teximage.c revision 409620e47748479aaef593dc9bec0d6dd520e14a
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31#include <stdbool.h>
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "teximage.h"
46#include "texobj.h"
47#include "texstate.h"
48#include "texpal.h"
49#include "mtypes.h"
50#include "glformats.h"
51
52
53/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
54 */
55#ifndef GL_HALF_FLOAT_OES
56#define GL_HALF_FLOAT_OES 0x8D61
57#endif
58
59/**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66
67
68/**
69 * Return the simple base format for a given internal texture format.
70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
71 *
72 * \param ctx GL context.
73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
74 *
75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
77 *
78 * This is the format which is used during texture application (i.e. the
79 * texture format and env mode determine the arithmetic used.
80 */
81GLint
82_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
83{
84   switch (internalFormat) {
85      case GL_ALPHA:
86      case GL_ALPHA4:
87      case GL_ALPHA8:
88      case GL_ALPHA12:
89      case GL_ALPHA16:
90         return GL_ALPHA;
91      case 1:
92      case GL_LUMINANCE:
93      case GL_LUMINANCE4:
94      case GL_LUMINANCE8:
95      case GL_LUMINANCE12:
96      case GL_LUMINANCE16:
97         return GL_LUMINANCE;
98      case 2:
99      case GL_LUMINANCE_ALPHA:
100      case GL_LUMINANCE4_ALPHA4:
101      case GL_LUMINANCE6_ALPHA2:
102      case GL_LUMINANCE8_ALPHA8:
103      case GL_LUMINANCE12_ALPHA4:
104      case GL_LUMINANCE12_ALPHA12:
105      case GL_LUMINANCE16_ALPHA16:
106         return GL_LUMINANCE_ALPHA;
107      case GL_INTENSITY:
108      case GL_INTENSITY4:
109      case GL_INTENSITY8:
110      case GL_INTENSITY12:
111      case GL_INTENSITY16:
112         return GL_INTENSITY;
113      case 3:
114      case GL_RGB:
115      case GL_R3_G3_B2:
116      case GL_RGB4:
117      case GL_RGB5:
118      case GL_RGB8:
119      case GL_RGB10:
120      case GL_RGB12:
121      case GL_RGB16:
122         return GL_RGB;
123      case 4:
124      case GL_RGBA:
125      case GL_RGBA2:
126      case GL_RGBA4:
127      case GL_RGB5_A1:
128      case GL_RGBA8:
129      case GL_RGB10_A2:
130      case GL_RGBA12:
131      case GL_RGBA16:
132         return GL_RGBA;
133      default:
134         ; /* fallthrough */
135   }
136
137   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
138    */
139   if (_mesa_is_gles(ctx)) {
140      switch (internalFormat) {
141         case GL_BGRA:
142            return GL_RGBA;
143         default:
144            ; /* fallthrough */
145      }
146   }
147
148   if (ctx->Extensions.ARB_ES2_compatibility) {
149      switch (internalFormat) {
150         case GL_RGB565:
151            return GL_RGB;
152         default:
153            ; /* fallthrough */
154      }
155   }
156
157   if (ctx->Extensions.ARB_depth_texture) {
158      switch (internalFormat) {
159         case GL_DEPTH_COMPONENT:
160         case GL_DEPTH_COMPONENT16:
161         case GL_DEPTH_COMPONENT24:
162         case GL_DEPTH_COMPONENT32:
163            return GL_DEPTH_COMPONENT;
164         default:
165            ; /* fallthrough */
166      }
167   }
168
169   switch (internalFormat) {
170   case GL_COMPRESSED_ALPHA:
171      return GL_ALPHA;
172   case GL_COMPRESSED_LUMINANCE:
173      return GL_LUMINANCE;
174   case GL_COMPRESSED_LUMINANCE_ALPHA:
175      return GL_LUMINANCE_ALPHA;
176   case GL_COMPRESSED_INTENSITY:
177      return GL_INTENSITY;
178   case GL_COMPRESSED_RGB:
179      return GL_RGB;
180   case GL_COMPRESSED_RGBA:
181      return GL_RGBA;
182   default:
183      ; /* fallthrough */
184   }
185
186   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
187      switch (internalFormat) {
188         case GL_COMPRESSED_RGB_FXT1_3DFX:
189            return GL_RGB;
190         case GL_COMPRESSED_RGBA_FXT1_3DFX:
191            return GL_RGBA;
192         default:
193            ; /* fallthrough */
194      }
195   }
196
197   if (ctx->Extensions.EXT_texture_compression_s3tc) {
198      switch (internalFormat) {
199         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
200            return GL_RGB;
201         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
202         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
203         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
204            return GL_RGBA;
205         default:
206            ; /* fallthrough */
207      }
208   }
209
210   if (ctx->Extensions.S3_s3tc) {
211      switch (internalFormat) {
212         case GL_RGB_S3TC:
213         case GL_RGB4_S3TC:
214            return GL_RGB;
215         case GL_RGBA_S3TC:
216         case GL_RGBA4_S3TC:
217            return GL_RGBA;
218         default:
219            ; /* fallthrough */
220      }
221   }
222
223   if (ctx->Extensions.MESA_ycbcr_texture) {
224      if (internalFormat == GL_YCBCR_MESA)
225         return GL_YCBCR_MESA;
226   }
227
228   if (ctx->Extensions.ARB_texture_float) {
229      switch (internalFormat) {
230         case GL_ALPHA16F_ARB:
231         case GL_ALPHA32F_ARB:
232            return GL_ALPHA;
233         case GL_RGBA16F_ARB:
234         case GL_RGBA32F_ARB:
235            return GL_RGBA;
236         case GL_RGB16F_ARB:
237         case GL_RGB32F_ARB:
238            return GL_RGB;
239         case GL_INTENSITY16F_ARB:
240         case GL_INTENSITY32F_ARB:
241            return GL_INTENSITY;
242         case GL_LUMINANCE16F_ARB:
243         case GL_LUMINANCE32F_ARB:
244            return GL_LUMINANCE;
245         case GL_LUMINANCE_ALPHA16F_ARB:
246         case GL_LUMINANCE_ALPHA32F_ARB:
247            return GL_LUMINANCE_ALPHA;
248         default:
249            ; /* fallthrough */
250      }
251   }
252
253   if (ctx->Extensions.ATI_envmap_bumpmap) {
254      switch (internalFormat) {
255         case GL_DUDV_ATI:
256         case GL_DU8DV8_ATI:
257            return GL_DUDV_ATI;
258         default:
259            ; /* fallthrough */
260      }
261   }
262
263   if (ctx->Extensions.EXT_texture_snorm) {
264      switch (internalFormat) {
265         case GL_RED_SNORM:
266         case GL_R8_SNORM:
267         case GL_R16_SNORM:
268            return GL_RED;
269         case GL_RG_SNORM:
270         case GL_RG8_SNORM:
271         case GL_RG16_SNORM:
272            return GL_RG;
273         case GL_RGB_SNORM:
274         case GL_RGB8_SNORM:
275         case GL_RGB16_SNORM:
276            return GL_RGB;
277         case GL_RGBA_SNORM:
278         case GL_RGBA8_SNORM:
279         case GL_RGBA16_SNORM:
280            return GL_RGBA;
281         case GL_ALPHA_SNORM:
282         case GL_ALPHA8_SNORM:
283         case GL_ALPHA16_SNORM:
284            return GL_ALPHA;
285         case GL_LUMINANCE_SNORM:
286         case GL_LUMINANCE8_SNORM:
287         case GL_LUMINANCE16_SNORM:
288            return GL_LUMINANCE;
289         case GL_LUMINANCE_ALPHA_SNORM:
290         case GL_LUMINANCE8_ALPHA8_SNORM:
291         case GL_LUMINANCE16_ALPHA16_SNORM:
292            return GL_LUMINANCE_ALPHA;
293         case GL_INTENSITY_SNORM:
294         case GL_INTENSITY8_SNORM:
295         case GL_INTENSITY16_SNORM:
296            return GL_INTENSITY;
297         default:
298            ; /* fallthrough */
299      }
300   }
301
302   if (ctx->Extensions.EXT_packed_depth_stencil) {
303      switch (internalFormat) {
304         case GL_DEPTH_STENCIL_EXT:
305         case GL_DEPTH24_STENCIL8_EXT:
306            return GL_DEPTH_STENCIL_EXT;
307         default:
308            ; /* fallthrough */
309      }
310   }
311
312#if FEATURE_EXT_texture_sRGB
313   if (ctx->Extensions.EXT_texture_sRGB) {
314      switch (internalFormat) {
315      case GL_SRGB_EXT:
316      case GL_SRGB8_EXT:
317      case GL_COMPRESSED_SRGB_EXT:
318      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
319         return GL_RGB;
320      case GL_SRGB_ALPHA_EXT:
321      case GL_SRGB8_ALPHA8_EXT:
322      case GL_COMPRESSED_SRGB_ALPHA_EXT:
323      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
324      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
325      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
326         return GL_RGBA;
327      case GL_SLUMINANCE_ALPHA_EXT:
328      case GL_SLUMINANCE8_ALPHA8_EXT:
329      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
330         return GL_LUMINANCE_ALPHA;
331      case GL_SLUMINANCE_EXT:
332      case GL_SLUMINANCE8_EXT:
333      case GL_COMPRESSED_SLUMINANCE_EXT:
334         return GL_LUMINANCE;
335      default:
336         ; /* fallthrough */
337      }
338   }
339#endif /* FEATURE_EXT_texture_sRGB */
340
341   if (ctx->Version >= 30 ||
342       ctx->Extensions.EXT_texture_integer) {
343      switch (internalFormat) {
344      case GL_RGBA8UI_EXT:
345      case GL_RGBA16UI_EXT:
346      case GL_RGBA32UI_EXT:
347      case GL_RGBA8I_EXT:
348      case GL_RGBA16I_EXT:
349      case GL_RGBA32I_EXT:
350      case GL_RGB10_A2UI:
351         return GL_RGBA;
352      case GL_RGB8UI_EXT:
353      case GL_RGB16UI_EXT:
354      case GL_RGB32UI_EXT:
355      case GL_RGB8I_EXT:
356      case GL_RGB16I_EXT:
357      case GL_RGB32I_EXT:
358         return GL_RGB;
359      }
360   }
361
362   if (ctx->Extensions.EXT_texture_integer) {
363      switch (internalFormat) {
364      case GL_ALPHA8UI_EXT:
365      case GL_ALPHA16UI_EXT:
366      case GL_ALPHA32UI_EXT:
367      case GL_ALPHA8I_EXT:
368      case GL_ALPHA16I_EXT:
369      case GL_ALPHA32I_EXT:
370         return GL_ALPHA;
371      case GL_INTENSITY8UI_EXT:
372      case GL_INTENSITY16UI_EXT:
373      case GL_INTENSITY32UI_EXT:
374      case GL_INTENSITY8I_EXT:
375      case GL_INTENSITY16I_EXT:
376      case GL_INTENSITY32I_EXT:
377         return GL_INTENSITY;
378      case GL_LUMINANCE8UI_EXT:
379      case GL_LUMINANCE16UI_EXT:
380      case GL_LUMINANCE32UI_EXT:
381      case GL_LUMINANCE8I_EXT:
382      case GL_LUMINANCE16I_EXT:
383      case GL_LUMINANCE32I_EXT:
384         return GL_LUMINANCE;
385      case GL_LUMINANCE_ALPHA8UI_EXT:
386      case GL_LUMINANCE_ALPHA16UI_EXT:
387      case GL_LUMINANCE_ALPHA32UI_EXT:
388      case GL_LUMINANCE_ALPHA8I_EXT:
389      case GL_LUMINANCE_ALPHA16I_EXT:
390      case GL_LUMINANCE_ALPHA32I_EXT:
391         return GL_LUMINANCE_ALPHA;
392      default:
393         ; /* fallthrough */
394      }
395   }
396
397   if (ctx->Extensions.ARB_texture_rg) {
398      switch (internalFormat) {
399      case GL_R16F:
400	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
401	  */
402	 if (!ctx->Extensions.ARB_half_float_pixel)
403	    break;
404	 /* FALLTHROUGH */
405      case GL_R32F:
406	 if (!ctx->Extensions.ARB_texture_float)
407	    break;
408         return GL_RED;
409      case GL_R8I:
410      case GL_R8UI:
411      case GL_R16I:
412      case GL_R16UI:
413      case GL_R32I:
414      case GL_R32UI:
415	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
416	    break;
417	 /* FALLTHROUGH */
418      case GL_R8:
419      case GL_R16:
420      case GL_RED:
421      case GL_COMPRESSED_RED:
422         return GL_RED;
423
424      case GL_RG16F:
425	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
426	  */
427	 if (!ctx->Extensions.ARB_half_float_pixel)
428	    break;
429	 /* FALLTHROUGH */
430      case GL_RG32F:
431	 if (!ctx->Extensions.ARB_texture_float)
432	    break;
433         return GL_RG;
434      case GL_RG8I:
435      case GL_RG8UI:
436      case GL_RG16I:
437      case GL_RG16UI:
438      case GL_RG32I:
439      case GL_RG32UI:
440	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
441	    break;
442	 /* FALLTHROUGH */
443      case GL_RG:
444      case GL_RG8:
445      case GL_RG16:
446      case GL_COMPRESSED_RG:
447         return GL_RG;
448      default:
449         ; /* fallthrough */
450      }
451   }
452
453   if (ctx->Extensions.EXT_texture_shared_exponent) {
454      switch (internalFormat) {
455      case GL_RGB9_E5_EXT:
456         return GL_RGB;
457      default:
458         ; /* fallthrough */
459      }
460   }
461
462   if (ctx->Extensions.EXT_packed_float) {
463      switch (internalFormat) {
464      case GL_R11F_G11F_B10F_EXT:
465         return GL_RGB;
466      default:
467         ; /* fallthrough */
468      }
469   }
470
471   if (ctx->Extensions.ARB_depth_buffer_float) {
472      switch (internalFormat) {
473      case GL_DEPTH_COMPONENT32F:
474         return GL_DEPTH_COMPONENT;
475      case GL_DEPTH32F_STENCIL8:
476         return GL_DEPTH_STENCIL;
477      default:
478         ; /* fallthrough */
479      }
480   }
481
482   if (ctx->Extensions.ARB_texture_compression_rgtc) {
483      switch (internalFormat) {
484      case GL_COMPRESSED_RED_RGTC1:
485      case GL_COMPRESSED_SIGNED_RED_RGTC1:
486         return GL_RED;
487      case GL_COMPRESSED_RG_RGTC2:
488      case GL_COMPRESSED_SIGNED_RG_RGTC2:
489         return GL_RG;
490      default:
491         ; /* fallthrough */
492      }
493   }
494
495   if (ctx->Extensions.EXT_texture_compression_latc) {
496      switch (internalFormat) {
497      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
498      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
499         return GL_LUMINANCE;
500      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
501      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
502         return GL_LUMINANCE_ALPHA;
503      default:
504         ; /* fallthrough */
505      }
506   }
507
508   if (ctx->Extensions.ATI_texture_compression_3dc) {
509      switch (internalFormat) {
510      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
511         return GL_LUMINANCE_ALPHA;
512      default:
513         ; /* fallthrough */
514      }
515   }
516
517   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
518      switch (internalFormat) {
519      case GL_ETC1_RGB8_OES:
520         return GL_RGB;
521      default:
522         ; /* fallthrough */
523      }
524   }
525
526   if (ctx->API == API_OPENGLES) {
527      switch (internalFormat) {
528      case GL_PALETTE4_RGB8_OES:
529      case GL_PALETTE4_R5_G6_B5_OES:
530      case GL_PALETTE8_RGB8_OES:
531      case GL_PALETTE8_R5_G6_B5_OES:
532	 return GL_RGB;
533      case GL_PALETTE4_RGBA8_OES:
534      case GL_PALETTE8_RGB5_A1_OES:
535      case GL_PALETTE4_RGBA4_OES:
536      case GL_PALETTE4_RGB5_A1_OES:
537      case GL_PALETTE8_RGBA8_OES:
538      case GL_PALETTE8_RGBA4_OES:
539	 return GL_RGBA;
540      default:
541         ; /* fallthrough */
542      }
543   }
544
545   return -1; /* error */
546}
547
548
549/**
550 * For cube map faces, return a face index in [0,5].
