="pname" type="GLenum"/> 1064 <vector name="params" type="GLtype *" size="dynamic"/> 1065 </proto> 1066 <!-- param checking is done in mesa --> 1067</template> 1068 1069<template name="GetLight" direction="get"> 1070 <proto> 1071 <return type="void"/> 1072 <param name="light" type="GLenum"/> 1073 <param name="pname" type="GLenum"/> 1074 <vector name="params" type="GLtype *" size="dynamic"/> 1075 </proto> 1076</template> 1077 1078<template name="GetMaterial" direction="get"> 1079 <proto> 1080 <return type="void"/> 1081 <param name="face" type="GLenum"/> 1082 <param name="pname" type="GLenum"/> 1083 <vector name="params" type="GLtype *" size="dynamic"> 1084 <param name="param" type="GLtype"/> 1085 </vector> 1086 </proto> 1087 1088 <desc name="face"> 1089 <value name="GL_FRONT"/> 1090 <value name="GL_BACK"/> 1091 </desc> 1092 1093 <desc name="pname"> 1094 <value name="GL_SHININESS"/> 1095 <desc name="params" vector_size="1"/> 1096 </desc> 1097 1098 <desc name="pname"> 1099 <value name="GL_AMBIENT"/> 1100 <value name="GL_DIFFUSE"/> 1101 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1102 <value name="GL_SPECULAR"/> 1103 <value name="GL_EMISSION"/> 1104 1105 <desc name="params" vector_size="4"/> 1106 </desc> 1107</template> 1108 1109<template name="GetString" direction="get"> 1110 <proto> 1111 <return type="const GLubyte *"/> 1112 <param name="name" type="GLenum"/> 1113 </proto> 1114 1115 <desc name="name"> 1116 <value name="GL_VENDOR"/> 1117 <value name="GL_RENDERER"/> 1118 <value name="GL_VERSION"/> 1119 <value name="GL_EXTENSIONS"/> 1120 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1121 </desc> 1122</template> 1123 1124<template name="GetTexEnv" direction="get"> 1125 <proto> 1126 <return type="void"/> 1127 <param name="target" type="GLenum"/> 1128 <param name="pname" type="GLenum"/> 1129 <vector name="params" type="GLtype *" size="dynamic"/> 1130 </proto> 1131 1132 <desc name="target" category="OES_point_sprite"> 1133 <value name="GL_POINT_SPRITE_OES"/> 1134 <desc name="pname"> 1135 <value name="GL_COORD_REPLACE_OES"/> 1136 </desc> 1137 </desc> 1138 1139 <desc name="pname" category="OES_point_sprite"> 1140 <value name="GL_COORD_REPLACE_OES"/> 1141 <desc name="params" vector_size="1" convert="false"/> 1142 </desc> 1143 1144 <desc name="target" category="EXT_texture_lod_bias"> 1145 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1146 1147 <desc name="pname"> 1148 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1149 </desc> 1150 </desc> 1151 1152 <desc name="pname" category="EXT_texture_lod_bias"> 1153 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1154 <desc name="params" vector_size="1"/> 1155 </desc> 1156 1157 <desc name="target"> 1158 <value name="GL_TEXTURE_ENV"/> 1159 1160 <desc name="pname"> 1161 <value name="GL_TEXTURE_ENV_COLOR"/> 1162 <value name="GL_RGB_SCALE"/> 1163 <value name="GL_ALPHA_SCALE"/> 1164 <value name="GL_TEXTURE_ENV_MODE"/> 1165 <value name="GL_COMBINE_RGB"/> 1166 <value name="GL_COMBINE_ALPHA"/> 1167 <value name="GL_SRC0_RGB"/> 1168 <value name="GL_SRC1_RGB"/> 1169 <value name="GL_SRC2_RGB"/> 1170 <value name="GL_SRC0_ALPHA"/> 1171 <value name="GL_SRC1_ALPHA"/> 1172 <value name="GL_SRC2_ALPHA"/> 1173 <value name="GL_OPERAND0_RGB"/> 1174 <value name="GL_OPERAND1_RGB"/> 1175 <value name="GL_OPERAND2_RGB"/> 1176 <value name="GL_OPERAND0_ALPHA"/> 1177 <value name="GL_OPERAND1_ALPHA"/> 1178 <value name="GL_OPERAND2_ALPHA"/> 1179 </desc> 1180 </desc> 1181 1182 <desc name="pname"> 1183 <value name="GL_TEXTURE_ENV_COLOR"/> 1184 <desc name="params" vector_size="4"/> 1185 </desc> 1186 1187 <desc name="pname"> 1188 <value name="GL_RGB_SCALE"/> 1189 <value name="GL_ALPHA_SCALE"/> 1190 1191 <desc name="params" vector_size="1"/> 1192 </desc> 1193 1194 <desc name="pname"> 1195 <value name="GL_TEXTURE_ENV_MODE"/> 1196 <value name="GL_COMBINE_RGB"/> 1197 <value name="GL_COMBINE_ALPHA"/> 1198 <value name="GL_SRC0_RGB"/> 1199 <value name="GL_SRC1_RGB"/> 1200 <value name="GL_SRC2_RGB"/> 1201 <value name="GL_SRC0_ALPHA"/> 1202 <value name="GL_SRC1_ALPHA"/> 1203 <value name="GL_SRC2_ALPHA"/> 1204 <value name="GL_OPERAND0_RGB"/> 1205 <value name="GL_OPERAND1_RGB"/> 1206 <value name="GL_OPERAND2_RGB"/> 1207 <value name="GL_OPERAND0_ALPHA"/> 1208 <value name="GL_OPERAND1_ALPHA"/> 1209 <value name="GL_OPERAND2_ALPHA"/> 1210 1211 <desc name="params" vector_size="1" convert="false"/> 1212 </desc> 1213</template> 1214 1215<template name="GetTexGen" direction="get"> 1216 <proto> 1217 <return type="void"/> 1218 <param name="coord" type="GLenum"/> 1219 <param name="pname" type="GLenum"/> 1220 <vector name="params" type="GLtype *" size="dynamic"/> 1221 </proto> 1222 1223 <desc name="coord"> 1224 <value name="GL_TEXTURE_GEN_STR_OES"/> 1225 </desc> 1226 <desc name="pname"> 1227 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1228 <desc name="params" vector_size="1" convert="false"/> 1229 </desc> 1230</template> 1231 1232<template name="GetTexParameter" direction="get"> 1233 <proto> 1234 <return type="void"/> 1235 <param name="target" type="GLenum"/> 1236 <param name="pname" type="GLenum"/> 1237 <vector name="params" type="GLtype *" size="dynamic"/> 1238 </proto> 1239 1240 <desc name="target"> 1241 <value name="GL_TEXTURE_2D"/> 1242 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1243 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1244 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1245 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1246 </desc> 1247 1248 <desc name="pname"> 1249 <value name="GL_TEXTURE_WRAP_S"/> 1250 <value name="GL_TEXTURE_WRAP_T"/> 1251 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1252 <value name="GL_TEXTURE_MIN_FILTER"/> 1253 <value name="GL_TEXTURE_MAG_FILTER"/> 1254 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1255 1256 <desc name="params" vector_size="1" convert="false"/> 1257 </desc> 1258 1259 <desc name="pname" category="OES_draw_texture"> 1260 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1261 <desc name="params" vector_size="4"/> 1262 </desc> 1263</template> 1264 1265<template name="IsEnabled" direction="get"> 1266 <proto> 1267 <return type="GLboolean"/> 1268 <param name="cap" type="GLenum"/> 1269 </proto> 1270 1271 <desc name="cap" category="GLES1.1"> 1272 <value name="GL_NORMALIZE"/> 1273 <value name="GL_RESCALE_NORMAL"/> 1274 1275 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1276 <value name="GL_CLIP_PLANE0+6"/> 1277 <value name="GL_CLIP_PLANE0+7"/> 1278 1279 <value name="GL_FOG"/> 1280 <value name="GL_LIGHTING"/> 1281 <value name="GL_COLOR_MATERIAL"/> 1282 1283 <range base="GL_LIGHT" from="0" to="7"/> 1284 1285 <value name="GL_POINT_SMOOTH"/> 1286 <value name="GL_LINE_SMOOTH"/> 1287 <value name="GL_CULL_FACE"/> 1288 <value name="GL_POLYGON_OFFSET_FILL"/> 1289 <value name="GL_MULTISAMPLE"/> 1290 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1291 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1292 <value name="GL_SAMPLE_COVERAGE"/> 1293 <value name="GL_TEXTURE_2D"/> 1294 <value name="GL_SCISSOR_TEST"/> 1295 <value name="GL_ALPHA_TEST"/> 1296 <value name="GL_STENCIL_TEST"/> 1297 <value name="GL_DEPTH_TEST"/> 1298 <value name="GL_BLEND"/> 1299 <value name="GL_DITHER"/> 1300 <value name="GL_COLOR_LOGIC_OP"/> 1301 1302 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1303 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1304 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1305 1306 <value name="GL_VERTEX_ARRAY"/> 1307 <value name="GL_NORMAL_ARRAY"/> 1308 <value name="GL_COLOR_ARRAY"/> 1309 <value name="GL_TEXTURE_COORD_ARRAY"/> 1310 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1311 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1312 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1313 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1314 </desc> 1315 1316 <desc name="cap" category="GLES2.0"> 1317 <value name="GL_CULL_FACE"/> 1318 <value name="GL_SCISSOR_TEST"/> 1319 <value name="GL_POLYGON_OFFSET_FILL"/> 1320 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1321 <value name="GL_SAMPLE_COVERAGE"/> 1322 <value name="GL_STENCIL_TEST"/> 1323 <value name="GL_DEPTH_TEST"/> 1324 <value name="GL_DITHER"/> 1325 <value name="GL_BLEND"/> 1326 </desc> 1327</template> 1328 1329<template name="DepthRange"> 1330 <proto> 1331 <return type="void"/> 1332 <param name="zNear" type="GLtype"/> 1333 <param name="zFar" type="GLtype"/> 1334 </proto> 1335</template> 1336 1337<template name="Frustum"> 1338 <proto> 1339 <return type="void"/> 1340 <param name="left" type="GLtype"/> 1341 <param name="right" type="GLtype"/> 1342 <param name="bottom" type="GLtype"/> 1343 <param name="top" type="GLtype"/> 1344 <param name="zNear" type="GLtype"/> 1345 <param name="zFar" type="GLtype"/> 1346 </proto> 1347</template> 1348 1349<template name="LoadIdentity"> 1350 <proto> 1351 <return type="void"/> 1352 </proto> 1353</template> 1354 1355<template name="LoadMatrix"> 1356 <proto> 1357 <return type="void"/> 1358 <vector name="m" type="const GLtype *" size="16"/> 1359 </proto> 1360</template> 1361 1362<template name="MatrixMode"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="mode" type="GLenum"/> 1366 </proto> 1367 1368 <desc name="mode"> 1369 <value name="GL_MODELVIEW"/> 1370 <value name="GL_PROJECTION"/> 1371 <value name="GL_TEXTURE"/> 1372 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1373 </desc> 1374</template> 1375 1376<template name="MultMatrix"> 1377 <proto> 1378 <return type="void"/> 1379 <vector name="m" type="const GLtype *" size="16"/> 1380 </proto> 1381</template> 1382 1383<template name="Ortho"> 1384 <proto> 1385 <return type="void"/> 1386 <param name="left" type="GLtype"/> 1387 <param name="right" type="GLtype"/> 1388 <param name="bottom" type="GLtype"/> 1389 <param name="top" type="GLtype"/> 1390 <param name="zNear" type="GLtype"/> 1391 <param name="zFar" type="GLtype"/> 1392 </proto> 1393</template> 1394 1395<template name="PopMatrix"> 1396 <proto> 1397 <return type="void"/> 1398 </proto> 1399</template> 1400 1401<template name="PushMatrix"> 1402 <proto> 1403 <return type="void"/> 1404 </proto> 1405</template> 1406 1407<template name="Rotate"> 1408 <proto> 1409 <return type="void"/> 1410 <param name="angle" type="GLtype"/> 1411 <param name="x" type="GLtype"/> 1412 <param name="y" type="GLtype"/> 1413 <param name="z" type="GLtype"/> 1414 </proto> 1415</template> 1416 1417<template name="Scale"> 1418 <proto> 1419 <return type="void"/> 1420 <param name="x" type="GLtype"/> 1421 <param name="y" type="GLtype"/> 1422 <param name="z" type="GLtype"/> 1423 </proto> 1424</template> 1425 1426<template name="Translate"> 1427 <proto> 1428 <return type="void"/> 1429 <param name="x" type="GLtype"/> 1430 <param name="y" type="GLtype"/> 1431 <param name="z" type="GLtype"/> 1432 </proto> 1433</template> 1434 1435<template name="Viewport"> 1436 <proto> 1437 <return type="void"/> 1438 <param name="x" type="GLint"/> 1439 <param name="y" type="GLint"/> 1440 <param name="width" type="GLsizei"/> 1441 <param name="height" type="GLsizei"/> 1442 </proto> 1443</template> 1444 1445<template name="ColorPointer"> 1446 <proto> 1447 <return type="void"/> 1448 <param name="size" type="GLint"/> 1449 <param name="type" type="GLenum"/> 1450 <param name="stride" type="GLsizei"/> 1451 <param name="pointer" type="const GLvoid *"/> 1452 </proto> 1453 1454 <desc name="size" error="GL_INVALID_VALUE"> 1455 <value name="4"/> 1456 </desc> 1457 1458 <desc name="type"> 1459 <value name="GL_UNSIGNED_BYTE"/> 1460 <value name="GL_FLOAT"/> 1461 <value name="GL_FIXED"/> 1462 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1463 </desc> 1464</template> 1465 1466<template name="DisableClientState"> 1467 <proto> 1468 <return type="void"/> 1469 <param name="array" type="GLenum"/> 1470 </proto> 1471 1472 <desc name="array"> 1473 <value name="GL_VERTEX_ARRAY"/> 1474 <value name="GL_NORMAL_ARRAY"/> 1475 <value name="GL_COLOR_ARRAY"/> 1476 <value name="GL_TEXTURE_COORD_ARRAY"/> 1477 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1478 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1479 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1480 </desc> 1481</template> 1482 1483<template name="DrawArrays"> 1484 <proto> 1485 <return type="void"/> 1486 <param name="mode" type="GLenum"/> 1487 <param name="first" type="GLint"/> 1488 <param name="count" type="GLsizei"/> 1489 </proto> 1490 1491 <desc name="mode"> 1492 <value name="GL_POINTS"/> 1493 <value name="GL_LINES"/> 1494 <value name="GL_LINE_LOOP"/> 1495 <value name="GL_LINE_STRIP"/> 1496 <value name="GL_TRIANGLES"/> 1497 <value name="GL_TRIANGLE_STRIP"/> 1498 <value name="GL_TRIANGLE_FAN"/> 1499 </desc> 1500</template> 1501 1502<template name="DrawElements"> 1503 <proto> 1504 <return type="void"/> 1505 <param name="mode" type="GLenum"/> 1506 <param name="count" type="GLsizei"/> 1507 <param name="type" type="GLenum"/> 1508 <param name="indices" type="const GLvoid *"/> 1509 </proto> 1510 1511 <desc