state.c revision 7b9fe820a3fba3849864682fbb1cb512362934ab
1/* $Id: state.c,v 1.69 2001/09/18 23:06:14 kschultz Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28/*
29 * This file manages recalculation of derived values in the
30 * __GLcontext.
31 */
32
33
34#ifdef PC_HEADER
35#include "all.h"
36#else
37#include "glheader.h"
38#include "accum.h"
39#include "api_loopback.h"
40#include "attrib.h"
41#include "blend.h"
42#include "buffers.h"
43#include "clip.h"
44#include "colortab.h"
45#include "context.h"
46#include "convolve.h"
47#include "depth.h"
48#include "dlist.h"
49#include "drawpix.h"
50#include "enable.h"
51#include "eval.h"
52#include "get.h"
53#include "feedback.h"
54#include "fog.h"
55#include "hint.h"
56#include "histogram.h"
57#include "light.h"
58#include "lines.h"
59#include "matrix.h"
60#include "mmath.h"
61#include "pixel.h"
62#include "points.h"
63#include "polygon.h"
64#include "rastpos.h"
65#include "state.h"
66#include "stencil.h"
67#include "teximage.h"
68#include "texobj.h"
69#include "texstate.h"
70#include "mtypes.h"
71#include "varray.h"
72
73#include "math/m_matrix.h"
74#include "math/m_xform.h"
75#endif
76
77
78static int
79generic_noop(void)
80{
81#ifdef DEBUG
82   _mesa_problem(NULL, "undefined function dispatch");
83#endif
84   return 0;
85}
86
87
88/*
89 * Set all pointers in the given dispatch table to point to a
90 * generic no-op function.
91 */
92void
93_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
94{
95   GLuint i;
96   void **dispatch = (void **) table;
97   for (i = 0; i < tableSize; i++) {
98      dispatch[i] = (void *) generic_noop;
99   }
100}
101
102
103
104/*
105 * Initialize the given dispatch table with pointers to Mesa's
106 * immediate-mode commands.
107 *
108 * Pointers to begin/end object commands and a few others
109 * are provided via the vtxfmt interface elsewhere.
110 */
111void
112_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
113{
114   /* first initialize all dispatch slots to no-op */
115   _mesa_init_no_op_table(exec, tableSize);
116
117   _mesa_loopback_init_api_table( exec, GL_TRUE );
118
119   /* load the dispatch slots we understand */
120   exec->Accum = _mesa_Accum;
121   exec->AlphaFunc = _mesa_AlphaFunc;
122   exec->Bitmap = _mesa_Bitmap;
123   exec->BlendFunc = _mesa_BlendFunc;
124   exec->CallList = _mesa_CallList;
125   exec->CallLists = _mesa_CallLists;
126   exec->Clear = _mesa_Clear;
127   exec->ClearAccum = _mesa_ClearAccum;
128   exec->ClearColor = _mesa_ClearColor;
129   exec->ClearDepth = _mesa_ClearDepth;
130   exec->ClearIndex = _mesa_ClearIndex;
131   exec->ClearStencil = _mesa_ClearStencil;
132   exec->ClipPlane = _mesa_ClipPlane;
133   exec->ColorMask = _mesa_ColorMask;
134   exec->ColorMaterial = _mesa_ColorMaterial;
135   exec->CopyPixels = _mesa_CopyPixels;
136   exec->CullFace = _mesa_CullFace;
137   exec->DeleteLists = _mesa_DeleteLists;
138   exec->DepthFunc = _mesa_DepthFunc;
139   exec->DepthMask = _mesa_DepthMask;
140   exec->DepthRange = _mesa_DepthRange;
141   exec->Disable = _mesa_Disable;
142   exec->DrawBuffer = _mesa_DrawBuffer;
143   exec->DrawPixels = _mesa_DrawPixels;
144   exec->Enable = _mesa_Enable;
145   exec->EndList = _mesa_EndList;
146   exec->FeedbackBuffer = _mesa_FeedbackBuffer;
147   exec->Finish = _mesa_Finish;
148   exec->Flush = _mesa_Flush;
149   exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
150   exec->Fogf = _mesa_Fogf;
151   exec->Fogfv = _mesa_Fogfv;
152   exec->Fogi = _mesa_Fogi;
153   exec->Fogiv = _mesa_Fogiv;
154   exec->FrontFace = _mesa_FrontFace;
155   exec->Frustum = _mesa_Frustum;
156   exec->GenLists = _mesa_GenLists;
157   exec->GetBooleanv = _mesa_GetBooleanv;
158   exec->GetClipPlane = _mesa_GetClipPlane;
159   exec->GetDoublev = _mesa_GetDoublev;
160   exec->GetError = _mesa_GetError;
161   exec->GetFloatv = _mesa_GetFloatv;
162   exec->GetIntegerv = _mesa_GetIntegerv;
163   exec->GetLightfv = _mesa_GetLightfv;
164   exec->GetLightiv = _mesa_GetLightiv;
165   exec->GetMapdv = _mesa_GetMapdv;
166   exec->GetMapfv = _mesa_GetMapfv;
167   exec->GetMapiv = _mesa_GetMapiv;
168   exec->GetMaterialfv = _mesa_GetMaterialfv;
169   exec->GetMaterialiv = _mesa_GetMaterialiv;
170   exec->GetPixelMapfv = _mesa_GetPixelMapfv;
171   exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
172   exec->GetPixelMapusv = _mesa_GetPixelMapusv;
173   exec->GetPolygonStipple = _mesa_GetPolygonStipple;
174   exec->GetString = _mesa_GetString;
