drawpix.c revision ea39f042c378c234b573ceead4c5194020d949c4
1/* $Id: drawpix.c,v 1.11 2000/02/02 19:17:57 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.3
6 *
7 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "context.h"
33#include "drawpix.h"
34#include "feedback.h"
35#include "image.h"
36#include "macros.h"
37#include "mmath.h"
38#include "pixel.h"
39#include "span.h"
40#include "state.h"
41#include "stencil.h"
42#include "types.h"
43#include "zoom.h"
44#endif
45
46
47
48/*
49 * Given the dest position, size and skipPixels and skipRows values
50 * for a glDrawPixels command, perform clipping of the image bounds
51 * so the result lies withing the context's buffer bounds.
52 * Return:  GL_TRUE if image is ready for drawing
53 *          GL_FALSE if image was completely clipped away (draw nothing)
54 */
55GLboolean
56_mesa_clip_pixelrect(const GLcontext *ctx,
57                     GLint *destX, GLint *destY,
58                     GLsizei *width, GLsizei *height,
59                     GLint *skipPixels, GLint *skipRows)
60{
61   const GLframebuffer *buffer = ctx->DrawBuffer;
62
63   /* left clipping */
64   if (*destX < buffer->Xmin) {
65      *skipPixels += (buffer->Xmin - *destX);
66      *width -= (buffer->Xmin - *destX);
67      *destX = buffer->Xmin;
68   }
69   /* right clipping */
70   if (*destX + *width > buffer->Xmax)
71      *width -= (*destX + *width - buffer->Xmax - 1);
72
73   if (*width <= 0)
74      return GL_FALSE;
75
76   /* bottom clipping */
77   if (*destY < buffer->Ymin) {
78      *skipRows += (buffer->Ymin - *destY);
79      *height -= (buffer->Ymin - *destY);
80      *destY = buffer->Ymin;
81   }
82   /* top clipping */
83   if (*destY + *height > buffer->Ymax)
84      *height -= (*destY + *height - buffer->Ymax - 1);
85
86   if (*height <= 0)
87      return GL_TRUE;
88
89   return GL_TRUE;
90}
91
92
93
94/*
95 * Try to do a fast and simple RGB(a) glDrawPixels.
96 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
97 */
98static GLboolean
99simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
100                   GLsizei width, GLsizei height, GLenum format, GLenum type,
101                   const GLvoid *pixels )
102{
103   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
104   GLubyte rgb[MAX_WIDTH][3];
105   GLubyte rgba[MAX_WIDTH][4];
106
107   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
108						  GL_FALSE);
109
110
111   if (!ctx->Current.RasterPosValid) {
112      /* no-op */
113      return GL_TRUE;
114   }
115
116   if (ctx->NewState) {
117      gl_update_state(ctx);
118   }
119
120   /* see if device driver can do the drawpix */
121   if (ctx->Driver.DrawPixels
122       && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
123                                    unpack, pixels)) {
124      return GL_TRUE;
125   }
126
127   if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
128       && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
129       && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
130       && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
131       && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
132       && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
133       && ctx->Pixel.MapColorFlag==0
134       && unpack->Alignment==1
135       && !unpack->SwapBytes
136       && !unpack->LsbFirst) {
137
138      GLint destX = x;
139      GLint destY = y;
140      GLint drawWidth = width;           /* actual width drawn */
141      GLint drawHeight = height;         /* actual height drawn */
142      GLint skipPixels = unpack->SkipPixels;
143      GLint skipRows = unpack->SkipRows;
144      GLint rowLength;
145      GLdepth zSpan[MAX_WIDTH];  /* only used when zooming */
146      GLint zoomY0;
147
148      if (unpack->RowLength > 0)
149         rowLength = unpack->RowLength;
150      else
151         rowLength = width;
152
153      /* If we're not using pixel zoom then do all clipping calculations
154       * now.  Otherwise, we'll let the gl_write_zoomed_*_span() functions
155       * handle the clipping.