551 * For other targets return 0;
552 */
553GLuint
554_mesa_tex_target_to_face(GLenum target)
555{
556   if (_mesa_is_cube_face(target))
557      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
558   else
559      return 0;
560}
561
562
563
564/**
565 * Install gl_texture_image in a gl_texture_object according to the target
566 * and level parameters.
567 *
568 * \param tObj texture object.
569 * \param target texture target.
570 * \param level image level.
571 * \param texImage texture image.
572 */
573static void
574set_tex_image(struct gl_texture_object *tObj,
575              GLenum target, GLint level,
576              struct gl_texture_image *texImage)
577{
578   const GLuint face = _mesa_tex_target_to_face(target);
579
580   ASSERT(tObj);
581   ASSERT(texImage);
582   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
583      assert(level == 0);
584
585   tObj->Image[face][level] = texImage;
586
587   /* Set the 'back' pointer */
588   texImage->TexObject = tObj;
589   texImage->Level = level;
590   texImage->Face = face;
591}
592
593
594/**
595 * Allocate a texture image structure.
596 *
597 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
598 * driver.
599 *
600 * \return a pointer to gl_texture_image struct with all fields initialized to
601 * zero.
602 */
603struct gl_texture_image *
604_mesa_new_texture_image( struct gl_context *ctx )
605{
606   (void) ctx;
607   return CALLOC_STRUCT(gl_texture_image);
608}
609
610
611/**
612 * Free a gl_texture_image and associated data.
613 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
614 *
615 * \param texImage texture image.
616 *
617 * Free the texture image structure and the associated image data.
618 */
619void
620_mesa_delete_texture_image(struct gl_context *ctx,
621                           struct gl_texture_image *texImage)
622{
623   /* Free texImage->Data and/or any other driver-specific texture
624    * image storage.
625    */
626   ASSERT(ctx->Driver.FreeTextureImageBuffer);
627   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
628   free(texImage);
629}
630
631
632/**
633 * Test if a target is a proxy target.
634 *
635 * \param target texture target.
636 *
637 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
638 */
639GLboolean
640_mesa_is_proxy_texture(GLenum target)
641{
642   /*
643    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
644    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
645    */
646   assert(NUM_TEXTURE_TARGETS == 7 + 2);
647
648   return (target == GL_PROXY_TEXTURE_1D ||
649           target == GL_PROXY_TEXTURE_2D ||
650           target == GL_PROXY_TEXTURE_3D ||
651           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
652           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
653           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
654           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
655}
656
657
658/**
659 * Return the proxy target which corresponds to the given texture target
660 */
661static GLenum
662get_proxy_target(GLenum target)
663{
664   switch (target) {
665   case GL_TEXTURE_1D:
666   case GL_PROXY_TEXTURE_1D:
667      return GL_PROXY_TEXTURE_1D;
668   case GL_TEXTURE_2D:
669   case GL_PROXY_TEXTURE_2D:
670      return GL_PROXY_TEXTURE_2D;
671   case GL_TEXTURE_3D:
672   case GL_PROXY_TEXTURE_3D:
673      return GL_PROXY_TEXTURE_3D;
674   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
675   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
676   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
677   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
678   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
679   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
680   case GL_TEXTURE_CUBE_MAP_ARB:
681   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
682      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
683   case GL_TEXTURE_RECTANGLE_NV:
684   case GL_PROXY_TEXTURE_RECTANGLE_NV:
685      return GL_PROXY_TEXTURE_RECTANGLE_NV;
686   case GL_TEXTURE_1D_ARRAY_EXT:
687   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
688      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
689   case GL_TEXTURE_2D_ARRAY_EXT:
690   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
691      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
692   default:
693      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
694      return 0;
695   }
696}
697
698
699/**
700 * Get the texture object that corresponds to the target of the given
701 * texture unit.  The target should have already been checked for validity.
702 *
703 * \param ctx GL context.
704 * \param texUnit texture unit.
705 * \param target texture target.
706 *
707 * \return pointer to the texture object on success, or NULL on failure.
708 */
709struct gl_texture_object *
710_mesa_select_tex_object(struct gl_context *ctx,
711                        const struct gl_texture_unit *texUnit,
712                        GLenum target)
713{
714   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
715                               ctx->Extensions.EXT_texture_array);
716
717   switch (target) {
718      case GL_TEXTURE_1D:
719         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
720      case GL_PROXY_TEXTURE_1D:
721         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
722      case GL_TEXTURE_2D:
723         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
724      case GL_PROXY_TEXTURE_2D:
725         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
726      case GL_TEXTURE_3D:
727         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
728      case GL_PROXY_TEXTURE_3D:
729         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
730      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
731      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
732      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
733      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
734      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
735      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
736      case GL_TEXTURE_CUBE_MAP_ARB:
737         return ctx->Extensions.ARB_texture_cube_map
738                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
739      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
740         return ctx->Extensions.ARB_texture_cube_map
741                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
742      case GL_TEXTURE_RECTANGLE_NV:
743         return ctx->Extensions.NV_texture_rectangle
744                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
745      case GL_PROXY_TEXTURE_RECTANGLE_NV:
746         return ctx->Extensions.NV_texture_rectangle
747                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
748      case GL_TEXTURE_1D_ARRAY_EXT:
749         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
750      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
751         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
752      case GL_TEXTURE_2D_ARRAY_EXT:
753         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
754      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
755         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
756      case GL_TEXTURE_BUFFER:
757         return ctx->Extensions.ARB_texture_buffer_object
758            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
759      case GL_TEXTURE_EXTERNAL_OES:
760         return ctx->Extensions.OES_EGL_image_external
761            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
762      default:
763         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
764         return NULL;
765   }
766}
767
768
769/**
770 * Return pointer to texture object for given target on current texture unit.
771 */
772struct gl_texture_object *
773_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
774{
775   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
776   return _mesa_select_tex_object(ctx, texUnit, target);
777}
778
779
780/**
781 * Get a texture image pointer from a texture object, given a texture
782 * target and mipmap level.  The target and level parameters should
783 * have already been error-checked.
784 *
785 * \param ctx GL context.
786 * \param texObj texture unit.
787 * \param target texture target.
788 * \param level image level.
789 *
790 * \return pointer to the texture image structure, or NULL on failure.
791 */
792struct gl_texture_image *
793_mesa_select_tex_image(struct gl_context *ctx,
794                       const struct gl_texture_object *texObj,
795		       GLenum target, GLint level)
796{
797   const GLuint face = _mesa_tex_target_to_face(target);
798
799   ASSERT(texObj);
800   ASSERT(level >= 0);
801   ASSERT(level < MAX_TEXTURE_LEVELS);
802
803   return texObj->Image[face][level];
804}
805
806
807/**
808 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
809 * it and install it.  Only return NULL if passed a bad parameter or run
810 * out of memory.
811 */
812struct gl_texture_image *
813_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
814                    GLenum target, GLint level)
815{
816   struct gl_texture_image *texImage;
817
818   if (!texObj)
819      return NULL;
820
821   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
822   if (!texImage) {
823      texImage = ctx->Driver.NewTextureImage(ctx);
824      if (!texImage) {
825         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
826         return NULL;
827      }
828
829      set_tex_image(texObj, target, level, texImage);
830   }
831
832   return texImage;
833}
834
835
836/**
837 * Return pointer to the specified proxy texture image.
838 * Note that proxy textures are per-context, not per-texture unit.
839 * \return pointer to texture image or NULL if invalid target, invalid
840 *         level, or out of memory.
841 */
842struct gl_texture_image *
843_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
844{
845   struct gl_texture_image *texImage;
846   GLuint texIndex;
847
848   if (level < 0)
849      return NULL;
850
851   switch (target) {
852   case GL_PROXY_TEXTURE_1D:
853      if (level >= ctx->Const.MaxTextureLevels)
854         return NULL;
855      texIndex = TEXTURE_1D_INDEX;
856      break;
857   case GL_PROXY_TEXTURE_2D:
858      if (level >= ctx->Const.MaxTextureLevels)
859         return NULL;
860      texIndex = TEXTURE_2D_INDEX;
861      break;
862   case GL_PROXY_TEXTURE_3D:
863      if (level >= ctx->Const.Max3DTextureLevels)
864         return NULL;
865      texIndex = TEXTURE_3D_INDEX;
866      break;
867   case GL_PROXY_TEXTURE_CUBE_MAP:
868      if (level >= ctx->Const.MaxCubeTextureLevels)
869         return NULL;
870      texIndex = TEXTURE_CUBE_INDEX;
871      break;
872   case GL_PROXY_TEXTURE_RECTANGLE_NV:
873      if (level > 0)
874         return NULL;
875      texIndex = TEXTURE_RECT_INDEX;
876      break;
877   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
878      if (level >= ctx->Const.MaxTextureLevels)
879         return NULL;
880      texIndex = TEXTURE_1D_ARRAY_INDEX;
881      break;
882   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
883      if (level >= ctx->Const.MaxTextureLevels)
884         return NULL;
885      texIndex = TEXTURE_2D_ARRAY_INDEX;
886      break;
887   default:
888      return NULL;
889   }
890
891   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
892   if (!texImage) {
893      texImage = ctx->Driver.NewTextureImage(ctx);
894      if (!texImage) {
895         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
896         return NULL;
897      }
898      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
899      /* Set the 'back' pointer */
900      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
901   }
902   return texImage;
903}
904
905
906/**
907 * Get the maximum number of allowed mipmap levels.
908 *
909 * \param ctx GL context.
910 * \param target texture target.
911 *
912 * \return the maximum number of allowed mipmap levels for the given
913 * texture target, or zero if passed a bad target.
914 *
915 * \sa gl_constants.
916 */
917GLint
918_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
919{
920   switch (target) {
921   case GL_TEXTURE_1D:
922   case GL_PROXY_TEXTURE_1D:
923   case GL_TEXTURE_2D:
924   case GL_PROXY_TEXTURE_2D:
925      return ctx->Const.MaxTextureLevels;
926   case GL_TEXTURE_3D:
927   case GL_PROXY_TEXTURE_3D:
928      return ctx->Const.Max3DTextureLevels;
929   case GL_TEXTURE_CUBE_MAP:
930   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
931   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
932   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
933   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
934   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
935   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
936   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
937      return ctx->Extensions.ARB_texture_cube_map
938         ? ctx->Const.MaxCubeTextureLevels : 0;
939   case GL_TEXTURE_RECTANGLE_NV:
940   case GL_PROXY_TEXTURE_RECTANGLE_NV:
941      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
942   case GL_TEXTURE_1D_ARRAY_EXT:
943   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
944   case GL_TEXTURE_2D_ARRAY_EXT:
945   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
946      return (ctx->Extensions.MESA_texture_array ||
947              ctx->Extensions.EXT_texture_array)
948         ? ctx->Const.MaxTextureLevels : 0;
949   case GL_TEXTURE_BUFFER:
950      return _mesa_is_desktop_gl(ctx) &&
951         (ctx->Extensions.ARB_texture_buffer_object ||
952          (ctx->Version >= 31)) ? 1 : 0;
953   case GL_TEXTURE_EXTERNAL_OES:
954      /* fall-through */
955   default:
956      return 0; /* bad target */
957   }
958}
959
960
961/**
962 * Return number of dimensions per mipmap level for the given texture target.
963 */
964GLint
965_mesa_get_texture_dimensions(GLenum target)
966{
967   switch (target) {
968   case GL_TEXTURE_1D:
969   case GL_PROXY_TEXTURE_1D:
970      return 1;
971   case GL_TEXTURE_2D:
972   case GL_TEXTURE_RECTANGLE:
973   case GL_TEXTURE_CUBE_MAP:
974   case GL_PROXY_TEXTURE_2D:
975   case GL_PROXY_TEXTURE_RECTANGLE:
976   case GL_PROXY_TEXTURE_CUBE_MAP:
977   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
978   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
979   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
980   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
981   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
982   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
983   case GL_TEXTURE_1D_ARRAY:
984   case GL_PROXY_TEXTURE_1D_ARRAY:
985   case GL_TEXTURE_EXTERNAL_OES:
986      return 2;
987   case GL_TEXTURE_3D:
988   case GL_PROXY_TEXTURE_3D:
989   case GL_TEXTURE_2D_ARRAY:
990   case GL_PROXY_TEXTURE_2D_ARRAY:
991      return 3;
992   case GL_TEXTURE_BUFFER:
993      /* fall-through */
994   default:
995      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
996                    target);
997      return 2;
998   }
999}
1000
1001
1002
1003
1004#if 000 /* not used anymore */
1005/*
1006 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1007 * create a texture image with unspecified image contents per the OpenGL
1008 * spec.
1009 */
1010static GLubyte *
1011make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1012{
1013   const GLint components = _mesa_components_in_format(format);
1014   const GLint numPixels = width * height * depth;
1015   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1016
1017#ifdef DEBUG
1018   /*
1019    * Let's see if anyone finds this.  If glTexImage2D() is called with
1020    * a NULL image pointer then load the texture image with something
1021    * interesting instead of leaving it indeterminate.
1022    */
1023   if (data) {
1024      static const char message[8][32] = {
1025         "   X   X  XXXXX   XXX     X    ",
1026         "   XX XX  X      X   X   X X   ",
1027         "   X X X  X      X      X   X  ",
1028         "   X   X  XXXX    XXX   XXXXX  ",
1029         "   X   X  X          X  X   X  ",
1030         "   X   X  X      X   X  X   X  ",
1031         "   X   X  XXXXX   XXX   X   X  ",
1032         "                               "
1033      };
1034
1035      GLubyte *imgPtr = data;
1036      GLint h, i, j, k;
1037      for (h = 0; h < depth; h++) {
1038         for (i = 0; i < height; i++) {
1039            GLint srcRow = 7 - (i % 8);
1040            for (j = 0; j < width; j++) {
1041               GLint srcCol = j % 32;
1042               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1043               for (k = 0; k < components; k++) {
1044                  *imgPtr++ = texel;
1045               }
1046            }
1047         }
1048      }
1049   }
1050#endif
1051
1052   return data;
1053}
1054#endif
1055
1056
1057
1058/**
1059 * Set the size and format-related fields of a gl_texture_image struct
1060 * to zero.  This is used when a proxy texture test fails.
1061 */
1062static void
1063clear_teximage_fields(struct gl_texture_image *img)
1064{
1065   ASSERT(img);
1066   img->_BaseFormat = 0;
1067   img->InternalFormat = 0;
1068   img->Border = 0;
1069   img->Width = 0;
1070   img->Height = 0;
1071   img->Depth = 0;
1072   img->Width2 = 0;
1073   img->Height2 = 0;
1074   img->Depth2 = 0;
1075   img->WidthLog2 = 0;
1076   img->HeightLog2 = 0;
1077   img->DepthLog2 = 0;
1078   img->TexFormat = MESA_FORMAT_NONE;
1079}
1080
1081
1082/**
1083 * Initialize basic fields of the gl_texture_image struct.
