dd.h revision d47a6ada9ca9670c60fc141fabadf40c63031c08
1/** 2 * \file dd.h 3 * Device driver interfaces. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5.2 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef DD_INCLUDED 32#define DD_INCLUDED 33 34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35 36#include "glheader.h" 37 38struct gl_buffer_object; 39struct gl_context; 40struct gl_display_list; 41struct gl_framebuffer; 42struct gl_pixelstore_attrib; 43struct gl_program; 44struct gl_renderbuffer; 45struct gl_renderbuffer_attachment; 46struct gl_shader; 47struct gl_shader_program; 48struct gl_texture_image; 49struct gl_texture_object; 50 51/* GL_ARB_vertex_buffer_object */ 52/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 53 * NULL) if buffer is unavailable for immediate mapping. 54 * 55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 56 * would require more book-keeping in the driver than seems necessary 57 * at this point. 58 * 59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 60 * want to provoke the driver to throw away the old storage, we will 61 * respect the contents of already referenced data. 62 */ 63#define MESA_MAP_NOWAIT_BIT 0x0040 64 65 66/** 67 * Device driver function table. 68 * Core Mesa uses these function pointers to call into device drivers. 69 * Most of these functions directly correspond to OpenGL state commands. 70 * Core Mesa will call these functions after error checking has been done 71 * so that the drivers don't have to worry about error testing. 72 * 73 * Vertex transformation/clipping/lighting is patched into the T&L module. 74 * Rasterization functions are patched into the swrast module. 75 * 76 * Note: when new functions are added here, the drivers/common/driverfuncs.c 77 * file should be updated too!!! 78 */ 79struct dd_function_table { 80 /** 81 * Return a string as needed by glGetString(). 82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 83 * returned. 84 */ 85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 86 87 /** 88 * Notify the driver after Mesa has made some internal state changes. 89 * 90 * This is in addition to any state change callbacks Mesa may already have 91 * made. 92 */ 93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 94 95 /** 96 * Get the width and height of the named buffer/window. 97 * 98 * Mesa uses this to determine when the driver's window size has changed. 99 * XXX OBSOLETE: this function will be removed in the future. 100 */ 101 void (*GetBufferSize)( struct gl_framebuffer *buffer, 102 GLuint *width, GLuint *height ); 103 104 /** 105 * Resize the given framebuffer to the given size. 106 * XXX OBSOLETE: this function will be removed in the future. 107 */ 108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 109 GLuint width, GLuint height); 110 111 /** 112 * Called whenever an error is generated. 113 * __struct gl_contextRec::ErrorValue contains the error value. 114 */ 115 void (*Error)( struct gl_context *ctx ); 116 117 /** 118 * This is called whenever glFinish() is called. 119 */ 120 void (*Finish)( struct gl_context *ctx ); 121 122 /** 123 * This is called whenever glFlush() is called. 124 */ 125 void (*Flush)( struct gl_context *ctx ); 126 127 /** 128 * Clear the color/depth/stencil/accum buffer(s). 129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 130 * renderbuffers need to be cleared. 131 */ 132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 133 134 /** 135 * Execute glAccum command. 136 */ 137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 138 139 140 /** 141 * Execute glRasterPos, updating the ctx->Current.Raster fields 142 */ 143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 144 145 /** 146 * \name Image-related functions 147 */ 148 /*@{*/ 149 150 /** 151 * Called by glDrawPixels(). 152 * \p unpack describes how to unpack the source image data. 153 */ 154 void (*DrawPixels)( struct gl_context *ctx, 155 GLint x, GLint y, GLsizei width, GLsizei height, 156 GLenum format, GLenum type, 157 const struct gl_pixelstore_attrib *unpack, 158 const GLvoid *pixels ); 159 160 /** 161 * Called by glReadPixels(). 162 */ 163 void (*ReadPixels)( struct gl_context *ctx, 164 GLint x, GLint y, GLsizei width, GLsizei height, 165 GLenum format, GLenum type, 166 const struct gl_pixelstore_attrib *unpack, 167 GLvoid *dest ); 168 169 /** 170 * Called by glCopyPixels(). 171 */ 172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 173 GLsizei width, GLsizei height, 174 GLint dstx, GLint dsty, GLenum type ); 175 176 /** 177 * Called by glBitmap(). 178 */ 179 void (*Bitmap)( struct gl_context *ctx, 180 GLint x, GLint y, GLsizei width, GLsizei height, 181 const struct gl_pixelstore_attrib *unpack, 182 const GLubyte *bitmap ); 183 /*@}*/ 184 185 186 /** 187 * \name Texture image functions 188 */ 189 /*@{*/ 190 191 /** 192 * Choose actual hardware texture format given the texture target, the 193 * user-provided source image format and type and the desired internal 194 * format. In some cases, srcFormat and srcType can be GL_NONE. 195 * Note: target may be GL_TEXTURE_CUBE_MAP, but never 196 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ]. 197 * Called by glTexImage(), etc. 198 */ 199 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, 200 GLenum target, GLint internalFormat, 201 GLenum srcFormat, GLenum srcType ); 202 203 /** 204 * Called by glTexImage[123]D() and glCopyTexImage[12]D() 205 * Allocate texture memory and copy the user's image to the buffer. 