APIspec.xml revision fb8218508a9b5cfe9e14830f9590df889e5b8785
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221</template> 1222 1223<template name="DisableClientState"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="array" type="GLenum"/> 1227 </proto> 1228 1229 <desc name="array"> 1230 <value name="GL_VERTEX_ARRAY"/> 1231 <value name="GL_NORMAL_ARRAY"/> 1232 <value name="GL_COLOR_ARRAY"/> 1233 <value name="GL_TEXTURE_COORD_ARRAY"/> 1234 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1235 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1236 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1237 </desc> 1238</template> 1239 1240<template name="DrawArrays"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="mode" type="GLenum"/> 1244 <param name="first" type="GLint"/> 1245 <param name="count" type="GLsizei"/> 1246 </proto> 1247 1248 <desc name="mode"> 1249 <value name="GL_POINTS"/> 1250 <value name="GL_LINES"/> 1251 <value name="GL_LINE_LOOP"/> 1252 <value name="GL_LINE_STRIP"/> 1253 <value name="GL_TRIANGLES"/> 1254 <value name="GL_TRIANGLE_STRIP"/> 1255 <value name="GL_TRIANGLE_FAN"/> 1256 </desc> 1257</template> 1258 1259<template name="DrawElements"> 1260 <proto> 1261 <return type="void"/> 1262 <param name="mode" type="GLenum"/> 1263 <param name="count" type="GLsizei"/> 1264 <param name="type" type="GLenum"/> 1265 <param name="indices" type="const GLvoid *"/> 1266 </proto> 1267 1268 <desc name="mode"> 1269 <value name="GL_POINTS"/> 1270 <value name="GL_LINES"/> 1271 <value name="GL_LINE_LOOP"/> 1272 <value name="GL_LINE_STRIP"/> 1273 <value name="GL_TRIANGLES"/> 1274 <value name="GL_TRIANGLE_STRIP"/> 1275 <value name="GL_TRIANGLE_FAN"/> 1276 </desc> 1277</template> 1278 1279<template name="EnableClientState"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="array" type="GLenum"/> 1283 </proto> 1284 1285 <desc name="array"> 1286 <value name="GL_VERTEX_ARRAY"/> 1287 <value name="GL_NORMAL_ARRAY"/> 1288 <value name="GL_COLOR_ARRAY"/> 1289 <value name="GL_TEXTURE_COORD_ARRAY"/> 1290 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1291 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1292 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1293 </desc> 1294</template> 1295 1296<template name="GetPointer" direction="get"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="pname" type="GLenum"/> 1300 <vector name="params" type="GLvoid **" size="dynamic"/> 1301 </proto> 1302 1303 <desc name="pname"> 1304 <value name="GL_VERTEX_ARRAY_POINTER"/> 1305 <value name="GL_NORMAL_ARRAY_POINTER"/> 1306 <value name="GL_COLOR_ARRAY_POINTER"/> 1307 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1308 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1309 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1310 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1311 </desc> 1312</template> 1313 1314<template name="Normal"> 1315 <proto> 1316 <return type="void"/> 1317 <vector name="v" type="const GLtype *" size="3"> 1318 <param name="nx" type="GLtype"/> 1319 <param name="ny" type="GLtype"/> 1320 <param name="nz" type="GLtype"/> 1321 </vector> 1322 </proto> 1323</template> 1324 1325<template name="NormalPointer"> 1326 <proto> 1327 <return type="void"/> 1328 <param name="type" type="GLenum"/> 1329 <param name="stride" type="GLsizei"/> 1330 <param name="pointer" type="const GLvoid *"/> 1331 </proto> 1332 1333 <desc name="type"> 1334 <value name="GL_BYTE"/> 1335 <value name="GL_SHORT"/> 1336 <value name="GL_FLOAT"/> 1337 <value name="GL_FIXED"/> 1338 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1339 </desc> 1340</template> 1341 1342<template name="TexCoordPointer"> 1343 <proto> 1344 <return type="void"/> 1345 <param name="size" type="GLint"/> 1346 <param name="type" type="GLenum"/> 1347 <param name="stride" type="GLsizei"/> 1348 <param name="pointer" type="const GLvoid *"/> 1349 </proto> 1350 1351 <desc name="size" error="GL_INVALID_VALUE"> 1352 <value name="2"/> 1353 <value name="3"/> 1354 <value name="4"/> 1355 </desc> 1356 1357 <desc name="type"> 1358 <value name="GL_BYTE"/> 1359 <value name="GL_SHORT"/> 1360 <value name="GL_FLOAT"/> 1361 <value name="GL_FIXED"/> 1362 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1363 </desc> 1364</template> 1365 1366<template name="VertexPointer"> 1367 <proto> 1368 <return type="void"/> 1369 <param name="size" type="GLint"/> 1370 <param name="type" type="GLenum"/> 1371 <param name="stride" type="GLsizei"/> 1372 <param name="pointer" type="const GLvoid *"/> 1373 </proto> 1374 1375 <desc name="size" error="GL_INVALID_VALUE"> 1376 <value name="2"/> 1377 <value name="3"/> 1378 <value name="4"/> 1379 </desc> 1380 1381 <desc name="type"> 1382 <value name="GL_BYTE"/> 1383 <value name="GL_SHORT"/> 1384 <value name="GL_FLOAT"/> 1385 <value name="GL_FIXED"/> 1386 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1387 </desc> 1388</template> 1389 1390<template name="PolygonOffset"> 1391 <proto> 1392 <return type="void"/> 1393 <param name="factor" type="GLtype"/> 1394 <param name="units" type="GLtype"/> 1395 </proto> 1396</template> 1397 1398<template name="CopyTexImage2D"> 1399 <proto> 1400 <return type="void"/> 1401 <param name="target" type="GLenum"/> 1402 <param name="level" type="GLint"/> 1403 <param name="internalFormat" type="GLenum"/> 1404 <param name="x" type="GLint"/> 1405 <param name="y" type="GLint"/> 1406 <param name="width" type="GLsizei"/> 1407 <param name="height" type="GLsizei"/> 1408 <param name="border" type="GLint"/> 1409 </proto> 1410</template> 1411 1412<template name="CopyTexSubImage2D"> 1413 <proto> 1414 <return type="void"/> 1415 <param name="target" type="GLenum"/> 1416 <param name="level" type="GLint"/> 1417 <param name="xoffset" type="GLint"/> 1418 <param name="yoffset" type="GLint"/> 1419 <param name="x" type="GLint"/> 1420 <param name="y" type="GLint"/> 1421 <param name="width" type="GLsizei"/> 1422 <param name="height" type="GLsizei"/> 1423 </proto> 1424</template> 1425 1426<template name="TexSubImage2D"> 1427 <proto> 1428 <return type="void"/> 1429 <param name="target" type="GLenum"/> 1430 <param name="level" type="GLint"/> 1431 <param name="xoffset" type="GLint"/> 1432 <param name="yoffset" type="GLint"/> 1433 <param name="width" type="GLsizei"/> 1434 <param name="height" type="GLsizei"/> 1435 <param name="format" type="GLenum"/> 1436 <param name="type" type="GLenum"/> 1437 <param name="pixels" type="const GLvoid *"/> 1438 </proto> 1439</template> 1440 1441<template name="BindTexture"> 1442 <proto> 1443 <return type="void"/> 1444 <param name="target" type="GLenum"/> 1445 <param name="texture" type="GLuint"/> 1446 </proto> 1447</template> 1448 1449<template name="DeleteTextures"> 1450 <proto> 1451 <return type="void"/> 1452 <param name="n" type="GLsizei"/> 1453 <param name="textures" type="const GLuint *"/> 1454 </proto> 1455</template> 1456 1457<template name="GenTextures" direction="get"> 1458 <proto> 1459 <return type="void"/> 1460 <param name="n" type="GLsizei"/> 1461 <param name="textures" type="GLuint *"/> 1462 </proto> 1463</template> 1464 1465<template name="IsTexture" direction="get"> 1466 <proto> 1467 <return type="GLboolean"/> 1468 <param name="texture" type="GLuint"/> 1469 </proto> 1470</template> 1471 1472<template name="BlendColor"> 1473 <proto> 1474 <return type="void"/> 1475 <param name="red" type="GLtype"/> 1476 <param name="green" type="GLtype"/> 1477 <param name="blue" type="GLtype"/> 1478 <param name="alpha" type="GLtype"/> 1479 </proto> 1480</template> 1481 1482<template name="BlendEquation"> 1483 <proto> 1484 <return type="void"/> 1485 <param name="mode" type="GLenum"/> 1486 </proto> 1487</template> 1488 1489<template name="BlendEquationSeparate"> 1490 <proto> 1491 <return type="void"/> 1492 <param name="modeRGB" type="GLenum"/> 1493 <param name="modeAlpha" type="GLenum"/> 1494 </proto> 1495</template> 1496 1497<template name="TexImage3D"> 1498 <proto> 1499 <return type="void"/> 1500 <param name="target" type="GLenum"/> 1501 <param name="level" type="GLint"/> 1502 <param name="internalFormat" type="GLenum"/> 1503 <param name="width" type="GLsizei"/> 1504 <param name="height" type="GLsizei"/> 1505 <param name="depth" type="GLsizei"/> 1506 <param name="border" type="GLint"/> 1507 <param name="format" type="GLenum"/> 1508 <param name="type" type="GLenum"/> 1509 <param name="pixels" type="const GLvoid *"/> 1510 </proto> 1511 1512</template> 1513 1514<template name="TexSubImage3D"> 1515 <proto> 1516 <return type="void"/> 1517 <param name="target" type="GLenum"/> 1518 <param name="level" type="GLint"/> 1519 <param name="xoffset" type="GLint"/> 1520 <param name="yoffset" type="GLint"/> 1521 <param name="zoffset" type="GLint"/> 1522 <param name="width" type="GLsizei"/> 1523 <param name="height" type="GLsizei"/> 1524 <param name="depth" type="GLsizei"/> 1525 <param name="format" type="GLenum"/> 1526 <param name="type" type="GLenum"/> 1527 <param name="pixels" type="const GLvoid *"/> 1528 </proto> 1529</template> 1530 1531<template name="CopyTexSubImage3D"> 1532 <proto> 1533 <return type="void"/> 1534 <param name="target" type="GLenum"/> 1535 <param name="level" type="GLint"/> 1536 <param name="xoffset" type="GLint"/> 1537 <param name="yoffset" type="GLint"/> 1538 <param name="zoffset" type="GLint"/> 1539 <param name="x" type="GLint"/> 1540 <param name="y" type="GLint"/> 1541 <param name="width" type="GLsizei"/> 1542 <param name="height" type="GLsizei"/> 1543 </proto> 1544</template> 1545 1546<template name="MultiTexCoord"> 1547 <proto> 1548 <return type="void"/> 1549 <param name="texture" type="GLenum"/> 1550 <vector name="v" type="const GLtype *" size="dynamic"> 1551 <param