teximage.c revision 530c9d764b84035728a28ee2db996fffe49125ce
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31#include <stdbool.h>
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "teximage.h"
46#include "texobj.h"
47#include "texstate.h"
48#include "texpal.h"
49#include "mtypes.h"
50#include "glformats.h"
51
52
53/**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62/**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75GLint
76_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77{
78   switch (internalFormat) {
79      case GL_ALPHA:
80      case GL_ALPHA4:
81      case GL_ALPHA8:
82      case GL_ALPHA12:
83      case GL_ALPHA16:
84         return GL_ALPHA;
85      case 1:
86      case GL_LUMINANCE:
87      case GL_LUMINANCE4:
88      case GL_LUMINANCE8:
89      case GL_LUMINANCE12:
90      case GL_LUMINANCE16:
91         return GL_LUMINANCE;
92      case 2:
93      case GL_LUMINANCE_ALPHA:
94      case GL_LUMINANCE4_ALPHA4:
95      case GL_LUMINANCE6_ALPHA2:
96      case GL_LUMINANCE8_ALPHA8:
97      case GL_LUMINANCE12_ALPHA4:
98      case GL_LUMINANCE12_ALPHA12:
99      case GL_LUMINANCE16_ALPHA16:
100         return GL_LUMINANCE_ALPHA;
101      case GL_INTENSITY:
102      case GL_INTENSITY4:
103      case GL_INTENSITY8:
104      case GL_INTENSITY12:
105      case GL_INTENSITY16:
106         return GL_INTENSITY;
107      case 3:
108      case GL_RGB:
109      case GL_R3_G3_B2:
110      case GL_RGB4:
111      case GL_RGB5:
112      case GL_RGB8:
113      case GL_RGB10:
114      case GL_RGB12:
115      case GL_RGB16:
116         return GL_RGB;
117      case 4:
118      case GL_RGBA:
119      case GL_RGBA2:
120      case GL_RGBA4:
121      case GL_RGB5_A1:
122      case GL_RGBA8:
123      case GL_RGB10_A2:
124      case GL_RGBA12:
125      case GL_RGBA16:
126         return GL_RGBA;
127      default:
128         ; /* fallthrough */
129   }
130
131   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132    */
133   if (_mesa_is_gles(ctx)) {
134      switch (internalFormat) {
135         case GL_BGRA:
136            return GL_RGBA;
137         default:
138            ; /* fallthrough */
139      }
140   }
141
142   if (ctx->Extensions.ARB_ES2_compatibility) {
143      switch (internalFormat) {
144         case GL_RGB565:
145            return GL_RGB;
146         default:
147            ; /* fallthrough */
148      }
149   }
150
151   if (ctx->Extensions.ARB_depth_texture) {
152      switch (internalFormat) {
153         case GL_DEPTH_COMPONENT:
154         case GL_DEPTH_COMPONENT16:
155         case GL_DEPTH_COMPONENT24:
156         case GL_DEPTH_COMPONENT32:
157            return GL_DEPTH_COMPONENT;
158         default:
159            ; /* fallthrough */
160      }
161   }
162
163   switch (internalFormat) {
164   case GL_COMPRESSED_ALPHA:
165      return GL_ALPHA;
166   case GL_COMPRESSED_LUMINANCE:
167      return GL_LUMINANCE;
168   case GL_COMPRESSED_LUMINANCE_ALPHA:
169      return GL_LUMINANCE_ALPHA;
170   case GL_COMPRESSED_INTENSITY:
171      return GL_INTENSITY;
172   case GL_COMPRESSED_RGB:
173      return GL_RGB;
174   case GL_COMPRESSED_RGBA:
175      return GL_RGBA;
176   default:
177      ; /* fallthrough */
178   }
179
180   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
181      switch (internalFormat) {
182         case GL_COMPRESSED_RGB_FXT1_3DFX:
183            return GL_RGB;
184         case GL_COMPRESSED_RGBA_FXT1_3DFX:
185            return GL_RGBA;
186         default:
187            ; /* fallthrough */
188      }
189   }
190
191   if (ctx->Extensions.EXT_texture_compression_s3tc) {
192      switch (internalFormat) {
193         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
194            return GL_RGB;
195         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
196         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
197         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
198            return GL_RGBA;
199         default:
200            ; /* fallthrough */
201      }
202   }
203
204   if (ctx->Extensions.S3_s3tc) {
205      switch (internalFormat) {
206         case GL_RGB_S3TC:
207         case GL_RGB4_S3TC:
208            return GL_RGB;
209         case GL_RGBA_S3TC:
210         case GL_RGBA4_S3TC:
211            return GL_RGBA;
212         default:
213            ; /* fallthrough */
214      }
215   }
216
217   if (ctx->Extensions.MESA_ycbcr_texture) {
218      if (internalFormat == GL_YCBCR_MESA)
219         return GL_YCBCR_MESA;
220   }
221
222   if (ctx->Extensions.ARB_texture_float) {
223      switch (internalFormat) {
224         case GL_ALPHA16F_ARB:
225         case GL_ALPHA32F_ARB:
226            return GL_ALPHA;
227         case GL_RGBA16F_ARB:
228         case GL_RGBA32F_ARB:
229            return GL_RGBA;
230         case GL_RGB16F_ARB:
231         case GL_RGB32F_ARB:
232            return GL_RGB;
233         case GL_INTENSITY16F_ARB:
234         case GL_INTENSITY32F_ARB:
235            return GL_INTENSITY;
236         case GL_LUMINANCE16F_ARB:
237         case GL_LUMINANCE32F_ARB:
238            return GL_LUMINANCE;
239         case GL_LUMINANCE_ALPHA16F_ARB:
240         case GL_LUMINANCE_ALPHA32F_ARB:
241            return GL_LUMINANCE_ALPHA;
242         default:
243            ; /* fallthrough */
244      }
245   }
246
247   if (ctx->Extensions.ATI_envmap_bumpmap) {
248      switch (internalFormat) {
249         case GL_DUDV_ATI:
250         case GL_DU8DV8_ATI:
251            return GL_DUDV_ATI;
252         default:
253            ; /* fallthrough */
254      }
255   }
256
257   if (ctx->Extensions.EXT_texture_snorm) {
258      switch (internalFormat) {
259         case GL_RED_SNORM:
260         case GL_R8_SNORM:
261         case GL_R16_SNORM:
262            return GL_RED;
263         case GL_RG_SNORM:
264         case GL_RG8_SNORM:
265         case GL_RG16_SNORM:
266            return GL_RG;
267         case GL_RGB_SNORM:
268         case GL_RGB8_SNORM:
269         case GL_RGB16_SNORM:
270            return GL_RGB;
271         case GL_RGBA_SNORM:
272         case GL_RGBA8_SNORM:
273         case GL_RGBA16_SNORM:
274            return GL_RGBA;
275         case GL_ALPHA_SNORM:
276         case GL_ALPHA8_SNORM:
277         case GL_ALPHA16_SNORM:
278            return GL_ALPHA;
279         case GL_LUMINANCE_SNORM:
280         case GL_LUMINANCE8_SNORM:
281         case GL_LUMINANCE16_SNORM:
282            return GL_LUMINANCE;
283         case GL_LUMINANCE_ALPHA_SNORM:
284         case GL_LUMINANCE8_ALPHA8_SNORM:
285         case GL_LUMINANCE16_ALPHA16_SNORM:
286            return GL_LUMINANCE_ALPHA;
287         case GL_INTENSITY_SNORM:
288         case GL_INTENSITY8_SNORM:
289         case GL_INTENSITY16_SNORM:
290            return GL_INTENSITY;
291         default:
292            ; /* fallthrough */
293      }
294   }
295
296   if (ctx->Extensions.EXT_packed_depth_stencil) {
297      switch (internalFormat) {
298         case GL_DEPTH_STENCIL_EXT:
299         case GL_DEPTH24_STENCIL8_EXT:
300            return GL_DEPTH_STENCIL_EXT;
301         default:
302            ; /* fallthrough */
303      }
304   }
305
306#if FEATURE_EXT_texture_sRGB
307   if (ctx->Extensions.EXT_texture_sRGB) {
308      switch (internalFormat) {
309      case GL_SRGB_EXT:
310      case GL_SRGB8_EXT:
311      case GL_COMPRESSED_SRGB_EXT:
312      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
313         return GL_RGB;
314      case GL_SRGB_ALPHA_EXT:
315      case GL_SRGB8_ALPHA8_EXT:
316      case GL_COMPRESSED_SRGB_ALPHA_EXT:
317      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
318      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
319      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
320         return GL_RGBA;
321      case GL_SLUMINANCE_ALPHA_EXT:
322      case GL_SLUMINANCE8_ALPHA8_EXT:
323      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
324         return GL_LUMINANCE_ALPHA;
325      case GL_SLUMINANCE_EXT:
326      case GL_SLUMINANCE8_EXT:
327      case GL_COMPRESSED_SLUMINANCE_EXT:
328         return GL_LUMINANCE;
329      default:
330         ; /* fallthrough */
331      }
332   }
333#endif /* FEATURE_EXT_texture_sRGB */
334
335   if (ctx->Version >= 30 ||
336       ctx->Extensions.EXT_texture_integer) {
337      switch (internalFormat) {
338      case GL_RGBA8UI_EXT:
339      case GL_RGBA16UI_EXT:
340      case GL_RGBA32UI_EXT:
341      case GL_RGBA8I_EXT:
342      case GL_RGBA16I_EXT:
343      case GL_RGBA32I_EXT:
344      case GL_RGB10_A2UI:
345         return GL_RGBA;
346      case GL_RGB8UI_EXT:
347      case GL_RGB16UI_EXT:
348      case GL_RGB32UI_EXT:
349      case GL_RGB8I_EXT:
350      case GL_RGB16I_EXT:
351      case GL_RGB32I_EXT:
352         return GL_RGB;
353      }
354   }
355
356   if (ctx->Extensions.EXT_texture_integer) {
357      switch (internalFormat) {
358      case GL_ALPHA8UI_EXT:
359      case GL_ALPHA16UI_EXT:
360      case GL_ALPHA32UI_EXT:
361      case GL_ALPHA8I_EXT:
362      case GL_ALPHA16I_EXT:
363      case GL_ALPHA32I_EXT:
364         return GL_ALPHA;
365      case GL_INTENSITY8UI_EXT:
366      case GL_INTENSITY16UI_EXT:
367      case GL_INTENSITY32UI_EXT:
368      case GL_INTENSITY8I_EXT:
369      case GL_INTENSITY16I_EXT:
370      case GL_INTENSITY32I_EXT:
371         return GL_INTENSITY;
372      case GL_LUMINANCE8UI_EXT:
373      case GL_LUMINANCE16UI_EXT:
374      case GL_LUMINANCE32UI_EXT:
375      case GL_LUMINANCE8I_EXT:
376      case GL_LUMINANCE16I_EXT:
377      case GL_LUMINANCE32I_EXT:
378         return GL_LUMINANCE;
379      case GL_LUMINANCE_ALPHA8UI_EXT:
380      case GL_LUMINANCE_ALPHA16UI_EXT:
381      case GL_LUMINANCE_ALPHA32UI_EXT:
382      case GL_LUMINANCE_ALPHA8I_EXT:
383      case GL_LUMINANCE_ALPHA16I_EXT:
384      case GL_LUMINANCE_ALPHA32I_EXT:
385         return GL_LUMINANCE_ALPHA;
386      default:
387         ; /* fallthrough */
388      }
389   }
390
391   if (ctx->Extensions.ARB_texture_rg) {
392      switch (internalFormat) {
393      case GL_R16F:
394	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
395	  */
396	 if (!ctx->Extensions.ARB_half_float_pixel)
397	    break;
398	 /* FALLTHROUGH */
399      case GL_R32F:
400	 if (!ctx->Extensions.ARB_texture_float)
401	    break;
402         return GL_RED;
403      case GL_R8I:
404      case GL_R8UI:
405      case GL_R16I:
406      case GL_R16UI:
407      case GL_R32I:
408      case GL_R32UI:
409	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
410	    break;
411	 /* FALLTHROUGH */
412      case GL_R8:
413      case GL_R16:
414      case GL_RED:
415      case GL_COMPRESSED_RED:
416         return GL_RED;
417
418      case GL_RG16F:
419	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
420	  */
421	 if (!ctx->Extensions.ARB_half_float_pixel)
422	    break;
423	 /* FALLTHROUGH */
424      case GL_RG32F:
425	 if (!ctx->Extensions.ARB_texture_float)
426	    break;
427         return GL_RG;
428      case GL_RG8I:
429      case GL_RG8UI:
430      case GL_RG16I:
431      case GL_RG16UI:
432      case GL_RG32I:
433      case GL_RG32UI:
434	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
435	    break;
436	 /* FALLTHROUGH */
437      case GL_RG:
438      case GL_RG8:
439      case GL_RG16:
440      case GL_COMPRESSED_RG:
441         return GL_RG;
442      default:
443         ; /* fallthrough */
444      }
445   }
446
447   if (ctx->Extensions.EXT_texture_shared_exponent) {
448      switch (internalFormat) {
449      case GL_RGB9_E5_EXT:
450         return GL_RGB;
451      default:
452         ; /* fallthrough */
453      }
454   }
455
456   if (ctx->Extensions.EXT_packed_float) {
457      switch (internalFormat) {
458      case GL_R11F_G11F_B10F_EXT:
459         return GL_RGB;
460      default:
461         ; /* fallthrough */
462      }
463   }
464
465   if (ctx->Extensions.ARB_depth_buffer_float) {
466      switch (internalFormat) {
467      case GL_DEPTH_COMPONENT32F:
468         return GL_DEPTH_COMPONENT;
469      case GL_DEPTH32F_STENCIL8:
470         return GL_DEPTH_STENCIL;
471      default:
472         ; /* fallthrough */
473      }
474   }
475
476   if (ctx->Extensions.ARB_texture_compression_rgtc) {
477      switch (internalFormat) {
478      case GL_COMPRESSED_RED_RGTC1:
479      case GL_COMPRESSED_SIGNED_RED_RGTC1:
480         return GL_RED;
481      case GL_COMPRESSED_RG_RGTC2:
482      case GL_COMPRESSED_SIGNED_RG_RGTC2:
483         return GL_RG;
484      default:
485         ; /* fallthrough */
486      }
487   }
488
489   if (ctx->Extensions.EXT_texture_compression_latc) {
490      switch (internalFormat) {
491      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
492      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
493         return GL_LUMINANCE;
494      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
495      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
496         return GL_LUMINANCE_ALPHA;
497      default:
498         ; /* fallthrough */
499      }
500   }
501
502   if (ctx->Extensions.ATI_texture_compression_3dc) {
503      switch (internalFormat) {
504      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
505         return GL_LUMINANCE_ALPHA;
506      default:
507         ; /* fallthrough */
508      }
509   }
510
511   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
512      switch (internalFormat) {
513      case GL_ETC1_RGB8_OES:
514         return GL_RGB;
515      default:
516         ; /* fallthrough */
517      }
518   }
519
520   if (ctx->API == API_OPENGLES) {
521      switch (internalFormat) {
522      case GL_PALETTE4_RGB8_OES:
523      case GL_PALETTE4_R5_G6_B5_OES:
524      case GL_PALETTE8_RGB8_OES:
525      case GL_PALETTE8_R5_G6_B5_OES:
526	 return GL_RGB;
527      case GL_PALETTE4_RGBA8_OES:
528      case GL_PALETTE8_RGB5_A1_OES:
529      case GL_PALETTE4_RGBA4_OES:
530      case GL_PALETTE4_RGB5_A1_OES:
531      case GL_PALETTE8_RGBA8_OES:
532      case GL_PALETTE8_RGBA4_OES:
533	 return GL_RGBA;
534      default:
535         ; /* fallthrough */
536      }
537   }
538
539   return -1; /* error */
540}
541
542
543/**
544 * For cube map faces, return a face index in [0,5].
545 * For other targets return 0;
546 */
547GLuint
548_mesa_tex_target_to_face(GLenum target)
549{
550   if (_mesa_is_cube_face(target))
551      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
552   else
553      return 0;
554}
555
556
557
558/**
559 * Install gl_texture_image in a gl_texture_object according to the target
560 * and level parameters.
561 *
562 * \param tObj texture object.
563 * \param target texture target.
564 * \param level image level.
565 * \param texImage texture image.
566 */
567static void
568set_tex_image(struct gl_texture_object *tObj,
569              GLenum target, GLint level,
570              struct gl_texture_image *texImage)
571{
572   const GLuint face = _mesa_tex_target_to_face(target);
573
574   ASSERT(tObj);
575   ASSERT(texImage);
576   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
577      assert(level == 0);
578
579   tObj->Image[face][level] = texImage;
580
581   /* Set the 'back' pointer */
582   texImage->TexObject = tObj;
583   texImage->Level = level;
584   texImage->Face = face;
585}
586
587
588/**
589 * Allocate a texture image structure.
590 *
591 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
592 * driver.
593 *
594 * \return a pointer to gl_texture_image struct with all fields initialized to
595 * zero.
596 */
597struct gl_texture_image *
598_mesa_new_texture_image( struct gl_context *ctx )
599{
600   (void) ctx;
601   return CALLOC_STRUCT(gl_texture_image);
602}
603
604
605/**
606 * Free a gl_texture_image and associated data.
607 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
608 *
609 * \param texImage texture image.
610 *
611 * Free the texture image structure and the associated image data.
612 */
613void
614_mesa_delete_texture_image(struct gl_context *ctx,
615                           struct gl_texture_image *texImage)
616{
617   /* Free texImage->Data and/or any other driver-specific texture
618    * image storage.
619    */
620   ASSERT(ctx->Driver.FreeTextureImageBuffer);
621   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
622   free(texImage);
623}
624
625
626/**
627 * Test if a target is a proxy target.
628 *
629 * \param target texture target.
630 *
631 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
632 */
633GLboolean
634_mesa_is_proxy_texture(GLenum target)
635{
636   /*
637    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
638    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
639    */
640   assert(NUM_TEXTURE_TARGETS == 7 + 2);
641
642   return (target == GL_PROXY_TEXTURE_1D ||
643           target == GL_PROXY_TEXTURE_2D ||
644           target == GL_PROXY_TEXTURE_3D ||
645           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
646           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
647           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
648           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
649}
650
651
652/**
653 * Return the proxy target which corresponds to the given texture target
654 */
655static GLenum
656get_proxy_target(GLenum target)
657{
658   switch (target) {
659   case GL_TEXTURE_1D:
660   case GL_PROXY_TEXTURE_1D:
661      return GL_PROXY_TEXTURE_1D;
662   case GL_TEXTURE_2D:
663   case GL_PROXY_TEXTURE_2D:
664      return GL_PROXY_TEXTURE_2D;
665   case GL_TEXTURE_3D:
666   case GL_PROXY_TEXTURE_3D:
667      return GL_PROXY_TEXTURE_3D;
668   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
669   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
670   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
671   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
672   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
673   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
674   case GL_TEXTURE_CUBE_MAP_ARB:
675   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
676      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
677   case GL_TEXTURE_RECTANGLE_NV:
678   case GL_PROXY_TEXTURE_RECTANGLE_NV:
679      return GL_PROXY_TEXTURE_RECTANGLE_NV;
680   case GL_TEXTURE_1D_ARRAY_EXT:
681   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
682      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
683   case GL_TEXTURE_2D_ARRAY_EXT:
684   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
685      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
686   default:
687      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
688      return 0;
689   }
690}
691
692
693/**
694 * Get the texture object that corresponds to the target of the given
695 * texture unit.  The target should have already been checked for validity.