156       */
157      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
158         /* horizontal clipping */
159         if (destX < ctx->DrawBuffer->Xmin) {
160            skipPixels += (ctx->DrawBuffer->Xmin - destX);
161            drawWidth  -= (ctx->DrawBuffer->Xmin - destX);
162            destX = ctx->DrawBuffer->Xmin;
163         }
164         if (destX + drawWidth > ctx->DrawBuffer->Xmax)
165            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1);
166         if (drawWidth <= 0)
167            return GL_TRUE;
168
169         /* vertical clipping */
170         if (destY < ctx->DrawBuffer->Ymin) {
171            skipRows   += (ctx->DrawBuffer->Ymin - destY);
172            drawHeight -= (ctx->DrawBuffer->Ymin - destY);
173            destY = ctx->DrawBuffer->Ymin;
174         }
175         if (destY + drawHeight > ctx->DrawBuffer->Ymax)
176            drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1);
177         if (drawHeight <= 0)
178            return GL_TRUE;
179
180         zoomY0 = 0;  /* not used - silence compiler warning */
181      }
182      else {
183         /* setup array of fragment Z value to pass to zoom function */
184         GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
185         GLint i;
186         assert(drawWidth < MAX_WIDTH);
187         for (i=0; i<drawWidth; i++)
188            zSpan[i] = z;
189
190         /* save Y value of first row */
191         zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
192      }
193
194
195      /*
196       * Ready to draw!
197       * The window region at (destX, destY) of size (drawWidth, drawHeight)
198       * will be written to.
199       * We'll take pixel data from buffer pointed to by "pixels" but we'll
200       * skip "skipRows" rows and skip "skipPixels" pixels/row.
201       */
202
203      if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
204         if (ctx->Visual->RGBAflag) {
205            GLubyte *src = (GLubyte *) pixels
206               + (skipRows * rowLength + skipPixels) * 4;
207            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
208               /* no zooming */
209               GLint row;
210               for (row=0; row<drawHeight; row++) {
211                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
212                                               (void *) src, NULL);
213                  src += rowLength * 4;
214                  destY++;
215               }
216            }
217            else {
218               /* with zooming */
219               GLint row;
220               for (row=0; row<drawHeight; row++) {
221                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
222                                            zSpan, (void *) src, zoomY0);
223                  src += rowLength * 4;
224                  destY++;
225               }
226            }
227         }
228         return GL_TRUE;
229      }
230      else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
231         if (ctx->Visual->RGBAflag) {
232            GLubyte *src = (GLubyte *) pixels
233               + (skipRows * rowLength + skipPixels) * 3;
234            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
235               GLint row;
236               for (row=0; row<drawHeight; row++) {
237                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
238                                              (void *) src, NULL);
239                  src += rowLength * 3;
240                  destY++;
241               }
242            }
243            else {
244               /* with zooming */
245               GLint row;
246               for (row=0; row<drawHeight; row++) {
247                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
248                                           zSpan, (void *) src, zoomY0);
249                  src += rowLength * 3;
250                  destY++;
251               }
252            }
253         }
254         return GL_TRUE;
255      }
256      else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
257         if (ctx->Visual->RGBAflag) {
258            GLubyte *src = (GLubyte *) pixels
259               + (skipRows * rowLength + skipPixels);
260            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
261               /* no zooming */
262               GLint row;
263               assert(drawWidth < MAX_WIDTH);
264               for (row=0; row<drawHeight; row++) {
265                  GLint i;
266		  for (i=0;i<drawWidth;i++) {
267                     rgb[i][0] = src[i];
268                     rgb[i][1] = src[i];
269                     rgb[i][2] = src[i];
270		  }
271                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
272                                              (void *) rgb, NULL);
273                  src += rowLength;
274                  destY++;
275               }
276            }
277            else {
278               /* with zooming */
279               GLint row;
280               assert(drawWidth < MAX_WIDTH);
281               for (row=0; row<drawHeight; row++) {
282                  GLint i;
283		  for (i=0;i<drawWidth;i++) {
284                     rgb[i][0] = src[i];
285                     rgb[i][1] = src[i];
286                     rgb[i][2] = src[i];
287		  }
288                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
289                                           zSpan, (void *) rgb, zoomY0);
290                  src += rowLength;
291                  destY++;
292               }
293            }
294         }
