APIspec.xml revision e58c19a204a028b0c3db7416250387ba98ed0a2d
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435</template> 436 437<template name="ClearColor"> 438 <proto> 439 <return type="void"/> 440 <param name="red" type="GLtype"/> 441 <param name="green" type="GLtype"/> 442 <param name="blue" type="GLtype"/> 443 <param name="alpha" type="GLtype"/> 444 </proto> 445</template> 446 447<template name="ClearStencil"> 448 <proto> 449 <return type="void"/> 450 <param name="s" type="GLint"/> 451 </proto> 452</template> 453 454<template name="ClearDepth"> 455 <proto> 456 <return type="void"/> 457 <param name="depth" type="GLtype"/> 458 </proto> 459</template> 460 461<template name="StencilMask"> 462 <proto> 463 <return type="void"/> 464 <param name="mask" type="GLuint"/> 465 </proto> 466</template> 467 468<template name="StencilMaskSeparate"> 469 <proto> 470 <return type="void"/> 471 <param name="face" type="GLenum"/> 472 <param name="mask" type="GLuint"/> 473 </proto> 474</template> 475 476<template name="ColorMask"> 477 <proto> 478 <return type="void"/> 479 <param name="red" type="GLboolean"/> 480 <param name="green" type="GLboolean"/> 481 <param name="blue" type="GLboolean"/> 482 <param name="alpha" type="GLboolean"/> 483 </proto> 484</template> 485 486<template name="DepthMask"> 487 <proto> 488 <return type="void"/> 489 <param name="flag" type="GLboolean"/> 490 </proto> 491</template> 492 493<template name="Disable"> 494 <proto> 495 <return type="void"/> 496 <param name="cap" type="GLenum"/> 497 </proto> 498 499 <desc name="cap" category="GLES1.1"> 500 <value name="GL_NORMALIZE"/> 501 <value name="GL_RESCALE_NORMAL"/> 502 503 <range base="GL_CLIP_PLANE" from="0" to="5"/> 504 <value name="GL_CLIP_PLANE0+6"/> 505 <value name="GL_CLIP_PLANE0+7"/> 506 507 <value name="GL_FOG"/> 508 <value name="GL_LIGHTING"/> 509 <value name="GL_COLOR_MATERIAL"/> 510 511 <range base="GL_LIGHT" from="0" to="7"/> 512 513 <value name="GL_POINT_SMOOTH"/> 514 <value name="GL_LINE_SMOOTH"/> 515 <value name="GL_CULL_FACE"/> 516 <value name="GL_POLYGON_OFFSET_FILL"/> 517 <value name="GL_MULTISAMPLE"/> 518 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 519 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 520 <value name="GL_SAMPLE_COVERAGE"/> 521 <value name="GL_TEXTURE_2D"/> 522 <value name="GL_SCISSOR_TEST"/> 523 <value name="GL_ALPHA_TEST"/> 524 <value name="GL_STENCIL_TEST"/> 525 <value name="GL_DEPTH_TEST"/> 526 <value name="GL_BLEND"/> 527 <value name="GL_DITHER"/> 528 <value name="GL_COLOR_LOGIC_OP"/> 529 530 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 531 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 532 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 533 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 534 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 535 </desc> 536 537 <desc name="cap" category="GLES2.0"> 538 <value name="GL_CULL_FACE"/> 539 <value name="GL_SCISSOR_TEST"/> 540 <value name="GL_POLYGON_OFFSET_FILL"/> 541 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 542 <value name="GL_SAMPLE_COVERAGE"/> 543 <value name="GL_STENCIL_TEST"/> 544 <value name="GL_DEPTH_TEST"/> 545 <value name="GL_DITHER"/> 546 <value name="GL_BLEND"/> 547 </desc> 548</template> 549 550<!-- it is exactly the same as Disable --> 551<template name="Enable"> 552 <proto> 553 <return type="void"/> 554 <param name="cap" type="GLenum"/> 555 </proto> 556 557 <desc name="cap" category="GLES1.1"> 558 <value name="GL_NORMALIZE"/> 559 <value name="GL_RESCALE_NORMAL"/> 560 561 <range base="GL_CLIP_PLANE" from="0" to="5"/> 562 <value name="GL_CLIP_PLANE0+6"/> 563 <value name="GL_CLIP_PLANE0+7"/> 564 565 <value name="GL_FOG"/> 566 <value name="GL_LIGHTING"/> 567 <value name="GL_COLOR_MATERIAL"/> 568 569 <range base="GL_LIGHT" from="0" to="7"/> 570 571 <value name="GL_POINT_SMOOTH"/> 572 <value name="GL_LINE_SMOOTH"/> 573 <value name="GL_CULL_FACE"/> 574 <value name="GL_POLYGON_OFFSET_FILL"/> 575 <value name="GL_MULTISAMPLE"/> 576 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 577 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 578 <value name="GL_SAMPLE_COVERAGE"/> 579 <value name="GL_TEXTURE_2D"/> 580 <value name="GL_SCISSOR_TEST"/> 581 <value name="GL_ALPHA_TEST"/> 582 <value name="GL_STENCIL_TEST"/> 583 <value name="GL_DEPTH_TEST"/> 584 <value name="GL_BLEND"/> 585 <value name="GL_DITHER"/> 586 <value name="GL_COLOR_LOGIC_OP"/> 587 588 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 589 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 590 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 591 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 592 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 593 </desc> 594 595 <desc name="cap" category="GLES2.0"> 596 <value name="GL_CULL_FACE"/> 597 <value name="GL_SCISSOR_TEST"/> 598 <value name="GL_POLYGON_OFFSET_FILL"/> 599 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 600 <value name="GL_SAMPLE_COVERAGE"/> 601 <value name="GL_STENCIL_TEST"/> 602 <value name="GL_DEPTH_TEST"/> 603 <value name="GL_DITHER"/> 604 <value name="GL_BLEND"/> 605 </desc> 606</template> 607 608<template name="Finish"> 609 <proto> 610 <return type="void"/> 611 </proto> 612</template> 613 614<template name="Flush"> 615 <proto> 616 <return type="void"/> 617 </proto> 618</template> 619 620<template name="AlphaFunc"> 621 <proto> 622 <return type="void"/> 623 <param name="func" type="GLenum"/> 624 <param name="ref" type="GLtype"/> 625 </proto> 626</template> 627 628<template name="BlendFunc"> 629 <proto> 630 <return type="void"/> 631 <param name="sfactor" type="GLenum"/> 632 <param name="dfactor" type="GLenum"/> 633 </proto> 634 635 <desc name="sfactor"> 636 <value name="GL_ZERO"/> 637 <value name="GL_ONE"/> 638 <value name="GL_SRC_COLOR"/> 639 <value name="GL_ONE_MINUS_SRC_COLOR"/> 640 <value name="GL_SRC_ALPHA"/> 641 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 642 <value name="GL_DST_ALPHA"/> 643 <value name="GL_ONE_MINUS_DST_ALPHA"/> 644 <value name="GL_DST_COLOR"/> 645 <value name="GL_ONE_MINUS_DST_COLOR"/> 646 <value name="GL_SRC_ALPHA_SATURATE"/> 647 648 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 649 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 650 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 651 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 652 </desc> 653 654 <desc name="dfactor"> 655 <value name="GL_ZERO"/> 656 <value name="GL_ONE"/> 657 <value name="GL_SRC_COLOR"/> 658 <value name="GL_ONE_MINUS_SRC_COLOR"/> 659 <value name="GL_SRC_ALPHA"/> 660 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 661 <value name="GL_DST_ALPHA"/> 662 <value name="GL_ONE_MINUS_DST_ALPHA"/> 663 <value name="GL_DST_COLOR"/> 664 <value name="GL_ONE_MINUS_DST_COLOR"/> 665 666 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 667 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 668 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 669 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 670 </desc> 671</template> 672 673<template name="LogicOp"> 674 <proto> 675 <return type="void"/> 676 <param name="opcode" type="GLenum"/> 677 </proto> 678</template> 679 680<template name="StencilFunc"> 681 <proto> 682 <return type="void"/> 683 <param name="func" type="GLenum"/> 684 <param name="ref" type="GLint"/> 685 <param name="mask" type="GLuint"/> 686 </proto> 687</template> 688 689<template name="StencilFuncSeparate"> 690 <proto> 691 <return type="void"/> 692 <param name="face" type="GLenum"/> 693 <param name="func" type="GLenum"/> 694 <param name="ref" type="GLint"/> 695 <param name="mask" type="GLuint"/> 696 </proto> 697</template> 698 699<template name="StencilOp"> 700 <proto> 701 <return type="void"/> 702 <param name="fail" type="GLenum"/> 703 <param name="zfail" type="GLenum"/> 704 <param name="zpass" type="GLenum"/> 705 </proto> 706</template> 707 708<template name="StencilOpSeparate"> 709 <proto> 710 <return type="void"/> 711 <param name="face" type="GLenum"/> 712 <param name="fail" type="GLenum"/> 713 <param name="zfail" type="GLenum"/> 714 <param name="zpass" type="GLenum"/> 715 </proto> 716</template> 717 718<template name="DepthFunc"> 719 <proto> 720 <return type="void"/> 721 <param name="func" type="GLenum"/> 722 </proto> 723</template> 724 725<template name="PixelStore"> 726 <proto> 727 <return type="void"/> 728 <param name="pname" type="GLenum"/> 729 <param name="param" type="GLtype"/> 730 </proto> 731 732 <desc name="pname"> 733 <value name="GL_PACK_ALIGNMENT"/> 734 <desc name="param" error="GL_INVALID_VALUE"> 735 <value name="1"/> 736 <value name="2"/> 737 <value name="4"/> 738 <value name="8"/> 739 </desc> 740 </desc> 741 742 <desc name="pname"> 743 <value name="GL_UNPACK_ALIGNMENT"/> 744 <desc name="param" error="GL_INVALID_VALUE"> 745 <value name="1"/> 746 <value name="2"/> 747 <value name="4"/> 748 <value name="8"/> 749 </desc> 750 </desc> 751 752 <desc name="pname" category="EXT_unpack_subimage"> 753 <value name="GL_UNPACK_ROW_LENGTH"/> 754 <value name="GL_UNPACK_SKIP_PIXELS"/> 755 <value name="GL_UNPACK_SKIP_ROWS"/> 756 </desc> 757 758</template> 759 760<template name="ReadPixels" direction="get"> 761 <proto> 762 <return type="void"/> 763 <param name="x" type="GLint"/> 764 <param name="y" type="GLint"/> 765 <param name="width" type="GLsizei"/> 766 <param name="height" type="GLsizei"/> 767 <param name="format" type="GLenum"/> 768 <param name="type" type="GLenum"/> 769 <param name="pixels" type="GLvoid *"/> 770 </proto> 771 772 <!-- Technically, only two combinations are actually allowed: 773 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 774 internal preferred combination. I don't know what that is, so I'm 775 allowing any valid combination for now; the underlying support 776 should fail when necessary.--> 777 <desc name="format"> 778 <value name="GL_ALPHA"/> 779 <desc name="type" error="GL_INVALID_OPERATION"> 780 <value name="GL_UNSIGNED_BYTE"/> 781 </desc> 782 </desc> 783 784 <desc name="format"> 785 <value name="GL_RGB"/> 786 <desc name="type" error="GL_INVALID_OPERATION"> 787 <value name="GL_UNSIGNED_BYTE"/> 788 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 789 </desc> 790 </desc> 791 792 <desc name="format"> 793 <value name="GL_RGBA"/> 794 <desc name="type" error="GL_INVALID_OPERATION"> 795 <value name="GL_UNSIGNED_BYTE"/> 796 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 797 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 798 </desc> 799 </desc> 800 801 <desc name="format"> 802 <value name="GL_LUMINANCE"/> 803 <desc name="type" error="GL_INVALID_OPERATION"> 804 <value name="GL_UNSIGNED_BYTE"/> 805 </desc> 806 </desc> 807 808 <desc name="format"> 809 <value name="GL_LUMINANCE_ALPHA"/> 810 <desc name="type" error="GL_INVALID_OPERATION"> 811 <value name="GL_UNSIGNED_BYTE"/> 812 </desc> 813 </desc> 814 815 <desc name="format" category="EXT_read_format_bgra"> 816 <value name="GL_BGRA_EXT"/> 817 818 <desc name="type" error="GL_INVALID_OPERATION"> 819 <value name="GL_UNSIGNED_BYTE"/> 820 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 821 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 822 </desc> 823 </desc> 824</template> 825 826<template name="GetClipPlane" direction="get"> 827 <proto> 828 <return type="void"/> 829 <param name="plane" type="GLenum"/> 830 <vector name="equation" type="GLtype *" size="4"/> 831 </proto> 832</template> 833 834<template name="GetError" direction="get"> 835 <proto> 836 <return type="GLenum"/> 837 </proto> 838</template> 839 840<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 841<template name="GetState" direction="get"> 842 <proto> 843 <return type="void"/> 844 <param name="pname" type="GLenum"/> 845 <vector name="params" type="GLtype *" size="dynamic"/> 846 </proto> 847 <!