1084 *
1085 * \param ctx GL context.
1086 * \param img texture image structure to be initialized.
1087 * \param width image width.
1088 * \param height image height.
1089 * \param depth image depth.
1090 * \param border image border.
1091 * \param internalFormat internal format.
1092 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1093 *
1094 * Fills in the fields of \p img with the given information.
1095 * Note: width, height and depth include the border.
1096 */
1097void
1098_mesa_init_teximage_fields(struct gl_context *ctx,
1099                           struct gl_texture_image *img,
1100                           GLsizei width, GLsizei height, GLsizei depth,
1101                           GLint border, GLenum internalFormat,
1102                           gl_format format)
1103{
1104   GLenum target;
1105   ASSERT(img);
1106   ASSERT(width >= 0);
1107   ASSERT(height >= 0);
1108   ASSERT(depth >= 0);
1109
1110   target = img->TexObject->Target;
1111   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1112   ASSERT(img->_BaseFormat > 0);
1113   img->InternalFormat = internalFormat;
1114   img->Border = border;
1115   img->Width = width;
1116   img->Height = height;
1117   img->Depth = depth;
1118
1119   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1120   img->WidthLog2 = _mesa_logbase2(img->Width2);
1121
1122   switch(target) {
1123   case GL_TEXTURE_1D:
1124   case GL_TEXTURE_BUFFER:
1125   case GL_PROXY_TEXTURE_1D:
1126      if (height == 0)
1127         img->Height2 = 0;
1128      else
1129         img->Height2 = 1;
1130      img->HeightLog2 = 0;
1131      if (depth == 0)
1132         img->Depth2 = 0;
1133      else
1134         img->Depth2 = 1;
1135      img->DepthLog2 = 0;
1136      break;
1137   case GL_TEXTURE_1D_ARRAY:
1138   case GL_PROXY_TEXTURE_1D_ARRAY:
1139      img->Height2 = height; /* no border */
1140      img->HeightLog2 = 0; /* not used */
1141      if (depth == 0)
1142         img->Depth2 = 0;
1143      else
1144         img->Depth2 = 1;
1145      img->DepthLog2 = 0;
1146      break;
1147   case GL_TEXTURE_2D:
1148   case GL_TEXTURE_RECTANGLE:
1149   case GL_TEXTURE_CUBE_MAP:
1150   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1151   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1152   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1153   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1154   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1155   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1156   case GL_TEXTURE_EXTERNAL_OES:
1157   case GL_PROXY_TEXTURE_2D:
1158   case GL_PROXY_TEXTURE_RECTANGLE:
1159   case GL_PROXY_TEXTURE_CUBE_MAP:
1160      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1161      img->HeightLog2 = _mesa_logbase2(img->Height2);
1162      if (depth == 0)
1163         img->Depth2 = 0;
1164      else
1165         img->Depth2 = 1;
1166      img->DepthLog2 = 0;
1167      break;
1168   case GL_TEXTURE_2D_ARRAY:
1169   case GL_PROXY_TEXTURE_2D_ARRAY:
1170      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1171      img->HeightLog2 = _mesa_logbase2(img->Height2);
1172      img->Depth2 = depth; /* no border */
1173      img->DepthLog2 = 0; /* not used */
1174      break;
1175   case GL_TEXTURE_3D:
1176   case GL_PROXY_TEXTURE_3D:
1177      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1178      img->HeightLog2 = _mesa_logbase2(img->Height2);
1179      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1180      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1181      break;
1182   default:
1183      _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1184                    target);
1185   }
1186
1187   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1188   img->TexFormat = format;
1189}
1190
1191
1192/**
1193 * Free and clear fields of the gl_texture_image struct.
1194 *
1195 * \param ctx GL context.
1196 * \param texImage texture image structure to be cleared.
1197 *
1198 * After the call, \p texImage will have no data associated with it.  Its
1199 * fields are cleared so that its parent object will test incomplete.
1200 */
1201void
1202_mesa_clear_texture_image(struct gl_context *ctx,
1203                          struct gl_texture_image *texImage)
1204{
1205   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1206   clear_teximage_fields(texImage);
1207}
1208
1209
1210/**
1211 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1212 * level, width, height and depth against the ctx->Const limits for textures.
1213 *
1214 * A hardware driver might override this function if, for example, the
1215 * max 3D texture size is 512x512x64 (i.e. not a cube).
1216 *
1217 * Note that width, height, depth == 0 is not an error.  However, a
1218 * texture with zero width/height/depth will be considered "incomplete"
1219 * and texturing will effectively be disabled.
1220 *
1221 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1222 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1223 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1224 * \param level  as passed to glTexImage
1225 * \param internalFormat  as passed to glTexImage
1226 * \param format  as passed to glTexImage
1227 * \param type  as passed to glTexImage
1228 * \param width  as passed to glTexImage
1229 * \param height  as passed to glTexImage
1230 * \param depth  as passed to glTexImage
1231 * \param border  as passed to glTexImage
1232 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1233 */
1234GLboolean
1235_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1236                          GLint internalFormat, GLenum format, GLenum type,
1237                          GLint width, GLint height, GLint depth, GLint border)
1238{
1239   GLint maxSize;
1240
1241   (void) internalFormat;
1242   (void) format;
1243   (void) type;
1244
1245   switch (target) {
1246   case GL_PROXY_TEXTURE_1D:
1247      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1248      if (width < 2 * border || width > 2 * border + maxSize)
1249         return GL_FALSE;
1250      if (level >= ctx->Const.MaxTextureLevels)
1251         return GL_FALSE;
1252      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1253         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1254            return GL_FALSE;
1255      }
1256      return GL_TRUE;
1257
1258   case GL_PROXY_TEXTURE_2D:
1259      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1260      if (width < 2 * border || width > 2 * border + maxSize)
1261         return GL_FALSE;
1262      if (height < 2 * border || height > 2 * border + maxSize)
1263         return GL_FALSE;
1264      if (level >= ctx->Const.MaxTextureLevels)
1265         return GL_FALSE;
1266      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1267         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1268            return GL_FALSE;
1269         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1270            return GL_FALSE;
1271      }
1272      return GL_TRUE;
1273
1274   case GL_PROXY_TEXTURE_3D:
1275      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1276      if (width < 2 * border || width > 2 * border + maxSize)
1277         return GL_FALSE;
1278      if (height < 2 * border || height > 2 * border + maxSize)
1279         return GL_FALSE;
1280      if (depth < 2 * border || depth > 2 * border + maxSize)
1281         return GL_FALSE;
1282      if (level >= ctx->Const.Max3DTextureLevels)
1283         return GL_FALSE;
1284      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1285         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1286            return GL_FALSE;
1287         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1288            return GL_FALSE;
1289         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1290            return GL_FALSE;
1291      }
1292      return GL_TRUE;
1293
1294   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1295      maxSize = ctx->Const.MaxTextureRectSize;
1296      if (width < 0 || width > maxSize)
1297         return GL_FALSE;
1298      if (height < 0 || height > maxSize)
1299         return GL_FALSE;
1300      if (level != 0)
1301         return GL_FALSE;
1302      return GL_TRUE;
1303
1304   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1305      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1306      if (width < 2 * border || width > 2 * border + maxSize)
1307         return GL_FALSE;
1308      if (height < 2 * border || height > 2 * border + maxSize)
1309         return GL_FALSE;
1310      if (level >= ctx->Const.MaxCubeTextureLevels)
1311         return GL_FALSE;
1312      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1313         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1314            return GL_FALSE;
1315         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1316            return GL_FALSE;
1317      }
1318      return GL_TRUE;
1319
1320   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1321      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1322      if (width < 2 * border || width > 2 * border + maxSize)
1323         return GL_FALSE;
1324      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1325         return GL_FALSE;
1326      if (level >= ctx->Const.MaxTextureLevels)
1327         return GL_FALSE;
1328      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1329         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1330            return GL_FALSE;
1331      }
1332      return GL_TRUE;
1333
1334   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1335      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1336      if (width < 2 * border || width > 2 * border + maxSize)
1337         return GL_FALSE;
1338      if (height < 2 * border || height > 2 * border + maxSize)
1339         return GL_FALSE;
1340      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1341         return GL_FALSE;
1342      if (level >= ctx->Const.MaxTextureLevels)
1343         return GL_FALSE;
1344      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1345         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1346            return GL_FALSE;
1347         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1348            return GL_FALSE;
1349      }
1350      return GL_TRUE;
1351
1352   default:
1353      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1354      return GL_FALSE;
1355   }
1356}
1357
1358
1359/**
1360 * Check if the memory used by the texture would exceed the driver's limit.
1361 * This lets us support a max 3D texture size of 8K (for example) but
1362 * prevents allocating a full 8K x 8K x 8K texture.
1363 * XXX this could be rolled into the proxy texture size test (above) but
1364 * we don't have the actual texture internal format at that point.
1365 */
1366static GLboolean
1367legal_texture_size(struct gl_context *ctx, gl_format format,
1368                   GLint width, GLint height, GLint depth)
1369{
1370   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1371   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1372   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1373}
1374
1375
1376/**
1377 * Return true if the format is only valid for glCompressedTexImage.
1378 */
1379static GLboolean
1380compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1381{
1382   switch (format) {
1383   case GL_ETC1_RGB8_OES:
1384      return GL_TRUE;
1385   default:
1386      return GL_FALSE;
1387   }
1388}
1389
1390
1391/**
1392 * Helper function to determine whether a target and specific compression
1393 * format are supported.
1394 */
1395static GLboolean
1396target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1397                         GLenum intFormat)
1398{
1399   (void) intFormat;  /* not used yet */
1400
1401   switch (target) {
1402   case GL_TEXTURE_2D:
1403   case GL_PROXY_TEXTURE_2D:
1404      return GL_TRUE; /* true for any compressed format so far */
1405   case GL_PROXY_TEXTURE_CUBE_MAP:
1406   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1407   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1408   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1409   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1410   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1411   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1412      return ctx->Extensions.ARB_texture_cube_map;
1413   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1414   case GL_TEXTURE_2D_ARRAY_EXT:
1415      return (ctx->Extensions.MESA_texture_array ||
1416              ctx->Extensions.EXT_texture_array);
1417   default:
1418      return GL_FALSE;
1419   }
1420}
1421
1422
1423/**
1424 * Check if the given texture target value is legal for a
1425 * glTexImage1/2/3D call.
1426 */
1427static GLboolean
1428legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1429{
1430   switch (dims) {
1431   case 1:
1432      switch (target) {
1433      case GL_TEXTURE_1D:
1434      case GL_PROXY_TEXTURE_1D:
1435         return _mesa_is_desktop_gl(ctx);
1436      default:
1437         return GL_FALSE;
1438      }
1439   case 2:
1440      switch (target) {
1441      case GL_TEXTURE_2D:
1442         return GL_TRUE;
1443      case GL_PROXY_TEXTURE_2D:
1444         return _mesa_is_desktop_gl(ctx);
1445      case GL_PROXY_TEXTURE_CUBE_MAP:
1446         return _mesa_is_desktop_gl(ctx)
1447            && ctx->Extensions.ARB_texture_cube_map;
1448      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1449      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1450      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1451      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1452      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1453      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1454         return ctx->Extensions.ARB_texture_cube_map;
1455      case GL_TEXTURE_RECTANGLE_NV:
1456      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1457         return _mesa_is_desktop_gl(ctx)
1458            && ctx->Extensions.NV_texture_rectangle;
1459      case GL_TEXTURE_1D_ARRAY_EXT:
1460      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1461         return _mesa_is_desktop_gl(ctx)
1462            && (ctx->Extensions.MESA_texture_array ||
1463                ctx->Extensions.EXT_texture_array);
1464      default:
1465         return GL_FALSE;
1466      }
1467   case 3:
1468      switch (target) {
1469      case GL_TEXTURE_3D:
1470         return GL_TRUE;
1471      case GL_PROXY_TEXTURE_3D:
1472         return _mesa_is_desktop_gl(ctx);
1473      case GL_TEXTURE_2D_ARRAY_EXT:
1474         return (_mesa_is_desktop_gl(ctx)
1475                 && (ctx->Extensions.MESA_texture_array ||
1476                     ctx->Extensions.EXT_texture_array))
1477            || _mesa_is_gles3(ctx);
1478      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1479         return _mesa_is_desktop_gl(ctx)
1480            && (ctx->Extensions.MESA_texture_array ||
1481                ctx->Extensions.EXT_texture_array);
1482      default:
1483         return GL_FALSE;
1484      }
1485   default:
1486      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1487      return GL_FALSE;
1488   }
1489}
1490
1491
1492/**
1493 * Check if the given texture target value is legal for a
1494 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1495 * The difference compared to legal_teximage_target() above is that
1496 * proxy targets are not supported.
1497 */
1498static GLboolean
1499legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1500{
1501   switch (dims) {
1502   case 1:
1503      return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1504   case 2:
1505      switch (target) {
1506      case GL_TEXTURE_2D:
1507         return GL_TRUE;
1508      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1509      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1510      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1511      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1512      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1513      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1514         return ctx->Extensions.ARB_texture_cube_map;
1515      case GL_TEXTURE_RECTANGLE_NV:
1516         return _mesa_is_desktop_gl(ctx)
1517            && ctx->Extensions.NV_texture_rectangle;
1518      case GL_TEXTURE_1D_ARRAY_EXT:
1519         return _mesa_is_desktop_gl(ctx)
1520            && (ctx->Extensions.MESA_texture_array ||
1521                ctx->Extensions.EXT_texture_array);
1522      default:
1523         return GL_FALSE;
1524      }
1525   case 3:
1526      switch (target) {
1527      case GL_TEXTURE_3D:
1528         return GL_TRUE;
1529      case GL_TEXTURE_2D_ARRAY_EXT:
1530         return (_mesa_is_desktop_gl(ctx)
1531                 && (ctx->Extensions.MESA_texture_array ||
1532                     ctx->Extensions.EXT_texture_array))
1533            || _mesa_is_gles3(ctx);
1534      default:
1535         return GL_FALSE;
1536      }
1537   default:
1538      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1539                    dims);
1540      return GL_FALSE;
1541   }
1542}
1543
1544
1545/**
1546 * Helper function to determine if a texture object is mutable (in terms
1547 * of GL_ARB_texture_storage).
1548 */
1549static GLboolean
1550mutable_tex_object(struct gl_context *ctx, GLenum target)
1551{
1552   if (ctx->Extensions.ARB_texture_storage) {
1553      struct gl_texture_object *texObj =
1554         _mesa_get_current_tex_object(ctx, target);
1555      return !texObj->Immutable;
1556   }
1557   return GL_TRUE;
1558}
1559
1560
1561GLenum
1562_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1563                                     unsigned dimensions)
1564{
1565   bool type_valid = true;
1566
1567   switch (format) {
1568   case GL_ALPHA:
1569   case GL_LUMINANCE:
1570   case GL_LUMINANCE_ALPHA:
1571      type_valid = (type == GL_UNSIGNED_BYTE
1572                    || type == GL_FLOAT
1573                    || type == GL_HALF_FLOAT_OES);
1574      break;
1575
1576   case GL_RGB:
1577      type_valid = (type == GL_UNSIGNED_BYTE
1578                    || type == GL_UNSIGNED_SHORT_5_6_5
1579                    || type == GL_FLOAT
1580                    || type == GL_HALF_FLOAT_OES);
1581      break;
1582
1583   case GL_RGBA:
1584      type_valid = (type == GL_UNSIGNED_BYTE
1585                    || type == GL_UNSIGNED_SHORT_4_4_4_4
1586                    || type == GL_UNSIGNED_SHORT_5_5_5_1
1587                    || type == GL_FLOAT
1588                    || type == GL_HALF_FLOAT_OES
1589                    || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1590      break;
1591
1592   case GL_DEPTH_COMPONENT:
1593      /* This format is filtered against invalid dimensionalities elsewhere.
