APIspec.xml revision d6c8913bc629fedc520353cd9de51f1c7ba262a4
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61</template> 62 63<template name="FrontFace"> 64 <proto> 65 <return type="void"/> 66 <param name="mode" type="GLenum"/> 67 </proto> 68</template> 69 70<template name="Hint"> 71 <proto> 72 <return type="void"/> 73 <param name="target" type="GLenum"/> 74 <param name="mode" type="GLenum"/> 75 </proto> 76</template> 77 78<template name="Light"> 79 <proto> 80 <return type="void"/> 81 <param name="light" type="GLenum"/> 82 <param name="pname" type="GLenum"/> 83 <vector name="params" type="const GLtype *" size="dynamic"> 84 <param name="param" type="GLtype"/> 85 </vector> 86 </proto> 87</template> 88 89<template name="LightModel"> 90 <proto> 91 <return type="void"/> 92 <param name="pname" type="GLenum"/> 93 <vector name="params" type="const GLtype *" size="dynamic"> 94 <param name="param" type="GLtype"/> 95 </vector> 96 </proto> 97 98 <desc name="pname"> 99 <value name="GL_LIGHT_MODEL_AMBIENT"/> 100 101 <desc name="params" vector_size="4"/> 102 </desc> 103 104 <desc name="pname"> 105 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 106 <desc name="param"> 107 <value name="GL_TRUE"/> 108 <value name="GL_FALSE"/> 109 </desc> 110 </desc> 111</template> 112 113<template name="LineWidth"> 114 <proto> 115 <return type="void"/> 116 <param name="width" type="GLtype"/> 117 </proto> 118</template> 119 120<template name="Material"> 121 <proto> 122 <return type="void"/> 123 <param name="face" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="face"> 131 <value name="GL_FRONT_AND_BACK"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_AMBIENT_AND_DIFFUSE"/> 138 <value name="GL_SPECULAR"/> 139 <value name="GL_EMISSION"/> 140 141 <desc name="params" vector_size="4"/> 142 </desc> 143 144 <desc name="pname"> 145 <value name="GL_SHININESS"/> 146 147 <desc name="params" vector_size="1"/> 148 </desc> 149</template> 150 151<template name="PointSize"> 152 <proto> 153 <return type="void"/> 154 <param name="size" type="GLtype"/> 155 </proto> 156</template> 157 158<template name="PointSizePointer"> 159 <proto> 160 <return type="void"/> 161 <param name="type" type="GLenum"/> 162 <param name="stride" type="GLsizei"/> 163 <param name="pointer" type="const GLvoid *"/> 164 </proto> 165</template> 166 167<template name="Scissor"> 168 <proto> 169 <return type="void"/> 170 <param name="x" type="GLint"/> 171 <param name="y" type="GLint"/> 172 <param name="width" type="GLsizei"/> 173 <param name="height" type="GLsizei"/> 174 </proto> 175</template> 176 177<template name="ShadeModel"> 178 <proto> 179 <return type="void"/> 180 <param name="mode" type="GLenum"/> 181 </proto> 182</template> 183 184<template name="TexParameter"> 185 <proto> 186 <return type="void"/> 187 <param name="target" type="GLenum"/> 188 <param name="pname" type="GLenum"/> 189 <vector name="params" type="const GLtype *" size="dynamic"> 190 <param name="param" type="GLtype"/> 191 </vector> 192 </proto> 193</template> 194 195<template name="TexImage2D"> 196 <proto> 197 <return type="void"/> 198 <param name="target" type="GLenum"/> 199 <param name="level" type="GLint"/> 200 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 201 <param name="width" type="GLsizei"/> 202 <param name="height" type="GLsizei"/> 203 <param name="border" type="GLint"/> 204 <param name="format" type="GLenum"/> 205 <param name="type" type="GLenum"/> 206 <param name="pixels" type="const GLvoid *"/> 207 </proto> 208</template> 209 210<template name="TexEnv"> 211 <proto> 212 <return type="void"/> 213 <param name="target" type="GLenum"/> 214 <param name="pname" type="GLenum"/> 215 <vector name="params" type="const GLtype *" size="dynamic"> 216 <param name="param" type="GLtype"/> 217 </vector> 218 </proto> 219 220 <desc name="target" category="OES_point_sprite"> 221 <value name="GL_POINT_SPRITE_OES"/> 222 223 <desc name="pname"> 224 <value name="GL_COORD_REPLACE_OES"/> 225 </desc> 226 </desc> 227 228 <desc name="pname" category="OES_point_sprite"> 229 <value name="GL_COORD_REPLACE_OES"/> 230 231 <desc name="param"> 232 <value name="GL_TRUE"/> 233 <value name="GL_FALSE"/> 234 </desc> 235 </desc> 236 237 <desc name="target" category="EXT_texture_lod_bias"> 238 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 239 240 <desc name="pname"> 241 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 242 </desc> 243 </desc> 244 245 <desc name="pname" category="EXT_texture_lod_bias"> 246 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 247 <desc name="params" vector_size="1"/> 248 </desc> 249 250 <desc name="target"> 251 <value name="GL_TEXTURE_ENV"/> 252 253 <desc name="pname"> 254 <value name="GL_TEXTURE_ENV_MODE"/> 255 <value name="GL_COMBINE_RGB"/> 256 <value name="GL_COMBINE_ALPHA"/> 257 <value name="GL_RGB_SCALE"/> 258 <value name="GL_ALPHA_SCALE"/> 259 <value name="GL_SRC0_RGB"/> 260 <value name="GL_SRC1_RGB"/> 261 <value name="GL_SRC2_RGB"/> 262 <value name="GL_SRC0_ALPHA"/> 263 <value name="GL_SRC1_ALPHA"/> 264 <value name="GL_SRC2_ALPHA"/> 265 <value name="GL_OPERAND0_RGB"/> 266 <value name="GL_OPERAND1_RGB"/> 267 <value name="GL_OPERAND2_RGB"/> 268 <value name="GL_OPERAND0_ALPHA"/> 269 <value name="GL_OPERAND1_ALPHA"/> 270 <value name="GL_OPERAND2_ALPHA"/> 271 <value name="GL_TEXTURE_ENV_COLOR"/> 272 </desc> 273 </desc> 274 275 <desc name="pname"> 276 <value name="GL_TEXTURE_ENV_MODE"/> 277 278 <desc name="param"> 279 <value name="GL_REPLACE"/> 280 <value name="GL_MODULATE"/> 281 <value name="GL_DECAL"/> 282 <value name="GL_BLEND"/> 283 <value name="GL_ADD"/> 284 <value name="GL_COMBINE"/> 285 </desc> 286 </desc> 287 288 <desc name="pname"> 289 <value name="GL_COMBINE_RGB"/> 290 291 <desc name="param"> 292 <value name="GL_REPLACE"/> 293 <value name="GL_MODULATE"/> 294 <value name="GL_ADD"/> 295 <value name="GL_ADD_SIGNED"/> 296 <value name="GL_INTERPOLATE"/> 297 <value name="GL_SUBTRACT"/> 298 <value name="GL_DOT3_RGB"/> 299 <value name="GL_DOT3_RGBA"/> 300 </desc> 301 </desc> 302 303 <desc name="pname"> 304 <value name="GL_COMBINE_ALPHA"/> 305 306 <desc name="param"> 307 <value name="GL_REPLACE"/> 308 <value name="GL_MODULATE"/> 309 <value name="GL_ADD"/> 310 <value name="GL_ADD_SIGNED"/> 311 <value name="GL_INTERPOLATE"/> 312 <value name="GL_SUBTRACT"/> 313 </desc> 314 </desc> 315 316 <desc name="pname"> 317 <value name="GL_RGB_SCALE"/> 318 <value name="GL_ALPHA_SCALE"/> 319 </desc> 320 321 <desc name="pname"> 322 <value name="GL_SRC0_RGB"/> 323 <value name="GL_SRC1_RGB"/> 324 <value name="GL_SRC2_RGB"/> 325 <value name="GL_SRC0_ALPHA"/> 326 <value name="GL_SRC1_ALPHA"/> 327 <value name="GL_SRC2_ALPHA"/> 328 329 <desc name="param"> 330 <value name="GL_TEXTURE"/> 331 <value name="GL_CONSTANT"/> 332 <value name="GL_PRIMARY_COLOR"/> 333 <value name="GL_PREVIOUS"/> 334 335 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_OPERAND0_RGB"/> 341 <value name="GL_OPERAND1_RGB"/> 342 <value name="GL_OPERAND2_RGB"/> 343 344 <desc name="param"> 345 <value name="GL_SRC_COLOR"/> 346 <value name="GL_ONE_MINUS_SRC_COLOR"/> 347 <value name="GL_SRC_ALPHA"/> 348 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_OPERAND0_ALPHA"/> 354 <value name="GL_OPERAND1_ALPHA"/> 355 <value name="GL_OPERAND2_ALPHA"/> 356 357 <desc name="param"> 358 <value name="GL_SRC_ALPHA"/> 359 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 360 </desc> 361 </desc> 362 363 <desc name="pname"> 364 <value name="GL_TEXTURE_ENV_COLOR"/> 365 366 <desc name="params" vector_size="4"/> 367 </desc> 368</template> 369 370<template name="TexGen"> 371 <proto> 372 <return type="void"/> 373 <param name="coord" type="GLenum"/> 374 <param name="pname" type="GLenum"/> 375 <vector name="params" type="const GLtype *" size="dynamic"> 376 <param name="param" type="GLtype"/> 377 </vector> 378 </proto> 379 380 <desc name="coord" category="OES_texture_cube_map"> 381 <value name="GL_TEXTURE_GEN_STR_OES"/> 382 </desc> 383 384 <desc name="pname" category="OES_texture_cube_map"> 385 <value name="GL_TEXTURE_GEN_MODE_OES"/> 386 387 <desc name="param"> 388 <value name="GL_NORMAL_MAP_OES"/> 389 <value name="GL_REFLECTION_MAP_OES"/> 390 </desc> 391 </desc> 392</template> 393 394<template name="Clear"> 395 <proto> 396 <return type="void"/> 397 <param name="mask" type="GLbitfield"/> 398 </proto> 399</template> 400 401<template name="ClearColor"> 402 <proto> 403 <return type="void"/> 404 <param name="red" type="GLtype"/> 405 <param name="green" type="GLtype"/> 406 <param name="blue" type="GLtype"/> 407 <param name="alpha" type="GLtype"/> 408 </proto> 409</template> 410 411<template name="ClearStencil"> 412 <proto> 413 <return type="void"/> 414 <param name="s" type="GLint"/> 415 </proto> 416</template> 417 418<template name="ClearDepth"> 419 <proto> 420 <return type="void"/> 421 <param name="depth" type="GLtype"/> 422 </proto> 423</template> 424 425<template name="StencilMask"> 426 <proto> 427 <return type="void"/> 428 <param name="mask" type="GLuint"/> 429 </proto> 430</template> 431 432<template name="StencilMaskSeparate"> 433 <proto> 434 <return type="void"/> 435 <param name="face" type="GLenum"/> 436 <param name="mask" type="GLuint"/> 437 </proto> 438</template> 439 440<template name="ColorMask"> 441 <proto> 442 <return type="void"/> 443 <param name="red" type="GLboolean"/> 444 <param name="green" type="GLboolean"/> 445 <param name="blue" type="GLboolean"/> 446 <param name="alpha" type="GLboolean"/> 447 </proto> 448</template> 449 450<template name="DepthMask"> 451 <proto> 452 <return type="void"/> 453 <param name="flag" type="GLboolean"/> 454 </proto> 455</template> 456 457<template name="Disable"> 458 <proto> 459 <return type="void"/> 460 <param name="cap" type="GLenum"/> 461 </proto> 462</template> 463 464<!