get.c revision 0f5d87c3ddfe02cbdf311827fa77017b9d021620
1/*
2 * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3 * Copyright (C) 2010  Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25#include "glheader.h"
26#include "context.h"
27#include "enable.h"
28#include "enums.h"
29#include "extensions.h"
30#include "get.h"
31#include "macros.h"
32#include "mfeatures.h"
33#include "mtypes.h"
34#include "state.h"
35#include "texcompress.h"
36#include "framebuffer.h"
37
38/* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs.  Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context.  And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value.  So we need to also track
52 * where or how to find the value.  Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state().  This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64#undef CONST
65
66#define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
67#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69                                (GLint) ((F) * 65536.0f) )
70
71#define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
72#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
73                                ((I) < SHRT_MIN) ? INT_MIN : \
74                                (GLint) ((I) * 65536) )
75
76#define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
77#define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79#define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
80#define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
81#define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
82#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
83
84#define ENUM_TO_INT64(E)      ( (GLint64) (E) )
85#define ENUM_TO_FIXED(E)      (E)
86
87enum value_type {
88   TYPE_INVALID,
89   TYPE_API_MASK,
90   TYPE_INT,
91   TYPE_INT_2,
92   TYPE_INT_3,
93   TYPE_INT_4,
94   TYPE_INT_N,
95   TYPE_INT64,
96   TYPE_ENUM,
97   TYPE_ENUM_2,
98   TYPE_BOOLEAN,
99   TYPE_BIT_0,
100   TYPE_BIT_1,
101   TYPE_BIT_2,
102   TYPE_BIT_3,
103   TYPE_BIT_4,
104   TYPE_BIT_5,
105   TYPE_BIT_6,
106   TYPE_BIT_7,
107   TYPE_FLOAT,
108   TYPE_FLOAT_2,
109   TYPE_FLOAT_3,
110   TYPE_FLOAT_4,
111   TYPE_FLOATN,
112   TYPE_FLOATN_2,
113   TYPE_FLOATN_3,
114   TYPE_FLOATN_4,
115   TYPE_DOUBLEN,
116   TYPE_MATRIX,
117   TYPE_MATRIX_T,
118   TYPE_CONST
119};
120
121enum value_location {
122   LOC_BUFFER,
123   LOC_CONTEXT,
124   LOC_ARRAY,
125   LOC_TEXUNIT,
126   LOC_CUSTOM
127};
128
129enum value_extra {
130   EXTRA_END = 0x8000,
131   EXTRA_VERSION_30,
132   EXTRA_VERSION_31,
133   EXTRA_VERSION_32,
134   EXTRA_API_GL,
135   EXTRA_API_ES2,
136   EXTRA_NEW_BUFFERS,
137   EXTRA_NEW_FRAG_CLAMP,
138   EXTRA_VALID_DRAW_BUFFER,
139   EXTRA_VALID_TEXTURE_UNIT,
140   EXTRA_VALID_CLIP_DISTANCE,
141   EXTRA_FLUSH_CURRENT,
142   EXTRA_GLSL_130,
143};
144
145#define NO_EXTRA NULL
146#define NO_OFFSET 0
147
148struct value_desc {
149   GLenum pname;
150   GLubyte location;  /**< enum value_location */
151   GLubyte type;      /**< enum value_type */
152   int offset;
153   const int *extra;
154};
155
156union value {
157   GLfloat value_float;
158   GLfloat value_float_4[4];
159   GLmatrix *value_matrix;
160   GLint value_int;
161   GLint value_int_4[4];
162   GLint64 value_int64;
163   GLenum value_enum;
164
165   /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
166   struct {
167      GLint n, ints[100];
168   } value_int_n;
169   GLboolean value_bool;
170};
171
172#define BUFFER_FIELD(field, type) \
173   LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174#define CONTEXT_FIELD(field, type) \
175   LOC_CONTEXT, type, offsetof(struct gl_context, field)
176#define ARRAY_FIELD(field, type) \
177   LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178#define CONST(value) \
179   LOC_CONTEXT, TYPE_CONST, value
180
181#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197#define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198#define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210#define EXT(f)					\
211   offsetof(struct gl_extensions, f)
212
213#define EXTRA_EXT(e)				\
214   static const int extra_##e[] = {		\
215      EXT(e), EXTRA_END				\
216   }
217
218#define EXTRA_EXT2(e1, e2)			\
219   static const int extra_##e1##_##e2[] = {	\
220      EXT(e1), EXT(e2), EXTRA_END		\
221   }
222
223/* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum.  We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229static const int extra_new_buffers[] = {
230   EXTRA_NEW_BUFFERS,
231   EXTRA_END
232};
233
234static const int extra_new_frag_clamp[] = {
235   EXTRA_NEW_FRAG_CLAMP,
236   EXTRA_END
237};
238
239static const int extra_valid_draw_buffer[] = {
240   EXTRA_VALID_DRAW_BUFFER,
241   EXTRA_END
242};
243
244static const int extra_valid_texture_unit[] = {
245   EXTRA_VALID_TEXTURE_UNIT,
246   EXTRA_END
247};
248
249static const int extra_valid_clip_distance[] = {
250   EXTRA_VALID_CLIP_DISTANCE,
251   EXTRA_END
252};
253
254static const int extra_flush_current_valid_texture_unit[] = {
255   EXTRA_FLUSH_CURRENT,
256   EXTRA_VALID_TEXTURE_UNIT,
257   EXTRA_END
258};
259
260static const int extra_flush_current[] = {
261   EXTRA_FLUSH_CURRENT,
262   EXTRA_END
263};
264
265static const int extra_EXT_secondary_color_flush_current[] = {
266   EXT(EXT_secondary_color),
267   EXTRA_FLUSH_CURRENT,
268   EXTRA_END
269};
270
271static const int extra_EXT_fog_coord_flush_current[] = {
272   EXT(EXT_fog_coord),
273   EXTRA_FLUSH_CURRENT,
274   EXTRA_END
275};
276
277static const int extra_EXT_texture_integer[] = {
278   EXT(EXT_texture_integer),
279   EXTRA_END
280};
281
282static const int extra_GLSL_130[] = {
283   EXTRA_GLSL_130,
284   EXTRA_END
285};
286
287static const int extra_texture_buffer_object[] = {
288   EXTRA_VERSION_31,
289   EXT(ARB_texture_buffer_object),
290   EXTRA_END
291};
292
293static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
294   EXT(ARB_uniform_buffer_object),
295   EXT(ARB_geometry_shader4),
296   EXTRA_END
297};
298
299
300EXTRA_EXT(ARB_ES2_compatibility);
301EXTRA_EXT(ARB_texture_cube_map);
302EXTRA_EXT(MESA_texture_array);
303EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
304EXTRA_EXT(EXT_secondary_color);
305EXTRA_EXT(EXT_fog_coord);
306EXTRA_EXT(NV_fog_distance);
307EXTRA_EXT(EXT_texture_filter_anisotropic);
308EXTRA_EXT(IBM_rasterpos_clip);
309EXTRA_EXT(NV_point_sprite);
310EXTRA_EXT(NV_vertex_program);
311EXTRA_EXT(NV_fragment_program);
312EXTRA_EXT(NV_texture_rectangle);
313EXTRA_EXT(EXT_stencil_two_side);
314EXTRA_EXT(NV_light_max_exponent);
315EXTRA_EXT(EXT_depth_bounds_test);
316EXTRA_EXT(ARB_depth_clamp);
317EXTRA_EXT(ATI_fragment_shader);
318EXTRA_EXT(EXT_framebuffer_blit);
319EXTRA_EXT(ARB_shader_objects);
320EXTRA_EXT(EXT_provoking_vertex);
321EXTRA_EXT(ARB_fragment_shader);
322EXTRA_EXT(ARB_fragment_program);
323EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
324EXTRA_EXT(EXT_framebuffer_object);
325EXTRA_EXT(ARB_seamless_cube_map);
326EXTRA_EXT(EXT_compiled_vertex_array);
327EXTRA_EXT(ARB_sync);
328EXTRA_EXT(ARB_vertex_shader);
329EXTRA_EXT(EXT_transform_feedback);
330EXTRA_EXT(ARB_transform_feedback2);
331EXTRA_EXT(ARB_transform_feedback3);
332EXTRA_EXT(EXT_pixel_buffer_object);
333EXTRA_EXT(ARB_vertex_program);
334EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
335EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
336EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
337EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
338EXTRA_EXT(ARB_geometry_shader4);
339EXTRA_EXT(ARB_color_buffer_float);
340EXTRA_EXT(ARB_copy_buffer);
341EXTRA_EXT(EXT_framebuffer_sRGB);
342EXTRA_EXT(ARB_texture_buffer_object);
343EXTRA_EXT(OES_EGL_image_external);
344EXTRA_EXT(ARB_blend_func_extended);
345EXTRA_EXT(ARB_uniform_buffer_object);
346EXTRA_EXT(ARB_timer_query);
347
348static const int
349extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
350   EXT(ARB_vertex_program),
351   EXT(ARB_fragment_program),
352   EXT(NV_vertex_program),
353   EXTRA_END
354};
355
356static const int
357extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
358   EXT(NV_vertex_program),
359   EXT(ARB_vertex_program),
360   EXT(ARB_fragment_program),
361   EXT(NV_vertex_program),
362   EXTRA_END
363};
364
365static const int
366extra_NV_primitive_restart[] = {
367   EXT(NV_primitive_restart),
368   EXTRA_END
369};
370
371static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
372static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
373static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
374
375static const int
376extra_ARB_vertex_program_api_es2[] = {
377   EXT(ARB_vertex_program),
378   EXTRA_API_ES2,
379   EXTRA_END
380};
381
382/* The ReadBuffer get token is valid under either full GL or under
383 * GLES2 if the NV_read_buffer extension is available. */
384static const int
385extra_NV_read_buffer_api_gl[] = {
386   EXT(NV_read_buffer),
387   EXTRA_API_GL,
388   EXTRA_END
389};
390
391#define API_OPENGL_BIT (1 << API_OPENGL)
392#define API_OPENGLES_BIT (1 << API_OPENGLES)
393#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
394#define API_OPENGL_CORE_BIT (1 << API_OPENGL_CORE)
395
396/* This is the big table describing all the enums we accept in
397 * glGet*v().  The table is partitioned into six parts: enums
398 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
399 * between OpenGL and GLES, enums exclusive to GLES, etc for the
400 * remaining combinations.  When we add the enums to the hash table in
401 * _mesa_init_get_hash(), we only add the enums for the API we're
402 * instantiating and the different sections are guarded by #if
403 * FEATURE_GL etc to make sure we only compile in the enums we may
404 * need. */
405
406static const struct value_desc values[] = {
407   /* Enums shared between OpenGL, GLES1 and GLES2 */
408   { 0, 0, TYPE_API_MASK,
409     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT |
410       API_OPENGL_CORE_BIT,
411     NO_EXTRA},
412   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
413   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
414   { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
415   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
416   { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
417   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
418   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
419   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
420   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
421   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
422   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
423   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
424   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
425   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
426   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
427   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
428   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
429   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
430   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
431   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
432   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
433   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
434     offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
435   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
436   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
437   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
438   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
439   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
440   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
441   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
442   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
443   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
444   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
445   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
446   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
447   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
448   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
449   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
450   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
451   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
452   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
453   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
454   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
455   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
456   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
457   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
458
459   /* GL_ARB_multitexture */
460   { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
461
462   /* Note that all the OES_* extensions require that the Mesa "struct
463    * gl_extensions" include a member with the name of the extension.
