polygon.c revision f9995b30756140724f41daf963fa06167912be7f
1/**
2 * \file polygon.c
3 * Polygon operations.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 * Version:  6.5.1
9 *
10 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#include "glheader.h"
32#include "imports.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "image.h"
36#include "enums.h"
37#include "polygon.h"
38#include "mtypes.h"
39
40
41/**
42 * Specify whether to cull front- or back-facing facets.
43 *
44 * \param mode culling mode.
45 *
46 * \sa glCullFace().
47 *
48 * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
49 * change, flushes the vertices and notifies the driver via
50 * the dd_function_table::CullFace callback.
51 */
52void GLAPIENTRY
53_mesa_CullFace( GLenum mode )
54{
55   GET_CURRENT_CONTEXT(ctx);
56   ASSERT_OUTSIDE_BEGIN_END(ctx);
57
58   if (MESA_VERBOSE&VERBOSE_API)
59      _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
60
61   if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
62      _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
63      return;
64   }
65
66   if (ctx->Polygon.CullFaceMode == mode)
67      return;
68
69   FLUSH_VERTICES(ctx, _NEW_POLYGON);
70   ctx->Polygon.CullFaceMode = mode;
71
72   if (ctx->Driver.CullFace)
73      ctx->Driver.CullFace( ctx, mode );
74}
75
76
77/**
78 * Define front- and back-facing
79 *
80 * \param mode orientation of front-facing polygons.
81 *
82 * \sa glFrontFace().
83 *
84 * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
85 * flushes the vertices and notifies the driver via
86 * the dd_function_table::FrontFace callback.
87 */
88void GLAPIENTRY
89_mesa_FrontFace( GLenum mode )
90{
91   GET_CURRENT_CONTEXT(ctx);
92   ASSERT_OUTSIDE_BEGIN_END(ctx);
93
94   if (MESA_VERBOSE&VERBOSE_API)
95      _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
96
97   if (mode!=GL_CW && mode!=GL_CCW) {
98      _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
99      return;
100   }
101
102   if (ctx->Polygon.FrontFace == mode)
103      return;
104
105   FLUSH_VERTICES(ctx, _NEW_POLYGON);
106   ctx->Polygon.FrontFace = mode;
107
108   ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
109
110   if (ctx->Driver.FrontFace)
111      ctx->Driver.FrontFace( ctx, mode );
112}
113
114
115/**
116 * Set the polygon rasterization mode.
117 *
118 * \param face the polygons which \p mode applies to.
119 * \param mode how polygons should be rasterized.
120 *
121 * \sa glPolygonMode().
122 *
123 * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
124 * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
125 * driver via the dd_function_table::PolygonMode callback.
126 */
127void GLAPIENTRY
128_mesa_PolygonMode( GLenum face, GLenum mode )
129{
130   GET_CURRENT_CONTEXT(ctx);
131   ASSERT_OUTSIDE_BEGIN_END(ctx);
132
133   if (MESA_VERBOSE&VERBOSE_API)
134      _mesa_debug(ctx, "glPolygonMode %s %s\n",
135                  _mesa_lookup_enum_by_nr(face),
136                  _mesa_lookup_enum_by_nr(mode));
137
138   if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
139      _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
140      return;
141   }
142
143   switch (face) {
144   case GL_FRONT:
145      if (ctx->Polygon.FrontMode == mode)
146	 return;
147      FLUSH_VERTICES(ctx, _NEW_POLYGON);
148      ctx->Polygon.FrontMode = mode;
149      break;
150   case GL_FRONT_AND_BACK:
151      if (ctx->Polygon.FrontMode == mode &&
152	  ctx->Polygon.BackMode == mode)
153	 return;
154      FLUSH_VERTICES(ctx, _NEW_POLYGON);
155      ctx->Polygon.FrontMode = mode;
156      ctx->Polygon.BackMode = mode;
157      break;
158   case GL_BACK:
159      if (ctx->Polygon.BackMode == mode)
160	 return;
161      FLUSH_VERTICES(ctx, _NEW_POLYGON);
162      ctx->Polygon.BackMode = mode;
163      break;
164   default:
165      _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
166      return;
167   }
168
169   if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
170      ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
171   else
172      ctx->_TriangleCaps |= DD_TRI_UNFILLED;
173
174   if (ctx->Driver.PolygonMode)
175      ctx->Driver.PolygonMode(ctx, face, mode);
176}
177
178#if _HAVE_FULL_GL
179
180
181/**
182 * This routine updates the ctx->Polygon.Stipple state.
