api_validate.c revision e9968ebfa40b4740601c1596950ebd3f168664b0
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "api_validate.h"
27#include "bufferobj.h"
28#include "context.h"
29#include "imports.h"
30#include "mtypes.h"
31#include "vbo/vbo.h"
32
33
34/**
35 * \return  number of bytes in array [count] of type.
36 */
37static GLsizei
38index_bytes(GLenum type, GLsizei count)
39{
40   if (type == GL_UNSIGNED_INT) {
41      return count * sizeof(GLuint);
42   }
43   else if (type == GL_UNSIGNED_BYTE) {
44      return count * sizeof(GLubyte);
45   }
46   else {
47      ASSERT(type == GL_UNSIGNED_SHORT);
48      return count * sizeof(GLushort);
49   }
50}
51
52
53/**
54 * Find the max index in the given element/index buffer
55 */
56GLuint
57_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
58                       const void *indices,
59                       struct gl_buffer_object *elementBuf)
60{
61   const GLubyte *map = NULL;
62   GLuint max = 0;
63   GLuint i;
64
65   if (_mesa_is_bufferobj(elementBuf)) {
66      /* elements are in a user-defined buffer object.  need to map it */
67      map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
68                                  GL_READ_ONLY, elementBuf);
69      /* Actual address is the sum of pointers */
70      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
71   }
72
73   if (type == GL_UNSIGNED_INT) {
74      for (i = 0; i < count; i++)
75         if (((GLuint *) indices)[i] > max)
76            max = ((GLuint *) indices)[i];
77   }
78   else if (type == GL_UNSIGNED_SHORT) {
79      for (i = 0; i < count; i++)
80         if (((GLushort *) indices)[i] > max)
81            max = ((GLushort *) indices)[i];
82   }
83   else {
84      ASSERT(type == GL_UNSIGNED_BYTE);
85      for (i = 0; i < count; i++)
86         if (((GLubyte *) indices)[i] > max)
87            max = ((GLubyte *) indices)[i];
88   }
89
90   if (map) {
91      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
92   }
93
94   return max;
95}
96
97
98/**
99 * Check if OK to draw arrays/elements.
100 */
101static GLboolean
102check_valid_to_render(GLcontext *ctx, const char *function)
103{
104   if (!_mesa_valid_to_render(ctx, function)) {
105      return GL_FALSE;
106   }
107
108#if FEATURE_es2_glsl
109   /* For ES2, we can draw if any vertex array is enabled (and we should
110    * always have a vertex program/shader).
111    */
112   if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
113      return GL_FALSE;
114#else
115   /* For regular OpenGL, only draw if we have vertex positions (regardless
116    * of whether or not we have a vertex program/shader).
117    */
118   if (!ctx->Array.ArrayObj->Vertex.Enabled &&
119       !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
120      return GL_FALSE;
121#endif
122
123   return GL_TRUE;
124}
125
126
127/**
128 * Do bounds checking on array element indexes.  Check that the vertices
129 * pointed to by the indices don't lie outside buffer object bounds.
130 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
131 */
132static GLboolean
133check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
134		   const GLvoid *indices, GLint basevertex)
135{
136   struct _mesa_prim prim;
137   struct _mesa_index_buffer ib;
138   GLuint min, max;
139
140   /* Only the X Server needs to do this -- otherwise, accessing outside
141    * array/BO bounds allows application termination.
142    */
143   if (!ctx->Const.CheckArrayBounds)
144      return GL_TRUE;
145
146   memset(&prim, 0, sizeof(prim));
147   prim.count = count;
148
149   memset(&ib, 0, sizeof(ib));
150   ib.type = type;
151   ib.ptr = indices;
152   ib.obj = ctx->Array.ElementArrayBufferObj;
153
154   vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
155
156   if ((int)(min + basevertex) < 0 ||
157       max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
158      /* the max element is out of bounds of one or more enabled arrays */
159      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
160                    max, ctx->Array.ArrayObj->_MaxElement);
161      return GL_FALSE;
162   }
163
164   return GL_TRUE;
165}
166
167
168/**
169 * Error checking for glDrawElements().  Includes parameter checking
170 * and VBO bounds checking.