464    * That structure does not yet include OES extensions (and we're
465    * not sure whether it will).  If it does, all the OES_*
466    * extensions below should mark the dependency. */
467
468   /* GL_ARB_texture_cube_map */
469   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
470     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
471   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
472     offsetof(struct gl_context, Const.MaxCubeTextureLevels),
473     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
474
475   /* XXX: OES_blend_subtract */
476   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
477   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
478   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
479   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
480
481   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
482    * defined identically to GL_BLEND_EQUATION. */
483   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
484   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
485
486   /* GL_ARB_texture_compression */
487   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
488   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
489
490   /* GL_ARB_multisample */
491   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
492     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
493   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
494   { GL_SAMPLE_COVERAGE_VALUE_ARB,
495     CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
496   { GL_SAMPLE_COVERAGE_INVERT_ARB,
497     CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
498   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
499   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
500
501   /* GL_SGIS_generate_mipmap */
502   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
503
504   /* GL_ARB_vertex_buffer_object */
505   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
506
507   /* GL_ARB_vertex_buffer_object */
508   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
509   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
510
511   /* GL_ARB_color_buffer_float */
512   { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
513   { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
514   { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
515
516   /* GL_ARB_copy_buffer */
517   { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
518   { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
519
520   /* GL_OES_read_format */
521   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
522     extra_new_buffers },
523   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
524     extra_new_buffers },
525
526   /* GL_EXT_framebuffer_object */
527   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
528     extra_EXT_framebuffer_object },
529   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
530     extra_EXT_framebuffer_object },
531   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
532     extra_EXT_framebuffer_object },
533
534   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
535    * GLSL: */
536   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
537
538   /* GL_{APPLE,ARB,OES}_vertex_array_object */
539   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
540
541#if FEATURE_GL || FEATURE_ES1
542   /* Enums in OpenGL and GLES1 */
543   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
544   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
545   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
546   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
547   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
548   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
549   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
550   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
551   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
552   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
553   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
554   { GL_LIGHT_MODEL_AMBIENT,
555     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
556   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
557   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
558   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
559   { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
560   { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
561   { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
562   { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
563   { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
564   { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
565   { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
566   { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
567   { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
568   { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
569   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
570   { GL_CURRENT_COLOR,
571     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
572     extra_flush_current },
573   { GL_CURRENT_NORMAL,
574     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
575     extra_flush_current },
576   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
577     extra_flush_current_valid_texture_unit },
578   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
579   { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
580   { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
581   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
582   { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
583   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
584   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
585   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
586   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
587   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
588   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
589   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
590   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
591   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
592   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
593   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
594   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
595   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
596   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
597     offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
598   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
599   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
600   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
601   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
602   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
603   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
604   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
605   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
606   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
607   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
608   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
609   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
610     offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
611   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
612   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
613   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
614   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
615   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
616     extra_valid_texture_unit  },
617
618   { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
619   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
620   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
621   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
622   { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
623   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
624   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
625   { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
626   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
627   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
628   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
629   { GL_TEXTURE_COORD_ARRAY,
630     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
631   { GL_TEXTURE_COORD_ARRAY_SIZE,
632     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
633   { GL_TEXTURE_COORD_ARRAY_TYPE,
634     LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
635   { GL_TEXTURE_COORD_ARRAY_STRIDE,
636     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
637
638   /* GL_ARB_ES2_compatibility */
639   { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
640   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
641     extra_ARB_ES2_compatibility },
642   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
643     extra_ARB_ES2_compatibility },
644   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
645     extra_ARB_ES2_compatibility },
646
647   /* GL_ARB_multitexture */
648   { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
649   { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
650
651   /* GL_ARB_texture_cube_map */
652   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
653   /* S, T, and R are always set at the same time */
654   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
655     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
656
657   /* GL_ARB_multisample */
658   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
659   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
660
661   /* GL_ARB_vertex_buffer_object */
662   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
663     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
664   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
665     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
666   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
667     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
668   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
669
670   /* GL_OES_point_sprite */
671   { GL_POINT_SPRITE_NV,
672     CONTEXT_BOOL(Point.PointSprite),
673     extra_NV_point_sprite_ARB_point_sprite },
674
675   /* GL_ARB_fragment_shader */
676   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
677     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
678     extra_ARB_fragment_shader },
679
680   /* GL_ARB_vertex_shader */
681   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
682     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
683     extra_ARB_vertex_shader },
684   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
685     extra_ARB_vertex_shader },
686
687   /* GL_EXT_texture_lod_bias */
688   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
689     NO_EXTRA },
690
691   /* GL_EXT_texture_filter_anisotropic */
692   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
693     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
694     extra_EXT_texture_filter_anisotropic },
695#endif /* FEATURE_GL || FEATURE_ES1 */
696
697#if FEATURE_ES1
698   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
699   /* XXX: OES_matrix_get */
700   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
701   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
702   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
703
704   /* OES_point_size_array */
705   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
706   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
707   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
708   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
709#endif /* FEATURE_ES1 */
710
711#if FEATURE_GL || FEATURE_ES2
712   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT | API_OPENGLES2_BIT, NO_EXTRA },
713   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
714     CONTEXT_INT(Const.MaxTextureCoordUnits),
715     extra_ARB_fragment_program_NV_fragment_program },
716   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
717   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
718   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
719   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
720   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
721   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
722   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
723   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
724   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
725
726   /* GL_ARB_draw_buffers */
727   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
728
729   /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
730   { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
731     extra_EXT_framebuffer_object },
732
733   /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
734   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
735   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
736     extra_valid_draw_buffer },
737   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
738     extra_valid_draw_buffer },
739   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
740     extra_valid_draw_buffer },
741   { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
742     extra_valid_draw_buffer },
743   { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
744     extra_valid_draw_buffer },
745   { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
746     extra_valid_draw_buffer },
747   { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
748     extra_valid_draw_buffer },
749
750   { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
751   /* GL_ARB_fragment_program */
752   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
753     CONTEXT_INT(Const.MaxTextureImageUnits),
754     extra_ARB_fragment_program_NV_fragment_program },
755   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
756     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
757   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
758     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
759     extra_ARB_vertex_shader },
760
761   /* GL_ARB_shader_objects
762    * Actually, this token isn't part of GL_ARB_shader_objects, but is
763    * close enough for now. */
764   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
765
766   /* OpenGL 2.0 */
767   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
768   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
769   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
770   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
771   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
772   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
773   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
774
775   { GL_MAX_VERTEX_ATTRIBS_ARB,
776     CONTEXT_INT(Const.VertexProgram.MaxAttribs),
777     extra_ARB_vertex_program_api_es2 },
778
779   /* OES_texture_3D */
780   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
781   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
782     offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
783
784   /* GL_ARB_fragment_program/OES_standard_derivatives */
785   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
786     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
787
788   /* GL_NV_read_buffer */
789   { GL_READ_BUFFER,
790     LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
791
792#endif /* FEATURE_GL || FEATURE_ES2 */
793
794#if FEATURE_ES2
795   /* Enums unique to OpenGL ES 2.0 */
796   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
797   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
798   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
799   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
800   { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
801   /* OES_get_program_binary */
802   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
803   { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
804#endif /* FEATURE_ES2 */
805
806   /* GL_OES_EGL_image_external */
807   { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
808     TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
809   { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
810     TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
811
812#if FEATURE_GL
813   /* Remaining enums are only in OpenGL */
814   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
815   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
816   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
817   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
818   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
819   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
820   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
821   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
822   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
823   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
824   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
825   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
826   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
827   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
828   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
829   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
830   { GL_CURRENT_INDEX,
831     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
832     extra_flush_current },
833   { GL_CURRENT_RASTER_COLOR,
834     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
835   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
836   { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
837   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
838   { GL_CURRENT_RASTER_SECONDARY_COLOR,
839     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
840   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
841     extra_valid_texture_unit },
842   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
843   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
844   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
845   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
846   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
847   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
848   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
849   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
850   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
851   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
852   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
853   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
854   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
855   { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
856   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
857   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
858   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
859   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
860   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
861   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
862   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
863   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
864   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
865   { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
866   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
867   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
868   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
869   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
870   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
871   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
872   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
873   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
874   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
875   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
876   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
877   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
878   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
879   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
880   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
881   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
882   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