295         return GL_TRUE;
296      }
297      else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
298         if (ctx->Visual->RGBAflag) {
299            GLubyte *src = (GLubyte *) pixels
300               + (skipRows * rowLength + skipPixels)*2;
301            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
302               /* no zooming */
303               GLint row;
304               assert(drawWidth < MAX_WIDTH);
305               for (row=0; row<drawHeight; row++) {
306                  GLint i;
307                  GLubyte *ptr = src;
308		  for (i=0;i<drawWidth;i++) {
309                     rgba[i][0] = *ptr;
310                     rgba[i][1] = *ptr;
311                     rgba[i][2] = *ptr++;
312                     rgba[i][3] = *ptr++;
313		  }
314                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
315                                               (void *) rgba, NULL);
316                  src += rowLength*2;
317                  destY++;
318               }
319            }
320            else {
321               /* with zooming */
322               GLint row;
323               assert(drawWidth < MAX_WIDTH);
324               for (row=0; row<drawHeight; row++) {
325                  GLubyte *ptr = src;
326                  GLint i;
327		  for (i=0;i<drawWidth;i++) {
328                     rgba[i][0] = *ptr;
329                     rgba[i][1] = *ptr;
330                     rgba[i][2] = *ptr++;
331                     rgba[i][3] = *ptr++;
332		  }
333                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
334                                            zSpan, (void *) rgba, zoomY0);
335                  src += rowLength*2;
336                  destY++;
337               }
338            }
339         }
340         return GL_TRUE;
341      }
342      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
343         GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
344         if (ctx->Visual->RGBAflag) {
345            /* convert CI data to RGBA */
346            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
347               /* no zooming */
348               GLint row;
349               for (row=0; row<drawHeight; row++) {
350                  assert(drawWidth < MAX_WIDTH);
351                  gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
352                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
353                                               (const GLubyte (*)[4])rgba,
354					       NULL);
355                  src += rowLength;
356                  destY++;
357               }
358               return GL_TRUE;
359            }
360            else {
361               /* with zooming */
362               GLint row;
363               for (row=0; row<drawHeight; row++) {
364                  assert(drawWidth < MAX_WIDTH);
365                  gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
366                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
367                                            zSpan, (void *) rgba, zoomY0);
368                  src += rowLength;
369                  destY++;
370               }
371               return GL_TRUE;
372            }
373         }
374         else {
375            /* write CI data to CI frame buffer */
376            GLint row;
377            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
378               /* no zooming */
379               for (row=0; row<drawHeight; row++) {
380                  (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
381                                              src, NULL);
382                  src += rowLength;
383                  destY++;
384               }
385               return GL_TRUE;
386            }
387            else {
388               /* with zooming */
389               return GL_FALSE;
390            }
391         }
392      }
393      else {
394         /* can't handle this pixel format and/or data type here */
395         return GL_FALSE;
396      }
397   }
398
399   /* can't do a simple draw, have to use slow path */
400   return GL_FALSE;
401}
402
403
404
405/*
406 * Do glDrawPixels of index pixels.
407 */
408static void
409draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
410                   GLsizei width, GLsizei height,
411                   GLenum type, const GLvoid *pixels )
412{
413   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
414   const GLint desty = y;
415   GLint row, drawWidth;
416   GLdepth zspan[MAX_WIDTH];
417
418   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
419
420   /* Fragment depth values */
421   if (ctx->Depth.Test || ctx->Fog.Enabled) {
422      GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
423      GLint i;
424      for (i = 0; i < drawWidth; i++) {
425	 zspan[i] = zval;
426      }
427   }
428
429   /*
430    * General solution
431    */
432   for (row = 0; row < height; row++, y++) {
433      GLuint indexes[MAX_WIDTH];
434      const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
435                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
436      _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
437                              type, source, &ctx->Unpack, GL_TRUE);
438      if (zoom) {
439         gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
440      }
441      else {
442         gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
443      }
444   }
445}
446
447
448
449/*
450 * Do glDrawPixels of stencil image.  The image datatype may either
451 * be GLubyte or GLbitmap.