name="mode"> 1512 <value name="GL_POINTS"/> 1513 <value name="GL_LINES"/> 1514 <value name="GL_LINE_LOOP"/> 1515 <value name="GL_LINE_STRIP"/> 1516 <value name="GL_TRIANGLES"/> 1517 <value name="GL_TRIANGLE_STRIP"/> 1518 <value name="GL_TRIANGLE_FAN"/> 1519 </desc> 1520</template> 1521 1522<template name="EnableClientState"> 1523 <proto> 1524 <return type="void"/> 1525 <param name="array" type="GLenum"/> 1526 </proto> 1527 1528 <desc name="array"> 1529 <value name="GL_VERTEX_ARRAY"/> 1530 <value name="GL_NORMAL_ARRAY"/> 1531 <value name="GL_COLOR_ARRAY"/> 1532 <value name="GL_TEXTURE_COORD_ARRAY"/> 1533 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1534 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1535 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1536 </desc> 1537</template> 1538 1539<template name="GetPointer" direction="get"> 1540 <proto> 1541 <return type="void"/> 1542 <param name="pname" type="GLenum"/> 1543 <vector name="params" type="GLvoid **" size="dynamic"/> 1544 </proto> 1545 1546 <desc name="pname"> 1547 <value name="GL_VERTEX_ARRAY_POINTER"/> 1548 <value name="GL_NORMAL_ARRAY_POINTER"/> 1549 <value name="GL_COLOR_ARRAY_POINTER"/> 1550 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1551 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1552 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1553 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1554 </desc> 1555</template> 1556 1557<template name="Normal"> 1558 <proto> 1559 <return type="void"/> 1560 <vector name="v" type="const GLtype *" size="3"> 1561 <param name="nx" type="GLtype"/> 1562 <param name="ny" type="GLtype"/> 1563 <param name="nz" type="GLtype"/> 1564 </vector> 1565 </proto> 1566</template> 1567 1568<template name="NormalPointer"> 1569 <proto> 1570 <return type="void"/> 1571 <param name="type" type="GLenum"/> 1572 <param name="stride" type="GLsizei"/> 1573 <param name="pointer" type="const GLvoid *"/> 1574 </proto> 1575 1576 <desc name="type"> 1577 <value name="GL_BYTE"/> 1578 <value name="GL_SHORT"/> 1579 <value name="GL_FLOAT"/> 1580 <value name="GL_FIXED"/> 1581 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1582 </desc> 1583</template> 1584 1585<template name="TexCoordPointer"> 1586 <proto> 1587 <return type="void"/> 1588 <param name="size" type="GLint"/> 1589 <param name="type" type="GLenum"/> 1590 <param name="stride" type="GLsizei"/> 1591 <param name="pointer" type="const GLvoid *"/> 1592 </proto> 1593 1594 <desc name="size" error="GL_INVALID_VALUE"> 1595 <value name="2"/> 1596 <value name="3"/> 1597 <value name="4"/> 1598 </desc> 1599 1600 <desc name="type"> 1601 <value name="GL_BYTE"/> 1602 <value name="GL_SHORT"/> 1603 <value name="GL_FLOAT"/> 1604 <value name="GL_FIXED"/> 1605 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1606 </desc> 1607</template> 1608 1609<template name="VertexPointer"> 1610 <proto> 1611 <return type="void"/> 1612 <param name="size" type="GLint"/> 1613 <param name="type" type="GLenum"/> 1614 <param name="stride" type="GLsizei"/> 1615 <param name="pointer" type="const GLvoid *"/> 1616 </proto> 1617 1618 <desc name="size" error="GL_INVALID_VALUE"> 1619 <value name="2"/> 1620 <value name="3"/> 1621 <value name="4"/> 1622 </desc> 1623 1624 <desc name="type"> 1625 <value name="GL_BYTE"/> 1626 <value name="GL_SHORT"/> 1627 <value name="GL_FLOAT"/> 1628 <value name="GL_FIXED"/> 1629 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1630 </desc> 1631</template> 1632 1633<template name="PolygonOffset"> 1634 <proto> 1635 <return type="void"/> 1636 <param name="factor" type="GLtype"/> 1637 <param name="units" type="GLtype"/> 1638 </proto> 1639</template> 1640 1641<template name="CopyTexImage2D"> 1642 <proto> 1643 <return type="void"/> 1644 <param name="target" type="GLenum"/> 1645 <param name="level" type="GLint"/> 1646 <param name="internalFormat" type="GLenum"/> 1647 <param name="x" type="GLint"/> 1648 <param name="y" type="GLint"/> 1649 <param name="width" type="GLsizei"/> 1650 <param name="height" type="GLsizei"/> 1651 <param name="border" type="GLint"/> 1652 </proto> 1653 1654 <desc name="target"> 1655 <value name="GL_TEXTURE_2D"/> 1656 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1657 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1658 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1659 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1660 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1661 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1662 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1663 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1664 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1665 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1666 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1667 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1668 </desc> 1669 1670 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1671 <value name="GL_ALPHA"/> 1672 <value name="GL_RGB"/> 1673 <value name="GL_RGBA"/> 1674 <value name="GL_LUMINANCE"/> 1675 <value name="GL_LUMINANCE_ALPHA"/> 1676 </desc> 1677 1678 <desc name="border" error="GL_INVALID_VALUE"> 1679 <value name="0"/> 1680 </desc> 1681</template> 1682 1683<template name="CopyTexSubImage2D"> 1684 <proto> 1685 <return type="void"/> 1686 <param name="target" type="GLenum"/> 1687 <param name="level" type="GLint"/> 1688 <param name="xoffset" type="GLint"/> 1689 <param name="yoffset" type="GLint"/> 1690 <param name="x" type="GLint"/> 1691 <param name="y" type="GLint"/> 1692 <param name="width" type="GLsizei"/> 1693 <param name="height" type="GLsizei"/> 1694 </proto> 1695 1696 <desc name="target"> 1697 <value name="GL_TEXTURE_2D"/> 1698 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1699 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1700 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1701 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1702 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1703 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1704 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1705 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1706 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1707 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1708 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1709 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1710 </desc> 1711</template> 1712 1713<template name="TexSubImage2D"> 1714 <proto> 1715 <return type="void"/> 1716 <param name="target" type="GLenum"/> 1717 <param name="level" type="GLint"/> 1718 <param name="xoffset" type="GLint"/> 1719 <param name="yoffset" type="GLint"/> 1720 <param name="width" type="GLsizei"/> 1721 <param name="height" type="GLsizei"/> 1722 <param name="format" type="GLenum"/> 1723 <param name="type" type="GLenum"/> 1724 <param name="pixels" type="const GLvoid *"/> 1725 </proto> 1726 1727 <desc name="target"> 1728 <value name="GL_TEXTURE_2D"/> 1729 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1730 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1731 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1732 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1733 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1734 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1735 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1736 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1737 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1738 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1739 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1740 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1741 </desc> 1742 1743 <desc name="format"> 1744 <value name="GL_ALPHA"/> 1745 1746 <desc name="type" error="GL_INVALID_OPERATION"> 1747 <value name="GL_UNSIGNED_BYTE"/> 1748 <value name="GL_FLOAT" category="OES_texture_float"/> 1749 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1750 </desc> 1751 </desc> 1752 1753 <desc name="format"> 1754 <value name="GL_RGB"/> 1755 1756 <desc name="type" error="GL_INVALID_OPERATION"> 1757 <value name="GL_UNSIGNED_BYTE"/> 1758 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1759 <value name="GL_FLOAT" category="OES_texture_float"/> 1760 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1761 </desc> 1762 </desc> 1763 1764 <desc name="format"> 1765 <value name="GL_RGBA"/> 1766 1767 <desc name="type" error="GL_INVALID_OPERATION"> 1768 <value name="GL_UNSIGNED_BYTE"/> 1769 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1770 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1771 <value name="GL_FLOAT" category="OES_texture_float"/> 1772 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1773 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1774 </desc> 1775 </desc> 1776 1777 <desc name="format"> 1778 <value name="GL_LUMINANCE"/> 1779 1780 <desc name="type" error="GL_INVALID_OPERATION"> 1781 <value name="GL_UNSIGNED_BYTE"/> 1782 <value name="GL_FLOAT" category="OES_texture_float"/> 1783 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1784 </desc> 1785 </desc> 1786 1787 <desc name="format"> 1788 <value name="GL_LUMINANCE_ALPHA"/> 1789 1790 <desc name="type" error="GL_INVALID_OPERATION"> 1791 <value name="GL_UNSIGNED_BYTE"/> 1792 <value name="GL_FLOAT" category="OES_texture_float"/> 1793 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1794 </desc> 1795 </desc> 1796 1797 <desc name="format" category="OES_depth_texture"> 1798 <value name="GL_DEPTH_COMPONENT"/> 1799 1800 <desc name="type" error="GL_INVALID_OPERATION"> 1801 <value name="GL_UNSIGNED_SHORT"/> 1802 <value name="GL_UNSIGNED_INT"/> 1803 </desc> 1804 </desc> 1805 1806 <desc name="format" category="OES_packed_depth_stencil"> 1807 <value name="GL_DEPTH_STENCIL_OES"/> 1808 1809 <desc name="type" error="GL_INVALID_OPERATION"> 1810 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1811 </desc> 1812 </desc> 1813 1814 <desc name="format" category="EXT_texture_format_BGRA8888"> 1815 <value name="GL_BGRA_EXT"/> 1816 1817 <desc name="type" error="GL_INVALID_OPERATION"> 1818 <value name="GL_UNSIGNED_BYTE"/> 1819 </desc> 1820 </desc> 1821</template> 1822 1823<template name="BindTexture"> 1824 <proto> 1825 <return type="void"/> 1826 <param name="target" type="GLenum"/> 1827 <param name="texture" type="GLuint"/> 1828 </proto> 1829 1830 <desc name="target"> 1831 <value name="GL_TEXTURE_2D"/> 1832 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1833 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1834 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1835 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1836 </desc> 1837</template> 1838 1839<template name="DeleteTextures"> 1840 <proto> 1841 <return type="void"/> 1842 <param name="n" type="GLsizei"/> 1843 <param name="textures" type="const GLuint *"/> 1844 </proto> 1845</template> 1846 1847<template name="GenTextures" direction="get"> 1848 <proto> 1849 <return type="void"/> 1850 <param name="n" type="GLsizei"/> 1851 <param name="textures" type="GLuint *"/> 1852 </proto> 1853</template> 1854 1855<template name="IsTexture" direction="get"> 1856 <proto> 1857 <return type="GLboolean"/> 1858 <param name="texture" type="GLuint"/> 1859 </proto> 1860</template> 1861 1862<template name="BlendColor"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="red" type="GLtype"/> 1866 <param name="green" type="GLtype"/> 1867 <param name="blue" type="GLtype"/> 1868 <param name="alpha" type="GLtype"/> 1869 </proto> 1870</template> 1871 1872<template name="BlendEquation"> 1873 <proto> 1874 <return type="void"/> 1875 <param name="mode" type="GLenum"/> 1876 </proto> 1877</template> 1878 1879<template name="BlendEquationSeparate"> 1880 <proto> 1881 <return type="void"/> 1882 <param name="modeRGB" type="GLenum"/> 1883 <param name="modeAlpha" type="GLenum"/> 1884 </proto> 1885</template> 1886 1887<template name="TexImage3D"> 1888 <proto> 1889 <return type="void"/> 1890 <param name="target" type="GLenum"/> 1891 <param name="level" type="GLint"/> 1892 <param name="internalFormat" type="GLenum"/> 1893 <param name="width" type="GLsizei"/> 1894 <param name="height" type="GLsizei"/> 1895 <param name="depth" type="GLsizei"/> 1896 <param name="border" type="GLint"/> 1897 <param name="format" type="GLenum"/> 1898 <param name="type" type="GLenum"/> 1899 <param name="pixels" type="const GLvoid *"/> 1900 </proto> 1901 1902 <desc name="target"> 1903 <value name="GL_TEXTURE_3D_OES"/> 1904 </desc> 1905 1906 <desc name="internalFormat"> 1907 <value name="GL_ALPHA"/> 1908 <value name="GL_RGB"/> 1909 <value name="GL_RGBA"/> 1910 <value name="GL_LUMINANCE"/> 1911 <value name="GL_LUMINANCE_ALPHA"/> 1912 </desc> 1913 1914 <desc name="format"> 1915 <value name="GL_ALPHA"/> 1916 1917 <desc name="type" error="GL_INVALID_OPERATION"> 1918 <value name="GL_UNSIGNED_BYTE"/> 1919 <value name="GL_FLOAT" category="OES_texture_float"/> 1920 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1921 </desc> 