state.c revision 86a4810b09097714942bf2b889e6c62357bba931
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5.1 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file state.c 28 * State management. 29 * 30 * This file manages recalculation of derived values in the __GLcontextRec. 31 * Also, this is where we initialize the API dispatch table. 32 */ 33 34#include "glheader.h" 35#include "accum.h" 36#include "api_loopback.h" 37#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 38#include "shader/arbprogram.h" 39#endif 40#if FEATURE_ATI_fragment_shader 41#include "shader/atifragshader.h" 42#endif 43#include "attrib.h" 44#include "blend.h" 45#if FEATURE_ARB_vertex_buffer_object 46#include "bufferobj.h" 47#endif 48#include "arrayobj.h" 49#include "buffers.h" 50#include "clip.h" 51#include "colortab.h" 52#include "context.h" 53#include "convolve.h" 54#include "depth.h" 55#include "dlist.h" 56#include "drawpix.h" 57#include "enable.h" 58#include "eval.h" 59#include "get.h" 60#include "feedback.h" 61#include "fog.h" 62#if FEATURE_EXT_framebuffer_object 63#include "fbobject.h" 64#endif 65#include "framebuffer.h" 66#include "hint.h" 67#include "histogram.h" 68#include "imports.h" 69#include "light.h" 70#include "lines.h" 71#include "macros.h" 72#include "matrix.h" 73#include "pixel.h" 74#include "points.h" 75#include "polygon.h" 76#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query 77#include "queryobj.h" 78#endif 79#include "rastpos.h" 80#include "state.h" 81#include "stencil.h" 82#include "teximage.h" 83#include "texobj.h" 84#include "texstate.h" 85#include "mtypes.h" 86#include "varray.h" 87#if FEATURE_NV_vertex_program 88#include "shader/nvprogram.h" 89#endif 90#if FEATURE_NV_fragment_program 91#include "shader/nvprogram.h" 92#include "shader/program.h" 93#include "texenvprogram.h" 94#endif 95#if FEATURE_ARB_shader_objects 96#include "shaders.h" 97#endif 98#include "debug.h" 99#include "glapi/dispatch.h" 100 101 102 103/** 104 * Initialize a dispatch table with pointers to Mesa's immediate-mode 105 * commands. 106 * 107 * Pointers to glBegin()/glEnd() object commands and a few others 108 * are provided via the GLvertexformat interface. 109 * 110 * \param ctx GL context to which \c exec belongs. 111 * \param exec dispatch table. 112 */ 113void 114_mesa_init_exec_table(struct _glapi_table *exec) 115{ 116#if _HAVE_FULL_GL 117 _mesa_loopback_init_api_table( exec ); 118#endif 119 120 /* load the dispatch slots we understand */ 121 SET_AlphaFunc(exec, _mesa_AlphaFunc); 122 SET_BlendFunc(exec, _mesa_BlendFunc); 123 SET_Clear(exec, _mesa_Clear); 124 SET_ClearColor(exec, _mesa_ClearColor); 125 SET_ClearStencil(exec, _mesa_ClearStencil); 126 SET_ColorMask(exec, _mesa_ColorMask); 127 SET_CullFace(exec, _mesa_CullFace); 128 SET_Disable(exec, _mesa_Disable); 129 SET_DrawBuffer(exec, _mesa_DrawBuffer); 130 SET_Enable(exec, _mesa_Enable); 131 SET_Finish(exec, _mesa_Finish); 132 SET_Flush(exec, _mesa_Flush); 133 SET_FrontFace(exec, _mesa_FrontFace); 134 SET_Frustum(exec, _mesa_Frustum); 135 SET_GetError(exec, _mesa_GetError); 136 SET_GetFloatv(exec, _mesa_GetFloatv); 137 SET_GetString(exec, _mesa_GetString); 138 SET_InitNames(exec, _mesa_InitNames); 139 SET_LineStipple(exec, _mesa_LineStipple); 140 SET_LineWidth(exec, _mesa_LineWidth); 141 SET_LoadIdentity(exec, _mesa_LoadIdentity); 142 SET_LoadMatrixf(exec, _mesa_LoadMatrixf); 143 SET_LoadName(exec, _mesa_LoadName); 144 SET_LogicOp(exec, _mesa_LogicOp); 145 SET_MatrixMode(exec, _mesa_MatrixMode); 146 SET_MultMatrixf(exec, _mesa_MultMatrixf); 147 SET_Ortho(exec, _mesa_Ortho); 148 SET_PixelStorei(exec, _mesa_PixelStorei); 149 SET_PopMatrix(exec, _mesa_PopMatrix); 150 SET_PopName(exec, _mesa_PopName); 151 SET_PushMatrix(exec, _mesa_PushMatrix); 152 SET_PushName(exec, _mesa_PushName); 153 SET_RasterPos2f(exec, _mesa_RasterPos2f); 154 SET_RasterPos2fv(exec, _mesa_RasterPos2fv); 155 SET_RasterPos2i(exec, _mesa_RasterPos2i); 156 SET_RasterPos2iv(exec, _mesa_RasterPos2iv); 157 SET_ReadBuffer(exec, _mesa_ReadBuffer); 158 SET_RenderMode(exec, _mesa_RenderMode); 159 SET_Rotatef(exec, _mesa_Rotatef); 160 SET_Scalef(exec, _mesa_Scalef); 161 SET_Scissor(exec, _mesa_Scissor); 162 SET_SelectBuffer(exec, _mesa_SelectBuffer); 163 SET_ShadeModel(exec, _mesa_ShadeModel); 164 SET_StencilFunc(exec, _mesa_StencilFunc); 165 SET_StencilMask(exec, _mesa_StencilMask); 166 SET_StencilOp(exec, _mesa_StencilOp); 167 SET_TexEnvfv(exec, _mesa_TexEnvfv); 168 SET_TexEnvi(exec, _mesa_TexEnvi); 169 SET_TexImage2D(exec, _mesa_TexImage2D); 170 SET_TexParameteri(exec, _mesa_TexParameteri); 171 SET_Translatef(exec, _mesa_Translatef); 172 SET_Viewport(exec, _mesa_Viewport); 173#if _HAVE_FULL_GL 174 SET_Accum(exec, _mesa_Accum); 175 SET_Bitmap(exec, _mesa_Bitmap); 176 SET_CallList(exec, _mesa_CallList); 177 SET_CallLists(exec, _mesa_CallLists); 178 SET_ClearAccum(exec, _mesa_ClearAccum); 179 SET_ClearDepth(exec, _mesa_ClearDepth); 180 SET_ClearIndex(exec, _mesa_ClearIndex); 181 SET_ClipPlane(exec, _mesa_ClipPlane); 182 SET_ColorMaterial(exec, _mesa_ColorMaterial); 183 SET_CopyPixels(exec, _mesa_CopyPixels); 184 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); 185 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); 186 SET_DeleteLists(exec, _mesa_DeleteLists); 187 SET_DepthFunc(exec, _mesa_DepthFunc); 188 SET_DepthMask(exec, _mesa_DepthMask); 189 SET_DepthRange(exec, _mesa_DepthRange); 190 SET_DrawPixels(exec, _mesa_DrawPixels); 191 SET_EndList(exec, _mesa_EndList); 192 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); 193 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); 194 SET_Fogf(exec, _mesa_Fogf); 195 SET_Fogfv(exec, _mesa_Fogfv); 196 SET_Fogi(exec, _mesa_Fogi); 197 SET_Fogiv(exec, _mesa_Fogiv); 198 SET_GenLists(exec, _mesa_GenLists); 199 SET_GetClipPlane(exec, _mesa_GetClipPlane); 200 SET_GetBooleanv(exec, _mesa_GetBooleanv); 201 SET_GetDoublev(exec, _mesa_GetDoublev); 202 SET_GetIntegerv(exec, _mesa_GetIntegerv); 203 