drawpix.c revision 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e
1/* $Id: drawpix.c,v 1.45 2000/11/16 21:05:34 keithw Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "colormac.h"
33#include "context.h"
34#include "drawpix.h"
35#include "feedback.h"
36#include "macros.h"
37#include "mem.h"
38#include "mmath.h"
39#include "state.h"
40#include "types.h"
41#include "swrast/swrast.h"
42#endif
43
44
45
46
47
48/*
49 * Execute glDrawPixels
50 */
51void
52_mesa_DrawPixels( GLsizei width, GLsizei height,
53                  GLenum format, GLenum type, const GLvoid *pixels )
54{
55   GET_CURRENT_CONTEXT(ctx);
56   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "_mesa_DrawPixels" );
57
58   if (ctx->RenderMode==GL_RENDER) {
59      GLint x, y;
60      if (!pixels || !ctx->Current.RasterPosValid) {
61	 return;
62      }
63
64      if (ctx->NewState) {
65         gl_update_state(ctx);
66      }
67
68      x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
69      y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
70
71      ctx->OcclusionResult = GL_TRUE;
72
73      /* see if device driver can do the drawpix */
74      RENDER_START(ctx);
75
76      if (ctx->Driver.DrawPixels
77          && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
78                                       &ctx->Unpack, pixels)) {
79         /* finished */
80      } else
81	 _swrast_DrawPixels( ctx, x, y, width, height, format, type,
82			     &ctx->Unpack, pixels );
83
84      RENDER_FINISH(ctx);
85   }
86   else if (ctx->RenderMode==GL_FEEDBACK) {
87      if (ctx->Current.RasterPosValid) {
88         GLfloat color[4];
89	 GLfloat texcoord[4], invq;
90
91	 FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
92
93         color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
94         color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
95         color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
96         color[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
97         invq = 1.0F / ctx->Current.Texcoord[0][3];
98         texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
99         texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
100         texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
101         texcoord[3] = ctx->Current.Texcoord[0][3];
102         FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
103         gl_feedback_vertex( ctx,
104                             ctx->Current.RasterPos,
105                             color, ctx->Current.Index, texcoord );
106      }
107   }
108   else if (ctx->RenderMode==GL_SELECT) {
109      if (ctx->Current.RasterPosValid) {
110         gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
111      }
112   }
113}
114
115