drawpix.c revision f93b3dd69e744cf1dd6b102a11cdb07c2df4a967
1/* $Id: drawpix.c,v 1.31 2000/08/30 18:22:28 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "context.h"
33#include "convolve.h"
34#include "drawpix.h"
35#include "feedback.h"
36#include "image.h"
37#include "macros.h"
38#include "mem.h"
39#include "mmath.h"
40#include "pixel.h"
41#include "pixeltex.h"
42#include "span.h"
43#include "state.h"
44#include "stencil.h"
45#include "texture.h"
46#include "types.h"
47#include "zoom.h"
48#endif
49
50
51
52/*
53 * Given the dest position, size and skipPixels and skipRows values
54 * for a glDrawPixels command, perform clipping of the image bounds
55 * so the result lies withing the context's buffer bounds.
56 * Return:  GL_TRUE if image is ready for drawing
57 *          GL_FALSE if image was completely clipped away (draw nothing)
58 */
59GLboolean
60_mesa_clip_pixelrect(const GLcontext *ctx,
61                     GLint *destX, GLint *destY,
62                     GLsizei *width, GLsizei *height,
63                     GLint *skipPixels, GLint *skipRows)
64{
65   const GLframebuffer *buffer = ctx->DrawBuffer;
66
67   /* left clipping */
68   if (*destX < buffer->Xmin) {
69      *skipPixels += (buffer->Xmin - *destX);
70      *width -= (buffer->Xmin - *destX);
71      *destX = buffer->Xmin;
72   }
73   /* right clipping */
74   if (*destX + *width > buffer->Xmax)
75      *width -= (*destX + *width - buffer->Xmax - 1);
76
77   if (*width <= 0)
78      return GL_FALSE;
79
80   /* bottom clipping */
81   if (*destY < buffer->Ymin) {
82      *skipRows += (buffer->Ymin - *destY);
83      *height -= (buffer->Ymin - *destY);
84      *destY = buffer->Ymin;
85   }
86   /* top clipping */
87   if (*destY + *height > buffer->Ymax)
88      *height -= (*destY + *height - buffer->Ymax - 1);
89
90   if (*height <= 0)
91      return GL_TRUE;
92
93   return GL_TRUE;
94}
95
96
97
98/*
99 * Try to do a fast and simple RGB(a) glDrawPixels.
100 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
101 */
102static GLboolean
103fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
104                 GLsizei width, GLsizei height,
105                 GLenum format, GLenum type, const GLvoid *pixels)
106{
107   const GLuint cantTransferBits =
108      IMAGE_SCALE_BIAS_BIT |
109      IMAGE_SHIFT_OFFSET_BIT |
110      IMAGE_MAP_COLOR_BIT |
111      IMAGE_COLOR_TABLE_BIT |
112      IMAGE_CONVOLUTION_BIT |
113      IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT |
114      IMAGE_COLOR_MATRIX_BIT |
115      IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |
116      IMAGE_HISTOGRAM_BIT |
117      IMAGE_MIN_MAX_BIT;
118   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
119   GLubyte rgb[MAX_WIDTH][3];
120   GLubyte rgba[MAX_WIDTH][4];
121
122   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
123						  GL_FALSE);
124
125
126   if (!ctx->Current.RasterPosValid) {
127      return GL_TRUE;      /* no-op */
128   }
129
130   if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
131       && (ctx->ImageTransferState & cantTransferBits) == 0
132       && ctx->Texture.ReallyEnabled == 0
133       && unpack->Alignment == 1
134       && !unpack->SwapBytes
135       && !unpack->LsbFirst) {
136
137      GLint destX = x;
138      GLint destY = y;
139      GLint drawWidth = width;           /* actual width drawn */
140      GLint drawHeight = height;         /* actual height drawn */
141      GLint skipPixels = unpack->SkipPixels;
142      GLint skipRows = unpack->SkipRows;
143      GLint rowLength;
144      GLdepth zSpan[MAX_WIDTH];  /* only used when zooming */
145      GLint zoomY0;
146
147      if (unpack->RowLength > 0)
148         rowLength = unpack->RowLength;
149      else
150         rowLength = width;
151
152      /* If we're not using pixel zoom then do all clipping calculations
153       * now.  Otherwise, we'll let the gl_write_zoomed_*_span() functions
154       * handle the clipping.