696 *
697 * \param ctx GL context.
698 * \param texUnit texture unit.
699 * \param target texture target.
700 *
701 * \return pointer to the texture object on success, or NULL on failure.
702 */
703struct gl_texture_object *
704_mesa_select_tex_object(struct gl_context *ctx,
705                        const struct gl_texture_unit *texUnit,
706                        GLenum target)
707{
708   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
709                               ctx->Extensions.EXT_texture_array);
710
711   switch (target) {
712      case GL_TEXTURE_1D:
713         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
714      case GL_PROXY_TEXTURE_1D:
715         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
716      case GL_TEXTURE_2D:
717         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
718      case GL_PROXY_TEXTURE_2D:
719         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
720      case GL_TEXTURE_3D:
721         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
722      case GL_PROXY_TEXTURE_3D:
723         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
724      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
725      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
726      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
727      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
728      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
729      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
730      case GL_TEXTURE_CUBE_MAP_ARB:
731         return ctx->Extensions.ARB_texture_cube_map
732                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
733      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
734         return ctx->Extensions.ARB_texture_cube_map
735                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
736      case GL_TEXTURE_RECTANGLE_NV:
737         return ctx->Extensions.NV_texture_rectangle
738                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
739      case GL_PROXY_TEXTURE_RECTANGLE_NV:
740         return ctx->Extensions.NV_texture_rectangle
741                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
742      case GL_TEXTURE_1D_ARRAY_EXT:
743         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
744      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
745         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
746      case GL_TEXTURE_2D_ARRAY_EXT:
747         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
748      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
749         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
750      case GL_TEXTURE_BUFFER:
751         return ctx->Extensions.ARB_texture_buffer_object
752            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
753      case GL_TEXTURE_EXTERNAL_OES:
754         return ctx->Extensions.OES_EGL_image_external
755            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
756      default:
757         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
758         return NULL;
759   }
760}
761
762
763/**
764 * Return pointer to texture object for given target on current texture unit.
765 */
766struct gl_texture_object *
767_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
768{
769   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
770   return _mesa_select_tex_object(ctx, texUnit, target);
771}
772
773
774/**
775 * Get a texture image pointer from a texture object, given a texture
776 * target and mipmap level.  The target and level parameters should
777 * have already been error-checked.
778 *
779 * \param ctx GL context.
780 * \param texObj texture unit.
781 * \param target texture target.
782 * \param level image level.
783 *
784 * \return pointer to the texture image structure, or NULL on failure.
785 */
786struct gl_texture_image *
787_mesa_select_tex_image(struct gl_context *ctx,
788                       const struct gl_texture_object *texObj,
789		       GLenum target, GLint level)
790{
791   const GLuint face = _mesa_tex_target_to_face(target);
792
793   ASSERT(texObj);
794   ASSERT(level >= 0);
795   ASSERT(level < MAX_TEXTURE_LEVELS);
796
797   return texObj->Image[face][level];
798}
799
800
801/**
802 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
803 * it and install it.  Only return NULL if passed a bad parameter or run
804 * out of memory.
805 */
806struct gl_texture_image *
807_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
808                    GLenum target, GLint level)
809{
810   struct gl_texture_image *texImage;
811
812   if (!texObj)
813      return NULL;
814
815   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
816   if (!texImage) {
817      texImage = ctx->Driver.NewTextureImage(ctx);
818      if (!texImage) {
819         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
820         return NULL;
821      }
822
823      set_tex_image(texObj, target, level, texImage);
824   }
825
826   return texImage;
827}
828
829
830/**
831 * Return pointer to the specified proxy texture image.
832 * Note that proxy textures are per-context, not per-texture unit.
833 * \return pointer to texture image or NULL if invalid target, invalid
834 *         level, or out of memory.
835 */
836struct gl_texture_image *
837_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
838{
839   struct gl_texture_image *texImage;
840   GLuint texIndex;
841
842   if (level < 0)
843      return NULL;
844
845   switch (target) {
846   case GL_PROXY_TEXTURE_1D:
847      if (level >= ctx->Const.MaxTextureLevels)
848         return NULL;
849      texIndex = TEXTURE_1D_INDEX;
850      break;
851   case GL_PROXY_TEXTURE_2D:
852      if (level >= ctx->Const.MaxTextureLevels)
853         return NULL;
854      texIndex = TEXTURE_2D_INDEX;
855      break;
856   case GL_PROXY_TEXTURE_3D:
857      if (level >= ctx->Const.Max3DTextureLevels)
858         return NULL;
859      texIndex = TEXTURE_3D_INDEX;
860      break;
861   case GL_PROXY_TEXTURE_CUBE_MAP:
862      if (level >= ctx->Const.MaxCubeTextureLevels)
863         return NULL;
864      texIndex = TEXTURE_CUBE_INDEX;
865      break;
866   case GL_PROXY_TEXTURE_RECTANGLE_NV:
867      if (level > 0)
868         return NULL;
869      texIndex = TEXTURE_RECT_INDEX;
870      break;
871   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
872      if (level >= ctx->Const.MaxTextureLevels)
873         return NULL;
874      texIndex = TEXTURE_1D_ARRAY_INDEX;
875      break;
876   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
877      if (level >= ctx->Const.MaxTextureLevels)
878         return NULL;
879      texIndex = TEXTURE_2D_ARRAY_INDEX;
880      break;
881   default:
882      return NULL;
883   }
884
885   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
886   if (!texImage) {
887      texImage = ctx->Driver.NewTextureImage(ctx);
888      if (!texImage) {
889         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
890         return NULL;
891      }
892      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
893      /* Set the 'back' pointer */
894      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
895   }
896   return texImage;
897}
898
899
900/**
901 * Get the maximum number of allowed mipmap levels.
902 *
903 * \param ctx GL context.
904 * \param target texture target.
905 *
906 * \return the maximum number of allowed mipmap levels for the given
907 * texture target, or zero if passed a bad target.
908 *
909 * \sa gl_constants.
910 */
911GLint
912_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
913{
914   switch (target) {
915   case GL_TEXTURE_1D:
916   case GL_PROXY_TEXTURE_1D:
917   case GL_TEXTURE_2D:
918   case GL_PROXY_TEXTURE_2D:
919      return ctx->Const.MaxTextureLevels;
920   case GL_TEXTURE_3D:
921   case GL_PROXY_TEXTURE_3D:
922      return ctx->Const.Max3DTextureLevels;
923   case GL_TEXTURE_CUBE_MAP:
924   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
925   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
926   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
927   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
928   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
929   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
930   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
931      return ctx->Extensions.ARB_texture_cube_map
932         ? ctx->Const.MaxCubeTextureLevels : 0;
933   case GL_TEXTURE_RECTANGLE_NV:
934   case GL_PROXY_TEXTURE_RECTANGLE_NV:
935      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
936   case GL_TEXTURE_1D_ARRAY_EXT:
937   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
938   case GL_TEXTURE_2D_ARRAY_EXT:
939   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
940      return (ctx->Extensions.MESA_texture_array ||
941              ctx->Extensions.EXT_texture_array)
942         ? ctx->Const.MaxTextureLevels : 0;
943   case GL_TEXTURE_BUFFER:
944      return _mesa_is_desktop_gl(ctx) &&
945         (ctx->Extensions.ARB_texture_buffer_object ||
946          (ctx->Version >= 31)) ? 1 : 0;
947   case GL_TEXTURE_EXTERNAL_OES:
948      /* fall-through */
949   default:
950      return 0; /* bad target */
951   }
952}
953
954
955/**
956 * Return number of dimensions per mipmap level for the given texture target.
957 */
958GLint
959_mesa_get_texture_dimensions(GLenum target)
960{
961   switch (target) {
962   case GL_TEXTURE_1D:
963   case GL_PROXY_TEXTURE_1D:
964      return 1;
965   case GL_TEXTURE_2D:
966   case GL_TEXTURE_RECTANGLE:
967   case GL_TEXTURE_CUBE_MAP:
968   case GL_PROXY_TEXTURE_2D:
969   case GL_PROXY_TEXTURE_RECTANGLE:
970   case GL_PROXY_TEXTURE_CUBE_MAP:
971   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
972   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
973   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
974   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
975   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
976   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
977   case GL_TEXTURE_1D_ARRAY:
978   case GL_PROXY_TEXTURE_1D_ARRAY:
979   case GL_TEXTURE_EXTERNAL_OES:
980      return 2;
981   case GL_TEXTURE_3D:
982   case GL_PROXY_TEXTURE_3D:
983   case GL_TEXTURE_2D_ARRAY:
984   case GL_PROXY_TEXTURE_2D_ARRAY:
985      return 3;
986   case GL_TEXTURE_BUFFER:
987      /* fall-through */
988   default:
989      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
990                    target);
991      return 2;
992   }
993}
994
995
996
997
998#if 000 /* not used anymore */
999/*
1000 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1001 * create a texture image with unspecified image contents per the OpenGL
1002 * spec.
1003 */
1004static GLubyte *
1005make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1006{
1007   const GLint components = _mesa_components_in_format(format);
1008   const GLint numPixels = width * height * depth;
1009   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1010
1011#ifdef DEBUG
1012   /*
1013    * Let's see if anyone finds this.  If glTexImage2D() is called with
1014    * a NULL image pointer then load the texture image with something
1015    * interesting instead of leaving it indeterminate.
