rastpos.c revision 485f04074151686fa24d40e3eeb83029d3d8c425
1485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell/* $Id: rastpos.c,v 1.2 1999/10/08 09:27:11 keithw Exp $ */
2afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
3afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg/*
4afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Mesa 3-D graphics library
5afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Version:  3.1
6afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg *
7afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Copyright (C) 1999  Brian Paul   All Rights Reserved.
8afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg *
9afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Permission is hereby granted, free of charge, to any person obtaining a
10afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * copy of this software and associated documentation files (the "Software"),
11afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * to deal in the Software without restriction, including without limitation
12afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * and/or sell copies of the Software, and to permit persons to whom the
14afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Software is furnished to do so, subject to the following conditions:
15afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg *
16afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * The above copyright notice and this permission notice shall be included
17afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * in all copies or substantial portions of the Software.
18afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg *
19afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */
26afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
27afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
28afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
29afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
30afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
31afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#ifdef PC_HEADER
32afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "all.h"
33afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#else
34485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#ifndef XFree86Server
35afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include <assert.h>
36485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include <math.h>
37485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#else
38485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include "GL/xf86glx.h"
39485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#endif
40afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "clip.h"
41485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include "context.h"
42afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "feedback.h"
43afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "light.h"
44afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "macros.h"
45afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "matrix.h"
46afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "mmath.h"
47485f04074151686fa24d40e3eeb83029d3d8c425Keith Whitwell#include "rastpos.h"
48afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "shade.h"
49afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "types.h"
50afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#include "xform.h"
51afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg#endif
52afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
53afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
54afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg/*
55afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Caller:  context->API.RasterPos4f
56afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */
57afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtgvoid gl_RasterPos4f( GLcontext *ctx,
58afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg                     GLfloat x, GLfloat y, GLfloat z, GLfloat w )
59afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg{
60afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   GLfloat v[4], eye[4], clip[4], ndc[3], d;
61afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
62afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* KW: Added this test, which is in the spec.  We can't do this
63afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg    *     outside begin/end any more because the ctx->Current values
64afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg    *     aren't uptodate during that period.
65afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg    */
66afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" );
67afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
68afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if (ctx->NewState)
69afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      gl_update_state( ctx );
70afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
71afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ASSIGN_4V( v, x, y, z, w );
72afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   TRANSFORM_POINT( eye, ctx->ModelView.m, v );
73afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
74afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* raster color */
75afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if (ctx->Light.Enabled)
76afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   {
77afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      /*GLfloat *vert;*/
78afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      GLfloat *norm, eyenorm[3];
79afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      GLfloat *objnorm = ctx->Current.Normal;
80afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
81afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	  /* Not needed???
82afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      vert = (ctx->NeedEyeCoords ? eye : v);
83afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	  */
84afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
85afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      if (ctx->NeedEyeNormals) {
86afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 GLfloat *inv = ctx->ModelView.inv;
87afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 TRANSFORM_NORMAL( eyenorm, objnorm, inv );
88afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 norm = eyenorm;
89afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      } else {
90afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 norm = objnorm;
91afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
92afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
93afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      gl_shade_rastpos( ctx, v, norm,
94afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg			ctx->Current.RasterColor,
95afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg			&ctx->Current.RasterIndex );
96afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
97afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
98afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   else {
99afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      /* use current color or index */
100afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      if (ctx->Visual->RGBAflag) {
101afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
102afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg				  ctx->Current.ByteColor);
103afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
104afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      else {
105afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 ctx->Current.RasterIndex = ctx->Current.Index;
106afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
107afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
108afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
109afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* compute raster distance */
110afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterDistance =
111afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg                      GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
112afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
113afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* apply projection matrix:  clip = Proj * eye */
114afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye );
115afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
116afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* clip to view volume */
117afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if (gl_viewclip_point( clip )==0) {
118afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      ctx->Current.RasterPosValid = GL_FALSE;
119afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      return;
120afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
121afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
122afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* clip to user clipping planes */
123afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if ( ctx->Transform.AnyClip &&
124afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	gl_userclip_point(ctx, clip) == 0)
125afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   {
126afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      ctx->Current.RasterPosValid = GL_FALSE;
127afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      return;
128afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
129afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
130afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* ndc = clip / W */
131afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ASSERT( clip[3]!=0.0 );
132afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   d = 1.0F / clip[3];
133afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ndc[0] = clip[0] * d;
134afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ndc[1] = clip[1] * d;
135afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ndc[2] = clip[2] * d;
136afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
137afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] +
138afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg				ctx->Viewport.WindowMap.m[MAT_TX]);
139afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] +
140afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg				ctx->Viewport.WindowMap.m[MAT_TY]);
141afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] +
142afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg				ctx->Viewport.WindowMap.m[MAT_TZ]) / DEPTH_SCALE;
143afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[3] = clip[3];
144afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPosValid = GL_TRUE;
145afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
146afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* FOG??? */
147afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
148afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   {
149afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      GLuint texSet;
150afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
151afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg         COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
152afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg                  ctx->Current.Texcoord[texSet] );
153afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
154afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
155afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
156afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if (ctx->RenderMode==GL_SELECT) {
157afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
158afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
159afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
160afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg}
161afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
162afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
163afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
164afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg/*
165afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * This is a MESA extension function.  Pretty much just like glRasterPos
166afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * except we don't apply the modelview or projection matrices; specify a
167afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * window coordinate directly.
168afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg * Caller:  context->API.WindowPos4fMESA pointer.
169afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg */
170afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtgvoid gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
171afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg{
172afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* KW: Assume that like rasterpos, this must be outside begin/end.
173afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg    */
174afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" );
175afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
176afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* set raster position */
177afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[0] = x;
178afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[1] = y;
179afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F );
180afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPos[3] = w;
181afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
182afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterPosValid = GL_TRUE;
183afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
184afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   /* raster color */
185afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if (0 && ctx->Light.Enabled) {
186afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
187afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      /* KW: I don't see how this can work - would have to take the
188afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     inverse of the projection matrix or the combined
189afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     modelProjection matrix, transform point and normal, and
190afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     do the lighting.  Those inverses are not used for
191afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     anything else.  This is not an object-space lighting
192afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     issue - what this is trying to do is something like
193afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     clip-space or window-space lighting...
194afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *
195afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     Anyway, since the implementation was never correct, I'm
196afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *     not fixing it now - just use the unlit color.
197afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       */
198afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
199afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      /* KW:  As a reprise, we now *do* keep the inverse of the projection
200afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *      matrix, so it is not infeasible to try to swim up stream
201afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *      in this manner.  I still don't want to implement it,
202afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       *      however.
203afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg       */
204afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
205afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   else {
206afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      /* use current color or index */
207afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      if (ctx->Visual->RGBAflag) {
208afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
209afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg				  ctx->Current.ByteColor);
210afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
211afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      else {
212afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg	 ctx->Current.RasterIndex = ctx->Current.Index;
213afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
214afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
215afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
216afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   ctx->Current.RasterDistance = 0.0;
217afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
218afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   {
219afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      GLuint texSet;
220afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
221afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg         COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
222afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg                  ctx->Current.Texcoord[texSet] );
223afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      }
224afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
225afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg
226afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   if (ctx->RenderMode==GL_SELECT) {
227afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg      gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
228afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg   }
229afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1cjtg}
230