APIspec.xml revision f9767dac9a06aad93a9d61d108055ad673498bf8
1<?xml version="1.0"?>
2<!DOCTYPE apispec SYSTEM "APIspec.dtd">
3
4<!-- A function is generated from a template.  Multiple functions can be
5     generated from a single template with different arguments.  For example,
6     glColor3f can be generated from
7
8     <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
9
10     and glColor4iv can be generated from
11
12     <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
13
14     In a template, there are <desc>s that describe the properties of
15     parameters.  A <desc> can enumerate the valid values of a parameter.  It
16     can also specify the error code when an invalid value is given, and etc.
17     By nesting <desc>s, they can create dependency between parameters.
18
19     A function can be marked as external.  It means that the function cannot
20     be dispatched to the corresponding mesa function, if one exists, directly,
21     and requires an external implementation.
22-->
23
24<apispec>
25
26<template name="Color">
27	<proto>
28		<return type="void"/>
29		<vector name="v" type="const GLtype *" size="dynamic">
30			<param name="red" type="GLtype"/>
31			<param name="green" type="GLtype"/>
32			<param name="blue" type="GLtype"/>
33			<param name="alpha" type="GLtype"/>
34		</vector>
35	</proto>
36</template>
37
38<template name="ClipPlane">
39	<proto>
40		<return type="void"/>
41		<param name="plane" type="GLenum"/>
42		<vector name="equation" type="const GLtype *" size="4"/>
43	</proto>
44</template>
45
46<template name="CullFace">
47	<proto>
48		<return type="void"/>
49		<param name="mode" type="GLenum"/>
50	</proto>
51</template>
52
53<template name="Fog">
54	<proto>
55		<return type="void"/>
56		<param name="pname" type="GLenum"/>
57		<vector name="params" type="const GLtype *" size="dynamic">
58			<param name="param" type="GLtype"/>
59		</vector>
60	</proto>
61
62        <desc name="pname">
63		<value name="GL_FOG_MODE"/>
64		<desc name="param">
65			<value name="GL_EXP"/>
66			<value name="GL_EXP2"/>
67			<value name="GL_LINEAR"/>
68		</desc>
69        </desc>
70
71	<desc name="pname">
72		<value name="GL_FOG_COLOR"/>
73
74		<desc name="params" vector_size="4"/>
75	</desc>
76
77	<desc name="pname">
78		<value name="GL_FOG_DENSITY"/>
79		<value name="GL_FOG_START"/>
80		<value name="GL_FOG_END"/>
81
82		<desc name="params" vector_size="1"/>
83	</desc>
84</template>
85
86<template name="FrontFace">
87	<proto>
88		<return type="void"/>
89		<param name="mode" type="GLenum"/>
90	</proto>
91</template>
92
93<template name="Hint">
94	<proto>
95		<return type="void"/>
96		<param name="target" type="GLenum"/>
97		<param name="mode" type="GLenum"/>
98	</proto>
99
100	<desc name="target" category="GLES1.1">
101		<value name="GL_FOG_HINT"/>
102		<value name="GL_LINE_SMOOTH_HINT"/>
103		<value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
104		<value name="GL_POINT_SMOOTH_HINT"/>
105	</desc>
106	<desc name="target" category="OES_standard_derivatives">
107		<value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
108	</desc>
109	<desc name="target">
110		<value name="GL_GENERATE_MIPMAP_HINT"/>
111	</desc>
112</template>
113
114<template name="Light">
115	<proto>
116		<return type="void"/>
117		<param name="light" type="GLenum"/>
118		<param name="pname" type="GLenum"/>
119		<vector name="params" type="const GLtype *" size="dynamic">
120			<param name="param" type="GLtype"/>
121		</vector>
122	</proto>
123</template>
124
125<template name="LightModel">
126	<proto>
127		<return type="void"/>
128		<param name="pname" type="GLenum"/>
129		<vector name="params" type="const GLtype *" size="dynamic">
130			<param name="param" type="GLtype"/>
131		</vector>
132	</proto>
133
134	<desc name="pname">
135		<value name="GL_LIGHT_MODEL_AMBIENT"/>
136
137		<desc name="params" vector_size="4"/>
138	</desc>
139
140	<desc name="pname">
141		<value name="GL_LIGHT_MODEL_TWO_SIDE"/>
142		<desc name="param">
143			<value name="GL_TRUE"/>
144			<value name="GL_FALSE"/>
145		</desc>
146	</desc>
147</template>
148
149<template name="LineWidth">
150	<proto>
151		<return type="void"/>
152		<param name="width" type="GLtype"/>
153	</proto>
154</template>
155
156<template name="Material">
157	<proto>
158		<return type="void"/>
159		<param name="face" type="GLenum"/>
160		<param name="pname" type="GLenum"/>
161		<vector name="params" type="const GLtype *" size="dynamic">
162			<param name="param" type="GLtype"/>
163		</vector>
164	</proto>
165
166	<desc name="face">
167		<value name="GL_FRONT_AND_BACK"/>
168	</desc>
169
170	<desc name="pname">
171		<value name="GL_AMBIENT"/>
172		<value name="GL_DIFFUSE"/>
173		<value name="GL_AMBIENT_AND_DIFFUSE"/>
174		<value name="GL_SPECULAR"/>
175		<value name="GL_EMISSION"/>
176
177		<desc name="params" vector_size="4"/>
178	</desc>
179
180	<desc name="pname">
181		<value name="GL_SHININESS"/>
182
183		<desc name="params" vector_size="1"/>
184	</desc>
185</template>
186
187<template name="PointSize">
188	<proto>
189		<return type="void"/>
190		<param name="size" type="GLtype"/>
191	</proto>
192</template>
193
194<template name="PointSizePointer">
195	<proto>
196		<return type="void"/>
197		<param name="type" type="GLenum"/>
198		<param name="stride" type="GLsizei"/>
199		<param name="pointer" type="const GLvoid *"/>
200	</proto>
201</template>
202
203<template name="Scissor">
204	<proto>
205		<return type="void"/>
206		<param name="x" type="GLint"/>
207		<param name="y" type="GLint"/>
208		<param name="width" type="GLsizei"/>
209		<param name="height" type="GLsizei"/>
210	</proto>
211</template>
212
213<template name="ShadeModel">
214	<proto>
215		<return type="void"/>
216		<param name="mode" type="GLenum"/>
217	</proto>
218</template>
219
220<template name="TexParameter">
221	<proto>
222		<return type="void"/>
223		<param name="target" type="GLenum"/>
224		<param name="pname" type="GLenum"/>
225		<vector name="params" type="const GLtype *" size="dynamic">
226			<param name="param" type="GLtype"/>
227		</vector>
228	</proto>
229</template>
230
231<template name="TexImage2D">
232	<proto>
233		<return type="void"/>
234		<param name="target" type="GLenum"/>
235		<param name="level" type="GLint"/>
236		<param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
237		<param name="width" type="GLsizei"/>
238		<param name="height" type="GLsizei"/>
239		<param name="border" type="GLint"/>
240		<param name="format" type="GLenum"/>
241		<param name="type" type="GLenum"/>
242		<param name="pixels" type="const GLvoid *"/>
243	</proto>
244</template>
245
246<template name="TexEnv">
247	<proto>
248		<return type="void"/>
249		<param name="target" type="GLenum"/>
250		<param name="pname" type="GLenum"/>
251		<vector name="params" type="const GLtype *" size="dynamic">
252			<param name="param" type="GLtype"/>
253		</vector>
254	</proto>
255
256	<desc name="target" category="OES_point_sprite">
257		<value name="GL_POINT_SPRITE_OES"/>
258
259		<desc name="pname">
260			<value name="GL_COORD_REPLACE_OES"/>
261		</desc>
262	</desc>
263
264	<desc name="pname" category="OES_point_sprite">
265		<value name="GL_COORD_REPLACE_OES"/>
266
267		<desc name="param">
268			<value name="GL_TRUE"/>
269			<value name="GL_FALSE"/>
270		</desc>
271	</desc>
272
273	<desc name="target" category="EXT_texture_lod_bias">
274		<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
275
276		<desc name="pname">
277			<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
278		</desc>
279	</desc>
280
281	<desc name="pname" category="EXT_texture_lod_bias">
282		<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
283		<desc name="params" vector_size="1"/>
284	</desc>
285
286	<desc name="target">
287		<value name="GL_TEXTURE_ENV"/>
288
289		<desc name="pname">
290			<value name="GL_TEXTURE_ENV_MODE"/>
291			<value name="GL_COMBINE_RGB"/>
292			<value name="GL_COMBINE_ALPHA"/>
293			<value name="GL_RGB_SCALE"/>
294			<value name="GL_ALPHA_SCALE"/>
295			<value name="GL_SRC0_RGB"/>
296			<value name="GL_SRC1_RGB"/>
297			<value name="GL_SRC2_RGB"/>
298			<value name="GL_SRC0_ALPHA"/>
299			<value name="GL_SRC1_ALPHA"/>
300			<value name="GL_SRC2_ALPHA"/>
301			<value name="GL_OPERAND0_RGB"/>
302			<value name="GL_OPERAND1_RGB"/>
303			<value name="GL_OPERAND2_RGB"/>
304			<value name="GL_OPERAND0_ALPHA"/>
305			<value name="GL_OPERAND1_ALPHA"/>
306			<value name="GL_OPERAND2_ALPHA"/>
307			<value name="GL_TEXTURE_ENV_COLOR"/>
308		</desc>
309	</desc>
310
311	<desc name="pname">
312		<value name="GL_TEXTURE_ENV_MODE"/>
313
314		<desc name="param">
315			<value name="GL_REPLACE"/>
316			<value name="GL_MODULATE"/>
317			<value name="GL_DECAL"/>
318			<value name="GL_BLEND"/>
319			<value name="GL_ADD"/>
320			<value name="GL_COMBINE"/>
321		</desc>
322	</desc>
323
324	<desc name="pname">
325		<value name="GL_COMBINE_RGB"/>
326
327		<desc name="param">
328			<value name="GL_REPLACE"/>
329			<value name="GL_MODULATE"/>
330			<value name="GL_ADD"/>
331			<value name="GL_ADD_SIGNED"/>
332			<value name="GL_INTERPOLATE"/>
333			<value name="GL_SUBTRACT"/>
334			<value name="GL_DOT3_RGB"/>
335			<value name="GL_DOT3_RGBA"/>
336		</desc>
337	</desc>
338
339	<desc name="pname">
340		<value name="GL_COMBINE_ALPHA"/>
341
342		<desc name="param">
343			<value name="GL_REPLACE"/>
344			<value name="GL_MODULATE"/>
345			<value name="GL_ADD"/>
346			<value name="GL_ADD_SIGNED"/>
347			<value name="GL_INTERPOLATE"/>
348			<value name="GL_SUBTRACT"/>
349		</desc>
350	</desc>
351
352	<desc name="pname">
353		<value name="GL_RGB_SCALE"/>
354		<value name="GL_ALPHA_SCALE"/>
355	</desc>
356
357	<desc name="pname">
358		<value name="GL_SRC0_RGB"/>
359		<value name="GL_SRC1_RGB"/>
360		<value name="GL_SRC2_RGB"/>
361		<value name="GL_SRC0_ALPHA"/>
362		<value name="GL_SRC1_ALPHA"/>
363		<value name="GL_SRC2_ALPHA"/>
364
365		<desc name="param">
366			<value name="GL_TEXTURE"/>
367			<value name="GL_CONSTANT"/>
368			<value name="GL_PRIMARY_COLOR"/>
369			<value name="GL_PREVIOUS"/>
370
371			<range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
372		</desc>
373	</desc>
374
375	<desc name="pname">
376		<value name="GL_OPERAND0_RGB"/>
377		<value name="GL_OPERAND1_RGB"/>
378		<value name="GL_OPERAND2_RGB"/>
379
380		<desc name="param">
381			<value name="GL_SRC_COLOR"/>
382			<value name="GL_ONE_MINUS_SRC_COLOR"/>
383			<value name="GL_SRC_ALPHA"/>
384			<value name="GL_ONE_MINUS_SRC_ALPHA"/>
385		</desc>
386	</desc>
387
388	<desc name="pname">
389		<value name="GL_OPERAND0_ALPHA"/>
390		<value name="GL_OPERAND1_ALPHA"/>
391		<value name="GL_OPERAND2_ALPHA"/>
392
393		<desc name="param">
394			<value name="GL_SRC_ALPHA"/>
395			<value name="GL_ONE_MINUS_SRC_ALPHA"/>
396		</desc>
397	</desc>
398
399	<desc name="pname">
400		<value name="GL_TEXTURE_ENV_COLOR"/>
401
402		<desc name="params" vector_size="4"/>
403	</desc>
404</template>
405
406<template name="TexGen">
407	<proto>
408		<return type="void"/>
409		<param name="coord" type="GLenum"/>
410		<param name="pname" type="GLenum"/>
411		<vector name="params" type="const GLtype *" size="dynamic">
412			<param name="param" type="GLtype"/>
413		</vector>
414	</proto>
415
416	<desc name="coord" category="OES_texture_cube_map">
417		<value name="GL_TEXTURE_GEN_STR_OES"/>
418	</desc>
419
420	<desc name="pname" category="OES_texture_cube_map">
421		<value name="GL_TEXTURE_GEN_MODE_OES"/>
422
423		<desc name="param">
424			<value name="GL_NORMAL_MAP_OES"/>
425			<value name="GL_REFLECTION_MAP_OES"/>
426		</desc>
427	</desc>
428</template>
429
430<template name="Clear">
431	<proto>
432		<return type="void"/>
433		<param name="mask" type="GLbitfield"/>
434	</proto>
435
436	<desc name="mask" error="GL_INVALID_VALUE">
437		<value name="0"/>
438		<value name="(GL_COLOR_BUFFER_BIT)"/>
439		<value name="(GL_DEPTH_BUFFER_BIT)"/>
440		<value name="(GL_STENCIL_BUFFER_BIT)"/>
441		<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
442		<value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
443		<value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
444		<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
445	</desc>
446</template>
447
448<template name="ClearColor">
449	<proto>
450		<return type="void"/>
451		<param name="red" type="GLtype"/>
452		<param name="green" type="GLtype"/>
453		<param name="blue" type="GLtype"/>
454		<param name="alpha" type="GLtype"/>
455	</proto>
456</template>
457
458<template name="ClearStencil">
459	<proto>
460		<return type="void"/>
461		<param name="s" type="GLint"/>
462	</proto>
463</template>
464
465<template name="ClearDepth">
466	<proto>
467		<return type="void"/>
468		<param name="depth" type="GLtype"/>
469	</proto>
470</template>
471
472<template name="StencilMask">
473	<proto>
474		<return type="void"/>
475		<param name="mask" type="GLuint"/>
476	</proto>
477</template>
478
479<template name="StencilMaskSeparate">
480	<proto>
481		<return type="void"/>
482		<param name="face" type="GLenum"/>
483		<param name="mask" type="GLuint"/>
484	</proto>
485</template>
486
487<template name="ColorMask">
488	<proto>
489		<return type="void"/>
490		<param name="red" type="GLboolean"/>
491		<param name="green" type="GLboolean"/>
492		<param name="blue" type="GLboolean"/>
493		<param name="alpha" type="GLboolean"/>
494	</proto>
495</template>
496
497<template name="DepthMask">
498	<proto>
499		<return type="void"/>
500		<param name="flag" type="GLboolean"/>
501	</proto>
502</template>
503
504<template name="Disable">
505	<proto>
506		<return type="void"/>
507		<param name="cap" type="GLenum"/>
508	</proto>
509
510	<desc name="cap" category="GLES1.1">
511		<value name="GL_NORMALIZE"/>
512		<value name="GL_RESCALE_NORMAL"/>
513
514		<range base="GL_CLIP_PLANE" from="0" to="5"/>
515		<value name="GL_CLIP_PLANE0+6"/>
516		<value name="GL_CLIP_PLANE0+7"/>
517
518		<value name="GL_FOG"/>
519		<value name="GL_LIGHTING"/>
520		<value name="GL_COLOR_MATERIAL"/>
521
522		<range base="GL_LIGHT" from="0" to="7"/>
523
524		<value name="GL_POINT_SMOOTH"/>
525		<value name="GL_LINE_SMOOTH"/>
526		<value name="GL_CULL_FACE"/>
527		<value name="GL_POLYGON_OFFSET_FILL"/>