175   exec->GetTexEnvfv = _mesa_GetTexEnvfv;
176   exec->GetTexEnviv = _mesa_GetTexEnviv;
177   exec->GetTexGendv = _mesa_GetTexGendv;
178   exec->GetTexGenfv = _mesa_GetTexGenfv;
179   exec->GetTexGeniv = _mesa_GetTexGeniv;
180   exec->GetTexImage = _mesa_GetTexImage;
181   exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
182   exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
183   exec->GetTexParameterfv = _mesa_GetTexParameterfv;
184   exec->GetTexParameteriv = _mesa_GetTexParameteriv;
185   exec->Hint = _mesa_Hint;
186   exec->IndexMask = _mesa_IndexMask;
187   exec->InitNames = _mesa_InitNames;
188   exec->IsEnabled = _mesa_IsEnabled;
189   exec->IsList = _mesa_IsList;
190   exec->LightModelf = _mesa_LightModelf;
191   exec->LightModelfv = _mesa_LightModelfv;
192   exec->LightModeli = _mesa_LightModeli;
193   exec->LightModeliv = _mesa_LightModeliv;
194   exec->Lightf = _mesa_Lightf;
195   exec->Lightfv = _mesa_Lightfv;
196   exec->Lighti = _mesa_Lighti;
197   exec->Lightiv = _mesa_Lightiv;
198   exec->LineStipple = _mesa_LineStipple;
199   exec->LineWidth = _mesa_LineWidth;
200   exec->ListBase = _mesa_ListBase;
201   exec->LoadIdentity = _mesa_LoadIdentity;
202   exec->LoadMatrixd = _mesa_LoadMatrixd;
203   exec->LoadMatrixf = _mesa_LoadMatrixf;
204   exec->LoadName = _mesa_LoadName;
205   exec->LogicOp = _mesa_LogicOp;
206   exec->Map1d = _mesa_Map1d;
207   exec->Map1f = _mesa_Map1f;
208   exec->Map2d = _mesa_Map2d;
209   exec->Map2f = _mesa_Map2f;
210   exec->MapGrid1d = _mesa_MapGrid1d;
211   exec->MapGrid1f = _mesa_MapGrid1f;
212   exec->MapGrid2d = _mesa_MapGrid2d;
213   exec->MapGrid2f = _mesa_MapGrid2f;
214   exec->MatrixMode = _mesa_MatrixMode;
215   exec->MultMatrixd = _mesa_MultMatrixd;
216   exec->MultMatrixf = _mesa_MultMatrixf;
217   exec->NewList = _mesa_NewList;
218   exec->Ortho = _mesa_Ortho;
219   exec->PassThrough = _mesa_PassThrough;
220   exec->PixelMapfv = _mesa_PixelMapfv;
221   exec->PixelMapuiv = _mesa_PixelMapuiv;
222   exec->PixelMapusv = _mesa_PixelMapusv;
223   exec->PixelStoref = _mesa_PixelStoref;
224   exec->PixelStorei = _mesa_PixelStorei;
225   exec->PixelTransferf = _mesa_PixelTransferf;
226   exec->PixelTransferi = _mesa_PixelTransferi;
227   exec->PixelZoom = _mesa_PixelZoom;
228   exec->PointSize = _mesa_PointSize;
229   exec->PolygonMode = _mesa_PolygonMode;
230   exec->PolygonOffset = _mesa_PolygonOffset;
231   exec->PolygonStipple = _mesa_PolygonStipple;
232   exec->PopAttrib = _mesa_PopAttrib;
233   exec->PopMatrix = _mesa_PopMatrix;
234   exec->PopName = _mesa_PopName;
235   exec->PushAttrib = _mesa_PushAttrib;
236   exec->PushMatrix = _mesa_PushMatrix;
237   exec->PushName = _mesa_PushName;
238   exec->RasterPos2d = _mesa_RasterPos2d;
239   exec->RasterPos2dv = _mesa_RasterPos2dv;
240   exec->RasterPos2f = _mesa_RasterPos2f;
241   exec->RasterPos2fv = _mesa_RasterPos2fv;
242   exec->RasterPos2i = _mesa_RasterPos2i;
243   exec->RasterPos2iv = _mesa_RasterPos2iv;
244   exec->RasterPos2s = _mesa_RasterPos2s;
245   exec->RasterPos2sv = _mesa_RasterPos2sv;
246   exec->RasterPos3d = _mesa_RasterPos3d;
247   exec->RasterPos3dv = _mesa_RasterPos3dv;
248   exec->RasterPos3f = _mesa_RasterPos3f;
249   exec->RasterPos3fv = _mesa_RasterPos3fv;
250   exec->RasterPos3i = _mesa_RasterPos3i;
251   exec->RasterPos3iv = _mesa_RasterPos3iv;
252   exec->RasterPos3s = _mesa_RasterPos3s;
253   exec->RasterPos3sv = _mesa_RasterPos3sv;
254   exec->RasterPos4d = _mesa_RasterPos4d;
255   exec->RasterPos4dv = _mesa_RasterPos4dv;
256   exec->RasterPos4f = _mesa_RasterPos4f;
257   exec->RasterPos4fv = _mesa_RasterPos4fv;
258   exec->RasterPos4i = _mesa_RasterPos4i;
259   exec->RasterPos4iv = _mesa_RasterPos4iv;
260   exec->RasterPos4s = _mesa_RasterPos4s;
261   exec->RasterPos4sv = _mesa_RasterPos4sv;
262   exec->ReadBuffer = _mesa_ReadBuffer;
263   exec->ReadPixels = _mesa_ReadPixels;
264   exec->RenderMode = _mesa_RenderMode;
265   exec->Rotated = _mesa_Rotated;
266   exec->Rotatef = _mesa_Rotatef;
267   exec->Scaled = _mesa_Scaled;
268   exec->Scalef = _mesa_Scalef;
269   exec->Scissor = _mesa_Scissor;
270   exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
271   exec->SelectBuffer = _mesa_SelectBuffer;
272   exec->ShadeModel = _mesa_ShadeModel;
273   exec->StencilFunc = _mesa_StencilFunc;
274   exec->StencilMask = _mesa_StencilMask;
275   exec->StencilOp = _mesa_StencilOp;
276   exec->TexEnvf = _mesa_TexEnvf;
277   exec->TexEnvfv = _mesa_TexEnvfv;