1594       */
1595      type_valid = (type == GL_UNSIGNED_SHORT
1596                    || type == GL_UNSIGNED_INT);
1597      break;
1598
1599   case GL_DEPTH_STENCIL:
1600      /* This format is filtered against invalid dimensionalities elsewhere.
1601       */
1602      type_valid = (type == GL_UNSIGNED_INT_24_8);
1603      break;
1604
1605   case GL_BGRA_EXT:
1606      type_valid = (type == GL_UNSIGNED_BYTE);
1607
1608      /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1609       * the format does not appear to be allowed for 3D textures in OpenGL
1610       * ES.
1611       */
1612      if (dimensions != 2)
1613         return GL_INVALID_VALUE;
1614
1615      break;
1616
1617   default:
1618      return GL_INVALID_VALUE;
1619   }
1620
1621   return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1622}
1623
1624/**
1625 * Test the glTexImage[123]D() parameters for errors.
1626 *
1627 * \param ctx GL context.
1628 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1629 * \param target texture target given by the user.
1630 * \param level image level given by the user.
1631 * \param internalFormat internal format given by the user.
1632 * \param format pixel data format given by the user.
1633 * \param type pixel data type given by the user.
1634 * \param width image width given by the user.
1635 * \param height image height given by the user.
1636 * \param depth image depth given by the user.
1637 * \param border image border given by the user.
1638 *
1639 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1640 *
1641 * Verifies each of the parameters against the constants specified in
1642 * __struct gl_contextRec::Const and the supported extensions, and according
1643 * to the OpenGL specification.
1644 */
1645static GLboolean
1646texture_error_check( struct gl_context *ctx,
1647                     GLuint dimensions, GLenum target,
1648                     GLint level, GLint internalFormat,
1649                     GLenum format, GLenum type,
1650                     GLint width, GLint height,
1651                     GLint depth, GLint border )
1652{
1653   const GLenum proxyTarget = get_proxy_target(target);
1654   const GLboolean isProxy = target == proxyTarget;
1655   GLboolean sizeOK = GL_TRUE;
1656   GLboolean colorFormat;
1657   GLenum err;
1658
1659   /* Even though there are no color-index textures, we still have to support
1660    * uploading color-index data and remapping it to RGB via the
1661    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1662    */
1663   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1664
1665   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1666   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1667      if (!isProxy) {
1668         _mesa_error(ctx, GL_INVALID_VALUE,
1669                     "glTexImage%dD(level=%d)", dimensions, level);
1670      }
1671      return GL_TRUE;
1672   }
1673
1674   /* Check border */
1675   if (border < 0 || border > 1 ||
1676       ((ctx->API != API_OPENGL ||
1677         target == GL_TEXTURE_RECTANGLE_NV ||
1678         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1679      if (!isProxy) {
1680         _mesa_error(ctx, GL_INVALID_VALUE,
1681                     "glTexImage%dD(border=%d)", dimensions, border);
1682      }
1683      return GL_TRUE;
1684   }
1685
1686   if (width < 0 || height < 0 || depth < 0) {
1687      if (!isProxy) {
1688         _mesa_error(ctx, GL_INVALID_VALUE,
1689                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1690      }
1691      return GL_TRUE;
1692   }
1693
1694   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1695    * combinations of format, internalFormat, and type that can be used.
1696    * Formats and types that require additional extensions (e.g., GL_FLOAT
1697    * requires GL_OES_texture_float) are filtered elsewhere.
1698    */
1699   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1700      if (format != internalFormat) {
1701         _mesa_error(ctx, GL_INVALID_OPERATION,
1702                     "glTexImage%dD(format = %s, internalFormat = %s)",
1703                     dimensions,
1704                     _mesa_lookup_enum_by_nr(format),
1705                     _mesa_lookup_enum_by_nr(internalFormat));
1706         return GL_TRUE;
1707      }
1708
1709      err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1710      if (err != GL_NO_ERROR) {
1711         _mesa_error(ctx, err,
1712                     "glTexImage%dD(format = %s, type = %s)",
1713                     dimensions,
1714                     _mesa_lookup_enum_by_nr(format),
1715                     _mesa_lookup_enum_by_nr(type));
1716         return GL_TRUE;
1717      }
1718   }
1719
1720   /* Do this simple check before calling the TestProxyTexImage() function */
1721   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1722      sizeOK = (width == height);
1723   }
1724
1725   /*
1726    * Use the proxy texture driver hook to see if the size/level/etc are
1727    * legal.
1728    */
1729   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1730                                                    internalFormat, format,
1731                                                    type, width, height,
1732                                                    depth, border);
1733   if (!sizeOK) {
1734      if (!isProxy) {
1735         _mesa_error(ctx, GL_INVALID_VALUE,
1736                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1737                     dimensions, level, width, height, depth);
1738      }
1739      return GL_TRUE;
1740   }
1741
1742   /* Check internalFormat */
1743   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1744      if (!isProxy) {
1745         _mesa_error(ctx, GL_INVALID_VALUE,
1746                     "glTexImage%dD(internalFormat=%s)",
1747                     dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1748      }
1749      return GL_TRUE;
1750   }
1751
1752   /* Check incoming image format and type */
1753   err = _mesa_error_check_format_and_type(ctx, format, type);
1754   if (err != GL_NO_ERROR) {
1755      if (!isProxy) {
1756         _mesa_error(ctx, err,
1757                     "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1758                     dimensions, format, type);
1759      }
1760      return GL_TRUE;
1761   }
1762
1763   /* make sure internal format and format basically agree */
1764   colorFormat = _mesa_is_color_format(format);
1765   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1766       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1767       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1768       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1769       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1770      if (!isProxy)
1771         _mesa_error(ctx, GL_INVALID_OPERATION,
1772                     "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1773                     dimensions, internalFormat, format);
1774      return GL_TRUE;
1775   }
1776
1777   /* additional checks for ycbcr textures */
1778   if (internalFormat == GL_YCBCR_MESA) {
1779      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1780      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1781          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1782         char message[100];
1783         _mesa_snprintf(message, sizeof(message),
1784                        "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1785         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1786         return GL_TRUE; /* error */
1787      }
1788      if (target != GL_TEXTURE_2D &&
1789          target != GL_PROXY_TEXTURE_2D &&
1790          target != GL_TEXTURE_RECTANGLE_NV &&
1791          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1792         if (!isProxy)
1793            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1794         return GL_TRUE;
1795      }
1796      if (border != 0) {
1797         if (!isProxy) {
1798            char message[100];
1799            _mesa_snprintf(message, sizeof(message),
1800                           "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1801                           dimensions, border);
1802            _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1803         }
1804         return GL_TRUE;
1805      }
1806   }
1807
1808   /* additional checks for depth textures */
1809   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1810      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1811       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1812      if (target != GL_TEXTURE_1D &&
1813          target != GL_PROXY_TEXTURE_1D &&
1814          target != GL_TEXTURE_2D &&
1815          target != GL_PROXY_TEXTURE_2D &&
1816          target != GL_TEXTURE_1D_ARRAY &&
1817          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1818          target != GL_TEXTURE_2D_ARRAY &&
1819          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1820          target != GL_TEXTURE_RECTANGLE_ARB &&
1821          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1822         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1823           (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1824         if (!isProxy)
1825            _mesa_error(ctx, GL_INVALID_ENUM,
1826                        "glTexImage(target/internalFormat)");
1827         return GL_TRUE;
1828      }
1829   }
1830
1831   /* additional checks for compressed textures */
1832   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1833      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1834         if (!isProxy)
1835            _mesa_error(ctx, GL_INVALID_ENUM,
1836                        "glTexImage%dD(target)", dimensions);
1837         return GL_TRUE;
1838      }
1839      if (compressedteximage_only_format(ctx, internalFormat)) {
1840         _mesa_error(ctx, GL_INVALID_OPERATION,
1841               "glTexImage%dD(no compression for format)", dimensions);
1842         return GL_TRUE;
1843      }
1844      if (border != 0) {
1845         if (!isProxy) {
1846            _mesa_error(ctx, GL_INVALID_OPERATION,
1847                        "glTexImage%dD(border!=0)", dimensions);
1848         }
1849         return GL_TRUE;
1850      }
1851   }
1852
1853   /* additional checks for integer textures */
1854   if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1855       (_mesa_is_enum_format_integer(format) !=
1856        _mesa_is_enum_format_integer(internalFormat))) {
1857      if (!isProxy) {
1858         _mesa_error(ctx, GL_INVALID_OPERATION,
1859                     "glTexImage%dD(integer/non-integer format mismatch)",
1860                     dimensions);
1861      }
1862      return GL_TRUE;
1863   }
1864
1865   if (!mutable_tex_object(ctx, target)) {
1866      _mesa_error(ctx, GL_INVALID_OPERATION,
1867                  "glTexImage%dD(immutable texture)", dimensions);
1868      return GL_TRUE;
1869   }
1870
1871   /* if we get here, the parameters are OK */
1872   return GL_FALSE;
1873}
1874
1875
1876/**
1877 * Test glTexSubImage[123]D() parameters for errors.
1878 *
1879 * \param ctx GL context.
1880 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1881 * \param target texture target given by the user.
1882 * \param level image level given by the user.
1883 * \param xoffset sub-image x offset given by the user.
1884 * \param yoffset sub-image y offset given by the user.
1885 * \param zoffset sub-image z offset given by the user.
1886 * \param format pixel data format given by the user.
1887 * \param type pixel data type given by the user.
1888 * \param width image width given by the user.
1889 * \param height image height given by the user.
1890 * \param depth image depth given by the user.
1891 *
1892 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1893 *
1894 * Verifies each of the parameters against the constants specified in
1895 * __struct gl_contextRec::Const and the supported extensions, and according
1896 * to the OpenGL specification.
1897 */
1898static GLboolean
1899subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1900                        GLenum target, GLint level,
1901                        GLint xoffset, GLint yoffset, GLint zoffset,
1902                        GLint width, GLint height, GLint depth,
1903                        GLenum format, GLenum type )
1904{
1905   GLenum err;
1906
1907   /* Basic level check */
1908   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1909      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1910      return GL_TRUE;
1911   }
1912
1913   /* Check for negative sizes */
1914   if (width < 0) {
1915      _mesa_error(ctx, GL_INVALID_VALUE,
1916                  "glTexSubImage%dD(width=%d)", dimensions, width);
1917      return GL_TRUE;
1918   }
1919   if (height < 0 && dimensions > 1) {
1920      _mesa_error(ctx, GL_INVALID_VALUE,
1921                  "glTexSubImage%dD(height=%d)", dimensions, height);
1922      return GL_TRUE;
1923   }
1924   if (depth < 0 && dimensions > 2) {
1925      _mesa_error(ctx, GL_INVALID_VALUE,
1926                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1927      return GL_TRUE;
1928   }
1929
1930   err = _mesa_error_check_format_and_type(ctx, format, type);
1931   if (err != GL_NO_ERROR) {
1932      _mesa_error(ctx, err,
1933                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1934                  dimensions, format, type);
1935      return GL_TRUE;
1936   }
1937
1938   return GL_FALSE;
1939}
1940
1941
1942/**
1943 * Do second part of glTexSubImage which depends on the destination texture.
1944 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1945 */
1946static GLboolean
1947subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1948			 GLenum target, GLint level,
1949			 GLint xoffset, GLint yoffset, GLint zoffset,
1950			 GLint width, GLint height, GLint depth,
1951			 GLenum format, GLenum type,
1952			 const struct gl_texture_image *destTex )
1953{
1954   if (!destTex) {
1955      /* undefined image level */
1956      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1957      return GL_TRUE;
1958   }
1959
1960   if (xoffset < -((GLint)destTex->Border)) {
1961      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1962                  dimensions);
1963      return GL_TRUE;
1964   }
1965   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1966      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1967                  dimensions);
1968      return GL_TRUE;
1969   }
1970   if (dimensions > 1) {
1971      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
1972      if (yoffset < -yBorder) {
1973         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1974                     dimensions);
1975         return GL_TRUE;
1976      }
1977      if (yoffset + height > (GLint) destTex->Height + yBorder) {
1978         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1979                     dimensions);
1980         return GL_TRUE;
1981      }
1982   }
1983   if (dimensions > 2) {
1984      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
1985      if (zoffset < -zBorder) {
1986         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1987         return GL_TRUE;
1988      }
1989      if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
1990         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1991         return GL_TRUE;
1992      }
1993   }
1994
1995   if (_mesa_is_format_compressed(destTex->TexFormat)) {
1996      GLuint bw, bh;
1997
1998      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1999         _mesa_error(ctx, GL_INVALID_OPERATION,
2000               "glTexSubImage%dD(no compression for format)", dimensions);
2001         return GL_TRUE;
2002      }
2003
2004      /* do tests which depend on compression block size */
2005      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
2006
2007      /* offset must be multiple of block size */
2008      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
2009         _mesa_error(ctx, GL_INVALID_OPERATION,
2010                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
2011                     dimensions, xoffset, yoffset);
2012         return GL_TRUE;
2013      }
2014      /* size must be multiple of bw by bh or equal to whole texture size */
2015      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
2016         _mesa_error(ctx, GL_INVALID_OPERATION,
2017                     "glTexSubImage%dD(width = %d)", dimensions, width);
2018         return GL_TRUE;
2019      }
2020      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
2021         _mesa_error(ctx, GL_INVALID_OPERATION,
2022                     "glTexSubImage%dD(height = %d)", dimensions, height);
2023         return GL_TRUE;
2024      }
2025   }
2026
2027   if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2028      /* both source and dest must be integer-valued, or neither */
2029      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
2030          _mesa_is_enum_format_integer(format)) {
2031         _mesa_error(ctx, GL_INVALID_OPERATION,
2032                     "glTexSubImage%dD(integer/non-integer format mismatch)",
2033                     dimensions);
2034         return GL_TRUE;
2035      }
2036   }
2037
2038   return GL_FALSE;
2039}
2040
2041
2042/**
2043 * Test glCopyTexImage[12]D() parameters for errors.
2044 *
2045 * \param ctx GL context.
2046 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2047 * \param target texture target given by the user.
2048 * \param level image level given by the user.
2049 * \param internalFormat internal format given by the user.
2050 * \param width image width given by the user.
2051 * \param height image height given by the user.
2052 * \param border texture border.
2053 *
2054 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2055 *
2056 * Verifies each of the parameters against the constants specified in
2057 * __struct gl_contextRec::Const and the supported extensions, and according
2058 * to the OpenGL specification.