-- it is exactly the same as Disable --> 465<template name="Enable"> 466 <proto> 467 <return type="void"/> 468 <param name="cap" type="GLenum"/> 469 </proto> 470</template> 471 472<template name="Finish"> 473 <proto> 474 <return type="void"/> 475 </proto> 476</template> 477 478<template name="Flush"> 479 <proto> 480 <return type="void"/> 481 </proto> 482</template> 483 484<template name="AlphaFunc"> 485 <proto> 486 <return type="void"/> 487 <param name="func" type="GLenum"/> 488 <param name="ref" type="GLtype"/> 489 </proto> 490</template> 491 492<template name="BlendFunc"> 493 <proto> 494 <return type="void"/> 495 <param name="sfactor" type="GLenum"/> 496 <param name="dfactor" type="GLenum"/> 497 </proto> 498</template> 499 500<template name="LogicOp"> 501 <proto> 502 <return type="void"/> 503 <param name="opcode" type="GLenum"/> 504 </proto> 505</template> 506 507<template name="StencilFunc"> 508 <proto> 509 <return type="void"/> 510 <param name="func" type="GLenum"/> 511 <param name="ref" type="GLint"/> 512 <param name="mask" type="GLuint"/> 513 </proto> 514</template> 515 516<template name="StencilFuncSeparate"> 517 <proto> 518 <return type="void"/> 519 <param name="face" type="GLenum"/> 520 <param name="func" type="GLenum"/> 521 <param name="ref" type="GLint"/> 522 <param name="mask" type="GLuint"/> 523 </proto> 524</template> 525 526<template name="StencilOp"> 527 <proto> 528 <return type="void"/> 529 <param name="fail" type="GLenum"/> 530 <param name="zfail" type="GLenum"/> 531 <param name="zpass" type="GLenum"/> 532 </proto> 533</template> 534 535<template name="StencilOpSeparate"> 536 <proto> 537 <return type="void"/> 538 <param name="face" type="GLenum"/> 539 <param name="fail" type="GLenum"/> 540 <param name="zfail" type="GLenum"/> 541 <param name="zpass" type="GLenum"/> 542 </proto> 543</template> 544 545<template name="DepthFunc"> 546 <proto> 547 <return type="void"/> 548 <param name="func" type="GLenum"/> 549 </proto> 550</template> 551 552<template name="PixelStore"> 553 <proto> 554 <return type="void"/> 555 <param name="pname" type="GLenum"/> 556 <param name="param" type="GLtype"/> 557 </proto> 558</template> 559 560<template name="ReadPixels" direction="get"> 561 <proto> 562 <return type="void"/> 563 <param name="x" type="GLint"/> 564 <param name="y" type="GLint"/> 565 <param name="width" type="GLsizei"/> 566 <param name="height" type="GLsizei"/> 567 <param name="format" type="GLenum"/> 568 <param name="type" type="GLenum"/> 569 <param name="pixels" type="GLvoid *"/> 570 </proto> 571</template> 572 573<template name="GetClipPlane" direction="get"> 574 <proto> 575 <return type="void"/> 576 <param name="plane" type="GLenum"/> 577 <vector name="equation" type="GLtype *" size="4"/> 578 </proto> 579</template> 580 581<template name="GetError" direction="get"> 582 <proto> 583 <return type="GLenum"/> 584 </proto> 585</template> 586 587<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 588<template name="GetState" direction="get"> 589 <proto> 590 <return type="void"/> 591 <param name="pname" type="GLenum"/> 592 <vector name="params" type="GLtype *" size="dynamic"/> 593 </proto> 594 <!-- param checking is done in mesa --> 595</template> 596 597<template name="GetLight" direction="get"> 598 <proto> 599 <return type="void"/> 600 <param name="light" type="GLenum"/> 601 <param name="pname" type="GLenum"/> 602 <vector name="params" type="GLtype *" size="dynamic"/> 603 </proto> 604</template> 605 606<template name="GetMaterial" direction="get"> 607 <proto> 608 <return type="void"/> 609 <param name="face" type="GLenum"/> 610 <param name="pname" type="GLenum"/> 611 <vector name="params" type="GLtype *" size="dynamic"> 612 <param name="param" type="GLtype"/> 613 </vector> 614 </proto> 615 616 <desc name="face"> 617 <value name="GL_FRONT"/> 618 <value name="GL_BACK"/> 619 </desc> 620 621 <desc name="pname"> 622 <value name="GL_SHININESS"/> 623 <desc name="params" vector_size="1"/> 624 </desc> 625 626 <desc name="pname"> 627 <value name="GL_AMBIENT"/> 628 <value name="GL_DIFFUSE"/> 629 <value name="GL_AMBIENT_AND_DIFFUSE"/> 630 <value name="GL_SPECULAR"/> 631 <value name="GL_EMISSION"/> 632 633 <desc name="params" vector_size="4"/> 634 </desc> 635</template> 636 637<template name="GetString" direction="get"> 638 <proto> 639 <return type="const GLubyte *"/> 640 <param name="name" type="GLenum"/> 641 </proto> 642</template> 643 644<template name="GetTexEnv" direction="get"> 645 <proto> 646 <return type="void"/> 647 <param name="target" type="GLenum"/> 648 <param name="pname" type="GLenum"/> 649 <vector name="params" type="GLtype *" size="dynamic"/> 650 </proto> 651 652 <desc name="target" category="OES_point_sprite"> 653 <value name="GL_POINT_SPRITE_OES"/> 654 <desc name="pname"> 655 <value name="GL_COORD_REPLACE_OES"/> 656 </desc> 657 </desc> 658 659 <desc name="pname" category="OES_point_sprite"> 660 <value name="GL_COORD_REPLACE_OES"/> 661 <desc name="params" vector_size="1" convert="false"/> 662 </desc> 663 664 <desc name="target" category="EXT_texture_lod_bias"> 665 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 666 667 <desc name="pname"> 668 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 669 </desc> 670 </desc> 671 672 <desc name="pname" category="EXT_texture_lod_bias"> 673 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 674 <desc name="params" vector_size="1"/> 675 </desc> 676 677 <desc name="target"> 678 <value name="GL_TEXTURE_ENV"/> 679 680 <desc name="pname"> 681 <value name="GL_TEXTURE_ENV_COLOR"/> 682 <value name="GL_RGB_SCALE"/> 683 <value name="GL_ALPHA_SCALE"/> 684 <value name="GL_TEXTURE_ENV_MODE"/> 685 <value name="GL_COMBINE_RGB"/> 686 <value name="GL_COMBINE_ALPHA"/> 687 <value name="GL_SRC0_RGB"/> 688 <value name="GL_SRC1_RGB"/> 689 <value name="GL_SRC2_RGB"/> 690 <value name="GL_SRC0_ALPHA"/> 691 <value name="GL_SRC1_ALPHA"/> 692 <value name="GL_SRC2_ALPHA"/> 693 <value name="GL_OPERAND0_RGB"/> 694 <value name="GL_OPERAND1_RGB"/> 695 <value name="GL_OPERAND2_RGB"/> 696 <value name="GL_OPERAND0_ALPHA"/> 697 <value name="GL_OPERAND1_ALPHA"/> 698 <value name="GL_OPERAND2_ALPHA"/> 699 </desc> 700 </desc> 701 702 <desc name="pname"> 703 <value name="GL_TEXTURE_ENV_COLOR"/> 704 <desc name="params" vector_size="4"/> 705 </desc> 706 707 <desc name="pname"> 708 <value name="GL_RGB_SCALE"/> 709 <value name="GL_ALPHA_SCALE"/> 710 711 <desc name="params" vector_size="1"/> 712 </desc> 713 714 <desc name="pname"> 715 <value name="GL_TEXTURE_ENV_MODE"/> 716 <value name="GL_COMBINE_RGB"/> 717 <value name="GL_COMBINE_ALPHA"/> 718 <value name="GL_SRC0_RGB"/> 719 <value name="GL_SRC1_RGB"/> 720 <value name="GL_SRC2_RGB"/> 721 <value name="GL_SRC0_ALPHA"/> 722 <value name="GL_SRC1_ALPHA"/> 723 <value name="GL_SRC2_ALPHA"/> 724 <value name="GL_OPERAND0_RGB"/> 725 <value name="GL_OPERAND1_RGB"/> 726 <value name="GL_OPERAND2_RGB"/> 727 <value name="GL_OPERAND0_ALPHA"/> 728 <value name="GL_OPERAND1_ALPHA"/> 729 <value name="GL_OPERAND2_ALPHA"/> 730 731 <desc name="params" vector_size="1" convert="false"/> 732 </desc> 733</template> 734 735<template name="GetTexGen" direction="get"> 736 <proto> 737 <return type="void"/> 738 <param name="coord" type="GLenum"/> 739 <param name="pname" type="GLenum"/> 740 <vector name="params" type="GLtype *" size="dynamic"/> 741 </proto> 742 743 <desc name="coord"> 744 <value name="GL_TEXTURE_GEN_STR_OES"/> 745 </desc> 746 <desc name="pname"> 747 <value name="GL_TEXTURE_GEN_MODE_OES"/> 748 <desc name="params" vector_size="1" convert="false"/> 749 </desc> 750</template> 751 752<template name="GetTexParameter" direction="get"> 753 <proto> 754 <return type="void"/> 755 <param name="target" type="GLenum"/> 756 <param name="pname" type="GLenum"/> 757 <vector name="params" type="GLtype *" size="dynamic"/> 758 </proto> 759</template> 760 761<template name="IsEnabled" direction="get"> 762 <proto> 763 <return type="GLboolean"/> 764 <param name="cap" type="GLenum"/> 765 </proto> 766</template> 767 768<template name="DepthRange"> 769 <proto> 770 <return type="void"/> 771 <param name="zNear" type="GLtype"/> 772 <param name="zFar" type="GLtype"/> 773 </proto> 774</template> 775 776<template name="Frustum"> 777 <proto> 778 <return type="void"/> 779 <param name="left" type="GLtype"/> 780 <param name="right" type="GLtype"/> 781 <param name="bottom" type="GLtype"/> 782 <param name="top" type="GLtype"/> 783 <param name="zNear" type="GLtype"/> 784 <param name="zFar" type="GLtype"/> 785 </proto> 786</template> 787 788<template name="LoadIdentity"> 789 <proto> 790 <return type="void"/> 791 </proto> 792</template> 793 794<template name="LoadMatrix"> 795 <proto> 796 <return type="void"/> 797 <vector name="m" type="const GLtype *" size="16"/> 798 </proto> 799</template> 800 801<template name="MatrixMode"> 802 <proto> 803 <return type="void"/> 804 <param name="mode" type="GLenum"/> 805 </proto> 806</template> 807 808<template name="MultMatrix"> 809 <proto> 810 <return type="void"/> 811 <vector name="m" type="const GLtype *" size="16"/> 812 </proto> 813</template> 814 815<template name="Ortho"> 816 <proto> 817 <return type="void"/> 818 <param name="left" type="GLtype"/> 819 <param name="right" type="GLtype"/> 820 <param name="bottom" type="GLtype"/> 821 <param name="top" type="GLtype"/> 822 <param name="zNear" type="GLtype"/> 823 <param name="zFar" type="GLtype"/> 824 </proto> 825</template> 826 827<template name="PopMatrix"> 828 <proto> 829 <return type="void"/> 830 </proto> 831</template> 832 833<template name="PushMatrix"> 834 <proto> 835 <return type="void"/> 836 </proto> 837</template> 838 839<template name="Rotate"> 840 <proto> 841 <return type="void"/> 842 <param name="angle" type="GLtype"/> 843 <param name="x" type="GLtype"/> 844 <param name="y" type="GLtype"/> 845 <param name="z" type="GLtype"/> 846 </proto> 847</template> 848 849<template name="Scale"> 850 <proto> 851 <return type="void"/> 852 <param name="x" type="GLtype"/> 853 <param name="y" type="GLtype"/> 854 <param name="z" type="GLtype"/> 855 </proto> 856</template> 857 858<template name="Translate"> 859 <proto> 860 <return type="void"/> 861 <param name="x" type="GLtype"/> 862 <param name="y" type="GLtype"/> 863 <param name="z" type="GLtype"/> 864 </proto> 865</template> 866 867<template name="Viewport"> 868 <proto> 869 <return type="void"/> 870 <param name="x" type="GLint"/> 871 <param name="y" type="GLint"/> 872 <param name="width" type="GLsizei"/> 873 <param name="height" type="GLsizei"/> 874 </proto> 875</template> 876 877<template name="ColorPointer"> 878 <proto> 879 <return type="void"/> 880 <param name="size" type="GLint"/> 881 <param name="type" type="GLenum"/> 882 <param name="stride" type="GLsizei"/> 883 <param name="pointer" type="const GLvoid *"/> 884 </proto> 885</template> 886 887<template name="DisableClientState"> 888 <proto> 889 <return type="void"/> 890 <param name="array" type="GLenum"/> 891 </proto> 892</template> 893 894<template name="DrawArrays"> 895 <proto> 896 <return type="void"/> 897 <param name="mode" type="GLenum"/> 898 <param name="first" type="GLint"/> 899 <param name="count" type="GLsizei"/> 900 </proto> 901</template> 902 903<template name="DrawElements"> 904 <proto> 905 <return type="void"/> 906 <param name="mode" type="GLenum"/> 907 <param name="count" type="GLsizei"/> 908 <param name="type" type="GLenum"/> 909 <param name="indices" type="const GLvoid *"/> 910 </proto> 911</template> 912 913<template name="EnableClientState"> 914 <proto> 915 <return type="void"/> 916 <param name="array" type="GLenum"/> 917 </proto> 918</template> 919 920<template name="GetPointer" direction="get"> 921 <proto> 922 <return type="void"/> 923 <param name="pname" type="GLenum"/> 924 <vector name="params" type="GLvoid **" size="dynamic"/> 