-- param checking is done in mesa --> 848</template> 849 850<template name="GetLight" direction="get"> 851 <proto> 852 <return type="void"/> 853 <param name="light" type="GLenum"/> 854 <param name="pname" type="GLenum"/> 855 <vector name="params" type="GLtype *" size="dynamic"/> 856 </proto> 857</template> 858 859<template name="GetMaterial" direction="get"> 860 <proto> 861 <return type="void"/> 862 <param name="face" type="GLenum"/> 863 <param name="pname" type="GLenum"/> 864 <vector name="params" type="GLtype *" size="dynamic"> 865 <param name="param" type="GLtype"/> 866 </vector> 867 </proto> 868 869 <desc name="face"> 870 <value name="GL_FRONT"/> 871 <value name="GL_BACK"/> 872 </desc> 873 874 <desc name="pname"> 875 <value name="GL_SHININESS"/> 876 <desc name="params" vector_size="1"/> 877 </desc> 878 879 <desc name="pname"> 880 <value name="GL_AMBIENT"/> 881 <value name="GL_DIFFUSE"/> 882 <value name="GL_AMBIENT_AND_DIFFUSE"/> 883 <value name="GL_SPECULAR"/> 884 <value name="GL_EMISSION"/> 885 886 <desc name="params" vector_size="4"/> 887 </desc> 888</template> 889 890<template name="GetString" direction="get"> 891 <proto> 892 <return type="const GLubyte *"/> 893 <param name="name" type="GLenum"/> 894 </proto> 895 896 <desc name="name"> 897 <value name="GL_VENDOR"/> 898 <value name="GL_RENDERER"/> 899 <value name="GL_VERSION"/> 900 <value name="GL_EXTENSIONS"/> 901 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 902 </desc> 903</template> 904 905<template name="GetTexEnv" direction="get"> 906 <proto> 907 <return type="void"/> 908 <param name="target" type="GLenum"/> 909 <param name="pname" type="GLenum"/> 910 <vector name="params" type="GLtype *" size="dynamic"/> 911 </proto> 912 913 <desc name="target" category="OES_point_sprite"> 914 <value name="GL_POINT_SPRITE_OES"/> 915 <desc name="pname"> 916 <value name="GL_COORD_REPLACE_OES"/> 917 </desc> 918 </desc> 919 920 <desc name="pname" category="OES_point_sprite"> 921 <value name="GL_COORD_REPLACE_OES"/> 922 <desc name="params" vector_size="1" convert="false"/> 923 </desc> 924 925 <desc name="target" category="EXT_texture_lod_bias"> 926 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 927 928 <desc name="pname"> 929 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 930 </desc> 931 </desc> 932 933 <desc name="pname" category="EXT_texture_lod_bias"> 934 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 935 <desc name="params" vector_size="1"/> 936 </desc> 937 938 <desc name="target"> 939 <value name="GL_TEXTURE_ENV"/> 940 941 <desc name="pname"> 942 <value name="GL_TEXTURE_ENV_COLOR"/> 943 <value name="GL_RGB_SCALE"/> 944 <value name="GL_ALPHA_SCALE"/> 945 <value name="GL_TEXTURE_ENV_MODE"/> 946 <value name="GL_COMBINE_RGB"/> 947 <value name="GL_COMBINE_ALPHA"/> 948 <value name="GL_SRC0_RGB"/> 949 <value name="GL_SRC1_RGB"/> 950 <value name="GL_SRC2_RGB"/> 951 <value name="GL_SRC0_ALPHA"/> 952 <value name="GL_SRC1_ALPHA"/> 953 <value name="GL_SRC2_ALPHA"/> 954 <value name="GL_OPERAND0_RGB"/> 955 <value name="GL_OPERAND1_RGB"/> 956 <value name="GL_OPERAND2_RGB"/> 957 <value name="GL_OPERAND0_ALPHA"/> 958 <value name="GL_OPERAND1_ALPHA"/> 959 <value name="GL_OPERAND2_ALPHA"/> 960 </desc> 961 </desc> 962 963 <desc name="pname"> 964 <value name="GL_TEXTURE_ENV_COLOR"/> 965 <desc name="params" vector_size="4"/> 966 </desc> 967 968 <desc name="pname"> 969 <value name="GL_RGB_SCALE"/> 970 <value name="GL_ALPHA_SCALE"/> 971 972 <desc name="params" vector_size="1"/> 973 </desc> 974 975 <desc name="pname"> 976 <value name="GL_TEXTURE_ENV_MODE"/> 977 <value name="GL_COMBINE_RGB"/> 978 <value name="GL_COMBINE_ALPHA"/> 979 <value name="GL_SRC0_RGB"/> 980 <value name="GL_SRC1_RGB"/> 981 <value name="GL_SRC2_RGB"/> 982 <value name="GL_SRC0_ALPHA"/> 983 <value name="GL_SRC1_ALPHA"/> 984 <value name="GL_SRC2_ALPHA"/> 985 <value name="GL_OPERAND0_RGB"/> 986 <value name="GL_OPERAND1_RGB"/> 987 <value name="GL_OPERAND2_RGB"/> 988 <value name="GL_OPERAND0_ALPHA"/> 989 <value name="GL_OPERAND1_ALPHA"/> 990 <value name="GL_OPERAND2_ALPHA"/> 991 992 <desc name="params" vector_size="1" convert="false"/> 993 </desc> 994</template> 995 996<template name="GetTexGen" direction="get"> 997 <proto> 998 <return type="void"/> 999 <param name="coord" type="GLenum"/> 1000 <param name="pname" type="GLenum"/> 1001 <vector name="params" type="GLtype *" size="dynamic"/> 1002 </proto> 1003 1004 <desc name="coord"> 1005 <value name="GL_TEXTURE_GEN_STR_OES"/> 1006 </desc> 1007 <desc name="pname"> 1008 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1009 <desc name="params" vector_size="1" convert="false"/> 1010 </desc> 1011</template> 1012 1013<template name="GetTexParameter" direction="get"> 1014 <proto> 1015 <return type="void"/> 1016 <param name="target" type="GLenum"/> 1017 <param name="pname" type="GLenum"/> 1018 <vector name="params" type="GLtype *" size="dynamic"/> 1019 </proto> 1020</template> 1021 1022<template name="IsEnabled" direction="get"> 1023 <proto> 1024 <return type="GLboolean"/> 1025 <param name="cap" type="GLenum"/> 1026 </proto> 1027 1028 <desc name="cap" category="GLES1.1"> 1029 <value name="GL_NORMALIZE"/> 1030 <value name="GL_RESCALE_NORMAL"/> 1031 1032 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1033 <value name="GL_CLIP_PLANE0+6"/> 1034 <value name="GL_CLIP_PLANE0+7"/> 1035 1036 <value name="GL_FOG"/> 1037 <value name="GL_LIGHTING"/> 1038 <value name="GL_COLOR_MATERIAL"/> 1039 1040 <range base="GL_LIGHT" from="0" to="7"/> 1041 1042 <value name="GL_POINT_SMOOTH"/> 1043 <value name="GL_LINE_SMOOTH"/> 1044 <value name="GL_CULL_FACE"/> 1045 <value name="GL_POLYGON_OFFSET_FILL"/> 1046 <value name="GL_MULTISAMPLE"/> 1047 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1048 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1049 <value name="GL_SAMPLE_COVERAGE"/> 1050 <value name="GL_TEXTURE_2D"/> 1051 <value name="GL_SCISSOR_TEST"/> 1052 <value name="GL_ALPHA_TEST"/> 1053 <value name="GL_STENCIL_TEST"/> 1054 <value name="GL_DEPTH_TEST"/> 1055 <value name="GL_BLEND"/> 1056 <value name="GL_DITHER"/> 1057 <value name="GL_COLOR_LOGIC_OP"/> 1058 1059 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1060 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1061 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1062 1063 <value name="GL_VERTEX_ARRAY"/> 1064 <value name="GL_NORMAL_ARRAY"/> 1065 <value name="GL_COLOR_ARRAY"/> 1066 <value name="GL_TEXTURE_COORD_ARRAY"/> 1067 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1068 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1069 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1070 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1071 </desc> 1072 1073 <desc name="cap" category="GLES2.0"> 1074 <value name="GL_CULL_FACE"/> 1075 <value name="GL_SCISSOR_TEST"/> 1076 <value name="GL_POLYGON_OFFSET_FILL"/> 1077 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1078 <value name="GL_SAMPLE_COVERAGE"/> 1079 <value name="GL_STENCIL_TEST"/> 1080 <value name="GL_DEPTH_TEST"/> 1081 <value name="GL_DITHER"/> 1082 <value name="GL_BLEND"/> 1083 </desc> 1084</template> 1085 1086<template name="DepthRange"> 1087 <proto> 1088 <return type="void"/> 1089 <param name="zNear" type="GLtype"/> 1090 <param name="zFar" type="GLtype"/> 1091 </proto> 1092</template> 1093 1094<template name="Frustum"> 1095 <proto> 1096 <return type="void"/> 1097 <param name="left" type="GLtype"/> 1098 <param name="right" type="GLtype"/> 1099 <param name="bottom" type="GLtype"/> 1100 <param name="top" type="GLtype"/> 1101 <param name="zNear" type="GLtype"/> 1102 <param name="zFar" type="GLtype"/> 1103 </proto> 1104</template> 1105 1106<template name="LoadIdentity"> 1107 <proto> 1108 <return type="void"/> 1109 </proto> 1110</template> 1111 1112<template name="LoadMatrix"> 1113 <proto> 1114 <return type="void"/> 1115 <vector name="m" type="const GLtype *" size="16"/> 1116 </proto> 1117</template> 1118 1119<template name="MatrixMode"> 1120 <proto> 1121 <return type="void"/> 1122 <param name="mode" type="GLenum"/> 1123 </proto> 1124 1125 <desc name="mode"> 1126 <value name="GL_MODELVIEW"/> 1127 <value name="GL_PROJECTION"/> 1128 <value name="GL_TEXTURE"/> 1129 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1130 </desc> 1131</template> 1132 1133<template name="MultMatrix"> 1134 <proto> 1135 <return type="void"/> 1136 <vector name="m" type="const GLtype *" size="16"/> 1137 </proto> 1138</template> 1139 1140<template name="Ortho"> 1141 <proto> 1142 <return type="void"/> 1143 <param name="left" type="GLtype"/> 1144 <param name="right" type="GLtype"/> 1145 <param name="bottom" type="GLtype"/> 1146 <param name="top" type="GLtype"/> 1147 <param name="zNear" type="GLtype"/> 1148 <param name="zFar" type="GLtype"/> 1149 </proto> 1150</template> 1151 1152<template name="PopMatrix"> 1153 <proto> 1154 <return type="void"/> 1155 </proto> 1156</template> 1157 1158<template name="PushMatrix"> 1159 <proto> 1160 <return type="void"/> 1161 </proto> 1162</template> 1163 1164<template name="Rotate"> 1165 <proto> 1166 <return type="void"/> 1167 <param name="angle" type="GLtype"/> 1168 <param name="x" type="GLtype"/> 1169 <param name="y" type="GLtype"/> 1170 <param name="z" type="GLtype"/> 1171 </proto> 1172</template> 1173 1174<template name="Scale"> 1175 <proto> 1176 <return type="void"/> 1177 <param name="x" type="GLtype"/> 1178 <param name="y" type="GLtype"/> 1179 <param name="z" type="GLtype"/> 1180 </proto> 1181</template> 1182 1183<template name="Translate"> 1184 <proto> 1185 <return type="void"/> 1186 <param name="x" type="GLtype"/> 1187 <param name="y" type="GLtype"/> 1188 <param name="z" type="GLtype"/> 1189 </proto> 1190</template> 1191 1192<template name="Viewport"> 1193 <proto> 1194 <return type="void"/> 1195 <param name="x" type="GLint"/> 1196 <param name="y" type="GLint"/> 1197 <param name="width" type="GLsizei"/> 1198 <param name="height" type="GLsizei"/> 1199 </proto> 1200</template> 1201 1202<template name="ColorPointer"> 1203 <proto> 1204 <return type="void"/> 1205 <param name="size" type="GLint"/> 1206 <param name="type" type="GLenum"/> 1207 <param name="stride" type="GLsizei"/> 1208 <param name="pointer" type="const GLvoid *"/> 1209 </proto> 1210</template> 1211 1212<template name="DisableClientState"> 1213 <proto> 1214 <return type="void"/> 1215 <param name="array" type="GLenum"/> 1216 </proto> 1217 1218 <desc name="array"> 1219 <value name="GL_VERTEX_ARRAY"/> 1220 <value name="GL_NORMAL_ARRAY"/> 1221 <value name="GL_COLOR_ARRAY"/> 1222 <value name="GL_TEXTURE_COORD_ARRAY"/> 1223 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1224 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1225 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1226 </desc> 1227</template> 1228 1229<template name="DrawArrays"> 1230 <proto> 1231 <return type="void"/> 1232 <param name="mode" type="GLenum"/> 1233 <param name="first" type="GLint"/> 1234 <param name="count" type="GLsizei"/> 1235 </proto> 1236 1237 <desc name="mode"> 1238 <value name="GL_POINTS"/> 1239 <value name="GL_LINES"/> 1240 <value name="GL_LINE_LOOP"/> 1241 <value name="GL_LINE_STRIP"/> 1242 <value name="GL_TRIANGLES"/> 1243 <value name="GL_TRIANGLE_STRIP"/> 1244 <value name="GL_TRIANGLE_FAN"/> 1245 </desc> 1246</template> 1247 1248<template name="DrawElements"> 1249 <proto> 1250 <return type="void"/> 1251 <param name="mode" type="GLenum"/> 1252 <param name="count" type="GLsizei"/> 1253 <param