renderbuffer.c revision 6a74f65c5876228cab96753d559d7d41fb465785
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing renderbuffers.
28 * Also, routines for reading/writing software-based renderbuffer data as
29 * ubytes, ushorts, uints, etc.
30 *
31 * The 'alpha8' renderbuffer is interesting.  It's used to add a software-based
32 * alpha channel to RGB renderbuffers.  This is done by wrapping the RGB
33 * renderbuffer with the alpha renderbuffer.  We can do this because of the
34 * OO-nature of renderbuffers.
35 *
36 * Down the road we'll use this for run-time support of 8, 16 and 32-bit
37 * color channels.  For example, Mesa may use 32-bit/float color channels
38 * internally (swrast) and use wrapper renderbuffers to convert 32-bit
39 * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
40 */
41
42
43#include "glheader.h"
44#include "imports.h"
45#include "context.h"
46#include "mtypes.h"
47#include "fbobject.h"
48#include "renderbuffer.h"
49
50#include "rbadaptors.h"
51
52
53/* 32-bit color index format.  Not a public format. */
54#define COLOR_INDEX32 0x424243
55
56
57/*
58 * Routines for get/put values in common buffer formats follow.
59 * Someday add support for arbitrary row stride to make them more
60 * flexible.
61 */
62
63/**********************************************************************
64 * Functions for buffers of 1 X GLubyte values.
65 * Typically stencil.
66 */
67
68static void *
69get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb,
70                  GLint x, GLint y)
71{
72   if (!rb->Data)
73      return NULL;
74   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
75   /* Can't assert _ActualFormat since these funcs may be used for serveral
76    * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
77    */
78   return (GLubyte *) rb->Data + y * rb->Width + x;
79}
80
81
82static void
83get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
84              GLint x, GLint y, void *values)
85{
86   const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
87   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
88   _mesa_memcpy(values, src, count * sizeof(GLubyte));
89}
90
91
92static void
93get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
94                 const GLint x[], const GLint y[], void *values)
95{
96   GLubyte *dst = (GLubyte *) values;
97   GLuint i;
98   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
99   for (i = 0; i < count; i++) {
100      const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
101      dst[i] = *src;
102   }
103}
104
105
106static void
107put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
108              GLint x, GLint y, const void *values, const GLubyte *mask)
109{
110   const GLubyte *src = (const GLubyte *) values;
111   GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
112   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
113   if (mask) {
114      GLuint i;
115      for (i = 0; i < count; i++) {
116         if (mask[i]) {
117            dst[i] = src[i];
118         }
119      }
120   }
121   else {
122      _mesa_memcpy(dst, values, count * sizeof(GLubyte));
123   }
124}
125
126
127static void
128put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
129                   GLint x, GLint y, const void *value, const GLubyte *mask)
130{
131   const GLubyte val = *((const GLubyte *) value);
132   GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
133   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
134   if (mask) {
135      GLuint i;
136      for (i = 0; i < count; i++) {
137         if (mask[i]) {
138            dst[i] = val;
139         }
140      }
141   }
142   else {
143      GLuint i;
144      for (i = 0; i < count; i++) {
145         dst[i] = val;
146      }
147   }
148}
149
150
151static void
152put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
153                 const GLint x[], const GLint y[],
154                 const void *values, const GLubyte *mask)
155{
156   const GLubyte *src = (const GLubyte *) values;
157   GLuint i;
158   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
159   for (i = 0; i < count; i++) {
160      if (!mask || mask[i]) {
161         GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
162         *dst = src[i];
163      }
164   }
165}
166
167
168static void
169put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
170                      const GLint x[], const GLint y[],
171                      const void *value, const GLubyte *mask)
172{
173   const GLubyte val = *((const GLubyte *) value);
174   GLuint i;
175   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
176   for (i = 0; i < count; i++) {
177      if (!mask || mask[i]) {
178         GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
179         *dst = val;
180      }
181   }
182}
183
184
185/**********************************************************************
186 * Functions for buffers of 1 X GLushort values.
187 * Typically depth/Z.
188 */
189
190static void *
191get_pointer_ushort(GLcontext *ctx, struct gl_renderbuffer *rb,
192                   GLint x, GLint y)
193{
194   if (!rb->Data)
195      return NULL;
196   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
197   ASSERT(rb->Width > 0);
198   return (GLushort *) rb->Data + y * rb->Width + x;
199}
200
201
202static void
203get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
204               GLint x, GLint y, void *values)
205{
206   const void *src = rb->GetPointer(ctx, rb, x, y);
207   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
208   _mesa_memcpy(values, src, count * sizeof(GLushort));
209}
210
211
212static void
213get_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
214                  const GLint x[], const GLint y[], void *values)
215{
216   GLushort *dst = (GLushort *) values;
217   GLuint i;
218   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
219   for (i = 0; i < count; i++) {
220      const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
221      dst[i] = *src;
222   }
223}
224
225
226static void
227put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
228               GLint x, GLint y, const void *values, const GLubyte *mask)
229{
230   const GLushort *src = (const GLushort *) values;
231   GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
232   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
233   if (mask) {
234      GLuint i;
235      for (i = 0; i < count; i++) {
236         if (mask[i]) {
237            dst[i] = src[i];
238         }
239      }
240   }
241   else {
242      _mesa_memcpy(dst, src, count * sizeof(GLushort));
243   }
244}
245
246
247static void
248put_mono_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
249                    GLint x, GLint y, const void *value, const GLubyte *mask)
250{
251   const GLushort val = *((const GLushort *) value);
252   GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
253   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
254   if (mask) {
255      GLuint i;
256      for (i = 0; i < count; i++) {
257         if (mask[i]) {
258            dst[i] = val;
259         }
260      }
261   }
262   else {
263      GLuint i;
264      for (i = 0; i < count; i++) {
265         dst[i] = val;
266      }
267   }
268}
269
270
271static void
272put_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
273                  const GLint x[], const GLint y[], const void *values,
274                  const GLubyte *mask)
275{
276   const GLushort *src = (const GLushort *) values;
277   GLuint i;
278   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
279   for (i = 0; i < count; i++) {
280      if (!mask || mask[i]) {
281         GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
282         *dst = src[i];
283      }
284   }
285}
286
287
288static void
289put_mono_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb,
290                       GLuint count, const GLint x[], const GLint y[],
291                       const void *value, const GLubyte *mask)
292{
293   const GLushort val = *((const GLushort *) value);
294   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
295   if (mask) {
296      GLuint i;
297      for (i = 0; i < count; i++) {
298         if (mask[i]) {
299            GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
300            *dst = val;
301         }
302      }
303   }
304   else {
305      GLuint i;
306      for (i = 0; i < count; i++) {
307         GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
308         *dst = val;
309      }
310   }
311}
312
313
314/**********************************************************************
315 * Functions for buffers of 1 X GLuint values.
316 * Typically depth/Z or color index.
