APIspec.xml revision e1dbf56a10b08aa51a9186979548fcc929615b27
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91 92 <desc name="mode"> 93 <value name="GL_CW"/> 94 <value name="GL_CCW"/> 95 </desc> 96</template> 97 98<template name="Hint"> 99 <proto> 100 <return type="void"/> 101 <param name="target" type="GLenum"/> 102 <param name="mode" type="GLenum"/> 103 </proto> 104 105 <desc name="target" category="GLES1.1"> 106 <value name="GL_FOG_HINT"/> 107 <value name="GL_LINE_SMOOTH_HINT"/> 108 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 109 <value name="GL_POINT_SMOOTH_HINT"/> 110 </desc> 111 <desc name="target" category="OES_standard_derivatives"> 112 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 113 </desc> 114 <desc name="target"> 115 <value name="GL_GENERATE_MIPMAP_HINT"/> 116 </desc> 117 118 <desc name="mode"> 119 <value name="GL_FASTEST"/> 120 <value name="GL_NICEST"/> 121 <value name="GL_DONT_CARE"/> 122 </desc> 123</template> 124 125<template name="Light"> 126 <proto> 127 <return type="void"/> 128 <param name="light" type="GLenum"/> 129 <param name="pname" type="GLenum"/> 130 <vector name="params" type="const GLtype *" size="dynamic"> 131 <param name="param" type="GLtype"/> 132 </vector> 133 </proto> 134 135 <desc name="light"> 136 <range base="GL_LIGHT" from="0" to="7"/> 137 </desc> 138 139 <desc name="pname"> 140 <value name="GL_AMBIENT"/> 141 <value name="GL_DIFFUSE"/> 142 <value name="GL_SPECULAR"/> 143 <value name="GL_POSITION"/> 144 145 <desc name="params" vector_size="4"/> 146 </desc> 147 148 <desc name="pname"> 149 <value name="GL_SPOT_DIRECTION"/> 150 151 <desc name="params" vector_size="3"/> 152 </desc> 153 154 <desc name="pname"> 155 <value name="GL_SPOT_EXPONENT"/> 156 <value name="GL_SPOT_CUTOFF"/> 157 <value name="GL_CONSTANT_ATTENUATION"/> 158 <value name="GL_LINEAR_ATTENUATION"/> 159 <value name="GL_QUADRATIC_ATTENUATION"/> 160 161 <desc name="params" vector_size="1"/> 162 </desc> 163</template> 164 165<template name="LightModel"> 166 <proto> 167 <return type="void"/> 168 <param name="pname" type="GLenum"/> 169 <vector name="params" type="const GLtype *" size="dynamic"> 170 <param name="param" type="GLtype"/> 171 </vector> 172 </proto> 173 174 <desc name="pname"> 175 <value name="GL_LIGHT_MODEL_AMBIENT"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 182 <desc name="param"> 183 <value name="GL_TRUE"/> 184 <value name="GL_FALSE"/> 185 </desc> 186 </desc> 187</template> 188 189<template name="LineWidth"> 190 <proto> 191 <return type="void"/> 192 <param name="width" type="GLtype"/> 193 </proto> 194</template> 195 196<template name="Material"> 197 <proto> 198 <return type="void"/> 199 <param name="face" type="GLenum"/> 200 <param name="pname" type="GLenum"/> 201 <vector name="params" type="const GLtype *" size="dynamic"> 202 <param name="param" type="GLtype"/> 203 </vector> 204 </proto> 205 206 <desc name="face"> 207 <value name="GL_FRONT_AND_BACK"/> 208 </desc> 209 210 <desc name="pname"> 211 <value name="GL_AMBIENT"/> 212 <value name="GL_DIFFUSE"/> 213 <value name="GL_AMBIENT_AND_DIFFUSE"/> 214 <value name="GL_SPECULAR"/> 215 <value name="GL_EMISSION"/> 216 217 <desc name="params" vector_size="4"/> 218 </desc> 219 220 <desc name="pname"> 221 <value name="GL_SHININESS"/> 222 223 <desc name="params" vector_size="1"/> 224 </desc> 225</template> 226 227<template name="PointSize"> 228 <proto> 229 <return type="void"/> 230 <param name="size" type="GLtype"/> 231 </proto> 232</template> 233 234<template name="PointSizePointer"> 235 <proto> 236 <return type="void"/> 237 <param name="type" type="GLenum"/> 238 <param name="stride" type="GLsizei"/> 239 <param name="pointer" type="const GLvoid *"/> 240 </proto> 241 242 <desc name="type"> 243 <value name="GL_FLOAT"/> 244 <value name="GL_FIXED"/> 245 </desc> 246</template> 247 248<template name="Scissor"> 249 <proto> 250 <return type="void"/> 251 <param name="x" type="GLint"/> 252 <param name="y" type="GLint"/> 253 <param name="width" type="GLsizei"/> 254 <param name="height" type="GLsizei"/> 255 </proto> 256</template> 257 258<template name="ShadeModel"> 259 <proto> 260 <return type="void"/> 261 <param name="mode" type="GLenum"/> 262 </proto> 263 264 <desc name="mode"> 265 <value name="GL_FLAT"/> 266 <value name="GL_SMOOTH"/> 267 </desc> 268</template> 269 270<template name="TexParameter"> 271 <proto> 272 <return type="void"/> 273 <param name="target" type="GLenum"/> 274 <param name="pname" type="GLenum"/> 275 <vector name="params" type="const GLtype *" size="dynamic"> 276 <param name="param" type="GLtype"/> 277 </vector> 278 </proto> 279 280 <desc name="target"> 281 <value name="GL_TEXTURE_2D"/> 282 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 283 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 284 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 285 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 286 </desc> 287 288 <desc name="pname"> 289 <value name="GL_TEXTURE_WRAP_S"/> 290 <value name="GL_TEXTURE_WRAP_T"/> 291 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 292 293 <desc name="param"> 294 <value name="GL_CLAMP_TO_EDGE"/> 295 <value name="GL_REPEAT"/> 296 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 297 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 298 </desc> 299 </desc> 300 301 <desc name="pname"> 302 <value name="GL_TEXTURE_MIN_FILTER"/> 303 <value name="GL_TEXTURE_MAG_FILTER"/> 304 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 305 </desc> 306 307 <desc name="pname" category="GLES1.1"> 308 <value name="GL_GENERATE_MIPMAP"/> 309 310 <desc name="param"> 311 <value name="GL_TRUE"/> 312 <value name="GL_FALSE"/> 313 </desc> 314 </desc> 315 316 <desc name="pname" category="OES_draw_texture"> 317 <value name="GL_TEXTURE_CROP_RECT_OES"/> 318 <desc name="params" vector_size="4"/> 319 </desc> 320</template> 321 322<template name="TexImage2D"> 323 <proto> 324 <return type="void"/> 325 <param name="target" type="GLenum"/> 326 <param name="level" type="GLint"/> 327 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 328 <param name="width" type="GLsizei"/> 329 <param name="height" type="GLsizei"/> 330 <param name="border" type="GLint"/> 331 <param name="format" type="GLenum"/> 332 <param name="type" type="GLenum"/> 333 <param name="pixels" type="const GLvoid *"/> 334 </proto> 335 336 <desc name="target"> 337 <value name="GL_TEXTURE_2D"/> 338 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 339 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 340 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 341 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 342 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 343 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 344 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 345 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 346 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 347 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 348 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 349 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 350 </desc> 351 352 <desc name="internalFormat"> 353 <value name="GL_ALPHA"/> 354 355 <desc name="format" error="GL_INVALID_VALUE"> 356 <value name="GL_ALPHA"/> 357 </desc> 358 </desc> 359 360 <desc name="internalFormat"> 361 <value name="GL_RGB"/> 362 363 <desc name="format" error="GL_INVALID_VALUE"> 364 <value name="GL_RGB"/> 365 </desc> 366 </desc> 367 368 <desc name="internalFormat"> 369 <value name="GL_RGBA"/> 370 371 <desc name="format" error="GL_INVALID_VALUE"> 372 <value name="GL_RGBA"/> 373 </desc> 374 </desc> 375 376 <desc name="internalFormat"> 377 <value name="GL_LUMINANCE"/> 378 379 <desc name="format" error="GL_INVALID_VALUE"> 380 <value name="GL_LUMINANCE"/> 381 </desc> 382 </desc> 383 384 <desc name="internalFormat"> 385 <value name="GL_LUMINANCE_ALPHA"/> 386 387 <desc name="format" error="GL_INVALID_VALUE"> 388 <value name="GL_LUMINANCE_ALPHA"/> 389 </desc> 390 </desc> 391 392 <desc name="internalFormat" category="OES_depth_texture"> 393 <value name="GL_DEPTH_COMPONENT"/> 394 395 <desc name="format" error="GL_INVALID_VALUE"> 396 <value name="GL_DEPTH_COMPONENT"/> 397 </desc> 398 </desc> 399 400 <desc name="internalFormat" category="OES_packed_depth_stencil"> 401 <value name="GL_DEPTH_STENCIL_OES"/> 402 403 <desc name="format" error="GL_INVALID_VALUE"> 404 <value name="GL_DEPTH_STENCIL_OES"/> 405 </desc> 406 </desc> 407 408 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 409 <value name="GL_BGRA_EXT"/> 410 411 <desc name="format" error="GL_INVALID_VALUE"> 412 <value name="GL_BGRA_EXT"/> 413 </desc> 414 </desc> 415 416 <desc name="border" error="GL_INVALID_VALUE"> 417 <value name="0"/> 418 </desc> 419 420 <desc name="format"> 421 <value name="GL_ALPHA"/> 422 423 <desc name="type" error="GL_INVALID_OPERATION"> 424 <value name="GL_UNSIGNED_BYTE"/> 425 <value name="GL_FLOAT" category="OES_texture_float"/> 426 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 427 </desc> 428 </desc> 429 430 <desc name="format"> 431 <value name="GL_RGB"/> 432 433 <desc name="type" error="GL_INVALID_OPERATION"> 434 <value name="GL_UNSIGNED_BYTE"/> 435 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 436 <value name="GL_FLOAT" category="OES_texture_float"/> 437 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 438 </desc> 439 </desc> 440 441 <desc name="format"> 442 <value name="GL_RGBA"/> 443 444 <desc name="type" error="GL_INVALID_OPERATION"> 445 <value name="GL_UNSIGNED_BYTE"/> 446 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 447 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 448 <value name="GL_FLOAT" category="OES_texture_float"/> 449 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 450 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 451 </desc> 452 </desc> 453 454 <desc name="format"> 455 <value name="GL_LUMINANCE"/> 456 457 <desc name="type" error="GL_INVALID_OPERATION"> 458 <value name="GL_UNSIGNED_BYTE"/> 459 <value name="GL_FLOAT" category="OES_texture_float"/> 460 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 461 </desc> 462 </desc> 463 464 <desc name="format"> 465 <value name="GL_LUMINANCE_ALPHA"/> 466 467 <desc name="type" error="GL_INVALID_OPERATION"> 468 <value name="GL_UNSIGNED_BYTE"/> 469 <value name="GL_FLOAT" category="OES_texture_float"/> 470 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 471 </desc> 472 </desc> 473 474 <desc name="format" category="OES_depth_texture"> 475 <value name="GL_DEPTH_COMPONENT"/> 476 477 <desc name="type" error="GL_INVALID_OPERATION"> 478 <value name="GL_UNSIGNED_SHORT"/> 479 <value name="GL_UNSIGNED_INT"/> 480 </desc> 481 </desc> 482 483 <desc name="format" category="OES_packed_depth_stencil"> 484 <value name="GL_DEPTH_STENCIL_OES"/> 485 <desc name="type" error="GL_INVALID_OPERATION"> 486 <value name="GL_UNSIGNED_INT_24_8_OES"/> 487 </desc> 488 </desc> 489 490 <desc name="format" category="EXT_texture_format_BGRA8888"> 491 <value name="GL_BGRA_EXT"/> 492 493 <desc name="type" error="GL_INVALID_OPERATION"> 494 <value name="GL_UNSIGNED_BYTE"/> 495 </desc> 496 </desc> 497</template> 498 499<template name="TexEnv"> 500 <proto> 501 <return type="void"/> 502 <param name="target" type="GLenum"/> 503 <param name="pname" type="GLenum"/> 504 <vector name="params" type="const GLtype *" size="dynamic"> 505 <param name="param" type="GLtype"/> 506 </vector> 507 </proto> 508 509 <desc name="target" category="OES_point_sprite"> 510 <value name="GL_POINT_SPRITE_OES"/> 511 512 <desc name="pname"> 513 <value name="GL_COORD_REPLACE_OES"/> 514 </desc> 515 </desc> 516 517 <desc name="pname" category="OES_point_sprite"> 518 <value name="GL_COORD_REPLACE_OES"/> 519 520 <desc name="param"> 521 <value name="GL_TRUE"/> 522 <value name="GL_FALSE"/> 523 </desc> 524 </desc> 525 526 <desc name="target" category="EXT_texture_lod_bias"> 527 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 528 529 <desc name="pname"> 530 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 531 </desc> 532 </desc> 533 534 <desc name="pname" category="EXT_texture_lod_bias"> 535 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 536 <desc name="params" vector_size="1"/> 537 </desc> 538 539 <desc name="target"> 540 <value name="GL_TEXTURE_ENV"/> 541 542 <desc name="pname"> 543 <value name="GL_TEXTURE_ENV_MODE"/> 544 <value name="GL_COMBINE_RGB"/> 545 <value name="GL_COMBINE_ALPHA"/> 546 <value name="GL_RGB_SCALE"/> 547 <value name="GL_ALPHA_SCALE"/> 548 <value name="GL_SRC0_RGB"/> 549 <value name="GL_SRC1_RGB"/> 550 <value name="GL_SRC2_RGB"/> 551 <value name="GL_SRC0_ALPHA"/> 552 <value name="GL_SRC1_ALPHA"/> 553 <value name="GL_SRC2_ALPHA"/> 554 <value name="GL_OPERAND0_RGB"/> 555 <value name="GL_OPERAND1_RGB"/> 556 <value name="GL_OPERAND2_RGB"/> 557 <value name="GL_OPERAND0_ALPHA"/> 558 <value name="GL_OPERAND1_ALPHA"/> 559 <value name="GL_OPERAND2_ALPHA"/> 560 <value name="GL_TEXTURE_ENV_COLOR"/> 561 </desc> 562 </desc> 563 564 <desc name="pname"> 565 <value name="GL_TEXTURE_ENV_MODE"/> 566 567 <desc name="param"> 568 <value name="GL_REPLACE"/> 569 <value name="GL_MODULATE"/> 570 <value name="GL_DECAL"/> 571 <value name="GL_BLEND"/> 572 <value name="GL_ADD"/> 573 <value name="GL_COMBINE"/> 574 </desc> 575 </desc> 576 577 <desc name="pname"> 578 <value name="GL_COMBINE_RGB"/> 579 580 <desc name="param"> 581 <value name="GL_REPLACE"/> 582 <value name="GL_MODULATE"/> 583 <value name="GL_ADD"/> 584 <value name="GL_ADD_SIGNED"/> 585 <value name="GL_INTERPOLATE"/> 586 <value name="GL_SUBTRACT"/> 587 <value name="GL_DOT3_RGB"/> 588 <value name="GL_DOT3_RGBA"/> 589 </desc> 590 </desc> 591 592 <desc name="pname"> 593 <value name="GL_COMBINE_ALPHA"/> 594 595 <desc name="param"> 596 <value name="GL_REPLACE"/> 597 <value name="GL_MODULATE"/> 598 <value name="GL_ADD"/> 599 <value name="GL_ADD_SIGNED"/> 600 <value name="GL_INTERPOLATE"/> 601 <value name="GL_SUBTRACT"/> 602 </desc> 603 </desc> 604 605 <desc name="pname"> 606 <value name="GL_RGB_SCALE"/> 607 <value name="GL_ALPHA_SCALE"/> 608 </desc> 609 610 <desc name="pname"> 611 <value name="GL_SRC0_RGB"/> 612 <value name="GL_SRC1_RGB"/> 613 <value name="GL_SRC2_RGB"/> 614 <value name="GL_SRC0_ALPHA"/> 615 <value name="GL_SRC1_ALPHA"/> 616 <value name="GL_SRC2_ALPHA"/> 617 618 <desc name="param"> 619 <value name="GL_TEXTURE"/> 620 <value name="GL_CONSTANT"/> 621 <value name="GL_PRIMARY_COLOR"/> 622 <value name="GL_PREVIOUS"/> 623 624 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 625 </desc> 626 </desc> 627 628 <desc name="pname"> 629 <value name="GL_OPERAND0_RGB"/> 630 <value name="GL_OPERAND1_RGB"/> 631 <value name="GL_OPERAND2_RGB"/> 632 633 <desc name="param"> 634 <value name="GL_SRC_COLOR"/> 635 <value name="GL_ONE_MINUS_SRC_COLOR"/> 636 <value name="GL_SRC_ALPHA"/> 637 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 638 </desc> 639 </desc> 640 641 <desc name="pname"> 642 <value name="GL_OPERAND0_ALPHA"/> 643 <value name="GL_OPERAND1_ALPHA"/> 644 <value name="GL_OPERAND2_ALPHA"/> 645 646 <desc name="param"> 647 <value name="GL_SRC_ALPHA"/> 648 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 649 </desc> 650 </desc> 651 652 <desc name="pname"> 653 <value name="GL_TEXTURE_ENV_COLOR"/> 654 655 <desc name="params" vector_size="4"/> 656 </desc> 657</template> 658 659<template name="TexGen"> 660 <proto> 661 <return type="void"/> 662 <param name="coord" type="GLenum"/> 663 <param name="pname" type="GLenum"/> 664 <vector name="params" type="const GLtype *" size="dynamic"> 665 <param name="param" type="GLtype"/> 666 </vector> 667 </proto> 668 669 <desc name="coord" category="OES_texture_cube_map"> 670 <value name="GL_TEXTURE_GEN_STR_OES"/> 671 </desc> 672 673 <desc name="pname" category="OES_texture_cube_map"> 674 <value name="GL_TEXTURE_GEN_MODE_OES"/> 675 676 <desc name="param"> 677 <value name="GL_NORMAL_MAP_OES"/> 678 <value name="GL_REFLECTION_MAP_OES"/> 679 </desc> 680 </desc> 681</template> 682 683<template name="Clear"> 684 <proto> 685 <return type="void"/> 686 <param name="mask" type="GLbitfield"/> 687 </proto> 688 689 <desc name="mask" error="GL_INVALID_VALUE"> 690 <value name="0"/> 691 <value name="(GL_COLOR_BUFFER_BIT)"/> 692 <value name="(GL_DEPTH_BUFFER_BIT)"/> 693 <value name="(GL_STENCIL_BUFFER_BIT)"/> 694 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 695 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 696 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 697 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 698 </desc> 699</template> 700 701<template name="ClearColor"> 702 <proto> 703 <return type="void"/> 704 <param name="red" type="GLtype"/> 705 <param name="green" type="GLtype"/> 706 <param name="blue" type="GLtype"/> 707 <param name="alpha" type="GLtype"/> 708 </proto> 709</template> 710 711<template name="ClearStencil"> 712 <proto> 713 <return type="void"/> 714 <param name="s" type="GLint"/> 715 </proto> 716</template> 717 718<template name="ClearDepth"> 719 <proto> 720 <return type="void"/> 721 <param name="depth" type="GLtype"/> 722 </proto> 723</template> 724 725<template name="StencilMask"> 726 <proto> 727 <return type="void"/> 728 <param name="mask" type="GLuint"/> 729 </proto> 730</template> 731 732<template name="StencilMaskSeparate"> 733 <proto> 734 <return type="void"/> 735 <param name="face" type="GLenum"/> 736 <param name="mask" type="GLuint"/> 737 </proto> 738 739 <desc name="face"> 740 <value name="GL_FRONT"/> 741 <value name="GL_BACK"/> 742 <value name="GL_FRONT_AND_BACK"/> 743 </desc> 744</template> 745 746<template name="ColorMask"> 747 <proto> 748 <return type="void"/> 749 <param name="red" type="GLboolean"/> 750 <param name="green" type="GLboolean"/> 751 <param name="blue" type="GLboolean"/> 752 <param name="alpha" type="GLboolean"/> 753 </proto> 754</template> 755 756<template name="DepthMask"> 757 <proto> 758 <return type="void"/> 759 <param name="flag" type="GLboolean"/> 760 </proto> 761</template> 762 763<template name="Disable"> 764 <proto> 765 <return type="void"/> 766 <param name="cap" type="GLenum"/> 767 </proto> 768 769 <desc name="cap" category="GLES1.1"> 770 <value name="GL_NORMALIZE"/> 771 <value name="GL_RESCALE_NORMAL"/> 772 773 <range base="GL_CLIP_PLANE" from="0" to="5"/> 774 <value name="GL_CLIP_PLANE0+6"/> 775 <value name="GL_CLIP_PLANE0+7"/> 776 777 <value name="GL_FOG"/> 778 <value name="GL_LIGHTING"/> 779 <value name="GL_COLOR_MATERIAL"/> 780 781 <range base="GL_LIGHT" from="0" to="7"/> 782 783 <value name="GL_POINT_SMOOTH"/> 784 <value name="GL_LINE_SMOOTH"/> 785 <value name="GL_CULL_FACE"/> 786 <value name="GL_POLYGON_OFFSET_FILL"/> 787 <value name="GL_MULTISAMPLE"/> 788 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 789 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 790 <value name="GL_SAMPLE_COVERAGE"/> 791 <value name="GL_TEXTURE_2D"/> 792 <value name="GL_SCISSOR_TEST"/> 793 <value name="GL_ALPHA_TEST"/> 794 <value name="GL_STENCIL_TEST"/> 795 <value name="GL_DEPTH_TEST"/> 796 <value name="GL_BLEND"/> 797 <value name="GL_DITHER"/> 798 <value name="GL_COLOR_LOGIC_OP"/> 799 800 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 801 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 802 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 803 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 804 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 805 </desc> 806 807 <desc name="cap" category="GLES2.0"> 808 <value name="GL_CULL_FACE"/> 809 <value name="GL_SCISSOR_TEST"/> 810 <value name="GL_POLYGON_OFFSET_FILL"/> 811 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 812 <value name="GL_SAMPLE_COVERAGE"/> 813 <value name="GL_STENCIL_TEST"/> 814 <value name="GL_DEPTH_TEST"/> 815 <value name="GL_DITHER"/> 816 <value name="GL_BLEND"/> 817 </desc> 818</template> 819 820<!