name="type" type="GLenum"/> 1254 <param name="indices" type="const GLvoid *"/> 1255 </proto> 1256 1257 <desc name="mode"> 1258 <value name="GL_POINTS"/> 1259 <value name="GL_LINES"/> 1260 <value name="GL_LINE_LOOP"/> 1261 <value name="GL_LINE_STRIP"/> 1262 <value name="GL_TRIANGLES"/> 1263 <value name="GL_TRIANGLE_STRIP"/> 1264 <value name="GL_TRIANGLE_FAN"/> 1265 </desc> 1266</template> 1267 1268<template name="EnableClientState"> 1269 <proto> 1270 <return type="void"/> 1271 <param name="array" type="GLenum"/> 1272 </proto> 1273 1274 <desc name="array"> 1275 <value name="GL_VERTEX_ARRAY"/> 1276 <value name="GL_NORMAL_ARRAY"/> 1277 <value name="GL_COLOR_ARRAY"/> 1278 <value name="GL_TEXTURE_COORD_ARRAY"/> 1279 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1280 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1281 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1282 </desc> 1283</template> 1284 1285<template name="GetPointer" direction="get"> 1286 <proto> 1287 <return type="void"/> 1288 <param name="pname" type="GLenum"/> 1289 <vector name="params" type="GLvoid **" size="dynamic"/> 1290 </proto> 1291 1292 <desc name="pname"> 1293 <value name="GL_VERTEX_ARRAY_POINTER"/> 1294 <value name="GL_NORMAL_ARRAY_POINTER"/> 1295 <value name="GL_COLOR_ARRAY_POINTER"/> 1296 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1297 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1298 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1299 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1300 </desc> 1301</template> 1302 1303<template name="Normal"> 1304 <proto> 1305 <return type="void"/> 1306 <vector name="v" type="const GLtype *" size="3"> 1307 <param name="nx" type="GLtype"/> 1308 <param name="ny" type="GLtype"/> 1309 <param name="nz" type="GLtype"/> 1310 </vector> 1311 </proto> 1312</template> 1313 1314<template name="NormalPointer"> 1315 <proto> 1316 <return type="void"/> 1317 <param name="type" type="GLenum"/> 1318 <param name="stride" type="GLsizei"/> 1319 <param name="pointer" type="const GLvoid *"/> 1320 </proto> 1321</template> 1322 1323<template name="TexCoordPointer"> 1324 <proto> 1325 <return type="void"/> 1326 <param name="size" type="GLint"/> 1327 <param name="type" type="GLenum"/> 1328 <param name="stride" type="GLsizei"/> 1329 <param name="pointer" type="const GLvoid *"/> 1330 </proto> 1331</template> 1332 1333<template name="VertexPointer"> 1334 <proto> 1335 <return type="void"/> 1336 <param name="size" type="GLint"/> 1337 <param name="type" type="GLenum"/> 1338 <param name="stride" type="GLsizei"/> 1339 <param name="pointer" type="const GLvoid *"/> 1340 </proto> 1341</template> 1342 1343<template name="PolygonOffset"> 1344 <proto> 1345 <return type="void"/> 1346 <param name="factor" type="GLtype"/> 1347 <param name="units" type="GLtype"/> 1348 </proto> 1349</template> 1350 1351<template name="CopyTexImage2D"> 1352 <proto> 1353 <return type="void"/> 1354 <param name="target" type="GLenum"/> 1355 <param name="level" type="GLint"/> 1356 <param name="internalFormat" type="GLenum"/> 1357 <param name="x" type="GLint"/> 1358 <param name="y" type="GLint"/> 1359 <param name="width" type="GLsizei"/> 1360 <param name="height" type="GLsizei"/> 1361 <param name="border" type="GLint"/> 1362 </proto> 1363</template> 1364 1365<template name="CopyTexSubImage2D"> 1366 <proto> 1367 <return type="void"/> 1368 <param name="target" type="GLenum"/> 1369 <param name="level" type="GLint"/> 1370 <param name="xoffset" type="GLint"/> 1371 <param name="yoffset" type="GLint"/> 1372 <param name="x" type="GLint"/> 1373 <param name="y" type="GLint"/> 1374 <param name="width" type="GLsizei"/> 1375 <param name="height" type="GLsizei"/> 1376 </proto> 1377</template> 1378 1379<template name="TexSubImage2D"> 1380 <proto> 1381 <return type="void"/> 1382 <param name="target" type="GLenum"/> 1383 <param name="level" type="GLint"/> 1384 <param name="xoffset" type="GLint"/> 1385 <param name="yoffset" type="GLint"/> 1386 <param name="width" type="GLsizei"/> 1387 <param name="height" type="GLsizei"/> 1388 <param name="format" type="GLenum"/> 1389 <param name="type" type="GLenum"/> 1390 <param name="pixels" type="const GLvoid *"/> 1391 </proto> 1392</template> 1393 1394<template name="BindTexture"> 1395 <proto> 1396 <return type="void"/> 1397 <param name="target" type="GLenum"/> 1398 <param name="texture" type="GLuint"/> 1399 </proto> 1400</template> 1401 1402<template name="DeleteTextures"> 1403 <proto> 1404 <return type="void"/> 1405 <param name="n" type="GLsizei"/> 1406 <param name="textures" type="const GLuint *"/> 1407 </proto> 1408</template> 1409 1410<template name="GenTextures" direction="get"> 1411 <proto> 1412 <return type="void"/> 1413 <param name="n" type="GLsizei"/> 1414 <param name="textures" type="GLuint *"/> 1415 </proto> 1416</template> 1417 1418<template name="IsTexture" direction="get"> 1419 <proto> 1420 <return type="GLboolean"/> 1421 <param name="texture" type="GLuint"/> 1422 </proto> 1423</template> 1424 1425<template name="BlendColor"> 1426 <proto> 1427 <return type="void"/> 1428 <param name="red" type="GLtype"/> 1429 <param name="green" type="GLtype"/> 1430 <param name="blue" type="GLtype"/> 1431 <param name="alpha" type="GLtype"/> 1432 </proto> 1433</template> 1434 1435<template name="BlendEquation"> 1436 <proto> 1437 <return type="void"/> 1438 <param name="mode" type="GLenum"/> 1439 </proto> 1440</template> 1441 1442<template name="BlendEquationSeparate"> 1443 <proto> 1444 <return type="void"/> 1445 <param name="modeRGB" type="GLenum"/> 1446 <param name="modeAlpha" type="GLenum"/> 1447 </proto> 1448</template> 1449 1450<template name="TexImage3D"> 1451 <proto> 1452 <return type="void"/> 1453 <param name="target" type="GLenum"/> 1454 <param name="level" type="GLint"/> 1455 <param name="internalFormat" type="GLenum"/> 1456 <param name="width" type="GLsizei"/> 1457 <param name="height" type="GLsizei"/> 1458 <param name="depth" type="GLsizei"/> 1459 <param name="border" type="GLint"/> 1460 <param name="format" type="GLenum"/> 1461 <param name="type" type="GLenum"/> 1462 <param name="pixels" type="const GLvoid *"/> 1463 </proto> 1464 1465</template> 1466 1467<template name="TexSubImage3D"> 1468 <proto> 1469 <return type="void"/> 1470 <param name="target" type="GLenum"/> 1471 <param name="level" type="GLint"/> 1472 <param name="xoffset" type="GLint"/> 1473 <param name="yoffset" type="GLint"/> 1474 <param name="zoffset" type="GLint"/> 1475 <param name="width" type="GLsizei"/> 1476 <param name="height" type="GLsizei"/> 1477 <param name="depth" type="GLsizei"/> 1478 <param name="format" type="GLenum"/> 1479 <param name="type" type="GLenum"/> 1480 <param name="pixels" type="const GLvoid *"/> 1481 </proto> 1482</template> 1483 1484<template name="CopyTexSubImage3D"> 1485 <proto> 1486 <return type="void"/> 1487 <param name="target" type="GLenum"/> 1488 <param name="level" type="GLint"/> 1489 <param name="xoffset" type="GLint"/> 1490 <param name="yoffset" type="GLint"/> 1491 <param name="zoffset" type="GLint"/> 1492 <param name="x" type="GLint"/> 1493 <param name="y" type="GLint"/> 1494 <param name="width" type="GLsizei"/> 1495 <param name="height" type="GLsizei"/> 1496 </proto> 1497</template> 1498 1499<template name="MultiTexCoord"> 1500 <proto> 1501 <return type="void"/> 1502 <param name="texture" type="GLenum"/> 1503 <vector name="v" type="const GLtype *" size="dynamic"> 1504 <param name="s" type="GLtype"/> 1505 <param name="t" type="GLtype"/> 1506 <param name="r" type="GLtype"/> 1507 <param name="q" type="GLtype"/> 1508 </vector> 1509 </proto> 1510</template> 1511 1512<template name="CompressedTexImage3D"> 1513 <proto> 1514 <return type="void"/> 1515 <param name="target" type="GLenum"/> 1516 <param name="level" type="GLint"/> 1517 <param name="internalFormat" type="GLenum"/> 1518 <param name="width" type="GLsizei"/> 1519 <param name="height" type="GLsizei"/> 1520 <param name="depth" type="GLsizei"/> 1521 <param name="border" type="GLint"/> 1522 <param name="imagesize" type="GLsizei"/> 1523 <param name="data" type="const GLvoid *"/> 1524 </proto> 1525</template> 1526 1527<template name="CompressedTexSubImage3D"> 1528 <proto> 1529 <return type="void"/> 1530 <param name="target" type="GLenum"/> 1531 <param name="level" type="GLint"/> 1532 <param name="xoffset" type="GLint"/> 1533 <param name="yoffset" type="GLint"/> 1534 <param name="zoffset" type="GLint"/> 1535 <param name="width" type="GLsizei"/> 1536 <param name="height" type="GLsizei"/> 1537 <param name="depth" type="GLsizei"/> 1538 <param name="format" type="GLenum"/> 1539 <param name="imagesize" type="GLsizei"/> 1540 <param name="data" type="const GLvoid *"/> 1541 </proto> 1542</template> 1543 1544<template name="ActiveTexture"> 1545 <proto> 1546 <return type="void"/> 1547 <param name="texture" type="GLenum"/> 1548 </proto> 1549</template> 1550 1551<template name="ClientActiveTexture"> 1552 <proto> 1553 <return type="void"/> 1554 <param name="texture" type="GLenum"/> 1555 </proto> 1556</template> 1557 1558<template name="SampleCoverage"> 1559 <proto> 1560 <return type="void"/> 1561 <param name="value" type="GLtype"/> 1562 <param name="invert" type="GLboolean"/> 1563 </proto> 1564</template> 1565 1566<template name="CompressedTexImage2D"> 1567 <proto> 1568 <return type="void"/> 1569 <param name="target" type="GLenum"/> 1570 <param name="level" type="GLint"/> 1571 <param name="internalFormat" type="GLenum"/> 1572 <param name="width" type="GLsizei"/> 1573 <param name="height" type="GLsizei"/> 1574 <param name="border" type="GLint"/> 1575 <param name="imageSize" type="GLsizei"/> 1576 <param name="data" type="const GLvoid *"/> 1577 </proto> 1578</template> 1579 1580<template name="CompressedTexSubImage2D"> 1581 <proto> 1582 <return type="void"/> 1583 <param name="target" type="GLenum"/> 1584 <param name="level" type="GLint"/> 1585 <param name="xoffset" type="GLint"/> 1586 <param name="yoffset" type="GLint"/> 1587 <param name="width" type="GLsizei"/> 1588 <param name="height" type="GLsizei"/> 1589 <param name="format" type="GLenum"/> 1590 <param name="imageSize" type="GLsizei"/> 1591 <param name="data" type="const GLvoid *"/> 1592 </proto> 1593</template> 1594 1595<template name="BlendFuncSeparate"> 1596 <proto> 1597 <return type="void"/> 1598 <param name="srcRGB" type="GLenum"/> 1599 <param name="dstRGB" type="GLenum"/> 1600 <param name="srcAlpha" type="GLenum"/> 1601 <param name="dstAlpha" type="GLenum"/> 1602 </proto> 1603 1604 <desc name="srcRGB"> 1605 <value name="GL_ZERO"/> 1606 <value name="GL_ONE"/> 1607 <value name="GL_SRC_COLOR"/> 1608 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1609 <value name="GL_SRC_ALPHA"/> 1610 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1611 <value name="GL_DST_ALPHA"/> 1612 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1613 <value name="GL_DST_COLOR"/> 1614 <value name="GL_ONE_MINUS_DST_COLOR"/> 1615 <value name="GL_SRC_ALPHA_SATURATE"/> 1616 1617 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1618 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1619 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1620 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1621 </desc> 1622 1623 <desc name="dstRGB"> 1624 <value name="GL_ZERO"/> 1625 <value name="GL_ONE"/> 1626 <value name="GL_SRC_COLOR"/> 1627 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1628 <value name="GL_SRC_ALPHA"/> 1629 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1630 <value name="GL_DST_ALPHA"/> 1631 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1632 <value name="GL_DST_COLOR"/> 1633 <value name="GL_ONE_MINUS_DST_COLOR"/> 