drawpix.c revision 48c6a6ecd2b94d73317f1579193d98101566217a
1/* $Id: drawpix.c,v 1.33 2000/09/08 21:28:04 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "context.h"
33#include "convolve.h"
34#include "drawpix.h"
35#include "feedback.h"
36#include "image.h"
37#include "macros.h"
38#include "mem.h"
39#include "mmath.h"
40#include "pixel.h"
41#include "pixeltex.h"
42#include "span.h"
43#include "state.h"
44#include "stencil.h"
45#include "texture.h"
46#include "types.h"
47#include "zoom.h"
48#endif
49
50
51
52/*
53 * Given the dest position, size and skipPixels and skipRows values
54 * for a glDrawPixels command, perform clipping of the image bounds
55 * so the result lies withing the context's buffer bounds.
56 * Return:  GL_TRUE if image is ready for drawing
57 *          GL_FALSE if image was completely clipped away (draw nothing)
58 */
59GLboolean
60_mesa_clip_pixelrect(const GLcontext *ctx,
61                     GLint *destX, GLint *destY,
62                     GLsizei *width, GLsizei *height,
63                     GLint *skipPixels, GLint *skipRows)
64{
65   const GLframebuffer *buffer = ctx->DrawBuffer;
66
67   /* left clipping */
68   if (*destX < buffer->Xmin) {
69      *skipPixels += (buffer->Xmin - *destX);
70      *width -= (buffer->Xmin - *destX);
71      *destX = buffer->Xmin;
72   }
73   /* right clipping */
74   if (*destX + *width > buffer->Xmax)
75      *width -= (*destX + *width - buffer->Xmax);
76
77   if (*width <= 0)
78      return GL_FALSE;
79
80   /* bottom clipping */
81   if (*destY < buffer->Ymin) {
82      *skipRows += (buffer->Ymin - *destY);
83      *height -= (buffer->Ymin - *destY);
84      *destY = buffer->Ymin;
85   }
86   /* top clipping */
87   if (*destY + *height > buffer->Ymax)
88      *height -= (*destY + *height - buffer->Ymax);
89
90   if (*height <= 0)
91      return GL_TRUE;
92
93   return GL_TRUE;
94}
95
96
97
98/*
99 * Try to do a fast and simple RGB(a) glDrawPixels.
100 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
101 */
102static GLboolean
103fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
104                 GLsizei width, GLsizei height,
105                 GLenum format, GLenum type, const GLvoid *pixels)
106{
107   const GLuint cantTransferBits =
108      IMAGE_SCALE_BIAS_BIT |
109      IMAGE_SHIFT_OFFSET_BIT |
110      IMAGE_MAP_COLOR_BIT |
111      IMAGE_COLOR_TABLE_BIT |
112      IMAGE_CONVOLUTION_BIT |
113      IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT |
114      IMAGE_COLOR_MATRIX_BIT |
115      IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |
116      IMAGE_HISTOGRAM_BIT |
117      IMAGE_MIN_MAX_BIT;
118   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
119   GLubyte rgb[MAX_WIDTH][3];
120   GLubyte rgba[MAX_WIDTH][4];
121
122   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
123						  GL_FALSE);
124
125
126   if (!ctx->Current.RasterPosValid) {
127      return GL_TRUE;      /* no-op */
128   }
129
130   if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
131       && (ctx->ImageTransferState & cantTransferBits) == 0
132       && ctx->Texture.ReallyEnabled == 0
133       && unpack->Alignment == 1
134       && !unpack->SwapBytes
135       && !unpack->LsbFirst) {
136
137      GLint destX = x;
138      GLint destY = y;
139      GLint drawWidth = width;           /* actual width drawn */
140      GLint drawHeight = height;         /* actual height drawn */
141      GLint skipPixels = unpack->SkipPixels;
142      GLint skipRows = unpack->SkipRows;
143      GLint rowLength;
144      GLdepth zSpan[MAX_WIDTH];  /* only used when zooming */
145      GLint zoomY0 = 0;
146
147      if (unpack->RowLength > 0)
148         rowLength = unpack->RowLength;
149      else
150         rowLength = width;
151
152      /* If we're not using pixel zoom then do all clipping calculations
153       * now.  Otherwise, we'll let the gl_write_zoomed_*_span() functions
154       * handle the clipping.
