APIspec.xml revision e39ea674d0a51bdd10205a1c554f5e25df09156f
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51 52 <desc name="mode"> 53 <value name="GL_FRONT"/> 54 <value name="GL_BACK"/> 55 <value name="GL_FRONT_AND_BACK"/> 56 </desc> 57</template> 58 59<template name="Fog"> 60 <proto> 61 <return type="void"/> 62 <param name="pname" type="GLenum"/> 63 <vector name="params" type="const GLtype *" size="dynamic"> 64 <param name="param" type="GLtype"/> 65 </vector> 66 </proto> 67 68 <desc name="pname"> 69 <value name="GL_FOG_MODE"/> 70 <desc name="param"> 71 <value name="GL_EXP"/> 72 <value name="GL_EXP2"/> 73 <value name="GL_LINEAR"/> 74 </desc> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_COLOR"/> 79 80 <desc name="params" vector_size="4"/> 81 </desc> 82 83 <desc name="pname"> 84 <value name="GL_FOG_DENSITY"/> 85 <value name="GL_FOG_START"/> 86 <value name="GL_FOG_END"/> 87 88 <desc name="params" vector_size="1"/> 89 </desc> 90</template> 91 92<template name="FrontFace"> 93 <proto> 94 <return type="void"/> 95 <param name="mode" type="GLenum"/> 96 </proto> 97 98 <desc name="mode"> 99 <value name="GL_CW"/> 100 <value name="GL_CCW"/> 101 </desc> 102</template> 103 104<template name="Hint"> 105 <proto> 106 <return type="void"/> 107 <param name="target" type="GLenum"/> 108 <param name="mode" type="GLenum"/> 109 </proto> 110 111 <desc name="target" category="GLES1.1"> 112 <value name="GL_FOG_HINT"/> 113 <value name="GL_LINE_SMOOTH_HINT"/> 114 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 115 <value name="GL_POINT_SMOOTH_HINT"/> 116 </desc> 117 <desc name="target" category="OES_standard_derivatives"> 118 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 119 </desc> 120 <desc name="target"> 121 <value name="GL_GENERATE_MIPMAP_HINT"/> 122 </desc> 123 124 <desc name="mode"> 125 <value name="GL_FASTEST"/> 126 <value name="GL_NICEST"/> 127 <value name="GL_DONT_CARE"/> 128 </desc> 129</template> 130 131<template name="Light"> 132 <proto> 133 <return type="void"/> 134 <param name="light" type="GLenum"/> 135 <param name="pname" type="GLenum"/> 136 <vector name="params" type="const GLtype *" size="dynamic"> 137 <param name="param" type="GLtype"/> 138 </vector> 139 </proto> 140 141 <desc name="light"> 142 <range base="GL_LIGHT" from="0" to="7"/> 143 </desc> 144 145 <desc name="pname"> 146 <value name="GL_AMBIENT"/> 147 <value name="GL_DIFFUSE"/> 148 <value name="GL_SPECULAR"/> 149 <value name="GL_POSITION"/> 150 151 <desc name="params" vector_size="4"/> 152 </desc> 153 154 <desc name="pname"> 155 <value name="GL_SPOT_DIRECTION"/> 156 157 <desc name="params" vector_size="3"/> 158 </desc> 159 160 <desc name="pname"> 161 <value name="GL_SPOT_EXPONENT"/> 162 <value name="GL_SPOT_CUTOFF"/> 163 <value name="GL_CONSTANT_ATTENUATION"/> 164 <value name="GL_LINEAR_ATTENUATION"/> 165 <value name="GL_QUADRATIC_ATTENUATION"/> 166 167 <desc name="params" vector_size="1"/> 168 </desc> 169</template> 170 171<template name="LightModel"> 172 <proto> 173 <return type="void"/> 174 <param name="pname" type="GLenum"/> 175 <vector name="params" type="const GLtype *" size="dynamic"> 176 <param name="param" type="GLtype"/> 177 </vector> 178 </proto> 179 180 <desc name="pname"> 181 <value name="GL_LIGHT_MODEL_AMBIENT"/> 182 183 <desc name="params" vector_size="4"/> 184 </desc> 185 186 <desc name="pname"> 187 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 188 <desc name="param"> 189 <value name="GL_TRUE"/> 190 <value name="GL_FALSE"/> 191 </desc> 192 </desc> 193</template> 194 195<template name="LineWidth"> 196 <proto> 197 <return type="void"/> 198 <param name="width" type="GLtype"/> 199 </proto> 200</template> 201 202<template name="Material"> 203 <proto> 204 <return type="void"/> 205 <param name="face" type="GLenum"/> 206 <param name="pname" type="GLenum"/> 207 <vector name="params" type="const GLtype *" size="dynamic"> 208 <param name="param" type="GLtype"/> 209 </vector> 210 </proto> 211 212 <desc name="face"> 213 <value name="GL_FRONT_AND_BACK"/> 214 </desc> 215 216 <desc name="pname"> 217 <value name="GL_AMBIENT"/> 218 <value name="GL_DIFFUSE"/> 219 <value name="GL_AMBIENT_AND_DIFFUSE"/> 220 <value name="GL_SPECULAR"/> 221 <value name="GL_EMISSION"/> 222 223 <desc name="params" vector_size="4"/> 224 </desc> 225 226 <desc name="pname"> 227 <value name="GL_SHININESS"/> 228 229 <desc name="params" vector_size="1"/> 230 </desc> 231</template> 232 233<template name="PointSize"> 234 <proto> 235 <return type="void"/> 236 <param name="size" type="GLtype"/> 237 </proto> 238</template> 239 240<template name="PointSizePointer"> 241 <proto> 242 <return type="void"/> 243 <param name="type" type="GLenum"/> 244 <param name="stride" type="GLsizei"/> 245 <param name="pointer" type="const GLvoid *"/> 246 </proto> 247 248 <desc name="type"> 249 <value name="GL_FLOAT"/> 250 <value name="GL_FIXED"/> 251 </desc> 252</template> 253 254<template name="Scissor"> 255 <proto> 256 <return type="void"/> 257 <param name="x" type="GLint"/> 258 <param name="y" type="GLint"/> 259 <param name="width" type="GLsizei"/> 260 <param name="height" type="GLsizei"/> 261 </proto> 262</template> 263 264<template name="ShadeModel"> 265 <proto> 266 <return type="void"/> 267 <param name="mode" type="GLenum"/> 268 </proto> 269 270 <desc name="mode"> 271 <value name="GL_FLAT"/> 272 <value name="GL_SMOOTH"/> 273 </desc> 274</template> 275 276<template name="TexParameter"> 277 <proto> 278 <return type="void"/> 279 <param name="target" type="GLenum"/> 280 <param name="pname" type="GLenum"/> 281 <vector name="params" type="const GLtype *" size="dynamic"> 282 <param name="param" type="GLtype"/> 283 </vector> 284 </proto> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_2D"/> 288 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 289 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 290 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 291 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 292 </desc> 293 294 <desc name="pname"> 295 <value name="GL_TEXTURE_WRAP_S"/> 296 <value name="GL_TEXTURE_WRAP_T"/> 297 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 298 299 <desc name="param"> 300 <value name="GL_CLAMP_TO_EDGE"/> 301 <value name="GL_REPEAT"/> 302 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 303 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 304 </desc> 305 </desc> 306 307 <desc name="pname"> 308 <value name="GL_TEXTURE_MIN_FILTER"/> 309 <value name="GL_TEXTURE_MAG_FILTER"/> 310 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 311 </desc> 312 313 <desc name="pname" category="GLES1.1"> 314 <value name="GL_GENERATE_MIPMAP"/> 315 316 <desc name="param"> 317 <value name="GL_TRUE"/> 318 <value name="GL_FALSE"/> 319 </desc> 320 </desc> 321 322 <desc name="pname" category="OES_draw_texture"> 323 <value name="GL_TEXTURE_CROP_RECT_OES"/> 324 <desc name="params" vector_size="4"/> 325 </desc> 326</template> 327 328<template name="TexImage2D"> 329 <proto> 330 <return type="void"/> 331 <param name="target" type="GLenum"/> 332 <param name="level" type="GLint"/> 333 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 334 <param name="width" type="GLsizei"/> 335 <param name="height" type="GLsizei"/> 336 <param name="border" type="GLint"/> 337 <param name="format" type="GLenum"/> 338 <param name="type" type="GLenum"/> 339 <param name="pixels" type="const GLvoid *"/> 340 </proto> 341 342 <desc name="target"> 343 <value name="GL_TEXTURE_2D"/> 344 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 345 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 346 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 347 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 348 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 349 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 350 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 351 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 352 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 353 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 354 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 355 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 356 </desc> 357 358 <desc name="internalFormat"> 359 <value name="GL_ALPHA"/> 360 361 <desc name="format" error="GL_INVALID_VALUE"> 362 <value name="GL_ALPHA"/> 363 </desc> 364 </desc> 365 366 <desc name="internalFormat"> 367 <value name="GL_RGB"/> 368 369 <desc name="format" error="GL_INVALID_VALUE"> 370 <value name="GL_RGB"/> 371 </desc> 372 </desc> 373 374 <desc name="internalFormat"> 375 <value name="GL_RGBA"/> 376 377 <desc name="format" error="GL_INVALID_VALUE"> 378 <value name="GL_RGBA"/> 379 </desc> 380 </desc> 381 382 <desc name="internalFormat"> 383 <value name="GL_LUMINANCE"/> 384 385 <desc name="format" error="GL_INVALID_VALUE"> 386 <value name="GL_LUMINANCE"/> 387 </desc> 388 </desc> 389 390 <desc name="internalFormat"> 391 <value name="GL_LUMINANCE_ALPHA"/> 392 393 <desc name="format" error="GL_INVALID_VALUE"> 394 <value name="GL_LUMINANCE_ALPHA"/> 395 </desc> 396 </desc> 397 398 <desc name="internalFormat" category="OES_depth_texture"> 399 <value name="GL_DEPTH_COMPONENT"/> 400 401 <desc name="format" error="GL_INVALID_VALUE"> 402 <value name="GL_DEPTH_COMPONENT"/> 403 </desc> 404 </desc> 405 406 <desc name="internalFormat" category="OES_packed_depth_stencil"> 407 <value name="GL_DEPTH_STENCIL_OES"/> 408 409 <desc name="format" error="GL_INVALID_VALUE"> 410 <value name="GL_DEPTH_STENCIL_OES"/> 411 </desc> 412 </desc> 413 414 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 415 <value name="GL_BGRA_EXT"/> 416 417 <desc name="format" error="GL_INVALID_VALUE"> 418 <value name="GL_BGRA_EXT"/> 419 </desc> 420 </desc> 421 422 <desc name="border" error="GL_INVALID_VALUE"> 423 <value name="0"/> 424 </desc> 425 426 <desc name="format"> 427 <value name="GL_ALPHA"/> 428 429 <desc name="type" error="GL_INVALID_OPERATION"> 430 <value name="GL_UNSIGNED_BYTE"/> 431 <value name="GL_FLOAT" category="OES_texture_float"/> 432 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 433 </desc> 434 </desc> 435 436 <desc name="format"> 437 <value name="GL_RGB"/> 438 439 <desc name="type" error="GL_INVALID_OPERATION"> 440 <value name="GL_UNSIGNED_BYTE"/> 441 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 442 <value name="GL_FLOAT" category="OES_texture_float"/> 443 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 444 </desc> 445 </desc> 446 447 <desc name="format"> 448 <value name="GL_RGBA"/> 449 450 <desc name="type" error="GL_INVALID_OPERATION"> 451 <value name="GL_UNSIGNED_BYTE"/> 452 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 453 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 454 <value name="GL_FLOAT" category="OES_texture_float"/> 455 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 456 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 457 </desc> 458 </desc> 459 460 <desc name="format"> 461 <value name="GL_LUMINANCE"/> 462 463 <desc name="type" error="GL_INVALID_OPERATION"> 464 <value name="GL_UNSIGNED_BYTE"/> 465 <value name="GL_FLOAT" category="OES_texture_float"/> 466 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 467 </desc> 468 </desc> 469 470 <desc name="format"> 471 <value name="GL_LUMINANCE_ALPHA"/> 472 473 <desc name="type" error="GL_INVALID_OPERATION"> 474 <value name="GL_UNSIGNED_BYTE"/> 475 <value name="GL_FLOAT" category="OES_texture_float"/> 476 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 477 </desc> 478 </desc> 479 480 <desc name="format" category="OES_depth_texture"> 481 <value name="GL_DEPTH_COMPONENT"/> 482 483 <desc name="type" error="GL_INVALID_OPERATION"> 484 <value name="GL_UNSIGNED_SHORT"/> 485 <value name="GL_UNSIGNED_INT"/> 486 </desc> 487 </desc> 488 489 <desc name="format" category="OES_packed_depth_stencil"> 490 <value name="GL_DEPTH_STENCIL_OES"/> 491 <desc name="type" error="GL_INVALID_OPERATION"> 492 <value name="GL_UNSIGNED_INT_24_8_OES"/> 493 </desc> 494 </desc> 495 496 <desc name="format" category="EXT_texture_format_BGRA8888"> 497 <value name="GL_BGRA_EXT"/> 498 499 <desc name="type" error="GL_INVALID_OPERATION"> 500 <value name="GL_UNSIGNED_BYTE"/> 501 </desc> 502 </desc> 503</template> 504 505<template name="TexEnv"> 506 <proto> 507 <return type="void"/> 508 <param name="target" type="GLenum"/> 509 <param name="pname" type="GLenum"/> 510 <vector name="params" type="const GLtype *" size="dynamic"> 511 <param name="param" type="GLtype"/> 512 </vector> 513 </proto> 514 515 <desc name="target" category="OES_point_sprite"> 516 <value name="GL_POINT_SPRITE_OES"/> 517 518 <desc name="pname"> 519 <value name="GL_COORD_REPLACE_OES"/> 520 </desc> 521 </desc> 522 523 <desc name="pname" category="OES_point_sprite"> 524 <value name="GL_COORD_REPLACE_OES"/> 525 526 <desc name="param"> 527 <value name="GL_TRUE"/> 528 <value name="GL_FALSE"/> 529 </desc> 530 </desc> 531 532 <desc name="target" category="EXT_texture_lod_bias"> 533 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 534 535 <desc name="pname"> 536 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 537 </desc> 538 </desc> 539 540 <desc name="pname" category="EXT_texture_lod_bias"> 541 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 542 <desc name="params" vector_size="1"/> 543 </desc> 544 545 <desc name="target"> 546 <value name="GL_TEXTURE_ENV"/> 547 548 <desc name="pname"> 549 <value name="GL_TEXTURE_ENV_MODE"/> 550 <value name="GL_COMBINE_RGB"/> 551 <value name="GL_COMBINE_ALPHA"/> 552 <value name="GL_RGB_SCALE"/> 553 <value name="GL_ALPHA_SCALE"/> 554 <value name="GL_SRC0_RGB"/> 555 <value name="GL_SRC1_RGB"/> 556 <value name="GL_SRC2_RGB"/> 557 <value name="GL_SRC0_ALPHA"/> 558 <value name="GL_SRC1_ALPHA"/> 559 <value name="GL_SRC2_ALPHA"/> 560 <value name="GL_OPERAND0_RGB"/> 561 <value name="GL_OPERAND1_RGB"/> 562 <value name="GL_OPERAND2_RGB"/> 563 <value name="GL_OPERAND0_ALPHA"/> 564 <value name="GL_OPERAND1_ALPHA"/> 565 <value name="GL_OPERAND2_ALPHA"/> 566 <value name="GL_TEXTURE_ENV_COLOR"/> 567 </desc> 568 </desc> 569 570 <desc name="pname"> 571 <value name="GL_TEXTURE_ENV_MODE"/> 572 573 <desc name="param"> 574 <value name="GL_REPLACE"/> 575 <value name="GL_MODULATE"/> 576 <value name="GL_DECAL"/> 577 <value name="GL_BLEND"/> 578 <value name="GL_ADD"/> 579 <value name="GL_COMBINE"/> 580 </desc> 581 </desc> 582 583 <desc name="pname"> 584 <value name="GL_COMBINE_RGB"/> 585 586 <desc name="param"> 587 <value name="GL_REPLACE"/> 588 <value name="GL_MODULATE"/> 589 <value name="GL_ADD"/> 590 <value name="GL_ADD_SIGNED"/> 591 <value name="GL_INTERPOLATE"/> 592 <value name="GL_SUBTRACT"/> 593 <value name="GL_DOT3_RGB"/> 594 <value name="GL_DOT3_RGBA"/> 595 </desc> 596 </desc> 597 598 <desc name="pname"> 599 <value name="GL_COMBINE_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_REPLACE"/> 603 <value name="GL_MODULATE"/> 604 <value name="GL_ADD"/> 605 <value name="GL_ADD_SIGNED"/> 606 <value name="GL_INTERPOLATE"/> 607 <value name="GL_SUBTRACT"/> 608 </desc> 609 </desc> 610 611 <desc name="pname"> 612 <value name="GL_RGB_SCALE"/> 613 <value name="GL_ALPHA_SCALE"/> 614 </desc> 615 616 <desc name="pname"> 617 <value name="GL_SRC0_RGB"/> 618 <value name="GL_SRC1_RGB"/> 619 <value name="GL_SRC2_RGB"/> 620 <value name="GL_SRC0_ALPHA"/> 621 <value name="GL_SRC1_ALPHA"/> 622 <value name="GL_SRC2_ALPHA"/> 623 624 <desc name="param"> 625 <value name="GL_TEXTURE"/> 626 <value name="GL_CONSTANT"/> 627 <value name="GL_PRIMARY_COLOR"/> 628 <value name="GL_PREVIOUS"/> 629 630 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 631 </desc> 632 </desc> 633 634 <desc name="pname"> 635 <value name="GL_OPERAND0_RGB"/> 636 <value name="GL_OPERAND1_RGB"/> 637 <value name="GL_OPERAND2_RGB"/> 638 639 <desc name="param"> 640 <value name="GL_SRC_COLOR"/> 641 <value name="GL_ONE_MINUS_SRC_COLOR"/> 642 <value name="GL_SRC_ALPHA"/> 643 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 644 </desc> 645 </desc> 646 647 <desc name="pname"> 648 <value name="GL_OPERAND0_ALPHA"/> 649 <value name="GL_OPERAND1_ALPHA"/> 650 <value name="GL_OPERAND2_ALPHA"/> 651 652 <desc name="param"> 653 <value name="GL_SRC_ALPHA"/> 654 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 655 </desc> 656 </desc> 657 658 <desc name="pname"> 659 <value name="GL_TEXTURE_ENV_COLOR"/> 660 661 <desc name="params" vector_size="4"/> 662 </desc> 663</template> 664 665<template name="TexGen"> 666 <proto> 667 <return type="void"/> 668 <param name="coord" type="GLenum"/> 669 <param name="pname" type="GLenum"/> 670 <vector name="params" type="const GLtype *" size="dynamic"> 671 <param name="param" type="GLtype"/> 672 </vector> 673 </proto> 674 675 <desc name="coord" category="OES_texture_cube_map"> 676 <value name="GL_TEXTURE_GEN_STR_OES"/> 677 </desc> 678 679 <desc name="pname" category="OES_texture_cube_map"> 680 <value name="GL_TEXTURE_GEN_MODE_OES"/> 681 682 <desc name="param"> 683 <value name="GL_NORMAL_MAP_OES"/> 684 <value name="GL_REFLECTION_MAP_OES"/> 685 </desc> 686 </desc> 687</template> 688 689<template name="Clear"> 690 <proto> 691 <return type="void"/> 692 <param name="mask" type="GLbitfield"/> 693 </proto> 694 695 <desc name="mask" error="GL_INVALID_VALUE"> 696 <value name="0"/> 697 <value name="(GL_COLOR_BUFFER_BIT)"/> 698 <value name="(GL_DEPTH_BUFFER_BIT)"/> 699 <value name="(GL_STENCIL_BUFFER_BIT)"/> 700 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 701 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 702 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 703 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 704 </desc> 705</template> 706 707<template name="ClearColor"> 708 <proto> 709 <return type="void"/> 710 <param name="red" type="GLtype"/> 711 <param name="green" type="GLtype"/> 712 <param name="blue" type="GLtype"/> 713 <param name="alpha" type="GLtype"/> 714 </proto> 715</template> 716 717<template name="ClearStencil"> 718 <proto> 719 <return type="void"/> 720 <param name="s" type="GLint"/> 721 </proto> 722</template> 723 724<template name="ClearDepth"> 725 <proto> 726 <return type="void"/> 727 <param name="depth" type="GLtype"/> 728 </proto> 729</template> 730 731<template name="StencilMask"> 732 <proto> 733 <return type="void"/> 734 <param name="mask" type="GLuint"/> 735 </proto> 736</template> 737 738<template name="StencilMaskSeparate"> 739 <proto> 740 <return type="void"/> 741 <param name="face" type="GLenum"/> 742 <param name="mask" type="GLuint"/> 743 </proto> 744 745 <desc name="face"> 746 <value name="GL_FRONT"/> 747 <value name="GL_BACK"/> 748 <value name="GL_FRONT_AND_BACK"/> 749 </desc> 750</template> 751 752<template name="ColorMask"> 753 <proto> 754 <return type="void"/> 755 <param name="red" type="GLboolean"/> 756 <param name="green" type="GLboolean"/> 757 <param name="blue" type="GLboolean"/> 758 <param name="alpha" type="GLboolean"/> 759 </proto> 760</template> 761 762<template name="DepthMask"> 763 <proto> 764 <return type="void"/> 765 <param name="flag" type="GLboolean"/> 766 </proto> 767</template> 768 769<template name="Disable"> 770 <proto> 771 <return type="void"/> 772 <param name="cap" type="GLenum"/> 773 </proto> 774 775 <desc name="cap" category="GLES1.1"> 776 <value name="GL_NORMALIZE"/> 777 <value name="GL_RESCALE_NORMAL"/> 778 779 <range base="GL_CLIP_PLANE" from="0" to="5"/> 780 <value name="GL_CLIP_PLANE0+6"/> 781 <value name="GL_CLIP_PLANE0+7"/> 782 783 <value name="GL_FOG"/> 784 <value name="GL_LIGHTING"/> 785 <value name="GL_COLOR_MATERIAL"/> 786 787 <range base="GL_LIGHT" from="0" to="7"/> 788 789 <value name="GL_POINT_SMOOTH"/> 790 <value name="GL_LINE_SMOOTH"/> 791 <value name="GL_CULL_FACE"/> 792 <value name="GL_POLYGON_OFFSET_FILL"/> 793 <value name="GL_MULTISAMPLE"/> 794 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 795 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 796 <value name="GL_SAMPLE_COVERAGE"/> 797 <value name="GL_TEXTURE_2D"/> 798 <value name="GL_SCISSOR_TEST"/> 799 <value name="GL_ALPHA_TEST"/> 800 <value name="GL_STENCIL_TEST"/> 801 <value name="GL_DEPTH_TEST"/> 802 <value name="GL_BLEND"/> 803 <value name="GL_DITHER"/> 804 <value name="GL_COLOR_LOGIC_OP"/> 805 806 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 807 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 808 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 809 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 810 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 811 </desc> 812 813 <desc name="cap" category="GLES2.0"> 814 <value name="GL_CULL_FACE"/> 815 <value name="GL_SCISSOR_TEST"/> 816 <value name="GL_POLYGON_OFFSET_FILL"/> 817 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 818 <value name="GL_SAMPLE_COVERAGE"/> 819 <value name="GL_STENCIL_TEST"/> 820 <value name="GL_DEPTH_TEST"/> 821 <value name="GL_DITHER"/> 822 <value name="GL_BLEND"/> 823 </desc> 824</template> 825 826<!-- it is exactly the same as Disable --> 827<template name="Enable"> 828 <proto> 829 <return type="void"/> 830 <param name="cap" type="GLenum"/> 831 </proto> 832 833 <desc name="cap" category="GLES1.1"> 834 <value name="GL_NORMALIZE"/> 835 <value name="GL_RESCALE_NORMAL"/> 836 837 <range base="GL_CLIP_PLANE" from="0" to="5"/> 838 <value name="GL_CLIP_PLANE0+6"/> 839 <value name="GL_CLIP_PLANE0+7"/> 840 841 <value name="GL_FOG"/> 842 <value name="GL_LIGHTING"/> 843 <value name="GL_COLOR_MATERIAL"/> 844 845 <range base="GL_LIGHT" from="0" to="7"/> 846 847 <value name="GL_POINT_SMOOTH"/> 848 <value name="GL_LINE_SMOOTH"/> 849 <value name="GL_CULL_FACE"/> 850 <value name="GL_POLYGON_OFFSET_FILL"/> 851 <value name="GL_MULTISAMPLE"/> 852 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 853 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 854 <value name="GL_SAMPLE_COVERAGE"/> 855 <value name="GL_TEXTURE_2D"/> 856 <value name="GL_SCISSOR_TEST"/> 857 <value name="GL_ALPHA_TEST"/> 858 <value name="GL_STENCIL_TEST"/> 859 <value name="GL_DEPTH_TEST"/> 860 <value name="GL_BLEND"/> 861 <value name="GL_DITHER"/> 862 <value name="GL_COLOR_LOGIC_OP"/> 863 864 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 865 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 866 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 867 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 868 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 869 </desc> 870 871 <desc name="cap" category="GLES2.0"> 872 <value name="GL_CULL_FACE"/> 873 <value name="GL_SCISSOR_TEST"/> 874 <value name="GL_POLYGON_OFFSET_FILL"/> 875 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 876 <value name="GL_SAMPLE_COVERAGE"/> 877 <value name="GL_STENCIL_TEST"/> 878 <value name="GL_DEPTH_TEST"/> 879 <value name="GL_DITHER"/> 880 <value name="GL_BLEND"/> 881 </desc> 882</template> 883 884<template name="Finish"> 885 <proto> 886 <return type="void"/> 887 </proto> 888</template> 889 890<template name="Flush"> 891 <proto> 892 <return type="void"/> 893 </proto> 894</template> 895 896<template name="AlphaFunc"> 897 <proto> 898 <return type="void"/> 899 <param name="func" type="GLenum"/> 900 <param name="ref" type="GLtype"/> 901 </proto> 902 <desc name="func"> 903 <value name="GL_NEVER"/> 904 <value name="GL_LESS"/> 905 <value name="GL_EQUAL"/> 906 <value name="GL_LEQUAL"/> 907 <value name="GL_GREATER"/> 908 <value name="GL_NOTEQUAL"/> 909 <value name="GL_GEQUAL"/> 910 <value name="GL_ALWAYS"/> 911 </desc> 912</template> 913 914<template name="BlendFunc"> 915 <proto> 916 <return type="void"/> 917 <param name="sfactor" type="GLenum"/> 918 <param name="dfactor" type="GLenum"/> 919 </proto> 920 921 <desc name="sfactor"> 922 <value name="GL_ZERO"/> 923 <value name="GL_ONE"/> 924 <value name="GL_SRC_COLOR"/> 925 <value name="GL_ONE_MINUS_SRC_COLOR"/> 926 <value name="GL_SRC_ALPHA"/> 927 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 928 <value name="GL_DST_ALPHA"/> 929 <value name="GL_ONE_MINUS_DST_ALPHA"/> 930 <value name="GL_DST_COLOR"/> 931 <value name="GL_ONE_MINUS_DST_COLOR"/> 932 <value name="GL_SRC_ALPHA_SATURATE"/> 933 934 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 935 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 936 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 937 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 938 </desc> 939 940 <desc name="dfactor"> 941 <value name="GL_ZERO"/> 942 <value name="GL_ONE"/> 943 <value name="GL_SRC_COLOR"/> 944 <value name="GL_ONE_MINUS_SRC_COLOR"/> 945 <value name="GL_SRC_ALPHA"/> 946 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 947 <value name="GL_DST_ALPHA"/> 948 <value name="GL_ONE_MINUS_DST_ALPHA"/> 949 <value name="GL_DST_COLOR"/> 950 <value name="GL_ONE_MINUS_DST_COLOR"/> 951 952 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 953 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 954 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 955 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 956 </desc> 957</template> 958 959<template name="LogicOp"> 960 <proto> 961 <return type="void"/> 962 <param name="opcode" type="GLenum"/> 963 </proto> 964 965 <desc name="opcode"> 966 <value name="GL_CLEAR"/> 967 <value name="GL_SET"/> 968 <value name="GL_COPY"/> 969 <value name="GL_COPY_INVERTED"/> 970 <value name="GL_NOOP"/> 971 <value name="GL_INVERT"/> 972 <value name="GL_AND"/> 973 <value name="GL_NAND"/> 974 <value name="GL_OR"/> 975 <value name="GL_NOR"/> 976 <value name="GL_XOR"/> 977 <value name="GL_EQUIV"/> 978 <value name="GL_AND_REVERSE"/> 979 <value name="GL_AND_INVERTED"/> 980 <value name="GL_OR_REVERSE"/> 981 <value name="GL_OR_INVERTED"/> 982 </desc> 983</template> 984 985<template name="StencilFunc"> 986 <proto> 987 <return type="void"/> 988 <param name="func" type="GLenum"/> 989 <param name="ref" type="GLint"/> 990 <param name="mask" type="GLuint"/> 991 </proto> 992 993 <desc name="func"> 994 <value name="GL_NEVER"/> 995 <value name="GL_LESS"/> 996 <value name="GL_LEQUAL"/> 997 <value name="GL_GREATER"/> 998 <value name="GL_GEQUAL"/> 999 <value name="GL_EQUAL"/> 1000 <value name="GL_NOTEQUAL"/> 1001 <value name="GL_ALWAYS"/> 1002 </desc> 1003</template> 1004 1005<template name="StencilFuncSeparate"> 1006 <proto> 1007 <return type="void"/> 1008 <param name="face" type="GLenum"/> 1009 <param name="func" type="GLenum"/> 1010 <param name="ref" type="GLint"/> 1011 <param name="mask" type="GLuint"/> 1012 </proto> 1013 1014 <desc name="face"> 1015 <value name="GL_FRONT"/> 1016 <value name="GL_BACK"/> 1017 <value name="GL_FRONT_AND_BACK"/> 1018 </desc> 1019 1020 <desc name="func"> 1021 <value name="GL_NEVER"/> 1022 <value name="GL_LESS"/> 1023 <value name="GL_LEQUAL"/> 1024 <value name="GL_GREATER"/> 1025 <value name="GL_GEQUAL"/> 1026 <value name="GL_EQUAL"/> 1027 <value name="GL_NOTEQUAL"/> 1028 <value name="GL_ALWAYS"/> 1029 </desc> 1030</template> 1031 1032<template name="StencilOp"> 1033 <proto> 1034 <return type="void"/> 1035 <param name="fail" type="GLenum"/> 1036 <param name="zfail" type="GLenum"/> 1037 <param name="zpass" type="GLenum"/> 1038 </proto> 1039 1040 <desc name="fail"> 1041 <value name="GL_KEEP"/> 1042 <value name="GL_ZERO"/> 1043 <value name="GL_REPLACE"/> 1044 <value name="GL_INCR"/> 1045 <value name="GL_DECR"/> 1046 <value name="GL_INVERT"/> 1047 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1048 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1049 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1050 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1051 </desc> 1052 1053 <desc name="zfail"> 1054 <value name="GL_KEEP"/> 1055 <value name="GL_ZERO"/> 1056 <value name="GL_REPLACE"/> 1057 <value name="GL_INCR"/> 1058 <value name="GL_DECR"/> 1059 <value name="GL_INVERT"/> 1060 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1061 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1062 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1063 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1064 </desc> 1065 1066 <desc name="zpass"> 1067 <value name="GL_KEEP"/> 1068 <value name="GL_ZERO"/> 1069 <value name="GL_REPLACE"/> 1070 <value name="GL_INCR"/> 1071 <value name="GL_DECR"/> 1072 <value name="GL_INVERT"/> 1073 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1074 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1075 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1076 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1077 </desc> 1078</template> 1079 1080<template name="StencilOpSeparate"> 1081 <proto> 1082 <return type="void"/> 1083 <param name="face" type="GLenum"/> 1084 <param name="fail" type="GLenum"/> 1085 <param name="zfail" type="GLenum"/> 1086 <param name="zpass" type="GLenum"/> 1087 </proto> 1088 1089 <desc name="face"> 1090 <value name="GL_FRONT"/> 1091 <value name="GL_BACK"/> 1092 <value name="GL_FRONT_AND_BACK"/> 1093 </desc> 1094 1095 <desc name="fail"> 1096 <value name="GL_KEEP"/> 1097 <value name="GL_ZERO"/> 1098 <value name="GL_REPLACE"/> 1099 <value name="GL_INCR"/> 1100 <value name="GL_DECR"/> 1101 <value name="GL_INVERT"/> 1102 <value name="GL_INCR_WRAP"/> 1103 <value name="GL_DECR_WRAP"/> 1104 </desc> 1105 1106 <desc name="zfail"> 1107 <value name="GL_KEEP"/> 1108 <value name="GL_ZERO"/> 1109 <value name="GL_REPLACE"/> 1110 <value name="GL_INCR"/> 1111 <value name="GL_DECR"/> 1112 <value name="GL_INVERT"/> 1113 <value name="GL_INCR_WRAP"/> 1114 <value name="GL_DECR_WRAP"/> 1115 </desc> 1116 1117 <desc name="zpass"> 1118 <value name="GL_KEEP"/> 1119 <value name="GL_ZERO"/> 1120 <value name="GL_REPLACE"/> 1121 <value name="GL_INCR"/> 1122 <value name="GL_DECR"/> 1123 <value name="GL_INVERT"/> 1124 <value name="GL_INCR_WRAP"/> 1125 <value name="GL_DECR_WRAP"/> 1126 </desc> 1127</template> 1128 1129<template name="DepthFunc"> 1130 <proto> 1131 <return type="void"/> 1132 <param name="func" type="GLenum"/> 1133 </proto> 1134 1135 <desc name="func"> 1136 <value name="GL_NEVER"/> 1137 <value name="GL_LESS"/> 1138 <value name="GL_EQUAL"/> 1139 <value name="GL_LEQUAL"/> 1140 <value name="GL_GREATER"/> 1141 <value name="GL_NOTEQUAL"/> 1142 <value name="GL_GEQUAL"/> 1143 <value name="GL_ALWAYS"/> 1144 </desc> 1145</template> 1146 1147<template name="PixelStore"> 1148 <proto> 1149 <return type="void"/> 1150 <param name="pname" type="GLenum"/> 1151 <param name="param" type="GLtype"/> 1152 </proto> 1153 1154 <desc name="pname"> 1155 <value name="GL_PACK_ALIGNMENT"/> 1156 <desc name="param" error="GL_INVALID_VALUE"> 1157 <value name="1"/> 1158 <value name="2"/> 1159 <value name="4"/> 1160 <value name="8"/> 1161 </desc> 1162 </desc> 1163 1164 <desc name="pname"> 1165 <value name="GL_UNPACK_ALIGNMENT"/> 1166 <desc name="param" error="GL_INVALID_VALUE"> 1167 <value name="1"/> 1168 <value name="2"/> 1169 <value name="4"/> 1170 <value name="8"/> 1171 </desc> 1172 </desc> 1173 1174 <desc name="pname" category="EXT_unpack_subimage"> 1175 <value name="GL_UNPACK_ROW_LENGTH"/> 1176 <value name="GL_UNPACK_SKIP_PIXELS"/> 1177 <value name="GL_UNPACK_SKIP_ROWS"/> 1178 </desc> 1179 1180</template> 1181 1182<template name="ReadPixels" direction="get"> 1183 <proto> 1184 <return type="void"/> 1185 <param name="x" type="GLint"/> 1186 <param name="y" type="GLint"/> 1187 <param name="width" type="GLsizei"/> 1188 <param name="height" type="GLsizei"/> 1189 <param name="format" type="GLenum"/> 1190 <param name="type" type="GLenum"/> 1191 <param name="pixels" type="GLvoid *"/> 1192 </proto> 1193 1194 <!-- Technically, only two combinations are actually allowed: 1195 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1196 internal preferred combination. I don't know what that is, so I'm 1197 allowing any valid combination for now; the underlying support 1198 should fail when necessary.--> 1199 <desc name="format"> 1200 <value name="GL_ALPHA"/> 1201 <desc name="type" error="GL_INVALID_OPERATION"> 1202 <value name="GL_UNSIGNED_BYTE"/> 1203 </desc> 1204 </desc> 1205 1206 <desc name="format"> 1207 <value name="GL_RGB"/> 1208 <desc name="type" error="GL_INVALID_OPERATION"> 1209 <value name="GL_UNSIGNED_BYTE"/> 1210 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1211 </desc> 1212 </desc> 1213 1214 <desc name="format"> 1215 <value name="GL_RGBA"/> 1216 <desc name="type" error="GL_INVALID_OPERATION"> 1217 <value name="GL_UNSIGNED_BYTE"/> 1218 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1219 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1220 </desc> 1221 </desc> 1222 1223 <desc name="format"> 1224 <value name="GL_LUMINANCE"/> 1225 <desc name="type" error="GL_INVALID_OPERATION"> 1226 <value name="GL_UNSIGNED_BYTE"/> 1227 </desc> 1228 </desc> 1229 1230 <desc name="format"> 1231 <value name="GL_LUMINANCE_ALPHA"/> 1232 <desc name="type" error="GL_INVALID_OPERATION"> 1233 <value name="GL_UNSIGNED_BYTE"/> 1234 </desc> 1235 </desc> 1236 1237 <desc name="format" category="EXT_read_format_bgra"> 1238 <value name="GL_BGRA_EXT"/> 1239 1240 <desc name="type" error="GL_INVALID_OPERATION"> 1241 <value name="GL_UNSIGNED_BYTE"/> 1242 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1243 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1244 </desc> 1245 </desc> 1246</template> 1247 1248<template name="GetClipPlane" direction="get"> 1249 <proto> 1250 <return type="void"/> 1251 <param name="plane" type="GLenum"/> 1252 <vector name="equation" type="GLtype *" size="4"/> 1253 </proto> 1254</template> 1255 1256<template name="GetError" direction="get"> 1257 <proto> 1258 <return type="GLenum"/> 1259 </proto> 1260</template> 1261 1262<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1263<template name="GetState" direction="get"> 1264 <proto> 1265 <return type="void"/> 1266 <param name="pname" type="GLenum"/> 1267 <vector name="params" type="GLtype *" size="dynamic"/> 1268 </proto> 1269 <!