1634 1635 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1636 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1637 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1638 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1639 </desc> 1640 1641 <desc name="srcAlpha"> 1642 <value name="GL_ZERO"/> 1643 <value name="GL_ONE"/> 1644 <value name="GL_SRC_COLOR"/> 1645 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1646 <value name="GL_SRC_ALPHA"/> 1647 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1648 <value name="GL_DST_ALPHA"/> 1649 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1650 <value name="GL_DST_COLOR"/> 1651 <value name="GL_ONE_MINUS_DST_COLOR"/> 1652 <value name="GL_SRC_ALPHA_SATURATE"/> 1653 1654 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1655 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1656 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1657 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1658 </desc> 1659 1660 <desc name="dstAlpha"> 1661 <value name="GL_ZERO"/> 1662 <value name="GL_ONE"/> 1663 <value name="GL_SRC_COLOR"/> 1664 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1665 <value name="GL_SRC_ALPHA"/> 1666 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1667 <value name="GL_DST_ALPHA"/> 1668 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1669 <value name="GL_DST_COLOR"/> 1670 <value name="GL_ONE_MINUS_DST_COLOR"/> 1671 1672 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1673 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1674 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1675 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1676 </desc> 1677</template> 1678 1679<template name="PointParameter"> 1680 <proto> 1681 <return type="void"/> 1682 <param name="pname" type="GLenum"/> 1683 <vector name="params" type="const GLtype *" size="dynamic"> 1684 <param name="param" type="GLtype"/> 1685 </vector> 1686 </proto> 1687 1688 <desc name="pname"> 1689 <value name="GL_POINT_SIZE_MIN"/> 1690 <value name="GL_POINT_SIZE_MAX"/> 1691 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1692 1693 <desc name="params" vector_size="1"/> 1694 </desc> 1695 1696 <desc name="pname"> 1697 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1698 <desc name="params" vector_size="3"/> 1699 </desc> 1700</template> 1701 1702<template name="VertexAttrib"> 1703 <proto> 1704 <return type="void"/> 1705 <param name="index" type="GLuint"/> 1706 <vector name="v" type="const GLtype *" size="dynamic"> 1707 <param name="x" type="GLtype"/> 1708 <param name="y" type="GLtype"/> 1709 <param name="z" type="GLtype"/> 1710 <param name="w" type="GLtype"/> 1711 </vector> 1712 </proto> 1713</template> 1714 1715<template name="VertexAttribPointer"> 1716 <proto> 1717 <return type="void"/> 1718 <param name="index" type="GLuint"/> 1719 <param name="size" type="GLint"/> 1720 <param name="type" type="GLenum"/> 1721 <param name="normalized" type="GLboolean"/> 1722 <param name="stride" type="GLsizei"/> 1723 <param name="pointer" type="const GLvoid *"/> 1724 </proto> 1725</template> 1726 1727<template name="EnableVertexAttribArray"> 1728 <proto> 1729 <return type="void"/> 1730 <param name="index" type="GLuint"/> 1731 </proto> 1732</template> 1733 1734<template name="DisableVertexAttribArray"> 1735 <proto> 1736 <return type="void"/> 1737 <param name="index" type="GLuint"/> 1738 </proto> 1739</template> 1740 1741<template name="IsProgram" direction="get"> 1742 <proto> 1743 <return type="GLboolean"/> 1744 <param name="program" type="GLuint"/> 1745 </proto> 1746</template> 1747 1748<template name="GetProgram" direction="get"> 1749 <proto> 1750 <return type="void"/> 1751 <param name="program" type="GLuint"/> 1752 <param name="pname" type="GLenum"/> 1753 <vector name="params" type="GLtype *" size="dynamic"/> 1754 </proto> 1755</template> 1756 1757<template name="GetVertexAttrib" direction="get"> 1758 <proto> 1759 <return type="void"/> 1760 <param name="index" type="GLuint"/> 1761 <param name="pname" type="GLenum"/> 1762 <vector name="params" type="GLtype *" size="dynamic"/> 1763 </proto> 1764 1765 <desc name="pname"> 1766 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1767 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1768 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1769 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1770 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1771 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1772 1773 <desc name="params" vector_size="1" convert="false"/> 1774 </desc> 1775 1776 <desc name="pname"> 1777 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1778 <desc name="params" vector_size="16?" convert="false"/> 1779 </desc> 1780</template> 1781 1782<template name="GetVertexAttribPointer" direction="get"> 1783 <proto> 1784 <return type="void"/> 1785 <param name="index" type="GLuint"/> 1786 <param name="pname" type="GLenum"/> 1787 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1788 </proto> 1789</template> 1790 1791<template name="GetBufferPointer" direction="get"> 1792 <proto> 1793 <return type="void"/> 1794 <param name="target" type="GLenum"/> 1795 <param name="pname" type="GLenum"/> 1796 <vector name="params" type="GLvoid **" size="dynamic"/> 1797 </proto> 1798</template> 1799 1800<template name="MapBuffer" direction="get"> 1801 <proto> 1802 <return type="void *"/> 1803 <param name="target" type="GLenum"/> 1804 <param name="access" type="GLenum"/> 1805 </proto> 1806</template> 1807 1808<template name="UnmapBuffer" direction="get"> 1809 <proto> 1810 <return type="GLboolean"/> 1811 <param name="target" type="GLenum"/> 1812 </proto> 1813</template> 1814 1815<template name="BindBuffer"> 1816 <proto> 1817 <return type="void"/> 1818 <param name="target" type="GLenum"/> 1819 <param name="buffer" type="GLuint"/> 1820 </proto> 1821</template> 1822 1823<template name="BufferData"> 1824 <proto> 1825 <return type="void"/> 1826 <param name="target" type="GLenum"/> 1827 <param name="size" type="GLsizeiptr"/> 1828 <param name="data" type="const GLvoid *"/> 1829 <param name="usage" type="GLenum"/> 1830 </proto> 1831</template> 1832 1833<template name="BufferSubData"> 1834 <proto> 1835 <return type="void"/> 1836 <param name="target" type="GLenum"/> 1837 <param name="offset" type="GLintptr"/> 1838 <param name="size" type="GLsizeiptr"/> 1839 <param name="data" type="const GLvoid *"/> 1840 </proto> 1841</template> 1842 1843<template name="DeleteBuffers"> 1844 <proto> 1845 <return type="void"/> 1846 <param name="n" type="GLsizei"/> 1847 <param name="buffer" type="const GLuint *"/> 1848 </proto> 1849</template> 1850 1851<template name="GenBuffers" direction="get"> 1852 <proto> 1853 <return type="void"/> 1854 <param name="n" type="GLsizei"/> 1855 <param name="buffer" type="GLuint *"/> 1856 </proto> 1857</template> 1858 1859<template name="GetBufferParameter" direction="get"> 1860 <proto> 1861 <return type="void"/> 1862 <param name="target" type="GLenum"/> 1863 <param name="pname" type="GLenum"/> 1864 <vector name="params" type="GLtype *" size="dynamic"/> 1865 </proto> 1866</template> 1867 1868<template name="IsBuffer" direction="get"> 1869 <proto> 1870 <return type="GLboolean"/> 1871 <param name="buffer" type="GLuint"/> 1872 </proto> 1873</template> 1874 1875<template name="CreateShader"> 1876 <proto> 1877 <return type="GLuint"/> 1878 <param name="type" type="GLenum"/> 1879 </proto> 1880</template> 1881 1882<template name="ShaderSource"> 1883 <proto> 1884 <return type="void"/> 1885 <param name="shader" type="GLuint"/> 1886 <param name="count" type="GLsizei"/> 1887 <param name="string" type="const GLchar * const *"/> 1888 <param name="length" type="const int *"/> 1889 </proto> 1890</template> 1891 1892<template name="CompileShader"> 1893 <proto> 1894 <return type="void"/> 1895 <param name="shader" type="GLuint"/> 1896 </proto> 1897</template> 1898 1899<template name="ReleaseShaderCompiler"> 1900 <proto> 1901 <return type="void"/> 1902 </proto> 1903</template> 1904 1905<template name="DeleteShader"> 1906 <proto> 1907 <return type="void"/> 1908 <param name="shader" type="GLuint"/> 1909 </proto> 1910</template> 1911 1912<template name="ShaderBinary"> 1913 <proto> 1914 <return type="void"/> 1915 <param name="n" type="GLsizei"/> 1916 <param name="shaders" type="const GLuint *"/> 1917 <param name="binaryformat" type="GLenum"/> 1918 <param name="binary" type="const GLvoid *"/> 1919 <param name="length" type="GLsizei"/> 1920 </proto> 1921</template> 1922 1923<template name="CreateProgram"> 1924 <proto> 1925 <return type="GLuint"/> 1926 </proto> 1927</template> 1928 1929<template name="AttachShader"> 1930 <proto> 1931 <return type="void"/> 1932 <param name="program" type="GLuint"/> 1933 <param name="shader" type="GLuint"/> 1934 </proto> 1935</template> 1936 1937<template name="DetachShader"> 1938 <proto> 1939 <return type="void"/> 1940 <param name="program" type="GLuint"/> 1941 <param name="shader" type="GLuint"/> 1942 </proto> 1943</template> 1944 1945<template name="LinkProgram"> 1946 <proto> 1947 <return type="void"/> 1948 <param name="program" type="GLuint"/> 1949 </proto> 1950</template> 1951 1952<template name="UseProgram"> 1953 <proto> 1954 <return type="void"/> 1955 <param name="program" type="GLuint"/> 1956 </proto> 1957</template> 1958 1959<template name="DeleteProgram"> 1960 <proto> 1961 <return type="void"/> 1962 <param name="program" type="GLuint"/> 1963 </proto> 1964</template> 1965 1966<template name="GetActiveAttrib" direction="get"> 1967 <proto> 1968 <return type="void"/> 1969 <param name="program" type="GLuint"/> 1970 <param name="index" type="GLuint"/> 1971 <param name="bufSize" type="GLsizei"/> 1972 <param name="length" type="GLsizei *"/> 1973 <param name="size" type="GLint *"/> 1974 <param name="type" type="GLenum *"/> 1975 <param name="name" type="GLchar *"/> 1976 </proto> 1977</template> 1978 1979<template name="GetAttribLocation" direction="get"> 1980 <proto> 1981 <return type="GLint"/> 1982 <param name="program" type="GLuint"/> 1983 <param name="name" type="const char *"/> 1984 </proto> 1985</template> 1986 1987<template name="BindAttribLocation"> 1988 <proto> 1989 <return type="void"/> 1990 <param name="program" type="GLuint"/> 1991 <param name="index" type="GLuint"/> 1992 <param name="name" type="const char *"/> 1993 </proto> 1994</template> 1995 1996<template name="GetUniformLocation" direction="get"> 1997 <proto> 1998 <return type="GLint"/> 1999 <param name="program" type="GLuint"/> 2000 <param name="name" type="const char *"/> 2001 </proto> 2002</template> 2003 2004<template name="GetActiveUniform" direction="get"> 2005 <proto> 2006 <return type="void"/> 2007 <param name="program" type="GLuint"/> 2008 <param name="index" type="GLuint"/> 2009 <param name="bufSize" type="GLsizei"/> 2010 <param name="length" type="GLsizei *"/> 2011 <param name="size" type="GLint *"/> 2012 <param name="type" type="GLenum *"/> 2013 <param name="name" type="GLchar *"/> 2014 </proto> 2015</template> 2016 2017<template name="Uniform"> 2018 <proto> 2019 <return type="void"/> 2020 <param name="location" type="GLint"/> 2021 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2022 <vector name="values" type="const GLtype *" size="dynamic"> 2023 <param name="v0" type="GLtype"/> 2024 <param name="v1" type="GLtype"/> 2025 <param name="v2" type="GLtype"/> 2026 <param name="v3" type="GLtype"/> 2027 </vector> 2028 </proto> 2029</template> 2030 2031<template name="UniformMatrix"> 2032 <proto> 2033 <return type="void"/> 2034 <param name="location" type="GLint"/> 2035 <param name="count" type="GLsizei"/> 2036 <param