278   exec->TexEnvi = _mesa_TexEnvi;
279   exec->TexEnviv = _mesa_TexEnviv;
280   exec->TexGend = _mesa_TexGend;
281   exec->TexGendv = _mesa_TexGendv;
282   exec->TexGenf = _mesa_TexGenf;
283   exec->TexGenfv = _mesa_TexGenfv;
284   exec->TexGeni = _mesa_TexGeni;
285   exec->TexGeniv = _mesa_TexGeniv;
286   exec->TexImage1D = _mesa_TexImage1D;
287   exec->TexImage2D = _mesa_TexImage2D;
288   exec->TexParameterf = _mesa_TexParameterf;
289   exec->TexParameterfv = _mesa_TexParameterfv;
290   exec->TexParameteri = _mesa_TexParameteri;
291   exec->TexParameteriv = _mesa_TexParameteriv;
292   exec->Translated = _mesa_Translated;
293   exec->Translatef = _mesa_Translatef;
294   exec->Viewport = _mesa_Viewport;
295
296   /* 1.1 */
297   exec->AreTexturesResident = _mesa_AreTexturesResident;
298   exec->BindTexture = _mesa_BindTexture;
299   exec->ColorPointer = _mesa_ColorPointer;
300   exec->CopyTexImage1D = _mesa_CopyTexImage1D;
301   exec->CopyTexImage2D = _mesa_CopyTexImage2D;
302   exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
303   exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
304   exec->DeleteTextures = _mesa_DeleteTextures;
305   exec->DisableClientState = _mesa_DisableClientState;
306   exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
307   exec->EnableClientState = _mesa_EnableClientState;
308   exec->GenTextures = _mesa_GenTextures;
309   exec->GetPointerv = _mesa_GetPointerv;
310   exec->IndexPointer = _mesa_IndexPointer;
311   exec->InterleavedArrays = _mesa_InterleavedArrays;
312   exec->IsTexture = _mesa_IsTexture;
313   exec->NormalPointer = _mesa_NormalPointer;
314   exec->PopClientAttrib = _mesa_PopClientAttrib;
315   exec->PrioritizeTextures = _mesa_PrioritizeTextures;
316   exec->PushClientAttrib = _mesa_PushClientAttrib;
317   exec->TexCoordPointer = _mesa_TexCoordPointer;
318   exec->TexSubImage1D = _mesa_TexSubImage1D;
319   exec->TexSubImage2D = _mesa_TexSubImage2D;
320   exec->VertexPointer = _mesa_VertexPointer;
321
322   /* 1.2 */
323   exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
324   exec->TexImage3D = _mesa_TexImage3D;
325   exec->TexSubImage3D = _mesa_TexSubImage3D;
326
327   /* OpenGL 1.2  GL_ARB_imaging */
328   exec->BlendColor = _mesa_BlendColor;
329   exec->BlendEquation = _mesa_BlendEquation;
330   exec->ColorSubTable = _mesa_ColorSubTable;
331   exec->ColorTable = _mesa_ColorTable;
332   exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
333   exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
334   exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
335   exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
336   exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
337   exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
338   exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
339   exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
340   exec->CopyColorSubTable = _mesa_CopyColorSubTable;
341   exec->CopyColorTable = _mesa_CopyColorTable;
342   exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
343   exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
344   exec->GetColorTable = _mesa_GetColorTable;
345   exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
346   exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
347   exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
348   exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
349   exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
350   exec->GetHistogram = _mesa_GetHistogram;
351   exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
352   exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
353   exec->GetMinmax = _mesa_GetMinmax;
354   exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
355   exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
356   exec->GetSeparableFilter = _mesa_GetSeparableFilter;
357   exec->Histogram = _mesa_Histogram;
358   exec->Minmax = _mesa_Minmax;
359   exec->ResetHistogram = _mesa_ResetHistogram;
360   exec->ResetMinmax = _mesa_ResetMinmax;
361   exec->SeparableFilter2D = _mesa_SeparableFilter2D;
362
363   /* 2. GL_EXT_blend_color */
364#if 0
365   exec->BlendColorEXT = _mesa_BlendColorEXT;
366#endif
367
368   /* 3. GL_EXT_polygon_offset */
369   exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
370
371   /* 6. GL_EXT_texture3d */
372#if 0
373   exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
374   exec->TexImage3DEXT = _mesa_TexImage3DEXT;