name="s" type="GLtype"/> 1552 <param name="t" type="GLtype"/> 1553 <param name="r" type="GLtype"/> 1554 <param name="q" type="GLtype"/> 1555 </vector> 1556 </proto> 1557</template> 1558 1559<template name="CompressedTexImage3D"> 1560 <proto> 1561 <return type="void"/> 1562 <param name="target" type="GLenum"/> 1563 <param name="level" type="GLint"/> 1564 <param name="internalFormat" type="GLenum"/> 1565 <param name="width" type="GLsizei"/> 1566 <param name="height" type="GLsizei"/> 1567 <param name="depth" type="GLsizei"/> 1568 <param name="border" type="GLint"/> 1569 <param name="imagesize" type="GLsizei"/> 1570 <param name="data" type="const GLvoid *"/> 1571 </proto> 1572</template> 1573 1574<template name="CompressedTexSubImage3D"> 1575 <proto> 1576 <return type="void"/> 1577 <param name="target" type="GLenum"/> 1578 <param name="level" type="GLint"/> 1579 <param name="xoffset" type="GLint"/> 1580 <param name="yoffset" type="GLint"/> 1581 <param name="zoffset" type="GLint"/> 1582 <param name="width" type="GLsizei"/> 1583 <param name="height" type="GLsizei"/> 1584 <param name="depth" type="GLsizei"/> 1585 <param name="format" type="GLenum"/> 1586 <param name="imagesize" type="GLsizei"/> 1587 <param name="data" type="const GLvoid *"/> 1588 </proto> 1589</template> 1590 1591<template name="ActiveTexture"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="texture" type="GLenum"/> 1595 </proto> 1596</template> 1597 1598<template name="ClientActiveTexture"> 1599 <proto> 1600 <return type="void"/> 1601 <param name="texture" type="GLenum"/> 1602 </proto> 1603</template> 1604 1605<template name="SampleCoverage"> 1606 <proto> 1607 <return type="void"/> 1608 <param name="value" type="GLtype"/> 1609 <param name="invert" type="GLboolean"/> 1610 </proto> 1611</template> 1612 1613<template name="CompressedTexImage2D"> 1614 <proto> 1615 <return type="void"/> 1616 <param name="target" type="GLenum"/> 1617 <param name="level" type="GLint"/> 1618 <param name="internalFormat" type="GLenum"/> 1619 <param name="width" type="GLsizei"/> 1620 <param name="height" type="GLsizei"/> 1621 <param name="border" type="GLint"/> 1622 <param name="imageSize" type="GLsizei"/> 1623 <param name="data" type="const GLvoid *"/> 1624 </proto> 1625</template> 1626 1627<template name="CompressedTexSubImage2D"> 1628 <proto> 1629 <return type="void"/> 1630 <param name="target" type="GLenum"/> 1631 <param name="level" type="GLint"/> 1632 <param name="xoffset" type="GLint"/> 1633 <param name="yoffset" type="GLint"/> 1634 <param name="width" type="GLsizei"/> 1635 <param name="height" type="GLsizei"/> 1636 <param name="format" type="GLenum"/> 1637 <param name="imageSize" type="GLsizei"/> 1638 <param name="data" type="const GLvoid *"/> 1639 </proto> 1640</template> 1641 1642<template name="BlendFuncSeparate"> 1643 <proto> 1644 <return type="void"/> 1645 <param name="srcRGB" type="GLenum"/> 1646 <param name="dstRGB" type="GLenum"/> 1647 <param name="srcAlpha" type="GLenum"/> 1648 <param name="dstAlpha" type="GLenum"/> 1649 </proto> 1650 1651 <desc name="srcRGB"> 1652 <value name="GL_ZERO"/> 1653 <value name="GL_ONE"/> 1654 <value name="GL_SRC_COLOR"/> 1655 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1656 <value name="GL_SRC_ALPHA"/> 1657 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1658 <value name="GL_DST_ALPHA"/> 1659 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1660 <value name="GL_DST_COLOR"/> 1661 <value name="GL_ONE_MINUS_DST_COLOR"/> 1662 <value name="GL_SRC_ALPHA_SATURATE"/> 1663 1664 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1665 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1666 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1667 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1668 </desc> 1669 1670 <desc name="dstRGB"> 1671 <value name="GL_ZERO"/> 1672 <value name="GL_ONE"/> 1673 <value name="GL_SRC_COLOR"/> 1674 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1675 <value name="GL_SRC_ALPHA"/> 1676 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1677 <value name="GL_DST_ALPHA"/> 1678 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1679 <value name="GL_DST_COLOR"/> 1680 <value name="GL_ONE_MINUS_DST_COLOR"/> 1681 1682 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1683 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1684 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1685 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1686 </desc> 1687 1688 <desc name="srcAlpha"> 1689 <value name="GL_ZERO"/> 1690 <value name="GL_ONE"/> 1691 <value name="GL_SRC_COLOR"/> 1692 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1693 <value name="GL_SRC_ALPHA"/> 1694 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1695 <value name="GL_DST_ALPHA"/> 1696 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1697 <value name="GL_DST_COLOR"/> 1698 <value name="GL_ONE_MINUS_DST_COLOR"/> 1699 <value name="GL_SRC_ALPHA_SATURATE"/> 1700 1701 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1702 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1703 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1704 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1705 </desc> 1706 1707 <desc name="dstAlpha"> 1708 <value name="GL_ZERO"/> 1709 <value name="GL_ONE"/> 1710 <value name="GL_SRC_COLOR"/> 1711 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1712 <value name="GL_SRC_ALPHA"/> 1713 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1714 <value name="GL_DST_ALPHA"/> 1715 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1716 <value name="GL_DST_COLOR"/> 1717 <value name="GL_ONE_MINUS_DST_COLOR"/> 1718 1719 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1720 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1721 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1722 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1723 </desc> 1724</template> 1725 1726<template name="PointParameter"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="pname" type="GLenum"/> 1730 <vector name="params" type="const GLtype *" size="dynamic"> 1731 <param name="param" type="GLtype"/> 1732 </vector> 1733 </proto> 1734 1735 <desc name="pname"> 1736 <value name="GL_POINT_SIZE_MIN"/> 1737 <value name="GL_POINT_SIZE_MAX"/> 1738 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1739 1740 <desc name="params" vector_size="1"/> 1741 </desc> 1742 1743 <desc name="pname"> 1744 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1745 <desc name="params" vector_size="3"/> 1746 </desc> 1747</template> 1748 1749<template name="VertexAttrib"> 1750 <proto> 1751 <return type="void"/> 1752 <param name="index" type="GLuint"/> 1753 <vector name="v" type="const GLtype *" size="dynamic"> 1754 <param name="x" type="GLtype"/> 1755 <param name="y" type="GLtype"/> 1756 <param name="z" type="GLtype"/> 1757 <param name="w" type="GLtype"/> 1758 </vector> 1759 </proto> 1760</template> 1761 1762<template name="VertexAttribPointer"> 1763 <proto> 1764 <return type="void"/> 1765 <param name="index" type="GLuint"/> 1766 <param name="size" type="GLint"/> 1767 <param name="type" type="GLenum"/> 1768 <param name="normalized" type="GLboolean"/> 1769 <param name="stride" type="GLsizei"/> 1770 <param name="pointer" type="const GLvoid *"/> 1771 </proto> 1772</template> 1773 1774<template name="EnableVertexAttribArray"> 1775 <proto> 1776 <return type="void"/> 1777 <param name="index" type="GLuint"/> 1778 </proto> 1779</template> 1780 1781<template name="DisableVertexAttribArray"> 1782 <proto> 1783 <return type="void"/> 1784 <param name="index" type="GLuint"/> 1785 </proto> 1786</template> 1787 1788<template name="IsProgram" direction="get"> 1789 <proto> 1790 <return type="GLboolean"/> 1791 <param name="program" type="GLuint"/> 1792 </proto> 1793</template> 1794 1795<template name="GetProgram" direction="get"> 1796 <proto> 1797 <return type="void"/> 1798 <param name="program" type="GLuint"/> 1799 <param name="pname" type="GLenum"/> 1800 <vector name="params" type="GLtype *" size="dynamic"/> 1801 </proto> 1802</template> 1803 1804<template name="GetVertexAttrib" direction="get"> 1805 <proto> 1806 <return type="void"/> 1807 <param name="index" type="GLuint"/> 1808 <param name="pname" type="GLenum"/> 1809 <vector name="params" type="GLtype *" size="dynamic"/> 1810 </proto> 1811 1812 <desc name="pname"> 1813 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1814 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1815 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1816 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1817 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1818 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1819 1820 <desc name="params" vector_size="1" convert="false"/> 1821 </desc> 1822 1823 <desc name="pname"> 1824 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1825 <desc name="params" vector_size="16?" convert="false"/> 1826 </desc> 1827</template> 1828 1829<template name="GetVertexAttribPointer" direction="get"> 1830 <proto> 1831 <return type="void"/> 1832 <param name="index" type="GLuint"/> 1833 <param name="pname" type="GLenum"/> 1834 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1835 </proto> 1836</template> 1837 1838<template name="GetBufferPointer" direction="get"> 1839 <proto> 1840 <return type="void"/> 1841 <param name="target" type="GLenum"/> 1842 <param name="pname" type="GLenum"/> 1843 <vector name="params" type="GLvoid **" size="dynamic"/> 1844 </proto> 1845 1846 <desc name="target"> 1847 <value name="GL_ARRAY_BUFFER"/> 1848 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1849 </desc> 1850</template> 1851 1852<template name="MapBuffer" direction="get"> 