dd.h revision c5af8891805fc4f590c1371c098cdbc704c44e00
1/** 2 * \file dd.h 3 * Device driver interfaces. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5.2 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef DD_INCLUDED 32#define DD_INCLUDED 33 34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35 36#include "glheader.h" 37 38struct gl_buffer_object; 39struct gl_context; 40struct gl_display_list; 41struct gl_framebuffer; 42struct gl_pixelstore_attrib; 43struct gl_program; 44struct gl_renderbuffer; 45struct gl_renderbuffer_attachment; 46struct gl_shader; 47struct gl_shader_program; 48struct gl_texture_image; 49struct gl_texture_object; 50 51/* GL_ARB_vertex_buffer_object */ 52/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 53 * NULL) if buffer is unavailable for immediate mapping. 54 * 55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 56 * would require more book-keeping in the driver than seems necessary 57 * at this point. 58 * 59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 60 * want to provoke the driver to throw away the old storage, we will 61 * respect the contents of already referenced data. 62 */ 63#define MESA_MAP_NOWAIT_BIT 0x0040 64 65 66/** 67 * Device driver function table. 68 * Core Mesa uses these function pointers to call into device drivers. 69 * Most of these functions directly correspond to OpenGL state commands. 70 * Core Mesa will call these functions after error checking has been done 71 * so that the drivers don't have to worry about error testing. 72 * 73 * Vertex transformation/clipping/lighting is patched into the T&L module. 74 * Rasterization functions are patched into the swrast module. 75 * 76 * Note: when new functions are added here, the drivers/common/driverfuncs.c 77 * file should be updated too!!! 78 */ 79struct dd_function_table { 80 /** 81 * Return a string as needed by glGetString(). 82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 83 * returned. 84 */ 85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 86 87 /** 88 * Notify the driver after Mesa has made some internal state changes. 89 * 90 * This is in addition to any state change callbacks Mesa may already have 91 * made. 92 */ 93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 94 95 /** 96 * Get the width and height of the named buffer/window. 97 * 98 * Mesa uses this to determine when the driver's window size has changed. 99 * XXX OBSOLETE: this function will be removed in the future. 100 */ 101 void (*GetBufferSize)( struct gl_framebuffer *buffer, 102 GLuint *width, GLuint *height ); 103 104 /** 105 * Resize the given framebuffer to the given size. 106 * XXX OBSOLETE: this function will be removed in the future. 107 */ 108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 109 GLuint width, GLuint height); 110 111 /** 112 * Called whenever an error is generated. 113 * __struct gl_contextRec::ErrorValue contains the error value. 114 */ 115 void (*Error)( struct gl_context *ctx ); 116 117 /** 118 * This is called whenever glFinish() is called. 119 */ 120 void (*Finish)( struct gl_context *ctx ); 121 122 /** 123 * This is called whenever glFlush() is called. 124 */ 125 void (*Flush)( struct gl_context *ctx ); 126 127 /** 128 * Clear the color/depth/stencil/accum buffer(s). 129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 130 * renderbuffers need to be cleared. 131 */ 132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 133 134 /** 135 * Execute glAccum command. 136 */ 137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 138 139 140 /** 141 * Execute glRasterPos, updating the ctx->Current.Raster fields 142 */ 143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 144 145 /** 146 * \name Image-related functions 147 */ 148 /*@{*/ 149 150 /** 151 * Called by glDrawPixels(). 152 * \p unpack describes how to unpack the source image data. 153 */ 154 void (*DrawPixels)( struct gl_context *ctx, 155 GLint x, GLint y, GLsizei width, GLsizei height, 156 GLenum format, GLenum type, 157 const struct gl_pixelstore_attrib *unpack, 158 const GLvoid *pixels ); 159 160 /** 161 * Called by glReadPixels(). 162 */ 163 void (*ReadPixels)( struct gl_context *ctx, 164 GLint x, GLint y, GLsizei width, GLsizei height, 165 GLenum format, GLenum type, 166 const struct gl_pixelstore_attrib *unpack, 167 GLvoid *dest ); 168 169 /** 170 * Called by glCopyPixels(). 171 */ 172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 173 GLsizei width, GLsizei height, 174 GLint dstx, GLint dsty, GLenum type ); 175 176 /** 177 * Called by glBitmap(). 178 */ 179 void (*Bitmap)( struct gl_context *ctx, 180 GLint x, GLint y, GLsizei width, GLsizei height, 181 const struct gl_pixelstore_attrib *unpack, 182 const GLubyte *bitmap ); 183 /*@}*/ 184 185 186 /** 187 * \name Texture image functions 188 */ 189 /*@{*/ 190 191 /** 192 * Choose actual hardware texture format given the user-provided source 193 * image format and type and the desired internal format. In some 194 * cases, srcFormat and srcType can be GL_NONE. 195 * Called by glTexImage(), etc. 196 */ 197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, 198 GLenum srcFormat, GLenum srcType ); 199 200 /** 201 * Called by glTexImage[123]D() and glCopyTexImage[12]D() 202 * Allocate texture memory and copy the user's image to the buffer. 203 * The gl_texture_image fields, etc. will be fully initialized. 