206 * The gl_texture_image fields, etc. will be fully initialized. 207 * The parameters are the same as glTexImage3D(), plus: 208 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() 209 * \param packing describes how to unpack the source data. 210 * \param texImage is the destination texture image. 211 */ 212 void (*TexImage)(struct gl_context *ctx, GLuint dims, 213 struct gl_texture_image *texImage, 214 GLenum format, GLenum type, const GLvoid *pixels, 215 const struct gl_pixelstore_attrib *packing); 216 217 /** 218 * Called by glTexSubImage[123]D(). 219 * Replace a subset of the target texture with new texel data. 220 */ 221 void (*TexSubImage)(struct gl_context *ctx, GLuint dims, 222 struct gl_texture_image *texImage, 223 GLint xoffset, GLint yoffset, GLint zoffset, 224 GLsizei width, GLsizei height, GLint depth, 225 GLenum format, GLenum type, 226 const GLvoid *pixels, 227 const struct gl_pixelstore_attrib *packing); 228 229 230 /** 231 * Called by glGetTexImage(). 232 */ 233 void (*GetTexImage)( struct gl_context *ctx, 234 GLenum format, GLenum type, GLvoid *pixels, 235 struct gl_texture_image *texImage ); 236 237 /** 238 * Called by glCopyTex[Sub]Image[123]D(). 239 */ 240 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, 241 struct gl_texture_image *texImage, 242 GLint xoffset, GLint yoffset, GLint zoffset, 243 struct gl_renderbuffer *rb, 244 GLint x, GLint y, 245 GLsizei width, GLsizei height); 246 247 /** 248 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 249 */ 250 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 251 struct gl_texture_object *texObj); 252 253 /** 254 * Called by glTexImage[123]D when user specifies a proxy texture 255 * target. 256 * 257 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 258 */ 259 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 260 GLint level, GLint internalFormat, 261 GLenum format, GLenum type, 262 GLint width, GLint height, 263 GLint depth, GLint border); 264 /*@}*/ 265 266 267 /** 268 * \name Compressed texture functions 269 */ 270 /*@{*/ 271 272 /** 273 * Called by glCompressedTexImage[123]D(). 274 */ 275 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, 276 struct gl_texture_image *texImage, 277 GLsizei imageSize, const GLvoid *data); 278 279 /** 280 * Called by glCompressedTexSubImage[123]D(). 281 */ 282 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, 283 struct gl_texture_image *texImage, 284 GLint xoffset, GLint yoffset, GLint zoffset, 285 GLsizei width, GLint height, GLint depth, 286 GLenum format, 287 GLsizei imageSize, const GLvoid *data); 288 289 /** 290 * Called by glGetCompressedTexImage. 291 */ 292 void (*GetCompressedTexImage)(struct gl_context *ctx, 293 struct gl_texture_image *texImage, 294 GLvoid *data); 295 /*@}*/ 296 297 /** 298 * \name Texture object / image functions 299 */ 300 /*@{*/ 301 302 /** 303 * Called by glBindTexture(). 304 */ 305 void (*BindTexture)( struct gl_context *ctx, GLenum target, 306 struct gl_texture_object *tObj ); 307 308 /** 309 * Called to allocate a new texture object. Drivers will usually 310 * allocate/return a subclass of gl_texture_object. 311 */ 312 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, 313 GLuint name, GLenum target); 314 /** 315 * Called to delete/free a texture object. Drivers should free the 316 * object and any image data it contains. 317 */ 318 void (*DeleteTexture)(struct gl_context *ctx, 319 struct gl_texture_object *texObj); 320 321 /** Called to allocate a new texture image object. */ 322 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); 323 324 /** Called to free a texture image object returned by NewTextureImage() */ 325 void (*DeleteTextureImage)(struct gl_context *ctx, 326 struct gl_texture_image *); 327 328 /** Called to allocate memory for a single texture image */ 329 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, 330 struct gl_texture_image *texImage); 331 332 /** Free the memory for a single texture image */ 333 void (*FreeTextureImageBuffer)(struct gl_context *ctx, 334 struct gl_texture_image *texImage); 335 336 /** Map a slice of a texture image into user space. 337 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice 338 * indicates the 1D array index. 339 * \param texImage the texture image 340 * \param slice the 3D image slice or array texture slice 341 * \param x, y, w, h region of interest 342 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 343 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 344 * \param mapOut returns start of mapping of region of interest 345 * \param rowStrideOut returns row stride (in bytes) 346 */ 347 void (*MapTextureImage)(struct gl_context *ctx, 348 struct gl_texture_image *texImage, 349 GLuint slice, 350 GLuint x, GLuint y, GLuint w, GLuint h, 351 GLbitfield mode, 352 GLubyte **mapOut, GLint *rowStrideOut); 353 354 void (*UnmapTextureImage)(struct gl_context *ctx, 355 struct gl_texture_image *texImage, 356 GLuint slice); 357 358 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. 359 * All the gl_texture_images in the texture object will have their 360 * dimensions, format, etc. initialized already. 361 */ 362 GLboolean (*AllocTextureStorage)(struct gl_context *ctx, 363 struct gl_texture_object *texObj, 364 GLsizei levels, GLsizei width, 365 GLsizei height, GLsizei depth); 366 367 /** 368 * Map a renderbuffer into user space. 