155       */
156      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
157         /* horizontal clipping */
158         if (destX < ctx->DrawBuffer->Xmin) {
159            skipPixels += (ctx->DrawBuffer->Xmin - destX);
160            drawWidth  -= (ctx->DrawBuffer->Xmin - destX);
161            destX = ctx->DrawBuffer->Xmin;
162         }
163         if (destX + drawWidth > ctx->DrawBuffer->Xmax)
164            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1);
165         if (drawWidth <= 0)
166            return GL_TRUE;
167
168         /* vertical clipping */
169         if (destY < ctx->DrawBuffer->Ymin) {
170            skipRows   += (ctx->DrawBuffer->Ymin - destY);
171            drawHeight -= (ctx->DrawBuffer->Ymin - destY);
172            destY = ctx->DrawBuffer->Ymin;
173         }
174         if (destY + drawHeight > ctx->DrawBuffer->Ymax)
175            drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1);
176         if (drawHeight <= 0)
177            return GL_TRUE;
178
179         zoomY0 = 0;  /* not used - silence compiler warning */
180      }
181      else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
182         /* upside-down image */
183         /* horizontal clipping */
184         if (destX < ctx->DrawBuffer->Xmin) {
185            skipPixels += (ctx->DrawBuffer->Xmin - destX);
186            drawWidth  -= (ctx->DrawBuffer->Xmin - destX);
187            destX = ctx->DrawBuffer->Xmin;
188         }
189         if (destX + drawWidth > ctx->DrawBuffer->Xmax)
190            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1);
191         if (drawWidth <= 0)
192            return GL_TRUE;
193
194         /* vertical clipping */
195         if (destY > ctx->DrawBuffer->Ymax) {
196            skipRows   += (destY - ctx->DrawBuffer->Ymax - 1);
197            drawHeight -= (destY - ctx->DrawBuffer->Ymax - 1);
198            destY = ctx->DrawBuffer->Ymax + 1;
199         }
200         if (destY - drawHeight < ctx->DrawBuffer->Ymin)
201            drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight));
202         if (drawHeight <= 0)
203            return GL_TRUE;
204      }
205      else {
206         /* setup array of fragment Z value to pass to zoom function */
207         GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
208         GLint i;
209         ASSERT(drawWidth < MAX_WIDTH);
210         for (i=0; i<drawWidth; i++)
211            zSpan[i] = z;
212
213         /* save Y value of first row */
214         zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
215      }
216
217
218      /*
219       * Ready to draw!
220       * The window region at (destX, destY) of size (drawWidth, drawHeight)
221       * will be written to.
222       * We'll take pixel data from buffer pointed to by "pixels" but we'll
223       * skip "skipRows" rows and skip "skipPixels" pixels/row.
224       */
225
226      if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
227         if (ctx->Visual->RGBAflag) {
228            GLubyte *src = (GLubyte *) pixels
229               + (skipRows * rowLength + skipPixels) * 4;
230            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
231               /* no zooming */
232               GLint row;
233               for (row=0; row<drawHeight; row++) {
234                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
235                                               (void *) src, NULL);
236                  src += rowLength * 4;
237                  destY++;
238               }
239            }
240            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
241               /* upside-down */
242               GLint row;
243               for (row=0; row<drawHeight; row++) {
244                  destY--;
245                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
246                                              (void *) src, NULL);
247                  src += rowLength * 4;
248               }
249            }
250            else {
251               /* with zooming */
252               GLint row;
253               for (row=0; row<drawHeight; row++) {
254                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
255                                            zSpan, (void *) src, zoomY0);
256                  src += rowLength * 4;
257                  destY++;
258               }
259            }
260         }
261         return GL_TRUE;
262      }
263      else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
264         if (ctx->Visual->RGBAflag) {
265            GLubyte *src = (GLubyte *) pixels
266               + (skipRows * rowLength + skipPixels) * 3;
267            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
268               GLint row;
269               for (row=0; row<drawHeight; row++) {
270                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
271                                              (void *) src, NULL);
272                  src += rowLength * 3;
273                  destY++;
274               }
275            }
276            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
277               /* upside-down */
278               GLint row;
279               for (row=0; row<drawHeight; row++) {
280                  destY--;
281                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
282                                              (void *) src, NULL);
283                  src += rowLength * 3;
284               }
285            }
286            else {
287               /* with zooming */
288               GLint row;
289               for (row=0; row<drawHeight; row++) {
290                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