-- it is exactly the same as Disable --> 821<template name="Enable"> 822 <proto> 823 <return type="void"/> 824 <param name="cap" type="GLenum"/> 825 </proto> 826 827 <desc name="cap" category="GLES1.1"> 828 <value name="GL_NORMALIZE"/> 829 <value name="GL_RESCALE_NORMAL"/> 830 831 <range base="GL_CLIP_PLANE" from="0" to="5"/> 832 <value name="GL_CLIP_PLANE0+6"/> 833 <value name="GL_CLIP_PLANE0+7"/> 834 835 <value name="GL_FOG"/> 836 <value name="GL_LIGHTING"/> 837 <value name="GL_COLOR_MATERIAL"/> 838 839 <range base="GL_LIGHT" from="0" to="7"/> 840 841 <value name="GL_POINT_SMOOTH"/> 842 <value name="GL_LINE_SMOOTH"/> 843 <value name="GL_CULL_FACE"/> 844 <value name="GL_POLYGON_OFFSET_FILL"/> 845 <value name="GL_MULTISAMPLE"/> 846 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 847 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 848 <value name="GL_SAMPLE_COVERAGE"/> 849 <value name="GL_TEXTURE_2D"/> 850 <value name="GL_SCISSOR_TEST"/> 851 <value name="GL_ALPHA_TEST"/> 852 <value name="GL_STENCIL_TEST"/> 853 <value name="GL_DEPTH_TEST"/> 854 <value name="GL_BLEND"/> 855 <value name="GL_DITHER"/> 856 <value name="GL_COLOR_LOGIC_OP"/> 857 858 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 859 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 860 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 861 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 862 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 863 </desc> 864 865 <desc name="cap" category="GLES2.0"> 866 <value name="GL_CULL_FACE"/> 867 <value name="GL_SCISSOR_TEST"/> 868 <value name="GL_POLYGON_OFFSET_FILL"/> 869 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 870 <value name="GL_SAMPLE_COVERAGE"/> 871 <value name="GL_STENCIL_TEST"/> 872 <value name="GL_DEPTH_TEST"/> 873 <value name="GL_DITHER"/> 874 <value name="GL_BLEND"/> 875 </desc> 876</template> 877 878<template name="Finish"> 879 <proto> 880 <return type="void"/> 881 </proto> 882</template> 883 884<template name="Flush"> 885 <proto> 886 <return type="void"/> 887 </proto> 888</template> 889 890<template name="AlphaFunc"> 891 <proto> 892 <return type="void"/> 893 <param name="func" type="GLenum"/> 894 <param name="ref" type="GLtype"/> 895 </proto> 896 <desc name="func"> 897 <value name="GL_NEVER"/> 898 <value name="GL_LESS"/> 899 <value name="GL_EQUAL"/> 900 <value name="GL_LEQUAL"/> 901 <value name="GL_GREATER"/> 902 <value name="GL_NOTEQUAL"/> 903 <value name="GL_GEQUAL"/> 904 <value name="GL_ALWAYS"/> 905 </desc> 906</template> 907 908<template name="BlendFunc"> 909 <proto> 910 <return type="void"/> 911 <param name="sfactor" type="GLenum"/> 912 <param name="dfactor" type="GLenum"/> 913 </proto> 914 915 <desc name="sfactor"> 916 <value name="GL_ZERO"/> 917 <value name="GL_ONE"/> 918 <value name="GL_SRC_COLOR"/> 919 <value name="GL_ONE_MINUS_SRC_COLOR"/> 920 <value name="GL_SRC_ALPHA"/> 921 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 922 <value name="GL_DST_ALPHA"/> 923 <value name="GL_ONE_MINUS_DST_ALPHA"/> 924 <value name="GL_DST_COLOR"/> 925 <value name="GL_ONE_MINUS_DST_COLOR"/> 926 <value name="GL_SRC_ALPHA_SATURATE"/> 927 928 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 929 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 930 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 931 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 932 </desc> 933 934 <desc name="dfactor"> 935 <value name="GL_ZERO"/> 936 <value name="GL_ONE"/> 937 <value name="GL_SRC_COLOR"/> 938 <value name="GL_ONE_MINUS_SRC_COLOR"/> 939 <value name="GL_SRC_ALPHA"/> 940 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 941 <value name="GL_DST_ALPHA"/> 942 <value name="GL_ONE_MINUS_DST_ALPHA"/> 943 <value name="GL_DST_COLOR"/> 944 <value name="GL_ONE_MINUS_DST_COLOR"/> 945 946 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 947 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 948 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 949 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 950 </desc> 951</template> 952 953<template name="LogicOp"> 954 <proto> 955 <return type="void"/> 956 <param name="opcode" type="GLenum"/> 957 </proto> 958 959 <desc name="opcode"> 960 <value name="GL_CLEAR"/> 961 <value name="GL_SET"/> 962 <value name="GL_COPY"/> 963 <value name="GL_COPY_INVERTED"/> 964 <value name="GL_NOOP"/> 965 <value name="GL_INVERT"/> 966 <value name="GL_AND"/> 967 <value name="GL_NAND"/> 968 <value name="GL_OR"/> 969 <value name="GL_NOR"/> 970 <value name="GL_XOR"/> 971 <value name="GL_EQUIV"/> 972 <value name="GL_AND_REVERSE"/> 973 <value name="GL_AND_INVERTED"/> 974 <value name="GL_OR_REVERSE"/> 975 <value name="GL_OR_INVERTED"/> 976 </desc> 977</template> 978 979<template name="StencilFunc"> 980 <proto> 981 <return type="void"/> 982 <param name="func" type="GLenum"/> 983 <param name="ref" type="GLint"/> 984 <param name="mask" type="GLuint"/> 985 </proto> 986 987 <desc name="func"> 988 <value name="GL_NEVER"/> 989 <value name="GL_LESS"/> 990 <value name="GL_LEQUAL"/> 991 <value name="GL_GREATER"/> 992 <value name="GL_GEQUAL"/> 993 <value name="GL_EQUAL"/> 994 <value name="GL_NOTEQUAL"/> 995 <value name="GL_ALWAYS"/> 996 </desc> 997</template> 998 999<template name="StencilFuncSeparate"> 1000 <proto> 1001 <return type="void"/> 1002 <param name="face" type="GLenum"/> 1003 <param name="func" type="GLenum"/> 1004 <param name="ref" type="GLint"/> 1005 <param name="mask" type="GLuint"/> 1006 </proto> 1007 1008 <desc name="face"> 1009 <value name="GL_FRONT"/> 1010 <value name="GL_BACK"/> 1011 <value name="GL_FRONT_AND_BACK"/> 1012 </desc> 1013 1014 <desc name="func"> 1015 <value name="GL_NEVER"/> 1016 <value name="GL_LESS"/> 1017 <value name="GL_LEQUAL"/> 1018 <value name="GL_GREATER"/> 1019 <value name="GL_GEQUAL"/> 1020 <value name="GL_EQUAL"/> 1021 <value name="GL_NOTEQUAL"/> 1022 <value name="GL_ALWAYS"/> 1023 </desc> 1024</template> 1025 1026<template name="StencilOp"> 1027 <proto> 1028 <return type="void"/> 1029 <param name="fail" type="GLenum"/> 1030 <param name="zfail" type="GLenum"/> 1031 <param name="zpass" type="GLenum"/> 1032 </proto> 1033 1034 <desc name="fail"> 1035 <value name="GL_KEEP"/> 1036 <value name="GL_ZERO"/> 1037 <value name="GL_REPLACE"/> 1038 <value name="GL_INCR"/> 1039 <value name="GL_DECR"/> 1040 <value name="GL_INVERT"/> 1041 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1042 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1043 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1044 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1045 </desc> 1046 1047 <desc name="zfail"> 1048 <value name="GL_KEEP"/> 1049 <value name="GL_ZERO"/> 1050 <value name="GL_REPLACE"/> 1051 <value name="GL_INCR"/> 1052 <value name="GL_DECR"/> 1053 <value name="GL_INVERT"/> 1054 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1055 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1056 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1057 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1058 </desc> 1059 1060 <desc name="zpass"> 1061 <value name="GL_KEEP"/> 1062 <value name="GL_ZERO"/> 1063 <value name="GL_REPLACE"/> 1064 <value name="GL_INCR"/> 1065 <value name="GL_DECR"/> 1066 <value name="GL_INVERT"/> 1067 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1068 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1069 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1070 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1071 </desc> 1072</template> 1073 1074<template name="StencilOpSeparate"> 1075 <proto> 1076 <return type="void"/> 1077 <param name="face" type="GLenum"/> 1078 <param name="fail" type="GLenum"/> 1079 <param name="zfail" type="GLenum"/> 1080 <param name="zpass" type="GLenum"/> 1081 </proto> 1082 1083 <desc name="face"> 1084 <value name="GL_FRONT"/> 1085 <value name="GL_BACK"/> 1086 <value name="GL_FRONT_AND_BACK"/> 1087 </desc> 1088 1089 <desc name="fail"> 1090 <value name="GL_KEEP"/> 1091 <value name="GL_ZERO"/> 1092 <value name="GL_REPLACE"/> 1093 <value name="GL_INCR"/> 1094 <value name="GL_DECR"/> 1095 <value name="GL_INVERT"/> 1096 <value name="GL_INCR_WRAP"/> 1097 <value name="GL_DECR_WRAP"/> 1098 </desc> 1099 1100 <desc name="zfail"> 1101 <value name="GL_KEEP"/> 1102 <value name="GL_ZERO"/> 1103 <value name="GL_REPLACE"/> 1104 <value name="GL_INCR"/> 1105 <value name="GL_DECR"/> 1106 <value name="GL_INVERT"/> 1107 <value name="GL_INCR_WRAP"/> 1108 <value name="GL_DECR_WRAP"/> 1109 </desc> 1110 1111 <desc name="zpass"> 1112 <value name="GL_KEEP"/> 1113 <value name="GL_ZERO"/> 1114 <value name="GL_REPLACE"/> 1115 <value name="GL_INCR"/> 1116 <value name="GL_DECR"/> 1117 <value name="GL_INVERT"/> 1118 <value name="GL_INCR_WRAP"/> 1119 <value name="GL_DECR_WRAP"/> 1120 </desc> 1121</template> 1122 1123<template name="DepthFunc"> 1124 <proto> 1125 <return type="void"/> 1126 <param name="func" type="GLenum"/> 1127 </proto> 1128 1129 <desc name="func"> 1130 <value name="GL_NEVER"/> 1131 <value name="GL_LESS"/> 1132 <value name="GL_EQUAL"/> 1133 <value name="GL_LEQUAL"/> 1134 <value name="GL_GREATER"/> 1135 <value name="GL_NOTEQUAL"/> 1136 <value name="GL_GEQUAL"/> 1137 <value name="GL_ALWAYS"/> 1138 </desc> 1139</template> 1140 1141<template name="PixelStore"> 1142 <proto> 1143 <return type="void"/> 1144 <param name="pname" type="GLenum"/> 1145 <param name="param" type="GLtype"/> 1146 </proto> 1147 1148 <desc name="pname"> 1149 <value name="GL_PACK_ALIGNMENT"/> 1150 <desc name="param" error="GL_INVALID_VALUE"> 1151 <value name="1"/> 1152 <value name="2"/> 1153 <value name="4"/> 1154 <value name="8"/> 1155 </desc> 1156 </desc> 1157 1158 <desc name="pname"> 1159 <value name="GL_UNPACK_ALIGNMENT"/> 1160 <desc name="param" error="GL_INVALID_VALUE"> 1161 <value name="1"/> 1162 <value name="2"/> 1163 <value name="4"/> 1164 <value name="8"/> 1165 </desc> 1166 </desc> 1167 1168 <desc name="pname" category="EXT_unpack_subimage"> 1169 <value name="GL_UNPACK_ROW_LENGTH"/> 1170 <value name="GL_UNPACK_SKIP_PIXELS"/> 1171 <value name="GL_UNPACK_SKIP_ROWS"/> 1172 </desc> 1173 1174</template> 1175 1176<template name="ReadPixels" direction="get"> 1177 <proto> 1178 <return type="void"/> 1179 <param name="x" type="GLint"/> 1180 <param name="y" type="GLint"/> 1181 <param name="width" type="GLsizei"/> 1182 <param name="height" type="GLsizei"/> 1183 <param name="format" type="GLenum"/> 1184 <param name="type" type="GLenum"/> 1185 <param name="pixels" type="GLvoid *"/> 1186 </proto> 1187 1188 <!-- Technically, only two combinations are actually allowed: 1189 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1190 internal preferred combination. I don't know what that is, so I'm 1191 allowing any valid combination for now; the underlying support 1192 should fail when necessary.--> 1193 <desc name="format"> 1194 <value name="GL_ALPHA"/> 1195 <desc name="type" error="GL_INVALID_OPERATION"> 1196 <value name="GL_UNSIGNED_BYTE"/> 1197 </desc> 1198 </desc> 1199 1200 <desc name="format"> 1201 <value name="GL_RGB"/> 1202 <desc name="type" error="GL_INVALID_OPERATION"> 1203 <value name="GL_UNSIGNED_BYTE"/> 1204 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1205 </desc> 1206 </desc> 1207 1208 <desc name="format"> 1209 <value name="GL_RGBA"/> 1210 <desc name="type" error="GL_INVALID_OPERATION"> 1211 <value name="GL_UNSIGNED_BYTE"/> 1212 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1213 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1214 </desc> 1215 </desc> 1216 1217 <desc name="format"> 1218 <value name="GL_LUMINANCE"/> 1219 <desc name="type" error="GL_INVALID_OPERATION"> 1220 <value name="GL_UNSIGNED_BYTE"/> 1221 </desc> 1222 </desc> 1223 1224 <desc name="format"> 1225 <value name="GL_LUMINANCE_ALPHA"/> 1226 <desc name="type" error="GL_INVALID_OPERATION"> 1227 <value name="GL_UNSIGNED_BYTE"/> 1228 </desc> 1229 </desc> 1230 1231 <desc name="format" category="EXT_read_format_bgra"> 1232 <value name="GL_BGRA_EXT"/> 1233 1234 <desc name="type" error="GL_INVALID_OPERATION"> 1235 <value name="GL_UNSIGNED_BYTE"/> 1236 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1237 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1238 </desc> 1239 </desc> 1240</template> 1241 1242<template name="GetClipPlane" direction="get"> 1243 <proto> 1244 <return type="void"/> 1245 <param name="plane" type="GLenum"/> 1246 <vector name="equation" type="GLtype *" size="4"/> 1247 </proto> 1248</template> 1249 1250<template name="GetError" direction="get"> 1251 <proto> 1252 <return type="GLenum"/> 1253 </proto> 1254</template> 1255 1256<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1257<template name="GetState" direction="get"> 1258 <proto> 1259 <return type="void"/> 1260 <param name="pname" type="GLenum"/> 1261 <vector name="params" type="GLtype *" size="dynamic"/> 1262 </proto> 1263 <!