imports.h revision 165694ad65374ff4330bd80acb398fe0428ba2e6
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.5
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35#ifndef IMPORTS_H
36#define IMPORTS_H
37
38
39#include "compiler.h"
40#include "glheader.h"
41
42
43#ifdef __cplusplus
44extern "C" {
45#endif
46
47
48/**********************************************************************/
49/** Memory macros */
50/*@{*/
51
52/** Allocate \p BYTES bytes */
53#define MALLOC(BYTES)      malloc(BYTES)
54/** Allocate and zero \p BYTES bytes */
55#define CALLOC(BYTES)      calloc(1, BYTES)
56/** Allocate a structure of type \p T */
57#define MALLOC_STRUCT(T)   (struct T *) malloc(sizeof(struct T))
58/** Allocate and zero a structure of type \p T */
59#define CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
60/** Free memory */
61#define FREE(PTR)          free(PTR)
62
63/*@}*/
64
65
66/*
67 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
68 * as offsets into buffer stores.  Since the vertex array pointer and
69 * buffer store pointer are both pointers and we need to add them, we use
70 * this macro.
71 * Both pointers/offsets are expressed in bytes.
72 */
73#define ADD_POINTERS(A, B)  ( (GLubyte *) (A) + (uintptr_t) (B) )
74
75
76/**
77 * Sometimes we treat GLfloats as GLints.  On x86 systems, moving a float
78 * as a int (thereby using integer registers instead of FP registers) is
79 * a performance win.  Typically, this can be done with ordinary casts.
80 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
81 * these casts generate warnings.
82 * The following union typedef is used to solve that.
83 */
84typedef union { GLfloat f; GLint i; } fi_type;
85
86
87
88/**********************************************************************
89 * Math macros
90 */
91
92#define MAX_GLUSHORT	0xffff
93#define MAX_GLUINT	0xffffffff
94
95/* Degrees to radians conversion: */
96#define DEG2RAD (M_PI/180.0)
97
98
99/***
100 *** SQRTF: single-precision square root
101 ***/
102#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
103#  define SQRTF(X)  _mesa_sqrtf(X)
104#else
105#  define SQRTF(X)  (float) sqrt((float) (X))
106#endif
107
108
109/***
110 *** INV_SQRTF: single-precision inverse square root
111 ***/
112#if 0
113#define INV_SQRTF(X) _mesa_inv_sqrt(X)
114#else
115#define INV_SQRTF(X) (1.0F / SQRTF(X))  /* this is faster on a P4 */
116#endif
117
118
119/***
120 *** LOG2: Log base 2 of float
121 ***/
122#ifdef USE_IEEE
123#if 0
124/* This is pretty fast, but not accurate enough (only 2 fractional bits).
125 * Based on code from http://www.stereopsis.com/log2.html
126 */
127static INLINE GLfloat LOG2(GLfloat x)
128{
129   const GLfloat y = x * x * x * x;
130   const GLuint ix = *((GLuint *) &y);
131   const GLuint exp = (ix >> 23) & 0xFF;
132   const GLint log2 = ((GLint) exp) - 127;
133   return (GLfloat) log2 * (1.0 / 4.0);  /* 4, because of x^4 above */
134}
135#endif
136/* Pretty fast, and accurate.
137 * Based on code from http://www.flipcode.com/totd/
138 */
139static INLINE GLfloat LOG2(GLfloat val)
140{
141   fi_type num;
142   GLint log_2;
143   num.f = val;
144   log_2 = ((num.i >> 23) & 255) - 128;
145   num.i &= ~(255 << 23);
146   num.i += 127 << 23;
147   num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
148   return num.f + log_2;
149}
150#else
151/*
152 * NOTE: log_base_2(x) = log(x) / log(2)
153 * NOTE: 1.442695 = 1/log(2).