291                                           zSpan, (void *) src, zoomY0);
292                  src += rowLength * 3;
293                  destY++;
294               }
295            }
296         }
297         return GL_TRUE;
298      }
299      else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
300         if (ctx->Visual->RGBAflag) {
301            GLubyte *src = (GLubyte *) pixels
302               + (skipRows * rowLength + skipPixels);
303            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
304               /* no zooming */
305               GLint row;
306               ASSERT(drawWidth < MAX_WIDTH);
307               for (row=0; row<drawHeight; row++) {
308                  GLint i;
309		  for (i=0;i<drawWidth;i++) {
310                     rgb[i][0] = src[i];
311                     rgb[i][1] = src[i];
312                     rgb[i][2] = src[i];
313		  }
314                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
315                                              (void *) rgb, NULL);
316                  src += rowLength;
317                  destY++;
318               }
319            }
320            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
321               /* upside-down */
322               GLint row;
323               ASSERT(drawWidth < MAX_WIDTH);
324               for (row=0; row<drawHeight; row++) {
325                  GLint i;
326                  for (i=0;i<drawWidth;i++) {
327                     rgb[i][0] = src[i];
328                     rgb[i][1] = src[i];
329                     rgb[i][2] = src[i];
330                  }
331                  destY--;
332                  (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
333                                              (void *) rgb, NULL);
334                  src += rowLength;
335               }
336            }
337            else {
338               /* with zooming */
339               GLint row;
340               ASSERT(drawWidth < MAX_WIDTH);
341               for (row=0; row<drawHeight; row++) {
342                  GLint i;
343		  for (i=0;i<drawWidth;i++) {
344                     rgb[i][0] = src[i];
345                     rgb[i][1] = src[i];
346                     rgb[i][2] = src[i];
347		  }
348                  gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
349                                           zSpan, (void *) rgb, zoomY0);
350                  src += rowLength;
351                  destY++;
352               }
353            }
354         }
355         return GL_TRUE;
356      }
357      else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
358         if (ctx->Visual->RGBAflag) {
359            GLubyte *src = (GLubyte *) pixels
360               + (skipRows * rowLength + skipPixels)*2;
361            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
362               /* no zooming */
363               GLint row;
364               ASSERT(drawWidth < MAX_WIDTH);
365               for (row=0; row<drawHeight; row++) {
366                  GLint i;
367                  GLubyte *ptr = src;
368		  for (i=0;i<drawWidth;i++) {
369                     rgba[i][0] = *ptr;
370                     rgba[i][1] = *ptr;
371                     rgba[i][2] = *ptr++;
372                     rgba[i][3] = *ptr++;
373		  }
374                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
375                                               (void *) rgba, NULL);
376                  src += rowLength*2;
377                  destY++;
378               }
379            }
380            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
381               /* upside-down */
382               GLint row;
383               ASSERT(drawWidth < MAX_WIDTH);
384               for (row=0; row<drawHeight; row++) {
385                  GLint i;
386                  GLubyte *ptr = src;
387                  for (i=0;i<drawWidth;i++) {
388                     rgba[i][0] = *ptr;
389                     rgba[i][1] = *ptr;
390                     rgba[i][2] = *ptr++;
391                     rgba[i][3] = *ptr++;
392                  }
393                  destY--;
394                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
395                                               (void *) rgba, NULL);
396                  src += rowLength*2;
397               }
398            }
399            else {
400               /* with zooming */
401               GLint row;
402               ASSERT(drawWidth < MAX_WIDTH);
403               for (row=0; row<drawHeight; row++) {
404                  GLubyte *ptr = src;
405                  GLint i;
406		  for (i=0;i<drawWidth;i++) {
407                     rgba[i][0] = *ptr;
408                     rgba[i][1] = *ptr;
409                     rgba[i][2] = *ptr++;
410                     rgba[i][3] = *ptr++;
411		  }
412                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
413                                            zSpan, (void *) rgba, zoomY0);
414                  src += rowLength*2;
415                  destY++;
416               }
417            }
418         }
419         return GL_TRUE;
420      }
421      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
422         GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
423         if (ctx->Visual->RGBAflag) {
424            /* convert CI data to RGBA */
425            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
426               /* no zooming */
427               GLint row;
428               for (row=0; row<drawHeight; row++) {
429                  ASSERT(drawWidth < MAX_WIDTH);
430                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
431                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
