get.c revision bb4a39ec951a696efa07a120c9446b677703abab
1df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov/*
2df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * Copyright (C) 2010  Intel Corporation
4df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov *
5df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * Permission is hereby granted, free of charge, to any person obtaining a
6df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * copy of this software and associated documentation files (the "Software"),
7df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * to deal in the Software without restriction, including without limitation
8df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * and/or sell copies of the Software, and to permit persons to whom the
10df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * Software is furnished to do so, subject to the following conditions:
11df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov *
12191cbad91f19c14316810c806c4b0560d9386c8cBrian Carlstrom * The above copyright notice and this permission notice shall be included
13191cbad91f19c14316810c806c4b0560d9386c8cBrian Carlstrom * in all copies or substantial portions of the Software.
14191cbad91f19c14316810c806c4b0560d9386c8cBrian Carlstrom *
15df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19df6444931b030d3cdd9769e23f16f0a16fe9c654Svet Ganov * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25#include "glheader.h"
26#include "context.h"
27#include "enable.h"
28#include "enums.h"
29#include "extensions.h"
30#include "get.h"
31#include "macros.h"
32#include "mfeatures.h"
33#include "mtypes.h"
34#include "state.h"
35#include "texcompress.h"
36#include "framebuffer.h"
37
38/* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs.  Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context.  And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value.  So we need to also track
52 * where or how to find the value.  Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state().  This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64#undef CONST
65
66#define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
67#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69                                (GLint) ((F) * 65536.0f) )
70
71#define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
72#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
73                                ((I) < SHRT_MIN) ? INT_MIN : \
74                                (GLint) ((I) * 65536) )
75
76#define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
77#define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79#define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
80#define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
81#define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
82#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
83
84#define ENUM_TO_INT64(E)      ( (GLint64) (E) )
85#define ENUM_TO_FIXED(E)      (E)
86
87enum value_type {
88   TYPE_INVALID,
89   TYPE_API_MASK,
90   TYPE_INT,
91   TYPE_INT_2,
92   TYPE_INT_3,
93   TYPE_INT_4,
94   TYPE_INT_N,
95   TYPE_INT64,
96   TYPE_ENUM,
97   TYPE_ENUM_2,
98   TYPE_BOOLEAN,
99   TYPE_BIT_0,
100   TYPE_BIT_1,
101   TYPE_BIT_2,
102   TYPE_BIT_3,
103   TYPE_BIT_4,
104   TYPE_BIT_5,
105   TYPE_BIT_6,
106   TYPE_BIT_7,
107   TYPE_FLOAT,
108   TYPE_FLOAT_2,
109   TYPE_FLOAT_3,
110   TYPE_FLOAT_4,
111   TYPE_FLOATN,
112   TYPE_FLOATN_2,
113   TYPE_FLOATN_3,
114   TYPE_FLOATN_4,
115   TYPE_DOUBLEN,
116   TYPE_MATRIX,
117   TYPE_MATRIX_T,
118   TYPE_CONST
119};
120
121enum value_location {
122   LOC_BUFFER,
123   LOC_CONTEXT,
124   LOC_ARRAY,
125   LOC_TEXUNIT,
126   LOC_CUSTOM
127};
128
129enum value_extra {
130   EXTRA_END = 0x8000,
131   EXTRA_VERSION_30,
132   EXTRA_VERSION_31,
133   EXTRA_VERSION_32,
134   EXTRA_API_GL,
135   EXTRA_API_ES2,
136   EXTRA_NEW_BUFFERS,
137   EXTRA_NEW_FRAG_CLAMP,
138   EXTRA_VALID_DRAW_BUFFER,
139   EXTRA_VALID_TEXTURE_UNIT,
140   EXTRA_VALID_CLIP_DISTANCE,
141   EXTRA_FLUSH_CURRENT,
142   EXTRA_GLSL_130,
143};
144
145#define NO_EXTRA NULL
146#define NO_OFFSET 0
147
148struct value_desc {
149   GLenum pname;
150   GLubyte location;  /**< enum value_location */
151   GLubyte type;      /**< enum value_type */
152   int offset;
153   const int *extra;
154};
155
156union value {
157   GLfloat value_float;
158   GLfloat value_float_4[4];
159   GLmatrix *value_matrix;
160   GLint value_int;
161   GLint value_int_4[4];
162   GLint64 value_int64;
163   GLenum value_enum;
164
165   /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
166   struct {
167      GLint n, ints[100];
168   } value_int_n;
169   GLboolean value_bool;
170};
171
172#define BUFFER_FIELD(field, type) \
173   LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174#define CONTEXT_FIELD(field, type) \
175   LOC_CONTEXT, type, offsetof(struct gl_context, field)
176#define ARRAY_FIELD(field, type) \
177   LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178#define CONST(value) \
179   LOC_CONTEXT, TYPE_CONST, value
180
181#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197#define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198#define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210#define EXT(f)					\
211   offsetof(struct gl_extensions, f)
212
213#define EXTRA_EXT(e)				\
214   static const int extra_##e[] = {		\
215      EXT(e), EXTRA_END				\
216   }
217
218#define EXTRA_EXT2(e1, e2)			\
219   static const int extra_##e1##_##e2[] = {	\
220      EXT(e1), EXT(e2), EXTRA_END		\
221   }
222
223/* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum.  We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229static const int extra_new_buffers[] = {
230   EXTRA_NEW_BUFFERS,
231   EXTRA_END
232};
233
234static const int extra_new_frag_clamp[] = {
235   EXTRA_NEW_FRAG_CLAMP,
236   EXTRA_END
237};
238
239static const int extra_valid_draw_buffer[] = {
240   EXTRA_VALID_DRAW_BUFFER,
241   EXTRA_END
242};
243
244static const int extra_valid_texture_unit[] = {
245   EXTRA_VALID_TEXTURE_UNIT,
246   EXTRA_END
247};
248
249static const int extra_valid_clip_distance[] = {
250   EXTRA_VALID_CLIP_DISTANCE,
251   EXTRA_END
252};
253
254static const int extra_flush_current_valid_texture_unit[] = {
255   EXTRA_FLUSH_CURRENT,
256   EXTRA_VALID_TEXTURE_UNIT,
257   EXTRA_END
258};
259
260static const int extra_flush_current[] = {
261   EXTRA_FLUSH_CURRENT,
262   EXTRA_END
263};
264
265static const int extra_EXT_secondary_color_flush_current[] = {
266   EXT(EXT_secondary_color),
267   EXTRA_FLUSH_CURRENT,
268   EXTRA_END
269};
270
271static const int extra_EXT_fog_coord_flush_current[] = {
272   EXT(EXT_fog_coord),
273   EXTRA_FLUSH_CURRENT,
274   EXTRA_END
275};
276
277static const int extra_EXT_texture_integer[] = {
278   EXT(EXT_texture_integer),
279   EXTRA_END
280};
281
282static const int extra_GLSL_130[] = {
283   EXTRA_GLSL_130,
284   EXTRA_END
285};
286
287static const int extra_texture_buffer_object[] = {
288   EXTRA_VERSION_31,
289   EXT(ARB_texture_buffer_object),
290   EXTRA_END
291};
292
293static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
294   EXT(ARB_uniform_buffer_object),
295   EXT(ARB_geometry_shader4),
296   EXTRA_END
297};
298
299
300EXTRA_EXT(ARB_ES2_compatibility);
301EXTRA_EXT(ARB_texture_cube_map);
302EXTRA_EXT(MESA_texture_array);
303EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
304EXTRA_EXT(EXT_secondary_color);
305EXTRA_EXT(EXT_fog_coord);
306EXTRA_EXT(NV_fog_distance);
307EXTRA_EXT(EXT_texture_filter_anisotropic);
308EXTRA_EXT(IBM_rasterpos_clip);
309EXTRA_EXT(NV_point_sprite);
310EXTRA_EXT(NV_vertex_program);
311EXTRA_EXT(NV_fragment_program);
312EXTRA_EXT(NV_texture_rectangle);
313EXTRA_EXT(EXT_stencil_two_side);
314EXTRA_EXT(NV_light_max_exponent);
315EXTRA_EXT(EXT_depth_bounds_test);
316EXTRA_EXT(ARB_depth_clamp);
317EXTRA_EXT(ATI_fragment_shader);
318EXTRA_EXT(EXT_framebuffer_blit);
319EXTRA_EXT(ARB_shader_objects);
320EXTRA_EXT(EXT_provoking_vertex);
321EXTRA_EXT(ARB_fragment_shader);
322EXTRA_EXT(ARB_fragment_program);
323EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
324EXTRA_EXT(EXT_framebuffer_object);
325EXTRA_EXT(APPLE_vertex_array_object);
326EXTRA_EXT(ARB_seamless_cube_map);
327EXTRA_EXT(EXT_compiled_vertex_array);
328EXTRA_EXT(ARB_sync);
329EXTRA_EXT(ARB_vertex_shader);
330EXTRA_EXT(EXT_transform_feedback);
331EXTRA_EXT(ARB_transform_feedback2);
332EXTRA_EXT(ARB_transform_feedback3);
333EXTRA_EXT(EXT_pixel_buffer_object);
334EXTRA_EXT(ARB_vertex_program);
335EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
336EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
337EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
338EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
339EXTRA_EXT(ARB_geometry_shader4);
340EXTRA_EXT(ARB_color_buffer_float);
341EXTRA_EXT(ARB_copy_buffer);
342EXTRA_EXT(EXT_framebuffer_sRGB);
343EXTRA_EXT(ARB_texture_buffer_object);
344EXTRA_EXT(OES_EGL_image_external);
345EXTRA_EXT(ARB_blend_func_extended);
346EXTRA_EXT(ARB_uniform_buffer_object);
347EXTRA_EXT(ARB_timer_query);
348
349static const int
350extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
351   EXT(ARB_vertex_program),
352   EXT(ARB_fragment_program),
353   EXT(NV_vertex_program),
354   EXTRA_END
355};
356
357static const int
358extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
359   EXT(NV_vertex_program),
360   EXT(ARB_vertex_program),
361   EXT(ARB_fragment_program),
362   EXT(NV_vertex_program),
363   EXTRA_END
364};
365
366static const int
367extra_NV_primitive_restart[] = {
368   EXT(NV_primitive_restart),
369   EXTRA_END
370};
371
372static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
373static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
374static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
375
376static const int
377extra_ARB_vertex_program_api_es2[] = {
378   EXT(ARB_vertex_program),
379   EXTRA_API_ES2,
380   EXTRA_END
381};
382
383/* The ReadBuffer get token is valid under either full GL or under
384 * GLES2 if the NV_read_buffer extension is available. */
385static const int
386extra_NV_read_buffer_api_gl[] = {
387   EXT(NV_read_buffer),
388   EXTRA_API_GL,
389   EXTRA_END
390};
391
392#define API_OPENGL_BIT (1 << API_OPENGL)
393#define API_OPENGLES_BIT (1 << API_OPENGLES)
394#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
395#define API_OPENGL_CORE_BIT (1 << API_OPENGL_CORE)
396
397/* This is the big table describing all the enums we accept in
398 * glGet*v().  The table is partitioned into six parts: enums
399 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
400 * between OpenGL and GLES, enums exclusive to GLES, etc for the
401 * remaining combinations.  When we add the enums to the hash table in
402 * _mesa_init_get_hash(), we only add the enums for the API we're
403 * instantiating and the different sections are guarded by #if
404 * FEATURE_GL etc to make sure we only compile in the enums we may
405 * need. */
406
407static const struct value_desc values[] = {
408   /* Enums shared between OpenGL, GLES1 and GLES2 */
409   { 0, 0, TYPE_API_MASK,
410     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT |
411       API_OPENGL_CORE_BIT,
412     NO_EXTRA},
413   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
414   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
415   { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
416   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
417   { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
418   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
419   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
420   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
421   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
422   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
423   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
424   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
425   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
426   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
427   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
428   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
429   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
430   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
431   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
432   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
433   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
434   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
435     offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
436   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
437   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
438   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
439   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
440   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
441   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
442   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
443   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
444   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
445   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
446   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
447   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
448   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
449   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
450   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
451   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
452   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
453   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
454   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
455   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
456   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
457   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
458   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
459
460   /* GL_ARB_multitexture */
461   { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
462
463   /* Note that all the OES_* extensions require that the Mesa "struct
464    * gl_extensions" include a member with the name of the extension.