204 * The parameters are the same as glTexImage3D(), plus: 205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() 206 * \param packing describes how to unpack the source data. 207 * \param texImage is the destination texture image. 208 */ 209 void (*TexImage)(struct gl_context *ctx, GLuint dims, 210 struct gl_texture_image *texImage, 211 GLenum format, GLenum type, const GLvoid *pixels, 212 const struct gl_pixelstore_attrib *packing); 213 214 /** 215 * Called by glTexSubImage[123]D(). 216 * Replace a subset of the target texture with new texel data. 217 */ 218 void (*TexSubImage)(struct gl_context *ctx, GLuint dims, 219 struct gl_texture_image *texImage, 220 GLint xoffset, GLint yoffset, GLint zoffset, 221 GLsizei width, GLsizei height, GLint depth, 222 GLenum format, GLenum type, 223 const GLvoid *pixels, 224 const struct gl_pixelstore_attrib *packing); 225 226 227 /** 228 * Called by glGetTexImage(). 229 */ 230 void (*GetTexImage)( struct gl_context *ctx, 231 GLenum format, GLenum type, GLvoid *pixels, 232 struct gl_texture_image *texImage ); 233 234 /** 235 * Called by glCopyTex[Sub]Image[123]D(). 236 */ 237 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, 238 struct gl_texture_image *texImage, 239 GLint xoffset, GLint yoffset, GLint zoffset, 240 struct gl_renderbuffer *rb, 241 GLint x, GLint y, 242 GLsizei width, GLsizei height); 243 244 /** 245 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 246 */ 247 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 248 struct gl_texture_object *texObj); 249 250 /** 251 * Called by glTexImage[123]D when user specifies a proxy texture 252 * target. 253 * 254 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 255 */ 256 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 257 GLint level, GLint internalFormat, 258 GLenum format, GLenum type, 259 GLint width, GLint height, 260 GLint depth, GLint border); 261 /*@}*/ 262 263 264 /** 265 * \name Compressed texture functions 266 */ 267 /*@{*/ 268 269 /** 270 * Called by glCompressedTexImage[123]D(). 271 */ 272 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, 273 struct gl_texture_image *texImage, 274 GLint internalFormat, 275 GLsizei width, GLsizei height, GLsizei depth, 276 GLint border, 277 GLsizei imageSize, const GLvoid *data); 278 279 /** 280 * Called by glCompressedTexSubImage[123]D(). 281 */ 282 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, 283 struct gl_texture_image *texImage, 284 GLint xoffset, GLint yoffset, GLint zoffset, 285 GLsizei width, GLint height, GLint depth, 286 GLenum format, 287 GLsizei imageSize, const GLvoid *data); 288 289 /** 290 * Called by glGetCompressedTexImage. 291 */ 292 void (*GetCompressedTexImage)(struct gl_context *ctx, 293 struct gl_texture_image *texImage, 294 GLvoid *data); 295 /*@}*/ 296 297 /** 298 * \name Texture object / image functions 299 */ 300 /*@{*/ 301 302 /** 303 * Called by glBindTexture(). 304 */ 305 void (*BindTexture)( struct gl_context *ctx, GLenum target, 306 struct gl_texture_object *tObj ); 307 308 /** 309 * Called to allocate a new texture object. Drivers will usually 310 * allocate/return a subclass of gl_texture_object. 311 */ 312 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, 313 GLuint name, GLenum target); 314 /** 315 * Called to delete/free a texture object. Drivers should free the 316 * object and any image data it contains. 317 */ 318 void (*DeleteTexture)(struct gl_context *ctx, 319 struct gl_texture_object *texObj); 320 321 /** Called to allocate a new texture image object. */ 322 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); 323 324 /** Called to free a texture image object returned by NewTextureImage() */ 325 void (*DeleteTextureImage)(struct gl_context *ctx, 326 struct gl_texture_image *); 327 328 /** Called to allocate memory for a single texture image */ 329 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, 330 struct gl_texture_image *texImage, 331 gl_format format, GLsizei width, 332 GLsizei height, GLsizei depth); 333 334 /** Free the memory for a single texture image */ 335 void (*FreeTextureImageBuffer)(struct gl_context *ctx, 336 struct gl_texture_image *texImage); 337 338 /** Map a slice of a texture image into user space. 339 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice 340 * indicates the 1D array index. 341 * \param texImage the texture image 342 * \param slice the 3D image slice or array texture slice 343 * \param x, y, w, h region of interest 344 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 345 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 346 * \param mapOut returns start of mapping of region of interest 347 * \param rowStrideOut returns row stride (in bytes) 348 */ 349 void (*MapTextureImage)(struct gl_context *ctx, 350 struct gl_texture_image *texImage, 351 GLuint slice, 352 GLuint x, GLuint y, GLuint w, GLuint h, 353 GLbitfield mode, 354 GLubyte **mapOut, GLint *rowStrideOut); 355 356 void (*UnmapTextureImage)(struct gl_context *ctx, 357 struct gl_texture_image *texImage, 358 GLuint slice); 359 360 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. 361 * All the gl_texture_images in the texture object will have their 362 * dimensions, format, etc. initialized already. 363 */ 364 GLboolean (*AllocTextureStorage)(struct gl_context *ctx, 365 struct gl_texture_object *texObj, 366 GLsizei levels, GLsizei width, 367 GLsizei height, GLsizei depth); 368 369 /** 370 * Map a renderbuffer into user space. 