1853 <proto> 1854 <return type="void *"/> 1855 <param name="target" type="GLenum"/> 1856 <param name="access" type="GLenum"/> 1857 </proto> 1858 1859 <desc name="target"> 1860 <value name="GL_ARRAY_BUFFER"/> 1861 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1862 </desc> 1863 1864 <desc name="access"> 1865 <value name="GL_WRITE_ONLY_OES"/> 1866 </desc> 1867</template> 1868 1869<template name="UnmapBuffer" direction="get"> 1870 <proto> 1871 <return type="GLboolean"/> 1872 <param name="target" type="GLenum"/> 1873 </proto> 1874 1875 <desc name="target"> 1876 <value name="GL_ARRAY_BUFFER"/> 1877 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1878 </desc> 1879</template> 1880 1881<template name="BindBuffer"> 1882 <proto> 1883 <return type="void"/> 1884 <param name="target" type="GLenum"/> 1885 <param name="buffer" type="GLuint"/> 1886 </proto> 1887 1888 <desc name="target"> 1889 <value name="GL_ARRAY_BUFFER"/> 1890 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1891 </desc> 1892</template> 1893 1894<template name="BufferData"> 1895 <proto> 1896 <return type="void"/> 1897 <param name="target" type="GLenum"/> 1898 <param name="size" type="GLsizeiptr"/> 1899 <param name="data" type="const GLvoid *"/> 1900 <param name="usage" type="GLenum"/> 1901 </proto> 1902 1903 <desc name="target"> 1904 <value name="GL_ARRAY_BUFFER"/> 1905 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1906 </desc> 1907 1908 <desc name="usage"> 1909 <value name="GL_STATIC_DRAW"/> 1910 <value name="GL_DYNAMIC_DRAW"/> 1911 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 1912 </desc> 1913</template> 1914 1915<template name="BufferSubData"> 1916 <proto> 1917 <return type="void"/> 1918 <param name="target" type="GLenum"/> 1919 <param name="offset" type="GLintptr"/> 1920 <param name="size" type="GLsizeiptr"/> 1921 <param name="data" type="const GLvoid *"/> 1922 </proto> 1923 1924 <desc name="target"> 1925 <value name="GL_ARRAY_BUFFER"/> 1926 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1927 </desc> 1928</template> 1929 1930<template name="DeleteBuffers"> 1931 <proto> 1932 <return type="void"/> 1933 <param name="n" type="GLsizei"/> 1934 <param name="buffer" type="const GLuint *"/> 1935 </proto> 1936</template> 1937 1938<template name="GenBuffers" direction="get"> 1939 <proto> 1940 <return type="void"/> 1941 <param name="n" type="GLsizei"/> 1942 <param name="buffer" type="GLuint *"/> 1943 </proto> 1944</template> 1945 1946<template name="GetBufferParameter" direction="get"> 1947 <proto> 1948 <return type="void"/> 1949 <param name="target" type="GLenum"/> 1950 <param name="pname" type="GLenum"/> 1951 <vector name="params" type="GLtype *" size="dynamic"/> 1952 </proto> 1953 1954 <desc name="target"> 1955 <value name="GL_ARRAY_BUFFER"/> 1956 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1957 </desc> 1958 1959 <desc name="pname"> 1960 <value name="GL_BUFFER_SIZE"/> 1961 <value name="GL_BUFFER_USAGE"/> 1962 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 1963 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 1964 </desc> 1965</template> 1966 1967<template name="IsBuffer" direction="get"> 1968 <proto> 1969 <return type="GLboolean"/> 1970 <param name="buffer" type="GLuint"/> 1971 </proto> 1972</template> 1973 1974<template name="CreateShader"> 1975 <proto> 1976 <return type="GLuint"/> 1977 <param name="type" type="GLenum"/> 1978 </proto> 1979</template> 1980 1981<template name="ShaderSource"> 1982 <proto> 1983 <return type="void"/> 1984 <param name="shader" type="GLuint"/> 1985 <param name="count" type="GLsizei"/> 1986 <param name="string" type="const GLchar * const *"/> 1987 <param name="length" type="const int *"/> 1988 </proto> 1989</template> 1990 1991<template name="CompileShader"> 1992 <proto> 1993 <return type="void"/> 1994 <param name="shader" type="GLuint"/> 1995 </proto> 1996</template> 1997 1998<template name="ReleaseShaderCompiler"> 1999 <proto> 2000 <return type="void"/> 2001 </proto> 2002</template> 2003 2004<template name="DeleteShader"> 2005 <proto> 2006 <return type="void"/> 2007 <param name="shader" type="GLuint"/> 2008 </proto> 2009</template> 2010 2011<template name="ShaderBinary"> 2012 <proto> 2013 <return type="void"/> 2014 <param name="n" type="GLsizei"/> 2015 <param name="shaders" type="const GLuint *"/> 2016 <param name="binaryformat" type="GLenum"/> 2017 <param name="binary" type="const GLvoid *"/> 2018 <param name="length" type="GLsizei"/> 2019 </proto> 2020</template> 2021 2022<template name="CreateProgram"> 2023 <proto> 2024 <return type="GLuint"/> 2025 </proto> 2026</template> 2027 2028<template name="AttachShader"> 2029 <proto> 2030 <return type="void"/> 2031 <param name="program" type="GLuint"/> 2032 <param name="shader" type="GLuint"/> 2033 </proto> 2034</template> 2035 2036<template name="DetachShader"> 2037 <proto> 2038 <return type="void"/> 2039 <param name="program" type="GLuint"/> 2040 <param name="shader" type="GLuint"/> 2041 </proto> 2042</template> 2043 2044<template name="LinkProgram"> 2045 <proto> 2046 <return type="void"/> 2047 <param name="program" type="GLuint"/> 2048 </proto> 2049</template> 2050 2051<template name="UseProgram"> 2052 <proto> 2053 <return type="void"/> 2054 <param name="program" type="GLuint"/> 2055 </proto> 2056</template> 2057 2058<template name="DeleteProgram"> 2059 <proto> 2060 <return type="void"/> 2061 <param name="program" type="GLuint"/> 2062 </proto> 2063</template> 2064 2065<template name="GetActiveAttrib" direction="get"> 2066 <proto> 2067 <return type="void"/> 2068 <param name="program" type="GLuint"/> 2069 <param name="index" type="GLuint"/> 2070 <param name="bufSize" type="GLsizei"/> 2071 <param name="length" type="GLsizei *"/> 2072 <param name="size" type="GLint *"/> 2073 <param name="type" type="GLenum *"/> 2074 <param name="name" type="GLchar *"/> 2075 </proto> 2076</template> 2077 2078<template name="GetAttribLocation" direction="get"> 2079 <proto> 2080 <return type="GLint"/> 2081 <param name="program" type="GLuint"/> 2082 <param name="name" type="const char *"/> 2083 </proto> 2084</template> 2085 2086<template name="BindAttribLocation"> 2087 <proto> 2088 <return type="void"/> 2089 <param name="program" type="GLuint"/> 2090 <param name="index" type="GLuint"/> 2091 <param name="name" type="const char *"/> 2092 </proto> 2093</template> 2094 2095<template name="GetUniformLocation" direction="get"> 2096 <proto> 2097 <return type="GLint"/> 2098 <param name="program" type="GLuint"/> 2099 <param name="name" type="const char *"/> 2100 </proto> 2101</template> 2102 2103<template name="GetActiveUniform" direction="get"> 2104 <proto> 2105 <return type="void"/> 2106 <param name="program" type="GLuint"/> 2107 <param name="index" type="GLuint"/> 2108 <param name="bufSize" type="GLsizei"/> 2109 <param name="length" type="GLsizei *"/> 2110 <param name="size" type="GLint *"/> 2111 <param name="type" type="GLenum *"/> 2112 <param name="name" type="GLchar *"/> 2113 </proto> 2114</template> 2115 2116<template name="Uniform"> 2117 <proto> 2118 <return type="void"/> 2119 <param name="location" type="GLint"/> 2120 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2121 <vector name="values" type="const GLtype *" size="dynamic"> 2122 <param name="v0" type="GLtype"/> 2123 <param name="v1" type="GLtype"/> 2124 <param name="v2" type="GLtype"/> 2125 <param name="v3" type="GLtype"/> 2126 </vector> 2127 </proto> 2128</template> 2129 2130<template name="UniformMatrix"> 2131 <proto> 2132 <return type="void"/> 2133 <param name="location" type="GLint"/> 2134 <param name="count" type="GLsizei"/> 2135 <param name="transpose" type="GLboolean"/> 2136 <vector name="value" type="const GLtype *" size="dynamic"/> 2137 </proto> 2138</template> 2139 2140<template name="ValidateProgram"> 2141 <proto> 2142 <return type="void"/> 2143 <param name="program" type="GLuint"/> 2144 </proto> 2145</template> 2146 2147<template name="GenerateMipmap"> 2148 <proto> 2149 <return type="void"/> 2150 <param name="target" type="GLenum"/> 2151 </proto> 2152 2153 <desc name="target"> 2154 <value name="GL_TEXTURE_2D"/> 2155 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2156 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2157 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2158 </desc> 2159</template> 2160 2161<template name="BindFramebuffer"> 2162 <proto> 2163 <return type="void"/> 2164 <param name="target" type="GLenum"/> 2165 <param name="framebuffer" type="GLuint"/> 2166 </proto> 2167</template> 2168 2169<template name="DeleteFramebuffers"> 2170 <proto> 2171 <return type="void"/> 2172 <param name="n" type="GLsizei"/> 2173 <param name="framebuffers" type="const GLuint *"/> 2174 </proto> 2175</template> 2176 2177<template name="GenFramebuffers"> 2178 <proto> 2179 <return type="void"/> 2180 <param name="n" type="GLsizei"/> 2181 <param name="ids" type="GLuint *"/> 2182 </proto> 2183</template> 2184 2185<template name="BindRenderbuffer"> 2186 <proto> 2187 <return type="void"/> 2188 <param name="target" type="GLenum"/> 2189 <param name="renderbuffer" type="GLuint"/> 2190 </proto> 2191</template> 2192 2193<template name="DeleteRenderbuffers"> 2194 <proto> 2195 <return type="void"/> 2196 <param name="n" type="GLsizei"/> 2197 <param name="renderbuffers" type="const GLuint *"/> 2198 </proto> 2199</template> 2200 2201<template name="GenRenderbuffers"> 2202 <proto> 2203 <return type="void"/> 2204 <param name="n" type="GLsizei"/> 2205 <param name="renderbuffers" type="GLuint *"/> 2206 </proto> 2207</template> 2208 2209<template name="RenderbufferStorage"> 2210 <proto> 2211 <return type="void"/> 2212 <param name="target" type="GLenum"/> 2213 <param name="internalFormat" type="GLenum"/> 