465    * That structure does not yet include OES extensions (and we're
466    * not sure whether it will).  If it does, all the OES_*
467    * extensions below should mark the dependency. */
468
469   /* GL_ARB_texture_cube_map */
470   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
471     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
472   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
473     offsetof(struct gl_context, Const.MaxCubeTextureLevels),
474     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
475
476   /* XXX: OES_blend_subtract */
477   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
478   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
479   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
480   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
481
482   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
483    * defined identically to GL_BLEND_EQUATION. */
484   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
485   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
486
487   /* GL_ARB_texture_compression */
488   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
489   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
490
491   /* GL_ARB_multisample */
492   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
493     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
494   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
495   { GL_SAMPLE_COVERAGE_VALUE_ARB,
496     CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
497   { GL_SAMPLE_COVERAGE_INVERT_ARB,
498     CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
499   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
500   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
501
502   /* GL_SGIS_generate_mipmap */
503   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
504
505   /* GL_ARB_vertex_buffer_object */
506   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
507
508   /* GL_ARB_vertex_buffer_object */
509   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
510   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
511
512   /* GL_ARB_color_buffer_float */
513   { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
514   { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
515   { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
516
517   /* GL_ARB_copy_buffer */
518   { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
519   { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
520
521   /* GL_OES_read_format */
522   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
523     extra_new_buffers },
524   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
525     extra_new_buffers },
526
527   /* GL_EXT_framebuffer_object */
528   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
529     extra_EXT_framebuffer_object },
530   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
531     extra_EXT_framebuffer_object },
532   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
533     extra_EXT_framebuffer_object },
534
535   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
536    * GLSL: */
537   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
538
539#if FEATURE_GL || FEATURE_ES1
540   /* Enums in OpenGL and GLES1 */
541   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
542   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
543   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
544   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
545   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
546   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
547   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
548   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
549   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
550   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
551   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
552   { GL_LIGHT_MODEL_AMBIENT,
553     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
554   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
555   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
556   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
557   { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
558   { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
559   { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
560   { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
561   { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
562   { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
563   { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
564   { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
565   { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
566   { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
567   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
568   { GL_CURRENT_COLOR,
569     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
570     extra_flush_current },
571   { GL_CURRENT_NORMAL,
572     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
573     extra_flush_current },
574   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
575     extra_flush_current_valid_texture_unit },
576   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
577   { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
578   { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
579   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
580   { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
581   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
582   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
583   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
584   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
585   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
586   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
587   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
588   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
589   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
590   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
591   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
592   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
593   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
594   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
595     offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
596   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
597   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
598   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
599   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
600   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
601   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
602   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
603   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
604   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
605   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
606   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
607   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
608     offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
609   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
610   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
611   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
612   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
613   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
614     extra_valid_texture_unit  },
615
616   { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
617   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
618   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
619   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
620   { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
621   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
622   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
623   { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
624   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
625   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
626   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
627   { GL_TEXTURE_COORD_ARRAY,
628     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
629   { GL_TEXTURE_COORD_ARRAY_SIZE,
630     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
631   { GL_TEXTURE_COORD_ARRAY_TYPE,
632     LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
633   { GL_TEXTURE_COORD_ARRAY_STRIDE,
634     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
635
636   /* GL_ARB_ES2_compatibility */
637   { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
638   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
639     extra_ARB_ES2_compatibility },
640   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
641     extra_ARB_ES2_compatibility },
642   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
643     extra_ARB_ES2_compatibility },
644
645   /* GL_ARB_multitexture */
646   { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
647   { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
648
649   /* GL_ARB_texture_cube_map */
650   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
651   /* S, T, and R are always set at the same time */
652   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
653     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
654
655   /* GL_ARB_multisample */
656   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
657   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
658
659   /* GL_ARB_vertex_buffer_object */
660   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
661     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
662   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
663     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
664   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
665     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
666   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
667
668   /* GL_OES_point_sprite */
669   { GL_POINT_SPRITE_NV,
670     CONTEXT_BOOL(Point.PointSprite),
671     extra_NV_point_sprite_ARB_point_sprite },
672
673   /* GL_ARB_fragment_shader */
674   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
675     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
676     extra_ARB_fragment_shader },
677
678   /* GL_ARB_vertex_shader */
679   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
680     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
681     extra_ARB_vertex_shader },
682   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
683     extra_ARB_vertex_shader },
684
685   /* GL_EXT_texture_lod_bias */
686   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
687     NO_EXTRA },
688
689   /* GL_EXT_texture_filter_anisotropic */
690   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
691     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
692     extra_EXT_texture_filter_anisotropic },
693#endif /* FEATURE_GL || FEATURE_ES1 */
694
695#if FEATURE_ES1
696   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
697   /* XXX: OES_matrix_get */
698   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
699   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
700   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
701
702   /* OES_point_size_array */
703   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
704   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
705   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
706   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
707#endif /* FEATURE_ES1 */
708
709#if FEATURE_GL || FEATURE_ES2
710   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
711   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
712     CONTEXT_INT(Const.MaxTextureCoordUnits),
713     extra_ARB_fragment_program_NV_fragment_program },
714   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
715   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
716   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
717   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
718   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
719   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
720   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
721   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
722   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
723
724   /* GL_ARB_draw_buffers */
725   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
726
727   /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
728   { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
729     extra_EXT_framebuffer_object },
730
731   /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
732   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
733   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
734     extra_valid_draw_buffer },
735   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
736     extra_valid_draw_buffer },
737   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
738     extra_valid_draw_buffer },
739   { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
740     extra_valid_draw_buffer },
741   { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
742     extra_valid_draw_buffer },
743   { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
744     extra_valid_draw_buffer },
745   { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
746     extra_valid_draw_buffer },
747
748   { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
749   /* GL_ARB_fragment_program */
750   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
751     CONTEXT_INT(Const.MaxTextureImageUnits),
752     extra_ARB_fragment_program_NV_fragment_program },
753   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
754     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
755   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
756     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
757     extra_ARB_vertex_shader },
758
759   /* GL_ARB_shader_objects
760    * Actually, this token isn't part of GL_ARB_shader_objects, but is
761    * close enough for now. */
762   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
763
764   /* OpenGL 2.0 */
765   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
766   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
767   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
768   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
769   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
770   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
771   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
772
773   { GL_MAX_VERTEX_ATTRIBS_ARB,
774     CONTEXT_INT(Const.VertexProgram.MaxAttribs),
775     extra_ARB_vertex_program_api_es2 },
776
777   /* OES_texture_3D */
778   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
779   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
780     offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
781
782   /* GL_ARB_fragment_program/OES_standard_derivatives */
783   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
784     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
785
786   /* GL_NV_read_buffer */
787   { GL_READ_BUFFER,
788     LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
789
790#endif /* FEATURE_GL || FEATURE_ES2 */
791
792#if FEATURE_ES2
793   /* Enums unique to OpenGL ES 2.0 */
794   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
795   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
796   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
797   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
798   { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
799   /* OES_get_program_binary */
800   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
801   { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
802#endif /* FEATURE_ES2 */
803
804   /* GL_OES_EGL_image_external */
805   { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
806     TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
807   { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
808     TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
809
810#if FEATURE_GL
811   /* Remaining enums are only in OpenGL */
812   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
813   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
814   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
815   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
816   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
817   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
818   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
819   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
820   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
821   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
822   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
823   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
824   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
825   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
826   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
827   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
828   { GL_CURRENT_INDEX,
829     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
830     extra_flush_current },
831   { GL_CURRENT_RASTER_COLOR,
832     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
833   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
834   { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
835   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
836   { GL_CURRENT_RASTER_SECONDARY_COLOR,
837     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
838   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
839     extra_valid_texture_unit },
840   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
841   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
842   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
843   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
844   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
845   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
846   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
847   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
848   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
849   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
850   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
851   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
852   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
853   { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
854   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
855   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
856   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
857   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
858   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
859   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
860   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
861   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
862   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
863   { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
864   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
865   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
866   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
867   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
868   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
869   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
870   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
871   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
872   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
873   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
874   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
875   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
876   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
877   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
878   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
879   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
880   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
881   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
882   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
