imports.h revision 8850a7e20f77c1bd79863667b2f1c64c2d730f38
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35#ifndef IMPORTS_H
36#define IMPORTS_H
37
38
39/* XXX some of the stuff in glheader.h should be moved into this file.
40 */
41#include "glheader.h"
42#include <GL/internal/glcore.h>
43
44
45#ifdef __cplusplus
46extern "C" {
47#endif
48
49
50/**********************************************************************/
51/** \name General macros */
52/*@{*/
53
54#ifndef NULL
55#define NULL 0
56#endif
57
58/*@}*/
59
60
61/**********************************************************************/
62/** Memory macros */
63/*@{*/
64
65/** Allocate \p BYTES bytes */
66#define MALLOC(BYTES)      _mesa_malloc(BYTES)
67/** Allocate and zero \p BYTES bytes */
68#define CALLOC(BYTES)      _mesa_calloc(BYTES)
69/** Allocate a structure of type \p T */
70#define MALLOC_STRUCT(T)   (struct T *) _mesa_malloc(sizeof(struct T))
71/** Allocate and zero a structure of type \p T */
72#define CALLOC_STRUCT(T)   (struct T *) _mesa_calloc(sizeof(struct T))
73/** Free memory */
74#define FREE(PTR)          _mesa_free(PTR)
75
76/** Allocate \p BYTES aligned at \p N bytes */
77#define ALIGN_MALLOC(BYTES, N)     _mesa_align_malloc(BYTES, N)
78/** Allocate and zero \p BYTES bytes aligned at \p N bytes */
79#define ALIGN_CALLOC(BYTES, N)     _mesa_align_calloc(BYTES, N)
80/** Allocate a structure of type \p T aligned at \p N bytes */
81#define ALIGN_MALLOC_STRUCT(T, N)  (struct T *) _mesa_align_malloc(sizeof(struct T), N)
82/** Allocate and zero a structure of type \p T aligned at \p N bytes */
83#define ALIGN_CALLOC_STRUCT(T, N)  (struct T *) _mesa_align_calloc(sizeof(struct T), N)
84/** Free aligned memory */
85#define ALIGN_FREE(PTR)            _mesa_align_free(PTR)
86
87/** Copy \p BYTES bytes from \p SRC into \p DST */
88#define MEMCPY( DST, SRC, BYTES)   _mesa_memcpy(DST, SRC, BYTES)
89/** Set \p N bytes in \p DST to \p VAL */
90#define MEMSET( DST, VAL, N )      _mesa_memset(DST, VAL, N)
91
92/*@}*/
93
94
95/*
96 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
97 * as offsets into buffer stores.  Since the vertex array pointer and
98 * buffer store pointer are both pointers and we need to add them, we use
99 * this macro.
100 * Both pointers/offsets are expressed in bytes.
101 */
102#define ADD_POINTERS(A, B)  ( (GLubyte *) (A) + (uintptr_t) (B) )
103
104
105/**
106 * Sometimes we treat GLfloats as GLints.  On x86 systems, moving a float
107 * as a int (thereby using integer registers instead of FP registers) is
108 * a performance win.  Typically, this can be done with ordinary casts.
109 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
110 * these casts generate warnings.
111 * The following union typedef is used to solve that.
112 */
113typedef union { GLfloat f; GLint i; } fi_type;
114
115
116
117/**********************************************************************
118 * Math macros
119 */
120
121#define MAX_GLUSHORT	0xffff
122#define MAX_GLUINT	0xffffffff
123
124#ifndef M_PI
125#define M_PI (3.1415926536)
126#endif
127
128#ifndef M_E
129#define M_E (2.7182818284590452354)
130#endif
131
132
133/* XXX this is a bit of a hack needed for compilation within XFree86 */
134#ifndef FLT_MIN
135#define FLT_MIN (1.0e-37)
136#endif
137
138/* Degrees to radians conversion: */
139#define DEG2RAD (M_PI/180.0)
140
141
142/***
143 *** USE_IEEE: Determine if we're using IEEE floating point
144 ***/
145#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
146    defined(__s390x__) || defined(__powerpc__) || \
147    defined(__amd64__) || \
148    defined(ia64) || defined(__ia64__) || \
149    defined(__hppa__) || defined(hpux) || \
150    defined(__mips) || defined(_MIPS_ARCH) || \
151    defined(__arm__) || \
152    defined(__sh__) || \
153    (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
154#define USE_IEEE
155#define IEEE_ONE 0x3f800000
156#endif
157
158
159/***
160 *** SQRTF: single-precision square root
161 ***/
162#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
163#  define SQRTF(X)  _mesa_sqrtf(X)
164#elif defined(XFree86LOADER) && defined(IN_MODULE)
165#  define SQRTF(X)  (float) xf86sqrt((float) (X))
166#else
167#  define SQRTF(X)  (float) sqrt((float) (X))
168#endif
169
170
171/***
172 *** INV_SQRTF: single-precision inverse square root
173 ***/
174#if 0
175#define INV_SQRTF(X) _mesa_inv_sqrt(X)
176#else
177#define INV_SQRTF(X) (1.0F / SQRTF(X))  /* this is faster on a P4 */
178#endif
179
180
181/***
182 *** LOG2: Log base 2 of float
183 ***/
184#ifdef USE_IEEE
185#if 0
186/* This is pretty fast, but not accurate enough (only 2 fractional bits).