528		<value name="GL_MULTISAMPLE"/>
529		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
530		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
531		<value name="GL_SAMPLE_COVERAGE"/>
532		<value name="GL_TEXTURE_2D"/>
533		<value name="GL_SCISSOR_TEST"/>
534		<value name="GL_ALPHA_TEST"/>
535		<value name="GL_STENCIL_TEST"/>
536		<value name="GL_DEPTH_TEST"/>
537		<value name="GL_BLEND"/>
538		<value name="GL_DITHER"/>
539		<value name="GL_COLOR_LOGIC_OP"/>
540
541		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
542		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
543		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
544		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
545		<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
546	</desc>
547
548	<desc name="cap" category="GLES2.0">
549		<value name="GL_CULL_FACE"/>
550		<value name="GL_SCISSOR_TEST"/>
551		<value name="GL_POLYGON_OFFSET_FILL"/>
552		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
553		<value name="GL_SAMPLE_COVERAGE"/>
554		<value name="GL_STENCIL_TEST"/>
555		<value name="GL_DEPTH_TEST"/>
556		<value name="GL_DITHER"/>
557		<value name="GL_BLEND"/>
558	</desc>
559</template>
560
561<!-- it is exactly the same as Disable -->
562<template name="Enable">
563	<proto>
564		<return type="void"/>
565		<param name="cap" type="GLenum"/>
566	</proto>
567
568	<desc name="cap" category="GLES1.1">
569		<value name="GL_NORMALIZE"/>
570		<value name="GL_RESCALE_NORMAL"/>
571
572		<range base="GL_CLIP_PLANE" from="0" to="5"/>
573		<value name="GL_CLIP_PLANE0+6"/>
574		<value name="GL_CLIP_PLANE0+7"/>
575
576		<value name="GL_FOG"/>
577		<value name="GL_LIGHTING"/>
578		<value name="GL_COLOR_MATERIAL"/>
579
580		<range base="GL_LIGHT" from="0" to="7"/>
581
582		<value name="GL_POINT_SMOOTH"/>
583		<value name="GL_LINE_SMOOTH"/>
584		<value name="GL_CULL_FACE"/>
585		<value name="GL_POLYGON_OFFSET_FILL"/>
586		<value name="GL_MULTISAMPLE"/>
587		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
588		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
589		<value name="GL_SAMPLE_COVERAGE"/>
590		<value name="GL_TEXTURE_2D"/>
591		<value name="GL_SCISSOR_TEST"/>
592		<value name="GL_ALPHA_TEST"/>
593		<value name="GL_STENCIL_TEST"/>
594		<value name="GL_DEPTH_TEST"/>
595		<value name="GL_BLEND"/>
596		<value name="GL_DITHER"/>
597		<value name="GL_COLOR_LOGIC_OP"/>
598
599		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
600		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
601		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
602		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
603		<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
604	</desc>
605
606	<desc name="cap" category="GLES2.0">
607		<value name="GL_CULL_FACE"/>
608		<value name="GL_SCISSOR_TEST"/>
609		<value name="GL_POLYGON_OFFSET_FILL"/>
610		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
611		<value name="GL_SAMPLE_COVERAGE"/>
612		<value name="GL_STENCIL_TEST"/>
613		<value name="GL_DEPTH_TEST"/>
614		<value name="GL_DITHER"/>
615		<value name="GL_BLEND"/>
616	</desc>
617</template>
618
619<template name="Finish">
620	<proto>
621		<return type="void"/>
622	</proto>
623</template>
624
625<template name="Flush">
626	<proto>
627		<return type="void"/>
628	</proto>
629</template>
630
631<template name="AlphaFunc">
632	<proto>
633		<return type="void"/>
634		<param name="func" type="GLenum"/>
635		<param name="ref" type="GLtype"/>
636	</proto>
637</template>
638
639<template name="BlendFunc">
640	<proto>
641		<return type="void"/>
642		<param name="sfactor" type="GLenum"/>
643		<param name="dfactor" type="GLenum"/>
644	</proto>
645
646	<desc name="sfactor">
647		<value name="GL_ZERO"/>
648		<value name="GL_ONE"/>
649		<value name="GL_SRC_COLOR"/>
650		<value name="GL_ONE_MINUS_SRC_COLOR"/>
651		<value name="GL_SRC_ALPHA"/>
652		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
653		<value name="GL_DST_ALPHA"/>
654		<value name="GL_ONE_MINUS_DST_ALPHA"/>
655		<value name="GL_DST_COLOR"/>
656		<value name="GL_ONE_MINUS_DST_COLOR"/>
657		<value name="GL_SRC_ALPHA_SATURATE"/>
658
659		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
660		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
661		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
662		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
663	</desc>
664
665	<desc name="dfactor">
666		<value name="GL_ZERO"/>
667		<value name="GL_ONE"/>
668		<value name="GL_SRC_COLOR"/>
669		<value name="GL_ONE_MINUS_SRC_COLOR"/>
670		<value name="GL_SRC_ALPHA"/>
671		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
672		<value name="GL_DST_ALPHA"/>
673		<value name="GL_ONE_MINUS_DST_ALPHA"/>
674		<value name="GL_DST_COLOR"/>
675		<value name="GL_ONE_MINUS_DST_COLOR"/>
676
677		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
678		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
679		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
680		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
681	</desc>
682</template>
683
684<template name="LogicOp">
685	<proto>
686		<return type="void"/>
687		<param name="opcode" type="GLenum"/>
688	</proto>
689</template>
690
691<template name="StencilFunc">
692	<proto>
693		<return type="void"/>
694		<param name="func" type="GLenum"/>
695		<param name="ref" type="GLint"/>
696		<param name="mask" type="GLuint"/>
697	</proto>
698</template>
699
700<template name="StencilFuncSeparate">
701	<proto>
702		<return type="void"/>
703		<param name="face" type="GLenum"/>
704		<param name="func" type="GLenum"/>
705		<param name="ref" type="GLint"/>
706		<param name="mask" type="GLuint"/>
707	</proto>
708</template>
709
710<template name="StencilOp">
711	<proto>
712		<return type="void"/>
713		<param name="fail" type="GLenum"/>
714		<param name="zfail" type="GLenum"/>
715		<param name="zpass" type="GLenum"/>
716	</proto>
717</template>
718
719<template name="StencilOpSeparate">
720	<proto>
721		<return type="void"/>
722		<param name="face" type="GLenum"/>
723		<param name="fail" type="GLenum"/>
724		<param name="zfail" type="GLenum"/>
725		<param name="zpass" type="GLenum"/>
726	</proto>
727</template>
728
729<template name="DepthFunc">
730	<proto>
731		<return type="void"/>
732		<param name="func" type="GLenum"/>
733	</proto>
734</template>
735
736<template name="PixelStore">
737	<proto>
738		<return type="void"/>
739		<param name="pname" type="GLenum"/>
740		<param name="param" type="GLtype"/>
741	</proto>
742
743	<desc name="pname">
744		<value name="GL_PACK_ALIGNMENT"/>
745		<desc name="param" error="GL_INVALID_VALUE">
746			<value name="1"/>
747			<value name="2"/>
748			<value name="4"/>
749			<value name="8"/>
750		</desc>
751	</desc>
752
753	<desc name="pname">
754		<value name="GL_UNPACK_ALIGNMENT"/>
755		<desc name="param" error="GL_INVALID_VALUE">
756			<value name="1"/>
757			<value name="2"/>
758			<value name="4"/>
759			<value name="8"/>
760		</desc>
761	</desc>
762
763	<desc name="pname" category="EXT_unpack_subimage">
764		<value name="GL_UNPACK_ROW_LENGTH"/>
765		<value name="GL_UNPACK_SKIP_PIXELS"/>
766		<value name="GL_UNPACK_SKIP_ROWS"/>
767	</desc>
768
769</template>
770
771<template name="ReadPixels" direction="get">
772	<proto>
773		<return type="void"/>
774		<param name="x" type="GLint"/>
775		<param name="y" type="GLint"/>
776		<param name="width" type="GLsizei"/>
777		<param name="height" type="GLsizei"/>
778		<param name="format" type="GLenum"/>
779		<param name="type" type="GLenum"/>
780		<param name="pixels" type="GLvoid *"/>
781	</proto>
782
783	<!-- Technically, only two combinations are actually allowed:
784	     GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
785	     internal preferred combination.  I don't know what that is, so I'm
786	     allowing any valid combination for now; the underlying support
787	     should fail when necessary.-->
788	<desc name="format">
789		<value name="GL_ALPHA"/>
790		<desc name="type" error="GL_INVALID_OPERATION">
791			<value name="GL_UNSIGNED_BYTE"/>
792		</desc>
793	</desc>
794
795	<desc name="format">
796		<value name="GL_RGB"/>
797		<desc name="type" error="GL_INVALID_OPERATION">
798			<value name="GL_UNSIGNED_BYTE"/>
799			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
800		</desc>
801	</desc>
802
803	<desc name="format">
804		<value name="GL_RGBA"/>
805		<desc name="type" error="GL_INVALID_OPERATION">
806			<value name="GL_UNSIGNED_BYTE"/>
807			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
808			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
809		</desc>
810	</desc>
811
812	<desc name="format">
813		<value name="GL_LUMINANCE"/>
814		<desc name="type" error="GL_INVALID_OPERATION">
815			<value name="GL_UNSIGNED_BYTE"/>
816		</desc>
817	</desc>
818
819	<desc name="format">
820		<value name="GL_LUMINANCE_ALPHA"/>
821		<desc name="type" error="GL_INVALID_OPERATION">
822			<value name="GL_UNSIGNED_BYTE"/>
823		</desc>
824	</desc>
825
826	<desc name="format" category="EXT_read_format_bgra">
827		<value name="GL_BGRA_EXT"/>
828
829		<desc name="type" error="GL_INVALID_OPERATION">
830			<value name="GL_UNSIGNED_BYTE"/>
831			<value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
832			<value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
833		</desc>
834	</desc>
835</template>
836
837<template name="GetClipPlane" direction="get">
838	<proto>
839		<return type="void"/>
840		<param name="plane" type="GLenum"/>
841		<vector name="equation" type="GLtype *" size="4"/>
842	</proto>
843</template>
844
845<template name="GetError" direction="get">
846	<proto>
847		<return type="GLenum"/>
848	</proto>
849</template>
850
851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
852<template name="GetState" direction="get">
853	<proto>
854		<return type="void"/>
855		<param name="pname" type="GLenum"/>
856		<vector name="params" type="GLtype *" size="dynamic"/>
857	</proto>
858	<!-- param checking is done in mesa -->
859</template>
860
861<template name="GetLight" direction="get">
862	<proto>
863		<return type="void"/>
864		<param name="light" type="GLenum"/>
865		<param name="pname" type="GLenum"/>
866		<vector name="params" type="GLtype *" size="dynamic"/>
867	</proto>
868</template>
869
870<template name="GetMaterial" direction="get">
871	<proto>
872		<return type="void"/>
873		<param name="face" type="GLenum"/>
874		<param name="pname" type="GLenum"/>
875		<vector name="params" type="GLtype *" size="dynamic">
876			<param name="param" type="GLtype"/>
877		</vector>
878	</proto>
879
880	<desc name="face">
881		<value name="GL_FRONT"/>
882		<value name="GL_BACK"/>
883	</desc>
884
885	<desc name="pname">
886		<value name="GL_SHININESS"/>
887		<desc name="params" vector_size="1"/>
888	</desc>
889
890	<desc name="pname">
891		<value name="GL_AMBIENT"/>
892		<value name="GL_DIFFUSE"/>
893		<value name="GL_AMBIENT_AND_DIFFUSE"/>
894		<value name="GL_SPECULAR"/>
895		<value name="GL_EMISSION"/>
896
897		<desc name="params" vector_size="4"/>
898	</desc>
899</template>
900
901<template name="GetString" direction="get">
902	<proto>
903		<return type="const GLubyte *"/>
904		<param name="name" type="GLenum"/>
905	</proto>
906
907	<desc name="name">
908		<value name="GL_VENDOR"/>
909		<value name="GL_RENDERER"/>
910		<value name="GL_VERSION"/>
911		<value name="GL_EXTENSIONS"/>
912		<value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
913	</desc>
914</template>
915
916<template name="GetTexEnv" direction="get">
917	<proto>
918		<return type="void"/>
919		<param name="target" type="GLenum"/>
920		<param name="pname" type="GLenum"/>
921		<vector name="params" type="GLtype *" size="dynamic"/>
922	</proto>
923
924	<desc name="target" category="OES_point_sprite">
925		<value name="GL_POINT_SPRITE_OES"/>
926		<desc name="pname">
927			<value name="GL_COORD_REPLACE_OES"/>
928		</desc>
929	</desc>
930
931	<desc name="pname" category="OES_point_sprite">
932		<value name="GL_COORD_REPLACE_OES"/>
933		<desc name="params" vector_size="1" convert="false"/>
934	</desc>
935
936	<desc name="target" category="EXT_texture_lod_bias">
937		<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
938
939		<desc name="pname">
940			<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
941		</desc>
942	</desc>
943
944	<desc name="pname" category="EXT_texture_lod_bias">
945		<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
946		<desc name="params" vector_size="1"/>
947	</desc>
948
949	<desc name="target">
950		<value name="GL_TEXTURE_ENV"/>
951
952		<desc name="pname">
953			<value name="GL_TEXTURE_ENV_COLOR"/>
954			<value name="GL_RGB_SCALE"/>
955			<value name="GL_ALPHA_SCALE"/>
956			<value name="GL_TEXTURE_ENV_MODE"/>
957			<value name="GL_COMBINE_RGB"/>
958			<value name="GL_COMBINE_ALPHA"/>
959			<value name="GL_SRC0_RGB"/>
960			<value name="GL_SRC1_RGB"/>
961			<value name="GL_SRC2_RGB"/>
962			<value name="GL_SRC0_ALPHA"/>
963			<value name="GL_SRC1_ALPHA"/>
964			<value name="GL_SRC2_ALPHA"/>
965			<value name="GL_OPERAND0_RGB"/>
966			<value name="GL_OPERAND1_RGB"/>
967			<value name="GL_OPERAND2_RGB"/>
968			<value name="GL_OPERAND0_ALPHA"/>
969			<value name="GL_OPERAND1_ALPHA"/>
970			<value name="GL_OPERAND2_ALPHA"/>
971		</desc>
972	</desc>
973
974	<desc name="pname">
975		<value name="GL_TEXTURE_ENV_COLOR"/>
976		<desc name="params" vector_size="4"/>
977	</desc>
978
979	<desc name="pname">
980		<value name="GL_RGB_SCALE"/>
981		<value name="GL_ALPHA_SCALE"/>
982
983		<desc name="params" vector_size="1"/>
984	</desc>
985
986	<desc name="pname">
987		<value name="GL_TEXTURE_ENV_MODE"/>
988		<value name="GL_COMBINE_RGB"/>
989		<value name="GL_COMBINE_ALPHA"/>
990		<value name="GL_SRC0_RGB"/>
991		<value name="GL_SRC1_RGB"/>
992		<value name="GL_SRC2_RGB"/>
993		<value name="GL_SRC0_ALPHA"/>
994		<value name="GL_SRC1_ALPHA"/>
995		<value name="GL_SRC2_ALPHA"/>
996		<value name="GL_OPERAND0_RGB"/>
997		<value name="GL_OPERAND1_RGB"/>
998		<value name="GL_OPERAND2_RGB"/>
999		<value name="GL_OPERAND0_ALPHA"/>
1000		<value name="GL_OPERAND1_ALPHA"/>
1001		<value name="GL_OPERAND2_ALPHA"/>
1002
1003		<desc name="params" vector_size="1" convert="false"/>