1016    */
1017   if (data) {
1018      static const char message[8][32] = {
1019         "   X   X  XXXXX   XXX     X    ",
1020         "   XX XX  X      X   X   X X   ",
1021         "   X X X  X      X      X   X  ",
1022         "   X   X  XXXX    XXX   XXXXX  ",
1023         "   X   X  X          X  X   X  ",
1024         "   X   X  X      X   X  X   X  ",
1025         "   X   X  XXXXX   XXX   X   X  ",
1026         "                               "
1027      };
1028
1029      GLubyte *imgPtr = data;
1030      GLint h, i, j, k;
1031      for (h = 0; h < depth; h++) {
1032         for (i = 0; i < height; i++) {
1033            GLint srcRow = 7 - (i % 8);
1034            for (j = 0; j < width; j++) {
1035               GLint srcCol = j % 32;
1036               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1037               for (k = 0; k < components; k++) {
1038                  *imgPtr++ = texel;
1039               }
1040            }
1041         }
1042      }
1043   }
1044#endif
1045
1046   return data;
1047}
1048#endif
1049
1050
1051
1052/**
1053 * Set the size and format-related fields of a gl_texture_image struct
1054 * to zero.  This is used when a proxy texture test fails.
1055 */
1056static void
1057clear_teximage_fields(struct gl_texture_image *img)
1058{
1059   ASSERT(img);
1060   img->_BaseFormat = 0;
1061   img->InternalFormat = 0;
1062   img->Border = 0;
1063   img->Width = 0;
1064   img->Height = 0;
1065   img->Depth = 0;
1066   img->Width2 = 0;
1067   img->Height2 = 0;
1068   img->Depth2 = 0;
1069   img->WidthLog2 = 0;
1070   img->HeightLog2 = 0;
1071   img->DepthLog2 = 0;
1072   img->TexFormat = MESA_FORMAT_NONE;
1073}
1074
1075
1076/**
1077 * Initialize basic fields of the gl_texture_image struct.
1078 *
1079 * \param ctx GL context.
1080 * \param img texture image structure to be initialized.
1081 * \param width image width.
1082 * \param height image height.
1083 * \param depth image depth.
1084 * \param border image border.
1085 * \param internalFormat internal format.
1086 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1087 *
1088 * Fills in the fields of \p img with the given information.
1089 * Note: width, height and depth include the border.
1090 */
1091void
1092_mesa_init_teximage_fields(struct gl_context *ctx,
1093                           struct gl_texture_image *img,
1094                           GLsizei width, GLsizei height, GLsizei depth,
1095                           GLint border, GLenum internalFormat,
1096                           gl_format format)
1097{
1098   GLenum target;
1099   ASSERT(img);
1100   ASSERT(width >= 0);
1101   ASSERT(height >= 0);
1102   ASSERT(depth >= 0);
1103
1104   target = img->TexObject->Target;
1105   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1106   ASSERT(img->_BaseFormat > 0);
1107   img->InternalFormat = internalFormat;
1108   img->Border = border;
1109   img->Width = width;
1110   img->Height = height;
1111   img->Depth = depth;
1112
1113   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1114   img->WidthLog2 = _mesa_logbase2(img->Width2);
1115
1116   switch(target) {
1117   case GL_TEXTURE_1D:
1118   case GL_TEXTURE_BUFFER:
1119   case GL_PROXY_TEXTURE_1D:
1120      if (height == 0)
1121         img->Height2 = 0;
1122      else
1123         img->Height2 = 1;
1124      img->HeightLog2 = 0;
1125      if (depth == 0)
1126         img->Depth2 = 0;
1127      else
1128         img->Depth2 = 1;
1129      img->DepthLog2 = 0;
1130      break;
1131   case GL_TEXTURE_1D_ARRAY:
1132   case GL_PROXY_TEXTURE_1D_ARRAY:
1133      img->Height2 = height; /* no border */
1134      img->HeightLog2 = 0; /* not used */
1135      if (depth == 0)
1136         img->Depth2 = 0;
1137      else
1138         img->Depth2 = 1;
1139      img->DepthLog2 = 0;
1140      break;
1141   case GL_TEXTURE_2D:
1142   case GL_TEXTURE_RECTANGLE:
1143   case GL_TEXTURE_CUBE_MAP:
1144   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1145   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1146   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1147   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1148   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1149   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1150   case GL_TEXTURE_EXTERNAL_OES:
1151   case GL_PROXY_TEXTURE_2D:
1152   case GL_PROXY_TEXTURE_RECTANGLE:
1153   case GL_PROXY_TEXTURE_CUBE_MAP:
1154      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1155      img->HeightLog2 = _mesa_logbase2(img->Height2);
1156      if (depth == 0)
1157         img->Depth2 = 0;
1158      else
1159         img->Depth2 = 1;
1160      img->DepthLog2 = 0;
1161      break;
1162   case GL_TEXTURE_2D_ARRAY:
1163   case GL_PROXY_TEXTURE_2D_ARRAY:
1164      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1165      img->HeightLog2 = _mesa_logbase2(img->Height2);
1166      img->Depth2 = depth; /* no border */
1167      img->DepthLog2 = 0; /* not used */
1168      break;
1169   case GL_TEXTURE_3D:
1170   case GL_PROXY_TEXTURE_3D:
1171      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1172      img->HeightLog2 = _mesa_logbase2(img->Height2);
1173      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1174      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1175      break;
1176   default:
1177      _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1178                    target);
1179   }
1180
1181   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1182   img->TexFormat = format;
1183}
1184
1185
1186/**
1187 * Free and clear fields of the gl_texture_image struct.
1188 *
1189 * \param ctx GL context.
1190 * \param texImage texture image structure to be cleared.
1191 *
1192 * After the call, \p texImage will have no data associated with it.  Its
1193 * fields are cleared so that its parent object will test incomplete.
1194 */
1195void
1196_mesa_clear_texture_image(struct gl_context *ctx,
1197                          struct gl_texture_image *texImage)
1198{
1199   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1200   clear_teximage_fields(texImage);
1201}
1202
1203
1204/**
1205 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1206 * level, width, height and depth against the ctx->Const limits for textures.
1207 *
1208 * A hardware driver might override this function if, for example, the
1209 * max 3D texture size is 512x512x64 (i.e. not a cube).
1210 *
1211 * Note that width, height, depth == 0 is not an error.  However, a
1212 * texture with zero width/height/depth will be considered "incomplete"
1213 * and texturing will effectively be disabled.
1214 *
1215 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1216 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1217 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1218 * \param level  as passed to glTexImage
1219 * \param internalFormat  as passed to glTexImage
1220 * \param format  as passed to glTexImage
1221 * \param type  as passed to glTexImage
1222 * \param width  as passed to glTexImage
1223 * \param height  as passed to glTexImage
1224 * \param depth  as passed to glTexImage
1225 * \param border  as passed to glTexImage
1226 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1227 */
1228GLboolean
1229_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1230                          GLint internalFormat, GLenum format, GLenum type,
1231                          GLint width, GLint height, GLint depth, GLint border)
1232{
1233   GLint maxSize;
1234
1235   (void) internalFormat;
1236   (void) format;
1237   (void) type;
1238
1239   switch (target) {
1240   case GL_PROXY_TEXTURE_1D:
1241      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1242      if (width < 2 * border || width > 2 * border + maxSize)
1243         return GL_FALSE;
1244      if (level >= ctx->Const.MaxTextureLevels)
1245         return GL_FALSE;
1246      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1247         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1248            return GL_FALSE;
1249      }
1250      return GL_TRUE;
1251
1252   case GL_PROXY_TEXTURE_2D:
1253      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1254      if (width < 2 * border || width > 2 * border + maxSize)
1255         return GL_FALSE;
1256      if (height < 2 * border || height > 2 * border + maxSize)
1257         return GL_FALSE;
1258      if (level >= ctx->Const.MaxTextureLevels)
1259         return GL_FALSE;
1260      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1261         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1262            return GL_FALSE;
1263         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1264            return GL_FALSE;
1265      }
1266      return GL_TRUE;
1267
1268   case GL_PROXY_TEXTURE_3D:
1269      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1270      if (width < 2 * border || width > 2 * border + maxSize)
1271         return GL_FALSE;
1272      if (height < 2 * border || height > 2 * border + maxSize)
1273         return GL_FALSE;
1274      if (depth < 2 * border || depth > 2 * border + maxSize)
1275         return GL_FALSE;
1276      if (level >= ctx->Const.Max3DTextureLevels)
1277         return GL_FALSE;
1278      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1279         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1280            return GL_FALSE;
1281         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1282            return GL_FALSE;
1283         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1284            return GL_FALSE;
1285      }
1286      return GL_TRUE;
1287
1288   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1289      maxSize = ctx->Const.MaxTextureRectSize;
1290      if (width < 0 || width > maxSize)
1291         return GL_FALSE;
1292      if (height < 0 || height > maxSize)
1293         return GL_FALSE;
1294      if (level != 0)
1295         return GL_FALSE;
1296      return GL_TRUE;
1297
1298   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1299      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1300      if (width < 2 * border || width > 2 * border + maxSize)
1301         return GL_FALSE;
1302      if (height < 2 * border || height > 2 * border + maxSize)
1303         return GL_FALSE;
1304      if (level >= ctx->Const.MaxCubeTextureLevels)
1305         return GL_FALSE;
1306      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1307         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1308            return GL_FALSE;
1309         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1310            return GL_FALSE;
1311      }
1312      return GL_TRUE;
1313
1314   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1315      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1316      if (width < 2 * border || width > 2 * border + maxSize)
1317         return GL_FALSE;
1318      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1319         return GL_FALSE;
1320      if (level >= ctx->Const.MaxTextureLevels)
1321         return GL_FALSE;
1322      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1323         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1324            return GL_FALSE;
1325      }
1326      return GL_TRUE;
1327
1328   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1329      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1330      if (width < 2 * border || width > 2 * border + maxSize)
1331         return GL_FALSE;
1332      if (height < 2 * border || height > 2 * border + maxSize)
1333         return GL_FALSE;
1334      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1335         return GL_FALSE;
1336      if (level >= ctx->Const.MaxTextureLevels)
1337         return GL_FALSE;
1338      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1339         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1340            return GL_FALSE;
1341         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1342            return GL_FALSE;
1343      }
1344      return GL_TRUE;
1345
1346   default:
1347      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1348      return GL_FALSE;
1349   }
1350}
1351
1352
1353/**
1354 * Check if the memory used by the texture would exceed the driver's limit.