883   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
884   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
885   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
886   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
887   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
888   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
889   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
890   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
891   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
892   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
893   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
894   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
895
896   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
897   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
898   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
899   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
900   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
901   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
902   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
903   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
904   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
905   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
906   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
907   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
908   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
909   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
910   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
911   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
912   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
913   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
914   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
915   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
916   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
917   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
918   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
919   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
920   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
921   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
922   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
923   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
924   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
925   { GL_RGBA_MODE, CONST(1), NO_EXTRA },
926   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
927
928   { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
929
930   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
931   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
932   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
933   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
934
935   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
936   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
937     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
938   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
939     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
940   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
941     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
942
943   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
944     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
945   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
946     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
947   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
948     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
949   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
950     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
951   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
952   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
953   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
954   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
955
956   /* Vertex arrays */
957   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
958   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
959   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
960   { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
961   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
962   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
963   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
964   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
965   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
966   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
967   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
968
969   /* GL_ARB_texture_compression */
970   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
971
972   /* GL_EXT_compiled_vertex_array */
973   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
974     extra_EXT_compiled_vertex_array },
975   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
976     extra_EXT_compiled_vertex_array },
977
978   /* GL_ARB_transpose_matrix */
979   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
980     CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
981   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
982     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
983   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
984
985   /* GL_EXT_secondary_color */
986   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
987     extra_EXT_secondary_color_ARB_vertex_program },
988   { GL_CURRENT_SECONDARY_COLOR_EXT,
989     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
990     extra_EXT_secondary_color_flush_current },
991   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
992     extra_EXT_secondary_color },
993   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
994     extra_EXT_secondary_color },
995   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
996     extra_EXT_secondary_color },
997   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
998     extra_EXT_secondary_color },
999
1000   /* GL_EXT_fog_coord */
1001   { GL_CURRENT_FOG_COORDINATE_EXT,
1002     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
1003     extra_EXT_fog_coord_flush_current },
1004   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
1005     extra_EXT_fog_coord },
1006   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
1007     extra_EXT_fog_coord },
1008   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
1009     extra_EXT_fog_coord },
1010   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
1011     extra_EXT_fog_coord },
1012
1013   /* GL_NV_fog_distance */
1014   { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
1015     extra_NV_fog_distance },
1016
1017   /* GL_IBM_rasterpos_clip */
1018   { GL_RASTER_POSITION_UNCLIPPED_IBM,
1019     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
1020     extra_IBM_rasterpos_clip },
1021
1022   /* GL_NV_point_sprite */
1023   { GL_POINT_SPRITE_R_MODE_NV,
1024     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
1025   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
1026     extra_NV_point_sprite_ARB_point_sprite },
1027
1028   /* GL_NV_vertex_program */
1029   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1030     extra_NV_vertex_program },
1031   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1032     extra_NV_vertex_program },
1033   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1034     extra_NV_vertex_program },
1035   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1036     extra_NV_vertex_program },
1037   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1038     extra_NV_vertex_program },
1039   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1040     extra_NV_vertex_program },
1041   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1042     extra_NV_vertex_program },
1043   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1044     extra_NV_vertex_program },
1045   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1046     extra_NV_vertex_program },
1047   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1048     extra_NV_vertex_program },
1049   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1050     extra_NV_vertex_program },
1051   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1052     extra_NV_vertex_program },
1053   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1054     extra_NV_vertex_program },
1055   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1056     extra_NV_vertex_program },
1057   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1058     extra_NV_vertex_program },
1059   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1060     extra_NV_vertex_program },
1061   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1062     extra_NV_vertex_program },
1063   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1064     extra_NV_vertex_program },
1065   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1066     extra_NV_vertex_program },
1067   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1068     extra_NV_vertex_program },
1069   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1070     extra_NV_vertex_program },
1071   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1072     extra_NV_vertex_program },
1073   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1074     extra_NV_vertex_program },
1075   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1076     extra_NV_vertex_program },
1077   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1078     extra_NV_vertex_program },
1079   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1080     extra_NV_vertex_program },
1081   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1082     extra_NV_vertex_program },
1083   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1084     extra_NV_vertex_program },
1085   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1086     extra_NV_vertex_program },
1087   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1088     extra_NV_vertex_program },
1089   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1090     extra_NV_vertex_program },
1091   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1092     extra_NV_vertex_program },
1093   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1094     extra_NV_vertex_program },
1095
1096   /* GL_NV_fragment_program */
1097   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1098     extra_NV_fragment_program },
1099   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1100     extra_NV_fragment_program },
1101   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1102     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1103     extra_NV_fragment_program },
1104
1105   /* GL_NV_texture_rectangle */
1106   { GL_TEXTURE_RECTANGLE_NV,
1107     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1108   { GL_TEXTURE_BINDING_RECTANGLE_NV,
1109     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1110   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1111     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1112
1113   /* GL_EXT_stencil_two_side */
1114   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1115	 extra_EXT_stencil_two_side },
1116   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1117
1118   /* GL_NV_light_max_exponent */
1119   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1120     extra_NV_light_max_exponent },
1121   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1122     extra_NV_light_max_exponent },
1123
1124   /* GL_NV_primitive_restart */
1125   { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1126     extra_NV_primitive_restart },
1127   { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1128     extra_NV_primitive_restart },
1129
1130   /* GL_ARB_vertex_buffer_object */
1131   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1132     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1133   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1134     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1135   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1136     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1137   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1138     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1139
1140   /* GL_EXT_pixel_buffer_object */
1141   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1142     extra_EXT_pixel_buffer_object },
1143   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1144     extra_EXT_pixel_buffer_object },
1145
1146   /* GL_ARB_vertex_program */
1147   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1148     CONTEXT_BOOL(VertexProgram.Enabled),
1149     extra_ARB_vertex_program_NV_vertex_program },
1150   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1151     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1152     extra_ARB_vertex_program_NV_vertex_program },
1153   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1154     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1155     extra_ARB_vertex_program_NV_vertex_program },
1156   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1157     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1158     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1159   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1160     CONTEXT_INT(Const.MaxProgramMatrices),
1161     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1162   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1163     LOC_CUSTOM, TYPE_INT, 0,
1164     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1165
1166   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1167     LOC_CUSTOM, TYPE_MATRIX, 0,
1168     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1169   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1170     LOC_CUSTOM, TYPE_MATRIX, 0,
1171     extra_ARB_vertex_program_ARB_fragment_program },
1172
1173   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1174     CONTEXT_INT(Program.ErrorPos),
1175     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1176
1177   /* GL_ARB_fragment_program */
1178   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1179     extra_ARB_fragment_program },
1180
1181   /* GL_EXT_depth_bounds_test */
1182   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1183     extra_EXT_depth_bounds_test },
1184   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1185     extra_EXT_depth_bounds_test },
1186
1187   /* GL_ARB_depth_clamp*/
1188   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1189     extra_ARB_depth_clamp },
1190
1191   /* GL_ATI_fragment_shader */
1192   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1193   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1194   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1195   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1196   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1197   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1198   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1199   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1200     CONST(3), extra_ATI_fragment_shader },
1201
1202   /* GL_EXT_framebuffer_blit
1203    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1204   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1205     extra_EXT_framebuffer_blit },
1206
1207   /* GL_EXT_provoking_vertex */
1208   { GL_PROVOKING_VERTEX_EXT,
1209     CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1210   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1211     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1212     extra_EXT_provoking_vertex },
1213
1214   /* GL_ARB_framebuffer_object */
1215   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1216     extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1217
1218   /* GL_ARB_seamless_cube_map */
1219   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1220     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1221
1222   /* GL_ARB_sync */
1223   { GL_MAX_SERVER_WAIT_TIMEOUT,
1224     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1225
1226   /* GL_EXT_texture_integer */
1227   { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1228     extra_EXT_texture_integer },
1229
1230   /* GL_EXT_transform_feedback */
1231   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1232     extra_EXT_transform_feedback },
1233   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1234     extra_EXT_transform_feedback },
1235   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1236     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1237     extra_EXT_transform_feedback },
1238   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1239     CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1240     extra_EXT_transform_feedback },
1241   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1242     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1243     extra_EXT_transform_feedback },
1244
1245   /* GL_ARB_transform_feedback2 */
1246   { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1247     extra_ARB_transform_feedback2 },
1248   { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1249     extra_ARB_transform_feedback2 },
1250   { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1251     extra_ARB_transform_feedback2 },
1252
1253   /* GL_ARB_transform_feedback3 */
1254   { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
1255     CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1256     extra_ARB_transform_feedback3 },
1257   { GL_MAX_VERTEX_STREAMS,
1258     CONTEXT_INT(Const.MaxVertexStreams),
1259     extra_ARB_transform_feedback3 },
1260
1261   /* GL_ARB_geometry_shader4 */
1262   { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1263     CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1264     extra_ARB_geometry_shader4 },
1265   { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1266     CONTEXT_INT(Const.MaxGeometryOutputVertices),
1267     extra_ARB_geometry_shader4 },
1268   { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1269     CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1270     extra_ARB_geometry_shader4 },
1271   { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1272     CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1273     extra_ARB_geometry_shader4 },
1274   { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1275     CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1276     extra_ARB_geometry_shader4 },
1277   { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1278     CONTEXT_INT(Const.MaxVertexVaryingComponents),
1279     extra_ARB_geometry_shader4 },
1280
1281   /* GL_ARB_color_buffer_float */
1282   { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1283
1284   /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1285   { GL_MIN_PROGRAM_TEXEL_OFFSET,
1286     CONTEXT_INT(Const.MinProgramTexelOffset),
1287     extra_GLSL_130 },
1288   { GL_MAX_PROGRAM_TEXEL_OFFSET,
1289     CONTEXT_INT(Const.MaxProgramTexelOffset),
1290     extra_GLSL_130 },
1291
1292   /* GL_ARB_texture_buffer_object */
1293   { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1294     extra_texture_buffer_object },
1295   { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1296     extra_texture_buffer_object },
1297   { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1298     TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
1299   { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1300     extra_texture_buffer_object },
1301   { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1302     extra_texture_buffer_object },
1303
1304   /* GL_ARB_sampler_objects / GL 3.3 */
1305   { GL_SAMPLER_BINDING,
1306     LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
1307
1308   /* GL 3.0 */
1309   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1310   { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1311   { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30  },
1312   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
1313
1314   /* GL3.0 / GL_EXT_framebuffer_sRGB */
1315   { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1316   { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1317
1318   /* GL 3.1 */
1319   /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1320    * vs. GL_PRIMITIVE_RESTART!
