dd.h revision 5606bd574e264c4beda8eb1d10b48d17e9b8b497
1/** 2 * \file dd.h 3 * Device driver interfaces. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5.2 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef DD_INCLUDED 32#define DD_INCLUDED 33 34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35 36#include "glheader.h" 37 38struct gl_buffer_object; 39struct gl_context; 40struct gl_display_list; 41struct gl_framebuffer; 42struct gl_pixelstore_attrib; 43struct gl_program; 44struct gl_renderbuffer; 45struct gl_renderbuffer_attachment; 46struct gl_shader; 47struct gl_shader_program; 48struct gl_texture_image; 49struct gl_texture_object; 50 51/* GL_ARB_vertex_buffer_object */ 52/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 53 * NULL) if buffer is unavailable for immediate mapping. 54 * 55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 56 * would require more book-keeping in the driver than seems necessary 57 * at this point. 58 * 59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 60 * want to provoke the driver to throw away the old storage, we will 61 * respect the contents of already referenced data. 62 */ 63#define MESA_MAP_NOWAIT_BIT 0x0040 64 65 66/** 67 * Device driver function table. 68 * Core Mesa uses these function pointers to call into device drivers. 69 * Most of these functions directly correspond to OpenGL state commands. 70 * Core Mesa will call these functions after error checking has been done 71 * so that the drivers don't have to worry about error testing. 72 * 73 * Vertex transformation/clipping/lighting is patched into the T&L module. 74 * Rasterization functions are patched into the swrast module. 75 * 76 * Note: when new functions are added here, the drivers/common/driverfuncs.c 77 * file should be updated too!!! 78 */ 79struct dd_function_table { 80 /** 81 * Return a string as needed by glGetString(). 82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 83 * returned. 84 */ 85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 86 87 /** 88 * Notify the driver after Mesa has made some internal state changes. 89 * 90 * This is in addition to any state change callbacks Mesa may already have 91 * made. 92 */ 93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 94 95 /** 96 * Get the width and height of the named buffer/window. 97 * 98 * Mesa uses this to determine when the driver's window size has changed. 99 * XXX OBSOLETE: this function will be removed in the future. 100 */ 101 void (*GetBufferSize)( struct gl_framebuffer *buffer, 102 GLuint *width, GLuint *height ); 103 104 /** 105 * Resize the given framebuffer to the given size. 106 * XXX OBSOLETE: this function will be removed in the future. 107 */ 108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 109 GLuint width, GLuint height); 110 111 /** 112 * Called whenever an error is generated. 113 * __struct gl_contextRec::ErrorValue contains the error value. 114 */ 115 void (*Error)( struct gl_context *ctx ); 116 117 /** 118 * This is called whenever glFinish() is called. 119 */ 120 void (*Finish)( struct gl_context *ctx ); 121 122 /** 123 * This is called whenever glFlush() is called. 124 */ 125 void (*Flush)( struct gl_context *ctx ); 126 127 /** 128 * Clear the color/depth/stencil/accum buffer(s). 129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 130 * renderbuffers need to be cleared. 131 */ 132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 133 134 /** 135 * Execute glAccum command. 136 */ 137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 138 139 140 /** 141 * Execute glRasterPos, updating the ctx->Current.Raster fields 142 */ 143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 144 145 /** 146 * \name Image-related functions 147 */ 148 /*@{*/ 149 150 /** 151 * Called by glDrawPixels(). 152 * \p unpack describes how to unpack the source image data. 153 */ 154 void (*DrawPixels)( struct gl_context *ctx, 155 GLint x, GLint y, GLsizei width, GLsizei height, 156 GLenum format, GLenum type, 157 const struct gl_pixelstore_attrib *unpack, 158 const GLvoid *pixels ); 159 160 /** 161 * Called by glReadPixels(). 162 */ 163 void (*ReadPixels)( struct gl_context *ctx, 164 GLint x, GLint y, GLsizei width, GLsizei height, 165 GLenum format, GLenum type, 166 const struct gl_pixelstore_attrib *unpack, 167 GLvoid *dest ); 168 169 /** 170 * Called by glCopyPixels(). 171 */ 172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 173 GLsizei width, GLsizei height, 174 GLint dstx, GLint dsty, GLenum type ); 175 176 /** 177 * Called by glBitmap(). 178 */ 179 void (*Bitmap)( struct gl_context *ctx, 180 GLint x, GLint y, GLsizei width, GLsizei height, 181 const struct gl_pixelstore_attrib *unpack, 182 const GLubyte *bitmap ); 183 /*@}*/ 184 185 186 /** 187 * \name Texture image functions 188 */ 189 /*@{*/ 190 191 /** 192 * Choose actual hardware texture format given the user-provided source 193 * image format and type and the desired internal format. In some 194 * cases, srcFormat and srcType can be GL_NONE. 195 * Called by glTexImage(), etc. 196 */ 197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, 198 GLenum srcFormat, GLenum srcType ); 199 200 /** 201 * Called by glTexImage[123]D() and glCopyTexImage[12]D() 202 * Allocate texture memory and copy the user's image to the buffer. 203 * The gl_texture_image fields, etc. will be fully initialized. 