1355 * This lets us support a max 3D texture size of 8K (for example) but
1356 * prevents allocating a full 8K x 8K x 8K texture.
1357 * XXX this could be rolled into the proxy texture size test (above) but
1358 * we don't have the actual texture internal format at that point.
1359 */
1360static GLboolean
1361legal_texture_size(struct gl_context *ctx, gl_format format,
1362                   GLint width, GLint height, GLint depth)
1363{
1364   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1365   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1366   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1367}
1368
1369
1370/**
1371 * Return true if the format is only valid for glCompressedTexImage.
1372 */
1373static GLboolean
1374compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1375{
1376   switch (format) {
1377   case GL_ETC1_RGB8_OES:
1378      return GL_TRUE;
1379   default:
1380      return GL_FALSE;
1381   }
1382}
1383
1384
1385/**
1386 * Helper function to determine whether a target and specific compression
1387 * format are supported.
1388 */
1389static GLboolean
1390target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1391                         GLenum intFormat)
1392{
1393   (void) intFormat;  /* not used yet */
1394
1395   switch (target) {
1396   case GL_TEXTURE_2D:
1397   case GL_PROXY_TEXTURE_2D:
1398      return GL_TRUE; /* true for any compressed format so far */
1399   case GL_PROXY_TEXTURE_CUBE_MAP:
1400   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1401   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1402   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1403   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1404   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1405   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1406      return ctx->Extensions.ARB_texture_cube_map;
1407   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408   case GL_TEXTURE_2D_ARRAY_EXT:
1409      return (ctx->Extensions.MESA_texture_array ||
1410              ctx->Extensions.EXT_texture_array);
1411   default:
1412      return GL_FALSE;
1413   }
1414}
1415
1416
1417/**
1418 * Check if the given texture target value is legal for a
1419 * glTexImage1/2/3D call.
1420 */
1421static GLboolean
1422legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1423{
1424   switch (dims) {
1425   case 1:
1426      switch (target) {
1427      case GL_TEXTURE_1D:
1428      case GL_PROXY_TEXTURE_1D:
1429         return _mesa_is_desktop_gl(ctx);
1430      default:
1431         return GL_FALSE;
1432      }
1433   case 2:
1434      switch (target) {
1435      case GL_TEXTURE_2D:
1436         return GL_TRUE;
1437      case GL_PROXY_TEXTURE_2D:
1438         return _mesa_is_desktop_gl(ctx);
1439      case GL_PROXY_TEXTURE_CUBE_MAP:
1440         return _mesa_is_desktop_gl(ctx)
1441            && ctx->Extensions.ARB_texture_cube_map;
1442      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1443      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1444      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1445      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1446      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1447      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1448         return ctx->Extensions.ARB_texture_cube_map;
1449      case GL_TEXTURE_RECTANGLE_NV:
1450      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1451         return _mesa_is_desktop_gl(ctx)
1452            && ctx->Extensions.NV_texture_rectangle;
1453      case GL_TEXTURE_1D_ARRAY_EXT:
1454      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1455         return _mesa_is_desktop_gl(ctx)
1456            && (ctx->Extensions.MESA_texture_array ||
1457                ctx->Extensions.EXT_texture_array);
1458      default:
1459         return GL_FALSE;
1460      }
1461   case 3:
1462      switch (target) {
1463      case GL_TEXTURE_3D:
1464         return GL_TRUE;
1465      case GL_PROXY_TEXTURE_3D:
1466         return _mesa_is_desktop_gl(ctx);
1467      case GL_TEXTURE_2D_ARRAY_EXT:
1468         return (_mesa_is_desktop_gl(ctx)
1469                 && (ctx->Extensions.MESA_texture_array ||
1470                     ctx->Extensions.EXT_texture_array))
1471            || _mesa_is_gles3(ctx);
1472      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1473         return _mesa_is_desktop_gl(ctx)
1474            && (ctx->Extensions.MESA_texture_array ||
1475                ctx->Extensions.EXT_texture_array);
1476      default:
1477         return GL_FALSE;
1478      }
1479   default:
1480      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1481      return GL_FALSE;
1482   }
1483}
1484
1485
1486/**
1487 * Check if the given texture target value is legal for a
1488 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1489 * The difference compared to legal_teximage_target() above is that
1490 * proxy targets are not supported.
1491 */
1492static GLboolean
1493legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1494{
1495   switch (dims) {
1496   case 1:
1497      return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1498   case 2:
1499      switch (target) {
1500      case GL_TEXTURE_2D:
1501         return GL_TRUE;
1502      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1503      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1504      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1505      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1506      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1507      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1508         return ctx->Extensions.ARB_texture_cube_map;
1509      case GL_TEXTURE_RECTANGLE_NV:
1510         return _mesa_is_desktop_gl(ctx)
1511            && ctx->Extensions.NV_texture_rectangle;
1512      case GL_TEXTURE_1D_ARRAY_EXT:
1513         return _mesa_is_desktop_gl(ctx)
1514            && (ctx->Extensions.MESA_texture_array ||
1515                ctx->Extensions.EXT_texture_array);
1516      default:
1517         return GL_FALSE;
1518      }
1519   case 3:
1520      switch (target) {
1521      case GL_TEXTURE_3D:
1522         return GL_TRUE;
1523      case GL_TEXTURE_2D_ARRAY_EXT:
1524         return (_mesa_is_desktop_gl(ctx)
1525                 && (ctx->Extensions.MESA_texture_array ||
1526                     ctx->Extensions.EXT_texture_array))
1527            || _mesa_is_gles3(ctx);
1528      default:
1529         return GL_FALSE;
1530      }
1531   default:
1532      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1533                    dims);
1534      return GL_FALSE;
1535   }
1536}
1537
1538
1539/**
1540 * Helper function to determine if a texture object is mutable (in terms
1541 * of GL_ARB_texture_storage).
1542 */
1543static GLboolean
1544mutable_tex_object(struct gl_context *ctx, GLenum target)
1545{
1546   if (ctx->Extensions.ARB_texture_storage) {
1547      struct gl_texture_object *texObj =
1548         _mesa_get_current_tex_object(ctx, target);
1549      return !texObj->Immutable;
1550   }
1551   return GL_TRUE;
1552}
1553
1554
1555
1556/**
1557 * Test the glTexImage[123]D() parameters for errors.
1558 *
1559 * \param ctx GL context.
1560 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1561 * \param target texture target given by the user.
1562 * \param level image level given by the user.
1563 * \param internalFormat internal format given by the user.
1564 * \param format pixel data format given by the user.
1565 * \param type pixel data type given by the user.
1566 * \param width image width given by the user.
1567 * \param height image height given by the user.
1568 * \param depth image depth given by the user.
1569 * \param border image border given by the user.
1570 *
1571 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1572 *
1573 * Verifies each of the parameters against the constants specified in
1574 * __struct gl_contextRec::Const and the supported extensions, and according
1575 * to the OpenGL specification.
1576 */
1577static GLboolean
1578texture_error_check( struct gl_context *ctx,
1579                     GLuint dimensions, GLenum target,
1580                     GLint level, GLint internalFormat,
1581                     GLenum format, GLenum type,
1582                     GLint width, GLint height,
1583                     GLint depth, GLint border )
1584{
1585   const GLenum proxyTarget = get_proxy_target(target);
1586   const GLboolean isProxy = target == proxyTarget;
1587   GLboolean sizeOK = GL_TRUE;
1588   GLboolean colorFormat;
1589   GLenum err;
1590
1591   /* Even though there are no color-index textures, we still have to support
1592    * uploading color-index data and remapping it to RGB via the
1593    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1594    */
1595   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1596
1597   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1598   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1599      if (!isProxy) {
1600         _mesa_error(ctx, GL_INVALID_VALUE,
1601                     "glTexImage%dD(level=%d)", dimensions, level);
1602      }
1603      return GL_TRUE;
1604   }
1605
1606   /* Check border */
1607   if (border < 0 || border > 1 ||
1608       ((target == GL_TEXTURE_RECTANGLE_NV ||
1609         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1610      if (!isProxy) {
1611         _mesa_error(ctx, GL_INVALID_VALUE,
1612                     "glTexImage%dD(border=%d)", dimensions, border);
1613      }
1614      return GL_TRUE;
1615   }
1616
1617   if (width < 0 || height < 0 || depth < 0) {
1618      if (!isProxy) {
1619         _mesa_error(ctx, GL_INVALID_VALUE,
1620                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1621      }
1622      return GL_TRUE;
1623   }
1624
1625   /* Do this simple check before calling the TestProxyTexImage() function */
1626   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1627      sizeOK = (width == height);
1628   }
1629
1630   /*
1631    * Use the proxy texture driver hook to see if the size/level/etc are
1632    * legal.