883   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
884   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
885   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
886   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
887   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
888   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
889   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
890   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
891   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
892   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
893
894   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
895   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
896   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
897   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
898   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
899   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
900   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
901   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
902   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
903   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
904   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
905   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
906   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
907   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
908   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
909   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
910   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
911   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
912   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
913   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
914   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
915   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
916   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
917   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
918   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
919   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
920   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
921   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
922   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
923   { GL_RGBA_MODE, CONST(1), NO_EXTRA },
924   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
925
926   { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
927
928   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
929   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
930   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
931   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
932
933   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
934   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
935     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
936   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
937     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
938   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
939     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
940
941   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
942     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
943   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
944     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
945   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
946     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
947   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
948     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
949   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
950   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
951   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
952   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
953
954   /* Vertex arrays */
955   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
956   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
957   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
958   { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
959   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
960   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
961   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
962   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
963   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
964   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
965   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
966
967   /* GL_ARB_texture_compression */
968   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
969
970   /* GL_EXT_compiled_vertex_array */
971   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
972     extra_EXT_compiled_vertex_array },
973   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
974     extra_EXT_compiled_vertex_array },
975
976   /* GL_ARB_transpose_matrix */
977   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
978     CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
979   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
980     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
981   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
982
983   /* GL_EXT_secondary_color */
984   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
985     extra_EXT_secondary_color_ARB_vertex_program },
986   { GL_CURRENT_SECONDARY_COLOR_EXT,
987     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
988     extra_EXT_secondary_color_flush_current },
989   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
990     extra_EXT_secondary_color },
991   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
992     extra_EXT_secondary_color },
993   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
994     extra_EXT_secondary_color },
995   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
996     extra_EXT_secondary_color },
997
998   /* GL_EXT_fog_coord */
999   { GL_CURRENT_FOG_COORDINATE_EXT,
1000     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
1001     extra_EXT_fog_coord_flush_current },
1002   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
1003     extra_EXT_fog_coord },
1004   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
1005     extra_EXT_fog_coord },
1006   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
1007     extra_EXT_fog_coord },
1008   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
1009     extra_EXT_fog_coord },
1010
1011   /* GL_NV_fog_distance */
1012   { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
1013     extra_NV_fog_distance },
1014
1015   /* GL_IBM_rasterpos_clip */
1016   { GL_RASTER_POSITION_UNCLIPPED_IBM,
1017     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
1018     extra_IBM_rasterpos_clip },
1019
1020   /* GL_NV_point_sprite */
1021   { GL_POINT_SPRITE_R_MODE_NV,
1022     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
1023   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
1024     extra_NV_point_sprite_ARB_point_sprite },
1025
1026   /* GL_NV_vertex_program */
1027   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1028     extra_NV_vertex_program },
1029   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1030     extra_NV_vertex_program },
1031   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1032     extra_NV_vertex_program },
1033   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1034     extra_NV_vertex_program },
1035   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1036     extra_NV_vertex_program },
1037   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1038     extra_NV_vertex_program },
1039   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1040     extra_NV_vertex_program },
1041   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1042     extra_NV_vertex_program },
1043   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1044     extra_NV_vertex_program },
1045   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1046     extra_NV_vertex_program },
1047   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1048     extra_NV_vertex_program },
1049   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1050     extra_NV_vertex_program },
1051   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1052     extra_NV_vertex_program },
1053   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1054     extra_NV_vertex_program },
1055   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1056     extra_NV_vertex_program },
1057   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1058     extra_NV_vertex_program },
1059   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1060     extra_NV_vertex_program },
1061   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1062     extra_NV_vertex_program },
1063   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1064     extra_NV_vertex_program },
1065   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1066     extra_NV_vertex_program },
1067   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1068     extra_NV_vertex_program },
1069   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1070     extra_NV_vertex_program },
1071   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1072     extra_NV_vertex_program },
1073   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1074     extra_NV_vertex_program },
1075   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1076     extra_NV_vertex_program },
1077   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1078     extra_NV_vertex_program },
1079   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1080     extra_NV_vertex_program },
1081   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1082     extra_NV_vertex_program },
1083   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1084     extra_NV_vertex_program },
1085   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1086     extra_NV_vertex_program },
1087   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1088     extra_NV_vertex_program },
1089   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1090     extra_NV_vertex_program },
1091   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1092     extra_NV_vertex_program },
1093
1094   /* GL_NV_fragment_program */
1095   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1096     extra_NV_fragment_program },
1097   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1098     extra_NV_fragment_program },
1099   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1100     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1101     extra_NV_fragment_program },
1102
1103   /* GL_NV_texture_rectangle */
1104   { GL_TEXTURE_RECTANGLE_NV,
1105     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1106   { GL_TEXTURE_BINDING_RECTANGLE_NV,
1107     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1108   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1109     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1110
1111   /* GL_EXT_stencil_two_side */
1112   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1113	 extra_EXT_stencil_two_side },
1114   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1115
1116   /* GL_NV_light_max_exponent */
1117   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1118     extra_NV_light_max_exponent },
1119   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1120     extra_NV_light_max_exponent },
1121
1122   /* GL_NV_primitive_restart */
1123   { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1124     extra_NV_primitive_restart },
1125   { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1126     extra_NV_primitive_restart },
1127
1128   /* GL_ARB_vertex_buffer_object */
1129   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1130     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1131   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1132     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1133   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1134     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1135   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1136     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1137
1138   /* GL_EXT_pixel_buffer_object */
1139   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1140     extra_EXT_pixel_buffer_object },
1141   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1142     extra_EXT_pixel_buffer_object },
1143
1144   /* GL_ARB_vertex_program */
1145   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1146     CONTEXT_BOOL(VertexProgram.Enabled),
1147     extra_ARB_vertex_program_NV_vertex_program },
1148   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1149     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1150     extra_ARB_vertex_program_NV_vertex_program },
1151   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1152     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1153     extra_ARB_vertex_program_NV_vertex_program },
1154   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1155     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1156     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1157   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1158     CONTEXT_INT(Const.MaxProgramMatrices),
1159     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1160   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1161     LOC_CUSTOM, TYPE_INT, 0,
1162     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1163
1164   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1165     LOC_CUSTOM, TYPE_MATRIX, 0,
1166     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1167   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1168     LOC_CUSTOM, TYPE_MATRIX, 0,
1169     extra_ARB_vertex_program_ARB_fragment_program },
1170
1171   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1172     CONTEXT_INT(Program.ErrorPos),
1173     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1174
1175   /* GL_ARB_fragment_program */
1176   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1177     extra_ARB_fragment_program },
1178
1179   /* GL_EXT_depth_bounds_test */
1180   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1181     extra_EXT_depth_bounds_test },
1182   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1183     extra_EXT_depth_bounds_test },
1184
1185   /* GL_ARB_depth_clamp*/
1186   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1187     extra_ARB_depth_clamp },
1188
1189   /* GL_ATI_fragment_shader */
1190   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1191   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1192   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1193   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1194   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1195   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1196   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1197   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1198     CONST(3), extra_ATI_fragment_shader },
1199
1200   /* GL_EXT_framebuffer_blit
1201    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1202   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1203     extra_EXT_framebuffer_blit },
1204
1205   /* GL_EXT_provoking_vertex */
1206   { GL_PROVOKING_VERTEX_EXT,
1207     CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1208   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1209     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1210     extra_EXT_provoking_vertex },
1211
1212   /* GL_ARB_framebuffer_object */
1213   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1214     extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1215
1216   /* GL_APPLE_vertex_array_object */
1217   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1218     extra_APPLE_vertex_array_object },
1219
1220   /* GL_ARB_seamless_cube_map */
1221   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1222     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1223
1224   /* GL_ARB_sync */
1225   { GL_MAX_SERVER_WAIT_TIMEOUT,
1226     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1227
1228   /* GL_EXT_texture_integer */
1229   { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1230     extra_EXT_texture_integer },
1231
1232   /* GL_EXT_transform_feedback */
1233   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1234     extra_EXT_transform_feedback },
1235   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1236     extra_EXT_transform_feedback },
1237   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1238     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1239     extra_EXT_transform_feedback },
1240   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1241     CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1242     extra_EXT_transform_feedback },
1243   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1244     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1245     extra_EXT_transform_feedback },
1246
1247   /* GL_ARB_transform_feedback2 */
1248   { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1249     extra_ARB_transform_feedback2 },
1250   { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1251     extra_ARB_transform_feedback2 },
1252   { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1253     extra_ARB_transform_feedback2 },
1254
1255   /* GL_ARB_transform_feedback3 */
1256   { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
1257     CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1258     extra_ARB_transform_feedback3 },
1259   { GL_MAX_VERTEX_STREAMS,
1260     CONTEXT_INT(Const.MaxVertexStreams),
1261     extra_ARB_transform_feedback3 },
1262
1263   /* GL_ARB_geometry_shader4 */
1264   { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1265     CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1266     extra_ARB_geometry_shader4 },
1267   { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1268     CONTEXT_INT(Const.MaxGeometryOutputVertices),
1269     extra_ARB_geometry_shader4 },
1270   { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1271     CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1272     extra_ARB_geometry_shader4 },
1273   { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1274     CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1275     extra_ARB_geometry_shader4 },
1276   { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1277     CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1278     extra_ARB_geometry_shader4 },
1279   { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1280     CONTEXT_INT(Const.MaxVertexVaryingComponents),
1281     extra_ARB_geometry_shader4 },
1282
1283   /* GL_ARB_color_buffer_float */
1284   { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1285
1286   /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1287   { GL_MIN_PROGRAM_TEXEL_OFFSET,
1288     CONTEXT_INT(Const.MinProgramTexelOffset),
1289     extra_GLSL_130 },
1290   { GL_MAX_PROGRAM_TEXEL_OFFSET,
1291     CONTEXT_INT(Const.MaxProgramTexelOffset),
1292     extra_GLSL_130 },
1293
1294   /* GL_ARB_texture_buffer_object */
1295   { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1296     extra_texture_buffer_object },
1297   { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1298     extra_texture_buffer_object },
1299   { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1300     TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
1301   { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1302     extra_texture_buffer_object },
1303   { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1304     extra_texture_buffer_object },
1305
1306   /* GL_ARB_sampler_objects / GL 3.3 */
1307   { GL_SAMPLER_BINDING,
1308     LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
1309
1310   /* GL 3.0 */
1311   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1312   { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1313   { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30  },
1314   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
1315
1316   /* GL3.0 / GL_EXT_framebuffer_sRGB */
1317   { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1318   { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1319
1320   /* GL 3.1 */
1321   /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1322    * vs. GL_PRIMITIVE_RESTART!