2059 */
2060static GLboolean
2061copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2062                         GLenum target, GLint level, GLint internalFormat,
2063                         GLint width, GLint height, GLint border )
2064{
2065   const GLenum proxyTarget = get_proxy_target(target);
2066   const GLenum type = GL_FLOAT;
2067   GLboolean sizeOK;
2068   GLint baseFormat;
2069
2070   /* check target */
2071   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2072      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2073                  dimensions, _mesa_lookup_enum_by_nr(target));
2074      return GL_TRUE;
2075   }
2076
2077   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
2078   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2079      _mesa_error(ctx, GL_INVALID_VALUE,
2080                  "glCopyTexImage%dD(level=%d)", dimensions, level);
2081      return GL_TRUE;
2082   }
2083
2084   /* Check that the source buffer is complete */
2085   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2086      if (ctx->ReadBuffer->_Status == 0) {
2087         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2088      }
2089      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2090         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2091                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2092         return GL_TRUE;
2093      }
2094
2095      if (ctx->ReadBuffer->Visual.samples > 0) {
2096	 _mesa_error(ctx, GL_INVALID_OPERATION,
2097		     "glCopyTexImage%dD(multisample FBO)",
2098		     dimensions);
2099	 return GL_TRUE;
2100      }
2101   }
2102
2103   /* Check border */
2104   if (border < 0 || border > 1 ||
2105       ((ctx->API != API_OPENGL ||
2106         target == GL_TEXTURE_RECTANGLE_NV ||
2107         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2108      _mesa_error(ctx, GL_INVALID_VALUE,
2109                  "glCopyTexImage%dD(border=%d)", dimensions, border);
2110      return GL_TRUE;
2111   }
2112
2113   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2114   if (baseFormat < 0) {
2115      _mesa_error(ctx, GL_INVALID_VALUE,
2116                  "glCopyTexImage%dD(internalFormat)", dimensions);
2117      return GL_TRUE;
2118   }
2119
2120   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2121      _mesa_error(ctx, GL_INVALID_OPERATION,
2122                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
2123      return GL_TRUE;
2124   }
2125
2126   /* From the EXT_texture_integer spec:
2127    *
2128    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2129    *      if the texture internalformat is an integer format and the read color
2130    *      buffer is not an integer format, or if the internalformat is not an
2131    *      integer format and the read color buffer is an integer format."
2132    */
2133   if (_mesa_is_color_format(internalFormat)) {
2134      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2135
2136      if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2137	  _mesa_is_enum_format_integer(internalFormat)) {
2138	 _mesa_error(ctx, GL_INVALID_OPERATION,
2139		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2140	 return GL_TRUE;
2141      }
2142   }
2143
2144   /* Do size, level checking */
2145   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2146      ? (width == height) : 1;
2147
2148   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2149                                                    internalFormat, baseFormat,
2150                                                    type, width, height,
2151                                                    1, border);
2152
2153   if (!sizeOK) {
2154      if (dimensions == 1) {
2155         _mesa_error(ctx, GL_INVALID_VALUE,
2156                     "glCopyTexImage1D(width=%d)", width);
2157      }
2158      else {
2159         ASSERT(dimensions == 2);
2160         _mesa_error(ctx, GL_INVALID_VALUE,
2161                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2162      }
2163      return GL_TRUE;
2164   }
2165
2166   if (_mesa_is_compressed_format(ctx, internalFormat)) {
2167      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2168         _mesa_error(ctx, GL_INVALID_ENUM,
2169                     "glCopyTexImage%dD(target)", dimensions);
2170         return GL_TRUE;
2171      }
2172      if (compressedteximage_only_format(ctx, internalFormat)) {
2173         _mesa_error(ctx, GL_INVALID_OPERATION,
2174               "glCopyTexImage%dD(no compression for format)", dimensions);
2175         return GL_TRUE;
2176      }
2177      if (border != 0) {
2178         _mesa_error(ctx, GL_INVALID_OPERATION,
2179                     "glCopyTexImage%dD(border!=0)", dimensions);
2180         return GL_TRUE;
2181      }
2182   }
2183
2184   if (!mutable_tex_object(ctx, target)) {
2185      _mesa_error(ctx, GL_INVALID_OPERATION,
2186                  "glCopyTexImage%dD(immutable texture)", dimensions);
2187      return GL_TRUE;
2188   }
2189
2190   /* if we get here, the parameters are OK */
2191   return GL_FALSE;
2192}
2193
2194
2195/**
2196 * Test glCopyTexSubImage[12]D() parameters for errors.
2197 * Note that this is the first part of error checking.
2198 * See also copytexsubimage_error_check2() below for the second part.
2199 *
2200 * \param ctx GL context.
2201 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2202 * \param target texture target given by the user.
2203 * \param level image level given by the user.
2204 *
2205 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2206 */
2207static GLboolean
2208copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2209                              GLenum target, GLint level)
2210{
2211   /* Check that the source buffer is complete */
2212   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2213      if (ctx->ReadBuffer->_Status == 0) {
2214         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2215      }
2216      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2217         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2218                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2219         return GL_TRUE;
2220      }
2221
2222      if (ctx->ReadBuffer->Visual.samples > 0) {
2223	 _mesa_error(ctx, GL_INVALID_OPERATION,
2224		     "glCopyTexSubImage%dD(multisample FBO)",
2225		     dimensions);
2226	 return GL_TRUE;
2227      }
2228   }
2229
2230   /* check target (proxies not allowed) */
2231   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2232      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2233                  dimensions, _mesa_lookup_enum_by_nr(target));
2234      return GL_TRUE;
2235   }
2236
2237   /* Check level */
2238   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2239      _mesa_error(ctx, GL_INVALID_VALUE,
2240                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2241      return GL_TRUE;
2242   }
2243
2244   return GL_FALSE;
2245}
2246
2247
2248/**
2249 * Second part of error checking for glCopyTexSubImage[12]D().
2250 * \param xoffset sub-image x offset given by the user.
2251 * \param yoffset sub-image y offset given by the user.
2252 * \param zoffset sub-image z offset given by the user.
2253 * \param width image width given by the user.
2254 * \param height image height given by the user.
2255 */
2256static GLboolean
2257copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2258			      GLenum target, GLint level,
2259			      GLint xoffset, GLint yoffset, GLint zoffset,
2260			      GLsizei width, GLsizei height,
2261			      const struct gl_texture_image *teximage )
2262{
2263   /* check that dest tex image exists */
2264   if (!teximage) {
2265      _mesa_error(ctx, GL_INVALID_OPERATION,
2266                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2267                  dimensions, level);
2268      return GL_TRUE;
2269   }
2270
2271   /* Check size */
2272   if (width < 0) {
2273      _mesa_error(ctx, GL_INVALID_VALUE,
2274                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2275      return GL_TRUE;
2276   }
2277   if (dimensions > 1 && height < 0) {
2278      _mesa_error(ctx, GL_INVALID_VALUE,
2279                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2280      return GL_TRUE;
2281   }
2282
2283   /* check x/y offsets */
2284   if (xoffset < -((GLint)teximage->Border)) {
2285      _mesa_error(ctx, GL_INVALID_VALUE,
2286                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2287      return GL_TRUE;
2288   }
2289   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2290      _mesa_error(ctx, GL_INVALID_VALUE,
2291                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2292      return GL_TRUE;
2293   }
2294   if (dimensions > 1) {
2295      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2296      if (yoffset < -yBorder) {
2297         _mesa_error(ctx, GL_INVALID_VALUE,
2298                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2299         return GL_TRUE;
2300      }
2301      /* NOTE: we're adding the border here, not subtracting! */
2302      if (yoffset + height > (GLint) teximage->Height + yBorder) {
2303         _mesa_error(ctx, GL_INVALID_VALUE,
2304                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2305         return GL_TRUE;
2306      }
2307   }
2308
2309   /* check z offset */
2310   if (dimensions > 2) {
2311      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2312      if (zoffset < -zBorder) {
2313         _mesa_error(ctx, GL_INVALID_VALUE,
2314                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2315         return GL_TRUE;
2316      }
2317      if (zoffset > (GLint) teximage->Depth + zBorder) {
2318         _mesa_error(ctx, GL_INVALID_VALUE,
2319                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2320         return GL_TRUE;
2321      }
2322   }
2323
2324   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2325      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2326         _mesa_error(ctx, GL_INVALID_OPERATION,
2327               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2328         return GL_TRUE;
2329      }
2330      /* offset must be multiple of 4 */
2331      if ((xoffset & 3) || (yoffset & 3)) {
2332         _mesa_error(ctx, GL_INVALID_VALUE,
2333                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2334         return GL_TRUE;
2335      }
2336      /* size must be multiple of 4 */
2337      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2338         _mesa_error(ctx, GL_INVALID_VALUE,
2339                     "glCopyTexSubImage%dD(width)", dimensions);
2340         return GL_TRUE;
2341      }
2342      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2343         _mesa_error(ctx, GL_INVALID_VALUE,
2344                     "glCopyTexSubImage%dD(height)", dimensions);
2345         return GL_TRUE;
2346      }
2347   }
2348
2349   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2350      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2351      return GL_TRUE;
2352   }
2353
2354   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2355      _mesa_error(ctx, GL_INVALID_OPERATION,
2356                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2357                  dimensions, teximage->_BaseFormat);
2358      return GL_TRUE;
2359   }
2360
2361   /* From the EXT_texture_integer spec:
2362    *
2363    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2364    *      if the texture internalformat is an integer format and the read color
2365    *      buffer is not an integer format, or if the internalformat is not an
2366    *      integer format and the read color buffer is an integer format."
2367    */
2368   if (_mesa_is_color_format(teximage->InternalFormat)) {
2369      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2370
2371      if (_mesa_is_format_integer_color(rb->Format) !=
2372	  _mesa_is_format_integer_color(teximage->TexFormat)) {
2373	 _mesa_error(ctx, GL_INVALID_OPERATION,
2374		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2375	 return GL_TRUE;
2376      }
2377   }
2378
2379   /* if we get here, the parameters are OK */
2380   return GL_FALSE;
2381}
2382
2383
2384/** Callback info for walking over FBO hash table */
2385struct cb_info
2386{
2387   struct gl_context *ctx;
2388   struct gl_texture_object *texObj;
2389   GLuint level, face;
2390};
2391
2392
2393/**
2394 * Check render to texture callback.  Called from _mesa_HashWalk().
2395 */
2396static void
2397check_rtt_cb(GLuint key, void *data, void *userData)
2398{
2399   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2400   const struct cb_info *info = (struct cb_info *) userData;
2401   struct gl_context *ctx = info->ctx;
2402   const struct gl_texture_object *texObj = info->texObj;
2403   const GLuint level = info->level, face = info->face;
2404
2405   /* If this is a user-created FBO */
2406   if (_mesa_is_user_fbo(fb)) {
2407      GLuint i;
2408      /* check if any of the FBO's attachments point to 'texObj' */
2409      for (i = 0; i < BUFFER_COUNT; i++) {
2410         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2411         if (att->Type == GL_TEXTURE &&
2412             att->Texture == texObj &&
2413             att->TextureLevel == level &&
2414             att->CubeMapFace == face) {
2415            ASSERT(_mesa_get_attachment_teximage(att));
2416            /* Tell driver about the new renderbuffer texture */
2417            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2418            /* Mark fb status as indeterminate to force re-validation */
2419            fb->_Status = 0;
2420         }
2421      }
2422   }
2423}
2424
2425
2426/**
2427 * When a texture image is specified we have to check if it's bound to
2428 * any framebuffer objects (render to texture) in order to detect changes
2429 * in size or format since that effects FBO completeness.
2430 * Any FBOs rendering into the texture must be re-validated.
2431 */
2432void
2433_mesa_update_fbo_texture(struct gl_context *ctx,
2434                         struct gl_texture_object *texObj,
2435                         GLuint face, GLuint level)
2436{
2437   /* Only check this texture if it's been marked as RenderToTexture */
2438   if (texObj->_RenderToTexture) {
2439      struct cb_info info;
2440      info.ctx = ctx;
2441      info.texObj = texObj;
2442      info.level = level;
2443      info.face = face;
2444      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2445   }
2446}
2447
2448
2449/**
2450 * If the texture object's GenerateMipmap flag is set and we've
2451 * changed the texture base level image, regenerate the rest of the
2452 * mipmap levels now.
2453 */
2454static inline void
2455check_gen_mipmap(struct gl_context *ctx, GLenum target,
2456                 struct gl_texture_object *texObj, GLint level)
2457{
2458   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2459   if (texObj->GenerateMipmap &&
2460       level == texObj->BaseLevel &&
2461       level < texObj->MaxLevel) {
2462      ASSERT(ctx->Driver.GenerateMipmap);
2463      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2464   }
2465}
2466
2467
2468/** Debug helper: override the user-requested internal format */
2469static GLenum
2470override_internal_format(GLenum internalFormat, GLint width, GLint height)
2471{
2472#if 0
2473   if (internalFormat == GL_RGBA16F_ARB ||
2474       internalFormat == GL_RGBA32F_ARB) {
2475      printf("Convert rgba float tex to int %d x %d\n", width, height);
2476      return GL_RGBA;
2477   }
2478   else if (internalFormat == GL_RGB16F_ARB ||
2479            internalFormat == GL_RGB32F_ARB) {
2480      printf("Convert rgb float tex to int %d x %d\n", width, height);
2481      return GL_RGB;
2482   }
2483   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2484            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2485      printf("Convert luminance float tex to int %d x %d\n", width, height);
2486      return GL_LUMINANCE_ALPHA;
2487   }
2488   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2489            internalFormat == GL_LUMINANCE32F_ARB) {
2490      printf("Convert luminance float tex to int %d x %d\n", width, height);
2491      return GL_LUMINANCE;
2492   }
2493   else if (internalFormat == GL_ALPHA16F_ARB ||
2494            internalFormat == GL_ALPHA32F_ARB) {
2495      printf("Convert luminance float tex to int %d x %d\n", width, height);
2496      return GL_ALPHA;
2497   }
2498   /*
2499   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2500      internalFormat = GL_RGBA;
2501   }
2502   */
2503   else {
2504      return internalFormat;
2505   }
2506#else
2507   return internalFormat;
2508#endif
2509}
2510
2511
2512/**
2513 * Choose the actual hardware format for a texture image.
2514 * Try to use the same format as the previous image level when possible.
2515 * Otherwise, ask the driver for the best format.
2516 * It's important to try to choose a consistant format for all levels
2517 * for efficient texture memory layout/allocation.  In particular, this
2518 * comes up during automatic mipmap generation.
2519 */
2520gl_format
2521_mesa_choose_texture_format(struct gl_context *ctx,
2522                            struct gl_texture_object *texObj,
2523                            GLenum target, GLint level,
2524                            GLenum internalFormat, GLenum format, GLenum type)
2525{
2526   gl_format f;
2527
2528   /* see if we've already chosen a format for the previous level */
2529   if (level > 0) {
2530      struct gl_texture_image *prevImage =
2531	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2532      /* See if the prev level is defined and has an internal format which
2533       * matches the new internal format.
2534       */
2535      if (prevImage &&
2536          prevImage->Width > 0 &&
2537          prevImage->InternalFormat == internalFormat) {
2538         /* use the same format */
2539         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2540         return prevImage->TexFormat;
2541      }
2542   }
2543
2544   /* choose format from scratch */
2545   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2546   ASSERT(f != MESA_FORMAT_NONE);
2547   return f;
2548}
2549
2550/**
2551 * Adjust pixel unpack params and image dimensions to strip off the
2552 * one-pixel texture border.
2553 *
2554 * Gallium and intel don't support texture borders.  They've seldem been used
2555 * and seldom been implemented correctly anyway.