204 * The parameters are the same as glTexImage3D(), plus: 205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() 206 * \param packing describes how to unpack the source data. 207 * \param texImage is the destination texture image. 208 */ 209 void (*TexImage)(struct gl_context *ctx, GLuint dims, 210 struct gl_texture_image *texImage, 211 GLenum format, GLenum type, const GLvoid *pixels, 212 const struct gl_pixelstore_attrib *packing); 213 214 /** 215 * Called by glTexSubImage[123]D(). 216 * Replace a subset of the target texture with new texel data. 217 */ 218 void (*TexSubImage)(struct gl_context *ctx, GLuint dims, 219 struct gl_texture_image *texImage, 220 GLint xoffset, GLint yoffset, GLint zoffset, 221 GLsizei width, GLsizei height, GLint depth, 222 GLenum format, GLenum type, 223 const GLvoid *pixels, 224 const struct gl_pixelstore_attrib *packing); 225 226 227 /** 228 * Called by glGetTexImage(). 229 */ 230 void (*GetTexImage)( struct gl_context *ctx, 231 GLenum format, GLenum type, GLvoid *pixels, 232 struct gl_texture_image *texImage ); 233 234 /** 235 * Called by glCopyTex[Sub]Image[123]D(). 236 */ 237 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, 238 struct gl_texture_image *texImage, 239 GLint xoffset, GLint yoffset, GLint zoffset, 240 struct gl_renderbuffer *rb, 241 GLint x, GLint y, 242 GLsizei width, GLsizei height); 243 244 /** 245 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 246 */ 247 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 248 struct gl_texture_object *texObj); 249 250 /** 251 * Called by glTexImage[123]D when user specifies a proxy texture 252 * target. 253 * 254 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 255 */ 256 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 257 GLint level, GLint internalFormat, 258 GLenum format, GLenum type, 259 GLint width, GLint height, 260 GLint depth, GLint border); 261 /*@}*/ 262 263 264 /** 265 * \name Compressed texture functions 266 */ 267 /*@{*/ 268 269 /** 270 * Called by glCompressedTexImage[123]D(). 271 */ 272 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, 273 struct gl_texture_image *texImage, 274 GLsizei imageSize, const GLvoid *data); 275 276 /** 277 * Called by glCompressedTexSubImage[123]D(). 278 */ 279 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, 280 struct gl_texture_image *texImage, 281 GLint xoffset, GLint yoffset, GLint zoffset, 282 GLsizei width, GLint height, GLint depth, 283 GLenum format, 284 GLsizei imageSize, const GLvoid *data); 285 286 /** 287 * Called by glGetCompressedTexImage. 288 */ 289 void (*GetCompressedTexImage)(struct gl_context *ctx, 290 struct gl_texture_image *texImage, 291 GLvoid *data); 292 /*@}*/ 293 294 /** 295 * \name Texture object / image functions 296 */ 297 /*@{*/ 298 299 /** 300 * Called by glBindTexture(). 301 */ 302 void (*BindTexture)( struct gl_context *ctx, GLenum target, 303 struct gl_texture_object *tObj ); 304 305 /** 306 * Called to allocate a new texture object. Drivers will usually 307 * allocate/return a subclass of gl_texture_object. 308 */ 309 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, 310 GLuint name, GLenum target); 311 /** 312 * Called to delete/free a texture object. Drivers should free the 313 * object and any image data it contains. 314 */ 315 void (*DeleteTexture)(struct gl_context *ctx, 316 struct gl_texture_object *texObj); 317 318 /** Called to allocate a new texture image object. */ 319 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); 320 321 /** Called to free a texture image object returned by NewTextureImage() */ 322 void (*DeleteTextureImage)(struct gl_context *ctx, 323 struct gl_texture_image *); 324 325 /** Called to allocate memory for a single texture image */ 326 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, 327 struct gl_texture_image *texImage); 328 329 /** Free the memory for a single texture image */ 330 void (*FreeTextureImageBuffer)(struct gl_context *ctx, 331 struct gl_texture_image *texImage); 332 333 /** Map a slice of a texture image into user space. 334 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice 335 * indicates the 1D array index. 336 * \param texImage the texture image 337 * \param slice the 3D image slice or array texture slice 338 * \param x, y, w, h region of interest 339 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 340 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 341 * \param mapOut returns start of mapping of region of interest 342 * \param rowStrideOut returns row stride (in bytes) 343 */ 344 void (*MapTextureImage)(struct gl_context *ctx, 345 struct gl_texture_image *texImage, 346 GLuint slice, 347 GLuint x, GLuint y, GLuint w, GLuint h, 348 GLbitfield mode, 349 GLubyte **mapOut, GLint *rowStrideOut); 350 351 void (*UnmapTextureImage)(struct gl_context *ctx, 352 struct gl_texture_image *texImage, 353 GLuint slice); 354 355 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. 356 * All the gl_texture_images in the texture object will have their 357 * dimensions, format, etc. initialized already. 358 */ 359 GLboolean (*AllocTextureStorage)(struct gl_context *ctx, 360 struct gl_texture_object *texObj, 361 GLsizei levels, GLsizei width, 362 GLsizei height, GLsizei depth); 363 364 /** 365 * Map a renderbuffer into user space. 