1004	</desc>
1005</template>
1006
1007<template name="GetTexGen" direction="get">
1008	<proto>
1009		<return type="void"/>
1010		<param name="coord" type="GLenum"/>
1011		<param name="pname" type="GLenum"/>
1012		<vector name="params" type="GLtype *" size="dynamic"/>
1013	</proto>
1014
1015	<desc name="coord">
1016		<value name="GL_TEXTURE_GEN_STR_OES"/>
1017	</desc>
1018	<desc name="pname">
1019		<value name="GL_TEXTURE_GEN_MODE_OES"/>
1020		<desc name="params" vector_size="1" convert="false"/>
1021	</desc>
1022</template>
1023
1024<template name="GetTexParameter" direction="get">
1025	<proto>
1026		<return type="void"/>
1027		<param name="target" type="GLenum"/>
1028		<param name="pname" type="GLenum"/>
1029		<vector name="params" type="GLtype *" size="dynamic"/>
1030	</proto>
1031</template>
1032
1033<template name="IsEnabled" direction="get">
1034	<proto>
1035		<return type="GLboolean"/>
1036		<param name="cap" type="GLenum"/>
1037	</proto>
1038
1039	<desc name="cap" category="GLES1.1">
1040		<value name="GL_NORMALIZE"/>
1041		<value name="GL_RESCALE_NORMAL"/>
1042
1043		<range base="GL_CLIP_PLANE" from="0" to="5"/>
1044		<value name="GL_CLIP_PLANE0+6"/>
1045		<value name="GL_CLIP_PLANE0+7"/>
1046
1047		<value name="GL_FOG"/>
1048		<value name="GL_LIGHTING"/>
1049		<value name="GL_COLOR_MATERIAL"/>
1050
1051		<range base="GL_LIGHT" from="0" to="7"/>
1052
1053		<value name="GL_POINT_SMOOTH"/>
1054		<value name="GL_LINE_SMOOTH"/>
1055		<value name="GL_CULL_FACE"/>
1056		<value name="GL_POLYGON_OFFSET_FILL"/>
1057		<value name="GL_MULTISAMPLE"/>
1058		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1059		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
1060		<value name="GL_SAMPLE_COVERAGE"/>
1061		<value name="GL_TEXTURE_2D"/>
1062		<value name="GL_SCISSOR_TEST"/>
1063		<value name="GL_ALPHA_TEST"/>
1064		<value name="GL_STENCIL_TEST"/>
1065		<value name="GL_DEPTH_TEST"/>
1066		<value name="GL_BLEND"/>
1067		<value name="GL_DITHER"/>
1068		<value name="GL_COLOR_LOGIC_OP"/>
1069
1070		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
1071		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
1072		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
1073
1074		<value name="GL_VERTEX_ARRAY"/>
1075		<value name="GL_NORMAL_ARRAY"/>
1076		<value name="GL_COLOR_ARRAY"/>
1077		<value name="GL_TEXTURE_COORD_ARRAY"/>
1078		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1079		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1080		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1081		<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
1082	</desc>
1083
1084	<desc name="cap" category="GLES2.0">
1085		<value name="GL_CULL_FACE"/>
1086		<value name="GL_SCISSOR_TEST"/>
1087		<value name="GL_POLYGON_OFFSET_FILL"/>
1088		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1089		<value name="GL_SAMPLE_COVERAGE"/>
1090		<value name="GL_STENCIL_TEST"/>
1091		<value name="GL_DEPTH_TEST"/>
1092		<value name="GL_DITHER"/>
1093		<value name="GL_BLEND"/>
1094	</desc>
1095</template>
1096
1097<template name="DepthRange">
1098	<proto>
1099		<return type="void"/>
1100		<param name="zNear" type="GLtype"/>
1101		<param name="zFar" type="GLtype"/>
1102	</proto>
1103</template>
1104
1105<template name="Frustum">
1106	<proto>
1107		<return type="void"/>
1108		<param name="left" type="GLtype"/>
1109		<param name="right" type="GLtype"/>
1110		<param name="bottom" type="GLtype"/>
1111		<param name="top" type="GLtype"/>
1112		<param name="zNear" type="GLtype"/>
1113		<param name="zFar" type="GLtype"/>
1114	</proto>
1115</template>
1116
1117<template name="LoadIdentity">
1118	<proto>
1119		<return type="void"/>
1120	</proto>
1121</template>
1122
1123<template name="LoadMatrix">
1124	<proto>
1125		<return type="void"/>
1126		<vector name="m" type="const GLtype *" size="16"/>
1127	</proto>
1128</template>
1129
1130<template name="MatrixMode">
1131	<proto>
1132		<return type="void"/>
1133		<param name="mode" type="GLenum"/>
1134	</proto>
1135
1136	<desc name="mode">
1137		<value name="GL_MODELVIEW"/>
1138		<value name="GL_PROJECTION"/>
1139		<value name="GL_TEXTURE"/>
1140		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
1141	</desc>
1142</template>
1143
1144<template name="MultMatrix">
1145	<proto>
1146		<return type="void"/>
1147		<vector name="m" type="const GLtype *" size="16"/>
1148	</proto>
1149</template>
1150
1151<template name="Ortho">
1152	<proto>
1153		<return type="void"/>
1154		<param name="left" type="GLtype"/>
1155		<param name="right" type="GLtype"/>
1156		<param name="bottom" type="GLtype"/>
1157		<param name="top" type="GLtype"/>
1158		<param name="zNear" type="GLtype"/>
1159		<param name="zFar" type="GLtype"/>
1160	</proto>
1161</template>
1162
1163<template name="PopMatrix">
1164	<proto>
1165		<return type="void"/>
1166	</proto>
1167</template>
1168
1169<template name="PushMatrix">
1170	<proto>
1171		<return type="void"/>
1172	</proto>
1173</template>
1174
1175<template name="Rotate">
1176	<proto>
1177		<return type="void"/>
1178		<param name="angle" type="GLtype"/>
1179		<param name="x" type="GLtype"/>
1180		<param name="y" type="GLtype"/>
1181		<param name="z" type="GLtype"/>
1182	</proto>
1183</template>
1184
1185<template name="Scale">
1186	<proto>
1187		<return type="void"/>
1188		<param name="x" type="GLtype"/>
1189		<param name="y" type="GLtype"/>
1190		<param name="z" type="GLtype"/>
1191	</proto>
1192</template>
1193
1194<template name="Translate">
1195	<proto>
1196		<return type="void"/>
1197		<param name="x" type="GLtype"/>
1198		<param name="y" type="GLtype"/>
1199		<param name="z" type="GLtype"/>
1200	</proto>
1201</template>
1202
1203<template name="Viewport">
1204	<proto>
1205		<return type="void"/>
1206		<param name="x" type="GLint"/>
1207		<param name="y" type="GLint"/>
1208		<param name="width" type="GLsizei"/>
1209		<param name="height" type="GLsizei"/>
1210	</proto>
1211</template>
1212
1213<template name="ColorPointer">
1214	<proto>
1215		<return type="void"/>
1216		<param name="size" type="GLint"/>
1217		<param name="type" type="GLenum"/>
1218		<param name="stride" type="GLsizei"/>
1219		<param name="pointer" type="const GLvoid *"/>
1220	</proto>
1221</template>
1222
1223<template name="DisableClientState">
1224	<proto>
1225		<return type="void"/>
1226		<param name="array" type="GLenum"/>
1227	</proto>
1228
1229	<desc name="array">
1230		<value name="GL_VERTEX_ARRAY"/>
1231		<value name="GL_NORMAL_ARRAY"/>
1232		<value name="GL_COLOR_ARRAY"/>
1233		<value name="GL_TEXTURE_COORD_ARRAY"/>
1234		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1235		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1236		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1237	</desc>
1238</template>
1239
1240<template name="DrawArrays">
1241	<proto>
1242		<return type="void"/>
1243		<param name="mode" type="GLenum"/>
1244		<param name="first" type="GLint"/>
1245		<param name="count" type="GLsizei"/>
1246	</proto>
1247
1248	<desc name="mode">
1249		<value name="GL_POINTS"/>
1250		<value name="GL_LINES"/>
1251		<value name="GL_LINE_LOOP"/>
1252		<value name="GL_LINE_STRIP"/>
1253		<value name="GL_TRIANGLES"/>
1254		<value name="GL_TRIANGLE_STRIP"/>
1255		<value name="GL_TRIANGLE_FAN"/>
1256	</desc>
1257</template>
1258
1259<template name="DrawElements">
1260	<proto>
1261		<return type="void"/>
1262		<param name="mode" type="GLenum"/>
1263		<param name="count" type="GLsizei"/>
1264		<param name="type" type="GLenum"/>
1265		<param name="indices" type="const GLvoid *"/>
1266	</proto>
1267
1268	<desc name="mode">
1269		<value name="GL_POINTS"/>
1270		<value name="GL_LINES"/>
1271		<value name="GL_LINE_LOOP"/>
1272		<value name="GL_LINE_STRIP"/>
1273		<value name="GL_TRIANGLES"/>
1274		<value name="GL_TRIANGLE_STRIP"/>
1275		<value name="GL_TRIANGLE_FAN"/>
1276	</desc>
1277</template>
1278
1279<template name="EnableClientState">
1280	<proto>
1281		<return type="void"/>
1282		<param name="array" type="GLenum"/>
1283	</proto>
1284
1285	<desc name="array">
1286		<value name="GL_VERTEX_ARRAY"/>
1287		<value name="GL_NORMAL_ARRAY"/>
1288		<value name="GL_COLOR_ARRAY"/>
1289		<value name="GL_TEXTURE_COORD_ARRAY"/>
1290		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1291		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1292		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1293	</desc>
1294</template>
1295
1296<template name="GetPointer" direction="get">
1297	<proto>
1298		<return type="void"/>
1299		<param name="pname" type="GLenum"/>
1300		<vector name="params" type="GLvoid **" size="dynamic"/>
1301	</proto>
1302
1303	<desc name="pname">
1304		<value name="GL_VERTEX_ARRAY_POINTER"/>
1305		<value name="GL_NORMAL_ARRAY_POINTER"/>
1306		<value name="GL_COLOR_ARRAY_POINTER"/>
1307		<value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1308		<value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1309		<value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1310		<value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
1311	</desc>
1312</template>
1313
1314<template name="Normal">
1315	<proto>
1316		<return type="void"/>
1317		<vector name="v" type="const GLtype *" size="3">
1318			<param name="nx" type="GLtype"/>
1319			<param name="ny" type="GLtype"/>
1320			<param name="nz" type="GLtype"/>
1321		</vector>
1322	</proto>
1323</template>
1324
1325<template name="NormalPointer">
1326	<proto>
1327		<return type="void"/>
1328		<param name="type" type="GLenum"/>
1329		<param name="stride" type="GLsizei"/>
1330		<param name="pointer" type="const GLvoid *"/>
1331	</proto>
1332</template>
1333
1334<template name="TexCoordPointer">
1335	<proto>
1336		<return type="void"/>
1337		<param name="size" type="GLint"/>
1338		<param name="type" type="GLenum"/>
1339		<param name="stride" type="GLsizei"/>
1340		<param name="pointer" type="const GLvoid *"/>
1341	</proto>
1342</template>
1343
1344<template name="VertexPointer">
1345	<proto>
1346		<return type="void"/>
1347		<param name="size" type="GLint"/>
1348		<param name="type" type="GLenum"/>
1349		<param name="stride" type="GLsizei"/>
1350		<param name="pointer" type="const GLvoid *"/>
1351	</proto>
1352</template>
1353
1354<template name="PolygonOffset">
1355	<proto>
1356		<return type="void"/>
1357		<param name="factor" type="GLtype"/>
1358		<param name="units" type="GLtype"/>
1359	</proto>
1360</template>
1361
1362<template name="CopyTexImage2D">
1363	<proto>
1364		<return type="void"/>
1365		<param name="target" type="GLenum"/>
1366		<param name="level" type="GLint"/>
1367		<param name="internalFormat" type="GLenum"/>
1368		<param name="x" type="GLint"/>
1369		<param name="y" type="GLint"/>
1370		<param name="width" type="GLsizei"/>
1371		<param name="height" type="GLsizei"/>
1372		<param name="border" type="GLint"/>
1373	</proto>
1374</template>
1375
1376<template name="CopyTexSubImage2D">
1377	<proto>
1378		<return type="void"/>
1379		<param name="target" type="GLenum"/>
1380		<param name="level" type="GLint"/>
1381		<param name="xoffset" type="GLint"/>
1382		<param name="yoffset" type="GLint"/>
1383		<param name="x" type="GLint"/>
1384		<param name="y" type="GLint"/>
1385		<param name="width" type="GLsizei"/>
1386		<param name="height" type="GLsizei"/>
1387	</proto>
1388</template>
1389
1390<template name="TexSubImage2D">
1391	<proto>
1392		<return type="void"/>
1393		<param name="target" type="GLenum"/>
1394		<param name="level" type="GLint"/>
1395		<param name="xoffset" type="GLint"/>
1396		<param name="yoffset" type="GLint"/>
1397		<param name="width" type="GLsizei"/>
1398		<param name="height" type="GLsizei"/>
1399		<param name="format" type="GLenum"/>
1400		<param name="type" type="GLenum"/>
1401		<param name="pixels" type="const GLvoid *"/>
1402	</proto>
1403</template>
1404
1405<template name="BindTexture">
1406	<proto>
1407		<return type="void"/>
1408		<param name="target" type="GLenum"/>
1409		<param name="texture" type="GLuint"/>
1410	</proto>
1411</template>
1412
1413<template name="DeleteTextures">
1414	<proto>
1415		<return type="void"/>
1416		<param name="n" type="GLsizei"/>
1417		<param name="textures" type="const GLuint *"/>
1418	</proto>
1419</template>
1420
1421<template name="GenTextures" direction="get">
1422	<proto>
1423		<return type="void"/>
1424		<param name="n" type="GLsizei"/>
1425		<param name="textures" type="GLuint *"/>
1426	</proto>
1427</template>
1428
1429<template name="IsTexture" direction="get">
1430	<proto>
1431		<return type="GLboolean"/>
1432		<param name="texture" type="GLuint"/>
1433	</proto>
1434</template>
1435
1436<template name="BlendColor">
1437	<proto>
1438		<return type="void"/>
1439		<param name="red" type="GLtype"/>
1440		<param name="green" type="GLtype"/>
1441		<param name="blue" type="GLtype"/>
1442		<param name="alpha" type="GLtype"/>
1443	</proto>
1444</template>
1445
1446<template name="BlendEquation">
1447	<proto>
1448		<return type="void"/>
1449		<param name="mode" type="GLenum"/>
1450	</proto>
1451</template>
1452
1453<template name="BlendEquationSeparate">
1454	<proto>
1455		<return type="void"/>
1456		<param name="modeRGB" type="GLenum"/>
1457		<param name="modeAlpha" type="GLenum"/>
1458	</proto>
1459</template>
1460
1461<template name="TexImage3D">
1462	<proto>
1463		<return type="void"/>
1464		<param name="target" type="GLenum"/>
1465		<param name="level" type="GLint"/>
1466		<param name="internalFormat" type="GLenum"/>
1467		<param name="width" type="GLsizei"/>
1468		<param name="height" type="GLsizei"/>
1469		<param name="depth" type="GLsizei"/>
1470		<param name="border" type="GLint"/>
1471		<param name="format" type="GLenum"/>
1472		<param name="type" type="GLenum"/>
1473		<param name="pixels" type="const GLvoid *"/>
1474	</proto>
1475
1476</template>
1477
1478<template name="TexSubImage3D">
1479	<proto>
1480		<return type="void"/>
1481		<param name="target" type="GLenum"/>
1482		<param name="level" type="GLint"/>
1483		<param name="xoffset" type="GLint"/>
1484		<param name="yoffset" type="GLint"/>
1485		<param name="zoffset" type="GLint"/>
1486		<param name="width" type="GLsizei"/>
1487		<param name="height" type="GLsizei"/>