-- param checking is done in mesa --> 1270</template> 1271 1272<template name="GetLight" direction="get"> 1273 <proto> 1274 <return type="void"/> 1275 <param name="light" type="GLenum"/> 1276 <param name="pname" type="GLenum"/> 1277 <vector name="params" type="GLtype *" size="dynamic"/> 1278 </proto> 1279 1280 <desc name="light"> 1281 <range base="GL_LIGHT" from="0" to="7"/> 1282 </desc> 1283 1284 <desc name="pname"> 1285 <value name="GL_AMBIENT"/> 1286 <value name="GL_DIFFUSE"/> 1287 <value name="GL_SPECULAR"/> 1288 <value name="GL_POSITION"/> 1289 1290 <desc name="params" vector_size="4"/> 1291 </desc> 1292 1293 <desc name="pname"> 1294 <value name="GL_SPOT_DIRECTION"/> 1295 1296 <desc name="params" vector_size="3"/> 1297 </desc> 1298 1299 <desc name="pname"> 1300 <value name="GL_SPOT_EXPONENT"/> 1301 <value name="GL_SPOT_CUTOFF"/> 1302 <value name="GL_CONSTANT_ATTENUATION"/> 1303 <value name="GL_LINEAR_ATTENUATION"/> 1304 <value name="GL_QUADRATIC_ATTENUATION"/> 1305 1306 <desc name="params" vector_size="1"/> 1307 </desc> 1308</template> 1309 1310<template name="GetMaterial" direction="get"> 1311 <proto> 1312 <return type="void"/> 1313 <param name="face" type="GLenum"/> 1314 <param name="pname" type="GLenum"/> 1315 <vector name="params" type="GLtype *" size="dynamic"> 1316 <param name="param" type="GLtype"/> 1317 </vector> 1318 </proto> 1319 1320 <desc name="face"> 1321 <value name="GL_FRONT"/> 1322 <value name="GL_BACK"/> 1323 </desc> 1324 1325 <desc name="pname"> 1326 <value name="GL_SHININESS"/> 1327 <desc name="params" vector_size="1"/> 1328 </desc> 1329 1330 <desc name="pname"> 1331 <value name="GL_AMBIENT"/> 1332 <value name="GL_DIFFUSE"/> 1333 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1334 <value name="GL_SPECULAR"/> 1335 <value name="GL_EMISSION"/> 1336 1337 <desc name="params" vector_size="4"/> 1338 </desc> 1339</template> 1340 1341<template name="GetString" direction="get"> 1342 <proto> 1343 <return type="const GLubyte *"/> 1344 <param name="name" type="GLenum"/> 1345 </proto> 1346 1347 <desc name="name"> 1348 <value name="GL_VENDOR"/> 1349 <value name="GL_RENDERER"/> 1350 <value name="GL_VERSION"/> 1351 <value name="GL_EXTENSIONS"/> 1352 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1353 </desc> 1354</template> 1355 1356<template name="GetTexEnv" direction="get"> 1357 <proto> 1358 <return type="void"/> 1359 <param name="target" type="GLenum"/> 1360 <param name="pname" type="GLenum"/> 1361 <vector name="params" type="GLtype *" size="dynamic"/> 1362 </proto> 1363 1364 <desc name="target" category="OES_point_sprite"> 1365 <value name="GL_POINT_SPRITE_OES"/> 1366 <desc name="pname"> 1367 <value name="GL_COORD_REPLACE_OES"/> 1368 </desc> 1369 </desc> 1370 1371 <desc name="pname" category="OES_point_sprite"> 1372 <value name="GL_COORD_REPLACE_OES"/> 1373 <desc name="params" vector_size="1" convert="false"/> 1374 </desc> 1375 1376 <desc name="target" category="EXT_texture_lod_bias"> 1377 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1378 1379 <desc name="pname"> 1380 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1381 </desc> 1382 </desc> 1383 1384 <desc name="pname" category="EXT_texture_lod_bias"> 1385 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1386 <desc name="params" vector_size="1"/> 1387 </desc> 1388 1389 <desc name="target"> 1390 <value name="GL_TEXTURE_ENV"/> 1391 1392 <desc name="pname"> 1393 <value name="GL_TEXTURE_ENV_COLOR"/> 1394 <value name="GL_RGB_SCALE"/> 1395 <value name="GL_ALPHA_SCALE"/> 1396 <value name="GL_TEXTURE_ENV_MODE"/> 1397 <value name="GL_COMBINE_RGB"/> 1398 <value name="GL_COMBINE_ALPHA"/> 1399 <value name="GL_SRC0_RGB"/> 1400 <value name="GL_SRC1_RGB"/> 1401 <value name="GL_SRC2_RGB"/> 1402 <value name="GL_SRC0_ALPHA"/> 1403 <value name="GL_SRC1_ALPHA"/> 1404 <value name="GL_SRC2_ALPHA"/> 1405 <value name="GL_OPERAND0_RGB"/> 1406 <value name="GL_OPERAND1_RGB"/> 1407 <value name="GL_OPERAND2_RGB"/> 1408 <value name="GL_OPERAND0_ALPHA"/> 1409 <value name="GL_OPERAND1_ALPHA"/> 1410 <value name="GL_OPERAND2_ALPHA"/> 1411 </desc> 1412 </desc> 1413 1414 <desc name="pname"> 1415 <value name="GL_TEXTURE_ENV_COLOR"/> 1416 <desc name="params" vector_size="4"/> 1417 </desc> 1418 1419 <desc name="pname"> 1420 <value name="GL_RGB_SCALE"/> 1421 <value name="GL_ALPHA_SCALE"/> 1422 1423 <desc name="params" vector_size="1"/> 1424 </desc> 1425 1426 <desc name="pname"> 1427 <value name="GL_TEXTURE_ENV_MODE"/> 1428 <value name="GL_COMBINE_RGB"/> 1429 <value name="GL_COMBINE_ALPHA"/> 1430 <value name="GL_SRC0_RGB"/> 1431 <value name="GL_SRC1_RGB"/> 1432 <value name="GL_SRC2_RGB"/> 1433 <value name="GL_SRC0_ALPHA"/> 1434 <value name="GL_SRC1_ALPHA"/> 1435 <value name="GL_SRC2_ALPHA"/> 1436 <value name="GL_OPERAND0_RGB"/> 1437 <value name="GL_OPERAND1_RGB"/> 1438 <value name="GL_OPERAND2_RGB"/> 1439 <value name="GL_OPERAND0_ALPHA"/> 1440 <value name="GL_OPERAND1_ALPHA"/> 1441 <value name="GL_OPERAND2_ALPHA"/> 1442 1443 <desc name="params" vector_size="1" convert="false"/> 1444 </desc> 1445</template> 1446 1447<template name="GetTexGen" direction="get"> 1448 <proto> 1449 <return type="void"/> 1450 <param name="coord" type="GLenum"/> 1451 <param name="pname" type="GLenum"/> 1452 <vector name="params" type="GLtype *" size="dynamic"/> 1453 </proto> 1454 1455 <desc name="coord"> 1456 <value name="GL_TEXTURE_GEN_STR_OES"/> 1457 </desc> 1458 <desc name="pname"> 1459 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1460 <desc name="params" vector_size="1" convert="false"/> 1461 </desc> 1462</template> 1463 1464<template name="GetTexParameter" direction="get"> 1465 <proto> 1466 <return type="void"/> 1467 <param name="target" type="GLenum"/> 1468 <param name="pname" type="GLenum"/> 1469 <vector name="params" type="GLtype *" size="dynamic"/> 1470 </proto> 1471 1472 <desc name="target"> 1473 <value name="GL_TEXTURE_2D"/> 1474 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1475 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1476 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1477 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1478 </desc> 1479 1480 <desc name="pname"> 1481 <value name="GL_TEXTURE_WRAP_S"/> 1482 <value name="GL_TEXTURE_WRAP_T"/> 1483 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1484 <value name="GL_TEXTURE_MIN_FILTER"/> 1485 <value name="GL_TEXTURE_MAG_FILTER"/> 1486 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1487 1488 <desc name="params" vector_size="1" convert="false"/> 1489 </desc> 1490 1491 <desc name="pname" category="OES_draw_texture"> 1492 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1493 <desc name="params" vector_size="4"/> 1494 </desc> 1495</template> 1496 1497<template name="IsEnabled" direction="get"> 1498 <proto> 1499 <return type="GLboolean"/> 1500 <param name="cap" type="GLenum"/> 1501 </proto> 1502 1503 <desc name="cap" category="GLES1.1"> 1504 <value name="GL_NORMALIZE"/> 1505 <value name="GL_RESCALE_NORMAL"/> 1506 1507 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1508 <value name="GL_CLIP_PLANE0+6"/> 1509 <value name="GL_CLIP_PLANE0+7"/> 1510 1511 <value name="GL_FOG"/> 1512 <value name="GL_LIGHTING"/> 1513 <value name="GL_COLOR_MATERIAL"/> 1514 1515 <range base="GL_LIGHT" from="0" to="7"/> 1516 1517 <value name="GL_POINT_SMOOTH"/> 1518 <value name="GL_LINE_SMOOTH"/> 1519 <value name="GL_CULL_FACE"/> 1520 <value name="GL_POLYGON_OFFSET_FILL"/> 1521 <value name="GL_MULTISAMPLE"/> 1522 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1523 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1524 <value name="GL_SAMPLE_COVERAGE"/> 1525 <value name="GL_TEXTURE_2D"/> 1526 <value name="GL_SCISSOR_TEST"/> 1527 <value name="GL_ALPHA_TEST"/> 1528 <value name="GL_STENCIL_TEST"/> 1529 <value name="GL_DEPTH_TEST"/> 1530 <value name="GL_BLEND"/> 1531 <value name="GL_DITHER"/> 1532 <value name="GL_COLOR_LOGIC_OP"/> 1533 1534 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1535 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1536 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1537 1538 <value name="GL_VERTEX_ARRAY"/> 1539 <value name="GL_NORMAL_ARRAY"/> 1540 <value name="GL_COLOR_ARRAY"/> 1541 <value name="GL_TEXTURE_COORD_ARRAY"/> 1542 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1543 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1544 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1546 </desc> 1547 1548 <desc name="cap" category="GLES2.0"> 1549 <value name="GL_CULL_FACE"/> 1550 <value name="GL_SCISSOR_TEST"/> 1551 <value name="GL_POLYGON_OFFSET_FILL"/> 1552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1553 <value name="GL_SAMPLE_COVERAGE"/> 1554 <value name="GL_STENCIL_TEST"/> 1555 <value name="GL_DEPTH_TEST"/> 1556 <value name="GL_DITHER"/> 1557 <value name="GL_BLEND"/> 1558 </desc> 1559</template> 1560 1561<template name="DepthRange"> 1562 <proto> 1563 <return type="void"/> 1564 <param name="zNear" type="GLtype"/> 1565 <param name="zFar" type="GLtype"/> 1566 </proto> 1567</template> 1568 1569<template name="Frustum"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="left" type="GLtype"/> 1573 <param name="right" type="GLtype"/> 1574 <param name="bottom" type="GLtype"/> 1575 <param name="top" type="GLtype"/> 1576 <param name="zNear" type="GLtype"/> 1577 <param name="zFar" type="GLtype"/> 1578 </proto> 1579</template> 1580 1581<template name="LoadIdentity"> 1582 <proto> 1583 <return type="void"/> 1584 </proto> 1585</template> 1586 1587<template name="LoadMatrix"> 1588 <proto> 1589 <return type="void"/> 1590 <vector name="m" type="const GLtype *" size="16"/> 1591 </proto> 1592</template> 1593 1594<template name="MatrixMode"> 1595 <proto> 1596 <return type="void"/> 1597 <param name="mode" type="GLenum"/> 1598 </proto> 1599 1600 <desc name="mode"> 1601 <value name="GL_MODELVIEW"/> 1602 <value name="GL_PROJECTION"/> 1603 <value name="GL_TEXTURE"/> 1604 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1605 </desc> 1606</template> 1607 1608<template name="MultMatrix"> 1609 <proto> 1610 <return type="void"/> 1611 <vector name="m" type="const GLtype *" size="16"/> 1612 </proto> 1613</template> 1614 1615<template name="Ortho"> 1616 <proto> 1617 <return type="void"/> 1618 <param name="left" type="GLtype"/> 1619 <param name="right" type="GLtype"/> 1620 <param name="bottom" type="GLtype"/> 1621 <param name="top" type="GLtype"/> 1622 <param name="zNear" type="GLtype"/> 1623 <param name="zFar" type="GLtype"/> 1624 </proto> 1625</template> 1626 1627<template name="PopMatrix"> 1628 <proto> 1629 <return type="void"/> 1630 </proto> 1631</template> 1632 1633<template name="PushMatrix"> 1634 <proto> 1635 <return type="void"/> 1636 </proto> 1637</template> 1638 1639<template name="Rotate"> 1640 <proto> 1641 <return type="void"/> 1642 <param name="angle" type="GLtype"/> 1643 <param name="x" type="GLtype"/> 1644 <param name="y" type="GLtype"/> 1645 <param name="z" type="GLtype"/> 1646 </proto> 1647</template> 1648 1649<template name="Scale"> 1650 <proto> 1651 <return type="void"/> 1652 <param name="x" type="GLtype"/> 1653 <param name="y" type="GLtype"/> 1654 <param name="z" type="GLtype"/> 1655 </proto> 1656</template> 1657 1658<template name="Translate"> 1659 <proto> 1660 <return type="void"/> 1661 <param name="x" type="GLtype"/> 1662 <param name="y" type="GLtype"/> 1663 <param name="z" type="GLtype"/> 1664 </proto> 1665</template> 1666 1667<template name="Viewport"> 1668 <proto> 1669 <return type="void"/> 1670 <param name="x" type="GLint"/> 1671 <param name="y" type="GLint"/> 1672 <param name="width" type="GLsizei"/> 1673 <param name="height" type="GLsizei"/> 1674 </proto> 1675</template> 1676 1677<template name="ColorPointer"> 1678 <proto> 1679 <return type="void"/> 1680 <param name="size" type="GLint"/> 1681 <param name="type" type="GLenum"/> 1682 <param name="stride" type="GLsizei"/> 1683 <param name="pointer" type="const GLvoid *"/> 1684 </proto> 1685 1686 <desc name="size" error="GL_INVALID_VALUE"> 1687 <value name="4"/> 1688 </desc> 1689 1690 <desc name="type"> 1691 <value name="GL_UNSIGNED_BYTE"/> 1692 <value name="GL_FLOAT"/> 1693 <value name="GL_FIXED"/> 1694 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1695 </desc> 1696</template> 1697 1698<template name="DisableClientState"> 1699 <proto> 1700 <return type="void"/> 1701 <param name="array" type="GLenum"/> 1702 </proto> 1703 1704 <desc name="array"> 1705 <value name="GL_VERTEX_ARRAY"/> 1706 <value name="GL_NORMAL_ARRAY"/> 1707 <value name="GL_COLOR_ARRAY"/> 1708 <value name="GL_TEXTURE_COORD_ARRAY"/> 1709 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1710 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1711 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1712 </desc> 1713</template> 1714 1715<template name="DrawArrays"> 1716 <proto> 1717 <return type="void"/> 1718 <param name="mode" type="GLenum"/> 1719 <param name="first" type="GLint"/> 1720 <param name="count" type="GLsizei"/> 1721 </proto> 1722 1723 <desc name="mode"> 1724 <value name="GL_POINTS"/> 1725 <value name="GL_LINES"/> 1726 <value name="GL_LINE_LOOP"/> 1727 <value name="GL_LINE_STRIP"/> 1728 <value name="GL_TRIANGLES"/> 1729 <value name="GL_TRIANGLE_STRIP"/> 1730 <value name="GL_TRIANGLE_FAN"/> 1731 </desc> 1732</template> 1733 1734<template name="DrawElements"> 1735 <proto> 1736 <return type="void"/> 1737 <param name="mode" type="GLenum"/> 1738 <param name="count" type="GLsizei"/> 1739 <param name="type" type="GLenum"/> 1740 <param name="indices" type="const GLvoid *"/> 1741 </proto> 1742 1743 <desc name="mode"> 1744 <value name="GL_POINTS"/> 1745 <value name="GL_LINES"/> 1746 <value name="GL_LINE_LOOP"/> 1747 <value name="GL_LINE_STRIP"/> 1748 <value name="GL_TRIANGLES"/> 1749 <value name="GL_TRIANGLE_STRIP"/> 1750 <value name="GL_TRIANGLE_FAN"/> 1751 </desc> 1752 1753 <desc name="type"> 1754 <value name="GL_UNSIGNED_BYTE"/> 1755 <value name="GL_UNSIGNED_SHORT"/> 1756 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1757 </desc> 1758</template> 1759 1760<template name="EnableClientState"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="array" type="GLenum"/> 1764 </proto> 1765 1766 <desc name="array"> 1767 <value name="GL_VERTEX_ARRAY"/> 1768 <value name="GL_NORMAL_ARRAY"/> 1769 <value name="GL_COLOR_ARRAY"/> 1770 <value name="GL_TEXTURE_COORD_ARRAY"/> 1771 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1772 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1773 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1774 </desc> 1775</template> 1776 1777<template name="GetPointer" direction="get"> 1778 <proto> 1779 <return type="void"/> 1780 <param name="pname" type="GLenum"/> 1781 <vector name="params" type="GLvoid **" size="dynamic"/> 1782 </proto> 1783 1784 <desc name="pname"> 1785 <value name="GL_VERTEX_ARRAY_POINTER"/> 1786 <value name="GL_NORMAL_ARRAY_POINTER"/> 1787 <value name="GL_COLOR_ARRAY_POINTER"/> 1788 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1789 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1790 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1791 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1792 </desc> 1793</template> 1794 1795<template name="Normal"> 1796 <proto> 1797 <return type="void"/> 1798 <vector name="v" type="const GLtype *" size="3"> 1799 <param name="nx" type="GLtype"/> 1800 <param name="ny" type="GLtype"/> 1801 <param name="nz" type="GLtype"/> 1802 </vector> 1803 </proto> 1804</template> 1805 1806<template name="NormalPointer"> 1807 <proto> 1808 <return type="void"/> 1809 <param name="type" type="GLenum"/> 1810 <param name="stride" type="GLsizei"/> 1811 <param name="pointer" type="const GLvoid *"/> 1812 </proto> 1813 1814 <desc name="type"> 1815 <value name="GL_BYTE"/> 1816 <value name="GL_SHORT"/> 1817 <value name="GL_FLOAT"/> 1818 <value name="GL_FIXED"/> 1819 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1820 </desc> 1821</template> 1822 1823<template name="TexCoordPointer"> 1824 <proto> 1825 <return type="void"/> 1826 <param name="size" type="GLint"/> 1827 <param name="type" type="GLenum"/> 1828 <param name="stride" type="GLsizei"/> 1829 <param name="pointer" type="const GLvoid *"/> 1830 </proto> 1831 1832 <desc name="size" error="GL_INVALID_VALUE"> 1833 <value name="2"/> 1834 <value name="3"/> 1835 <value name="4"/> 1836 </desc> 1837 1838 <desc name="type"> 1839 <value name="GL_BYTE"/> 1840 <value name="GL_SHORT"/> 1841 <value name="GL_FLOAT"/> 1842 <value name="GL_FIXED"/> 1843 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1844 </desc> 1845</template> 1846 1847<template name="VertexPointer"> 1848 <proto> 1849 <return type="void"/> 1850 <param name="size" type="GLint"/> 1851 <param name="type" type="GLenum"/> 1852 <param name="stride" type="GLsizei"/> 1853 <param name="pointer" type="const GLvoid *"/> 1854 </proto> 1855 1856 <desc name="size" error="GL_INVALID_VALUE"> 1857 <value name="2"/> 1858 <value name="3"/> 1859 <value name="4"/> 1860 </desc> 1861 1862 <desc name="type"> 1863 <value name="GL_BYTE"/> 1864 <value name="GL_SHORT"/> 1865 <value name="GL_FLOAT"/> 1866 <value name="GL_FIXED"/> 1867 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1868 </desc> 1869</template> 1870 1871<template name="PolygonOffset"> 1872 <proto> 1873 <return type="void"/> 1874 <param name="factor" type="GLtype"/> 1875 <param name="units" type="GLtype"/> 1876 </proto> 1877</template> 1878 1879<template name="CopyTexImage2D"> 1880 <proto> 1881 <return type="void"/> 1882 <param name="target" type="GLenum"/> 1883 <param name="level" type="GLint"/> 1884 <param name="internalFormat" type="GLenum"/> 1885 <param name="x" type="GLint"/> 1886 <param name="y" type="GLint"/> 1887 <param name="width" type="GLsizei"/> 1888 <param name="height" type="GLsizei"/> 1889 <param name="border" type="GLint"/> 1890 </proto> 1891 1892 <desc name="target"> 1893 <value name="GL_TEXTURE_2D"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1895 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1896 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1897 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1898 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1899 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1900 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1901 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1902 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1903 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1904 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1905 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1906 </desc> 1907 1908 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1909 <value name="GL_ALPHA"/> 1910 <value name="GL_RGB"/> 1911 <value name="GL_RGBA"/> 1912 <value name="GL_LUMINANCE"/> 1913 <value name="GL_LUMINANCE_ALPHA"/> 1914 </desc> 1915 1916 <desc name="border" error="GL_INVALID_VALUE"> 1917 <value name="0"/> 1918 </desc> 1919</template> 1920 1921<template name="CopyTexSubImage2D"> 1922 <proto> 1923 <return type="void"/> 1924 <param