366 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 367 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 368 */ 369 void (*MapRenderbuffer)(struct gl_context *ctx, 370 struct gl_renderbuffer *rb, 371 GLuint x, GLuint y, GLuint w, GLuint h, 372 GLbitfield mode, 373 GLubyte **mapOut, GLint *rowStrideOut); 374 375 void (*UnmapRenderbuffer)(struct gl_context *ctx, 376 struct gl_renderbuffer *rb); 377 378 /*@}*/ 379 380 381 /** 382 * \name Vertex/fragment program functions 383 */ 384 /*@{*/ 385 /** Bind a vertex/fragment program */ 386 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); 387 /** Allocate a new program */ 388 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); 389 /** Delete a program */ 390 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 391 /** 392 * Notify driver that a program string (and GPU code) has been specified 393 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 394 * supported by the driver. 395 */ 396 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 397 struct gl_program *prog); 398 399 /** Query if program can be loaded onto hardware */ 400 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 401 struct gl_program *prog); 402 403 /*@}*/ 404 405 /** 406 * \name GLSL shader/program functions. 407 */ 408 /*@{*/ 409 /** 410 * Called when a shader program is linked. 411 * 412 * This gives drivers an opportunity to clone the IR and make their 413 * own transformations on it for the purposes of code generation. 414 */ 415 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); 416 /*@}*/ 417 418 /** 419 * \name State-changing functions. 420 * 421 * \note drawing functions are above. 422 * 423 * These functions are called by their corresponding OpenGL API functions. 424 * They are \e also called by the gl_PopAttrib() function!!! 425 * May add more functions like these to the device driver in the future. 426 */ 427 /*@{*/ 428 /** Specify the alpha test function */ 429 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 430 /** Set the blend color */ 431 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 432 /** Set the blend equation */ 433 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); 434 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 435 GLenum modeRGB, GLenum modeA); 436 /** Specify pixel arithmetic */ 437 void (*BlendFuncSeparate)(struct gl_context *ctx, 438 GLenum sfactorRGB, GLenum dfactorRGB, 439 GLenum sfactorA, GLenum dfactorA); 440 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 441 GLenum sfactorRGB, GLenum dfactorRGB, 442 GLenum sfactorA, GLenum dfactorA); 443 /** Specify a plane against which all geometry is clipped */ 444 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); 445 /** Enable and disable writing of frame buffer color components */ 446 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 447 GLboolean bmask, GLboolean amask ); 448 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 449 GLboolean gmask, GLboolean bmask, GLboolean amask); 450 /** Cause a material color to track the current color */ 451 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 452 /** Specify whether front- or back-facing facets can be culled */ 453 void (*CullFace)(struct gl_context *ctx, GLenum mode); 454 /** Define front- and back-facing polygons */ 455 void (*FrontFace)(struct gl_context *ctx, GLenum mode); 456 /** Specify the value used for depth buffer comparisons */ 457 void (*DepthFunc)(struct gl_context *ctx, GLenum func); 458 /** Enable or disable writing into the depth buffer */ 459 void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 460 /** Specify mapping of depth values from NDC to window coordinates */ 461 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); 462 /** Specify the current buffer for writing */ 463 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 464 /** Specify the buffers for writing for fragment programs*/ 465 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); 466 /** Enable or disable server-side gl capabilities */ 467 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 468 /** Specify fog parameters */ 469 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 470 /** Specify implementation-specific hints */ 471 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 472 /** Set light source parameters. 473 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 474 * been transformed to eye-space. 475 */ 476 void (*Lightfv)(struct gl_context *ctx, GLenum light, 477 GLenum pname, const GLfloat *params ); 478 /** Set the lighting model parameters */ 479 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 480 /** Specify the line stipple pattern */ 481 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 482 /** Specify the width of rasterized lines */ 483 void (*LineWidth)(struct gl_context *ctx, GLfloat width); 484 /** Specify a logical pixel operation for color index rendering */ 485 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 486 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 487 const GLfloat *params); 488 /** Specify the diameter of rasterized points */ 489 void (*PointSize)(struct gl_context *ctx, GLfloat size); 490 /** Select a polygon rasterization mode */ 491 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 492 /** Set the scale and units used to calculate depth values */ 493 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 494 /** Set the polygon stippling pattern */ 495 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 496 /* Specifies the current buffer for reading */ 497 