1488		<param name="depth" type="GLsizei"/>
1489		<param name="format" type="GLenum"/>
1490		<param name="type" type="GLenum"/>
1491		<param name="pixels" type="const GLvoid *"/>
1492	</proto>
1493</template>
1494
1495<template name="CopyTexSubImage3D">
1496	<proto>
1497		<return type="void"/>
1498		<param name="target" type="GLenum"/>
1499		<param name="level" type="GLint"/>
1500		<param name="xoffset" type="GLint"/>
1501		<param name="yoffset" type="GLint"/>
1502		<param name="zoffset" type="GLint"/>
1503		<param name="x" type="GLint"/>
1504		<param name="y" type="GLint"/>
1505		<param name="width" type="GLsizei"/>
1506		<param name="height" type="GLsizei"/>
1507	</proto>
1508</template>
1509
1510<template name="MultiTexCoord">
1511	<proto>
1512		<return type="void"/>
1513		<param name="texture" type="GLenum"/>
1514		<vector name="v" type="const GLtype *" size="dynamic">
1515			<param name="s" type="GLtype"/>
1516			<param name="t" type="GLtype"/>
1517			<param name="r" type="GLtype"/>
1518			<param name="q" type="GLtype"/>
1519		</vector>
1520	</proto>
1521</template>
1522
1523<template name="CompressedTexImage3D">
1524	<proto>
1525		<return type="void"/>
1526		<param name="target" type="GLenum"/>
1527		<param name="level" type="GLint"/>
1528		<param name="internalFormat" type="GLenum"/>
1529		<param name="width" type="GLsizei"/>
1530		<param name="height" type="GLsizei"/>
1531		<param name="depth" type="GLsizei"/>
1532		<param name="border" type="GLint"/>
1533		<param name="imagesize" type="GLsizei"/>
1534		<param name="data" type="const GLvoid *"/>
1535	</proto>
1536</template>
1537
1538<template name="CompressedTexSubImage3D">
1539	<proto>
1540		<return type="void"/>
1541		<param name="target" type="GLenum"/>
1542		<param name="level" type="GLint"/>
1543		<param name="xoffset" type="GLint"/>
1544		<param name="yoffset" type="GLint"/>
1545		<param name="zoffset" type="GLint"/>
1546		<param name="width" type="GLsizei"/>
1547		<param name="height" type="GLsizei"/>
1548		<param name="depth" type="GLsizei"/>
1549		<param name="format" type="GLenum"/>
1550		<param name="imagesize" type="GLsizei"/>
1551		<param name="data" type="const GLvoid *"/>
1552	</proto>
1553</template>
1554
1555<template name="ActiveTexture">
1556	<proto>
1557		<return type="void"/>
1558		<param name="texture" type="GLenum"/>
1559	</proto>
1560</template>
1561
1562<template name="ClientActiveTexture">
1563	<proto>
1564		<return type="void"/>
1565		<param name="texture" type="GLenum"/>
1566	</proto>
1567</template>
1568
1569<template name="SampleCoverage">
1570	<proto>
1571		<return type="void"/>
1572		<param name="value" type="GLtype"/>
1573		<param name="invert" type="GLboolean"/>
1574	</proto>
1575</template>
1576
1577<template name="CompressedTexImage2D">
1578	<proto>
1579		<return type="void"/>
1580		<param name="target" type="GLenum"/>
1581		<param name="level" type="GLint"/>
1582		<param name="internalFormat" type="GLenum"/>
1583		<param name="width" type="GLsizei"/>
1584		<param name="height" type="GLsizei"/>
1585		<param name="border" type="GLint"/>
1586		<param name="imageSize" type="GLsizei"/>
1587		<param name="data" type="const GLvoid *"/>
1588	</proto>
1589</template>
1590
1591<template name="CompressedTexSubImage2D">
1592	<proto>
1593		<return type="void"/>
1594		<param name="target" type="GLenum"/>
1595		<param name="level" type="GLint"/>
1596		<param name="xoffset" type="GLint"/>
1597		<param name="yoffset" type="GLint"/>
1598		<param name="width" type="GLsizei"/>
1599		<param name="height" type="GLsizei"/>
1600		<param name="format" type="GLenum"/>
1601		<param name="imageSize" type="GLsizei"/>
1602		<param name="data" type="const GLvoid *"/>
1603	</proto>
1604</template>
1605
1606<template name="BlendFuncSeparate">
1607	<proto>
1608		<return type="void"/>
1609		<param name="srcRGB" type="GLenum"/>
1610		<param name="dstRGB" type="GLenum"/>
1611		<param name="srcAlpha" type="GLenum"/>
1612		<param name="dstAlpha" type="GLenum"/>
1613	</proto>
1614
1615	<desc name="srcRGB">
1616		<value name="GL_ZERO"/>
1617		<value name="GL_ONE"/>
1618		<value name="GL_SRC_COLOR"/>
1619		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1620		<value name="GL_SRC_ALPHA"/>
1621		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1622		<value name="GL_DST_ALPHA"/>
1623		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1624		<value name="GL_DST_COLOR"/>
1625		<value name="GL_ONE_MINUS_DST_COLOR"/>
1626		<value name="GL_SRC_ALPHA_SATURATE"/>
1627
1628		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1629		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1630		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1631		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1632	</desc>
1633
1634	<desc name="dstRGB">
1635		<value name="GL_ZERO"/>
1636		<value name="GL_ONE"/>
1637		<value name="GL_SRC_COLOR"/>
1638		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1639		<value name="GL_SRC_ALPHA"/>
1640		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1641		<value name="GL_DST_ALPHA"/>
1642		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1643		<value name="GL_DST_COLOR"/>
1644		<value name="GL_ONE_MINUS_DST_COLOR"/>
1645
1646		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1647		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1648		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1649		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1650	</desc>
1651
1652	<desc name="srcAlpha">
1653		<value name="GL_ZERO"/>
1654		<value name="GL_ONE"/>
1655		<value name="GL_SRC_COLOR"/>
1656		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1657		<value name="GL_SRC_ALPHA"/>
1658		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1659		<value name="GL_DST_ALPHA"/>
1660		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1661		<value name="GL_DST_COLOR"/>
1662		<value name="GL_ONE_MINUS_DST_COLOR"/>
1663		<value name="GL_SRC_ALPHA_SATURATE"/>
1664
1665		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1666		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1667		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1668		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1669	</desc>
1670
1671	<desc name="dstAlpha">
1672		<value name="GL_ZERO"/>
1673		<value name="GL_ONE"/>
1674		<value name="GL_SRC_COLOR"/>
1675		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1676		<value name="GL_SRC_ALPHA"/>
1677		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1678		<value name="GL_DST_ALPHA"/>
1679		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1680		<value name="GL_DST_COLOR"/>
1681		<value name="GL_ONE_MINUS_DST_COLOR"/>
1682
1683		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1684		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1685		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1686		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1687	</desc>
1688</template>
1689
1690<template name="PointParameter">
1691	<proto>
1692		<return type="void"/>
1693		<param name="pname" type="GLenum"/>
1694		<vector name="params" type="const GLtype *" size="dynamic">
1695			<param name="param" type="GLtype"/>
1696		</vector>
1697	</proto>
1698
1699	<desc name="pname">
1700		<value name="GL_POINT_SIZE_MIN"/>
1701		<value name="GL_POINT_SIZE_MAX"/>
1702		<value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1703
1704		<desc name="params" vector_size="1"/>
1705	</desc>
1706
1707	<desc name="pname">
1708		<value name="GL_POINT_DISTANCE_ATTENUATION"/>
1709		<desc name="params" vector_size="3"/>
1710	</desc>
1711</template>
1712
1713<template name="VertexAttrib">
1714	<proto>
1715		<return type="void"/>
1716		<param name="index" type="GLuint"/>
1717		<vector name="v" type="const GLtype *" size="dynamic">
1718			<param name="x" type="GLtype"/>
1719			<param name="y" type="GLtype"/>
1720			<param name="z" type="GLtype"/>
1721			<param name="w" type="GLtype"/>
1722		</vector>
1723	</proto>
1724</template>
1725
1726<template name="VertexAttribPointer">
1727	<proto>
1728		<return type="void"/>
1729		<param name="index" type="GLuint"/>
1730		<param name="size" type="GLint"/>
1731		<param name="type" type="GLenum"/>
1732		<param name="normalized" type="GLboolean"/>
1733		<param name="stride" type="GLsizei"/>
1734		<param name="pointer" type="const GLvoid *"/>
1735	</proto>
1736</template>
1737
1738<template name="EnableVertexAttribArray">
1739	<proto>
1740		<return type="void"/>
1741		<param name="index" type="GLuint"/>
1742	</proto>
1743</template>
1744
1745<template name="DisableVertexAttribArray">
1746	<proto>
1747		<return type="void"/>
1748		<param name="index" type="GLuint"/>
1749	</proto>
1750</template>
1751
1752<template name="IsProgram" direction="get">
1753	<proto>
1754		<return type="GLboolean"/>
1755		<param name="program" type="GLuint"/>
1756	</proto>
1757</template>
1758
1759<template name="GetProgram" direction="get">
1760	<proto>
1761		<return type="void"/>
1762		<param name="program" type="GLuint"/>
1763		<param name="pname" type="GLenum"/>
1764		<vector name="params" type="GLtype *" size="dynamic"/>
1765	</proto>
1766</template>
1767
1768<template name="GetVertexAttrib" direction="get">
1769	<proto>
1770		<return type="void"/>
1771		<param name="index" type="GLuint"/>
1772		<param name="pname" type="GLenum"/>
1773		<vector name="params" type="GLtype *" size="dynamic"/>
1774	</proto>
1775
1776	<desc name="pname">
1777		<value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
1778		<value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
1779		<value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
1780		<value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
1781		<value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
1782		<value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
1783
1784		<desc name="params" vector_size="1" convert="false"/>
1785	</desc>
1786
1787	<desc name="pname">
1788		<value name="GL_CURRENT_VERTEX_ATTRIB"/>
1789		<desc name="params" vector_size="16?" convert="false"/>
1790	</desc>
1791</template>
1792
1793<template name="GetVertexAttribPointer" direction="get">
1794	<proto>
1795		<return type="void"/>
1796		<param name="index" type="GLuint"/>
1797		<param name="pname" type="GLenum"/>
1798		<vector name="pointer" type="GLvoid **" size="dynamic"/>
1799	</proto>
1800</template>
1801
1802<template name="GetBufferPointer" direction="get">
1803	<proto>
1804		<return type="void"/>
1805		<param name="target" type="GLenum"/>
1806		<param name="pname" type="GLenum"/>
1807		<vector name="params" type="GLvoid **" size="dynamic"/>
1808	</proto>
1809</template>
1810
1811<template name="MapBuffer" direction="get">
1812	<proto>
1813		<return type="void *"/>
1814		<param name="target" type="GLenum"/>
1815		<param name="access" type="GLenum"/>
1816	</proto>
1817</template>
1818
1819<template name="UnmapBuffer" direction="get">
1820	<proto>
1821		<return type="GLboolean"/>
1822		<param name="target" type="GLenum"/>
1823	</proto>
1824</template>
1825
1826<template name="BindBuffer">
1827	<proto>
1828		<return type="void"/>
1829		<param name="target" type="GLenum"/>
1830		<param name="buffer" type="GLuint"/>
1831	</proto>
1832</template>
1833
1834<template name="BufferData">
1835	<proto>
1836		<return type="void"/>
1837		<param name="target" type="GLenum"/>
1838		<param name="size" type="GLsizeiptr"/>
1839		<param name="data" type="const GLvoid *"/>
1840		<param name="usage" type="GLenum"/>
1841	</proto>
1842</template>
1843
1844<template name="BufferSubData">
1845	<proto>
1846		<return type="void"/>
1847		<param name="target" type="GLenum"/>
1848		<param name="offset" type="GLintptr"/>
1849		<param name="size" type="GLsizeiptr"/>
1850		<param name="data" type="const GLvoid *"/>
1851	</proto>
1852</template>
1853
1854<template name="DeleteBuffers">
1855	<proto>
1856		<return type="void"/>
1857		<param name="n" type="GLsizei"/>
1858		<param name="buffer" type="const GLuint *"/>
1859	</proto>
1860</template>
1861
1862<template name="GenBuffers" direction="get">
1863	<proto>
1864		<return type="void"/>
1865		<param name="n" type="GLsizei"/>
1866		<param name="buffer" type="GLuint *"/>
1867	</proto>
1868</template>
1869
1870<template name="GetBufferParameter" direction="get">
1871	<proto>
1872		<return type="void"/>
1873		<param name="target" type="GLenum"/>
1874		<param name="pname" type="GLenum"/>
1875		<vector name="params" type="GLtype *" size="dynamic"/>
1876	</proto>
1877</template>
1878
1879<template name="IsBuffer" direction="get">
1880	<proto>
1881		<return type="GLboolean"/>
1882		<param name="buffer" type="GLuint"/>
1883	</proto>
1884</template>
1885
1886<template name="CreateShader">
1887	<proto>
1888		<return type="GLuint"/>
1889		<param name="type" type="GLenum"/>
1890	</proto>
1891</template>
1892
1893<template name="ShaderSource">
1894	<proto>
1895		<return type="void"/>
1896		<param name="shader" type="GLuint"/>
1897		<param name="count" type="GLsizei"/>
1898		<param name="string" type="const GLchar * const *"/>
1899		<param name="length" type="const int *"/>
1900	</proto>
1901</template>
1902
1903<template name="CompileShader">
1904	<proto>
1905		<return type="void"/>
1906		<param name="shader" type="GLuint"/>
1907	</proto>
1908</template>
1909
1910<template name="ReleaseShaderCompiler">
1911	<proto>
1912		<return type="void"/>
1913	</proto>
1914</template>
1915
1916<template name="DeleteShader">
1917	<proto>
1918		<return type="void"/>
1919		<param name="shader" type="GLuint"/>
1920	</proto>
1921</template>
1922
1923<template name="ShaderBinary">
1924	<proto>
1925		<return type="void"/>
1926		<param name="n" type="GLsizei"/>
1927		<param name="shaders" type="const GLuint *"/>
1928		<param name="binaryformat" type="GLenum"/>
1929		<param name="binary" type="const GLvoid *"/>
1930		<param name="length" type="GLsizei"/>
1931	</proto>
1932</template>
1933
1934<template name="CreateProgram">
1935	<proto>
1936		<return type="GLuint"/>
1937	</proto>
1938</template>
1939
1940<template name="AttachShader">
1941	<proto>
1942		<return type="void"/>
1943		<param name="program" type="GLuint"/>
1944		<param name="shader" type="GLuint"/>
