renderbuffer.c revision 59a5b5a193d5d9c5776aa586b34657b6e315479d
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "fbobject.h" 30#include "formats.h" 31#include "mtypes.h" 32#include "renderbuffer.h" 33 34 35/** 36 * Initialize the fields of a gl_renderbuffer to default values. 37 */ 38void 39_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) 40{ 41 _glthread_INIT_MUTEX(rb->Mutex); 42 43 rb->ClassID = 0; 44 rb->Name = name; 45 rb->RefCount = 0; 46 rb->Delete = _mesa_delete_renderbuffer; 47 48 /* The rest of these should be set later by the caller of this function or 49 * the AllocStorage method: 50 */ 51 rb->AllocStorage = NULL; 52 53 rb->Width = 0; 54 rb->Height = 0; 55 rb->InternalFormat = GL_RGBA; 56 rb->Format = MESA_FORMAT_NONE; 57} 58 59 60/** 61 * Allocate a new gl_renderbuffer object. This can be used for user-created 62 * renderbuffers or window-system renderbuffers. 63 */ 64struct gl_renderbuffer * 65_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) 66{ 67 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); 68 if (rb) { 69 _mesa_init_renderbuffer(rb, name); 70 } 71 return rb; 72} 73 74 75/** 76 * Delete a gl_framebuffer. 77 * This is the default function for renderbuffer->Delete(). 78 */ 79void 80_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) 81{ 82 /* no-op */ 83} 84 85 86/** 87 * Attach a renderbuffer to a framebuffer. 88 * \param bufferName one of the BUFFER_x tokens 89 */ 90void 91_mesa_add_renderbuffer(struct gl_framebuffer *fb, 92 gl_buffer_index bufferName, struct gl_renderbuffer *rb) 93{ 94 assert(fb); 95 assert(rb); 96 assert(bufferName < BUFFER_COUNT); 97 98 /* There should be no previous renderbuffer on this attachment point, 99 * with the exception of depth/stencil since the same renderbuffer may 100 * be used for both. 101 */ 102 assert(bufferName == BUFFER_DEPTH || 103 bufferName == BUFFER_STENCIL || 104 fb->Attachment[bufferName].Renderbuffer == NULL); 105 106 /* winsys vs. user-created buffer cross check */ 107 if (_mesa_is_user_fbo(fb)) { 108 assert(rb->Name); 109 } 110 else { 111 assert(!rb->Name); 112 } 113 114 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; 115 fb->Attachment[bufferName].Complete = GL_TRUE; 116 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); 117} 118 119 120/** 121 * Remove the named renderbuffer from the given framebuffer. 122 * \param bufferName one of the BUFFER_x tokens 123 */ 124void 125_mesa_remove_renderbuffer(struct gl_framebuffer *fb, 126 gl_buffer_index bufferName) 127{ 128 assert(bufferName < BUFFER_COUNT); 129 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, 130 NULL); 131} 132 133 134/** 135 * Set *ptr to point to rb. If *ptr points to another renderbuffer, 136 * dereference that buffer first. The new renderbuffer's refcount will 137 * be incremented. The old renderbuffer's refcount will be decremented. 138 * This is normally only called from the _mesa_reference_renderbuffer() macro 139 * when there's a real pointer change. 140 */ 141void 142_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, 143 struct gl_renderbuffer *rb) 144{ 145 if (*ptr) { 146 /* Unreference the old renderbuffer */ 147 GLboolean deleteFlag = GL_FALSE; 148 struct gl_renderbuffer *oldRb = *ptr; 149 150 _glthread_LOCK_MUTEX(oldRb->Mutex); 151 ASSERT(oldRb->RefCount > 0); 152 oldRb->RefCount--; 153 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ 154 deleteFlag = (oldRb->RefCount == 0); 155 _glthread_UNLOCK_MUTEX(oldRb->Mutex); 156 157 if (deleteFlag) { 158 oldRb->Delete(oldRb); 159 } 160 161 *ptr = NULL; 162 } 163 assert(!*ptr); 164 165 if (rb) { 166 /* reference new renderbuffer */ 167 _glthread_LOCK_MUTEX(rb->Mutex); 168 rb->RefCount++; 169 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ 170 _glthread_UNLOCK_MUTEX(rb->Mutex); 171 *ptr = rb; 172 } 173} 174