name="transpose" type="GLboolean"/> 2037 <vector name="value" type="const GLtype *" size="dynamic"/> 2038 </proto> 2039</template> 2040 2041<template name="ValidateProgram"> 2042 <proto> 2043 <return type="void"/> 2044 <param name="program" type="GLuint"/> 2045 </proto> 2046</template> 2047 2048<template name="GenerateMipmap"> 2049 <proto> 2050 <return type="void"/> 2051 <param name="target" type="GLenum"/> 2052 </proto> 2053</template> 2054 2055<template name="BindFramebuffer"> 2056 <proto> 2057 <return type="void"/> 2058 <param name="target" type="GLenum"/> 2059 <param name="framebuffer" type="GLuint"/> 2060 </proto> 2061</template> 2062 2063<template name="DeleteFramebuffers"> 2064 <proto> 2065 <return type="void"/> 2066 <param name="n" type="GLsizei"/> 2067 <param name="framebuffers" type="const GLuint *"/> 2068 </proto> 2069</template> 2070 2071<template name="GenFramebuffers"> 2072 <proto> 2073 <return type="void"/> 2074 <param name="n" type="GLsizei"/> 2075 <param name="ids" type="GLuint *"/> 2076 </proto> 2077</template> 2078 2079<template name="BindRenderbuffer"> 2080 <proto> 2081 <return type="void"/> 2082 <param name="target" type="GLenum"/> 2083 <param name="renderbuffer" type="GLuint"/> 2084 </proto> 2085</template> 2086 2087<template name="DeleteRenderbuffers"> 2088 <proto> 2089 <return type="void"/> 2090 <param name="n" type="GLsizei"/> 2091 <param name="renderbuffers" type="const GLuint *"/> 2092 </proto> 2093</template> 2094 2095<template name="GenRenderbuffers"> 2096 <proto> 2097 <return type="void"/> 2098 <param name="n" type="GLsizei"/> 2099 <param name="renderbuffers" type="GLuint *"/> 2100 </proto> 2101</template> 2102 2103<template name="RenderbufferStorage"> 2104 <proto> 2105 <return type="void"/> 2106 <param name="target" type="GLenum"/> 2107 <param name="internalFormat" type="GLenum"/> 2108 <param name="width" type="GLsizei"/> 2109 <param name="height" type="GLsizei"/> 2110 </proto> 2111</template> 2112 2113<template name="FramebufferRenderbuffer"> 2114 <proto> 2115 <return type="void"/> 2116 <param name="target" type="GLenum"/> 2117 <param name="attachment" type="GLenum"/> 2118 <param name="renderbuffertarget" type="GLenum"/> 2119 <param name="renderbuffer" type="GLuint"/> 2120 </proto> 2121</template> 2122 2123<template name="FramebufferTexture2D"> 2124 <proto> 2125 <return type="void"/> 2126 <param name="target" type="GLenum"/> 2127 <param name="attachment" type="GLenum"/> 2128 <param name="textarget" type="GLenum"/> 2129 <param name="texture" type="GLuint"/> 2130 <param name="level" type="GLint"/> 2131 </proto> 2132 <!-- According to the base specification, "level" must be 0. But 2133 extension GL_OES_fbo_render_mipmap lifts that restriction, 2134 so no restriction is placed here. --> 2135</template> 2136 2137<template name="FramebufferTexture3D"> 2138 <proto> 2139 <return type="void"/> 2140 <param name="target" type="GLenum"/> 2141 <param name="attachment" type="GLenum"/> 2142 <param name="textarget" type="GLenum"/> 2143 <param name="texture" type="GLuint"/> 2144 <param name="level" type="GLint"/> 2145 <param name="zoffset" type="GLint"/> 2146 </proto> 2147</template> 2148 2149<template name="CheckFramebufferStatus" direction="get"> 2150 <proto> 2151 <return type="GLenum"/> 2152 <param name="target" type="GLenum"/> 2153 </proto> 2154</template> 2155 2156<template name="GetFramebufferAttachmentParameter" direction="get"> 2157 <proto> 2158 <return type="void"/> 2159 <param name="target" type="GLenum"/> 2160 <param name="attachment" type="GLenum"/> 2161 <param name="pname" type="GLenum"/> 2162 <vector name="params" type="GLtype *" size="dynamic"/> 2163 </proto> 2164</template> 2165 2166<template name="GetRenderbufferParameter" direction="get"> 2167 <proto> 2168 <return type="void"/> 2169 <param name="target" type="GLenum"/> 2170 <param name="pname" type="GLenum"/> 2171 <vector name="params" type="GLtype *" size="dynamic"/> 2172 </proto> 2173</template> 2174 2175<template name="IsRenderbuffer" direction="get"> 2176 <proto> 2177 <return type="GLboolean"/> 2178 <param name="renderbuffer" type="GLuint"/> 2179 </proto> 2180</template> 2181 2182<template name="IsFramebuffer" direction="get"> 2183 <proto> 2184 <return type="GLboolean"/> 2185 <param name="framebuffer" type="GLuint"/> 2186 </proto> 2187</template> 2188 2189<template name="IsShader" direction="get"> 2190 <proto> 2191 <return type="GLboolean"/> 2192 <param name="shader" type="GLuint"/> 2193 </proto> 2194</template> 2195 2196<template name="GetShader" direction="get"> 2197 <proto> 2198 <return type="void"/> 2199 <param name="shader" type="GLuint"/> 2200 <param name="pname" type="GLenum"/> 2201 <vector name="params" type="GLtype *" size="dynamic"/> 2202 </proto> 2203</template> 2204 2205<template name="GetAttachedShaders" direction="get"> 2206 <proto> 2207 <return type="void"/> 2208 <param name="program" type="GLuint"/> 2209 <param name="maxCount" type="GLsizei"/> 2210 <param name="count" type="GLsizei *"/> 2211 <param name="shaders" type="GLuint *"/> 2212 </proto> 2213</template> 2214 2215<template name="GetShaderInfoLog" direction="get"> 2216 <proto> 2217 <return type="void"/> 2218 <param name="shader" type="GLuint"/> 2219 <param name="bufSize" type="GLsizei"/> 2220 <param name="length" type="GLsizei *"/> 2221 <param name="infoLog" type="GLchar *"/> 2222 </proto> 2223</template> 2224 2225<template name="GetProgramInfoLog" direction="get"> 2226 <proto> 2227 <return type="void"/> 2228 <param name="program" type="GLuint"/> 2229 <param name="bufSize" type="GLsizei"/> 2230 <param name="length" type="GLsizei *"/> 2231 <param name="infoLog" type="GLchar *"/> 2232 </proto> 2233</template> 2234 2235<template name="GetShaderSource" direction="get"> 2236 <proto> 2237 <return type="void"/> 2238 <param name="shader" type="GLuint"/> 2239 <param name="bufSize" type="GLsizei"/> 2240 <param name="length" type="GLsizei *"/> 2241 <param name="source" type="GLchar *"/> 2242 </proto> 2243</template> 2244 2245<template name="GetShaderPrecisionFormat" direction="get"> 2246 <proto> 2247 <return type="void"/> 2248 <param name="shadertype" type="GLenum"/> 2249 <param name="precisiontype" type="GLenum"/> 2250 <param name="range" type="GLint *"/> 2251 <param name="precision" type="GLint *"/> 2252 </proto> 2253</template> 2254 2255<template name="GetUniform" direction="get"> 2256 <proto> 2257 <return type="void"/> 2258 <param name="program" type="GLuint"/> 2259 <param name="location" type="GLint"/> 2260 <vector name="params" type="GLtype *" size="dynamic"/> 2261 </proto> 2262</template> 2263 2264<template name="QueryMatrix" direction="get"> 2265 <proto> 2266 <return type="GLbitfield"/> 2267 <vector name="mantissa" type="GLtype *" size="16"/> 2268 <vector name="exponent" type="GLint *" size="16"/> 2269 </proto> 2270</template> 2271 2272<template name="DrawTex"> 2273 <proto> 2274 <return type="void"/> 2275 <vector name="coords" type="const GLtype *" size="5"> 2276 <param name="x" type="GLtype"/> 2277 <param name="y" type="GLtype"/> 2278 <param name="z" type="GLtype"/> 2279 <param name="w" type="GLtype"/> 2280 <param name="h" type="GLtype"/> 2281 </vector> 2282 </proto> 2283</template> 2284 2285<template name="MultiDrawArrays"> 2286 <proto> 2287 <return type="void"/> 2288 <param name="mode" type="GLenum"/> 2289 <param name="first" type="const GLint *"/> 2290 <param name="count" type="const GLsizei *"/> 2291 <param name="primcount" type="GLsizei"/> 2292 </proto> 2293 2294 <desc name="mode"> 2295 <value name="GL_POINTS"/> 2296 <value name="GL_LINES"/> 2297 <value name="GL_LINE_LOOP"/> 2298 <value name="GL_LINE_STRIP"/> 2299 <value name="GL_TRIANGLES"/> 2300 <value name="GL_TRIANGLE_STRIP"/> 2301 <value name="GL_TRIANGLE_FAN"/> 2302 </desc> 2303</template> 2304 2305<template name="MultiDrawElements"> 2306 <proto> 2307 <return type="void"/> 2308 <param name="mode" type="GLenum"/> 2309 <param name="count" type="const GLsizei *"/> 2310 <param name="type" type="GLenum"/> 2311 <param name="indices" type="const GLvoid **"/> 2312 <param name="primcount" type="GLsizei"/> 2313 </proto> 2314 2315 <desc name="mode"> 2316 <value name="GL_POINTS"/> 2317 <value name="GL_LINES"/> 2318 <value name="GL_LINE_LOOP"/> 2319 <value name="GL_LINE_STRIP"/> 2320 <value name="GL_TRIANGLES"/> 2321 <value name="GL_TRIANGLE_STRIP"/> 2322 <value name="GL_TRIANGLE_FAN"/> 2323 </desc> 2324</template> 2325 2326<template name="EGLImageTargetTexture2D"> 2327 <proto> 2328 <return type="void"/> 2329 <param name="target" type="GLenum"/> 2330 <param name="image" type="GLeglImageOES"/> 2331 </proto> 2332</template> 2333 2334<template name="EGLImageTargetRenderbufferStorage"> 2335 <proto> 2336 <return type="void"/> 2337 <param name="target" type="GLenum"/> 2338 <param name="image" type="GLeglImageOES"/> 2339 </proto> 2340</template> 2341 2342<template name="DrawBuffers"> 2343 <proto> 2344 <return type="void"/> 2345 <param name="n" type="GLsizei"/> 2346 <param name="bufs" type="const GLenum *"/> 2347 </proto> 2348</template> 2349 2350<template name="ReadBuffer"> 2351 <proto> 2352 <return type="void"/> 2353 <param name="mode" type="GLenum"/> 2354 </proto> 2355</template> 2356 2357<api name="mesa" implementation="true"> 2358 <category name="MESA"/> 2359 2360 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2361 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2362 <function name="CullFace" template="CullFace"/> 2363 2364 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2365 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2366 2367 <function name="FrontFace" template="FrontFace"/> 2368 <function name="Hint" template="Hint"/> 2369 2370 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2371 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2372 2373 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2374 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2375 2376 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2377 2378 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2379 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2380 2381 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2382 <function name="PointSizePointer" template="PointSizePointer"/> 2383 2384 <function name="Scissor" template="Scissor"/> 2385 <function name="ShadeModel" template="ShadeModel"/> 2386 2387 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2388 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2389 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2390 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2391 2392 <function name="TexImage2D" template="TexImage2D"/> 2393 2394 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2395 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2396 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2397 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2398 2399 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2400 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2401 2402 <function name="Clear" template="Clear"/> 2403 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2404 <function name="ClearStencil" template="ClearStencil"/> 2405 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2406 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2407 2408 <function name="StencilMask" template="StencilMask"/> 2409 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2410 <function name="ColorMask" template="ColorMask"/> 2411 <function name="DepthMask" template="DepthMask"/> 2412 <function name="Disable" template="Disable"/> 2413 <function name="Enable" template="Enable"/> 2414 <function name="Finish" template="Finish"/> 2415 <function name="Flush" template="Flush"/> 2416 2417 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2418 2419 <function name="BlendFunc" template="BlendFunc"/> 2420 <function name="LogicOp" template="LogicOp"/> 2421 <function name="StencilFunc" template="StencilFunc"/> 2422 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2423 <function name="StencilOp" template="StencilOp"/> 2424 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2425 <function name="DepthFunc" template="DepthFunc"/> 2426 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2427 2428 <function name="ReadPixels" template="ReadPixels"/> 2429 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2430 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2431 <function name="GetError" template="GetError"/> 2432 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2433 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2434 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2435 2436 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2437 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2438 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2439 2440 <function name="GetString" template="GetString"/> 2441 2442 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2443 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2444 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2445 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2446 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2447 2448 <function name="IsEnabled" template="IsEnabled"/> 2449 2450 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2451 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2452 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2453 2454 <function name="LoadIdentity" template="LoadIdentity"/> 2455 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2456 <function name="MatrixMode" template="MatrixMode"/> 2457 2458 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2459 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2460 <function name="PopMatrix" template="PopMatrix"/> 2461 <function name="PushMatrix" template="PushMatrix"/> 2462 2463 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2464 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2465 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2466 2467 <function name="Viewport" template="Viewport"/> 2468 2469 <function name="ColorPointer" template="ColorPointer"/> 2470 <function name="DisableClientState" template="DisableClientState"/> 2471 <function name="DrawArrays" template="DrawArrays"/> 2472 <function name="DrawElements" template="DrawElements"/> 2473 <function name="EnableClientState" template="EnableClientState"/> 2474 2475 <function name="GetPointerv" template="GetPointer"/> 2476 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2477 <function name="NormalPointer" template="NormalPointer"/> 2478 <function name="TexCoordPointer" template="TexCoordPointer"/> 2479 <function name="VertexPointer" template="VertexPointer"/> 2480 2481 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2482 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2483 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2484 <function name="TexSubImage2D" template="TexSubImage2D"/> 2485 2486 <function name="BindTexture" template="BindTexture"/> 2487 <function name="DeleteTextures" template="DeleteTextures"/> 2488 <function name="GenTextures" template="GenTextures"/> 2489 <function name="IsTexture" template="IsTexture"/> 2490 2491 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2492 <function name="BlendEquation" template="BlendEquation"/> 2493 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2494 2495 <function name="TexImage3D" template="TexImage3D"/> 2496 <function name="TexSubImage3D" template="TexSubImage3D"/> 2497 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2498 2499 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2500 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2501 2502 <function name="ActiveTextureARB" template="ActiveTexture"/> 2503 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2504 2505 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2506 2507 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2508 2509 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2510 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2511 2512 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2513 2514 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2515 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2516 2517 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2518 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2519 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2520 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2521 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2522 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2523 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2524 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2525 2526 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2527 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2528 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2529 2530 <function name="IsProgram" template="IsProgram"/> 2531 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2532 2533 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2534 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2535 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2536 2537 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2538 <function name="MapBufferARB" template="MapBuffer"/> 2539 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2540 <function name="BindBufferARB" template="BindBuffer"/> 2541 <function name="BufferDataARB" template="BufferData"/> 2542 <function name="BufferSubDataARB" template="BufferSubData"/> 2543 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2544 <function name="GenBuffersARB" template="GenBuffers"/> 2545 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2546 <function name="IsBufferARB" template="IsBuffer"/> 2547 2548 <function name="CreateShader" template="CreateShader"/> 2549 <function name="ShaderSourceARB" template="ShaderSource"/> 2550 <function name="CompileShaderARB" template="CompileShader"/> 2551 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2552 <function name="DeleteShader" template="DeleteShader"/> 2553 <function name="ShaderBinary" template="ShaderBinary"/> 2554 <function name="CreateProgram" template="CreateProgram"/> 2555 <function name="AttachShader" template="AttachShader"/> 2556 <function name="DetachShader" template="DetachShader"/> 2557 <function name="LinkProgramARB" template="LinkProgram"/> 2558 <function name="UseProgramObjectARB" template="UseProgram"/> 2559 <function name="DeleteProgram" template="DeleteProgram"/> 2560 2561 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2562 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2563 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2564 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2565 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2566 2567 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2568 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2569 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2570 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2571 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2572 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2573 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2574 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2575 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2576 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2577 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2578 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2579 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2580 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2581 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2582 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2583 2584 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2585 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2586 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2587 2588 <function name="ValidateProgramARB" template="ValidateProgram"/> 2589 2590 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2591 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2592 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2593 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2594 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2595 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2596 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2597 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2598 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2599 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2600 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2601 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2602 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2603 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2604 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2605 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2606 2607 <function name="IsShader" template="IsShader"/> 2608 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2609 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2610 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2611 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2612 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2613 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2614 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2615 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2616 2617 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2618 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2619 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2620 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2621 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2622 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2623 2624 <!-- EXT_multi_draw_arrays --> 2625 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2626 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2627 2628 <!-- OES_EGL_image --> 2629 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2630 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2631 2632 <function name="DrawBuffersARB" template="DrawBuffers"/> 2633 2634 <function name="ReadBuffer" template="ReadBuffer"/> 2635 2636</api> 2637 2638<api name="GLES1.1"> 2639 <category name="GLES1.1"/> 2640 2641 <category name="OES_byte_coordinates"/> 2642 <category name="OES_fixed_point"/> 2643 <category name="OES_single_precision"/> 2644 <category name="OES_matrix_get"/> 2645 <category name="OES_read_format"/> 2646 <category name="OES_compressed_paletted_texture"/> 2647 <category name="OES_compressed_ETC1_RGB8_texture"/> 2648 <category name="OES_point_size_array"/> 2649 <category name="OES_point_sprite"/> 2650 <category name="OES_query_matrix"/> 2651 <category name="OES_draw_texture"/> 2652 <category name="OES_blend_equation_separate"/> 2653 <category name="OES_blend_func_separate"/> 2654 <category name="OES_blend_subtract"/> 2655 <category name="OES_stencil_wrap"/> 2656 <category name="OES_texture_cube_map"/> 2657 <category name="OES_texture_env_crossbar"/> 2658 <category name="OES_texture_mirrored_repeat"/> 2659 <category name="OES_framebuffer_object"/> 2660 <category name="OES_depth24"/> 2661 <category name="OES_depth32"/> 2662 <category name="OES_fbo_render_mipmap"/> 2663 <category name="OES_rgb8_rgba8"/> 2664 <category name="OES_stencil1"/> 2665 <category name="OES_stencil4"/> 2666 <category name="OES_stencil8"/> 2667 <category name="OES_element_index_uint"/> 2668 <category name="OES_mapbuffer"/> 2669 <category name="EXT_texture_filter_anisotropic"/> 2670 <category name="EXT_texture_format_BGRA8888"/> 2671 <category name="EXT_read_format_bgra"/> 2672 2673 <category name="ARB_texture_non_power_of_two"/> 2674 <!