369 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 370 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 371 */ 372 void (*MapRenderbuffer)(struct gl_context *ctx, 373 struct gl_renderbuffer *rb, 374 GLuint x, GLuint y, GLuint w, GLuint h, 375 GLbitfield mode, 376 GLubyte **mapOut, GLint *rowStrideOut); 377 378 void (*UnmapRenderbuffer)(struct gl_context *ctx, 379 struct gl_renderbuffer *rb); 380 381 /*@}*/ 382 383 384 /** 385 * \name Vertex/fragment program functions 386 */ 387 /*@{*/ 388 /** Bind a vertex/fragment program */ 389 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); 390 /** Allocate a new program */ 391 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); 392 /** Delete a program */ 393 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 394 /** 395 * Notify driver that a program string (and GPU code) has been specified 396 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 397 * supported by the driver. 398 */ 399 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 400 struct gl_program *prog); 401 402 /** Query if program can be loaded onto hardware */ 403 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 404 struct gl_program *prog); 405 406 /*@}*/ 407 408 /** 409 * \name GLSL shader/program functions. 410 */ 411 /*@{*/ 412 /** 413 * Called when a shader program is linked. 414 * 415 * This gives drivers an opportunity to clone the IR and make their 416 * own transformations on it for the purposes of code generation. 417 */ 418 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); 419 /*@}*/ 420 421 /** 422 * \name State-changing functions. 423 * 424 * \note drawing functions are above. 425 * 426 * These functions are called by their corresponding OpenGL API functions. 427 * They are \e also called by the gl_PopAttrib() function!!! 428 * May add more functions like these to the device driver in the future. 429 */ 430 /*@{*/ 431 /** Specify the alpha test function */ 432 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 433 /** Set the blend color */ 434 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 435 /** Set the blend equation */ 436 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); 437 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 438 GLenum modeRGB, GLenum modeA); 439 /** Specify pixel arithmetic */ 440 void (*BlendFuncSeparate)(struct gl_context *ctx, 441 GLenum sfactorRGB, GLenum dfactorRGB, 442 GLenum sfactorA, GLenum dfactorA); 443 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 444 GLenum sfactorRGB, GLenum dfactorRGB, 445 GLenum sfactorA, GLenum dfactorA); 446 /** Specify a plane against which all geometry is clipped */ 447 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); 448 /** Enable and disable writing of frame buffer color components */ 449 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 450 GLboolean bmask, GLboolean amask ); 451 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 452 GLboolean gmask, GLboolean bmask, GLboolean amask); 453 /** Cause a material color to track the current color */ 454 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 455 /** Specify whether front- or back-facing facets can be culled */ 456 void (*CullFace)(struct gl_context *ctx, GLenum mode); 457 /** Define front- and back-facing polygons */ 458 void (*FrontFace)(struct gl_context *ctx, GLenum mode); 459 /** Specify the value used for depth buffer comparisons */ 460 void (*DepthFunc)(struct gl_context *ctx, GLenum func); 461 /** Enable or disable writing into the depth buffer */ 462 void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 463 /** Specify mapping of depth values from NDC to window coordinates */ 464 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); 465 /** Specify the current buffer for writing */ 466 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 467 /** Specify the buffers for writing for fragment programs*/ 468 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); 469 /** Enable or disable server-side gl capabilities */ 470 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 471 /** Specify fog parameters */ 472 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 473 /** Specify implementation-specific hints */ 474 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 475 /** Set light source parameters. 476 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 477 * been transformed to eye-space. 478 */ 479 void (*Lightfv)(struct gl_context *ctx, GLenum light, 480 GLenum pname, const GLfloat *params ); 481 /** Set the lighting model parameters */ 482 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 483 /** Specify the line stipple pattern */ 484 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 485 /** Specify the width of rasterized lines */ 486 void (*LineWidth)(struct gl_context *ctx, GLfloat width); 487 /** Specify a logical pixel operation for color index rendering */ 488 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 489 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 490 const GLfloat *params); 491 /** Specify the diameter of rasterized points */ 492 void (*PointSize)(struct gl_context *ctx, GLfloat size); 493 /** Select a polygon rasterization mode */ 494 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 495 /** Set the scale and units used to calculate depth values */ 496 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 497 /** Set the polygon stippling pattern */ 498 