imports.h revision 165694ad65374ff4330bd80acb398fe0428ba2e6
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file imports.h 28 * Standard C library function wrappers. 29 * 30 * This file provides wrappers for all the standard C library functions 31 * like malloc(), free(), printf(), getenv(), etc. 32 */ 33 34 35#ifndef IMPORTS_H 36#define IMPORTS_H 37 38 39#include "compiler.h" 40#include "glheader.h" 41 42 43#ifdef __cplusplus 44extern "C" { 45#endif 46 47 48/**********************************************************************/ 49/** Memory macros */ 50/*@{*/ 51 52/** Allocate \p BYTES bytes */ 53#define MALLOC(BYTES) malloc(BYTES) 54/** Allocate and zero \p BYTES bytes */ 55#define CALLOC(BYTES) calloc(1, BYTES) 56/** Allocate a structure of type \p T */ 57#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) 58/** Allocate and zero a structure of type \p T */ 59#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) 60/** Free memory */ 61#define FREE(PTR) free(PTR) 62 63/*@}*/ 64 65 66/* 67 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers 68 * as offsets into buffer stores. Since the vertex array pointer and 69 * buffer store pointer are both pointers and we need to add them, we use 70 * this macro. 71 * Both pointers/offsets are expressed in bytes. 72 */ 73#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) 74 75 76/** 77 * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float 78 * as a int (thereby using integer registers instead of FP registers) is 79 * a performance win. Typically, this can be done with ordinary casts. 80 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) 81 * these casts generate warnings. 82 * The following union typedef is used to solve that. 83 */ 84typedef union { GLfloat f; GLint i; } fi_type; 85 86 87 88/********************************************************************** 89 * Math macros 90 */ 91 92#define MAX_GLUSHORT 0xffff 93#define MAX_GLUINT 0xffffffff 94 95/* Degrees to radians conversion: */ 96#define DEG2RAD (M_PI/180.0) 97 98 99/*** 100 *** SQRTF: single-precision square root 101 ***/ 102#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ 103# define SQRTF(X) _mesa_sqrtf(X) 104#else 105# define SQRTF(X) (float) sqrt((float) (X)) 106#endif 107 108 109/*** 110 *** INV_SQRTF: single-precision inverse square root 111 ***/ 112#if 0 113#define INV_SQRTF(X) _mesa_inv_sqrt(X) 114#else 115#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ 116#endif 117 118 119/*** 120 *** LOG2: Log base 2 of float 121 ***/ 122#ifdef USE_IEEE 123#if 0 124/* This is pretty fast, but not accurate enough (only 2 fractional bits). 125 * Based on code from http://www.stereopsis.com/log2.html 126 */ 127static INLINE GLfloat LOG2(GLfloat x) 128{ 129 const GLfloat y = x * x * x * x; 130 const GLuint ix = *((GLuint *) &y); 131 const GLuint exp = (ix >> 23) & 0xFF; 132 const GLint log2 = ((GLint) exp) - 127; 133 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ 134} 135#endif 136/* Pretty fast, and accurate. 137 * Based on code from http://www.flipcode.com/totd/ 138 */ 139static INLINE GLfloat LOG2(GLfloat val) 140{ 141 fi_type num; 142 GLint log_2; 143 num.f = val; 144 log_2 = ((num.i >> 23) & 255) - 128; 145 num.i &= ~(255 << 23); 146 num.i += 127 << 23; 147 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; 148 return num.f + log_2; 149} 150#else 151/* 152 * NOTE: log_base_2(x) = log(x) / log(2) 153 * NOTE: 1.442695 = 1/log(2). 154 */ 155#define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) 156#endif 157 158 159/*** 160 *** IS_INF_OR_NAN: test if float is infinite or NaN 161 ***/ 162#ifdef USE_IEEE 163static INLINE int IS_INF_OR_NAN( float x ) 164{ 165 fi_type tmp; 166 tmp.f = x; 167 return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); 168} 169#elif defined(isfinite) 170#define IS_INF_OR_NAN(x) (!isfinite(x)) 171#elif defined(finite) 172#define IS_INF_OR_NAN(x) (!finite(x)) 173#elif defined(__VMS) 174#define IS_INF_OR_NAN(x) (!finite(x)) 175#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 176#define IS_INF_OR_NAN(x) (!isfinite(x)) 177#else 178#define IS_INF_OR_NAN(x) (!finite(x)) 179#endif 180 181 182/*** 183 *** IS_NEGATIVE: test if float is negative 184 ***/ 185#if defined(USE_IEEE) 186static INLINE int GET_FLOAT_BITS( float x ) 187{ 188 fi_type fi; 189 fi.f = x; 190 return fi.i; 191} 192#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) 193#else 194#define IS_NEGATIVE(x) (x < 0.0F) 195#endif 196 197 198/*** 199 *** DIFFERENT_SIGNS: test if two floats have opposite signs 200 ***/ 201#if defined(USE_IEEE) 202#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) 203#else 204/* Could just use (x*y<0) except for the flatshading requirements. 