renderbuffer.c revision 676d0accf5cc43e86057b14cfb8bba9316932582
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * Functions for allocating/managing renderbuffers. 28 * Also, routines for reading/writing software-based renderbuffer data as 29 * ubytes, ushorts, uints, etc. 30 * 31 * The 'alpha8' renderbuffer is interesting. It's used to add a software-based 32 * alpha channel to RGB renderbuffers. This is done by wrapping the RGB 33 * renderbuffer with the alpha renderbuffer. We can do this because of the 34 * OO-nature of renderbuffers. 35 * 36 * Down the road we'll use this for run-time support of 8, 16 and 32-bit 37 * color channels. For example, Mesa may use 32-bit/float color channels 38 * internally (swrast) and use wrapper renderbuffers to convert 32-bit 39 * values down to 16 or 8-bit values for whatever kind of framebuffer we have. 40 */ 41 42 43#include "glheader.h" 44#include "imports.h" 45#include "context.h" 46#include "mtypes.h" 47#include "fbobject.h" 48#include "renderbuffer.h" 49 50 51/* 32-bit color index format. Not a public format. */ 52#define COLOR_INDEX32 0x424243 53 54 55/* 56 * Routines for get/put values in common buffer formats follow. 57 * Someday add support for arbitrary row stride to make them more 58 * flexible. 59 */ 60 61/********************************************************************** 62 * Functions for buffers of 1 X GLubyte values. 63 * Typically stencil. 64 */ 65 66static void * 67get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, 68 GLint x, GLint y) 69{ 70 if (!rb->Data) 71 return NULL; 72 ASSERT(rb->DataType == GL_UNSIGNED_BYTE); 73 return (GLubyte *) rb->Data + y * rb->Width + x; 74} 75 76 77static void 78get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 79 GLint x, GLint y, void *values) 80{ 81 const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x; 82 ASSERT(rb->DataType == GL_UNSIGNED_BYTE); 83 _mesa_memcpy(values, src, count * sizeof(GLubyte)); 84} 85 86 87static void 88get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 89 const GLint x[], const GLint y[], void *values) 90{ 91 GLubyte *dst = (GLubyte *) values; 92 GLuint i; 93 assert(rb->DataType == GL_UNSIGNED_BYTE); 94 for (i = 0; i < count; i++) { 95 const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i]; 96 dst[i] = *src; 97 } 98} 99 100 101static void 102put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 103 GLint x, GLint y, const void *values, const GLubyte *mask) 104{ 105 const GLubyte *src = (const GLubyte *) values; 106 GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x; 107 assert(rb->DataType == GL_UNSIGNED_BYTE); 108 if (mask) { 109 GLuint i; 110 for (i = 0; i < count; i++) { 111 if (mask[i]) { 112 dst[i] = src[i]; 113 } 114 } 115 } 116 else { 117 _mesa_memcpy(dst, values, count * sizeof(GLubyte)); 118 } 119} 120 121 122static void 123put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 124 GLint x, GLint y, const void *value, const GLubyte *mask) 125{ 126 const GLubyte val = *((const GLubyte *) value); 127 GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x; 128 assert(rb->DataType == GL_UNSIGNED_BYTE); 129 if (mask) { 130 GLuint i; 131 for (i = 0; i < count; i++) { 132 if (mask[i]) { 133 dst[i] = val; 134 } 135 } 136 } 137 else { 138 GLuint i; 139 for (i = 0; i < count; i++) { 140 dst[i] = val; 141 } 142 } 143} 144 145 146static void 147put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 148 const GLint x[], const GLint y[], 149 const void *values, const GLubyte *mask) 150{ 151 const GLubyte *src = (const GLubyte *) values; 152 GLuint i; 153 assert(rb->DataType == GL_UNSIGNED_BYTE); 154 for (i = 0; i < count; i++) { 155 if (!mask || mask[i]) { 156 GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i]; 157 *dst = src[i]; 158 } 159 } 160} 161 162 163static void 164put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 165 const GLint x[], const GLint y[], 166 const void *value, const GLubyte *mask) 167{ 168 const GLubyte val = *((const GLubyte *) value); 169 GLuint i; 170 assert(rb->DataType == GL_UNSIGNED_BYTE); 171 for (i = 0; i < count; i++) { 172 if (!mask || mask[i]) { 173 GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i]; 174 *dst = val; 175 } 176 } 177} 178 179 180/********************************************************************** 181 * Functions for buffers of 1 X GLushort values. 182 * Typically depth/Z. 183 */ 184 185static void * 186get_pointer_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, 187 GLint x, GLint y) 188{ 189 if (!rb->Data) 190 return NULL; 191 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 192 ASSERT(rb->Width > 0); 193 return (GLushort *) rb->Data + y * rb->Width + x; 194} 195 196 197static void 198get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 199 GLint x, GLint y, void *values) 200{ 201 const void *src = rb->GetPointer(ctx, rb, x, y); 202 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 203 _mesa_memcpy(values, src, count * sizeof(GLushort)); 204} 205 206 207static void 208get_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 209 const GLint x[], const GLint y[], void *values) 210{ 211 GLushort *dst = (GLushort *) values; 212 GLuint i; 213 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 214 for (i = 0; i < count; i++) { 215 const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i]; 216 dst[i] = *src; 217 } 218} 219 220 221static void 222put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 223 GLint x, GLint y, const void *values, const GLubyte *mask) 224{ 225 const GLushort *src = (const GLushort *) values; 226 GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x; 227 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 228 if (mask) { 229 GLuint i; 230 for (i = 0; i < count; i++) { 231 if (mask[i]) { 232 dst[i] = src[i]; 233 } 234 } 235 } 236 else { 237 _mesa_memcpy(dst, src, count * sizeof(GLushort)); 238 } 239} 240 241 242static void 243put_mono_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 244 GLint x, GLint y, const void *value, const GLubyte *mask) 245{ 246 const GLushort val = *((const GLushort *) value); 247 GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x; 248 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 249 if (mask) { 250 GLuint i; 251 for (i = 0; i < count; i++) { 252 if (mask[i]) { 253 dst[i] = val; 254 } 255 } 256 } 257 else { 258 GLuint i; 259 for (i = 0; i < count; i++) { 260 dst[i] = val; 261 } 262 } 263} 264 265 266static void 267put_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 268 const GLint x[], const GLint y[], const void *values, 269 const GLubyte *mask) 270{ 271 const GLushort *src = (const GLushort *) values; 272 GLuint i; 273 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 274 for (i = 0; i < count; i++) { 275 if (!mask || mask[i]) { 276 GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i]; 277 *dst = src[i]; 278 } 279 } 280} 281 282 283static void 284put_mono_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, 285 GLuint count, const GLint x[], const GLint y[], 286 const void *value, const GLubyte *mask) 287{ 288 const GLushort val = *((const GLushort *) value); 289 ASSERT(rb->DataType == GL_UNSIGNED_SHORT); 290 if (mask) { 291 GLuint i; 292 for (i = 0; i < count; i++) { 293 if (mask[i]) { 294 GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i]; 295 *dst = val; 296 } 297 } 298 } 299 else { 300 GLuint i; 301 for (i = 0; i < count; i++) { 302 GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i]; 303 *dst = val; 304 } 305 } 306} 307 308 309/********************************************************************** 310 * Functions for buffers of 1 X GLuint values. 