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 499 /* Specifies the current buffer for reading */ 500 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 501 /** Set rasterization mode */ 502 void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 503 /** Define the scissor box */ 504 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 505 /** Select flat or smooth shading */ 506 void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 507 /** OpenGL 2.0 two-sided StencilFunc */ 508 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 509 GLint ref, GLuint mask); 510 /** OpenGL 2.0 two-sided StencilMask */ 511 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 512 /** OpenGL 2.0 two-sided StencilOp */ 513 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 514 GLenum zfail, GLenum zpass); 515 /** Control the generation of texture coordinates */ 516 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 517 const GLfloat *params); 518 /** Set texture environment parameters */ 519 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 520 const GLfloat *param); 521 /** Set texture parameters */ 522 void (*TexParameter)(struct gl_context *ctx, GLenum target, 523 struct gl_texture_object *texObj, 524 GLenum pname, const GLfloat *params); 525 /** Set the viewport */ 526 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 527 /*@}*/ 528 529 530 /** 531 * \name Vertex/pixel buffer object functions 532 */ 533 /*@{*/ 534 void (*BindBuffer)( struct gl_context *ctx, GLenum target, 535 struct gl_buffer_object *obj ); 536 537 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, 538 GLenum target ); 539 540 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 541 542 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, 543 const GLvoid *data, GLenum usage, 544 struct gl_buffer_object *obj ); 545 546 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, 547 GLsizeiptrARB size, const GLvoid *data, 548 struct gl_buffer_object *obj ); 549 550 void (*GetBufferSubData)( struct gl_context *ctx, 551 GLintptrARB offset, GLsizeiptrARB size, 552 GLvoid *data, struct gl_buffer_object *obj ); 553 554 void (*CopyBufferSubData)( struct gl_context *ctx, 555 struct gl_buffer_object *src, 556 struct gl_buffer_object *dst, 557 GLintptr readOffset, GLintptr writeOffset, 558 GLsizeiptr size ); 559 560 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 561 */ 562 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, 563 GLsizeiptr length, GLbitfield access, 564 struct gl_buffer_object *obj); 565 566 void (*FlushMappedBufferRange)(struct gl_context *ctx, 567 GLintptr offset, GLsizeiptr length, 568 struct gl_buffer_object *obj); 569 570 GLboolean (*UnmapBuffer)( struct gl_context *ctx, 571 struct gl_buffer_object *obj ); 572 /*@}*/ 573 574 /** 575 * \name Functions for GL_APPLE_object_purgeable 576 */ 577 /*@{*/ 578 /* variations on ObjectPurgeable */ 579 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 580 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 581 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 582 583 /* variations on ObjectUnpurgeable */ 584 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 585 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 586 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 587 /*@}*/ 588 589 /** 590 * \name Functions for GL_EXT_framebuffer_{object,blit}. 591 */ 592 /*@{*/ 593 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); 594 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); 595 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 596 struct gl_framebuffer *drawFb, 597 struct gl_framebuffer *readFb); 598 void (*FramebufferRenderbuffer)(struct gl_context *ctx, 599 struct gl_framebuffer *fb, 600 GLenum attachment, 601 struct gl_renderbuffer *rb); 602 void (*RenderTexture)(struct gl_context *ctx, 603 struct gl_framebuffer *fb, 604 struct gl_renderbuffer_attachment *att); 605 void (*FinishRenderTexture)(struct gl_context *ctx, 606 struct gl_renderbuffer_attachment *att); 607 void (*ValidateFramebuffer)(struct gl_context *ctx, 608 struct gl_framebuffer *fb); 609 /*@}*/ 610 void (*BlitFramebuffer)(struct gl_context *ctx, 611 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 612 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 613 GLbitfield mask, GLenum filter); 614 615 /** 616 * \name Query objects 617 */ 618 /*@{*/ 619 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 620 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 621 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 622 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 623 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 624 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 625 /*@}*/ 626 627 628 /** 629 * \name Vertex Array objects 630 */ 631 /*@{*/ 632 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 633 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 634 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 635 /*@}*/ 636 637 /** 638 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 639 */ 640 /*@{*/ 641 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); 642 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 643 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); 644 void (*DeleteShaderProgram)(struct gl_context *ctx, 645 struct gl_shader_program *shProg); 646 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 647 /*@}*/ 648 649 650 /** 651 * \name Support for multiple T&L engines 652 */ 653 /*@{*/ 654 655 /** 656 * Set by the driver-supplied T&L engine. 