1922 </desc> 1923 1924 <desc name="format"> 1925 <value name="GL_RGB"/> 1926 1927 <desc name="type" error="GL_INVALID_OPERATION"> 1928 <value name="GL_UNSIGNED_BYTE"/> 1929 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1930 <value name="GL_FLOAT" category="OES_texture_float"/> 1931 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1932 </desc> 1933 </desc> 1934 1935 <desc name="format"> 1936 <value name="GL_RGBA"/> 1937 1938 <desc name="type" error="GL_INVALID_OPERATION"> 1939 <value name="GL_UNSIGNED_BYTE"/> 1940 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1941 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1942 <value name="GL_FLOAT" category="OES_texture_float"/> 1943 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1944 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1945 </desc> 1946 </desc> 1947 1948 <desc name="format"> 1949 <value name="GL_LUMINANCE"/> 1950 1951 <desc name="type" error="GL_INVALID_OPERATION"> 1952 <value name="GL_UNSIGNED_BYTE"/> 1953 <value name="GL_FLOAT" category="OES_texture_float"/> 1954 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1955 </desc> 1956 </desc> 1957 1958 <desc name="format"> 1959 <value name="GL_LUMINANCE_ALPHA"/> 1960 1961 <desc name="type" error="GL_INVALID_OPERATION"> 1962 <value name="GL_UNSIGNED_BYTE"/> 1963 <value name="GL_FLOAT" category="OES_texture_float"/> 1964 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1965 </desc> 1966 </desc> 1967</template> 1968 1969<template name="TexSubImage3D"> 1970 <proto> 1971 <return type="void"/> 1972 <param name="target" type="GLenum"/> 1973 <param name="level" type="GLint"/> 1974 <param name="xoffset" type="GLint"/> 1975 <param name="yoffset" type="GLint"/> 1976 <param name="zoffset" type="GLint"/> 1977 <param name="width" type="GLsizei"/> 1978 <param name="height" type="GLsizei"/> 1979 <param name="depth" type="GLsizei"/> 1980 <param name="format" type="GLenum"/> 1981 <param name="type" type="GLenum"/> 1982 <param name="pixels" type="const GLvoid *"/> 1983 </proto> 1984 1985 <desc name="target"> 1986 <value name="GL_TEXTURE_3D_OES"/> 1987 </desc> 1988 1989 <desc name="format"> 1990 <value name="GL_ALPHA"/> 1991 1992 <desc name="type" error="GL_INVALID_OPERATION"> 1993 <value name="GL_UNSIGNED_BYTE"/> 1994 <value name="GL_FLOAT" category="OES_texture_float"/> 1995 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1996 </desc> 1997 </desc> 1998 1999 <desc name="format"> 2000 <value name="GL_RGB"/> 2001 2002 <desc name="type" error="GL_INVALID_OPERATION"> 2003 <value name="GL_UNSIGNED_BYTE"/> 2004 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2005 <value name="GL_FLOAT" category="OES_texture_float"/> 2006 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2007 </desc> 2008 </desc> 2009 2010 <desc name="format"> 2011 <value name="GL_RGBA"/> 2012 2013 <desc name="type" error="GL_INVALID_OPERATION"> 2014 <value name="GL_UNSIGNED_BYTE"/> 2015 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2016 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2017 <value name="GL_FLOAT" category="OES_texture_float"/> 2018 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2019 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2020 </desc> 2021 </desc> 2022 2023 <desc name="format"> 2024 <value name="GL_LUMINANCE"/> 2025 2026 <desc name="type" error="GL_INVALID_OPERATION"> 2027 <value name="GL_UNSIGNED_BYTE"/> 2028 <value name="GL_FLOAT" category="OES_texture_float"/> 2029 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2030 </desc> 2031 </desc> 2032 2033 <desc name="format"> 2034 <value name="GL_LUMINANCE_ALPHA"/> 2035 2036 <desc name="type" error="GL_INVALID_OPERATION"> 2037 <value name="GL_UNSIGNED_BYTE"/> 2038 <value name="GL_FLOAT" category="OES_texture_float"/> 2039 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2040 </desc> 2041 </desc> 2042</template> 2043 2044<template name="CopyTexSubImage3D"> 2045 <proto> 2046 <return type="void"/> 2047 <param name="target" type="GLenum"/> 2048 <param name="level" type="GLint"/> 2049 <param name="xoffset" type="GLint"/> 2050 <param name="yoffset" type="GLint"/> 2051 <param name="zoffset" type="GLint"/> 2052 <param name="x" type="GLint"/> 2053 <param name="y" type="GLint"/> 2054 <param name="width" type="GLsizei"/> 2055 <param name="height" type="GLsizei"/> 2056 </proto> 2057 2058 <desc name="target"> 2059 <value name="GL_TEXTURE_3D_OES"/> 2060 </desc> 2061</template> 2062 2063<template name="MultiTexCoord"> 2064 <proto> 2065 <return type="void"/> 2066 <param name="texture" type="GLenum"/> 2067 <vector name="v" type="const GLtype *" size="dynamic"> 2068 <param name="s" type="GLtype"/> 2069 <param name="t" type="GLtype"/> 2070 <param name="r" type="GLtype"/> 2071 <param name="q" type="GLtype"/> 2072 </vector> 2073 </proto> 2074</template> 2075 2076<template name="CompressedTexImage3D"> 2077 <proto> 2078 <return type="void"/> 2079 <param name="target" type="GLenum"/> 2080 <param name="level" type="GLint"/> 2081 <param name="internalFormat" type="GLenum"/> 2082 <param name="width" type="GLsizei"/> 2083 <param name="height" type="GLsizei"/> 2084 <param name="depth" type="GLsizei"/> 2085 <param name="border" type="GLint"/> 2086 <param name="imagesize" type="GLsizei"/> 2087 <param name="data" type="const GLvoid *"/> 2088 </proto> 2089 2090 <desc name="target"> 2091 <value name="GL_TEXTURE_3D_OES"/> 2092 </desc> 2093 2094 <desc name="internalFormat"> 2095 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2096 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2097 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2098 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2099 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2100 </desc> 2101</template> 2102 2103<template name="CompressedTexSubImage3D"> 2104 <proto> 2105 <return type="void"/> 2106 <param name="target" type="GLenum"/> 2107 <param name="level" type="GLint"/> 2108 <param name="xoffset" type="GLint"/> 2109 <param name="yoffset" type="GLint"/> 2110 <param name="zoffset" type="GLint"/> 2111 <param name="width" type="GLsizei"/> 2112 <param name="height" type="GLsizei"/> 2113 <param name="depth" type="GLsizei"/> 2114 <param name="format" type="GLenum"/> 2115 <param name="imagesize" type="GLsizei"/> 2116 <param name="data" type="const GLvoid *"/> 2117 </proto> 2118 2119 <desc name="target"> 2120 <value name="GL_TEXTURE_3D_OES"/> 2121 </desc> 2122</template> 2123 2124<template name="ActiveTexture"> 2125 <proto> 2126 <return type="void"/> 2127 <param name="texture" type="GLenum"/> 2128 </proto> 2129</template> 2130 2131<template name="ClientActiveTexture"> 2132 <proto> 2133 <return type="void"/> 2134 <param name="texture" type="GLenum"/> 2135 </proto> 2136</template> 2137 2138<template name="SampleCoverage"> 2139 <proto> 2140 <return type="void"/> 2141 <param name="value" type="GLtype"/> 2142 <param name="invert" type="GLboolean"/> 2143 </proto> 2144</template> 2145 2146<template name="CompressedTexImage2D"> 2147 <proto> 2148 <return type="void"/> 2149 <param name="target" type="GLenum"/> 2150 <param name="level" type="GLint"/> 2151 <param name="internalFormat" type="GLenum"/> 2152 <param name="width" type="GLsizei"/> 2153 <param name="height" type="GLsizei"/> 2154 <param name="border" type="GLint"/> 2155 <param name="imageSize" type="GLsizei"/> 2156 <param name="data" type="const GLvoid *"/> 2157 </proto> 2158 2159 <desc name="target"> 2160 <value name="GL_TEXTURE_2D"/> 2161 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2162 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2163 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2164 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2165 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2166 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2167 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2168 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2169 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2170 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2171 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2172 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2173 </desc> 2174 2175 <desc name="internalFormat"> 2176 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2177 2178 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2179 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2180 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2181 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2182 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2183 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2184 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2185 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2186 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2187 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2188 2189 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2190 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2191 2192 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2193 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2194 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2195 2196 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2197 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2198 </desc> 2199 2200 <desc name="border" error="GL_INVALID_VALUE"> 2201 <value name="0"/> 2202 </desc> 2203</template> 2204 2205<template name="CompressedTexSubImage2D"> 2206 <proto> 2207 <return type="void"/> 2208 <param name="target" type="GLenum"/> 2209 <param name="level" type="GLint"/> 2210 <param name="xoffset" type="GLint"/> 2211 <param name="yoffset" type="GLint"/> 2212 <param name="width" type="GLsizei"/> 2213 <param name="height" type="GLsizei"/> 2214 <param name="format" type="GLenum"/> 2215 <param name="imageSize" type="GLsizei"/> 2216 <param name="data" type="const GLvoid *"/> 2217 </proto> 2218 2219 <desc name="target"> 2220 <value name="GL_TEXTURE_2D"/> 2221 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2222 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2223 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2224 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2225 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2226 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2227 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2228 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2229 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2230 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2231 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2232 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2233 </desc> 2234 2235 <desc name="format"> 2236 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2237 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2238 </desc> 2239</template> 2240 2241<template name="BlendFuncSeparate"> 2242 <proto> 2243 <return type="void"/> 2244 <param name="srcRGB" type="GLenum"/> 2245 <param name="dstRGB" type="GLenum"/> 2246 <param name="srcAlpha" type="GLenum"/> 2247 <param name="dstAlpha" type="GLenum"/> 2248 </proto> 2249 2250 <desc name="srcRGB"> 2251 <value name="GL_ZERO"/> 2252 <value name="GL_ONE"/> 2253 <value name="GL_SRC_COLOR"/> 2254 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2255 <value name="GL_SRC_ALPHA"/> 2256 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2257 <value name="GL_DST_ALPHA"/> 2258 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2259 <value name="GL_DST_COLOR"/> 2260 <value name="GL_ONE_MINUS_DST_COLOR"/> 2261 <value name="GL_SRC_ALPHA_SATURATE"/> 2262 2263 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2264 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2265 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2266 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2267 </desc> 2268 2269 <desc name="dstRGB"> 2270 <value name="GL_ZERO"/> 2271 <value name="GL_ONE"/> 2272 <value name="GL_SRC_COLOR"/> 2273 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2274 <value name="GL_SRC_ALPHA"/> 2275 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2276 <value name="GL_DST_ALPHA"/> 2277 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2278 <value name="GL_DST_COLOR"/> 2279 <value name="GL_ONE_MINUS_DST_COLOR"/> 2280 2281 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2282 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2283 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2284 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2285 </desc> 2286 2287 <desc name="srcAlpha"> 2288 <value name="GL_ZERO"/> 2289 <value name="GL_ONE"/> 2290 <value name="GL_SRC_COLOR"/> 2291 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2292 <value name="GL_SRC_ALPHA"/> 2293 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2294 <value name="GL_DST_ALPHA"/> 2295 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2296 <value name="GL_DST_COLOR"/> 2297 <value name="GL_ONE_MINUS_DST_COLOR"/> 2298 <value name="GL_SRC_ALPHA_SATURATE"/> 2299 2300 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2301 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2302 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2303 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2304 </desc> 2305 2306 <desc name="dstAlpha"> 2307 <value name="GL_ZERO"/> 2308 <value name="GL_ONE"/> 2309 <value name="GL_SRC_COLOR"/> 2310 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2311 <value name="GL_SRC_ALPHA"/> 2312 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2313 <value name="GL_DST_ALPHA"/> 2314 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2315 <value name="GL_DST_COLOR"/> 2316 <value name="GL_ONE_MINUS_DST_COLOR"/> 2317 2318 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2319 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2320 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2321 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2322 </desc> 2323</template> 2324 2325<template name="PointParameter"> 2326 <proto> 2327 <return type="void"/> 2328 <param name="pname" type="GLenum"/> 2329 <vector name="params" type="const GLtype *" size="dynamic"> 2330 <param name="param" type="GLtype"/> 2331 </vector> 2332 </proto> 2333 2334 <desc name="pname"> 2335 <value name="GL_POINT_SIZE_MIN"/> 2336 <value name="GL_POINT_SIZE_MAX"/> 2337 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2338 2339 <desc name="params" vector_size="1"/> 2340 </desc> 2341 2342 <desc name="pname"> 2343 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2344 <desc name="params" vector_size="3"/> 2345 </desc> 2346</template> 2347 2348<template name="VertexAttrib"> 2349 <proto> 2350 <return type="void"/> 2351 <param name="index" type="GLuint"/> 2352 <vector name="v" type="const GLtype *" size="dynamic"> 2353 <param name="x" type="GLtype"/> 2354 <param name="y" type="GLtype"/> 2355 <param name="z" type="GLtype"/> 2356 <param name="w" type="GLtype"/> 2357 </vector> 2358 </proto> 2359</template> 2360 2361<template name="VertexAttribPointer"> 2362 <proto> 2363 <return type="void"/> 2364 <param name="index" type="GLuint"/> 2365 <param name="size" type="GLint"/> 2366 <param name="type" type="GLenum"/> 2367 <param name="normalized" type="GLboolean"/> 2368 <param name="stride" type="GLsizei"/> 2369 <param name="pointer" type="const GLvoid *"/> 2370 </proto> 2371 2372 <desc name="size" error="GL_INVALID_VALUE"> 2373 <value name="1"/> 2374 <value name="2"/> 2375 <value name="3"/> 2376 <value name="4"/> 2377 </desc> 2378 2379 <desc name="type" error="GL_INVALID_VALUE"> 2380 <value name="GL_BYTE"/> 2381 <value name="GL_UNSIGNED_BYTE"/> 2382 <value name="GL_SHORT"/> 2383 <value name="GL_UNSIGNED_SHORT"/> 2384 <value name="GL_FLOAT"/> 2385 <value name="GL_FIXED"/> 2386 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2387 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2388 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2389 </desc> 2390 2391 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2392 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2393 <value name="GL_INT_10_10_10_2_OES"/> 2394 2395 <desc name="size"> 2396 <value name="3"/> 2397 <value name="4"/> 2398 </desc> 2399 </desc> 2400</template> 2401 2402<template name="EnableVertexAttribArray"> 2403 <proto> 2404 <return type="void"/> 2405 <param name="index" type="GLuint"/> 2406 </proto> 2407</template> 2408 2409<template name="DisableVertexAttribArray"> 2410 <proto> 2411 <return type="void"/> 2412 <param name="index" type="GLuint"/> 2413 </proto> 2414</template> 2415 2416<template name="IsProgram" direction="get"> 2417 <proto> 2418 <return type="GLboolean"/> 2419 <param name="program" type="GLuint"/> 2420 </proto> 2421</template> 2422 2423<template name="GetProgram" direction="get"> 2424 <proto> 2425 <return type="void"/> 2426 <param name="program" type="GLuint"/> 2427 <param name="pname" type="GLenum"/> 2428 <vector name="params" type="GLtype *" size="dynamic"/> 2429 </proto> 2430 2431 <desc name="pname"> 2432 <value name="GL_DELETE_STATUS"/> 2433 <value name="GL_LINK_STATUS"/> 2434 <value name="GL_VALIDATE_STATUS"/> 2435 <value name="GL_INFO_LOG_LENGTH"/> 2436 <value name="GL_ATTACHED_SHADERS"/> 2437 <value name="GL_ACTIVE_ATTRIBUTES"/> 2438 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2439 <value name="GL_ACTIVE_UNIFORMS"/> 2440 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2441 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2442 2443 <desc name="params" convert="false"/> 2444 </desc> 2445</template> 2446 2447<template name="GetVertexAttrib" direction="get"> 2448 <proto> 2449 <return type="void"/> 2450 <param name="index" type="GLuint"/> 2451 <param name="pname" type="GLenum"/> 2452 <vector name="params" type="GLtype *" size="dynamic"/> 2453 </proto> 2454 2455 <desc name="pname"> 2456 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2457 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2458 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2459 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2460 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2461 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2462 2463 <desc name="params" vector_size="1" convert="false"/> 2464 </desc> 2465 2466 <desc name="pname"> 2467 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2468 <desc name="params" vector_size="16?" convert="false"/> 2469 </desc> 2470</template> 2471 2472<template name="GetVertexAttribPointer" direction="get"> 2473 <proto> 2474 <return type="void"/> 2475 <param name="index" type="GLuint"/> 2476 <param name="pname" type="GLenum"/> 2477 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2478 </proto> 2479</template> 2480 2481<template name="GetBufferPointer" direction="get"> 2482 <proto> 2483 <return type="void"/> 2484 <param name="target" type="GLenum"/> 2485 <param name="pname" type="GLenum"/> 2486 <vector name="params" type="GLvoid **" size="dynamic"/> 2487 </proto> 2488 2489 <desc name="target"> 2490 <value name="GL_ARRAY_BUFFER"/> 2491 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2492 </desc> 2493</template> 2494 2495<template name="MapBuffer" direction="get"> 2496 <proto> 2497 <return type="void *"/> 2498 <param name="target" type="GLenum"/> 2499 <param name="access" type="GLenum"/> 2500 </proto> 2501 2502 <desc name="target"> 2503 <value name="GL_ARRAY_BUFFER"/> 2504 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2505 </desc> 2506 2507 <desc name="access"> 2508 <value name="GL_WRITE_ONLY_OES"/> 2509 </desc> 2510</template> 2511 2512<template name="UnmapBuffer" direction="get"> 2513 <proto> 2514 <return type="GLboolean"/> 2515 <param name="target" type="GLenum"/> 2516 </proto> 2517 2518 <desc name="target"> 2519 <value name="GL_ARRAY_BUFFER"/> 2520 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2521 </desc> 2522</template> 2523 2524<template name="BindBuffer"> 2525 <proto> 2526 <return type="void"/> 2527 <param name="target" type="GLenum"/> 2528 <param name="buffer" type="GLuint"/> 2529 </proto> 2530 2531 <desc name="target"> 2532 <value name="GL_ARRAY_BUFFER"/> 2533 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2534 </desc> 2535</template> 2536 2537<template name="BufferData"> 2538 <proto> 2539 <return type="void"/> 2540 <param name="target" type="GLenum"/> 2541 <param name="size" type="GLsizeiptr"/> 2542 <param name="data" type="const GLvoid *"/> 2543 <param name="usage" type="GLenum"/> 2544 </proto> 2545 2546 <desc name="target"> 2547 <value name="GL_ARRAY_BUFFER"/> 2548 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2549 </desc> 2550 2551 <desc name="usage"> 2552 <value name="GL_STATIC_DRAW"/> 2553 <value name="GL_DYNAMIC_DRAW"/> 2554 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2555 </desc> 2556</template> 2557 2558<template name="BufferSubData"> 2559 <proto> 2560 <return type="void"/> 2561 <param name="target" type="GLenum"/> 2562 <param name="offset" type="GLintptr"/> 2563 <param name="size" type="GLsizeiptr"/> 2564 <param name="data" type="const GLvoid *"/> 2565 </proto> 2566 2567 <desc name="target"> 2568 <value name="GL_ARRAY_BUFFER"/> 2569 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2570 </desc> 2571</template> 2572 2573<template name="DeleteBuffers"> 2574 <proto> 2575 <return type="void"/> 2576 <param name="n" type="GLsizei"/> 2577 <param name="buffer" type="const GLuint *"/> 2578 </proto> 2579</template> 2580 2581<template name="GenBuffers" direction="get"> 2582 <proto> 2583 <return type="void"/> 2584 <param name="n" type="GLsizei"/> 2585 <param name="buffer" type="GLuint *"/> 2586 </proto> 2587</template> 2588 2589<template name="GetBufferParameter" direction="get"> 2590 <proto> 2591 <return type="void"/> 2592 <param name="target" type="GLenum"/> 2593 <param name="pname" type="GLenum"/> 2594 <vector name="params" type="GLtype *" size="dynamic"/> 2595 </proto> 2596 2597 <desc name="target"> 2598 <value name="GL_ARRAY_BUFFER"/> 2599 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2600 </desc> 2601 2602 <desc name="pname"> 2603 <value name="GL_BUFFER_SIZE"/> 2604 <value name="GL_BUFFER_USAGE"/> 2605 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2606 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2607 </desc> 2608</template> 2609 2610<template name="IsBuffer" direction="get"> 2611 <proto> 2612 <return type="GLboolean"/> 2613 <param name="buffer" type="GLuint"/> 2614 </proto> 2615</template> 2616 2617<template name="CreateShader"> 2618 <proto> 2619 <return type="GLuint"/> 2620 <param name="type" type="GLenum"/> 2621 </proto> 2622 2623 <desc name="type"> 2624 <value name="GL_VERTEX_SHADER"/> 2625 <value name="GL_FRAGMENT_SHADER"/> 2626 </desc> 2627</template> 2628 2629<template name="ShaderSource"> 2630 <proto> 2631 <return type="void"/> 2632 <param name="shader" type="GLuint"/> 2633 <param name="count" type="GLsizei"/> 2634 <param name="string" type="const GLchar * const *"/> 2635 <param name="length" type="const int *"/> 2636 </proto> 2637</template> 2638 2639<template name="CompileShader"> 2640 <proto> 2641 <return type="void"/> 2642 <param name="shader" type="GLuint"/> 2643 </proto> 2644</template> 2645 2646<template name="ReleaseShaderCompiler"> 2647 <proto> 2648 <return type="void"/> 2649 </proto> 2650</template> 2651 2652<template name="DeleteShader"> 2653 <proto> 2654 <return type="void"/> 2655 <param name="shader" type="GLuint"/> 2656 </proto> 2657</template> 2658 2659<template name="ShaderBinary"> 2660 <proto> 2661 <return type="void"/> 2662 <param name="n" type="GLsizei"/> 2663 <param name="shaders" type="const GLuint *"/> 2664 <param name="binaryformat" type="GLenum"/> 2665 <param name="binary" type="const GLvoid *"/> 2666 <param name="length" type="GLsizei"/> 2667 </proto> 2668</template> 2669 2670<template name="CreateProgram"> 2671 <proto> 2672 <return type="GLuint"/> 2673 </proto> 2674</template> 2675 2676<template name="AttachShader"> 2677 <proto> 2678 <return type="void"/> 2679 <param name="program" type="GLuint"/> 2680 <param name="shader" type="GLuint"/> 2681 </proto> 2682</template> 2683 2684<template name="DetachShader"> 2685 <proto> 2686 <return type="void"/> 2687 <param name="program" type="GLuint"/> 2688 <param name="shader" type="GLuint"/> 2689 </proto> 2690</template> 2691 2692<template name="LinkProgram"> 2693 <proto> 2694 <return type="void"/> 2695 <param name="program" type="GLuint"/> 2696 </proto> 2697</template> 2698 2699<template name="UseProgram"> 2700 <proto> 2701 <return type="void"/> 2702 <param name="program" type="GLuint"/> 2703 </proto> 2704</template> 2705 2706<template name="DeleteProgram"> 2707 <proto> 2708 <return type="void"/> 2709 <param name="program" type="GLuint"/> 2710 </proto> 2711</template> 2712 2713<template name="GetActiveAttrib" direction="get"> 2714 <proto> 2715 <return type="void"/> 2716 <param name="program" type="GLuint"/> 2717 <param name="index" type="GLuint"/> 2718 <param name="bufSize" type="GLsizei"/> 2719 <param name="length" type="GLsizei *"/> 2720 <param name="size" type="GLint *"/> 2721 <param name="type" type="GLenum *"/> 2722 <param name="name" type="GLchar *"/> 2723 </proto> 2724</template> 2725 2726<template name="GetAttribLocation" direction="get"> 2727 <proto> 2728 <return type="GLint"/> 2729 <param name="program" type="GLuint"/> 2730 <param name="name" type="const char *"/> 2731 </proto> 2732</template> 2733 2734<template name="BindAttribLocation"> 2735 <proto> 2736 <return type="void"/> 2737 <param name="program" type="GLuint"/> 2738 <param name="index" type="GLuint"/> 2739 <param name="name" type="const char *"/> 2740 </proto> 2741</template> 2742 2743<template name="GetUniformLocation" direction="get"> 2744 <proto> 2745 <return type="GLint"/> 2746 <param name="program" type="GLuint"/> 2747 <param name="name" type="const char *"/> 2748 </proto> 2749</template> 2750 2751<template name="GetActiveUniform" direction="get"> 2752 <proto> 2753 <return type="void"/> 2754 <param