154 */
155#define LOG2(x)  ((GLfloat) (log(x) * 1.442695F))
156#endif
157
158
159/***
160 *** IS_INF_OR_NAN: test if float is infinite or NaN
161 ***/
162#ifdef USE_IEEE
163static INLINE int IS_INF_OR_NAN( float x )
164{
165   fi_type tmp;
166   tmp.f = x;
167   return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
168}
169#elif defined(isfinite)
170#define IS_INF_OR_NAN(x)        (!isfinite(x))
171#elif defined(finite)
172#define IS_INF_OR_NAN(x)        (!finite(x))
173#elif defined(__VMS)
174#define IS_INF_OR_NAN(x)        (!finite(x))
175#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
176#define IS_INF_OR_NAN(x)        (!isfinite(x))
177#else
178#define IS_INF_OR_NAN(x)        (!finite(x))
179#endif
180
181
182/***
183 *** IS_NEGATIVE: test if float is negative
184 ***/
185#if defined(USE_IEEE)
186static INLINE int GET_FLOAT_BITS( float x )
187{
188   fi_type fi;
189   fi.f = x;
190   return fi.i;
191}
192#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
193#else
194#define IS_NEGATIVE(x) (x < 0.0F)
195#endif
196
197
198/***
199 *** DIFFERENT_SIGNS: test if two floats have opposite signs
200 ***/
201#if defined(USE_IEEE)
202#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
203#else
204/* Could just use (x*y<0) except for the flatshading requirements.
205 * Maybe there's a better way?
206 */
207#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
208#endif
209
210
211/***
212 *** CEILF: ceiling of float
213 *** FLOORF: floor of float
214 *** FABSF: absolute value of float
215 *** LOGF: the natural logarithm (base e) of the value
216 *** EXPF: raise e to the value
217 *** LDEXPF: multiply value by an integral power of two
218 *** FREXPF: extract mantissa and exponent from value
219 ***/
220#if defined(__gnu_linux__)
221/* C99 functions */
222#define CEILF(x)   ceilf(x)
223#define FLOORF(x)  floorf(x)
224#define FABSF(x)   fabsf(x)
225#define LOGF(x)    logf(x)
226#define EXPF(x)    expf(x)
227#define LDEXPF(x,y)  ldexpf(x,y)
228#define FREXPF(x,y)  frexpf(x,y)
229#else
230#define CEILF(x)   ((GLfloat) ceil(x))
231#define FLOORF(x)  ((GLfloat) floor(x))
232#define FABSF(x)   ((GLfloat) fabs(x))
233#define LOGF(x)    ((GLfloat) log(x))
234#define EXPF(x)    ((GLfloat) exp(x))
235#define LDEXPF(x,y)  ((GLfloat) ldexp(x,y))
236#define FREXPF(x,y)  ((GLfloat) frexp(x,y))
237#endif
238
239
240/***
241 *** IROUND: return (as an integer) float rounded to nearest integer
242 ***/
243#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
244static INLINE int iround(float f)
245{
246   int r;
247   __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
248   return r;
249}
250#define IROUND(x)  iround(x)
251#elif defined(USE_X86_ASM) && defined(_MSC_VER)
252static INLINE int iround(float f)
253{
254   int r;
255   _asm {
256	 fld f
257	 fistp r
258	}
259   return r;
260}
261#define IROUND(x)  iround(x)
262#elif defined(__WATCOMC__) && defined(__386__)
263long iround(float f);
264#pragma aux iround =                    \
265	"push   eax"                        \
266	"fistp  dword ptr [esp]"            \
267	"pop    eax"                        \
268	parm [8087]                         \
269	value [eax]                         \
270	modify exact [eax];
271#define IROUND(x)  iround(x)
272#else
273#define IROUND(f)  ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
274#endif
275
276#define IROUND64(f)  ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
277
278/***
279 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
280 ***/
281#ifdef DEBUG
282#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
283#else
284#define IROUND_POS(f) (IROUND(f))
285#endif
286
287
288/***
289 *** IFLOOR: return (as an integer) floor of float
290 ***/
291#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
292/*
293 * IEEE floor for computers that round to nearest or even.