375   exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
376#endif
377
378   /* 11. GL_EXT_histogram */
379   exec->GetHistogramEXT = _mesa_GetHistogram;
380   exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
381   exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
382   exec->GetMinmaxEXT = _mesa_GetMinmax;
383   exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
384   exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
385
386   /* ?. GL_SGIX_pixel_texture */
387   exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
388
389   /* 15. GL_SGIS_pixel_texture */
390   exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
391   exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
392   exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
393   exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
394   exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
395   exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
396
397   /* 30. GL_EXT_vertex_array */
398   exec->ColorPointerEXT = _mesa_ColorPointerEXT;
399   exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
400   exec->IndexPointerEXT = _mesa_IndexPointerEXT;
401   exec->NormalPointerEXT = _mesa_NormalPointerEXT;
402   exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
403   exec->VertexPointerEXT = _mesa_VertexPointerEXT;
404
405   /* 37. GL_EXT_blend_minmax */
406#if 0
407   exec->BlendEquationEXT = _mesa_BlendEquationEXT;
408#endif
409
410   /* 54. GL_EXT_point_parameters */
411   exec->PointParameterfEXT = _mesa_PointParameterfEXT;
412   exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
413
414   /* 78. GL_EXT_paletted_texture */
415#if 0
416   exec->ColorTableEXT = _mesa_ColorTableEXT;
417   exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
418#endif
419   exec->GetColorTableEXT = _mesa_GetColorTable;
420   exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
421   exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
422
423   /* 97. GL_EXT_compiled_vertex_array */
424   exec->LockArraysEXT = _mesa_LockArraysEXT;
425   exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
426
427   /* 173. GL_INGR_blend_func_separate */
428   exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
429
430   /* 196. GL_MESA_resize_buffers */
431   exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
432
433   /* 197. GL_MESA_window_pos */
434   exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
435   exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
436   exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
437   exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
438   exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
439   exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
440   exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
441   exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
442   exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
443   exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
444   exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
445   exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
446   exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
447   exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
448   exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
449   exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
450   exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
451   exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
452   exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
453   exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
454   exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
455   exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
456   exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
457   exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
458
459   /* ARB 1. GL_ARB_multitexture */
460   exec->ActiveTextureARB = _mesa_ActiveTextureARB;
461   exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
462
463   /* ARB 3. GL_ARB_transpose_matrix */
464   exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
465   exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
466   exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
467   exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
468
469   /* ARB 5. GL_ARB_multisample */
470   exec->SampleCoverageARB = _mesa_SampleCoverageARB;
471