2214 <param name="width" type="GLsizei"/> 2215 <param name="height" type="GLsizei"/> 2216 </proto> 2217 2218 <desc name="internalFormat"> 2219 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2220 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2221 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2222 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2223 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2224 2225 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2226 <value name="GL_RGBA4" category="GLES2.0"/> 2227 <value name="GL_RGB5_A1" category="GLES2.0"/> 2228 <value name="GL_RGB565" category="GLES2.0"/> 2229 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2230 2231 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2232 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2233 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2234 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2235 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2236 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2237 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2238 </desc> 2239</template> 2240 2241<template name="FramebufferRenderbuffer"> 2242 <proto> 2243 <return type="void"/> 2244 <param name="target" type="GLenum"/> 2245 <param name="attachment" type="GLenum"/> 2246 <param name="renderbuffertarget" type="GLenum"/> 2247 <param name="renderbuffer" type="GLuint"/> 2248 </proto> 2249</template> 2250 2251<template name="FramebufferTexture2D"> 2252 <proto> 2253 <return type="void"/> 2254 <param name="target" type="GLenum"/> 2255 <param name="attachment" type="GLenum"/> 2256 <param name="textarget" type="GLenum"/> 2257 <param name="texture" type="GLuint"/> 2258 <param name="level" type="GLint"/> 2259 </proto> 2260 2261 <desc name="textarget" error="GL_INVALID_OPERATION"> 2262 <value name="GL_TEXTURE_2D"/> 2263 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2264 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2265 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2266 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2267 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2268 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2269 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2270 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2271 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2272 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2273 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2274 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2275 </desc> 2276 <!-- According to the base specification, "level" must be 0. But 2277 extension GL_OES_fbo_render_mipmap lifts that restriction, 2278 so no restriction is placed here. --> 2279</template> 2280 2281<template name="FramebufferTexture3D"> 2282 <proto> 2283 <return type="void"/> 2284 <param name="target" type="GLenum"/> 2285 <param name="attachment" type="GLenum"/> 2286 <param name="textarget" type="GLenum"/> 2287 <param name="texture" type="GLuint"/> 2288 <param name="level" type="GLint"/> 2289 <param name="zoffset" type="GLint"/> 2290 </proto> 2291</template> 2292 2293<template name="CheckFramebufferStatus" direction="get"> 2294 <proto> 2295 <return type="GLenum"/> 2296 <param name="target" type="GLenum"/> 2297 </proto> 2298</template> 2299 2300<template name="GetFramebufferAttachmentParameter" direction="get"> 2301 <proto> 2302 <return type="void"/> 2303 <param name="target" type="GLenum"/> 2304 <param name="attachment" type="GLenum"/> 2305 <param name="pname" type="GLenum"/> 2306 <vector name="params" type="GLtype *" size="dynamic"/> 2307 </proto> 2308 2309 <desc name="pname"> 2310 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2311 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2312 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2313 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2314 2315 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2316 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2317 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2318 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2319 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2320 2321 <desc name="params" vector_size="1" convert="false"/> 2322 </desc> 2323</template> 2324 2325<template name="GetRenderbufferParameter" direction="get"> 2326 <proto> 2327 <return type="void"/> 2328 <param name="target" type="GLenum"/> 2329 <param name="pname" type="GLenum"/> 2330 <vector name="params" type="GLtype *" size="dynamic"/> 2331 </proto> 2332 2333 <desc name="pname" category="OES_framebuffer_object"> 2334 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2335 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2336 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2337 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2338 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2339 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2340 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2341 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2342 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2343 2344 <desc name="params" vector_size="1" convert="false"/> 2345 </desc> 2346 2347 <desc name="pname" category="GLES2.0"> 2348 <value name="GL_RENDERBUFFER_WIDTH"/> 2349 <value name="GL_RENDERBUFFER_HEIGHT"/> 2350 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2351 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2352 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2353 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2354 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2355 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2356 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2357 2358 <desc name="params" vector_size="1" convert="false"/> 2359 </desc> 2360</template> 2361 2362<template name="IsRenderbuffer" direction="get"> 2363 <proto> 2364 <return type="GLboolean"/> 2365 <param name="renderbuffer" type="GLuint"/> 2366 </proto> 2367</template> 2368 2369<template name="IsFramebuffer" direction="get"> 2370 <proto> 2371 <return type="GLboolean"/> 2372 <param name="framebuffer" type="GLuint"/> 2373 </proto> 2374</template> 2375 2376<template name="IsShader" direction="get"> 2377 <proto> 2378 <return type="GLboolean"/> 2379 <param name="shader" type="GLuint"/> 2380 </proto> 2381</template> 2382 2383<template name="GetShader" direction="get"> 2384 <proto> 2385 <return type="void"/> 2386 <param name="shader" type="GLuint"/> 2387 <param name="pname" type="GLenum"/> 2388 <vector name="params" type="GLtype *" size="dynamic"/> 2389 </proto> 2390</template> 2391 2392<template name="GetAttachedShaders" direction="get"> 2393 <proto> 2394 <return type="void"/> 2395 <param name="program" type="GLuint"/> 2396 <param name="maxCount" type="GLsizei"/> 2397 <param name="count" type="GLsizei *"/> 2398 <param name="shaders" type="GLuint *"/> 2399 </proto> 2400</template> 2401 2402<template name="GetShaderInfoLog" direction="get"> 2403 <proto> 2404 <return type="void"/> 2405 <param name="shader" type="GLuint"/> 2406 <param name="bufSize" type="GLsizei"/> 2407 <param name="length" type="GLsizei *"/> 2408 <param name="infoLog" type="GLchar *"/> 2409 </proto> 2410</template> 2411 2412<template name="GetProgramInfoLog" direction="get"> 2413 <proto> 2414 <return type="void"/> 2415 <param name="program" type="GLuint"/> 2416 <param name="bufSize" type="GLsizei"/> 2417 <param name="length" type="GLsizei *"/> 2418 <param name="infoLog" type="GLchar *"/> 2419 </proto> 2420</template> 2421 2422<template name="GetShaderSource" direction="get"> 2423 <proto> 2424 <return type="void"/> 2425 <param name="shader" type="GLuint"/> 2426 <param name="bufSize" type="GLsizei"/> 2427 <param name="length" type="GLsizei *"/> 2428 <param name="source" type="GLchar *"/> 2429 </proto> 2430</template> 2431 2432<template name="GetShaderPrecisionFormat" direction="get"> 2433 <proto> 2434 <return type="void"/> 2435 <param name="shadertype" type="GLenum"/> 2436 <param name="precisiontype" type="GLenum"/> 2437 <param name="range" type="GLint *"/> 2438 <param name="precision" type="GLint *"/> 2439 </proto> 2440</template> 2441 2442<template name="GetUniform" direction="get"> 2443 <proto> 2444 <return type="void"/> 2445 <param name="program" type="GLuint"/> 2446 <param name="location" type="GLint"/> 2447 <vector name="params" type="GLtype *" size="dynamic"/> 2448 </proto> 2449</template> 2450 2451<template name="QueryMatrix" direction="get"> 2452 <proto> 2453 <return type="GLbitfield"/> 2454 <vector name="mantissa" type="GLtype *" size="16"/> 2455 <vector name="exponent" type="GLint *" size="16"/> 2456 </proto> 2457</template> 2458 2459<template name="DrawTex"> 2460 <proto> 2461 <return type="void"/> 2462 <vector name="coords" type="const GLtype *" size="5"> 2463 <param name="x" type="GLtype"/> 2464 <param name="y" type="GLtype"/> 2465 <param name="z" type="GLtype"/> 2466 <param name="w" type="GLtype"/> 2467 <param name="h" type="GLtype"/> 2468 </vector> 2469 </proto> 2470</template> 2471 2472<template name="MultiDrawArrays"> 2473 <proto> 2474 <return type="void"/> 2475 <param name="mode" type="GLenum"/> 2476 <param name="first" type="const GLint *"/> 2477 <param name="count" type="const GLsizei *"/> 2478 <param name="primcount" type="GLsizei"/> 2479 </proto> 2480 2481 <desc name="mode"> 2482 <value name="GL_POINTS"/> 2483 <value name="GL_LINES"/> 2484 <value name="GL_LINE_LOOP"/> 2485 <value name="GL_LINE_STRIP"/> 2486 <value name="GL_TRIANGLES"/> 2487 <value name="GL_TRIANGLE_STRIP"/> 2488 <value name="GL_TRIANGLE_FAN"/> 2489 </desc> 2490</template> 2491 2492<template