1945	</proto>
1946</template>
1947
1948<template name="DetachShader">
1949	<proto>
1950		<return type="void"/>
1951		<param name="program" type="GLuint"/>
1952		<param name="shader" type="GLuint"/>
1953	</proto>
1954</template>
1955
1956<template name="LinkProgram">
1957	<proto>
1958		<return type="void"/>
1959		<param name="program" type="GLuint"/>
1960	</proto>
1961</template>
1962
1963<template name="UseProgram">
1964	<proto>
1965		<return type="void"/>
1966		<param name="program" type="GLuint"/>
1967	</proto>
1968</template>
1969
1970<template name="DeleteProgram">
1971	<proto>
1972		<return type="void"/>
1973		<param name="program" type="GLuint"/>
1974	</proto>
1975</template>
1976
1977<template name="GetActiveAttrib" direction="get">
1978	<proto>
1979		<return type="void"/>
1980		<param name="program" type="GLuint"/>
1981		<param name="index" type="GLuint"/>
1982		<param name="bufSize" type="GLsizei"/>
1983		<param name="length" type="GLsizei *"/>
1984		<param name="size" type="GLint *"/>
1985		<param name="type" type="GLenum *"/>
1986		<param name="name" type="GLchar *"/>
1987	</proto>
1988</template>
1989
1990<template name="GetAttribLocation" direction="get">
1991	<proto>
1992		<return type="GLint"/>
1993		<param name="program" type="GLuint"/>
1994		<param name="name" type="const char *"/>
1995	</proto>
1996</template>
1997
1998<template name="BindAttribLocation">
1999	<proto>
2000		<return type="void"/>
2001		<param name="program" type="GLuint"/>
2002		<param name="index" type="GLuint"/>
2003		<param name="name" type="const char *"/>
2004	</proto>
2005</template>
2006
2007<template name="GetUniformLocation" direction="get">
2008	<proto>
2009		<return type="GLint"/>
2010		<param name="program" type="GLuint"/>
2011		<param name="name" type="const char *"/>
2012	</proto>
2013</template>
2014
2015<template name="GetActiveUniform" direction="get">
2016	<proto>
2017		<return type="void"/>
2018		<param name="program" type="GLuint"/>
2019		<param name="index" type="GLuint"/>
2020		<param name="bufSize" type="GLsizei"/>
2021		<param name="length" type="GLsizei *"/>
2022		<param name="size" type="GLint *"/>
2023		<param name="type" type="GLenum *"/>
2024		<param name="name" type="GLchar *"/>
2025	</proto>
2026</template>
2027
2028<template name="Uniform">
2029	<proto>
2030		<return type="void"/>
2031		<param name="location" type="GLint"/>
2032		<param name="count" type="GLsizei" hide_if_expanded="true"/>
2033		<vector name="values" type="const GLtype *" size="dynamic">
2034			<param name="v0" type="GLtype"/>
2035			<param name="v1" type="GLtype"/>
2036			<param name="v2" type="GLtype"/>
2037			<param name="v3" type="GLtype"/>
2038		</vector>
2039	</proto>
2040</template>
2041
2042<template name="UniformMatrix">
2043	<proto>
2044		<return type="void"/>
2045		<param name="location" type="GLint"/>
2046		<param name="count" type="GLsizei"/>
2047		<param name="transpose" type="GLboolean"/>
2048		<vector name="value" type="const GLtype *" size="dynamic"/>
2049	</proto>
2050</template>
2051
2052<template name="ValidateProgram">
2053	<proto>
2054		<return type="void"/>
2055		<param name="program" type="GLuint"/>
2056	</proto>
2057</template>
2058
2059<template name="GenerateMipmap">
2060	<proto>
2061		<return type="void"/>
2062		<param name="target" type="GLenum"/>
2063	</proto>
2064
2065	<desc name="target">
2066		<value name="GL_TEXTURE_2D"/>
2067		<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
2068		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
2069		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
2070	</desc>
2071</template>
2072
2073<template name="BindFramebuffer">
2074	<proto>
2075		<return type="void"/>
2076		<param name="target" type="GLenum"/>
2077		<param name="framebuffer" type="GLuint"/>
2078	</proto>
2079</template>
2080
2081<template name="DeleteFramebuffers">
2082	<proto>
2083		<return type="void"/>
2084		<param name="n" type="GLsizei"/>
2085		<param name="framebuffers" type="const GLuint *"/>
2086	</proto>
2087</template>
2088
2089<template name="GenFramebuffers">
2090	<proto>
2091		<return type="void"/>
2092		<param name="n" type="GLsizei"/>
2093		<param name="ids" type="GLuint *"/>
2094	</proto>
2095</template>
2096
2097<template name="BindRenderbuffer">
2098	<proto>
2099		<return type="void"/>
2100		<param name="target" type="GLenum"/>
2101		<param name="renderbuffer" type="GLuint"/>
2102	</proto>
2103</template>
2104
2105<template name="DeleteRenderbuffers">
2106	<proto>
2107		<return type="void"/>
2108		<param name="n" type="GLsizei"/>
2109		<param name="renderbuffers" type="const GLuint *"/>
2110	</proto>
2111</template>
2112
2113<template name="GenRenderbuffers">
2114	<proto>
2115		<return type="void"/>
2116		<param name="n" type="GLsizei"/>
2117		<param name="renderbuffers" type="GLuint *"/>
2118	</proto>
2119</template>
2120
2121<template name="RenderbufferStorage">
2122	<proto>
2123		<return type="void"/>
2124		<param name="target" type="GLenum"/>
2125		<param name="internalFormat" type="GLenum"/>
2126		<param name="width" type="GLsizei"/>
2127		<param name="height" type="GLsizei"/>
2128	</proto>
2129
2130	<desc name="internalFormat">
2131		<value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
2132		<value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
2133		<value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
2134		<value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
2135		<value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
2136
2137		<value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
2138		<value name="GL_RGBA4" category="GLES2.0"/>
2139		<value name="GL_RGB5_A1" category="GLES2.0"/>
2140		<value name="GL_RGB565" category="GLES2.0"/>
2141		<value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
2142
2143		<value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
2144		<value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
2145		<value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
2146		<value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
2147		<value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
2148		<value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
2149		<value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
2150	</desc>
2151</template>
2152
2153<template name="FramebufferRenderbuffer">
2154	<proto>
2155		<return type="void"/>
2156		<param name="target" type="GLenum"/>
2157		<param name="attachment" type="GLenum"/>
2158		<param name="renderbuffertarget" type="GLenum"/>
2159		<param name="renderbuffer" type="GLuint"/>
2160	</proto>
2161</template>
2162
2163<template name="FramebufferTexture2D">
2164	<proto>
2165		<return type="void"/>
2166		<param name="target" type="GLenum"/>
2167		<param name="attachment" type="GLenum"/>
2168		<param name="textarget" type="GLenum"/>
2169		<param name="texture" type="GLuint"/>
2170		<param name="level" type="GLint"/>
2171	</proto>
2172
2173	<desc name="textarget" error="GL_INVALID_OPERATION">
2174		<value name="GL_TEXTURE_2D"/>
2175		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
2176		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
2177		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
2178		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
2179		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
2180		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
2181		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
2182		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
2183		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
2184		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
2185		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
2186		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
2187	</desc>
2188	<!-- According to the base specification, "level" must be 0.  But
2189	     extension GL_OES_fbo_render_mipmap lifts that restriction,
2190	     so no restriction is placed here. -->
2191</template>
2192
2193<template name="FramebufferTexture3D">
2194	<proto>
2195		<return type="void"/>
2196		<param name="target" type="GLenum"/>
2197		<param name="attachment" type="GLenum"/>
2198		<param name="textarget" type="GLenum"/>
2199		<param name="texture" type="GLuint"/>
2200		<param name="level" type="GLint"/>
2201		<param name="zoffset" type="GLint"/>
2202	</proto>
2203</template>
2204
2205<template name="CheckFramebufferStatus" direction="get">
2206	<proto>
2207		<return type="GLenum"/>
2208		<param name="target" type="GLenum"/>
2209	</proto>
2210</template>
2211
2212<template name="GetFramebufferAttachmentParameter" direction="get">
2213	<proto>
2214		<return type="void"/>
2215		<param name="target" type="GLenum"/>
2216		<param name="attachment" type="GLenum"/>
2217		<param name="pname" type="GLenum"/>
2218		<vector name="params" type="GLtype *" size="dynamic"/>
2219	</proto>
2220
2221	<desc name="pname">
2222		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
2223		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
2224		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
2225		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
2226
2227		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
2228		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
2229		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
2230		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
2231		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
2232
2233		<desc name="params" vector_size="1" convert="false"/>
2234	</desc>
2235</template>
2236
2237<template name="GetRenderbufferParameter" direction="get">
2238	<proto>
2239		<return type="void"/>
2240		<param name="target" type="GLenum"/>
2241		<param name="pname" type="GLenum"/>
2242		<vector name="params" type="GLtype *" size="dynamic"/>
2243	</proto>
2244
2245	<desc name="pname" category="OES_framebuffer_object">
2246		<value name="GL_RENDERBUFFER_WIDTH_OES"/>
2247		<value name="GL_RENDERBUFFER_HEIGHT_OES"/>
2248		<value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
2249		<value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
2250		<value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
2251		<value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
2252		<value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
2253		<value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
2254		<value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
2255
2256		<desc name="params" vector_size="1" convert="false"/>
2257	</desc>
2258
2259	<desc name="pname" category="GLES2.0">
2260		<value name="GL_RENDERBUFFER_WIDTH"/>
2261		<value name="GL_RENDERBUFFER_HEIGHT"/>
2262		<value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
2263		<value name="GL_RENDERBUFFER_RED_SIZE"/>
2264		<value name="GL_RENDERBUFFER_GREEN_SIZE"/>
2265		<value name="GL_RENDERBUFFER_BLUE_SIZE"/>
2266		<value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
2267		<value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
2268		<value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
2269
2270		<desc name="params" vector_size="1" convert="false"/>
2271	</desc>
2272</template>
2273
2274<template name="IsRenderbuffer" direction="get">
2275	<proto>
2276		<return type="GLboolean"/>
2277		<param name="renderbuffer" type="GLuint"/>
2278	</proto>
2279</template>
2280
2281<template name="IsFramebuffer" direction="get">
2282	<proto>
2283		<return type="GLboolean"/>
2284		<param name="framebuffer" type="GLuint"/>
2285	</proto>
2286</template>
2287
2288<template name="IsShader" direction="get">
2289	<proto>
2290		<return type="GLboolean"/>
2291		<param name="shader" type="GLuint"/>
2292	</proto>
2293</template>
2294
2295<template name="GetShader" direction="get">
2296	<proto>
2297		<return type="void"/>
2298		<param name="shader" type="GLuint"/>
2299		<param name="pname" type="GLenum"/>
2300		<vector name="params" type="GLtype *" size="dynamic"/>
2301	</proto>
2302</template>
2303
2304<template name="GetAttachedShaders" direction="get">
2305	<proto>
2306		<return type="void"/>
2307		<param name="program" type="GLuint"/>
2308		<param name="maxCount" type="GLsizei"/>
2309		<param name="count" type="GLsizei *"/>
2310		<param name="shaders" type="GLuint *"/>
2311	</proto>
2312</template>
2313
2314<template name="GetShaderInfoLog" direction="get">
2315	<proto>
2316		<return type="void"/>
2317		<param name="shader" type="GLuint"/>
2318		<param name="bufSize" type="GLsizei"/>
2319		<param name="length" type="GLsizei *"/>
2320		<param name="infoLog" type="GLchar *"/>
2321	</proto>
2322</template>
2323
2324<template name="GetProgramInfoLog" direction="get">
2325	<proto>
2326		<return type="void"/>
2327		<param name="program" type="GLuint"/>
2328		<param name="bufSize" type="GLsizei"/>
2329		<param name="length" type="GLsizei *"/>
2330		<param name="infoLog" type="GLchar *"/>
2331	</proto>
2332</template>
2333
2334<template name="GetShaderSource" direction="get">
2335	<proto>
2336		<return type="void"/>
2337		<param name="shader" type="GLuint"/>
2338		<param name="bufSize" type="GLsizei"/>
2339		<param name="length" type="GLsizei *"/>
2340		<param name="source" type="GLchar *"/>
2341	</proto>
2342</template>
2343
2344<template name="GetShaderPrecisionFormat" direction="get">
2345	<proto>
2346		<return type="void"/>
2347		<param name="shadertype" type="GLenum"/>
2348		<param name="precisiontype" type="GLenum"/>
2349		<param name="range" type="GLint *"/>
2350		<param name="precision" type="GLint *"/>
2351	</proto>
2352</template>
2353
2354<template name="GetUniform" direction="get">
2355	<proto>
2356		<return type="void"/>
2357		<param name="program" type="GLuint"/>
2358		<param name="location" type="GLint"/>
2359		<vector name="params" type="GLtype *" size="dynamic"/>
2360	</proto>
2361</template>
2362
2363<template name="QueryMatrix" direction="get">
2364	<proto>
2365		<return type="GLbitfield"/>
2366		<vector name="mantissa" type="GLtype *" size="16"/>
2367		<vector name="exponent" type="GLint *" size="16"/>
2368	</proto>
2369</template>
2370
2371<template name="DrawTex">
2372	<proto>
2373		<return type="void"/>
2374		<vector name="coords" type="const GLtype *" size="5">