1321    */
1322   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1323     extra_version_31 },
1324   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1325     extra_version_31 },
1326
1327
1328   /* GL 3.2 */
1329   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1330     extra_version_32 },
1331
1332   /* GL_ARB_robustness */
1333   { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1334
1335   /* GL_ARB_debug_output */
1336   { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1337   { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1338   { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1339   { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1340
1341   { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1342
1343   /* GL_ARB_uniform_buffer_object */
1344   { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
1345     extra_ARB_uniform_buffer_object },
1346   { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
1347     extra_ARB_uniform_buffer_object },
1348   { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
1349     extra_ARB_uniform_buffer_object_and_geometry_shader },
1350   { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
1351     extra_ARB_uniform_buffer_object },
1352   { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
1353     extra_ARB_uniform_buffer_object },
1354   { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
1355     extra_ARB_uniform_buffer_object },
1356
1357   { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
1358     extra_ARB_uniform_buffer_object },
1359   { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
1360     extra_ARB_uniform_buffer_object },
1361   { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
1362     extra_ARB_uniform_buffer_object_and_geometry_shader },
1363   { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
1364     extra_ARB_uniform_buffer_object },
1365
1366   { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
1367
1368   /* GL_ARB_timer_query */
1369   { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
1370
1371#endif /* FEATURE_GL */
1372};
1373
1374/* All we need now is a way to look up the value struct from the enum.
1375 * The code generated by gcc for the old generated big switch
1376 * statement is a big, balanced, open coded if/else tree, essentially
1377 * an unrolled binary search.  It would be natural to sort the new
1378 * enum table and use bsearch(), but we will use a read-only hash
1379 * table instead.  bsearch() has a nice guaranteed worst case
1380 * performance, but we're also guaranteed to hit that worst case
1381 * (log2(n) iterations) for about half the enums.  Instead, using an
1382 * open addressing hash table, we can find the enum on the first try
1383 * for 80% of the enums, 1 collision for 10% and never more than 5
1384 * collisions for any enum (typical numbers).  And the code is very
1385 * simple, even though it feels a little magic. */
1386
1387static unsigned short table[1024];
1388static const int prime_factor = 89, prime_step = 281;
1389
1390#ifdef GET_DEBUG
1391static void
1392print_table_stats(void)
1393{
1394   int i, j, collisions[11], count, hash, mask;
1395   const struct value_desc *d;
1396
1397   count = 0;
1398   mask = Elements(table) - 1;
1399   memset(collisions, 0, sizeof collisions);
1400
1401   for (i = 0; i < Elements(table); i++) {
1402      if (!table[i])
1403	 continue;
1404      count++;
1405      d = &values[table[i]];
1406      hash = (d->pname * prime_factor);
1407      j = 0;
1408      while (1) {
1409	 if (values[table[hash & mask]].pname == d->pname)
1410	    break;
1411	 hash += prime_step;
1412	 j++;
1413      }
1414
1415      if (j < 10)
1416	 collisions[j]++;
1417      else
1418	 collisions[10]++;
1419   }
1420
1421   printf("number of enums: %d (total %d)\n", count, Elements(values));
1422   for (i = 0; i < Elements(collisions) - 1; i++)
1423      if (collisions[i] > 0)
1424	 printf("  %d enums with %d %scollisions\n",
1425		collisions[i], i, i == 10 ? "or more " : "");
1426}
1427#endif
1428
1429/**
1430 * Initialize the enum hash for a given API
1431 *
1432 * This is called from one_time_init() to insert the enum values that
1433 * are valid for the API in question into the enum hash table.
1434 *
1435 * \param the current context, for determining the API in question
1436 */
1437void _mesa_init_get_hash(struct gl_context *ctx)
1438{
1439   int i, hash, index, mask;
1440   int api_mask = 0, api_bit;
1441
1442   mask = Elements(table) - 1;
1443   api_bit = 1 << ctx->API;
1444
1445   for (i = 0; i < Elements(values); i++) {
1446      if (values[i].type == TYPE_API_MASK) {
1447         api_mask = values[i].offset;
1448         continue;
1449      }
1450      if (!(api_mask & api_bit))
1451         continue;
1452
1453      hash = (values[i].pname * prime_factor) & mask;
1454      while (1) {
1455         index = hash & mask;
1456         if (!table[index]) {
1457            table[index] = i;
1458            break;
1459         }
1460         hash += prime_step;
1461      }
1462   }
1463
1464#ifdef GET_DEBUG
1465   print_table_stats();
1466#endif
1467}
1468
1469/**
1470 * Handle irregular enums
1471 *
1472 * Some values don't conform to the "well-known type at context
1473 * pointer + offset" pattern, so we have this function to catch all
1474 * the corner cases.  Typically, it's a computed value or a one-off
1475 * pointer to a custom struct or something.
1476 *
1477 * In this case we can't return a pointer to the value, so we'll have
1478 * to use the temporary variable 'v' declared back in the calling
1479 * glGet*v() function to store the result.
1480 *
1481 * \param ctx the current context
1482 * \param d the struct value_desc that describes the enum
1483 * \param v pointer to the tmp declared in the calling glGet*v() function
1484 */
1485static void
1486find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1487{
1488   struct gl_buffer_object **buffer_obj;
1489   struct gl_client_array *array;
1490   GLuint unit, *p;
1491
1492   switch (d->pname) {
1493   case GL_MAJOR_VERSION:
1494      v->value_int = ctx->Version / 10;
1495      break;
1496   case GL_MINOR_VERSION:
1497      v->value_int = ctx->Version % 10;
1498      break;
1499
1500   case GL_TEXTURE_1D:
1501   case GL_TEXTURE_2D:
1502   case GL_TEXTURE_3D:
1503   case GL_TEXTURE_1D_ARRAY_EXT:
1504   case GL_TEXTURE_2D_ARRAY_EXT:
1505   case GL_TEXTURE_CUBE_MAP_ARB:
1506   case GL_TEXTURE_RECTANGLE_NV:
1507   case GL_TEXTURE_EXTERNAL_OES:
1508      v->value_bool = _mesa_IsEnabled(d->pname);
1509      break;
1510
1511   case GL_LINE_STIPPLE_PATTERN:
1512      /* This is the only GLushort, special case it here by promoting
1513       * to an int rather than introducing a new type. */
1514      v->value_int = ctx->Line.StipplePattern;
1515      break;
1516
1517   case GL_CURRENT_RASTER_TEXTURE_COORDS:
1518      unit = ctx->Texture.CurrentUnit;
1519      v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1520      v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1521      v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1522      v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1523      break;
1524
1525   case GL_CURRENT_TEXTURE_COORDS:
1526      unit = ctx->Texture.CurrentUnit;
1527      v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1528      v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1529      v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1530      v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1531      break;
1532
1533   case GL_COLOR_WRITEMASK:
1534      v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1535      v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1536      v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1537      v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1538      break;
1539
1540   case GL_EDGE_FLAG:
1541      v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1542      break;
1543
1544   case GL_READ_BUFFER:
1545      v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1546      break;
1547
1548   case GL_MAP2_GRID_DOMAIN:
1549      v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1550      v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1551      v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1552      v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1553      break;
1554
1555   case GL_TEXTURE_STACK_DEPTH:
1556      unit = ctx->Texture.CurrentUnit;
1557      v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1558      break;
1559   case GL_TEXTURE_MATRIX:
1560      unit = ctx->Texture.CurrentUnit;
1561      v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1562      break;
1563
1564   case GL_TEXTURE_COORD_ARRAY:
1565   case GL_TEXTURE_COORD_ARRAY_SIZE:
1566   case GL_TEXTURE_COORD_ARRAY_TYPE:
1567   case GL_TEXTURE_COORD_ARRAY_STRIDE:
1568      array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1569      v->value_int = *(GLuint *) ((char *) array + d->offset);
1570      break;
1571
1572   case GL_ACTIVE_TEXTURE_ARB:
1573      v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1574      break;
1575   case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1576      v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1577      break;
1578
1579   case GL_MODELVIEW_STACK_DEPTH:
1580   case GL_PROJECTION_STACK_DEPTH:
1581      v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1582      break;
1583
1584   case GL_MAX_TEXTURE_SIZE:
1585   case GL_MAX_3D_TEXTURE_SIZE:
1586   case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1587      p = (GLuint *) ((char *) ctx + d->offset);
1588      v->value_int = 1 << (*p - 1);
1589      break;
1590
1591   case GL_SCISSOR_BOX:
1592      v->value_int_4[0] = ctx->Scissor.X;
1593      v->value_int_4[1] = ctx->Scissor.Y;
1594      v->value_int_4[2] = ctx->Scissor.Width;
1595      v->value_int_4[3] = ctx->Scissor.Height;
1596      break;
1597
1598   case GL_LIST_INDEX:
1599      v->value_int =
1600	 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1601      break;
1602   case GL_LIST_MODE:
1603      if (!ctx->CompileFlag)
1604	 v->value_enum = 0;
1605      else if (ctx->ExecuteFlag)
1606	 v->value_enum = GL_COMPILE_AND_EXECUTE;
1607      else
1608	 v->value_enum = GL_COMPILE;
1609      break;
1610
1611   case GL_VIEWPORT:
1612      v->value_int_4[0] = ctx->Viewport.X;
1613      v->value_int_4[1] = ctx->Viewport.Y;
1614      v->value_int_4[2] = ctx->Viewport.Width;
1615      v->value_int_4[3] = ctx->Viewport.Height;
1616      break;
1617
1618   case GL_ACTIVE_STENCIL_FACE_EXT:
1619      v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1620      break;
1621
1622   case GL_STENCIL_FAIL:
1623      v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1624      break;
1625   case GL_STENCIL_FUNC:
1626      v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1627      break;
1628   case GL_STENCIL_PASS_DEPTH_FAIL:
1629      v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1630      break;
1631   case GL_STENCIL_PASS_DEPTH_PASS:
1632      v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1633      break;
1634   case GL_STENCIL_REF:
1635      v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1636      break;
1637   case GL_STENCIL_VALUE_MASK:
1638      v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1639      break;