657 * 658 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 659 */ 660 GLuint CurrentExecPrimitive; 661 662 /** 663 * Current state of an in-progress compilation. 664 * 665 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 666 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 667 */ 668 GLuint CurrentSavePrimitive; 669 670 671#define FLUSH_STORED_VERTICES 0x1 672#define FLUSH_UPDATE_CURRENT 0x2 673 /** 674 * Set by the driver-supplied T&L engine whenever vertices are buffered 675 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not 676 * updated. 677 * 678 * The dd_function_table::FlushVertices call below may be used to resolve 679 * these conditions. 680 */ 681 GLuint NeedFlush; 682 GLuint SaveNeedFlush; 683 684 685 /* Called prior to any of the GLvertexformat functions being 686 * called. Paired with Driver.FlushVertices(). 687 */ 688 void (*BeginVertices)( struct gl_context *ctx ); 689 690 /** 691 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 692 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 693 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 694 * __struct gl_contextRec::Current and gl_light_attrib::Material 695 * 696 * Note that the default T&L engine never clears the 697 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 698 */ 699 void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 700 void (*SaveFlushVertices)( struct gl_context *ctx ); 701 702 /** 703 * \brief Hook for drivers to prepare for a glBegin/glEnd block 704 * 705 * This hook is called in vbo_exec_Begin() before any action, including 706 * state updates, occurs. 707 */ 708 void (*PrepareExecBegin)( struct gl_context *ctx ); 709 710 /** 711 * Give the driver the opportunity to hook in its own vtxfmt for 712 * compiling optimized display lists. This is called on each valid 713 * glBegin() during list compilation. 714 */ 715 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 716 717 /** 718 * Notify driver that the special derived value _NeedEyeCoords has 719 * changed. 720 */ 721 void (*LightingSpaceChange)( struct gl_context *ctx ); 722 723 /** 724 * Called by glNewList(). 725 * 726 * Let the T&L component know what is going on with display lists 727 * in time to make changes to dispatch tables, etc. 728 */ 729 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 730 /** 731 * Called by glEndList(). 732 * 733 * \sa dd_function_table::NewList. 734 */ 735 void (*EndList)( struct gl_context *ctx ); 736 737 /** 738 * Called by glCallList(s). 739 * 740 * Notify the T&L component before and after calling a display list. 741 */ 742 void (*BeginCallList)( struct gl_context *ctx, 743 struct gl_display_list *dlist ); 744 /** 745 * Called by glEndCallList(). 746 * 747 * \sa dd_function_table::BeginCallList. 748 */ 749 void (*EndCallList)( struct gl_context *ctx ); 750 751 /**@}*/ 752 753 /** 754 * \name GL_ARB_sync interfaces 755 */ 756 /*@{*/ 757 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 758 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); 759 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 760 void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 761 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 762 GLbitfield, GLuint64); 763 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 764 GLbitfield, GLuint64); 765 /*@}*/ 766 767 /** GL_NV_conditional_render */ 768 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, 769 GLenum mode); 770 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); 771 772 /** 773 * \name GL_OES_draw_texture interface 774 */ 775 /*@{*/ 776 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 777 GLfloat width, GLfloat height); 778 /*@}*/ 779 780 /** 781 * \name GL_OES_EGL_image interface 782 */ 783 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 784 struct gl_texture_object *texObj, 785 struct gl_texture_image *texImage, 786 GLeglImageOES image_handle); 787 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 788 struct gl_renderbuffer *rb, 789 void *image_handle); 790 791 /** 792 * \name GL_EXT_transform_feedback interface 793 */ 794 struct gl_transform_feedback_object * 795 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 796 void (*DeleteTransformFeedback)(struct gl_context *ctx, 797 struct gl_transform_feedback_object *obj); 798 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 799 struct gl_transform_feedback_object *obj); 800 void (*EndTransformFeedback)(struct gl_context *ctx, 801 struct gl_transform_feedback_object *obj); 802 void (*PauseTransformFeedback)(struct gl_context *ctx, 803 struct gl_transform_feedback_object *obj); 804 void (*ResumeTransformFeedback)(struct gl_context *ctx, 805 struct gl_transform_feedback_object *obj); 806 807 /** 808 * \name GL_NV_texture_barrier interface 809 */ 810 void (*TextureBarrier)(struct gl_context *ctx); 811 812 /** 813 * \name GL_ARB_sampler_objects 814 */ 815 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, 816 GLuint name); 817 void (*DeleteSamplerObject)(struct gl_context *ctx, 818 struct gl_sampler_object *samp); 819 820 /** 821 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. 822 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); 823 */ 824 uint64_t (*GetTimestamp)(struct gl_context *ctx); 825}; 826 827 828/** 829 * Transform/Clip/Lighting interface 830 * 831 * Drivers present a reduced set of the functions possible in 832 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 833 * remaining functions to map down to these entry points. 