1323    */
1324   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1325     extra_version_31 },
1326   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1327     extra_version_31 },
1328
1329
1330   /* GL 3.2 */
1331   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1332     extra_version_32 },
1333
1334   /* GL_ARB_robustness */
1335   { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1336
1337   /* GL_ARB_debug_output */
1338   { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1339   { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1340   { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1341   { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1342
1343   { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1344
1345   /* GL_ARB_uniform_buffer_object */
1346   { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
1347     extra_ARB_uniform_buffer_object },
1348   { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
1349     extra_ARB_uniform_buffer_object },
1350   { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
1351     extra_ARB_uniform_buffer_object_and_geometry_shader },
1352   { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
1353     extra_ARB_uniform_buffer_object },
1354   { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
1355     extra_ARB_uniform_buffer_object },
1356   { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
1357     extra_ARB_uniform_buffer_object },
1358
1359   { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
1360     extra_ARB_uniform_buffer_object },
1361   { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
1362     extra_ARB_uniform_buffer_object },
1363   { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
1364     extra_ARB_uniform_buffer_object_and_geometry_shader },
1365   { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
1366     extra_ARB_uniform_buffer_object },
1367
1368   { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
1369
1370   /* GL_ARB_timer_query */
1371   { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
1372
1373#endif /* FEATURE_GL */
1374};
1375
1376/* All we need now is a way to look up the value struct from the enum.
1377 * The code generated by gcc for the old generated big switch
1378 * statement is a big, balanced, open coded if/else tree, essentially
1379 * an unrolled binary search.  It would be natural to sort the new
1380 * enum table and use bsearch(), but we will use a read-only hash
1381 * table instead.  bsearch() has a nice guaranteed worst case
1382 * performance, but we're also guaranteed to hit that worst case
1383 * (log2(n) iterations) for about half the enums.  Instead, using an
1384 * open addressing hash table, we can find the enum on the first try
1385 * for 80% of the enums, 1 collision for 10% and never more than 5
1386 * collisions for any enum (typical numbers).  And the code is very
1387 * simple, even though it feels a little magic. */
1388
1389static unsigned short table[1024];
1390static const int prime_factor = 89, prime_step = 281;
1391
1392#ifdef GET_DEBUG
1393static void
1394print_table_stats(void)
1395{
1396   int i, j, collisions[11], count, hash, mask;
1397   const struct value_desc *d;
1398
1399   count = 0;
1400   mask = Elements(table) - 1;
1401   memset(collisions, 0, sizeof collisions);
1402
1403   for (i = 0; i < Elements(table); i++) {
1404      if (!table[i])
1405	 continue;
1406      count++;
1407      d = &values[table[i]];
1408      hash = (d->pname * prime_factor);
1409      j = 0;
1410      while (1) {
1411	 if (values[table[hash & mask]].pname == d->pname)
1412	    break;
1413	 hash += prime_step;
1414	 j++;
1415      }
1416
1417      if (j < 10)
1418	 collisions[j]++;
1419      else
1420	 collisions[10]++;
1421   }
1422
1423   printf("number of enums: %d (total %d)\n", count, Elements(values));
1424   for (i = 0; i < Elements(collisions) - 1; i++)
1425      if (collisions[i] > 0)
1426	 printf("  %d enums with %d %scollisions\n",
1427		collisions[i], i, i == 10 ? "or more " : "");
1428}
1429#endif
1430
1431/**
1432 * Initialize the enum hash for a given API
1433 *
1434 * This is called from one_time_init() to insert the enum values that
1435 * are valid for the API in question into the enum hash table.
1436 *
1437 * \param the current context, for determining the API in question
1438 */
1439void _mesa_init_get_hash(struct gl_context *ctx)
1440{
1441   int i, hash, index, mask;
1442   int api_mask = 0, api_bit;
1443
1444   mask = Elements(table) - 1;
1445   api_bit = 1 << ctx->API;
1446
1447   for (i = 0; i < Elements(values); i++) {
1448      if (values[i].type == TYPE_API_MASK) {
1449	 api_mask = values[i].offset;
1450	 continue;
1451      }
1452      if (!(api_mask & api_bit))
1453	 continue;
1454
1455      hash = (values[i].pname * prime_factor) & mask;
1456      while (1) {
1457	 index = hash & mask;
1458	 if (!table[index]) {
1459	    table[index] = i;
1460	    break;
1461	 }
1462	 hash += prime_step;
1463      }
1464   }
1465
1466#ifdef GET_DEBUG
1467   print_table_stats();
1468#endif
1469}
1470
1471/**
1472 * Handle irregular enums
1473 *
1474 * Some values don't conform to the "well-known type at context
1475 * pointer + offset" pattern, so we have this function to catch all
1476 * the corner cases.  Typically, it's a computed value or a one-off
1477 * pointer to a custom struct or something.
1478 *
1479 * In this case we can't return a pointer to the value, so we'll have
1480 * to use the temporary variable 'v' declared back in the calling
1481 * glGet*v() function to store the result.
1482 *
1483 * \param ctx the current context
1484 * \param d the struct value_desc that describes the enum
1485 * \param v pointer to the tmp declared in the calling glGet*v() function
1486 */
1487static void
1488find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1489{
1490   struct gl_buffer_object **buffer_obj;
1491   struct gl_client_array *array;
1492   GLuint unit, *p;
1493
1494   switch (d->pname) {
1495   case GL_MAJOR_VERSION:
1496      v->value_int = ctx->Version / 10;
1497      break;
1498   case GL_MINOR_VERSION:
1499      v->value_int = ctx->Version % 10;
1500      break;
1501
1502   case GL_TEXTURE_1D:
1503   case GL_TEXTURE_2D:
1504   case GL_TEXTURE_3D:
1505   case GL_TEXTURE_1D_ARRAY_EXT:
1506   case GL_TEXTURE_2D_ARRAY_EXT:
1507   case GL_TEXTURE_CUBE_MAP_ARB:
1508   case GL_TEXTURE_RECTANGLE_NV:
1509   case GL_TEXTURE_EXTERNAL_OES:
1510      v->value_bool = _mesa_IsEnabled(d->pname);
1511      break;
1512
1513   case GL_LINE_STIPPLE_PATTERN:
1514      /* This is the only GLushort, special case it here by promoting
1515       * to an int rather than introducing a new type. */
1516      v->value_int = ctx->Line.StipplePattern;
1517      break;
1518
1519   case GL_CURRENT_RASTER_TEXTURE_COORDS:
1520      unit = ctx->Texture.CurrentUnit;
1521      v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1522      v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1523      v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1524      v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1525      break;
1526
1527   case GL_CURRENT_TEXTURE_COORDS:
1528      unit = ctx->Texture.CurrentUnit;
1529      v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1530      v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1531      v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1532      v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1533      break;
1534
1535   case GL_COLOR_WRITEMASK:
1536      v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1537      v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1538      v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1539      v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1540      break;
1541
1542   case GL_EDGE_FLAG:
1543      v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1544      break;
1545
1546   case GL_READ_BUFFER:
1547      v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1548      break;
1549
1550   case GL_MAP2_GRID_DOMAIN:
1551      v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1552      v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1553      v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1554      v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1555      break;
1556
1557   case GL_TEXTURE_STACK_DEPTH:
1558      unit = ctx->Texture.CurrentUnit;
1559      v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1560      break;
1561   case GL_TEXTURE_MATRIX:
1562      unit = ctx->Texture.CurrentUnit;
1563      v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1564      break;
1565
1566   case GL_TEXTURE_COORD_ARRAY:
1567   case GL_TEXTURE_COORD_ARRAY_SIZE:
1568   case GL_TEXTURE_COORD_ARRAY_TYPE:
1569   case GL_TEXTURE_COORD_ARRAY_STRIDE:
1570      array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1571      v->value_int = *(GLuint *) ((char *) array + d->offset);
1572      break;
1573
1574   case GL_ACTIVE_TEXTURE_ARB:
1575      v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1576      break;
1577   case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1578      v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1579      break;
1580
1581   case GL_MODELVIEW_STACK_DEPTH:
1582   case GL_PROJECTION_STACK_DEPTH:
1583      v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1584      break;
1585
1586   case GL_MAX_TEXTURE_SIZE:
1587   case GL_MAX_3D_TEXTURE_SIZE:
1588   case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1589      p = (GLuint *) ((char *) ctx + d->offset);
1590      v->value_int = 1 << (*p - 1);
1591      break;
1592
1593   case GL_SCISSOR_BOX:
1594      v->value_int_4[0] = ctx->Scissor.X;
1595      v->value_int_4[1] = ctx->Scissor.Y;
1596      v->value_int_4[2] = ctx->Scissor.Width;
1597      v->value_int_4[3] = ctx->Scissor.Height;
1598      break;
1599