311 * Typically depth/Z or color index. 312 */ 313 314static void * 315get_pointer_uint(GLcontext *ctx, struct gl_renderbuffer *rb, 316 GLint x, GLint y) 317{ 318 if (!rb->Data) 319 return NULL; 320 ASSERT(rb->DataType == GL_UNSIGNED_INT); 321 return (GLuint *) rb->Data + y * rb->Width + x; 322} 323 324 325static void 326get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 327 GLint x, GLint y, void *values) 328{ 329 const void *src = rb->GetPointer(ctx, rb, x, y); 330 ASSERT(rb->DataType == GL_UNSIGNED_INT); 331 _mesa_memcpy(values, src, count * sizeof(GLuint)); 332} 333 334 335static void 336get_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 337 const GLint x[], const GLint y[], void *values) 338{ 339 GLuint *dst = (GLuint *) values; 340 GLuint i; 341 ASSERT(rb->DataType == GL_UNSIGNED_INT); 342 for (i = 0; i < count; i++) { 343 const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i]; 344 dst[i] = *src; 345 } 346} 347 348 349static void 350put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 351 GLint x, GLint y, const void *values, const GLubyte *mask) 352{ 353 const GLuint *src = (const GLuint *) values; 354 GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x; 355 ASSERT(rb->DataType == GL_UNSIGNED_INT); 356 if (mask) { 357 GLuint i; 358 for (i = 0; i < count; i++) { 359 if (mask[i]) { 360 dst[i] = src[i]; 361 } 362 } 363 } 364 else { 365 _mesa_memcpy(dst, src, count * sizeof(GLuint)); 366 } 367} 368 369 370static void 371put_mono_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 372 GLint x, GLint y, const void *value, const GLubyte *mask) 373{ 374 const GLuint val = *((const GLuint *) value); 375 GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x; 376 ASSERT(rb->DataType == GL_UNSIGNED_INT); 377 if (mask) { 378 GLuint i; 379 for (i = 0; i < count; i++) { 380 if (mask[i]) { 381 dst[i] = val; 382 } 383 } 384 } 385 else { 386 GLuint i; 387 for (i = 0; i < count; i++) { 388 dst[i] = val; 389 } 390 } 391} 392 393 394static void 395put_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 396 const GLint x[], const GLint y[], const void *values, 397 const GLubyte *mask) 398{ 399 const GLuint *src = (const GLuint *) values; 400 GLuint i; 401 ASSERT(rb->DataType == GL_UNSIGNED_INT); 402 for (i = 0; i < count; i++) { 403 if (!mask || mask[i]) { 404 GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i]; 405 *dst = src[i]; 406 } 407 } 408} 409 410 411static void 412put_mono_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 413 const GLint x[], const GLint y[], const void *value, 414 const GLubyte *mask) 415{ 416 const GLuint val = *((const GLuint *) value); 417 GLuint i; 418 ASSERT(rb->DataType == GL_UNSIGNED_INT); 419 for (i = 0; i < count; i++) { 420 if (!mask || mask[i]) { 421 GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i]; 422 *dst = val; 423 } 424 } 425} 426 427 428/********************************************************************** 429 * Functions for buffers of 3 X GLubyte (or GLbyte) values. 430 * Typically color buffers. 431 * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming 432 * alpha values and return 255 for outgoing alpha values. 433 */ 434 435static void * 436get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, 437 GLint x, GLint y) 438{ 439 /* No direct access since this buffer is RGB but caller will be 440 * treating it as if it were RGBA. 441 */ 442 return NULL; 443} 444 445 446static void 447get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 448 GLint x, GLint y, void *values) 449{ 450 const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x); 451 GLubyte *dst = (GLubyte *) values; 452 GLuint i; 453 ASSERT(rb->DataType == GL_UNSIGNED_BYTE); 454 for (i = 0; i < count; i++) { 455 dst[i * 4 + 0] = src[i * 3 + 0]; 456 dst[i * 4 + 1] = src[i * 3 + 1]; 457 dst[i * 4 + 2] = src[i * 3 + 2]; 458 dst[i * 4 + 3] = 255; 459 } 460} 461 462 463static void 464get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 465 const GLint x[], const GLint y[], void *values) 466{ 467 GLubyte *dst = (GLubyte *) values; 468 GLuint i; 469 assert(rb->DataType == GL_UNSIGNED_BYTE); 470 for (i = 0; i < count; i++) { 471 const GLubyte *src 472 = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]); 473 dst[i * 4 + 0] = src[0]; 474 dst[i * 4 + 1] = src[1]; 475 dst[i * 4 + 2] = src[2]; 476 dst[i * 4 + 3] = 255; 477 } 478} 479 480 481static void 482put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 483 GLint x, GLint y, const void *values, const GLubyte *mask) 484{ 485 /* note: incoming values are RGB+A! */ 486 const GLubyte *src = (const GLubyte *) values; 487 GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); 488 GLuint i; 489 assert(rb->DataType == GL_UNSIGNED_BYTE); 490 for (i = 0; i < count; i++) { 491 if (!mask || mask[i]) { 492 dst[i * 3 + 0] = src[i * 4 + 0]; 493 dst[i * 3 + 1] = src[i * 4 + 1]; 494 dst[i * 3 + 2] = src[i * 4 + 2]; 495 } 496 } 497} 498 499 500static void 501put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 502 GLint x, GLint y, const void *values, const GLubyte *mask) 503{ 504 /* note: incoming values are RGB+A! */ 505 const GLubyte *src = (const GLubyte *) values; 506 GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); 507 GLuint i; 508 assert(rb->DataType == GL_UNSIGNED_BYTE); 509 for (i = 0; i < count; i++) { 510 if (!mask || mask[i]) { 511 dst[i * 3 + 0] = src[i * 3 + 0]; 512 dst[i * 3 + 1] = src[i * 3 + 1]; 513 dst[i * 3 + 2] = src[i * 3 + 2]; 514 } 515 } 516} 517 518 519static void 520put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 521 GLint x, GLint y, const void *value, const GLubyte *mask) 522{ 523 /* note: incoming value is RGB+A! */ 524 const GLubyte val0 = ((const GLubyte *) value)[0]; 525 const GLubyte val1 = ((const GLubyte *) value)[1]; 526 const GLubyte val2 = ((const GLubyte *) value)[2]; 527 GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); 528 assert(rb->DataType == GL_UNSIGNED_BYTE); 529 if (!mask && val0 == val1 && val1 == val2) { 530 /* optimized case */ 531 _mesa_memset(dst, val0, 3 * count); 532 } 533 else { 534 GLuint i; 535 for (i = 0; i < count; i++) { 536 if (!mask || mask[i]) { 537 dst[i * 3 + 0] = val0; 538 dst[i * 3 + 1] = val1; 539 dst[i * 3 + 2] = val2; 540 } 541 } 542 } 543} 544 545 546static void 547put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 548 const GLint x[], const GLint y[], const void *values, 549 const GLubyte *mask) 550{ 551 /* note: incoming values are RGB+A! */ 552 const GLubyte *src = (const GLubyte *) values; 553 GLuint i; 554 assert(rb->DataType == GL_UNSIGNED_BYTE); 555 for (i = 0; i < count; i++) { 556 if (!mask || mask[i]) { 557 GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]); 558 dst[0] = src[i * 4 + 0]; 559 dst[1] = src[i * 4 + 1]; 560 dst[2] = src[i * 4 + 2]; 561 } 562 } 563} 564 565 566static void 567put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, 568 GLuint count, const GLint x[], const GLint y[], 569 const void *value, const GLubyte *mask) 570{ 571 /* note: incoming value is RGB+A! */ 572 const GLubyte val0 = ((const GLubyte *) value)[0]; 573 const GLubyte val1 = ((const GLubyte *) value)[1]; 574 const GLubyte val2 = ((const GLubyte *) value)[2]; 575 GLuint i; 576 assert(rb->DataType == GL_UNSIGNED_BYTE); 577 for (i = 0; i < count; i++) { 578 if (!mask || mask[i]) { 579 GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]); 580 dst[0] = val0; 581 dst[1] = val1; 582 dst[2] = val2; 583 } 584 } 585} 586 587 588/********************************************************************** 589 * Functions for buffers of 4 X GLubyte (or GLbyte) values. 590 * Typically color buffers. 591 */ 592 593static void * 594get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, 595 GLint x, GLint y) 596{ 597 if (!rb->Data) 598 return NULL; 599 ASSERT(rb->DataType == GL_UNSIGNED_BYTE); 600 return (GLubyte *) rb->Data + 4 * (y * rb->Width + x); 601} 602 603 604static void 605get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 606 GLint x, GLint y, void *values) 607{ 608 const GLbyte *src = (const GLbyte *) rb->Data + 4 * (y * rb->Width + x); 609 ASSERT(rb->DataType == GL_UNSIGNED_BYTE); 610 _mesa_memcpy(values, src, 4 * count * sizeof(GLbyte)); 611} 612 613 614static void 615get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 616 const GLint x[], const GLint y[], void *values) 617{ 618 /* treat 4*GLubyte as 1*GLuint */ 619 GLuint *dst = (GLuint *) values; 620 GLuint i; 621 assert(rb->DataType == GL_UNSIGNED_BYTE); 622 for (i = 0; i < count; i++) { 623 const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); 624 dst[i] = *src; 625 } 626} 627 628 629static void 630put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 631 GLint x, GLint y, const void *values, const GLubyte *mask) 632{ 633 /* treat 4*GLubyte as 1*GLuint */ 634 const GLuint *src = (const GLuint *) values; 635 GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); 636 assert(rb->DataType == GL_UNSIGNED_BYTE); 637 if (mask) { 638 GLuint i; 639 for (i = 0; i < count; i++) { 640 if (mask[i]) { 641 dst[i] = src[i]; 642 } 643 } 644 } 645 else { 646 _mesa_memcpy(dst, src, 4 * count * sizeof(GLubyte)); 647 } 648} 649 650 651static void 652put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 653 GLint x, GLint y, const void *values, const GLubyte *mask) 654{ 655 /* Store RGB values in RGBA buffer */ 656 const GLubyte *src = (const GLubyte *) values; 657 GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x); 658 GLuint i; 659 assert(rb->DataType == GL_UNSIGNED_BYTE); 660 for (i = 0; i < count; i++) { 661 if (!mask || mask[i]) { 662 dst[i * 4 + 0] = src[i * 3 + 0]; 663 dst[i * 4 + 1] = src[i * 3 + 1]; 664 dst[i * 4 + 2] = src[i * 3 + 2]; 665 dst[i * 4 + 3] = 0xff; 666 } 667 } 668} 669 670 671static void 672put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 673 GLint x, GLint y, const void *value, const GLubyte *mask) 674{ 675 /* treat 4*GLubyte as 1*GLuint */ 676 const GLuint val = *((const GLuint *) value); 677 GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); 678 assert(rb->DataType == GL_UNSIGNED_BYTE); 679 if (!mask && val == 0) { 680 /* common case */ 681 _mesa_bzero(dst, count * 4 * sizeof(GLubyte)); 682 } 683 else { 684 /* general case */ 685 if (mask) { 686 GLuint i; 687 for (i = 0; i < count; i++) { 688 if (mask[i]) { 689 dst[i] = val; 690 } 691 } 692 } 693 else { 694 GLuint i; 695 for (i = 0; i < count; i++) { 696 dst[i] = val; 697 } 698 } 699 } 700} 701 702 703static void 704put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 705 const GLint x[], const GLint y[], const void *values, 706 const GLubyte *mask) 707{ 708 /* treat 4*GLubyte as 1*GLuint */ 709 const GLuint *src = (const GLuint *) values; 710 GLuint i; 711 assert(rb->DataType == GL_UNSIGNED_BYTE); 712 for (i = 0; i < count; i++) { 713 if (!mask || mask[i]) { 714 GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); 715 *dst = src[i]; 716 } 717 } 718} 719 720 721static void 722put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, 723 GLuint count, const GLint x[], const GLint y[], 724 const void *value, const GLubyte *mask) 725{ 726 /* treat 4*GLubyte as 1*GLuint */ 727 const GLuint val = *((const GLuint *) value); 728 GLuint i; 729 assert(rb->DataType == GL_UNSIGNED_BYTE); 730 for (i = 0; i < count; i++) { 731 if (!mask || mask[i]) { 732 GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); 733 *dst = val; 734 } 735 } 736} 737 738 739/********************************************************************** 740 * Functions for buffers of 4 X GLushort (or GLshort) values. 741 * Typically accum buffer. 742 */ 743 744static void * 745get_pointer_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, 746 GLint x, GLint y) 747{ 748 if (!rb->Data) 749 return NULL; 750 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 751 return (GLushort *) rb->Data + 4 * (y * rb->Width + x); 752} 753 754 755static void 756get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 757 GLint x, GLint y, void *values) 758{ 759 const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x); 760 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 761 _mesa_memcpy(values, src, 4 * count * sizeof(GLshort)); 762} 763 764 765static void 766get_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 767 const GLint x[], const GLint y[], void *values) 768{ 769 GLushort *dst = (GLushort *) values; 770 GLuint i; 771 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 772 for (i = 0; i < count; i++) { 773 const GLushort *src 774 = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]); 775 dst[i] = *src; 776 } 777} 778 779 780static void 781put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 782 GLint x, GLint y, const void *values, const GLubyte *mask) 783{ 784 const GLushort *src = (const GLushort *) values; 785 GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x); 786 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 787 if (mask) { 788 GLuint i; 789 for (i = 0; i < count; i++) { 790 if (mask[i]) { 791 dst[i * 4 + 0] = src[i * 4 + 0]; 792 dst[i * 4 + 1] = src[i * 4 + 1]; 793 dst[i * 4 + 2] = src[i * 4 + 2]; 794 dst[i * 4 + 3] = src[i * 4 + 3]; 795 } 796 } 797 } 798 else { 799 _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort)); 800 } 801} 802 803 804static void 805put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 806 GLint x, GLint y, const void *values, const GLubyte *mask) 807{ 808 /* Put RGB values in RGBA buffer */ 809 