clear.c revision cf41d7c63aab2289d739c0f9df116caf2cc410e3
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file clear.c
28 * glClearColor, glClearIndex, glClear() functions.
29 */
30
31
32
33#include "glheader.h"
34#include "clear.h"
35#include "context.h"
36#include "colormac.h"
37#include "enums.h"
38#include "macros.h"
39#include "mtypes.h"
40#include "state.h"
41
42
43
44#if _HAVE_FULL_GL
45void GLAPIENTRY
46_mesa_ClearIndex( GLfloat c )
47{
48   GET_CURRENT_CONTEXT(ctx);
49   ASSERT_OUTSIDE_BEGIN_END(ctx);
50
51   if (ctx->Color.ClearIndex == (GLuint) c)
52      return;
53
54   FLUSH_VERTICES(ctx, _NEW_COLOR);
55   ctx->Color.ClearIndex = (GLuint) c;
56}
57#endif
58
59
60/**
61 * Specify the clear values for the color buffers.
62 *
63 * \param red red color component.
64 * \param green green color component.
65 * \param blue blue color component.
66 * \param alpha alpha component.
67 *
68 * \sa glClearColor().
69 *
70 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor.  On a
71 * change, flushes the vertices and notifies the driver via the
72 * dd_function_table::ClearColor callback.
73 */
74void GLAPIENTRY
75_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
76{
77   GLfloat tmp[4];
78   GET_CURRENT_CONTEXT(ctx);
79   ASSERT_OUTSIDE_BEGIN_END(ctx);
80
81   tmp[0] = red;
82   tmp[1] = green;
83   tmp[2] = blue;
84   tmp[3] = alpha;
85
86   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
87      return; /* no change */
88
89   FLUSH_VERTICES(ctx, _NEW_COLOR);
90   COPY_4V(ctx->Color.ClearColor.f, tmp);
91}
92
93
94/**
95 * GL_EXT_texture_integer
96 */
97void GLAPIENTRY
98_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
99{
100   GLint tmp[4];
101   GET_CURRENT_CONTEXT(ctx);
102   ASSERT_OUTSIDE_BEGIN_END(ctx);
103
104   tmp[0] = r;
105   tmp[1] = g;
106   tmp[2] = b;
107   tmp[3] = a;
108
109   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
110      return; /* no change */
111
112   FLUSH_VERTICES(ctx, _NEW_COLOR);
113   COPY_4V(ctx->Color.ClearColor.i, tmp);
114}
115
116
117/**
118 * GL_EXT_texture_integer
119 */
120void GLAPIENTRY
121_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
122{
123   GLuint tmp[4];
124   GET_CURRENT_CONTEXT(ctx);
125   ASSERT_OUTSIDE_BEGIN_END(ctx);
126
127   tmp[0] = r;
128   tmp[1] = g;
129   tmp[2] = b;
130   tmp[3] = a;
131
132   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui))
133      return; /* no change */
134
135   FLUSH_VERTICES(ctx, _NEW_COLOR);
136   COPY_4V(ctx->Color.ClearColor.ui, tmp);
137}
138
139
140/**
141 * Clear buffers.
142 *
143 * \param mask bit-mask indicating the buffers to be cleared.
144 *
145 * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
146 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
147 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
148 * to clear the buffers, via the dd_function_table::Clear callback.
149 */
150void GLAPIENTRY
151_mesa_Clear( GLbitfield mask )
152{
153   GET_CURRENT_CONTEXT(ctx);
154   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
155
156   FLUSH_CURRENT(ctx, 0);
157
158   if (MESA_VERBOSE & VERBOSE_API)
159      _mesa_debug(ctx, "glClear 0x%x\n", mask);
160
161   if (mask & ~(GL_COLOR_BUFFER_BIT |
162                GL_DEPTH_BUFFER_BIT |
163                GL_STENCIL_BUFFER_BIT |
164                GL_ACCUM_BUFFER_BIT)) {
165      /* invalid bit set */
166      _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
167      return;
168   }
169
170   if (ctx->NewState) {
171      _mesa_update_state( ctx );	/* update _Xmin, etc */
172   }
173
174   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
175      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
176                  "glClear(incomplete framebuffer)");
177      return;
178   }
179
180   if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
181       ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
182       ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
183      return;
184
185   if (ctx->RasterDiscard)
186      return;
187
188   if (ctx->RenderMode == GL_RENDER) {
189      GLbitfield bufferMask;
190
191      /* don't clear depth buffer if depth writing disabled */
192      if (!ctx->Depth.Mask)
193         mask &= ~GL_DEPTH_BUFFER_BIT;
194
195      /* Build the bitmask to send to device driver's Clear function.