155       */
156      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
157         /* horizontal clipping */
158         if (destX < ctx->DrawBuffer->Xmin) {
159            skipPixels += (ctx->DrawBuffer->Xmin - destX);
160            drawWidth  -= (ctx->DrawBuffer->Xmin - destX);
161            destX = ctx->DrawBuffer->Xmin;
162         }
163         if (destX + drawWidth > ctx->DrawBuffer->Xmax)
164            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
165         if (drawWidth <= 0)
166            return GL_TRUE;
167
168         /* vertical clipping */
169         if (destY < ctx->DrawBuffer->Ymin) {
170            skipRows   += (ctx->DrawBuffer->Ymin - destY);
171            drawHeight -= (ctx->DrawBuffer->Ymin - destY);
172            destY = ctx->DrawBuffer->Ymin;
173         }
174         if (destY + drawHeight > ctx->DrawBuffer->Ymax)
175            drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax);
176         if (drawHeight <= 0)
177            return GL_TRUE;
178      }
179      else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
180         /* upside-down image */
181         /* horizontal clipping */
182         if (destX < ctx->DrawBuffer->Xmin) {
183            skipPixels += (ctx->DrawBuffer->Xmin - destX);
184            drawWidth  -= (ctx->DrawBuffer->Xmin - destX);
185            destX = ctx->DrawBuffer->Xmin;
186         }
187         if (destX + drawWidth > ctx->DrawBuffer->Xmax)
188            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
189         if (drawWidth <= 0)
190            return GL_TRUE;
191
192         /* vertical clipping */
193         if (destY > ctx->DrawBuffer->Ymax) {
194            skipRows   += (destY - ctx->DrawBuffer->Ymax);
195            drawHeight -= (destY - ctx->DrawBuffer->Ymax);
196            destY = ctx->DrawBuffer->Ymax;
197         }
198         if (destY - drawHeight < ctx->DrawBuffer->Ymin)
199            drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight));
200         if (drawHeight <= 0)
201            return GL_TRUE;
202      }
203      else {
204         /* setup array of fragment Z value to pass to zoom function */
205         GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
206         GLint i;
207         ASSERT(drawWidth < MAX_WIDTH);
208         for (i=0; i<drawWidth; i++)
209            zSpan[i] = z;
210
211         /* save Y value of first row */
212         zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
213      }
214
215
216      /*
217       * Ready to draw!
218       * The window region at (destX, destY) of size (drawWidth, drawHeight)
219       * will be written to.
220       * We'll take pixel data from buffer pointed to by "pixels" but we'll
221       * skip "skipRows" rows and skip "skipPixels" pixels/row.
222       */
223
224      if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
225         if (ctx->Visual->RGBAflag) {
226            GLubyte *src = (GLubyte *) pixels
227               + (skipRows * rowLength + skipPixels) * 4;
228            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
229               /* no zooming */
230               GLint row;
231               for (row=0; row<drawHeight; row++) {
232                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
233                                               (void *) src, NULL);
234                  src += rowLength * 4;
235                  destY++;
236               }
237            }
238            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
239               /* upside-down */
240               GLint row;
241               for (row=0; row<drawHeight; row++) {
242                  destY--;
243                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
244                                              (void *) src, NULL);
245                  src += rowLength * 4;
246               }
247            }
248            else {
249               /* with zooming */
250               GLint row;
251               for (row=0; row<drawHeight; row++) {
252                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
253                                            zSpan, (void *) src, zoomY0);
254                  src += rowLength * 4;
255                  destY++;
256               }
257            }
258         }
259         return GL_TRUE;
260      }
261      else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
262         if (ctx->Visual->RGBAflag) {
263            GLubyte *src = (GLubyte *) pixels
264               + (skipRows * rowLength + skipPixels) * 3;
265            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
266               GLint row;
267               for (row=0; row<drawHeight; row++) {
268                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
269                                              (void *) src, NULL);
270                  src += rowLength * 3;
271                  destY++;
272               }
273            }
274            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
275               /* upside-down */
276               GLint row;
277               for (row=0; row<drawHeight; row++) {
278                  destY--;
279                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
280                                              (void *) src, NULL);
281                  src += rowLength * 3;
282               }
283            }
284            else {
285               /* with zooming */
286               GLint row;
287               for (row=0; row<drawHeight; row++) {
288                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
289                                           zSpan, (void *) src, zoomY0);