925 </proto> 926 927 <desc name="pname"> 928 <value name="GL_VERTEX_ARRAY_POINTER"/> 929 <value name="GL_NORMAL_ARRAY_POINTER"/> 930 <value name="GL_COLOR_ARRAY_POINTER"/> 931 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 932 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 933 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 934 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 935 </desc> 936</template> 937 938<template name="Normal"> 939 <proto> 940 <return type="void"/> 941 <vector name="v" type="const GLtype *" size="3"> 942 <param name="nx" type="GLtype"/> 943 <param name="ny" type="GLtype"/> 944 <param name="nz" type="GLtype"/> 945 </vector> 946 </proto> 947</template> 948 949<template name="NormalPointer"> 950 <proto> 951 <return type="void"/> 952 <param name="type" type="GLenum"/> 953 <param name="stride" type="GLsizei"/> 954 <param name="pointer" type="const GLvoid *"/> 955 </proto> 956</template> 957 958<template name="TexCoordPointer"> 959 <proto> 960 <return type="void"/> 961 <param name="size" type="GLint"/> 962 <param name="type" type="GLenum"/> 963 <param name="stride" type="GLsizei"/> 964 <param name="pointer" type="const GLvoid *"/> 965 </proto> 966</template> 967 968<template name="VertexPointer"> 969 <proto> 970 <return type="void"/> 971 <param name="size" type="GLint"/> 972 <param name="type" type="GLenum"/> 973 <param name="stride" type="GLsizei"/> 974 <param name="pointer" type="const GLvoid *"/> 975 </proto> 976</template> 977 978<template name="PolygonOffset"> 979 <proto> 980 <return type="void"/> 981 <param name="factor" type="GLtype"/> 982 <param name="units" type="GLtype"/> 983 </proto> 984</template> 985 986<template name="CopyTexImage2D"> 987 <proto> 988 <return type="void"/> 989 <param name="target" type="GLenum"/> 990 <param name="level" type="GLint"/> 991 <param name="internalFormat" type="GLenum"/> 992 <param name="x" type="GLint"/> 993 <param name="y" type="GLint"/> 994 <param name="width" type="GLsizei"/> 995 <param name="height" type="GLsizei"/> 996 <param name="border" type="GLint"/> 997 </proto> 998</template> 999 1000<template name="CopyTexSubImage2D"> 1001 <proto> 1002 <return type="void"/> 1003 <param name="target" type="GLenum"/> 1004 <param name="level" type="GLint"/> 1005 <param name="xoffset" type="GLint"/> 1006 <param name="yoffset" type="GLint"/> 1007 <param name="x" type="GLint"/> 1008 <param name="y" type="GLint"/> 1009 <param name="width" type="GLsizei"/> 1010 <param name="height" type="GLsizei"/> 1011 </proto> 1012</template> 1013 1014<template name="TexSubImage2D"> 1015 <proto> 1016 <return type="void"/> 1017 <param name="target" type="GLenum"/> 1018 <param name="level" type="GLint"/> 1019 <param name="xoffset" type="GLint"/> 1020 <param name="yoffset" type="GLint"/> 1021 <param name="width" type="GLsizei"/> 1022 <param name="height" type="GLsizei"/> 1023 <param name="format" type="GLenum"/> 1024 <param name="type" type="GLenum"/> 1025 <param name="pixels" type="const GLvoid *"/> 1026 </proto> 1027</template> 1028 1029<template name="BindTexture"> 1030 <proto> 1031 <return type="void"/> 1032 <param name="target" type="GLenum"/> 1033 <param name="texture" type="GLuint"/> 1034 </proto> 1035</template> 1036 1037<template name="DeleteTextures"> 1038 <proto> 1039 <return type="void"/> 1040 <param name="n" type="GLsizei"/> 1041 <param name="textures" type="const GLuint *"/> 1042 </proto> 1043</template> 1044 1045<template name="GenTextures" direction="get"> 1046 <proto> 1047 <return type="void"/> 1048 <param name="n" type="GLsizei"/> 1049 <param name="textures" type="GLuint *"/> 1050 </proto> 1051</template> 1052 1053<template name="IsTexture" direction="get"> 1054 <proto> 1055 <return type="GLboolean"/> 1056 <param name="texture" type="GLuint"/> 1057 </proto> 1058</template> 1059 1060<template name="BlendColor"> 1061 <proto> 1062 <return type="void"/> 1063 <param name="red" type="GLtype"/> 1064 <param name="green" type="GLtype"/> 1065 <param name="blue" type="GLtype"/> 1066 <param name="alpha" type="GLtype"/> 1067 </proto> 1068</template> 1069 1070<template name="BlendEquation"> 1071 <proto> 1072 <return type="void"/> 1073 <param name="mode" type="GLenum"/> 1074 </proto> 1075</template> 1076 1077<template name="BlendEquationSeparate"> 1078 <proto> 1079 <return type="void"/> 1080 <param name="modeRGB" type="GLenum"/> 1081 <param name="modeAlpha" type="GLenum"/> 1082 </proto> 1083</template> 1084 1085<template name="TexImage3D"> 1086 <proto> 1087 <return type="void"/> 1088 <param name="target" type="GLenum"/> 1089 <param name="level" type="GLint"/> 1090 <param name="internalFormat" type="GLenum"/> 1091 <param name="width" type="GLsizei"/> 1092 <param name="height" type="GLsizei"/> 1093 <param name="depth" type="GLsizei"/> 1094 <param name="border" type="GLint"/> 1095 <param name="format" type="GLenum"/> 1096 <param name="type" type="GLenum"/> 1097 <param name="pixels" type="const GLvoid *"/> 1098 </proto> 1099 1100</template> 1101 1102<template name="TexSubImage3D"> 1103 <proto> 1104 <return type="void"/> 1105 <param name="target" type="GLenum"/> 1106 <param name="level" type="GLint"/> 1107 <param name="xoffset" type="GLint"/> 1108 <param name="yoffset" type="GLint"/> 1109 <param name="zoffset" type="GLint"/> 1110 <param name="width" type="GLsizei"/> 1111 <param name="height" type="GLsizei"/> 1112 <param name="depth" type="GLsizei"/> 1113 <param name="format" type="GLenum"/> 1114 <param name="type" type="GLenum"/> 1115 <param name="pixels" type="const GLvoid *"/> 1116 </proto> 1117</template> 1118 1119<template name="CopyTexSubImage3D"> 1120 <proto> 1121 <return type="void"/> 1122 <param name="target" type="GLenum"/> 1123 <param name="level" type="GLint"/> 1124 <param name="xoffset" type="GLint"/> 1125 <param name="yoffset" type="GLint"/> 1126 <param name="zoffset" type="GLint"/> 1127 <param name="x" type="GLint"/> 1128 <param name="y" type="GLint"/> 1129 <param name="width" type="GLsizei"/> 1130 <param name="height" type="GLsizei"/> 1131 </proto> 1132</template> 1133 1134<template name="MultiTexCoord"> 1135 <proto> 1136 <return type="void"/> 1137 <param name="texture" type="GLenum"/> 1138 <vector name="v" type="const GLtype *" size="dynamic"> 1139 <param name="s" type="GLtype"/> 1140 <param name="t" type="GLtype"/> 1141 <param name="r" type="GLtype"/> 1142 <param name="q" type="GLtype"/> 1143 </vector> 1144 </proto> 1145</template> 1146 1147<template name="CompressedTexImage3D"> 1148 <proto> 1149 <return type="void"/> 1150 <param name="target" type="GLenum"/> 1151 <param name="level" type="GLint"/> 1152 <param name="internalFormat" type="GLenum"/> 1153 <param name="width" type="GLsizei"/> 1154 <param name="height" type="GLsizei"/> 1155 <param name="depth" type="GLsizei"/> 1156 <param name="border" type="GLint"/> 1157 <param name="imagesize" type="GLsizei"/> 1158 <param name="data" type="const GLvoid *"/> 1159 </proto> 1160</template> 1161 1162<template name="CompressedTexSubImage3D"> 1163 <proto> 1164 <return type="void"/> 1165 <param name="target" type="GLenum"/> 1166 <param name="level" type="GLint"/> 1167 <param name="xoffset" type="GLint"/> 1168 <param name="yoffset" type="GLint"/> 1169 <param name="zoffset" type="GLint"/> 1170 <param name="width" type="GLsizei"/> 1171 <param name="height" type="GLsizei"/> 1172 <param name="depth" type="GLsizei"/> 1173 <param name="format" type="GLenum"/> 1174 <param name="imagesize" type="GLsizei"/> 1175 <param name="data" type="const GLvoid *"/> 1176 </proto> 1177</template> 1178 1179<template name="ActiveTexture"> 1180 <proto> 1181 <return type="void"/> 1182 <param name="texture" type="GLenum"/> 1183 </proto> 1184</template> 1185 1186<template name="ClientActiveTexture"> 1187 <proto> 1188 <return type="void"/> 1189 <param name="texture" type="GLenum"/> 1190 </proto> 1191</template> 1192 1193<template name="SampleCoverage"> 1194 <proto> 1195 <return type="void"/> 1196 <param name="value" type="GLtype"/> 1197 <param name="invert" type="GLboolean"/> 1198 </proto> 1199</template> 1200 1201<template name="CompressedTexImage2D"> 1202 <proto> 1203 <return type="void"/> 1204 <param name="target" type="GLenum"/> 1205 <param name="level" type="GLint"/> 1206 <param name="internalFormat" type="GLenum"/> 1207 <param name="width" type="GLsizei"/> 1208 <param name="height" type="GLsizei"/> 1209 <param name="border" type="GLint"/> 1210 <param name="imageSize" type="GLsizei"/> 1211 <param name="data" type="const GLvoid *"/> 1212 </proto> 1213</template> 1214 1215<template name="CompressedTexSubImage2D"> 1216 <proto> 1217 <return type="void"/> 1218 <param name="target" type="GLenum"/> 1219 <param name="level" type="GLint"/> 1220 <param name="xoffset" type="GLint"/> 1221 <param name="yoffset" type="GLint"/> 1222 <param name="width" type="GLsizei"/> 1223 <param name="height" type="GLsizei"/> 1224 <param name="format" type="GLenum"/> 1225 <param name="imageSize" type="GLsizei"/> 1226 <param name="data" type="const GLvoid *"/> 1227 </proto> 1228</template> 1229 1230<template name="BlendFuncSeparate"> 1231 <proto> 1232 <return type="void"/> 1233 <param name="srcRGB" type="GLenum"/> 1234 <param name="dstRGB" type="GLenum"/> 1235 <param name="srcAlpha" type="GLenum"/> 1236 <param name="dstAlpha" type="GLenum"/> 1237 </proto> 1238</template> 1239 1240<template name="PointParameter"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="pname" type="GLenum"/> 1244 <vector name="params" type="const GLtype *" size="dynamic"> 1245 <param name="param" type="GLtype"/> 1246 </vector> 1247 </proto> 1248 1249 <desc name="pname"> 1250 <value name="GL_POINT_SIZE_MIN"/> 1251 <value name="GL_POINT_SIZE_MAX"/> 1252 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1253 1254 <desc name="params" vector_size="1"/> 1255 </desc> 1256 1257 <desc name="pname"> 1258 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1259 <desc name="params" vector_size="3"/> 1260 </desc> 1261</template> 1262 1263<template name="VertexAttrib"> 1264 <proto> 1265 <return type="void"/> 1266 <param name="index" type="GLuint"/> 1267 <vector name="v" type="const GLtype *" size="dynamic"> 1268 <param name="x" type="GLtype"/> 1269 <param name="y" type="GLtype"/> 1270 <param name="z" type="GLtype"/> 1271 <param name="w" type="GLtype"/> 1272 </vector> 1273 </proto> 1274</template> 1275 1276<template name="VertexAttribPointer"> 1277 <proto> 1278 <return type="void"/> 1279 <param name="index" type="GLuint"/> 1280 <param name="size" type="GLint"/> 1281 <param name="type" type="GLenum"/> 1282 <param name="normalized" type="GLboolean"/> 1283 <param name="stride" type="GLsizei"/> 1284 <param name="pointer" type="const GLvoid *"/> 1285 </proto> 1286</template> 1287 1288<template name="EnableVertexAttribArray"> 1289 <proto> 1290 <return type="void"/> 1291 <param name="index" type="GLuint"/> 1292 </proto> 1293</template> 1294 1295<template name="DisableVertexAttribArray"> 1296 <proto> 1297 <return type="void"/> 1298 <param name="index" type="GLuint"/> 1299 </proto> 1300</template> 1301 1302<template name="IsProgram" direction="get"> 1303 <proto> 1304 <return type="GLboolean"/> 1305 <param name="program" type="GLuint"/> 1306 </proto> 1307</template> 1308 1309<template name="GetProgram" direction="get"> 1310 <proto> 1311 <return type="void"/> 1312 <param name="program" type="GLuint"/> 1313 <param name="pname" type="GLenum"/> 1314 <vector name="params" type="GLtype *" size="dynamic"/> 1315 </proto> 1316</template> 1317 1318<template name="GetVertexAttrib" direction="get"> 1319 <proto> 1320 <return type="void"/> 1321 <param name="index" type="GLuint"/> 1322 <param name="pname" type="GLenum"/> 1323 <vector name="params" type="GLtype *" size="dynamic"/> 1324 </proto> 1325</template> 1326 1327<template name="GetVertexAttribPointer" direction="get"> 1328 <proto> 1329 <return type="void"/> 1330 <param name="index" type="GLuint"/> 1331 <param name="pname" type="GLenum"/> 1332 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1333 </proto> 1334</template> 1335 1336<template name="GetBufferPointer" direction="get"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="target" type="GLenum"/> 1340 <param name="pname" type="GLenum"/> 1341 <vector name="params" type="GLvoid **" size="dynamic"/> 1342 </proto> 1343</template> 1344 1345<template name="MapBuffer" direction="get"> 1346 <proto> 1347 <return type="void *"/> 1348 <param name="target" type="GLenum"/> 1349 <param name="access" type="GLenum"/> 1350 </proto> 1351</template> 1352 1353<template name="UnmapBuffer" direction="get"> 1354 <proto> 1355 <return type="GLboolean"/> 1356 <param name="target" type="GLenum"/> 1357 </proto> 1358</template> 1359 1360<template name="BindBuffer"> 1361 <proto> 1362 <return type="void"/> 1363 <param name="target" type="GLenum"/> 1364 <param name="buffer" type="GLuint"/> 1365 </proto> 1366</template> 1367 1368<template name="BufferData"> 1369 <proto> 1370 <return type="void"/> 1371 <param name="target" type="GLenum"/> 1372 <param name="size" type="GLsizeiptr"/> 1373 <param name="data" type="const GLvoid *"/> 1374 <param name="usage" type="GLenum"/> 1375 </proto> 1376</template> 1377 1378<template name="BufferSubData"> 1379 <proto> 1380 <return type="void"/> 1381 <param name="target" type="GLenum"/> 1382 <param name="offset" type="GLintptr"/> 1383 <param name="size" type="GLsizeiptr"/> 1384 <param name="data" type="const GLvoid *"/> 1385 </proto> 1386</template> 1387 1388<template name="DeleteBuffers"> 1389 <proto> 1390 <return type="void"/> 1391 <param name="n" type="GLsizei"/> 1392 <param name="buffer" type="const GLuint *"/> 1393 </proto> 1394</template> 1395 1396<template name="GenBuffers" direction="get"> 1397 <proto> 1398 <return type="void"/> 1399 <param name="n" type="GLsizei"/> 1400 <param name="buffer" type="GLuint *"/> 1401 </proto> 1402</template> 1403 1404<template name="GetBufferParameter" direction="get"> 1405 <proto> 1406 <return type="void"/> 1407 <param name="target" type="GLenum"/> 1408 <param name="pname" type="GLenum"/> 1409 <vector name="params" type="GLtype *" size="dynamic"/> 1410 </proto> 1411</template> 1412 1413<template name="IsBuffer" direction="get"> 1414 <proto> 1415 <return type="GLboolean"/> 1416 <param name="buffer" type="GLuint"/> 1417 </proto> 1418</template> 1419 1420<template name="CreateShader"> 1421 <proto> 1422 <return type="GLuint"/> 1423 <param name="type" type="GLenum"/> 1424 </proto> 1425</template> 1426 1427<template name="ShaderSource"> 1428 <proto> 1429 <return type="void"/> 1430 <param name="shader" type="GLuint"/> 1431 <param name="count" type="GLsizei"/> 1432 <param name="string" type="const GLchar * const *"/> 1433 <param name="length" type="const int *"/> 1434 </proto> 1435</template> 1436 1437<template name="CompileShader"> 1438 <proto> 1439 <return type="void"/> 1440 <param name="shader" type="GLuint"/> 1441 </proto> 1442</template> 1443 1444<template name="ReleaseShaderCompiler"> 1445 <proto> 1446 <return type="void"/> 1447 </proto> 1448</template> 1449 1450<template name="DeleteShader"> 1451 <proto> 1452 <return type="void"/> 1453 <param name="shader" type="GLuint"/> 1454 </proto> 1455</template> 1456 1457<template name="ShaderBinary"> 1458 <proto> 1459 <return type="void"/> 1460 <param name="n" type="GLsizei"/> 1461 <param name="shaders" type="const GLuint *"/> 1462 <param name="binaryformat" type="GLenum"/> 1463 <param name="binary" type="const GLvoid *"/> 1464 <param name="length" type="GLsizei"/> 1465 </proto> 1466</template> 1467 1468<template name="CreateProgram"> 1469 <proto> 1470 <return type="GLuint"/> 1471 </proto> 1472</template> 1473 1474<template name="AttachShader"> 1475 <proto> 1476 <return type="void"/> 1477 <param name="program" type="GLuint"/> 1478 <param name="shader" type="GLuint"/> 1479 </proto> 1480</template> 1481 1482<template name="DetachShader"> 1483 <proto> 1484 <return type="void"/> 1485 <param name="program" type="GLuint"/> 1486 <param name="shader" type="GLuint"/> 1487 </proto> 1488</template> 1489 1490<template name="LinkProgram"> 1491 <proto> 1492 <return type="void"/> 1493 <param name="program" type="GLuint"/> 1494 </proto> 1495</template> 1496 1497<template name="UseProgram"> 1498 <proto> 1499 <return type="void"/> 1500 <param name="program" type="GLuint"/> 1501 </proto> 1502</template> 1503 1504<template name="DeleteProgram"> 1505 <proto> 1506 <return type="void"/> 1507 <param name="program" type="GLuint"/> 1508 </proto> 1509</template> 1510 1511<template name="GetActiveAttrib" direction="get"> 1512 <proto> 1513 <return type="void"/> 1514 <param name="program" type="GLuint"/> 1515 <param name="index" type="GLuint"/> 1516 <param name="bufSize" type="GLsizei"/> 1517 <param name="length" type="GLsizei *"/> 1518 <param name="size" type="GLint *"/> 1519 <param name="type" type="GLenum *"/> 1520 <param name="name" type="GLchar *"/> 1521 </proto> 1522</template> 1523 1524<template name="GetAttribLocation" direction="get"> 1525 <proto> 1526 <return type="GLint"/> 1527 <param name="program" type="GLuint"/> 1528 <param name="name" type="const char *"/> 1529 </proto> 1530</template> 1531 1532<template name="BindAttribLocation"> 1533 <proto> 1534 <return type="void"/> 1535 <param name="program" type="GLuint"/> 1536 <param name="index" type="GLuint"/> 1537 <param name="name" type="const char *"/> 1538 </proto> 1539</template> 1540 1541<template name="GetUniformLocation" direction="get"> 1542 <proto> 1543 <return type="GLint"/> 1544 <param name="program" type="GLuint"/> 1545 <param name="name" type="const char *"/> 1546 </proto> 1547</template> 1548 1549<template name="GetActiveUniform" direction="get"> 1550 <proto> 1551 <return type="void"/> 1552 <param name="program" type="GLuint"/> 1553 <param name="index" type="GLuint"/> 1554 <param name="bufSize" type="GLsizei"/> 1555 <param name="length" type="GLsizei *"/> 1556 <param name="size" type="GLint *"/> 1557 <param name="type" type="GLenum *"/> 1558 <param name="name" type="GLchar *"/> 1559 </proto> 1560</template> 1561 1562<template name="Uniform"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="location" type="GLint"/> 1566 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1567 <vector name="values" type="const GLtype *" size="dynamic"> 1568 <param name="v0" type="GLtype"/> 1569 <param name="v1" type="GLtype"/> 1570 <param name="v2" type="GLtype"/> 1571 <param name="v3" type="GLtype"/> 1572 </vector> 1573 </proto> 1574</template> 1575 1576<template name="UniformMatrix"> 1577 <proto> 1578 <return type="void"/> 1579 <param name="location" type="GLint"/> 1580 <param name="count" type="GLsizei"/> 1581 <param name="transpose" type="GLboolean"/> 1582 <vector name="value" type="const GLtype *" size="dynamic"/> 1583 </proto> 1584</template> 1585 1586<template name="ValidateProgram"> 1587 <proto> 1588 <return type="void"/> 1589 <param name="program" type="GLuint"/> 1590 </proto> 1591</template> 1592 1593<template name="GenerateMipmap"> 1594 <proto> 1595 <return type="void"/> 1596 <param name="target" type="GLenum"/> 1597 </proto> 1598</template> 1599 1600<template name="BindFramebuffer"> 1601 <proto> 1602 <return type="void"/> 1603 <param name="target" type="GLenum"/> 1604 <param name="framebuffer" type="GLuint"/> 1605 </proto> 1606</template> 1607 1608<template name="DeleteFramebuffers"> 1609 <proto> 1610 <return type="void"/> 1611 <param name="n" type="GLsizei"/> 1612 <param name="framebuffers" type="const GLuint *"/> 1613 </proto> 1614</template> 1615 1616<template name="GenFramebuffers"> 1617 <proto> 1618 <return type="void"/> 1619 <param name="n" type="GLsizei"/> 1620 <param name="ids" type="GLuint *"/> 1621 </proto> 1622</template> 1623 1624<template name="BindRenderbuffer"> 1625 <proto> 1626 <return type="void"/> 1627 <param name="target" type="GLenum"/> 1628 <param name="renderbuffer" type="GLuint"/> 1629 </proto> 1630</template> 1631 1632<template name="DeleteRenderbuffers"> 1633 <proto> 1634 <return type="void"/> 1635 <param name="n" type="GLsizei"/> 1636 <param name="renderbuffers" type="const GLuint *"/> 1637 </proto> 1638</template> 1639 1640<template name="GenRenderbuffers"> 1641 <proto> 1642 <return type="void"/> 1643 <param name="n" type="GLsizei"/> 1644 <param name="renderbuffers" type="GLuint *"/> 1645 </proto> 1646</template> 1647 1648<template name="RenderbufferStorage"> 1649 <proto> 1650 <return type="void"/> 1651 <param name="target" type="GLenum"/> 1652 <param name="internalFormat" type="GLenum"/> 1653 <param name="width" type="GLsizei"/> 1654 <param name="height" type="GLsizei"/> 1655 </proto> 1656</template> 1657 1658<template name="FramebufferRenderbuffer"> 1659 <proto> 1660 <return type="void"/> 1661 <param name="target" type="GLenum"/> 1662 <param name="attachment" type="GLenum"/> 1663 <param name="renderbuffertarget" type="GLenum"/> 1664 <param name="renderbuffer" type="GLuint"/> 1665 </proto> 1666</template> 1667 1668<template name="FramebufferTexture2D"> 1669 <proto> 1670 <return type="void"/> 1671 <param name="target" type="GLenum"/> 1672 <param name="attachment" type="GLenum"/> 1673 <param name="textarget" type="GLenum"/> 1674 <param name="texture" type="GLuint"/> 1675 <param name="level" type="GLint"/> 1676 </proto> 1677 <!