196       * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
197       * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
198       * BUFFER_BIT_COLORn flags.
199       */
200      bufferMask = 0;
201      if (mask & GL_COLOR_BUFFER_BIT) {
202         GLuint i;
203         for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
204            bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
205         }
206      }
207
208      if ((mask & GL_DEPTH_BUFFER_BIT)
209          && ctx->DrawBuffer->Visual.haveDepthBuffer) {
210         bufferMask |= BUFFER_BIT_DEPTH;
211      }
212
213      if ((mask & GL_STENCIL_BUFFER_BIT)
214          && ctx->DrawBuffer->Visual.haveStencilBuffer) {
215         bufferMask |= BUFFER_BIT_STENCIL;
216      }
217
218      if ((mask & GL_ACCUM_BUFFER_BIT)
219          && ctx->DrawBuffer->Visual.haveAccumBuffer) {
220         bufferMask |= BUFFER_BIT_ACCUM;
221      }
222
223      ASSERT(ctx->Driver.Clear);
224      ctx->Driver.Clear(ctx, bufferMask);
225   }
226}
227
228
229/** Returned by make_color_buffer_mask() for errors */
230#define INVALID_MASK ~0x0
231
232
233/**
234 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
235 * BUFFER_BIT_x values.
236 * Return INVALID_MASK if the drawbuffer value is invalid.
237 */
238static GLbitfield
239make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
240{
241   const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
242   GLbitfield mask = 0x0;
243
244   switch (drawbuffer) {
245   case GL_FRONT:
246      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
247         mask |= BUFFER_BIT_FRONT_LEFT;
248      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
249         mask |= BUFFER_BIT_FRONT_RIGHT;
250      break;
251   case GL_BACK:
252      if (att[BUFFER_BACK_LEFT].Renderbuffer)
253         mask |= BUFFER_BIT_BACK_LEFT;
254      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
255         mask |= BUFFER_BIT_BACK_RIGHT;
256      break;
257   case GL_LEFT:
258      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
259         mask |= BUFFER_BIT_FRONT_LEFT;
260      if (att[BUFFER_BACK_LEFT].Renderbuffer)
261         mask |= BUFFER_BIT_BACK_LEFT;
262      break;
263   case GL_RIGHT:
264      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
265         mask |= BUFFER_BIT_FRONT_RIGHT;
266      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
267         mask |= BUFFER_BIT_BACK_RIGHT;
268      break;
269   case GL_FRONT_AND_BACK:
270      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
271         mask |= BUFFER_BIT_FRONT_LEFT;
272      if (att[BUFFER_BACK_LEFT].Renderbuffer)
273         mask |= BUFFER_BIT_BACK_LEFT;
274      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
275         mask |= BUFFER_BIT_FRONT_RIGHT;
276      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
277         mask |= BUFFER_BIT_BACK_RIGHT;
278      break;
279   default:
280      if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
281         mask = INVALID_MASK;
282      }
283      else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
284         mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
285      }
286   }
287
288   return mask;
289}
290
291
292
293/**
294 * New in GL 3.0
295 * Clear signed integer color buffer or stencil buffer (not depth).
296 */
297void GLAPIENTRY
298_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
299{
300   GET_CURRENT_CONTEXT(ctx);
301   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
302
303   FLUSH_CURRENT(ctx, 0);
304
305   if (ctx->NewState) {
306      _mesa_update_state( ctx );
307   }
308
309   switch (buffer) {
310   case GL_STENCIL:
311      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
312       *
313       *     "ClearBuffer generates an INVALID VALUE error if buffer is
314       *     COLOR and drawbuffer is less than zero, or greater than the
315       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
316       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
317       */
318      if (drawbuffer != 0) {
319         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
320                     drawbuffer);
321         return;
322      }
323      else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
324         /* Save current stencil clear value, set to 'value', do the
325          * stencil clear and restore the clear value.