-- param checking is done in mesa --> 1264</template> 1265 1266<template name="GetLight" direction="get"> 1267 <proto> 1268 <return type="void"/> 1269 <param name="light" type="GLenum"/> 1270 <param name="pname" type="GLenum"/> 1271 <vector name="params" type="GLtype *" size="dynamic"/> 1272 </proto> 1273 1274 <desc name="light"> 1275 <range base="GL_LIGHT" from="0" to="7"/> 1276 </desc> 1277 1278 <desc name="pname"> 1279 <value name="GL_AMBIENT"/> 1280 <value name="GL_DIFFUSE"/> 1281 <value name="GL_SPECULAR"/> 1282 <value name="GL_POSITION"/> 1283 1284 <desc name="params" vector_size="4"/> 1285 </desc> 1286 1287 <desc name="pname"> 1288 <value name="GL_SPOT_DIRECTION"/> 1289 1290 <desc name="params" vector_size="3"/> 1291 </desc> 1292 1293 <desc name="pname"> 1294 <value name="GL_SPOT_EXPONENT"/> 1295 <value name="GL_SPOT_CUTOFF"/> 1296 <value name="GL_CONSTANT_ATTENUATION"/> 1297 <value name="GL_LINEAR_ATTENUATION"/> 1298 <value name="GL_QUADRATIC_ATTENUATION"/> 1299 1300 <desc name="params" vector_size="1"/> 1301 </desc> 1302</template> 1303 1304<template name="GetMaterial" direction="get"> 1305 <proto> 1306 <return type="void"/> 1307 <param name="face" type="GLenum"/> 1308 <param name="pname" type="GLenum"/> 1309 <vector name="params" type="GLtype *" size="dynamic"> 1310 <param name="param" type="GLtype"/> 1311 </vector> 1312 </proto> 1313 1314 <desc name="face"> 1315 <value name="GL_FRONT"/> 1316 <value name="GL_BACK"/> 1317 </desc> 1318 1319 <desc name="pname"> 1320 <value name="GL_SHININESS"/> 1321 <desc name="params" vector_size="1"/> 1322 </desc> 1323 1324 <desc name="pname"> 1325 <value name="GL_AMBIENT"/> 1326 <value name="GL_DIFFUSE"/> 1327 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1328 <value name="GL_SPECULAR"/> 1329 <value name="GL_EMISSION"/> 1330 1331 <desc name="params" vector_size="4"/> 1332 </desc> 1333</template> 1334 1335<template name="GetString" direction="get"> 1336 <proto> 1337 <return type="const GLubyte *"/> 1338 <param name="name" type="GLenum"/> 1339 </proto> 1340 1341 <desc name="name"> 1342 <value name="GL_VENDOR"/> 1343 <value name="GL_RENDERER"/> 1344 <value name="GL_VERSION"/> 1345 <value name="GL_EXTENSIONS"/> 1346 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1347 </desc> 1348</template> 1349 1350<template name="GetTexEnv" direction="get"> 1351 <proto> 1352 <return type="void"/> 1353 <param name="target" type="GLenum"/> 1354 <param name="pname" type="GLenum"/> 1355 <vector name="params" type="GLtype *" size="dynamic"/> 1356 </proto> 1357 1358 <desc name="target" category="OES_point_sprite"> 1359 <value name="GL_POINT_SPRITE_OES"/> 1360 <desc name="pname"> 1361 <value name="GL_COORD_REPLACE_OES"/> 1362 </desc> 1363 </desc> 1364 1365 <desc name="pname" category="OES_point_sprite"> 1366 <value name="GL_COORD_REPLACE_OES"/> 1367 <desc name="params" vector_size="1" convert="false"/> 1368 </desc> 1369 1370 <desc name="target" category="EXT_texture_lod_bias"> 1371 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1372 1373 <desc name="pname"> 1374 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1375 </desc> 1376 </desc> 1377 1378 <desc name="pname" category="EXT_texture_lod_bias"> 1379 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1380 <desc name="params" vector_size="1"/> 1381 </desc> 1382 1383 <desc name="target"> 1384 <value name="GL_TEXTURE_ENV"/> 1385 1386 <desc name="pname"> 1387 <value name="GL_TEXTURE_ENV_COLOR"/> 1388 <value name="GL_RGB_SCALE"/> 1389 <value name="GL_ALPHA_SCALE"/> 1390 <value name="GL_TEXTURE_ENV_MODE"/> 1391 <value name="GL_COMBINE_RGB"/> 1392 <value name="GL_COMBINE_ALPHA"/> 1393 <value name="GL_SRC0_RGB"/> 1394 <value name="GL_SRC1_RGB"/> 1395 <value name="GL_SRC2_RGB"/> 1396 <value name="GL_SRC0_ALPHA"/> 1397 <value name="GL_SRC1_ALPHA"/> 1398 <value name="GL_SRC2_ALPHA"/> 1399 <value name="GL_OPERAND0_RGB"/> 1400 <value name="GL_OPERAND1_RGB"/> 1401 <value name="GL_OPERAND2_RGB"/> 1402 <value name="GL_OPERAND0_ALPHA"/> 1403 <value name="GL_OPERAND1_ALPHA"/> 1404 <value name="GL_OPERAND2_ALPHA"/> 1405 </desc> 1406 </desc> 1407 1408 <desc name="pname"> 1409 <value name="GL_TEXTURE_ENV_COLOR"/> 1410 <desc name="params" vector_size="4"/> 1411 </desc> 1412 1413 <desc name="pname"> 1414 <value name="GL_RGB_SCALE"/> 1415 <value name="GL_ALPHA_SCALE"/> 1416 1417 <desc name="params" vector_size="1"/> 1418 </desc> 1419 1420 <desc name="pname"> 1421 <value name="GL_TEXTURE_ENV_MODE"/> 1422 <value name="GL_COMBINE_RGB"/> 1423 <value name="GL_COMBINE_ALPHA"/> 1424 <value name="GL_SRC0_RGB"/> 1425 <value name="GL_SRC1_RGB"/> 1426 <value name="GL_SRC2_RGB"/> 1427 <value name="GL_SRC0_ALPHA"/> 1428 <value name="GL_SRC1_ALPHA"/> 1429 <value name="GL_SRC2_ALPHA"/> 1430 <value name="GL_OPERAND0_RGB"/> 1431 <value name="GL_OPERAND1_RGB"/> 1432 <value name="GL_OPERAND2_RGB"/> 1433 <value name="GL_OPERAND0_ALPHA"/> 1434 <value name="GL_OPERAND1_ALPHA"/> 1435 <value name="GL_OPERAND2_ALPHA"/> 1436 1437 <desc name="params" vector_size="1" convert="false"/> 1438 </desc> 1439</template> 1440 1441<template name="GetTexGen" direction="get"> 1442 <proto> 1443 <return type="void"/> 1444 <param name="coord" type="GLenum"/> 1445 <param name="pname" type="GLenum"/> 1446 <vector name="params" type="GLtype *" size="dynamic"/> 1447 </proto> 1448 1449 <desc name="coord"> 1450 <value name="GL_TEXTURE_GEN_STR_OES"/> 1451 </desc> 1452 <desc name="pname"> 1453 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1454 <desc name="params" vector_size="1" convert="false"/> 1455 </desc> 1456</template> 1457 1458<template name="GetTexParameter" direction="get"> 1459 <proto> 1460 <return type="void"/> 1461 <param name="target" type="GLenum"/> 1462 <param name="pname" type="GLenum"/> 1463 <vector name="params" type="GLtype *" size="dynamic"/> 1464 </proto> 1465 1466 <desc name="target"> 1467 <value name="GL_TEXTURE_2D"/> 1468 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1469 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1470 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1471 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1472 </desc> 1473 1474 <desc name="pname"> 1475 <value name="GL_TEXTURE_WRAP_S"/> 1476 <value name="GL_TEXTURE_WRAP_T"/> 1477 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1478 <value name="GL_TEXTURE_MIN_FILTER"/> 1479 <value name="GL_TEXTURE_MAG_FILTER"/> 1480 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1481 1482 <desc name="params" vector_size="1" convert="false"/> 1483 </desc> 1484 1485 <desc name="pname" category="OES_draw_texture"> 1486 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1487 <desc name="params" vector_size="4"/> 1488 </desc> 1489</template> 1490 1491<template name="IsEnabled" direction="get"> 1492 <proto> 1493 <return type="GLboolean"/> 1494 <param name="cap" type="GLenum"/> 1495 </proto> 1496 1497 <desc name="cap" category="GLES1.1"> 1498 <value name="GL_NORMALIZE"/> 1499 <value name="GL_RESCALE_NORMAL"/> 1500 1501 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1502 <value name="GL_CLIP_PLANE0+6"/> 1503 <value name="GL_CLIP_PLANE0+7"/> 1504 1505 <value name="GL_FOG"/> 1506 <value name="GL_LIGHTING"/> 1507 <value name="GL_COLOR_MATERIAL"/> 1508 1509 <range base="GL_LIGHT" from="0" to="7"/> 1510 1511 <value name="GL_POINT_SMOOTH"/> 1512 <value name="GL_LINE_SMOOTH"/> 1513 <value name="GL_CULL_FACE"/> 1514 <value name="GL_POLYGON_OFFSET_FILL"/> 1515 <value name="GL_MULTISAMPLE"/> 1516 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1517 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1518 <value name="GL_SAMPLE_COVERAGE"/> 1519 <value name="GL_TEXTURE_2D"/> 1520 <value name="GL_SCISSOR_TEST"/> 1521 <value name="GL_ALPHA_TEST"/> 1522 <value name="GL_STENCIL_TEST"/> 1523 <value name="GL_DEPTH_TEST"/> 1524 <value name="GL_BLEND"/> 1525 <value name="GL_DITHER"/> 1526 <value name="GL_COLOR_LOGIC_OP"/> 1527 1528 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1529 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1530 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1531 1532 <value name="GL_VERTEX_ARRAY"/> 1533 <value name="GL_NORMAL_ARRAY"/> 1534 <value name="GL_COLOR_ARRAY"/> 1535 <value name="GL_TEXTURE_COORD_ARRAY"/> 1536 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1537 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1538 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1539 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1540 </desc> 1541 1542 <desc name="cap" category="GLES2.0"> 1543 <value name="GL_CULL_FACE"/> 1544 <value name="GL_SCISSOR_TEST"/> 1545 <value name="GL_POLYGON_OFFSET_FILL"/> 1546 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1547 <value name="GL_SAMPLE_COVERAGE"/> 1548 <value name="GL_STENCIL_TEST"/> 1549 <value name="GL_DEPTH_TEST"/> 1550 <value name="GL_DITHER"/> 1551 <value name="GL_BLEND"/> 1552 </desc> 1553</template> 1554 1555<template name="DepthRange"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="zNear" type="GLtype"/> 1559 <param name="zFar" type="GLtype"/> 1560 </proto> 1561</template> 1562 1563<template name="Frustum"> 1564 <proto> 1565 <return type="void"/> 1566 <param name="left" type="GLtype"/> 1567 <param name="right" type="GLtype"/> 1568 <param name="bottom" type="GLtype"/> 1569 <param name="top" type="GLtype"/> 1570 <param name="zNear" type="GLtype"/> 1571 <param name="zFar" type="GLtype"/> 1572 </proto> 1573</template> 1574 1575<template name="LoadIdentity"> 1576 <proto> 1577 <return type="void"/> 1578 </proto> 1579</template> 1580 1581<template name="LoadMatrix"> 1582 <proto> 1583 <return type="void"/> 1584 <vector name="m" type="const GLtype *" size="16"/> 1585 </proto> 1586</template> 1587 1588<template name="MatrixMode"> 1589 <proto> 1590 <return type="void"/> 1591 <param name="mode" type="GLenum"/> 1592 </proto> 1593 1594 <desc name="mode"> 1595 <value name="GL_MODELVIEW"/> 1596 <value name="GL_PROJECTION"/> 1597 <value name="GL_TEXTURE"/> 1598 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1599 </desc> 1600</template> 1601 1602<template name="MultMatrix"> 1603 <proto> 1604 <return type="void"/> 1605 <vector name="m" type="const GLtype *" size="16"/> 1606 </proto> 1607</template> 1608 1609<template name="Ortho"> 1610 <proto> 1611 <return type="void"/> 1612 <param name="left" type="GLtype"/> 1613 <param name="right" type="GLtype"/> 1614 <param name="bottom" type="GLtype"/> 1615 <param name="top" type="GLtype"/> 1616 <param name="zNear" type="GLtype"/> 1617 <param name="zFar" type="GLtype"/> 1618 </proto> 1619</template> 1620 1621<template name="PopMatrix"> 1622 <proto> 1623 <return type="void"/> 1624 </proto> 1625</template> 1626 1627<template name="PushMatrix"> 1628 <proto> 1629 <return type="void"/> 1630 </proto> 1631</template> 1632 1633<template name="Rotate"> 1634 <proto> 1635 <return type="void"/> 1636 <param name="angle" type="GLtype"/> 1637 <param name="x" type="GLtype"/> 1638 <param name="y" type="GLtype"/> 1639 <param name="z" type="GLtype"/> 1640 </proto> 1641</template> 1642 1643<template name="Scale"> 1644 <proto> 1645 <return type="void"/> 1646 <param name="x" type="GLtype"/> 1647 <param name="y" type="GLtype"/> 1648 <param name="z" type="GLtype"/> 1649 </proto> 1650</template> 1651 1652<template name="Translate"> 1653 <proto> 1654 <return type="void"/> 1655 <param name="x" type="GLtype"/> 1656 <param name="y" type="GLtype"/> 1657 <param name="z" type="GLtype"/> 1658 </proto> 1659</template> 1660 1661<template name="Viewport"> 1662 <proto> 1663 <return type="void"/> 1664 <param name="x" type="GLint"/> 1665 <param name="y" type="GLint"/> 1666 <param name="width" type="GLsizei"/> 1667 <param name="height" type="GLsizei"/> 1668 </proto> 1669</template> 1670 1671<template name="ColorPointer"> 1672 <proto> 1673 <return type="void"/> 1674 <param name="size" type="GLint"/> 1675 <param name="type" type="GLenum"/> 1676 <param name="stride" type="GLsizei"/> 1677 <param name="pointer" type="const GLvoid *"/> 1678 </proto> 1679 1680 <desc name="size" error="GL_INVALID_VALUE"> 1681 <value name="4"/> 1682 </desc> 1683 1684 <desc name="type"> 1685 <value name="GL_UNSIGNED_BYTE"/> 1686 <value name="GL_FLOAT"/> 1687 <value name="GL_FIXED"/> 1688 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1689 </desc> 1690</template> 1691 1692<template name="DisableClientState"> 1693 <proto> 1694 <return type="void"/> 1695 <param name="array" type="GLenum"/> 1696 </proto> 1697 1698 <desc name="array"> 1699 <value name="GL_VERTEX_ARRAY"/> 1700 <value name="GL_NORMAL_ARRAY"/> 1701 <value name="GL_COLOR_ARRAY"/> 1702 <value name="GL_TEXTURE_COORD_ARRAY"/> 1703 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1704 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1705 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1706 </desc> 1707</template> 1708 1709<template name="DrawArrays"> 1710 <proto> 1711 <return type="void"/> 1712 <param name="mode" type="GLenum"/> 1713 <param name="first" type="GLint"/> 1714 <param name="count" type="GLsizei"/> 1715 </proto> 1716 1717 <desc name="mode"> 1718 <value name="GL_POINTS"/> 1719 <value name="GL_LINES"/> 1720 <value name="GL_LINE_LOOP"/> 1721 <value name="GL_LINE_STRIP"/> 1722 <value name="GL_TRIANGLES"/> 1723 <value name="GL_TRIANGLE_STRIP"/> 1724 <value name="GL_TRIANGLE_FAN"/> 1725 </desc> 1726</template> 1727 1728<template name="DrawElements"> 1729 <proto> 1730 <return type="void"/> 1731 <param name="mode" type="GLenum"/> 1732 <param name="count" type="GLsizei"/> 1733 <param name="type" type="GLenum"/> 1734 <param name="indices" type="const GLvoid *"/> 1735 </proto> 1736 1737 <desc name="mode"> 1738 <value name="GL_POINTS"/> 1739 <value name="GL_LINES"/> 1740 <value name="GL_LINE_LOOP"/> 1741 <value name="GL_LINE_STRIP"/> 1742 <value name="GL_TRIANGLES"/> 1743 <value name="GL_TRIANGLE_STRIP"/> 1744 <value name="GL_TRIANGLE_FAN"/> 1745 </desc> 1746 1747 <desc name="type"> 1748 <value name="GL_UNSIGNED_BYTE"/> 1749 <value name="GL_UNSIGNED_SHORT"/> 1750 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1751 </desc> 1752</template> 1753 1754<template name="EnableClientState"> 1755 <proto> 1756 <return type="void"/> 1757 <param name="array" type="GLenum"/> 1758 </proto> 1759 1760 <desc name="array"> 1761 <value name="GL_VERTEX_ARRAY"/> 1762 <value name="GL_NORMAL_ARRAY"/> 1763 <value name="GL_COLOR_ARRAY"/> 1764 <value name="GL_TEXTURE_COORD_ARRAY"/> 1765 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1766 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1767 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1768 </desc> 1769</template> 1770 1771<template name="GetPointer" direction="get"> 1772 <proto> 1773 <return type="void"/> 1774 <param name="pname" type="GLenum"/> 1775 <vector name="params" type="GLvoid **" size="dynamic"/> 1776 </proto> 1777 1778 <desc name="pname"> 1779 <value name="GL_VERTEX_ARRAY_POINTER"/> 1780 <value name="GL_NORMAL_ARRAY_POINTER"/> 1781 <value name="GL_COLOR_ARRAY_POINTER"/> 1782 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1783 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1784 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1785 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1786 </desc> 1787</template> 1788 1789<template name="Normal"> 1790 <proto> 1791 <return type="void"/> 1792 <vector name="v" type="const GLtype *" size="3"> 1793 <param name="nx" type="GLtype"/> 1794 <param name="ny" type="GLtype"/> 1795 <param name="nz" type="GLtype"/> 1796 </vector> 1797 </proto> 1798</template> 1799 1800<template name="NormalPointer"> 1801 <proto> 1802 <return type="void"/> 1803 <param name="type" type="GLenum"/> 1804 <param name="stride" type="GLsizei"/> 1805 <param name="pointer" type="const GLvoid *"/> 1806 </proto> 1807 1808 <desc name="type"> 1809 <value name="GL_BYTE"/> 1810 <value name="GL_SHORT"/> 1811 <value name="GL_FLOAT"/> 1812 <value name="GL_FIXED"/> 1813 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1814 </desc> 1815</template> 1816 1817<template name="TexCoordPointer"> 1818 <proto> 1819 <return type="void"/> 1820 <param name="size" type="GLint"/> 1821 <param name="type" type="GLenum"/> 1822 <param name="stride" type="GLsizei"/> 1823 <param name="pointer" type="const GLvoid *"/> 1824 </proto> 1825 1826 <desc name="size" error="GL_INVALID_VALUE"> 1827 <value name="2"/> 1828 <value name="3"/> 1829 <value name="4"/> 1830 </desc> 1831 1832 <desc name="type"> 1833 <value name="GL_BYTE"/> 1834 <value name="GL_SHORT"/> 1835 <value name="GL_FLOAT"/> 1836 <value name="GL_FIXED"/> 1837 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1838 </desc> 1839</template> 1840 1841<template name="VertexPointer"> 1842 <proto> 1843 <return type="void"/> 1844 <param name="size" type="GLint"/> 1845 <param name="type" type="GLenum"/> 1846 <param name="stride" type="GLsizei"/> 1847 <param name="pointer" type="const GLvoid *"/> 1848 </proto> 1849 1850 <desc name="size" error="GL_INVALID_VALUE"> 1851 <value name="2"/> 1852 <value name="3"/> 1853 <value name="4"/> 1854 </desc> 1855 1856 <desc name="type"> 1857 <value name="GL_BYTE"/> 1858 <value name="GL_SHORT"/> 1859 <value name="GL_FLOAT"/> 1860 <value name="GL_FIXED"/> 1861 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1862 </desc> 1863</template> 1864 1865<template name="PolygonOffset"> 1866 <proto> 1867 <return type="void"/> 1868 <param name="factor" type="GLtype"/> 1869 <param name="units" type="GLtype"/> 1870 </proto> 1871</template> 1872 1873<template name="CopyTexImage2D"> 1874 <proto> 1875 <return type="void"/> 1876 <param name="target" type="GLenum"/> 1877 <param name="level" type="GLint"/> 1878 <param name="internalFormat" type="GLenum"/> 1879 <param name="x" type="GLint"/> 1880 <param name="y" type="GLint"/> 1881 <param name="width" type="GLsizei"/> 1882 <param name="height" type="GLsizei"/> 1883 <param name="border" type="GLint"/> 1884 </proto> 1885 1886 <desc name="target"> 1887 <value name="GL_TEXTURE_2D"/> 1888 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1889 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1890 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1891 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1892 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1893 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1895 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1896 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1897 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1898 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1899 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1900 </desc> 1901 1902 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1903 <value name="GL_ALPHA"/> 1904 <value name="GL_RGB"/> 1905 <value name="GL_RGBA"/> 1906 <value name="GL_LUMINANCE"/> 1907 <value name="GL_LUMINANCE_ALPHA"/> 1908 </desc> 1909 1910 <desc name="border" error="GL_INVALID_VALUE"> 1911 <value name="0"/> 1912 </desc> 1913</template> 1914 1915<template name="CopyTexSubImage2D"> 1916 <proto> 1917 <return type="void"/> 1918 <param name="target" type="GLenum"/> 1919 <param name="level" type="GLint"/> 1920 <param