drawpix.c revision bc41b08073bd764d1844c4cc32bbd4cd0fc0b850
1/* $Id: drawpix.c,v 1.4 1999/10/19 20:33:57 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.1
6 *
7 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifdef PC_HEADER
32#include "all.h"
33#else
34#ifndef XFree86Server
35#include <assert.h>
36#include <stdlib.h>
37#include <string.h>
38#else
39#include "GL/xf86glx.h"
40#endif
41#include "context.h"
42#include "drawpix.h"
43#include "feedback.h"
44#include "image.h"
45#include "macros.h"
46#include "mmath.h"
47#include "pixel.h"
48#include "span.h"
49#include "stencil.h"
50#include "types.h"
51#include "zoom.h"
52#ifdef XFree86Server
53#include "GL/xf86glx.h"
54#endif
55#endif
56
57
58
59/* TODO:  apply texture mapping to fragments */
60
61
62/*
63 * Try to do a fast glDrawPixels.  Conditions include:
64 *   not using a display list
65 *   simple pixel unpacking
66 *   no raster ops
67 *   etc....
68 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
69 */
70GLboolean gl_direct_DrawPixels( GLcontext *ctx,
71                                const struct gl_pixelstore_attrib *unpack,
72                                GLsizei width, GLsizei height,
73                                GLenum format, GLenum type,
74                                const GLvoid *pixels )
75{
76   GLubyte rgb[MAX_WIDTH][3];
77   GLubyte rgba[MAX_WIDTH][4];
78
79   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
80						  GL_FALSE);
81
82
83   if (!ctx->Current.RasterPosValid) {
84      /* no-op */
85      return GL_TRUE;
86   }
87
88   if (ctx->NewState) {
89      gl_update_state(ctx);
90   }
91
92   /* see if device driver can do the drawpix */
93   if (ctx->Driver.DrawPixels) {
94      GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
95      GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
96      if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
97                                    unpack, pixels))
98         return GL_TRUE;
99   }
100
101   if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
102       && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
103       && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
104       && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
105       && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
106       && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
107       && ctx->Pixel.MapColorFlag==0
108       && unpack->Alignment==1
109       && !unpack->SwapBytes
110       && !unpack->LsbFirst) {
111
112      GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
113      GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
114      GLint drawWidth = width;           /* actual width drawn */
115      GLint drawHeight = height;         /* actual height drawn */
116      GLint skipPixels = unpack->SkipPixels;
117      GLint skipRows = unpack->SkipRows;
118      GLint rowLength;
119      GLdepth zSpan[MAX_WIDTH];  /* only used when zooming */
120      GLint zoomY0;
121
122      if (unpack->RowLength > 0)
123         rowLength = unpack->RowLength;
124      else
125         rowLength = width;
126
127      /* If we're not using pixel zoom then do all clipping calculations
128       * now.  Otherwise, we'll let the gl_write_zoomed_*_span() functions
129       * handle the clipping.
130       */
131      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
132         /* horizontal clipping */
133         if (destX < ctx->Buffer->Xmin) {
134            skipPixels += (ctx->Buffer->Xmin - destX);
135            drawWidth  -= (ctx->Buffer->Xmin - destX);
136            destX = ctx->Buffer->Xmin;
137         }
138         if (destX + drawWidth > ctx->Buffer->Xmax)
139            drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
140         if (drawWidth <= 0)
141            return GL_TRUE;
142
143         /* vertical clipping */
144         if (destY < ctx->Buffer->Ymin) {
145            skipRows   += (ctx->Buffer->Ymin - destY);
146            drawHeight -= (ctx->Buffer->Ymin - destY);
147            destY = ctx->Buffer->Ymin;
148         }
149         if (destY + drawHeight > ctx->Buffer->Ymax)
150            drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1);
151         if (drawHeight <= 0)
152            return GL_TRUE;
153      }
154      else {
155         /* setup array of fragment Z value to pass to zoom function */
156         GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
157         GLint i;
158         assert(drawWidth < MAX_WIDTH);
159         for (i=0; i<drawWidth; i++)
160            zSpan[i] = z;
161
162         /* save Y value of first row */
163         zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
164      }
165
166
167      /*
168       * Ready to draw!
169       * The window region at (destX, destY) of size (drawWidth, drawHeight)
170       * will be written to.