317 */
318
319static void *
320get_pointer_uint(GLcontext *ctx, struct gl_renderbuffer *rb,
321                 GLint x, GLint y)
322{
323   if (!rb->Data)
324      return NULL;
325   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
326          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
327   return (GLuint *) rb->Data + y * rb->Width + x;
328}
329
330
331static void
332get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
333             GLint x, GLint y, void *values)
334{
335   const void *src = rb->GetPointer(ctx, rb, x, y);
336   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
337          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
338   _mesa_memcpy(values, src, count * sizeof(GLuint));
339}
340
341
342static void
343get_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
344                const GLint x[], const GLint y[], void *values)
345{
346   GLuint *dst = (GLuint *) values;
347   GLuint i;
348   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
349          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
350   for (i = 0; i < count; i++) {
351      const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
352      dst[i] = *src;
353   }
354}
355
356
357static void
358put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
359             GLint x, GLint y, const void *values, const GLubyte *mask)
360{
361   const GLuint *src = (const GLuint *) values;
362   GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
363   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
364          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
365   if (mask) {
366      GLuint i;
367      for (i = 0; i < count; i++) {
368         if (mask[i]) {
369            dst[i] = src[i];
370         }
371      }
372   }
373   else {
374      _mesa_memcpy(dst, src, count * sizeof(GLuint));
375   }
376}
377
378
379static void
380put_mono_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
381                  GLint x, GLint y, const void *value, const GLubyte *mask)
382{
383   const GLuint val = *((const GLuint *) value);
384   GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
385   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
386          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
387   if (mask) {
388      GLuint i;
389      for (i = 0; i < count; i++) {
390         if (mask[i]) {
391            dst[i] = val;
392         }
393      }
394   }
395   else {
396      GLuint i;
397      for (i = 0; i < count; i++) {
398         dst[i] = val;
399      }
400   }
401}
402
403
404static void
405put_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
406                const GLint x[], const GLint y[], const void *values,
407                const GLubyte *mask)
408{
409   const GLuint *src = (const GLuint *) values;
410   GLuint i;
411   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
412          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
413   for (i = 0; i < count; i++) {
414      if (!mask || mask[i]) {
415         GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
416         *dst = src[i];
417      }
418   }
419}
420
421
422static void
423put_mono_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
424                     const GLint x[], const GLint y[], const void *value,
425                     const GLubyte *mask)
426{
427   const GLuint val = *((const GLuint *) value);
428   GLuint i;
429   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
430          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
431   for (i = 0; i < count; i++) {
432      if (!mask || mask[i]) {
433         GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
434         *dst = val;
435      }
436   }
437}
438
439
440/**********************************************************************
441 * Functions for buffers of 3 X GLubyte (or GLbyte) values.
442 * Typically color buffers.
443 * NOTE: the incoming and outgoing colors are RGBA!  We ignore incoming
444 * alpha values and return 255 for outgoing alpha values.
445 */
446
447static void *
448get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
449                   GLint x, GLint y)
450{
451   ASSERT(rb->_ActualFormat == GL_RGB8);
452   /* No direct access since this buffer is RGB but caller will be
453    * treating it as if it were RGBA.
454    */
455   return NULL;
456}
457
458
459static void
460get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
461               GLint x, GLint y, void *values)
462{
463   const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
464   GLubyte *dst = (GLubyte *) values;
465   GLuint i;
466   ASSERT(rb->_ActualFormat == GL_RGB8);
467   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
468   for (i = 0; i < count; i++) {
469      dst[i * 4 + 0] = src[i * 3 + 0];
470      dst[i * 4 + 1] = src[i * 3 + 1];
471      dst[i * 4 + 2] = src[i * 3 + 2];
472      dst[i * 4 + 3] = 255;
473   }
474}
475
476
477static void
478get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
479                  const GLint x[], const GLint y[], void *values)
480{
481   GLubyte *dst = (GLubyte *) values;
482   GLuint i;
483   ASSERT(rb->_ActualFormat == GL_RGB8);
484   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
485   for (i = 0; i < count; i++) {
486      const GLubyte *src
487         = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
488      dst[i * 4 + 0] = src[0];
489      dst[i * 4 + 1] = src[1];
490      dst[i * 4 + 2] = src[2];
491      dst[i * 4 + 3] = 255;
492   }
493}
494
495
496static void
497put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
498               GLint x, GLint y, const void *values, const GLubyte *mask)
499{
500   /* note: incoming values are RGB+A! */
501   const GLubyte *src = (const GLubyte *) values;
502   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
503   GLuint i;
504   ASSERT(rb->_ActualFormat == GL_RGB8);
505   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
506   for (i = 0; i < count; i++) {
507      if (!mask || mask[i]) {
508         dst[i * 3 + 0] = src[i * 4 + 0];
509         dst[i * 3 + 1] = src[i * 4 + 1];
510         dst[i * 3 + 2] = src[i * 4 + 2];
511      }
512   }
513}
514
515
516static void
517put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
518                   GLint x, GLint y, const void *values, const GLubyte *mask)
519{
520   /* note: incoming values are RGB+A! */
521   const GLubyte *src = (const GLubyte *) values;
522   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
523   GLuint i;
524   ASSERT(rb->_ActualFormat == GL_RGB8);
525   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
526   for (i = 0; i < count; i++) {
527      if (!mask || mask[i]) {
528         dst[i * 3 + 0] = src[i * 3 + 0];
529         dst[i * 3 + 1] = src[i * 3 + 1];
530         dst[i * 3 + 2] = src[i * 3 + 2];
531      }
532   }
533}
534
535
536static void
537put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
538                    GLint x, GLint y, const void *value, const GLubyte *mask)
539{
540   /* note: incoming value is RGB+A! */
541   const GLubyte val0 = ((const GLubyte *) value)[0];
542   const GLubyte val1 = ((const GLubyte *) value)[1];
543   const GLubyte val2 = ((const GLubyte *) value)[2];
544   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
545   ASSERT(rb->_ActualFormat == GL_RGB8);
546   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
547   if (!mask && val0 == val1 && val1 == val2) {
548      /* optimized case */
549      _mesa_memset(dst, val0, 3 * count);
550   }
551   else {
552      GLuint i;
553      for (i = 0; i < count; i++) {
554         if (!mask || mask[i]) {
555            dst[i * 3 + 0] = val0;
556            dst[i * 3 + 1] = val1;
557            dst[i * 3 + 2] = val2;
558         }
559      }
560   }
561}
562
563
564static void
565put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
566                  const GLint x[], const GLint y[], const void *values,
567                  const GLubyte *mask)
568{
569   /* note: incoming values are RGB+A! */
570   const GLubyte *src = (const GLubyte *) values;
571   GLuint i;
572   ASSERT(rb->_ActualFormat == GL_RGB8);
573   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
574   for (i = 0; i < count; i++) {
575      if (!mask || mask[i]) {
576         GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
577         dst[0] = src[i * 4 + 0];
578         dst[1] = src[i * 4 + 1];
579         dst[2] = src[i * 4 + 2];
580      }
581   }
582}
583
584
585static void
586put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
587                       GLuint count, const GLint x[], const GLint y[],
588                       const void *value, const GLubyte *mask)
589{
590   /* note: incoming value is RGB+A! */
591   const GLubyte val0 = ((const GLubyte *) value)[0];
592   const GLubyte val1 = ((const GLubyte *) value)[1];
593   const GLubyte val2 = ((const GLubyte *) value)[2];
594   GLuint i;
595   ASSERT(rb->_ActualFormat == GL_RGB8);
596   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
597   for (i = 0; i < count; i++) {
598      if (!mask || mask[i]) {
599         GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
600         dst[0] = val0;
601         dst[1] = val1;
602         dst[2] = val2;
603      }
604   }
605}
606
607
608/**********************************************************************
609 * Functions for buffers of 4 X GLubyte (or GLbyte) values.
610 * Typically color buffers.