const GLushort *src = (const GLushort *) values; 810 GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x); 811 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 812 if (mask) { 813 GLuint i; 814 for (i = 0; i < count; i++) { 815 if (mask[i]) { 816 dst[i * 4 + 0] = src[i * 3 + 0]; 817 dst[i * 4 + 1] = src[i * 3 + 1]; 818 dst[i * 4 + 2] = src[i * 3 + 2]; 819 dst[i * 4 + 3] = 0xffff; 820 } 821 } 822 } 823 else { 824 _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort)); 825 } 826} 827 828 829static void 830put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 831 GLint x, GLint y, const void *value, const GLubyte *mask) 832{ 833 const GLushort val0 = ((const GLushort *) value)[0]; 834 const GLushort val1 = ((const GLushort *) value)[1]; 835 const GLushort val2 = ((const GLushort *) value)[2]; 836 const GLushort val3 = ((const GLushort *) value)[3]; 837 GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x); 838 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 839 if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) { 840 /* common case for clearing accum buffer */ 841 _mesa_bzero(dst, count * 4 * sizeof(GLushort)); 842 } 843 else { 844 GLuint i; 845 for (i = 0; i < count; i++) { 846 if (!mask || mask[i]) { 847 dst[i * 4 + 0] = val0; 848 dst[i * 4 + 1] = val1; 849 dst[i * 4 + 2] = val2; 850 dst[i * 4 + 3] = val3; 851 } 852 } 853 } 854} 855 856 857static void 858put_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 859 const GLint x[], const GLint y[], const void *values, 860 const GLubyte *mask) 861{ 862 const GLushort *src = (const GLushort *) values; 863 GLuint i; 864 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 865 for (i = 0; i < count; i++) { 866 if (!mask || mask[i]) { 867 GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]); 868 dst[0] = src[i * 4 + 0]; 869 dst[1] = src[i * 4 + 1]; 870 dst[2] = src[i * 4 + 2]; 871 dst[3] = src[i * 4 + 3]; 872 } 873 } 874} 875 876 877static void 878put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, 879 GLuint count, const GLint x[], const GLint y[], 880 const void *value, const GLubyte *mask) 881{ 882 const GLushort val0 = ((const GLushort *) value)[0]; 883 const GLushort val1 = ((const GLushort *) value)[1]; 884 const GLushort val2 = ((const GLushort *) value)[2]; 885 const GLushort val3 = ((const GLushort *) value)[3]; 886 GLuint i; 887 ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); 888 for (i = 0; i < count; i++) { 889 if (!mask || mask[i]) { 890 GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]); 891 dst[0] = val0; 892 dst[1] = val1; 893 dst[2] = val2; 894 dst[3] = val3; 895 } 896 } 897} 898 899 900 901/** 902 * This is a software fallback for the gl_renderbuffer->AllocStorage 903 * function. 904 * Device drivers will typically override this function for the buffers 905 * which it manages (typically color buffers, Z and stencil). 906 * Other buffers (like software accumulation and aux buffers) which the driver 907 * doesn't manage can be handled with this function. 908 * 909 * This one multi-purpose function can allocate stencil, depth, accum, color 910 * or color-index buffers! 911 * 912 * This function also plugs in the appropriate GetPointer, Get/PutRow and 913 * Get/PutValues functions. 914 */ 915static GLboolean 916soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, 917 GLenum internalFormat, GLuint width, GLuint height) 918{ 919 GLuint pixelSize; 920 921 switch (internalFormat) { 922 case GL_RGB: 923 case GL_R3_G3_B2: 924 case GL_RGB4: 925 case GL_RGB5: 926 case GL_RGB8: 927 case GL_RGB10: 928 case GL_RGB12: 929 case GL_RGB16: 930 rb->_BaseFormat = GL_RGB; 931 rb->DataType = GL_UNSIGNED_BYTE; 932 rb->GetPointer = get_pointer_ubyte3; 933 rb->GetRow = get_row_ubyte3; 934 rb->GetValues = get_values_ubyte3; 935 rb->PutRow = put_row_ubyte3; 936 rb->PutRowRGB = put_row_rgb_ubyte3; 937 rb->PutMonoRow = put_mono_row_ubyte3; 938 rb->PutValues = put_values_ubyte3; 939 rb->PutMonoValues = put_mono_values_ubyte3; 940 rb->RedBits = 8 * sizeof(GLubyte); 941 rb->GreenBits = 8 * sizeof(GLubyte); 942 rb->BlueBits = 8 * sizeof(GLubyte); 943 rb->AlphaBits = 0; 944 pixelSize = 3 * sizeof(GLubyte); 945 break; 946 case GL_RGBA: 947 case GL_RGBA2: 948 case GL_RGBA4: 949 case GL_RGB5_A1: 950 case GL_RGBA8: 951 rb->_BaseFormat = GL_RGBA; 952 rb->DataType = GL_UNSIGNED_BYTE; 953 rb->GetPointer = get_pointer_ubyte4; 954 rb->GetRow = get_row_ubyte4; 955 rb->GetValues = get_values_ubyte4; 956 rb->PutRow = put_row_ubyte4; 957 rb->PutRowRGB = put_row_rgb_ubyte4; 958 rb->PutMonoRow = put_mono_row_ubyte4; 959 rb->PutValues = put_values_ubyte4; 960 rb->PutMonoValues = put_mono_values_ubyte4; 961 rb->RedBits = 8 * sizeof(GLubyte); 962 rb->GreenBits = 8 * sizeof(GLubyte); 963 rb->BlueBits = 8 * sizeof(GLubyte); 964 rb->AlphaBits = 8 * sizeof(GLubyte); 965 pixelSize = 4 * sizeof(GLubyte); 966 break; 967 case GL_RGB10_A2: 968 case GL_RGBA12: 969 case GL_RGBA16: 970 rb->_BaseFormat = GL_RGBA; 971 rb->DataType = GL_UNSIGNED_SHORT; 972 rb->GetPointer = get_pointer_ushort4; 973 rb->GetRow = get_row_ushort4; 974 rb->GetValues = get_values_ushort4; 975 rb->PutRow = put_row_ushort4; 976 rb->PutRowRGB = put_row_rgb_ushort4; 977 rb->PutMonoRow = put_mono_row_ushort4; 978 rb->PutValues = put_values_ushort4; 979 rb->PutMonoValues = put_mono_values_ushort4; 980 rb->RedBits = 8 * sizeof(GLushort); 981 rb->GreenBits = 8 * sizeof(GLushort); 982 rb->BlueBits = 8 * sizeof(GLushort); 983 rb->AlphaBits = 8 * sizeof(GLushort); 984 pixelSize = 4 * sizeof(GLushort); 985 break; 986#if 00 987 case ALPHA8: 988 rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */ 989 rb->DataType = GL_UNSIGNED_BYTE; 990 rb->GetPointer = get_pointer_alpha8; 991 rb->GetRow = get_row_alpha8; 992 rb->GetValues = get_values_alpha8; 993 rb->PutRow = put_row_alpha8; 994 rb->PutRowRGB = NULL; 995 rb->PutMonoRow = put_mono_row_alpha8; 996 rb->PutValues = put_values_alpha8; 997 rb->PutMonoValues = put_mono_values_alpha8; 998 rb->RedBits = 0; /*red*/ 999 rb->GreenBits = 0; /*green*/ 1000 rb->BlueBits = 0; /*blue*/ 1001 rb->AlphaBits = 8 * sizeof(GLubyte); 1002 pixelSize = sizeof(GLubyte); 1003 break; 1004#endif 1005 case GL_STENCIL_INDEX: 1006 case GL_STENCIL_INDEX1_EXT: 1007 case GL_STENCIL_INDEX4_EXT: 1008 case GL_STENCIL_INDEX8_EXT: 1009 rb->_BaseFormat = GL_STENCIL_INDEX; 1010 rb->DataType = GL_UNSIGNED_BYTE; 1011 rb->GetPointer = get_pointer_ubyte; 1012 rb->GetRow = get_row_ubyte; 1013 rb->GetValues = get_values_ubyte; 1014 rb->PutRow = put_row_ubyte; 1015 rb->PutRowRGB = NULL; 1016 rb->PutMonoRow = put_mono_row_ubyte; 1017 rb->PutValues = put_values_ubyte; 1018 rb->PutMonoValues = put_mono_values_ubyte; 1019 rb->StencilBits = 8 * sizeof(GLubyte); 1020 pixelSize = sizeof(GLubyte); 1021 break; 1022 case GL_STENCIL_INDEX16_EXT: 1023 rb->_BaseFormat = GL_STENCIL_INDEX; 1024 rb->DataType = GL_UNSIGNED_SHORT; 1025 rb->GetPointer = get_pointer_ushort; 1026 rb->GetRow = get_row_ushort; 1027 rb->GetValues = get_values_ushort; 1028 rb->PutRow = put_row_ushort; 1029 