371 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 372 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 373 */ 374 void (*MapRenderbuffer)(struct gl_context *ctx, 375 struct gl_renderbuffer *rb, 376 GLuint x, GLuint y, GLuint w, GLuint h, 377 GLbitfield mode, 378 GLubyte **mapOut, GLint *rowStrideOut); 379 380 void (*UnmapRenderbuffer)(struct gl_context *ctx, 381 struct gl_renderbuffer *rb); 382 383 /*@}*/ 384 385 386 /** 387 * \name Vertex/fragment program functions 388 */ 389 /*@{*/ 390 /** Bind a vertex/fragment program */ 391 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); 392 /** Allocate a new program */ 393 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); 394 /** Delete a program */ 395 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 396 /** 397 * Notify driver that a program string (and GPU code) has been specified 398 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 399 * supported by the driver. 400 */ 401 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 402 struct gl_program *prog); 403 404 /** Query if program can be loaded onto hardware */ 405 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 406 struct gl_program *prog); 407 408 /*@}*/ 409 410 /** 411 * \name GLSL shader/program functions. 412 */ 413 /*@{*/ 414 /** 415 * Called when a shader program is linked. 416 * 417 * This gives drivers an opportunity to clone the IR and make their 418 * own transformations on it for the purposes of code generation. 419 */ 420 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); 421 /*@}*/ 422 423 /** 424 * \name State-changing functions. 425 * 426 * \note drawing functions are above. 427 * 428 * These functions are called by their corresponding OpenGL API functions. 429 * They are \e also called by the gl_PopAttrib() function!!! 430 * May add more functions like these to the device driver in the future. 431 */ 432 /*@{*/ 433 /** Specify the alpha test function */ 434 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 435 /** Set the blend color */ 436 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 437 /** Set the blend equation */ 438 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); 439 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 440 GLenum modeRGB, GLenum modeA); 441 /** Specify pixel arithmetic */ 442 void (*BlendFuncSeparate)(struct gl_context *ctx, 443 GLenum sfactorRGB, GLenum dfactorRGB, 444 GLenum sfactorA, GLenum dfactorA); 445 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 446 GLenum sfactorRGB, GLenum dfactorRGB, 447 GLenum sfactorA, GLenum dfactorA); 448 /** Specify a plane against which all geometry is clipped */ 449 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); 450 /** Enable and disable writing of frame buffer color components */ 451 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 452 GLboolean bmask, GLboolean amask ); 453 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 454 GLboolean gmask, GLboolean bmask, GLboolean amask); 455 /** Cause a material color to track the current color */ 456 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 457 /** Specify whether front- or back-facing facets can be culled */ 458 void (*CullFace)(struct gl_context *ctx, GLenum mode); 459 /** Define front- and back-facing polygons */ 460 void (*FrontFace)(struct gl_context *ctx, GLenum mode); 461 /** Specify the value used for depth buffer comparisons */ 462 void (*DepthFunc)(struct gl_context *ctx, GLenum func); 463 /** Enable or disable writing into the depth buffer */ 464 void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 465 /** Specify mapping of depth values from NDC to window coordinates */ 466 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); 467 /** Specify the current buffer for writing */ 468 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 469 /** Specify the buffers for writing for fragment programs*/ 470 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); 471 /** Enable or disable server-side gl capabilities */ 472 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 473 /** Specify fog parameters */ 474 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 475 /** Specify implementation-specific hints */ 476 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 477 /** Set light source parameters. 478 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 479 * been transformed to eye-space. 480 */ 481 void (*Lightfv)(struct gl_context *ctx, GLenum light, 482 GLenum pname, const GLfloat *params ); 483 /** Set the lighting model parameters */ 484 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 485 /** Specify the line stipple pattern */ 486 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 487 /** Specify the width of rasterized lines */ 488 void (*LineWidth)(struct gl_context *ctx, GLfloat width); 489 /** Specify a logical pixel operation for color index rendering */ 490 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 491 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 492 const GLfloat *params); 493 /** Specify the diameter of rasterized points */ 494 void (*PointSize)(struct gl_context *ctx, GLfloat size); 495 /** Select a polygon rasterization mode */ 496 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 497 /** Set the scale and units used to calculate depth values */ 498 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 499 /** Set the polygon stippling pattern */ 500 