611 */
612
613static void *
614get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
615                   GLint x, GLint y)
616{
617   if (!rb->Data)
618      return NULL;
619   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
620   ASSERT(rb->_ActualFormat == GL_RGBA8);
621   return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
622}
623
624
625static void
626get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
627               GLint x, GLint y, void *values)
628{
629   const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
630   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
631   ASSERT(rb->_ActualFormat == GL_RGBA8);
632   _mesa_memcpy(values, src, 4 * count * sizeof(GLubyte));
633}
634
635
636static void
637get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
638                  const GLint x[], const GLint y[], void *values)
639{
640   /* treat 4*GLubyte as 1*GLuint */
641   GLuint *dst = (GLuint *) values;
642   GLuint i;
643   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
644   ASSERT(rb->_ActualFormat == GL_RGBA8);
645   for (i = 0; i < count; i++) {
646      const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
647      dst[i] = *src;
648   }
649}
650
651
652static void
653put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
654               GLint x, GLint y, const void *values, const GLubyte *mask)
655{
656   /* treat 4*GLubyte as 1*GLuint */
657   const GLuint *src = (const GLuint *) values;
658   GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
659   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
660   ASSERT(rb->_ActualFormat == GL_RGBA8);
661   if (mask) {
662      GLuint i;
663      for (i = 0; i < count; i++) {
664         if (mask[i]) {
665            dst[i] = src[i];
666         }
667      }
668   }
669   else {
670      _mesa_memcpy(dst, src, 4 * count * sizeof(GLubyte));
671   }
672}
673
674
675static void
676put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
677                   GLint x, GLint y, const void *values, const GLubyte *mask)
678{
679   /* Store RGB values in RGBA buffer */
680   const GLubyte *src = (const GLubyte *) values;
681   GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
682   GLuint i;
683   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
684   ASSERT(rb->_ActualFormat == GL_RGBA8);
685   for (i = 0; i < count; i++) {
686      if (!mask || mask[i]) {
687         dst[i * 4 + 0] = src[i * 3 + 0];
688         dst[i * 4 + 1] = src[i * 3 + 1];
689         dst[i * 4 + 2] = src[i * 3 + 2];
690         dst[i * 4 + 3] = 0xff;
691      }
692   }
693}
694
695
696static void
697put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
698                    GLint x, GLint y, const void *value, const GLubyte *mask)
699{
700   /* treat 4*GLubyte as 1*GLuint */
701   const GLuint val = *((const GLuint *) value);
702   GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
703   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
704   ASSERT(rb->_ActualFormat == GL_RGBA8);
705   if (!mask && val == 0) {
706      /* common case */
707      _mesa_bzero(dst, count * 4 * sizeof(GLubyte));
708   }
709   else {
710      /* general case */
711      if (mask) {
712         GLuint i;
713         for (i = 0; i < count; i++) {
714            if (mask[i]) {
715               dst[i] = val;
716            }
717         }
718      }
719      else {
720         GLuint i;
721         for (i = 0; i < count; i++) {
722            dst[i] = val;
723         }
724      }
725   }
726}
727
728
729static void
730put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
731                  const GLint x[], const GLint y[], const void *values,
732                  const GLubyte *mask)
733{
734   /* treat 4*GLubyte as 1*GLuint */
735   const GLuint *src = (const GLuint *) values;
736   GLuint i;
737   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
738   ASSERT(rb->_ActualFormat == GL_RGBA8);
739   for (i = 0; i < count; i++) {
740      if (!mask || mask[i]) {
741         GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
742         *dst = src[i];
743      }
744   }
745}
746
747
748static void
749put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
750                       GLuint count, const GLint x[], const GLint y[],
751                       const void *value, const GLubyte *mask)
752{
753   /* treat 4*GLubyte as 1*GLuint */
754   const GLuint val = *((const GLuint *) value);
755   GLuint i;
756   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
757   ASSERT(rb->_ActualFormat == GL_RGBA8);
758   for (i = 0; i < count; i++) {
759      if (!mask || mask[i]) {
760         GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
761         *dst = val;
762      }
763   }
764}
765
766
767/**********************************************************************
768 * Functions for buffers of 4 X GLushort (or GLshort) values.
769 * Typically accum buffer.
770 */
771
772static void *
773get_pointer_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
774                    GLint x, GLint y)
775{
776   if (!rb->Data)
777      return NULL;
778   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
779   return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
780}
781
782
783static void
784get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
785                GLint x, GLint y, void *values)
786{
787   const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
788   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
789   _mesa_memcpy(values, src, 4 * count * sizeof(GLshort));
790}
791
792
793static void
794get_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
795                   const GLint x[], const GLint y[], void *values)
796{
797   GLushort *dst = (GLushort *) values;
798   GLuint i;
799   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
800   for (i = 0; i < count; i++) {
801      const GLushort *src
802         = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
803      dst[i] = *src;
804   }
805}
806
807
808static void
809put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
810                GLint x, GLint y, const void *values, const GLubyte *mask)
811{
812   const GLushort *src = (const GLushort *) values;
813   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
814   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
815   if (mask) {
816      GLuint i;
817      for (i = 0; i < count; i++) {
818         if (mask[i]) {
819            dst[i * 4 + 0] = src[i * 4 + 0];
820            dst[i * 4 + 1] = src[i * 4 + 1];
821            dst[i * 4 + 2] = src[i * 4 + 2];
822            dst[i * 4 + 3] = src[i * 4 + 3];
823         }
824      }
825   }
826   else {
827      _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort));
828   }
829}
830
831
832static void
833put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
834                    GLint x, GLint y, const void *values, const GLubyte *mask)
835{
836   /* Put RGB values in RGBA buffer */
837   const GLushort *src = (const GLushort *) values;
838   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
839   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
840   if (mask) {
841      GLuint i;
842      for (i = 0; i < count; i++) {
843         if (mask[i]) {
844            dst[i * 4 + 0] = src[i * 3 + 0];
845            dst[i * 4 + 1] = src[i * 3 + 1];
846            dst[i * 4 + 2] = src[i * 3 + 2];
847            dst[i * 4 + 3] = 0xffff;
848         }
849      }
850   }
851   else {
852      _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort));
853   }
854}
855
856
857static void
858put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
859                     GLint x, GLint y, const void *value, const GLubyte *mask)
860{
861   const GLushort val0 = ((const GLushort *) value)[0];
862   const GLushort val1 = ((const GLushort *) value)[1];
863   const GLushort val2 = ((const GLushort *) value)[2];
864   const GLushort val3 = ((const GLushort *) value)[3];
865   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
866   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
867   if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
868      /* common case for clearing accum buffer */
869      _mesa_bzero(dst, count * 4 * sizeof(GLushort));
870   }
871   else {
872      GLuint i;
873      for (i = 0; i < count; i++) {
874         if (!mask || mask[i]) {
875            dst[i * 4 + 0] = val0;
876            dst[i * 4 + 1] = val1;
877            dst[i * 4 + 2] = val2;
878            dst[i * 4 + 3] = val3;
879         }
880      }
881   }
882}
883
884
885static void
886put_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
887                   const GLint x[], const GLint y[], const void *values,
888                   const GLubyte *mask)
889{
890   const GLushort *src = (const GLushort *) values;
891   GLuint i;
892   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
893   for (i = 0; i < count; i++) {
894      if (!mask || mask[i]) {
895         GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
896         dst[0] = src[i * 4 + 0];
897         dst[1] = src[i * 4 + 1];
898         dst[2] = src[i * 4 + 2];
899         dst[3] = src[i * 4 + 3];
900      }
901   }
902}
903
904
905static void
906put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
907                        GLuint count, const GLint x[], const GLint y[],
908                        const void *value, const GLubyte *mask)
909{
910   const GLushort val0 = ((const GLushort *) value)[0];
911   const GLushort val1 = ((const GLushort *) value)[1];
912   const GLushort val2 = ((const GLushort *) value)[2];
913   const GLushort val3 = ((const GLushort *) value)[3];
914   GLuint i;
915   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
916   for (i = 0; i < count; i++) {
917      if (!mask || mask[i]) {
918         GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
919         dst[0] = val0;
920         dst[1] = val1;
921         dst[2] = val2;
922         dst[3] = val3;
923      }
924   }
925}
926
927
928
929/**
930 * This is a software fallback for the gl_renderbuffer->AllocStorage
931 * function.
932 * Device drivers will typically override this function for the buffers
933 * which it manages (typically color buffers, Z and stencil).
934 * Other buffers (like software accumulation and aux buffers) which the driver
935 * doesn't manage can be handled with this function.
936 *
937 * This one multi-purpose function can allocate stencil, depth, accum, color
938 * or color-index buffers!
939 *
940 * This function also plugs in the appropriate GetPointer, Get/PutRow and
941 * Get/PutValues functions.