SET_GetLightfv(exec, _mesa_GetLightfv); 204 SET_GetLightiv(exec, _mesa_GetLightiv); 205 SET_GetMapdv(exec, _mesa_GetMapdv); 206 SET_GetMapfv(exec, _mesa_GetMapfv); 207 SET_GetMapiv(exec, _mesa_GetMapiv); 208 SET_GetMaterialfv(exec, _mesa_GetMaterialfv); 209 SET_GetMaterialiv(exec, _mesa_GetMaterialiv); 210 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); 211 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); 212 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); 213 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); 214 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); 215 SET_GetTexEnviv(exec, _mesa_GetTexEnviv); 216 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); 217 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); 218 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); 219 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); 220 SET_GetTexGendv(exec, _mesa_GetTexGendv); 221 SET_GetTexGenfv(exec, _mesa_GetTexGenfv); 222 SET_GetTexGeniv(exec, _mesa_GetTexGeniv); 223 SET_GetTexImage(exec, _mesa_GetTexImage); 224 SET_Hint(exec, _mesa_Hint); 225 SET_IndexMask(exec, _mesa_IndexMask); 226 SET_IsEnabled(exec, _mesa_IsEnabled); 227 SET_IsList(exec, _mesa_IsList); 228 SET_LightModelf(exec, _mesa_LightModelf); 229 SET_LightModelfv(exec, _mesa_LightModelfv); 230 SET_LightModeli(exec, _mesa_LightModeli); 231 SET_LightModeliv(exec, _mesa_LightModeliv); 232 SET_Lightf(exec, _mesa_Lightf); 233 SET_Lightfv(exec, _mesa_Lightfv); 234 SET_Lighti(exec, _mesa_Lighti); 235 SET_Lightiv(exec, _mesa_Lightiv); 236 SET_ListBase(exec, _mesa_ListBase); 237 SET_LoadMatrixd(exec, _mesa_LoadMatrixd); 238 SET_Map1d(exec, _mesa_Map1d); 239 SET_Map1f(exec, _mesa_Map1f); 240 SET_Map2d(exec, _mesa_Map2d); 241 SET_Map2f(exec, _mesa_Map2f); 242 SET_MapGrid1d(exec, _mesa_MapGrid1d); 243 SET_MapGrid1f(exec, _mesa_MapGrid1f); 244 SET_MapGrid2d(exec, _mesa_MapGrid2d); 245 SET_MapGrid2f(exec, _mesa_MapGrid2f); 246 SET_MultMatrixd(exec, _mesa_MultMatrixd); 247 SET_NewList(exec, _mesa_NewList); 248 SET_PassThrough(exec, _mesa_PassThrough); 249 SET_PixelMapfv(exec, _mesa_PixelMapfv); 250 SET_PixelMapuiv(exec, _mesa_PixelMapuiv); 251 SET_PixelMapusv(exec, _mesa_PixelMapusv); 252 SET_PixelStoref(exec, _mesa_PixelStoref); 253 SET_PixelTransferf(exec, _mesa_PixelTransferf); 254 SET_PixelTransferi(exec, _mesa_PixelTransferi); 255 SET_PixelZoom(exec, _mesa_PixelZoom); 256 SET_PointSize(exec, _mesa_PointSize); 257 SET_PolygonMode(exec, _mesa_PolygonMode); 258 SET_PolygonOffset(exec, _mesa_PolygonOffset); 259 SET_PolygonStipple(exec, _mesa_PolygonStipple); 260 SET_PopAttrib(exec, _mesa_PopAttrib); 261 SET_PushAttrib(exec, _mesa_PushAttrib); 262 SET_RasterPos2d(exec, _mesa_RasterPos2d); 263 SET_RasterPos2dv(exec, _mesa_RasterPos2dv); 264 SET_RasterPos2s(exec, _mesa_RasterPos2s); 265 SET_RasterPos2sv(exec, _mesa_RasterPos2sv); 266 SET_RasterPos3d(exec, _mesa_RasterPos3d); 267 SET_RasterPos3dv(exec, _mesa_RasterPos3dv); 268 SET_RasterPos3f(exec, _mesa_RasterPos3f); 269 SET_RasterPos3fv(exec, _mesa_RasterPos3fv); 270 SET_RasterPos3i(exec, _mesa_RasterPos3i); 271 SET_RasterPos3iv(exec, _mesa_RasterPos3iv); 272 SET_RasterPos3s(exec, _mesa_RasterPos3s); 273 SET_RasterPos3sv(exec, _mesa_RasterPos3sv); 274 SET_RasterPos4d(exec, _mesa_RasterPos4d); 275 SET_RasterPos4dv(exec, _mesa_RasterPos4dv); 276 SET_RasterPos4f(exec, _mesa_RasterPos4f); 277 SET_RasterPos4fv(exec, _mesa_RasterPos4fv); 278 SET_RasterPos4i(exec, _mesa_RasterPos4i); 279 SET_RasterPos4iv(exec, _mesa_RasterPos4iv); 280 SET_RasterPos4s(exec, _mesa_RasterPos4s); 281 SET_RasterPos4sv(exec, _mesa_RasterPos4sv); 282 SET_ReadPixels(exec, _mesa_ReadPixels); 283 SET_Rotated(exec, _mesa_Rotated); 284 SET_Scaled(exec, _mesa_Scaled); 285 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); 286 SET_TexEnvf(exec, _mesa_TexEnvf); 287 SET_TexEnviv(exec, _mesa_TexEnviv); 288 SET_TexGend(exec, _mesa_TexGend); 289 SET_TexGendv(exec, _mesa_TexGendv); 290 SET_TexGenf(exec, _mesa_TexGenf); 291 SET_TexGenfv(exec, _mesa_TexGenfv); 292 SET_TexGeni(exec, _mesa_TexGeni); 293 SET_TexGeniv(exec, _mesa_TexGeniv); 294 SET_TexImage1D(exec, _mesa_TexImage1D); 295 SET_TexParameterf(exec, _mesa_TexParameterf); 296 SET_TexParameterfv(exec, _mesa_TexParameterfv); 297 SET_TexParameteriv(exec, _mesa_TexParameteriv); 298 SET_Translated(exec, _mesa_Translated); 299#endif 300 301 /* 1.1 */ 302 SET_BindTexture(exec, _mesa_BindTexture); 303 SET_DeleteTextures(exec, _mesa_DeleteTextures); 304 SET_GenTextures(exec, _mesa_GenTextures); 305#if _HAVE_FULL_GL 306 SET_AreTexturesResident(exec, _mesa_AreTexturesResident); 307 SET_ColorPointer(exec, _mesa_ColorPointer); 308 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); 309 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); 310 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); 311 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); 312 SET_DisableClientState(exec, _mesa_DisableClientState); 313 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); 314 SET_EnableClientState(exec, _mesa_EnableClientState); 315 SET_GetPointerv(exec, _mesa_GetPointerv); 316 SET_IndexPointer(exec, _mesa_IndexPointer); 317 SET_InterleavedArrays(exec, _mesa_InterleavedArrays); 318 SET_IsTexture(exec, _mesa_IsTexture); 319 SET_NormalPointer(exec, _mesa_NormalPointer); 320 SET_PopClientAttrib(exec, _mesa_PopClientAttrib); 321 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); 322 SET_PushClientAttrib(exec, _mesa_PushClientAttrib); 323 SET_TexCoordPointer(exec, _mesa_TexCoordPointer); 324 SET_TexSubImage1D(exec, _mesa_TexSubImage1D); 325 SET_TexSubImage2D(exec, _mesa_TexSubImage2D); 326 SET_VertexPointer(exec, _mesa_VertexPointer); 327#endif 328 329 /* 1.2 */ 330#if _HAVE_FULL_GL 331 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); 332 SET_TexImage3D(exec, _mesa_TexImage3D); 333 SET_TexSubImage3D(exec, _mesa_TexSubImage3D); 334#endif 335 336 /* OpenGL 1.2 GL_ARB_imaging */ 337#if _HAVE_FULL_GL 338 SET_BlendColor(exec, _mesa_BlendColor); 