name="xoffset" type="GLint"/> 1921 <param name="yoffset" type="GLint"/> 1922 <param name="x" type="GLint"/> 1923 <param name="y" type="GLint"/> 1924 <param name="width" type="GLsizei"/> 1925 <param name="height" type="GLsizei"/> 1926 </proto> 1927 1928 <desc name="target"> 1929 <value name="GL_TEXTURE_2D"/> 1930 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1931 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1932 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1933 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1934 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1935 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1936 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1937 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1938 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1939 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1940 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1941 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1942 </desc> 1943</template> 1944 1945<template name="TexSubImage2D"> 1946 <proto> 1947 <return type="void"/> 1948 <param name="target" type="GLenum"/> 1949 <param name="level" type="GLint"/> 1950 <param name="xoffset" type="GLint"/> 1951 <param name="yoffset" type="GLint"/> 1952 <param name="width" type="GLsizei"/> 1953 <param name="height" type="GLsizei"/> 1954 <param name="format" type="GLenum"/> 1955 <param name="type" type="GLenum"/> 1956 <param name="pixels" type="const GLvoid *"/> 1957 </proto> 1958 1959 <desc name="target"> 1960 <value name="GL_TEXTURE_2D"/> 1961 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1962 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1963 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1964 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1965 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1966 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1967 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1968 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1969 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1970 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1971 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1972 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1973 </desc> 1974 1975 <desc name="format"> 1976 <value name="GL_ALPHA"/> 1977 1978 <desc name="type" error="GL_INVALID_OPERATION"> 1979 <value name="GL_UNSIGNED_BYTE"/> 1980 <value name="GL_FLOAT" category="OES_texture_float"/> 1981 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1982 </desc> 1983 </desc> 1984 1985 <desc name="format"> 1986 <value name="GL_RGB"/> 1987 1988 <desc name="type" error="GL_INVALID_OPERATION"> 1989 <value name="GL_UNSIGNED_BYTE"/> 1990 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1991 <value name="GL_FLOAT" category="OES_texture_float"/> 1992 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1993 </desc> 1994 </desc> 1995 1996 <desc name="format"> 1997 <value name="GL_RGBA"/> 1998 1999 <desc name="type" error="GL_INVALID_OPERATION"> 2000 <value name="GL_UNSIGNED_BYTE"/> 2001 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2002 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2003 <value name="GL_FLOAT" category="OES_texture_float"/> 2004 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2005 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2006 </desc> 2007 </desc> 2008 2009 <desc name="format"> 2010 <value name="GL_LUMINANCE"/> 2011 2012 <desc name="type" error="GL_INVALID_OPERATION"> 2013 <value name="GL_UNSIGNED_BYTE"/> 2014 <value name="GL_FLOAT" category="OES_texture_float"/> 2015 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2016 </desc> 2017 </desc> 2018 2019 <desc name="format"> 2020 <value name="GL_LUMINANCE_ALPHA"/> 2021 2022 <desc name="type" error="GL_INVALID_OPERATION"> 2023 <value name="GL_UNSIGNED_BYTE"/> 2024 <value name="GL_FLOAT" category="OES_texture_float"/> 2025 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2026 </desc> 2027 </desc> 2028 2029 <desc name="format" category="OES_depth_texture"> 2030 <value name="GL_DEPTH_COMPONENT"/> 2031 2032 <desc name="type" error="GL_INVALID_OPERATION"> 2033 <value name="GL_UNSIGNED_SHORT"/> 2034 <value name="GL_UNSIGNED_INT"/> 2035 </desc> 2036 </desc> 2037 2038 <desc name="format" category="OES_packed_depth_stencil"> 2039 <value name="GL_DEPTH_STENCIL_OES"/> 2040 2041 <desc name="type" error="GL_INVALID_OPERATION"> 2042 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2043 </desc> 2044 </desc> 2045 2046 <desc name="format" category="EXT_texture_format_BGRA8888"> 2047 <value name="GL_BGRA_EXT"/> 2048 2049 <desc name="type" error="GL_INVALID_OPERATION"> 2050 <value name="GL_UNSIGNED_BYTE"/> 2051 </desc> 2052 </desc> 2053</template> 2054 2055<template name="BindTexture"> 2056 <proto> 2057 <return type="void"/> 2058 <param name="target" type="GLenum"/> 2059 <param name="texture" type="GLuint"/> 2060 </proto> 2061 2062 <desc name="target"> 2063 <value name="GL_TEXTURE_2D"/> 2064 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2065 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2066 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2067 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 2068 </desc> 2069</template> 2070 2071<template name="DeleteTextures"> 2072 <proto> 2073 <return type="void"/> 2074 <param name="n" type="GLsizei"/> 2075 <param name="textures" type="const GLuint *"/> 2076 </proto> 2077</template> 2078 2079<template name="GenTextures" direction="get"> 2080 <proto> 2081 <return type="void"/> 2082 <param name="n" type="GLsizei"/> 2083 <param name="textures" type="GLuint *"/> 2084 </proto> 2085</template> 2086 2087<template name="IsTexture" direction="get"> 2088 <proto> 2089 <return type="GLboolean"/> 2090 <param name="texture" type="GLuint"/> 2091 </proto> 2092</template> 2093 2094<template name="BlendColor"> 2095 <proto> 2096 <return type="void"/> 2097 <param name="red" type="GLtype"/> 2098 <param name="green" type="GLtype"/> 2099 <param name="blue" type="GLtype"/> 2100 <param name="alpha" type="GLtype"/> 2101 </proto> 2102</template> 2103 2104<template name="BlendEquation"> 2105 <proto> 2106 <return type="void"/> 2107 <param name="mode" type="GLenum"/> 2108 </proto> 2109</template> 2110 2111<template name="BlendEquationSeparate"> 2112 <proto> 2113 <return type="void"/> 2114 <param name="modeRGB" type="GLenum"/> 2115 <param name="modeAlpha" type="GLenum"/> 2116 </proto> 2117</template> 2118 2119<template name="TexImage3D"> 2120 <proto> 2121 <return type="void"/> 2122 <param name="target" type="GLenum"/> 2123 <param name="level" type="GLint"/> 2124 <param name="internalFormat" type="GLenum"/> 2125 <param name="width" type="GLsizei"/> 2126 <param name="height" type="GLsizei"/> 2127 <param name="depth" type="GLsizei"/> 2128 <param name="border" type="GLint"/> 2129 <param name="format" type="GLenum"/> 2130 <param name="type" type="GLenum"/> 2131 <param name="pixels" type="const GLvoid *"/> 2132 </proto> 2133 2134 <desc name="target"> 2135 <value name="GL_TEXTURE_3D_OES"/> 2136 </desc> 2137 2138 <desc name="internalFormat"> 2139 <value name="GL_ALPHA"/> 2140 <value name="GL_RGB"/> 2141 <value name="GL_RGBA"/> 2142 <value name="GL_LUMINANCE"/> 2143 <value name="GL_LUMINANCE_ALPHA"/> 2144 </desc> 2145 2146 <desc name="format"> 2147 <value name="GL_ALPHA"/> 2148 2149 <desc name="type" error="GL_INVALID_OPERATION"> 2150 <value name="GL_UNSIGNED_BYTE"/> 2151 <value name="GL_FLOAT" category="OES_texture_float"/> 2152 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2153 </desc> 2154 </desc> 2155 2156 <desc name="format"> 2157 <value name="GL_RGB"/> 2158 2159 <desc name="type" error="GL_INVALID_OPERATION"> 2160 <value name="GL_UNSIGNED_BYTE"/> 2161 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2162 <value name="GL_FLOAT" category="OES_texture_float"/> 2163 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2164 </desc> 2165 </desc> 2166 2167 <desc name="format"> 2168 <value name="GL_RGBA"/> 2169 2170 <desc name="type" error="GL_INVALID_OPERATION"> 2171 <value name="GL_UNSIGNED_BYTE"/> 2172 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2173 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2174 <value name="GL_FLOAT" category="OES_texture_float"/> 2175 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2176 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2177 </desc> 2178 </desc> 2179 2180 <desc name="format"> 2181 <value name="GL_LUMINANCE"/> 2182 2183 <desc name="type" error="GL_INVALID_OPERATION"> 2184 <value name="GL_UNSIGNED_BYTE"/> 2185 <value name="GL_FLOAT" category="OES_texture_float"/> 2186 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2187 </desc> 2188 </desc> 2189 2190 <desc name="format"> 2191 <value name="GL_LUMINANCE_ALPHA"/> 2192 2193 <desc name="type" error="GL_INVALID_OPERATION"> 2194 <value name="GL_UNSIGNED_BYTE"/> 2195 <value name="GL_FLOAT" category="OES_texture_float"/> 2196 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2197 </desc> 2198 </desc> 2199</template> 2200 2201<template name="TexSubImage3D"> 2202 <proto> 2203 <return type="void"/> 2204 <param name="target" type="GLenum"/> 2205 <param name="level" type="GLint"/> 2206 <param name="xoffset" type="GLint"/> 2207 <param name="yoffset" type="GLint"/> 2208 <param name="zoffset" type="GLint"/> 2209 <param name="width" type="GLsizei"/> 2210 <param name="height" type="GLsizei"/> 2211 <param name="depth" type="GLsizei"/> 2212 <param name="format" type="GLenum"/> 2213 <param name="type" type="GLenum"/> 2214 <param name="pixels" type="const GLvoid *"/> 2215 </proto> 2216 2217 <desc name="target"> 2218 <value name="GL_TEXTURE_3D_OES"/> 2219 </desc> 2220 2221 <desc name="format"> 2222 <value name="GL_ALPHA"/> 2223 2224 <desc name="type" error="GL_INVALID_OPERATION"> 2225 <value name="GL_UNSIGNED_BYTE"/> 2226 <value name="GL_FLOAT" category="OES_texture_float"/> 2227 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2228 </desc> 2229 </desc> 2230 2231 <desc name="format"> 2232 <value name="GL_RGB"/> 2233 2234 <desc name="type" error="GL_INVALID_OPERATION"> 2235 <value name="GL_UNSIGNED_BYTE"/> 2236 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2237 <value name="GL_FLOAT" category="OES_texture_float"/> 2238 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2239 </desc> 2240 </desc> 2241 2242 <desc name="format"> 2243 <value name="GL_RGBA"/> 2244 2245 <desc name="type" error="GL_INVALID_OPERATION"> 2246 <value name="GL_UNSIGNED_BYTE"/> 2247 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2248 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2249 <value name="GL_FLOAT" category="OES_texture_float"/> 2250 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2251 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2252 </desc> 2253 </desc> 2254 2255 <desc name="format"> 2256 <value name="GL_LUMINANCE"/> 2257 2258 <desc name="type" error="GL_INVALID_OPERATION"> 2259 <value name="GL_UNSIGNED_BYTE"/> 2260 <value name="GL_FLOAT" category="OES_texture_float"/> 2261 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2262 </desc> 2263 </desc> 2264 2265 <desc name="format"> 2266 <value name="GL_LUMINANCE_ALPHA"/> 2267 2268 <desc name="type" error="GL_INVALID_OPERATION"> 2269 <value name="GL_UNSIGNED_BYTE"/> 2270 <value name="GL_FLOAT" category="OES_texture_float"/> 2271 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2272 </desc> 2273 </desc> 2274</template> 2275 2276<template name="CopyTexSubImage3D"> 2277 <proto> 2278 <return type="void"/> 2279 <param name="target" type="GLenum"/> 2280 <param name="level" type="GLint"/> 2281 <param name="xoffset" type="GLint"/> 2282 <param name="yoffset" type="GLint"/> 2283 <param name="zoffset" type="GLint"/> 2284 <param name="x" type="GLint"/> 2285 <param name="y" type="GLint"/> 2286 <param name="width" type="GLsizei"/> 2287 <param name="height" type="GLsizei"/> 2288 </proto> 2289 2290 <desc name="target"> 2291 <value name="GL_TEXTURE_3D_OES"/> 2292 </desc> 2293</template> 2294 2295<template name="MultiTexCoord"> 2296 <proto> 2297 <return type="void"/> 2298 <param name="texture" type="GLenum"/> 2299 <vector name="v" type="const GLtype *" size="dynamic"> 2300 <param name="s" type="GLtype"/> 2301 <param name="t" type="GLtype"/> 2302 <param name="r" type="GLtype"/> 2303 <param name="q" type="GLtype"/> 2304 </vector> 2305 </proto> 2306</template> 2307 2308<template name="CompressedTexImage3D"> 2309 <proto> 2310 <return type="void"/> 2311 <param name="target" type="GLenum"/> 2312 <param name="level" type="GLint"/> 2313 <param name="internalFormat" type="GLenum"/> 2314 <param name="width" type="GLsizei"/> 2315 <param name="height" type="GLsizei"/> 2316 <param name="depth" type="GLsizei"/> 2317 <param name="border" type="GLint"/> 2318 <param name="imagesize" type="GLsizei"/> 2319 <param name="data" type="const GLvoid *"/> 2320 </proto> 2321 2322 <desc name="target"> 2323 <value name="GL_TEXTURE_3D_OES"/> 2324 </desc> 2325 2326 <desc name="internalFormat"> 2327 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2328 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2329 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2330 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2331 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2332 </desc> 2333</template> 2334 2335<template name="CompressedTexSubImage3D"> 2336 <proto> 2337 <return type="void"/> 2338 <param name="target" type="GLenum"/> 2339 <param name="level" type="GLint"/> 2340 <param name="xoffset" type="GLint"/> 2341 <param name="yoffset" type="GLint"/> 2342 <param name="zoffset" type="GLint"/> 2343 <param name="width" type="GLsizei"/> 2344 <param name="height" type="GLsizei"/> 2345 <param name="depth" type="GLsizei"/> 2346 <param name="format" type="GLenum"/> 2347 <param name="imagesize" type="GLsizei"/> 2348 <param name="data" type="const GLvoid *"/> 2349 </proto> 2350 2351 <desc name="target"> 2352 <value name="GL_TEXTURE_3D_OES"/> 2353 </desc> 2354</template> 2355 2356<template name="ActiveTexture"> 2357 <proto> 2358 <return type="void"/> 2359 <param name="texture" type="GLenum"/> 2360 </proto> 2361</template> 2362 2363<template name="ClientActiveTexture"> 2364 <proto> 2365 <return type="void"/> 2366 <param name="texture" type="GLenum"/> 2367 </proto> 2368</template> 2369 2370<template name="SampleCoverage"> 2371 <proto> 2372 <return type="void"/> 2373 <param name="value" type="GLtype"/> 2374 <param name="invert" type="GLboolean"/> 2375 </proto> 2376</template> 2377 2378<template name="CompressedTexImage2D"> 2379 <proto> 2380 <return type="void"/> 2381 <param name="target" type="GLenum"/> 2382 <param name="level" type="GLint"/> 2383 <param name="internalFormat" type="GLenum"/> 2384 <param name="width" type="GLsizei"/> 2385 <param name="height" type="GLsizei"/> 2386 <param name="border" type="GLint"/> 2387 <param name="imageSize" type="GLsizei"/> 2388 <param name="data" type="const GLvoid *"/> 2389 </proto> 2390 2391 <desc name="target"> 2392 <value name="GL_TEXTURE_2D"/> 2393 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2394 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2395 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2396 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2397 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2398 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2399 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2400 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2401 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2402 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2403 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2404 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2405 </desc> 2406 2407 <desc name="internalFormat"> 2408 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2409 2410 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2411 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2412 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2413 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2414 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2415 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2416 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2417 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2418 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2419 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2420 2421 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2422 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2423 2424 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2425 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2426 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2427 2428 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2429 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2430 </desc> 2431 2432 <desc name="border" error="GL_INVALID_VALUE"> 2433 <value name="0"/> 2434 </desc> 2435</template> 2436 2437<template name="CompressedTexSubImage2D"> 2438 <proto> 2439 <return type="void"/> 2440 <param name="target" type="GLenum"/> 2441 <param name="level" type="GLint"/> 2442 <param name="xoffset" type="GLint"/> 2443 <param name="yoffset" type="GLint"/> 2444 <param