205 * Maybe there's a better way? 206 */ 207#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) 208#endif 209 210 211/*** 212 *** CEILF: ceiling of float 213 *** FLOORF: floor of float 214 *** FABSF: absolute value of float 215 *** LOGF: the natural logarithm (base e) of the value 216 *** EXPF: raise e to the value 217 *** LDEXPF: multiply value by an integral power of two 218 *** FREXPF: extract mantissa and exponent from value 219 ***/ 220#if defined(__gnu_linux__) 221/* C99 functions */ 222#define CEILF(x) ceilf(x) 223#define FLOORF(x) floorf(x) 224#define FABSF(x) fabsf(x) 225#define LOGF(x) logf(x) 226#define EXPF(x) expf(x) 227#define LDEXPF(x,y) ldexpf(x,y) 228#define FREXPF(x,y) frexpf(x,y) 229#else 230#define CEILF(x) ((GLfloat) ceil(x)) 231#define FLOORF(x) ((GLfloat) floor(x)) 232#define FABSF(x) ((GLfloat) fabs(x)) 233#define LOGF(x) ((GLfloat) log(x)) 234#define EXPF(x) ((GLfloat) exp(x)) 235#define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) 236#define FREXPF(x,y) ((GLfloat) frexp(x,y)) 237#endif 238 239 240/*** 241 *** IROUND: return (as an integer) float rounded to nearest integer 242 ***/ 243#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) 244static INLINE int iround(float f) 245{ 246 int r; 247 __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); 248 return r; 249} 250#define IROUND(x) iround(x) 251#elif defined(USE_X86_ASM) && defined(_MSC_VER) 252static INLINE int iround(float f) 253{ 254 int r; 255 _asm { 256 fld f 257 fistp r 258 } 259 return r; 260} 261#define IROUND(x) iround(x) 262#elif defined(__WATCOMC__) && defined(__386__) 263long iround(float f); 264#pragma aux iround = \ 265 "push eax" \ 266 "fistp dword ptr [esp]" \ 267 "pop eax" \ 268 parm [8087] \ 269 value [eax] \ 270 modify exact [eax]; 271#define IROUND(x) iround(x) 272#else 273#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) 274#endif 275 276#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) 277 278/*** 279 *** IROUND_POS: return (as an integer) positive float rounded to nearest int 280 ***/ 281#ifdef DEBUG 282#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) 283#else 284#define IROUND_POS(f) (IROUND(f)) 285#endif 286 287 288/*** 289 *** IFLOOR: return (as an integer) floor of float 290 ***/ 291#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) 292/* 293 * IEEE floor for computers that round to nearest or even. 294 * 'f' must be between -4194304 and 4194303. 295 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", 296 * but uses some IEEE specific tricks for better speed. 297 * Contributed by Josh Vanderhoof 298 */ 299static INLINE int ifloor(float f) 300{ 301 int ai, bi; 302 double af, bf; 303 af = (3 << 22) + 0.5 + (double)f; 304 bf = (3 << 22) + 0.5 - (double)f; 305 /* GCC generates an extra fstp/fld without this. */ 306 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); 307 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); 308 return (ai - bi) >> 1; 309} 310#define IFLOOR(x) ifloor(x) 311#elif defined(USE_IEEE) 312static INLINE int ifloor(float f) 313{ 314 int ai, bi; 315 double af, bf; 316 fi_type u; 317 318 af = (3 << 22) + 0.5 + (double)f; 319 bf = (3 << 22) + 0.5 - (double)f; 320 u.f = (float) af; ai = u.i; 321 u.f = (float) bf; bi = u.i; 322 return (ai - bi) >> 1; 323} 324#define IFLOOR(x) ifloor(x) 325#else 326static INLINE int ifloor(float f) 327{ 328 int i = IROUND(f); 329 return (i > f) ? i - 1 : i; 330} 331#define IFLOOR(x) ifloor(x) 332#endif 333 334 335/*** 336 *** ICEIL: return (as an integer) ceiling of float 337 ***/ 338#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) 339/* 340 * IEEE ceil for computers that round to nearest or even. 341 * 'f' must be between -4194304 and 4194303. 342 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", 343 * but uses some IEEE specific tricks for better speed. 344 * Contributed by Josh Vanderhoof 345 */ 346static INLINE int iceil(float f) 347{ 348 int ai, bi; 349 double af, bf; 350 af = (3 << 22) + 0.5 + (double)f; 351 bf = (3 << 22) + 0.5 - (double)f; 352 /* GCC generates an extra fstp/fld without this. */ 353 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); 354 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); 355 return (ai - bi + 1) >> 1; 356} 357#define ICEIL(x) iceil(x) 358#elif defined(USE_IEEE) 359static INLINE int iceil(float f) 360{ 361 int ai, bi; 362 double af, bf; 363 fi_type u; 364 af = (3 << 22) + 0.5 + (double)f; 365 bf = (3 << 22) + 0.5 - (double)f; 366 u.f = (float) af; ai = u.i; 367 u.f = (float) bf; bi = u.i; 368 return (ai - bi + 1) >> 1; 369} 370#define ICEIL(x) iceil(x) 371#else 372static INLINE int iceil(float f) 373{ 374 int i = IROUND(f); 375 return (i < f) ? i + 1 : i; 376} 377#define ICEIL(x) iceil(x) 378#endif 379 380 381/** 382 * Is x a power of two? 383 */ 384static INLINE int 385_mesa_is_pow_two(int x) 386{ 387 return !