2556 *
2557 * \param unpackNew returns the new pixel unpack parameters
2558 */
2559static void
2560strip_texture_border(GLenum target,
2561                     GLint *width, GLint *height, GLint *depth,
2562                     const struct gl_pixelstore_attrib *unpack,
2563                     struct gl_pixelstore_attrib *unpackNew)
2564{
2565   assert(width);
2566   assert(height);
2567   assert(depth);
2568
2569   *unpackNew = *unpack;
2570
2571   if (unpackNew->RowLength == 0)
2572      unpackNew->RowLength = *width;
2573
2574   if (unpackNew->ImageHeight == 0)
2575      unpackNew->ImageHeight = *height;
2576
2577   assert(*width >= 3);
2578   unpackNew->SkipPixels++;  /* skip the border */
2579   *width = *width - 2;      /* reduce the width by two border pixels */
2580
2581   /* The min height of a texture with a border is 3 */
2582   if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2583      unpackNew->SkipRows++;  /* skip the border */
2584      *height = *height - 2;  /* reduce the height by two border pixels */
2585   }
2586
2587   if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2588      unpackNew->SkipImages++;  /* skip the border */
2589      *depth = *depth - 2;      /* reduce the depth by two border pixels */
2590   }
2591}
2592
2593/**
2594 * Common code to implement all the glTexImage1D/2D/3D functions.
2595 */
2596static void
2597teximage(struct gl_context *ctx, GLuint dims,
2598         GLenum target, GLint level, GLint internalFormat,
2599         GLsizei width, GLsizei height, GLsizei depth,
2600         GLint border, GLenum format, GLenum type,
2601         const GLvoid *pixels)
2602{
2603   GLboolean error;
2604   struct gl_pixelstore_attrib unpack_no_border;
2605   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2606
2607   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2608
2609   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2610      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2611                  dims,
2612                  _mesa_lookup_enum_by_nr(target), level,
2613                  _mesa_lookup_enum_by_nr(internalFormat),
2614                  width, height, depth, border,
2615                  _mesa_lookup_enum_by_nr(format),
2616                  _mesa_lookup_enum_by_nr(type), pixels);
2617
2618   internalFormat = override_internal_format(internalFormat, width, height);
2619
2620   /* target error checking */
2621   if (!legal_teximage_target(ctx, dims, target)) {
2622      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2623                  dims, _mesa_lookup_enum_by_nr(target));
2624      return;
2625   }
2626
2627   /* general error checking */
2628   error = texture_error_check(ctx, dims, target, level, internalFormat,
2629                               format, type, width, height, depth, border);
2630
2631   if (_mesa_is_proxy_texture(target)) {
2632      /* Proxy texture: just clear or set state depending on error checking */
2633      struct gl_texture_image *texImage =
2634         _mesa_get_proxy_tex_image(ctx, target, level);
2635
2636      if (error) {
2637         /* when error, clear all proxy texture image parameters */
2638         if (texImage)
2639            clear_teximage_fields(texImage);
2640      }
2641      else {
2642         /* no error, set the tex image parameters */
2643         struct gl_texture_object *texObj =
2644            _mesa_get_current_tex_object(ctx, target);
2645         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2646                                                           target, level,
2647                                                           internalFormat,
2648                                                           format, type);
2649
2650         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2651            _mesa_init_teximage_fields(ctx, texImage, width, height,
2652                                       depth, border, internalFormat,
2653                                       texFormat);
2654         }
2655         else if (texImage) {
2656            clear_teximage_fields(texImage);
2657         }
2658      }
2659   }
2660   else {
2661      /* non-proxy target */
2662      const GLuint face = _mesa_tex_target_to_face(target);
2663      struct gl_texture_object *texObj;
2664      struct gl_texture_image *texImage;
2665
2666      if (error) {
2667         return;   /* error was recorded */
2668      }
2669
2670      /* Allow a hardware driver to just strip out the border, to provide
2671       * reliable but slightly incorrect hardware rendering instead of
2672       * rarely-tested software fallback rendering.
2673       */
2674      if (border && ctx->Const.StripTextureBorder) {
2675	 strip_texture_border(target, &width, &height, &depth, unpack,
2676			      &unpack_no_border);
2677         border = 0;
2678	 unpack = &unpack_no_border;
2679      }
2680
2681      if (ctx->NewState & _NEW_PIXEL)
2682	 _mesa_update_state(ctx);
2683
2684      texObj = _mesa_get_current_tex_object(ctx, target);
2685
2686      _mesa_lock_texture(ctx, texObj);
2687      {
2688	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2689
2690	 if (!texImage) {
2691	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2692	 }
2693         else {
2694            gl_format texFormat;
2695
2696            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2697
2698            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2699                                                    internalFormat, format,
2700                                                    type);
2701
2702            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2703               _mesa_init_teximage_fields(ctx, texImage,
2704                                          width, height, depth,
2705                                          border, internalFormat, texFormat);
2706
2707               /* Give the texture to the driver.  <pixels> may be null. */
2708               ctx->Driver.TexImage(ctx, dims, texImage, format,
2709                                    type, pixels, unpack);
2710
2711               check_gen_mipmap(ctx, target, texObj, level);
2712
2713               _mesa_update_fbo_texture(ctx, texObj, face, level);
2714
2715               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2716            }
2717            else {
2718               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2719            }
2720         }
2721      }
2722      _mesa_unlock_texture(ctx, texObj);
2723   }
2724}
2725
2726
2727/*
2728 * Called from the API.  Note that width includes the border.
2729 */
2730void GLAPIENTRY
2731_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2732                  GLsizei width, GLint border, GLenum format,
2733                  GLenum type, const GLvoid *pixels )
2734{
2735   GET_CURRENT_CONTEXT(ctx);
2736   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2737            border, format, type, pixels);
2738}
2739
2740
2741void GLAPIENTRY
2742_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2743                  GLsizei width, GLsizei height, GLint border,
2744                  GLenum format, GLenum type,
2745                  const GLvoid *pixels )
2746{
2747   GET_CURRENT_CONTEXT(ctx);
2748   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2749            border, format, type, pixels);
2750}
2751
2752
2753/*
2754 * Called by the API or display list executor.
2755 * Note that width and height include the border.
2756 */
2757void GLAPIENTRY
2758_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2759                  GLsizei width, GLsizei height, GLsizei depth,
2760                  GLint border, GLenum format, GLenum type,
2761                  const GLvoid *pixels )
2762{
2763   GET_CURRENT_CONTEXT(ctx);
2764   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2765            border, format, type, pixels);
2766}
2767
2768
2769void GLAPIENTRY
2770_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2771                     GLsizei width, GLsizei height, GLsizei depth,
2772                     GLint border, GLenum format, GLenum type,
2773                     const GLvoid *pixels )
2774{
2775   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2776                    depth, border, format, type, pixels);
2777}
2778
2779
2780#if FEATURE_OES_EGL_image
2781void GLAPIENTRY
2782_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2783{
2784   struct gl_texture_object *texObj;
2785   struct gl_texture_image *texImage;
2786   bool valid_target;
2787   GET_CURRENT_CONTEXT(ctx);
2788   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2789
2790   switch (target) {
2791   case GL_TEXTURE_2D:
2792      valid_target = ctx->Extensions.OES_EGL_image;
2793      break;
2794   case GL_TEXTURE_EXTERNAL_OES:
2795      valid_target = ctx->Extensions.OES_EGL_image_external;
2796      break;
2797   default:
2798      valid_target = false;
2799      break;
2800   }
2801
2802   if (!valid_target) {
2803      _mesa_error(ctx, GL_INVALID_ENUM,
2804		  "glEGLImageTargetTexture2D(target=%d)", target);
2805      return;
2806   }
2807
2808   if (ctx->NewState & _NEW_PIXEL)
2809      _mesa_update_state(ctx);
2810
2811   texObj = _mesa_get_current_tex_object(ctx, target);
2812   _mesa_lock_texture(ctx, texObj);
2813
2814   if (texObj->Immutable) {
2815      _mesa_error(ctx, GL_INVALID_OPERATION,
2816		  "glEGLImageTargetTexture2D(texture is immutable)");
2817      _mesa_unlock_texture(ctx, texObj);
2818      return;
2819   }
2820
2821   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2822   if (!texImage) {
2823      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2824   } else {
2825      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2826
2827      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2828					  texObj, texImage, image);
2829
2830      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2831   }
2832   _mesa_unlock_texture(ctx, texObj);
2833
2834}
2835#endif
2836
2837
2838
2839/**
2840 * Implement all the glTexSubImage1/2/3D() functions.
2841 */
2842static void
2843texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2844            GLint xoffset, GLint yoffset, GLint zoffset,
2845            GLsizei width, GLsizei height, GLsizei depth,
2846            GLenum format, GLenum type, const GLvoid *pixels )
2847{
2848   struct gl_texture_object *texObj;
2849   struct gl_texture_image *texImage;
2850
2851   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2852
2853   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2854      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2855                  dims,
2856                  _mesa_lookup_enum_by_nr(target), level,
2857                  xoffset, yoffset, zoffset, width, height, depth,
2858                  _mesa_lookup_enum_by_nr(format),
2859                  _mesa_lookup_enum_by_nr(type), pixels);
2860
2861   /* check target (proxies not allowed) */
2862   if (!legal_texsubimage_target(ctx, dims, target)) {
2863      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2864                  dims, _mesa_lookup_enum_by_nr(target));
2865      return;
2866   }
2867
2868   if (ctx->NewState & _NEW_PIXEL)
2869      _mesa_update_state(ctx);
2870
2871   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2872                              width, height, depth, format, type)) {
2873      return;   /* error was detected */
2874   }
2875
2876   texObj = _mesa_get_current_tex_object(ctx, target);
2877
2878   _mesa_lock_texture(ctx, texObj);
2879   {
2880      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2881
2882      if (subtexture_error_check2(ctx, dims, target, level,
2883                                  xoffset, yoffset, zoffset,
2884				  width, height, depth,
2885                                  format, type, texImage)) {
2886         /* error was recorded */
2887      }
2888      else if (width > 0 && height > 0 && depth > 0) {
2889         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2890         switch (dims) {
2891         case 3:
2892            if (target != GL_TEXTURE_2D_ARRAY)
2893               zoffset += texImage->Border;
2894            /* fall-through */
2895         case 2:
2896            if (target != GL_TEXTURE_1D_ARRAY)
2897               yoffset += texImage->Border;
2898            /* fall-through */
2899         case 1:
2900            xoffset += texImage->Border;
2901         }
2902
2903         ctx->Driver.TexSubImage(ctx, dims, texImage,
2904                                 xoffset, yoffset, zoffset,
2905                                 width, height, depth,
2906                                 format, type, pixels, &ctx->Unpack);
2907
2908         check_gen_mipmap(ctx, target, texObj, level);
2909
2910         ctx->NewState |= _NEW_TEXTURE;
2911      }
2912   }
2913   _mesa_unlock_texture(ctx, texObj);
2914}
2915
2916
2917void GLAPIENTRY
2918_mesa_TexSubImage1D( GLenum target, GLint level,
2919                     GLint xoffset, GLsizei width,
2920                     GLenum format, GLenum type,
2921                     const GLvoid *pixels )
2922{
2923   GET_CURRENT_CONTEXT(ctx);
2924   texsubimage(ctx, 1, target, level,
2925               xoffset, 0, 0,
2926               width, 1, 1,
2927               format, type, pixels);
2928}
2929
2930
2931void GLAPIENTRY
2932_mesa_TexSubImage2D( GLenum target, GLint level,
2933                     GLint xoffset, GLint yoffset,
2934                     GLsizei width, GLsizei height,
2935                     GLenum format, GLenum type,
2936                     const GLvoid *pixels )
2937{
2938   GET_CURRENT_CONTEXT(ctx);
2939   texsubimage(ctx, 2, target, level,
2940               xoffset, yoffset, 0,
2941               width, height, 1,
2942               format, type, pixels);
2943}
2944
2945
2946
2947void GLAPIENTRY
2948_mesa_TexSubImage3D( GLenum target, GLint level,
2949                     GLint xoffset, GLint yoffset, GLint zoffset,
2950                     GLsizei width, GLsizei height, GLsizei depth,
2951                     GLenum format, GLenum type,
2952                     const GLvoid *pixels )
2953{
2954   GET_CURRENT_CONTEXT(ctx);
2955   texsubimage(ctx, 3, target, level,
2956               xoffset, yoffset, zoffset,
2957               width, height, depth,
2958               format, type, pixels);
2959}
2960
2961
2962
2963/**
2964 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2965 * from.  This depends on whether the texture contains color or depth values.
2966 */
2967static struct gl_renderbuffer *
2968get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2969{
2970   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2971      /* reading from depth/stencil buffer */
2972      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2973   }
2974   else {
2975      /* copying from color buffer */
2976      return ctx->ReadBuffer->_ColorReadBuffer;
2977   }
2978}
2979
2980
2981
2982/**
2983 * Implement the glCopyTexImage1/2D() functions.
2984 */
2985static void
2986copyteximage(struct gl_context *ctx, GLuint dims,
2987             GLenum target, GLint level, GLenum internalFormat,
2988             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2989{
2990   struct gl_texture_object *texObj;
2991   struct gl_texture_image *texImage;
2992   const GLuint face = _mesa_tex_target_to_face(target);
2993
2994   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2995
2996   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2997      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2998                  dims,
2999                  _mesa_lookup_enum_by_nr(target), level,
3000                  _mesa_lookup_enum_by_nr(internalFormat),
3001                  x, y, width, height, border);
3002
3003   if (ctx->NewState & NEW_COPY_TEX_STATE)
3004      _mesa_update_state(ctx);
3005
3006   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3007                               width, height, border))
3008      return;
3009
3010   texObj = _mesa_get_current_tex_object(ctx, target);
3011
3012   if (border && ctx->Const.StripTextureBorder) {
3013      x += border;
3014      width -= border * 2;
3015      if (dims == 2) {
3016	 y += border;
3017	 height -= border * 2;
3018      }
3019      border = 0;
3020   }
3021
3022   _mesa_lock_texture(ctx, texObj);
3023   {
3024      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3025
3026      if (!texImage) {
3027	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3028      }
3029      else {
3030         /* choose actual hw format */
3031         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
3032                                                           target, level,
3033                                                           internalFormat,
3034                                                           GL_NONE, GL_NONE);
3035
3036         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3037            GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3038
3039            /* Free old texture image */
3040            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3041
3042            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3043                                       border, internalFormat, texFormat);
3044
3045            /* Allocate texture memory (no pixel data yet) */
3046            ctx->Driver.TexImage(ctx, dims, texImage,
3047                                 GL_NONE, GL_NONE,
3048                                 NULL, &ctx->Unpack);
3049
3050            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3051                                           &width, &height)) {
3052               struct gl_renderbuffer *srcRb =
3053                  get_copy_tex_image_source(ctx, texImage->TexFormat);
3054
3055               ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3056                                           srcRb, srcX, srcY, width, height);
3057            }
3058
3059            check_gen_mipmap(ctx, target, texObj, level);
3060
3061            _mesa_update_fbo_texture(ctx, texObj, face, level);
3062
3063            _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3064         }
3065         else {
3066            /* probably too large of image */
3067            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3068         }
3069      }
3070   }
3071   _mesa_unlock_texture(ctx, texObj);
3072}
3073
3074
3075
3076void GLAPIENTRY
3077_mesa_CopyTexImage1D( GLenum target, GLint level,
3078                      GLenum internalFormat,
3079                      GLint x, GLint y,
3080                      GLsizei width, GLint border )
3081{
3082   GET_CURRENT_CONTEXT(ctx);
3083   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3084}
3085
3086
3087
3088void GLAPIENTRY
3089_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3090                      GLint x, GLint y, GLsizei width, GLsizei height,
3091                      GLint border )
3092{
3093   GET_CURRENT_CONTEXT(ctx);
3094   copyteximage(ctx, 2, target, level, internalFormat,
3095                x, y, width, height, border);
3096}
3097
3098
3099
3100/**
3101 * Implementation for glCopyTexSubImage1/2/3D() functions.