339 SET_BlendEquation(exec, _mesa_BlendEquation); 340 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); 341 SET_ColorSubTable(exec, _mesa_ColorSubTable); 342 SET_ColorTable(exec, _mesa_ColorTable); 343 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv); 344 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv); 345 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); 346 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); 347 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); 348 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv); 349 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri); 350 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv); 351 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable); 352 SET_CopyColorTable(exec, _mesa_CopyColorTable); 353 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D); 354 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D); 355 SET_GetColorTable(exec, _mesa_GetColorTable); 356 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv); 357 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); 358 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter); 359 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv); 360 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv); 361 SET_GetHistogram(exec, _mesa_GetHistogram); 362 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv); 363 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv); 364 SET_GetMinmax(exec, _mesa_GetMinmax); 365 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv); 366 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv); 367 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter); 368 SET_Histogram(exec, _mesa_Histogram); 369 SET_Minmax(exec, _mesa_Minmax); 370 SET_ResetHistogram(exec, _mesa_ResetHistogram); 371 SET_ResetMinmax(exec, _mesa_ResetMinmax); 372 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D); 373#endif 374 375 /* OpenGL 2.0 */ 376 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); 377 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); 378 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); 379#if FEATURE_ARB_shader_objects 380 SET_AttachShader(exec, _mesa_AttachShader); 381 SET_CreateProgram(exec, _mesa_CreateProgram); 382 SET_CreateShader(exec, _mesa_CreateShader); 383 SET_DeleteProgram(exec, _mesa_DeleteProgram); 384 SET_DeleteShader(exec, _mesa_DeleteShader); 385 SET_DetachShader(exec, _mesa_DetachShader); 386 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); 387 SET_GetProgramiv(exec, _mesa_GetProgramiv); 388 SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); 389 SET_GetShaderiv(exec, _mesa_GetShaderiv); 390 SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); 391 SET_IsProgram(exec, _mesa_IsProgram); 392 SET_IsShader(exec, _mesa_IsShader); 393#endif 394 395 /* OpenGL 2.1 */ 396#if FEATURE_ARB_shader_objects 397 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); 398 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); 399 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); 400 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); 401 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); 402 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); 403#endif 404 405 406 /* 2. GL_EXT_blend_color */ 407#if 0 408/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ 409#endif 410 411 /* 3. GL_EXT_polygon_offset */ 412#if _HAVE_FULL_GL 413 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); 414#endif 415 416 /* 6. GL_EXT_texture3d */ 417#if 0 418/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ 419/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ 420/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ 421#endif 422 423 /* 11. GL_EXT_histogram */ 424#if 0 425 SET_GetHistogramEXT(exec, _mesa_GetHistogram); 426 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); 427 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); 428 SET_GetMinmaxEXT(exec, _mesa_GetMinmax); 429 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); 430 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); 431#endif 432 433 /* 14. SGI_color_table */ 434#if 0 435 SET_ColorTableSGI(exec, _mesa_ColorTable); 436 SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); 437 SET_GetColorTableSGI(exec, _mesa_GetColorTable); 438 SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); 439 SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); 440#endif 441 442 /* 30. GL_EXT_vertex_array */ 443#if _HAVE_FULL_GL 444 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); 445 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); 446 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); 447 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); 448 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); 449 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); 450#endif 451 452 /* 37. GL_EXT_blend_minmax */ 453#if 0 454 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); 455#endif 456 457 /* 54. GL_EXT_point_parameters */ 458#if _HAVE_FULL_GL 459 SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT); 460 SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT); 461#endif 462 463 /* 97. GL_EXT_compiled_vertex_array */ 464#if _HAVE_FULL_GL 465 SET_LockArraysEXT(exec, _mesa_LockArraysEXT); 466 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); 467#endif 468 469 /* 148. GL_EXT_multi_draw_arrays */ 470#if _HAVE_FULL_GL 471 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); 472 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT); 473#endif 474 475 /* 173. GL_INGR_blend_func_separate */ 476#if _HAVE_FULL_GL 477 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); 478#endif 479 480 /* 196. GL_MESA_resize_buffers */ 481#if _HAVE_FULL_GL 482 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); 483#endif 484 485 /* 197. GL_MESA_window_pos */ 486#if _HAVE_FULL_GL 487 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA); 