834 * 835 * These are the initial values to be installed into dispatch by 836 * mesa. If the T&L driver wants to modify the dispatch table 837 * while installed, it must do so itself. It would be possible for 838 * the vertexformat to install its own initial values for these 839 * functions, but this way there is an obvious list of what is 840 * expected of the driver. 841 * 842 * If the driver wants to hook in entry points other than those 843 * listed, it must restore them to their original values in 844 * the disable() callback, below. 845 */ 846typedef struct { 847 /** 848 * \name Vertex 849 */ 850 /*@{*/ 851 void (GLAPIENTRYP ArrayElement)( GLint ); 852 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 853 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 854 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 855 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 856 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 857 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 858 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 859 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 860 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 861 void (GLAPIENTRYP EvalPoint1)( GLint ); 862 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 863 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 864 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 865 void (GLAPIENTRYP Indexf)( GLfloat ); 866 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 867 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 868 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 869 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 870 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 871 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 872 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 873 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 874 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 875 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 876 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 877 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 878 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 879 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 880 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 881 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 882 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 883 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 884 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 885 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 886 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 887 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 888 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 889 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 890 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 891 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 892 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 893 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 894 void (GLAPIENTRYP CallList)( GLuint ); 895 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 896 void (GLAPIENTRYP Begin)( GLenum ); 897 void (GLAPIENTRYP End)( void ); 898 void (GLAPIENTRYP PrimitiveRestartNV)( void ); 899 /* GL_NV_vertex_program */ 900 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 901 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 902 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 903 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 904 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 905 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 906 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 907 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 908 /* GL_ARB_vertex_program */ 909 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 910 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 911 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 912 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 913 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 914 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 915 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 916 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 917 918 /* GL_EXT_gpu_shader4 / GL 3.0 */ 919 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 920 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 921 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 922 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 923 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 924 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 925 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 926 927 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 928 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 929 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 930 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 931 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 932 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 933 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 934 935 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ 936 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); 