3102 */
3103static void
3104copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3105                GLint xoffset, GLint yoffset, GLint zoffset,
3106                GLint x, GLint y, GLsizei width, GLsizei height)
3107{
3108   struct gl_texture_object *texObj;
3109   struct gl_texture_image *texImage;
3110
3111   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3112
3113   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3114      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3115                  dims,
3116                  _mesa_lookup_enum_by_nr(target),
3117                  level, xoffset, yoffset, zoffset, x, y, width, height);
3118
3119   if (ctx->NewState & NEW_COPY_TEX_STATE)
3120      _mesa_update_state(ctx);
3121
3122   if (copytexsubimage_error_check1(ctx, dims, target, level))
3123      return;
3124
3125   texObj = _mesa_get_current_tex_object(ctx, target);
3126
3127   _mesa_lock_texture(ctx, texObj);
3128   {
3129      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3130
3131      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3132				       zoffset, width, height, texImage)) {
3133         /* error was recored */
3134      }
3135      else {
3136         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3137         switch (dims) {
3138         case 3:
3139            if (target != GL_TEXTURE_2D_ARRAY)
3140               zoffset += texImage->Border;
3141            /* fall-through */
3142         case 2:
3143            if (target != GL_TEXTURE_1D_ARRAY)
3144               yoffset += texImage->Border;
3145            /* fall-through */
3146         case 1:
3147            xoffset += texImage->Border;
3148         }
3149
3150         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3151                                        &width, &height)) {
3152            struct gl_renderbuffer *srcRb =
3153               get_copy_tex_image_source(ctx, texImage->TexFormat);
3154
3155            ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3156                                        xoffset, yoffset, zoffset,
3157                                        srcRb, x, y, width, height);
3158
3159            check_gen_mipmap(ctx, target, texObj, level);
3160
3161            ctx->NewState |= _NEW_TEXTURE;
3162         }
3163      }
3164   }
3165   _mesa_unlock_texture(ctx, texObj);
3166}
3167
3168
3169void GLAPIENTRY
3170_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3171                         GLint xoffset, GLint x, GLint y, GLsizei width )
3172{
3173   GET_CURRENT_CONTEXT(ctx);
3174   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3175}
3176
3177
3178
3179void GLAPIENTRY
3180_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3181                         GLint xoffset, GLint yoffset,
3182                         GLint x, GLint y, GLsizei width, GLsizei height )
3183{
3184   GET_CURRENT_CONTEXT(ctx);
3185   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3186                   width, height);
3187}
3188
3189
3190
3191void GLAPIENTRY
3192_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3193                         GLint xoffset, GLint yoffset, GLint zoffset,
3194                         GLint x, GLint y, GLsizei width, GLsizei height )
3195{
3196   GET_CURRENT_CONTEXT(ctx);
3197   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3198                   x, y, width, height);
3199}
3200
3201
3202
3203
3204/**********************************************************************/
3205/******                   Compressed Textures                    ******/
3206/**********************************************************************/
3207
3208
3209/**
3210 * Return expected size of a compressed texture.
3211 */
3212static GLuint
3213compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3214                    GLenum glformat)
3215{
3216   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3217   return _mesa_format_image_size(mesaFormat, width, height, depth);
3218}
3219
3220
3221/*
3222 * Return compressed texture block size, in pixels.
3223 */
3224static void
3225get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3226{
3227   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3228   _mesa_get_format_block_size(mesaFormat, bw, bh);
3229}
3230
3231
3232/**
3233 * Error checking for glCompressedTexImage[123]D().
3234 * \param reason  returns reason for error, if any
3235 * \return error code or GL_NO_ERROR.
3236 */
3237static GLenum
3238compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3239                               GLenum target, GLint level,
3240                               GLenum internalFormat, GLsizei width,
3241                               GLsizei height, GLsizei depth, GLint border,
3242                               GLsizei imageSize, char **reason)
3243{
3244   const GLenum proxyTarget = get_proxy_target(target);
3245   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3246   GLint expectedSize;
3247   GLenum choose_format;
3248   GLenum choose_type;
3249   GLenum proxy_format;
3250
3251   *reason = ""; /* no error */
3252
3253   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3254      *reason = "target";
3255      return GL_INVALID_ENUM;
3256   }
3257
3258   /* This will detect any invalid internalFormat value */
3259   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3260      *reason = "internalFormat";
3261      return GL_INVALID_ENUM;
3262   }
3263
3264   switch (internalFormat) {
3265#if FEATURE_ES
3266   case GL_PALETTE4_RGB8_OES:
3267   case GL_PALETTE4_RGBA8_OES:
3268   case GL_PALETTE4_R5_G6_B5_OES:
3269   case GL_PALETTE4_RGBA4_OES:
3270   case GL_PALETTE4_RGB5_A1_OES:
3271   case GL_PALETTE8_RGB8_OES:
3272   case GL_PALETTE8_RGBA8_OES:
3273   case GL_PALETTE8_R5_G6_B5_OES:
3274   case GL_PALETTE8_RGBA4_OES:
3275   case GL_PALETTE8_RGB5_A1_OES:
3276      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3277					&choose_type);
3278      proxy_format = choose_format;
3279
3280      /* check level */
3281      if (level > 0 || level < -maxLevels) {
3282	 *reason = "level";
3283	 return GL_INVALID_VALUE;
3284      }
3285
3286      if (dimensions != 2) {
3287	 *reason = "compressed paletted textures must be 2D";
3288	 return GL_INVALID_OPERATION;
3289      }
3290
3291      /* Figure out the expected texture size (in bytes).  This will be
3292       * checked against the actual size later.
3293       */
3294      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3295						width, height);
3296
3297      /* This is for the benefit of the TestProxyTexImage below.  It expects
3298       * level to be non-negative.  OES_compressed_paletted_texture uses a
3299       * weird mechanism where the level specified to glCompressedTexImage2D
3300       * is -(n-1) number of levels in the texture, and the data specifies the
3301       * complete mipmap stack.  This is done to ensure the palette is the
3302       * same for all levels.
3303       */
3304      level = -level;
3305      break;
3306#endif
3307
3308   default:
3309      choose_format = GL_NONE;
3310      choose_type = GL_NONE;
3311      proxy_format = internalFormat;
3312
3313      /* check level */
3314      if (level < 0 || level >= maxLevels) {
3315	 *reason = "level";
3316	 return GL_INVALID_VALUE;
3317      }
3318
3319      /* Figure out the expected texture size (in bytes).  This will be
3320       * checked against the actual size later.
3321       */
3322      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3323      break;
3324   }
3325
3326   /* This should really never fail */
3327   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3328      *reason = "internalFormat";
3329      return GL_INVALID_ENUM;
3330   }
3331
3332   /* No compressed formats support borders at this time */
3333   if (border != 0) {
3334      *reason = "border != 0";
3335      return GL_INVALID_VALUE;
3336   }
3337
3338   /* For cube map, width must equal height */
3339   if (_mesa_is_cube_face(target) && width != height) {
3340      *reason = "width != height";
3341      return GL_INVALID_VALUE;
3342   }
3343
3344   /* check image size against compression block size */
3345   {
3346      gl_format texFormat =
3347         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3348					 choose_format, choose_type);
3349      GLuint bw, bh;
3350
3351      _mesa_get_format_block_size(texFormat, &bw, &bh);
3352      if ((width > bw && width % bw > 0) ||
3353          (height > bh && height % bh > 0)) {
3354         /*
3355          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3356          * generated [...] if any parameter combinations are not
3357          * supported by the specific compressed internal format.
3358          */
3359         *reason = "invalid width or height for compression format";
3360         return GL_INVALID_OPERATION;
3361      }
3362   }
3363
3364   /* check image sizes */
3365   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3366				      proxy_format, choose_format,
3367				      choose_type,
3368				      width, height, depth, border)) {
3369      /* See error comment above */
3370      *reason = "invalid width, height or format";
3371      return GL_INVALID_OPERATION;
3372   }
3373
3374   /* check image size in bytes */
3375   if (expectedSize != imageSize) {
3376      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3377       * if <imageSize> is not consistent with the format, dimensions, and
3378       * contents of the specified image.
3379       */
3380      *reason = "imageSize inconsistant with width/height/format";
3381      return GL_INVALID_VALUE;
3382   }
3383
3384   if (!mutable_tex_object(ctx, target)) {
3385      *reason = "immutable texture";
3386      return GL_INVALID_OPERATION;
3387   }
3388
3389   return GL_NO_ERROR;
3390}
3391
3392
3393/**
3394 * Error checking for glCompressedTexSubImage[123]D().
3395 * \warning  There are some bad assumptions here about the size of compressed
3396 *           texture tiles (multiple of 4) used to test the validity of the
3397 *           offset and size parameters.
3398 * \return error code or GL_NO_ERROR.
3399 */
3400static GLenum
3401compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3402                                  GLenum target, GLint level,
3403                                  GLint xoffset, GLint yoffset, GLint zoffset,
3404                                  GLsizei width, GLsizei height, GLsizei depth,
3405                                  GLenum format, GLsizei imageSize)
3406{
3407   GLint expectedSize, maxLevels = 0, maxTextureSize;
3408   GLuint bw, bh;
3409   (void) zoffset;
3410
3411   if (dimensions == 1) {
3412      /* 1D compressed textures not allowed */
3413      return GL_INVALID_ENUM;
3414   }
3415   else if (dimensions == 2) {
3416      if (target == GL_PROXY_TEXTURE_2D) {
3417         maxLevels = ctx->Const.MaxTextureLevels;
3418      }
3419      else if (target == GL_TEXTURE_2D) {
3420         maxLevels = ctx->Const.MaxTextureLevels;
3421      }
3422      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3423         if (!ctx->Extensions.ARB_texture_cube_map)
3424            return GL_INVALID_ENUM; /*target*/
3425         maxLevels = ctx->Const.MaxCubeTextureLevels;
3426      }
3427      else if (_mesa_is_cube_face(target)) {
3428         if (!ctx->Extensions.ARB_texture_cube_map)
3429            return GL_INVALID_ENUM; /*target*/
3430         maxLevels = ctx->Const.MaxCubeTextureLevels;
3431      }
3432      else {
3433         return GL_INVALID_ENUM; /*target*/
3434      }
3435   }
3436   else if (dimensions == 3) {
3437      /* 3D compressed textures not allowed */
3438      return GL_INVALID_ENUM;
3439   }
3440
3441   maxTextureSize = 1 << (maxLevels - 1);
3442
3443   /* this will catch any invalid compressed format token */
3444   if (!_mesa_is_compressed_format(ctx, format))
3445      return GL_INVALID_ENUM;
3446
3447   if (width < 1 || width > maxTextureSize)
3448      return GL_INVALID_VALUE;
3449
3450   if ((height < 1 || height > maxTextureSize)
3451       && dimensions > 1)
3452      return GL_INVALID_VALUE;
3453
3454   if (level < 0 || level >= maxLevels)
3455      return GL_INVALID_VALUE;
3456
3457   /*
3458    * do checks which depend on compression block size
3459    */
3460   get_compressed_block_size(format, &bw, &bh);
3461
3462   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3463      return GL_INVALID_VALUE;
3464
3465   if ((width % bw != 0) && width != 2 && width != 1)
3466      return GL_INVALID_VALUE;
3467
3468   if ((height % bh != 0) && height != 2 && height != 1)
3469      return GL_INVALID_VALUE;
3470
3471   expectedSize = compressed_tex_size(width, height, depth, format);
3472   if (expectedSize != imageSize)
3473      return GL_INVALID_VALUE;
3474
3475   return GL_NO_ERROR;
3476}
3477
3478
3479/**
3480 * Do second part of glCompressedTexSubImage error checking.
3481 * \return GL_TRUE if error found, GL_FALSE otherwise.
3482 */
3483static GLboolean
3484compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3485                                   GLsizei width, GLsizei height,
3486                                   GLsizei depth, GLenum format,
3487                                   struct gl_texture_image *texImage)
3488{
3489
3490   if ((GLint) format != texImage->InternalFormat) {
3491      _mesa_error(ctx, GL_INVALID_OPERATION,
3492                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3493      return GL_TRUE;
3494   }
3495
3496   if (compressedteximage_only_format(ctx, format)) {
3497      _mesa_error(ctx, GL_INVALID_OPERATION,
3498                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3499                  , dims, format);
3500      return GL_TRUE;
3501   }
3502
3503   if (((width == 1 || width == 2) &&
3504        width != (GLsizei) texImage->Width) ||
3505       (width > (GLsizei) texImage->Width)) {
3506      _mesa_error(ctx, GL_INVALID_VALUE,
3507                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3508      return GL_TRUE;
3509   }
3510
3511   if (dims >= 2) {
3512      if (((height == 1 || height == 2) &&
3513           height != (GLsizei) texImage->Height) ||
3514          (height > (GLsizei) texImage->Height)) {
3515         _mesa_error(ctx, GL_INVALID_VALUE,
3516                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3517         return GL_TRUE;
3518      }
3519   }
3520
3521   if (dims >= 3) {
3522      if (((depth == 1 || depth == 2) &&
3523           depth != (GLsizei) texImage->Depth) ||
3524          (depth > (GLsizei) texImage->Depth)) {
3525         _mesa_error(ctx, GL_INVALID_VALUE,
3526                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3527         return GL_TRUE;
3528      }
3529   }
3530
3531   return GL_FALSE;
3532}
3533
3534
3535/**
3536 * Implementation of the glCompressedTexImage1/2/3D() functions.