472   /* ARB 12. GL_ARB_texture_compression */
473   exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
474   exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
475   exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
476   exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
477   exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
478   exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
479   exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
480
481}
482
483
484
485/**********************************************************************/
486/*****                   State update logic                       *****/
487/**********************************************************************/
488
489
490static void
491update_polygon( GLcontext *ctx )
492{
493   ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
494
495   if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
496      ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
497
498   /* Any Polygon offsets enabled? */
499   ctx->Polygon._OffsetAny = GL_FALSE;
500   ctx->_TriangleCaps &= ~DD_TRI_OFFSET;
501
502   if (ctx->Polygon.OffsetPoint ||
503       ctx->Polygon.OffsetLine ||
504       ctx->Polygon.OffsetFill) {
505      ctx->_TriangleCaps |= DD_TRI_OFFSET;
506      ctx->Polygon._OffsetAny = GL_TRUE;
507   }
508}
509
510static void
511calculate_model_project_matrix( GLcontext *ctx )
512{
513   if (!ctx->_NeedEyeCoords) {
514      _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
515			       &ctx->ProjectionMatrix,
516			       &ctx->ModelView );
517
518      _math_matrix_analyse( &ctx->_ModelProjectMatrix );
519   }
520}
521
522static void
523update_modelview_scale( GLcontext *ctx )
524{
525   ctx->_ModelViewInvScale = 1.0F;
526   if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE |
527			       MAT_FLAG_GENERAL_SCALE |
528			       MAT_FLAG_GENERAL_3D |
529			       MAT_FLAG_GENERAL) ) {
530      const GLfloat *m = ctx->ModelView.inv;
531      GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
532      if (f < 1e-12) f = 1.0;
533      if (ctx->_NeedEyeCoords)
534	 ctx->_ModelViewInvScale = (GLfloat) (1.0/GL_SQRT(f));
535      else
536	 ctx->_ModelViewInvScale = (GLfloat) GL_SQRT(f);
537   }
538}
539
540
541/* Bring uptodate any state that relies on _NeedEyeCoords.
542 */
543static void
544update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
545{
546   /* Check if the truth-value interpretations of the bitfields have
547    * changed:
548    */
549   if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
550      /* Recalculate all state that depends on _NeedEyeCoords.
551       */
552      update_modelview_scale(ctx);
553      calculate_model_project_matrix(ctx);
554      _mesa_compute_light_positions( ctx );
555
556      if (ctx->Driver.LightingSpaceChange)
557	 ctx->Driver.LightingSpaceChange( ctx );
558   }
559   else {
560      GLuint new_state = ctx->NewState;
561
562      /* Recalculate that same state only if it has been invalidated
563       * by other statechanges.
564       */
565      if (new_state & _NEW_MODELVIEW)
566	 update_modelview_scale(ctx);
567
568      if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
569	 calculate_model_project_matrix(ctx);
570
571      if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
572	 _mesa_compute_light_positions( ctx );
573   }
574}
575
576
577static void
578update_drawbuffer( GLcontext *ctx )
579{
580   ctx->DrawBuffer->_Xmin = 0;
581   ctx->DrawBuffer->_Ymin = 0;
582   ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
583   ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
584   if (ctx->Scissor.Enabled) {
585      if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
586	 ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
587      }
588      if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
589	 ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
590      }
591      if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
592	 ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
593      }
594      if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
595	 ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
596      }
597   }
598}
599
600
601/* NOTE: This routine references Tranform attribute values to compute
602 * userclip positions in clip space, but is only called on
603 * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values
604 * uptodate across changes to the Transform attributes.
