api_validate.c revision 72e076cb17e47c608fa6534641653cdc6133fb27
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include <stdbool.h>
26#include "glheader.h"
27#include "api_validate.h"
28#include "bufferobj.h"
29#include "context.h"
30#include "imports.h"
31#include "mfeatures.h"
32#include "mtypes.h"
33#include "enums.h"
34#include "vbo/vbo.h"
35#include <stdbool.h>
36
37
38/**
39 * \return  number of bytes in array [count] of type.
40 */
41static GLsizei
42index_bytes(GLenum type, GLsizei count)
43{
44   if (type == GL_UNSIGNED_INT) {
45      return count * sizeof(GLuint);
46   }
47   else if (type == GL_UNSIGNED_BYTE) {
48      return count * sizeof(GLubyte);
49   }
50   else {
51      ASSERT(type == GL_UNSIGNED_SHORT);
52      return count * sizeof(GLushort);
53   }
54}
55
56
57/**
58 * Find the max index in the given element/index buffer
59 */
60GLuint
61_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
62                       const void *indices,
63                       struct gl_buffer_object *elementBuf)
64{
65   const GLubyte *map = NULL;
66   GLuint max = 0;
67   GLuint i;
68
69   if (_mesa_is_bufferobj(elementBuf)) {
70      /* elements are in a user-defined buffer object.  need to map it */
71      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
72				       GL_MAP_READ_BIT, elementBuf);
73      /* Actual address is the sum of pointers */
74      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
75   }
76
77   if (type == GL_UNSIGNED_INT) {
78      for (i = 0; i < count; i++)
79         if (((GLuint *) indices)[i] > max)
80            max = ((GLuint *) indices)[i];
81   }
82   else if (type == GL_UNSIGNED_SHORT) {
83      for (i = 0; i < count; i++)
84         if (((GLushort *) indices)[i] > max)
85            max = ((GLushort *) indices)[i];
86   }
87   else {
88      ASSERT(type == GL_UNSIGNED_BYTE);
89      for (i = 0; i < count; i++)
90         if (((GLubyte *) indices)[i] > max)
91            max = ((GLubyte *) indices)[i];
92   }
93
94   if (map) {
95      ctx->Driver.UnmapBuffer(ctx, elementBuf);
96   }
97
98   return max;
99}
100
101
102/**
103 * Check if OK to draw arrays/elements.
104 */
105static GLboolean
106check_valid_to_render(struct gl_context *ctx, const char *function)
107{
108   if (!_mesa_valid_to_render(ctx, function)) {
109      return GL_FALSE;
110   }
111
112   switch (ctx->API) {
113#if FEATURE_es2_glsl
114   case API_OPENGLES2:
115      /* For ES2, we can draw if any vertex array is enabled (and we
116       * should always have a vertex program/shader). */
117      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
118	 return GL_FALSE;
119      break;
120#endif
121
122#if FEATURE_ES1
123   case API_OPENGLES:
124      /* For OpenGL ES, only draw if we have vertex positions
125       */
126      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
127	 return GL_FALSE;
128      break;
129#endif
130
131#if FEATURE_GL
132   case API_OPENGL:
133   case API_OPENGL_CORE:
134      {
135         const struct gl_shader_program *vsProg =
136            ctx->Shader.CurrentVertexProgram;
137         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
138         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
139         if (haveVertexShader || haveVertexProgram) {
140            /* Draw regardless of whether or not we have any vertex arrays.
141             * (Ex: could draw a point using a constant vertex pos)
142             */
143            return GL_TRUE;
144         }
145         else {
146            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
147             * array [0]).
148             */
149            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
150                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
151         }
152      }
153      break;
154#endif
155
156   default:
157      ASSERT_NO_FEATURE();
158   }
159
160   return GL_TRUE;
161}
162
163
164/**
165 * Do bounds checking on array element indexes.  Check that the vertices
166 * pointed to by the indices don't lie outside buffer object bounds.
167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
168 */
169static GLboolean
170check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
171		   const GLvoid *indices, GLint basevertex)
172{
173   struct _mesa_prim prim;
174   struct _mesa_index_buffer ib;
175   GLuint min, max;
176
177   /* Only the X Server needs to do this -- otherwise, accessing outside
178    * array/BO bounds allows application termination.