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 501 /* Specifies the current buffer for reading */ 502 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 503 /** Set rasterization mode */ 504 void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 505 /** Define the scissor box */ 506 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 507 /** Select flat or smooth shading */ 508 void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 509 /** OpenGL 2.0 two-sided StencilFunc */ 510 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 511 GLint ref, GLuint mask); 512 /** OpenGL 2.0 two-sided StencilMask */ 513 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 514 /** OpenGL 2.0 two-sided StencilOp */ 515 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 516 GLenum zfail, GLenum zpass); 517 /** Control the generation of texture coordinates */ 518 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 519 const GLfloat *params); 520 /** Set texture environment parameters */ 521 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 522 const GLfloat *param); 523 /** Set texture parameters */ 524 void (*TexParameter)(struct gl_context *ctx, GLenum target, 525 struct gl_texture_object *texObj, 526 GLenum pname, const GLfloat *params); 527 /** Set the viewport */ 528 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 529 /*@}*/ 530 531 532 /** 533 * \name Vertex/pixel buffer object functions 534 */ 535 /*@{*/ 536 void (*BindBuffer)( struct gl_context *ctx, GLenum target, 537 struct gl_buffer_object *obj ); 538 539 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, 540 GLenum target ); 541 542 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 543 544 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, 545 const GLvoid *data, GLenum usage, 546 struct gl_buffer_object *obj ); 547 548 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, 549 GLsizeiptrARB size, const GLvoid *data, 550 struct gl_buffer_object *obj ); 551 552 void (*GetBufferSubData)( struct gl_context *ctx, 553 GLintptrARB offset, GLsizeiptrARB size, 554 GLvoid *data, struct gl_buffer_object *obj ); 555 556 void (*CopyBufferSubData)( struct gl_context *ctx, 557 struct gl_buffer_object *src, 558 struct gl_buffer_object *dst, 559 GLintptr readOffset, GLintptr writeOffset, 560 GLsizeiptr size ); 561 562 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 563 */ 564 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, 565 GLsizeiptr length, GLbitfield access, 566 struct gl_buffer_object *obj); 567 568 void (*FlushMappedBufferRange)(struct gl_context *ctx, 569 GLintptr offset, GLsizeiptr length, 570 struct gl_buffer_object *obj); 571 572 GLboolean (*UnmapBuffer)( struct gl_context *ctx, 573 struct gl_buffer_object *obj ); 574 /*@}*/ 575 576 /** 577 * \name Functions for GL_APPLE_object_purgeable 578 */ 579 /*@{*/ 580 /* variations on ObjectPurgeable */ 581 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 582 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 583 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 584 585 /* variations on ObjectUnpurgeable */ 586 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 587 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 588 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 589 /*@}*/ 590 591 /** 592 * \name Functions for GL_EXT_framebuffer_{object,blit}. 593 */ 594 /*@{*/ 595 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); 596 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); 597 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 598 struct gl_framebuffer *drawFb, 599 struct gl_framebuffer *readFb); 600 void (*FramebufferRenderbuffer)(struct gl_context *ctx, 601 struct gl_framebuffer *fb, 602 GLenum attachment, 603 struct gl_renderbuffer *rb); 604 void (*RenderTexture)(struct gl_context *ctx, 605 struct gl_framebuffer *fb, 606 struct gl_renderbuffer_attachment *att); 607 void (*FinishRenderTexture)(struct gl_context *ctx, 608 struct gl_renderbuffer_attachment *att); 609 void (*ValidateFramebuffer)(struct gl_context *ctx, 610 struct gl_framebuffer *fb); 611 /*@}*/ 612 void (*BlitFramebuffer)(struct gl_context *ctx, 613 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 614 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 615 GLbitfield mask, GLenum filter); 616 617 /** 618 * \name Query objects 619 */ 620 /*@{*/ 621 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 622 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 623 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 624 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 625 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 626 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 627 /*@}*/ 628 629 630 /** 631 * \name Vertex Array objects 632 */ 633 /*@{*/ 634 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 635 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 636 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 637 /*@}*/ 638 639 /** 640 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 641 */ 642 /*@{*/ 643 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); 644 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 645 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); 646 void (*DeleteShaderProgram)(struct gl_context *ctx, 647 struct gl_shader_program *shProg); 648 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 649 /*@}*/ 650 651 652 /** 653 * \name Support for multiple T&L engines 654 */ 655 /*@{*/ 656 657 /** 658 * Set by the driver-supplied T&L engine. 