name="width" type="GLsizei"/> 2445 <param name="height" type="GLsizei"/> 2446 <param name="format" type="GLenum"/> 2447 <param name="imageSize" type="GLsizei"/> 2448 <param name="data" type="const GLvoid *"/> 2449 </proto> 2450 2451 <desc name="target"> 2452 <value name="GL_TEXTURE_2D"/> 2453 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2454 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2455 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2456 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2457 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2458 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2459 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2460 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2461 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2462 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2463 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2464 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2465 </desc> 2466 2467 <desc name="format"> 2468 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2469 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2470 </desc> 2471</template> 2472 2473<template name="BlendFuncSeparate"> 2474 <proto> 2475 <return type="void"/> 2476 <param name="srcRGB" type="GLenum"/> 2477 <param name="dstRGB" type="GLenum"/> 2478 <param name="srcAlpha" type="GLenum"/> 2479 <param name="dstAlpha" type="GLenum"/> 2480 </proto> 2481 2482 <desc name="srcRGB"> 2483 <value name="GL_ZERO"/> 2484 <value name="GL_ONE"/> 2485 <value name="GL_SRC_COLOR"/> 2486 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2487 <value name="GL_SRC_ALPHA"/> 2488 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2489 <value name="GL_DST_ALPHA"/> 2490 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2491 <value name="GL_DST_COLOR"/> 2492 <value name="GL_ONE_MINUS_DST_COLOR"/> 2493 <value name="GL_SRC_ALPHA_SATURATE"/> 2494 2495 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2496 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2497 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2498 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2499 </desc> 2500 2501 <desc name="dstRGB"> 2502 <value name="GL_ZERO"/> 2503 <value name="GL_ONE"/> 2504 <value name="GL_SRC_COLOR"/> 2505 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2506 <value name="GL_SRC_ALPHA"/> 2507 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2508 <value name="GL_DST_ALPHA"/> 2509 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2510 <value name="GL_DST_COLOR"/> 2511 <value name="GL_ONE_MINUS_DST_COLOR"/> 2512 2513 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2514 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2515 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2516 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2517 </desc> 2518 2519 <desc name="srcAlpha"> 2520 <value name="GL_ZERO"/> 2521 <value name="GL_ONE"/> 2522 <value name="GL_SRC_COLOR"/> 2523 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2524 <value name="GL_SRC_ALPHA"/> 2525 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2526 <value name="GL_DST_ALPHA"/> 2527 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2528 <value name="GL_DST_COLOR"/> 2529 <value name="GL_ONE_MINUS_DST_COLOR"/> 2530 <value name="GL_SRC_ALPHA_SATURATE"/> 2531 2532 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2533 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2534 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2535 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2536 </desc> 2537 2538 <desc name="dstAlpha"> 2539 <value name="GL_ZERO"/> 2540 <value name="GL_ONE"/> 2541 <value name="GL_SRC_COLOR"/> 2542 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2543 <value name="GL_SRC_ALPHA"/> 2544 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2545 <value name="GL_DST_ALPHA"/> 2546 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2547 <value name="GL_DST_COLOR"/> 2548 <value name="GL_ONE_MINUS_DST_COLOR"/> 2549 2550 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2551 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2552 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2553 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2554 </desc> 2555</template> 2556 2557<template name="PointParameter"> 2558 <proto> 2559 <return type="void"/> 2560 <param name="pname" type="GLenum"/> 2561 <vector name="params" type="const GLtype *" size="dynamic"> 2562 <param name="param" type="GLtype"/> 2563 </vector> 2564 </proto> 2565 2566 <desc name="pname"> 2567 <value name="GL_POINT_SIZE_MIN"/> 2568 <value name="GL_POINT_SIZE_MAX"/> 2569 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2570 2571 <desc name="params" vector_size="1"/> 2572 </desc> 2573 2574 <desc name="pname"> 2575 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2576 <desc name="params" vector_size="3"/> 2577 </desc> 2578</template> 2579 2580<template name="VertexAttrib"> 2581 <proto> 2582 <return type="void"/> 2583 <param name="index" type="GLuint"/> 2584 <vector name="v" type="const GLtype *" size="dynamic"> 2585 <param name="x" type="GLtype"/> 2586 <param name="y" type="GLtype"/> 2587 <param name="z" type="GLtype"/> 2588 <param name="w" type="GLtype"/> 2589 </vector> 2590 </proto> 2591</template> 2592 2593<template name="VertexAttribPointer"> 2594 <proto> 2595 <return type="void"/> 2596 <param name="index" type="GLuint"/> 2597 <param name="size" type="GLint"/> 2598 <param name="type" type="GLenum"/> 2599 <param name="normalized" type="GLboolean"/> 2600 <param name="stride" type="GLsizei"/> 2601 <param name="pointer" type="const GLvoid *"/> 2602 </proto> 2603 2604 <desc name="size" error="GL_INVALID_VALUE"> 2605 <value name="1"/> 2606 <value name="2"/> 2607 <value name="3"/> 2608 <value name="4"/> 2609 </desc> 2610 2611 <desc name="type" error="GL_INVALID_VALUE"> 2612 <value name="GL_BYTE"/> 2613 <value name="GL_UNSIGNED_BYTE"/> 2614 <value name="GL_SHORT"/> 2615 <value name="GL_UNSIGNED_SHORT"/> 2616 <value name="GL_FLOAT"/> 2617 <value name="GL_FIXED"/> 2618 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2619 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2620 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2621 </desc> 2622 2623 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2624 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2625 <value name="GL_INT_10_10_10_2_OES"/> 2626 2627 <desc name="size"> 2628 <value name="3"/> 2629 <value name="4"/> 2630 </desc> 2631 </desc> 2632</template> 2633 2634<template name="EnableVertexAttribArray"> 2635 <proto> 2636 <return type="void"/> 2637 <param name="index" type="GLuint"/> 2638 </proto> 2639</template> 2640 2641<template name="DisableVertexAttribArray"> 2642 <proto> 2643 <return type="void"/> 2644 <param name="index" type="GLuint"/> 2645 </proto> 2646</template> 2647 2648<template name="IsProgram" direction="get"> 2649 <proto> 2650 <return type="GLboolean"/> 2651 <param name="program" type="GLuint"/> 2652 </proto> 2653</template> 2654 2655<template name="GetProgram" direction="get"> 2656 <proto> 2657 <return type="void"/> 2658 <param name="program" type="GLuint"/> 2659 <param name="pname" type="GLenum"/> 2660 <vector name="params" type="GLtype *" size="dynamic"/> 2661 </proto> 2662 2663 <desc name="pname"> 2664 <value name="GL_DELETE_STATUS"/> 2665 <value name="GL_LINK_STATUS"/> 2666 <value name="GL_VALIDATE_STATUS"/> 2667 <value name="GL_INFO_LOG_LENGTH"/> 2668 <value name="GL_ATTACHED_SHADERS"/> 2669 <value name="GL_ACTIVE_ATTRIBUTES"/> 2670 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2671 <value name="GL_ACTIVE_UNIFORMS"/> 2672 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2673 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2674 2675 <desc name="params" convert="false"/> 2676 </desc> 2677</template> 2678 2679<template name="GetVertexAttrib" direction="get"> 2680 <proto> 2681 <return type="void"/> 2682 <param name="index" type="GLuint"/> 2683 <param name="pname" type="GLenum"/> 2684 <vector name="params" type="GLtype *" size="dynamic"/> 2685 </proto> 2686 2687 <desc name="pname"> 2688 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2689 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2690 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2691 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2692 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2693 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2694 2695 <desc name="params" vector_size="1" convert="false"/> 2696 </desc> 2697 2698 <desc name="pname"> 2699 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2700 <desc name="params" vector_size="16?" convert="false"/> 2701 </desc> 2702</template> 2703 2704<template name="GetVertexAttribPointer" direction="get"> 2705 <proto> 2706 <return type="void"/> 2707 <param name="index" type="GLuint"/> 2708 <param name="pname" type="GLenum"/> 2709 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2710 </proto> 2711 2712 <desc name="pname"> 2713 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2714 </desc> 2715</template> 2716 2717<template name="GetBufferPointer" direction="get"> 2718 <proto> 2719 <return type="void"/> 2720 <param name="target" type="GLenum"/> 2721 <param name="pname" type="GLenum"/> 2722 <vector name="params" type="GLvoid **" size="dynamic"/> 2723 </proto> 2724 2725 <desc name="target"> 2726 <value name="GL_ARRAY_BUFFER"/> 2727 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2728 </desc> 2729 2730 <desc name="pname"> 2731 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2732 </desc> 2733</template> 2734 2735<template name="MapBuffer" direction="get"> 2736 <proto> 2737 <return type="void *"/> 2738 <param name="target" type="GLenum"/> 2739 <param name="access" type="GLenum"/> 2740 </proto> 2741 2742 <desc name="target"> 2743 <value name="GL_ARRAY_BUFFER"/> 2744 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2745 </desc> 2746 2747 <desc name="access"> 2748 <value name="GL_WRITE_ONLY_OES"/> 2749 </desc> 2750</template> 2751 2752<template name="UnmapBuffer" direction="get"> 2753 <proto> 2754 <return type="GLboolean"/> 2755 <param name="target" type="GLenum"/> 2756 </proto> 2757 2758 <desc name="target"> 2759 <value name="GL_ARRAY_BUFFER"/> 2760 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2761 </desc> 2762</template> 2763 2764<template name="BindBuffer"> 2765 <proto> 2766 <return type="void"/> 2767 <param name="target" type="GLenum"/> 2768 <param name="buffer" type="GLuint"/> 2769 </proto> 2770 2771 <desc name="target"> 2772 <value name="GL_ARRAY_BUFFER"/> 2773 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2774 </desc> 2775</template> 2776 2777<template name="BufferData"> 2778 <proto> 2779 <return type="void"/> 2780 <param name="target" type="GLenum"/> 2781 <param name="size" type="GLsizeiptr"/> 2782 <param name="data" type="const GLvoid *"/> 2783 <param name="usage" type="GLenum"/> 2784 </proto> 2785 2786 <desc name="target"> 2787 <value name="GL_ARRAY_BUFFER"/> 2788 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2789 </desc> 2790 2791 <desc name="usage"> 2792 <value name="GL_STATIC_DRAW"/> 2793 <value name="GL_DYNAMIC_DRAW"/> 2794 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2795 </desc> 2796</template> 2797 2798<template name="BufferSubData"> 2799 <proto> 2800 <return type="void"/> 2801 <param name="target" type="GLenum"/> 2802 <param name="offset" type="GLintptr"/> 2803 <param name="size" type="GLsizeiptr"/> 2804 <param name="data" type="const GLvoid *"/> 2805 </proto> 2806 2807 <desc name="target"> 2808 <value name="GL_ARRAY_BUFFER"/> 2809 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2810 </desc> 2811</template> 2812 2813<template name="DeleteBuffers"> 2814 <proto> 2815 <return type="void"/> 2816 <param name="n" type="GLsizei"/> 2817 <param name="buffer" type="const GLuint *"/> 2818 </proto> 2819</template> 2820 2821<template name="GenBuffers" direction="get"> 2822 <proto> 2823 <return type="void"/> 2824 <param name="n" type="GLsizei"/> 2825 <param name="buffer" type="GLuint *"/> 2826 </proto> 2827</template> 2828 2829<template name="GetBufferParameter" direction="get"> 2830 <proto> 2831 <return type="void"/> 2832 <param name="target" type="GLenum"/> 2833 <param name="pname" type="GLenum"/> 2834 <vector name="params" type="GLtype *" size="dynamic"/> 2835 </proto> 2836 2837 <desc name="target"> 2838 <value name="GL_ARRAY_BUFFER"/> 2839 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2840 </desc> 2841 2842 <desc name="pname"> 2843 <value name="GL_BUFFER_SIZE"/> 2844 <value name="GL_BUFFER_USAGE"/> 2845 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2846 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2847 </desc> 2848</template> 2849 2850<template name="IsBuffer" direction="get"> 2851 <proto> 2852 <return type="GLboolean"/> 2853 <param name="buffer" type="GLuint"/> 2854 </proto> 2855</template> 2856 2857<template name="CreateShader"> 2858 <proto> 2859 <return type="GLuint"/> 2860 <param name="type" type="GLenum"/> 2861 </proto> 2862 2863 <desc name="type"> 2864 <value name="GL_VERTEX_SHADER"/> 2865 <value name="GL_FRAGMENT_SHADER"/> 2866 </desc> 2867</template> 2868 2869<template name="ShaderSource"> 2870 <proto> 2871 <return type="void"/> 2872 <param name="shader" type="GLuint"/> 2873 <param name="count" type="GLsizei"/> 2874 <param name="string" type="const GLchar * const *"/> 2875 <param name="length" type="const int *"/> 2876 </proto> 2877</template> 2878 2879<template name="CompileShader"> 2880 <proto> 2881 <return type="void"/> 2882 <param name="shader" type="GLuint"/> 2883 </proto> 2884</template> 2885 2886<template name="ReleaseShaderCompiler"> 2887 <proto> 2888 <return type="void"/> 2889 </proto> 2890</template> 2891 2892<template name="DeleteShader"> 2893 <proto> 2894 <return type="void"/> 2895 <param name="shader" type="GLuint"/> 2896 </proto> 2897</template> 2898 2899<template name="ShaderBinary"> 2900 <proto> 2901 <return type="void"/> 2902 <param name="n" type="GLsizei"/> 2903 <param name="shaders" type="const GLuint *"/> 2904 <param name="binaryformat" type="GLenum"/> 2905 <param name="binary" type="const GLvoid *"/> 2906 <param name="length" type="GLsizei"/> 2907 </proto> 2908</template> 2909 2910<template name="CreateProgram"> 2911 <proto> 2912 <return type="GLuint"/> 2913 </proto> 2914</template> 2915 2916<template name="AttachShader"> 2917 <proto> 2918 <return type="void"/> 2919 <param name="program" type="GLuint"/> 2920 <param name="shader" type="GLuint"/> 2921 </proto> 2922</template> 2923 2924<template name="DetachShader"> 2925 <proto> 2926 <return type="void"/> 2927 <param name="program" type="GLuint"/> 2928 <param name="shader" type="GLuint"/> 2929 </proto> 2930</template> 2931 2932<template name="LinkProgram"> 2933 <proto> 2934 <return type="void"/> 2935 <param name="program" type="GLuint"/> 2936 </proto> 2937</template> 2938 2939<template name="UseProgram"> 2940 <proto> 2941 <return type="void"/> 2942 <param name="program" type="GLuint"/> 2943 </proto> 2944</template> 2945 2946<template name="DeleteProgram"> 2947 <proto> 2948 <return type="void"/> 2949 <param name="program" type="GLuint"/> 2950 </proto> 2951</template> 2952 2953<template name="GetActiveAttrib" direction="get"> 2954 <proto> 2955 <return type="void"/> 2956 <param name="program" type="GLuint"/> 2957 <param name="index" type="GLuint"/> 2958 <param name="bufSize" type="GLsizei"/> 2959 <param name="length" type="GLsizei *"/> 2960 <param name="size" type="GLint *"/> 2961 <param name="type" type="GLenum *"/> 2962 <param name="name" type="GLchar *"/> 2963 </proto> 2964</template> 2965 2966<template name="GetAttribLocation" direction="get"> 2967 <proto> 2968 <return type="GLint"/> 2969 <param name="program" type="GLuint"/> 2970 <param name="name" type="const char *"/> 2971 </proto> 2972</template> 2973 2974<template name="BindAttribLocation"> 2975 <proto> 2976 <return type="void"/> 2977 <param name="program" type="GLuint"/> 2978 <param name="index" type="GLuint"/> 2979 <param name="name" type="const char *"/> 2980 </proto> 2981</template> 2982 2983<template name="GetUniformLocation" direction="get"> 2984 <proto> 2985 <return type="GLint"/> 2986 <param name="program" type="GLuint"/> 2987 <param name="name" type="const char *"/> 2988 </proto> 2989</template> 2990 2991<template name="GetActiveUniform" direction="get"> 2992 <proto> 2993 <return type="void"/> 2994 <param name="program" type="GLuint"/> 2995 <param name="index" type="GLuint"/> 2996 <param name="bufSize" type="GLsizei"/> 2997 <param name="length" type="GLsizei *"/> 2998 <param name="size" type="GLint *"/> 2999 <param name="type" type="GLenum *"/> 3000 <param name="name" type="GLchar *"/> 3001 </proto> 3002</template> 3003 3004<template name="Uniform"> 3005 <proto> 3006 <return type="void"/> 3007 <param name="location" type="GLint"/> 3008 <param name="count" type="GLsizei" hide_if_expanded="true"/> 3009 <vector name="values" type="const GLtype *" size="dynamic"> 3010 <param name="v0" type="GLtype"/> 3011 <param name="v1" type="GLtype"/> 3012 <param name="v2" type="GLtype"/> 3013 <param name="v3" type="GLtype"/> 3014 </vector> 3015 </proto> 3016</template> 3017 