rb->PutRowRGB = NULL; 1030 rb->PutMonoRow = put_mono_row_ushort; 1031 rb->PutValues = put_values_ushort; 1032 rb->PutMonoValues = put_mono_values_ushort; 1033 rb->StencilBits = 8 * sizeof(GLushort); 1034 pixelSize = sizeof(GLushort); 1035 break; 1036 case GL_DEPTH_COMPONENT: 1037 case GL_DEPTH_COMPONENT16: 1038 rb->_BaseFormat = GL_DEPTH_COMPONENT; 1039 rb->DataType = GL_UNSIGNED_SHORT; 1040 rb->GetPointer = get_pointer_ushort; 1041 rb->GetRow = get_row_ushort; 1042 rb->GetValues = get_values_ushort; 1043 rb->PutRow = put_row_ushort; 1044 rb->PutRowRGB = NULL; 1045 rb->PutMonoRow = put_mono_row_ushort; 1046 rb->PutValues = put_values_ushort; 1047 rb->PutMonoValues = put_mono_values_ushort; 1048 rb->DepthBits = 8 * sizeof(GLushort); 1049 pixelSize = sizeof(GLushort); 1050 break; 1051 case GL_DEPTH_COMPONENT24: 1052 case GL_DEPTH_COMPONENT32: 1053 rb->_BaseFormat = GL_DEPTH_COMPONENT; 1054 rb->DataType = GL_UNSIGNED_INT; 1055 rb->GetPointer = get_pointer_uint; 1056 rb->GetRow = get_row_uint; 1057 rb->GetValues = get_values_uint; 1058 rb->PutRow = put_row_uint; 1059 rb->PutRowRGB = NULL; 1060 rb->PutMonoRow = put_mono_row_uint; 1061 rb->PutValues = put_values_uint; 1062 rb->PutMonoValues = put_mono_values_uint; 1063 rb->DepthBits = 8 * sizeof(GLuint); 1064 pixelSize = sizeof(GLuint); 1065 break; 1066 case GL_COLOR_INDEX8_EXT: 1067 rb->_BaseFormat = GL_COLOR_INDEX; 1068 rb->DataType = GL_UNSIGNED_BYTE; 1069 rb->GetPointer = get_pointer_ubyte; 1070 rb->GetRow = get_row_ubyte; 1071 rb->GetValues = get_values_ubyte; 1072 rb->PutRow = put_row_ubyte; 1073 rb->PutRowRGB = NULL; 1074 rb->PutMonoRow = put_mono_row_ubyte; 1075 rb->PutValues = put_values_ubyte; 1076 rb->PutMonoValues = put_mono_values_ubyte; 1077 rb->IndexBits = 8 * sizeof(GLubyte); 1078 pixelSize = sizeof(GLubyte); 1079 break; 1080 case GL_COLOR_INDEX16_EXT: 1081 rb->_BaseFormat = GL_COLOR_INDEX; 1082 rb->DataType = GL_UNSIGNED_SHORT; 1083 rb->GetPointer = get_pointer_ushort; 1084 rb->GetRow = get_row_ushort; 1085 rb->GetValues = get_values_ushort; 1086 rb->PutRow = put_row_ushort; 1087 rb->PutRowRGB = NULL; 1088 rb->PutMonoRow = put_mono_row_ushort; 1089 rb->PutValues = put_values_ushort; 1090 rb->PutMonoValues = put_mono_values_ushort; 1091 rb->IndexBits = 8 * sizeof(GLushort); 1092 pixelSize = sizeof(GLushort); 1093 break; 1094 case COLOR_INDEX32: 1095 rb->_BaseFormat = GL_COLOR_INDEX; 1096 rb->DataType = GL_UNSIGNED_INT; 1097 rb->GetPointer = get_pointer_uint; 1098 rb->GetRow = get_row_uint; 1099 rb->GetValues = get_values_uint; 1100 rb->PutRow = put_row_uint; 1101 rb->PutRowRGB = NULL; 1102 rb->PutMonoRow = put_mono_row_uint; 1103 rb->PutValues = put_values_uint; 1104 rb->PutMonoValues = put_mono_values_uint; 1105 rb->IndexBits = 8 * sizeof(GLuint); 1106 pixelSize = sizeof(GLuint); 1107 break; 1108 default: 1109 _mesa_problem(ctx, "Bad internalFormat in soft_renderbuffer_storage"); 1110 return GL_FALSE; 1111 } 1112 1113 ASSERT(rb->DataType); 1114 ASSERT(rb->GetPointer); 1115 ASSERT(rb->GetRow); 1116 ASSERT(rb->GetValues); 1117 ASSERT(rb->PutRow); 1118 ASSERT(rb->PutMonoRow); 1119 ASSERT(rb->PutValues); 1120 ASSERT(rb->PutMonoValues); 1121 1122 /* free old buffer storage */ 1123 if (rb->Data) 1124 _mesa_free(rb->Data); 1125 1126 /* allocate new buffer storage */ 1127 rb->Data = _mesa_malloc(width * height * pixelSize); 1128 if (rb->Data == NULL) { 1129 rb->Width = 0; 1130 rb->Height = 0; 1131 _mesa_error(ctx, GL_OUT_OF_MEMORY, "software renderbuffer allocation"); 1132 return GL_FALSE; 1133 } 1134 1135 rb->Width = width; 1136 rb->Height = height; 1137 rb->InternalFormat = internalFormat; 1138 1139 return GL_TRUE; 1140} 1141 1142 1143/**********************************************************************/ 1144/**********************************************************************/ 1145/**********************************************************************/ 1146 1147 1148/** 1149 * The alpha_renderbuffer class is used to augment an RGB renderbuffer with 1150 * an alpha channel. The RGB buffer can be hardware-based. 1151 * We basically wrap the RGB buffer. When PutRow is called (for example), 1152 * we store the alpha values in this buffer, then pass on the PutRow call 1153 * to the wrapped RGB buffer. 1154 */ 1155struct alpha_renderbuffer 1156{ 1157 struct gl_renderbuffer Base; /* the alpha buffer */ 1158 struct gl_renderbuffer *RGBbuffer; /* the wrapped RGB buffer */ 1159}; 1160 1161 1162static GLboolean 1163alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, 1164 GLenum internalFormat, GLuint width, GLuint height) 1165{ 1166 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1167 1168 /* first, pass the call to the wrapped RGB buffer */ 1169 if (!arb->RGBbuffer->AllocStorage(ctx, arb->RGBbuffer, internalFormat, 1170 width, height)) { 1171 return GL_FALSE; 1172 } 1173 1174 /* next, resize my alpha buffer */ 1175 if (arb->Base.Data) { 1176 _mesa_free(arb->Base.Data); 1177 } 1178 1179 arb->Base.Data = _mesa_malloc(width * height * sizeof(GLubyte)); 1180 if (arb->Base.Data == NULL) { 1181 arb->Base.Width = 0; 1182 arb->Base.Height = 0; 1183 _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation"); 1184 return GL_FALSE; 1185 } 1186 1187 arb->Base.Width = width; 1188 arb->Base.Height = height; 1189 arb->Base.InternalFormat = internalFormat; 1190 1191 return GL_TRUE; 1192} 1193 1194 1195/** 1196 * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer. 1197 */ 1198static void 1199delete_renderbuffer_alpha8(struct gl_renderbuffer *rb) 1200{ 1201 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1202 if (arb->Base.Data) { 1203 _mesa_free(arb->Base.Data); 1204 } 1205 assert(arb->RGBbuffer); 1206 arb->RGBbuffer->Delete(arb->RGBbuffer); 1207 arb->RGBbuffer = NULL; 1208 _mesa_free(arb); 1209} 1210 1211 1212static void * 1213get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, 1214 GLint x, GLint y) 1215{ 1216 return NULL; /* don't allow direct access! */ 1217} 1218 1219 1220static void 1221get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 1222 GLint x, GLint y, void *values) 1223{ 1224 /* NOTE: 'values' is RGBA format! */ 1225 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1226 const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x; 1227 GLubyte *dst = (GLubyte *) values; 1228 GLuint i; 1229 ASSERT(rb->DataType == GL_UNSIGNED_BYTE); 1230 /* first, pass the call to the wrapped RGB buffer */ 1231 arb->RGBbuffer->GetRow(ctx, arb->RGBbuffer, count, x, y, values); 1232 /* second, fill in alpha values from this buffer! */ 1233 for (i = 0; i < count; i++) { 1234 dst[i * 4 + 3] = src[i]; 1235 } 1236} 1237 1238 1239static void 1240get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 1241 const GLint x[], const GLint y[], void *values) 1242{ 1243 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1244 GLubyte *dst = (GLubyte *) values; 1245 GLuint i; 1246 assert(rb->DataType == GL_UNSIGNED_BYTE); 1247 /* first, pass the call to the wrapped RGB buffer */ 1248 arb->RGBbuffer->GetValues(ctx, arb->RGBbuffer, count, x, y, values); 