659 * 660 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 661 */ 662 GLuint CurrentExecPrimitive; 663 664 /** 665 * Current state of an in-progress compilation. 666 * 667 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 668 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 669 */ 670 GLuint CurrentSavePrimitive; 671 672 673#define FLUSH_STORED_VERTICES 0x1 674#define FLUSH_UPDATE_CURRENT 0x2 675 /** 676 * Set by the driver-supplied T&L engine whenever vertices are buffered 677 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not 678 * updated. 679 * 680 * The dd_function_table::FlushVertices call below may be used to resolve 681 * these conditions. 682 */ 683 GLuint NeedFlush; 684 GLuint SaveNeedFlush; 685 686 687 /* Called prior to any of the GLvertexformat functions being 688 * called. Paired with Driver.FlushVertices(). 689 */ 690 void (*BeginVertices)( struct gl_context *ctx ); 691 692 /** 693 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 694 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 695 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 696 * __struct gl_contextRec::Current and gl_light_attrib::Material 697 * 698 * Note that the default T&L engine never clears the 699 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 700 */ 701 void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 702 void (*SaveFlushVertices)( struct gl_context *ctx ); 703 704 /** 705 * \brief Hook for drivers to prepare for a glBegin/glEnd block 706 * 707 * This hook is called in vbo_exec_Begin() before any action, including 708 * state updates, occurs. 709 */ 710 void (*PrepareExecBegin)( struct gl_context *ctx ); 711 712 /** 713 * Give the driver the opportunity to hook in its own vtxfmt for 714 * compiling optimized display lists. This is called on each valid 715 * glBegin() during list compilation. 716 */ 717 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 718 719 /** 720 * Notify driver that the special derived value _NeedEyeCoords has 721 * changed. 722 */ 723 void (*LightingSpaceChange)( struct gl_context *ctx ); 724 725 /** 726 * Called by glNewList(). 727 * 728 * Let the T&L component know what is going on with display lists 729 * in time to make changes to dispatch tables, etc. 730 */ 731 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 732 /** 733 * Called by glEndList(). 734 * 735 * \sa dd_function_table::NewList. 736 */ 737 void (*EndList)( struct gl_context *ctx ); 738 739 /** 740 * Called by glCallList(s). 741 * 742 * Notify the T&L component before and after calling a display list. 743 */ 744 void (*BeginCallList)( struct gl_context *ctx, 745 struct gl_display_list *dlist ); 746 /** 747 * Called by glEndCallList(). 748 * 749 * \sa dd_function_table::BeginCallList. 750 */ 751 void (*EndCallList)( struct gl_context *ctx ); 752 753 /**@}*/ 754 755 /** 756 * \name GL_ARB_sync interfaces 757 */ 758 /*@{*/ 759 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 760 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); 761 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 762 void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 763 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 764 GLbitfield, GLuint64); 765 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 766 GLbitfield, GLuint64); 767 /*@}*/ 768 769 /** GL_NV_conditional_render */ 770 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, 771 GLenum mode); 772 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); 773 774 /** 775 * \name GL_OES_draw_texture interface 776 */ 777 /*@{*/ 778 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 779 GLfloat width, GLfloat height); 780 /*@}*/ 781 782 /** 783 * \name GL_OES_EGL_image interface 784 */ 785 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 786 struct gl_texture_object *texObj, 787 struct gl_texture_image *texImage, 788 GLeglImageOES image_handle); 789 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 790 struct gl_renderbuffer *rb, 791 void *image_handle); 792 793 /** 794 * \name GL_EXT_transform_feedback interface 795 */ 796 struct gl_transform_feedback_object * 797 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 798 void (*DeleteTransformFeedback)(struct gl_context *ctx, 799 struct gl_transform_feedback_object *obj); 800 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 801 struct gl_transform_feedback_object *obj); 802 void (*EndTransformFeedback)(struct gl_context *ctx, 803 struct gl_transform_feedback_object *obj); 804 void (*PauseTransformFeedback)(struct gl_context *ctx, 805 struct gl_transform_feedback_object *obj); 806 void (*ResumeTransformFeedback)(struct gl_context *ctx, 807 struct gl_transform_feedback_object *obj); 808 809 /** 810 * \name GL_NV_texture_barrier interface 811 */ 812 void (*TextureBarrier)(struct gl_context *ctx); 813 814 /** 815 * \name GL_ARB_sampler_objects 816 */ 817 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, 818 GLuint name); 819 void (*DeleteSamplerObject)(struct gl_context *ctx, 820 struct gl_sampler_object *samp); 821 822 /** 823 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. 824 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); 825 */ 826 uint64_t (*GetTimestamp)(struct gl_context *ctx); 827}; 828 829 830/** 831 * Transform/Clip/Lighting interface 832 * 833 * Drivers present a reduced set of the functions possible in 834 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 835 * remaining functions to map down to these entry points. 