290                  src += rowLength * 3;
291                  destY++;
292               }
293            }
294         }
295         return GL_TRUE;
296      }
297      else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
298         if (ctx->Visual->RGBAflag) {
299            GLubyte *src = (GLubyte *) pixels
300               + (skipRows * rowLength + skipPixels);
301            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
302               /* no zooming */
303               GLint row;
304               ASSERT(drawWidth < MAX_WIDTH);
305               for (row=0; row<drawHeight; row++) {
306                  GLint i;
307		  for (i=0;i<drawWidth;i++) {
308                     rgb[i][0] = src[i];
309                     rgb[i][1] = src[i];
310                     rgb[i][2] = src[i];
311		  }
312                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
313                                              (void *) rgb, NULL);
314                  src += rowLength;
315                  destY++;
316               }
317            }
318            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
319               /* upside-down */
320               GLint row;
321               ASSERT(drawWidth < MAX_WIDTH);
322               for (row=0; row<drawHeight; row++) {
323                  GLint i;
324                  for (i=0;i<drawWidth;i++) {
325                     rgb[i][0] = src[i];
326                     rgb[i][1] = src[i];
327                     rgb[i][2] = src[i];
328                  }
329                  destY--;
330                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
331                                              (void *) rgb, NULL);
332                  src += rowLength;
333               }
334            }
335            else {
336               /* with zooming */
337               GLint row;
338               ASSERT(drawWidth < MAX_WIDTH);
339               for (row=0; row<drawHeight; row++) {
340                  GLint i;
341		  for (i=0;i<drawWidth;i++) {
342                     rgb[i][0] = src[i];
343                     rgb[i][1] = src[i];
344                     rgb[i][2] = src[i];
345		  }
346                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
347                                           zSpan, (void *) rgb, zoomY0);
348                  src += rowLength;
349                  destY++;
350               }
351            }
352         }
353         return GL_TRUE;
354      }
355      else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
356         if (ctx->Visual->RGBAflag) {
357            GLubyte *src = (GLubyte *) pixels
358               + (skipRows * rowLength + skipPixels)*2;
359            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
360               /* no zooming */
361               GLint row;
362               ASSERT(drawWidth < MAX_WIDTH);
363               for (row=0; row<drawHeight; row++) {
364                  GLint i;
365                  GLubyte *ptr = src;
366		  for (i=0;i<drawWidth;i++) {
367                     rgba[i][0] = *ptr;
368                     rgba[i][1] = *ptr;
369                     rgba[i][2] = *ptr++;
370                     rgba[i][3] = *ptr++;
371		  }
372                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
373                                               (void *) rgba, NULL);
374                  src += rowLength*2;
375                  destY++;
376               }
377            }
378            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
379               /* upside-down */
380               GLint row;
381               ASSERT(drawWidth < MAX_WIDTH);
382               for (row=0; row<drawHeight; row++) {
383                  GLint i;
384                  GLubyte *ptr = src;
385                  for (i=0;i<drawWidth;i++) {
386                     rgba[i][0] = *ptr;
387                     rgba[i][1] = *ptr;
388                     rgba[i][2] = *ptr++;
389                     rgba[i][3] = *ptr++;
390                  }
391                  destY--;
392                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
393                                               (void *) rgba, NULL);
394                  src += rowLength*2;
395               }
396            }
397            else {
398               /* with zooming */
399               GLint row;
400               ASSERT(drawWidth < MAX_WIDTH);
401               for (row=0; row<drawHeight; row++) {
402                  GLubyte *ptr = src;
403                  GLint i;
404		  for (i=0;i<drawWidth;i++) {
405                     rgba[i][0] = *ptr;
406                     rgba[i][1] = *ptr;
407                     rgba[i][2] = *ptr++;
408                     rgba[i][3] = *ptr++;
409		  }
410                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
411                                            zSpan, (void *) rgba, zoomY0);
412                  src += rowLength*2;
413                  destY++;
414               }
415            }
416         }
417         return GL_TRUE;
418      }
419      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
420         GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
421         if (ctx->Visual->RGBAflag) {
422            /* convert CI data to RGBA */
423            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
424               /* no zooming */
425               GLint row;
426               for (row=0; row<drawHeight; row++) {
427                  ASSERT(drawWidth < MAX_WIDTH);
428                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
429                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