187 * Based on code from http://www.stereopsis.com/log2.html
188 */
189static INLINE GLfloat LOG2(GLfloat x)
190{
191   const GLfloat y = x * x * x * x;
192   const GLuint ix = *((GLuint *) &y);
193   const GLuint exp = (ix >> 23) & 0xFF;
194   const GLint log2 = ((GLint) exp) - 127;
195   return (GLfloat) log2 * (1.0 / 4.0);  /* 4, because of x^4 above */
196}
197#endif
198/* Pretty fast, and accurate.
199 * Based on code from http://www.flipcode.com/totd/
200 */
201static INLINE GLfloat LOG2(GLfloat val)
202{
203   fi_type num;
204   GLint log_2;
205   num.f = val;
206   log_2 = ((num.i >> 23) & 255) - 128;
207   num.i &= ~(255 << 23);
208   num.i += 127 << 23;
209   num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
210   return num.f + log_2;
211}
212#elif defined(XFree86LOADER) && defined(IN_MODULE)
213#define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695))
214#else
215/*
216 * NOTE: log_base_2(x) = log(x) / log(2)
217 * NOTE: 1.442695 = 1/log(2).
218 */
219#define LOG2(x)  ((GLfloat) (log(x) * 1.442695F))
220#endif
221
222
223/***
224 *** IS_INF_OR_NAN: test if float is infinite or NaN
225 ***/
226#ifdef USE_IEEE
227static INLINE int IS_INF_OR_NAN( float x )
228{
229   fi_type tmp;
230   tmp.f = x;
231   return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
232}
233#elif defined(isfinite)
234#define IS_INF_OR_NAN(x)        (!isfinite(x))
235#elif defined(finite)
236#define IS_INF_OR_NAN(x)        (!finite(x))
237#elif defined(__VMS)
238#define IS_INF_OR_NAN(x)        (!finite(x))
239#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
240#define IS_INF_OR_NAN(x)        (!isfinite(x))
241#else
242#define IS_INF_OR_NAN(x)        (!finite(x))
243#endif
244
245
246/***
247 *** IS_NEGATIVE: test if float is negative
248 ***/
249#if defined(USE_IEEE)
250static INLINE int GET_FLOAT_BITS( float x )
251{
252   fi_type fi;
253   fi.f = x;
254   return fi.i;
255}
256#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
257#else
258#define IS_NEGATIVE(x) (x < 0.0F)
259#endif
260
261
262/***
263 *** DIFFERENT_SIGNS: test if two floats have opposite signs
264 ***/
265#if defined(USE_IEEE)
266#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
267#else
268/* Could just use (x*y<0) except for the flatshading requirements.
269 * Maybe there's a better way?