326          * XXX in the future we may have a new ctx->Driver.ClearBuffer()
327          * hook instead.
328          */
329         const GLuint clearSave = ctx->Stencil.Clear;
330         ctx->Stencil.Clear = *value;
331         ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
332         ctx->Stencil.Clear = clearSave;
333      }
334      break;
335   case GL_COLOR:
336      {
337         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
338         if (mask == INVALID_MASK) {
339            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
340                        drawbuffer);
341            return;
342         }
343         else if (mask && !ctx->RasterDiscard) {
344            union gl_color_union clearSave;
345
346            /* save color */
347            clearSave = ctx->Color.ClearColor;
348            /* set color */
349            COPY_4V(ctx->Color.ClearColor.i, value);
350            /* clear buffer(s) */
351            ctx->Driver.Clear(ctx, mask);
352            /* restore color */
353            ctx->Color.ClearColor = clearSave;
354         }
355      }
356      break;
357   case GL_DEPTH:
358      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
359       *
360       *     "The result of ClearBuffer is undefined if no conversion between
361       *     the type of the specified value and the type of the buffer being
362       *     cleared is defined (for example, if ClearBufferiv is called for a
363       *     fixed- or floating-point buffer, or if ClearBufferfv is called
364       *     for a signed or unsigned integer buffer). This is not an error."
365       *
366       * In this case we take "undefined" and "not an error" to mean "ignore."
367       * Note that we still need to generate an error for the invalid
368       * drawbuffer case (see the GL_STENCIL case above).
369       */
370      if (drawbuffer != 0) {
371         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
372                     drawbuffer);
373         return;
374      }
375      return;
376   default:
377      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
378                  _mesa_lookup_enum_by_nr(buffer));
379      return;
380   }
381}
382
383
384/**
385 * New in GL 3.0
386 * Clear unsigned integer color buffer (not depth, not stencil).
387 */
388void GLAPIENTRY
389_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
390{
391   GET_CURRENT_CONTEXT(ctx);
392   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
393
394   FLUSH_CURRENT(ctx, 0);
395
396   if (ctx->NewState) {
397      _mesa_update_state( ctx );
398   }
399
400   switch (buffer) {
401   case GL_COLOR:
402      {
403         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
404         if (mask == INVALID_MASK) {
405            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
406                        drawbuffer);
407            return;
408         }
409         else if (mask && !ctx->RasterDiscard) {
410            union gl_color_union clearSave;
411
412            /* save color */
413            clearSave = ctx->Color.ClearColor;
414            /* set color */
415            COPY_4V(ctx->Color.ClearColor.ui, value);
416            /* clear buffer(s) */
417            ctx->Driver.Clear(ctx, mask);
418            /* restore color */
419            ctx->Color.ClearColor = clearSave;
420         }
421      }
422      break;
423   case GL_DEPTH:
424   case GL_STENCIL:
425      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
426       *
427       *     "The result of ClearBuffer is undefined if no conversion between
428       *     the type of the specified value and the type of the buffer being
429       *     cleared is defined (for example, if ClearBufferiv is called for a
430       *     fixed- or floating-point buffer, or if ClearBufferfv is called
431       *     for a signed or unsigned integer buffer). This is not an error."
432       *
433       * In this case we take "undefined" and "not an error" to mean "ignore."
434       * Even though we could do something sensible for GL_STENCIL, page 263
435       * (page 279 of the PDF) says:
436       *
437       *     "Only ClearBufferiv should be used to clear stencil buffers."
438       *
439       * Note that we still need to generate an error for the invalid
440       * drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv).