name="MultiDrawElements"> 2493 <proto> 2494 <return type="void"/> 2495 <param name="mode" type="GLenum"/> 2496 <param name="count" type="const GLsizei *"/> 2497 <param name="type" type="GLenum"/> 2498 <param name="indices" type="const GLvoid **"/> 2499 <param name="primcount" type="GLsizei"/> 2500 </proto> 2501 2502 <desc name="mode"> 2503 <value name="GL_POINTS"/> 2504 <value name="GL_LINES"/> 2505 <value name="GL_LINE_LOOP"/> 2506 <value name="GL_LINE_STRIP"/> 2507 <value name="GL_TRIANGLES"/> 2508 <value name="GL_TRIANGLE_STRIP"/> 2509 <value name="GL_TRIANGLE_FAN"/> 2510 </desc> 2511</template> 2512 2513<template name="EGLImageTargetTexture2D"> 2514 <proto> 2515 <return type="void"/> 2516 <param name="target" type="GLenum"/> 2517 <param name="image" type="GLeglImageOES"/> 2518 </proto> 2519</template> 2520 2521<template name="EGLImageTargetRenderbufferStorage"> 2522 <proto> 2523 <return type="void"/> 2524 <param name="target" type="GLenum"/> 2525 <param name="image" type="GLeglImageOES"/> 2526 </proto> 2527</template> 2528 2529<template name="DrawBuffers"> 2530 <proto> 2531 <return type="void"/> 2532 <param name="n" type="GLsizei"/> 2533 <param name="bufs" type="const GLenum *"/> 2534 </proto> 2535</template> 2536 2537<template name="ReadBuffer"> 2538 <proto> 2539 <return type="void"/> 2540 <param name="mode" type="GLenum"/> 2541 </proto> 2542</template> 2543 2544<api name="mesa" implementation="true"> 2545 <category name="MESA"/> 2546 2547 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2548 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2549 <function name="CullFace" template="CullFace"/> 2550 2551 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2552 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2553 2554 <function name="FrontFace" template="FrontFace"/> 2555 <function name="Hint" template="Hint"/> 2556 2557 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2558 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2559 2560 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2561 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2562 2563 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2564 2565 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2566 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2567 2568 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2569 <function name="PointSizePointer" template="PointSizePointer"/> 2570 2571 <function name="Scissor" template="Scissor"/> 2572 <function name="ShadeModel" template="ShadeModel"/> 2573 2574 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2575 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2576 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2577 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2578 2579 <function name="TexImage2D" template="TexImage2D"/> 2580 2581 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2582 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2583 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2584 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2585 2586 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2587 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2588 2589 <function name="Clear" template="Clear"/> 2590 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2591 <function name="ClearStencil" template="ClearStencil"/> 2592 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2593 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2594 2595 <function name="StencilMask" template="StencilMask"/> 2596 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2597 <function name="ColorMask" template="ColorMask"/> 2598 <function name="DepthMask" template="DepthMask"/> 2599 <function name="Disable" template="Disable"/> 2600 <function name="Enable" template="Enable"/> 2601 <function name="Finish" template="Finish"/> 2602 <function name="Flush" template="Flush"/> 2603 2604 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2605 2606 <function name="BlendFunc" template="BlendFunc"/> 2607 <function name="LogicOp" template="LogicOp"/> 2608 <function name="StencilFunc" template="StencilFunc"/> 2609 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2610 <function name="StencilOp" template="StencilOp"/> 2611 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2612 <function name="DepthFunc" template="DepthFunc"/> 2613 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2614 2615 <function name="ReadPixels" template="ReadPixels"/> 2616 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2617 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2618 <function name="GetError" template="GetError"/> 2619 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2620 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2621 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2622 2623 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2624 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2625 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2626 2627 <function name="GetString" template="GetString"/> 2628 2629 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2630 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2631 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2632 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2633 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2634 2635 <function name="IsEnabled" template="IsEnabled"/> 2636 2637 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2638 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2639 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2640 2641 <function name="LoadIdentity" template="LoadIdentity"/> 2642 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2643 <function name="MatrixMode" template="MatrixMode"/> 2644 2645 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2646 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2647 <function name="PopMatrix" template="PopMatrix"/> 2648 <function name="PushMatrix" template="PushMatrix"/> 2649 2650 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2651 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2652 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2653 2654 <function name="Viewport" template="Viewport"/> 2655 2656 <function name="ColorPointer" template="ColorPointer"/> 2657 <function name="DisableClientState" template="DisableClientState"/> 2658 <function name="DrawArrays" template="DrawArrays"/> 2659 <function name="DrawElements" template="DrawElements"/> 2660 <function name="EnableClientState" template="EnableClientState"/> 2661 2662 <function name="GetPointerv" template="GetPointer"/> 2663 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2664 <function name="NormalPointer" template="NormalPointer"/> 2665 <function name="TexCoordPointer" template="TexCoordPointer"/> 2666 <function name="VertexPointer" template="VertexPointer"/> 2667 2668 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2669 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2670 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2671 <function name="TexSubImage2D" template="TexSubImage2D"/> 2672 2673 <function name="BindTexture" template="BindTexture"/> 2674 <function name="DeleteTextures" template="DeleteTextures"/> 2675 <function name="GenTextures" template="GenTextures"/> 2676 <function name="IsTexture" template="IsTexture"/> 2677 2678 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2679 <function name="BlendEquation" template="BlendEquation"/> 2680 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2681 2682 <function name="TexImage3D" template="TexImage3D"/> 2683 <function name="TexSubImage3D" template="TexSubImage3D"/> 2684 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2685 2686 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2687 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2688 2689 <function name="ActiveTextureARB" template="ActiveTexture"/> 2690 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2691 2692 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2693 2694 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2695 2696 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2697 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2698 2699 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2700 2701 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2702 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2703 2704 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2705 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2706 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2707 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2708 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2709 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2710 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2711 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2712 2713 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2714 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2715 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2716 2717 <function name="IsProgram" template="IsProgram"/> 2718 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2719 2720 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2721 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2722 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2723 2724 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2725 <function name="MapBufferARB" template="MapBuffer"/> 2726 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2727 <function name="BindBufferARB" template="BindBuffer"/> 2728 <function name="BufferDataARB" template="BufferData"/> 2729 <function