name="target" type="GLenum"/> 1925 <param name="level" type="GLint"/> 1926 <param name="xoffset" type="GLint"/> 1927 <param name="yoffset" type="GLint"/> 1928 <param name="x" type="GLint"/> 1929 <param name="y" type="GLint"/> 1930 <param name="width" type="GLsizei"/> 1931 <param name="height" type="GLsizei"/> 1932 </proto> 1933 1934 <desc name="target"> 1935 <value name="GL_TEXTURE_2D"/> 1936 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1937 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1938 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1939 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1940 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1941 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1942 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1943 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1944 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1945 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1946 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1947 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1948 </desc> 1949</template> 1950 1951<template name="TexSubImage2D"> 1952 <proto> 1953 <return type="void"/> 1954 <param name="target" type="GLenum"/> 1955 <param name="level" type="GLint"/> 1956 <param name="xoffset" type="GLint"/> 1957 <param name="yoffset" type="GLint"/> 1958 <param name="width" type="GLsizei"/> 1959 <param name="height" type="GLsizei"/> 1960 <param name="format" type="GLenum"/> 1961 <param name="type" type="GLenum"/> 1962 <param name="pixels" type="const GLvoid *"/> 1963 </proto> 1964 1965 <desc name="target"> 1966 <value name="GL_TEXTURE_2D"/> 1967 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1968 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1969 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1970 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1971 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1972 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1973 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1974 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1975 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1976 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1977 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1978 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1979 </desc> 1980 1981 <desc name="format"> 1982 <value name="GL_ALPHA"/> 1983 1984 <desc name="type" error="GL_INVALID_OPERATION"> 1985 <value name="GL_UNSIGNED_BYTE"/> 1986 <value name="GL_FLOAT" category="OES_texture_float"/> 1987 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1988 </desc> 1989 </desc> 1990 1991 <desc name="format"> 1992 <value name="GL_RGB"/> 1993 1994 <desc name="type" error="GL_INVALID_OPERATION"> 1995 <value name="GL_UNSIGNED_BYTE"/> 1996 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1997 <value name="GL_FLOAT" category="OES_texture_float"/> 1998 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1999 </desc> 2000 </desc> 2001 2002 <desc name="format"> 2003 <value name="GL_RGBA"/> 2004 2005 <desc name="type" error="GL_INVALID_OPERATION"> 2006 <value name="GL_UNSIGNED_BYTE"/> 2007 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2008 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2009 <value name="GL_FLOAT" category="OES_texture_float"/> 2010 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2011 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2012 </desc> 2013 </desc> 2014 2015 <desc name="format"> 2016 <value name="GL_LUMINANCE"/> 2017 2018 <desc name="type" error="GL_INVALID_OPERATION"> 2019 <value name="GL_UNSIGNED_BYTE"/> 2020 <value name="GL_FLOAT" category="OES_texture_float"/> 2021 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2022 </desc> 2023 </desc> 2024 2025 <desc name="format"> 2026 <value name="GL_LUMINANCE_ALPHA"/> 2027 2028 <desc name="type" error="GL_INVALID_OPERATION"> 2029 <value name="GL_UNSIGNED_BYTE"/> 2030 <value name="GL_FLOAT" category="OES_texture_float"/> 2031 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2032 </desc> 2033 </desc> 2034 2035 <desc name="format" category="OES_depth_texture"> 2036 <value name="GL_DEPTH_COMPONENT"/> 2037 2038 <desc name="type" error="GL_INVALID_OPERATION"> 2039 <value name="GL_UNSIGNED_SHORT"/> 2040 <value name="GL_UNSIGNED_INT"/> 2041 </desc> 2042 </desc> 2043 2044 <desc name="format" category="OES_packed_depth_stencil"> 2045 <value name="GL_DEPTH_STENCIL_OES"/> 2046 2047 <desc name="type" error="GL_INVALID_OPERATION"> 2048 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2049 </desc> 2050 </desc> 2051 2052 <desc name="format" category="EXT_texture_format_BGRA8888"> 2053 <value name="GL_BGRA_EXT"/> 2054 2055 <desc name="type" error="GL_INVALID_OPERATION"> 2056 <value name="GL_UNSIGNED_BYTE"/> 2057 </desc> 2058 </desc> 2059</template> 2060 2061<template name="BindTexture"> 2062 <proto> 2063 <return type="void"/> 2064 <param name="target" type="GLenum"/> 2065 <param name="texture" type="GLuint"/> 2066 </proto> 2067 2068 <desc name="target"> 2069 <value name="GL_TEXTURE_2D"/> 2070 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2072 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2073 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 2074 </desc> 2075</template> 2076 2077<template name="DeleteTextures"> 2078 <proto> 2079 <return type="void"/> 2080 <param name="n" type="GLsizei"/> 2081 <param name="textures" type="const GLuint *"/> 2082 </proto> 2083</template> 2084 2085<template name="GenTextures" direction="get"> 2086 <proto> 2087 <return type="void"/> 2088 <param name="n" type="GLsizei"/> 2089 <param name="textures" type="GLuint *"/> 2090 </proto> 2091</template> 2092 2093<template name="IsTexture" direction="get"> 2094 <proto> 2095 <return type="GLboolean"/> 2096 <param name="texture" type="GLuint"/> 2097 </proto> 2098</template> 2099 2100<template name="BlendColor"> 2101 <proto> 2102 <return type="void"/> 2103 <param name="red" type="GLtype"/> 2104 <param name="green" type="GLtype"/> 2105 <param name="blue" type="GLtype"/> 2106 <param name="alpha" type="GLtype"/> 2107 </proto> 2108</template> 2109 2110<template name="BlendEquation"> 2111 <proto> 2112 <return type="void"/> 2113 <param name="mode" type="GLenum"/> 2114 </proto> 2115 2116 <desc name="mode"> 2117 <value name="GL_FUNC_ADD" category="GLES2.0"/> 2118 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> 2119 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> 2120 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> 2121 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> 2122 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> 2123 2124 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> 2125 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> 2126 </desc> 2127</template> 2128 2129<template name="BlendEquationSeparate"> 2130 <proto> 2131 <return type="void"/> 2132 <param name="modeRGB" type="GLenum"/> 2133 <param name="modeAlpha" type="GLenum"/> 2134 </proto> 2135 2136 <desc name="modeRGB"> 2137 <value name="GL_FUNC_ADD" category="GLES2.0"/> 2138 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> 2139 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> 2140 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> 2141 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> 2142 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> 2143 2144 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> 2145 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> 2146 </desc> 2147 2148 <desc name="modeAlpha"> 2149 <value name="GL_FUNC_ADD" category="GLES2.0"/> 2150 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> 2151 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> 2152 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> 2153 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> 2154 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> 2155 2156 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> 2157 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> 2158 </desc> 2159</template> 2160 2161<template name="TexImage3D"> 2162 <proto> 2163 <return type="void"/> 2164 <param name="target" type="GLenum"/> 2165 <param name="level" type="GLint"/> 2166 <param name="internalFormat" type="GLenum"/> 2167 <param name="width" type="GLsizei"/> 2168 <param name="height" type="GLsizei"/> 2169 <param name="depth" type="GLsizei"/> 2170 <param name="border" type="GLint"/> 2171 <param name="format" type="GLenum"/> 2172 <param name="type" type="GLenum"/> 2173 <param name="pixels" type="const GLvoid *"/> 2174 </proto> 2175 2176 <desc name="target"> 2177 <value name="GL_TEXTURE_3D_OES"/> 2178 </desc> 2179 2180 <desc name="internalFormat"> 2181 <value name="GL_ALPHA"/> 2182 <value name="GL_RGB"/> 2183 <value name="GL_RGBA"/> 2184 <value name="GL_LUMINANCE"/> 2185 <value name="GL_LUMINANCE_ALPHA"/> 2186 </desc> 2187 2188 <desc name="format"> 2189 <value name="GL_ALPHA"/> 2190 2191 <desc name="type" error="GL_INVALID_OPERATION"> 2192 <value name="GL_UNSIGNED_BYTE"/> 2193 <value name="GL_FLOAT" category="OES_texture_float"/> 2194 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2195 </desc> 2196 </desc> 2197 2198 <desc name="format"> 2199 <value name="GL_RGB"/> 2200 2201 <desc name="type" error="GL_INVALID_OPERATION"> 2202 <value name="GL_UNSIGNED_BYTE"/> 2203 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2204 <value name="GL_FLOAT" category="OES_texture_float"/> 2205 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2206 </desc> 2207 </desc> 2208 2209 <desc name="format"> 2210 <value name="GL_RGBA"/> 2211 2212 <desc name="type" error="GL_INVALID_OPERATION"> 2213 <value name="GL_UNSIGNED_BYTE"/> 2214 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2215 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2216 <value name="GL_FLOAT" category="OES_texture_float"/> 2217 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2218 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2219 </desc> 2220 </desc> 2221 2222 <desc name="format"> 2223 <value name="GL_LUMINANCE"/> 2224 2225 <desc name="type" error="GL_INVALID_OPERATION"> 2226 <value name="GL_UNSIGNED_BYTE"/> 2227 <value name="GL_FLOAT" category="OES_texture_float"/> 2228 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2229 </desc> 2230 </desc> 2231 2232 <desc name="format"> 2233 <value name="GL_LUMINANCE_ALPHA"/> 2234 2235 <desc name="type" error="GL_INVALID_OPERATION"> 2236 <value name="GL_UNSIGNED_BYTE"/> 2237 <value name="GL_FLOAT" category="OES_texture_float"/> 2238 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2239 </desc> 2240 </desc> 2241</template> 2242 2243<template name="TexSubImage3D"> 2244 <proto> 2245 <return type="void"/> 2246 <param name="target" type="GLenum"/> 2247 <param name="level" type="GLint"/> 2248 <param name="xoffset" type="GLint"/> 2249 <param name="yoffset" type="GLint"/> 2250 <param name="zoffset" type="GLint"/> 2251 <param name="width" type="GLsizei"/> 2252 <param name="height" type="GLsizei"/> 2253 <param name="depth" type="GLsizei"/> 2254 <param name="format" type="GLenum"/> 2255 <param name="type" type="GLenum"/> 2256 <param name="pixels" type="const GLvoid *"/> 2257 </proto> 2258 2259 <desc name="target"> 2260 <value name="GL_TEXTURE_3D_OES"/> 2261 </desc> 2262 2263 <desc name="format"> 2264 <value name="GL_ALPHA"/> 2265 2266 <desc name="type" error="GL_INVALID_OPERATION"> 2267 <value name="GL_UNSIGNED_BYTE"/> 2268 <value name="GL_FLOAT" category="OES_texture_float"/> 2269 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2270 </desc> 2271 </desc> 2272 2273 <desc name="format"> 2274 <value name="GL_RGB"/> 2275 2276 <desc name="type" error="GL_INVALID_OPERATION"> 2277 <value name="GL_UNSIGNED_BYTE"/> 2278 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2279 <value name="GL_FLOAT" category="OES_texture_float"/> 2280 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2281 </desc> 2282 </desc> 2283 2284 <desc name="format"> 2285 <value name="GL_RGBA"/> 2286 2287 <desc name="type" error="GL_INVALID_OPERATION"> 2288 <value name="GL_UNSIGNED_BYTE"/> 2289 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2290 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2291 <value name="GL_FLOAT" category="OES_texture_float"/> 2292 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2293 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2294 </desc> 2295 </desc> 2296 2297 <desc name="format"> 2298 <value name="GL_LUMINANCE"/> 2299 2300 <desc name="type" error="GL_INVALID_OPERATION"> 2301 <value name="GL_UNSIGNED_BYTE"/> 2302 <value name="GL_FLOAT" category="OES_texture_float"/> 2303 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2304 </desc> 2305 </desc> 2306 2307 <desc name="format"> 2308 <value name="GL_LUMINANCE_ALPHA"/> 2309 2310 <desc name="type" error="GL_INVALID_OPERATION"> 2311 <value name="GL_UNSIGNED_BYTE"/> 2312 <value name="GL_FLOAT" category="OES_texture_float"/> 2313 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2314 </desc> 2315 </desc> 2316</template> 2317 2318<template name="CopyTexSubImage3D"> 2319 <proto> 2320 <return type="void"/> 2321 <param name="target" type="GLenum"/> 2322 <param name="level" type="GLint"/> 2323 <param name="xoffset" type="GLint"/> 2324 <param name="yoffset" type="GLint"/> 2325 <param name="zoffset" type="GLint"/> 2326 <param name="x" type="GLint"/> 2327 <param name="y" type="GLint"/> 2328 <param name="width" type="GLsizei"/> 2329 <param name="height" type="GLsizei"/> 2330 </proto> 2331 2332 <desc name="target"> 2333 <value name="GL_TEXTURE_3D_OES"/> 2334 </desc> 2335</template> 2336 2337<template name="MultiTexCoord"> 2338 <proto> 2339 <return type="void"/> 2340 <param name="texture" type="GLenum"/> 2341 <vector name="v" type="const GLtype *" size="dynamic"> 2342 <param name="s" type="GLtype"/> 2343 <param name="t" type="GLtype"/> 2344 <param name="r" type="GLtype"/> 2345 <param name="q" type="GLtype"/> 2346 </vector> 2347 </proto> 2348</template> 2349 2350<template name="CompressedTexImage3D"> 2351 <proto> 2352 <return type="void"/> 2353 <param name="target" type="GLenum"/> 2354 <param name="level" type="GLint"/> 2355 <param name="internalFormat" type="GLenum"/> 2356 <param name="width" type="GLsizei"/> 2357 <param name="height" type="GLsizei"/> 2358 <param name="depth" type="GLsizei"/> 2359 <param name="border" type="GLint"/> 2360 <param name="imagesize" type="GLsizei"/> 2361 <param name="data" type="const GLvoid *"/> 2362 </proto> 2363 2364 <desc name="target"> 2365 <value name="GL_TEXTURE_3D_OES"/> 2366 </desc> 2367 2368 <desc name="internalFormat"> 2369 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2370 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2371 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2372 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2373 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2374 </desc> 2375</template> 2376 2377<template name="CompressedTexSubImage3D"> 2378 <proto> 2379 <return type="void"/> 2380 <param name="target" type="GLenum"/> 2381 <param name="level" type="GLint"/> 2382 <param name="xoffset" type="GLint"/> 2383 <param name="yoffset" type="GLint"/> 2384 <param name="zoffset" type="GLint"/> 2385 <param name="width" type="GLsizei"/> 2386 <param name="height" type="GLsizei"/> 2387 <param name="depth" type="GLsizei"/> 2388 <param name="format" type="GLenum"/> 2389 <param name="imagesize" type="GLsizei"/> 2390 <param name="data" type="const GLvoid *"/> 2391 </proto> 2392 2393 <desc name="target"> 2394 <value name="GL_TEXTURE_3D_OES"/> 2395 </desc> 2396</template> 2397 2398<template name="ActiveTexture"> 2399 <proto> 2400 <return type="void"/> 2401 <param name="texture" type="GLenum"/> 2402 </proto> 2403</template> 2404 2405<template name="ClientActiveTexture"> 2406 <proto> 2407 <return type="void"/> 2408 <param name="texture" type="GLenum"/> 2409 </proto> 2410</template> 2411 2412<template name="SampleCoverage"> 2413 <proto> 2414 <return type="void"/> 2415 <param name="value" type="GLtype"/> 2416 <param name="invert" type="GLboolean"/> 2417 </proto> 2418</template> 2419 2420<template name="CompressedTexImage2D"> 2421 <proto> 2422 <return type="void"/> 2423 <param name="target" type="GLenum"/> 2424 <param name="level" type="GLint"/> 2425 <param name="internalFormat" type="GLenum"/> 2426 <param name="width" type="GLsizei"/> 2427 <param name="height" type="GLsizei"/> 2428 <param name="border" type="GLint"/> 2429 <param name="imageSize" type="GLsizei"/> 2430 <param name="data" type="const GLvoid *"/> 2431 </proto> 2432 2433 <desc name="target"> 2434 <value name="GL_TEXTURE_2D"/> 2435 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2436 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2437 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2438 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2439 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2440 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2441 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2442 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2443 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2444 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2445 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2446 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2447 </desc> 2448 2449 <desc name="internalFormat"> 2450 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2451 2452 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2453 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2454 