1640   case GL_STENCIL_WRITEMASK:
1641      v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1642      break;
1643
1644   case GL_NUM_EXTENSIONS:
1645      v->value_int = _mesa_get_extension_count(ctx);
1646      break;
1647
1648   case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1649      v->value_int = _mesa_get_color_read_type(ctx);
1650      break;
1651   case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1652      v->value_int = _mesa_get_color_read_format(ctx);
1653      break;
1654
1655   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1656      v->value_int = ctx->CurrentStack->Depth + 1;
1657      break;
1658   case GL_CURRENT_MATRIX_ARB:
1659   case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1660      v->value_matrix = ctx->CurrentStack->Top;
1661      break;
1662
1663   case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1664      v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1665      break;
1666   case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1667      v->value_int_n.n =
1668	 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1669      ASSERT(v->value_int_n.n <= 100);
1670      break;
1671
1672   case GL_MAX_VARYING_FLOATS_ARB:
1673      v->value_int = ctx->Const.MaxVarying * 4;
1674      break;
1675
1676   /* Various object names */
1677
1678   case GL_TEXTURE_BINDING_1D:
1679   case GL_TEXTURE_BINDING_2D:
1680   case GL_TEXTURE_BINDING_3D:
1681   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1682   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1683   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1684   case GL_TEXTURE_BINDING_RECTANGLE_NV:
1685   case GL_TEXTURE_BINDING_EXTERNAL_OES:
1686      unit = ctx->Texture.CurrentUnit;
1687      v->value_int =
1688	 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1689      break;
1690
1691   /* GL_ARB_vertex_buffer_object */
1692   case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1693   case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1694   case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1695   case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1696   case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1697   case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1698   case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1699      buffer_obj = (struct gl_buffer_object **)
1700	 ((char *) ctx->Array.ArrayObj + d->offset);
1701      v->value_int = (*buffer_obj)->Name;
1702      break;
1703   case GL_ARRAY_BUFFER_BINDING_ARB:
1704      v->value_int = ctx->Array.ArrayBufferObj->Name;
1705      break;
1706   case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1707      v->value_int =
1708	 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1709      break;
1710   case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1711      v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1712      break;
1713
1714   /* ARB_copy_buffer */
1715   case GL_COPY_READ_BUFFER:
1716      v->value_int = ctx->CopyReadBuffer->Name;
1717      break;
1718   case GL_COPY_WRITE_BUFFER:
1719      v->value_int = ctx->CopyWriteBuffer->Name;
1720      break;
1721
1722   case GL_FRAGMENT_PROGRAM_BINDING_NV:
1723      v->value_int =
1724	 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1725      break;
1726   case GL_VERTEX_PROGRAM_BINDING_NV:
1727      v->value_int =
1728	 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1729      break;
1730   case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1731      v->value_int = ctx->Pack.BufferObj->Name;
1732      break;
1733   case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1734      v->value_int = ctx->Unpack.BufferObj->Name;
1735      break;
1736   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1737      v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1738      break;
1739   case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1740      v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1741      break;
1742   case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1743      v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1744      break;
1745   case GL_TRANSFORM_FEEDBACK_BINDING:
1746      v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1747      break;
1748   case GL_CURRENT_PROGRAM:
1749      v->value_int =
1750	 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1751      break;
1752   case GL_READ_FRAMEBUFFER_BINDING_EXT:
1753      v->value_int = ctx->ReadBuffer->Name;
1754      break;
1755   case GL_RENDERBUFFER_BINDING_EXT:
1756      v->value_int =
1757	 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1758      break;
1759   case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1760      v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1761      break;
1762
1763   case GL_FOG_COLOR:
1764      if(ctx->Color._ClampFragmentColor)
1765         COPY_4FV(v->value_float_4, ctx->Fog.Color);
1766      else
1767         COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1768      break;
1769   case GL_COLOR_CLEAR_VALUE:
1770      if(ctx->Color._ClampFragmentColor) {
1771         v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1772         v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1773         v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1774         v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1775      } else
1776         COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1777      break;
1778   case GL_BLEND_COLOR_EXT:
1779      if(ctx->Color._ClampFragmentColor)
1780         COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1781      else
1782         COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1783      break;
1784   case GL_ALPHA_TEST_REF:
1785      if(ctx->Color._ClampFragmentColor)
1786         v->value_float = ctx->Color.AlphaRef;
1787      else
1788         v->value_float = ctx->Color.AlphaRefUnclamped;
1789      break;
1790   case GL_MAX_VERTEX_UNIFORM_VECTORS:
1791      v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1792      break;
1793
1794   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1795      v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1796      break;
1797
1798   /* GL_ARB_texture_buffer_object */
1799   case GL_TEXTURE_BUFFER_ARB:
1800      v->value_int = ctx->Texture.BufferObject->Name;
1801      break;
1802   case GL_TEXTURE_BINDING_BUFFER_ARB:
1803      unit = ctx->Texture.CurrentUnit;
1804      v->value_int =
1805         ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1806      break;
1807   case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1808      {
1809         struct gl_buffer_object *buf =
1810            ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1811            .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1812         v->value_int = buf ? buf->Name : 0;
1813      }
1814      break;
1815   case GL_TEXTURE_BUFFER_FORMAT_ARB:
1816      v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1817         .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1818      break;
1819
1820   /* GL_ARB_sampler_objects */
1821   case GL_SAMPLER_BINDING:
1822      {
1823         struct gl_sampler_object *samp =
1824            ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1825         v->value_int = samp ? samp->Name : 0;
1826      }
1827      break;
1828   /* GL_ARB_uniform_buffer_object */
1829   case GL_UNIFORM_BUFFER_BINDING:
1830      v->value_int = ctx->UniformBuffer->Name;
1831      break;
1832   /* GL_ARB_timer_query */
1833   case GL_TIMESTAMP:
1834      if (ctx->Driver.GetTimestamp) {
1835         v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1836      }
1837      else {
1838         _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1839      }
1840      break;
1841   }
1842}
1843
1844/**
1845 * Check extra constraints on a struct value_desc descriptor
1846 *
1847 * If a struct value_desc has a non-NULL extra pointer, it means that
1848 * there are a number of extra constraints to check or actions to
1849 * perform.  The extras is just an integer array where each integer
1850 * encode different constraints or actions.
1851 *
1852 * \param ctx current context
1853 * \param func name of calling glGet*v() function for error reporting
1854 * \param d the struct value_desc that has the extra constraints
1855 *
1856 * \return GL_FALSE if one of the constraints was not satisfied,
1857 *     otherwise GL_TRUE.
1858 */
1859static GLboolean
1860check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1861{
1862   const GLuint version = ctx->Version;
1863   int total, enabled;
1864   const int *e;
1865
1866   total = 0;
1867   enabled = 0;
1868   for (e = d->extra; *e != EXTRA_END; e++)
1869      switch (*e) {
1870      case EXTRA_VERSION_30:
1871	 if (version >= 30) {
1872	    total++;
1873	    enabled++;
1874	 }
1875	 break;
1876      case EXTRA_VERSION_31:
1877	 if (version >= 31) {
1878	    total++;
1879	    enabled++;
1880	 }
1881	 break;
1882      case EXTRA_VERSION_32:
1883	 if (version >= 32) {
1884	    total++;
1885	    enabled++;
1886	 }
1887	 break;
1888      case EXTRA_NEW_FRAG_CLAMP:
1889         if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1890            _mesa_update_state(ctx);
1891         break;
1892      case EXTRA_API_ES2:
1893	 if (ctx->API == API_OPENGLES2) {
1894	    total++;
1895	    enabled++;
1896	 }
1897	 break;
1898      case EXTRA_API_GL:
1899	 if (_mesa_is_desktop_gl(ctx)) {
1900	    total++;
1901	    enabled++;
1902	 }
1903	 break;
1904      case EXTRA_NEW_BUFFERS:
1905	 if (ctx->NewState & _NEW_BUFFERS)
1906	    _mesa_update_state(ctx);
1907	 break;
1908      case EXTRA_FLUSH_CURRENT:
1909	 FLUSH_CURRENT(ctx, 0);
1910	 break;
1911      case EXTRA_VALID_DRAW_BUFFER:
1912	 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1913	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1914			func, d->pname - GL_DRAW_BUFFER0_ARB);
1915	    return GL_FALSE;
1916	 }
1917	 break;
1918      case EXTRA_VALID_TEXTURE_UNIT:
1919	 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1920	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1921			func, ctx->Texture.CurrentUnit);
1922	    return GL_FALSE;
1923	 }
1924	 break;
1925      case EXTRA_VALID_CLIP_DISTANCE:
1926	 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1927	    _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1928			func, d->pname - GL_CLIP_DISTANCE0);
1929	    return GL_FALSE;
1930	 }
1931	 break;
1932      case EXTRA_GLSL_130:
1933	 if (ctx->Const.GLSLVersion >= 130) {
1934	    total++;
1935	    enabled++;
1936	 }
1937	 break;
1938      case EXTRA_END:
1939	 break;
1940      default: /* *e is a offset into the extension struct */
1941	 total++;
1942	 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1943	    enabled++;
1944	 break;
1945      }
1946
1947   if (total > 0 && enabled == 0) {
1948      _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1949                  _mesa_lookup_enum_by_nr(d->pname));
1950      return GL_FALSE;
1951   }
1952
1953   return GL_TRUE;
1954}
1955
1956static const struct value_desc error_value =
1957   { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1958
1959/**
1960 * Find the struct value_desc corresponding to the enum 'pname'.