3537 */
3538static void
3539compressedteximage(struct gl_context *ctx, GLuint dims,
3540                   GLenum target, GLint level,
3541                   GLenum internalFormat, GLsizei width,
3542                   GLsizei height, GLsizei depth, GLint border,
3543                   GLsizei imageSize, const GLvoid *data)
3544{
3545   GLenum error;
3546   char *reason = "";
3547
3548   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3549
3550   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3551      _mesa_debug(ctx,
3552                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3553                  dims,
3554                  _mesa_lookup_enum_by_nr(target), level,
3555                  _mesa_lookup_enum_by_nr(internalFormat),
3556                  width, height, depth, border, imageSize, data);
3557
3558   /* check target */
3559   if (!legal_teximage_target(ctx, dims, target)) {
3560      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3561                  dims, _mesa_lookup_enum_by_nr(target));
3562      return;
3563   }
3564
3565   error = compressed_texture_error_check(ctx, dims, target, level,
3566                                          internalFormat, width, height, depth,
3567                                          border, imageSize, &reason);
3568
3569#if FEATURE_ES
3570   /* XXX this is kind of a hack */
3571   if (!error && dims == 2) {
3572      switch (internalFormat) {
3573      case GL_PALETTE4_RGB8_OES:
3574      case GL_PALETTE4_RGBA8_OES:
3575      case GL_PALETTE4_R5_G6_B5_OES:
3576      case GL_PALETTE4_RGBA4_OES:
3577      case GL_PALETTE4_RGB5_A1_OES:
3578      case GL_PALETTE8_RGB8_OES:
3579      case GL_PALETTE8_RGBA8_OES:
3580      case GL_PALETTE8_R5_G6_B5_OES:
3581      case GL_PALETTE8_RGBA4_OES:
3582      case GL_PALETTE8_RGB5_A1_OES:
3583         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3584                                          width, height, imageSize, data);
3585         return;
3586      }
3587   }
3588#endif
3589
3590   if (_mesa_is_proxy_texture(target)) {
3591      /* Proxy texture: just check for errors and update proxy state */
3592      struct gl_texture_image *texImage;
3593
3594      if (!error) {
3595         struct gl_texture_object *texObj =
3596            _mesa_get_current_tex_object(ctx, target);
3597         gl_format texFormat =
3598            _mesa_choose_texture_format(ctx, texObj, target, level,
3599                                        internalFormat, GL_NONE, GL_NONE);
3600         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3601            error = GL_OUT_OF_MEMORY;
3602         }
3603      }
3604
3605      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3606      if (texImage) {
3607         if (error) {
3608            /* if error, clear all proxy texture image parameters */
3609            clear_teximage_fields(texImage);
3610         }
3611         else {
3612            /* no error: store the teximage parameters */
3613            _mesa_init_teximage_fields(ctx, texImage, width, height,
3614                                       depth, border, internalFormat,
3615                                       MESA_FORMAT_NONE);
3616         }
3617      }
3618   }
3619   else {
3620      /* non-proxy target */
3621      struct gl_texture_object *texObj;
3622      struct gl_texture_image *texImage;
3623
3624      if (error) {
3625         _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3626         return;
3627      }
3628
3629      texObj = _mesa_get_current_tex_object(ctx, target);
3630
3631      _mesa_lock_texture(ctx, texObj);
3632      {
3633	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3634	 if (!texImage) {
3635	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3636                        "glCompressedTexImage%uD", dims);
3637	 }
3638         else {
3639            gl_format texFormat;
3640
3641            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3642
3643            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3644                                                    internalFormat, GL_NONE,
3645                                                    GL_NONE);
3646
3647            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3648               _mesa_init_teximage_fields(ctx, texImage,
3649                                          width, height, depth,
3650                                          border, internalFormat, texFormat);
3651
3652               ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3653                                              data);
3654
3655               check_gen_mipmap(ctx, target, texObj, level);
3656
3657               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3658            }
3659            else {
3660               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3661                           "glCompressedTexImage%uD", dims);
3662            }
3663         }
3664      }
3665      _mesa_unlock_texture(ctx, texObj);
3666   }
3667}
3668
3669
3670void GLAPIENTRY
3671_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3672                              GLenum internalFormat, GLsizei width,
3673                              GLint border, GLsizei imageSize,
3674                              const GLvoid *data)
3675{
3676   GET_CURRENT_CONTEXT(ctx);
3677   compressedteximage(ctx, 1, target, level, internalFormat,
3678                      width, 1, 1, border, imageSize, data);
3679}
3680
3681
3682void GLAPIENTRY
3683_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3684                              GLenum internalFormat, GLsizei width,
3685                              GLsizei height, GLint border, GLsizei imageSize,
3686                              const GLvoid *data)
3687{
3688   GET_CURRENT_CONTEXT(ctx);
3689   compressedteximage(ctx, 2, target, level, internalFormat,
3690                      width, height, 1, border, imageSize, data);
3691}
3692
3693
3694void GLAPIENTRY
3695_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3696                              GLenum internalFormat, GLsizei width,
3697                              GLsizei height, GLsizei depth, GLint border,
3698                              GLsizei imageSize, const GLvoid *data)
3699{
3700   GET_CURRENT_CONTEXT(ctx);
3701   compressedteximage(ctx, 3, target, level, internalFormat,
3702                      width, height, depth, border, imageSize, data);
3703}
3704
3705
3706/**
3707 * Common helper for glCompressedTexSubImage1/2/3D().
3708 */
3709static void
3710compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3711                         GLint xoffset, GLint yoffset, GLint zoffset,
3712                         GLsizei width, GLsizei height, GLsizei depth,
3713                         GLenum format, GLsizei imageSize, const GLvoid *data)
3714{
3715   struct gl_texture_object *texObj;
3716   struct gl_texture_image *texImage;
3717   GLenum error;
3718   GET_CURRENT_CONTEXT(ctx);
3719   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3720
3721   error = compressed_subtexture_error_check(ctx, dims, target, level,
3722                                             xoffset, 0, 0, /* pos */
3723                                             width, height, depth,   /* size */
3724                                             format, imageSize);
3725   if (error) {
3726      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3727      return;
3728   }
3729
3730   texObj = _mesa_get_current_tex_object(ctx, target);
3731
3732   _mesa_lock_texture(ctx, texObj);
3733   {
3734      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3735      assert(texImage);
3736
3737      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3738                                             format, texImage)) {
3739         /* error was recorded */
3740      }
3741      else if (width > 0 && height > 0 && depth > 0) {
3742         ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3743                                           xoffset, yoffset, zoffset,
3744                                           width, height, depth,
3745                                           format, imageSize, data);
3746
3747         check_gen_mipmap(ctx, target, texObj, level);
3748
3749         ctx->NewState |= _NEW_TEXTURE;
3750      }
3751   }
3752   _mesa_unlock_texture(ctx, texObj);
3753}
3754
3755
3756void GLAPIENTRY
3757_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3758                                 GLsizei width, GLenum format,
3759                                 GLsizei imageSize, const GLvoid *data)
3760{
3761   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3762                            format, imageSize, data);
3763}
3764
3765
3766void GLAPIENTRY
3767_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3768                                 GLint yoffset, GLsizei width, GLsizei height,
3769                                 GLenum format, GLsizei imageSize,
3770                                 const GLvoid *data)
3771{
3772   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3773                            width, height, 1, format, imageSize, data);
3774}
3775
3776
3777void GLAPIENTRY
3778_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3779                                 GLint yoffset, GLint zoffset, GLsizei width,
3780                                 GLsizei height, GLsizei depth, GLenum format,
3781                                 GLsizei imageSize, const GLvoid *data)
3782{
3783   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3784                            width, height, depth, format, imageSize, data);
3785}
3786
3787static gl_format
3788get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3789{
3790   switch (internalFormat) {
3791   case GL_ALPHA8:
3792      return MESA_FORMAT_A8;
3793   case GL_ALPHA16:
3794      return MESA_FORMAT_A16;
3795   case GL_ALPHA16F_ARB:
3796      return MESA_FORMAT_ALPHA_FLOAT16;
3797   case GL_ALPHA32F_ARB:
3798      return MESA_FORMAT_ALPHA_FLOAT32;
3799   case GL_ALPHA8I_EXT:
3800      return MESA_FORMAT_ALPHA_INT8;
3801   case GL_ALPHA16I_EXT:
3802      return MESA_FORMAT_ALPHA_INT16;
3803   case GL_ALPHA32I_EXT:
3804      return MESA_FORMAT_ALPHA_INT32;
3805   case GL_ALPHA8UI_EXT:
3806      return MESA_FORMAT_ALPHA_UINT8;
3807   case GL_ALPHA16UI_EXT:
3808      return MESA_FORMAT_ALPHA_UINT16;
3809   case GL_ALPHA32UI_EXT:
3810      return MESA_FORMAT_ALPHA_UINT32;
3811   case GL_LUMINANCE8:
3812      return MESA_FORMAT_L8;
3813   case GL_LUMINANCE16:
3814      return MESA_FORMAT_L16;
3815   case GL_LUMINANCE16F_ARB:
3816      return MESA_FORMAT_LUMINANCE_FLOAT16;
3817   case GL_LUMINANCE32F_ARB:
3818      return MESA_FORMAT_LUMINANCE_FLOAT32;
3819   case GL_LUMINANCE8I_EXT:
3820      return MESA_FORMAT_LUMINANCE_INT8;
3821   case GL_LUMINANCE16I_EXT:
3822      return MESA_FORMAT_LUMINANCE_INT16;
3823   case GL_LUMINANCE32I_EXT:
3824      return MESA_FORMAT_LUMINANCE_INT32;
3825   case GL_LUMINANCE8UI_EXT:
3826      return MESA_FORMAT_LUMINANCE_UINT8;
3827   case GL_LUMINANCE16UI_EXT:
3828      return MESA_FORMAT_LUMINANCE_UINT16;
3829   case GL_LUMINANCE32UI_EXT:
3830      return MESA_FORMAT_LUMINANCE_UINT32;
3831   case GL_LUMINANCE8_ALPHA8:
3832      return MESA_FORMAT_AL88;
3833   case GL_LUMINANCE16_ALPHA16:
3834      return MESA_FORMAT_AL1616;
3835   case GL_LUMINANCE_ALPHA16F_ARB:
3836      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3837   case GL_LUMINANCE_ALPHA32F_ARB:
3838      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3839   case GL_LUMINANCE_ALPHA8I_EXT:
3840      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3841   case GL_LUMINANCE_ALPHA16I_EXT:
3842      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3843   case GL_LUMINANCE_ALPHA32I_EXT:
3844      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3845   case GL_LUMINANCE_ALPHA8UI_EXT:
3846      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3847   case GL_LUMINANCE_ALPHA16UI_EXT:
3848      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3849   case GL_LUMINANCE_ALPHA32UI_EXT:
3850      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3851   case GL_INTENSITY8:
3852      return MESA_FORMAT_I8;
3853   case GL_INTENSITY16:
3854      return MESA_FORMAT_I16;
3855   case GL_INTENSITY16F_ARB:
3856      return MESA_FORMAT_INTENSITY_FLOAT16;
3857   case GL_INTENSITY32F_ARB:
3858      return MESA_FORMAT_INTENSITY_FLOAT32;
3859   case GL_INTENSITY8I_EXT:
3860      return MESA_FORMAT_INTENSITY_INT8;
3861   case GL_INTENSITY16I_EXT:
3862      return MESA_FORMAT_INTENSITY_INT16;
3863   case GL_INTENSITY32I_EXT:
3864      return MESA_FORMAT_INTENSITY_INT32;
3865   case GL_INTENSITY8UI_EXT:
3866      return MESA_FORMAT_INTENSITY_UINT8;
3867   case GL_INTENSITY16UI_EXT:
3868      return MESA_FORMAT_INTENSITY_UINT16;
3869   case GL_INTENSITY32UI_EXT:
3870      return MESA_FORMAT_INTENSITY_UINT32;
3871   case GL_RGBA8:
3872      return MESA_FORMAT_RGBA8888_REV;
3873   case GL_RGBA16:
3874      return MESA_FORMAT_RGBA_16;
3875   case GL_RGBA16F_ARB:
3876      return MESA_FORMAT_RGBA_FLOAT16;
3877   case GL_RGBA32F_ARB:
3878      return MESA_FORMAT_RGBA_FLOAT32;
3879   case GL_RGBA8I_EXT:
3880      return MESA_FORMAT_RGBA_INT8;
3881   case GL_RGBA16I_EXT:
3882      return MESA_FORMAT_RGBA_INT16;
3883   case GL_RGBA32I_EXT:
3884      return MESA_FORMAT_RGBA_INT32;
3885   case GL_RGBA8UI_EXT:
3886      return MESA_FORMAT_RGBA_UINT8;
3887   case GL_RGBA16UI_EXT:
3888      return MESA_FORMAT_RGBA_UINT16;
3889   case GL_RGBA32UI_EXT:
3890      return MESA_FORMAT_RGBA_UINT32;
3891
3892   case GL_RG8:
3893      return MESA_FORMAT_GR88;
3894   case GL_RG16:
3895      return MESA_FORMAT_RG1616;
3896   case GL_RG16F:
3897      return MESA_FORMAT_RG_FLOAT16;
3898   case GL_RG32F:
3899      return MESA_FORMAT_RG_FLOAT32;
3900   case GL_RG8I:
3901      return MESA_FORMAT_RG_INT8;
3902   case GL_RG16I:
3903      return MESA_FORMAT_RG_INT16;
3904   case GL_RG32I:
3905      return MESA_FORMAT_RG_INT32;
3906   case GL_RG8UI:
3907      return MESA_FORMAT_RG_UINT8;
3908   case GL_RG16UI:
3909      return MESA_FORMAT_RG_UINT16;
3910   case GL_RG32UI:
3911      return MESA_FORMAT_RG_UINT32;
3912
3913   case GL_R8:
3914      return MESA_FORMAT_R8;
3915   case GL_R16:
3916      return MESA_FORMAT_R16;
3917   case GL_R16F:
3918      return MESA_FORMAT_R_FLOAT16;
3919   case GL_R32F:
3920      return MESA_FORMAT_R_FLOAT32;
3921   case GL_R8I:
3922      return MESA_FORMAT_R_INT8;
3923   case GL_R16I:
3924      return MESA_FORMAT_R_INT16;
3925   case GL_R32I:
3926      return MESA_FORMAT_R_INT32;
3927   case GL_R8UI:
3928      return MESA_FORMAT_R_UINT8;
3929   case GL_R16UI:
3930      return MESA_FORMAT_R_UINT16;
3931   case GL_R32UI:
3932      return MESA_FORMAT_R_UINT32;
3933
3934   default:
3935      return MESA_FORMAT_NONE;
3936   }
3937}
3938
3939static gl_format
3940validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3941{
3942   gl_format format = get_texbuffer_format(ctx, internalFormat);
3943   GLenum datatype;
3944
3945   if (format == MESA_FORMAT_NONE)
3946      return MESA_FORMAT_NONE;
3947
3948   datatype = _mesa_get_format_datatype(format);
3949   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3950      return MESA_FORMAT_NONE;
3951
3952   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3953      return MESA_FORMAT_NONE;
3954
3955   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3956    * any mention of R/RG formats, but they appear in the GL 3.1 core
3957    * specification.
3958    */
3959   if (ctx->Version <= 30) {
3960      GLenum base_format = _mesa_get_format_base_format(format);
3961
3962      if (base_format == GL_R || base_format == GL_RG)
3963	 return MESA_FORMAT_NONE;
3964   }
3965   return format;
3966}
3967
3968
3969/** GL_ARB_texture_buffer_object */
3970void GLAPIENTRY
3971_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3972{
3973   struct gl_texture_object *texObj;
3974   struct gl_buffer_object *bufObj;
3975   gl_format format;
3976
3977   GET_CURRENT_CONTEXT(ctx);
3978   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3979
3980   if (!ctx->Extensions.ARB_texture_buffer_object) {
3981      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3982      return;
3983   }
3984
3985   if (target != GL_TEXTURE_BUFFER_ARB) {
3986      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3987      return;
3988   }
3989
3990   format = validate_texbuffer_format(ctx, internalFormat);
3991   if (format == MESA_FORMAT_NONE) {
3992      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3993                  internalFormat);
3994      return;
3995   }
3996
3997   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3998   if (buffer && !bufObj) {
3999      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4000      return;
4001   }
4002
4003   texObj = _mesa_get_current_tex_object(ctx, target);
4004
4005   _mesa_lock_texture(ctx, texObj);
4006   {
4007      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4008      texObj->BufferObjectFormat = internalFormat;
4009      texObj->_BufferObjectFormat = format;
4010   }
4011   _mesa_unlock_texture(ctx, texObj);
4012}
4013