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2455 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2456 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2457 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2458 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2459 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2460 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2461 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2462 2463 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2464 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2465 2466 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2467 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2468 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2469 2470 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2471 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2472 </desc> 2473 2474 <desc name="border" error="GL_INVALID_VALUE"> 2475 <value name="0"/> 2476 </desc> 2477</template> 2478 2479<template name="CompressedTexSubImage2D"> 2480 <proto> 2481 <return type="void"/> 2482 <param name="target" type="GLenum"/> 2483 <param name="level" type="GLint"/> 2484 <param name="xoffset" type="GLint"/> 2485 <param name="yoffset" type="GLint"/> 2486 <param name="width" type="GLsizei"/> 2487 <param name="height" type="GLsizei"/> 2488 <param name="format" type="GLenum"/> 2489 <param name="imageSize" type="GLsizei"/> 2490 <param name="data" type="const GLvoid *"/> 2491 </proto> 2492 2493 <desc name="target"> 2494 <value name="GL_TEXTURE_2D"/> 2495 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2496 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2497 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2498 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2499 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2500 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2501 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2502 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2503 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2504 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2505 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2506 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2507 </desc> 2508 2509 <desc name="format"> 2510 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2511 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2512 </desc> 2513</template> 2514 2515<template name="BlendFuncSeparate"> 2516 <proto> 2517 <return type="void"/> 2518 <param name="srcRGB" type="GLenum"/> 2519 <param name="dstRGB" type="GLenum"/> 2520 <param name="srcAlpha" type="GLenum"/> 2521 <param name="dstAlpha" type="GLenum"/> 2522 </proto> 2523 2524 <desc name="srcRGB"> 2525 <value name="GL_ZERO"/> 2526 <value name="GL_ONE"/> 2527 <value name="GL_SRC_COLOR"/> 2528 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2529 <value name="GL_SRC_ALPHA"/> 2530 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2531 <value name="GL_DST_ALPHA"/> 2532 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2533 <value name="GL_DST_COLOR"/> 2534 <value name="GL_ONE_MINUS_DST_COLOR"/> 2535 <value name="GL_SRC_ALPHA_SATURATE"/> 2536 2537 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2538 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2539 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2540 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2541 </desc> 2542 2543 <desc name="dstRGB"> 2544 <value name="GL_ZERO"/> 2545 <value name="GL_ONE"/> 2546 <value name="GL_SRC_COLOR"/> 2547 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2548 <value name="GL_SRC_ALPHA"/> 2549 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2550 <value name="GL_DST_ALPHA"/> 2551 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2552 <value name="GL_DST_COLOR"/> 2553 <value name="GL_ONE_MINUS_DST_COLOR"/> 2554 2555 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2556 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2557 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2558 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2559 </desc> 2560 2561 <desc name="srcAlpha"> 2562 <value name="GL_ZERO"/> 2563 <value name="GL_ONE"/> 2564 <value name="GL_SRC_COLOR"/> 2565 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2566 <value name="GL_SRC_ALPHA"/> 2567 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2568 <value name="GL_DST_ALPHA"/> 2569 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2570 <value name="GL_DST_COLOR"/> 2571 <value name="GL_ONE_MINUS_DST_COLOR"/> 2572 <value name="GL_SRC_ALPHA_SATURATE"/> 2573 2574 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2575 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2576 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2577 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2578 </desc> 2579 2580 <desc name="dstAlpha"> 2581 <value name="GL_ZERO"/> 2582 <value name="GL_ONE"/> 2583 <value name="GL_SRC_COLOR"/> 2584 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2585 <value name="GL_SRC_ALPHA"/> 2586 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2587 <value name="GL_DST_ALPHA"/> 2588 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2589 <value name="GL_DST_COLOR"/> 2590 <value name="GL_ONE_MINUS_DST_COLOR"/> 2591 2592 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2593 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2594 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2595 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2596 </desc> 2597</template> 2598 2599<template name="PointParameter"> 2600 <proto> 2601 <return type="void"/> 2602 <param name="pname" type="GLenum"/> 2603 <vector name="params" type="const GLtype *" size="dynamic"> 2604 <param name="param" type="GLtype"/> 2605 </vector> 2606 </proto> 2607 2608 <desc name="pname"> 2609 <value name="GL_POINT_SIZE_MIN"/> 2610 <value name="GL_POINT_SIZE_MAX"/> 2611 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2612 2613 <desc name="params" vector_size="1"/> 2614 </desc> 2615 2616 <desc name="pname"> 2617 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2618 <desc name="params" vector_size="3"/> 2619 </desc> 2620</template> 2621 2622<template name="VertexAttrib"> 2623 <proto> 2624 <return type="void"/> 2625 <param name="index" type="GLuint"/> 2626 <vector name="v" type="const GLtype *" size="dynamic"> 2627 <param name="x" type="GLtype"/> 2628 <param name="y" type="GLtype"/> 2629 <param name="z" type="GLtype"/> 2630 <param name="w" type="GLtype"/> 2631 </vector> 2632 </proto> 2633</template> 2634 2635<template name="VertexAttribPointer"> 2636 <proto> 2637 <return type="void"/> 2638 <param name="index" type="GLuint"/> 2639 <param name="size" type="GLint"/> 2640 <param name="type" type="GLenum"/> 2641 <param name="normalized" type="GLboolean"/> 2642 <param name="stride" type="GLsizei"/> 2643 <param name="pointer" type="const GLvoid *"/> 2644 </proto> 2645 2646 <desc name="size" error="GL_INVALID_VALUE"> 2647 <value name="1"/> 2648 <value name="2"/> 2649 <value name="3"/> 2650 <value name="4"/> 2651 </desc> 2652 2653 <desc name="type" error="GL_INVALID_VALUE"> 2654 <value name="GL_BYTE"/> 2655 <value name="GL_UNSIGNED_BYTE"/> 2656 <value name="GL_SHORT"/> 2657 <value name="GL_UNSIGNED_SHORT"/> 2658 <value name="GL_FLOAT"/> 2659 <value name="GL_FIXED"/> 2660 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2661 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2662 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2663 </desc> 2664 2665 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2666 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2667 <value name="GL_INT_10_10_10_2_OES"/> 2668 2669 <desc name="size"> 2670 <value name="3"/> 2671 <value name="4"/> 2672 </desc> 2673 </desc> 2674</template> 2675 2676<template name="EnableVertexAttribArray"> 2677 <proto> 2678 <return type="void"/> 2679 <param name="index" type="GLuint"/> 2680 </proto> 2681</template> 2682 2683<template name="DisableVertexAttribArray"> 2684 <proto> 2685 <return type="void"/> 2686 <param name="index" type="GLuint"/> 2687 </proto> 2688</template> 2689 2690<template name="IsProgram" direction="get"> 2691 <proto> 2692 <return type="GLboolean"/> 2693 <param name="program" type="GLuint"/> 2694 </proto> 2695</template> 2696 2697<template name="GetProgram" direction="get"> 2698 <proto> 2699 <return type="void"/> 2700 <param name="program" type="GLuint"/> 2701 <param name="pname" type="GLenum"/> 2702 <vector name="params" type="GLtype *" size="dynamic"/> 2703 </proto> 2704 2705 <desc name="pname"> 2706 <value name="GL_DELETE_STATUS"/> 2707 <value name="GL_LINK_STATUS"/> 2708 <value name="GL_VALIDATE_STATUS"/> 2709 <value name="GL_INFO_LOG_LENGTH"/> 2710 <value name="GL_ATTACHED_SHADERS"/> 2711 <value name="GL_ACTIVE_ATTRIBUTES"/> 2712 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2713 <value name="GL_ACTIVE_UNIFORMS"/> 2714 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2715 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2716 2717 <desc name="params" convert="false"/> 2718 </desc> 2719</template> 2720 2721<template name="GetVertexAttrib" direction="get"> 2722 <proto> 2723 <return type="void"/> 2724 <param name="index" type="GLuint"/> 2725 <param name="pname" type="GLenum"/> 2726 <vector name="params" type="GLtype *" size="dynamic"/> 2727 </proto> 2728 2729 <desc name="pname"> 2730 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2731 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2732 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2733 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2734 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2735 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2736 2737 <desc name="params" vector_size="1" convert="false"/> 2738 </desc> 2739 2740 <desc name="pname"> 2741 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2742 <desc name="params" vector_size="16?" convert="false"/> 2743 </desc> 2744</template> 2745 2746<template name="GetVertexAttribPointer" direction="get"> 2747 <proto> 2748 <return type="void"/> 2749 <param name="index" type="GLuint"/> 2750 <param name="pname" type="GLenum"/> 2751 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2752 </proto> 2753 2754 <desc name="pname"> 2755 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2756 </desc> 2757</template> 2758 2759<template name="GetBufferPointer" direction="get"> 2760 <proto> 2761 <return type="void"/> 2762 <param name="target" type="GLenum"/> 2763 <param name="pname" type="GLenum"/> 2764 <vector name="params" type="GLvoid **" size="dynamic"/> 2765 </proto> 2766 2767 <desc name="target"> 2768 <value name="GL_ARRAY_BUFFER"/> 2769 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2770 </desc> 2771 2772 <desc name="pname"> 2773 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2774 </desc> 2775</template> 2776 2777<template name="MapBuffer" direction="get"> 2778 <proto> 2779 <return type="void *"/> 2780 <param name="target" type="GLenum"/> 2781 <param name="access" type="GLenum"/> 2782 </proto> 2783 2784 <desc name="target"> 2785 <value name="GL_ARRAY_BUFFER"/> 2786 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2787 </desc> 2788 2789 <desc name="access"> 2790 <value name="GL_WRITE_ONLY_OES"/> 2791 </desc> 2792</template> 2793 2794<template name="UnmapBuffer" direction="get"> 2795 <proto> 2796 <return type="GLboolean"/> 2797 <param name="target" type="GLenum"/> 2798 </proto> 2799 2800 <desc name="target"> 2801 <value name="GL_ARRAY_BUFFER"/> 2802 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2803 </desc> 2804</template> 2805 2806<template name="BindBuffer"> 2807 <proto> 2808 <return type="void"/> 2809 <param name="target" type="GLenum"/> 2810 <param name="buffer" type="GLuint"/> 2811 </proto> 2812 2813 <desc name="target"> 2814 <value name="GL_ARRAY_BUFFER"/> 2815 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2816 </desc> 2817</template> 2818 2819<template name="BufferData"> 2820 <proto> 2821 <return type="void"/> 2822 <param name="target" type="GLenum"/> 2823 <param name="size" type="GLsizeiptr"/> 2824 <param name="data" type="const GLvoid *"/> 2825 <param name="usage" type="GLenum"/> 2826 </proto> 2827 2828 <desc name="target"> 2829 <value name="GL_ARRAY_BUFFER"/> 2830 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2831 </desc> 2832 2833 <desc name="usage"> 2834 <value name="GL_STATIC_DRAW"/> 2835 <value name="GL_DYNAMIC_DRAW"/> 2836 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2837 </desc> 2838</template> 2839 2840<template name="BufferSubData"> 2841 <proto> 2842 <return type="void"/> 2843 <param name="target" type="GLenum"/> 2844 <param name="offset" type="GLintptr"/> 2845 <param name="size" type="GLsizeiptr"/> 2846 <param name="data" type="const GLvoid *"/> 2847 </proto> 2848 2849 <desc name="target"> 2850 <value name="GL_ARRAY_BUFFER"/> 2851 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2852 </desc> 2853</template> 2854 2855<template name="DeleteBuffers"> 2856 <proto> 2857 <return type="void"/> 2858 <param name="n" type="GLsizei"/> 2859 <param name="buffer" type="const GLuint *"/> 2860 </proto> 2861</template> 2862 2863<template name="GenBuffers" direction="get"> 2864 <proto> 2865 <return type="void"/> 2866 <param name="n" type="GLsizei"/> 2867 <param name="buffer" type="GLuint *"/> 2868 </proto> 2869</template> 2870 2871<template name="GetBufferParameter" direction="get"> 2872 <proto> 2873 <return type="void"/> 2874 <param name="target" type="GLenum"/> 2875 <param name="pname" type="GLenum"/> 2876 <vector name="params" type="GLtype *" size="dynamic"/> 2877 </proto> 2878 2879 <desc name="target"> 2880 <value name="GL_ARRAY_BUFFER"/> 2881 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2882 </desc> 2883 2884 <desc name="pname"> 2885 <value name="GL_BUFFER_SIZE"/> 2886 <value name="GL_BUFFER_USAGE"/> 2887 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2888 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2889 </desc> 2890</template> 2891 2892<template name="IsBuffer" direction="get"> 2893 <proto> 2894 <return type="GLboolean"/> 2895 <param name="buffer" type="GLuint"/> 2896 </proto> 2897</template> 2898 2899<template name="CreateShader"> 2900 <proto> 2901 <return type="GLuint"/> 2902 <param name="type" type="GLenum"/> 2903 </proto> 2904 2905 <desc name="type"> 2906 <value name="GL_VERTEX_SHADER"/> 2907 <value name="GL_FRAGMENT_SHADER"/> 2908 </desc> 2909</template> 2910 2911<template name="ShaderSource"> 2912 <proto> 2913 <return type="void"/> 2914 <param name="shader" type="GLuint"/> 2915 <param name="count" type="GLsizei"/> 2916 <param name="string" type="const GLchar * const *"/> 2917 <param name="length" type="const int *"/> 2918 </proto> 2919</template> 2920 2921<template name="CompileShader"> 2922 <proto> 2923 <return type="void"/> 2924 <param name="shader" type="GLuint"/> 2925 </proto> 2926</template> 2927 2928<template name="ReleaseShaderCompiler"> 2929 <proto> 2930 <return type="void"/> 2931 </proto> 2932</template> 2933 2934<template name="DeleteShader"> 2935 <proto> 2936 <return type="void"/> 2937 <param name="shader" type="GLuint"/> 2938 </proto> 2939</template> 2940 2941<template name="ShaderBinary"> 2942 <proto> 2943 <return type="void"/> 2944 <param name="n" type="GLsizei"/> 2945 <param name="shaders" type="const GLuint *"/> 2946 <param name="binaryformat" type="GLenum"/> 2947 <param name="binary" type="const GLvoid *"/> 2948 <param name="length" type="GLsizei"/> 2949 </proto> 2950</template> 2951 2952<template name="CreateProgram"> 2953 <proto> 2954 <return type="GLuint"/> 2955 </proto> 2956</template> 2957 2958<template name="AttachShader"> 2959 <proto> 2960 <return type="void"/> 2961 <param name="program" type="GLuint"/> 2962 <param name="shader" type="GLuint"/> 2963 </proto> 2964</template> 2965 2966<template name="DetachShader"> 2967 <proto> 2968 <return type="void"/> 2969 <param name="program" type="GLuint"/> 2970 <param name="shader" type="GLuint"/> 2971 </proto> 2972</template> 2973 2974<template name="LinkProgram"> 2975 <proto> 2976 <return type="void"/> 2977 <param name="program" type="GLuint"/> 2978 </proto> 2979</template> 2980 2981<template name="UseProgram"> 2982 <proto> 2983 <return type="void"/> 2984 <param name="program" type="GLuint"/> 2985 </proto> 2986</template> 2987 2988<template name="DeleteProgram"> 2989 <proto> 2990 <return type="void"/> 2991 <param name="program" type="GLuint"/> 2992 </proto> 2993</template> 2994 2995<template name="GetActiveAttrib" direction="get"> 2996 <proto> 2997 <return type="void"/> 2998 <param name="program" type="GLuint"/> 2999 <param name="index" type="GLuint"/> 3000 <param name="bufSize" type="GLsizei"/> 3001 <param name="length" type="GLsizei *"/> 3002 <param name="size" type="GLint *"/> 3003 <param name="type" type="GLenum *"/> 3004 <param name="name" type="GLchar *"/> 3005 </proto> 3006</template> 3007 3008<template name="GetAttribLocation" direction="get"> 3009 <proto> 3010 <return type="GLint"/> 3011 <param name="program" type="GLuint"/> 3012 <param name="name" type="const char *"/> 3013 </proto> 3014</template> 3015 3016<template name="BindAttribLocation"> 3017 <proto> 3018 <return type="void"/> 3019 <param name="program" type="GLuint"/> 3020 <param name="index" type="GLuint"/> 3021 <param name="name" type="const char *"/> 3022 </proto> 3023</template> 3024 3025<template name="GetUniformLocation" direction="get"> 3026 <proto> 3027 <return type="GLint"/> 3028 <param name="program" type="GLuint"/> 3029 <param name="name" type="const char *"/> 3030 </proto> 3031</template> 3032 3033<template name="GetActiveUniform" direction="get"> 3034 <proto> 3035 <return type="void"/> 3036 <param name="program" type="GLuint"/> 3037 <param name="index" type="GLuint"/> 3038 <param name="bufSize" type="GLsizei"/> 3039 <param name="length" type="GLsizei *"/> 3040 <param name="size" type="GLint *"/> 3041 <param name="type" type="GLenum *"/> 3042 <param name="name" type="GLchar *"/> 3043 </proto> 3044</template> 3045 3046<template name="Uniform"> 3047 <proto> 3048 <return type="void"/> 3049 <param name="location" type="GLint"/> 3050 <param name="count" type="GLsizei" hide_if_expanded="true"/> 3051 <vector name="values" type="const GLtype *" size="dynamic"> 3052 <param name="v0" type="GLtype"/> 3053 <param name="v1" type="GLtype"/> 3054 <param name="v2" type="GLtype"/> 3055 <param name="v3" type="GLtype"/> 3056 </vector> 3057 </proto> 3058</template> 3059 3060<template name="UniformMatrix"> 3061 <proto> 3062 <return type="void"/> 3063 <param name="location" type="GLint"/> 3064 <param name="count" type="GLsizei"/> 3065 <param name="transpose" type="GLboolean"/> 3066 <vector name="value" type="const GLtype *" size="dynamic"/> 3067 </proto> 3068</template> 3069 3070<template name="ValidateProgram"> 3071 <proto> 3072 <return type="void"/> 3073 <param name="program" type="GLuint"/> 3074 </proto> 3075</template> 3076 3077<template name="GenerateMipmap"> 3078 <proto> 3079 <return type="void"/> 3080 <param name="target" type="GLenum"/> 3081 </proto> 3082 3083 <desc name="target"> 3084 <value name="GL_TEXTURE_2D"/> 3085 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3086 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3087 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3088 </desc> 3089</template> 3090 3091<template name="BindFramebuffer"> 3092 <proto> 3093 <return type="void"/> 3094 <param name="target" type="GLenum"/> 3095 <param name="framebuffer" type="GLuint"/> 3096 </proto> 3097</template> 3098 3099<template name="DeleteFramebuffers"> 3100 <proto> 3101 <return type="void"/> 3102 <param name="n" type="GLsizei"/> 3103 <param name="framebuffers" type="const GLuint *"/> 3104 </proto> 3105</template> 3106 3107<template name="GenFramebuffers"> 3108 <proto> 3109 <return type="void"/> 3110 <param name="n" type="GLsizei"/> 3111 <param name="ids" type="GLuint *"/> 3112 </proto> 3113</template> 3114 3115<template name="BindRenderbuffer"> 3116 <proto> 3117 <return type="void"/> 3118 <param name="target" type="GLenum"/> 3119 <param name="renderbuffer" type="GLuint"/> 3120 </proto> 3121</template> 3122 3123<template name="DeleteRenderbuffers"> 3124 <proto> 3125 <return type="void"/> 3126 <param name="n" type="GLsizei"/> 3127 <param name="renderbuffers" type="const GLuint *"/> 3128 </proto> 3129</template> 3130 3131<template name="GenRenderbuffers"> 3132 <proto> 3133 <return type="void"/> 3134 <param name="n" type="GLsizei"/> 3135 <param name="renderbuffers" type="GLuint *"/> 3136 </proto> 3137</template> 3138 3139<template name="RenderbufferStorage"> 3140 <proto> 3141 <return type="void"/> 3142 <param name="target" type="GLenum"/> 3143 <param name="internalFormat" type="GLenum"/> 3144 <param name="width" type="GLsizei"/> 3145 <param name="height" type="GLsizei"/> 3146 </proto> 3147 3148 <desc name="internalFormat"> 3149 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3150 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3151 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3152 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3153 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3154 3155 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3156 <value name="GL_RGBA4" category="GLES2.0"/> 3157 <value name="GL_RGB5_A1" category="GLES2.0"/> 3158 <value name="GL_RGB565" category="GLES2.0"/> 3159 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3160 3161 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3162 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3163 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3164 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3165 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3166 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3167 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3168 </desc> 3169</template> 3170 3171<template name="FramebufferRenderbuffer"> 3172 <proto> 3173 <return type="void"/> 3174 <param name="target" type="GLenum"/> 3175 <param name="attachment" type="GLenum"/> 3176 <param name="renderbuffertarget" type="GLenum"/> 3177 <param name="renderbuffer" type="GLuint"/> 3178 </proto> 3179</template> 3180 3181<template name="FramebufferTexture2D"> 3182 <proto> 3183 <return type="void"/> 3184 <param name="target" type="GLenum"/> 3185 <param name="attachment" type="GLenum"/> 3186 <param name="textarget" type="GLenum"/> 3187 <param name="texture" type="GLuint"/> 3188 <param name="level" type="GLint"/> 3189 </proto> 3190 3191 <desc name="textarget" error="GL_INVALID_OPERATION"> 3192 <value name="GL_TEXTURE_2D"/> 3193 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3194 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3195 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3196 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3197 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3198 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3199 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3200 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3201 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3202 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3203 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3204 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3205 </desc> 3206 <!-- According to the base specification, "level" must be 0. But 3207 extension GL_OES_fbo_render_mipmap lifts that restriction, 3208 so no restriction is placed here. --> 3209</template> 3210 3211<template name="FramebufferTexture3D"> 3212 <proto> 3213 <return type="void"/> 3214 <param name="target" type="GLenum"/> 3215 <param name="attachment" type="GLenum"/> 3216 <param name="textarget" type="GLenum"/> 3217 <param name="texture" type="GLuint"/> 3218 <param name="level" type="GLint"/> 3219 <param name="zoffset" type="GLint"/> 3220 </proto> 3221 3222 <desc name="textarget" error="GL_INVALID_OPERATION"> 3223 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3224 </desc> 3225</template> 3226 3227<template name="CheckFramebufferStatus" direction="get"> 3228 <proto> 3229 <return type="GLenum"/> 3230 <param name="target" type="GLenum"/> 3231 </proto> 3232</template> 3233 3234<template name="GetFramebufferAttachmentParameter" direction="get"> 3235 <proto> 3236 <return type="void"/> 3237 <param name="target" type="GLenum"/> 3238 <param name="attachment" type="GLenum"/> 3239 <param name="pname" type="GLenum"/> 3240 <vector name="params" type="GLtype *" size="dynamic"/> 3241 </proto> 3242 3243 <desc name="pname"> 3244 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3245 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3246 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3247 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3248 3249 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3250 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3251 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3252 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3253 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3254 3255 <desc name="params" vector_size="1" convert="false"/> 3256 </desc> 3257</template> 3258 3259<template name="GetRenderbufferParameter" direction="get"> 3260 <proto> 3261 <return type="void"/> 3262 <param name="target" type="GLenum"/> 3263 <param name="pname" type="GLenum"/> 3264 <vector name="params" type="GLtype *" size="dynamic"/> 3265 </proto> 3266 3267 <desc name="pname" category="OES_framebuffer_object"> 3268 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3269 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3270 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3271 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3272 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3273 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3274 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3275 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3276 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3277 3278 <desc name="params" vector_size="1" convert="false"/> 3279 </desc> 3280 3281 <desc name="pname" category="GLES2.0"> 3282 <value name="GL_RENDERBUFFER_WIDTH"/> 3283 <value name="GL_RENDERBUFFER_HEIGHT"/> 3284 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3285 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3286 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3287 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3288 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3289 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3290 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3291 3292 <desc name="params" vector_size="1" convert="false"/> 3293 </desc> 3294</template> 3295 3296<template name="IsRenderbuffer" direction="get"> 3297 <proto> 3298 <return type="GLboolean"/> 3299 <param name="renderbuffer" type="GLuint"/> 3300 </proto> 3301</template> 3302 3303<template name="IsFramebuffer" direction="get"> 3304 <proto> 3305 <return type="GLboolean"/> 3306 <param name="framebuffer" type="GLuint"/> 3307 </proto> 3308</template> 3309 3310<template name="IsShader" direction="get"> 3311 <proto> 3312 <return type="GLboolean"/> 3313 <param name="shader" type="GLuint"/> 3314 </proto> 3315</template> 3316 3317<template name="GetShader" direction="get"> 3318 <proto> 3319 <return type="void"/> 3320 <param name="shader" type="GLuint"/> 3321 <param name="pname" type="GLenum"/> 3322 <vector name="params" type="GLtype *" size="dynamic"/> 3323 </proto> 3324 3325 <desc name="pname"> 3326 <value name="GL_SHADER_TYPE"/> 3327 <value name="GL_COMPILE_STATUS"/> 3328 <value name="GL_DELETE_STATUS"/> 3329 <value name="GL_INFO_LOG_LENGTH"/> 3330 <value name="GL_SHADER_SOURCE_LENGTH"/> 3331 </desc> 3332</template> 3333 3334<template name="GetAttachedShaders" direction="get"> 3335 <proto> 3336 <return type="void"/> 3337 <param name="program" type="GLuint"/> 3338 <param name="maxCount" type="GLsizei"/> 3339 <param name="count" type="GLsizei *"/> 3340 <param name="shaders" type="GLuint *"/> 3341 </proto> 3342</template> 3343 3344<template name="GetShaderInfoLog" direction="get"> 3345 <proto> 3346 <return type="void"/> 3347 <param name="shader" type="GLuint"/> 3348 <param name="bufSize" type="GLsizei"/> 3349 <param name="length" type="GLsizei *"/> 3350 <param name="infoLog" type="GLchar *"/> 3351 </proto> 3352</template> 3353 3354<template name="GetProgramInfoLog" direction="get"> 3355 <proto> 3356 <return type="void"/> 3357 <param name="program" type="GLuint"/> 3358 <param name="bufSize" type="GLsizei"/> 3359 <param name="length" type="GLsizei *"/> 3360 <param name="infoLog" type="GLchar *"/> 3361 </proto> 3362</template> 3363 3364<template name="GetShaderSource" direction="get"> 3365 <proto> 3366 <return type="void"/> 3367 <param name="shader" type="GLuint"/> 3368 <param name="bufSize" type="GLsizei"/> 3369 <param name="length" type="GLsizei *"/> 3370 <param name="source" type="GLchar *"/> 3371 </proto> 3372</template> 3373 3374<template name="GetShaderPrecisionFormat" direction="get"> 3375 <proto> 3376 <return type="void"/> 3377 <param name="shadertype" type="GLenum"/> 3378 <param name="precisiontype" type="GLenum"/> 3379 <param name="range" type="GLint *"/> 3380 <param name="precision" type="GLint *"/> 3381 </proto> 3382 3383 <desc name="shadertype"> 3384 <value name="GL_VERTEX_SHADER"/> 3385 <value name="GL_FRAGMENT_SHADER"/> 3386 </desc> 3387 3388 <desc name="precisiontype"> 3389 <value name="GL_LOW_FLOAT"/> 3390 <value name="GL_MEDIUM_FLOAT"/> 3391 <value name="GL_HIGH_FLOAT"/> 3392 <value name="GL_LOW_INT"/> 3393 <value name="GL_MEDIUM_INT"/> 3394 <value name="GL_HIGH_INT"/> 3395 </desc> 3396</template> 3397 3398<template name="GetUniform" direction="get"> 3399 <proto> 3400 <return type="void"/> 3401 <param name="program" type="GLuint"/> 3402 <param name="location" type="GLint"/> 3403 <vector name="params" type="GLtype *" size="dynamic"/> 3404 </proto> 3405</template> 3406 3407<template name="QueryMatrix" direction="get"> 3408 <proto> 3409 <return type="GLbitfield"/> 3410 <vector name="mantissa" type="GLtype *" size="16"/> 3411 <vector name="exponent" type="GLint *" size="16"/> 3412 </proto> 3413</template> 3414 3415<template name="DrawTex"> 3416 <proto> 3417 <return type="void"/> 3418 <vector name="coords" type="const GLtype *" size="5"> 3419 <param name="x" type="GLtype"/> 3420 <param name="y" type="GLtype"/> 3421 <param name="z" type="GLtype"/> 3422 <param name="w" type="GLtype"/> 3423 <param name="h" type="GLtype"/> 3424 </vector> 3425 </proto> 3426</template> 3427 3428<template name="MultiDrawArrays"> 3429 <proto> 3430 <return type="void"/> 3431 <param name="mode" type="GLenum"/> 3432 <param name="first" type="const GLint *"/> 3433 <param name="count" type="const GLsizei *"/> 3434 <param name="primcount" type="GLsizei"/> 3435 </proto> 3436 3437 <desc name="mode"> 3438 <value name="GL_POINTS"/> 3439 <value name="GL_LINES"/> 3440 <value name="GL_LINE_LOOP"/> 3441 <value name="GL_LINE_STRIP"/> 3442 <value name="GL_TRIANGLES"/> 3443 <value name="GL_TRIANGLE_STRIP"/> 3444 <value name="GL_TRIANGLE_FAN"/> 3445 </desc> 3446</template> 3447 3448<template name="MultiDrawElements"> 3449 <proto> 3450 <return type="void"/> 3451 <param name="mode" type="GLenum"/> 3452 <param name="count" type="const GLsizei *"/> 3453 <param name="type" type="GLenum"/> 3454 <param name="indices" type="const GLvoid **"/> 3455 <param name="primcount" type="GLsizei"/> 3456 </proto> 3457 3458 <desc name="mode"> 3459 <value name="GL_POINTS"/> 3460 <value name="GL_LINES"/> 3461 <value name="GL_LINE_LOOP"/> 3462 <value name="GL_LINE_STRIP"/> 3463 <value name="GL_TRIANGLES"/> 3464 <value name="GL_TRIANGLE_STRIP"/> 3465 <value name="GL_TRIANGLE_FAN"/> 3466 </desc> 3467 3468 <desc name="type"> 3469 <value name="GL_UNSIGNED_BYTE"/> 3470 <value name="GL_UNSIGNED_SHORT"/> 3471 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3472 </desc> 3473</template> 3474 3475<template name="EGLImageTargetTexture2D"> 3476 <proto> 3477 <return type="void"/> 3478 <param name="target" type="GLenum"/> 3479 <param name="image" type="GLeglImageOES"/> 3480 </proto> 3481 3482 <desc name="target"> 3483 <value name="GL_TEXTURE_2D"/> 3484 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3485 </desc> 3486</template> 3487 3488<template name="EGLImageTargetRenderbufferStorage"> 3489 <proto> 3490 <return type="void"/> 3491 <param name="target" type="GLenum"/> 3492 <param name="image" type="GLeglImageOES"/> 3493 </proto> 3494</template> 3495 3496<template name="DrawBuffers"> 3497 <proto> 3498 <return type="void"/> 3499 <param name="n" type="GLsizei"/> 3500 <param name="bufs" type="const GLenum *"/> 3501 </proto> 3502</template> 3503 3504<template name="ReadBuffer"> 3505 <proto> 3506 <return type="void"/> 3507 <param name="mode" type="GLenum"/> 3508 </proto> 3509</template> 3510 3511<api name="mesa" implementation="true"> 3512 <category name="MESA"/> 3513 3514 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3515 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3516 <function name="CullFace" template="CullFace"/> 3517 3518 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3519 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3520 3521 <function name="FrontFace" template="FrontFace"/> 3522 <function name="Hint" template="Hint"/> 3523 3524 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3525 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3526 3527 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3528 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3529 3530 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3531 3532 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3533 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3534 3535 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3536 <function name="PointSizePointer" template="PointSizePointer"/> 3537 3538 <function name="Scissor" template="Scissor"/> 3539 <function name="ShadeModel" template="ShadeModel"/> 3540 3541 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3542 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3543 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3544 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3545 3546 <function name="TexImage2D" template="TexImage2D"/> 3547 3548 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3549 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3550 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3551 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3552 3553 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3554 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3555 3556 <function name="Clear" template="Clear"/> 3557 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3558 <function name="ClearStencil" template="ClearStencil"/> 3559 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3560 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3561 3562 <function name="StencilMask" template="StencilMask"/> 3563 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3564 <function