glformats.c revision 8b762ebd72c1bb1a9827a667ad55ba9516505adf
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (c) 2008-2009  VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#include "context.h"
28#include "glformats.h"
29
30
31/**
32 * Test if the given format is an integer (non-normalized) format.
33 */
34GLboolean
35_mesa_is_enum_format_integer(GLenum format)
36{
37   switch (format) {
38   /* generic integer formats */
39   case GL_RED_INTEGER_EXT:
40   case GL_GREEN_INTEGER_EXT:
41   case GL_BLUE_INTEGER_EXT:
42   case GL_ALPHA_INTEGER_EXT:
43   case GL_RGB_INTEGER_EXT:
44   case GL_RGBA_INTEGER_EXT:
45   case GL_BGR_INTEGER_EXT:
46   case GL_BGRA_INTEGER_EXT:
47   case GL_LUMINANCE_INTEGER_EXT:
48   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
49   case GL_RG_INTEGER:
50   /* specific integer formats */
51   case GL_RGBA32UI_EXT:
52   case GL_RGB32UI_EXT:
53   case GL_RG32UI:
54   case GL_R32UI:
55   case GL_ALPHA32UI_EXT:
56   case GL_INTENSITY32UI_EXT:
57   case GL_LUMINANCE32UI_EXT:
58   case GL_LUMINANCE_ALPHA32UI_EXT:
59   case GL_RGBA16UI_EXT:
60   case GL_RGB16UI_EXT:
61   case GL_RG16UI:
62   case GL_R16UI:
63   case GL_ALPHA16UI_EXT:
64   case GL_INTENSITY16UI_EXT:
65   case GL_LUMINANCE16UI_EXT:
66   case GL_LUMINANCE_ALPHA16UI_EXT:
67   case GL_RGBA8UI_EXT:
68   case GL_RGB8UI_EXT:
69   case GL_RG8UI:
70   case GL_R8UI:
71   case GL_ALPHA8UI_EXT:
72   case GL_INTENSITY8UI_EXT:
73   case GL_LUMINANCE8UI_EXT:
74   case GL_LUMINANCE_ALPHA8UI_EXT:
75   case GL_RGBA32I_EXT:
76   case GL_RGB32I_EXT:
77   case GL_RG32I:
78   case GL_R32I:
79   case GL_ALPHA32I_EXT:
80   case GL_INTENSITY32I_EXT:
81   case GL_LUMINANCE32I_EXT:
82   case GL_LUMINANCE_ALPHA32I_EXT:
83   case GL_RGBA16I_EXT:
84   case GL_RGB16I_EXT:
85   case GL_RG16I:
86   case GL_R16I:
87   case GL_ALPHA16I_EXT:
88   case GL_INTENSITY16I_EXT:
89   case GL_LUMINANCE16I_EXT:
90   case GL_LUMINANCE_ALPHA16I_EXT:
91   case GL_RGBA8I_EXT:
92   case GL_RGB8I_EXT:
93   case GL_RG8I:
94   case GL_R8I:
95   case GL_ALPHA8I_EXT:
96   case GL_INTENSITY8I_EXT:
97   case GL_LUMINANCE8I_EXT:
98   case GL_LUMINANCE_ALPHA8I_EXT:
99   case GL_RGB10_A2UI:
100      return GL_TRUE;
101   default:
102      return GL_FALSE;
103   }
104}
105
106
107/**
108 * Test if the given type is an integer (non-normalized) format.
109 */
110GLboolean
111_mesa_is_type_integer(GLenum type)
112{
113   switch (type) {
114   case GL_INT:
115   case GL_UNSIGNED_INT:
116   case GL_SHORT:
117   case GL_UNSIGNED_SHORT:
118   case GL_BYTE:
119   case GL_UNSIGNED_BYTE:
120      return GL_TRUE;
121   default:
122      return GL_FALSE;
123   }
124}
125
126
127/**
128 * Test if the given format or type is an integer (non-normalized) format.