605 */
606static void
607update_projection( GLcontext *ctx )
608{
609   _math_matrix_analyse( &ctx->ProjectionMatrix );
610
611   /* Recompute clip plane positions in clipspace.  This is also done
612    * in _mesa_ClipPlane().
613    */
614   if (ctx->Transform._AnyClip) {
615      GLuint p;
616      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
617	 if (ctx->Transform.ClipEnabled[p]) {
618	    _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
619				 ctx->Transform.EyeUserPlane[p],
620				 ctx->ProjectionMatrix.inv );
621	 }
622      }
623   }
624}
625
626
627/*
628 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
629 * pixel transfer operations are enabled.
630 */
631static void
632update_image_transfer_state(GLcontext *ctx)
633{
634   GLuint mask = 0;
635
636   if (ctx->Pixel.RedScale   != 1.0F || ctx->Pixel.RedBias   != 0.0F ||
637       ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
638       ctx->Pixel.BlueScale  != 1.0F || ctx->Pixel.BlueBias  != 0.0F ||
639       ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
640      mask |= IMAGE_SCALE_BIAS_BIT;
641
642   if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
643      mask |= IMAGE_SHIFT_OFFSET_BIT;
644
645   if (ctx->Pixel.MapColorFlag)
646      mask |= IMAGE_MAP_COLOR_BIT;
647
648   if (ctx->Pixel.ColorTableEnabled)
649      mask |= IMAGE_COLOR_TABLE_BIT;
650
651   if (ctx->Pixel.Convolution1DEnabled ||
652       ctx->Pixel.Convolution2DEnabled ||
653       ctx->Pixel.Separable2DEnabled) {
654      mask |= IMAGE_CONVOLUTION_BIT;
655      if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
656          ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
657          ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
658          ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
659          ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
660          ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
661          ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
662          ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
663         mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
664      }
665   }
666
667   if (ctx->Pixel.PostConvolutionColorTableEnabled)
668      mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
669
670   if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
671       ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
672       ctx->Pixel.PostColorMatrixBias[0]  != 0.0F ||
673       ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
674       ctx->Pixel.PostColorMatrixBias[1]  != 0.0F ||
675       ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
676       ctx->Pixel.PostColorMatrixBias[2]  != 0.0F ||
677       ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
678       ctx->Pixel.PostColorMatrixBias[3]  != 0.0F)
679      mask |= IMAGE_COLOR_MATRIX_BIT;
680
681   if (ctx->Pixel.PostColorMatrixColorTableEnabled)
682      mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
683
684   if (ctx->Pixel.HistogramEnabled)
685      mask |= IMAGE_HISTOGRAM_BIT;
686
687   if (ctx->Pixel.MinMaxEnabled)
688      mask |= IMAGE_MIN_MAX_BIT;
689
690   ctx->_ImageTransferState = mask;
691}
692
693
694
695
696/* Note: This routine refers to derived texture attribute values to
697 * compute the ENABLE_TEXMAT flags, but is only called on
698 * _NEW_TEXTURE_MATRIX.  On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
699 * flags are updated by _mesa_update_textures(), below.
700 *
701 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
702 * will be computed twice.
703 */
704static void
705update_texture_matrices( GLcontext *ctx )
706{
707   GLuint i;
708
709   ctx->Texture._TexMatEnabled = 0;
710
711   for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
712      if (ctx->TextureMatrix[i].flags & MAT_DIRTY) {
713	 _math_matrix_analyse( &ctx->TextureMatrix[i] );
714
715	 if (ctx->Driver.TextureMatrix)
716	    ctx->Driver.TextureMatrix( ctx, i, &ctx->TextureMatrix[i] );
717
718	 if (ctx->Texture.Unit[i]._ReallyEnabled &&
719	     ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
720	    ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
721      }
722   }
723}
724
725
726/* Note: This routine refers to derived texture matrix values to
727 * compute the ENABLE_TEXMAT flags, but is only called on
728 * _NEW_TEXTURE.  On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
729 * flags are updated by _mesa_update_texture_matrices, above.
730 *
731 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
732 * will be computed twice.
733 */
734static void
735update_texture_state( GLcontext *ctx )
736{
737   GLuint i;
738
739   ctx->Texture._ReallyEnabled = 0;
740   ctx->Texture._GenFlags = 0;
741   ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
742   ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
743   ctx->Texture._TexMatEnabled = 0;
744   ctx->Texture._TexGenEnabled = 0;
745
746   /* Update texture unit state.