name="BufferSubDataARB" template="BufferSubData"/> 2730 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2731 <function name="GenBuffersARB" template="GenBuffers"/> 2732 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2733 <function name="IsBufferARB" template="IsBuffer"/> 2734 2735 <function name="CreateShader" template="CreateShader"/> 2736 <function name="ShaderSourceARB" template="ShaderSource"/> 2737 <function name="CompileShaderARB" template="CompileShader"/> 2738 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2739 <function name="DeleteShader" template="DeleteShader"/> 2740 <function name="ShaderBinary" template="ShaderBinary"/> 2741 <function name="CreateProgram" template="CreateProgram"/> 2742 <function name="AttachShader" template="AttachShader"/> 2743 <function name="DetachShader" template="DetachShader"/> 2744 <function name="LinkProgramARB" template="LinkProgram"/> 2745 <function name="UseProgramObjectARB" template="UseProgram"/> 2746 <function name="DeleteProgram" template="DeleteProgram"/> 2747 2748 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2749 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2750 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2751 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2752 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2753 2754 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2755 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2756 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2757 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2758 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2759 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2760 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2761 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2762 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2763 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2764 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2765 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2766 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2767 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2768 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2769 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2770 2771 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2772 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2773 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2774 2775 <function name="ValidateProgramARB" template="ValidateProgram"/> 2776 2777 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2778 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2779 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2780 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2781 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2782 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2783 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2784 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2785 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2786 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2787 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2788 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2789 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2790 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2791 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2792 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2793 2794 <function name="IsShader" template="IsShader"/> 2795 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2796 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2797 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2798 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2799 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2800 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2801 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2802 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2803 2804 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2805 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2806 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2807 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2808 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2809 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2810 2811 <!-- EXT_multi_draw_arrays --> 2812 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2813 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2814 2815 <!-- OES_EGL_image --> 2816 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2817 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2818 2819 <function name="DrawBuffersARB" template="DrawBuffers"/> 2820 2821 <function name="ReadBuffer" template="ReadBuffer"/> 2822 2823</api> 2824 2825<api name="GLES1.1"> 2826 <category name="GLES1.1"/> 2827 2828 <category name="OES_byte_coordinates"/> 2829 <category name="OES_fixed_point"/> 2830 <category name="OES_single_precision"/> 2831 <category name="OES_matrix_get"/> 2832 <category name="OES_read_format"/> 2833 <category name="OES_compressed_paletted_texture"/> 2834 <category name="OES_compressed_ETC1_RGB8_texture"/> 2835 <category name="OES_point_size_array"/> 2836 <category name="OES_point_sprite"/> 2837 <category name="OES_query_matrix"/> 2838 <category name="OES_draw_texture"/> 2839 <category name="OES_blend_equation_separate"/> 2840 <category name="OES_blend_func_separate"/> 2841 <category name="OES_blend_subtract"/> 2842 <category name="OES_stencil_wrap"/> 2843 <category name="OES_texture_cube_map"/> 2844 <category name="OES_texture_env_crossbar"/> 2845 <category name="OES_texture_mirrored_repeat"/> 2846 <category name="OES_framebuffer_object"/> 2847 <category name="OES_depth24"/> 2848 <category name="OES_depth32"/> 2849 <category name="OES_fbo_render_mipmap"/> 2850 <category name="OES_rgb8_rgba8"/> 2851 <category name="OES_stencil1"/> 2852 <category name="OES_stencil4"/> 2853 <category name="OES_stencil8"/> 2854 <category name="OES_element_index_uint"/> 2855 <category name="OES_mapbuffer"/> 2856 <category name="EXT_texture_filter_anisotropic"/> 2857 <category name="EXT_texture_format_BGRA8888"/> 2858 <category name="EXT_read_format_bgra"/> 2859 2860 <category name="ARB_texture_non_power_of_two"/> 2861 <!-- disabled due to missing enums 2862 <category name="EXT_texture_compression_dxt1"/> 2863 --> 2864 <category name="EXT_texture_lod_bias"/> 2865 <category name="EXT_blend_minmax"/> 2866 <category name="EXT_multi_draw_arrays"/> 2867 <category name="OES_EGL_image"/> 2868 <category name="OES_EGL_image_external"/> 2869 2870 <category name="OES_matrix_palette"/> 2871 2872 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2873 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2874 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2875 2876 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2877 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2878 2879 <function name="CullFace" template="CullFace"/> 2880 2881 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2882 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2883 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2884 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2885 2886 <function name="FrontFace" template="FrontFace"/> 2887 <function name="Hint" template="Hint"/> 2888 2889 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2890 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2891 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2892 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2893 2894 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2895 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2896 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2897 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2898 2899 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2900 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2901 2902 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2903 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2904 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2905 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2906 2907 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2908 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2909 <function name="PointSizePointerOES" template="PointSizePointer"/> 2910 2911 <function name="Scissor" template="Scissor"/> 2912 <function name="ShadeModel" template="ShadeModel"/> 2913 2914 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2915 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2916 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2917 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2918 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2919 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2920 2921 <function name="TexImage2D" template="TexImage2D"/> 2922 2923 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2924 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2925 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2926 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2927 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2928 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2929 2930 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2931 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2932 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2933 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2934 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2935 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2936 2937 <function name="Clear" template="Clear"/> 2938 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2939 