2375			<param name="x" type="GLtype"/>
2376			<param name="y" type="GLtype"/>
2377			<param name="z" type="GLtype"/>
2378			<param name="w" type="GLtype"/>
2379			<param name="h" type="GLtype"/>
2380		</vector>
2381	</proto>
2382</template>
2383
2384<template name="MultiDrawArrays">
2385	<proto>
2386		<return type="void"/>
2387		<param name="mode" type="GLenum"/>
2388		<param name="first" type="const GLint *"/>
2389		<param name="count" type="const GLsizei *"/>
2390		<param name="primcount" type="GLsizei"/>
2391	</proto>
2392
2393	<desc name="mode">
2394		<value name="GL_POINTS"/>
2395		<value name="GL_LINES"/>
2396		<value name="GL_LINE_LOOP"/>
2397		<value name="GL_LINE_STRIP"/>
2398		<value name="GL_TRIANGLES"/>
2399		<value name="GL_TRIANGLE_STRIP"/>
2400		<value name="GL_TRIANGLE_FAN"/>
2401	</desc>
2402</template>
2403
2404<template name="MultiDrawElements">
2405	<proto>
2406		<return type="void"/>
2407		<param name="mode" type="GLenum"/>
2408		<param name="count" type="const GLsizei *"/>
2409		<param name="type" type="GLenum"/>
2410		<param name="indices" type="const GLvoid **"/>
2411		<param name="primcount" type="GLsizei"/>
2412	</proto>
2413
2414	<desc name="mode">
2415		<value name="GL_POINTS"/>
2416		<value name="GL_LINES"/>
2417		<value name="GL_LINE_LOOP"/>
2418		<value name="GL_LINE_STRIP"/>
2419		<value name="GL_TRIANGLES"/>
2420		<value name="GL_TRIANGLE_STRIP"/>
2421		<value name="GL_TRIANGLE_FAN"/>
2422	</desc>
2423</template>
2424
2425<template name="EGLImageTargetTexture2D">
2426	<proto>
2427		<return type="void"/>
2428		<param name="target" type="GLenum"/>
2429		<param name="image" type="GLeglImageOES"/>
2430	</proto>
2431</template>
2432
2433<template name="EGLImageTargetRenderbufferStorage">
2434	<proto>
2435		<return type="void"/>
2436		<param name="target" type="GLenum"/>
2437		<param name="image" type="GLeglImageOES"/>
2438	</proto>
2439</template>
2440
2441<template name="DrawBuffers">
2442	<proto>
2443		<return type="void"/>
2444		<param name="n" type="GLsizei"/>
2445		<param name="bufs" type="const GLenum *"/>
2446	</proto>
2447</template>
2448
2449<template name="ReadBuffer">
2450	<proto>
2451		<return type="void"/>
2452		<param name="mode" type="GLenum"/>
2453	</proto>
2454</template>
2455
2456<api name="mesa" implementation="true">
2457	<category name="MESA"/>
2458
2459	<function name="Color4f"  default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2460	<function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
2461	<function name="CullFace" template="CullFace"/>
2462
2463	<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
2464	<function name="Fogfv" template="Fog" gltype="GLfloat"/>
2465
2466	<function name="FrontFace" template="FrontFace"/>
2467	<function name="Hint" template="Hint"/>
2468
2469	<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
2470	<function name="Lightfv" template="Light" gltype="GLfloat"/>
2471
2472	<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
2473	<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
2474
2475	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2476
2477	<function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
2478	<function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
2479
2480	<function name="PointSize" template="PointSize" gltype="GLfloat"/>
2481	<function name="PointSizePointer" template="PointSizePointer"/>
2482
2483	<function name="Scissor" template="Scissor"/>
2484	<function name="ShadeModel" template="ShadeModel"/>
2485
2486	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
2487	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
2488	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
2489	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
2490
2491	<function name="TexImage2D" template="TexImage2D"/>
2492
2493	<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
2494	<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
2495	<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
2496	<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
2497
2498	<function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
2499	<function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
2500
2501	<function name="Clear" template="Clear"/>
2502	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
2503	<function name="ClearStencil" template="ClearStencil"/>
2504	<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
2505	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
2506
2507	<function name="StencilMask" template="StencilMask"/>
2508	<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
2509	<function name="ColorMask" template="ColorMask"/>
2510	<function name="DepthMask" template="DepthMask"/>
2511	<function name="Disable" template="Disable"/>
2512	<function name="Enable" template="Enable"/>
2513	<function name="Finish" template="Finish"/>
2514	<function name="Flush" template="Flush"/>
2515
2516	<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
2517
2518	<function name="BlendFunc" template="BlendFunc"/>
2519	<function name="LogicOp" template="LogicOp"/>
2520	<function name="StencilFunc" template="StencilFunc"/>
2521	<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
2522	<function name="StencilOp" template="StencilOp"/>
2523	<function name="StencilOpSeparate" template="StencilOpSeparate"/>
2524	<function name="DepthFunc" template="DepthFunc"/>
2525	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
2526
2527	<function name="ReadPixels" template="ReadPixels"/>
2528	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
2529	<function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
2530	<function name="GetError" template="GetError"/>
2531	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
2532	<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
2533	<function name="GetIntegerv" template="GetState" gltype="GLint"/>
2534
2535	<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
2536	<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
2537	<function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
2538
2539	<function name="GetString" template="GetString"/>
2540
2541	<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
2542	<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
2543	<function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
2544	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
2545	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
2546
2547	<function name="IsEnabled" template="IsEnabled"/>
2548
2549	<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
2550	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
2551	<function name="Frustum" template="Frustum" gltype="GLdouble"/>
2552
2553	<function name="LoadIdentity" template="LoadIdentity"/>
2554	<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
2555	<function name="MatrixMode" template="MatrixMode"/>
2556
2557	<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
2558	<function name="Ortho" template="Ortho" gltype="GLdouble"/>
2559	<function name="PopMatrix" template="PopMatrix"/>
2560	<function name="PushMatrix" template="PushMatrix"/>
2561
2562	<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
2563	<function name="Scalef" template="Scale" gltype="GLfloat"/>
2564	<function name="Translatef" template="Translate" gltype="GLfloat"/>
2565
2566	<function name="Viewport" template="Viewport"/>
2567
2568	<function name="ColorPointer" template="ColorPointer"/>
2569	<function name="DisableClientState" template="DisableClientState"/>
2570	<function name="DrawArrays" template="DrawArrays"/>
2571	<function name="DrawElements" template="DrawElements"/>
2572	<function name="EnableClientState" template="EnableClientState"/>
2573
2574	<function name="GetPointerv" template="GetPointer"/>
2575	<function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
2576	<function name="NormalPointer" template="NormalPointer"/>
2577	<function name="TexCoordPointer" template="TexCoordPointer"/>
2578	<function name="VertexPointer" template="VertexPointer"/>
2579
2580	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
2581	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
2582	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
2583	<function name="TexSubImage2D" template="TexSubImage2D"/>
2584
2585	<function name="BindTexture" template="BindTexture"/>
2586	<function name="DeleteTextures" template="DeleteTextures"/>
2587	<function name="GenTextures" template="GenTextures"/>
2588	<function name="IsTexture" template="IsTexture"/>
2589
2590	<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
2591	<function name="BlendEquation" template="BlendEquation"/>
2592	<function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
2593
2594	<function name="TexImage3D" template="TexImage3D"/>
2595	<function name="TexSubImage3D" template="TexSubImage3D"/>
2596	<function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
2597
2598	<function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
2599	<function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
2600
2601	<function name="ActiveTextureARB" template="ActiveTexture"/>
2602	<function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
2603
2604	<function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2605
2606	<function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
2607
2608	<function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
2609	<function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
2610
2611	<function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
2612
2613	<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
2614	<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
2615
2616	<function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
2617	<function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
2618	<function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
2619	<function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2620	<function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
2621	<function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
2622	<function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
2623	<function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
2624
2625	<function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
2626	<function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
2627	<function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
2628
2629	<function name="IsProgram" template="IsProgram"/>
2630	<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
2631
2632	<function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
2633	<function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
2634	<function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
2635
2636	<function name="GetBufferPointervARB" template="GetBufferPointer"/>
2637	<function name="MapBufferARB" template="MapBuffer"/>
2638	<function name="UnmapBufferARB" template="UnmapBuffer"/>
2639	<function name="BindBufferARB" template="BindBuffer"/>
2640	<function name="BufferDataARB" template="BufferData"/>
2641	<function name="BufferSubDataARB" template="BufferSubData"/>
2642	<function name="DeleteBuffersARB" template="DeleteBuffers"/>
2643	<function name="GenBuffersARB" template="GenBuffers"/>
2644	<function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
2645	<function name="IsBufferARB" template="IsBuffer"/>
2646
2647	<function name="CreateShader" template="CreateShader"/>
2648	<function name="ShaderSourceARB" template="ShaderSource"/>
2649	<function name="CompileShaderARB" template="CompileShader"/>
2650	<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
2651	<function name="DeleteShader" template="DeleteShader"/>
2652	<function name="ShaderBinary" template="ShaderBinary"/>
2653	<function name="CreateProgram" template="CreateProgram"/>
2654	<function name="AttachShader" template="AttachShader"/>
2655	<function name="DetachShader" template="DetachShader"/>
2656	<function name="LinkProgramARB" template="LinkProgram"/>
2657	<function name="UseProgramObjectARB" template="UseProgram"/>
2658	<function name="DeleteProgram" template="DeleteProgram"/>
2659
2660	<function name="GetActiveAttribARB" template="GetActiveAttrib"/>
2661	<function name="GetAttribLocationARB" template="GetAttribLocation"/>
2662	<function name="BindAttribLocationARB" template="BindAttribLocation"/>
2663	<function name="GetUniformLocationARB" template="GetUniformLocation"/>
2664	<function name="GetActiveUniformARB" template="GetActiveUniform"/>
2665
2666	<function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
2667	<function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
2668	<function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
2669	<function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2670	<function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
2671	<function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
2672	<function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
2673	<function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
2674	<function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
2675	<function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
2676	<function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
2677	<function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
2678	<function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
2679	<function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
2680	<function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
2681	<function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
2682
2683	<function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
2684	<function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
2685	<function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
2686
2687	<function name="ValidateProgramARB" template="ValidateProgram"/>
2688
2689	<function name="GenerateMipmapEXT" template="GenerateMipmap"/>
2690	<function name="BindFramebufferEXT" template="BindFramebuffer"/>
2691	<function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
2692	<function name="GenFramebuffersEXT" template="GenFramebuffers"/>