1961 *
1962 * We hash the enum value to get an index into the 'table' array,
1963 * which holds the index in the 'values' array of struct value_desc.
1964 * Once we've found the entry, we do the extra checks, if any, then
1965 * look up the value and return a pointer to it.
1966 *
1967 * If the value has to be computed (for example, it's the result of a
1968 * function call or we need to add 1 to it), we use the tmp 'v' to
1969 * store the result.
1970 *
1971 * \param func name of glGet*v() func for error reporting
1972 * \param pname the enum value we're looking up
1973 * \param p is were we return the pointer to the value
1974 * \param v a tmp union value variable in the calling glGet*v() function
1975 *
1976 * \return the struct value_desc corresponding to the enum or a struct
1977 *     value_desc of TYPE_INVALID if not found.  This lets the calling
1978 *     glGet*v() function jump right into a switch statement and
1979 *     handle errors there instead of having to check for NULL.
1980 */
1981static const struct value_desc *
1982find_value(const char *func, GLenum pname, void **p, union value *v)
1983{
1984   GET_CURRENT_CONTEXT(ctx);
1985   struct gl_texture_unit *unit;
1986   int mask, hash;
1987   const struct value_desc *d;
1988
1989   mask = Elements(table) - 1;
1990   hash = (pname * prime_factor);
1991   while (1) {
1992      d = &values[table[hash & mask]];
1993
1994      /* If the enum isn't valid, the hash walk ends with index 0,
1995       * which is the API mask entry at the beginning of values[]. */
1996      if (unlikely(d->type == TYPE_API_MASK)) {
1997	 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1998                     _mesa_lookup_enum_by_nr(pname));
1999	 return &error_value;
2000      }
2001
2002      if (likely(d->pname == pname))
2003	 break;
2004
2005      hash += prime_step;
2006   }
2007
2008   if (unlikely(d->extra && !check_extra(ctx, func, d)))
2009      return &error_value;
2010
2011   switch (d->location) {
2012   case LOC_BUFFER:
2013      *p = ((char *) ctx->DrawBuffer + d->offset);
2014      return d;
2015   case LOC_CONTEXT:
2016      *p = ((char *) ctx + d->offset);
2017      return d;
2018   case LOC_ARRAY:
2019      *p = ((char *) ctx->Array.ArrayObj + d->offset);
2020      return d;
2021   case LOC_TEXUNIT:
2022      unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2023      *p = ((char *) unit + d->offset);
2024      return d;
2025   case LOC_CUSTOM:
2026      find_custom_value(ctx, d, v);
2027      *p = v;
2028      return d;
2029   default:
2030      assert(0);
2031      break;
2032   }
2033
2034   /* silence warning */
2035   return &error_value;
2036}
2037
2038static const int transpose[] = {
2039   0, 4,  8, 12,
2040   1, 5,  9, 13,
2041   2, 6, 10, 14,
2042   3, 7, 11, 15
2043};
2044
2045void GLAPIENTRY
2046_mesa_GetBooleanv(GLenum pname, GLboolean *params)
2047{
2048   const struct value_desc *d;
2049   union value v;
2050   GLmatrix *m;
2051   int shift, i;
2052   void *p;
2053   GET_CURRENT_CONTEXT(ctx);
2054
2055   ASSERT_OUTSIDE_BEGIN_END(ctx);
2056
2057   d = find_value("glGetBooleanv", pname, &p, &v);
2058   switch (d->type) {
2059   case TYPE_INVALID:
2060      break;
2061   case TYPE_CONST:
2062      params[0] = INT_TO_BOOLEAN(d->offset);
2063      break;
2064
2065   case TYPE_FLOAT_4:
2066   case TYPE_FLOATN_4:
2067      params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
2068   case TYPE_FLOAT_3:
2069   case TYPE_FLOATN_3:
2070      params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
2071   case TYPE_FLOAT_2:
2072   case TYPE_FLOATN_2:
2073      params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
2074   case TYPE_FLOAT:
2075   case TYPE_FLOATN:
2076      params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
2077      break;
2078
2079   case TYPE_DOUBLEN:
2080      params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
2081      break;
2082
2083   case TYPE_INT_4:
2084      params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
2085   case TYPE_INT_3:
2086      params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2087   case TYPE_INT_2:
2088   case TYPE_ENUM_2:
2089      params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2090   case TYPE_INT:
2091   case TYPE_ENUM:
2092      params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2093      break;
2094
2095   case TYPE_INT_N:
2096      for (i = 0; i < v.value_int_n.n; i++)
2097	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2098      break;
2099
2100   case TYPE_INT64:
2101      params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2102      break;
2103
2104   case TYPE_BOOLEAN:
2105      params[0] = ((GLboolean*) p)[0];
2106      break;
2107
2108   case TYPE_MATRIX:
2109      m = *(GLmatrix **) p;
2110      for (i = 0; i < 16; i++)
2111	 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2112      break;
2113
2114   case TYPE_MATRIX_T:
2115      m = *(GLmatrix **) p;
2116      for (i = 0; i < 16; i++)
2117	 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2118      break;
2119
2120   case TYPE_BIT_0:
2121   case TYPE_BIT_1:
2122   case TYPE_BIT_2:
2123   case TYPE_BIT_3:
2124   case TYPE_BIT_4:
2125   case TYPE_BIT_5:
2126   case TYPE_BIT_6:
2127   case TYPE_BIT_7:
2128      shift = d->type - TYPE_BIT_0;
2129      params[0] = (*(GLbitfield *) p >> shift) & 1;
2130      break;
2131   }
2132}
2133
2134void GLAPIENTRY
2135_mesa_GetFloatv(GLenum pname, GLfloat *params)
2136{
2137   const struct value_desc *d;
2138   union value v;
2139   GLmatrix *m;
2140   int shift, i;
2141   void *p;
2142   GET_CURRENT_CONTEXT(ctx);
2143
2144   ASSERT_OUTSIDE_BEGIN_END(ctx);
2145
2146   d = find_value("glGetFloatv", pname, &p, &v);
2147   switch (d->type) {
2148   case TYPE_INVALID:
2149      break;
2150   case TYPE_CONST:
2151      params[0] = (GLfloat) d->offset;
2152      break;
2153
2154   case TYPE_FLOAT_4:
2155   case TYPE_FLOATN_4:
2156      params[3] = ((GLfloat *) p)[3];
2157   case TYPE_FLOAT_3:
2158   case TYPE_FLOATN_3:
2159      params[2] = ((GLfloat *) p)[2];
2160   case TYPE_FLOAT_2:
2161   case TYPE_FLOATN_2:
2162      params[1] = ((GLfloat *) p)[1];
2163   case TYPE_FLOAT:
2164   case TYPE_FLOATN:
2165      params[0] = ((GLfloat *) p)[0];
2166      break;
2167
2168   case TYPE_DOUBLEN:
2169      params[0] = ((GLdouble *) p)[0];
2170      break;
2171
2172   case TYPE_INT_4:
2173      params[3] = (GLfloat) (((GLint *) p)[3]);
2174   case TYPE_INT_3:
2175      params[2] = (GLfloat) (((GLint *) p)[2]);
2176   case TYPE_INT_2:
2177   case TYPE_ENUM_2:
2178      params[1] = (GLfloat) (((GLint *) p)[1]);
2179   case TYPE_INT:
2180   case TYPE_ENUM:
2181      params[0] = (GLfloat) (((GLint *) p)[0]);
2182      break;
2183
2184   case TYPE_INT_N:
2185      for (i = 0; i < v.value_int_n.n; i++)
2186	 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2187      break;
2188
2189   case TYPE_INT64:
2190      params[0] = ((GLint64 *) p)[0];
2191      break;
2192
2193   case TYPE_BOOLEAN:
2194      params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2195      break;
2196
2197   case TYPE_MATRIX:
2198      m = *(GLmatrix **) p;
2199      for (i = 0; i < 16; i++)
2200	 params[i] = m->m[i];
2201      break;
2202
2203   case TYPE_MATRIX_T:
2204      m = *(GLmatrix **) p;
2205      for (i = 0; i < 16; i++)
2206	 params[i] = m->m[transpose[i]];
2207      break;
2208
2209   case TYPE_BIT_0:
2210   case TYPE_BIT_1:
2211   case TYPE_BIT_2:
2212   case TYPE_BIT_3:
2213   case TYPE_BIT_4:
2214   case TYPE_BIT_5:
2215   case TYPE_BIT_6:
2216   case TYPE_BIT_7:
2217      shift = d->type - TYPE_BIT_0;
2218      params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2219      break;
2220   }
2221}
2222
2223void GLAPIENTRY
2224_mesa_GetIntegerv(GLenum pname, GLint *params)
2225{
2226   const struct value_desc *d;
2227   union value v;
2228   GLmatrix *m;
2229   int shift, i;
2230   void *p;
2231   GET_CURRENT_CONTEXT(ctx);
2232
2233   ASSERT_OUTSIDE_BEGIN_END(ctx);
2234
2235   d = find_value("glGetIntegerv", pname, &p, &v);
2236   switch (d->type) {
2237   case TYPE_INVALID:
2238      break;
2239   case TYPE_CONST:
2240      params[0] = d->offset;
2241      break;
2242
2243   case TYPE_FLOAT_4:
2244      params[3] = IROUND(((GLfloat *) p)[3]);
2245   case TYPE_FLOAT_3:
