renderbuffer.c revision f6a3979a0444a14c198c10501e9ff13f24625443
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "fbobject.h" 30#include "formats.h" 31#include "mtypes.h" 32#include "renderbuffer.h" 33 34 35/** 36 * Initialize the fields of a gl_renderbuffer to default values. 37 */ 38void 39_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) 40{ 41 _glthread_INIT_MUTEX(rb->Mutex); 42 43 rb->ClassID = 0; 44 rb->Name = name; 45 rb->RefCount = 0; 46 rb->Delete = _mesa_delete_renderbuffer; 47 48 /* The rest of these should be set later by the caller of this function or 49 * the AllocStorage method: 50 */ 51 rb->AllocStorage = NULL; 52 53 rb->Width = 0; 54 rb->Height = 0; 55 rb->InternalFormat = GL_RGBA; 56 rb->Format = MESA_FORMAT_NONE; 57 58 /* Point back to ourself so that we don't have to check for Wrapped==NULL 59 * all over the drivers. 60 */ 61 rb->Wrapped = rb; 62} 63 64 65/** 66 * Allocate a new gl_renderbuffer object. This can be used for user-created 67 * renderbuffers or window-system renderbuffers. 68 */ 69struct gl_renderbuffer * 70_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) 71{ 72 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); 73 if (rb) { 74 _mesa_init_renderbuffer(rb, name); 75 } 76 return rb; 77} 78 79 80/** 81 * Delete a gl_framebuffer. 82 * This is the default function for renderbuffer->Delete(). 83 */ 84void 85_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) 86{ 87 /* no-op */ 88} 89 90 91/** 92 * Attach a renderbuffer to a framebuffer. 93 * \param bufferName one of the BUFFER_x tokens 94 */ 95void 96_mesa_add_renderbuffer(struct gl_framebuffer *fb, 97 gl_buffer_index bufferName, struct gl_renderbuffer *rb) 98{ 99 assert(fb); 100 assert(rb); 101 assert(bufferName < BUFFER_COUNT); 102 103 /* There should be no previous renderbuffer on this attachment point, 104 * with the exception of depth/stencil since the same renderbuffer may 105 * be used for both. 106 */ 107 assert(bufferName == BUFFER_DEPTH || 108 bufferName == BUFFER_STENCIL || 109 fb->Attachment[bufferName].Renderbuffer == NULL); 110 111 /* winsys vs. user-created buffer cross check */ 112 if (_mesa_is_user_fbo(fb)) { 113 assert(rb->Name); 114 } 115 else { 116 assert(!rb->Name); 117 } 118 119 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; 120 fb->Attachment[bufferName].Complete = GL_TRUE; 121 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); 122} 123 124 125/** 126 * Remove the named renderbuffer from the given framebuffer. 127 * \param bufferName one of the BUFFER_x tokens 128 */ 129void 130_mesa_remove_renderbuffer(struct gl_framebuffer *fb, 131 gl_buffer_index bufferName) 132{ 133 assert(bufferName < BUFFER_COUNT); 134 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, 135 NULL); 136} 137 138 139/** 140 * Set *ptr to point to rb. If *ptr points to another renderbuffer, 141 * dereference that buffer first. The new renderbuffer's refcount will 142 * be incremented. The old renderbuffer's refcount will be decremented. 143 * This is normally only called from the _mesa_reference_renderbuffer() macro 144 * when there's a real pointer change. 145 */ 146void 147_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, 148 struct gl_renderbuffer *rb) 149{ 150 if (*ptr) { 151 /* Unreference the old renderbuffer */ 152 GLboolean deleteFlag = GL_FALSE; 153 struct gl_renderbuffer *oldRb = *ptr; 154 155 _glthread_LOCK_MUTEX(oldRb->Mutex); 156 ASSERT(oldRb->RefCount > 0); 157 oldRb->RefCount--; 158 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ 159 deleteFlag = (oldRb->RefCount == 0); 160 _glthread_UNLOCK_MUTEX(oldRb->Mutex); 161 162 if (deleteFlag) { 163 oldRb->Delete(oldRb); 164 } 165 166 *ptr = NULL; 167 } 168 assert(!*ptr); 169 170 if (rb) { 171 /* reference new renderbuffer */ 172 _glthread_LOCK_MUTEX(rb->Mutex); 173 rb->RefCount++; 174 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ 175 _glthread_UNLOCK_MUTEX(rb->Mutex); 176 *ptr = rb; 177 } 178} 179