1633    */
1634   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1635                                                    internalFormat, format,
1636                                                    type, width, height,
1637                                                    depth, border);
1638   if (!sizeOK) {
1639      if (!isProxy) {
1640         _mesa_error(ctx, GL_INVALID_VALUE,
1641                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1642                     dimensions, level, width, height, depth);
1643      }
1644      return GL_TRUE;
1645   }
1646
1647   /* Check internalFormat */
1648   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1649      if (!isProxy) {
1650         _mesa_error(ctx, GL_INVALID_VALUE,
1651                     "glTexImage%dD(internalFormat=%s)",
1652                     dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1653      }
1654      return GL_TRUE;
1655   }
1656
1657   /* Check incoming image format and type */
1658   err = _mesa_error_check_format_and_type(ctx, format, type);
1659   if (err != GL_NO_ERROR) {
1660      if (!isProxy) {
1661         _mesa_error(ctx, err,
1662                     "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1663                     dimensions, format, type);
1664      }
1665      return GL_TRUE;
1666   }
1667
1668   /* make sure internal format and format basically agree */
1669   colorFormat = _mesa_is_color_format(format);
1670   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1671       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1672       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1673       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1674       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1675      if (!isProxy)
1676         _mesa_error(ctx, GL_INVALID_OPERATION,
1677                     "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1678                     dimensions, internalFormat, format);
1679      return GL_TRUE;
1680   }
1681
1682   /* additional checks for ycbcr textures */
1683   if (internalFormat == GL_YCBCR_MESA) {
1684      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1685      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1686          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1687         char message[100];
1688         _mesa_snprintf(message, sizeof(message),
1689                        "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1690         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1691         return GL_TRUE; /* error */
1692      }
1693      if (target != GL_TEXTURE_2D &&
1694          target != GL_PROXY_TEXTURE_2D &&
1695          target != GL_TEXTURE_RECTANGLE_NV &&
1696          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1697         if (!isProxy)
1698            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1699         return GL_TRUE;
1700      }
1701      if (border != 0) {
1702         if (!isProxy) {
1703            char message[100];
1704            _mesa_snprintf(message, sizeof(message),
1705                           "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1706                           dimensions, border);
1707            _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1708         }
1709         return GL_TRUE;
1710      }
1711   }
1712
1713   /* additional checks for depth textures */
1714   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1715      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1716       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1717      if (target != GL_TEXTURE_1D &&
1718          target != GL_PROXY_TEXTURE_1D &&
1719          target != GL_TEXTURE_2D &&
1720          target != GL_PROXY_TEXTURE_2D &&
1721          target != GL_TEXTURE_1D_ARRAY &&
1722          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1723          target != GL_TEXTURE_2D_ARRAY &&
1724          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1725          target != GL_TEXTURE_RECTANGLE_ARB &&
1726          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1727         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1728           (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1729         if (!isProxy)
1730            _mesa_error(ctx, GL_INVALID_ENUM,
1731                        "glTexImage(target/internalFormat)");
1732         return GL_TRUE;
1733      }
1734   }
1735
1736   /* additional checks for compressed textures */
1737   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1738      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1739         if (!isProxy)
1740            _mesa_error(ctx, GL_INVALID_ENUM,
1741                        "glTexImage%dD(target)", dimensions);
1742         return GL_TRUE;
1743      }
1744      if (compressedteximage_only_format(ctx, internalFormat)) {
1745         _mesa_error(ctx, GL_INVALID_OPERATION,
1746               "glTexImage%dD(no compression for format)", dimensions);
1747         return GL_TRUE;
1748      }
1749      if (border != 0) {
1750         if (!isProxy) {
1751            _mesa_error(ctx, GL_INVALID_OPERATION,
1752                        "glTexImage%dD(border!=0)", dimensions);
1753         }
1754         return GL_TRUE;
1755      }
1756   }
1757
1758   /* additional checks for integer textures */
1759   if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1760       (_mesa_is_enum_format_integer(format) !=
1761        _mesa_is_enum_format_integer(internalFormat))) {
1762      if (!isProxy) {
1763         _mesa_error(ctx, GL_INVALID_OPERATION,
1764                     "glTexImage%dD(integer/non-integer format mismatch)",
1765                     dimensions);
1766      }
1767      return GL_TRUE;
1768   }
1769
1770   if (!mutable_tex_object(ctx, target)) {
1771      _mesa_error(ctx, GL_INVALID_OPERATION,
1772                  "glTexImage%dD(immutable texture)", dimensions);
1773      return GL_TRUE;
1774   }
1775
1776   /* if we get here, the parameters are OK */
1777   return GL_FALSE;
1778}
1779
1780
1781/**
1782 * Test glTexSubImage[123]D() parameters for errors.
1783 *
1784 * \param ctx GL context.
1785 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1786 * \param target texture target given by the user.
1787 * \param level image level given by the user.
1788 * \param xoffset sub-image x offset given by the user.
1789 * \param yoffset sub-image y offset given by the user.
1790 * \param zoffset sub-image z offset given by the user.
1791 * \param format pixel data format given by the user.
1792 * \param type pixel data type given by the user.
1793 * \param width image width given by the user.
1794 * \param height image height given by the user.
1795 * \param depth image depth given by the user.
1796 *
1797 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1798 *
1799 * Verifies each of the parameters against the constants specified in
1800 * __struct gl_contextRec::Const and the supported extensions, and according
1801 * to the OpenGL specification.
1802 */
1803static GLboolean
1804subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1805                        GLenum target, GLint level,
1806                        GLint xoffset, GLint yoffset, GLint zoffset,
1807                        GLint width, GLint height, GLint depth,
1808                        GLenum format, GLenum type )
1809{
1810   GLenum err;
1811
1812   /* Basic level check */
1813   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1814      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1815      return GL_TRUE;
1816   }
1817
1818   /* Check for negative sizes */
1819   if (width < 0) {
1820      _mesa_error(ctx, GL_INVALID_VALUE,
1821                  "glTexSubImage%dD(width=%d)", dimensions, width);
1822      return GL_TRUE;
1823   }
1824   if (height < 0 && dimensions > 1) {
1825      _mesa_error(ctx, GL_INVALID_VALUE,
1826                  "glTexSubImage%dD(height=%d)", dimensions, height);
1827      return GL_TRUE;
1828   }
1829   if (depth < 0 && dimensions > 2) {
1830      _mesa_error(ctx, GL_INVALID_VALUE,
1831                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1832      return GL_TRUE;
1833   }
1834
1835   err = _mesa_error_check_format_and_type(ctx, format, type);
1836   if (err != GL_NO_ERROR) {
1837      _mesa_error(ctx, err,
1838                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1839                  dimensions, format, type);
1840      return GL_TRUE;
1841   }
1842
1843   return GL_FALSE;
1844}
1845
1846
1847/**
1848 * Do second part of glTexSubImage which depends on the destination texture.
1849 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1850 */
1851static GLboolean
1852subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1853			 GLenum target, GLint level,
1854			 GLint xoffset, GLint yoffset, GLint zoffset,
1855			 GLint width, GLint height, GLint depth,
1856			 GLenum format, GLenum type,
1857			 const struct gl_texture_image *destTex )
1858{
1859   if (!destTex) {
1860      /* undefined image level */
1861      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1862      return GL_TRUE;
1863   }
1864
1865   if (xoffset < -((GLint)destTex->Border)) {
1866      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1867                  dimensions);
1868      return GL_TRUE;
1869   }
1870   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1871      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1872                  dimensions);
1873      return GL_TRUE;
1874   }
1875   if (dimensions > 1) {
1876      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
1877      if (yoffset < -yBorder) {
1878         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1879                     dimensions);
1880         return GL_TRUE;
1881      }
1882      if (yoffset + height > (GLint) destTex->Height + yBorder) {
1883         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1884                     dimensions);
1885         return GL_TRUE;
1886      }
1887   }
1888   if (dimensions > 2) {
1889      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
1890      if (zoffset < -zBorder) {
1891         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1892         return GL_TRUE;
1893      }
1894      if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
1895         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1896         return GL_TRUE;
1897      }
1898   }
1899
1900   if (_mesa_is_format_compressed(destTex->TexFormat)) {
1901      GLuint bw, bh;
1902
1903      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1904         _mesa_error(ctx, GL_INVALID_OPERATION,
1905               "glTexSubImage%dD(no compression for format)", dimensions);
1906         return GL_TRUE;
1907      }
1908
1909      /* do tests which depend on compression block size */
1910      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1911
1912      /* offset must be multiple of block size */
1913      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1914         _mesa_error(ctx, GL_INVALID_OPERATION,
1915                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1916                     dimensions, xoffset, yoffset);
1917         return GL_TRUE;
1918      }
1919      /* size must be multiple of bw by bh or equal to whole texture size */
1920      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1921         _mesa_error(ctx, GL_INVALID_OPERATION,
1922                     "glTexSubImage%dD(width = %d)", dimensions, width);
1923         return GL_TRUE;
1924      }
1925      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1926         _mesa_error(ctx, GL_INVALID_OPERATION,
1927                     "glTexSubImage%dD(height = %d)", dimensions, height);
1928         return GL_TRUE;
1929      }
1930   }
1931
1932   if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
1933      /* both source and dest must be integer-valued, or neither */
1934      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
1935          _mesa_is_enum_format_integer(format)) {
1936         _mesa_error(ctx, GL_INVALID_OPERATION,
1937                     "glTexSubImage%dD(integer/non-integer format mismatch)",
1938                     dimensions);
1939         return GL_TRUE;
1940      }
1941   }
1942
1943   return GL_FALSE;
1944}
1945
1946
1947/**
1948 * Test glCopyTexImage[12]D() parameters for errors.
1949 *
1950 * \param ctx GL context.
1951 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1952 * \param target texture target given by the user.
1953 * \param level image level given by the user.
1954 * \param internalFormat internal format given by the user.
1955 * \param width image width given by the user.
1956 * \param height image height given by the user.
1957 * \param border texture border.
1958 *
1959 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1960 *
1961 * Verifies each of the parameters against the constants specified in
1962 * __struct gl_contextRec::Const and the supported extensions, and according
1963 * to the OpenGL specification.