-- According to the base specification, "level" must be 0. But 1678 extension GL_OES_fbo_render_mipmap lifts that restriction, 1679 so no restriction is placed here. --> 1680</template> 1681 1682<template name="FramebufferTexture3D"> 1683 <proto> 1684 <return type="void"/> 1685 <param name="target" type="GLenum"/> 1686 <param name="attachment" type="GLenum"/> 1687 <param name="textarget" type="GLenum"/> 1688 <param name="texture" type="GLuint"/> 1689 <param name="level" type="GLint"/> 1690 <param name="zoffset" type="GLint"/> 1691 </proto> 1692</template> 1693 1694<template name="CheckFramebufferStatus" direction="get"> 1695 <proto> 1696 <return type="GLenum"/> 1697 <param name="target" type="GLenum"/> 1698 </proto> 1699</template> 1700 1701<template name="GetFramebufferAttachmentParameter" direction="get"> 1702 <proto> 1703 <return type="void"/> 1704 <param name="target" type="GLenum"/> 1705 <param name="attachment" type="GLenum"/> 1706 <param name="pname" type="GLenum"/> 1707 <vector name="params" type="GLtype *" size="dynamic"/> 1708 </proto> 1709</template> 1710 1711<template name="GetRenderbufferParameter" direction="get"> 1712 <proto> 1713 <return type="void"/> 1714 <param name="target" type="GLenum"/> 1715 <param name="pname" type="GLenum"/> 1716 <vector name="params" type="GLtype *" size="dynamic"/> 1717 </proto> 1718</template> 1719 1720<template name="IsRenderbuffer" direction="get"> 1721 <proto> 1722 <return type="GLboolean"/> 1723 <param name="renderbuffer" type="GLuint"/> 1724 </proto> 1725</template> 1726 1727<template name="IsFramebuffer" direction="get"> 1728 <proto> 1729 <return type="GLboolean"/> 1730 <param name="framebuffer" type="GLuint"/> 1731 </proto> 1732</template> 1733 1734<template name="IsShader" direction="get"> 1735 <proto> 1736 <return type="GLboolean"/> 1737 <param name="shader" type="GLuint"/> 1738 </proto> 1739</template> 1740 1741<template name="GetShader" direction="get"> 1742 <proto> 1743 <return type="void"/> 1744 <param name="shader" type="GLuint"/> 1745 <param name="pname" type="GLenum"/> 1746 <vector name="params" type="GLtype *" size="dynamic"/> 1747 </proto> 1748</template> 1749 1750<template name="GetAttachedShaders" direction="get"> 1751 <proto> 1752 <return type="void"/> 1753 <param name="program" type="GLuint"/> 1754 <param name="maxCount" type="GLsizei"/> 1755 <param name="count" type="GLsizei *"/> 1756 <param name="shaders" type="GLuint *"/> 1757 </proto> 1758</template> 1759 1760<template name="GetShaderInfoLog" direction="get"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="shader" type="GLuint"/> 1764 <param name="bufSize" type="GLsizei"/> 1765 <param name="length" type="GLsizei *"/> 1766 <param name="infoLog" type="GLchar *"/> 1767 </proto> 1768</template> 1769 1770<template name="GetProgramInfoLog" direction="get"> 1771 <proto> 1772 <return type="void"/> 1773 <param name="program" type="GLuint"/> 1774 <param name="bufSize" type="GLsizei"/> 1775 <param name="length" type="GLsizei *"/> 1776 <param name="infoLog" type="GLchar *"/> 1777 </proto> 1778</template> 1779 1780<template name="GetShaderSource" direction="get"> 1781 <proto> 1782 <return type="void"/> 1783 <param name="shader" type="GLuint"/> 1784 <param name="bufSize" type="GLsizei"/> 1785 <param name="length" type="GLsizei *"/> 1786 <param name="source" type="GLchar *"/> 1787 </proto> 1788</template> 1789 1790<template name="GetShaderPrecisionFormat" direction="get"> 1791 <proto> 1792 <return type="void"/> 1793 <param name="shadertype" type="GLenum"/> 1794 <param name="precisiontype" type="GLenum"/> 1795 <param name="range" type="GLint *"/> 1796 <param name="precision" type="GLint *"/> 1797 </proto> 1798</template> 1799 1800<template name="GetUniform" direction="get"> 1801 <proto> 1802 <return type="void"/> 1803 <param name="program" type="GLuint"/> 1804 <param name="location" type="GLint"/> 1805 <vector name="params" type="GLtype *" size="dynamic"/> 1806 </proto> 1807</template> 1808 1809<template name="QueryMatrix" direction="get"> 1810 <proto> 1811 <return type="GLbitfield"/> 1812 <vector name="mantissa" type="GLtype *" size="16"/> 1813 <vector name="exponent" type="GLint *" size="16"/> 1814 </proto> 1815</template> 1816 1817<template name="DrawTex"> 1818 <proto> 1819 <return type="void"/> 1820 <vector name="coords" type="const GLtype *" size="5"> 1821 <param name="x" type="GLtype"/> 1822 <param name="y" type="GLtype"/> 1823 <param name="z" type="GLtype"/> 1824 <param name="w" type="GLtype"/> 1825 <param name="h" type="GLtype"/> 1826 </vector> 1827 </proto> 1828</template> 1829 1830<template name="MultiDrawArrays"> 1831 <proto> 1832 <return type="void"/> 1833 <param name="mode" type="GLenum"/> 1834 <param name="first" type="const GLint *"/> 1835 <param name="count" type="const GLsizei *"/> 1836 <param name="primcount" type="GLsizei"/> 1837 </proto> 1838</template> 1839 1840<template name="MultiDrawElements"> 1841 <proto> 1842 <return type="void"/> 1843 <param name="mode" type="GLenum"/> 1844 <param name="count" type="const GLsizei *"/> 1845 <param name="type" type="GLenum"/> 1846 <param name="indices" type="const GLvoid **"/> 1847 <param name="primcount" type="GLsizei"/> 1848 </proto> 1849</template> 1850 1851<template name="EGLImageTargetTexture2D"> 1852 <proto> 1853 <return type="void"/> 1854 <param name="target" type="GLenum"/> 1855 <param name="image" type="GLeglImageOES"/> 1856 </proto> 1857</template> 1858 1859<template name="EGLImageTargetRenderbufferStorage"> 1860 <proto> 1861 <return type="void"/> 1862 <param name="target" type="GLenum"/> 1863 <param name="image" type="GLeglImageOES"/> 1864 </proto> 1865</template> 1866 1867<template name="DrawBuffers"> 1868 <proto> 1869 <return type="void"/> 1870 <param name="n" type="GLsizei"/> 1871 <param name="bufs" type="const GLenum *"/> 1872 </proto> 1873</template> 1874 1875<template name="ReadBuffer"> 1876 <proto> 1877 <return type="void"/> 1878 <param name="mode" type="GLenum"/> 1879 </proto> 1880</template> 1881 1882<api name="mesa" implementation="true"> 1883 <category name="MESA"/> 1884 1885 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1886 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1887 <function name="CullFace" template="CullFace"/> 1888 1889 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1890 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1891 1892 <function name="FrontFace" template="FrontFace"/> 1893 <function name="Hint" template="Hint"/> 1894 1895 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1896 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1897 1898 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1899 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1900 1901 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1902 1903 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 1904 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 1905 1906 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1907 <function name="PointSizePointer" template="PointSizePointer"/> 1908 1909 <function name="Scissor" template="Scissor"/> 1910 <function name="ShadeModel" template="ShadeModel"/> 1911 1912 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1913 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1914 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1915 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1916 1917 <function name="TexImage2D" template="TexImage2D"/> 1918 1919 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1920 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1921 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1922 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1923 1924 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1925 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 1926 1927 <function name="Clear" template="Clear"/> 1928 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1929 <function name="ClearStencil" template="ClearStencil"/> 1930 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 1931 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1932 1933 <function name="StencilMask" template="StencilMask"/> 1934 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 1935 <function name="ColorMask" template="ColorMask"/> 1936 <function name="DepthMask" template="DepthMask"/> 1937 <function name="Disable" template="Disable"/> 1938 <function name="Enable" template="Enable"/> 1939 <function name="Finish" template="Finish"/> 1940 <function name="Flush" template="Flush"/> 1941 1942 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1943 1944 <function name="BlendFunc" template="BlendFunc"/> 1945 <function name="LogicOp" template="LogicOp"/> 1946 <function name="StencilFunc" template="StencilFunc"/> 1947 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 1948 <function name="StencilOp" template="StencilOp"/> 1949 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 1950 <function name="DepthFunc" template="DepthFunc"/> 1951 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1952 1953 <function name="ReadPixels" template="ReadPixels"/> 1954 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1955 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 1956 <function name="GetError" template="GetError"/> 1957 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1958 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1959 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1960 1961 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1962 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1963 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 1964 1965 <function name="GetString" template="GetString"/> 1966 1967 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1968 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1969 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 1970 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 1971 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 1972 1973 <function name="IsEnabled" template="IsEnabled"/> 1974 1975 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 1976 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 1977 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 1978 1979 <function name="LoadIdentity" template="LoadIdentity"/> 1980 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 1981 <function name="MatrixMode" template="MatrixMode"/> 1982 1983 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 1984 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 1985 <function name="PopMatrix" template="PopMatrix"/> 1986 <function name="PushMatrix" template="PushMatrix"/> 1987 1988 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 1989 <function name="Scalef" template="Scale" gltype="GLfloat"/> 1990 <function name="Translatef" template="Translate" gltype="GLfloat"/> 1991 1992 <function name="Viewport" template="Viewport"/> 1993 1994 <function name="ColorPointer" template="ColorPointer"/> 1995 <function name="DisableClientState" template="DisableClientState"/> 1996 <function name="DrawArrays" template="DrawArrays"/> 1997 <function