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 498 /** Set rasterization mode */ 499 void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 500 /** Define the scissor box */ 501 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 502 /** Select flat or smooth shading */ 503 void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 504 /** OpenGL 2.0 two-sided StencilFunc */ 505 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 506 GLint ref, GLuint mask); 507 /** OpenGL 2.0 two-sided StencilMask */ 508 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 509 /** OpenGL 2.0 two-sided StencilOp */ 510 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 511 GLenum zfail, GLenum zpass); 512 /** Control the generation of texture coordinates */ 513 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 514 const GLfloat *params); 515 /** Set texture environment parameters */ 516 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 517 const GLfloat *param); 518 /** Set texture parameters */ 519 void (*TexParameter)(struct gl_context *ctx, GLenum target, 520 struct gl_texture_object *texObj, 521 GLenum pname, const GLfloat *params); 522 /** Set the viewport */ 523 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 524 /*@}*/ 525 526 527 /** 528 * \name Vertex/pixel buffer object functions 529 */ 530 /*@{*/ 531 void (*BindBuffer)( struct gl_context *ctx, GLenum target, 532 struct gl_buffer_object *obj ); 533 534 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, 535 GLenum target ); 536 537 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 538 539 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, 540 const GLvoid *data, GLenum usage, 541 struct gl_buffer_object *obj ); 542 543 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, 544 GLsizeiptrARB size, const GLvoid *data, 545 struct gl_buffer_object *obj ); 546 547 void (*GetBufferSubData)( struct gl_context *ctx, 548 GLintptrARB offset, GLsizeiptrARB size, 549 GLvoid *data, struct gl_buffer_object *obj ); 550 551 void (*CopyBufferSubData)( struct gl_context *ctx, 552 struct gl_buffer_object *src, 553 struct gl_buffer_object *dst, 554 GLintptr readOffset, GLintptr writeOffset, 555 GLsizeiptr size ); 556 557 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 558 */ 559 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, 560 GLsizeiptr length, GLbitfield access, 561 struct gl_buffer_object *obj); 562 563 void (*FlushMappedBufferRange)(struct gl_context *ctx, 564 GLintptr offset, GLsizeiptr length, 565 struct gl_buffer_object *obj); 566 567 GLboolean (*UnmapBuffer)( struct gl_context *ctx, 568 struct gl_buffer_object *obj ); 569 /*@}*/ 570 571 /** 572 * \name Functions for GL_APPLE_object_purgeable 573 */ 574 /*@{*/ 575 /* variations on ObjectPurgeable */ 576 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 577 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 578 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 579 580 /* variations on ObjectUnpurgeable */ 581 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 582 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 583 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 584 /*@}*/ 585 586 /** 587 * \name Functions for GL_EXT_framebuffer_{object,blit}. 588 */ 589 /*@{*/ 590 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); 591 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); 592 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 593 struct gl_framebuffer *drawFb, 594 struct gl_framebuffer *readFb); 595 void (*FramebufferRenderbuffer)(struct gl_context *ctx, 596 struct gl_framebuffer *fb, 597 GLenum attachment, 598 struct gl_renderbuffer *rb); 599 void (*RenderTexture)(struct gl_context *ctx, 600 struct gl_framebuffer *fb, 601 struct gl_renderbuffer_attachment *att); 602 void (*FinishRenderTexture)(struct gl_context *ctx, 603 struct gl_renderbuffer_attachment *att); 604 void (*ValidateFramebuffer)(struct gl_context *ctx, 605 struct gl_framebuffer *fb); 606 /*@}*/ 607 void (*BlitFramebuffer)(struct gl_context *ctx, 608 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 609 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 610 GLbitfield mask, GLenum filter); 611 612 /** 613 * \name Query objects 614 */ 615 /*@{*/ 616 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 617 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 618 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 619 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 620 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 621 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 622 /*@}*/ 623 624 625 /** 626 * \name Vertex Array objects 627 */ 628 /*@{*/ 629 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 630 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 631 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 632 /*@}*/ 633 634 /** 635 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 636 */ 637 /*@{*/ 638 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); 639 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 640 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); 641 void (*DeleteShaderProgram)(struct gl_context *ctx, 642 struct gl_shader_program *shProg); 643 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 644 /*@}*/ 645 646 647 /** 648 * \name Support for multiple T&L engines 649 */ 650 /*@{*/ 651 652 /** 653 * Set by the driver-supplied T&L engine. 