2693	<function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
2694	<function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
2695	<function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
2696	<function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
2697	<function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
2698	<function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
2699	<function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
2700	<function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
2701	<function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
2702	<function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
2703	<function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
2704	<function name="IsFramebufferEXT" template="IsFramebuffer"/>
2705
2706	<function name="IsShader" template="IsShader"/>
2707	<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
2708	<function name="GetAttachedShaders" template="GetAttachedShaders"/>
2709	<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
2710	<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
2711	<function name="GetShaderSourceARB" template="GetShaderSource"/>
2712	<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
2713	<function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
2714	<function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
2715
2716	<function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
2717	<function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
2718	<function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
2719	<function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
2720	<function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
2721	<function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
2722
2723        <!-- EXT_multi_draw_arrays -->
2724        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
2725        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
2726
2727        <!-- OES_EGL_image -->
2728        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
2729        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
2730
2731	<function name="DrawBuffersARB" template="DrawBuffers"/>
2732
2733	<function name="ReadBuffer" template="ReadBuffer"/>
2734
2735</api>
2736
2737<api name="GLES1.1">
2738	<category name="GLES1.1"/>
2739
2740	<category name="OES_byte_coordinates"/>
2741	<category name="OES_fixed_point"/>
2742	<category name="OES_single_precision"/>
2743	<category name="OES_matrix_get"/>
2744	<category name="OES_read_format"/>
2745	<category name="OES_compressed_paletted_texture"/>
2746	<category name="OES_compressed_ETC1_RGB8_texture"/>
2747	<category name="OES_point_size_array"/>
2748	<category name="OES_point_sprite"/>
2749	<category name="OES_query_matrix"/>
2750	<category name="OES_draw_texture"/>
2751	<category name="OES_blend_equation_separate"/>
2752	<category name="OES_blend_func_separate"/>
2753	<category name="OES_blend_subtract"/>
2754	<category name="OES_stencil_wrap"/>
2755	<category name="OES_texture_cube_map"/>
2756	<category name="OES_texture_env_crossbar"/>
2757	<category name="OES_texture_mirrored_repeat"/>
2758	<category name="OES_framebuffer_object"/>
2759	<category name="OES_depth24"/>
2760	<category name="OES_depth32"/>
2761	<category name="OES_fbo_render_mipmap"/>
2762	<category name="OES_rgb8_rgba8"/>
2763	<category name="OES_stencil1"/>
2764	<category name="OES_stencil4"/>
2765	<category name="OES_stencil8"/>
2766	<category name="OES_element_index_uint"/>
2767	<category name="OES_mapbuffer"/>
2768	<category name="EXT_texture_filter_anisotropic"/>
2769	<category name="EXT_texture_format_BGRA8888"/>
2770	<category name="EXT_read_format_bgra"/>
2771
2772	<category name="ARB_texture_non_power_of_two"/>
2773	<!-- disabled due to missing enums
2774	<category name="EXT_texture_compression_dxt1"/>
2775	-->
2776	<category name="EXT_texture_lod_bias"/>
2777	<category name="EXT_blend_minmax"/>
2778	<category name="EXT_multi_draw_arrays"/>
2779	<category name="OES_EGL_image"/>
2780	<category name="OES_EGL_image_external"/>
2781
2782	<category name="OES_matrix_palette"/>
2783
2784	<function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2785	<function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
2786	<function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
2787
2788	<function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
2789	<function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
2790
2791	<function name="CullFace" template="CullFace"/>
2792
2793	<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
2794	<function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
2795	<function name="Fogfv" template="Fog" gltype="GLfloat"/>
2796	<function name="Fogxv" template="Fog" gltype="GLfixed"/>
2797
2798	<function name="FrontFace" template="FrontFace"/>
2799	<function name="Hint" template="Hint"/>
2800
2801	<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
2802	<function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
2803	<function name="Lightfv" template="Light" gltype="GLfloat"/>
2804	<function name="Lightxv" template="Light" gltype="GLfixed"/>
2805
2806	<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
2807	<function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
2808	<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
2809	<function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
2810
2811	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2812	<function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
2813
2814	<function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
2815	<function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
2816	<function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
2817	<function name="Materialxv" template="Material" gltype="GLfixed"/>
2818
2819	<function name="PointSize" template="PointSize" gltype="GLfloat"/>
2820	<function name="PointSizex" template="PointSize" gltype="GLfixed"/>
2821	<function name="PointSizePointerOES" template="PointSizePointer"/>
2822
2823	<function name="Scissor" template="Scissor"/>
2824	<function name="ShadeModel" template="ShadeModel"/>
2825
2826	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
2827	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
2828	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
2829	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
2830	<function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
2831	<function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
2832
2833	<function name="TexImage2D" template="TexImage2D"/>
2834
2835	<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
2836	<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
2837	<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
2838	<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
2839	<function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
2840	<function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
2841
2842	<function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
2843	<function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
2844	<function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
2845	<function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
2846	<function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
2847	<function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
2848
2849	<function name="Clear" template="Clear"/>
2850	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
2851	<function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
2852
2853	<function name="ClearStencil" template="ClearStencil"/>
2854	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
2855	<function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
2856
2857	<function name="StencilMask" template="StencilMask"/>
2858	<function name="ColorMask" template="ColorMask"/>
2859	<function name="DepthMask" template="DepthMask"/>
2860
2861	<function name="Disable" template="Disable"/>
2862	<function name="Enable" template="Enable"/>
2863	<function name="Finish" template="Finish"/>
2864	<function name="Flush" template="Flush"/>
2865
2866	<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
2867	<function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
2868
2869	<function name="BlendFunc" template="BlendFunc"/>
2870	<function name="LogicOp" template="LogicOp"/>
2871	<function name="StencilFunc" template="StencilFunc"/>
2872
2873	<function name="StencilOp" template="StencilOp"/>
2874	<function name="DepthFunc" template="DepthFunc"/>
2875
2876	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
2877	<function name="ReadPixels" template="ReadPixels"/>
2878
2879	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
2880
2881	<function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
2882	<function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
2883
2884	<function name="GetError" template="GetError"/>
2885	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
2886	<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
2887	<function name="GetIntegerv" template="GetState" gltype="GLint"/>
2888
2889	<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
2890	<function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
2891
2892	<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
2893	<function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
2894
2895	<function name="GetString" template="GetString"/>
2896
2897	<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
2898	<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
2899	<function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
2900
2901	<function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
2902	<function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
2903	<function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
2904
2905	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
2906	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
2907	<function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
2908
2909	<function name="IsEnabled" template="IsEnabled"/>
2910
2911	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
2912	<function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
2913
2914	<function name="Frustumf" template="Frustum" gltype="GLfloat"/>
2915	<function name="Frustumx" template="Frustum" gltype="GLfixed"/>
2916
2917	<function name="LoadIdentity" template="LoadIdentity"/>
2918	<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
2919	<function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
2920	<function name="MatrixMode" template="MatrixMode"/>
2921
2922	<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
2923	<function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
2924	<function name="Orthof" template="Ortho" gltype="GLfloat"/>
2925	<function name="Orthox" template="Ortho" gltype="GLfixed"/>
2926
2927	<function name="PopMatrix" template="PopMatrix"/>
2928	<function name="PushMatrix" template="PushMatrix"/>
2929
2930	<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
2931	<function name="Rotatex" template="Rotate" gltype="GLfixed"/>
2932	<function name="Scalef" template="Scale" gltype="GLfloat"/>
2933	<function name="Scalex" template="Scale" gltype="GLfixed"/>
2934	<function name="Translatef" template="Translate" gltype="GLfloat"/>
2935	<function name="Translatex" template="Translate" gltype="GLfixed"/>
2936
2937	<function name="Viewport" template="Viewport"/>
2938	<function name="ColorPointer" template="ColorPointer"/>
2939	<function name="DisableClientState" template="DisableClientState"/>
2940	<function name="DrawArrays" template="DrawArrays"/>
2941	<function name="DrawElements" template="DrawElements"/>
2942	<function name="EnableClientState" template="EnableClientState"/>
2943
2944	<function name="GetPointerv" template="GetPointer"/>
2945
2946	<function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
2947	<function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
2948	<function name="NormalPointer" template="NormalPointer"/>
2949	<function name="TexCoordPointer" template="TexCoordPointer"/>
2950	<function name="VertexPointer" template="VertexPointer"/>
2951
2952	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
2953	<function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
2954
2955	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
2956	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
2957
2958	<function name="TexSubImage2D" template="TexSubImage2D"/>
2959
2960	<function name="BindTexture" template="BindTexture"/>
2961	<function name="DeleteTextures" template="DeleteTextures"/>
2962	<function name="GenTextures" template="GenTextures"/>
2963	<function name="IsTexture" template="IsTexture"/>
2964
2965	<function name="BlendEquationOES" template="BlendEquation"/>
2966	<function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
2967
2968	<function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
2969
2970	<function name="ActiveTexture" template="ActiveTexture"/>
2971	<function name="ClientActiveTexture" template="ClientActiveTexture"/>
2972
2973	<function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2974
2975	<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
2976	<function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
2977
2978	<!-- CompressedTexImage2D calls out to two different functions based on
2979	     whether the image is a paletted image or not -->
2980	<function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
2981	<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
2982
2983	<function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
2984
2985	<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
2986	<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
2987	<function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
2988	<function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
2989
2990	<!-- OES_mapbuffer -->
2991	<function name="GetBufferPointervOES" template="GetBufferPointer"/>
2992	<function name="MapBufferOES" template="MapBuffer"/>
2993	<function name="UnmapBufferOES" template="UnmapBuffer"/>