270 */
271#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
272#endif
273
274
275/***
276 *** CEILF: ceiling of float
277 *** FLOORF: floor of float
278 *** FABSF: absolute value of float
279 *** LOGF: the natural logarithm (base e) of the value
280 *** EXPF: raise e to the value
281 *** LDEXPF: multiply value by an integral power of two
282 *** FREXPF: extract mantissa and exponent from value
283 ***/
284#if defined(XFree86LOADER) && defined(IN_MODULE)
285#define CEILF(x)   ((GLfloat) xf86ceil(x))
286#define FLOORF(x)  ((GLfloat) xf86floor(x))
287#define FABSF(x)   ((GLfloat) xf86fabs(x))
288#define LOGF(x)    ((GLfloat) xf86log(x))
289#define EXPF(x)    ((GLfloat) xf86exp(x))
290#define LDEXPF(x,y)   ((GLfloat) xf86ldexp(x,y))
291#define FREXPF(x,y)   ((GLfloat) xf86frexp(x,y))
292#elif defined(__gnu_linux__)
293/* C99 functions */
294#define CEILF(x)   ceilf(x)
295#define FLOORF(x)  floorf(x)
296#define FABSF(x)   fabsf(x)
297#define LOGF(x)    logf(x)
298#define EXPF(x)    expf(x)
299#define LDEXPF(x,y)  ldexpf(x,y)
300#define FREXPF(x,y)  frexpf(x,y)
301#else
302#define CEILF(x)   ((GLfloat) ceil(x))
303#define FLOORF(x)  ((GLfloat) floor(x))
304#define FABSF(x)   ((GLfloat) fabs(x))
305#define LOGF(x)    ((GLfloat) log(x))
306#define EXPF(x)    ((GLfloat) exp(x))
307#define LDEXPF(x,y)  ((GLfloat) ldexp(x,y))
308#define FREXPF(x,y)  ((GLfloat) frexp(x,y))
309#endif
310
311
312/***
313 *** IROUND: return (as an integer) float rounded to nearest integer
314 ***/
315#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
316static INLINE int iround(float f)
317{
318   int r;
319   __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f));
320   return r;
321}
322#define IROUND(x)  iround(x)
323#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
324			(!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
325static INLINE int iround(float f)
326{
327   int r;
328   __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
329   return r;
330}
331#define IROUND(x)  iround(x)
332#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
333static INLINE int iround(float f)
334{
335   int r;
336   _asm {
337	 fld f
338	 fistp r
339	}
340   return r;
341}
342#define IROUND(x)  iround(x)
343#elif defined(__WATCOMC__) && defined(__386__)
344long iround(float f);
345#pragma aux iround =                    \
346	"push   eax"                        \
347	"fistp  dword ptr [esp]"            \
348	"pop    eax"                        \
349	parm [8087]                         \
350	value [eax]                         \
351	modify exact [eax];
352#define IROUND(x)  iround(x)
353#else
354#define IROUND(f)  ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
355#endif
356
357
358/***
359 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
360 ***/
361#ifdef DEBUG
362#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
363#else
364#define IROUND_POS(f) (IROUND(f))
365#endif
366
367
368/***
369 *** IFLOOR: return (as an integer) floor of float
370 ***/
371#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
372/*
373 * IEEE floor for computers that round to nearest or even.
374 * 'f' must be between -4194304 and 4194303.
375 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
376 * but uses some IEEE specific tricks for better speed.
377 * Contributed by Josh Vanderhoof
378 */
379static INLINE int ifloor(float f)
380{
381   int ai, bi;
382   double af, bf;
383   af = (3 << 22) + 0.5 + (double)f;
384   bf = (3 << 22) + 0.5 - (double)f;
385   /* GCC generates an extra fstp/fld without this. */
386   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
387   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
388   return (ai - bi) >> 1;
389}
390#define IFLOOR(x)  ifloor(x)
391#elif defined(USE_IEEE)
392static INLINE int ifloor(float f)
393{
394   int ai, bi;
395   double af, bf;
396   fi_type u;
397
398   af = (3 << 22) + 0.5 + (double)f;
399   bf = (3 << 22) + 0.5 - (double)f;
400   u.f = (float) af;  ai = u.i;
401   u.f = (float) bf;  bi = u.i;
402   return (ai - bi) >> 1;
403}
404#define IFLOOR(x)  ifloor(x)
405#else
406static INLINE int ifloor(float f)
407{
408   int i = IROUND(f);
409   return (i > f) ? i - 1 : i;
410}
411#define IFLOOR(x)  ifloor(x)
412#endif
413
414
415/***
416 *** ICEIL: return (as an integer) ceiling of float
417 ***/
418#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
419/*
420 * IEEE ceil for computers that round to nearest or even.
421 * 'f' must be between -4194304 and 4194303.
422 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
423 * but uses some IEEE specific tricks for better speed.