654 * 655 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 656 */ 657 GLuint CurrentExecPrimitive; 658 659 /** 660 * Current state of an in-progress compilation. 661 * 662 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 663 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 664 */ 665 GLuint CurrentSavePrimitive; 666 667 668#define FLUSH_STORED_VERTICES 0x1 669#define FLUSH_UPDATE_CURRENT 0x2 670 /** 671 * Set by the driver-supplied T&L engine whenever vertices are buffered 672 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not 673 * updated. 674 * 675 * The dd_function_table::FlushVertices call below may be used to resolve 676 * these conditions. 677 */ 678 GLuint NeedFlush; 679 GLuint SaveNeedFlush; 680 681 682 /* Called prior to any of the GLvertexformat functions being 683 * called. Paired with Driver.FlushVertices(). 684 */ 685 void (*BeginVertices)( struct gl_context *ctx ); 686 687 /** 688 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 689 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 690 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 691 * __struct gl_contextRec::Current and gl_light_attrib::Material 692 * 693 * Note that the default T&L engine never clears the 694 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 695 */ 696 void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 697 void (*SaveFlushVertices)( struct gl_context *ctx ); 698 699 /** 700 * \brief Hook for drivers to prepare for a glBegin/glEnd block 701 * 702 * This hook is called in vbo_exec_Begin() before any action, including 703 * state updates, occurs. 704 */ 705 void (*PrepareExecBegin)( struct gl_context *ctx ); 706 707 /** 708 * Give the driver the opportunity to hook in its own vtxfmt for 709 * compiling optimized display lists. This is called on each valid 710 * glBegin() during list compilation. 711 */ 712 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 713 714 /** 715 * Notify driver that the special derived value _NeedEyeCoords has 716 * changed. 717 */ 718 void (*LightingSpaceChange)( struct gl_context *ctx ); 719 720 /** 721 * Called by glNewList(). 722 * 723 * Let the T&L component know what is going on with display lists 724 * in time to make changes to dispatch tables, etc. 725 */ 726 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 727 /** 728 * Called by glEndList(). 729 * 730 * \sa dd_function_table::NewList. 731 */ 732 void (*EndList)( struct gl_context *ctx ); 733 734 /** 735 * Called by glCallList(s). 736 * 737 * Notify the T&L component before and after calling a display list. 738 */ 739 void (*BeginCallList)( struct gl_context *ctx, 740 struct gl_display_list *dlist ); 741 /** 742 * Called by glEndCallList(). 743 * 744 * \sa dd_function_table::BeginCallList. 745 */ 746 void (*EndCallList)( struct gl_context *ctx ); 747 748 /**@}*/ 749 750 /** 751 * \name GL_ARB_sync interfaces 752 */ 753 /*@{*/ 754 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 755 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); 756 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 757 void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 758 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 759 GLbitfield, GLuint64); 760 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 761 GLbitfield, GLuint64); 762 /*@}*/ 763 764 /** GL_NV_conditional_render */ 765 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, 766 GLenum mode); 767 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); 768 769 /** 770 * \name GL_OES_draw_texture interface 771 */ 772 /*@{*/ 773 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 774 GLfloat width, GLfloat height); 775 /*@}*/ 776 777 /** 778 * \name GL_OES_EGL_image interface 779 */ 780 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 781 struct gl_texture_object *texObj, 782 struct gl_texture_image *texImage, 783 GLeglImageOES image_handle); 784 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 785 struct gl_renderbuffer *rb, 786 void *image_handle); 787 788 /** 789 * \name GL_EXT_transform_feedback interface 790 */ 791 struct gl_transform_feedback_object * 792 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 793 void (*DeleteTransformFeedback)(struct gl_context *ctx, 794 struct gl_transform_feedback_object *obj); 795 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 796 struct gl_transform_feedback_object *obj); 797 void (*EndTransformFeedback)(struct gl_context *ctx, 798 struct gl_transform_feedback_object *obj); 799 void (*PauseTransformFeedback)(struct gl_context *ctx, 800 struct gl_transform_feedback_object *obj); 801 void (*ResumeTransformFeedback)(struct gl_context *ctx, 802 struct gl_transform_feedback_object *obj); 803 804 /** 805 * \name GL_NV_texture_barrier interface 806 */ 807 void (*TextureBarrier)(struct gl_context *ctx); 808 809 /** 810 * \name GL_ARB_sampler_objects 811 */ 812 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, 813 GLuint name); 814 void (*DeleteSamplerObject)(struct gl_context *ctx, 815 struct gl_sampler_object *samp); 816 817 /** 818 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. 819 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); 820 */ 821 uint64_t (*GetTimestamp)(struct gl_context *ctx); 822}; 823 824 825/** 826 * Transform/Clip/Lighting interface 827 * 828 * Drivers present a reduced set of the functions possible in 829 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 830 * remaining functions to map down to these entry points. 