942 */
943GLboolean
944_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
945                                GLenum internalFormat,
946                                GLuint width, GLuint height)
947{
948   GLuint pixelSize;
949
950   /* first clear these fields */
951   rb->RedBits =
952   rb->GreenBits =
953   rb->BlueBits =
954   rb->AlphaBits =
955   rb->IndexBits =
956   rb->DepthBits =
957   rb->StencilBits = 0;
958
959   switch (internalFormat) {
960   case GL_RGB:
961   case GL_R3_G3_B2:
962   case GL_RGB4:
963   case GL_RGB5:
964   case GL_RGB8:
965   case GL_RGB10:
966   case GL_RGB12:
967   case GL_RGB16:
968      rb->_ActualFormat = GL_RGB8;
969      rb->_BaseFormat = GL_RGB;
970      rb->DataType = GL_UNSIGNED_BYTE;
971      rb->GetPointer = get_pointer_ubyte3;
972      rb->GetRow = get_row_ubyte3;
973      rb->GetValues = get_values_ubyte3;
974      rb->PutRow = put_row_ubyte3;
975      rb->PutRowRGB = put_row_rgb_ubyte3;
976      rb->PutMonoRow = put_mono_row_ubyte3;
977      rb->PutValues = put_values_ubyte3;
978      rb->PutMonoValues = put_mono_values_ubyte3;
979      rb->RedBits   = 8 * sizeof(GLubyte);
980      rb->GreenBits = 8 * sizeof(GLubyte);
981      rb->BlueBits  = 8 * sizeof(GLubyte);
982      rb->AlphaBits = 0;
983      pixelSize = 3 * sizeof(GLubyte);
984      break;
985   case GL_RGBA:
986   case GL_RGBA2:
987   case GL_RGBA4:
988   case GL_RGB5_A1:
989   case GL_RGBA8:
990      rb->_ActualFormat = GL_RGBA8;
991      rb->_BaseFormat = GL_RGBA;
992      rb->DataType = GL_UNSIGNED_BYTE;
993      rb->GetPointer = get_pointer_ubyte4;
994      rb->GetRow = get_row_ubyte4;
995      rb->GetValues = get_values_ubyte4;
996      rb->PutRow = put_row_ubyte4;
997      rb->PutRowRGB = put_row_rgb_ubyte4;
998      rb->PutMonoRow = put_mono_row_ubyte4;
999      rb->PutValues = put_values_ubyte4;
1000      rb->PutMonoValues = put_mono_values_ubyte4;
1001      rb->RedBits   = 8 * sizeof(GLubyte);
1002      rb->GreenBits = 8 * sizeof(GLubyte);
1003      rb->BlueBits  = 8 * sizeof(GLubyte);
1004      rb->AlphaBits = 8 * sizeof(GLubyte);
1005      pixelSize = 4 * sizeof(GLubyte);
1006      break;
1007   case GL_RGB10_A2:
1008   case GL_RGBA12:
1009   case GL_RGBA16:
1010      rb->_ActualFormat = GL_RGBA16;
1011      rb->_BaseFormat = GL_RGBA;
1012      rb->DataType = GL_UNSIGNED_SHORT;
1013      rb->GetPointer = get_pointer_ushort4;
1014      rb->GetRow = get_row_ushort4;
1015      rb->GetValues = get_values_ushort4;
1016      rb->PutRow = put_row_ushort4;
1017      rb->PutRowRGB = put_row_rgb_ushort4;
1018      rb->PutMonoRow = put_mono_row_ushort4;
1019      rb->PutValues = put_values_ushort4;
1020      rb->PutMonoValues = put_mono_values_ushort4;
1021      rb->RedBits   = 8 * sizeof(GLushort);
1022      rb->GreenBits = 8 * sizeof(GLushort);
1023      rb->BlueBits  = 8 * sizeof(GLushort);
1024      rb->AlphaBits = 8 * sizeof(GLushort);
1025      pixelSize = 4 * sizeof(GLushort);
1026      break;
1027#if 00
1028   case GL_ALPHA8:
1029      rb->_ActualFormat = GL_ALPHA8;
1030      rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */
1031      rb->DataType = GL_UNSIGNED_BYTE;
1032      rb->GetPointer = get_pointer_alpha8;
1033      rb->GetRow = get_row_alpha8;
1034      rb->GetValues = get_values_alpha8;
1035      rb->PutRow = put_row_alpha8;
1036      rb->PutRowRGB = NULL;
1037      rb->PutMonoRow = put_mono_row_alpha8;
1038      rb->PutValues = put_values_alpha8;
1039      rb->PutMonoValues = put_mono_values_alpha8;
1040      rb->RedBits   = 0; /*red*/
1041      rb->GreenBits = 0; /*green*/
1042      rb->BlueBits  = 0; /*blue*/
1043      rb->AlphaBits = 8 * sizeof(GLubyte);
1044      pixelSize = sizeof(GLubyte);
1045      break;
1046#endif
1047   case GL_STENCIL_INDEX:
1048   case GL_STENCIL_INDEX1_EXT:
1049   case GL_STENCIL_INDEX4_EXT:
1050   case GL_STENCIL_INDEX8_EXT:
1051      rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
1052      rb->_BaseFormat = GL_STENCIL_INDEX;
1053      rb->DataType = GL_UNSIGNED_BYTE;
1054      rb->GetPointer = get_pointer_ubyte;
1055      rb->GetRow = get_row_ubyte;
1056      rb->GetValues = get_values_ubyte;
1057      rb->PutRow = put_row_ubyte;
1058      rb->PutRowRGB = NULL;
1059      rb->PutMonoRow = put_mono_row_ubyte;
1060      rb->PutValues = put_values_ubyte;
1061      rb->PutMonoValues = put_mono_values_ubyte;
1062      rb->StencilBits = 8 * sizeof(GLubyte);
1063      pixelSize = sizeof(GLubyte);
1064      break;
1065   case GL_STENCIL_INDEX16_EXT:
1066      rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
1067      rb->_BaseFormat = GL_STENCIL_INDEX;
1068      rb->DataType = GL_UNSIGNED_SHORT;
1069      rb->GetPointer = get_pointer_ushort;
1070      rb->GetRow = get_row_ushort;
1071      rb->GetValues = get_values_ushort;
1072      rb->PutRow = put_row_ushort;
1073      rb->PutRowRGB = NULL;
1074      rb->PutMonoRow = put_mono_row_ushort;
1075      rb->PutValues = put_values_ushort;
1076      rb->PutMonoValues = put_mono_values_ushort;
1077      rb->StencilBits = 8 * sizeof(GLushort);
1078      pixelSize = sizeof(GLushort);
1079      break;
1080   case GL_DEPTH_COMPONENT:
1081   case GL_DEPTH_COMPONENT16:
1082      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
1083      rb->_BaseFormat = GL_DEPTH_COMPONENT;
1084      rb->DataType = GL_UNSIGNED_SHORT;
1085      rb->GetPointer = get_pointer_ushort;
1086      rb->GetRow = get_row_ushort;
1087      rb->GetValues = get_values_ushort;
1088      rb->PutRow = put_row_ushort;
1089      rb->PutRowRGB = NULL;
1090      rb->PutMonoRow = put_mono_row_ushort;
1091      rb->PutValues = put_values_ushort;
1092      rb->PutMonoValues = put_mono_values_ushort;
1093      rb->DepthBits = 8 * sizeof(GLushort);
1094      pixelSize = sizeof(GLushort);
1095      break;
1096   case GL_DEPTH_COMPONENT24:
1097   case GL_DEPTH_COMPONENT32:
1098      rb->_BaseFormat = GL_DEPTH_COMPONENT;
1099      rb->DataType = GL_UNSIGNED_INT;
1100      rb->GetPointer = get_pointer_uint;
1101      rb->GetRow = get_row_uint;
1102      rb->GetValues = get_values_uint;
1103      rb->PutRow = put_row_uint;
1104      rb->PutRowRGB = NULL;
1105      rb->PutMonoRow = put_mono_row_uint;
1106      rb->PutValues = put_values_uint;
1107      rb->PutMonoValues = put_mono_values_uint;
1108      if (internalFormat == GL_DEPTH_COMPONENT24) {
1109         rb->_ActualFormat = GL_DEPTH_COMPONENT24;
1110         rb->DepthBits = 24;
1111      }
1112      else {
1113         rb->_ActualFormat = GL_DEPTH_COMPONENT32;
1114         rb->DepthBits = 32;
1115      }
1116      pixelSize = sizeof(GLuint);
1117      break;
1118   case GL_DEPTH_STENCIL_EXT:
1119   case GL_DEPTH24_STENCIL8_EXT:
1120      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
1121      rb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
1122      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
1123      rb->GetPointer = get_pointer_uint;
1124      rb->GetRow = get_row_uint;
1125      rb->GetValues = get_values_uint;
1126      rb->PutRow = put_row_uint;
1127      rb->PutRowRGB = NULL;
1128      rb->PutMonoRow = put_mono_row_uint;
1129      rb->PutValues = put_values_uint;
1130      rb->PutMonoValues = put_mono_values_uint;
1131      rb->DepthBits = 24;
1132      rb->StencilBits = 8;
1133      pixelSize = sizeof(GLuint);
1134      break;
1135   case GL_COLOR_INDEX8_EXT:
1136      rb->_ActualFormat = GL_COLOR_INDEX8_EXT;
1137      rb->_BaseFormat = GL_COLOR_INDEX;
1138      rb->DataType = GL_UNSIGNED_BYTE;
1139      rb->GetPointer = get_pointer_ubyte;
1140      rb->GetRow = get_row_ubyte;
1141      rb->GetValues = get_values_ubyte;