3018<template name="UniformMatrix"> 3019 <proto> 3020 <return type="void"/> 3021 <param name="location" type="GLint"/> 3022 <param name="count" type="GLsizei"/> 3023 <param name="transpose" type="GLboolean"/> 3024 <vector name="value" type="const GLtype *" size="dynamic"/> 3025 </proto> 3026</template> 3027 3028<template name="ValidateProgram"> 3029 <proto> 3030 <return type="void"/> 3031 <param name="program" type="GLuint"/> 3032 </proto> 3033</template> 3034 3035<template name="GenerateMipmap"> 3036 <proto> 3037 <return type="void"/> 3038 <param name="target" type="GLenum"/> 3039 </proto> 3040 3041 <desc name="target"> 3042 <value name="GL_TEXTURE_2D"/> 3043 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3044 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3045 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3046 </desc> 3047</template> 3048 3049<template name="BindFramebuffer"> 3050 <proto> 3051 <return type="void"/> 3052 <param name="target" type="GLenum"/> 3053 <param name="framebuffer" type="GLuint"/> 3054 </proto> 3055</template> 3056 3057<template name="DeleteFramebuffers"> 3058 <proto> 3059 <return type="void"/> 3060 <param name="n" type="GLsizei"/> 3061 <param name="framebuffers" type="const GLuint *"/> 3062 </proto> 3063</template> 3064 3065<template name="GenFramebuffers"> 3066 <proto> 3067 <return type="void"/> 3068 <param name="n" type="GLsizei"/> 3069 <param name="ids" type="GLuint *"/> 3070 </proto> 3071</template> 3072 3073<template name="BindRenderbuffer"> 3074 <proto> 3075 <return type="void"/> 3076 <param name="target" type="GLenum"/> 3077 <param name="renderbuffer" type="GLuint"/> 3078 </proto> 3079</template> 3080 3081<template name="DeleteRenderbuffers"> 3082 <proto> 3083 <return type="void"/> 3084 <param name="n" type="GLsizei"/> 3085 <param name="renderbuffers" type="const GLuint *"/> 3086 </proto> 3087</template> 3088 3089<template name="GenRenderbuffers"> 3090 <proto> 3091 <return type="void"/> 3092 <param name="n" type="GLsizei"/> 3093 <param name="renderbuffers" type="GLuint *"/> 3094 </proto> 3095</template> 3096 3097<template name="RenderbufferStorage"> 3098 <proto> 3099 <return type="void"/> 3100 <param name="target" type="GLenum"/> 3101 <param name="internalFormat" type="GLenum"/> 3102 <param name="width" type="GLsizei"/> 3103 <param name="height" type="GLsizei"/> 3104 </proto> 3105 3106 <desc name="internalFormat"> 3107 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3108 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3109 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3110 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3111 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3112 3113 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3114 <value name="GL_RGBA4" category="GLES2.0"/> 3115 <value name="GL_RGB5_A1" category="GLES2.0"/> 3116 <value name="GL_RGB565" category="GLES2.0"/> 3117 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3118 3119 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3120 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3121 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3122 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3123 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3124 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3125 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3126 </desc> 3127</template> 3128 3129<template name="FramebufferRenderbuffer"> 3130 <proto> 3131 <return type="void"/> 3132 <param name="target" type="GLenum"/> 3133 <param name="attachment" type="GLenum"/> 3134 <param name="renderbuffertarget" type="GLenum"/> 3135 <param name="renderbuffer" type="GLuint"/> 3136 </proto> 3137</template> 3138 3139<template name="FramebufferTexture2D"> 3140 <proto> 3141 <return type="void"/> 3142 <param name="target" type="GLenum"/> 3143 <param name="attachment" type="GLenum"/> 3144 <param name="textarget" type="GLenum"/> 3145 <param name="texture" type="GLuint"/> 3146 <param name="level" type="GLint"/> 3147 </proto> 3148 3149 <desc name="textarget" error="GL_INVALID_OPERATION"> 3150 <value name="GL_TEXTURE_2D"/> 3151 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3152 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3153 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3154 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3155 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3156 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3157 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3158 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3159 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3160 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3161 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3162 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3163 </desc> 3164 <!-- According to the base specification, "level" must be 0. But 3165 extension GL_OES_fbo_render_mipmap lifts that restriction, 3166 so no restriction is placed here. --> 3167</template> 3168 3169<template name="FramebufferTexture3D"> 3170 <proto> 3171 <return type="void"/> 3172 <param name="target" type="GLenum"/> 3173 <param name="attachment" type="GLenum"/> 3174 <param name="textarget" type="GLenum"/> 3175 <param name="texture" type="GLuint"/> 3176 <param name="level" type="GLint"/> 3177 <param name="zoffset" type="GLint"/> 3178 </proto> 3179 3180 <desc name="textarget" error="GL_INVALID_OPERATION"> 3181 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3182 </desc> 3183</template> 3184 3185<template name="CheckFramebufferStatus" direction="get"> 3186 <proto> 3187 <return type="GLenum"/> 3188 <param name="target" type="GLenum"/> 3189 </proto> 3190</template> 3191 3192<template name="GetFramebufferAttachmentParameter" direction="get"> 3193 <proto> 3194 <return type="void"/> 3195 <param name="target" type="GLenum"/> 3196 <param name="attachment" type="GLenum"/> 3197 <param name="pname" type="GLenum"/> 3198 <vector name="params" type="GLtype *" size="dynamic"/> 3199 </proto> 3200 3201 <desc name="pname"> 3202 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3203 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3204 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3205 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3206 3207 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3208 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3209 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3210 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3211 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3212 3213 <desc name="params" vector_size="1" convert="false"/> 3214 </desc> 3215</template> 3216 3217<template name="GetRenderbufferParameter" direction="get"> 3218 <proto> 3219 <return type="void"/> 3220 <param name="target" type="GLenum"/> 3221 <param name="pname" type="GLenum"/> 3222 <vector name="params" type="GLtype *" size="dynamic"/> 3223 </proto> 3224 3225 <desc name="pname" category="OES_framebuffer_object"> 3226 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3227 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3228 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3229 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3230 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3231 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3232 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3233 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3234 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3235 3236 <desc name="params" vector_size="1" convert="false"/> 3237 </desc> 3238 3239 <desc name="pname" category="GLES2.0"> 3240 <value name="GL_RENDERBUFFER_WIDTH"/> 3241 <value name="GL_RENDERBUFFER_HEIGHT"/> 3242 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3243 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3244 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3245 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3246 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3247 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3248 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3249 3250 <desc name="params" vector_size="1" convert="false"/> 3251 </desc> 3252</template> 3253 3254<template name="IsRenderbuffer" direction="get"> 3255 <proto> 3256 <return type="GLboolean"/> 3257 <param name="renderbuffer" type="GLuint"/> 3258 </proto> 3259</template> 3260 3261<template name="IsFramebuffer" direction="get"> 3262 <proto> 3263 <return type="GLboolean"/> 3264 <param name="framebuffer" type="GLuint"/> 3265 </proto> 3266</template> 3267 3268<template name="IsShader" direction="get"> 3269 <proto> 3270 <return type="GLboolean"/> 3271 <param name="shader" type="GLuint"/> 3272 </proto> 3273</template> 3274 3275<template name="GetShader" direction="get"> 3276 <proto> 3277 <return type="void"/> 3278 <param name="shader" type="GLuint"/> 3279 <param name="pname" type="GLenum"/> 3280 <vector name="params" type="GLtype *" size="dynamic"/> 3281 </proto> 3282 3283 <desc name="pname"> 3284 <value name="GL_SHADER_TYPE"/> 3285 <value name="GL_COMPILE_STATUS"/> 3286 <value name="GL_DELETE_STATUS"/> 3287 <value name="GL_INFO_LOG_LENGTH"/> 3288 <value name="GL_SHADER_SOURCE_LENGTH"/> 3289 </desc> 3290</template> 3291 3292<template name="GetAttachedShaders" direction="get"> 3293 <proto> 3294 <return type="void"/> 3295 <param name="program" type="GLuint"/> 3296 <param name="maxCount" type="GLsizei"/> 3297 <param name="count" type="GLsizei *"/> 3298 <param name="shaders" type="GLuint *"/> 3299 </proto> 3300</template> 3301 3302<template name="GetShaderInfoLog" direction="get"> 3303 <proto> 3304 <return type="void"/> 3305 <param name="shader" type="GLuint"/> 3306 <param name="bufSize" type="GLsizei"/> 3307 <param name="length" type="GLsizei *"/> 3308 <param name="infoLog" type="GLchar *"/> 3309 </proto> 3310</template> 3311 3312<template name="GetProgramInfoLog" direction="get"> 3313 <proto> 3314 <return type="void"/> 3315 <param name="program" type="GLuint"/> 3316 <param name="bufSize" type="GLsizei"/> 3317 <param name="length" type="GLsizei *"/> 3318 <param name="infoLog" type="GLchar *"/> 3319 </proto> 3320</template> 3321 3322<template name="GetShaderSource" direction="get"> 3323 <proto> 3324 <return type="void"/> 3325 <param name="shader" type="GLuint"/> 3326 <param name="bufSize" type="GLsizei"/> 3327 <param name="length" type="GLsizei *"/> 3328 <param name="source" type="GLchar *"/> 3329 </proto> 3330</template> 3331 3332<template name="GetShaderPrecisionFormat" direction="get"> 3333 <proto> 3334 <return type="void"/> 3335 <param name="shadertype" type="GLenum"/> 3336 <param name="precisiontype" type="GLenum"/> 3337 <param name="range" type="GLint *"/> 3338 <param name="precision" type="GLint *"/> 3339 </proto> 3340 3341 <desc name="shadertype"> 3342 <value name="GL_VERTEX_SHADER"/> 3343 <value name="GL_FRAGMENT_SHADER"/> 3344 </desc> 3345 3346 <desc name="precisiontype"> 3347 <value name="GL_LOW_FLOAT"/> 3348 <value name="GL_MEDIUM_FLOAT"/> 3349 <value name="GL_HIGH_FLOAT"/> 3350 <value name="GL_LOW_INT"/> 3351 <value name="GL_MEDIUM_INT"/> 3352 <value name="GL_HIGH_INT"/> 3353 </desc> 3354</template> 3355 3356<template name="GetUniform" direction="get"> 3357 <proto> 3358 <return type="void"/> 3359 <param name="program" type="GLuint"/> 3360 <param name="location" type="GLint"/> 3361 <vector name="params" type="GLtype *" size="dynamic"/> 3362 </proto> 3363</template> 3364 3365<template name="QueryMatrix" direction="get"> 3366 <proto> 3367 <return type="GLbitfield"/> 3368 <vector name="mantissa" type="GLtype *" size="16"/> 3369 <vector name="exponent" type="GLint *" size="16"/> 3370 </proto> 3371</template> 3372 3373<template name="DrawTex"> 3374 <proto> 3375 <return type="void"/> 3376 <vector name="coords" type="const GLtype *" size="5"> 3377 <param name="x" type="GLtype"/> 3378 <param name="y" type="GLtype"/> 3379 <param name="z" type="GLtype"/> 3380 <param name="w" type="GLtype"/> 3381 <param name="h" type="GLtype"/> 3382 </vector> 3383 </proto> 3384</template> 3385 3386<template name="MultiDrawArrays"> 3387 <proto> 3388 <return type="void"/> 3389 <param name="mode" type="GLenum"/> 3390 <param name="first" type="const GLint *"/> 3391 <param name="count" type="const GLsizei *"/> 3392 <param name="primcount" type="GLsizei"/> 3393 </proto> 3394 3395 <desc name="mode"> 3396 <value name="GL_POINTS"/> 3397 <value name="GL_LINES"/> 3398 <value name="GL_LINE_LOOP"/> 3399 <value name="GL_LINE_STRIP"/> 3400 <value name="GL_TRIANGLES"/> 3401 <value name="GL_TRIANGLE_STRIP"/> 3402 <value name="GL_TRIANGLE_FAN"/> 3403 </desc> 3404</template> 3405 3406<template name="MultiDrawElements"> 3407 <proto> 3408 <return type="void"/> 3409 <param name="mode" type="GLenum"/> 3410 <param name="count" type="const GLsizei *"/> 3411 <param name="type" type="GLenum"/> 3412 <param name="indices" type="const GLvoid **"/> 3413 <param name="primcount" type="GLsizei"/> 3414 </proto> 3415 3416 <desc name="mode"> 3417 <value name="GL_POINTS"/> 3418 <value name="GL_LINES"/> 3419 <value name="GL_LINE_LOOP"/> 3420 <value name="GL_LINE_STRIP"/> 3421 <value name="GL_TRIANGLES"/> 3422 <value name="GL_TRIANGLE_STRIP"/> 3423 <value name="GL_TRIANGLE_FAN"/> 3424 </desc> 3425 3426 <desc name="type"> 3427 <value name="GL_UNSIGNED_BYTE"/> 3428 <value name="GL_UNSIGNED_SHORT"/> 3429 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3430 </desc> 3431</template> 3432 3433<template name="EGLImageTargetTexture2D"> 3434 <proto> 3435 <return type="void"/> 3436 <param name="target" type="GLenum"/> 3437 <param name="image" type="GLeglImageOES"/> 3438 </proto> 3439 3440 <desc name="target"> 3441 <value name="GL_TEXTURE_2D"/> 3442 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3443 </desc> 3444</template> 3445 3446<template name="EGLImageTargetRenderbufferStorage"> 3447 <proto> 3448 <return type="void"/> 3449 <param name="target" type="GLenum"/> 3450 <param name="image" type="GLeglImageOES"/> 3451 </proto> 3452</template> 3453 3454<template name="DrawBuffers"> 3455 <proto> 3456 <return type="void"/> 3457 <param name="n" type="GLsizei"/> 3458 <param name="bufs" type="const GLenum *"/> 3459 </proto> 3460</template> 3461 3462<template name="ReadBuffer"> 3463 <proto> 3464 <return type="void"/> 3465 <param name="mode" type="GLenum"/> 3466 </proto> 3467</template> 3468 3469<api name="mesa" implementation="true"> 3470 <category name="MESA"/> 3471 3472 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3473 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3474 <function name="CullFace" template="CullFace"/> 3475 3476 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3477 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3478 3479 <function name="FrontFace" template="FrontFace"/> 3480 <function name="Hint" template="Hint"/> 3481 3482 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3483 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3484 3485 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3486 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3487 3488 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3489 3490 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3491 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3492 3493 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3494 <function name="PointSizePointer" template="PointSizePointer"/> 3495 3496 <function name="Scissor" template="Scissor"/> 3497 <function name="ShadeModel" template="ShadeModel"/> 3498 3499 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3500 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3501 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3502 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3503 3504 <function name="TexImage2D" template="TexImage2D"/> 3505 3506 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3507 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3508 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3509 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3510 3511 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3512 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3513 3514 <function name="Clear" template="Clear"/> 3515 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3516 <function name="ClearStencil" template="ClearStencil"/> 3517 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3518 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3519 3520 <function name="StencilMask" template="StencilMask"/> 3521 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3522 <function name="ColorMask" template="ColorMask"/> 3523 <function name="DepthMask" template="DepthMask"/> 3524 <function name="Disable" template="Disable"/> 3525 <function name="Enable" template="Enable"/> 3526 <function name="Finish" template="Finish"/> 3527 <function name="Flush" template="Flush"/> 3528 3529 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3530 3531 <function name="BlendFunc" template="BlendFunc"/> 3532 <function name="LogicOp" template="LogicOp"/> 3533 <function name="StencilFunc" template="StencilFunc"/> 3534 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3535 <function name="StencilOp" template="StencilOp"/> 3536 