937 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); 938 939 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); 940 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); 941 942 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); 943 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); 944 945 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); 946 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); 947 948 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); 949 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); 950 951 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); 952 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); 953 954 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); 955 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); 956 957 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); 958 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); 959 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); 960 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); 961 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); 962 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); 963 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); 964 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); 965 966 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); 967 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); 968 969 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); 970 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); 971 972 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); 973 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); 974 975 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); 976 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); 977 978 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, 979 GLboolean normalized, GLuint value); 980 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, 981 GLboolean normalized, GLuint value); 982 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, 983 GLboolean normalized, GLuint value); 984 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, 985 GLboolean normalized, GLuint value); 986 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, 987 GLboolean normalized, 988 const GLuint *value); 989 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, 990 GLboolean normalized, 991 const GLuint *value); 992 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, 993 GLboolean normalized, 994 const GLuint *value); 995 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, 996 GLboolean normalized, 997 const GLuint *value); 998 999 /*@}*/ 1000 1001 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1002 1003 /** 1004 * \name Array 1005 */ 1006 /*@{*/ 1007 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1008 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1009 const GLvoid *indices ); 1010 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1011 GLuint end, GLsizei count, 1012 GLenum type, const GLvoid *indices ); 1013 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, 1014 GLenum type, 1015 const GLvoid **indices, 1016 GLsizei primcount); 1017 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, 1018 GLenum type, 1019 const GLvoid *indices, 1020 GLint basevertex ); 1021 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, 1022 GLuint end, GLsizei count, 1023 GLenum type, 1024 const GLvoid *indices, 1025 GLint basevertex); 1026 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, 1027 const GLsizei *count, 1028 GLenum type, 1029 const GLvoid * const *indices, 1030 GLsizei primcount, 1031 const GLint *basevertex); 1032 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, 1033 GLsizei count, GLsizei primcount); 1034 void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, 1035 GLsizei count, GLsizei primcount, 1036 GLuint baseinstance); 1037 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, 1038 GLenum type, const GLvoid *indices, 1039 GLsizei primcount); 1040 void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, 1041 GLenum type, const GLvoid *indices, 1042 GLsizei primcount, GLuint baseinstance); 1043 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, 1044 GLenum type, const GLvoid *indices, 1045 GLsizei primcount, GLint basevertex); 1046 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, 1047 GLenum type, const GLvoid *indices, 1048 GLsizei primcount, GLint basevertex, 1049 GLuint baseinstance); 1050 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name); 1051 void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name, 1052 GLuint stream); 1053 void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name, 1054 GLsizei primcount); 1055 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, 1056 GLuint name, 1057 GLuint stream, 1058 GLsizei primcount); 1059 /*@}*/ 1060 1061 /** 1062 * \name Eval 1063 * 1064 * If you don't support eval, fallback to the default vertex format 1065 * on receiving an eval call and use the pipeline mechanism to 1066 * provide partial T&L acceleration. 1067 * 1068 * Mesa will provide a set of helper functions to do eval within 1069 * accelerated vertex formats, eventually... 1070 */ 1071 /*@{*/ 1072 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1073 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1074 /*@}*/ 1075 1076} GLvertexformat; 1077 1078 1079#endif /* DD_INCLUDED */ 1080