2246      params[2] = IROUND(((GLfloat *) p)[2]);
2247   case TYPE_FLOAT_2:
2248      params[1] = IROUND(((GLfloat *) p)[1]);
2249   case TYPE_FLOAT:
2250      params[0] = IROUND(((GLfloat *) p)[0]);
2251      break;
2252
2253   case TYPE_FLOATN_4:
2254      params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2255   case TYPE_FLOATN_3:
2256      params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2257   case TYPE_FLOATN_2:
2258      params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2259   case TYPE_FLOATN:
2260      params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2261      break;
2262
2263   case TYPE_DOUBLEN:
2264      params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2265      break;
2266
2267   case TYPE_INT_4:
2268      params[3] = ((GLint *) p)[3];
2269   case TYPE_INT_3:
2270      params[2] = ((GLint *) p)[2];
2271   case TYPE_INT_2:
2272   case TYPE_ENUM_2:
2273      params[1] = ((GLint *) p)[1];
2274   case TYPE_INT:
2275   case TYPE_ENUM:
2276      params[0] = ((GLint *) p)[0];
2277      break;
2278
2279   case TYPE_INT_N:
2280      for (i = 0; i < v.value_int_n.n; i++)
2281	 params[i] = v.value_int_n.ints[i];
2282      break;
2283
2284   case TYPE_INT64:
2285      params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2286      break;
2287
2288   case TYPE_BOOLEAN:
2289      params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2290      break;
2291
2292   case TYPE_MATRIX:
2293      m = *(GLmatrix **) p;
2294      for (i = 0; i < 16; i++)
2295	 params[i] = FLOAT_TO_INT(m->m[i]);
2296      break;
2297
2298   case TYPE_MATRIX_T:
2299      m = *(GLmatrix **) p;
2300      for (i = 0; i < 16; i++)
2301	 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2302      break;
2303
2304   case TYPE_BIT_0:
2305   case TYPE_BIT_1:
2306   case TYPE_BIT_2:
2307   case TYPE_BIT_3:
2308   case TYPE_BIT_4:
2309   case TYPE_BIT_5:
2310   case TYPE_BIT_6:
2311   case TYPE_BIT_7:
2312      shift = d->type - TYPE_BIT_0;
2313      params[0] = (*(GLbitfield *) p >> shift) & 1;
2314      break;
2315   }
2316}
2317
2318#if FEATURE_ARB_sync
2319void GLAPIENTRY
2320_mesa_GetInteger64v(GLenum pname, GLint64 *params)
2321{
2322   const struct value_desc *d;
2323   union value v;
2324   GLmatrix *m;
2325   int shift, i;
2326   void *p;
2327   GET_CURRENT_CONTEXT(ctx);
2328
2329   ASSERT_OUTSIDE_BEGIN_END(ctx);
2330
2331   d = find_value("glGetInteger64v", pname, &p, &v);
2332   switch (d->type) {
2333   case TYPE_INVALID:
2334      break;
2335   case TYPE_CONST:
2336      params[0] = d->offset;
2337      break;
2338
2339   case TYPE_FLOAT_4:
2340      params[3] = IROUND64(((GLfloat *) p)[3]);
2341   case TYPE_FLOAT_3:
2342      params[2] = IROUND64(((GLfloat *) p)[2]);
2343   case TYPE_FLOAT_2:
2344      params[1] = IROUND64(((GLfloat *) p)[1]);
2345   case TYPE_FLOAT:
2346      params[0] = IROUND64(((GLfloat *) p)[0]);
2347      break;
2348
2349   case TYPE_FLOATN_4:
2350      params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2351   case TYPE_FLOATN_3:
2352      params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2353   case TYPE_FLOATN_2:
2354      params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2355   case TYPE_FLOATN:
2356      params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2357      break;
2358
2359   case TYPE_DOUBLEN:
2360      params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2361      break;
2362
2363   case TYPE_INT_4:
2364      params[3] = ((GLint *) p)[3];
2365   case TYPE_INT_3:
2366      params[2] = ((GLint *) p)[2];
2367   case TYPE_INT_2:
2368   case TYPE_ENUM_2:
2369      params[1] = ((GLint *) p)[1];
2370   case TYPE_INT:
2371   case TYPE_ENUM:
2372      params[0] = ((GLint *) p)[0];
2373      break;
2374
2375   case TYPE_INT_N:
2376      for (i = 0; i < v.value_int_n.n; i++)
2377	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2378      break;
2379
2380   case TYPE_INT64:
2381      params[0] = ((GLint64 *) p)[0];
2382      break;
2383
2384   case TYPE_BOOLEAN:
2385      params[0] = ((GLboolean*) p)[0];
2386      break;
2387
2388   case TYPE_MATRIX:
2389      m = *(GLmatrix **) p;
2390      for (i = 0; i < 16; i++)
2391	 params[i] = FLOAT_TO_INT64(m->m[i]);
2392      break;
2393
2394   case TYPE_MATRIX_T:
2395      m = *(GLmatrix **) p;
2396      for (i = 0; i < 16; i++)
2397	 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2398      break;
2399
2400   case TYPE_BIT_0:
2401   case TYPE_BIT_1:
2402   case TYPE_BIT_2:
2403   case TYPE_BIT_3:
2404   case TYPE_BIT_4:
2405   case TYPE_BIT_5:
2406   case TYPE_BIT_6:
2407   case TYPE_BIT_7:
2408      shift = d->type - TYPE_BIT_0;
2409      params[0] = (*(GLbitfield *) p >> shift) & 1;
2410      break;
2411   }
2412}
2413#endif /* FEATURE_ARB_sync */
2414
2415void GLAPIENTRY
2416_mesa_GetDoublev(GLenum pname, GLdouble *params)
2417{
2418   const struct value_desc *d;
2419   union value v;
2420   GLmatrix *m;
2421   int shift, i;
2422   void *p;
2423   GET_CURRENT_CONTEXT(ctx);
2424
2425   ASSERT_OUTSIDE_BEGIN_END(ctx);
2426
2427   d = find_value("glGetDoublev", pname, &p, &v);
2428   switch (d->type) {
2429   case TYPE_INVALID:
2430      break;
2431   case TYPE_CONST:
2432      params[0] = d->offset;
2433      break;
2434
2435   case TYPE_FLOAT_4:
2436   case TYPE_FLOATN_4:
2437      params[3] = ((GLfloat *) p)[3];
2438   case TYPE_FLOAT_3:
2439   case TYPE_FLOATN_3:
2440      params[2] = ((GLfloat *) p)[2];
2441   case TYPE_FLOAT_2:
2442   case TYPE_FLOATN_2:
2443      params[1] = ((GLfloat *) p)[1];
2444   case TYPE_FLOAT:
2445   case TYPE_FLOATN:
2446      params[0] = ((GLfloat *) p)[0];
2447      break;
2448
2449   case TYPE_DOUBLEN:
2450      params[0] = ((GLdouble *) p)[0];
2451      break;
2452
2453   case TYPE_INT_4:
2454      params[3] = ((GLint *) p)[3];
2455   case TYPE_INT_3:
2456      params[2] = ((GLint *) p)[2];
2457   case TYPE_INT_2:
2458   case TYPE_ENUM_2:
2459      params[1] = ((GLint *) p)[1];
2460   case TYPE_INT:
2461   case TYPE_ENUM:
2462      params[0] = ((GLint *) p)[0];
2463      break;
2464
2465   case TYPE_INT_N:
2466      for (i = 0; i < v.value_int_n.n; i++)
2467	 params[i] = v.value_int_n.ints[i];
2468      break;
2469
2470   case TYPE_INT64:
2471      params[0] = ((GLint64 *) p)[0];
2472      break;
2473
2474   case TYPE_BOOLEAN:
2475      params[0] = *(GLboolean*) p;
2476      break;
2477
2478   case TYPE_MATRIX:
2479      m = *(GLmatrix **) p;
2480      for (i = 0; i < 16; i++)
2481	 params[i] = m->m[i];
2482      break;
2483
2484   case TYPE_MATRIX_T:
2485      m = *(GLmatrix **) p;
2486      for (i = 0; i < 16; i++)
2487	 params[i] = m->m[transpose[i]];
2488      break;
2489
2490   case TYPE_BIT_0:
2491   case TYPE_BIT_1:
2492   case TYPE_BIT_2:
2493   case TYPE_BIT_3:
2494   case TYPE_BIT_4:
2495   case TYPE_BIT_5:
2496   case TYPE_BIT_6:
2497   case TYPE_BIT_7:
2498      shift = d->type - TYPE_BIT_0;
2499      params[0] = (*(GLbitfield *) p >> shift) & 1;
2500      break;
2501   }
2502}
2503
2504static enum value_type
2505find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2506{
2507   GET_CURRENT_CONTEXT(ctx);
2508
2509   switch (pname) {
2510
2511   case GL_BLEND:
2512      if (index >= ctx->Const.MaxDrawBuffers)
2513	 goto invalid_value;
2514      if (!ctx->Extensions.EXT_draw_buffers2)
2515	 goto invalid_enum;
2516      v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2517      return TYPE_INT;
2518
2519   case GL_BLEND_SRC:
2520      /* fall-through */
2521   case GL_BLEND_SRC_RGB:
2522      if (index >= ctx->Const.MaxDrawBuffers)
2523	 goto invalid_value;
2524      if (!ctx->Extensions.ARB_draw_buffers_blend)
2525	 goto invalid_enum;
2526      v->value_int = ctx->Color.Blend[index].SrcRGB;
2527      return TYPE_INT;
2528   case GL_BLEND_SRC_ALPHA:
2529      if (index >= ctx->Const.MaxDrawBuffers)
2530	 goto invalid_value;
2531      if (!ctx->Extensions.ARB_draw_buffers_blend)
2532	 goto invalid_enum;
2533      v->value_int = ctx->Color.Blend[index].SrcA;
2534      return TYPE_INT;
2535   case GL_BLEND_DST:
2536      /* fall-through */
2537   case GL_BLEND_DST_RGB:
2538      if (index >= ctx->Const.MaxDrawBuffers)
2539	 goto invalid_value;
2540      if (!ctx->Extensions.ARB_draw_buffers_blend)
2541	 goto invalid_enum;
2542      v->value_int = ctx->Color.Blend[index].DstRGB;