name="program" type="GLuint"/> 2755 <param name="index" type="GLuint"/> 2756 <param name="bufSize" type="GLsizei"/> 2757 <param name="length" type="GLsizei *"/> 2758 <param name="size" type="GLint *"/> 2759 <param name="type" type="GLenum *"/> 2760 <param name="name" type="GLchar *"/> 2761 </proto> 2762</template> 2763 2764<template name="Uniform"> 2765 <proto> 2766 <return type="void"/> 2767 <param name="location" type="GLint"/> 2768 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2769 <vector name="values" type="const GLtype *" size="dynamic"> 2770 <param name="v0" type="GLtype"/> 2771 <param name="v1" type="GLtype"/> 2772 <param name="v2" type="GLtype"/> 2773 <param name="v3" type="GLtype"/> 2774 </vector> 2775 </proto> 2776</template> 2777 2778<template name="UniformMatrix"> 2779 <proto> 2780 <return type="void"/> 2781 <param name="location" type="GLint"/> 2782 <param name="count" type="GLsizei"/> 2783 <param name="transpose" type="GLboolean"/> 2784 <vector name="value" type="const GLtype *" size="dynamic"/> 2785 </proto> 2786</template> 2787 2788<template name="ValidateProgram"> 2789 <proto> 2790 <return type="void"/> 2791 <param name="program" type="GLuint"/> 2792 </proto> 2793</template> 2794 2795<template name="GenerateMipmap"> 2796 <proto> 2797 <return type="void"/> 2798 <param name="target" type="GLenum"/> 2799 </proto> 2800 2801 <desc name="target"> 2802 <value name="GL_TEXTURE_2D"/> 2803 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2804 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2805 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2806 </desc> 2807</template> 2808 2809<template name="BindFramebuffer"> 2810 <proto> 2811 <return type="void"/> 2812 <param name="target" type="GLenum"/> 2813 <param name="framebuffer" type="GLuint"/> 2814 </proto> 2815</template> 2816 2817<template name="DeleteFramebuffers"> 2818 <proto> 2819 <return type="void"/> 2820 <param name="n" type="GLsizei"/> 2821 <param name="framebuffers" type="const GLuint *"/> 2822 </proto> 2823</template> 2824 2825<template name="GenFramebuffers"> 2826 <proto> 2827 <return type="void"/> 2828 <param name="n" type="GLsizei"/> 2829 <param name="ids" type="GLuint *"/> 2830 </proto> 2831</template> 2832 2833<template name="BindRenderbuffer"> 2834 <proto> 2835 <return type="void"/> 2836 <param name="target" type="GLenum"/> 2837 <param name="renderbuffer" type="GLuint"/> 2838 </proto> 2839</template> 2840 2841<template name="DeleteRenderbuffers"> 2842 <proto> 2843 <return type="void"/> 2844 <param name="n" type="GLsizei"/> 2845 <param name="renderbuffers" type="const GLuint *"/> 2846 </proto> 2847</template> 2848 2849<template name="GenRenderbuffers"> 2850 <proto> 2851 <return type="void"/> 2852 <param name="n" type="GLsizei"/> 2853 <param name="renderbuffers" type="GLuint *"/> 2854 </proto> 2855</template> 2856 2857<template name="RenderbufferStorage"> 2858 <proto> 2859 <return type="void"/> 2860 <param name="target" type="GLenum"/> 2861 <param name="internalFormat" type="GLenum"/> 2862 <param name="width" type="GLsizei"/> 2863 <param name="height" type="GLsizei"/> 2864 </proto> 2865 2866 <desc name="internalFormat"> 2867 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2868 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2869 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2870 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2871 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2872 2873 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2874 <value name="GL_RGBA4" category="GLES2.0"/> 2875 <value name="GL_RGB5_A1" category="GLES2.0"/> 2876 <value name="GL_RGB565" category="GLES2.0"/> 2877 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2878 2879 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2880 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2881 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2882 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2883 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2884 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2885 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2886 </desc> 2887</template> 2888 2889<template name="FramebufferRenderbuffer"> 2890 <proto> 2891 <return type="void"/> 2892 <param name="target" type="GLenum"/> 2893 <param name="attachment" type="GLenum"/> 2894 <param name="renderbuffertarget" type="GLenum"/> 2895 <param name="renderbuffer" type="GLuint"/> 2896 </proto> 2897</template> 2898 2899<template name="FramebufferTexture2D"> 2900 <proto> 2901 <return type="void"/> 2902 <param name="target" type="GLenum"/> 2903 <param name="attachment" type="GLenum"/> 2904 <param name="textarget" type="GLenum"/> 2905 <param name="texture" type="GLuint"/> 2906 <param name="level" type="GLint"/> 2907 </proto> 2908 2909 <desc name="textarget" error="GL_INVALID_OPERATION"> 2910 <value name="GL_TEXTURE_2D"/> 2911 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2912 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2913 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2914 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2915 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2916 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2917 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2918 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2919 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2920 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2921 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2922 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2923 </desc> 2924 <!-- According to the base specification, "level" must be 0. But 2925 extension GL_OES_fbo_render_mipmap lifts that restriction, 2926 so no restriction is placed here. --> 2927</template> 2928 2929<template name="FramebufferTexture3D"> 2930 <proto> 2931 <return type="void"/> 2932 <param name="target" type="GLenum"/> 2933 <param name="attachment" type="GLenum"/> 2934 <param name="textarget" type="GLenum"/> 2935 <param name="texture" type="GLuint"/> 2936 <param name="level" type="GLint"/> 2937 <param name="zoffset" type="GLint"/> 2938 </proto> 2939 2940 <desc name="textarget" error="GL_INVALID_OPERATION"> 2941 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2942 </desc> 2943</template> 2944 2945<template name="CheckFramebufferStatus" direction="get"> 2946 <proto> 2947 <return type="GLenum"/> 2948 <param name="target" type="GLenum"/> 2949 </proto> 2950</template> 2951 2952<template name="GetFramebufferAttachmentParameter" direction="get"> 2953 <proto> 2954 <return type="void"/> 2955 <param name="target" type="GLenum"/> 2956 <param name="attachment" type="GLenum"/> 2957 <param name="pname" type="GLenum"/> 2958 <vector name="params" type="GLtype *" size="dynamic"/> 2959 </proto> 2960 2961 <desc name="pname"> 2962 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2963 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2964 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2965 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2966 2967 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2968 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2969 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2970 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2971 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2972 2973 <desc name="params" vector_size="1" convert="false"/> 2974 </desc> 2975</template> 2976 2977<template name="GetRenderbufferParameter" direction="get"> 2978 <proto> 2979 <return type="void"/> 2980 <param name="target" type="GLenum"/> 2981 <param name="pname" type="GLenum"/> 2982 <vector name="params" type="GLtype *" size="dynamic"/> 2983 </proto> 2984 2985 <desc name="pname" category="OES_framebuffer_object"> 2986 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2987 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2988 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2989 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2990 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2991 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2992 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2993 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2994 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2995 2996 <desc name="params" vector_size="1" convert="false"/> 2997 </desc> 2998 2999 <desc name="pname" category="GLES2.0"> 3000 <value name="GL_RENDERBUFFER_WIDTH"/> 3001 <value name="GL_RENDERBUFFER_HEIGHT"/> 3002 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3003 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3004 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3005 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3006 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3007 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3008 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3009 3010 <desc name="params" vector_size="1" convert="false"/> 3011 </desc> 3012</template> 3013 3014<template name="IsRenderbuffer" direction="get"> 3015 <proto> 3016 <return type="GLboolean"/> 3017 <param name="renderbuffer" type="GLuint"/> 3018 </proto> 3019</template> 3020 3021<template name="IsFramebuffer" direction="get"> 3022 <proto> 3023 <return type="GLboolean"/> 3024 <param name="framebuffer" type="GLuint"/> 3025 </proto> 3026</template> 3027 3028<template name="IsShader" direction="get"> 3029 <proto> 3030 <return type="GLboolean"/> 3031 <param name="shader" type="GLuint"/> 3032 </proto> 3033</template> 3034 3035<template name="GetShader" direction="get"> 3036 <proto> 3037 <return type="void"/> 3038 <param name="shader" type="GLuint"/> 3039 <param name="pname" type="GLenum"/> 3040 <vector name="params" type="GLtype *" size="dynamic"/> 3041 </proto> 3042 3043 <desc name="pname"> 3044 <value name="GL_SHADER_TYPE"/> 3045 <value name="GL_COMPILE_STATUS"/> 3046 <value name="GL_DELETE_STATUS"/> 3047 <value name="GL_INFO_LOG_LENGTH"/> 3048 <value name="GL_SHADER_SOURCE_LENGTH"/> 3049 </desc> 3050</template> 3051 3052<template name="GetAttachedShaders" direction="get"> 3053 <proto> 3054 <return type="void"/> 3055 <param name="program" type="GLuint"/> 3056 <param name="maxCount" type="GLsizei"/> 3057 <param name="count" type="GLsizei *"/> 3058 <param name="shaders" type="GLuint *"/> 3059 </proto> 3060</template> 3061 3062<template name="GetShaderInfoLog" direction="get"> 3063 <proto> 3064 <return type="void"/> 3065 <param name="shader" type="GLuint"/> 3066 <param name="bufSize" type="GLsizei"/> 3067 <param name="length" type="GLsizei *"/> 3068 <param name="infoLog" type="GLchar *"/> 3069 </proto> 3070</template> 3071 3072<template name="GetProgramInfoLog" direction="get"> 3073 <proto> 3074 <return type="void"/> 3075 <param name="program" type="GLuint"/> 3076 <param name="bufSize" type="GLsizei"/> 3077 <param name="length" type="GLsizei *"/> 3078 <param name="infoLog" type="GLchar *"/> 3079 </proto> 3080</template> 3081 3082<template name="GetShaderSource" direction="get"> 3083 <proto> 3084 <return type="void"/> 3085 <param name="shader" type="GLuint"/> 3086 <param name="bufSize" type="GLsizei"/> 3087 <param name="length" type="GLsizei *"/> 3088 <param name="source" type="GLchar *"/> 3089 </proto> 3090</template> 3091 3092<template name="GetShaderPrecisionFormat" direction="get"> 3093 <proto> 3094 <return type="void"/> 3095 <param name="shadertype" type="GLenum"/> 3096 <param name="precisiontype" type="GLenum"/> 3097 <param name="range" type="GLint *"/> 3098 <param name="precision" type="GLint *"/> 3099 </proto> 3100</template> 3101 3102<template name="GetUniform" direction="get"> 3103 <proto> 3104 <return type="void"/> 3105 <param name="program" type="GLuint"/> 3106 <param name="location" type="GLint"/> 3107 <vector name="params" type="GLtype *" size="dynamic"/> 3108 </proto> 3109</template> 3110 3111<template name="QueryMatrix" direction="get"> 3112 <proto> 3113 <return type="GLbitfield"/> 3114 <vector name="mantissa" type="GLtype *" size="16"/> 3115 <vector name="exponent" type="GLint *" size="16"/> 3116 </proto> 3117</template> 3118 3119<template name="DrawTex"> 3120 <proto> 3121 <return type="void"/> 3122 <vector name="coords" type="const GLtype *" size="5"> 3123 <param name="x" type="GLtype"/> 3124 <param name="y" type="GLtype"/> 3125 <param name="z" type="GLtype"/> 3126 <param name="w" type="GLtype"/> 3127 <param name="h" type="GLtype"/> 3128 </vector> 3129 </proto> 3130</template> 3131 3132<template name="MultiDrawArrays"> 3133 <proto> 3134 <return type="void"/> 3135 <param name="mode" type="GLenum"/> 3136 <param name="first" type="const GLint *"/> 3137 <param name="count" type="const GLsizei *"/> 3138 <param name="primcount" type="GLsizei"/> 3139 </proto> 3140 3141 <desc name="mode"> 3142 <value name="GL_POINTS"/> 3143 <value name="GL_LINES"/> 3144 <value name="GL_LINE_LOOP"/> 3145 <value name="GL_LINE_STRIP"/> 3146 <value name="GL_TRIANGLES"/> 3147 <value name="GL_TRIANGLE_STRIP"/> 3148 <value name="GL_TRIANGLE_FAN"/> 3149 </desc> 3150</template> 3151 3152<template name="MultiDrawElements"> 3153 <proto> 3154 <return type="void"/> 3155 <param name="mode" type="GLenum"/> 3156 <param name="count" type="const GLsizei *"/> 3157 <param name="type" type="GLenum"/> 3158 <param name="indices" type="const GLvoid **"/> 3159 <param name="primcount" type="GLsizei"/> 3160 </proto> 3161 3162 <desc name="mode"> 3163 <value name="GL_POINTS"/> 3164 <value name="GL_LINES"/> 3165 <value name="GL_LINE_LOOP"/> 3166 <value name="GL_LINE_STRIP"/> 3167 <value name="GL_TRIANGLES"/> 3168 <value name="GL_TRIANGLE_STRIP"/> 3169 <value name="GL_TRIANGLE_FAN"/> 3170 </desc> 3171</template> 3172 3173<template name="EGLImageTargetTexture2D"> 3174 <proto> 3175 <return type="void"/> 3176 <param name="target" type="GLenum"/> 3177 <param name="image" type="GLeglImageOES"/> 3178 </proto> 3179 3180 <desc name="target"> 3181 <value name="GL_TEXTURE_2D"/> 3182 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3183 </desc> 3184</template> 3185 3186<template name="EGLImageTargetRenderbufferStorage"> 3187 <proto> 3188 <return type="void"/> 3189 <param name="target" type="GLenum"/> 3190 <param name="image" type="GLeglImageOES"/> 3191 </proto> 3192</template> 3193 3194<template name="DrawBuffers"> 3195 <proto> 3196 <return type="void"/> 3197 <param name="n" type="GLsizei"/> 3198 <param name="bufs" type="const GLenum *"/> 3199 </proto> 3200</template> 3201 3202<template name="ReadBuffer"> 3203 <proto> 3204 <return type="void"/> 3205 <param name="mode" type="GLenum"/> 3206 </proto> 3207</template> 3208 3209<api name="mesa" implementation="true"> 3210 <category name="MESA"/> 3211 3212 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3213 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3214 <function name="CullFace" template="CullFace"/> 3215 3216 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3217 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3218 3219 <function name="FrontFace" template="FrontFace"/> 3220 <function name="Hint" template="Hint"/> 3221 3222 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3223 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3224 3225 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3226 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3227 3228 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3229 3230 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3231 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3232 3233 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3234 <function name="PointSizePointer" template="PointSizePointer"/> 3235 3236 <function name="Scissor" template="Scissor"/> 3237 <function name="ShadeModel" template="ShadeModel"/> 3238 3239 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3240 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3241 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3242 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3243 3244 <function name="TexImage2D" template="TexImage2D"/> 3245 3246 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3247 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3248 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3249 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3250 3251 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3252 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3253 3254 <function name="Clear" template="Clear"/> 3255 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3256 <function name="ClearStencil" template="ClearStencil"/> 3257 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3258 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3259 3260 <function name="StencilMask" template="StencilMask"/> 3261 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3262 <function name="ColorMask" template="ColorMask"/> 3263 <function name="DepthMask" template="DepthMask"/> 3264 <function name="Disable" template="Disable"/> 3265 <function name="Enable" template="Enable"/> 3266 <function name="Finish" template="Finish"/> 3267 <function name="Flush" template="Flush"/> 3268 3269 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3270 3271 <function name="BlendFunc" template="BlendFunc"/> 3272 <function name="LogicOp" template="LogicOp"/> 3273 <function name="StencilFunc" template="StencilFunc"/> 3274 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3275 <function name="StencilOp" template="StencilOp"/> 3276 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3277 <function name="DepthFunc" template="DepthFunc"/> 3278 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3279 3280 <function name="ReadPixels" template="ReadPixels"/> 3281 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3282 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3283 <function name="GetError" template="GetError"/> 3284 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3285 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3286 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3287 3288 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3289 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3290 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3291 3292 <function name="GetString" template="GetString"/> 3293 3294 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3295 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3296 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3297 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3298 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3299 3300 <function name="IsEnabled" template="IsEnabled"/> 3301 3302 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3303 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3304 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3305 3306 <function name="LoadIdentity" template="LoadIdentity"/> 3307 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3308 <function name="MatrixMode" template="MatrixMode"/> 3309 3310 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3311 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3312 <function name="PopMatrix" template="PopMatrix"/> 3313 <function name="PushMatrix" template="PushMatrix"/> 3314 3315 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3316 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3317 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3318 3319 <function name="Viewport" template="Viewport"/> 3320 3321 <function name="ColorPointer" template="ColorPointer"/> 3322 <function name="DisableClientState" template="DisableClientState"/> 3323 <function name="DrawArrays" template="DrawArrays"/> 3324 <function name="DrawElements" template="DrawElements"/> 3325 <function name="EnableClientState" template="EnableClientState"/> 3326 3327 <function name="GetPointerv" template="GetPointer"/> 3328 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3329 <function name="NormalPointer" template="NormalPointer"/> 3330 <function name="TexCoordPointer" template="TexCoordPointer"/> 3331 <function name="VertexPointer" template="VertexPointer"/> 3332 3333 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3334 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3335 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3336 <function name="TexSubImage2D" template="TexSubImage2D"/> 3337 3338 <function name="BindTexture" template="BindTexture"/> 3339 <function name="DeleteTextures" template="DeleteTextures"/> 3340 <function name="GenTextures" template="GenTextures"/> 3341 <function name="IsTexture" template="IsTexture"/> 3342 3343 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3344 <function name="BlendEquation" template="BlendEquation"/> 3345 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3346 3347 <function name="TexImage3D" template="TexImage3D"/> 3348 <function name="TexSubImage3D" template="TexSubImage3D"/> 3349 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3350 3351 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3352 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3353 3354 <function name="ActiveTextureARB" template="ActiveTexture"/> 3355 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3356 3357 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3358 3359 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3360 3361 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3362 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3363 3364 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3365 3366 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3367 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3368 3369 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3370 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3371 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3372 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3373 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3374 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3375 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3376 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3377 3378 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3379 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3380 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3381 3382 <function name="IsProgram" template="IsProgram"/> 3383 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3384 3385 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3386 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3387 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3388 3389 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3390 <function name="MapBufferARB" template="MapBuffer"/> 3391 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3392 <function name="BindBufferARB" template="BindBuffer"/> 3393 <function name="BufferDataARB" template="BufferData"/> 3394 <function name="BufferSubDataARB" template="BufferSubData"/> 3395 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3396 <function name="GenBuffersARB" template="GenBuffers"/> 3397 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3398 <function name="IsBufferARB" template="IsBuffer"/> 3399 3400 <function name="CreateShader" template="CreateShader"/> 3401 <function name="ShaderSourceARB" template="ShaderSource"/> 3402 <function name="CompileShaderARB" template="CompileShader"/> 3403 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3404 <function name="DeleteShader" template="DeleteShader"/> 3405 <function name="ShaderBinary" template="ShaderBinary"/> 3406 <function name="CreateProgram" template="CreateProgram"/> 3407 <function name="AttachShader" template="AttachShader"/> 3408 <function name="DetachShader" template="DetachShader"/> 3409 <function name="LinkProgramARB" template="LinkProgram"/> 3410 <function name="UseProgramObjectARB" template="UseProgram"/> 3411 <function name="DeleteProgram" template="DeleteProgram"/> 3412 3413 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3414 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3415 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3416 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3417 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3418 3419 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3420 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3421 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3422 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3423 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3424 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3425 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3426 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3427 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3428 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3429 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3430 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3431 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3432 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3433 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3434 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3435 3436 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3437 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3438 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3439 3440 <function name="ValidateProgramARB" template="ValidateProgram"/> 3441 3442 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3443 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3444 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3445 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3446 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3447 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3448 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3449 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3450 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3451 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3452 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3453 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3454 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3455 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3456 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3457 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3458 3459 <function name="IsShader" template="IsShader"/> 3460 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3461 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3462 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3463 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3464 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3465 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3466 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3467 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3468 3469 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3470 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3471 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3472 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3473 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3474 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3475 3476 <!