183 * If we're getting the stipple data from a PBO, we map the buffer
184 * in order to access the data.
185 * In any case, we obey the current pixel unpacking parameters when fetching
186 * the stipple data.
187 *
188 * In the future, this routine should be used as a fallback, called via
189 * ctx->Driver.PolygonStipple().  We'll have to update all the DRI drivers
190 * too.
191 */
192void
193_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
194{
195   pattern = _mesa_map_validate_pbo_source(ctx, 2,
196                                           &ctx->Unpack, 32, 32, 1,
197                                           GL_COLOR_INDEX, GL_BITMAP, pattern,
198                                           "glPolygonStipple");
199   if (!pattern)
200      return;
201
202   _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
203
204   _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
205}
206
207
208/**
209 * Called by glPolygonStipple.
210 */
211void GLAPIENTRY
212_mesa_PolygonStipple( const GLubyte *pattern )
213{
214   GET_CURRENT_CONTEXT(ctx);
215   ASSERT_OUTSIDE_BEGIN_END(ctx);
216
217   if (MESA_VERBOSE&VERBOSE_API)
218      _mesa_debug(ctx, "glPolygonStipple\n");
219
220   FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
221
222   _mesa_polygon_stipple(ctx, pattern);
223
224   if (ctx->Driver.PolygonStipple)
225      ctx->Driver.PolygonStipple(ctx, pattern);
226}
227
228
229/**
230 * Called by glPolygonStipple.
231 */
232void GLAPIENTRY
233_mesa_GetPolygonStipple( GLubyte *dest )
234{
235   GET_CURRENT_CONTEXT(ctx);
236   ASSERT_OUTSIDE_BEGIN_END(ctx);
237
238   if (MESA_VERBOSE&VERBOSE_API)
239      _mesa_debug(ctx, "glGetPolygonStipple\n");
240
241   dest = _mesa_map_validate_pbo_dest(ctx, 2,
242                                      &ctx->Pack, 32, 32, 1,
243                                      GL_COLOR_INDEX, GL_BITMAP, dest,
244                                      "glGetPolygonStipple");
245   if (!dest)
246      return;
247
248   _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
249
250   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
251}
252
253
254void GLAPIENTRY
255_mesa_PolygonOffset( GLfloat factor, GLfloat units )
256{
257   GET_CURRENT_CONTEXT(ctx);
258   ASSERT_OUTSIDE_BEGIN_END(ctx);
259
260   if (MESA_VERBOSE&VERBOSE_API)
261      _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
262
263   if (ctx->Polygon.OffsetFactor == factor &&
264       ctx->Polygon.OffsetUnits == units)
265      return;
266
267   FLUSH_VERTICES(ctx, _NEW_POLYGON);
268   ctx->Polygon.OffsetFactor = factor;
269   ctx->Polygon.OffsetUnits = units;
270
271   if (ctx->Driver.PolygonOffset)
272      ctx->Driver.PolygonOffset( ctx, factor, units );
273}
274
275
276void GLAPIENTRY
277_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
278{
279   GET_CURRENT_CONTEXT(ctx);
280   /* XXX mult by DepthMaxF here??? */
281   _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
282}
283
284#endif
285
286
287/**********************************************************************/
288/** \name Initialization */
289/*@{*/
290
291/**
292 * Initialize the context polygon state.
293 *
294 * \param ctx GL context.
295 *
296 * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
297 * attribute groups.
298 */
299void _mesa_init_polygon( struct gl_context * ctx )
300{
301   /* Polygon group */
302   ctx->Polygon.CullFlag = GL_FALSE;
303   ctx->Polygon.CullFaceMode = GL_BACK;
304   ctx->Polygon.FrontFace = GL_CCW;
305   ctx->Polygon._FrontBit = 0;
306   ctx->Polygon.FrontMode = GL_FILL;
307   ctx->Polygon.BackMode = GL_FILL;
308   ctx->Polygon.SmoothFlag = GL_FALSE;
309   ctx->Polygon.StippleFlag = GL_FALSE;
310   ctx->Polygon.OffsetFactor = 0.0F;
311   ctx->Polygon.OffsetUnits = 0.0F;
312   ctx->Polygon.OffsetPoint = GL_FALSE;
313   ctx->Polygon.OffsetLine = GL_FALSE;
314   ctx->Polygon.OffsetFill = GL_FALSE;
315
316
317   /* Polygon Stipple group */
318   memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
319}
320
321/*@}*/
322