488 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA); 489 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA); 490 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA); 491 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA); 492 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA); 493 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA); 494 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA); 495 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA); 496 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA); 497 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA); 498 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA); 499 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA); 500 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA); 501 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA); 502 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA); 503 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA); 504 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA); 505 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA); 506 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA); 507 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA); 508 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA); 509 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA); 510 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA); 511#endif 512 513 /* 200. GL_IBM_multimode_draw_arrays */ 514#if _HAVE_FULL_GL 515 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); 516 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); 517#endif 518 519 /* 233. GL_NV_vertex_program */ 520#if FEATURE_NV_vertex_program 521 SET_BindProgramNV(exec, _mesa_BindProgram); 522 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); 523 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); 524 SET_GenProgramsNV(exec, _mesa_GenPrograms); 525 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); 526 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); 527 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); 528 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); 529 SET_GetProgramivNV(exec, _mesa_GetProgramivNV); 530 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); 531 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); 532 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); 533 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); 534 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); 535 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); 536 SET_IsProgramNV(exec, _mesa_IsProgramARB); 537 SET_LoadProgramNV(exec, _mesa_LoadProgramNV); 538 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ 539 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ 540 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ 541 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ 542 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); 543 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); 544 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); 545 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); 546 /* glVertexAttrib*NV functions handled in api_loopback.c */ 547#endif 548 549 /* 273. GL_APPLE_vertex_array_object */ 550 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); 551 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); 552 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); 553 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); 554 555 /* 282. GL_NV_fragment_program */ 556#if FEATURE_NV_fragment_program 557 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); 558 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); 559 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); 560 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); 561 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); 562 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); 563 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); 564 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); 565 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); 566 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); 567 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); 568 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); 569#endif 570 571 /* 262. GL_NV_point_sprite */ 572#if _HAVE_FULL_GL 573 SET_PointParameteriNV(exec, _mesa_PointParameteriNV); 574 SET_PointParameterivNV(exec, _mesa_PointParameterivNV); 575#endif 576 577 /* 268. GL_EXT_stencil_two_side */ 578#if _HAVE_FULL_GL 579 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); 580#endif 581 582 /* ???. GL_EXT_depth_bounds_test */ 583 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); 584 585 /* ARB 1. GL_ARB_multitexture */ 586#if _HAVE_FULL_GL 587 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); 588 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); 589#endif 590 591 /* ARB 3. GL_ARB_transpose_matrix */ 592#if _HAVE_FULL_GL 593 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); 594 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); 595 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); 596 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); 597#endif 598 599 /* ARB 5. GL_ARB_multisample */ 600#if _HAVE_FULL_GL 601 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); 602#endif 603 604 /* ARB 12. GL_ARB_texture_compression */ 605#if _HAVE_FULL_GL 606 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); 607 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); 608 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); 609 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); 610 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); 611 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); 612 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); 613#endif 614 615 /* ARB 14. GL_ARB_point_parameters */ 616 /* reuse EXT_point_parameters functions */ 617 618 /* ARB 