171       * We'll take pixel data from buffer pointed to by "pixels" but we'll
172       * skip "skipRows" rows and skip "skipPixels" pixels/row.
173       */
174
175      if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
176         if (ctx->Visual->RGBAflag) {
177            GLubyte *src = (GLubyte *) pixels
178               + (skipRows * rowLength + skipPixels) * 4;
179            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
180               /* no zooming */
181               GLint row;
182               for (row=0; row<drawHeight; row++) {
183                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
184                                               (void *) src, NULL);
185                  src += rowLength * 4;
186                  destY++;
187               }
188            }
189            else {
190               /* with zooming */
191               GLint row;
192               for (row=0; row<drawHeight; row++) {
193                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
194                                            zSpan, (void *) src, zoomY0);
195                  src += rowLength * 4;
196                  destY++;
197               }
198            }
199         }
200         return GL_TRUE;
201      }
202      else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
203         if (ctx->Visual->RGBAflag) {
204            GLubyte *src = (GLubyte *) pixels
205               + (skipRows * rowLength + skipPixels) * 3;
206            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
207               GLint row;
208               for (row=0; row<drawHeight; row++) {
209                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
210                                              (void *) src, NULL);
211                  src += rowLength * 3;
212                  destY++;
213               }
214            }
215            else {
216               /* with zooming */
217               GLint row;
218               for (row=0; row<drawHeight; row++) {
219                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
220                                           zSpan, (void *) src, zoomY0);
221                  src += rowLength * 3;
222                  destY++;
223               }
224            }
225         }
226         return GL_TRUE;
227      }
228      else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
229         if (ctx->Visual->RGBAflag) {
230            GLubyte *src = (GLubyte *) pixels
231               + (skipRows * rowLength + skipPixels);
232            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
233               /* no zooming */
234               GLint row;
235               assert(drawWidth < MAX_WIDTH);
236               for (row=0; row<drawHeight; row++) {
237                  GLint i;
238		  for (i=0;i<drawWidth;i++) {
239                     rgb[i][0] = src[i];
240                     rgb[i][1] = src[i];
241                     rgb[i][2] = src[i];
242		  }
243                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
244                                              (void *) rgb, NULL);
245                  src += rowLength;
246                  destY++;
247               }
248            }
249            else {
250               /* with zooming */
251               GLint row;
252               assert(drawWidth < MAX_WIDTH);
253               for (row=0; row<drawHeight; row++) {
254                  GLint i;
255		  for (i=0;i<drawWidth;i++) {
256                     rgb[i][0] = src[i];
257                     rgb[i][1] = src[i];
258                     rgb[i][2] = src[i];
259		  }
260                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
261                                           zSpan, (void *) rgb, zoomY0);
262                  src += rowLength;
263                  destY++;
264               }
265            }
266         }
267         return GL_TRUE;
268      }
269      else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
270         if (ctx->Visual->RGBAflag) {
271            GLubyte *src = (GLubyte *) pixels
272               + (skipRows * rowLength + skipPixels)*2;
273            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
274               /* no zooming */
275               GLint row;
276               assert(drawWidth < MAX_WIDTH);
277               for (row=0; row<drawHeight; row++) {
278                  GLint i;
279                  GLubyte *ptr = src;
280		  for (i=0;i<drawWidth;i++) {
281                     rgba[i][0] = *ptr;
282                     rgba[i][1] = *ptr;
283                     rgba[i][2] = *ptr++;
284                     rgba[i][3] = *ptr++;
285		  }
286                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
287                                               (void *) rgba, NULL);
288                  src += rowLength*2;
289                  destY++;
290               }
291            }
292            else {
293               /* with zooming */
294               GLint row;
295               assert(drawWidth < MAX_WIDTH);
296               for (row=0; row<drawHeight; row++) {
297                  GLubyte *ptr = src;
298                  GLint i;
299		  for (i=0;i<drawWidth;i++) {
300                     rgba[i][0] = *ptr;
301                     rgba[i][1] = *ptr;
302                     rgba[i][2] = *ptr++;
303                     rgba[i][3] = *ptr++;
304		  }
305                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