1142      rb->PutRow = put_row_ubyte;
1143      rb->PutRowRGB = NULL;
1144      rb->PutMonoRow = put_mono_row_ubyte;
1145      rb->PutValues = put_values_ubyte;
1146      rb->PutMonoValues = put_mono_values_ubyte;
1147      rb->IndexBits = 8 * sizeof(GLubyte);
1148      pixelSize = sizeof(GLubyte);
1149      break;
1150   case GL_COLOR_INDEX16_EXT:
1151      rb->_ActualFormat = GL_COLOR_INDEX16_EXT;
1152      rb->_BaseFormat = GL_COLOR_INDEX;
1153      rb->DataType = GL_UNSIGNED_SHORT;
1154      rb->GetPointer = get_pointer_ushort;
1155      rb->GetRow = get_row_ushort;
1156      rb->GetValues = get_values_ushort;
1157      rb->PutRow = put_row_ushort;
1158      rb->PutRowRGB = NULL;
1159      rb->PutMonoRow = put_mono_row_ushort;
1160      rb->PutValues = put_values_ushort;
1161      rb->PutMonoValues = put_mono_values_ushort;
1162      rb->IndexBits = 8 * sizeof(GLushort);
1163      pixelSize = sizeof(GLushort);
1164      break;
1165   case COLOR_INDEX32:
1166      rb->_ActualFormat = COLOR_INDEX32;
1167      rb->_BaseFormat = GL_COLOR_INDEX;
1168      rb->DataType = GL_UNSIGNED_INT;
1169      rb->GetPointer = get_pointer_uint;
1170      rb->GetRow = get_row_uint;
1171      rb->GetValues = get_values_uint;
1172      rb->PutRow = put_row_uint;
1173      rb->PutRowRGB = NULL;
1174      rb->PutMonoRow = put_mono_row_uint;
1175      rb->PutValues = put_values_uint;
1176      rb->PutMonoValues = put_mono_values_uint;
1177      rb->IndexBits = 8 * sizeof(GLuint);
1178      pixelSize = sizeof(GLuint);
1179      break;
1180   default:
1181      _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
1182      return GL_FALSE;
1183   }
1184
1185   ASSERT(rb->DataType);
1186   ASSERT(rb->GetPointer);
1187   ASSERT(rb->GetRow);
1188   ASSERT(rb->GetValues);
1189   ASSERT(rb->PutRow);
1190   ASSERT(rb->PutMonoRow);
1191   ASSERT(rb->PutValues);
1192   ASSERT(rb->PutMonoValues);
1193
1194   /* free old buffer storage */
1195   if (rb->Data)
1196      _mesa_free(rb->Data);
1197
1198   /* allocate new buffer storage */
1199   rb->Data = _mesa_malloc(width * height * pixelSize);
1200   if (rb->Data == NULL) {
1201      rb->Width = 0;
1202      rb->Height = 0;
1203      _mesa_error(ctx, GL_OUT_OF_MEMORY,
1204                  "software renderbuffer allocation (%d x %d x %d)",
1205                  width, height, pixelSize);
1206      return GL_FALSE;
1207   }
1208
1209   rb->Width = width;
1210   rb->Height = height;
1211
1212   return GL_TRUE;
1213}
1214
1215
1216
1217/**********************************************************************/
1218/**********************************************************************/
1219/**********************************************************************/
1220
1221
1222/**
1223 * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
1224 * buffer wrapper around an existing RGB renderbuffer (hw or sw).
1225 *
1226 * When PutRow is called (for example), we store the alpha values in
1227 * this buffer, then pass on the PutRow call to the wrapped RGB
1228 * buffer.
1229 */
1230
1231
1232static GLboolean
1233alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
1234                     GLenum internalFormat, GLuint width, GLuint height)
1235{
1236   ASSERT(arb != arb->Wrapped);
1237   ASSERT(arb->_ActualFormat == GL_ALPHA8);
1238
1239   /* first, pass the call to the wrapped RGB buffer */
1240   if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
1241                                  width, height)) {
1242      return GL_FALSE;
1243   }
1244
1245   /* next, resize my alpha buffer */
1246   if (arb->Data) {
1247      _mesa_free(arb->Data);
1248   }
1249
1250   arb->Data = _mesa_malloc(width * height * sizeof(GLubyte));
1251   if (arb->Data == NULL) {
1252      arb->Width = 0;
1253      arb->Height = 0;
1254      _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
1255      return GL_FALSE;
1256   }
1257
1258   arb->Width = width;
1259   arb->Height = height;
1260
1261   return GL_TRUE;
1262}
1263
1264
1265/**
1266 * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
1267 */
1268static void
1269delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
1270{
1271   if (arb->Data) {
1272      _mesa_free(arb->Data);
1273   }
1274   ASSERT(arb->Wrapped);
1275   ASSERT(arb != arb->Wrapped);
1276   arb->Wrapped->Delete(arb->Wrapped);
1277   arb->Wrapped = NULL;
1278   _mesa_free(arb);
1279}
1280
1281
1282static void *
1283get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
1284                   GLint x, GLint y)
1285{
1286   return NULL;   /* don't allow direct access! */
1287}
1288
1289
1290static void
1291get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
1292               GLint x, GLint y, void *values)
1293{
1294   /* NOTE: 'values' is RGBA format! */
1295   const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
1296   GLubyte *dst = (GLubyte *) values;
1297   GLuint i;
1298   ASSERT(arb != arb->Wrapped);
1299   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1300   /* first, pass the call to the wrapped RGB buffer */
1301   arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
1302   /* second, fill in alpha values from this buffer! */
1303   for (i = 0; i < count; i++) {
1304      dst[i * 4 + 3] = src[i];
1305   }
1306}
1307
1308
1309static void
1310get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
1311                  const GLint x[], const GLint y[], void *values)
1312{
1313   GLubyte *dst = (GLubyte *) values;
1314   GLuint i;
1315   ASSERT(arb != arb->Wrapped);
1316   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1317   /* first, pass the call to the wrapped RGB buffer */
1318   arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
1319   /* second, fill in alpha values from this buffer! */
1320   for (i = 0; i < count; i++) {
1321      const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
1322      dst[i * 4 + 3] = *src;
1323   }
1324}
1325
1326
1327static void
1328put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
1329               GLint x, GLint y, const void *values, const GLubyte *mask)
1330{
1331   const GLubyte *src = (const GLubyte *) values;
1332   GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
1333   GLuint i;
1334   ASSERT(arb != arb->Wrapped);
1335   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1336   /* first, pass the call to the wrapped RGB buffer */
1337   arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
1338   /* second, store alpha in our buffer */
1339   for (i = 0; i < count; i++) {
1340      if (!mask || mask[i]) {
1341         dst[i] = src[i * 4 + 3];
1342      }
1343   }
1344}
1345
1346
1347static void
1348put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
1349                   GLint x, GLint y, const void *values, const GLubyte *mask)
1350{
1351   const GLubyte *src = (const GLubyte *) values;
1352   GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
1353   GLuint i;
1354   ASSERT(arb != arb->Wrapped);
1355   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1356   /* first, pass the call to the wrapped RGB buffer */
1357   arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
1358   /* second, store alpha in our buffer */
1359   for (i = 0; i < count; i++) {
1360      if (!mask || mask[i]) {
1361         dst[i] = src[i * 4 + 3];
1362      }
1363   }
1364}
1365
1366
1367static void
1368put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
1369                    GLint x, GLint y, const void *value, const GLubyte *mask)
1370{
1371   const GLubyte val = ((const GLubyte *) value)[3];