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3537 <function name="DepthFunc" template="DepthFunc"/> 3538 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3539 3540 <function name="ReadPixels" template="ReadPixels"/> 3541 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3542 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3543 <function name="GetError" template="GetError"/> 3544 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3545 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3546 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3547 3548 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3549 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3550 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3551 3552 <function name="GetString" template="GetString"/> 3553 3554 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3555 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3556 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3557 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3558 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3559 3560 <function name="IsEnabled" template="IsEnabled"/> 3561 3562 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3563 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3564 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3565 3566 <function name="LoadIdentity" template="LoadIdentity"/> 3567 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3568 <function name="MatrixMode" template="MatrixMode"/> 3569 3570 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3571 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3572 <function name="PopMatrix" template="PopMatrix"/> 3573 <function name="PushMatrix" template="PushMatrix"/> 3574 3575 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3576 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3577 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3578 3579 <function name="Viewport" template="Viewport"/> 3580 3581 <function name="ColorPointer" template="ColorPointer"/> 3582 <function name="DisableClientState" template="DisableClientState"/> 3583 <function name="DrawArrays" template="DrawArrays"/> 3584 <function name="DrawElements" template="DrawElements"/> 3585 <function name="EnableClientState" template="EnableClientState"/> 3586 3587 <function name="GetPointerv" template="GetPointer"/> 3588 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3589 <function name="NormalPointer" template="NormalPointer"/> 3590 <function name="TexCoordPointer" template="TexCoordPointer"/> 3591 <function name="VertexPointer" template="VertexPointer"/> 3592 3593 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3594 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3595 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3596 <function name="TexSubImage2D" template="TexSubImage2D"/> 3597 3598 <function name="BindTexture" template="BindTexture"/> 3599 <function name="DeleteTextures" template="DeleteTextures"/> 3600 <function name="GenTextures" template="GenTextures"/> 3601 <function name="IsTexture" template="IsTexture"/> 3602 3603 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3604 <function name="BlendEquation" template="BlendEquation"/> 3605 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3606 3607 <function name="TexImage3D" template="TexImage3D"/> 3608 <function name="TexSubImage3D" template="TexSubImage3D"/> 3609 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3610 3611 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3612 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3613 3614 <function name="ActiveTextureARB" template="ActiveTexture"/> 3615 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3616 3617 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3618 3619 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3620 3621 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3622 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3623 3624 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3625 3626 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3627 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3628 3629 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3630 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3631 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3632 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3633 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3634 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3635 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3636 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3637 3638 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3639 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3640 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3641 3642 <function name="IsProgram" template="IsProgram"/> 3643 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3644 3645 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3646 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3647 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3648 3649 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3650 <function name="MapBufferARB" template="MapBuffer"/> 3651 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3652 <function name="BindBufferARB" template="BindBuffer"/> 3653 <function name="BufferDataARB" template="BufferData"/> 3654 <function name="BufferSubDataARB" template="BufferSubData"/> 3655 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3656 <function name="GenBuffersARB" template="GenBuffers"/> 3657 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3658 <function name="IsBufferARB" template="IsBuffer"/> 3659 3660 <function name="CreateShader" template="CreateShader"/> 3661 <function name="ShaderSourceARB" template="ShaderSource"/> 3662 <function name="CompileShaderARB" template="CompileShader"/> 3663 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3664 <function name="DeleteShader" template="DeleteShader"/> 3665 <function name="ShaderBinary" template="ShaderBinary"/> 3666 <function name="CreateProgram" template="CreateProgram"/> 3667 <function name="AttachShader" template="AttachShader"/> 3668 <function name="DetachShader" template="DetachShader"/> 3669 <function name="LinkProgramARB" template="LinkProgram"/> 3670 <function name="UseProgramObjectARB" template="UseProgram"/> 3671 <function name="DeleteProgram" template="DeleteProgram"/> 3672 3673 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3674 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3675 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3676 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3677 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3678 3679 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3680 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3681 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3682 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3683 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3684 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3685 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3686 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3687 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3688 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3689 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3690 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3691 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3692 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3693 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3694 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3695 3696 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3697 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3698 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3699 3700 <function name="ValidateProgramARB" template="ValidateProgram"/> 3701 3702 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3703 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3704 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3705 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3706 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3707 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3708 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3709 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3710 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3711 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3712 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3713 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3714 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3715 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3716 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3717 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3718 3719 <function name="IsShader" template="IsShader"/> 3720 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3721 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3722 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3723 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3724 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3725 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3726 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3727 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3728 3729 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3730 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3731 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3732 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3733 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3734 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3735 3736 <!-- EXT_multi_draw_arrays --> 3737 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3738 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3739 3740 <!-- OES_EGL_image --> 3741 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3742 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3743 3744 <function name="DrawBuffersARB" template="DrawBuffers"/> 3745 3746 <function name="ReadBuffer" template="ReadBuffer"/> 3747 3748</api> 3749 3750<api name="GLES1.1"> 3751 <category name="GLES1.1"/> 3752 3753 <category name="OES_byte_coordinates"/> 3754 <category name="OES_fixed_point"/> 3755 <category name="OES_single_precision"/> 3756 <category name="OES_matrix_get"/> 3757 <category name="OES_read_format"/> 3758 <category name="OES_compressed_paletted_texture"/> 3759 <category name="OES_compressed_ETC1_RGB8_texture"/> 3760 <category name="OES_point_size_array"/> 3761 <category name="OES_point_sprite"/> 3762 <category name="OES_query_matrix"/> 3763 <category name="OES_draw_texture"/> 3764 <category name="OES_blend_equation_separate"/> 3765 <category name="OES_blend_func_separate"/> 3766 <category name="OES_blend_subtract"/> 3767 <category name="OES_stencil_wrap"/> 3768 <category name="OES_texture_cube_map"/> 3769 <category name="OES_texture_env_crossbar"/> 3770 <category name="OES_texture_mirrored_repeat"/> 3771 <category name="OES_framebuffer_object"/> 3772 <category name="OES_depth24"/> 3773 <category name="OES_depth32"/> 3774 <category name="OES_fbo_render_mipmap"/> 3775 <category name="OES_rgb8_rgba8"/> 3776 <category name="OES_stencil1"/> 3777 <category name="OES_stencil4"/> 3778 <category name="OES_stencil8"/> 3779 <category name="OES_element_index_uint"/> 3780 <category name="OES_mapbuffer"/> 3781 <category name="EXT_texture_filter_anisotropic"/> 3782 <category name="EXT_texture_format_BGRA8888"/> 3783 <category name="EXT_read_format_bgra"/> 3784 3785 <category name="ARB_texture_non_power_of_two"/> 3786 <!-- disabled due to missing enums 3787 <category name="EXT_texture_compression_dxt1"/> 3788 --> 3789 <category name="EXT_texture_lod_bias"/> 3790 <category name="EXT_blend_minmax"/> 3791 <category name="EXT_multi_draw_arrays"/> 3792 <category name="OES_EGL_image"/> 3793 <category name="OES_EGL_image_external"/> 3794 3795 <category name="OES_matrix_palette"/> 3796 3797 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3798 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3799 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3800 3801 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3802 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3803 3804 <function name="CullFace" template="CullFace"/> 3805 3806 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3807 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3808 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3809 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3810 3811 <function name="FrontFace" template="FrontFace"/> 3812 <function name="Hint" template="Hint"/> 3813 3814 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3815 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3816 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3817 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3818 3819 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3820 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3821 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3822 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3823 3824 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3825 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3826 3827 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3828 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3829 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3830 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3831 3832 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3833 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3834 <function name="PointSizePointerOES" template="PointSizePointer"/> 3835 3836 <function name="Scissor" template="Scissor"/> 3837 <function name="ShadeModel" template="ShadeModel"/> 3838 3839 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3840 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3841 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3842 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3843 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3844 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3845 3846 <function name="TexImage2D" template="TexImage2D"/> 3847 3848 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3849 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3850 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3851 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3852 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3853 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3854 3855 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3856 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3857 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3858 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3859 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3860 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3861 3862 <function name="Clear" template="Clear"/> 3863 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3864 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3865 3866 <function name="ClearStencil" template="ClearStencil"/> 3867 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3868 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3869 3870 <function name="StencilMask" template="StencilMask"/> 3871 <function name="ColorMask" template="ColorMask"/> 3872 <function name="DepthMask" template="DepthMask"/> 3873 3874 <function name="Disable" template="Disable"/> 3875 <function name="Enable" template="Enable"/> 3876 <function name="Finish" template="Finish"/> 3877 <function name="Flush" template="Flush"/> 3878 3879 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3880 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3881 3882 <function name="BlendFunc" template="BlendFunc"/> 3883 <function name="LogicOp" template="LogicOp"/> 3884 <function name="StencilFunc" template="StencilFunc"/> 3885 3886 <function name="StencilOp" template="StencilOp"/> 3887 <function name="DepthFunc" template="DepthFunc"/> 3888 3889 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3890 <function name="ReadPixels" template="ReadPixels"/> 3891 3892 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3893 3894 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3895 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3896 3897 <function name="GetError" template="GetError"/> 3898 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3899 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3900 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3901 3902 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3903 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3904 3905 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3906 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3907 3908 <function name="GetString" template="GetString"/> 3909 3910 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3911 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3912 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3913 3914 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3915 