26. GL_ARB_vertex_program */ 619 /* ARB 27. GL_ARB_fragment_program */ 620#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 621 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ 622 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ 623 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ 624 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ 625 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ 626 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ 627 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ 628 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ 629 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ 630 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ 631 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ 632 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ 633 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ 634 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ 635 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ 636 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ 637 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ 638 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ 639 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ 640 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ 641 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ 642 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ 643 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ 644 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ 645 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ 646 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ 647 /* glVertexAttrib4bvARB handled in api_loopback.c */ 648 /* glVertexAttrib4ivARB handled in api_loopback.c */ 649 /* glVertexAttrib4ubvARB handled in api_loopback.c */ 650 /* glVertexAttrib4usvARB handled in api_loopback.c */ 651 /* glVertexAttrib4uivARB handled in api_loopback.c */ 652 /* glVertexAttrib4NbvARB handled in api_loopback.c */ 653 /* glVertexAttrib4NsvARB handled in api_loopback.c */ 654 /* glVertexAttrib4NivARB handled in api_loopback.c */ 655 /* glVertexAttrib4NusvARB handled in api_loopback.c */ 656 /* glVertexAttrib4NuivARB handled in api_loopback.c */ 657 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); 658 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); 659 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); 660 SET_ProgramStringARB(exec, _mesa_ProgramStringARB); 661 /* glBindProgramARB aliases glBindProgramNV */ 662 /* glDeleteProgramsARB aliases glDeleteProgramsNV */ 663 /* glGenProgramsARB aliases glGenProgramsNV */ 664 /* glIsProgramARB aliases glIsProgramNV */ 665 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); 666 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); 667 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); 668 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ 669 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); 670 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); 671 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); 672 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); 673 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); 674 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); 675 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); 676 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); 677 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); 678 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); 679 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); 680 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); 681 SET_GetProgramivARB(exec, _mesa_GetProgramivARB); 682 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); 683#endif 684 685 /* ARB 28. GL_ARB_vertex_buffer_object */ 686#if FEATURE_ARB_vertex_buffer_object 687 SET_BindBufferARB(exec, _mesa_BindBufferARB); 688 SET_BufferDataARB(exec, _mesa_BufferDataARB); 689 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); 690 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); 691 SET_GenBuffersARB(exec, _mesa_GenBuffersARB); 692 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); 693 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); 694 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); 695 SET_IsBufferARB(exec, _mesa_IsBufferARB); 696 SET_MapBufferARB(exec, _mesa_MapBufferARB); 697 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); 698#endif 699 700 /* ARB 29. GL_ARB_occlusion_query */ 701#if FEATURE_ARB_occlusion_query 702 SET_GenQueriesARB(exec, _mesa_GenQueriesARB); 703 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB); 704 SET_IsQueryARB(exec, _mesa_IsQueryARB); 705 SET_BeginQueryARB(exec, _mesa_BeginQueryARB); 706 SET_EndQueryARB(exec, _mesa_EndQueryARB); 707 SET_GetQueryivARB(exec, _mesa_GetQueryivARB); 708 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB); 709 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB); 710#endif 711 712 /* ARB 37. GL_ARB_draw_buffers */ 713 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); 714 715#if FEATURE_ARB_shader_objects 716 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); 717 SET_GetHandleARB(exec, _mesa_GetHandleARB); 718 SET_DetachObjectARB(exec, _mesa_DetachObjectARB); 719 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); 720 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); 721 SET_CompileShaderARB(exec, _mesa_CompileShaderARB); 722 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); 723 SET_AttachObjectARB(exec, _mesa_AttachObjectARB); 724 SET_LinkProgramARB(exec, _mesa_LinkProgramARB); 725 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); 726 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); 727 SET_Uniform1fARB(exec, _mesa_Uniform1fARB); 728 SET_Uniform2fARB(exec, _mesa_Uniform2fARB); 729 SET_Uniform3fARB(exec, _mesa_Uniform3fARB); 730 SET_Uniform4fARB(exec, _mesa_Uniform4fARB); 731 SET_Uniform1iARB(exec, _mesa_Uniform1iARB); 732 