1372   GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
1373   ASSERT(arb != arb->Wrapped);
1374   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1375   /* first, pass the call to the wrapped RGB buffer */
1376   arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
1377   /* second, store alpha in our buffer */
1378   if (mask) {
1379      GLuint i;
1380      for (i = 0; i < count; i++) {
1381         if (mask[i]) {
1382            dst[i] = val;
1383         }
1384      }
1385   }
1386   else {
1387      _mesa_memset(dst, val, count);
1388   }
1389}
1390
1391
1392static void
1393put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
1394                  const GLint x[], const GLint y[],
1395                  const void *values, const GLubyte *mask)
1396{
1397   const GLubyte *src = (const GLubyte *) values;
1398   GLuint i;
1399   ASSERT(arb != arb->Wrapped);
1400   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1401   /* first, pass the call to the wrapped RGB buffer */
1402   arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
1403   /* second, store alpha in our buffer */
1404   for (i = 0; i < count; i++) {
1405      if (!mask || mask[i]) {
1406         GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
1407         *dst = src[i * 4 + 3];
1408      }
1409   }
1410}
1411
1412
1413static void
1414put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
1415                       GLuint count, const GLint x[], const GLint y[],
1416                       const void *value, const GLubyte *mask)
1417{
1418   const GLubyte val = ((const GLubyte *) value)[3];
1419   GLuint i;
1420   ASSERT(arb != arb->Wrapped);
1421   ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
1422   /* first, pass the call to the wrapped RGB buffer */
1423   arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
1424   /* second, store alpha in our buffer */
1425   for (i = 0; i < count; i++) {
1426      if (!mask || mask[i]) {
1427         GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
1428         *dst = val;
1429      }
1430   }
1431}
1432
1433
1434
1435/**********************************************************************/
1436/**********************************************************************/
1437/**********************************************************************/
1438
1439
1440/**
1441 * Default GetPointer routine.  Always return NULL to indicate that
1442 * direct buffer access is not supported.
1443 */
1444static void *
1445nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
1446{
1447   return NULL;
1448}
1449
1450
1451/**
1452 * Initialize the fields of a gl_renderbuffer to default values.
1453 */
1454void
1455_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
1456{
1457   _glthread_INIT_MUTEX(rb->Mutex);
1458
1459   rb->ClassID = 0;
1460   rb->Name = name;
1461   rb->RefCount = 1;
1462   rb->Delete = _mesa_delete_renderbuffer;
1463
1464   /* The rest of these should be set later by the caller of this function or
1465    * the AllocStorage method:
1466    */
1467   rb->AllocStorage = NULL;
1468
1469   rb->Width = 0;
1470   rb->Height = 0;
1471   rb->InternalFormat = GL_NONE;
1472   rb->_ActualFormat = GL_NONE;
1473   rb->_BaseFormat = GL_NONE;
1474   rb->DataType = GL_NONE;
1475   rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
1476   rb->IndexBits = 0;
1477   rb->DepthBits = 0;
1478   rb->StencilBits = 0;
1479   rb->Data = NULL;
1480
1481   /* Point back to ourself so that we don't have to check for Wrapped==NULL
1482    * all over the drivers.
1483    */
1484   rb->Wrapped = rb;
1485
1486   rb->GetPointer = nop_get_pointer;
1487   rb->GetRow = NULL;
1488   rb->GetValues = NULL;
1489   rb->PutRow = NULL;
1490   rb->PutRowRGB = NULL;
1491   rb->PutMonoRow = NULL;
1492   rb->PutValues = NULL;
1493   rb->PutMonoValues = NULL;
1494}
1495
1496
1497/**
1498 * Allocate a new gl_renderbuffer object.  This can be used for user-created
1499 * renderbuffers or window-system renderbuffers.
1500 */
1501struct gl_renderbuffer *
1502_mesa_new_renderbuffer(GLcontext *ctx, GLuint name)
1503{
1504   struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
1505   if (rb) {
1506      _mesa_init_renderbuffer(rb, name);
1507   }
1508   return rb;
1509}
1510
1511
1512/**
1513 * Delete a gl_framebuffer.
1514 * This is the default function for framebuffer->Delete().
1515 */
1516void
1517_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
1518{
1519   if (rb->Data) {
1520      _mesa_free(rb->Data);
1521   }
1522   _mesa_free(rb);
1523}
1524
1525
1526/**
1527 * Allocate a software-based renderbuffer.  This is called via the
1528 * ctx->Driver.NewRenderbuffer() function when the user creates a new
1529 * renderbuffer.
1530 * This would not be used for hardware-based renderbuffers.
1531 */
1532struct gl_renderbuffer *
1533_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name)
1534{
1535   struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
1536   if (rb) {
1537      rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1538      /* Normally, one would setup the PutRow, GetRow, etc functions here.
1539       * But we're doing that in the _mesa_soft_renderbuffer_storage() function
1540       * instead.
1541       */
1542   }
1543   return rb;
1544}
1545
1546
1547/**
1548 * Add software-based color renderbuffers to the given framebuffer.
1549 * This is a helper routine for device drivers when creating a
1550 * window system framebuffer (not a user-created render/framebuffer).
1551 * Once this function is called, you can basically forget about this
1552 * renderbuffer; core Mesa will handle all the buffer management and
1553 * rendering!
1554 */
1555GLboolean
1556_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
1557                              GLuint rgbBits, GLuint alphaBits,
1558                              GLboolean frontLeft, GLboolean backLeft,
1559                              GLboolean frontRight, GLboolean backRight)
1560{
1561   GLuint b;
1562
1563   if (rgbBits > 16 || alphaBits > 16) {
1564      _mesa_problem(ctx,
1565                    "Unsupported bit depth in _mesa_add_color_renderbuffers");
1566      return GL_FALSE;
1567   }
1568
1569   assert(MAX_COLOR_ATTACHMENTS >= 4);
1570
1571   for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
1572      struct gl_renderbuffer *rb;
1573
1574      if (b == BUFFER_FRONT_LEFT && !frontLeft)
1575         continue;
1576      else if (b == BUFFER_BACK_LEFT && !backLeft)
1577         continue;
1578      else if (b == BUFFER_FRONT_RIGHT && !frontRight)
1579         continue;
1580      else if (b == BUFFER_BACK_RIGHT && !backRight)
1581         continue;
1582
1583      assert(fb->Attachment[b].Renderbuffer == NULL);
1584
1585      rb = _mesa_new_renderbuffer(ctx, 0);
1586      if (!rb) {
1587         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
1588         return GL_FALSE;
1589      }
1590
1591      if (rgbBits <= 8) {
1592         if (alphaBits)
1593            rb->_ActualFormat = GL_RGBA8;
1594         else
1595            rb->_ActualFormat = GL_RGB8;
1596      }
1597      else {
1598         assert(rgbBits <= 16);
1599         if (alphaBits)
1600            rb->_ActualFormat = GL_RGBA16;
1601         else
1602            rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */
1603      }
1604      rb->InternalFormat = rb->_ActualFormat;
1605
1606      rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1607      _mesa_add_renderbuffer(fb, b, rb);
1608   }
1609
1610   return GL_TRUE;
1611}
1612
1613
1614/**
1615 * Add software-based color index renderbuffers to the given framebuffer.