name="DrawElements" template="DrawElements"/> 1998 <function name="EnableClientState" template="EnableClientState"/> 1999 2000 <function name="GetPointerv" template="GetPointer"/> 2001 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2002 <function name="NormalPointer" template="NormalPointer"/> 2003 <function name="TexCoordPointer" template="TexCoordPointer"/> 2004 <function name="VertexPointer" template="VertexPointer"/> 2005 2006 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2007 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2008 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2009 <function name="TexSubImage2D" template="TexSubImage2D"/> 2010 2011 <function name="BindTexture" template="BindTexture"/> 2012 <function name="DeleteTextures" template="DeleteTextures"/> 2013 <function name="GenTextures" template="GenTextures"/> 2014 <function name="IsTexture" template="IsTexture"/> 2015 2016 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2017 <function name="BlendEquation" template="BlendEquation"/> 2018 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2019 2020 <function name="TexImage3D" template="TexImage3D"/> 2021 <function name="TexSubImage3D" template="TexSubImage3D"/> 2022 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2023 2024 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2025 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2026 2027 <function name="ActiveTextureARB" template="ActiveTexture"/> 2028 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2029 2030 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2031 2032 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2033 2034 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2035 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2036 2037 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2038 2039 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2040 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2041 2042 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2043 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2044 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2045 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2046 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2047 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2048 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2049 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2050 2051 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2052 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2053 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2054 2055 <function name="IsProgram" template="IsProgram"/> 2056 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2057 2058 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2059 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2060 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2061 2062 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2063 <function name="MapBufferARB" template="MapBuffer"/> 2064 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2065 <function name="BindBufferARB" template="BindBuffer"/> 2066 <function name="BufferDataARB" template="BufferData"/> 2067 <function name="BufferSubDataARB" template="BufferSubData"/> 2068 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2069 <function name="GenBuffersARB" template="GenBuffers"/> 2070 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2071 <function name="IsBufferARB" template="IsBuffer"/> 2072 2073 <function name="CreateShader" template="CreateShader"/> 2074 <function name="ShaderSourceARB" template="ShaderSource"/> 2075 <function name="CompileShaderARB" template="CompileShader"/> 2076 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2077 <function name="DeleteShader" template="DeleteShader"/> 2078 <function name="ShaderBinary" template="ShaderBinary"/> 2079 <function name="CreateProgram" template="CreateProgram"/> 2080 <function name="AttachShader" template="AttachShader"/> 2081 <function name="DetachShader" template="DetachShader"/> 2082 <function name="LinkProgramARB" template="LinkProgram"/> 2083 <function name="UseProgramObjectARB" template="UseProgram"/> 2084 <function name="DeleteProgram" template="DeleteProgram"/> 2085 2086 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2087 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2088 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2089 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2090 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2091 2092 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2093 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2094 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2095 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2096 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2097 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2098 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2099 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2100 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2101 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2102 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2103 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2104 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2105 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2106 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2107 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2108 2109 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2110 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2111 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2112 2113 <function name="ValidateProgramARB" template="ValidateProgram"/> 2114 2115 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2116 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2117 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2118 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2119 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2120 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2121 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2122 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2123 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2124 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2125 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2126 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2127 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2128 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2129 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2130 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2131 2132 <function name="IsShader" template="IsShader"/> 2133 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2134 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2135 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2136 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2137 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2138 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2139 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2140 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2141 2142 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2143 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2144 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2145 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2146 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2147 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2148 2149 <!-- EXT_multi_draw_arrays --> 2150 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2151 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2152 2153 <!-- OES_EGL_image --> 2154 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2155 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2156 2157 <function name="DrawBuffersARB" template="DrawBuffers"/> 2158 2159 <function name="ReadBuffer" template="ReadBuffer"/> 2160 2161</api> 2162 2163<api name="GLES1.1"> 2164 <category name="GLES1.1"/> 2165 2166 <category name="OES_byte_coordinates"/> 2167 <category name="OES_fixed_point"/> 2168 <category name="OES_single_precision"/> 2169 <category name="OES_matrix_get"/> 2170 <category name="OES_read_format"/> 2171 <category name="OES_compressed_paletted_texture"/> 2172 <category name="OES_compressed_ETC1_RGB8_texture"/> 2173 <category name="OES_point_size_array"/> 2174 <category name="OES_point_sprite"/> 2175 <category name="OES_query_matrix"/> 2176 <category name="OES_draw_texture"/> 2177 <category name="OES_blend_equation_separate"/> 2178 <category name="OES_blend_func_separate"/> 2179 <category name="OES_blend_subtract"/> 2180 <category name="OES_stencil_wrap"/> 2181 <category name="OES_texture_cube_map"/> 2182 <category name="OES_texture_env_crossbar"/> 2183 <category name="OES_texture_mirrored_repeat"/> 2184 <category name="OES_framebuffer_object"/> 2185 <category name="OES_depth24"/> 2186 <category name="OES_depth32"/> 2187 <category name="OES_fbo_render_mipmap"/> 2188 <category name="OES_rgb8_rgba8"/> 2189 <category name="OES_stencil1"/> 2190 <category name="OES_stencil4"/> 2191 <category name="OES_stencil8"/> 2192 <category name="OES_element_index_uint"/> 2193 <category name="OES_mapbuffer"/> 2194 <category name="EXT_texture_filter_anisotropic"/> 2195 <category name="EXT_texture_format_BGRA8888"/> 2196 <category name="EXT_read_format_bgra"/> 2197 2198 <category name="ARB_texture_non_power_of_two"/> 2199 <!