441       */
442      if (drawbuffer != 0) {
443         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
444                     drawbuffer);
445         return;
446      }
447      return;
448   default:
449      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
450                  _mesa_lookup_enum_by_nr(buffer));
451      return;
452   }
453}
454
455
456/**
457 * New in GL 3.0
458 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
459 */
460void GLAPIENTRY
461_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
462{
463   GET_CURRENT_CONTEXT(ctx);
464   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
465
466   FLUSH_CURRENT(ctx, 0);
467
468   if (ctx->NewState) {
469      _mesa_update_state( ctx );
470   }
471
472   switch (buffer) {
473   case GL_DEPTH:
474      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
475       *
476       *     "ClearBuffer generates an INVALID VALUE error if buffer is
477       *     COLOR and drawbuffer is less than zero, or greater than the
478       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
479       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
480       */
481      if (drawbuffer != 0) {
482         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
483                     drawbuffer);
484         return;
485      }
486      else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
487         /* Save current depth clear value, set to 'value', do the
488          * depth clear and restore the clear value.
489          * XXX in the future we may have a new ctx->Driver.ClearBuffer()
490          * hook instead.
491          */
492         const GLclampd clearSave = ctx->Depth.Clear;
493         ctx->Depth.Clear = *value;
494         ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
495         ctx->Depth.Clear = clearSave;
496      }
497      /* clear depth buffer to value */
498      break;
499   case GL_COLOR:
500      {
501         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
502         if (mask == INVALID_MASK) {
503            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
504                        drawbuffer);
505            return;
506         }
507         else if (mask && !ctx->RasterDiscard) {
508            union gl_color_union clearSave;
509
510            /* save color */
511            clearSave = ctx->Color.ClearColor;
512            /* set color */
513            COPY_4V(ctx->Color.ClearColor.f, value);
514            /* clear buffer(s) */
515            ctx->Driver.Clear(ctx, mask);
516            /* restore color */
517            ctx->Color.ClearColor = clearSave;
518         }
519      }
520      break;
521   case GL_STENCIL:
522      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
523       *
524       *     "The result of ClearBuffer is undefined if no conversion between
525       *     the type of the specified value and the type of the buffer being
526       *     cleared is defined (for example, if ClearBufferiv is called for a
527       *     fixed- or floating-point buffer, or if ClearBufferfv is called
528       *     for a signed or unsigned integer buffer). This is not an error."
529       *
530       * In this case we take "undefined" and "not an error" to mean "ignore."
531       * Note that we still need to generate an error for the invalid
532       * drawbuffer case (see the GL_DEPTH case above).
533       */
534      if (drawbuffer != 0) {
535         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
536                     drawbuffer);
537         return;
538      }
539      return;
540   default:
541      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
542                  _mesa_lookup_enum_by_nr(buffer));
543      return;
544   }
545}
546
547
548/**
549 * New in GL 3.0
550 * Clear depth/stencil buffer only.
551 */
552void GLAPIENTRY
553_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
554                    GLfloat depth, GLint stencil)
555{
556   GET_CURRENT_CONTEXT(ctx);
557   GLbitfield mask = 0;
558
559   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
560
561   FLUSH_CURRENT(ctx, 0);
562
563   if (buffer != GL_DEPTH_STENCIL) {
564      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
565                  _mesa_lookup_enum_by_nr(buffer));
566      return;
567   }
568
569   /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
570    *
571    *     "ClearBuffer generates an INVALID VALUE error if buffer is
572    *     COLOR and drawbuffer is less than zero, or greater than the
573    *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
574    *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
575    */
576   if (drawbuffer != 0) {
577      _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
578                  drawbuffer);
579      return;
580   }
581
582   if (ctx->RasterDiscard)
583      return;
584
585   if (ctx->NewState) {
586      _mesa_update_state( ctx );
587   }
588
589   if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
590      mask |= BUFFER_BIT_DEPTH;
591   if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
592      mask |= BUFFER_BIT_STENCIL;
593
594   if (mask) {
595      /* save current clear values */
596      const GLclampd clearDepthSave = ctx->Depth.Clear;
597      const GLuint clearStencilSave = ctx->Stencil.Clear;
598
599      /* set new clear values */
600      ctx->Depth.Clear = depth;
601      ctx->Stencil.Clear = stencil;
602
603      /* clear buffers */
604      ctx->Driver.Clear(ctx, mask);
605
606      /* restore */
607      ctx->Depth.Clear = clearDepthSave;
608      ctx->Stencil.Clear = clearStencilSave;
609   }
610}
611