424 * Contributed by Josh Vanderhoof
425 */
426static INLINE int iceil(float f)
427{
428   int ai, bi;
429   double af, bf;
430   af = (3 << 22) + 0.5 + (double)f;
431   bf = (3 << 22) + 0.5 - (double)f;
432   /* GCC generates an extra fstp/fld without this. */
433   __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
434   __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
435   return (ai - bi + 1) >> 1;
436}
437#define ICEIL(x)  iceil(x)
438#elif defined(USE_IEEE)
439static INLINE int iceil(float f)
440{
441   int ai, bi;
442   double af, bf;
443   fi_type u;
444   af = (3 << 22) + 0.5 + (double)f;
445   bf = (3 << 22) + 0.5 - (double)f;
446   u.f = (float) af; ai = u.i;
447   u.f = (float) bf; bi = u.i;
448   return (ai - bi + 1) >> 1;
449}
450#define ICEIL(x)  iceil(x)
451#else
452static INLINE int iceil(float f)
453{
454   int i = IROUND(f);
455   return (i < f) ? i + 1 : i;
456}
457#define ICEIL(x)  iceil(x)
458#endif
459
460
461/***
462 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
463 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
464 ***/
465#if defined(USE_IEEE) && !defined(DEBUG)
466#define IEEE_0996 0x3f7f0000	/* 0.996 or so */
467/* This function/macro is sensitive to precision.  Test very carefully
468 * if you change it!
469 */
470#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F)					\
471        do {								\
472           fi_type __tmp;						\
473           __tmp.f = (F);						\
474           if (__tmp.i < 0)						\
475              UB = (GLubyte) 0;						\
476           else if (__tmp.i >= IEEE_0996)				\
477              UB = (GLubyte) 255;					\
478           else {							\
479              __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F;		\
480              UB = (GLubyte) __tmp.i;					\
481           }								\
482        } while (0)
483#define CLAMPED_FLOAT_TO_UBYTE(UB, F)					\
484        do {								\
485           fi_type __tmp;						\
486           __tmp.f = (F) * (255.0F/256.0F) + 32768.0F;			\
487           UB = (GLubyte) __tmp.i;					\
488        } while (0)
489#else
490#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
491	ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
492#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
493	ub = ((GLubyte) IROUND((f) * 255.0F))
494#endif
495
496
497/***
498 *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
499 ***                  original mode to a temporary).
500 *** END_FAST_MATH: Restore x86 FPU to original mode.
501 ***/
502#if defined(__GNUC__) && defined(__i386__)
503/*
504 * Set the x86 FPU control word to guarentee only 32 bits of precision
505 * are stored in registers.  Allowing the FPU to store more introduces
506 * differences between situations where numbers are pulled out of memory
507 * vs. situations where the compiler is able to optimize register usage.
508 *
509 * In the worst case, we force the compiler to use a memory access to
510 * truncate the float, by specifying the 'volatile' keyword.
511 */
512/* Hardware default: All exceptions masked, extended double precision,
513 * round to nearest (IEEE compliant):
514 */
515#define DEFAULT_X86_FPU		0x037f
516/* All exceptions masked, single precision, round to nearest:
517 */
518#define FAST_X86_FPU		0x003f
519/* The fldcw instruction will cause any pending FP exceptions to be
520 * raised prior to entering the block, and we clear any pending
521 * exceptions before exiting the block.  Hence, asm code has free
522 * reign over the FPU while in the fast math block.
523 */
524#if defined(NO_FAST_MATH)
525#define START_FAST_MATH(x)						\
526do {									\
527   static GLuint mask = DEFAULT_X86_FPU;				\
528   __asm__ ( "fnstcw %0" : "=m" (*&(x)) );				\
529   __asm__ ( "fldcw %0" : : "m" (mask) );				\
530} while (0)
531#else
532#define START_FAST_MATH(x)						\
533do {									\
534   static GLuint mask = FAST_X86_FPU;					\
535   __asm__ ( "fnstcw %0" : "=m" (*&(x)) );				\
536   __asm__ ( "fldcw %0" : : "m" (mask) );				\
537} while (0)
538#endif
539/* Restore original FPU mode, and clear any exceptions that may have
540 * occurred in the FAST_MATH block.