1616 * This is a helper routine for device drivers when creating a
1617 * window system framebuffer (not a user-created render/framebuffer).
1618 * Once this function is called, you can basically forget about this
1619 * renderbuffer; core Mesa will handle all the buffer management and
1620 * rendering!
1621 */
1622GLboolean
1623_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
1624                                    GLuint indexBits,
1625                                    GLboolean frontLeft, GLboolean backLeft,
1626                                    GLboolean frontRight, GLboolean backRight)
1627{
1628   GLuint b;
1629
1630   if (indexBits > 8) {
1631      _mesa_problem(ctx,
1632                "Unsupported bit depth in _mesa_add_color_index_renderbuffers");
1633      return GL_FALSE;
1634   }
1635
1636   assert(MAX_COLOR_ATTACHMENTS >= 4);
1637
1638   for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
1639      struct gl_renderbuffer *rb;
1640
1641      if (b == BUFFER_FRONT_LEFT && !frontLeft)
1642         continue;
1643      else if (b == BUFFER_BACK_LEFT && !backLeft)
1644         continue;
1645      else if (b == BUFFER_FRONT_RIGHT && !frontRight)
1646         continue;
1647      else if (b == BUFFER_BACK_RIGHT && !backRight)
1648         continue;
1649
1650      assert(fb->Attachment[b].Renderbuffer == NULL);
1651
1652      rb = _mesa_new_renderbuffer(ctx, 0);
1653      if (!rb) {
1654         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
1655         return GL_FALSE;
1656      }
1657
1658      if (indexBits <= 8) {
1659         /* only support GLuint for now */
1660         /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/
1661         rb->_ActualFormat = COLOR_INDEX32;
1662      }
1663      else {
1664         rb->_ActualFormat = COLOR_INDEX32;
1665      }
1666      rb->InternalFormat = rb->_ActualFormat;
1667
1668      rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1669      _mesa_add_renderbuffer(fb, b, rb);
1670   }
1671
1672   return GL_TRUE;
1673}
1674
1675
1676/**
1677 * Add software-based alpha renderbuffers to the given framebuffer.
1678 * This is a helper routine for device drivers when creating a
1679 * window system framebuffer (not a user-created render/framebuffer).
1680 * Once this function is called, you can basically forget about this
1681 * renderbuffer; core Mesa will handle all the buffer management and
1682 * rendering!
1683 */
1684GLboolean
1685_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
1686                              GLuint alphaBits,
1687                              GLboolean frontLeft, GLboolean backLeft,
1688                              GLboolean frontRight, GLboolean backRight)
1689{
1690   GLuint b;
1691
1692   /* for window system framebuffers only! */
1693   assert(fb->Name == 0);
1694
1695   if (alphaBits > 8) {
1696      _mesa_problem(ctx,
1697                    "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
1698      return GL_FALSE;
1699   }
1700
1701   assert(MAX_COLOR_ATTACHMENTS >= 4);
1702
1703   /* Wrap each of the RGB color buffers with an alpha renderbuffer.
1704    */
1705   for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
1706      struct gl_renderbuffer *arb;
1707
1708      if (b == BUFFER_FRONT_LEFT && !frontLeft)
1709         continue;
1710      else if (b == BUFFER_BACK_LEFT && !backLeft)
1711         continue;
1712      else if (b == BUFFER_FRONT_RIGHT && !frontRight)
1713         continue;
1714      else if (b == BUFFER_BACK_RIGHT && !backRight)
1715         continue;
1716
1717      /* the RGB buffer to wrap must already exist!! */
1718      assert(fb->Attachment[b].Renderbuffer);
1719
1720      /* only GLubyte supported for now */
1721      assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
1722
1723      /* allocate alpha renderbuffer */
1724      arb = _mesa_new_renderbuffer(ctx, 0);
1725      if (!arb) {
1726         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
1727         return GL_FALSE;
1728      }
1729
1730      /* wrap the alpha renderbuffer around the RGB renderbuffer */
1731      arb->Wrapped = fb->Attachment[b].Renderbuffer;
1732
1733      /* Set up my alphabuffer fields and plug in my functions.
1734       * The functions will put/get the alpha values from/to RGBA arrays
1735       * and then call the wrapped buffer's functions to handle the RGB
1736       * values.
1737       */
1738      arb->InternalFormat = arb->Wrapped->InternalFormat;
1739      arb->_ActualFormat  = GL_ALPHA8;
1740      arb->_BaseFormat    = arb->Wrapped->_BaseFormat;
1741      arb->DataType       = arb->Wrapped->DataType;
1742      arb->AllocStorage   = alloc_storage_alpha8;
1743      arb->Delete         = delete_renderbuffer_alpha8;
1744      arb->GetPointer     = get_pointer_alpha8;
1745      arb->GetRow         = get_row_alpha8;
1746      arb->GetValues      = get_values_alpha8;
1747      arb->PutRow         = put_row_alpha8;
1748      arb->PutRowRGB      = put_row_rgb_alpha8;
1749      arb->PutMonoRow     = put_mono_row_alpha8;
1750      arb->PutValues      = put_values_alpha8;
1751      arb->PutMonoValues  = put_mono_values_alpha8;
1752
1753      /* clear the pointer to avoid assertion/sanity check failure later */
1754      fb->Attachment[b].Renderbuffer = NULL;
1755
1756      /* plug the alpha renderbuffer into the colorbuffer attachment */
1757      _mesa_add_renderbuffer(fb, b, arb);
1758   }
1759
1760   return GL_TRUE;
1761}
1762
1763
1764/**
1765 * Add a software-based depth renderbuffer to the given framebuffer.
1766 * This is a helper routine for device drivers when creating a
1767 * window system framebuffer (not a user-created render/framebuffer).
1768 * Once this function is called, you can basically forget about this
1769 * renderbuffer; core Mesa will handle all the buffer management and
1770 * rendering!
1771 */
1772GLboolean
1773_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
1774                             GLuint depthBits)
1775{
1776   struct gl_renderbuffer *rb;
1777
1778   if (depthBits > 32) {
1779      _mesa_problem(ctx,
1780                    "Unsupported depthBits in _mesa_add_depth_renderbuffer");
1781      return GL_FALSE;
1782   }
1783
1784   assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
1785
1786   rb = _mesa_new_renderbuffer(ctx, 0);
1787   if (!rb) {
1788      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
1789      return GL_FALSE;
1790   }
1791
1792   if (depthBits <= 16) {
1793      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
1794   }
1795   else if (depthBits <= 24) {
1796      rb->_ActualFormat = GL_DEPTH_COMPONENT24;
1797   }
1798   else {
1799      rb->_ActualFormat = GL_DEPTH_COMPONENT32;
1800   }
1801   rb->InternalFormat = rb->_ActualFormat;
1802
1803   rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1804   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
1805
1806   return GL_TRUE;
1807}
1808
1809
1810/**
1811 * Add a software-based stencil renderbuffer to the given framebuffer.
1812 * This is a helper routine for device drivers when creating a
1813 * window system framebuffer (not a user-created render/framebuffer).
1814 * Once this function is called, you can basically forget about this
1815 * renderbuffer; core Mesa will handle all the buffer management and
1816 * rendering!
1817 */
1818GLboolean
1819_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
1820                               GLuint stencilBits)
1821{
1822   struct gl_renderbuffer *rb;
1823
1824   if (stencilBits > 16) {
1825      _mesa_problem(ctx,
1826                  "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
1827      return GL_FALSE;
1828   }
1829
1830   assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
1831
1832   rb = _mesa_new_renderbuffer(ctx, 0);
1833   if (!rb) {
1834      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
1835      return GL_FALSE;
1836   }
1837
1838   if (stencilBits <= 8) {
1839      rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
1840   }
1841   else {
1842      /* not really supported (see s_stencil.c code) */
1843      rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
1844   }
1845   rb->InternalFormat = rb->_ActualFormat;
1846
1847   rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1848   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
1849
1850   return GL_TRUE;
1851}
1852
1853
1854/**
1855 * Add a software-based accumulation renderbuffer to the given framebuffer.