831 * 832 * These are the initial values to be installed into dispatch by 833 * mesa. If the T&L driver wants to modify the dispatch table 834 * while installed, it must do so itself. It would be possible for 835 * the vertexformat to install its own initial values for these 836 * functions, but this way there is an obvious list of what is 837 * expected of the driver. 838 * 839 * If the driver wants to hook in entry points other than those 840 * listed, it must restore them to their original values in 841 * the disable() callback, below. 842 */ 843typedef struct { 844 /** 845 * \name Vertex 846 */ 847 /*@{*/ 848 void (GLAPIENTRYP ArrayElement)( GLint ); 849 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 850 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 851 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 852 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 853 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 854 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 855 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 856 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 857 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 858 void (GLAPIENTRYP EvalPoint1)( GLint ); 859 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 860 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 861 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 862 void (GLAPIENTRYP Indexf)( GLfloat ); 863 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 864 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 865 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 866 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 867 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 868 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 869 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 870 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 871 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 872 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 873 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 874 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 875 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 876 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 877 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 878 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 879 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 880 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 881 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 882 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 883 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 884 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 885 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 886 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 887 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 888 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 889 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 890 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 891 void (GLAPIENTRYP CallList)( GLuint ); 892 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 893 void (GLAPIENTRYP Begin)( GLenum ); 894 void (GLAPIENTRYP End)( void ); 895 void (GLAPIENTRYP PrimitiveRestartNV)( void ); 896 /* GL_NV_vertex_program */ 897 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 898 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 899 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 900 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 901 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 902 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 903 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 904 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 905 /* GL_ARB_vertex_program */ 906 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 907 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 908 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 909 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 910 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 911 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 912 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 913 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 914 915 /* GL_EXT_gpu_shader4 / GL 3.0 */ 916 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 917 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 918 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 919 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 920 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 921 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 922 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 923 924 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 925 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 926 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 927 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 928 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 929 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 930 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 931 932 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ 933 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); 934 