179    */
180   if (!ctx->Const.CheckArrayBounds)
181      return GL_TRUE;
182
183   memset(&prim, 0, sizeof(prim));
184   prim.count = count;
185
186   memset(&ib, 0, sizeof(ib));
187   ib.type = type;
188   ib.ptr = indices;
189   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
190
191   vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
192
193   if ((int)(min + basevertex) < 0 ||
194       max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
195      /* the max element is out of bounds of one or more enabled arrays */
196      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
197                    max, ctx->Array.ArrayObj->_MaxElement);
198      return GL_FALSE;
199   }
200
201   return GL_TRUE;
202}
203
204
205/**
206 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
207 * etc?  The set of legal values depends on whether geometry shaders/programs
208 * are supported.
209 */
210GLboolean
211_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
212{
213   bool valid_enum;
214
215   switch (mode) {
216   case GL_POINTS:
217   case GL_LINES:
218   case GL_LINE_LOOP:
219   case GL_LINE_STRIP:
220   case GL_TRIANGLES:
221   case GL_TRIANGLE_STRIP:
222   case GL_TRIANGLE_FAN:
223   case GL_QUADS:
224   case GL_QUAD_STRIP:
225   case GL_POLYGON:
226      valid_enum = true;
227      break;
228   case GL_LINES_ADJACENCY:
229   case GL_LINE_STRIP_ADJACENCY:
230   case GL_TRIANGLES_ADJACENCY:
231   case GL_TRIANGLE_STRIP_ADJACENCY:
232      valid_enum = (ctx->Extensions.ARB_geometry_shader4);
233      break;
234   default:
235      valid_enum = false;
236      break;
237   }
238
239   if (!valid_enum) {
240      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
241      return GL_FALSE;
242   }
243
244   /* From the GL_EXT_transform_feedback spec:
245    *
246    *     "The error INVALID_OPERATION is generated if Begin, or any command
247    *      that performs an explicit Begin, is called when:
248    *
249    *      * a geometry shader is not active and <mode> does not match the
250    *        allowed begin modes for the current transform feedback state as
251    *        given by table X.1.
252    *
253    *      * a geometry shader is active and the output primitive type of the
254    *        geometry shader does not match the allowed begin modes for the
255    *        current transform feedback state as given by table X.1.
256    *
257    */
258   if (ctx->TransformFeedback.CurrentObject->Active &&
259       !ctx->TransformFeedback.CurrentObject->Paused) {
260      GLboolean pass = GL_TRUE;
261
262      switch (mode) {
263      case GL_POINTS:
264         pass = ctx->TransformFeedback.Mode == GL_POINTS;
265	 break;
266      case GL_LINES:
267      case GL_LINE_STRIP:
268      case GL_LINE_LOOP:
269         pass = ctx->TransformFeedback.Mode == GL_LINES;
270	 break;
271      default:
272         pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
273	 break;
274      }
275      if (!pass) {
276	 _mesa_error(ctx, GL_INVALID_OPERATION,
277		     "%s(mode=%s vs transform feedback %s)",
278		     name,
279		     _mesa_lookup_prim_by_nr(mode),
280		     _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
281	 return GL_FALSE;
282      }
283   }
284
285   return GL_TRUE;
286}
287
288/**
289 * Verify that the element type is valid.
290 *
291 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
292 */
293static bool
294valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
295{
296   switch (type) {
297   case GL_UNSIGNED_BYTE:
298   case GL_UNSIGNED_SHORT:
299   case GL_UNSIGNED_INT:
300      return true;
301
302   default:
303      _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
304                  _mesa_lookup_enum_by_nr(type));
305      return false;
306   }
307}
308
309/**
310 * Error checking for glDrawElements().  Includes parameter checking
311 * and VBO bounds checking.