SET_Uniform2iARB(exec, _mesa_Uniform2iARB); 733 SET_Uniform3iARB(exec, _mesa_Uniform3iARB); 734 SET_Uniform4iARB(exec, _mesa_Uniform4iARB); 735 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); 736 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); 737 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); 738 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); 739 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); 740 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); 741 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); 742 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); 743 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); 744 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); 745 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); 746 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); 747 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); 748 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); 749 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); 750 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); 751 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); 752 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); 753 SET_GetUniformivARB(exec, _mesa_GetUniformivARB); 754 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); 755#endif /* FEATURE_ARB_shader_objects */ 756 757#if FEATURE_ARB_vertex_shader 758 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); 759 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); 760 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); 761#endif /* FEATURE_ARB_vertex_shader */ 762 763 /* GL_ATI_fragment_shader */ 764#if FEATURE_ATI_fragment_shader 765 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); 766 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); 767 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); 768 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); 769 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); 770 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); 771 SET_SampleMapATI(exec, _mesa_SampleMapATI); 772 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); 773 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); 774 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); 775 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); 776 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); 777 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); 778 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); 779#endif 780 781#if FEATURE_EXT_framebuffer_object 782 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); 783 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); 784 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); 785 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); 786 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); 787 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); 788 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); 789 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); 790 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); 791 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); 792 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); 793 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); 794 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); 795 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); 796 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); 797 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); 798 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); 799#endif 800 801#if FEATURE_EXT_timer_query 802 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT); 803 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT); 804#endif 805 806#if FEATURE_EXT_framebuffer_blit 807 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); 808#endif 809 810 /* GL_EXT_gpu_program_parameters */ 811#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 812 SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); 813 SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); 814#endif 815 816 /* GL_MESA_texture_array / GL_EXT_texture_array */ 817#if FEATURE_EXT_framebuffer_object 818 SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); 819#endif 820 821 /* GL_ATI_separate_stencil */ 822 SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); 823} 824 825 826 827/**********************************************************************/ 828/** \name State update logic */ 829/*@{*/ 830 831 832static void 833update_separate_specular(GLcontext *ctx) 834{ 835 if (NEED_SECONDARY_COLOR(ctx)) 836 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; 837 else 838 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; 839} 840 841 842/** 843 * Update state dependent on vertex arrays. 844 */ 845static void 846update_arrays( GLcontext *ctx ) 847{ 848 GLuint i, min; 849 850 /* find min of _MaxElement values for all enabled arrays */ 851 852 /* 0 */ 853 if (ctx->VertexProgram._Current 854 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { 855 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement; 856 } 857 else if (ctx->Array.ArrayObj->Vertex.Enabled) { 858 min = ctx->Array.ArrayObj->Vertex._MaxElement; 859 } 860 else { 861 /* can't draw anything without vertex positions! */ 862 min = 0; 863 } 864 865 /* 1 */ 866 if (ctx->VertexProgram._Enabled 867 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { 868 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement); 869 } 870 /* no conventional vertex weight array */ 871 872 /* 2 */ 873 if (ctx->VertexProgram._Enabled 874 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { 875 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement); 876 } 877 else if (ctx->Array.ArrayObj->Normal.Enabled) { 878 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement); 879 } 880 881 /* 3 */ 882 if (ctx->VertexProgram._Enabled 883 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { 884 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement); 885 } 886 else if (ctx->Array.ArrayObj->Color.Enabled) { 887 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement); 888 } 889 890 /* 4 */ 891 if (ctx->VertexProgram._Enabled 892 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { 893 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement); 894 } 895 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { 896 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement); 897 } 898 899 /* 5 */ 900 if (ctx->VertexProgram._Enabled 901 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { 902 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement); 903 } 904 else if (ctx->Array.ArrayObj->FogCoord.Enabled) { 905 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement); 906 } 907 908 /* 6 */ 909 if (ctx->VertexProgram._Enabled 910 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { 911 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement); 912 } 913 else if (ctx->Array.ArrayObj->Index.Enabled) { 914 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement); 915 } 916 917 918 /* 7 */ 919 if (ctx->VertexProgram._Enabled 920 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { 921 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); 922 } 923 924 /* 8..15 */ 925 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { 926 if (ctx->VertexProgram._Enabled 927 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { 928 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); 929 } 930 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits 931 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { 932 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement); 933 } 934 } 935 936 /* 16..31 */ 937 if (ctx->VertexProgram._Current) { 938 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { 939 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { 940 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); 941 } 942 } 943 } 944 945 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { 946 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement); 947 } 948 949 /* _MaxElement is one past the last legal array element */ 950 ctx->Array._MaxElement = min; 951} 952 953 954/** 955 * Update derived vertex/fragment program state. 956 */ 957static void 958update_program(GLcontext *ctx) 959{ 960 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; 961 962 /* These _Enabled flags indicate if the program is enabled AND valid. */ 963 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled 964 && ctx->VertexProgram.Current->Base.Instructions; 965 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled 966 && ctx->FragmentProgram.Current->Base.Instructions; 967 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled 968 && ctx->ATIFragmentShader.Current->Instructions; 969 970 /* 971 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current 972 * pointers to the programs that should be enabled/used. 973 * 974 * These programs may come from several sources. The priority is as 975 * follows: 976 * 1. OpenGL 2.0/ARB vertex/fragment shaders 977 * 2. ARB/NV vertex/fragment programs 978 * 3. Programs derived from fixed-function state. 979 */ 980 981 ctx->FragmentProgram._Current = NULL; 982 983 if (shProg && shProg->LinkStatus) { 984 /* Use shader programs */ 985 /* XXX this isn't quite right, since we may have either a vertex 986 * _or_ fragment shader (not always both). 987 */ 988 ctx->VertexProgram._Current = shProg->VertexProgram; 989 ctx->FragmentProgram._Current = shProg->FragmentProgram; 990 } 991 else { 992 if (ctx->VertexProgram._Enabled) { 993 /* use user-defined vertex program */ 994 ctx->VertexProgram._Current = ctx->VertexProgram.Current; 995 } 996 else if (ctx->VertexProgram._MaintainTnlProgram) { 997 /* Use vertex program generated from fixed-function state. 998 * The _Current pointer will get set in 999 * _tnl_UpdateFixedFunctionProgram() later if appropriate. 1000 */ 1001 ctx->VertexProgram._Current = NULL; 1002 } 1003 else { 1004 /* no vertex program */ 1005 ctx->VertexProgram._Current = NULL; 1006 } 1007 1008 if (ctx->FragmentProgram._Enabled) { 1009 /* use user-defined vertex program */ 1010 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; 1011 } 1012 else if (ctx->FragmentProgram._MaintainTexEnvProgram) { 1013 /* Use fragment program generated from fixed-function state. 1014 * The _Current pointer will get set in _mesa_UpdateTexEnvProgram() 1015 * later if appropriate. 1016 */ 1017 ctx->FragmentProgram._Current = NULL; 1018 } 1019 else { 1020 /* no fragment program */ 1021 ctx->FragmentProgram._Current = NULL; 1022 } 1023 } 1024 1025 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; 1026 if (ctx->FragmentProgram._MaintainTexEnvProgram && 1027 !ctx->FragmentProgram._Enabled) { 1028 if (ctx->FragmentProgram._UseTexEnvProgram) 1029 ctx->FragmentProgram._Active = GL_TRUE; 1030 } 1031} 1032 1033 1034static void 1035update_viewport_matrix(GLcontext *ctx) 1036{ 1037 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; 1038 1039 ASSERT(depthMax > 0); 1040 1041 /* Compute scale and bias values. This is really driver-specific 1042 * and should be maintained elsewhere if at all. 1043 * NOTE: RasterPos uses this. 1044 */ 1045 _math_matrix_viewport(&ctx->Viewport._WindowMap, 1046 ctx->Viewport.X, ctx->Viewport.Y, 1047 ctx->Viewport.Width, ctx->Viewport.Height, 1048 ctx->Viewport.Near, ctx->Viewport.Far, 1049 depthMax); 1050} 1051 1052 1053/** 1054 * Update derived color/blend/logicop state. 1055 */ 1056static void 1057update_color(GLcontext *ctx) 1058{ 1059 /* This is needed to support 1.1's RGB logic ops AND 1060 * 1.0's blending logicops. 1061 */ 1062 ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx); 1063} 1064 1065 1066/* 1067 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET 1068 * in ctx->_TriangleCaps if needed. 