-- disabled due to missing enums 2200 <category name="EXT_texture_compression_dxt1"/> 2201 --> 2202 <category name="EXT_texture_lod_bias"/> 2203 <category name="EXT_blend_minmax"/> 2204 <category name="EXT_multi_draw_arrays"/> 2205 <category name="OES_EGL_image"/> 2206 <category name="OES_EGL_image_external"/> 2207 2208 <category name="OES_matrix_palette"/> 2209 2210 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2211 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2212 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2213 2214 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2215 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2216 2217 <function name="CullFace" template="CullFace"/> 2218 2219 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2220 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2221 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2222 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2223 2224 <function name="FrontFace" template="FrontFace"/> 2225 <function name="Hint" template="Hint"/> 2226 2227 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2228 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2229 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2230 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2231 2232 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2233 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2234 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2235 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2236 2237 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2238 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2239 2240 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2241 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2242 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2243 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2244 2245 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2246 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2247 <function name="PointSizePointerOES" template="PointSizePointer"/> 2248 2249 <function name="Scissor" template="Scissor"/> 2250 <function name="ShadeModel" template="ShadeModel"/> 2251 2252 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2253 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2254 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2255 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2256 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2257 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2258 2259 <function name="TexImage2D" template="TexImage2D"/> 2260 2261 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2262 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2263 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2264 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2265 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2266 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2267 2268 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2269 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2270 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2271 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2272 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2273 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2274 2275 <function name="Clear" template="Clear"/> 2276 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2277 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2278 2279 <function name="ClearStencil" template="ClearStencil"/> 2280 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2281 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2282 2283 <function name="StencilMask" template="StencilMask"/> 2284 <function name="ColorMask" template="ColorMask"/> 2285 <function name="DepthMask" template="DepthMask"/> 2286 2287 <function name="Disable" template="Disable"/> 2288 <function name="Enable" template="Enable"/> 2289 <function name="Finish" template="Finish"/> 2290 <function name="Flush" template="Flush"/> 2291 2292 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2293 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2294 2295 <function name="BlendFunc" template="BlendFunc"/> 2296 <function name="LogicOp" template="LogicOp"/> 2297 <function name="StencilFunc" template="StencilFunc"/> 2298 2299 <function name="StencilOp" template="StencilOp"/> 2300 <function name="DepthFunc" template="DepthFunc"/> 2301 2302 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2303 <function name="ReadPixels" template="ReadPixels"/> 2304 2305 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2306 2307 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2308 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2309 2310 <function name="GetError" template="GetError"/> 2311 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2312 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2313 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2314 2315 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2316 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2317 2318 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2319 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2320 2321 <function name="GetString" template="GetString"/> 2322 2323 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2324 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2325 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2326 2327 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2328 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2329 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2330 2331 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2332 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2333 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2334 2335 <function name="IsEnabled" template="IsEnabled"/> 2336 2337 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2338 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2339 2340 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2341 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2342 2343 <function name="LoadIdentity" template="LoadIdentity"/> 2344 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2345 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2346 <function name="MatrixMode" template="MatrixMode"/> 2347 2348 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2349 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2350 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2351 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2352 2353 <function name="PopMatrix" template="PopMatrix"/> 2354 <function name="PushMatrix" template="PushMatrix"/> 2355 2356 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2357 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2358 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2359 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2360 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2361 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2362 2363 <function name="Viewport" template="Viewport"/> 2364 <function name="ColorPointer" template="ColorPointer"/> 2365 <function name="DisableClientState" template="DisableClientState"/> 2366 <function name="DrawArrays" template="DrawArrays"/> 2367 <function name="DrawElements" template="DrawElements"/> 2368 <function name="EnableClientState" template="EnableClientState"/> 2369 2370 <function name="GetPointerv" template="GetPointer"/> 2371 2372 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2373 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2374 <function name="NormalPointer" template="NormalPointer"/> 2375 <function name="TexCoordPointer" template="TexCoordPointer"/> 2376 <function name="VertexPointer" template="VertexPointer"/> 2377 2378 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2379 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2380 2381 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2382 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2383 2384 <function name="TexSubImage2D" template="TexSubImage2D"/> 2385 2386 <function name="BindTexture" template="BindTexture"/> 2387 <function name="DeleteTextures" template="DeleteTextures"/> 2388 <function name="GenTextures" template="GenTextures"/> 2389 <function name="IsTexture" template="IsTexture"/> 2390 2391 <function name="BlendEquationOES" template="BlendEquation"/> 2392 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2393 2394 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2395 2396 <function name="ActiveTexture" template="ActiveTexture"/> 2397 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2398 2399 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2400 2401 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2402 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2403 2404 <!-- CompressedTexImage2D calls out to two different functions based on 2405 whether the image is a paletted image or not --> 2406 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2407 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2408 2409 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2410 2411 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2412 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2413 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2414 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2415 2416 <!-- OES_mapbuffer --> 2417 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2418 <function name="MapBufferOES" template="MapBuffer"/> 2419 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2420 2421 <function name="BindBuffer" template="BindBuffer"/> 2422 <function name="BufferData" template="BufferData"/> 2423 <function name="BufferSubData" template="BufferSubData"/> 2424 <function name="DeleteBuffers" template="DeleteBuffers"/> 2425 <function name="GenBuffers" template="GenBuffers"/> 2426 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2427 <function name="IsBuffer" template="IsBuffer"/> 2428 2429 <!-- OES_framebuffer_object --> 2430 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2431 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2432 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2433 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2434 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2435 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2436 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2437 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2438 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2439 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2440 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2441 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2442 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2443 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2444 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2445 2446 <!-- OES_query_matrix --> 2447 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2448 form; it has its own code for this --> 2449 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2450 2451 <!-- OES_draw_texture --> 2452 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2453 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2454 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2455 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2456 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2457 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2458 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2459 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2460 2461 <!-- EXT_multi_draw_arrays --> 2462 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2463 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2464 2465 <!