renderbuffer.c revision f9874feef4d8952df5054bd8e8f4e0deda4ef44f
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "fbobject.h" 30#include "formats.h" 31#include "mtypes.h" 32#include "renderbuffer.h" 33 34 35/** 36 * Initialize the fields of a gl_renderbuffer to default values. 37 */ 38void 39_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) 40{ 41 _glthread_INIT_MUTEX(rb->Mutex); 42 43 rb->ClassID = 0; 44 rb->Name = name; 45 rb->RefCount = 0; 46 rb->Delete = _mesa_delete_renderbuffer; 47 48 /* The rest of these should be set later by the caller of this function or 49 * the AllocStorage method: 50 */ 51 rb->AllocStorage = NULL; 52 53 rb->Width = 0; 54 rb->Height = 0; 55 rb->InternalFormat = GL_RGBA; 56 rb->Format = MESA_FORMAT_NONE; 57 58 rb->Data = NULL; 59 60 /* Point back to ourself so that we don't have to check for Wrapped==NULL 61 * all over the drivers. 62 */ 63 rb->Wrapped = rb; 64} 65 66 67/** 68 * Allocate a new gl_renderbuffer object. This can be used for user-created 69 * renderbuffers or window-system renderbuffers. 70 */ 71struct gl_renderbuffer * 72_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) 73{ 74 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); 75 if (rb) { 76 _mesa_init_renderbuffer(rb, name); 77 } 78 return rb; 79} 80 81 82/** 83 * Delete a gl_framebuffer. 84 * This is the default function for renderbuffer->Delete(). 85 */ 86void 87_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) 88{ 89 if (rb->Data) { 90 free(rb->Data); 91 } 92 free(rb); 93} 94 95 96/** 97 * Attach a renderbuffer to a framebuffer. 98 * \param bufferName one of the BUFFER_x tokens 99 */ 100void 101_mesa_add_renderbuffer(struct gl_framebuffer *fb, 102 gl_buffer_index bufferName, struct gl_renderbuffer *rb) 103{ 104 assert(fb); 105 assert(rb); 106 assert(bufferName < BUFFER_COUNT); 107 108 /* There should be no previous renderbuffer on this attachment point, 109 * with the exception of depth/stencil since the same renderbuffer may 110 * be used for both. 111 */ 112 assert(bufferName == BUFFER_DEPTH || 113 bufferName == BUFFER_STENCIL || 114 fb->Attachment[bufferName].Renderbuffer == NULL); 115 116 /* winsys vs. user-created buffer cross check */ 117 if (_mesa_is_user_fbo(fb)) { 118 assert(rb->Name); 119 } 120 else { 121 assert(!rb->Name); 122 } 123 124 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; 125 fb->Attachment[bufferName].Complete = GL_TRUE; 126 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); 127} 128 129 130/** 131 * Remove the named renderbuffer from the given framebuffer. 132 * \param bufferName one of the BUFFER_x tokens 133 */ 134void 135_mesa_remove_renderbuffer(struct gl_framebuffer *fb, 136 gl_buffer_index bufferName) 137{ 138 assert(bufferName < BUFFER_COUNT); 139 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, 140 NULL); 141} 142 143 144/** 145 * Set *ptr to point to rb. If *ptr points to another renderbuffer, 146 * dereference that buffer first. The new renderbuffer's refcount will 147 * be incremented. The old renderbuffer's refcount will be decremented. 148 * This is normally only called from the _mesa_reference_renderbuffer() macro 149 * when there's a real pointer change. 150 */ 151void 152_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, 153 struct gl_renderbuffer *rb) 154{ 155 if (*ptr) { 156 /* Unreference the old renderbuffer */ 157 GLboolean deleteFlag = GL_FALSE; 158 struct gl_renderbuffer *oldRb = *ptr; 159 160 _glthread_LOCK_MUTEX(oldRb->Mutex); 161 ASSERT(oldRb->RefCount > 0); 162 oldRb->RefCount--; 163 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ 164 deleteFlag = (oldRb->RefCount == 0); 165 _glthread_UNLOCK_MUTEX(oldRb->Mutex); 166 167 if (deleteFlag) { 168 oldRb->Delete(oldRb); 169 } 170 171 *ptr = NULL; 172 } 173 assert(!*ptr); 174 175 if (rb) { 176 /* reference new renderbuffer */ 177 _glthread_LOCK_MUTEX(rb->Mutex); 178 rb->RefCount++; 179 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ 180 _glthread_UNLOCK_MUTEX(rb->Mutex); 181 *ptr = rb; 182 } 183} 184