306                                            zSpan, (void *) rgba, zoomY0);
307                  src += rowLength*2;
308                  destY++;
309               }
310            }
311         }
312         return GL_TRUE;
313      }
314      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
315         GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
316         if (ctx->Visual->RGBAflag) {
317            /* convert CI data to RGBA */
318            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
319               /* no zooming */
320               GLint row;
321               for (row=0; row<drawHeight; row++) {
322                  assert(drawWidth < MAX_WIDTH);
323                  gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
324                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
325                                               (const GLubyte (*)[4])rgba,
326					       NULL);
327                  src += rowLength;
328                  destY++;
329               }
330               return GL_TRUE;
331            }
332            else {
333               /* with zooming */
334               GLint row;
335               for (row=0; row<drawHeight; row++) {
336                  assert(drawWidth < MAX_WIDTH);
337                  gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
338                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
339                                            zSpan, (void *) rgba, zoomY0);
340                  src += rowLength;
341                  destY++;
342               }
343               return GL_TRUE;
344            }
345         }
346         else {
347            /* write CI data to CI frame buffer */
348            GLint row;
349            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
350               /* no zooming */
351               for (row=0; row<drawHeight; row++) {
352                  (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
353                                              src, NULL);
354                  src += rowLength;
355                  destY++;
356               }
357               return GL_TRUE;
358            }
359            else {
360               /* with zooming */
361               return GL_FALSE;
362            }
363         }
364      }
365      else {
366         /* can't handle this pixel format and/or data type here */
367         return GL_FALSE;
368      }
369   }
370   else {
371      /* can't do direct render, have to use slow path */
372      return GL_FALSE;
373   }
374}
375
376
377
378/*
379 * Do glDrawPixels of index pixels.
380 */
381static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
382                               const struct gl_image *image )
383{
384   GLint width, height, widthInBytes;
385   const GLint desty = y;
386   GLint i, j;
387   GLdepth zspan[MAX_WIDTH];
388   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
389
390   assert(image);
391   assert(image->Format == GL_COLOR_INDEX);
392
393   width = image->Width;
394   height = image->Height;
395   if (image->Type == GL_BITMAP)
396      widthInBytes = (width + 7) / 8;
397   else
398      widthInBytes = width;
399
400   /* Fragment depth values */
401   if (ctx->Depth.Test) {
402      GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
403      for (i=0;i<width;i++) {
404	 zspan[i] = zval;
405      }
406   }
407
408   /* process the image row by row */
409   for (i=0;i<height;i++,y++) {
410      GLuint ispan[MAX_WIDTH];
411
412      /* convert to uints */
413      switch (image->Type) {
414	 case GL_UNSIGNED_BYTE:
415	    {
416	       GLubyte *src = (GLubyte *) image->Data + i * width;
417	       for (j=0;j<width;j++) {
418		  ispan[j] = (GLuint) *src++;
419	       }
420	    }
421	    break;
422	 case GL_FLOAT:
423	    {
424	       GLfloat *src = (GLfloat *) image->Data + i * width;
425	       for (j=0;j<width;j++) {
426		  ispan[j] = (GLuint) (GLint) *src++;
427	       }
428	    }
429	    break;
430         case GL_BITMAP:
431            {
432	       GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
433	       for (j=0;j<width;j++) {
434		  ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
435	       }
436            }
437            break;
438	 default:
439	    gl_problem( ctx, "draw_index_pixels type" );
440            return;
441      }
442
443      /* apply shift and offset */
444      if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
445         gl_shift_and_offset_ci( ctx, width, ispan );
446      }
447
448      if (ctx->Visual->RGBAflag) {
449	 /* Convert index to RGBA and write to frame buffer */
450	 GLubyte rgba[MAX_WIDTH][4];
451         gl_map_ci_to_rgba( ctx, width, ispan, rgba );
452         if (zoom) {
453            gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
454				       (const GLubyte (*)[4])rgba, desty );
455         }
456         else {
457            gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
458         }
459      }
460      else {
461	 /* optionally apply index map then write to frame buffer */
462	 if (ctx->Pixel.MapColorFlag) {
463            gl_map_ci(ctx, width, ispan);
464	 }
465         if (zoom) {
466            gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
467         }
468         else {
469            gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
470         }
471      }
472   }
473
474}
475
476
477
478/*
479 * Do glDrawPixels of stencil image.  The image datatype may either
480 * be GLubyte or GLbitmap.