2543      return TYPE_INT;
2544   case GL_BLEND_DST_ALPHA:
2545      if (index >= ctx->Const.MaxDrawBuffers)
2546	 goto invalid_value;
2547      if (!ctx->Extensions.ARB_draw_buffers_blend)
2548	 goto invalid_enum;
2549      v->value_int = ctx->Color.Blend[index].DstA;
2550      return TYPE_INT;
2551   case GL_BLEND_EQUATION_RGB:
2552      if (index >= ctx->Const.MaxDrawBuffers)
2553	 goto invalid_value;
2554      if (!ctx->Extensions.ARB_draw_buffers_blend)
2555	 goto invalid_enum;
2556      v->value_int = ctx->Color.Blend[index].EquationRGB;
2557      return TYPE_INT;
2558   case GL_BLEND_EQUATION_ALPHA:
2559      if (index >= ctx->Const.MaxDrawBuffers)
2560	 goto invalid_value;
2561      if (!ctx->Extensions.ARB_draw_buffers_blend)
2562	 goto invalid_enum;
2563      v->value_int = ctx->Color.Blend[index].EquationA;
2564      return TYPE_INT;
2565
2566   case GL_COLOR_WRITEMASK:
2567      if (index >= ctx->Const.MaxDrawBuffers)
2568	 goto invalid_value;
2569      if (!ctx->Extensions.EXT_draw_buffers2)
2570	 goto invalid_enum;
2571      v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2572      v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2573      v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2574      v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2575      return TYPE_INT_4;
2576
2577   case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2578      if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2579	 goto invalid_value;
2580      if (!ctx->Extensions.EXT_transform_feedback)
2581	 goto invalid_enum;
2582      v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2583      return TYPE_INT64;
2584
2585   case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2586      if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2587	 goto invalid_value;
2588      if (!ctx->Extensions.EXT_transform_feedback)
2589	 goto invalid_enum;
2590      v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2591      return TYPE_INT64;
2592
2593   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2594      if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2595	 goto invalid_value;
2596      if (!ctx->Extensions.EXT_transform_feedback)
2597	 goto invalid_enum;
2598      v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2599      return TYPE_INT;
2600
2601   case GL_UNIFORM_BUFFER_BINDING:
2602      if (index >= ctx->Const.MaxUniformBufferBindings)
2603	 goto invalid_value;
2604      if (!ctx->Extensions.ARB_uniform_buffer_object)
2605	 goto invalid_enum;
2606      v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2607      return TYPE_INT;
2608
2609   case GL_UNIFORM_BUFFER_START:
2610      if (index >= ctx->Const.MaxUniformBufferBindings)
2611	 goto invalid_value;
2612      if (!ctx->Extensions.ARB_uniform_buffer_object)
2613	 goto invalid_enum;
2614      v->value_int = ctx->UniformBufferBindings[index].Offset;
2615      return TYPE_INT;
2616
2617   case GL_UNIFORM_BUFFER_SIZE:
2618      if (index >= ctx->Const.MaxUniformBufferBindings)
2619	 goto invalid_value;
2620      if (!ctx->Extensions.ARB_uniform_buffer_object)
2621	 goto invalid_enum;
2622      v->value_int = ctx->UniformBufferBindings[index].Size;
2623      return TYPE_INT;
2624   }
2625
2626 invalid_enum:
2627   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2628               _mesa_lookup_enum_by_nr(pname));
2629   return TYPE_INVALID;
2630 invalid_value:
2631   _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2632               _mesa_lookup_enum_by_nr(pname));
2633   return TYPE_INVALID;
2634}
2635
2636void GLAPIENTRY
2637_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2638{
2639   union value v;
2640   enum value_type type =
2641      find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2642
2643   switch (type) {
2644   case TYPE_INT:
2645      params[0] = INT_TO_BOOLEAN(v.value_int);
2646      break;
2647   case TYPE_INT_4:
2648      params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2649      params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2650      params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2651      params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2652      break;
2653   case TYPE_INT64:
2654      params[0] = INT64_TO_BOOLEAN(v.value_int);
2655      break;
2656   default:
2657      ; /* nothing - GL error was recorded */
2658   }
2659}
2660
2661void GLAPIENTRY
2662_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2663{
2664   union value v;
2665   enum value_type type =
2666      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2667
2668   switch (type) {
2669   case TYPE_INT:
2670      params[0] = v.value_int;
2671      break;
2672   case TYPE_INT_4:
2673      params[0] = v.value_int_4[0];
2674      params[1] = v.value_int_4[1];
2675      params[2] = v.value_int_4[2];
2676      params[3] = v.value_int_4[3];
2677      break;
2678   case TYPE_INT64:
2679      params[0] = INT64_TO_INT(v.value_int);
2680      break;
2681   default:
2682      ; /* nothing - GL error was recorded */
2683   }
2684}
2685
2686#if FEATURE_ARB_sync
2687void GLAPIENTRY
2688_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2689{
2690   union value v;
2691   enum value_type type =
2692      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2693
2694   switch (type) {
2695   case TYPE_INT:
2696      params[0] = v.value_int;
2697      break;
2698   case TYPE_INT_4:
2699      params[0] = v.value_int_4[0];
2700      params[1] = v.value_int_4[1];
2701      params[2] = v.value_int_4[2];
2702      params[3] = v.value_int_4[3];
2703      break;
2704   case TYPE_INT64:
2705      params[0] = v.value_int;
2706      break;
2707   default:
2708      ; /* nothing - GL error was recorded */
2709   }
2710}
2711#endif /* FEATURE_ARB_sync */
2712
2713#if FEATURE_ES1
2714void GLAPIENTRY
2715_mesa_GetFixedv(GLenum pname, GLfixed *params)
2716{
2717   const struct value_desc *d;
2718   union value v;
2719   GLmatrix *m;
2720   int shift, i;
2721   void *p;
2722
2723   d = find_value("glGetDoublev", pname, &p, &v);
2724   switch (d->type) {
2725   case TYPE_INVALID:
2726      break;
2727   case TYPE_CONST:
2728      params[0] = INT_TO_FIXED(d->offset);
2729      break;
2730
2731   case TYPE_FLOAT_4:
2732   case TYPE_FLOATN_4:
2733      params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2734   case TYPE_FLOAT_3:
2735   case TYPE_FLOATN_3:
2736      params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2737   case TYPE_FLOAT_2:
2738   case TYPE_FLOATN_2:
2739      params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2740   case TYPE_FLOAT:
2741   case TYPE_FLOATN:
2742      params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2743      break;
2744
2745   case TYPE_DOUBLEN:
2746      params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2747      break;
2748
2749   case TYPE_INT_4:
2750      params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2751   case TYPE_INT_3:
2752      params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2753   case TYPE_INT_2:
2754   case TYPE_ENUM_2:
2755      params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2756   case TYPE_INT:
2757   case TYPE_ENUM:
2758      params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2759      break;
2760
2761   case TYPE_INT_N:
2762      for (i = 0; i < v.value_int_n.n; i++)
2763	 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2764      break;
2765
2766   case TYPE_INT64:
2767      params[0] = ((GLint64 *) p)[0];
2768      break;
2769
2770   case TYPE_BOOLEAN:
2771      params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2772      break;
2773
2774   case TYPE_MATRIX:
2775      m = *(GLmatrix **) p;
2776      for (i = 0; i < 16; i++)
2777	 params[i] = FLOAT_TO_FIXED(m->m[i]);
2778      break;
2779
2780   case TYPE_MATRIX_T:
2781      m = *(GLmatrix **) p;
2782      for (i = 0; i < 16; i++)
2783	 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2784      break;
2785
2786   case TYPE_BIT_0:
2787   case TYPE_BIT_1:
2788   case TYPE_BIT_2:
2789   case TYPE_BIT_3:
2790   case TYPE_BIT_4:
2791   case TYPE_BIT_5:
2792   case TYPE_BIT_6:
2793   case TYPE_BIT_7:
2794      shift = d->type - TYPE_BIT_0;
2795      params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2796      break;
2797   }
2798}
2799#endif
2800