-- disabled due to missing enums 2675 <category name="EXT_texture_compression_dxt1"/> 2676 --> 2677 <category name="EXT_texture_lod_bias"/> 2678 <category name="EXT_blend_minmax"/> 2679 <category name="EXT_multi_draw_arrays"/> 2680 <category name="OES_EGL_image"/> 2681 <category name="OES_EGL_image_external"/> 2682 2683 <category name="OES_matrix_palette"/> 2684 2685 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2686 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2687 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2688 2689 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2690 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2691 2692 <function name="CullFace" template="CullFace"/> 2693 2694 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2695 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2696 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2697 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2698 2699 <function name="FrontFace" template="FrontFace"/> 2700 <function name="Hint" template="Hint"/> 2701 2702 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2703 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2704 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2705 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2706 2707 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2708 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2709 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2710 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2711 2712 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2713 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2714 2715 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2716 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2717 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2718 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2719 2720 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2721 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2722 <function name="PointSizePointerOES" template="PointSizePointer"/> 2723 2724 <function name="Scissor" template="Scissor"/> 2725 <function name="ShadeModel" template="ShadeModel"/> 2726 2727 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2728 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2729 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2730 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2731 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2732 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2733 2734 <function name="TexImage2D" template="TexImage2D"/> 2735 2736 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2737 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2738 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2739 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2740 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2741 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2742 2743 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2744 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2745 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2746 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2747 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2748 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2749 2750 <function name="Clear" template="Clear"/> 2751 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2752 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2753 2754 <function name="ClearStencil" template="ClearStencil"/> 2755 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2756 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2757 2758 <function name="StencilMask" template="StencilMask"/> 2759 <function name="ColorMask" template="ColorMask"/> 2760 <function name="DepthMask" template="DepthMask"/> 2761 2762 <function name="Disable" template="Disable"/> 2763 <function name="Enable" template="Enable"/> 2764 <function name="Finish" template="Finish"/> 2765 <function name="Flush" template="Flush"/> 2766 2767 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2768 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2769 2770 <function name="BlendFunc" template="BlendFunc"/> 2771 <function name="LogicOp" template="LogicOp"/> 2772 <function name="StencilFunc" template="StencilFunc"/> 2773 2774 <function name="StencilOp" template="StencilOp"/> 2775 <function name="DepthFunc" template="DepthFunc"/> 2776 2777 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2778 <function name="ReadPixels" template="ReadPixels"/> 2779 2780 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2781 2782 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2783 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2784 2785 <function name="GetError" template="GetError"/> 2786 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2787 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2788 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2789 2790 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2791 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2792 2793 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2794 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2795 2796 <function name="GetString" template="GetString"/> 2797 2798 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2799 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2800 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2801 2802 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2803 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2804 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2805 2806 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2807 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2808 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2809 2810 <function name="IsEnabled" template="IsEnabled"/> 2811 2812 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2813 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2814 2815 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2816 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2817 2818 <function name="LoadIdentity" template="LoadIdentity"/> 2819 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2820 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2821 <function name="MatrixMode" template="MatrixMode"/> 2822 2823 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2824 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2825 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2826 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2827 2828 <function name="PopMatrix" template="PopMatrix"/> 2829 <function name="PushMatrix" template="PushMatrix"/> 2830 2831 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2832 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2833 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2834 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2835 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2836 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2837 2838 <function name="Viewport" template="Viewport"/> 2839 <function name="ColorPointer" template="ColorPointer"/> 2840 <function name="DisableClientState" template="DisableClientState"/> 2841 <function name="DrawArrays" template="DrawArrays"/> 2842 <function name="DrawElements" template="DrawElements"/> 2843 <function name="EnableClientState" template="EnableClientState"/> 2844 2845 <function name="GetPointerv" template="GetPointer"/> 2846 2847 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2848 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2849 <function name="NormalPointer" template="NormalPointer"/> 2850 <function name="TexCoordPointer" template="TexCoordPointer"/> 2851 <function name="VertexPointer" template="VertexPointer"/> 2852 2853 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2854 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2855 2856 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2857 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2858 2859 <function name="TexSubImage2D" template="TexSubImage2D"/> 2860 2861 <function name="BindTexture" template="BindTexture"/> 2862 <function name="DeleteTextures" template="DeleteTextures"/> 2863 <function name="GenTextures" template="GenTextures"/> 2864 <function name="IsTexture" template="IsTexture"/> 2865 2866 <function name="BlendEquationOES" template="BlendEquation"/> 2867 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2868 2869 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2870 2871 <function name="ActiveTexture" template="ActiveTexture"/> 2872 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2873 2874 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2875 2876 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2877 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2878 2879 <!-- CompressedTexImage2D calls out to two different functions based on 2880 whether the image is a paletted image or not --> 2881 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2882 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2883 2884 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2885 2886 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2887 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2888 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2889 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2890 2891 <!-- OES_mapbuffer --> 2892 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2893 <function name="MapBufferOES" template="MapBuffer"/> 2894 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2895 2896 <function name="BindBuffer" template="BindBuffer"/> 2897 <function name="BufferData" template="BufferData"/> 2898 <function name="BufferSubData" template="BufferSubData"/> 2899 <function name="DeleteBuffers" template="DeleteBuffers"/> 2900 <function name="GenBuffers" template="GenBuffers"/> 2901 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2902 <function name="IsBuffer" template="IsBuffer"/> 2903 2904 <!-- OES_framebuffer_object --> 2905 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2906 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2907 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2908 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2909 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2910 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2911 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2912 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2913 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2914 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2915 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2916 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2917 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2918 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2919 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2920 2921 <!-- OES_query_matrix --> 2922 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2923 form; it has its own code for this --> 2924 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2925 2926 <!