1964 */
1965static GLboolean
1966copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1967                         GLenum target, GLint level, GLint internalFormat,
1968                         GLint width, GLint height, GLint border )
1969{
1970   const GLenum proxyTarget = get_proxy_target(target);
1971   const GLenum type = GL_FLOAT;
1972   GLboolean sizeOK;
1973   GLint baseFormat;
1974
1975   /* check target */
1976   if (!legal_texsubimage_target(ctx, dimensions, target)) {
1977      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1978                  dimensions, _mesa_lookup_enum_by_nr(target));
1979      return GL_TRUE;
1980   }
1981
1982   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1983   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1984      _mesa_error(ctx, GL_INVALID_VALUE,
1985                  "glCopyTexImage%dD(level=%d)", dimensions, level);
1986      return GL_TRUE;
1987   }
1988
1989   /* Check that the source buffer is complete */
1990   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
1991      if (ctx->ReadBuffer->_Status == 0) {
1992         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1993      }
1994      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1995         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1996                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1997         return GL_TRUE;
1998      }
1999
2000      if (ctx->ReadBuffer->Visual.samples > 0) {
2001	 _mesa_error(ctx, GL_INVALID_OPERATION,
2002		     "glCopyTexImage%dD(multisample FBO)",
2003		     dimensions);
2004	 return GL_TRUE;
2005      }
2006   }
2007
2008   /* Check border */
2009   if (border < 0 || border > 1 ||
2010       ((target == GL_TEXTURE_RECTANGLE_NV ||
2011         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2012      return GL_TRUE;
2013   }
2014
2015   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2016   if (baseFormat < 0) {
2017      _mesa_error(ctx, GL_INVALID_VALUE,
2018                  "glCopyTexImage%dD(internalFormat)", dimensions);
2019      return GL_TRUE;
2020   }
2021
2022   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2023      _mesa_error(ctx, GL_INVALID_OPERATION,
2024                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
2025      return GL_TRUE;
2026   }
2027
2028   /* From the EXT_texture_integer spec:
2029    *
2030    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2031    *      if the texture internalformat is an integer format and the read color
2032    *      buffer is not an integer format, or if the internalformat is not an
2033    *      integer format and the read color buffer is an integer format."
2034    */
2035   if (_mesa_is_color_format(internalFormat)) {
2036      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2037
2038      if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2039	  _mesa_is_enum_format_integer(internalFormat)) {
2040	 _mesa_error(ctx, GL_INVALID_OPERATION,
2041		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2042	 return GL_TRUE;
2043      }
2044   }
2045
2046   /* Do size, level checking */
2047   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2048      ? (width == height) : 1;
2049
2050   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2051                                                    internalFormat, baseFormat,
2052                                                    type, width, height,
2053                                                    1, border);
2054
2055   if (!sizeOK) {
2056      if (dimensions == 1) {
2057         _mesa_error(ctx, GL_INVALID_VALUE,
2058                     "glCopyTexImage1D(width=%d)", width);
2059      }
2060      else {
2061         ASSERT(dimensions == 2);
2062         _mesa_error(ctx, GL_INVALID_VALUE,
2063                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2064      }
2065      return GL_TRUE;
2066   }
2067
2068   if (_mesa_is_compressed_format(ctx, internalFormat)) {
2069      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2070         _mesa_error(ctx, GL_INVALID_ENUM,
2071                     "glCopyTexImage%dD(target)", dimensions);
2072         return GL_TRUE;
2073      }
2074      if (compressedteximage_only_format(ctx, internalFormat)) {
2075         _mesa_error(ctx, GL_INVALID_OPERATION,
2076               "glCopyTexImage%dD(no compression for format)", dimensions);
2077         return GL_TRUE;
2078      }
2079      if (border != 0) {
2080         _mesa_error(ctx, GL_INVALID_OPERATION,
2081                     "glCopyTexImage%dD(border!=0)", dimensions);
2082         return GL_TRUE;
2083      }
2084   }
2085
2086   if (!mutable_tex_object(ctx, target)) {
2087      _mesa_error(ctx, GL_INVALID_OPERATION,
2088                  "glCopyTexImage%dD(immutable texture)", dimensions);
2089      return GL_TRUE;
2090   }
2091
2092   /* if we get here, the parameters are OK */
2093   return GL_FALSE;
2094}
2095
2096
2097/**
2098 * Test glCopyTexSubImage[12]D() parameters for errors.
2099 * Note that this is the first part of error checking.
2100 * See also copytexsubimage_error_check2() below for the second part.
2101 *
2102 * \param ctx GL context.
2103 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2104 * \param target texture target given by the user.
2105 * \param level image level given by the user.
2106 *
2107 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2108 */
2109static GLboolean
2110copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2111                              GLenum target, GLint level)
2112{
2113   /* Check that the source buffer is complete */
2114   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2115      if (ctx->ReadBuffer->_Status == 0) {
2116         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2117      }
2118      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2119         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2120                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2121         return GL_TRUE;
2122      }
2123
2124      if (ctx->ReadBuffer->Visual.samples > 0) {
2125	 _mesa_error(ctx, GL_INVALID_OPERATION,
2126		     "glCopyTexSubImage%dD(multisample FBO)",
2127		     dimensions);
2128	 return GL_TRUE;
2129      }
2130   }
2131
2132   /* check target (proxies not allowed) */
2133   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2134      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2135                  dimensions, _mesa_lookup_enum_by_nr(target));
2136      return GL_TRUE;
2137   }
2138
2139   /* Check level */
2140   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2141      _mesa_error(ctx, GL_INVALID_VALUE,
2142                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2143      return GL_TRUE;
2144   }
2145
2146   return GL_FALSE;
2147}
2148
2149
2150/**
2151 * Second part of error checking for glCopyTexSubImage[12]D().
2152 * \param xoffset sub-image x offset given by the user.
2153 * \param yoffset sub-image y offset given by the user.
2154 * \param zoffset sub-image z offset given by the user.
2155 * \param width image width given by the user.
2156 * \param height image height given by the user.
2157 */
2158static GLboolean
2159copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2160			      GLenum target, GLint level,
2161			      GLint xoffset, GLint yoffset, GLint zoffset,
2162			      GLsizei width, GLsizei height,
2163			      const struct gl_texture_image *teximage )
2164{
2165   /* check that dest tex image exists */
2166   if (!teximage) {
2167      _mesa_error(ctx, GL_INVALID_OPERATION,
2168                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2169                  dimensions, level);
2170      return GL_TRUE;
2171   }
2172
2173   /* Check size */
2174   if (width < 0) {
2175      _mesa_error(ctx, GL_INVALID_VALUE,
2176                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2177      return GL_TRUE;
2178   }
2179   if (dimensions > 1 && height < 0) {
2180      _mesa_error(ctx, GL_INVALID_VALUE,
2181                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2182      return GL_TRUE;
2183   }
2184
2185   /* check x/y offsets */
2186   if (xoffset < -((GLint)teximage->Border)) {
2187      _mesa_error(ctx, GL_INVALID_VALUE,
2188                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2189      return GL_TRUE;
2190   }
2191   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2192      _mesa_error(ctx, GL_INVALID_VALUE,
2193                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2194      return GL_TRUE;
2195   }
2196   if (dimensions > 1) {
2197      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2198      if (yoffset < -yBorder) {
2199         _mesa_error(ctx, GL_INVALID_VALUE,
2200                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2201         return GL_TRUE;
2202      }
2203      /* NOTE: we're adding the border here, not subtracting! */
2204      if (yoffset + height > (GLint) teximage->Height + yBorder) {
2205         _mesa_error(ctx, GL_INVALID_VALUE,
2206                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2207         return GL_TRUE;
2208      }
2209   }
2210
2211   /* check z offset */
2212   if (dimensions > 2) {
2213      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2214      if (zoffset < -zBorder) {
2215         _mesa_error(ctx, GL_INVALID_VALUE,
2216                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2217         return GL_TRUE;
2218      }
2219      if (zoffset > (GLint) teximage->Depth + zBorder) {
2220         _mesa_error(ctx, GL_INVALID_VALUE,
2221                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2222         return GL_TRUE;
2223      }
2224   }
2225
2226   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2227      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2228         _mesa_error(ctx, GL_INVALID_OPERATION,
2229               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2230         return GL_TRUE;
2231      }
2232      /* offset must be multiple of 4 */
2233      if ((xoffset & 3) || (yoffset & 3)) {
2234         _mesa_error(ctx, GL_INVALID_VALUE,
2235                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2236         return GL_TRUE;
2237      }
2238      /* size must be multiple of 4 */
2239      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2240         _mesa_error(ctx, GL_INVALID_VALUE,
2241                     "glCopyTexSubImage%dD(width)", dimensions);
2242         return GL_TRUE;
2243      }
2244      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2245         _mesa_error(ctx, GL_INVALID_VALUE,
2246                     "glCopyTexSubImage%dD(height)", dimensions);
2247         return GL_TRUE;
2248      }
2249   }
2250
2251   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2252      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2253      return GL_TRUE;
2254   }
2255
2256   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2257      _mesa_error(ctx, GL_INVALID_OPERATION,
2258                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2259                  dimensions, teximage->_BaseFormat);
2260      return GL_TRUE;
2261   }
2262
2263   /* From the EXT_texture_integer spec:
2264    *
2265    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2266    *      if the texture internalformat is an integer format and the read color
2267    *      buffer is not an integer format, or if the internalformat is not an
2268    *      integer format and the read color buffer is an integer format."
2269    */
2270   if (_mesa_is_color_format(teximage->InternalFormat)) {
2271      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2272
2273      if (_mesa_is_format_integer_color(rb->Format) !=
2274	  _mesa_is_format_integer_color(teximage->TexFormat)) {
2275	 _mesa_error(ctx, GL_INVALID_OPERATION,
2276		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2277	 return GL_TRUE;
2278      }
2279   }
2280
2281   /* if we get here, the parameters are OK */
2282   return GL_FALSE;
2283}
2284
2285
2286/** Callback info for walking over FBO hash table */
2287struct cb_info
2288{
2289   struct gl_context *ctx;
2290   struct gl_texture_object *texObj;
2291   GLuint level, face;
2292};
2293
2294
2295/**
2296 * Check render to texture callback.  Called from _mesa_HashWalk().