1600   case GL_LIST_INDEX:
1601      v->value_int =
1602	 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1603      break;
1604   case GL_LIST_MODE:
1605      if (!ctx->CompileFlag)
1606	 v->value_enum = 0;
1607      else if (ctx->ExecuteFlag)
1608	 v->value_enum = GL_COMPILE_AND_EXECUTE;
1609      else
1610	 v->value_enum = GL_COMPILE;
1611      break;
1612
1613   case GL_VIEWPORT:
1614      v->value_int_4[0] = ctx->Viewport.X;
1615      v->value_int_4[1] = ctx->Viewport.Y;
1616      v->value_int_4[2] = ctx->Viewport.Width;
1617      v->value_int_4[3] = ctx->Viewport.Height;
1618      break;
1619
1620   case GL_ACTIVE_STENCIL_FACE_EXT:
1621      v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1622      break;
1623
1624   case GL_STENCIL_FAIL:
1625      v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1626      break;
1627   case GL_STENCIL_FUNC:
1628      v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1629      break;
1630   case GL_STENCIL_PASS_DEPTH_FAIL:
1631      v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1632      break;
1633   case GL_STENCIL_PASS_DEPTH_PASS:
1634      v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1635      break;
1636   case GL_STENCIL_REF:
1637      v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1638      break;
1639   case GL_STENCIL_VALUE_MASK:
1640      v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1641      break;
1642   case GL_STENCIL_WRITEMASK:
1643      v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1644      break;
1645
1646   case GL_NUM_EXTENSIONS:
1647      v->value_int = _mesa_get_extension_count(ctx);
1648      break;
1649
1650   case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1651      v->value_int = _mesa_get_color_read_type(ctx);
1652      break;
1653   case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1654      v->value_int = _mesa_get_color_read_format(ctx);
1655      break;
1656
1657   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1658      v->value_int = ctx->CurrentStack->Depth + 1;
1659      break;
1660   case GL_CURRENT_MATRIX_ARB:
1661   case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1662      v->value_matrix = ctx->CurrentStack->Top;
1663      break;
1664
1665   case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1666      v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1667      break;
1668   case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1669      v->value_int_n.n =
1670	 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1671      ASSERT(v->value_int_n.n <= 100);
1672      break;
1673
1674   case GL_MAX_VARYING_FLOATS_ARB:
1675      v->value_int = ctx->Const.MaxVarying * 4;
1676      break;
1677
1678   /* Various object names */
1679
1680   case GL_TEXTURE_BINDING_1D:
1681   case GL_TEXTURE_BINDING_2D:
1682   case GL_TEXTURE_BINDING_3D:
1683   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1684   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1685   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1686   case GL_TEXTURE_BINDING_RECTANGLE_NV:
1687   case GL_TEXTURE_BINDING_EXTERNAL_OES:
1688      unit = ctx->Texture.CurrentUnit;
1689      v->value_int =
1690	 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1691      break;
1692
1693   /* GL_ARB_vertex_buffer_object */
1694   case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1695   case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1696   case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1697   case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1698   case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1699   case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1700   case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1701      buffer_obj = (struct gl_buffer_object **)
1702	 ((char *) ctx->Array.ArrayObj + d->offset);
1703      v->value_int = (*buffer_obj)->Name;
1704      break;
1705   case GL_ARRAY_BUFFER_BINDING_ARB:
1706      v->value_int = ctx->Array.ArrayBufferObj->Name;
1707      break;
1708   case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1709      v->value_int =
1710	 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1711      break;
1712   case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1713      v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1714      break;
1715
1716   /* ARB_copy_buffer */
1717   case GL_COPY_READ_BUFFER:
1718      v->value_int = ctx->CopyReadBuffer->Name;
1719      break;
1720   case GL_COPY_WRITE_BUFFER:
1721      v->value_int = ctx->CopyWriteBuffer->Name;
1722      break;
1723
1724   case GL_FRAGMENT_PROGRAM_BINDING_NV:
1725      v->value_int =
1726	 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1727      break;
1728   case GL_VERTEX_PROGRAM_BINDING_NV:
1729      v->value_int =
1730	 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1731      break;
1732   case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1733      v->value_int = ctx->Pack.BufferObj->Name;
1734      break;
1735   case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1736      v->value_int = ctx->Unpack.BufferObj->Name;
1737      break;
1738   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1739      v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1740      break;
1741   case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1742      v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1743      break;
1744   case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1745      v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1746      break;
1747   case GL_TRANSFORM_FEEDBACK_BINDING:
1748      v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1749      break;
1750   case GL_CURRENT_PROGRAM:
1751      v->value_int =
1752	 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1753      break;
1754   case GL_READ_FRAMEBUFFER_BINDING_EXT:
1755      v->value_int = ctx->ReadBuffer->Name;
1756      break;
1757   case GL_RENDERBUFFER_BINDING_EXT:
1758      v->value_int =
1759	 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1760      break;
1761   case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1762      v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1763      break;
1764
1765   case GL_FOG_COLOR:
1766      if(ctx->Color._ClampFragmentColor)
1767         COPY_4FV(v->value_float_4, ctx->Fog.Color);
1768      else
1769         COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1770      break;
1771   case GL_COLOR_CLEAR_VALUE:
1772      if(ctx->Color._ClampFragmentColor) {
1773         v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1774         v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1775         v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1776         v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1777      } else
1778         COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1779      break;
1780   case GL_BLEND_COLOR_EXT:
1781      if(ctx->Color._ClampFragmentColor)
1782         COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1783      else
1784         COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1785      break;
1786   case GL_ALPHA_TEST_REF:
1787      if(ctx->Color._ClampFragmentColor)
1788         v->value_float = ctx->Color.AlphaRef;
1789      else
1790         v->value_float = ctx->Color.AlphaRefUnclamped;
1791      break;
1792   case GL_MAX_VERTEX_UNIFORM_VECTORS:
1793      v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1794      break;
1795
1796   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1797      v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1798      break;
1799
1800   /* GL_ARB_texture_buffer_object */
1801   case GL_TEXTURE_BUFFER_ARB:
1802      v->value_int = ctx->Texture.BufferObject->Name;
1803      break;
1804   case GL_TEXTURE_BINDING_BUFFER_ARB:
1805      unit = ctx->Texture.CurrentUnit;
1806      v->value_int =
1807         ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1808      break;
1809   case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1810      {
1811         struct gl_buffer_object *buf =
1812            ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1813            .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1814         v->value_int = buf ? buf->Name : 0;
1815      }
1816      break;
1817   case GL_TEXTURE_BUFFER_FORMAT_ARB:
1818      v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1819         .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1820      break;
1821
1822   /* GL_ARB_sampler_objects */
1823   case GL_SAMPLER_BINDING:
1824      {
1825         struct gl_sampler_object *samp =
1826            ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1827         v->value_int = samp ? samp->Name : 0;
1828      }
1829      break;
1830   /* GL_ARB_uniform_buffer_object */
1831   case GL_UNIFORM_BUFFER_BINDING:
1832      v->value_int = ctx->UniformBuffer->Name;
1833      break;
1834   /* GL_ARB_timer_query */
1835   case GL_TIMESTAMP:
1836      if (ctx->Driver.GetTimestamp) {
1837         v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1838      }
1839      else {
1840         _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1841      }
1842      break;
1843   }
1844}
1845
1846/**
1847 * Check extra constraints on a struct value_desc descriptor
1848 *
1849 * If a struct value_desc has a non-NULL extra pointer, it means that
1850 * there are a number of extra constraints to check or actions to
1851 * perform.  The extras is just an integer array where each integer
1852 * encode different constraints or actions.
1853 *
1854 * \param ctx current context
1855 * \param func name of calling glGet*v() function for error reporting
1856 * \param d the struct value_desc that has the extra constraints
1857 *
1858 * \return GL_FALSE if one of the constraints was not satisfied,
1859 *     otherwise GL_TRUE.