747    */
748   for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
749      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
750
751      texUnit->_ReallyEnabled = 0;
752      texUnit->_GenFlags = 0;
753
754      if (!texUnit->Enabled)
755	 continue;
756
757      /* Find the texture of highest dimensionality that is enabled
758       * and complete.  We'll use it for texturing.
759       */
760      if (texUnit->Enabled & TEXTURE0_CUBE) {
761         struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
762         if (!texObj->Complete) {
763            _mesa_test_texobj_completeness(ctx, texObj);
764         }
765         if (texObj->Complete) {
766            texUnit->_ReallyEnabled = TEXTURE0_CUBE;
767            texUnit->_Current = texObj;
768         }
769      }
770
771      if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_3D)) {
772         struct gl_texture_object *texObj = texUnit->Current3D;
773         if (!texObj->Complete) {
774            _mesa_test_texobj_completeness(ctx, texObj);
775         }
776         if (texObj->Complete) {
777            texUnit->_ReallyEnabled = TEXTURE0_3D;
778            texUnit->_Current = texObj;
779         }
780      }
781
782      if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_2D)) {
783         struct gl_texture_object *texObj = texUnit->Current2D;
784         if (!texObj->Complete) {
785            _mesa_test_texobj_completeness(ctx, texObj);
786         }
787         if (texObj->Complete) {
788            texUnit->_ReallyEnabled = TEXTURE0_2D;
789            texUnit->_Current = texObj;
790         }
791      }
792
793      if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_1D)) {
794         struct gl_texture_object *texObj = texUnit->Current1D;
795         if (!texObj->Complete) {
796            _mesa_test_texobj_completeness(ctx, texObj);
797         }
798         if (texObj->Complete) {
799            texUnit->_ReallyEnabled = TEXTURE0_1D;
800            texUnit->_Current = texObj;
801         }
802      }
803
804      if (!texUnit->_ReallyEnabled) {
805	 texUnit->_Current = NULL;
806	 continue;
807      }
808
809      {
810	 GLuint flag = texUnit->_ReallyEnabled << (i * 4);
811	 ctx->Texture._ReallyEnabled |= flag;
812      }
813
814      if (texUnit->TexGenEnabled) {
815	 if (texUnit->TexGenEnabled & S_BIT) {
816	    texUnit->_GenFlags |= texUnit->_GenBitS;
817	 }
818	 if (texUnit->TexGenEnabled & T_BIT) {
819	    texUnit->_GenFlags |= texUnit->_GenBitT;
820	 }
821	 if (texUnit->TexGenEnabled & Q_BIT) {
822	    texUnit->_GenFlags |= texUnit->_GenBitQ;
823	 }
824	 if (texUnit->TexGenEnabled & R_BIT) {
825	    texUnit->_GenFlags |= texUnit->_GenBitR;
826	 }
827
828	 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(i);
829	 ctx->Texture._GenFlags |= texUnit->_GenFlags;
830      }
831
832      if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
833	 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
834   }
835
836   if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
837      ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
838      ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
839   }
840
841   if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
842      ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
843   }
844}
845
846
847/*
848 * If ctx->NewState is non-zero then this function MUST be called before
849 * rendering any primitive.  Basically, function pointers and miscellaneous
850 * flags are updated to reflect the current state of the state machine.
851 *
852 * The above constraint is now maintained largely by the two Exec
853 * dispatch tables, which trigger the appropriate flush on transition
854 * between State and Geometry modes.
855 *
856 * Special care is taken with the derived value _NeedEyeCoords.  This
857 * is a bitflag which is updated with information from a number of
858 * attribute groups (MODELVIEW, LIGHT, TEXTURE).  A lot of derived
859 * state references this value, and must be treated with care to
860 * ensure that updates are done correctly.  All state dependent on
861 * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
862 * and from nowhere else.
863 */
864void _mesa_update_state( GLcontext *ctx )
865{
866   const GLuint new_state = ctx->NewState;
867   const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
868
869   if (MESA_VERBOSE & VERBOSE_STATE)
870      _mesa_print_state("", new_state);
871
872   if (new_state & _NEW_MODELVIEW)
873      _math_matrix_analyse( &ctx->ModelView );
874
875   if (new_state & _NEW_PROJECTION)
876      update_projection( ctx );
877
878   if (new_state & _NEW_TEXTURE_MATRIX)
879      update_texture_matrices( ctx );
880
881   if (new_state & _NEW_COLOR_MATRIX)
882      _math_matrix_analyse( &ctx->ColorMatrix );
883
884   /* References ColorMatrix.type (derived above).