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2940 2941 <function name="ClearStencil" template="ClearStencil"/> 2942 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2943 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2944 2945 <function name="StencilMask" template="StencilMask"/> 2946 <function name="ColorMask" template="ColorMask"/> 2947 <function name="DepthMask" template="DepthMask"/> 2948 2949 <function name="Disable" template="Disable"/> 2950 <function name="Enable" template="Enable"/> 2951 <function name="Finish" template="Finish"/> 2952 <function name="Flush" template="Flush"/> 2953 2954 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2955 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2956 2957 <function name="BlendFunc" template="BlendFunc"/> 2958 <function name="LogicOp" template="LogicOp"/> 2959 <function name="StencilFunc" template="StencilFunc"/> 2960 2961 <function name="StencilOp" template="StencilOp"/> 2962 <function name="DepthFunc" template="DepthFunc"/> 2963 2964 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2965 <function name="ReadPixels" template="ReadPixels"/> 2966 2967 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2968 2969 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2970 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2971 2972 <function name="GetError" template="GetError"/> 2973 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2974 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2975 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2976 2977 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2978 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2979 2980 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2981 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2982 2983 <function name="GetString" template="GetString"/> 2984 2985 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2986 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2987 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2988 2989 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2990 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2991 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2992 2993 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2994 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2995 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2996 2997 <function name="IsEnabled" template="IsEnabled"/> 2998 2999 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3000 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3001 3002 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3003 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3004 3005 <function name="LoadIdentity" template="LoadIdentity"/> 3006 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3007 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3008 <function name="MatrixMode" template="MatrixMode"/> 3009 3010 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3011 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3012 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3013 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3014 3015 <function name="PopMatrix" template="PopMatrix"/> 3016 <function name="PushMatrix" template="PushMatrix"/> 3017 3018 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3019 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3020 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3021 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3022 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3023 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3024 3025 <function name="Viewport" template="Viewport"/> 3026 <function name="ColorPointer" template="ColorPointer"/> 3027 <function name="DisableClientState" template="DisableClientState"/> 3028 <function name="DrawArrays" template="DrawArrays"/> 3029 <function name="DrawElements" template="DrawElements"/> 3030 <function name="EnableClientState" template="EnableClientState"/> 3031 3032 <function name="GetPointerv" template="GetPointer"/> 3033 3034 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3035 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3036 <function name="NormalPointer" template="NormalPointer"/> 3037 <function name="TexCoordPointer" template="TexCoordPointer"/> 3038 <function name="VertexPointer" template="VertexPointer"/> 3039 3040 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3041 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3042 3043 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3044 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3045 3046 <function name="TexSubImage2D" template="TexSubImage2D"/> 3047 3048 <function name="BindTexture" template="BindTexture"/> 3049 <function name="DeleteTextures" template="DeleteTextures"/> 3050 <function name="GenTextures" template="GenTextures"/> 3051 <function name="IsTexture" template="IsTexture"/> 3052 3053 <function name="BlendEquationOES" template="BlendEquation"/> 3054 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3055 3056 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3057 3058 <function name="ActiveTexture" template="ActiveTexture"/> 3059 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3060 3061 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3062 3063 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3064 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3065 3066 <!-- CompressedTexImage2D calls out to two different functions based on 3067 whether the image is a paletted image or not --> 3068 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3069 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3070 3071 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3072 3073 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3074 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3075 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3076 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3077 3078 <!-- OES_mapbuffer --> 3079 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3080 <function name="MapBufferOES" template="MapBuffer"/> 3081 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3082 3083 <function name="BindBuffer" template="BindBuffer"/> 3084 <function name="BufferData" template="BufferData"/> 3085 <function name="BufferSubData" template="BufferSubData"/> 3086 <function name="DeleteBuffers" template="DeleteBuffers"/> 3087 <function name="GenBuffers" template="GenBuffers"/> 3088 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3089 <function name="IsBuffer" template="IsBuffer"/> 3090 3091 <!-- OES_framebuffer_object --> 3092 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3093 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3094 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3095 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3096 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3097 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3098 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3099 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3100 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3101 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3102 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3103 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3104 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3105 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3106 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3107 3108 <!-- OES_query_matrix --> 3109 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3110 form; it has its own code for this --> 3111 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3112 3113 <!-- OES_draw_texture --> 3114 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3115 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3116 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3117 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3118 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3119 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3120 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3121 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3122 3123 <!-- EXT_multi_draw_arrays --> 3124 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3125 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3126 3127 <!