171 * \return GL_TRUE if OK to render, GL_FALSE if error found
172 */
173GLboolean
174_mesa_validate_DrawElements(GLcontext *ctx,
175			    GLenum mode, GLsizei count, GLenum type,
176			    const GLvoid *indices, GLint basevertex)
177{
178   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx,  GL_FALSE);
179
180   if (count <= 0) {
181      if (count < 0)
182	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
183      return GL_FALSE;
184   }
185
186   if (mode > GL_POLYGON) {
187      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
188      return GL_FALSE;
189   }
190
191   if (type != GL_UNSIGNED_INT &&
192       type != GL_UNSIGNED_BYTE &&
193       type != GL_UNSIGNED_SHORT)
194   {
195      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
196      return GL_FALSE;
197   }
198
199   if (!check_valid_to_render(ctx, "glDrawElements"))
200      return GL_FALSE;
201
202   /* Vertex buffer object tests */
203   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
204      /* use indices in the buffer object */
205      /* make sure count doesn't go outside buffer bounds */
206      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
207         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
208         return GL_FALSE;
209      }
210   }
211   else {
212      /* not using a VBO */
213      if (!indices)
214         return GL_FALSE;
215   }
216
217   if (!check_index_bounds(ctx, count, type, indices, basevertex))
218      return GL_FALSE;
219
220   return GL_TRUE;
221}
222
223
224/**
225 * Error checking for glDrawRangeElements().  Includes parameter checking
226 * and VBO bounds checking.
227 * \return GL_TRUE if OK to render, GL_FALSE if error found
228 */
229GLboolean
230_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
231				 GLuint start, GLuint end,
232				 GLsizei count, GLenum type,
233				 const GLvoid *indices, GLint basevertex)
234{
235   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
236
237   if (count <= 0) {
238      if (count < 0)
239	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
240      return GL_FALSE;
241   }
242
243   if (mode > GL_POLYGON) {
244      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
245      return GL_FALSE;
246   }
247
248   if (end < start) {
249      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
250      return GL_FALSE;
251   }
252
253   if (type != GL_UNSIGNED_INT &&
254       type != GL_UNSIGNED_BYTE &&
255       type != GL_UNSIGNED_SHORT) {
256      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
257      return GL_FALSE;
258   }
259
260   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
261      return GL_FALSE;
262
263   /* Vertex buffer object tests */
264   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
265      /* use indices in the buffer object */
266      /* make sure count doesn't go outside buffer bounds */
267      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
268         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
269         return GL_FALSE;
270      }
271   }
272   else {
273      /* not using a VBO */
274      if (!indices)
275         return GL_FALSE;
276   }
277
278   if (!check_index_bounds(ctx, count, type, indices, basevertex))
279      return GL_FALSE;
280
281   return GL_TRUE;
282}
283
284
285/**
286 * Called from the tnl module to error check the function parameters and
287 * verify that we really can draw something.
288 * \return GL_TRUE if OK to render, GL_FALSE if error found
289 */
290GLboolean
291_mesa_validate_DrawArrays(GLcontext *ctx,
292			  GLenum mode, GLint start, GLsizei count)
293{
294   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
295
296   if (count <= 0) {
297      if (count < 0)
298         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
299      return GL_FALSE;
300   }
301
302   if (mode > GL_POLYGON) {
303      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
304      return GL_FALSE;
305   }
306
307   if (!check_valid_to_render(ctx, "glDrawArrays"))
308      return GL_FALSE;
309
310   if (ctx->Const.CheckArrayBounds) {
311      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
312         return GL_FALSE;
313   }
314
315   return GL_TRUE;
316}
317