129 */
130extern GLboolean
131_mesa_is_enum_format_or_type_integer(GLenum format, GLenum type)
132{
133   return _mesa_is_enum_format_integer(format) || _mesa_is_type_integer(type);
134}
135
136
137GLboolean
138_mesa_is_type_unsigned(GLenum type)
139{
140   switch (type) {
141   case GL_UNSIGNED_INT:
142   case GL_UNSIGNED_INT_8_8_8_8:
143   case GL_UNSIGNED_INT_8_8_8_8_REV:
144   case GL_UNSIGNED_INT_10_10_10_2:
145   case GL_UNSIGNED_INT_2_10_10_10_REV:
146
147   case GL_UNSIGNED_SHORT:
148   case GL_UNSIGNED_SHORT_4_4_4_4:
149   case GL_UNSIGNED_SHORT_5_5_5_1:
150   case GL_UNSIGNED_SHORT_5_6_5:
151   case GL_UNSIGNED_SHORT_5_6_5_REV:
152   case GL_UNSIGNED_SHORT_4_4_4_4_REV:
153   case GL_UNSIGNED_SHORT_1_5_5_5_REV:
154   case GL_UNSIGNED_SHORT_8_8_MESA:
155   case GL_UNSIGNED_SHORT_8_8_REV_MESA:
156
157   case GL_UNSIGNED_BYTE:
158   case GL_UNSIGNED_BYTE_3_3_2:
159   case GL_UNSIGNED_BYTE_2_3_3_REV:
160      return GL_TRUE;
161
162   default:
163      return GL_FALSE;
164   }
165}
166
167
168/**
169 * Test if the given image format is a color/RGBA format (i.e., not color
170 * index, depth, stencil, etc).
171 * \param format  the image format value (may by an internal texture format)
172 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
173 */
174GLboolean
175_mesa_is_color_format(GLenum format)
176{
177   switch (format) {
178      case GL_RED:
179      case GL_GREEN:
180      case GL_BLUE:
181      case GL_ALPHA:
182      case GL_ALPHA4:
183      case GL_ALPHA8:
184      case GL_ALPHA12:
185      case GL_ALPHA16:
186      case 1:
187      case GL_LUMINANCE:
188      case GL_LUMINANCE4:
189      case GL_LUMINANCE8:
190      case GL_LUMINANCE12:
191      case GL_LUMINANCE16:
192      case 2:
193      case GL_LUMINANCE_ALPHA:
194      case GL_LUMINANCE4_ALPHA4:
195      case GL_LUMINANCE6_ALPHA2:
196      case GL_LUMINANCE8_ALPHA8:
197      case GL_LUMINANCE12_ALPHA4:
198      case GL_LUMINANCE12_ALPHA12:
199      case GL_LUMINANCE16_ALPHA16:
200      case GL_INTENSITY:
201      case GL_INTENSITY4:
202      case GL_INTENSITY8:
203      case GL_INTENSITY12:
204      case GL_INTENSITY16:
205      case GL_R8:
206      case GL_R16:
207      case GL_RG:
208      case GL_RG8:
209      case GL_RG16:
210      case 3:
211      case GL_RGB:
212      case GL_BGR:
213      case GL_R3_G3_B2:
214      case GL_RGB4:
215      case GL_RGB5:
216      case GL_RGB565:
217      case GL_RGB8:
218      case GL_RGB10:
219      case GL_RGB12:
220      case GL_RGB16:
221      case 4:
222      case GL_ABGR_EXT:
223      case GL_RGBA:
224      case GL_BGRA:
225      case GL_RGBA2:
226      case GL_RGBA4:
227      case GL_RGB5_A1:
228      case GL_RGBA8:
229      case GL_RGB10_A2:
230      case GL_RGBA12:
231      case GL_RGBA16:
232      /* float texture formats */
233      case GL_ALPHA16F_ARB:
234      case GL_ALPHA32F_ARB:
235      case GL_LUMINANCE16F_ARB:
236      case GL_LUMINANCE32F_ARB:
237      case GL_LUMINANCE_ALPHA16F_ARB:
238      case GL_LUMINANCE_ALPHA32F_ARB:
239      case GL_INTENSITY16F_ARB:
240      case GL_INTENSITY32F_ARB:
241      case GL_R16F:
242      case GL_R32F:
243      case GL_RG16F:
244      case GL_RG32F:
245      case GL_RGB16F_ARB:
246      case GL_RGB32F_ARB:
247      case GL_RGBA16F_ARB:
248      case GL_RGBA32F_ARB:
249      /* compressed formats */
250      case GL_COMPRESSED_ALPHA:
251      case GL_COMPRESSED_LUMINANCE:
252      case GL_COMPRESSED_LUMINANCE_ALPHA:
253      case GL_COMPRESSED_INTENSITY:
254      case GL_COMPRESSED_RED:
255      case GL_COMPRESSED_RG:
256      case GL_COMPRESSED_RGB:
257      case GL_COMPRESSED_RGBA:
258      case GL_RGB_S3TC:
259      case GL_RGB4_S3TC:
260      case GL_RGBA_S3TC:
261      case GL_RGBA4_S3TC:
262      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
263      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
264      case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
265      case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
266      case GL_COMPRESSED_RGB_FXT1_3DFX:
267      case GL_COMPRESSED_RGBA_FXT1_3DFX:
268#if FEATURE_EXT_texture_sRGB
269      case GL_SRGB_EXT:
270      case GL_SRGB8_EXT:
271      case GL_SRGB_ALPHA_EXT:
272      case GL_SRGB8_ALPHA8_EXT:
273      case GL_SLUMINANCE_ALPHA_EXT:
274      case GL_SLUMINANCE8_ALPHA8_EXT:
275      case GL_SLUMINANCE_EXT:
276      case GL_SLUMINANCE8_EXT:
277      case GL_COMPRESSED_SRGB_EXT:
278      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
279      case GL_COMPRESSED_SRGB_ALPHA_EXT:
280      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
281      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
282      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
283      case GL_COMPRESSED_SLUMINANCE_EXT:
284      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
285#endif /* FEATURE_EXT_texture_sRGB */
286      case GL_COMPRESSED_RED_RGTC1:
287      case GL_COMPRESSED_SIGNED_RED_RGTC1:
288      case GL_COMPRESSED_RG_RGTC2:
289      case GL_COMPRESSED_SIGNED_RG_RGTC2:
290      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
291      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
292      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
293      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
294      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
295      case GL_ETC1_RGB8_OES:
296      /* generic integer formats */
297      case GL_RED_INTEGER_EXT:
298      case GL_GREEN_INTEGER_EXT:
299      case GL_BLUE_INTEGER_EXT:
300      case GL_ALPHA_INTEGER_EXT:
301      case GL_RGB_INTEGER_EXT:
302      case GL_RGBA_INTEGER_EXT:
303      case GL_BGR_INTEGER_EXT:
304      case GL_BGRA_INTEGER_EXT:
305      case GL_RG_INTEGER:
306      case GL_LUMINANCE_INTEGER_EXT:
307      case GL_LUMINANCE_ALPHA_INTEGER_EXT:
308      /* sized integer formats */
309      case GL_RGBA32UI_EXT:
310      case GL_RGB32UI_EXT:
311      case GL_RG32UI:
312      case GL_R32UI:
313      case GL_ALPHA32UI_EXT:
314      case GL_INTENSITY32UI_EXT:
315      case GL_LUMINANCE32UI_EXT:
316      case GL_LUMINANCE_ALPHA32UI_EXT:
317      case GL_RGBA16UI_EXT:
318      case GL_RGB16UI_EXT:
319      case GL_RG16UI:
320      case GL_R16UI:
321      case GL_ALPHA16UI_EXT:
322      case GL_INTENSITY16UI_EXT:
323      case GL_LUMINANCE16UI_EXT:
324      case GL_LUMINANCE_ALPHA16UI_EXT:
325      case GL_RGBA8UI_EXT:
326      case GL_RGB8UI_EXT:
327      case GL_RG8UI:
328      case GL_R8UI:
329      case GL_ALPHA8UI_EXT:
330      case GL_INTENSITY8UI_EXT:
331      case GL_LUMINANCE8UI_EXT:
332      case GL_LUMINANCE_ALPHA8UI_EXT:
333      case GL_RGBA32I_EXT:
334      case GL_RGB32I_EXT:
335      case GL_RG32I:
336      case GL_R32I:
337      case GL_ALPHA32I_EXT:
338      case GL_INTENSITY32I_EXT:
339      case GL_LUMINANCE32I_EXT:
340      case GL_LUMINANCE_ALPHA32I_EXT:
341      case GL_RGBA16I_EXT:
342      case GL_RGB16I_EXT:
343      case GL_RG16I:
344      case GL_R16I:
345      case GL_ALPHA16I_EXT:
346      case GL_INTENSITY16I_EXT:
347      case GL_LUMINANCE16I_EXT:
348      case GL_LUMINANCE_ALPHA16I_EXT:
349      case GL_RGBA8I_EXT:
350      case GL_RGB8I_EXT:
351      case GL_RG8I:
352      case GL_R8I:
353      case GL_ALPHA8I_EXT:
354      case GL_INTENSITY8I_EXT:
355      case GL_LUMINANCE8I_EXT:
356      case GL_LUMINANCE_ALPHA8I_EXT:
357      /* signed, normalized texture formats */
358      case GL_RED_SNORM:
359      case GL_R8_SNORM:
360      case GL_R16_SNORM:
361      case GL_RG_SNORM:
362      case GL_RG8_SNORM:
363      case GL_RG16_SNORM:
364      case GL_RGB_SNORM:
365      case GL_RGB8_SNORM:
366      case GL_RGB16_SNORM:
367      case GL_RGBA_SNORM:
368      case GL_RGBA8_SNORM:
369      case GL_RGBA16_SNORM:
370      case GL_ALPHA_SNORM:
371      case GL_ALPHA8_SNORM:
372      case GL_ALPHA16_SNORM:
373      case GL_LUMINANCE_SNORM:
374      case GL_LUMINANCE8_SNORM:
375      case GL_LUMINANCE16_SNORM:
376      case GL_LUMINANCE_ALPHA_SNORM:
377      case GL_LUMINANCE8_ALPHA8_SNORM:
378      case GL_LUMINANCE16_ALPHA16_SNORM:
379      case GL_INTENSITY_SNORM:
380      case GL_INTENSITY8_SNORM:
381      case GL_INTENSITY16_SNORM:
382      case GL_RGB9_E5:
383      case GL_R11F_G11F_B10F:
384      case GL_RGB10_A2UI:
385         return GL_TRUE;
386      case GL_YCBCR_MESA:  /* not considered to be RGB */
387         /* fall-through */
388      default:
389         return GL_FALSE;
390   }
391}
392
393
394/**
395 * Test if the given image format is a depth component format.
396 */
397GLboolean
398_mesa_is_depth_format(GLenum format)
399{
400   switch (format) {
401      case GL_DEPTH_COMPONENT:
402      case GL_DEPTH_COMPONENT16:
403      case GL_DEPTH_COMPONENT24:
404      case GL_DEPTH_COMPONENT32:
405      case GL_DEPTH_COMPONENT32F:
406         return GL_TRUE;
407      default:
408         return GL_FALSE;
409   }
410}
411
412
413/**
414 * Test if the given image format is a stencil format.
415 */
416GLboolean
417_mesa_is_stencil_format(GLenum format)
418{
419   switch (format) {
420      case GL_STENCIL_INDEX:
421         return GL_TRUE;
422      default:
423         return GL_FALSE;
424   }
425}
426
427
428/**
429 * Test if the given image format is a YCbCr format.
430 */
431GLboolean
432_mesa_is_ycbcr_format(GLenum format)
433{
434   switch (format) {
435      case GL_YCBCR_MESA:
436         return GL_TRUE;
437      default:
438         return GL_FALSE;
439   }
440}
441
442
443/**
444 * Test if the given image format is a depth+stencil format.
445 */
446GLboolean
447_mesa_is_depthstencil_format(GLenum format)
448{
449   switch (format) {
450      case GL_DEPTH24_STENCIL8_EXT:
451      case GL_DEPTH_STENCIL_EXT:
452      case GL_DEPTH32F_STENCIL8:
453         return GL_TRUE;
454      default:
455         return GL_FALSE;
456   }
457}
458
459
460/**
461 * Test if the given image format is a depth or stencil format.