430                                               (const GLubyte (*)[4])rgba,
431					       NULL);
432                  src += rowLength;
433                  destY++;
434               }
435               return GL_TRUE;
436            }
437            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
438               /* upside-down */
439               GLint row;
440               for (row=0; row<drawHeight; row++) {
441                  ASSERT(drawWidth < MAX_WIDTH);
442                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
443                  destY--;
444                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
445                                               (const GLubyte (*)[4])rgba,
446                                               NULL);
447                  src += rowLength;
448               }
449               return GL_TRUE;
450            }
451            else {
452               /* with zooming */
453               GLint row;
454               for (row=0; row<drawHeight; row++) {
455                  ASSERT(drawWidth < MAX_WIDTH);
456                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
457                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
458                                            zSpan, (void *) rgba, zoomY0);
459                  src += rowLength;
460                  destY++;
461               }
462               return GL_TRUE;
463            }
464         }
465         else {
466            /* write CI data to CI frame buffer */
467            GLint row;
468            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
469               /* no zooming */
470               for (row=0; row<drawHeight; row++) {
471                  (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
472                                              src, NULL);
473                  src += rowLength;
474                  destY++;
475               }
476               return GL_TRUE;
477            }
478            else {
479               /* with zooming */
480               return GL_FALSE;
481            }
482         }
483      }
484      else {
485         /* can't handle this pixel format and/or data type here */
486         return GL_FALSE;
487      }
488   }
489
490   /* can't do a simple draw, have to use slow path */
491   return GL_FALSE;
492}
493
494
495
496/*
497 * Do glDrawPixels of index pixels.
498 */
499static void
500draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
501                   GLsizei width, GLsizei height,
502                   GLenum type, const GLvoid *pixels )
503{
504   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
505   const GLint desty = y;
506   GLint row, drawWidth;
507   GLdepth zspan[MAX_WIDTH];
508
509   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
510
511   /* Fragment depth values */
512   if (ctx->Depth.Test || ctx->Fog.Enabled) {
513      GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
514      GLint i;
515      for (i = 0; i < drawWidth; i++) {
516	 zspan[i] = zval;
517      }
518   }
519
520   /*
521    * General solution
522    */
523   for (row = 0; row < height; row++, y++) {
524      GLuint indexes[MAX_WIDTH];
525      const GLvoid *source = _mesa_image_address(&ctx->Unpack,
526                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
527      _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
528                              type, source, &ctx->Unpack,
529                              ctx->ImageTransferState);
530      if (zoom) {
531         gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
532      }
533      else {
534         gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
535      }
536   }
537}
538
539
540
541/*
542 * Do glDrawPixels of stencil image.  The image datatype may either
543 * be GLubyte or GLbitmap.
544 */
545static void
546draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
547                     GLsizei width, GLsizei height,
548                     GLenum type, const GLvoid *pixels )
549{
550   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
551   const GLint desty = y;
552   GLint row, drawWidth;
553
554   if (type != GL_BYTE &&
555       type != GL_UNSIGNED_BYTE &&
556       type != GL_SHORT &&
557       type != GL_UNSIGNED_SHORT &&
558       type != GL_INT &&
559       type != GL_UNSIGNED_INT &&
560       type != GL_FLOAT &&
561       type != GL_BITMAP) {
562      gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
563      return;
564   }
565
566   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
567
568   for (row = 0; row < height; row++, y++) {
569      GLstencil values[MAX_WIDTH];
570      GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
571                      ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
572      const GLvoid *source = _mesa_image_address(&ctx->Unpack,
573                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
574      _mesa_unpack_index_span(ctx, drawWidth, destType, values,
575                              type, source, &ctx->Unpack,
576                              ctx->ImageTransferState);
577      if (ctx->ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
578         _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
579      }
580      if (ctx->Pixel.MapStencilFlag) {
581         _mesa_map_stencil( ctx, drawWidth, values );
582      }
583
584      if (zoom) {
585         gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
586                                       values, desty );
587      }
588      else {
589         _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
590      }
591   }
592}
593
594
595
596/*
597 * Do a glDrawPixels of depth values.