1069 */ 1070static void 1071update_polygon(GLcontext *ctx) 1072{ 1073 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); 1074 1075 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) 1076 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; 1077 1078 if ( ctx->Polygon.OffsetPoint 1079 || ctx->Polygon.OffsetLine 1080 || ctx->Polygon.OffsetFill) 1081 ctx->_TriangleCaps |= DD_TRI_OFFSET; 1082} 1083 1084 1085/** 1086 * Update the ctx->_TriangleCaps bitfield. 1087 * XXX that bitfield should really go away someday! 1088 * This function must be called after other update_*() functions since 1089 * there are dependencies on some other derived values. 1090 */ 1091#if 0 1092static void 1093update_tricaps(GLcontext *ctx, GLbitfield new_state) 1094{ 1095 ctx->_TriangleCaps = 0; 1096 1097 /* 1098 * Points 1099 */ 1100 if (1/*new_state & _NEW_POINT*/) { 1101 if (ctx->Point.SmoothFlag) 1102 ctx->_TriangleCaps |= DD_POINT_SMOOTH; 1103 if (ctx->Point.Size != 1.0F) 1104 ctx->_TriangleCaps |= DD_POINT_SIZE; 1105 if (ctx->Point._Attenuated) 1106 ctx->_TriangleCaps |= DD_POINT_ATTEN; 1107 } 1108 1109 /* 1110 * Lines 1111 */ 1112 if (1/*new_state & _NEW_LINE*/) { 1113 if (ctx->Line.SmoothFlag) 1114 ctx->_TriangleCaps |= DD_LINE_SMOOTH; 1115 if (ctx->Line.StippleFlag) 1116 ctx->_TriangleCaps |= DD_LINE_STIPPLE; 1117 if (ctx->Line.Width != 1.0) 1118 ctx->_TriangleCaps |= DD_LINE_WIDTH; 1119 } 1120 1121 /* 1122 * Polygons 1123 */ 1124 if (1/*new_state & _NEW_POLYGON*/) { 1125 if (ctx->Polygon.SmoothFlag) 1126 ctx->_TriangleCaps |= DD_TRI_SMOOTH; 1127 if (ctx->Polygon.StippleFlag) 1128 ctx->_TriangleCaps |= DD_TRI_STIPPLE; 1129 if (ctx->Polygon.FrontMode != GL_FILL 1130 || ctx->Polygon.BackMode != GL_FILL) 1131 ctx->_TriangleCaps |= DD_TRI_UNFILLED; 1132 if (ctx->Polygon.CullFlag 1133 && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) 1134 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; 1135 if (ctx->Polygon.OffsetPoint || 1136 ctx->Polygon.OffsetLine || 1137 ctx->Polygon.OffsetFill) 1138 ctx->_TriangleCaps |= DD_TRI_OFFSET; 1139 } 1140 1141 /* 1142 * Lighting and shading 1143 */ 1144 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) 1145 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; 1146 if (ctx->Light.ShadeModel == GL_FLAT) 1147 ctx->_TriangleCaps |= DD_FLATSHADE; 1148 if (NEED_SECONDARY_COLOR(ctx)) 1149 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; 1150 1151 /* 1152 * Stencil 1153 */ 1154 if (ctx->Stencil._TestTwoSide) 1155 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; 1156} 1157#endif 1158 1159 1160/** 1161 * Compute derived GL state. 1162 * If __GLcontextRec::NewState is non-zero then this function \b must 1163 * be called before rendering anything. 1164 * 1165 * Calls dd_function_table::UpdateState to perform any internal state 1166 * management necessary. 1167 * 1168 * \sa _mesa_update_modelview_project(), _mesa_update_texture(), 1169 * _mesa_update_buffer_bounds(), 1170 * _mesa_update_lighting() and _mesa_update_tnl_spaces(). 1171 */ 1172void 1173_mesa_update_state_locked( GLcontext *ctx ) 1174{ 1175 GLbitfield new_state = ctx->NewState; 1176 1177 if (MESA_VERBOSE & VERBOSE_STATE) 1178 _mesa_print_state("_mesa_update_state", new_state); 1179 1180 if (new_state & _NEW_PROGRAM) 1181 update_program( ctx ); 1182 1183 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) 1184 _mesa_update_modelview_project( ctx, new_state ); 1185 1186 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) 1187 _mesa_update_texture( ctx, new_state ); 1188 1189 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) 1190 _mesa_update_framebuffer(ctx); 1191 1192 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) 1193 _mesa_update_draw_buffer_bounds( ctx ); 1194 1195 if (new_state & _NEW_POLYGON) 1196 update_polygon( ctx ); 1197 1198 if (new_state & _NEW_LIGHT) 1199 _mesa_update_lighting( ctx ); 1200 1201 if (new_state & _NEW_STENCIL) 1202 _mesa_update_stencil( ctx ); 1203 1204 if (new_state & _IMAGE_NEW_TRANSFER_STATE) 1205 _mesa_update_pixel( ctx, new_state ); 1206 1207 if (new_state & _DD_NEW_SEPARATE_SPECULAR) 1208 update_separate_specular( ctx ); 1209 1210 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) 1211 update_arrays( ctx ); 1212 1213 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) 1214 update_viewport_matrix(ctx); 1215 1216 if (new_state & _NEW_COLOR) 1217 update_color( ctx ); 1218 1219#if 0 1220 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT 1221 | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) 1222 update_tricaps( ctx, new_state ); 1223#endif 1224 1225 if (ctx->FragmentProgram._MaintainTexEnvProgram) { 1226 if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG)) 1227 _mesa_UpdateTexEnvProgram(ctx); 1228 } 1229 1230 /* ctx->_NeedEyeCoords is now up to date. 1231 * 1232 * If the truth value of this variable has changed, update for the 1233 * new lighting space and recompute the positions of lights and the 1234 * normal transform. 1235 * 1236 * If the lighting space hasn't changed, may still need to recompute 1237 * light positions & normal transforms for other reasons. 1238 */ 1239 if (new_state & _MESA_NEW_NEED_EYE_COORDS) 1240 _mesa_update_tnl_spaces( ctx, new_state ); 1241 1242 /* 1243 * Give the driver a chance to act upon the new_state flags. 1244 * The driver might plug in different span functions, for example. 1245 * Also, this is where the driver can invalidate the state of any 1246 * active modules (such as swrast_setup, swrast, tnl, etc). 1247 * 1248 * Set ctx->NewState to zero to avoid recursion if 1249 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) 1250 */ 1251 new_state = ctx->NewState; 1252 ctx->NewState = 0; 1253 ctx->Driver.UpdateState(ctx, new_state); 1254 ctx->Array.NewState = 0; 1255} 1256 1257 1258/* This is the usual entrypoint for state updates: 1259 */ 1260void 1261_mesa_update_state( GLcontext *ctx ) 1262{ 1263 _mesa_lock_context_textures(ctx); 1264 _mesa_update_state_locked(ctx); 1265 _mesa_unlock_context_textures(ctx); 1266} 1267 1268 1269 1270/*@}*/ 1271 1272 1273