836 * 837 * These are the initial values to be installed into dispatch by 838 * mesa. If the T&L driver wants to modify the dispatch table 839 * while installed, it must do so itself. It would be possible for 840 * the vertexformat to install its own initial values for these 841 * functions, but this way there is an obvious list of what is 842 * expected of the driver. 843 * 844 * If the driver wants to hook in entry points other than those 845 * listed, it must restore them to their original values in 846 * the disable() callback, below. 847 */ 848typedef struct { 849 /** 850 * \name Vertex 851 */ 852 /*@{*/ 853 void (GLAPIENTRYP ArrayElement)( GLint ); 854 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 855 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 856 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 857 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 858 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 859 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 860 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 861 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 862 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 863 void (GLAPIENTRYP EvalPoint1)( GLint ); 864 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 865 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 866 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 867 void (GLAPIENTRYP Indexf)( GLfloat ); 868 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 869 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 870 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 871 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 872 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 873 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 874 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 875 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 876 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 877 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 878 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 879 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 880 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 881 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 882 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 883 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 884 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 885 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 886 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 887 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 888 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 889 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 890 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 891 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 892 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 893 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 894 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 895 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 896 void (GLAPIENTRYP CallList)( GLuint ); 897 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 898 void (GLAPIENTRYP Begin)( GLenum ); 899 void (GLAPIENTRYP End)( void ); 900 void (GLAPIENTRYP PrimitiveRestartNV)( void ); 901 /* GL_NV_vertex_program */ 902 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 903 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 904 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 905 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 906 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 907 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 908 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 909 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 910 /* GL_ARB_vertex_program */ 911 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 912 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 913 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 914 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 915 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 916 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 917 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 918 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 919 920 /* GL_EXT_gpu_shader4 / GL 3.0 */ 921 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 922 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 923 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 924 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 925 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 926 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 927 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 928 929 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 930 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 931 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 932 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 933 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 934 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 935 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 936 937 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ 938 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); 