-- EXT_multi_draw_arrays --> 3477 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3478 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3479 3480 <!-- OES_EGL_image --> 3481 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3482 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3483 3484 <function name="DrawBuffersARB" template="DrawBuffers"/> 3485 3486 <function name="ReadBuffer" template="ReadBuffer"/> 3487 3488</api> 3489 3490<api name="GLES1.1"> 3491 <category name="GLES1.1"/> 3492 3493 <category name="OES_byte_coordinates"/> 3494 <category name="OES_fixed_point"/> 3495 <category name="OES_single_precision"/> 3496 <category name="OES_matrix_get"/> 3497 <category name="OES_read_format"/> 3498 <category name="OES_compressed_paletted_texture"/> 3499 <category name="OES_compressed_ETC1_RGB8_texture"/> 3500 <category name="OES_point_size_array"/> 3501 <category name="OES_point_sprite"/> 3502 <category name="OES_query_matrix"/> 3503 <category name="OES_draw_texture"/> 3504 <category name="OES_blend_equation_separate"/> 3505 <category name="OES_blend_func_separate"/> 3506 <category name="OES_blend_subtract"/> 3507 <category name="OES_stencil_wrap"/> 3508 <category name="OES_texture_cube_map"/> 3509 <category name="OES_texture_env_crossbar"/> 3510 <category name="OES_texture_mirrored_repeat"/> 3511 <category name="OES_framebuffer_object"/> 3512 <category name="OES_depth24"/> 3513 <category name="OES_depth32"/> 3514 <category name="OES_fbo_render_mipmap"/> 3515 <category name="OES_rgb8_rgba8"/> 3516 <category name="OES_stencil1"/> 3517 <category name="OES_stencil4"/> 3518 <category name="OES_stencil8"/> 3519 <category name="OES_element_index_uint"/> 3520 <category name="OES_mapbuffer"/> 3521 <category name="EXT_texture_filter_anisotropic"/> 3522 <category name="EXT_texture_format_BGRA8888"/> 3523 <category name="EXT_read_format_bgra"/> 3524 3525 <category name="ARB_texture_non_power_of_two"/> 3526 <!-- disabled due to missing enums 3527 <category name="EXT_texture_compression_dxt1"/> 3528 --> 3529 <category name="EXT_texture_lod_bias"/> 3530 <category name="EXT_blend_minmax"/> 3531 <category name="EXT_multi_draw_arrays"/> 3532 <category name="OES_EGL_image"/> 3533 <category name="OES_EGL_image_external"/> 3534 3535 <category name="OES_matrix_palette"/> 3536 3537 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3538 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3539 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3540 3541 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3542 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3543 3544 <function name="CullFace" template="CullFace"/> 3545 3546 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3547 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3548 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3549 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3550 3551 <function name="FrontFace" template="FrontFace"/> 3552 <function name="Hint" template="Hint"/> 3553 3554 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3555 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3556 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3557 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3558 3559 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3560 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3561 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3562 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3563 3564 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3565 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3566 3567 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3568 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3569 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3570 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3571 3572 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3573 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3574 <function name="PointSizePointerOES" template="PointSizePointer"/> 3575 3576 <function name="Scissor" template="Scissor"/> 3577 <function name="ShadeModel" template="ShadeModel"/> 3578 3579 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3580 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3581 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3582 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3583 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3584 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3585 3586 <function name="TexImage2D" template="TexImage2D"/> 3587 3588 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3589 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3590 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3591 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3592 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3593 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3594 3595 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3596 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3597 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3598 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3599 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3600 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3601 3602 <function name="Clear" template="Clear"/> 3603 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3604 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3605 3606 <function name="ClearStencil" template="ClearStencil"/> 3607 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3608 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3609 3610 <function name="StencilMask" template="StencilMask"/> 3611 <function name="ColorMask" template="ColorMask"/> 3612 <function name="DepthMask" template="DepthMask"/> 3613 3614 <function name="Disable" template="Disable"/> 3615 <function name="Enable" template="Enable"/> 3616 <function name="Finish" template="Finish"/> 3617 <function name="Flush" template="Flush"/> 3618 3619 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3620 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3621 3622 <function name="BlendFunc" template="BlendFunc"/> 3623 <function name="LogicOp" template="LogicOp"/> 3624 <function name="StencilFunc" template="StencilFunc"/> 3625 3626 <function name="StencilOp" template="StencilOp"/> 3627 <function name="DepthFunc" template="DepthFunc"/> 3628 3629 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3630 <function name="ReadPixels" template="ReadPixels"/> 3631 3632 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3633 3634 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3635 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3636 3637 <function name="GetError" template="GetError"/> 3638 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3639 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3640 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3641 3642 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3643 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3644 3645 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3646 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3647 3648 <function name="GetString" template="GetString"/> 3649 3650 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3651 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3652 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3653 3654 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3655 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3656 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3657 3658 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3659 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3660 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3661 3662 <function name="IsEnabled" template="IsEnabled"/> 3663 3664 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3665 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3666 3667 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3668 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3669 3670 <function name="LoadIdentity" template="LoadIdentity"/> 3671 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3672 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3673 <function name="MatrixMode" template="MatrixMode"/> 3674 3675 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3676 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3677 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3678 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3679 3680 <function name="PopMatrix" template="PopMatrix"/> 3681 <function name="PushMatrix" template="PushMatrix"/> 3682 3683 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3684 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3685 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3686 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3687 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3688 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3689 3690 <function name="Viewport" template="Viewport"/> 3691 <function name="ColorPointer" template="ColorPointer"/> 3692 <function name="DisableClientState" template="DisableClientState"/> 3693 <function name="DrawArrays" template="DrawArrays"/> 3694 <function name="DrawElements" template="DrawElements"/> 3695 <function name="EnableClientState" template="EnableClientState"/> 3696 3697 <function name="GetPointerv" template="GetPointer"/> 3698 3699 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3700 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3701 <function name="NormalPointer" template="NormalPointer"/> 3702 <function name="TexCoordPointer" template="TexCoordPointer"/> 3703 <function name="VertexPointer" template="VertexPointer"/> 3704 3705 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3706 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3707 3708 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3709 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3710 3711 <function name="TexSubImage2D" template="TexSubImage2D"/> 3712 3713 <function name="BindTexture" template="BindTexture"/> 3714 <function name="DeleteTextures" template="DeleteTextures"/> 3715 <function name="GenTextures" template="GenTextures"/> 3716 <function name="IsTexture" template="IsTexture"/> 3717 3718 <function name="BlendEquationOES" template="BlendEquation"/> 3719 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3720 3721 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3722 3723 <function name="ActiveTexture" template="ActiveTexture"/> 3724 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3725 3726 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3727 3728 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3729 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3730 3731 <!-- CompressedTexImage2D calls out to two different functions based on 3732 whether the image is a paletted image or not --> 3733 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3734 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3735 3736 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3737 3738 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3739 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3740 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3741 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3742 3743 <!-- OES_mapbuffer --> 3744 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3745 <function name="MapBufferOES" template="MapBuffer"/> 3746 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3747 3748 <function name="BindBuffer" template="BindBuffer"/> 3749 <function name="BufferData" template="BufferData"/> 3750 <function name="BufferSubData" template="BufferSubData"/> 3751 <function name="DeleteBuffers" template="DeleteBuffers"/> 3752 <function name="GenBuffers" template="GenBuffers"/> 3753 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3754 <function name="IsBuffer" template="IsBuffer"/> 3755 3756 <!