renderbuffer.c revision 36ede89687fe2de213f2637ab7acfb80cfd856cd
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "fbobject.h" 30#include "formats.h" 31#include "mtypes.h" 32#include "renderbuffer.h" 33 34 35/** 36 * Default GetPointer routine. Always return NULL to indicate that 37 * direct buffer access is not supported. 38 */ 39static void * 40nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) 41{ 42 return NULL; 43} 44 45 46/** 47 * Initialize the fields of a gl_renderbuffer to default values. 48 */ 49void 50_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) 51{ 52 _glthread_INIT_MUTEX(rb->Mutex); 53 54 rb->ClassID = 0; 55 rb->Name = name; 56 rb->RefCount = 0; 57 rb->Delete = _mesa_delete_renderbuffer; 58 59 /* The rest of these should be set later by the caller of this function or 60 * the AllocStorage method: 61 */ 62 rb->AllocStorage = NULL; 63 64 rb->Width = 0; 65 rb->Height = 0; 66 rb->InternalFormat = GL_RGBA; 67 rb->Format = MESA_FORMAT_NONE; 68 69 rb->DataType = GL_NONE; 70 rb->Data = NULL; 71 72 /* Point back to ourself so that we don't have to check for Wrapped==NULL 73 * all over the drivers. 74 */ 75 rb->Wrapped = rb; 76 77 rb->GetPointer = nop_get_pointer; 78 rb->GetRow = NULL; 79 rb->GetValues = NULL; 80 rb->PutRow = NULL; 81 rb->PutValues = NULL; 82} 83 84 85/** 86 * Allocate a new gl_renderbuffer object. This can be used for user-created 87 * renderbuffers or window-system renderbuffers. 88 */ 89struct gl_renderbuffer * 90_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) 91{ 92 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); 93 if (rb) { 94 _mesa_init_renderbuffer(rb, name); 95 } 96 return rb; 97} 98 99 100/** 101 * Delete a gl_framebuffer. 102 * This is the default function for renderbuffer->Delete(). 103 */ 104void 105_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) 106{ 107 if (rb->Data) { 108 free(rb->Data); 109 } 110 free(rb); 111} 112 113 114/** 115 * Attach a renderbuffer to a framebuffer. 116 * \param bufferName one of the BUFFER_x tokens 117 */ 118void 119_mesa_add_renderbuffer(struct gl_framebuffer *fb, 120 gl_buffer_index bufferName, struct gl_renderbuffer *rb) 121{ 122 assert(fb); 123 assert(rb); 124 assert(bufferName < BUFFER_COUNT); 125 126 /* There should be no previous renderbuffer on this attachment point, 127 * with the exception of depth/stencil since the same renderbuffer may 128 * be used for both. 129 */ 130 assert(bufferName == BUFFER_DEPTH || 131 bufferName == BUFFER_STENCIL || 132 fb->Attachment[bufferName].Renderbuffer == NULL); 133 134 /* winsys vs. user-created buffer cross check */ 135 if (_mesa_is_user_fbo(fb)) { 136 assert(rb->Name); 137 } 138 else { 139 assert(!rb->Name); 140 } 141 142 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; 143 fb->Attachment[bufferName].Complete = GL_TRUE; 144 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); 145} 146 147 148/** 149 * Remove the named renderbuffer from the given framebuffer. 150 * \param bufferName one of the BUFFER_x tokens 151 */ 152void 153_mesa_remove_renderbuffer(struct gl_framebuffer *fb, 154 gl_buffer_index bufferName) 155{ 156 assert(bufferName < BUFFER_COUNT); 157 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, 158 NULL); 159} 160 161 162/** 163 * Set *ptr to point to rb. If *ptr points to another renderbuffer, 164 * dereference that buffer first. The new renderbuffer's refcount will 165 * be incremented. The old renderbuffer's refcount will be decremented. 166 * This is normally only called from the _mesa_reference_renderbuffer() macro 167 * when there's a real pointer change. 168 */ 169void 170_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, 171 struct gl_renderbuffer *rb) 172{ 173 if (*ptr) { 174 /* Unreference the old renderbuffer */ 175 GLboolean deleteFlag = GL_FALSE; 176 struct gl_renderbuffer *oldRb = *ptr; 177 178 _glthread_LOCK_MUTEX(oldRb->Mutex); 179 ASSERT(oldRb->RefCount > 0); 180 oldRb->RefCount--; 181 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ 182 deleteFlag = (oldRb->RefCount == 0); 183 _glthread_UNLOCK_MUTEX(oldRb->Mutex); 184 185 if (deleteFlag) { 186 oldRb->Delete(oldRb); 187 } 188 189 *ptr = NULL; 190 } 191 assert(!*ptr); 192 193 if (rb) { 194 /* reference new renderbuffer */ 195 _glthread_LOCK_MUTEX(rb->Mutex); 196 rb->RefCount++; 197 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ 198 _glthread_UNLOCK_MUTEX(rb->Mutex); 199 *ptr = rb; 200 } 201} 202