462 */
463GLboolean
464_mesa_is_depth_or_stencil_format(GLenum format)
465{
466   switch (format) {
467      case GL_DEPTH_COMPONENT:
468      case GL_DEPTH_COMPONENT16:
469      case GL_DEPTH_COMPONENT24:
470      case GL_DEPTH_COMPONENT32:
471      case GL_STENCIL_INDEX:
472      case GL_STENCIL_INDEX1_EXT:
473      case GL_STENCIL_INDEX4_EXT:
474      case GL_STENCIL_INDEX8_EXT:
475      case GL_STENCIL_INDEX16_EXT:
476      case GL_DEPTH_STENCIL_EXT:
477      case GL_DEPTH24_STENCIL8_EXT:
478      case GL_DEPTH_COMPONENT32F:
479      case GL_DEPTH32F_STENCIL8:
480         return GL_TRUE;
481      default:
482         return GL_FALSE;
483   }
484}
485
486
487/**
488 * Test if the given image format is a dudv format.
489 */
490GLboolean
491_mesa_is_dudv_format(GLenum format)
492{
493   switch (format) {
494      case GL_DUDV_ATI:
495      case GL_DU8DV8_ATI:
496         return GL_TRUE;
497      default:
498         return GL_FALSE;
499   }
500}
501
502
503/**
504 * Test if an image format is a supported compressed format.
505 * \param format the internal format token provided by the user.
506 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
507 */
508GLboolean
509_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
510{
511   switch (format) {
512   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
513   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
514   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
515   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
516      return ctx->Extensions.EXT_texture_compression_s3tc;
517   case GL_RGB_S3TC:
518   case GL_RGB4_S3TC:
519   case GL_RGBA_S3TC:
520   case GL_RGBA4_S3TC:
521      return ctx->Extensions.S3_s3tc;
522   case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
523   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
524   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
525   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
526      return ctx->Extensions.EXT_texture_sRGB
527         && ctx->Extensions.EXT_texture_compression_s3tc;
528   case GL_COMPRESSED_RGB_FXT1_3DFX:
529   case GL_COMPRESSED_RGBA_FXT1_3DFX:
530      return ctx->Extensions.TDFX_texture_compression_FXT1;
531   case GL_COMPRESSED_RED_RGTC1:
532   case GL_COMPRESSED_SIGNED_RED_RGTC1:
533   case GL_COMPRESSED_RG_RGTC2:
534   case GL_COMPRESSED_SIGNED_RG_RGTC2:
535      return ctx->Extensions.ARB_texture_compression_rgtc;
536   case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
537   case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
538   case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
539   case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
540      return ctx->Extensions.EXT_texture_compression_latc;
541   case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
542      return ctx->Extensions.ATI_texture_compression_3dc;
543   case GL_ETC1_RGB8_OES:
544      return ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
545#if FEATURE_ES
546   case GL_PALETTE4_RGB8_OES:
547   case GL_PALETTE4_RGBA8_OES:
548   case GL_PALETTE4_R5_G6_B5_OES:
549   case GL_PALETTE4_RGBA4_OES:
550   case GL_PALETTE4_RGB5_A1_OES:
551   case GL_PALETTE8_RGB8_OES:
552   case GL_PALETTE8_RGBA8_OES:
553   case GL_PALETTE8_R5_G6_B5_OES:
554   case GL_PALETTE8_RGBA4_OES:
555   case GL_PALETTE8_RGB5_A1_OES:
556      return ctx->API == API_OPENGLES;
557#endif
558   default:
559      return GL_FALSE;
560   }
561}
562
563
564/**
565 * Convert various base formats to the cooresponding integer format.
566 */
567GLenum
568_mesa_base_format_to_integer_format(GLenum format)
569{
570   switch(format) {
571   case GL_RED:
572      return GL_RED_INTEGER;
573   case GL_GREEN:
574      return GL_GREEN_INTEGER;
575   case GL_BLUE:
576      return GL_BLUE_INTEGER;
577   case GL_RG:
578      return GL_RG_INTEGER;
579   case GL_RGB:
580      return GL_RGB_INTEGER;
581   case GL_RGBA:
582      return GL_RGBA_INTEGER;
583   case GL_BGR:
584      return GL_BGR_INTEGER;
585   case GL_BGRA:
586      return GL_BGRA_INTEGER;
587   case GL_ALPHA:
588      return GL_ALPHA_INTEGER;
589   case GL_LUMINANCE:
590      return GL_LUMINANCE_INTEGER_EXT;
591   case GL_LUMINANCE_ALPHA:
592      return GL_LUMINANCE_ALPHA_INTEGER_EXT;
593   }
594
595   return format;
596}
597
598