2994
2995	<function name="BindBuffer" template="BindBuffer"/>
2996	<function name="BufferData" template="BufferData"/>
2997	<function name="BufferSubData" template="BufferSubData"/>
2998	<function name="DeleteBuffers" template="DeleteBuffers"/>
2999	<function name="GenBuffers" template="GenBuffers"/>
3000	<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
3001	<function name="IsBuffer" template="IsBuffer"/>
3002
3003	<!-- OES_framebuffer_object -->
3004	<function name="GenerateMipmapOES" template="GenerateMipmap"/>
3005	<function name="BindFramebufferOES" template="BindFramebuffer"/>
3006	<function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
3007	<function name="GenFramebuffersOES" template="GenFramebuffers"/>
3008	<function name="BindRenderbufferOES" template="BindRenderbuffer"/>
3009	<function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
3010	<function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
3011	<function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
3012	<function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
3013	<function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
3014	<function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
3015	<function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
3016	<function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
3017	<function name="IsRenderbufferOES" template="IsRenderbuffer"/>
3018	<function name="IsFramebufferOES" template="IsFramebuffer"/>
3019
3020	<!-- OES_query_matrix -->
3021	<!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
3022	     form; it has its own code for this -->
3023	<function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
3024
3025	<!-- OES_draw_texture -->
3026	<function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
3027	<function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
3028	<function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
3029	<function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
3030	<function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
3031	<function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
3032	<function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
3033	<function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
3034
3035        <!-- EXT_multi_draw_arrays -->
3036        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
3037        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
3038
3039        <!-- OES_EGL_image -->
3040        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
3041        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
3042</api>
3043
3044<api name="GLES2.0">
3045	<category name="GLES2.0"/>
3046
3047	<category name="OES_compressed_paletted_texture"/>
3048	<category name="OES_compressed_ETC1_RGB8_texture"/>
3049	<category name="OES_depth24"/>
3050	<category name="OES_depth32"/>
3051	<category name="OES_fbo_render_mipmap"/>
3052	<category name="OES_rgb8_rgba8"/>
3053	<category name="OES_stencil1"/>
3054	<category name="OES_stencil4"/>
3055	<category name="OES_element_index_uint"/>
3056	<category name="OES_mapbuffer"/>
3057	<category name="OES_texture_3D"/>
3058	<category name="OES_texture_npot"/>
3059	<category name="EXT_texture_filter_anisotropic"/>
3060	<category name="EXT_texture_type_2_10_10_10_REV"/>
3061	<category name="OES_depth_texture"/>
3062	<category name="OES_packed_depth_stencil"/>
3063	<category name="OES_standard_derivatives"/>
3064	<category name="EXT_texture_format_BGRA8888"/>
3065	<category name="EXT_texture_rg"/>
3066	<category name="EXT_read_format_bgra"/>
3067
3068	<category name="EXT_texture_compression_dxt1"/>
3069	<category name="EXT_blend_minmax"/>
3070	<category name="EXT_multi_draw_arrays"/>
3071	<category name="OES_EGL_image"/>
3072	<category name="OES_EGL_image_external"/>
3073        <category name="EXT_unpack_subimage"/>
3074
3075	<category name="NV_draw_buffers"/>
3076	<category name="NV_read_buffer"/>
3077
3078	<function name="DrawBuffersNV" template="DrawBuffers"/>
3079	<function name="ReadBufferNV" template="ReadBuffer"/> 
3080
3081	<function name="CullFace" template="CullFace"/>
3082
3083	<function name="FrontFace" template="FrontFace"/>
3084	<function name="Hint" template="Hint"/>
3085
3086	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
3087
3088	<function name="Scissor" template="Scissor"/>
3089
3090	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
3091	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
3092	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
3093	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
3094
3095	<function name="TexImage2D" template="TexImage2D"/>
3096
3097	<function name="Clear" template="Clear"/>
3098	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
3099	<function name="ClearStencil" template="ClearStencil"/>
3100	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
3101
3102	<function name="StencilMask" template="StencilMask"/>
3103	<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
3104	<function name="ColorMask" template="ColorMask"/>
3105	<function name="DepthMask" template="DepthMask"/>
3106	<function name="Disable" template="Disable"/>
3107	<function name="Enable" template="Enable"/>
3108	<function name="Finish" template="Finish"/>
3109	<function name="Flush" template="Flush"/>
3110
3111	<function name="BlendFunc" template="BlendFunc"/>
3112
3113	<function name="StencilFunc" template="StencilFunc"/>
3114	<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
3115	<function name="StencilOp" template="StencilOp"/>
3116	<function name="StencilOpSeparate" template="StencilOpSeparate"/>
3117
3118	<function name="DepthFunc" template="DepthFunc"/>
3119
3120	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
3121	<function name="ReadPixels" template="ReadPixels"/>
3122
3123	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
3124	<function name="GetError" template="GetError"/>
3125	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
3126	<function name="GetIntegerv" template="GetState" gltype="GLint"/>
3127
3128	<function name="GetString" template="GetString"/>
3129
3130	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
3131	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
3132
3133	<function name="IsEnabled" template="IsEnabled"/>
3134
3135	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
3136
3137	<function name="Viewport" template="Viewport"/>
3138
3139	<function name="DrawArrays" template="DrawArrays"/>
3140	<function name="DrawElements" template="DrawElements"/>
3141
3142	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
3143	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
3144	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
3145	<function name="TexSubImage2D" template="TexSubImage2D"/>
3146
3147	<function name="BindTexture" template="BindTexture"/>
3148	<function name="DeleteTextures" template="DeleteTextures"/>
3149	<function name="GenTextures" template="GenTextures"/>
3150	<function name="IsTexture" template="IsTexture"/>
3151
3152	<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
3153	<function name="BlendEquation" template="BlendEquation"/>
3154	<function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
3155
3156	<function name="TexImage3DOES" template="TexImage3D"/>
3157	<function name="TexSubImage3DOES" template="TexSubImage3D"/>
3158	<function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
3159
3160	<function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
3161	<function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
3162
3163	<function name="ActiveTexture" template="ActiveTexture"/>
3164
3165	<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
3166
3167	<function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
3168	<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
3169
3170	<function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
3171
3172	<function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3173	<function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3174	<function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3175	<function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3176	<function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
3177	<function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
3178	<function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
3179	<function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
3180
3181	<function name="VertexAttribPointer" template="VertexAttribPointer"/>
3182
3183	<function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
3184	<function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
3185
3186	<function name="IsProgram" template="IsProgram"/>
3187	<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
3188
3189	<function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
3190	<function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
3191	<function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
3192
3193	<function name="GetBufferPointervOES" template="GetBufferPointer"/>
3194	<function name="MapBufferOES" template="MapBuffer"/>
3195	<function name="UnmapBufferOES" template="UnmapBuffer"/>
3196	<function name="BindBuffer" template="BindBuffer"/>
3197	<function name="BufferData" template="BufferData"/>
3198	<function name="BufferSubData" template="BufferSubData"/>
3199	<function name="DeleteBuffers" template="DeleteBuffers"/>
3200	<function name="GenBuffers" template="GenBuffers"/>
3201	<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
3202	<function name="IsBuffer" template="IsBuffer"/>
3203
3204	<function name="CreateShader" template="CreateShader"/>
3205	<function name="ShaderSource" template="ShaderSource"/>
3206	<function name="CompileShader" template="CompileShader"/>
3207	<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
3208	<function name="DeleteShader" template="DeleteShader"/>
3209	<function name="ShaderBinary" template="ShaderBinary"/>
3210	<function name="CreateProgram" template="CreateProgram"/>
3211	<function name="AttachShader" template="AttachShader"/>
3212	<function name="DetachShader" template="DetachShader"/>
3213	<function name="LinkProgram" template="LinkProgram"/>
3214	<function name="UseProgram" template="UseProgram"/>
3215	<function name="DeleteProgram" template="DeleteProgram"/>
3216
3217	<function name="GetActiveAttrib" template="GetActiveAttrib"/>
3218	<function name="GetAttribLocation" template="GetAttribLocation"/>
3219	<function name="BindAttribLocation" template="BindAttribLocation"/>
3220	<function name="GetUniformLocation" template="GetUniformLocation"/>
3221	<function name="GetActiveUniform" template="GetActiveUniform"/>
3222
3223	<function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3224	<function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3225	<function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3226	<function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3227	<function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
3228	<function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
3229	<function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
3230	<function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
3231
3232	<function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
3233	<function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
3234	<function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
3235	<function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
3236	<function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
3237	<function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
3238	<function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
3239	<function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
3240
3241	<function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
3242	<function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
3243	<function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
3244
3245	<function name="ValidateProgram" template="ValidateProgram"/>
3246
3247	<function name="GenerateMipmap" template="GenerateMipmap"/>
3248	<function name="BindFramebuffer" template="BindFramebuffer"/>
3249	<function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
3250	<function name="GenFramebuffers" template="GenFramebuffers"/>
3251	<function name="BindRenderbuffer" template="BindRenderbuffer"/>
3252	<function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
3253	<function name="GenRenderbuffers" template="GenRenderbuffers"/>
3254	<function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
3255	<function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
3256	<function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
3257	<function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
3258	<function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
3259	<function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
3260	<function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
3261	<function name="IsRenderbuffer" template="IsRenderbuffer"/>
3262	<function name="IsFramebuffer" template="IsFramebuffer"/>
3263
3264	<function name="IsShader" template="IsShader"/>
3265	<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
3266	<function name="GetAttachedShaders" template="GetAttachedShaders"/>
3267	<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
3268	<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
3269	<function name="GetShaderSource" template="GetShaderSource"/>
3270	<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
3271	<function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
3272	<function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
3273
3274        <!-- EXT_multi_draw_arrays -->
3275        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
3276        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
3277
3278        <!-- OES_EGL_image -->
3279        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
3280        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
3281</api>
3282
3283</apispec>
3284