481 */
482static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
483                                 const struct gl_image *image )
484{
485   GLint widthInBytes, width, height;
486   const GLint desty = y;
487   GLint i;
488   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
489
490   if (image->Type != GL_BYTE &&
491       image->Type != GL_UNSIGNED_BYTE &&
492       image->Type != GL_SHORT &&
493       image->Type != GL_UNSIGNED_SHORT &&
494       image->Type != GL_INT &&
495       image->Type != GL_UNSIGNED_INT &&
496       image->Type != GL_FLOAT &&
497       image->Type != GL_BITMAP) {
498      gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
499      return;
500   }
501
502   assert(image);
503   assert(image->Format == GL_STENCIL_INDEX);
504   assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
505
506   if (image->Type == GL_UNSIGNED_BYTE)
507      widthInBytes = image->Width;
508   else
509      widthInBytes = (image->Width + 7) / 8;
510   width = image->Width;
511   height = image->Height;
512
513   /* process the image row by row */
514   for (i=0;i<height;i++,y++) {
515      GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
516      GLstencil *stencilValues;
517      GLstencil stencilCopy[MAX_WIDTH];
518
519      if (image->Type == GL_BITMAP) {
520         /* convert bitmap data to GLubyte (0 or 1) data */
521         GLint j;
522         for (j = 0; j < width; j++) {
523            stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
524         }
525         src = stencilCopy;
526      }
527
528      if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
529          || ctx->Pixel.MapStencilFlag) {
530
531         /* make copy of stencil values */
532         if (src != stencilCopy)
533            MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
534
535         /* apply shift and offset */
536         if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
537            gl_shift_and_offset_stencil( ctx, width, stencilCopy );
538         }
539
540         /* mapping */
541         if (ctx->Pixel.MapStencilFlag) {
542            gl_map_stencil( ctx, width, stencilCopy );
543         }
544
545         stencilValues = stencilCopy;
546      }
547      else {
548         /* use stencil values in-place */
549         stencilValues = src;
550      }
551
552      /* write stencil values to stencil buffer */
553      if (zoom) {
554         gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
555                                       stencilValues, desty );
556      }
557      else {
558         gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
559      }
560   }
561}
562
563
564
565/*
566 * Do a glDrawPixels of depth values.
567 */
568static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
569                               const struct gl_image *image )
570{
571   GLint width, height;
572   const GLint desty = y;
573   GLubyte rgba[MAX_WIDTH][4];
574   GLuint ispan[MAX_WIDTH];
575   const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
576   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
577
578   assert(image);
579   assert(image->Format == GL_DEPTH_COMPONENT);
580
581   width = image->Width;
582   height = image->Height;
583
584   /* Color or index */
585   if (ctx->Visual->RGBAflag) {
586      GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
587      GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
588      GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
589      GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
590      GLint i;
591      for (i=0; i<width; i++) {
592         rgba[i][RCOMP] = r;
593         rgba[i][GCOMP] = g;
594         rgba[i][BCOMP] = b;
595         rgba[i][ACOMP] = a;
596      }
597   }
598   else {
599      GLint i;
600      for (i=0;i<width;i++) {
601	 ispan[i] = ctx->Current.RasterIndex;
602      }
603   }
604
605   if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
606       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
607      /* Special case: directly write 16-bit depth values */
608      GLint j;
609      for (j=0;j<height;j++,y++) {
610         GLdepth *zptr = (GLdepth *) image->Data + j * width;
611         gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
612      }
613   }
614   else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
615       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
616      /* Special case: directly write 32-bit depth values */
617      GLint i, j;
618      /* Compute shift value to scale 32-bit uints down to depth values. */
619      GLuint shift = 0;
620      GLuint max = MAX_DEPTH;
621      while ((max&0x80000000)==0) {
622         max = max << 1;
623         shift++;
624      }
625      for (j=0;j<height;j++,y++) {
626         GLdepth zspan[MAX_WIDTH];
627         GLuint *zptr = (GLuint *) image->Data + j * width;
628         for (i=0;i<width;i++) {
629            zspan[i] = zptr[i] >> shift;
630         }