-- OES_EGL_image --> 3128 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3129 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3130</api> 3131 3132<api name="GLES2.0"> 3133 <category name="GLES2.0"/> 3134 3135 <category name="OES_compressed_paletted_texture"/> 3136 <category name="OES_compressed_ETC1_RGB8_texture"/> 3137 <category name="OES_depth24"/> 3138 <category name="OES_depth32"/> 3139 <category name="OES_fbo_render_mipmap"/> 3140 <category name="OES_rgb8_rgba8"/> 3141 <category name="OES_stencil1"/> 3142 <category name="OES_stencil4"/> 3143 <category name="OES_element_index_uint"/> 3144 <category name="OES_mapbuffer"/> 3145 <category name="OES_texture_3D"/> 3146 <category name="OES_texture_npot"/> 3147 <category name="EXT_texture_filter_anisotropic"/> 3148 <category name="EXT_texture_type_2_10_10_10_REV"/> 3149 <category name="OES_depth_texture"/> 3150 <category name="OES_packed_depth_stencil"/> 3151 <category name="OES_standard_derivatives"/> 3152 <category name="EXT_texture_format_BGRA8888"/> 3153 <category name="EXT_texture_rg"/> 3154 <category name="EXT_read_format_bgra"/> 3155 3156 <category name="EXT_texture_compression_dxt1"/> 3157 <category name="EXT_blend_minmax"/> 3158 <category name="EXT_multi_draw_arrays"/> 3159 <category name="OES_EGL_image"/> 3160 <category name="OES_EGL_image_external"/> 3161 <category name="EXT_unpack_subimage"/> 3162 3163 <category name="NV_draw_buffers"/> 3164 <category name="NV_read_buffer"/> 3165 3166 <function name="DrawBuffersNV" template="DrawBuffers"/> 3167 <function name="ReadBufferNV" template="ReadBuffer"/> 3168 3169 <function name="CullFace" template="CullFace"/> 3170 3171 <function name="FrontFace" template="FrontFace"/> 3172 <function name="Hint" template="Hint"/> 3173 3174 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3175 3176 <function name="Scissor" template="Scissor"/> 3177 3178 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3179 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3180 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3181 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3182 3183 <function name="TexImage2D" template="TexImage2D"/> 3184 3185 <function name="Clear" template="Clear"/> 3186 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3187 <function name="ClearStencil" template="ClearStencil"/> 3188 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3189 3190 <function name="StencilMask" template="StencilMask"/> 3191 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3192 <function name="ColorMask" template="ColorMask"/> 3193 <function name="DepthMask" template="DepthMask"/> 3194 <function name="Disable" template="Disable"/> 3195 <function name="Enable" template="Enable"/> 3196 <function name="Finish" template="Finish"/> 3197 <function name="Flush" template="Flush"/> 3198 3199 <function name="BlendFunc" template="BlendFunc"/> 3200 3201 <function name="StencilFunc" template="StencilFunc"/> 3202 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3203 <function name="StencilOp" template="StencilOp"/> 3204 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3205 3206 <function name="DepthFunc" template="DepthFunc"/> 3207 3208 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3209 <function name="ReadPixels" template="ReadPixels"/> 3210 3211 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3212 <function name="GetError" template="GetError"/> 3213 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3214 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3215 3216 <function name="GetString" template="GetString"/> 3217 3218 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3219 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3220 3221 <function name="IsEnabled" template="IsEnabled"/> 3222 3223 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3224 3225 <function name="Viewport" template="Viewport"/> 3226 3227 <function name="DrawArrays" template="DrawArrays"/> 3228 <function name="DrawElements" template="DrawElements"/> 3229 3230 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3231 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3232 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3233 <function name="TexSubImage2D" template="TexSubImage2D"/> 3234 3235 <function name="BindTexture" template="BindTexture"/> 3236 <function name="DeleteTextures" template="DeleteTextures"/> 3237 <function name="GenTextures" template="GenTextures"/> 3238 <function name="IsTexture" template="IsTexture"/> 3239 3240 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3241 <function name="BlendEquation" template="BlendEquation"/> 3242 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3243 3244 <function name="TexImage3DOES" template="TexImage3D"/> 3245 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3246 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3247 3248 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3249 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3250 3251 <function name="ActiveTexture" template="ActiveTexture"/> 3252 3253 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3254 3255 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3256 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3257 3258 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3259 3260 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3261 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3262 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3263 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3264 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3265 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3266 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3267 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3268 3269 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3270 3271 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3272 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3273 3274 <function name="IsProgram" template="IsProgram"/> 3275 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3276 3277 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3278 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3279 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3280 3281 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3282 <function name="MapBufferOES" template="MapBuffer"/> 3283 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3284 <function name="BindBuffer" template="BindBuffer"/> 3285 <function name="BufferData" template="BufferData"/> 3286 <function name="BufferSubData" template="BufferSubData"/> 3287 <function name="DeleteBuffers" template="DeleteBuffers"/> 3288 <function name="GenBuffers" template="GenBuffers"/> 3289 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3290 <function name="IsBuffer" template="IsBuffer"/> 3291 3292 <function name="CreateShader" template="CreateShader"/> 3293 <function name="ShaderSource" template="ShaderSource"/> 3294 <function name="CompileShader" template="CompileShader"/> 3295 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3296 <function name="DeleteShader" template="DeleteShader"/> 3297 <function name="ShaderBinary" template="ShaderBinary"/> 3298 <function name="CreateProgram" template="CreateProgram"/> 3299 <function name="AttachShader" template="AttachShader"/> 3300 <function name="DetachShader" template="DetachShader"/> 3301 <function name="LinkProgram" template="LinkProgram"/> 3302 <function name="UseProgram" template="UseProgram"/> 3303 <function name="DeleteProgram" template="DeleteProgram"/> 3304 3305 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3306 <function name="GetAttribLocation" template="GetAttribLocation"/> 3307 <function name="BindAttribLocation" template="BindAttribLocation"/> 3308 <function name="GetUniformLocation" template="GetUniformLocation"/> 3309 <function name="GetActiveUniform" template="GetActiveUniform"/> 3310 3311 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3312 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3313 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3314 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3315 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3316 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3317 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3318 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3319 3320 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3321 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3322 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3323 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3324 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3325 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3326 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3327 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3328 3329 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3330 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3331 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3332 3333 <function name="ValidateProgram" template="ValidateProgram"/> 3334 3335 <function name="GenerateMipmap" template="GenerateMipmap"/> 3336 <function name="BindFramebuffer" template="BindFramebuffer"/> 3337 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3338 <function name="GenFramebuffers" template="GenFramebuffers"/> 3339 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3340 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3341 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3342 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3343 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3344 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3345 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3346 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3347 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3348 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3349 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3350 <function name="IsFramebuffer" template="IsFramebuffer"/> 3351 3352 <function name="IsShader" template="IsShader"/> 3353 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3354 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3355 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3356 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3357 <function name="GetShaderSource" template="GetShaderSource"/> 3358 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3359 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3360 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3361 3362 <!-- EXT_multi_draw_arrays --> 3363 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3364 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3365 3366 <!-- OES_EGL_image --> 3367 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3368 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3369</api> 3370 3371</apispec> 3372