939 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); 940 941 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); 942 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); 943 944 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); 945 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); 946 947 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); 948 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); 949 950 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); 951 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); 952 953 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); 954 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); 955 956 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); 957 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); 958 959 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); 960 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); 961 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); 962 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); 963 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); 964 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); 965 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); 966 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); 967 968 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); 969 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); 970 971 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); 972 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); 973 974 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); 975 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); 976 977 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); 978 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); 979 980 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, 981 GLboolean normalized, GLuint value); 982 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, 983 GLboolean normalized, GLuint value); 984 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, 985 GLboolean normalized, GLuint value); 986 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, 987 GLboolean normalized, GLuint value); 988 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, 989 GLboolean normalized, 990 const GLuint *value); 991 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, 992 GLboolean normalized, 993 const GLuint *value); 994 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, 995 GLboolean normalized, 996 const GLuint *value); 997 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, 998 GLboolean normalized, 999 const GLuint *value); 1000 1001 /*@}*/ 1002 1003 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1004 1005 /** 1006 * \name Array 1007 */ 1008 /*@{*/ 1009 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1010 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1011 const GLvoid *indices ); 1012 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1013 GLuint end, GLsizei count, 1014 GLenum type, const GLvoid *indices ); 1015 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, 1016 GLenum type, 1017 const GLvoid **indices, 1018 GLsizei primcount); 1019 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, 1020 GLenum type, 1021 const GLvoid *indices, 1022 GLint basevertex ); 1023 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, 1024 GLuint end, GLsizei count, 1025 GLenum type, 1026 const GLvoid *indices, 1027 GLint basevertex); 1028 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, 1029 const GLsizei *count, 1030 GLenum type, 1031 const GLvoid * const *indices, 1032 GLsizei primcount, 1033 const GLint *basevertex); 1034 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, 1035 GLsizei count, GLsizei primcount); 1036 void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, 1037 GLsizei count, GLsizei primcount, 1038 GLuint baseinstance); 1039 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, 1040 GLenum type, const GLvoid *indices, 1041 GLsizei primcount); 1042 void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, 1043 GLenum type, const GLvoid *indices, 1044 GLsizei primcount, GLuint baseinstance); 1045 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, 1046 GLenum type, const GLvoid *indices, 1047 GLsizei primcount, GLint basevertex); 1048 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, 1049 GLenum type, const GLvoid *indices, 1050 GLsizei primcount, GLint basevertex, 1051 GLuint baseinstance); 1052 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name); 1053 void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name, 1054 GLuint stream); 1055 void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name, 1056 GLsizei primcount); 1057 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, 1058 GLuint name, 1059 GLuint stream, 1060 GLsizei primcount); 1061 /*@}*/ 1062 1063 /** 1064 * \name Eval 1065 * 1066 * If you don't support eval, fallback to the default vertex format 1067 * on receiving an eval call and use the pipeline mechanism to 1068 * provide partial T&L acceleration. 1069 * 1070 * Mesa will provide a set of helper functions to do eval within 1071 * accelerated vertex formats, eventually... 1072 */ 1073 /*@{*/ 1074 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1075 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1076 /*@}*/ 1077 1078} GLvertexformat; 1079 1080 1081#endif /* DD_INCLUDED */ 1082