312 * \return GL_TRUE if OK to render, GL_FALSE if error found
313 */
314GLboolean
315_mesa_validate_DrawElements(struct gl_context *ctx,
316			    GLenum mode, GLsizei count, GLenum type,
317			    const GLvoid *indices, GLint basevertex)
318{
319   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
320   FLUSH_CURRENT(ctx, 0);
321
322   if (count <= 0) {
323      if (count < 0)
324	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
325      return GL_FALSE;
326   }
327
328   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
329      return GL_FALSE;
330   }
331
332   if (!valid_elements_type(ctx, type, "glDrawElements"))
333      return GL_FALSE;
334
335   if (!check_valid_to_render(ctx, "glDrawElements"))
336      return GL_FALSE;
337
338   /* Vertex buffer object tests */
339   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
340      /* use indices in the buffer object */
341      /* make sure count doesn't go outside buffer bounds */
342      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
343         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
344         return GL_FALSE;
345      }
346   }
347   else {
348      /* not using a VBO */
349      if (!indices)
350         return GL_FALSE;
351   }
352
353   if (!check_index_bounds(ctx, count, type, indices, basevertex))
354      return GL_FALSE;
355
356   return GL_TRUE;
357}
358
359
360/**
361 * Error checking for glMultiDrawElements().  Includes parameter checking
362 * and VBO bounds checking.
363 * \return GL_TRUE if OK to render, GL_FALSE if error found
364 */
365GLboolean
366_mesa_validate_MultiDrawElements(struct gl_context *ctx,
367                                 GLenum mode, const GLsizei *count,
368                                 GLenum type, const GLvoid * const *indices,
369                                 GLuint primcount, const GLint *basevertex)
370{
371   unsigned i;
372
373   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
374   FLUSH_CURRENT(ctx, 0);
375
376   for (i = 0; i < primcount; i++) {
377      if (count[i] <= 0) {
378         if (count[i] < 0)
379            _mesa_error(ctx, GL_INVALID_VALUE,
380                        "glMultiDrawElements(count)" );
381         return GL_FALSE;
382      }
383   }
384
385   if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
386      return GL_FALSE;
387   }
388
389   if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
390      return GL_FALSE;
391
392   if (!check_valid_to_render(ctx, "glMultiDrawElements"))
393      return GL_FALSE;
394
395   /* Vertex buffer object tests */
396   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
397      /* use indices in the buffer object */
398      /* make sure count doesn't go outside buffer bounds */
399      for (i = 0; i < primcount; i++) {
400         if (index_bytes(type, count[i]) >
401             ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
402            _mesa_warning(ctx,
403                          "glMultiDrawElements index out of buffer bounds");
404            return GL_FALSE;
405         }
406      }
407   }
408   else {
409      /* not using a VBO */
410      for (i = 0; i < primcount; i++) {
411         if (!indices[i])
412            return GL_FALSE;
413      }
414   }
415
416   for (i = 0; i < primcount; i++) {
417      if (!check_index_bounds(ctx, count[i], type, indices[i],
418                              basevertex ? basevertex[i] : 0))
419         return GL_FALSE;
420   }
421
422   return GL_TRUE;
423}
424
425
426/**
427 * Error checking for glDrawRangeElements().  Includes parameter checking
428 * and VBO bounds checking.
429 * \return GL_TRUE if OK to render, GL_FALSE if error found
430 */
431GLboolean
432_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
433				 GLuint start, GLuint end,
434				 GLsizei count, GLenum type,
435				 const GLvoid *indices, GLint basevertex)
436{
437   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
438   FLUSH_CURRENT(ctx, 0);
439
440   if (count <= 0) {
441      if (count < 0)
442	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
443      return GL_FALSE;
444   }
445
446   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
447      return GL_FALSE;
448   }
449
450   if (end < start) {
451      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
452      return GL_FALSE;
453   }
454
455   if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
456      return GL_FALSE;
457
458   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
459      return GL_FALSE;
460
461   /* Vertex buffer object tests */
462   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
463      /* use indices in the buffer object */
464      /* make sure count doesn't go outside buffer bounds */
465      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
466         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
467         return GL_FALSE;
468      }
469   }
470   else {
471      /* not using a VBO */
472      if (!indices)
473         return GL_FALSE;
474   }
475
476   if (!check_index_bounds(ctx, count, type, indices, basevertex))
477      return GL_FALSE;
478
479   return GL_TRUE;
480}
481
482
483/**
484 * Called from the tnl module to error check the function parameters and
485 * verify that we really can draw something.