-- OES_draw_texture --> 2927 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2928 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2929 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2930 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2931 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2932 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2933 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2934 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2935 2936 <!-- EXT_multi_draw_arrays --> 2937 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2938 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2939 2940 <!-- OES_EGL_image --> 2941 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2942 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2943</api> 2944 2945<api name="GLES2.0"> 2946 <category name="GLES2.0"/> 2947 2948 <category name="OES_compressed_paletted_texture"/> 2949 <category name="OES_compressed_ETC1_RGB8_texture"/> 2950 <category name="OES_depth24"/> 2951 <category name="OES_depth32"/> 2952 <category name="OES_fbo_render_mipmap"/> 2953 <category name="OES_rgb8_rgba8"/> 2954 <category name="OES_stencil1"/> 2955 <category name="OES_stencil4"/> 2956 <category name="OES_element_index_uint"/> 2957 <category name="OES_mapbuffer"/> 2958 <category name="OES_texture_3D"/> 2959 <category name="OES_texture_npot"/> 2960 <category name="EXT_texture_filter_anisotropic"/> 2961 <category name="EXT_texture_type_2_10_10_10_REV"/> 2962 <category name="OES_depth_texture"/> 2963 <category name="OES_packed_depth_stencil"/> 2964 <category name="OES_standard_derivatives"/> 2965 <category name="EXT_texture_format_BGRA8888"/> 2966 <category name="EXT_texture_rg"/> 2967 <category name="EXT_read_format_bgra"/> 2968 2969 <category name="EXT_texture_compression_dxt1"/> 2970 <category name="EXT_blend_minmax"/> 2971 <category name="EXT_multi_draw_arrays"/> 2972 <category name="OES_EGL_image"/> 2973 <category name="OES_EGL_image_external"/> 2974 <category name="EXT_unpack_subimage"/> 2975 2976 <category name="NV_draw_buffers"/> 2977 <category name="NV_read_buffer"/> 2978 2979 <function name="DrawBuffersNV" template="DrawBuffers"/> 2980 <function name="ReadBufferNV" template="ReadBuffer"/> 2981 2982 <function name="CullFace" template="CullFace"/> 2983 2984 <function name="FrontFace" template="FrontFace"/> 2985 <function name="Hint" template="Hint"/> 2986 2987 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2988 2989 <function name="Scissor" template="Scissor"/> 2990 2991 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2992 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2993 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2994 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2995 2996 <function name="TexImage2D" template="TexImage2D"/> 2997 2998 <function name="Clear" template="Clear"/> 2999 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3000 <function name="ClearStencil" template="ClearStencil"/> 3001 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3002 3003 <function name="StencilMask" template="StencilMask"/> 3004 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3005 <function name="ColorMask" template="ColorMask"/> 3006 <function name="DepthMask" template="DepthMask"/> 3007 <function name="Disable" template="Disable"/> 3008 <function name="Enable" template="Enable"/> 3009 <function name="Finish" template="Finish"/> 3010 <function name="Flush" template="Flush"/> 3011 3012 <function name="BlendFunc" template="BlendFunc"/> 3013 3014 <function name="StencilFunc" template="StencilFunc"/> 3015 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3016 <function name="StencilOp" template="StencilOp"/> 3017 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3018 3019 <function name="DepthFunc" template="DepthFunc"/> 3020 3021 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3022 <function name="ReadPixels" template="ReadPixels"/> 3023 3024 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3025 <function name="GetError" template="GetError"/> 3026 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3027 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3028 3029 <function name="GetString" template="GetString"/> 3030 3031 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3032 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3033 3034 <function name="IsEnabled" template="IsEnabled"/> 3035 3036 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3037 3038 <function name="Viewport" template="Viewport"/> 3039 3040 <function name="DrawArrays" template="DrawArrays"/> 3041 <function name="DrawElements" template="DrawElements"/> 3042 3043 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3044 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3045 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3046 <function name="TexSubImage2D" template="TexSubImage2D"/> 3047 3048 <function name="BindTexture" template="BindTexture"/> 3049 <function name="DeleteTextures" template="DeleteTextures"/> 3050 <function name="GenTextures" template="GenTextures"/> 3051 <function name="IsTexture" template="IsTexture"/> 3052 3053 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3054 <function name="BlendEquation" template="BlendEquation"/> 3055 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3056 3057 <function name="TexImage3DOES" template="TexImage3D"/> 3058 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3059 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3060 3061 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3062 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3063 3064 <function name="ActiveTexture" template="ActiveTexture"/> 3065 3066 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3067 3068 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3069 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3070 3071 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3072 3073 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3074 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3075 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3076 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3077 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3078 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3079 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3080 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3081 3082 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3083 3084 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3085 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3086 3087 <function name="IsProgram" template="IsProgram"/> 3088 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3089 3090 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3091 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3092 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3093 3094 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3095 <function name="MapBufferOES" template="MapBuffer"/> 3096 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3097 <function name="BindBuffer" template="BindBuffer"/> 3098 <function name="BufferData" template="BufferData"/> 3099 <function name="BufferSubData" template="BufferSubData"/> 3100 <function name="DeleteBuffers" template="DeleteBuffers"/> 3101 <function name="GenBuffers" template="GenBuffers"/> 3102 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3103 <function name="IsBuffer" template="IsBuffer"/> 3104 3105 <function name="CreateShader" template="CreateShader"/> 3106 <function name="ShaderSource" template="ShaderSource"/> 3107 <function name="CompileShader" template="CompileShader"/> 3108 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3109 <function name="DeleteShader" template="DeleteShader"/> 3110 <function name="ShaderBinary" template="ShaderBinary"/> 3111 <function name="CreateProgram" template="CreateProgram"/> 3112 <function name="AttachShader" template="AttachShader"/> 3113 <function name="DetachShader" template="DetachShader"/> 3114 <function name="LinkProgram" template="LinkProgram"/> 3115 <function name="UseProgram" template="UseProgram"/> 3116 <function name="DeleteProgram" template="DeleteProgram"/> 3117 3118 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3119 <function name="GetAttribLocation" template="GetAttribLocation"/> 3120 <function name="BindAttribLocation" template="BindAttribLocation"/> 3121 <function name="GetUniformLocation" template="GetUniformLocation"/> 3122 <function name="GetActiveUniform" template="GetActiveUniform"/> 3123 3124 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3125 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3126 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3127 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3128 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3129 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3130 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3131 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3132 3133 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3134 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3135 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3136 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3137 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3138 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3139 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3140 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3141 3142 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3143 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3144 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3145 3146 <function name="ValidateProgram" template="ValidateProgram"/> 3147 3148 <function name="GenerateMipmap" template="GenerateMipmap"/> 3149 <function name="BindFramebuffer" template="BindFramebuffer"/> 3150 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3151 <function name="GenFramebuffers" template="GenFramebuffers"/> 3152 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3153 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3154 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3155 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3156 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3157 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3158 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3159 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3160 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3161 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3162 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3163 <function name="IsFramebuffer" template="IsFramebuffer"/> 3164 3165 <function name="IsShader" template="IsShader"/> 3166 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3167 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3168 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3169 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3170 <function name="GetShaderSource" template="GetShaderSource"/> 3171 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3172 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3173 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3174 3175 <!-- EXT_multi_draw_arrays --> 3176 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3177 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3178 3179 <!-- OES_EGL_image --> 3180 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3181 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3182</api> 3183 3184</apispec> 3185