1860 */
1861static GLboolean
1862check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1863{
1864   const GLuint version = ctx->Version;
1865   int total, enabled;
1866   const int *e;
1867
1868   total = 0;
1869   enabled = 0;
1870   for (e = d->extra; *e != EXTRA_END; e++)
1871      switch (*e) {
1872      case EXTRA_VERSION_30:
1873	 if (version >= 30) {
1874	    total++;
1875	    enabled++;
1876	 }
1877	 break;
1878      case EXTRA_VERSION_31:
1879	 if (version >= 31) {
1880	    total++;
1881	    enabled++;
1882	 }
1883	 break;
1884      case EXTRA_VERSION_32:
1885	 if (version >= 32) {
1886	    total++;
1887	    enabled++;
1888	 }
1889	 break;
1890      case EXTRA_NEW_FRAG_CLAMP:
1891         if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1892            _mesa_update_state(ctx);
1893         break;
1894      case EXTRA_API_ES2:
1895	 if (ctx->API == API_OPENGLES2) {
1896	    total++;
1897	    enabled++;
1898	 }
1899	 break;
1900      case EXTRA_API_GL:
1901	 if (_mesa_is_desktop_gl(ctx)) {
1902	    total++;
1903	    enabled++;
1904	 }
1905	 break;
1906      case EXTRA_NEW_BUFFERS:
1907	 if (ctx->NewState & _NEW_BUFFERS)
1908	    _mesa_update_state(ctx);
1909	 break;
1910      case EXTRA_FLUSH_CURRENT:
1911	 FLUSH_CURRENT(ctx, 0);
1912	 break;
1913      case EXTRA_VALID_DRAW_BUFFER:
1914	 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1915	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1916			func, d->pname - GL_DRAW_BUFFER0_ARB);
1917	    return GL_FALSE;
1918	 }
1919	 break;
1920      case EXTRA_VALID_TEXTURE_UNIT:
1921	 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1922	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1923			func, ctx->Texture.CurrentUnit);
1924	    return GL_FALSE;
1925	 }
1926	 break;
1927      case EXTRA_VALID_CLIP_DISTANCE:
1928	 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1929	    _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1930			func, d->pname - GL_CLIP_DISTANCE0);
1931	    return GL_FALSE;
1932	 }
1933	 break;
1934      case EXTRA_GLSL_130:
1935	 if (ctx->Const.GLSLVersion >= 130) {
1936	    total++;
1937	    enabled++;
1938	 }
1939	 break;
1940      case EXTRA_END:
1941	 break;
1942      default: /* *e is a offset into the extension struct */
1943	 total++;
1944	 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1945	    enabled++;
1946	 break;
1947      }
1948
1949   if (total > 0 && enabled == 0) {
1950      _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1951                  _mesa_lookup_enum_by_nr(d->pname));
1952      return GL_FALSE;
1953   }
1954
1955   return GL_TRUE;
1956}
1957
1958static const struct value_desc error_value =
1959   { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1960
1961/**
1962 * Find the struct value_desc corresponding to the enum 'pname'.
1963 *
1964 * We hash the enum value to get an index into the 'table' array,
1965 * which holds the index in the 'values' array of struct value_desc.
1966 * Once we've found the entry, we do the extra checks, if any, then
1967 * look up the value and return a pointer to it.
1968 *
1969 * If the value has to be computed (for example, it's the result of a
1970 * function call or we need to add 1 to it), we use the tmp 'v' to
1971 * store the result.
1972 *
1973 * \param func name of glGet*v() func for error reporting
1974 * \param pname the enum value we're looking up
1975 * \param p is were we return the pointer to the value
1976 * \param v a tmp union value variable in the calling glGet*v() function
1977 *
1978 * \return the struct value_desc corresponding to the enum or a struct
1979 *     value_desc of TYPE_INVALID if not found.  This lets the calling
1980 *     glGet*v() function jump right into a switch statement and
1981 *     handle errors there instead of having to check for NULL.
1982 */
1983static const struct value_desc *
1984find_value(const char *func, GLenum pname, void **p, union value *v)
1985{
1986   GET_CURRENT_CONTEXT(ctx);
1987   struct gl_texture_unit *unit;
1988   int mask, hash;
1989   const struct value_desc *d;
1990
1991   mask = Elements(table) - 1;
1992   hash = (pname * prime_factor);
1993   while (1) {
1994      d = &values[table[hash & mask]];
1995
1996      /* If the enum isn't valid, the hash walk ends with index 0,
1997       * which is the API mask entry at the beginning of values[]. */
1998      if (unlikely(d->type == TYPE_API_MASK)) {
1999	 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2000                     _mesa_lookup_enum_by_nr(pname));
2001	 return &error_value;
2002      }
2003
2004      if (likely(d->pname == pname))
2005	 break;
2006
2007      hash += prime_step;
2008   }
2009
2010   if (unlikely(d->extra && !check_extra(ctx, func, d)))
2011      return &error_value;
2012
2013   switch (d->location) {
2014   case LOC_BUFFER:
2015      *p = ((char *) ctx->DrawBuffer + d->offset);
2016      return d;
2017   case LOC_CONTEXT:
2018      *p = ((char *) ctx + d->offset);
2019      return d;
2020   case LOC_ARRAY:
2021      *p = ((char *) ctx->Array.ArrayObj + d->offset);
2022      return d;
2023   case LOC_TEXUNIT:
2024      unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2025      *p = ((char *) unit + d->offset);
2026      return d;
2027   case LOC_CUSTOM:
2028      find_custom_value(ctx, d, v);
2029      *p = v;
2030      return d;
2031   default:
2032      assert(0);
2033      break;
2034   }
2035
2036   /* silence warning */
2037   return &error_value;
2038}
2039
2040static const int transpose[] = {
2041   0, 4,  8, 12,
2042   1, 5,  9, 13,
2043   2, 6, 10, 14,
2044   3, 7, 11, 15
2045};
2046
2047void GLAPIENTRY
2048_mesa_GetBooleanv(GLenum pname, GLboolean *params)
2049{
2050   const struct value_desc *d;
2051   union value v;
2052   GLmatrix *m;
2053   int shift, i;
2054   void *p;
2055   GET_CURRENT_CONTEXT(ctx);
2056
2057   ASSERT_OUTSIDE_BEGIN_END(ctx);
2058
2059   d = find_value("glGetBooleanv", pname, &p, &v);
2060   switch (d->type) {
2061   case TYPE_INVALID:
2062      break;
2063   case TYPE_CONST:
2064      params[0] = INT_TO_BOOLEAN(d->offset);
2065      break;
2066
2067   case TYPE_FLOAT_4:
2068   case TYPE_FLOATN_4:
2069      params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
2070   case TYPE_FLOAT_3:
2071   case TYPE_FLOATN_3:
2072      params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
2073   case TYPE_FLOAT_2:
2074   case TYPE_FLOATN_2:
2075      params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
2076   case TYPE_FLOAT:
2077   case TYPE_FLOATN:
2078      params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
2079      break;
2080
2081   case TYPE_DOUBLEN:
2082      params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
2083      break;
2084
2085   case TYPE_INT_4:
2086      params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
2087   case TYPE_INT_3:
2088      params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2089   case TYPE_INT_2:
2090   case TYPE_ENUM_2:
2091      params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2092   case TYPE_INT:
2093   case TYPE_ENUM:
2094      params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2095      break;
2096
2097   case TYPE_INT_N:
2098      for (i = 0; i < v.value_int_n.n; i++)
2099	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2100      break;
2101
2102   case TYPE_INT64:
2103      params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2104      break;
2105
2106   case TYPE_BOOLEAN:
2107      params[0] = ((GLboolean*) p)[0];
2108      break;
2109
2110   case TYPE_MATRIX:
2111      m = *(GLmatrix **) p;
2112      for (i = 0; i < 16; i++)
2113	 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2114      break;
2115
2116   case TYPE_MATRIX_T:
2117      m = *(GLmatrix **) p;
2118      for (i = 0; i < 16; i++)
2119	 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2120      break;
2121
2122   case TYPE_BIT_0:
2123   case TYPE_BIT_1:
2124   case TYPE_BIT_2:
2125   case TYPE_BIT_3:
2126   case TYPE_BIT_4:
2127   case TYPE_BIT_5:
2128   case TYPE_BIT_6:
2129   case TYPE_BIT_7:
2130      shift = d->type - TYPE_BIT_0;
2131      params[0] = (*(GLbitfield *) p >> shift) & 1;
2132      break;
2133   }
2134}
2135
2136void GLAPIENTRY
2137_mesa_GetFloatv(GLenum pname, GLfloat *params)
2138{
2139   const struct value_desc *d;
2140   union value v;
2141   GLmatrix *m;
2142   int shift, i;
2143   void *p;
2144   GET_CURRENT_CONTEXT(ctx);
2145
2146   ASSERT_OUTSIDE_BEGIN_END(ctx);
2147
2148   d = find_value("glGetFloatv", pname, &p, &v);
2149   switch (d->type) {
2150   case TYPE_INVALID:
2151      break;
2152   case TYPE_CONST:
2153      params[0] = (GLfloat) d->offset;
2154      break;
2155
2156   case TYPE_FLOAT_4:
2157   case TYPE_FLOATN_4:
2158      params[3] = ((GLfloat *) p)[3];
2159   case TYPE_FLOAT_3:
2160   case TYPE_FLOATN_3:
2161      params[2] = ((GLfloat *) p)[2];
2162   case TYPE_FLOAT_2:
2163   case TYPE_FLOATN_2:
2164      params[1] = ((GLfloat *) p)[1];
2165   case TYPE_FLOAT:
2166   case TYPE_FLOATN:
2167      params[0] = ((GLfloat *) p)[0];
2168      break;
2169
2170   case TYPE_DOUBLEN:
2171      params[0] = ((GLdouble *) p)[0];
2172      break;
2173
2174   case TYPE_INT_4:
2175      params[3] = (GLfloat) (((GLint *) p)[3]);