598 */
599static void
600draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
601                   GLsizei width, GLsizei height,
602                   GLenum type, const GLvoid *pixels )
603{
604   const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
605   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
606   const GLint desty = y;
607   GLubyte rgba[MAX_WIDTH][4];
608   GLuint ispan[MAX_WIDTH];
609   GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
610
611   if (type != GL_BYTE
612       && type != GL_UNSIGNED_BYTE
613       && type != GL_SHORT
614       && type != GL_UNSIGNED_SHORT
615       && type != GL_INT
616       && type != GL_UNSIGNED_INT
617       && type != GL_FLOAT) {
618      gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
619      return;
620   }
621
622   /* Colors or indexes */
623   if (ctx->Visual->RGBAflag) {
624      GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
625      GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
626      GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
627      GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
628      GLint i;
629      for (i = 0; i < drawWidth; i++) {
630         rgba[i][RCOMP] = r;
631         rgba[i][GCOMP] = g;
632         rgba[i][BCOMP] = b;
633         rgba[i][ACOMP] = a;
634      }
635   }
636   else {
637      GLint i;
638      for (i = 0; i < drawWidth; i++) {
639	 ispan[i] = ctx->Current.RasterIndex;
640      }
641   }
642
643   if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
644       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
645      /* Special case: directly write 16-bit depth values */
646      GLint row;
647      for (row = 0; row < height; row++, y++) {
648         GLdepth zspan[MAX_WIDTH];
649         const GLushort *zptr = _mesa_image_address(&ctx->Unpack,
650                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
651         GLint i;
652         for (i = 0; i < width; i++)
653            zspan[i] = zptr[i];
654         gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
655      }
656   }
657   else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32
658       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
659      /* Special case: directly write 32-bit depth values */
660      GLint row;
661      for (row = 0; row < height; row++, y++) {
662         const GLuint *zptr = _mesa_image_address(&ctx->Unpack,
663                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
664         gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
665      }
666   }
667   else {
668      /* General case */
669      GLint row;
670      for (row = 0; row < height; row++, y++) {
671         GLdepth zspan[MAX_WIDTH];
672         const GLvoid *src = _mesa_image_address(&ctx->Unpack,
673                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
674         _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
675                                  &ctx->Unpack, ctx->ImageTransferState );
676         if (ctx->Visual->RGBAflag) {
677            if (zoom) {
678               gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
679                                         (const GLubyte (*)[4])rgba, desty);
680            }
681            else {
682               gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
683            }
684         }
685         else {
686            if (zoom) {
687               gl_write_zoomed_index_span(ctx, width, x, y, zspan,
688                                          ispan, GL_BITMAP);
689            }
690            else {
691               gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
692            }
693         }
694
695      }
696   }
697}
698
699
700/*
701 * Do glDrawPixels of RGBA pixels.
702 */
703static void
704draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
705                  GLsizei width, GLsizei height,
706                  GLenum format, GLenum type, const GLvoid *pixels )
707{
708   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
709   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
710   const GLint desty = y;
711   GLdepth zspan[MAX_WIDTH];
712   GLboolean quickDraw;
713   GLfloat *convImage = NULL;
714   GLuint transferOps = ctx->ImageTransferState;
715
716   /* Try an optimized glDrawPixels first */
717   if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels))
718      return;
719
720   /* Fragment depth values */
721   if (ctx->Depth.Test || ctx->Fog.Enabled) {
722      /* fill in array of z values */
723      GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
724      GLint i;
725      for (i=0;i<width;i++) {
726	 zspan[i] = z;
727      }
728   }
729
730
731   if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
732       && x + width <= ctx->DrawBuffer->Width
733       && y + height <= ctx->DrawBuffer->Height) {
734      quickDraw = GL_TRUE;
735   }
736   else {
737      quickDraw = GL_FALSE;
738   }
739
740   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
741      /* Convolution has to be handled specially.  We'll create an
742       * intermediate image, applying all pixel transfer operations
743       * up to convolution.  Then we'll convolve the image.  Then
744       * we'll proceed with the rest of the transfer operations and
745       * rasterize the image.