1856 * This is a helper routine for device drivers when creating a
1857 * window system framebuffer (not a user-created render/framebuffer).
1858 * Once this function is called, you can basically forget about this
1859 * renderbuffer; core Mesa will handle all the buffer management and
1860 * rendering!
1861 */
1862GLboolean
1863_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
1864                             GLuint redBits, GLuint greenBits,
1865                             GLuint blueBits, GLuint alphaBits)
1866{
1867   struct gl_renderbuffer *rb;
1868
1869   if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
1870      _mesa_problem(ctx,
1871                    "Unsupported accumBits in _mesa_add_accum_renderbuffer");
1872      return GL_FALSE;
1873   }
1874
1875   assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
1876
1877   rb = _mesa_new_renderbuffer(ctx, 0);
1878   if (!rb) {
1879      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
1880      return GL_FALSE;
1881   }
1882
1883   rb->_ActualFormat = GL_RGBA16;
1884   rb->InternalFormat = GL_RGBA16;
1885   rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1886   _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
1887
1888   return GL_TRUE;
1889}
1890
1891
1892
1893/**
1894 * Add a software-based accumulation renderbuffer to the given framebuffer.
1895 * This is a helper routine for device drivers when creating a
1896 * window system framebuffer (not a user-created render/framebuffer).
1897 * Once this function is called, you can basically forget about this
1898 * renderbuffer; core Mesa will handle all the buffer management and
1899 * rendering!
1900 *
1901 * NOTE: color-index aux buffers not supported.
1902 */
1903GLboolean
1904_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
1905                            GLuint colorBits, GLuint numBuffers)
1906{
1907   GLuint i;
1908
1909   if (colorBits > 16) {
1910      _mesa_problem(ctx,
1911                    "Unsupported accumBits in _mesa_add_aux_renderbuffers");
1912      return GL_FALSE;
1913   }
1914
1915   assert(numBuffers < MAX_AUX_BUFFERS);
1916
1917   for (i = 0; i < numBuffers; i++) {
1918      struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
1919
1920      assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
1921
1922      if (!rb) {
1923         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
1924         return GL_FALSE;
1925      }
1926
1927      if (colorBits <= 8) {
1928         rb->_ActualFormat = GL_RGBA8;
1929      }
1930      else {
1931         rb->_ActualFormat = GL_RGBA16;
1932      }
1933      rb->InternalFormat = rb->_ActualFormat;
1934
1935      rb->AllocStorage = _mesa_soft_renderbuffer_storage;
1936      _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
1937   }
1938   return GL_TRUE;
1939}
1940
1941
1942/**
1943 * Create/attach software-based renderbuffers to the given framebuffer.
1944 * This is a helper routine for device drivers.  Drivers can just as well
1945 * call the individual _mesa_add_*_renderbuffer() routines directly.
1946 */
1947void
1948_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
1949                             GLboolean color,
1950                             GLboolean depth,
1951                             GLboolean stencil,
1952                             GLboolean accum,
1953                             GLboolean alpha,
1954                             GLboolean aux)
1955{
1956   GLboolean frontLeft = GL_TRUE;
1957   GLboolean backLeft = fb->Visual.doubleBufferMode;
1958   GLboolean frontRight = fb->Visual.stereoMode;
1959   GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
1960
1961   if (color) {
1962      if (fb->Visual.rgbMode) {
1963         assert(fb->Visual.redBits == fb->Visual.greenBits);
1964         assert(fb->Visual.redBits == fb->Visual.blueBits);
1965         _mesa_add_color_renderbuffers(NULL, fb,
1966                                       fb->Visual.redBits,
1967                                       fb->Visual.alphaBits,
1968                                       frontLeft, backLeft,
1969                                       frontRight, backRight);
1970      }
1971      else {
1972         _mesa_add_color_index_renderbuffers(NULL, fb,
1973                                             fb->Visual.indexBits,
1974                                             frontLeft, backLeft,
1975                                             frontRight, backRight);
1976      }
1977   }
1978
1979   if (depth) {
1980      assert(fb->Visual.depthBits > 0);
1981      _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
1982   }
1983
1984   if (stencil) {
1985      assert(fb->Visual.stencilBits > 0);
1986      _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
1987   }
1988
1989   if (accum) {
1990      assert(fb->Visual.rgbMode);
1991      assert(fb->Visual.accumRedBits > 0);
1992      assert(fb->Visual.accumGreenBits > 0);
1993      assert(fb->Visual.accumBlueBits > 0);
1994      _mesa_add_accum_renderbuffer(NULL, fb,
1995                                   fb->Visual.accumRedBits,
1996                                   fb->Visual.accumGreenBits,
1997                                   fb->Visual.accumBlueBits,
1998                                   fb->Visual.accumAlphaBits);
1999   }
2000
2001   if (aux) {
2002      assert(fb->Visual.rgbMode);
2003      assert(fb->Visual.numAuxBuffers > 0);
2004      _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
2005                                  fb->Visual.numAuxBuffers);
2006   }
2007
2008   if (alpha) {
2009      assert(fb->Visual.rgbMode);
2010      assert(fb->Visual.alphaBits > 0);
2011      _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
2012                                    frontLeft, backLeft,
2013                                    frontRight, backRight);
2014   }
2015
2016#if 0
2017   if (multisample) {
2018      /* maybe someday */
2019   }
2020#endif
2021}
2022
2023
2024/**
2025 * Attach a renderbuffer to a framebuffer.
2026 */
2027void
2028_mesa_add_renderbuffer(struct gl_framebuffer *fb,
2029                       GLuint bufferName, struct gl_renderbuffer *rb)
2030{
2031   assert(fb);
2032   assert(rb);
2033   assert(bufferName < BUFFER_COUNT);
2034
2035   /* There should be no previous renderbuffer on this attachment point,
2036    * with the exception of depth/stencil since the same renderbuffer may
2037    * be used for both.
2038    */
2039   assert(bufferName == BUFFER_DEPTH ||
2040          bufferName == BUFFER_STENCIL ||
2041          fb->Attachment[bufferName].Renderbuffer == NULL);
2042
2043   /* winsys vs. user-created buffer cross check */
2044   if (fb->Name) {
2045      assert(rb->Name);
2046   }
2047   else {
2048      assert(!rb->Name);
2049   }
2050
2051   /* If Mesa's compiled with deep color channels (16 or 32 bits / channel)
2052    * and the device driver is expecting 8-bit values (GLubyte), we can
2053    * use a "renderbuffer adaptor/wrapper" to do the necessary conversions.
2054    */
2055   if (rb->_BaseFormat == GL_RGBA) {
2056      if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) {
2057         GET_CURRENT_CONTEXT(ctx);
2058         rb = _mesa_new_renderbuffer_16wrap8(ctx, rb);
2059      }
2060      else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_BYTE) {
2061         GET_CURRENT_CONTEXT(ctx);
2062         rb = _mesa_new_renderbuffer_32wrap8(ctx, rb);
2063      }
2064      else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_SHORT) {
2065         GET_CURRENT_CONTEXT(ctx);
2066         rb = _mesa_new_renderbuffer_32wrap16(ctx, rb);
2067      }
2068   }
2069
2070   fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
2071   fb->Attachment[bufferName].Complete = GL_TRUE;
2072   fb->Attachment[bufferName].Renderbuffer = rb;
2073}
2074
2075
2076/**
2077 * Create a new combined depth/stencil renderbuffer for implementing
2078 * the GL_EXT_packed_depth_stencil extension.
2079 * \return new depth/stencil renderbuffer
2080 */
2081struct gl_renderbuffer *
2082_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
2083{
2084   struct gl_renderbuffer *dsrb;
2085
2086   dsrb = _mesa_new_renderbuffer(ctx, name);
2087   if (!dsrb)
2088      return NULL;
2089
2090   /* init fields not covered by _mesa_new_renderbuffer() */
2091   dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
2092   dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
2093   dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
2094
2095   return dsrb;
2096}
2097
2098