1249 /* second, fill in alpha values from this buffer! */ 1250 for (i = 0; i < count; i++) { 1251 const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i]; 1252 dst[i * 4 + 3] = *src; 1253 } 1254} 1255 1256 1257static void 1258put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 1259 GLint x, GLint y, const void *values, const GLubyte *mask) 1260{ 1261 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1262 const GLubyte *src = (const GLubyte *) values; 1263 GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x; 1264 GLuint i; 1265 assert(rb->DataType == GL_UNSIGNED_BYTE); 1266 /* first, pass the call to the wrapped RGB buffer */ 1267 arb->RGBbuffer->PutRow(ctx, arb->RGBbuffer, count, x, y, values, mask); 1268 /* second, store alpha in our buffer */ 1269 for (i = 0; i < count; i++) { 1270 if (!mask || mask[i]) { 1271 dst[i] = src[i * 4 + 3]; 1272 } 1273 } 1274} 1275 1276 1277static void 1278put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 1279 GLint x, GLint y, const void *values, const GLubyte *mask) 1280{ 1281 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1282 const GLubyte *src = (const GLubyte *) values; 1283 GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x; 1284 GLuint i; 1285 assert(rb->DataType == GL_UNSIGNED_BYTE); 1286 /* first, pass the call to the wrapped RGB buffer */ 1287 arb->RGBbuffer->PutRowRGB(ctx, arb->RGBbuffer, count, x, y, values, mask); 1288 /* second, store alpha in our buffer */ 1289 for (i = 0; i < count; i++) { 1290 if (!mask || mask[i]) { 1291 dst[i] = src[i * 4 + 3]; 1292 } 1293 } 1294} 1295 1296 1297static void 1298put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 1299 GLint x, GLint y, const void *value, const GLubyte *mask) 1300{ 1301 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1302 const GLubyte val = ((const GLubyte *) value)[3]; 1303 GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x; 1304 assert(rb->DataType == GL_UNSIGNED_BYTE); 1305 /* first, pass the call to the wrapped RGB buffer */ 1306 arb->RGBbuffer->PutMonoRow(ctx, arb->RGBbuffer, count, x, y, value, mask); 1307 /* second, store alpha in our buffer */ 1308 if (mask) { 1309 GLuint i; 1310 for (i = 0; i < count; i++) { 1311 if (mask[i]) { 1312 dst[i] = val; 1313 } 1314 } 1315 } 1316 else { 1317 _mesa_memset(dst, val, count); 1318 } 1319} 1320 1321 1322static void 1323put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, 1324 const GLint x[], const GLint y[], 1325 const void *values, const GLubyte *mask) 1326{ 1327 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1328 const GLubyte *src = (const GLubyte *) values; 1329 GLuint i; 1330 assert(rb->DataType == GL_UNSIGNED_BYTE); 1331 /* first, pass the call to the wrapped RGB buffer */ 1332 arb->RGBbuffer->PutValues(ctx, arb->RGBbuffer, count, x, y, values, mask); 1333 /* second, store alpha in our buffer */ 1334 for (i = 0; i < count; i++) { 1335 if (!mask || mask[i]) { 1336 GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i]; 1337 *dst = src[i * 4 + 3]; 1338 } 1339 } 1340} 1341 1342 1343static void 1344put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, 1345 GLuint count, const GLint x[], const GLint y[], 1346 const void *value, const GLubyte *mask) 1347{ 1348 struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb; 1349 const GLubyte val = ((const GLubyte *) value)[3]; 1350 GLuint i; 1351 assert(rb->DataType == GL_UNSIGNED_BYTE); 1352 /* first, pass the call to the wrapped RGB buffer */ 1353 arb->RGBbuffer->PutValues(ctx, arb->RGBbuffer, count, x, y, value, mask); 1354 /* second, store alpha in our buffer */ 1355 for (i = 0; i < count; i++) { 1356 if (!mask || mask[i]) { 1357 GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i]; 1358 *dst = val; 1359 } 1360 } 1361} 1362 1363 1364 1365/**********************************************************************/ 1366/**********************************************************************/ 1367/**********************************************************************/ 1368 1369 1370/** 1371 * Default GetPointer routine. Always return NULL to indicate that 1372 * direct buffer access is not supported. 1373 */ 1374static void * 1375nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) 1376{ 1377 return NULL; 1378} 1379 1380 1381/** 1382 * Initialize the fields of a gl_renderbuffer to default values. 1383 */ 1384void 1385_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) 1386{ 1387 rb->Name = name; 1388 rb->RefCount = 1; 1389 rb->Delete = _mesa_delete_renderbuffer; 1390 1391 /* The rest of these should be set later by the caller of this function or 1392 * the AllocStorage method: 1393 */ 1394 rb->AllocStorage = NULL; 1395 1396 rb->Width = 0; 1397 rb->Height = 0; 1398 rb->InternalFormat = GL_NONE; 1399 rb->_BaseFormat = GL_NONE; 1400 rb->DataType = GL_NONE; 1401 rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0; 1402 rb->IndexBits = 0; 1403 rb->DepthBits = 0; 1404 rb->StencilBits = 0; 1405 rb->Data = NULL; 1406 1407 rb->GetPointer = nop_get_pointer; 1408 rb->GetRow = NULL; 1409 rb->GetValues = NULL; 1410 rb->PutRow = NULL; 1411 rb->PutRowRGB = NULL; 1412 rb->PutMonoRow = NULL; 1413 rb->PutValues = NULL; 1414 rb->PutMonoValues = NULL; 1415} 1416 1417 1418/** 1419 * Allocate a new gl_renderbuffer object. This can be used for user-created 1420 * renderbuffers or window-system renderbuffers. 1421 */ 1422struct gl_renderbuffer * 1423_mesa_new_renderbuffer(GLcontext *ctx, GLuint name) 1424{ 1425 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); 1426 if (rb) { 1427 _mesa_init_renderbuffer(rb, name); 1428 } 1429 return rb; 1430} 1431 1432 1433/** 1434 * Delete a gl_framebuffer. 1435 * This is the default function for framebuffer->Delete(). 1436 */ 1437void 1438_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) 1439{ 1440 if (rb->Data) { 1441 _mesa_free(rb->Data); 1442 } 1443 _mesa_free(rb); 1444} 1445 1446 1447/** 1448 * Allocate a software-based renderbuffer. This is called via the 1449 * ctx->Driver.NewRenderbuffer() function when the user creates a new 1450 * renderbuffer. 1451 * This would not be used for hardware-based renderbuffers. 1452 */ 1453struct gl_renderbuffer * 1454_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name) 1455{ 1456 struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name); 1457 if (rb) { 1458 rb->AllocStorage = soft_renderbuffer_storage; 1459 /* Normally, one would setup the PutRow, GetRow, etc functions here. 1460 * But we're doing that in the soft_renderbuffer_storage() function 1461 * instead. 1462 */ 1463 } 1464 return rb; 1465} 1466 1467 1468/** 1469 * Add software-based color renderbuffers to the given framebuffer. 1470 * This is a helper routine for device drivers when creating a 1471 * window system framebuffer (not a user-created render/framebuffer). 1472 * Once this function is called, you can basically forget about this 1473 * renderbuffer; core Mesa will handle all the buffer management and 1474 * rendering! 