486 * \return GL_TRUE if OK to render, GL_FALSE if error found
487 */
488GLboolean
489_mesa_validate_DrawArrays(struct gl_context *ctx,
490			  GLenum mode, GLint start, GLsizei count)
491{
492   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
493   FLUSH_CURRENT(ctx, 0);
494
495   if (count <= 0) {
496      if (count < 0)
497         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
498      return GL_FALSE;
499   }
500
501   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
502      return GL_FALSE;
503   }
504
505   if (!check_valid_to_render(ctx, "glDrawArrays"))
506      return GL_FALSE;
507
508   if (ctx->Const.CheckArrayBounds) {
509      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
510         return GL_FALSE;
511   }
512
513   return GL_TRUE;
514}
515
516
517GLboolean
518_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
519                                   GLsizei count, GLsizei numInstances)
520{
521   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
522   FLUSH_CURRENT(ctx, 0);
523
524   if (count <= 0) {
525      if (count < 0)
526         _mesa_error(ctx, GL_INVALID_VALUE,
527                     "glDrawArraysInstanced(count=%d)", count);
528      return GL_FALSE;
529   }
530
531   if (first < 0) {
532      _mesa_error(ctx, GL_INVALID_VALUE,
533		  "glDrawArraysInstanced(start=%d)", first);
534      return GL_FALSE;
535   }
536
537   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
538      return GL_FALSE;
539   }
540
541   if (numInstances <= 0) {
542      if (numInstances < 0)
543         _mesa_error(ctx, GL_INVALID_VALUE,
544                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
545      return GL_FALSE;
546   }
547
548   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
549      return GL_FALSE;
550
551   if (ctx->Const.CheckArrayBounds) {
552      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
553         return GL_FALSE;
554   }
555
556   return GL_TRUE;
557}
558
559
560GLboolean
561_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
562                                     GLenum mode, GLsizei count, GLenum type,
563                                     const GLvoid *indices, GLsizei numInstances,
564                                     GLint basevertex)
565{
566   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
567   FLUSH_CURRENT(ctx, 0);
568
569   if (count <= 0) {
570      if (count < 0)
571	 _mesa_error(ctx, GL_INVALID_VALUE,
572                     "glDrawElementsInstanced(count=%d)", count);
573      return GL_FALSE;
574   }
575
576   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
577      return GL_FALSE;
578   }
579
580   if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
581      return GL_FALSE;
582
583   if (numInstances <= 0) {
584      if (numInstances < 0)
585         _mesa_error(ctx, GL_INVALID_VALUE,
586                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
587      return GL_FALSE;
588   }
589
590   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
591      return GL_FALSE;
592
593   /* Vertex buffer object tests */
594   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
595      /* use indices in the buffer object */
596      /* make sure count doesn't go outside buffer bounds */
597      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
598         _mesa_warning(ctx,
599                       "glDrawElementsInstanced index out of buffer bounds");
600         return GL_FALSE;
601      }
602   }
603   else {
604      /* not using a VBO */
605      if (!indices)
606         return GL_FALSE;
607   }
608
609   if (!check_index_bounds(ctx, count, type, indices, basevertex))
610      return GL_FALSE;
611
612   return GL_TRUE;
613}
614
615
616#if FEATURE_EXT_transform_feedback
617
618GLboolean
619_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
620                                     GLenum mode,
621                                     struct gl_transform_feedback_object *obj,
622                                     GLuint stream,
623                                     GLsizei numInstances)
624{
625   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
626   FLUSH_CURRENT(ctx, 0);
627
628   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
629      return GL_FALSE;
630   }
631
632   if (!obj) {
633      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
634      return GL_FALSE;
635   }
636
637   if (!obj->EndedAnytime) {
638      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
639      return GL_FALSE;
640   }
641
642   if (stream >= ctx->Const.MaxVertexStreams) {
643      _mesa_error(ctx, GL_INVALID_VALUE,
644                  "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
645      return GL_FALSE;
646   }
647
648   if (numInstances <= 0) {
649      if (numInstances < 0)
650         _mesa_error(ctx, GL_INVALID_VALUE,
651                     "glDrawTransformFeedback*Instanced(numInstances=%d)",
652                     numInstances);
653      return GL_FALSE;
654   }
655
656   if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
657      return GL_FALSE;
658   }
659
660   return GL_TRUE;
661}
662
663#endif
664