746       */
747      GLint row;
748      GLfloat *dest, *tmpImage;
749
750      tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
751      if (!tmpImage) {
752         gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
753         return;
754      }
755      convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
756      if (!convImage) {
757         FREE(tmpImage);
758         gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
759         return;
760      }
761
762      /* Unpack the image and apply transfer ops up to convolution */
763      dest = tmpImage;
764      for (row = 0; row < height; row++) {
765         const GLvoid *source = _mesa_image_address(unpack,
766                  pixels, width, height, format, type, 0, row, 0);
767         _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest,
768                                      format, type, source, unpack,
769                                      transferOps & IMAGE_PRE_CONVOLUTION_BITS,
770                                      GL_FALSE);
771         dest += width * 4;
772      }
773
774      /* do convolution */
775      if (ctx->Pixel.Convolution2DEnabled) {
776         _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
777      }
778      else {
779         ASSERT(ctx->Pixel.Separable2DEnabled);
780         _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
781      }
782      FREE(tmpImage);
783
784      /* continue transfer ops and draw the convolved image */
785      unpack = &_mesa_native_packing;
786      pixels = convImage;
787      format = GL_RGBA;
788      type = GL_FLOAT;
789      transferOps &= IMAGE_POST_CONVOLUTION_BITS;
790   }
791
792   /*
793    * General solution
794    */
795   {
796      GLubyte rgba[MAX_WIDTH][4];
797      GLint row;
798      if (width > MAX_WIDTH)
799         width = MAX_WIDTH;
800      for (row = 0; row < height; row++, y++) {
801         const GLvoid *source = _mesa_image_address(unpack,
802                  pixels, width, height, format, type, 0, row, 0);
803         _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
804                                       format, type, source, unpack,
805                                       transferOps);
806         if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
807             (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
808            continue;
809
810         if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
811            GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
812            GLubyte primary_rgba[MAX_WIDTH][4];
813            GLuint unit;
814            /* XXX not sure how multitexture is supposed to work here */
815
816            MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLubyte));
817
818            for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
819               _mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
820                                 s, t, r, q);
821               gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
822                                 primary_rgba, rgba);
823            }
824         }
825
826         if (quickDraw) {
827            (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
828                                          (CONST GLubyte (*)[]) rgba, NULL);
829         }
830         else if (zoom) {
831            gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
832				       (CONST GLubyte (*)[]) rgba, desty );
833         }
834         else {
835            gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
836         }
837      }
838   }
839
840   if (convImage) {
841      FREE(convImage);
842   }
843}
844
845
846
847/*
848 * Execute glDrawPixels
849 */
850void
851_mesa_DrawPixels( GLsizei width, GLsizei height,
852                  GLenum format, GLenum type, const GLvoid *pixels )
853{
854   GET_CURRENT_CONTEXT(ctx);
855   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
856
857   if (ctx->RenderMode==GL_RENDER) {
858      GLint x, y;
859      if (!pixels || !ctx->Current.RasterPosValid) {
860	 return;
861      }
862
863      if (ctx->NewState) {
864         gl_update_state(ctx);
865      }
866
867      if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
868         _mesa_update_image_transfer_state(ctx);
869
870      x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
871      y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
872
873      ctx->OcclusionResult = GL_TRUE;
874
875      /* see if device driver can do the drawpix */
876      if (ctx->Driver.DrawPixels
877          && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
878                                       &ctx->Unpack, pixels)) {
879         return;
880      }
881
882      switch (format) {
883	 case GL_STENCIL_INDEX:
884	    draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
885	    break;
886	 case GL_DEPTH_COMPONENT:
887	    draw_depth_pixels( ctx, x, y, width, height, type, pixels );
888	    break;
889	 case GL_COLOR_INDEX:
890            if (ctx->Visual->RGBAflag)
891               draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
892            else
893               draw_index_pixels(ctx, x, y, width, height, type, pixels);
894	    break;
895	 case GL_RED:
896	 case GL_GREEN:
897	 case GL_BLUE:
898	 case GL_ALPHA:
899	 case GL_LUMINANCE:
900	 case GL_LUMINANCE_ALPHA:
901	 case GL_RGB:
902         case GL_BGR:
903	 case GL_RGBA:
904	 case GL_BGRA:
905	 case GL_ABGR_EXT:
906            draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
907	    break;
908	 default:
909	    gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
910            return;
911      }
912   }
913   else if (ctx->RenderMode==GL_FEEDBACK) {
914      if (ctx->Current.RasterPosValid) {
915         GLfloat color[4];
916	 GLfloat texcoord[4], invq;
917	 UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
918         invq = 1.0F / ctx->Current.Texcoord[0][3];
919         texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
920         texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
921         texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
922         texcoord[3] = ctx->Current.Texcoord[0][3];
923         FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
924         gl_feedback_vertex( ctx,
925                             ctx->Current.RasterPos,
926                             color, ctx->Current.Index, texcoord );
927      }
928   }
929   else if (ctx->RenderMode==GL_SELECT) {
930      if (ctx->Current.RasterPosValid) {
931         gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
932      }
933   }
934}
935
936