452 */
453static void
454draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
455                     GLsizei width, GLsizei height,
456                     GLenum type, const GLvoid *pixels )
457{
458   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
459   const GLint desty = y;
460   GLint row, drawWidth;
461
462   if (type != GL_BYTE &&
463       type != GL_UNSIGNED_BYTE &&
464       type != GL_SHORT &&
465       type != GL_UNSIGNED_SHORT &&
466       type != GL_INT &&
467       type != GL_UNSIGNED_INT &&
468       type != GL_FLOAT &&
469       type != GL_BITMAP) {
470      gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
471      return;
472   }
473
474   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
475
476   for (row = 0; row < height; row++, y++) {
477      GLstencil values[MAX_WIDTH];
478      GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
479                      ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
480      const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
481                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
482      _mesa_unpack_index_span(ctx, drawWidth, destType, values,
483                              type, source, &ctx->Unpack, GL_TRUE);
484
485      if (zoom) {
486         gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
487                                       values, desty );
488      }
489      else {
490         gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
491      }
492   }
493}
494
495
496
497/*
498 * Do a glDrawPixels of depth values.
499 */
500static void
501draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
502                   GLsizei width, GLsizei height,
503                   GLenum type, const GLvoid *pixels )
504{
505   const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
506   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
507   const GLint desty = y;
508   GLubyte rgba[MAX_WIDTH][4];
509   GLuint ispan[MAX_WIDTH];
510   GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
511
512   if (type != GL_UNSIGNED_BYTE
513       && type != GL_UNSIGNED_BYTE
514       && type != GL_UNSIGNED_SHORT
515       && type != GL_UNSIGNED_SHORT
516       && type != GL_UNSIGNED_INT
517       && type != GL_UNSIGNED_INT
518       && type != GL_FLOAT) {
519      gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
520      return;
521   }
522
523   /* Colors or indexes */
524   if (ctx->Visual->RGBAflag) {
525      GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
526      GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
527      GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
528      GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
529      GLint i;
530      for (i = 0; i < drawWidth; i++) {
531         rgba[i][RCOMP] = r;
532         rgba[i][GCOMP] = g;
533         rgba[i][BCOMP] = b;
534         rgba[i][ACOMP] = a;
535      }
536   }
537   else {
538      GLint i;
539      for (i = 0; i < drawWidth; i++) {
540	 ispan[i] = ctx->Current.RasterIndex;
541      }
542   }
543
544   if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
545       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
546      /* Special case: directly write 16-bit depth values */
547      GLint row;
548      for (row = 0; row < height; row++, y++) {
549         const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
550                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
551         gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
552      }
553   }
554   else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
555       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
556      /* Special case: directly write 32-bit depth values */
557      GLint i, row;
558      /* Compute shift value to scale 32-bit uints down to depth values. */
559      GLuint shift = 0;
560      GLuint max = MAX_DEPTH;
561      while ((max & 0x80000000) == 0) {
562         max = max << 1;
563         shift++;
564      }
565      for (row = 0; row < height; row++, y++) {
566         GLdepth zspan[MAX_WIDTH];
567         const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
568                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
569         for (i=0;i<width;i++) {
570            zspan[i] = zptr[i] >> shift;
571         }
572         gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
573      }
574   }
575   else {
576      /* General case */
577      GLint row;
578      for (row = 0; row < height; row++, y++) {
579         GLdepth zspan[MAX_WIDTH];
580         const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack,
581                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
582         _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
583                                  &ctx->Unpack, GL_TRUE );
584         if (ctx->Visual->RGBAflag) {
585            if (zoom) {
586               gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
587                                         (const GLubyte (*)[4])rgba, desty);
588            }
589            else {
590               gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
591            }
592         }
593         else {
594            if (zoom) {
595               gl_write_zoomed_index_span(ctx, width, x, y, zspan,
596                                          ispan, GL_BITMAP);
597            }
598            else {
599               gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
600            }
601         }
602
603      }
604   }
605}
606
607
608/*
609 * Do glDrawPixels of RGBA pixels.