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); 935 936 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); 937 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); 938 939 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); 940 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); 941 942 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); 943 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); 944 945 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); 946 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); 947 948 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); 949 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); 950 951 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); 952 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); 953 954 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); 955 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); 956 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); 957 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); 958 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); 959 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); 960 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); 961 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); 962 963 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); 964 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); 965 966 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); 967 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); 968 969 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); 970 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); 971 972 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); 973 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); 974 975 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, 976 GLboolean normalized, GLuint value); 977 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, 978 GLboolean normalized, GLuint value); 979 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, 980 GLboolean normalized, GLuint value); 981 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, 982 GLboolean normalized, GLuint value); 983 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, 984 GLboolean normalized, 985 const GLuint *value); 986 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, 987 GLboolean normalized, 988 const GLuint *value); 989 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, 990 GLboolean normalized, 991 const GLuint *value); 992 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, 993 GLboolean normalized, 994 const GLuint *value); 995 996 /*@}*/ 997 998 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 999 1000 /** 1001 * \name Array 1002 */ 1003 /*@{*/ 1004 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1005 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1006 const GLvoid *indices ); 1007 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1008 GLuint end, GLsizei count, 1009 GLenum type, const GLvoid *indices ); 1010 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, 1011 GLenum type, 1012 const GLvoid **indices, 1013 GLsizei primcount); 1014 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, 1015 GLenum type, 1016 const GLvoid *indices, 1017 GLint basevertex ); 1018 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, 1019 GLuint end, GLsizei count, 1020 GLenum type, 1021 const GLvoid *indices, 1022 GLint basevertex); 1023 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, 1024 const GLsizei *count, 1025 GLenum type, 1026 const GLvoid * const *indices, 1027 GLsizei primcount, 1028 const GLint *basevertex); 1029 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, 1030 GLsizei count, GLsizei primcount); 1031 void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, 1032 GLsizei count, GLsizei primcount, 1033 GLuint baseinstance); 1034 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, 1035 GLenum type, const GLvoid *indices, 1036 GLsizei primcount); 1037 void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, 1038 GLenum type, const GLvoid *indices, 1039 GLsizei primcount, GLuint baseinstance); 1040 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, 1041 GLenum type, const GLvoid *indices, 1042 GLsizei primcount, GLint basevertex); 1043 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, 1044 GLenum type, const GLvoid *indices, 1045 GLsizei primcount, GLint basevertex, 1046 GLuint baseinstance); 1047 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name); 1048 void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name, 1049 GLuint stream); 1050 void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name, 1051 GLsizei primcount); 1052 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, 1053 GLuint name, 1054 GLuint stream, 1055 GLsizei primcount); 1056 /*@}*/ 1057 1058 /** 1059 * \name Eval 1060 * 1061 * If you don't support eval, fallback to the default vertex format 1062 * on receiving an eval call and use the pipeline mechanism to 1063 * provide partial T&L acceleration. 1064 * 1065 * Mesa will provide a set of helper functions to do eval within 1066 * accelerated vertex formats, eventually... 1067 */ 1068 /*@{*/ 1069 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1070 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1071 /*@}*/ 1072 1073} GLvertexformat; 1074 1075 1076#endif /* DD_INCLUDED */ 1077