(x & (x - 1)); 388} 389 390/** 391 * Round given integer to next higer power of two 392 * If X is zero result is undefined. 393 * 394 * Source for the fallback implementation is 395 * Sean Eron Anderson's webpage "Bit Twiddling Hacks" 396 * http://graphics.stanford.edu/~seander/bithacks.html 397 * 398 * When using builtin function have to do some work 399 * for case when passed values 1 to prevent hiting 400 * undefined result from __builtin_clz. Undefined 401 * results would be different depending on optimization 402 * level used for build. 403 */ 404static INLINE int32_t 405_mesa_next_pow_two_32(uint32_t x) 406{ 407#if defined(__GNUC__) && \ 408 ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) 409 uint32_t y = (x != 1); 410 return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); 411#else 412 x--; 413 x |= x >> 1; 414 x |= x >> 2; 415 x |= x >> 4; 416 x |= x >> 8; 417 x |= x >> 16; 418 x++; 419 return x; 420#endif 421} 422 423static INLINE int64_t 424_mesa_next_pow_two_64(uint64_t x) 425{ 426#if defined(__GNUC__) && \ 427 ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) 428 uint64_t y = (x != 1); 429 if (sizeof(x) == sizeof(long)) 430 return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); 431 else 432 return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); 433#else 434 x--; 435 x |= x >> 1; 436 x |= x >> 2; 437 x |= x >> 4; 438 x |= x >> 8; 439 x |= x >> 16; 440 x |= x >> 32; 441 x++; 442 return x; 443#endif 444} 445 446 447/*** 448 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] 449 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] 450 ***/ 451#if defined(USE_IEEE) && !defined(DEBUG) 452#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ 453/* This function/macro is sensitive to precision. Test very carefully 454 * if you change it! 455 */ 456#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ 457 do { \ 458 fi_type __tmp; \ 459 __tmp.f = (F); \ 460 if (__tmp.i < 0) \ 461 UB = (GLubyte) 0; \ 462 else if (__tmp.i >= IEEE_0996) \ 463 UB = (GLubyte) 255; \ 464 else { \ 465 __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ 466 UB = (GLubyte) __tmp.i; \ 467 } \ 468 } while (0) 469#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ 470 do { \ 471 fi_type __tmp; \ 472 __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ 473 UB = (GLubyte) __tmp.i; \ 474 } while (0) 475#else 476#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ 477 ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) 478#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ 479 ub = ((GLubyte) IROUND((f) * 255.0F)) 480#endif 481 482 483/** 484 * Return 1 if this is a little endian machine, 0 if big endian. 485 */ 486static INLINE GLboolean 487_mesa_little_endian(void) 488{ 489 const GLuint ui = 1; /* intentionally not static */ 490 return *((const GLubyte *) &ui); 491} 492 493 494 495/********************************************************************** 496 * Functions 497 */ 498 499extern void * 500_mesa_align_malloc( size_t bytes, unsigned long alignment ); 501 502extern void * 503_mesa_align_calloc( size_t bytes, unsigned long alignment ); 504 505extern void 506_mesa_align_free( void *ptr ); 507 508extern void * 509_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, 510 unsigned long alignment); 511 512extern void * 513_mesa_exec_malloc( GLuint size ); 514 515extern void 516_mesa_exec_free( void *addr ); 517 518extern void * 519_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); 520 521extern void 522_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); 523 524extern double 525_mesa_sqrtd(double x); 526 527extern float 528_mesa_sqrtf(float x); 529 530extern float 531_mesa_inv_sqrtf(float x); 532 533extern void 534_mesa_init_sqrt_table(void); 535 536extern int 537_mesa_ffs(int32_t i); 538 539extern int 540_mesa_ffsll(int64_t i); 541 542extern unsigned int 543_mesa_bitcount(unsigned int n); 544 545extern GLhalfARB 546_mesa_float_to_half(float f); 547 548extern float 549_mesa_half_to_float(GLhalfARB h); 550 551 552extern void * 553_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, 554 int (*compar)(const void *, const void *) ); 555 556extern char * 557_mesa_getenv( const char *var ); 558 559extern char * 560_mesa_strdup( const char *s ); 561 562extern float 563_mesa_strtof( const char *s, char **end ); 564 565extern unsigned int 566_mesa_str_checksum(const char *str); 567 568extern int 569_mesa_snprintf( char *str, size_t size, const char *fmt, ... ); 570 571extern void 572_mesa_warning( __GLcontext *gc, const char *fmtString, ... ); 573 574extern void 575_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ); 576 577extern void 578_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ); 579 580extern void 581_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ); 582 583#ifdef __cplusplus 584} 585#endif 586 587 588#endif /* IMPORTS_H */ 589