631         gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
632      }
633   }
634   else {
635      /* General case (slower) */
636      GLint i, j;
637
638      /* process image row by row */
639      for (i=0;i<height;i++,y++) {
640         GLfloat depth[MAX_WIDTH];
641         GLdepth zspan[MAX_WIDTH];
642
643         switch (image->Type) {
644            case GL_UNSIGNED_SHORT:
645               {
646                  GLushort *src = (GLushort *) image->Data + i * width;
647                  for (j=0;j<width;j++) {
648                     depth[j] = USHORT_TO_FLOAT( *src++ );
649                  }
650               }
651               break;
652            case GL_UNSIGNED_INT:
653               {
654                  GLuint *src = (GLuint *) image->Data + i * width;
655                  for (j=0;j<width;j++) {
656                     depth[j] = UINT_TO_FLOAT( *src++ );
657                  }
658               }
659               break;
660            case GL_FLOAT:
661               {
662                  GLfloat *src = (GLfloat *) image->Data + i * width;
663                  for (j=0;j<width;j++) {
664                     depth[j] = *src++;
665                  }
666               }
667               break;
668            default:
669               gl_problem(ctx, "Bad type in draw_depth_pixels");
670               return;
671         }
672
673         /* apply depth scale and bias */
674         if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
675            for (j=0;j<width;j++) {
676               depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
677            }
678         }
679
680         /* clamp depth values to [0,1] and convert from floats to integers */
681         for (j=0;j<width;j++) {
682            zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
683         }
684
685         if (ctx->Visual->RGBAflag) {
686            if (zoom) {
687               gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
688                                          (const GLubyte (*)[4])rgba, desty );
689            }
690            else {
691               gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
692            }
693         }
694         else {
695            if (zoom) {
696               gl_write_zoomed_index_span( ctx, width, x, y, zspan,
697                                           ispan, GL_BITMAP );
698            }
699            else {
700               gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
701            }
702         }
703
704      }
705   }
706}
707
708
709
710/* Simple unpacking parameters: */
711static struct gl_pixelstore_attrib NoUnpack = {
712   1,            /* Alignment */
713   0,            /* RowLength */
714   0,            /* SkipPixels */
715   0,            /* SkipRows */
716   0,            /* ImageHeight */
717   0,            /* SkipImages */
718   GL_FALSE,     /* SwapBytes */
719   GL_FALSE      /* LsbFirst */
720};
721
722
723/*
724 * Do glDrawPixels of RGBA pixels.
725 */
726static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
727                              const struct gl_image *image )
728{
729   GLint width, height;
730   GLint i, j;
731   const GLint desty = y;
732   GLdepth zspan[MAX_WIDTH];
733   GLboolean quickDraw;
734   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
735
736   assert(image);
737
738   /* Try an optimized glDrawPixels first */
739   if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
740                            image->Format, image->Type, image->Data ))
741      return;
742
743   width = image->Width;
744   height = image->Height;
745
746   /* Fragment depth values */
747   if (ctx->Depth.Test) {
748      /* fill in array of z values */
749      GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
750      for (i=0;i<width;i++) {
751	 zspan[i] = z;
752      }
753   }
754
755   if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
756       && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
757      quickDraw = GL_TRUE;
758   }
759   else {
760      quickDraw = GL_FALSE;
761   }
762
763   {
764      /* General solution */
765      GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
766      GLuint components;
767      GLubyte rgba[MAX_WIDTH][4];
768      GLfloat  rf[MAX_WIDTH];
769      GLfloat  gf[MAX_WIDTH];
770      GLfloat  bf[MAX_WIDTH];
771      DEFARRAY(GLfloat,af,MAX_WIDTH);
772      CHECKARRAY(af,return);
773
774      r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
775      switch (image->Format) {
776	 case GL_RED:
777	    r_flag = GL_TRUE;
778	    components = 1;
779	    break;
780	 case GL_GREEN:
781	    g_flag = GL_TRUE;
782	    components = 1;
783	    break;
784	 case GL_BLUE:
785	    b_flag = GL_TRUE;
786	    components = 1;
787	    break;
788	 case GL_ALPHA:
789	    a_flag = GL_TRUE;
790	    components = 1;
791	    break;
792	 case GL_RGB:
793	    r_flag = g_flag = b_flag = GL_TRUE;
794	    components = 3;
795	    break;