2176   case TYPE_INT_3:
2177      params[2] = (GLfloat) (((GLint *) p)[2]);
2178   case TYPE_INT_2:
2179   case TYPE_ENUM_2:
2180      params[1] = (GLfloat) (((GLint *) p)[1]);
2181   case TYPE_INT:
2182   case TYPE_ENUM:
2183      params[0] = (GLfloat) (((GLint *) p)[0]);
2184      break;
2185
2186   case TYPE_INT_N:
2187      for (i = 0; i < v.value_int_n.n; i++)
2188	 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2189      break;
2190
2191   case TYPE_INT64:
2192      params[0] = ((GLint64 *) p)[0];
2193      break;
2194
2195   case TYPE_BOOLEAN:
2196      params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2197      break;
2198
2199   case TYPE_MATRIX:
2200      m = *(GLmatrix **) p;
2201      for (i = 0; i < 16; i++)
2202	 params[i] = m->m[i];
2203      break;
2204
2205   case TYPE_MATRIX_T:
2206      m = *(GLmatrix **) p;
2207      for (i = 0; i < 16; i++)
2208	 params[i] = m->m[transpose[i]];
2209      break;
2210
2211   case TYPE_BIT_0:
2212   case TYPE_BIT_1:
2213   case TYPE_BIT_2:
2214   case TYPE_BIT_3:
2215   case TYPE_BIT_4:
2216   case TYPE_BIT_5:
2217   case TYPE_BIT_6:
2218   case TYPE_BIT_7:
2219      shift = d->type - TYPE_BIT_0;
2220      params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2221      break;
2222   }
2223}
2224
2225void GLAPIENTRY
2226_mesa_GetIntegerv(GLenum pname, GLint *params)
2227{
2228   const struct value_desc *d;
2229   union value v;
2230   GLmatrix *m;
2231   int shift, i;
2232   void *p;
2233   GET_CURRENT_CONTEXT(ctx);
2234
2235   ASSERT_OUTSIDE_BEGIN_END(ctx);
2236
2237   d = find_value("glGetIntegerv", pname, &p, &v);
2238   switch (d->type) {
2239   case TYPE_INVALID:
2240      break;
2241   case TYPE_CONST:
2242      params[0] = d->offset;
2243      break;
2244
2245   case TYPE_FLOAT_4:
2246      params[3] = IROUND(((GLfloat *) p)[3]);
2247   case TYPE_FLOAT_3:
2248      params[2] = IROUND(((GLfloat *) p)[2]);
2249   case TYPE_FLOAT_2:
2250      params[1] = IROUND(((GLfloat *) p)[1]);
2251   case TYPE_FLOAT:
2252      params[0] = IROUND(((GLfloat *) p)[0]);
2253      break;
2254
2255   case TYPE_FLOATN_4:
2256      params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2257   case TYPE_FLOATN_3:
2258      params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2259   case TYPE_FLOATN_2:
2260      params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2261   case TYPE_FLOATN:
2262      params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2263      break;
2264
2265   case TYPE_DOUBLEN:
2266      params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2267      break;
2268
2269   case TYPE_INT_4:
2270      params[3] = ((GLint *) p)[3];
2271   case TYPE_INT_3:
2272      params[2] = ((GLint *) p)[2];
2273   case TYPE_INT_2:
2274   case TYPE_ENUM_2:
2275      params[1] = ((GLint *) p)[1];
2276   case TYPE_INT:
2277   case TYPE_ENUM:
2278      params[0] = ((GLint *) p)[0];
2279      break;
2280
2281   case TYPE_INT_N:
2282      for (i = 0; i < v.value_int_n.n; i++)
2283	 params[i] = v.value_int_n.ints[i];
2284      break;
2285
2286   case TYPE_INT64:
2287      params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2288      break;
2289
2290   case TYPE_BOOLEAN:
2291      params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2292      break;
2293
2294   case TYPE_MATRIX:
2295      m = *(GLmatrix **) p;
2296      for (i = 0; i < 16; i++)
2297	 params[i] = FLOAT_TO_INT(m->m[i]);
2298      break;
2299
2300   case TYPE_MATRIX_T:
2301      m = *(GLmatrix **) p;
2302      for (i = 0; i < 16; i++)
2303	 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2304      break;
2305
2306   case TYPE_BIT_0:
2307   case TYPE_BIT_1:
2308   case TYPE_BIT_2:
2309   case TYPE_BIT_3:
2310   case TYPE_BIT_4:
2311   case TYPE_BIT_5:
2312   case TYPE_BIT_6:
2313   case TYPE_BIT_7:
2314      shift = d->type - TYPE_BIT_0;
2315      params[0] = (*(GLbitfield *) p >> shift) & 1;
2316      break;
2317   }
2318}
2319
2320#if FEATURE_ARB_sync
2321void GLAPIENTRY
2322_mesa_GetInteger64v(GLenum pname, GLint64 *params)
2323{
2324   const struct value_desc *d;
2325   union value v;
2326   GLmatrix *m;
2327   int shift, i;
2328   void *p;
2329   GET_CURRENT_CONTEXT(ctx);
2330
2331   ASSERT_OUTSIDE_BEGIN_END(ctx);
2332
2333   d = find_value("glGetInteger64v", pname, &p, &v);
2334   switch (d->type) {
2335   case TYPE_INVALID:
2336      break;
2337   case TYPE_CONST:
2338      params[0] = d->offset;
2339      break;
2340
2341   case TYPE_FLOAT_4:
2342      params[3] = IROUND64(((GLfloat *) p)[3]);
2343   case TYPE_FLOAT_3:
2344      params[2] = IROUND64(((GLfloat *) p)[2]);
2345   case TYPE_FLOAT_2:
2346      params[1] = IROUND64(((GLfloat *) p)[1]);
2347   case TYPE_FLOAT:
2348      params[0] = IROUND64(((GLfloat *) p)[0]);
2349      break;
2350
2351   case TYPE_FLOATN_4:
2352      params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2353   case TYPE_FLOATN_3:
2354      params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2355   case TYPE_FLOATN_2:
2356      params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2357   case TYPE_FLOATN:
2358      params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2359      break;
2360
2361   case TYPE_DOUBLEN:
2362      params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2363      break;
2364
2365   case TYPE_INT_4:
2366      params[3] = ((GLint *) p)[3];
2367   case TYPE_INT_3:
2368      params[2] = ((GLint *) p)[2];
2369   case TYPE_INT_2:
2370   case TYPE_ENUM_2:
2371      params[1] = ((GLint *) p)[1];
2372   case TYPE_INT:
2373   case TYPE_ENUM:
2374      params[0] = ((GLint *) p)[0];
2375      break;
2376
2377   case TYPE_INT_N:
2378      for (i = 0; i < v.value_int_n.n; i++)
2379	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2380      break;
2381
2382   case TYPE_INT64:
2383      params[0] = ((GLint64 *) p)[0];
2384      break;
2385
2386   case TYPE_BOOLEAN:
2387      params[0] = ((GLboolean*) p)[0];
2388      break;
2389
2390   case TYPE_MATRIX:
2391      m = *(GLmatrix **) p;
2392      for (i = 0; i < 16; i++)
2393	 params[i] = FLOAT_TO_INT64(m->m[i]);
2394      break;
2395
2396   case TYPE_MATRIX_T:
2397      m = *(GLmatrix **) p;
2398      for (i = 0; i < 16; i++)
2399	 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2400      break;
2401
2402   case TYPE_BIT_0:
2403   case TYPE_BIT_1:
2404   case TYPE_BIT_2:
2405   case TYPE_BIT_3:
2406   case TYPE_BIT_4:
2407   case TYPE_BIT_5:
2408   case TYPE_BIT_6:
2409   case TYPE_BIT_7:
2410      shift = d->type - TYPE_BIT_0;
2411      params[0] = (*(GLbitfield *) p >> shift) & 1;
2412      break;
2413   }
2414}
2415#endif /* FEATURE_ARB_sync */
2416
2417void GLAPIENTRY
2418_mesa_GetDoublev(GLenum pname, GLdouble *params)
2419{
2420   const struct value_desc *d;
2421   union value v;
2422   GLmatrix *m;
2423   int shift, i;
2424   void *p;
2425   GET_CURRENT_CONTEXT(ctx);
2426
2427   ASSERT_OUTSIDE_BEGIN_END(ctx);
2428
2429   d = find_value("glGetDoublev", pname, &p, &v);
2430   switch (d->type) {
2431   case TYPE_INVALID:
2432      break;
2433   case TYPE_CONST:
2434      params[0] = d->offset;
2435      break;
2436
2437   case TYPE_FLOAT_4:
2438   case TYPE_FLOATN_4:
2439      params[3] = ((GLfloat *) p)[3];
2440   case TYPE_FLOAT_3:
2441   case TYPE_FLOATN_3:
2442      params[2] = ((GLfloat *) p)[2];
2443   case TYPE_FLOAT_2:
2444   case TYPE_FLOATN_2:
2445      params[1] = ((GLfloat *) p)[1];
2446   case TYPE_FLOAT:
2447   case TYPE_FLOATN:
2448      params[0] = ((GLfloat *) p)[0];
2449      break;
2450
2451   case TYPE_DOUBLEN:
2452      params[0] = ((GLdouble *) p)[0];
2453      break;
2454
2455   case TYPE_INT_4:
2456      params[3] = ((GLint *) p)[3];
2457   case TYPE_INT_3:
2458      params[2] = ((GLint *) p)[2];
2459   case TYPE_INT_2:
2460   case TYPE_ENUM_2:
2461      params[1] = ((GLint *) p)[1];
2462   case TYPE_INT:
2463   case TYPE_ENUM:
2464      params[0] = ((GLint *) p)[0];
2465      break;
2466
2467   case TYPE_INT_N:
2468      for (i = 0; i < v.value_int_n.n; i++)
2469	 params[i] = v.value_int_n.ints[i];
2470      break;
2471
2472   case TYPE_INT64:
2473      params[0] = ((GLint64 *) p)[0];
2474      break;
2475
2476   case TYPE_BOOLEAN:
2477      params[0] = *(GLboolean*) p;
2478      break;
2479
2480   case TYPE_MATRIX:
2481      m = *(GLmatrix **) p;
2482      for (i = 0; i < 16; i++)
2483	 params[i] = m->m[i];
2484      break;
2485
2486   case TYPE_MATRIX_T:
2487      m = *(GLmatrix **) p;
2488      for (i = 0; i < 16; i++)
2489	 params[i] = m->m[transpose[i]];
2490      break;
2491
2492   case TYPE_BIT_0:
2493   case TYPE_BIT_1:
2494   case TYPE_BIT_2:
2495   case TYPE_BIT_3:
2496   case TYPE_BIT_4:
2497   case TYPE_BIT_5:
2498   case TYPE_BIT_6:
2499   case TYPE_BIT_7:
2500      shift = d->type - TYPE_BIT_0;
2501      params[0] = (*(GLbitfield *) p >> shift) & 1;
2502      break;
2503   }
2504}
2505
2506static enum value_type
2507find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2508{
2509   GET_CURRENT_CONTEXT(ctx);
2510
2511   switch (pname) {
2512
2513   case GL_BLEND:
2514      if (index >= ctx->Const.MaxDrawBuffers)
2515	 goto invalid_value;
2516      if (!ctx->Extensions.EXT_draw_buffers2)
2517	 goto invalid_enum;
2518      v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2519      return TYPE_INT;