-- OES_EGL_image --> 2466 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2467 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2468</api> 2469 2470<api name="GLES2.0"> 2471 <category name="GLES2.0"/> 2472 2473 <category name="OES_compressed_paletted_texture"/> 2474 <category name="OES_compressed_ETC1_RGB8_texture"/> 2475 <category name="OES_depth24"/> 2476 <category name="OES_depth32"/> 2477 <category name="OES_fbo_render_mipmap"/> 2478 <category name="OES_rgb8_rgba8"/> 2479 <category name="OES_stencil1"/> 2480 <category name="OES_stencil4"/> 2481 <category name="OES_element_index_uint"/> 2482 <category name="OES_mapbuffer"/> 2483 <category name="OES_texture_3D"/> 2484 <category name="OES_texture_npot"/> 2485 <category name="EXT_texture_filter_anisotropic"/> 2486 <category name="EXT_texture_type_2_10_10_10_REV"/> 2487 <category name="OES_depth_texture"/> 2488 <category name="OES_packed_depth_stencil"/> 2489 <category name="OES_standard_derivatives"/> 2490 <category name="EXT_texture_format_BGRA8888"/> 2491 <category name="EXT_texture_rg"/> 2492 <category name="EXT_read_format_bgra"/> 2493 2494 <category name="EXT_texture_compression_dxt1"/> 2495 <category name="EXT_blend_minmax"/> 2496 <category name="EXT_multi_draw_arrays"/> 2497 <category name="OES_EGL_image"/> 2498 <category name="OES_EGL_image_external"/> 2499 <category name="EXT_unpack_subimage"/> 2500 2501 <category name="NV_draw_buffers"/> 2502 <category name="NV_read_buffer"/> 2503 2504 <function name="DrawBuffersNV" template="DrawBuffers"/> 2505 <function name="ReadBufferNV" template="ReadBuffer"/> 2506 2507 <function name="CullFace" template="CullFace"/> 2508 2509 <function name="FrontFace" template="FrontFace"/> 2510 <function name="Hint" template="Hint"/> 2511 2512 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2513 2514 <function name="Scissor" template="Scissor"/> 2515 2516 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2517 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2518 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2519 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2520 2521 <function name="TexImage2D" template="TexImage2D"/> 2522 2523 <function name="Clear" template="Clear"/> 2524 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2525 <function name="ClearStencil" template="ClearStencil"/> 2526 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2527 2528 <function name="StencilMask" template="StencilMask"/> 2529 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2530 <function name="ColorMask" template="ColorMask"/> 2531 <function name="DepthMask" template="DepthMask"/> 2532 <function name="Disable" template="Disable"/> 2533 <function name="Enable" template="Enable"/> 2534 <function name="Finish" template="Finish"/> 2535 <function name="Flush" template="Flush"/> 2536 2537 <function name="BlendFunc" template="BlendFunc"/> 2538 2539 <function name="StencilFunc" template="StencilFunc"/> 2540 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2541 <function name="StencilOp" template="StencilOp"/> 2542 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2543 2544 <function name="DepthFunc" template="DepthFunc"/> 2545 2546 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2547 <function name="ReadPixels" template="ReadPixels"/> 2548 2549 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2550 <function name="GetError" template="GetError"/> 2551 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2552 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2553 2554 <function name="GetString" template="GetString"/> 2555 2556 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2557 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2558 2559 <function name="IsEnabled" template="IsEnabled"/> 2560 2561 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2562 2563 <function name="Viewport" template="Viewport"/> 2564 2565 <function name="DrawArrays" template="DrawArrays"/> 2566 <function name="DrawElements" template="DrawElements"/> 2567 2568 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2569 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2570 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2571 <function name="TexSubImage2D" template="TexSubImage2D"/> 2572 2573 <function name="BindTexture" template="BindTexture"/> 2574 <function name="DeleteTextures" template="DeleteTextures"/> 2575 <function name="GenTextures" template="GenTextures"/> 2576 <function name="IsTexture" template="IsTexture"/> 2577 2578 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2579 <function name="BlendEquation" template="BlendEquation"/> 2580 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2581 2582 <function name="TexImage3DOES" template="TexImage3D"/> 2583 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2584 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2585 2586 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2587 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2588 2589 <function name="ActiveTexture" template="ActiveTexture"/> 2590 2591 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2592 2593 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2594 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2595 2596 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2597 2598 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2599 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2600 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2601 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2602 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2603 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2604 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2605 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2606 2607 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2608 2609 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2610 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2611 2612 <function name="IsProgram" template="IsProgram"/> 2613 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2614 2615 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2616 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2617 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2618 2619 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2620 <function name="MapBufferOES" template="MapBuffer"/> 2621 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2622 <function name="BindBuffer" template="BindBuffer"/> 2623 <function name="BufferData" template="BufferData"/> 2624 <function name="BufferSubData" template="BufferSubData"/> 2625 <function name="DeleteBuffers" template="DeleteBuffers"/> 2626 <function name="GenBuffers" template="GenBuffers"/> 2627 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2628 <function name="IsBuffer" template="IsBuffer"/> 2629 2630 <function name="CreateShader" template="CreateShader"/> 2631 <function name="ShaderSource" template="ShaderSource"/> 2632 <function name="CompileShader" template="CompileShader"/> 2633 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2634 <function name="DeleteShader" template="DeleteShader"/> 2635 <function name="ShaderBinary" template="ShaderBinary"/> 2636 <function name="CreateProgram" template="CreateProgram"/> 2637 <function name="AttachShader" template="AttachShader"/> 2638 <function name="DetachShader" template="DetachShader"/> 2639 <function name="LinkProgram" template="LinkProgram"/> 2640 <function name="UseProgram" template="UseProgram"/> 2641 <function name="DeleteProgram" template="DeleteProgram"/> 2642 2643 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2644 <function name="GetAttribLocation" template="GetAttribLocation"/> 2645 <function name="BindAttribLocation" template="BindAttribLocation"/> 2646 <function name="GetUniformLocation" template="GetUniformLocation"/> 2647 <function name="GetActiveUniform" template="GetActiveUniform"/> 2648 2649 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2650 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2651 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2652 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2653 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2654 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2655 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2656 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2657 2658 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2659 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2660 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2661 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2662 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2663 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2664 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2665 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2666 2667 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2668 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2669 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2670 2671 <function name="ValidateProgram" template="ValidateProgram"/> 2672 2673 <function name="GenerateMipmap" template="GenerateMipmap"/> 2674 <function name="BindFramebuffer" template="BindFramebuffer"/> 2675 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2676 <function name="GenFramebuffers" template="GenFramebuffers"/> 2677 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2678 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2679 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2680 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2681 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2682 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2683 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2684 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2685 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2686 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2687 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2688 <function name="IsFramebuffer" template="IsFramebuffer"/> 2689 2690 <function name="IsShader" template="IsShader"/> 2691 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2692 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2693 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2694 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2695 <function name="GetShaderSource" template="GetShaderSource"/> 2696 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2697 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2698 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2699 2700 <!-- EXT_multi_draw_arrays --> 2701 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2702 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2703 2704 <!-- OES_EGL_image --> 2705 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2706 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2707</api> 2708 2709</apispec> 2710