796	 case GL_LUMINANCE:
797	    l_flag = GL_TRUE;
798	    components = 1;
799	    break;
800	 case GL_LUMINANCE_ALPHA:
801	    l_flag = a_flag = GL_TRUE;
802	    components = 2;
803	    break;
804	 case GL_RGBA:
805	    r_flag = g_flag = b_flag = a_flag = GL_TRUE;
806	    components = 4;
807	    break;
808         default:
809            gl_problem(ctx, "Bad type in draw_rgba_pixels");
810            goto cleanup;
811      }
812
813      /* process the image row by row */
814      for (i=0;i<height;i++,y++) {
815	 /* convert to floats */
816	 switch (image->Type) {
817	    case GL_UNSIGNED_BYTE:
818	       {
819		  GLubyte *src = (GLubyte *) image->Data + i * width * components;
820		  for (j=0;j<width;j++) {
821		     if (l_flag) {
822			rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
823		     }
824		     else {
825			rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
826			gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
827			bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
828		     }
829		     af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
830		  }
831	       }
832	       break;
833	    case GL_FLOAT:
834	       {
835		  GLfloat *src = (GLfloat *) image->Data + i * width * components;
836		  for (j=0;j<width;j++) {
837		     if (l_flag) {
838			rf[j] = gf[j] = bf[j] = *src++;
839		     }
840		     else {
841			rf[j] = r_flag ? *src++ : 0.0;
842			gf[j] = g_flag ? *src++ : 0.0;
843			bf[j] = b_flag ? *src++ : 0.0;
844		     }
845		     af[j] = a_flag ? *src++ : 1.0;
846		  }
847	       }
848	       break;
849	    default:
850	       gl_problem( ctx, "draw_rgba_pixels type" );
851               goto cleanup;
852	 }
853
854	 /* apply scale and bias */
855	 if (ctx->Pixel.ScaleOrBiasRGBA) {
856            gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
857	 }
858
859	 /* apply pixel mappings */
860	 if (ctx->Pixel.MapColorFlag) {
861            gl_map_color(ctx, width, rf, gf, bf, af);
862	 }
863
864	 /* convert to integers */
865	 for (j=0;j<width;j++) {
866	    rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
867	    rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
868	    rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
869	    rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
870	 }
871
872	 /* write to frame buffer */
873         if (quickDraw) {
874            (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
875					  (const GLubyte (*)[4])rgba, NULL);
876         }
877         else if (zoom) {
878            gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
879				       (const GLubyte (*)[4])rgba, desty );
880         }
881         else {
882            gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
883         }
884      }
885cleanup:
886      UNDEFARRAY(af);
887   }
888}
889
890
891
892/*
893 * Execute glDrawPixels
894 */
895void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
896{
897   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
898
899
900   if (gl_image_error_test( ctx, image, "glDrawPixels" ))
901      return;
902
903   if (ctx->RenderMode==GL_RENDER) {
904      GLint x, y;
905      if (!ctx->Current.RasterPosValid) {
906	 return;
907      }
908
909      x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
910      y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
911
912      switch (image->Format) {
913	 case GL_COLOR_INDEX:
914            draw_index_pixels( ctx, x, y, image );
915	    break;
916	 case GL_STENCIL_INDEX:
917	    draw_stencil_pixels( ctx, x, y, image );
918	    break;
919	 case GL_DEPTH_COMPONENT:
920	    draw_depth_pixels( ctx, x, y, image );
921	    break;
922	 case GL_RED:
923	 case GL_GREEN:
924	 case GL_BLUE:
925	 case GL_ALPHA:
926	 case GL_RGB:
927	 case GL_LUMINANCE:
928	 case GL_LUMINANCE_ALPHA:
929	 case GL_RGBA:
930            draw_rgba_pixels( ctx, x, y, image );
931	    break;
932	 default:
933	    gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
934            return;
935      }
936   }
937   else if (ctx->RenderMode==GL_FEEDBACK) {
938      if (ctx->Current.RasterPosValid) {
939         GLfloat color[4];
940	 GLfloat texcoord[4], invq;
941	 UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
942         invq = 1.0F / ctx->Current.Texcoord[0][3];
943         texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
944         texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
945         texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
946         texcoord[3] = ctx->Current.Texcoord[0][3];
947         FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
948         gl_feedback_vertex( ctx,
949                             ctx->Current.RasterPos,
950                             color, ctx->Current.Index, texcoord );
951      }
952   }
953   else if (ctx->RenderMode==GL_SELECT) {
954      if (ctx->Current.RasterPosValid) {
955         gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
956      }
957   }
958}
959
960