294 * 'f' must be between -4194304 and 4194303.
295 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
296 * but uses some IEEE specific tricks for better speed.
297 * Contributed by Josh Vanderhoof
298 */
299static INLINE int ifloor(float f)
300{
301   int ai, bi;
302   double af, bf;
303   af = (3 << 22) + 0.5 + (double)f;
304   bf = (3 << 22) + 0.5 - (double)f;
305   /* GCC generates an extra fstp/fld without this. */
306   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
307   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
308   return (ai - bi) >> 1;
309}
310#define IFLOOR(x)  ifloor(x)
311#elif defined(USE_IEEE)
312static INLINE int ifloor(float f)
313{
314   int ai, bi;
315   double af, bf;
316   fi_type u;
317
318   af = (3 << 22) + 0.5 + (double)f;
319   bf = (3 << 22) + 0.5 - (double)f;
320   u.f = (float) af;  ai = u.i;
321   u.f = (float) bf;  bi = u.i;
322   return (ai - bi) >> 1;
323}
324#define IFLOOR(x)  ifloor(x)
325#else
326static INLINE int ifloor(float f)
327{
328   int i = IROUND(f);
329   return (i > f) ? i - 1 : i;
330}
331#define IFLOOR(x)  ifloor(x)
332#endif
333
334
335/***
336 *** ICEIL: return (as an integer) ceiling of float
337 ***/
338#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
339/*
340 * IEEE ceil for computers that round to nearest or even.
341 * 'f' must be between -4194304 and 4194303.
342 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
343 * but uses some IEEE specific tricks for better speed.
344 * Contributed by Josh Vanderhoof
345 */
346static INLINE int iceil(float f)
347{
348   int ai, bi;
349   double af, bf;
350   af = (3 << 22) + 0.5 + (double)f;
351   bf = (3 << 22) + 0.5 - (double)f;
352   /* GCC generates an extra fstp/fld without this. */
353   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
354   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
355   return (ai - bi + 1) >> 1;
356}
357#define ICEIL(x)  iceil(x)
358#elif defined(USE_IEEE)
359static INLINE int iceil(float f)
360{
361   int ai, bi;
362   double af, bf;
363   fi_type u;
364   af = (3 << 22) + 0.5 + (double)f;
365   bf = (3 << 22) + 0.5 - (double)f;
366   u.f = (float) af; ai = u.i;
367   u.f = (float) bf; bi = u.i;
368   return (ai - bi + 1) >> 1;
369}
370#define ICEIL(x)  iceil(x)
371#else
372static INLINE int iceil(float f)
373{
374   int i = IROUND(f);
375   return (i < f) ? i + 1 : i;
376}
377#define ICEIL(x)  iceil(x)
378#endif
379
380
381/**
382 * Is x a power of two?
383 */
384static INLINE int
385_mesa_is_pow_two(int x)
386{
387   return !(x & (x - 1));
388}
389
390/**
391 * Round given integer to next higer power of two
392 * If X is zero result is undefined.
393 *
394 * Source for the fallback implementation is
395 * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
396 * http://graphics.stanford.edu/~seander/bithacks.html
397 *
398 * When using builtin function have to do some work
399 * for case when passed values 1 to prevent hiting
400 * undefined result from __builtin_clz. Undefined
401 * results would be different depending on optimization
402 * level used for build.