1475 */ 1476GLboolean 1477_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, 1478 GLuint rgbBits, GLuint alphaBits, 1479 GLboolean frontLeft, GLboolean backLeft, 1480 GLboolean frontRight, GLboolean backRight) 1481{ 1482 GLuint b; 1483 1484 if (rgbBits > 16 || alphaBits > 16) { 1485 _mesa_problem(ctx, 1486 "Unsupported bit depth in _mesa_add_color_renderbuffers"); 1487 return GL_FALSE; 1488 } 1489 1490 assert(MAX_COLOR_ATTACHMENTS >= 4); 1491 1492 for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { 1493 struct gl_renderbuffer *rb; 1494 1495 if (b == BUFFER_FRONT_LEFT && !frontLeft) 1496 continue; 1497 else if (b == BUFFER_BACK_LEFT && !backLeft) 1498 continue; 1499 else if (b == BUFFER_FRONT_RIGHT && !frontRight) 1500 continue; 1501 else if (b == BUFFER_BACK_RIGHT && !backRight) 1502 continue; 1503 1504 assert(fb->Attachment[b].Renderbuffer == NULL); 1505 1506 rb = _mesa_new_renderbuffer(ctx, 0); 1507 if (!rb) { 1508 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); 1509 return GL_FALSE; 1510 } 1511 1512 if (rgbBits <= 8) { 1513 if (alphaBits) 1514 rb->InternalFormat = GL_RGBA8; 1515 else 1516 rb->InternalFormat = GL_RGB8; 1517 } 1518 else { 1519 assert(rgbBits <= 16); 1520 if (alphaBits) 1521 rb->InternalFormat = GL_RGBA16; 1522 else 1523 rb->InternalFormat = GL_RGBA16; /* don't really have RGB16 yet */ 1524 } 1525 1526 rb->AllocStorage = soft_renderbuffer_storage; 1527 _mesa_add_renderbuffer(fb, b, rb); 1528 } 1529 1530 return GL_TRUE; 1531} 1532 1533 1534/** 1535 * Add software-based color index renderbuffers to the given framebuffer. 1536 * This is a helper routine for device drivers when creating a 1537 * window system framebuffer (not a user-created render/framebuffer). 1538 * Once this function is called, you can basically forget about this 1539 * renderbuffer; core Mesa will handle all the buffer management and 1540 * rendering! 1541 */ 1542GLboolean 1543_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, 1544 GLuint indexBits, 1545 GLboolean frontLeft, GLboolean backLeft, 1546 GLboolean frontRight, GLboolean backRight) 1547{ 1548 GLuint b; 1549 1550 if (indexBits > 8) { 1551 _mesa_problem(ctx, 1552 "Unsupported bit depth in _mesa_add_color_index_renderbuffers"); 1553 return GL_FALSE; 1554 } 1555 1556 assert(MAX_COLOR_ATTACHMENTS >= 4); 1557 1558 for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { 1559 struct gl_renderbuffer *rb; 1560 1561 if (b == BUFFER_FRONT_LEFT && !frontLeft) 1562 continue; 1563 else if (b == BUFFER_BACK_LEFT && !backLeft) 1564 continue; 1565 else if (b == BUFFER_FRONT_RIGHT && !frontRight) 1566 continue; 1567 else if (b == BUFFER_BACK_RIGHT && !backRight) 1568 continue; 1569 1570 assert(fb->Attachment[b].Renderbuffer == NULL); 1571 1572 rb = _mesa_new_renderbuffer(ctx, 0); 1573 if (!rb) { 1574 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); 1575 return GL_FALSE; 1576 } 1577 1578 if (indexBits <= 8) { 1579 /* only support GLuint for now */ 1580 /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/ 1581 rb->InternalFormat = COLOR_INDEX32; 1582 } 1583 else { 1584 rb->InternalFormat = COLOR_INDEX32; 1585 } 1586 rb->AllocStorage = soft_renderbuffer_storage; 1587 _mesa_add_renderbuffer(fb, b, rb); 1588 } 1589 1590 return GL_TRUE; 1591} 1592 1593 1594/** 1595 * Add software-based alpha renderbuffers to the given framebuffer. 1596 * This is a helper routine for device drivers when creating a 1597 * window system framebuffer (not a user-created render/framebuffer). 1598 * Once this function is called, you can basically forget about this 1599 * renderbuffer; core Mesa will handle all the buffer management and 1600 * rendering! 1601 */ 1602GLboolean 1603_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, 1604 GLuint alphaBits, 1605 GLboolean frontLeft, GLboolean backLeft, 1606 GLboolean frontRight, GLboolean backRight) 1607{ 1608 GLuint b; 1609 1610 /* for window system framebuffers only! */ 1611 assert(fb->Name == 0); 1612 1613 if (alphaBits > 8) { 1614 _mesa_problem(ctx, 1615 "Unsupported bit depth in _mesa_add_alpha_renderbuffers"); 1616 return GL_FALSE; 1617 } 1618 1619 assert(MAX_COLOR_ATTACHMENTS >= 4); 1620 1621 for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { 1622 struct alpha_renderbuffer *arb; 1623 1624 if (b == BUFFER_FRONT_LEFT && !frontLeft) 1625 continue; 1626 else if (b == BUFFER_BACK_LEFT && !backLeft) 1627 continue; 1628 else if (b == BUFFER_FRONT_RIGHT && !frontRight) 1629 continue; 1630 else if (b == BUFFER_BACK_RIGHT && !backRight) 1631 continue; 1632 1633 /* the RGB buffer to wrap must already exist!! */ 1634 assert(fb->Attachment[b].Renderbuffer); 1635 1636 /* only GLubyte supported for now */ 1637 assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE); 1638 1639 arb = CALLOC_STRUCT(alpha_renderbuffer); 1640 if (!arb) { 1641 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer"); 1642 return GL_FALSE; 1643 } 1644 1645 _mesa_init_renderbuffer(&arb->Base, 0); 1646 1647 /* wrap the RGB buffer */ 1648 arb->RGBbuffer = fb->Attachment[b].Renderbuffer; 1649 1650 /* plug in my functions */ 1651 arb->Base.InternalFormat = arb->RGBbuffer->InternalFormat; 1652 arb->Base._BaseFormat = arb->RGBbuffer->_BaseFormat; 1653 arb->Base.DataType = arb->RGBbuffer->DataType; 1654 arb->Base.AllocStorage = alloc_storage_alpha8; 1655 arb->Base.Delete = delete_renderbuffer_alpha8; 1656 arb->Base.GetPointer = get_pointer_alpha8; 1657 arb->Base.GetRow = get_row_alpha8; 1658 arb->Base.GetValues = get_values_alpha8; 1659 arb->Base.PutRow = put_row_alpha8; 1660 arb->Base.PutRowRGB = put_row_rgb_alpha8; 1661 arb->Base.PutMonoRow = put_mono_row_alpha8; 1662 arb->Base.PutValues = put_values_alpha8; 1663 arb->Base.PutMonoValues = put_mono_values_alpha8; 1664 1665 /* clear the pointer to avoid assertion/sanity check failure later */ 1666 fb->Attachment[b].Renderbuffer = NULL; 1667 1668 /* plug the alpha renderbuffer into the colorbuffer attachment */ 1669 _mesa_add_renderbuffer(fb, b, &arb->Base); 1670 } 1671 1672 return GL_TRUE; 1673} 1674 1675 1676/** 1677 * Add a software-based depth renderbuffer to the given framebuffer. 1678 * This is a helper routine for device drivers when creating a 1679 * window system framebuffer (not a user-created render/framebuffer). 1680 * Once this function is called, you can basically forget about this 1681 * renderbuffer; core Mesa will handle all the buffer management and 1682 * rendering! 1683 */ 1684GLboolean 1685_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, 1686 GLuint depthBits) 1687{ 1688 struct gl_renderbuffer *rb; 1689 1690 if (depthBits > 32) { 1691 _mesa_problem(ctx, 1692 "Unsupported depthBits in _mesa_add_depth_renderbuffer"); 1693 return GL_FALSE; 1694 } 1695 1696 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); 1697 1698 rb = _mesa_new_renderbuffer(ctx, 0); 1699 if (!rb) { 1700 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); 1701 return GL_FALSE; 1702 } 1703 1704 if (depthBits <= 16) { 1705 rb->InternalFormat = GL_DEPTH_COMPONENT16; 1706 } 1707 else { 1708 rb->InternalFormat = GL_DEPTH_COMPONENT32; 1709 } 1710 1711 rb->AllocStorage = soft_renderbuffer_storage; 1712 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 1713 1714 return GL_TRUE; 1715} 1716 1717 1718/** 1719 * Add a software-based stencil renderbuffer to the given framebuffer. 