432                                               (const GLubyte (*)[4])rgba,
433					       NULL);
434                  src += rowLength;
435                  destY++;
436               }
437               return GL_TRUE;
438            }
439            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
440               /* upside-down */
441               GLint row;
442               for (row=0; row<drawHeight; row++) {
443                  ASSERT(drawWidth < MAX_WIDTH);
444                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
445                  destY--;
446                  (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
447                                               (const GLubyte (*)[4])rgba,
448                                               NULL);
449                  src += rowLength;
450               }
451               return GL_TRUE;
452            }
453            else {
454               /* with zooming */
455               GLint row;
456               for (row=0; row<drawHeight; row++) {
457                  ASSERT(drawWidth < MAX_WIDTH);
458                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
459                  gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
460                                            zSpan, (void *) rgba, zoomY0);
461                  src += rowLength;
462                  destY++;
463               }
464               return GL_TRUE;
465            }
466         }
467         else {
468            /* write CI data to CI frame buffer */
469            GLint row;
470            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
471               /* no zooming */
472               for (row=0; row<drawHeight; row++) {
473                  (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
474                                              src, NULL);
475                  src += rowLength;
476                  destY++;
477               }
478               return GL_TRUE;
479            }
480            else {
481               /* with zooming */
482               return GL_FALSE;
483            }
484         }
485      }
486      else {
487         /* can't handle this pixel format and/or data type here */
488         return GL_FALSE;
489      }
490   }
491
492   /* can't do a simple draw, have to use slow path */
493   return GL_FALSE;
494}
495
496
497
498/*
499 * Do glDrawPixels of index pixels.
500 */
501static void
502draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
503                   GLsizei width, GLsizei height,
504                   GLenum type, const GLvoid *pixels )
505{
506   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
507   const GLint desty = y;
508   GLint row, drawWidth;
509   GLdepth zspan[MAX_WIDTH];
510
511   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
512
513   /* Fragment depth values */
514   if (ctx->Depth.Test || ctx->Fog.Enabled) {
515      GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
516      GLint i;
517      for (i = 0; i < drawWidth; i++) {
518	 zspan[i] = zval;
519      }
520   }
521
522   /*
523    * General solution
524    */
525   for (row = 0; row < height; row++, y++) {
526      GLuint indexes[MAX_WIDTH];
527      const GLvoid *source = _mesa_image_address(&ctx->Unpack,
528                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
529      _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
530                              type, source, &ctx->Unpack,
531                              ctx->ImageTransferState);
532      if (zoom) {
533         gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
534      }
535      else {
536         gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
537      }
538   }
539}
540
541
542
543/*
544 * Do glDrawPixels of stencil image.  The image datatype may either
545 * be GLubyte or GLbitmap.
546 */
547static void
548draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
549                     GLsizei width, GLsizei height,
550                     GLenum type, const GLvoid *pixels )
551{
552   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
553   const GLint desty = y;
554   GLint row, drawWidth;
555
556   if (type != GL_BYTE &&
557       type != GL_UNSIGNED_BYTE &&
558       type != GL_SHORT &&
559       type != GL_UNSIGNED_SHORT &&
560       type != GL_INT &&
561       type != GL_UNSIGNED_INT &&
562       type != GL_FLOAT &&
563       type != GL_BITMAP) {
564      gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
565      return;
566   }
567
568   drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
569
570   for (row = 0; row < height; row++, y++) {
571      GLstencil values[MAX_WIDTH];
572      GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
573                      ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
574      const GLvoid *source = _mesa_image_address(&ctx->Unpack,
575                    pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
576      _mesa_unpack_index_span(ctx, drawWidth, destType, values,
577                              type, source, &ctx->Unpack,
578                              ctx->ImageTransferState);
579      if (ctx->ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
580         _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
581      }
582      if (ctx->Pixel.MapStencilFlag) {
583         _mesa_map_stencil( ctx, drawWidth, values );
584      }
585
586      if (zoom) {
587         gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
588                                       values, desty );
589      }
590      else {
591         _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
592      }
593   }
594}
595
596
597
598/*
599 * Do a glDrawPixels of depth values.
