hint.c revision 2634e92dc0cecc364984bef9169a91bb96bafdcd
1 2/* 3 * Mesa 3-D graphics library 4 * Version: 4.1 5 * 6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27#include "glheader.h" 28#include "enums.h" 29#include "context.h" 30#include "hint.h" 31#include "imports.h" 32#include "mtypes.h" 33 34 35 36void GLAPIENTRY 37_mesa_Hint( GLenum target, GLenum mode ) 38{ 39 GET_CURRENT_CONTEXT(ctx); 40 ASSERT_OUTSIDE_BEGIN_END(ctx); 41 42 if (MESA_VERBOSE & VERBOSE_API) 43 _mesa_debug(ctx, "glHint %s %s\n", 44 _mesa_lookup_enum_by_nr(target), 45 _mesa_lookup_enum_by_nr(mode)); 46 47 if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { 48 _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); 49 return; 50 } 51 52 switch (target) { 53 case GL_FOG_HINT: 54 if (ctx->Hint.Fog == mode) 55 return; 56 FLUSH_VERTICES(ctx, _NEW_HINT); 57 ctx->Hint.Fog = mode; 58 break; 59 case GL_LINE_SMOOTH_HINT: 60 if (ctx->Hint.LineSmooth == mode) 61 return; 62 FLUSH_VERTICES(ctx, _NEW_HINT); 63 ctx->Hint.LineSmooth = mode; 64 break; 65 case GL_PERSPECTIVE_CORRECTION_HINT: 66 if (ctx->Hint.PerspectiveCorrection == mode) 67 return; 68 FLUSH_VERTICES(ctx, _NEW_HINT); 69 ctx->Hint.PerspectiveCorrection = mode; 70 break; 71 case GL_POINT_SMOOTH_HINT: 72 if (ctx->Hint.PointSmooth == mode) 73 return; 74 FLUSH_VERTICES(ctx, _NEW_HINT); 75 ctx->Hint.PointSmooth = mode; 76 break; 77 case GL_POLYGON_SMOOTH_HINT: 78 if (ctx->Hint.PolygonSmooth == mode) 79 return; 80 FLUSH_VERTICES(ctx, _NEW_HINT); 81 ctx->Hint.PolygonSmooth = mode; 82 break; 83 84 /* GL_EXT_clip_volume_hint */ 85 case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: 86 if (ctx->Hint.ClipVolumeClipping == mode) 87 return; 88 FLUSH_VERTICES(ctx, _NEW_HINT); 89 ctx->Hint.ClipVolumeClipping = mode; 90 break; 91 92 /* GL_ARB_texture_compression */ 93 case GL_TEXTURE_COMPRESSION_HINT_ARB: 94 if (ctx->Hint.TextureCompression == mode) 95 return; 96 FLUSH_VERTICES(ctx, _NEW_HINT); 97 ctx->Hint.TextureCompression = mode; 98 break; 99 100 /* GL_SGIS_generate_mipmap */ 101 case GL_GENERATE_MIPMAP_HINT_SGIS: 102 if (ctx->Hint.GenerateMipmap == mode) 103 return; 104 FLUSH_VERTICES(ctx, _NEW_HINT); 105 ctx->Hint.GenerateMipmap = mode; 106 break; 107 108 /* GL_ARB_fragment_shader */ 109 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: 110 if (!ctx->Extensions.ARB_fragment_shader) { 111 _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); 112 return; 113 } 114 if (ctx->Hint.FragmentShaderDerivative == mode) 115 return; 116 FLUSH_VERTICES(ctx, _NEW_HINT); 117 ctx->Hint.FragmentShaderDerivative = mode; 118 break; 119 120 default: 121 _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); 122 return; 123 } 124 125 if (ctx->Driver.Hint) { 126 (*ctx->Driver.Hint)( ctx, target, mode ); 127 } 128} 129 130 131/**********************************************************************/ 132/***** Initialization *****/ 133/**********************************************************************/ 134 135void _mesa_init_hint( struct gl_context * ctx ) 136{ 137 /* Hint group */ 138 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; 139 ctx->Hint.PointSmooth = GL_DONT_CARE; 140 ctx->Hint.LineSmooth = GL_DONT_CARE; 141 ctx->Hint.PolygonSmooth = GL_DONT_CARE; 142 ctx->Hint.Fog = GL_DONT_CARE; 143 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; 144 ctx->Hint.TextureCompression = GL_DONT_CARE; 145 ctx->Hint.GenerateMipmap = GL_DONT_CARE; 146 ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; 147} 148