541 */
542#define END_FAST_MATH(x)						\
543do {									\
544   __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) );			\
545} while (0)
546
547#elif defined(__WATCOMC__) && defined(__386__)
548#define DEFAULT_X86_FPU		0x037f /* See GCC comments above */
549#define FAST_X86_FPU		0x003f /* See GCC comments above */
550void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
551#pragma aux _watcom_start_fast_math =                                   \
552   "fnstcw  word ptr [eax]"                                             \
553   "fldcw   word ptr [ecx]"                                             \
554   parm [eax] [ecx]                                                     \
555   modify exact [];
556void _watcom_end_fast_math(unsigned short *x);
557#pragma aux _watcom_end_fast_math =                                     \
558   "fnclex"                                                             \
559   "fldcw   word ptr [eax]"                                             \
560   parm [eax]                                                           \
561   modify exact [];
562#if defined(NO_FAST_MATH)
563#define START_FAST_MATH(x)                                              \
564do {                                                                    \
565   static GLushort mask = DEFAULT_X86_FPU;	                            \
566   _watcom_start_fast_math(&x,&mask);                                   \
567} while (0)
568#else
569#define START_FAST_MATH(x)                                              \
570do {                                                                    \
571   static GLushort mask = FAST_X86_FPU;                                 \
572   _watcom_start_fast_math(&x,&mask);                                   \
573} while (0)
574#endif
575#define END_FAST_MATH(x)  _watcom_end_fast_math(&x)
576#else
577#define START_FAST_MATH(x)  x = 0
578#define END_FAST_MATH(x)  (void)(x)
579#endif
580
581
582
583/**********************************************************************
584 * Functions
585 */
586
587extern void *
588_mesa_malloc( size_t bytes );
589
590extern void *
591_mesa_calloc( size_t bytes );
592
593extern void
594_mesa_free( void *ptr );
595
596extern void *
597_mesa_align_malloc( size_t bytes, unsigned long alignment );
598
599extern void *
600_mesa_align_calloc( size_t bytes, unsigned long alignment );
601
602extern void
603_mesa_align_free( void *ptr );
604
605extern void *
606_mesa_exec_malloc( GLuint size );
607
608extern void
609_mesa_exec_free( void *addr );
610
611extern void *
612_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
613
614extern void *
615_mesa_memcpy( void *dest, const void *src, size_t n );
616
617extern void
618_mesa_memset( void *dst, int val, size_t n );
619
620extern void
621_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
622
623extern void
624_mesa_bzero( void *dst, size_t n );
625
626extern int
627_mesa_memcmp( const void *s1, const void *s2, size_t n );
628
629extern double
630_mesa_sin(double a);
631
632extern double
633_mesa_cos(double a);
634
635extern double
636_mesa_sqrtd(double x);
637
638extern float
639_mesa_sqrtf(float x);
640
641extern float
642_mesa_inv_sqrtf(float x);
643
644extern double
645_mesa_pow(double x, double y);
646
647extern int
648_mesa_ffs(int i);
649
650extern unsigned int
651_mesa_bitcount(unsigned int n);
652
653extern GLhalfARB
654_mesa_float_to_half(float f);
655
656extern float
657_mesa_half_to_float(GLhalfARB h);
658
659
660extern void *
661_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
662               int (*compar)(const void *, const void *) );
663
664extern char *
665_mesa_getenv( const char *var );
666
667extern char *
668_mesa_strstr( const char *haystack, const char *needle );
669
670extern char *
671_mesa_strncat( char *dest, const char *src, size_t n );
672
673extern char *
674_mesa_strcpy( char *dest, const char *src );
675
676extern char *
677_mesa_strncpy( char *dest, const char *src, size_t n );
678
679extern size_t
680_mesa_strlen( const char *s );
681
682extern int
683_mesa_strcmp( const char *s1, const char *s2 );
684
685extern int
686_mesa_strncmp( const char *s1, const char *s2, size_t n );
687
688extern char *
689_mesa_strdup( const char *s );
690
691extern int
692_mesa_atoi( const char *s );
693
694extern double
695_mesa_strtod( const char *s, char **end );
696
697extern int
698_mesa_sprintf( char *str, const char *fmt, ... );
699
700extern void
701_mesa_printf( const char *fmtString, ... );
702
703extern int
704_mesa_vsprintf( char *str, const char *fmt, va_list args );
705
706
707extern void
708_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
709
710extern void
711_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
712
713extern void
714_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
715
716extern void
717_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
718
719extern void
720_mesa_exit( int status );
721
722
723extern void
724_mesa_init_default_imports( __GLimports *imports, void *driverCtx );
725
726
727#ifdef __cplusplus
728}
729#endif
730
731
732#endif /* IMPORTS_H */
733