403 */
404static INLINE int32_t
405_mesa_next_pow_two_32(uint32_t x)
406{
407#if defined(__GNUC__) && \
408	((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
409	uint32_t y = (x != 1);
410	return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
411#else
412	x--;
413	x |= x >> 1;
414	x |= x >> 2;
415	x |= x >> 4;
416	x |= x >> 8;
417	x |= x >> 16;
418	x++;
419	return x;
420#endif
421}
422
423static INLINE int64_t
424_mesa_next_pow_two_64(uint64_t x)
425{
426#if defined(__GNUC__) && \
427	((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
428	uint64_t y = (x != 1);
429	if (sizeof(x) == sizeof(long))
430		return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
431	else
432		return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
433#else
434	x--;
435	x |= x >> 1;
436	x |= x >> 2;
437	x |= x >> 4;
438	x |= x >> 8;
439	x |= x >> 16;
440	x |= x >> 32;
441	x++;
442	return x;
443#endif
444}
445
446
447/***
448 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
449 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
450 ***/
451#if defined(USE_IEEE) && !defined(DEBUG)
452#define IEEE_0996 0x3f7f0000	/* 0.996 or so */
453/* This function/macro is sensitive to precision.  Test very carefully
454 * if you change it!
455 */
456#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F)					\
457        do {								\
458           fi_type __tmp;						\
459           __tmp.f = (F);						\
460           if (__tmp.i < 0)						\
461              UB = (GLubyte) 0;						\
462           else if (__tmp.i >= IEEE_0996)				\
463              UB = (GLubyte) 255;					\
464           else {							\
465              __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F;		\
466              UB = (GLubyte) __tmp.i;					\
467           }								\
468        } while (0)
469#define CLAMPED_FLOAT_TO_UBYTE(UB, F)					\
470        do {								\
471           fi_type __tmp;						\
472           __tmp.f = (F) * (255.0F/256.0F) + 32768.0F;			\
473           UB = (GLubyte) __tmp.i;					\
474        } while (0)
475#else
476#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
477	ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
478#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
479	ub = ((GLubyte) IROUND((f) * 255.0F))
480#endif
481
482
483/**
484 * Return 1 if this is a little endian machine, 0 if big endian.
485 */
486static INLINE GLboolean
487_mesa_little_endian(void)
488{
489   const GLuint ui = 1; /* intentionally not static */
490   return *((const GLubyte *) &ui);
491}
492
493
494
495/**********************************************************************
496 * Functions
497 */
498
499extern void *
500_mesa_align_malloc( size_t bytes, unsigned long alignment );
501
502extern void *
503_mesa_align_calloc( size_t bytes, unsigned long alignment );
504
505extern void
506_mesa_align_free( void *ptr );
507
508extern void *
509_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
510                    unsigned long alignment);
511
512extern void *
513_mesa_exec_malloc( GLuint size );
514
515extern void
516_mesa_exec_free( void *addr );
517
518extern void *
519_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
520
521extern void
522_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
523
524extern double
525_mesa_sqrtd(double x);
526
527extern float
528_mesa_sqrtf(float x);
529
530extern float
531_mesa_inv_sqrtf(float x);
532
533extern void
534_mesa_init_sqrt_table(void);
535
536extern int
537_mesa_ffs(int32_t i);
538
539extern int
540_mesa_ffsll(int64_t i);
541
542extern unsigned int
543_mesa_bitcount(unsigned int n);
544
545extern GLhalfARB
546_mesa_float_to_half(float f);
547
548extern float
549_mesa_half_to_float(GLhalfARB h);
550
551
552extern void *
553_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
554               int (*compar)(const void *, const void *) );
555
556extern char *
557_mesa_getenv( const char *var );
558
559extern char *
560_mesa_strdup( const char *s );
561
562extern float
563_mesa_strtof( const char *s, char **end );
564
565extern unsigned int
566_mesa_str_checksum(const char *str);
567
568extern int
569_mesa_snprintf( char *str, size_t size, const char *fmt, ... );
570
571extern void
572_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
573
574extern void
575_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
576
577extern void
578_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
579
580extern void
581_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
582
583#ifdef __cplusplus
584}
585#endif
586
587
588#endif /* IMPORTS_H */
589