600 */
601static void
602draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
603                   GLsizei width, GLsizei height,
604                   GLenum type, const GLvoid *pixels )
605{
606   const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
607   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
608   const GLint desty = y;
609   GLubyte rgba[MAX_WIDTH][4];
610   GLuint ispan[MAX_WIDTH];
611   GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
612
613   if (type != GL_BYTE
614       && type != GL_UNSIGNED_BYTE
615       && type != GL_SHORT
616       && type != GL_UNSIGNED_SHORT
617       && type != GL_INT
618       && type != GL_UNSIGNED_INT
619       && type != GL_FLOAT) {
620      gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
621      return;
622   }
623
624   /* Colors or indexes */
625   if (ctx->Visual->RGBAflag) {
626      GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
627      GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
628      GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
629      GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
630      GLint i;
631      for (i = 0; i < drawWidth; i++) {
632         rgba[i][RCOMP] = r;
633         rgba[i][GCOMP] = g;
634         rgba[i][BCOMP] = b;
635         rgba[i][ACOMP] = a;
636      }
637   }
638   else {
639      GLint i;
640      for (i = 0; i < drawWidth; i++) {
641	 ispan[i] = ctx->Current.RasterIndex;
642      }
643   }
644
645   if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
646       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
647      /* Special case: directly write 16-bit depth values */
648      GLint row;
649      for (row = 0; row < height; row++, y++) {
650         GLdepth zspan[MAX_WIDTH];
651         const GLushort *zptr = _mesa_image_address(&ctx->Unpack,
652                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
653         GLint i;
654         for (i = 0; i < width; i++)
655            zspan[i] = zptr[i];
656         gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
657      }
658   }
659   else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32
660       && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
661      /* Special case: directly write 32-bit depth values */
662      GLint row;
663      for (row = 0; row < height; row++, y++) {
664         const GLuint *zptr = _mesa_image_address(&ctx->Unpack,
665                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
666         gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
667      }
668   }
669   else {
670      /* General case */
671      GLint row;
672      for (row = 0; row < height; row++, y++) {
673         GLdepth zspan[MAX_WIDTH];
674         const GLvoid *src = _mesa_image_address(&ctx->Unpack,
675                pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
676         _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
677                                  &ctx->Unpack, ctx->ImageTransferState );
678         if (ctx->Visual->RGBAflag) {
679            if (zoom) {
680               gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
681                                         (const GLubyte (*)[4])rgba, desty);
682            }
683            else {
684               gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
685            }
686         }
687         else {
688            if (zoom) {
689               gl_write_zoomed_index_span(ctx, width, x, y, zspan,
690                                          ispan, GL_BITMAP);
691            }
692            else {
693               gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
694            }
695         }
696
697      }
698   }
699}
700
701
702/*
703 * Do glDrawPixels of RGBA pixels.
704 */
705static void
706draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
707                  GLsizei width, GLsizei height,
708                  GLenum format, GLenum type, const GLvoid *pixels )
709{
710   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
711   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
712   const GLint desty = y;
713   GLdepth zspan[MAX_WIDTH];
714   GLboolean quickDraw;
715   GLfloat *convImage = NULL;
716   GLuint transferOps = ctx->ImageTransferState;
717
718   /* Try an optimized glDrawPixels first */
719   if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels))
720      return;
721
722   /* Fragment depth values */
723   if (ctx->Depth.Test || ctx->Fog.Enabled) {
724      /* fill in array of z values */
725      GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
726      GLint i;
727      for (i=0;i<width;i++) {
728	 zspan[i] = z;
729      }
730   }
731
732
733   if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
734       && x + width <= ctx->DrawBuffer->Width
735       && y + height <= ctx->DrawBuffer->Height) {
736      quickDraw = GL_TRUE;
737   }
738   else {
739      quickDraw = GL_FALSE;
740   }
741
742   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
743      /* Convolution has to be handled specially.  We'll create an
744       * intermediate image, applying all pixel transfer operations
745       * up to convolution.  Then we'll convolve the image.  Then
746       * we'll proceed with the rest of the transfer operations and
747       * rasterize the image.