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3916 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3917 3918 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3919 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3920 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3921 3922 <function name="IsEnabled" template="IsEnabled"/> 3923 3924 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3925 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3926 3927 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3928 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3929 3930 <function name="LoadIdentity" template="LoadIdentity"/> 3931 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3932 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3933 <function name="MatrixMode" template="MatrixMode"/> 3934 3935 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3936 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3937 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3938 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3939 3940 <function name="PopMatrix" template="PopMatrix"/> 3941 <function name="PushMatrix" template="PushMatrix"/> 3942 3943 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3944 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3945 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3946 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3947 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3948 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3949 3950 <function name="Viewport" template="Viewport"/> 3951 <function name="ColorPointer" template="ColorPointer"/> 3952 <function name="DisableClientState" template="DisableClientState"/> 3953 <function name="DrawArrays" template="DrawArrays"/> 3954 <function name="DrawElements" template="DrawElements"/> 3955 <function name="EnableClientState" template="EnableClientState"/> 3956 3957 <function name="GetPointerv" template="GetPointer"/> 3958 3959 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3960 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3961 <function name="NormalPointer" template="NormalPointer"/> 3962 <function name="TexCoordPointer" template="TexCoordPointer"/> 3963 <function name="VertexPointer" template="VertexPointer"/> 3964 3965 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3966 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3967 3968 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3969 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3970 3971 <function name="TexSubImage2D" template="TexSubImage2D"/> 3972 3973 <function name="BindTexture" template="BindTexture"/> 3974 <function name="DeleteTextures" template="DeleteTextures"/> 3975 <function name="GenTextures" template="GenTextures"/> 3976 <function name="IsTexture" template="IsTexture"/> 3977 3978 <function name="BlendEquationOES" template="BlendEquation"/> 3979 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3980 3981 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3982 3983 <function name="ActiveTexture" template="ActiveTexture"/> 3984 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3985 3986 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3987 3988 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3989 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3990 3991 <!-- CompressedTexImage2D calls out to two different functions based on 3992 whether the image is a paletted image or not --> 3993 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3994 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3995 3996 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3997 3998 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3999 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 4000 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 4001 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 4002 4003 <!-- OES_mapbuffer --> 4004 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4005 <function name="MapBufferOES" template="MapBuffer"/> 4006 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4007 4008 <function name="BindBuffer" template="BindBuffer"/> 4009 <function name="BufferData" template="BufferData"/> 4010 <function name="BufferSubData" template="BufferSubData"/> 4011 <function name="DeleteBuffers" template="DeleteBuffers"/> 4012 <function name="GenBuffers" template="GenBuffers"/> 4013 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4014 <function name="IsBuffer" template="IsBuffer"/> 4015 4016 <!-- OES_framebuffer_object --> 4017 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 4018 <function name="BindFramebufferOES" template="BindFramebuffer"/> 4019 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 4020 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 4021 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 4022 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 4023 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 4024 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 4025 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 4026 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 4027 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 4028 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4029 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 4030 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 4031 <function name="IsFramebufferOES" template="IsFramebuffer"/> 4032 4033 <!-- OES_query_matrix --> 4034 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 4035 form; it has its own code for this --> 4036 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 4037 4038 <!-- OES_draw_texture --> 4039 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4040 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4041 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4042 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4043 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4044 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4045 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4046 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4047 4048 <!-- EXT_multi_draw_arrays --> 4049 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4050 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4051 4052 <!-- OES_EGL_image --> 4053 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4054 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4055</api> 4056 4057<api name="GLES2.0"> 4058 <category name="GLES2.0"/> 4059 4060 <category name="OES_compressed_paletted_texture"/> 4061 <category name="OES_compressed_ETC1_RGB8_texture"/> 4062 <category name="OES_depth24"/> 4063 <category name="OES_depth32"/> 4064 <category name="OES_fbo_render_mipmap"/> 4065 <category name="OES_rgb8_rgba8"/> 4066 <category name="OES_stencil1"/> 4067 <category name="OES_stencil4"/> 4068 <category name="OES_element_index_uint"/> 4069 <category name="OES_mapbuffer"/> 4070 <category name="OES_texture_3D"/> 4071 <category name="OES_texture_npot"/> 4072 <category name="EXT_texture_filter_anisotropic"/> 4073 <category name="EXT_texture_type_2_10_10_10_REV"/> 4074 <category name="OES_depth_texture"/> 4075 <category name="OES_packed_depth_stencil"/> 4076 <category name="OES_standard_derivatives"/> 4077 <category name="EXT_texture_format_BGRA8888"/> 4078 <category name="EXT_texture_rg"/> 4079 <category name="EXT_read_format_bgra"/> 4080 4081 <category name="EXT_texture_compression_dxt1"/> 4082 <category name="EXT_blend_minmax"/> 4083 <category name="EXT_multi_draw_arrays"/> 4084 <category name="OES_EGL_image"/> 4085 <category name="OES_EGL_image_external"/> 4086 <category name="EXT_unpack_subimage"/> 4087 4088 <category name="NV_draw_buffers"/> 4089 <category name="NV_read_buffer"/> 4090 4091 <function name="DrawBuffersNV" template="DrawBuffers"/> 4092 <function name="ReadBufferNV" template="ReadBuffer"/> 4093 4094 <function name="CullFace" template="CullFace"/> 4095 4096 <function name="FrontFace" template="FrontFace"/> 4097 <function name="Hint" template="Hint"/> 4098 4099 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4100 4101 <function name="Scissor" template="Scissor"/> 4102 4103 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4104 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4105 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4106 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4107 4108 <function name="TexImage2D" template="TexImage2D"/> 4109 4110 <function name="Clear" template="Clear"/> 4111 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4112 <function name="ClearStencil" template="ClearStencil"/> 4113 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4114 4115 <function name="StencilMask" template="StencilMask"/> 4116 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4117 <function name="ColorMask" template="ColorMask"/> 4118 <function name="DepthMask" template="DepthMask"/> 4119 <function name="Disable" template="Disable"/> 4120 <function name="Enable" template="Enable"/> 4121 <function name="Finish" template="Finish"/> 4122 <function name="Flush" template="Flush"/> 4123 4124 <function name="BlendFunc" template="BlendFunc"/> 4125 4126 <function name="StencilFunc" template="StencilFunc"/> 4127 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4128 <function name="StencilOp" template="StencilOp"/> 4129 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4130 4131 <function name="DepthFunc" template="DepthFunc"/> 4132 4133 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4134 <function name="ReadPixels" template="ReadPixels"/> 4135 4136 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4137 <function name="GetError" template="GetError"/> 4138 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4139 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4140 4141 <function name="GetString" template="GetString"/> 4142 4143 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4144 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4145 4146 <function name="IsEnabled" template="IsEnabled"/> 4147 4148 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4149 4150 <function name="Viewport" template="Viewport"/> 4151 4152 <function name="DrawArrays" template="DrawArrays"/> 4153 <function name="DrawElements" template="DrawElements"/> 4154 4155 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4156 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4157 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4158 <function name="TexSubImage2D" template="TexSubImage2D"/> 4159 4160 <function name="BindTexture" template="BindTexture"/> 4161 <function name="DeleteTextures" template="DeleteTextures"/> 4162 <function name="GenTextures" template="GenTextures"/> 4163 <function name="IsTexture" template="IsTexture"/> 4164 4165 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4166 <function name="BlendEquation" template="BlendEquation"/> 4167 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4168 4169 <function name="TexImage3DOES" template="TexImage3D"/> 4170 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4171 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4172 4173 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4174 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4175 4176 <function name="ActiveTexture" template="ActiveTexture"/> 4177 4178 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4179 4180 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4181 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4182 4183 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4184 4185 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4186 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4187 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4188 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4189 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4190 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4191 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4192 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4193 4194 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4195 4196 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4197 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4198 4199 <function name="IsProgram" template="IsProgram"/> 4200 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4201 4202 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4203 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4204 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4205 4206 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4207 <function name="MapBufferOES" template="MapBuffer"/> 4208 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4209 <function name="BindBuffer" template="BindBuffer"/> 4210 <function name="BufferData" template="BufferData"/> 4211 <function name="BufferSubData" template="BufferSubData"/> 4212 <function name="DeleteBuffers" template="DeleteBuffers"/> 4213 <function name="GenBuffers" template="GenBuffers"/> 4214 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4215 <function name="IsBuffer" template="IsBuffer"/> 4216 4217 <function name="CreateShader" template="CreateShader"/> 4218 <function name="ShaderSource" template="ShaderSource"/> 4219 <function name="CompileShader" template="CompileShader"/> 4220 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4221 <function name="DeleteShader" template="DeleteShader"/> 4222 <function name="ShaderBinary" template="ShaderBinary"/> 4223 <function name="CreateProgram" template="CreateProgram"/> 4224 <function name="AttachShader" template="AttachShader"/> 4225 <function name="DetachShader" template="DetachShader"/> 4226 <function name="LinkProgram" template="LinkProgram"/> 4227 <function name="UseProgram" template="UseProgram"/> 4228 <function name="DeleteProgram" template="DeleteProgram"/> 4229 4230 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4231 <function name="GetAttribLocation" template="GetAttribLocation"/> 4232 <function name="BindAttribLocation" template="BindAttribLocation"/> 4233 <function name="GetUniformLocation" template="GetUniformLocation"/> 4234 <function name="GetActiveUniform" template="GetActiveUniform"/> 4235 4236 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4237 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4238 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4239 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4240 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4241 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4242 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4243 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4244 4245 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4246 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4247 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4248 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4249 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4250 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4251 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4252 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4253 4254 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4255 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4256 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4257 4258 <function name="ValidateProgram" template="ValidateProgram"/> 4259 4260 <function name="GenerateMipmap" template="GenerateMipmap"/> 4261 <function name="BindFramebuffer" template="BindFramebuffer"/> 4262 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4263 <function name="GenFramebuffers" template="GenFramebuffers"/> 4264 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4265 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4266 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4267 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4268 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4269 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4270 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4271 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4272 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4273 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4274 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4275 <function name="IsFramebuffer" template="IsFramebuffer"/> 4276 4277 <function name="IsShader" template="IsShader"/> 4278 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4279 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4280 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4281 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4282 <function name="GetShaderSource" template="GetShaderSource"/> 4283 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4284 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4285 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4286 4287 <!-- EXT_multi_draw_arrays --> 4288 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4289 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4290 4291 <!-- OES_EGL_image --> 4292 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4293 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4294</api> 4295 4296</apispec> 4297