name="ColorMask" template="ColorMask"/> 3565 <function name="DepthMask" template="DepthMask"/> 3566 <function name="Disable" template="Disable"/> 3567 <function name="Enable" template="Enable"/> 3568 <function name="Finish" template="Finish"/> 3569 <function name="Flush" template="Flush"/> 3570 3571 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3572 3573 <function name="BlendFunc" template="BlendFunc"/> 3574 <function name="LogicOp" template="LogicOp"/> 3575 <function name="StencilFunc" template="StencilFunc"/> 3576 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3577 <function name="StencilOp" template="StencilOp"/> 3578 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3579 <function name="DepthFunc" template="DepthFunc"/> 3580 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3581 3582 <function name="ReadPixels" template="ReadPixels"/> 3583 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3584 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3585 <function name="GetError" template="GetError"/> 3586 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3587 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3588 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3589 3590 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3591 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3592 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3593 3594 <function name="GetString" template="GetString"/> 3595 3596 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3597 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3598 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3599 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3600 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3601 3602 <function name="IsEnabled" template="IsEnabled"/> 3603 3604 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3605 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3606 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3607 3608 <function name="LoadIdentity" template="LoadIdentity"/> 3609 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3610 <function name="MatrixMode" template="MatrixMode"/> 3611 3612 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3613 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3614 <function name="PopMatrix" template="PopMatrix"/> 3615 <function name="PushMatrix" template="PushMatrix"/> 3616 3617 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3618 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3619 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3620 3621 <function name="Viewport" template="Viewport"/> 3622 3623 <function name="ColorPointer" template="ColorPointer"/> 3624 <function name="DisableClientState" template="DisableClientState"/> 3625 <function name="DrawArrays" template="DrawArrays"/> 3626 <function name="DrawElements" template="DrawElements"/> 3627 <function name="EnableClientState" template="EnableClientState"/> 3628 3629 <function name="GetPointerv" template="GetPointer"/> 3630 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3631 <function name="NormalPointer" template="NormalPointer"/> 3632 <function name="TexCoordPointer" template="TexCoordPointer"/> 3633 <function name="VertexPointer" template="VertexPointer"/> 3634 3635 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3636 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3637 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3638 <function name="TexSubImage2D" template="TexSubImage2D"/> 3639 3640 <function name="BindTexture" template="BindTexture"/> 3641 <function name="DeleteTextures" template="DeleteTextures"/> 3642 <function name="GenTextures" template="GenTextures"/> 3643 <function name="IsTexture" template="IsTexture"/> 3644 3645 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3646 <function name="BlendEquation" template="BlendEquation"/> 3647 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3648 3649 <function name="TexImage3D" template="TexImage3D"/> 3650 <function name="TexSubImage3D" template="TexSubImage3D"/> 3651 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3652 3653 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3654 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3655 3656 <function name="ActiveTextureARB" template="ActiveTexture"/> 3657 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3658 3659 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3660 3661 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3662 3663 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3664 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3665 3666 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3667 3668 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3669 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3670 3671 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3672 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3673 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3674 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3675 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3676 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3677 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3678 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3679 3680 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3681 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3682 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3683 3684 <function name="IsProgram" template="IsProgram"/> 3685 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3686 3687 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3688 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3689 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3690 3691 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3692 <function name="MapBufferARB" template="MapBuffer"/> 3693 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3694 <function name="BindBufferARB" template="BindBuffer"/> 3695 <function name="BufferDataARB" template="BufferData"/> 3696 <function name="BufferSubDataARB" template="BufferSubData"/> 3697 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3698 <function name="GenBuffersARB" template="GenBuffers"/> 3699 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3700 <function name="IsBufferARB" template="IsBuffer"/> 3701 3702 <function name="CreateShader" template="CreateShader"/> 3703 <function name="ShaderSourceARB" template="ShaderSource"/> 3704 <function name="CompileShaderARB" template="CompileShader"/> 3705 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3706 <function name="DeleteShader" template="DeleteShader"/> 3707 <function name="ShaderBinary" template="ShaderBinary"/> 3708 <function name="CreateProgram" template="CreateProgram"/> 3709 <function name="AttachShader" template="AttachShader"/> 3710 <function name="DetachShader" template="DetachShader"/> 3711 <function name="LinkProgramARB" template="LinkProgram"/> 3712 <function name="UseProgramObjectARB" template="UseProgram"/> 3713 <function name="DeleteProgram" template="DeleteProgram"/> 3714 3715 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3716 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3717 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3718 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3719 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3720 3721 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3722 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3723 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3724 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3725 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3726 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3727 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3728 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3729 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3730 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3731 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3732 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3733 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3734 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3735 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3736 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3737 3738 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3739 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3740 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3741 3742 <function name="ValidateProgramARB" template="ValidateProgram"/> 3743 3744 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3745 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3746 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3747 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3748 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3749 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3750 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3751 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3752 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3753 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3754 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3755 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3756 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3757 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3758 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3759 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3760 3761 <function name="IsShader" template="IsShader"/> 3762 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3763 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3764 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3765 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3766 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3767 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3768 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3769 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3770 3771 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3772 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3773 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3774 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3775 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3776 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3777 3778 <!-- EXT_multi_draw_arrays --> 3779 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3780 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3781 3782 <!-- OES_EGL_image --> 3783 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3784 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3785 3786 <function name="DrawBuffersARB" template="DrawBuffers"/> 3787 3788 <function name="ReadBuffer" template="ReadBuffer"/> 3789 3790</api> 3791 3792<api name="GLES1.1"> 3793 <category name="GLES1.1"/> 3794 3795 <category name="OES_byte_coordinates"/> 3796 <category name="OES_fixed_point"/> 3797 <category name="OES_single_precision"/> 3798 <category name="OES_matrix_get"/> 3799 <category name="OES_read_format"/> 3800 <category name="OES_compressed_paletted_texture"/> 3801 <category name="OES_compressed_ETC1_RGB8_texture"/> 3802 <category name="OES_point_size_array"/> 3803 <category name="OES_point_sprite"/> 3804 <category name="OES_query_matrix"/> 3805 <category name="OES_draw_texture"/> 3806 <category name="OES_blend_equation_separate"/> 3807 <category name="OES_blend_func_separate"/> 3808 <category name="OES_blend_subtract"/> 3809 <category name="OES_stencil_wrap"/> 3810 <category name="OES_texture_cube_map"/> 3811 <category name="OES_texture_env_crossbar"/> 3812 <category name="OES_texture_mirrored_repeat"/> 3813 <category name="OES_framebuffer_object"/> 3814 <category name="OES_depth24"/> 3815 <category name="OES_depth32"/> 3816 <category name="OES_fbo_render_mipmap"/> 3817 <category name="OES_rgb8_rgba8"/> 3818 <category name="OES_stencil1"/> 3819 <category name="OES_stencil4"/> 3820 <category name="OES_stencil8"/> 3821 <category name="OES_element_index_uint"/> 3822 <category name="OES_mapbuffer"/> 3823 <category name="EXT_texture_filter_anisotropic"/> 3824 <category name="EXT_texture_format_BGRA8888"/> 3825 <category name="EXT_read_format_bgra"/> 3826 3827 <category name="ARB_texture_non_power_of_two"/> 3828 <!-- disabled due to missing enums 3829 <category name="EXT_texture_compression_dxt1"/> 3830 --> 3831 <category name="EXT_texture_lod_bias"/> 3832 <category name="EXT_blend_minmax"/> 3833 <category name="EXT_multi_draw_arrays"/> 3834 <category name="OES_EGL_image"/> 3835 <category name="OES_EGL_image_external"/> 3836 3837 <category name="OES_matrix_palette"/> 3838 3839 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3840 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3841 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3842 3843 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3844 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3845 3846 <function name="CullFace" template="CullFace"/> 3847 3848 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3849 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3850 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3851 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3852 3853 <function name="FrontFace" template="FrontFace"/> 3854 <function name="Hint" template="Hint"/> 3855 3856 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3857 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3858 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3859 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3860 3861 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3862 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3863 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3864 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3865 3866 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3867 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3868 3869 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3870 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3871 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3872 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3873 3874 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3875 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3876 <function name="PointSizePointerOES" template="PointSizePointer"/> 3877 3878 <function name="Scissor" template="Scissor"/> 3879 <function name="ShadeModel" template="ShadeModel"/> 3880 3881 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3882 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3883 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3884 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3885 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3886 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3887 3888 <function name="TexImage2D" template="TexImage2D"/> 3889 3890 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3891 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3892 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3893 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3894 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3895 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3896 3897 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3898 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3899 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3900 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3901 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3902 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3903 3904 <function name="Clear" template="Clear"/> 3905 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3906 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3907 3908 <function name="ClearStencil" template="ClearStencil"/> 3909 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3910 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3911 3912 <function name="StencilMask" template="StencilMask"/> 3913 <function name="ColorMask" template="ColorMask"/> 3914 <function name="DepthMask" template="DepthMask"/> 3915 3916 <function name="Disable" template="Disable"/> 3917 <function name="Enable" template="Enable"/> 3918 <function name="Finish" template="Finish"/> 3919 <function name="Flush" template="Flush"/> 3920 3921 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3922 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3923 3924 <function name="BlendFunc" template="BlendFunc"/> 3925 <function name="LogicOp" template="LogicOp"/> 3926 <function name="StencilFunc" template="StencilFunc"/> 3927 3928 <function name="StencilOp" template="StencilOp"/> 3929 <function name="DepthFunc" template="DepthFunc"/> 3930 3931 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3932 <function name="ReadPixels" template="ReadPixels"/> 3933 3934 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3935 3936 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3937 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3938 3939 <function name="GetError" template="GetError"/> 3940 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3941 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3942 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3943 3944 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3945 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3946 3947 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3948 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3949 3950 <function