610 */
611static void
612draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
613                  GLsizei width, GLsizei height,
614                  GLenum format, GLenum type, const GLvoid *pixels )
615{
616   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
617   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
618   const GLint desty = y;
619   GLdepth zspan[MAX_WIDTH];
620   GLboolean quickDraw;
621
622   /* Try an optimized glDrawPixels first */
623   if (simple_DrawPixels(ctx, x, y, width, height, format, type, pixels))
624      return;
625
626   /* Fragment depth values */
627   if (ctx->Depth.Test || ctx->Fog.Enabled) {
628      /* fill in array of z values */
629      GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
630      GLint i;
631      for (i=0;i<width;i++) {
632	 zspan[i] = z;
633      }
634   }
635
636
637   if (ctx->RasterMask == 0 && !zoom
638       && x >= 0 && y >= 0
639       && x + width <= ctx->DrawBuffer->Width
640       && y + height <= ctx->DrawBuffer->Height) {
641      quickDraw = GL_TRUE;
642   }
643   else {
644      quickDraw = GL_FALSE;
645   }
646
647   /*
648    * General solution
649    */
650   {
651      GLubyte rgba[MAX_WIDTH][4];
652      GLint row;
653      if (width > MAX_WIDTH)
654         width = MAX_WIDTH;
655      for (row = 0; row < height; row++, y++) {
656         const GLvoid *source = gl_pixel_addr_in_image(unpack,
657                  pixels, width, height, format, type, 0, row, 0);
658         _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
659                   format, type, source, unpack, GL_TRUE);
660
661         if (quickDraw) {
662            (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
663                                          (CONST GLubyte (*)[]) rgba, NULL);
664         }
665         else if (zoom) {
666            gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
667				       (CONST GLubyte (*)[]) rgba, desty );
668         }
669         else {
670            gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
671         }
672      }
673   }
674}
675
676
677
678/*
679 * Execute glDrawPixels
680 */
681void
682_mesa_DrawPixels( GLsizei width, GLsizei height,
683                  GLenum format, GLenum type, const GLvoid *pixels )
684{
685   GET_CURRENT_CONTEXT(ctx);
686   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
687
688   if (ctx->RenderMode==GL_RENDER) {
689      GLint x, y;
690      if (!pixels || !ctx->Current.RasterPosValid) {
691	 return;
692      }
693
694      x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
695      y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
696
697      switch (format) {
698	 case GL_STENCIL_INDEX:
699	    draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
700	    break;
701	 case GL_DEPTH_COMPONENT:
702	    draw_depth_pixels( ctx, x, y, width, height, type, pixels );
703	    break;
704	 case GL_COLOR_INDEX:
705            if (ctx->Visual->RGBAflag)
706               draw_index_pixels(ctx, x, y, width, height, type, pixels);
707            else
708               draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
709	    break;
710	 case GL_RED:
711	 case GL_GREEN:
712	 case GL_BLUE:
713	 case GL_ALPHA:
714	 case GL_LUMINANCE:
715	 case GL_LUMINANCE_ALPHA:
716	 case GL_RGB:
717         case GL_BGR:
718	 case GL_RGBA:
719	 case GL_BGRA:
720	 case GL_ABGR_EXT:
721            draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
722	    break;
723	 default:
724	    gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
725            return;
726      }
727   }
728   else if (ctx->RenderMode==GL_FEEDBACK) {
729      if (ctx->Current.RasterPosValid) {
730         GLfloat color[4];
731	 GLfloat texcoord[4], invq;
732	 UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
733         invq = 1.0F / ctx->Current.Texcoord[0][3];
734         texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
735         texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
736         texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
737         texcoord[3] = ctx->Current.Texcoord[0][3];
738         FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
739         gl_feedback_vertex( ctx,
740                             ctx->Current.RasterPos,
741                             color, ctx->Current.Index, texcoord );
742      }
743   }
744   else if (ctx->RenderMode==GL_SELECT) {
745      if (ctx->Current.RasterPosValid) {
746         gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
747      }
748   }
749}
750
751