rastpos.c revision 485f04074151686fa24d40e3eeb83029d3d8c425
1485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell/* $Id: rastpos.c,v 1.2 1999/10/08 09:27:11 keithw Exp $ */ 2afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 3afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg/* 4afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Mesa 3-D graphics library 5afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Version: 3.1 6afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * 7afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Copyright (C) 1999 Brian Paul All Rights Reserved. 8afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * 9afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Permission is hereby granted, free of charge, to any person obtaining a 10afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * copy of this software and associated documentation files (the "Software"), 11afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * to deal in the Software without restriction, including without limitation 12afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * and/or sell copies of the Software, and to permit persons to whom the 14afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Software is furnished to do so, subject to the following conditions: 15afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * 16afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * The above copyright notice and this permission notice shall be included 17afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * in all copies or substantial portions of the Software. 18afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * 19afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 26afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 27afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 28afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 29afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 30afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 31afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#ifdef PC_HEADER 32afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "all.h" 33afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#else 34485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#ifndef XFree86Server 35afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include <assert.h> 36485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include <math.h> 37485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#else 38485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include "GL/xf86glx.h" 39485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#endif 40afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "clip.h" 41485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include "context.h" 42afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "feedback.h" 43afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "light.h" 44afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "macros.h" 45afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "matrix.h" 46afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "mmath.h" 47485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include "rastpos.h" 48afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "shade.h" 49afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "types.h" 50afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "xform.h" 51afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#endif 52afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 53afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 54afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg/* 55afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Caller: context->API.RasterPos4f 56afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 57afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtgvoid gl_RasterPos4f( GLcontext *ctx, 58afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 59afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg{ 60afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLfloat v[4], eye[4], clip[4], ndc[3], d; 61afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 62afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* KW: Added this test, which is in the spec. We can't do this 63afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * outside begin/end any more because the ctx->Current values 64afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * aren't uptodate during that period. 65afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 66afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" ); 67afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 68afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->NewState) 69afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg gl_update_state( ctx ); 70afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 71afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ASSIGN_4V( v, x, y, z, w ); 72afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg TRANSFORM_POINT( eye, ctx->ModelView.m, v ); 73afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 74afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* raster color */ 75afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->Light.Enabled) 76afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg { 77afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /*GLfloat *vert;*/ 78afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLfloat *norm, eyenorm[3]; 79afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLfloat *objnorm = ctx->Current.Normal; 80afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 81afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* Not needed??? 82afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg vert = (ctx->NeedEyeCoords ? eye : v); 83afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 84afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 85afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->NeedEyeNormals) { 86afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLfloat *inv = ctx->ModelView.inv; 87afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg TRANSFORM_NORMAL( eyenorm, objnorm, inv ); 88afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg norm = eyenorm; 89afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } else { 90afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg norm = objnorm; 91afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 92afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 93afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg gl_shade_rastpos( ctx, v, norm, 94afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterColor, 95afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg &ctx->Current.RasterIndex ); 96afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 97afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 98afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg else { 99afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* use current color or index */ 100afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->Visual->RGBAflag) { 101afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, 102afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.ByteColor); 103afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 104afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg else { 105afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterIndex = ctx->Current.Index; 106afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 107afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 108afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 109afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* compute raster distance */ 110afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterDistance = 111afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); 112afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 113afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* apply projection matrix: clip = Proj * eye */ 114afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye ); 115afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 116afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* clip to view volume */ 117afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (gl_viewclip_point( clip )==0) { 118afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPosValid = GL_FALSE; 119afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg return; 120afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 121afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 122afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* clip to user clipping planes */ 123afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if ( ctx->Transform.AnyClip && 124afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg gl_userclip_point(ctx, clip) == 0) 125afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg { 126afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPosValid = GL_FALSE; 127afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg return; 128afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 129afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 130afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* ndc = clip / W */ 131afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ASSERT( clip[3]!=0.0 ); 132afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg d = 1.0F / clip[3]; 133afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ndc[0] = clip[0] * d; 134afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ndc[1] = clip[1] * d; 135afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ndc[2] = clip[2] * d; 136afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 137afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] + 138afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Viewport.WindowMap.m[MAT_TX]); 139afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] + 140afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Viewport.WindowMap.m[MAT_TY]); 141afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] + 142afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Viewport.WindowMap.m[MAT_TZ]) / DEPTH_SCALE; 143afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[3] = clip[3]; 144afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPosValid = GL_TRUE; 145afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 146afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* FOG??? */ 147afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 148afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg { 149afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLuint texSet; 150afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { 151afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], 152afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.Texcoord[texSet] ); 153afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 154afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 155afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 156afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->RenderMode==GL_SELECT) { 157afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 158afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 159afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 160afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg} 161afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 162afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 163afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 164afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg/* 165afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * This is a MESA extension function. Pretty much just like glRasterPos 166afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * except we don't apply the modelview or projection matrices; specify a 167afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * window coordinate directly. 168afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Caller: context->API.WindowPos4fMESA pointer. 169afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 170afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtgvoid gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 171afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg{ 172afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* KW: Assume that like rasterpos, this must be outside begin/end. 173afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 174afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" ); 175afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 176afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* set raster position */ 177afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[0] = x; 178afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[1] = y; 179afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F ); 180afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPos[3] = w; 181afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 182afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterPosValid = GL_TRUE; 183afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 184afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* raster color */ 185afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (0 && ctx->Light.Enabled) { 186afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 187afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* KW: I don't see how this can work - would have to take the 188afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * inverse of the projection matrix or the combined 189afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * modelProjection matrix, transform point and normal, and 190afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * do the lighting. Those inverses are not used for 191afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * anything else. This is not an object-space lighting 192afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * issue - what this is trying to do is something like 193afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * clip-space or window-space lighting... 194afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * 195afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Anyway, since the implementation was never correct, I'm 196afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * not fixing it now - just use the unlit color. 197afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 198afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 199afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* KW: As a reprise, we now *do* keep the inverse of the projection 200afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * matrix, so it is not infeasible to try to swim up stream 201afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * in this manner. I still don't want to implement it, 202afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * however. 203afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */ 204afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 205afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg else { 206afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg /* use current color or index */ 207afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->Visual->RGBAflag) { 208afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, 209afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.ByteColor); 210afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 211afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg else { 212afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterIndex = ctx->Current.Index; 213afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 214afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 215afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 216afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.RasterDistance = 0.0; 217afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 218afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg { 219afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg GLuint texSet; 220afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { 221afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], 222afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg ctx->Current.Texcoord[texSet] ); 223afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 224afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 225afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg 226afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg if (ctx->RenderMode==GL_SELECT) { 227afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 228afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg } 229afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg} 230