-- OES_framebuffer_object --> 3757 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3758 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3759 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3760 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3761 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3762 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3763 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3764 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3765 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3766 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3767 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3768 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3769 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3770 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3771 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3772 3773 <!-- OES_query_matrix --> 3774 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3775 form; it has its own code for this --> 3776 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3777 3778 <!-- OES_draw_texture --> 3779 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3780 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3781 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3782 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3783 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3784 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3785 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3786 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3787 3788 <!-- EXT_multi_draw_arrays --> 3789 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3790 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3791 3792 <!-- OES_EGL_image --> 3793 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3794 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3795</api> 3796 3797<api name="GLES2.0"> 3798 <category name="GLES2.0"/> 3799 3800 <category name="OES_compressed_paletted_texture"/> 3801 <category name="OES_compressed_ETC1_RGB8_texture"/> 3802 <category name="OES_depth24"/> 3803 <category name="OES_depth32"/> 3804 <category name="OES_fbo_render_mipmap"/> 3805 <category name="OES_rgb8_rgba8"/> 3806 <category name="OES_stencil1"/> 3807 <category name="OES_stencil4"/> 3808 <category name="OES_element_index_uint"/> 3809 <category name="OES_mapbuffer"/> 3810 <category name="OES_texture_3D"/> 3811 <category name="OES_texture_npot"/> 3812 <category name="EXT_texture_filter_anisotropic"/> 3813 <category name="EXT_texture_type_2_10_10_10_REV"/> 3814 <category name="OES_depth_texture"/> 3815 <category name="OES_packed_depth_stencil"/> 3816 <category name="OES_standard_derivatives"/> 3817 <category name="EXT_texture_format_BGRA8888"/> 3818 <category name="EXT_texture_rg"/> 3819 <category name="EXT_read_format_bgra"/> 3820 3821 <category name="EXT_texture_compression_dxt1"/> 3822 <category name="EXT_blend_minmax"/> 3823 <category name="EXT_multi_draw_arrays"/> 3824 <category name="OES_EGL_image"/> 3825 <category name="OES_EGL_image_external"/> 3826 <category name="EXT_unpack_subimage"/> 3827 3828 <category name="NV_draw_buffers"/> 3829 <category name="NV_read_buffer"/> 3830 3831 <function name="DrawBuffersNV" template="DrawBuffers"/> 3832 <function name="ReadBufferNV" template="ReadBuffer"/> 3833 3834 <function name="CullFace" template="CullFace"/> 3835 3836 <function name="FrontFace" template="FrontFace"/> 3837 <function name="Hint" template="Hint"/> 3838 3839 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3840 3841 <function name="Scissor" template="Scissor"/> 3842 3843 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3844 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3845 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3846 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3847 3848 <function name="TexImage2D" template="TexImage2D"/> 3849 3850 <function name="Clear" template="Clear"/> 3851 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3852 <function name="ClearStencil" template="ClearStencil"/> 3853 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3854 3855 <function name="StencilMask" template="StencilMask"/> 3856 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3857 <function name="ColorMask" template="ColorMask"/> 3858 <function name="DepthMask" template="DepthMask"/> 3859 <function name="Disable" template="Disable"/> 3860 <function name="Enable" template="Enable"/> 3861 <function name="Finish" template="Finish"/> 3862 <function name="Flush" template="Flush"/> 3863 3864 <function name="BlendFunc" template="BlendFunc"/> 3865 3866 <function name="StencilFunc" template="StencilFunc"/> 3867 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3868 <function name="StencilOp" template="StencilOp"/> 3869 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3870 3871 <function name="DepthFunc" template="DepthFunc"/> 3872 3873 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3874 <function name="ReadPixels" template="ReadPixels"/> 3875 3876 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3877 <function name="GetError" template="GetError"/> 3878 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3879 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3880 3881 <function name="GetString" template="GetString"/> 3882 3883 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3884 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3885 3886 <function name="IsEnabled" template="IsEnabled"/> 3887 3888 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3889 3890 <function name="Viewport" template="Viewport"/> 3891 3892 <function name="DrawArrays" template="DrawArrays"/> 3893 <function name="DrawElements" template="DrawElements"/> 3894 3895 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3896 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3897 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3898 <function name="TexSubImage2D" template="TexSubImage2D"/> 3899 3900 <function name="BindTexture" template="BindTexture"/> 3901 <function name="DeleteTextures" template="DeleteTextures"/> 3902 <function name="GenTextures" template="GenTextures"/> 3903 <function name="IsTexture" template="IsTexture"/> 3904 3905 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3906 <function name="BlendEquation" template="BlendEquation"/> 3907 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3908 3909 <function name="TexImage3DOES" template="TexImage3D"/> 3910 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3911 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3912 3913 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3914 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3915 3916 <function name="ActiveTexture" template="ActiveTexture"/> 3917 3918 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3919 3920 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3921 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3922 3923 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3924 3925 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3926 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3927 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3928 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3929 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3930 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3931 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3932 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3933 3934 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3935 3936 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3937 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3938 3939 <function name="IsProgram" template="IsProgram"/> 3940 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3941 3942 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3943 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3944 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3945 3946 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3947 <function name="MapBufferOES" template="MapBuffer"/> 3948 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3949 <function name="BindBuffer" template="BindBuffer"/> 3950 <function name="BufferData" template="BufferData"/> 3951 <function name="BufferSubData" template="BufferSubData"/> 3952 <function name="DeleteBuffers" template="DeleteBuffers"/> 3953 <function name="GenBuffers" template="GenBuffers"/> 3954 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3955 <function name="IsBuffer" template="IsBuffer"/> 3956 3957 <function name="CreateShader" template="CreateShader"/> 3958 <function name="ShaderSource" template="ShaderSource"/> 3959 <function name="CompileShader" template="CompileShader"/> 3960 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3961 <function name="DeleteShader" template="DeleteShader"/> 3962 <function name="ShaderBinary" template="ShaderBinary"/> 3963 <function name="CreateProgram" template="CreateProgram"/> 3964 <function name="AttachShader" template="AttachShader"/> 3965 <function name="DetachShader" template="DetachShader"/> 3966 <function name="LinkProgram" template="LinkProgram"/> 3967 <function name="UseProgram" template="UseProgram"/> 3968 <function name="DeleteProgram" template="DeleteProgram"/> 3969 3970 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3971 <function name="GetAttribLocation" template="GetAttribLocation"/> 3972 <function name="BindAttribLocation" template="BindAttribLocation"/> 3973 <function name="GetUniformLocation" template="GetUniformLocation"/> 3974 <function name="GetActiveUniform" template="GetActiveUniform"/> 3975 3976 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3977 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3978 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3979 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3980 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3981 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3982 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3983 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3984 3985 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3986 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3987 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3988 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3989 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3990 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3991 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3992 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3993 3994 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3995 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3996 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3997 3998 <function name="ValidateProgram" template="ValidateProgram"/> 3999 4000 <function name="GenerateMipmap" template="GenerateMipmap"/> 4001 <function name="BindFramebuffer" template="BindFramebuffer"/> 4002 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4003 <function name="GenFramebuffers" template="GenFramebuffers"/> 4004 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4005 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4006 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4007 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4008 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4009 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4010 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4011 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4012 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4013 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4014 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4015 <function name="IsFramebuffer" template="IsFramebuffer"/> 4016 4017 <function name="IsShader" template="IsShader"/> 4018 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4019 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4020 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4021 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4022 <function name="GetShaderSource" template="GetShaderSource"/> 4023 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4024 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4025 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4026 4027 <!-- EXT_multi_draw_arrays --> 4028 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4029 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4030 4031 <!-- OES_EGL_image --> 4032 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4033 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4034</api> 4035 4036</apispec> 4037