name="GetString" template="GetString"/> 3951 3952 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3953 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3954 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3955 3956 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3957 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3958 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3959 3960 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3961 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3962 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3963 3964 <function name="IsEnabled" template="IsEnabled"/> 3965 3966 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3967 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3968 3969 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3970 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3971 3972 <function name="LoadIdentity" template="LoadIdentity"/> 3973 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3974 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3975 <function name="MatrixMode" template="MatrixMode"/> 3976 3977 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3978 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3979 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3980 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3981 3982 <function name="PopMatrix" template="PopMatrix"/> 3983 <function name="PushMatrix" template="PushMatrix"/> 3984 3985 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3986 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3987 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3988 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3989 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3990 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3991 3992 <function name="Viewport" template="Viewport"/> 3993 <function name="ColorPointer" template="ColorPointer"/> 3994 <function name="DisableClientState" template="DisableClientState"/> 3995 <function name="DrawArrays" template="DrawArrays"/> 3996 <function name="DrawElements" template="DrawElements"/> 3997 <function name="EnableClientState" template="EnableClientState"/> 3998 3999 <function name="GetPointerv" template="GetPointer"/> 4000 4001 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 4002 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 4003 <function name="NormalPointer" template="NormalPointer"/> 4004 <function name="TexCoordPointer" template="TexCoordPointer"/> 4005 <function name="VertexPointer" template="VertexPointer"/> 4006 4007 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4008 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 4009 4010 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4011 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4012 4013 <function name="TexSubImage2D" template="TexSubImage2D"/> 4014 4015 <function name="BindTexture" template="BindTexture"/> 4016 <function name="DeleteTextures" template="DeleteTextures"/> 4017 <function name="GenTextures" template="GenTextures"/> 4018 <function name="IsTexture" template="IsTexture"/> 4019 4020 <function name="BlendEquationOES" template="BlendEquation"/> 4021 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 4022 4023 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 4024 4025 <function name="ActiveTexture" template="ActiveTexture"/> 4026 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 4027 4028 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4029 4030 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4031 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 4032 4033 <!-- CompressedTexImage2D calls out to two different functions based on 4034 whether the image is a paletted image or not --> 4035 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4036 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4037 4038 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 4039 4040 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 4041 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 4042 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 4043 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 4044 4045 <!-- OES_mapbuffer --> 4046 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4047 <function name="MapBufferOES" template="MapBuffer"/> 4048 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4049 4050 <function name="BindBuffer" template="BindBuffer"/> 4051 <function name="BufferData" template="BufferData"/> 4052 <function name="BufferSubData" template="BufferSubData"/> 4053 <function name="DeleteBuffers" template="DeleteBuffers"/> 4054 <function name="GenBuffers" template="GenBuffers"/> 4055 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4056 <function name="IsBuffer" template="IsBuffer"/> 4057 4058 <!-- OES_framebuffer_object --> 4059 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 4060 <function name="BindFramebufferOES" template="BindFramebuffer"/> 4061 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 4062 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 4063 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 4064 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 4065 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 4066 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 4067 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 4068 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 4069 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 4070 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4071 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 4072 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 4073 <function name="IsFramebufferOES" template="IsFramebuffer"/> 4074 4075 <!-- OES_query_matrix --> 4076 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 4077 form; it has its own code for this --> 4078 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 4079 4080 <!-- OES_draw_texture --> 4081 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4082 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4083 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4084 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4085 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4086 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4087 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4088 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4089 4090 <!-- EXT_multi_draw_arrays --> 4091 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4092 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4093 4094 <!-- OES_EGL_image --> 4095 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4096 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4097</api> 4098 4099<api name="GLES2.0"> 4100 <category name="GLES2.0"/> 4101 4102 <category name="OES_compressed_paletted_texture"/> 4103 <category name="OES_compressed_ETC1_RGB8_texture"/> 4104 <category name="OES_depth24"/> 4105 <category name="OES_depth32"/> 4106 <category name="OES_fbo_render_mipmap"/> 4107 <category name="OES_rgb8_rgba8"/> 4108 <category name="OES_stencil1"/> 4109 <category name="OES_stencil4"/> 4110 <category name="OES_element_index_uint"/> 4111 <category name="OES_mapbuffer"/> 4112 <category name="OES_texture_3D"/> 4113 <category name="OES_texture_npot"/> 4114 <category name="EXT_texture_filter_anisotropic"/> 4115 <category name="EXT_texture_type_2_10_10_10_REV"/> 4116 <category name="OES_depth_texture"/> 4117 <category name="OES_packed_depth_stencil"/> 4118 <category name="OES_standard_derivatives"/> 4119 <category name="EXT_texture_format_BGRA8888"/> 4120 <category name="EXT_texture_rg"/> 4121 <category name="EXT_read_format_bgra"/> 4122 4123 <category name="EXT_texture_compression_dxt1"/> 4124 <category name="EXT_blend_minmax"/> 4125 <category name="EXT_multi_draw_arrays"/> 4126 <category name="OES_EGL_image"/> 4127 <category name="OES_EGL_image_external"/> 4128 <category name="EXT_unpack_subimage"/> 4129 4130 <category name="NV_draw_buffers"/> 4131 <category name="NV_read_buffer"/> 4132 4133 <function name="DrawBuffersNV" template="DrawBuffers"/> 4134 <function name="ReadBufferNV" template="ReadBuffer"/> 4135 4136 <function name="CullFace" template="CullFace"/> 4137 4138 <function name="FrontFace" template="FrontFace"/> 4139 <function name="Hint" template="Hint"/> 4140 4141 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4142 4143 <function name="Scissor" template="Scissor"/> 4144 4145 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4146 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4147 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4148 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4149 4150 <function name="TexImage2D" template="TexImage2D"/> 4151 4152 <function name="Clear" template="Clear"/> 4153 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4154 <function name="ClearStencil" template="ClearStencil"/> 4155 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4156 4157 <function name="StencilMask" template="StencilMask"/> 4158 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4159 <function name="ColorMask" template="ColorMask"/> 4160 <function name="DepthMask" template="DepthMask"/> 4161 <function name="Disable" template="Disable"/> 4162 <function name="Enable" template="Enable"/> 4163 <function name="Finish" template="Finish"/> 4164 <function name="Flush" template="Flush"/> 4165 4166 <function name="BlendFunc" template="BlendFunc"/> 4167 4168 <function name="StencilFunc" template="StencilFunc"/> 4169 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4170 <function name="StencilOp" template="StencilOp"/> 4171 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4172 4173 <function name="DepthFunc" template="DepthFunc"/> 4174 4175 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4176 <function name="ReadPixels" template="ReadPixels"/> 4177 4178 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4179 <function name="GetError" template="GetError"/> 4180 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4181 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4182 4183 <function name="GetString" template="GetString"/> 4184 4185 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4186 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4187 4188 <function name="IsEnabled" template="IsEnabled"/> 4189 4190 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4191 4192 <function name="Viewport" template="Viewport"/> 4193 4194 <function name="DrawArrays" template="DrawArrays"/> 4195 <function name="DrawElements" template="DrawElements"/> 4196 4197 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4198 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4199 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4200 <function name="TexSubImage2D" template="TexSubImage2D"/> 4201 4202 <function name="BindTexture" template="BindTexture"/> 4203 <function name="DeleteTextures" template="DeleteTextures"/> 4204 <function name="GenTextures" template="GenTextures"/> 4205 <function name="IsTexture" template="IsTexture"/> 4206 4207 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4208 <function name="BlendEquation" template="BlendEquation"/> 4209 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4210 4211 <function name="TexImage3DOES" template="TexImage3D"/> 4212 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4213 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4214 4215 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4216 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4217 4218 <function name="ActiveTexture" template="ActiveTexture"/> 4219 4220 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4221 4222 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4223 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4224 4225 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4226 4227 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4228 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4229 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4230 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4231 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4232 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4233 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4234 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4235 4236 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4237 4238 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4239 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4240 4241 <function name="IsProgram" template="IsProgram"/> 4242 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4243 4244 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4245 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4246 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4247 4248 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4249 <function name="MapBufferOES" template="MapBuffer"/> 4250 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4251 <function name="BindBuffer" template="BindBuffer"/> 4252 <function name="BufferData" template="BufferData"/> 4253 <function name="BufferSubData" template="BufferSubData"/> 4254 <function name="DeleteBuffers" template="DeleteBuffers"/> 4255 <function name="GenBuffers" template="GenBuffers"/> 4256 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4257 <function name="IsBuffer" template="IsBuffer"/> 4258 4259 <function name="CreateShader" template="CreateShader"/> 4260 <function name="ShaderSource" template="ShaderSource"/> 4261 <function name="CompileShader" template="CompileShader"/> 4262 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4263 <function name="DeleteShader" template="DeleteShader"/> 4264 <function name="ShaderBinary" template="ShaderBinary"/> 4265 <function name="CreateProgram" template="CreateProgram"/> 4266 <function name="AttachShader" template="AttachShader"/> 4267 <function name="DetachShader" template="DetachShader"/> 4268 <function name="LinkProgram" template="LinkProgram"/> 4269 <function name="UseProgram" template="UseProgram"/> 4270 <function name="DeleteProgram" template="DeleteProgram"/> 4271 4272 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4273 <function name="GetAttribLocation" template="GetAttribLocation"/> 4274 <function name="BindAttribLocation" template="BindAttribLocation"/> 4275 <function name="GetUniformLocation" template="GetUniformLocation"/> 4276 <function name="GetActiveUniform" template="GetActiveUniform"/> 4277 4278 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4279 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4280 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4281 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4282 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4283 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4284 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4285 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4286 4287 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4288 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4289 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4290 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4291 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4292 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4293 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4294 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4295 4296 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4297 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4298 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4299 4300 <function name="ValidateProgram" template="ValidateProgram"/> 4301 4302 <function name="GenerateMipmap" template="GenerateMipmap"/> 4303 <function name="BindFramebuffer" template="BindFramebuffer"/> 4304 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4305 <function name="GenFramebuffers" template="GenFramebuffers"/> 4306 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4307 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4308 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4309 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4310 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4311 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4312 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4313 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4314 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4315 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4316 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4317 <function name="IsFramebuffer" template="IsFramebuffer"/> 4318 4319 <function name="IsShader" template="IsShader"/> 4320 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4321 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4322 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4323 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4324 <function name="GetShaderSource" template="GetShaderSource"/> 4325 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4326 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4327 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4328 4329 <!-- EXT_multi_draw_arrays --> 4330 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4331 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4332 4333 <!-- OES_EGL_image --> 4334 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4335 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4336</api> 4337 4338</apispec> 4339