748       */
749      GLint row;
750      GLfloat *dest, *tmpImage;
751
752      tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
753      if (!tmpImage) {
754         gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
755         return;
756      }
757      convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
758      if (!convImage) {
759         FREE(tmpImage);
760         gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
761         return;
762      }
763
764      /* Unpack the image and apply transfer ops up to convolution */
765      dest = tmpImage;
766      for (row = 0; row < height; row++) {
767         const GLvoid *source = _mesa_image_address(unpack,
768                  pixels, width, height, format, type, 0, row, 0);
769         _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest,
770                                      format, type, source, unpack,
771                                      transferOps & IMAGE_PRE_CONVOLUTION_BITS,
772                                      GL_FALSE);
773         dest += width * 4;
774      }
775
776      /* do convolution */
777      if (ctx->Pixel.Convolution2DEnabled) {
778         _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
779      }
780      else {
781         ASSERT(ctx->Pixel.Separable2DEnabled);
782         _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
783      }
784      FREE(tmpImage);
785
786      /* continue transfer ops and draw the convolved image */
787      unpack = &_mesa_native_packing;
788      pixels = convImage;
789      format = GL_RGBA;
790      type = GL_FLOAT;
791      transferOps &= IMAGE_POST_CONVOLUTION_BITS;
792   }
793
794   /*
795    * General solution
796    */
797   {
798      GLubyte rgba[MAX_WIDTH][4];
799      GLint row;
800      if (width > MAX_WIDTH)
801         width = MAX_WIDTH;
802      for (row = 0; row < height; row++, y++) {
803         const GLvoid *source = _mesa_image_address(unpack,
804                  pixels, width, height, format, type, 0, row, 0);
805         _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
806                                       format, type, source, unpack,
807                                       transferOps);
808         if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
809             (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
810            continue;
811
812         if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
813            GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
814            GLubyte primary_rgba[MAX_WIDTH][4];
815            GLuint unit;
816            /* XXX not sure how multitexture is supposed to work here */
817
818            MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLubyte));
819
820            for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
821               _mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
822                                 s, t, r, q);
823               gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
824                                 primary_rgba, rgba);
825            }
826         }
827
828         if (quickDraw) {
829            (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
830                                          (CONST GLubyte (*)[]) rgba, NULL);
831         }
832         else if (zoom) {
833            gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
834				       (CONST GLubyte (*)[]) rgba, desty );
835         }
836         else {
837            gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
838         }
839      }
840   }
841
842   if (convImage) {
843      FREE(convImage);
844   }
845}
846
847
848
849/*
850 * Execute glDrawPixels
851 */
852void
853_mesa_DrawPixels( GLsizei width, GLsizei height,
854                  GLenum format, GLenum type, const GLvoid *pixels )
855{
856   GET_CURRENT_CONTEXT(ctx);
857   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
858
859   if (ctx->RenderMode==GL_RENDER) {
860      GLint x, y;
861      if (!pixels || !ctx->Current.RasterPosValid) {
862	 return;
863      }
864
865      if (ctx->NewState) {
866         gl_update_state(ctx);
867      }
868
869      if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
870         _mesa_update_image_transfer_state(ctx);
871
872      x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
873      y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
874
875      ctx->OcclusionResult = GL_TRUE;
876
877      /* see if device driver can do the drawpix */
878      if (ctx->Driver.DrawPixels
879          && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
880                                       &ctx->Unpack, pixels)) {
881         return;
882      }
883
884      switch (format) {
885	 case GL_STENCIL_INDEX:
886	    draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
887	    break;
888	 case GL_DEPTH_COMPONENT:
889	    draw_depth_pixels( ctx, x, y, width, height, type, pixels );
890	    break;
891	 case GL_COLOR_INDEX:
892            if (ctx->Visual->RGBAflag)
893               draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
894            else
895               draw_index_pixels(ctx, x, y, width, height, type, pixels);
896	    break;
897	 case GL_RED:
898	 case GL_GREEN:
899	 case GL_BLUE:
900	 case GL_ALPHA:
901	 case GL_LUMINANCE:
902	 case GL_LUMINANCE_ALPHA:
903	 case GL_RGB:
904         case GL_BGR:
905	 case GL_RGBA:
906	 case GL_BGRA:
907	 case GL_ABGR_EXT:
908            draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
909	    break;
910	 default:
911	    gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
912            return;
913      }
914   }
915   else if (ctx->RenderMode==GL_FEEDBACK) {
916      if (ctx->Current.RasterPosValid) {
917         GLfloat color[4];
918	 GLfloat texcoord[4], invq;
919	 UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
920         invq = 1.0F / ctx->Current.Texcoord[0][3];
921         texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
922         texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
923         texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
924         texcoord[3] = ctx->Current.Texcoord[0][3];
925         FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
926         gl_feedback_vertex( ctx,
927                             ctx->Current.RasterPos,
928                             color, ctx->Current.Index, texcoord );
929      }
930   }
931   else if (ctx->RenderMode==GL_SELECT) {
932      if (ctx->Current.RasterPosValid) {
933         gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
934      }
935   }
936}
937
938