885    */
886   if (new_state & _IMAGE_NEW_TRANSFER_STATE)
887      update_image_transfer_state(ctx);
888
889   /* Contributes to NeedEyeCoords, NeedNormals.
890    */
891   if (new_state & _NEW_TEXTURE)
892      update_texture_state( ctx );
893
894   if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
895      update_drawbuffer( ctx );
896
897   if (new_state & _NEW_POLYGON)
898      update_polygon( ctx );
899
900   /* Contributes to NeedEyeCoords, NeedNormals.
901    */
902   if (new_state & _NEW_LIGHT)
903      _mesa_update_lighting( ctx );
904
905   /* We can light in object space if the modelview matrix preserves
906    * lengths and relative angles.
907    */
908   if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) {
909      ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW;
910      if (ctx->Light.Enabled &&
911	  !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING))
912	    ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
913   }
914
915
916   /* ctx->_NeedEyeCoords is now uptodate.
917    *
918    * If the truth value of this variable has changed, update for the
919    * new lighting space and recompute the positions of lights and the
920    * normal transform.
921    *
922    * If the lighting space hasn't changed, may still need to recompute
923    * light positions & normal transforms for other reasons.
924    */
925   if (new_state & (_NEW_MODELVIEW |
926		    _NEW_PROJECTION |
927		    _NEW_LIGHT |
928		    _MESA_NEW_NEED_EYE_COORDS))
929      update_tnl_spaces( ctx, oldneedeyecoords );
930
931   /*
932    * Here the driver sets up all the ctx->Driver function pointers
933    * to it's specific, private functions, and performs any
934    * internal state management necessary, including invalidating
935    * state of active modules.
936    *
937    * Set ctx->NewState to zero to avoid recursion if
938    * Driver.UpdateState() has to call FLUSH_VERTICES().  (fixed?)
939    */
940   ctx->NewState = 0;
941   ctx->Driver.UpdateState(ctx, new_state);
942   ctx->Array.NewState = 0;
943
944   /* At this point we can do some assertions to be sure the required
945    * device driver function pointers are all initialized.
946    */
947   ASSERT(ctx->Driver.GetString);
948   ASSERT(ctx->Driver.UpdateState);
949   ASSERT(ctx->Driver.Clear);
950   ASSERT(ctx->Driver.SetDrawBuffer);
951   ASSERT(ctx->Driver.GetBufferSize);
952   if (ctx->Visual.accumRedBits > 0) {
953      ASSERT(ctx->Driver.Accum);
954   }
955   ASSERT(ctx->Driver.DrawPixels);
956   ASSERT(ctx->Driver.ReadPixels);
957   ASSERT(ctx->Driver.CopyPixels);
958   ASSERT(ctx->Driver.Bitmap);
959   ASSERT(ctx->Driver.ResizeBuffersMESA);
960   ASSERT(ctx->Driver.TexImage1D);
961   ASSERT(ctx->Driver.TexImage2D);
962   ASSERT(ctx->Driver.TexImage3D);
963   ASSERT(ctx->Driver.TexSubImage1D);
964   ASSERT(ctx->Driver.TexSubImage2D);
965   ASSERT(ctx->Driver.TexSubImage3D);
966   ASSERT(ctx->Driver.CopyTexImage1D);
967   ASSERT(ctx->Driver.CopyTexImage2D);
968   ASSERT(ctx->Driver.CopyTexSubImage1D);
969   ASSERT(ctx->Driver.CopyTexSubImage2D);
970   ASSERT(ctx->Driver.CopyTexSubImage3D);
971   if (ctx->Extensions.ARB_texture_compression) {
972      ASSERT(ctx->Driver.BaseCompressedTexFormat);
973      ASSERT(ctx->Driver.CompressedTextureSize);
974      ASSERT(ctx->Driver.GetCompressedTexImage);
975#if 0  /* HW drivers need these, but not SW rasterizers */
976      ASSERT(ctx->Driver.CompressedTexImage1D);
977      ASSERT(ctx->Driver.CompressedTexImage2D);
978      ASSERT(ctx->Driver.CompressedTexImage3D);
979      ASSERT(ctx->Driver.CompressedTexSubImage1D);
980      ASSERT(ctx->Driver.CompressedTexSubImage2D);
981      ASSERT(ctx->Driver.CompressedTexSubImage3D);
982#endif
983   }
984}
985