1720 * This is a helper routine for device drivers when creating a 1721 * window system framebuffer (not a user-created render/framebuffer). 1722 * Once this function is called, you can basically forget about this 1723 * renderbuffer; core Mesa will handle all the buffer management and 1724 * rendering! 1725 */ 1726GLboolean 1727_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, 1728 GLuint stencilBits) 1729{ 1730 struct gl_renderbuffer *rb; 1731 1732 if (stencilBits > 16) { 1733 _mesa_problem(ctx, 1734 "Unsupported stencilBits in _mesa_add_stencil_renderbuffer"); 1735 return GL_FALSE; 1736 } 1737 1738 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); 1739 1740 rb = _mesa_new_renderbuffer(ctx, 0); 1741 if (!rb) { 1742 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); 1743 return GL_FALSE; 1744 } 1745 1746 if (stencilBits <= 8) { 1747 rb->InternalFormat = GL_STENCIL_INDEX8_EXT; 1748 } 1749 else { 1750 /* not really supported (see s_stencil.c code) */ 1751 rb->InternalFormat = GL_STENCIL_INDEX16_EXT; 1752 } 1753 1754 rb->AllocStorage = soft_renderbuffer_storage; 1755 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); 1756 1757 return GL_TRUE; 1758} 1759 1760 1761/** 1762 * Add a software-based accumulation renderbuffer to the given framebuffer. 1763 * This is a helper routine for device drivers when creating a 1764 * window system framebuffer (not a user-created render/framebuffer). 1765 * Once this function is called, you can basically forget about this 1766 * renderbuffer; core Mesa will handle all the buffer management and 1767 * rendering! 1768 */ 1769GLboolean 1770_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, 1771 GLuint redBits, GLuint greenBits, 1772 GLuint blueBits, GLuint alphaBits) 1773{ 1774 struct gl_renderbuffer *rb; 1775 1776 if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) { 1777 _mesa_problem(ctx, 1778 "Unsupported accumBits in _mesa_add_accum_renderbuffer"); 1779 return GL_FALSE; 1780 } 1781 1782 assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL); 1783 1784 rb = _mesa_new_renderbuffer(ctx, 0); 1785 if (!rb) { 1786 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); 1787 return GL_FALSE; 1788 } 1789 1790 rb->InternalFormat = GL_RGBA16; 1791 rb->AllocStorage = soft_renderbuffer_storage; 1792 _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); 1793 1794 return GL_TRUE; 1795} 1796 1797 1798 1799/** 1800 * Add a software-based accumulation renderbuffer to the given framebuffer. 1801 * This is a helper routine for device drivers when creating a 1802 * window system framebuffer (not a user-created render/framebuffer). 1803 * Once this function is called, you can basically forget about this 1804 * renderbuffer; core Mesa will handle all the buffer management and 1805 * rendering! 1806 * 1807 * NOTE: color-index aux buffers not supported. 1808 */ 1809GLboolean 1810_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, 1811 GLuint colorBits, GLuint numBuffers) 1812{ 1813 GLuint i; 1814 1815 if (colorBits > 16) { 1816 _mesa_problem(ctx, 1817 "Unsupported accumBits in _mesa_add_aux_renderbuffers"); 1818 return GL_FALSE; 1819 } 1820 1821 assert(numBuffers < MAX_AUX_BUFFERS); 1822 1823 for (i = 0; i < numBuffers; i++) { 1824 struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0); 1825 1826 assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); 1827 1828 if (!rb) { 1829 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); 1830 return GL_FALSE; 1831 } 1832 1833 if (colorBits <= 8) { 1834 rb->InternalFormat = GL_RGBA8; 1835 } 1836 else { 1837 rb->InternalFormat = GL_RGBA16; 1838 } 1839 1840 rb->AllocStorage = soft_renderbuffer_storage; 1841 _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); 1842 } 1843 return GL_TRUE; 1844} 1845 1846 1847/** 1848 * Create/attach software-based renderbuffers to the given framebuffer. 1849 * This is a helper routine for device drivers. Drivers can just as well 1850 * call the individual _mesa_add_*_renderbuffer() routines directly. 1851 */ 1852void 1853_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, 1854 GLboolean color, 1855 GLboolean depth, 1856 GLboolean stencil, 1857 GLboolean accum, 1858 GLboolean alpha, 1859 GLboolean aux) 1860{ 1861 GLboolean frontLeft = GL_TRUE; 1862 GLboolean backLeft = fb->Visual.doubleBufferMode; 1863 GLboolean frontRight = fb->Visual.stereoMode; 1864 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; 1865 1866 if (color) { 1867 if (fb->Visual.rgbMode) { 1868 assert(fb->Visual.redBits == fb->Visual.greenBits); 1869 assert(fb->Visual.redBits == fb->Visual.blueBits); 1870 _mesa_add_color_renderbuffers(NULL, fb, 1871 fb->Visual.redBits, 1872 fb->Visual.alphaBits, 1873 frontLeft, backLeft, 1874 frontRight, backRight); 1875 } 1876 else { 1877 _mesa_add_color_index_renderbuffers(NULL, fb, 1878 fb->Visual.indexBits, 1879 frontLeft, backLeft, 1880 frontRight, backRight); 1881 } 1882 } 1883 1884 if (depth) { 1885 assert(fb->Visual.depthBits > 0); 1886 _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); 1887 } 1888 1889 if (stencil) { 1890 assert(fb->Visual.stencilBits > 0); 1891 _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); 1892 } 1893 1894 if (accum) { 1895 assert(fb->Visual.rgbMode); 1896 assert(fb->Visual.accumRedBits > 0); 1897 assert(fb->Visual.accumGreenBits > 0); 1898 assert(fb->Visual.accumBlueBits > 0); 1899 _mesa_add_accum_renderbuffer(NULL, fb, 1900 fb->Visual.accumRedBits, 1901 fb->Visual.accumGreenBits, 1902 fb->Visual.accumBlueBits, 1903 fb->Visual.accumAlphaBits); 1904 } 1905 1906 if (aux) { 1907 assert(fb->Visual.rgbMode); 1908 assert(fb->Visual.numAuxBuffers > 0); 1909 _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, 1910 fb->Visual.numAuxBuffers); 1911 } 1912 1913 if (alpha) { 1914 assert(fb->Visual.rgbMode); 1915 assert(fb->Visual.alphaBits > 0); 1916 _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits, 1917 frontLeft, backLeft, 1918 frontRight, backRight); 1919 } 1920 1921#if 0 1922 if (multisample) { 1923 /* maybe someday */ 1924 } 1925#endif 1926} 1927 1928 1929/** 1930 * Attach a renderbuffer to a framebuffer. 1931 */ 1932void 1933_mesa_add_renderbuffer(struct gl_framebuffer *fb, 1934 GLuint bufferName, struct gl_renderbuffer *rb) 1935{ 1936 assert(fb); 1937 assert(rb); 1938#if 00 1939 /* there should be no previous renderbuffer on this attachment point! */ 1940 assert(fb->Attachment[bufferName].Renderbuffer == NULL); 1941#endif 1942 assert(bufferName < BUFFER_COUNT); 1943 1944 /* winsys vs. user-created buffer cross check */ 1945 if (fb->Name) { 1946 assert(rb->Name); 1947 } 1948 else { 1949 assert(!rb->Name); 1950 } 1951 1952 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; 1953 fb->Attachment[bufferName].Complete = GL_TRUE; 1954 fb->Attachment[bufferName].Renderbuffer = rb; 1955} 1956