2520
2521   case GL_BLEND_SRC:
2522      /* fall-through */
2523   case GL_BLEND_SRC_RGB:
2524      if (index >= ctx->Const.MaxDrawBuffers)
2525	 goto invalid_value;
2526      if (!ctx->Extensions.ARB_draw_buffers_blend)
2527	 goto invalid_enum;
2528      v->value_int = ctx->Color.Blend[index].SrcRGB;
2529      return TYPE_INT;
2530   case GL_BLEND_SRC_ALPHA:
2531      if (index >= ctx->Const.MaxDrawBuffers)
2532	 goto invalid_value;
2533      if (!ctx->Extensions.ARB_draw_buffers_blend)
2534	 goto invalid_enum;
2535      v->value_int = ctx->Color.Blend[index].SrcA;
2536      return TYPE_INT;
2537   case GL_BLEND_DST:
2538      /* fall-through */
2539   case GL_BLEND_DST_RGB:
2540      if (index >= ctx->Const.MaxDrawBuffers)
2541	 goto invalid_value;
2542      if (!ctx->Extensions.ARB_draw_buffers_blend)
2543	 goto invalid_enum;
2544      v->value_int = ctx->Color.Blend[index].DstRGB;
2545      return TYPE_INT;
2546   case GL_BLEND_DST_ALPHA:
2547      if (index >= ctx->Const.MaxDrawBuffers)
2548	 goto invalid_value;
2549      if (!ctx->Extensions.ARB_draw_buffers_blend)
2550	 goto invalid_enum;
2551      v->value_int = ctx->Color.Blend[index].DstA;
2552      return TYPE_INT;
2553   case GL_BLEND_EQUATION_RGB:
2554      if (index >= ctx->Const.MaxDrawBuffers)
2555	 goto invalid_value;
2556      if (!ctx->Extensions.ARB_draw_buffers_blend)
2557	 goto invalid_enum;
2558      v->value_int = ctx->Color.Blend[index].EquationRGB;
2559      return TYPE_INT;
2560   case GL_BLEND_EQUATION_ALPHA:
2561      if (index >= ctx->Const.MaxDrawBuffers)
2562	 goto invalid_value;
2563      if (!ctx->Extensions.ARB_draw_buffers_blend)
2564	 goto invalid_enum;
2565      v->value_int = ctx->Color.Blend[index].EquationA;
2566      return TYPE_INT;
2567
2568   case GL_COLOR_WRITEMASK:
2569      if (index >= ctx->Const.MaxDrawBuffers)
2570	 goto invalid_value;
2571      if (!ctx->Extensions.EXT_draw_buffers2)
2572	 goto invalid_enum;
2573      v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2574      v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2575      v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2576      v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2577      return TYPE_INT_4;
2578
2579   case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2580      if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2581	 goto invalid_value;
2582      if (!ctx->Extensions.EXT_transform_feedback)
2583	 goto invalid_enum;
2584      v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2585      return TYPE_INT64;
2586
2587   case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2588      if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2589	 goto invalid_value;
2590      if (!ctx->Extensions.EXT_transform_feedback)
2591	 goto invalid_enum;
2592      v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2593      return TYPE_INT64;
2594
2595   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2596      if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2597	 goto invalid_value;
2598      if (!ctx->Extensions.EXT_transform_feedback)
2599	 goto invalid_enum;
2600      v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2601      return TYPE_INT;
2602
2603   case GL_UNIFORM_BUFFER_BINDING:
2604      if (index >= ctx->Const.MaxUniformBufferBindings)
2605	 goto invalid_value;
2606      if (!ctx->Extensions.ARB_uniform_buffer_object)
2607	 goto invalid_enum;
2608      v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2609      return TYPE_INT;
2610
2611   case GL_UNIFORM_BUFFER_START:
2612      if (index >= ctx->Const.MaxUniformBufferBindings)
2613	 goto invalid_value;
2614      if (!ctx->Extensions.ARB_uniform_buffer_object)
2615	 goto invalid_enum;
2616      v->value_int = ctx->UniformBufferBindings[index].Offset;
2617      return TYPE_INT;
2618
2619   case GL_UNIFORM_BUFFER_SIZE:
2620      if (index >= ctx->Const.MaxUniformBufferBindings)
2621	 goto invalid_value;
2622      if (!ctx->Extensions.ARB_uniform_buffer_object)
2623	 goto invalid_enum;
2624      v->value_int = ctx->UniformBufferBindings[index].Size;
2625      return TYPE_INT;
2626   }
2627
2628 invalid_enum:
2629   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2630               _mesa_lookup_enum_by_nr(pname));
2631   return TYPE_INVALID;
2632 invalid_value:
2633   _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2634               _mesa_lookup_enum_by_nr(pname));
2635   return TYPE_INVALID;
2636}
2637
2638void GLAPIENTRY
2639_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2640{
2641   union value v;
2642   enum value_type type =
2643      find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2644
2645   switch (type) {
2646   case TYPE_INT:
2647      params[0] = INT_TO_BOOLEAN(v.value_int);
2648      break;
2649   case TYPE_INT_4:
2650      params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2651      params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2652      params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2653      params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2654      break;
2655   case TYPE_INT64:
2656      params[0] = INT64_TO_BOOLEAN(v.value_int);
2657      break;
2658   default:
2659      ; /* nothing - GL error was recorded */
2660   }
2661}
2662
2663void GLAPIENTRY
2664_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2665{
2666   union value v;
2667   enum value_type type =
2668      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2669
2670   switch (type) {
2671   case TYPE_INT:
2672      params[0] = v.value_int;
2673      break;
2674   case TYPE_INT_4:
2675      params[0] = v.value_int_4[0];
2676      params[1] = v.value_int_4[1];
2677      params[2] = v.value_int_4[2];
2678      params[3] = v.value_int_4[3];
2679      break;
2680   case TYPE_INT64:
2681      params[0] = INT64_TO_INT(v.value_int);
2682      break;
2683   default:
2684      ; /* nothing - GL error was recorded */
2685   }
2686}
2687
2688#if FEATURE_ARB_sync
2689void GLAPIENTRY
2690_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2691{
2692   union value v;
2693   enum value_type type =
2694      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2695
2696   switch (type) {
2697   case TYPE_INT:
2698      params[0] = v.value_int;
2699      break;
2700   case TYPE_INT_4:
2701      params[0] = v.value_int_4[0];
2702      params[1] = v.value_int_4[1];
2703      params[2] = v.value_int_4[2];
2704      params[3] = v.value_int_4[3];
2705      break;
2706   case TYPE_INT64:
2707      params[0] = v.value_int;
2708      break;
2709   default:
2710      ; /* nothing - GL error was recorded */
2711   }
2712}
2713#endif /* FEATURE_ARB_sync */
2714
2715#if FEATURE_ES1
2716void GLAPIENTRY
2717_mesa_GetFixedv(GLenum pname, GLfixed *params)
2718{
2719   const struct value_desc *d;
2720   union value v;
2721   GLmatrix *m;
2722   int shift, i;
2723   void *p;
2724
2725   d = find_value("glGetDoublev", pname, &p, &v);
2726   switch (d->type) {
2727   case TYPE_INVALID:
2728      break;
2729   case TYPE_CONST:
2730      params[0] = INT_TO_FIXED(d->offset);
2731      break;
2732
2733   case TYPE_FLOAT_4:
2734   case TYPE_FLOATN_4:
2735      params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2736   case TYPE_FLOAT_3:
2737   case TYPE_FLOATN_3:
2738      params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2739   case TYPE_FLOAT_2:
2740   case TYPE_FLOATN_2:
2741      params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2742   case TYPE_FLOAT:
2743   case TYPE_FLOATN:
2744      params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2745      break;
2746
2747   case TYPE_DOUBLEN:
2748      params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2749      break;
2750
2751   case TYPE_INT_4:
2752      params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2753   case TYPE_INT_3:
2754      params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2755   case TYPE_INT_2:
2756   case TYPE_ENUM_2:
2757      params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2758   case TYPE_INT:
2759   case TYPE_ENUM:
2760      params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2761      break;
2762
2763   case TYPE_INT_N:
2764      for (i = 0; i < v.value_int_n.n; i++)
2765	 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2766      break;
2767
2768   case TYPE_INT64:
2769      params[0] = ((GLint64 *) p)[0];
2770      break;
2771
2772   case TYPE_BOOLEAN:
2773      params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2774      break;
2775
2776   case TYPE_MATRIX:
2777      m = *(GLmatrix **) p;
2778      for (i = 0; i < 16; i++)
2779	 params[i] = FLOAT_TO_FIXED(m->m[i]);
2780      break;
2781
2782   case TYPE_MATRIX_T:
2783      m = *(GLmatrix **) p;
2784      for (i = 0; i < 16; i++)
2785	 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2786      break;
2787
2788   case TYPE_BIT_0:
2789   case TYPE_BIT_1:
2790   case TYPE_BIT_2:
2791   case TYPE_BIT_3:
2792   case TYPE_BIT_4:
2793   case TYPE_BIT_5:
2794   case TYPE_BIT_6:
2795   case TYPE_BIT_7:
2796      shift = d->type - TYPE_BIT_0;
2797      params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2798      break;
2799   }
2800}
2801#endif
2802