2297 */
2298static void
2299check_rtt_cb(GLuint key, void *data, void *userData)
2300{
2301   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2302   const struct cb_info *info = (struct cb_info *) userData;
2303   struct gl_context *ctx = info->ctx;
2304   const struct gl_texture_object *texObj = info->texObj;
2305   const GLuint level = info->level, face = info->face;
2306
2307   /* If this is a user-created FBO */
2308   if (_mesa_is_user_fbo(fb)) {
2309      GLuint i;
2310      /* check if any of the FBO's attachments point to 'texObj' */
2311      for (i = 0; i < BUFFER_COUNT; i++) {
2312         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2313         if (att->Type == GL_TEXTURE &&
2314             att->Texture == texObj &&
2315             att->TextureLevel == level &&
2316             att->CubeMapFace == face) {
2317            ASSERT(_mesa_get_attachment_teximage(att));
2318            /* Tell driver about the new renderbuffer texture */
2319            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2320            /* Mark fb status as indeterminate to force re-validation */
2321            fb->_Status = 0;
2322         }
2323      }
2324   }
2325}
2326
2327
2328/**
2329 * When a texture image is specified we have to check if it's bound to
2330 * any framebuffer objects (render to texture) in order to detect changes
2331 * in size or format since that effects FBO completeness.
2332 * Any FBOs rendering into the texture must be re-validated.
2333 */
2334void
2335_mesa_update_fbo_texture(struct gl_context *ctx,
2336                         struct gl_texture_object *texObj,
2337                         GLuint face, GLuint level)
2338{
2339   /* Only check this texture if it's been marked as RenderToTexture */
2340   if (texObj->_RenderToTexture) {
2341      struct cb_info info;
2342      info.ctx = ctx;
2343      info.texObj = texObj;
2344      info.level = level;
2345      info.face = face;
2346      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2347   }
2348}
2349
2350
2351/**
2352 * If the texture object's GenerateMipmap flag is set and we've
2353 * changed the texture base level image, regenerate the rest of the
2354 * mipmap levels now.
2355 */
2356static inline void
2357check_gen_mipmap(struct gl_context *ctx, GLenum target,
2358                 struct gl_texture_object *texObj, GLint level)
2359{
2360   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2361   if (texObj->GenerateMipmap &&
2362       level == texObj->BaseLevel &&
2363       level < texObj->MaxLevel) {
2364      ASSERT(ctx->Driver.GenerateMipmap);
2365      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2366   }
2367}
2368
2369
2370/** Debug helper: override the user-requested internal format */
2371static GLenum
2372override_internal_format(GLenum internalFormat, GLint width, GLint height)
2373{
2374#if 0
2375   if (internalFormat == GL_RGBA16F_ARB ||
2376       internalFormat == GL_RGBA32F_ARB) {
2377      printf("Convert rgba float tex to int %d x %d\n", width, height);
2378      return GL_RGBA;
2379   }
2380   else if (internalFormat == GL_RGB16F_ARB ||
2381            internalFormat == GL_RGB32F_ARB) {
2382      printf("Convert rgb float tex to int %d x %d\n", width, height);
2383      return GL_RGB;
2384   }
2385   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2386            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2387      printf("Convert luminance float tex to int %d x %d\n", width, height);
2388      return GL_LUMINANCE_ALPHA;
2389   }
2390   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2391            internalFormat == GL_LUMINANCE32F_ARB) {
2392      printf("Convert luminance float tex to int %d x %d\n", width, height);
2393      return GL_LUMINANCE;
2394   }
2395   else if (internalFormat == GL_ALPHA16F_ARB ||
2396            internalFormat == GL_ALPHA32F_ARB) {
2397      printf("Convert luminance float tex to int %d x %d\n", width, height);
2398      return GL_ALPHA;
2399   }
2400   /*
2401   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2402      internalFormat = GL_RGBA;
2403   }
2404   */
2405   else {
2406      return internalFormat;
2407   }
2408#else
2409   return internalFormat;
2410#endif
2411}
2412
2413
2414/**
2415 * Choose the actual hardware format for a texture image.
2416 * Try to use the same format as the previous image level when possible.
2417 * Otherwise, ask the driver for the best format.
2418 * It's important to try to choose a consistant format for all levels
2419 * for efficient texture memory layout/allocation.  In particular, this
2420 * comes up during automatic mipmap generation.
2421 */
2422gl_format
2423_mesa_choose_texture_format(struct gl_context *ctx,
2424                            struct gl_texture_object *texObj,
2425                            GLenum target, GLint level,
2426                            GLenum internalFormat, GLenum format, GLenum type)
2427{
2428   gl_format f;
2429
2430   /* see if we've already chosen a format for the previous level */
2431   if (level > 0) {
2432      struct gl_texture_image *prevImage =
2433	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2434      /* See if the prev level is defined and has an internal format which
2435       * matches the new internal format.
2436       */
2437      if (prevImage &&
2438          prevImage->Width > 0 &&
2439          prevImage->InternalFormat == internalFormat) {
2440         /* use the same format */
2441         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2442         return prevImage->TexFormat;
2443      }
2444   }
2445
2446   /* choose format from scratch */
2447   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2448   ASSERT(f != MESA_FORMAT_NONE);
2449   return f;
2450}
2451
2452/**
2453 * Adjust pixel unpack params and image dimensions to strip off the
2454 * one-pixel texture border.
2455 *
2456 * Gallium and intel don't support texture borders.  They've seldem been used
2457 * and seldom been implemented correctly anyway.
2458 *
2459 * \param unpackNew returns the new pixel unpack parameters
2460 */
2461static void
2462strip_texture_border(GLenum target,
2463                     GLint *width, GLint *height, GLint *depth,
2464                     const struct gl_pixelstore_attrib *unpack,
2465                     struct gl_pixelstore_attrib *unpackNew)
2466{
2467   assert(width);
2468   assert(height);
2469   assert(depth);
2470
2471   *unpackNew = *unpack;
2472
2473   if (unpackNew->RowLength == 0)
2474      unpackNew->RowLength = *width;
2475
2476   if (unpackNew->ImageHeight == 0)
2477      unpackNew->ImageHeight = *height;
2478
2479   assert(*width >= 3);
2480   unpackNew->SkipPixels++;  /* skip the border */
2481   *width = *width - 2;      /* reduce the width by two border pixels */
2482
2483   /* The min height of a texture with a border is 3 */
2484   if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2485      unpackNew->SkipRows++;  /* skip the border */
2486      *height = *height - 2;  /* reduce the height by two border pixels */
2487   }
2488
2489   if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2490      unpackNew->SkipImages++;  /* skip the border */
2491      *depth = *depth - 2;      /* reduce the depth by two border pixels */
2492   }
2493}
2494
2495/**
2496 * Common code to implement all the glTexImage1D/2D/3D functions.
2497 */
2498static void
2499teximage(struct gl_context *ctx, GLuint dims,
2500         GLenum target, GLint level, GLint internalFormat,
2501         GLsizei width, GLsizei height, GLsizei depth,
2502         GLint border, GLenum format, GLenum type,
2503         const GLvoid *pixels)
2504{
2505   GLboolean error;
2506   struct gl_pixelstore_attrib unpack_no_border;
2507   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2508
2509   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2510
2511   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2512      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2513                  dims,
2514                  _mesa_lookup_enum_by_nr(target), level,
2515                  _mesa_lookup_enum_by_nr(internalFormat),
2516                  width, height, depth, border,
2517                  _mesa_lookup_enum_by_nr(format),
2518                  _mesa_lookup_enum_by_nr(type), pixels);
2519
2520   internalFormat = override_internal_format(internalFormat, width, height);
2521
2522   /* target error checking */
2523   if (!legal_teximage_target(ctx, dims, target)) {
2524      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2525                  dims, _mesa_lookup_enum_by_nr(target));
2526      return;
2527   }
2528
2529   /* general error checking */
2530   error = texture_error_check(ctx, dims, target, level, internalFormat,
2531                               format, type, width, height, depth, border);
2532
2533   if (_mesa_is_proxy_texture(target)) {
2534      /* Proxy texture: just clear or set state depending on error checking */
2535      struct gl_texture_image *texImage =
2536         _mesa_get_proxy_tex_image(ctx, target, level);
2537
2538      if (error) {
2539         /* when error, clear all proxy texture image parameters */
2540         if (texImage)
2541            clear_teximage_fields(texImage);
2542      }
2543      else {
2544         /* no error, set the tex image parameters */
2545         struct gl_texture_object *texObj =
2546            _mesa_get_current_tex_object(ctx, target);
2547         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2548                                                           target, level,
2549                                                           internalFormat,
2550                                                           format, type);
2551
2552         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2553            _mesa_init_teximage_fields(ctx, texImage, width, height,
2554                                       depth, border, internalFormat,
2555                                       texFormat);
2556         }
2557         else if (texImage) {
2558            clear_teximage_fields(texImage);
2559         }
2560      }
2561   }
2562   else {
2563      /* non-proxy target */
2564      const GLuint face = _mesa_tex_target_to_face(target);
2565      struct gl_texture_object *texObj;
2566      struct gl_texture_image *texImage;
2567
2568      if (error) {
2569         return;   /* error was recorded */
2570      }
2571
2572      /* Allow a hardware driver to just strip out the border, to provide
2573       * reliable but slightly incorrect hardware rendering instead of
2574       * rarely-tested software fallback rendering.
2575       */
2576      if (border && ctx->Const.StripTextureBorder) {
2577	 strip_texture_border(target, &width, &height, &depth, unpack,
2578			      &unpack_no_border);
2579         border = 0;
2580	 unpack = &unpack_no_border;
2581      }
2582
2583      if (ctx->NewState & _NEW_PIXEL)
2584	 _mesa_update_state(ctx);
2585
2586      texObj = _mesa_get_current_tex_object(ctx, target);
2587
2588      _mesa_lock_texture(ctx, texObj);
2589      {
2590	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2591
2592	 if (!texImage) {
2593	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2594	 }
2595         else {
2596            gl_format texFormat;
2597
2598            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2599
2600            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2601                                                    internalFormat, format,
2602                                                    type);
2603
2604            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2605               _mesa_init_teximage_fields(ctx, texImage,
2606                                          width, height, depth,
2607                                          border, internalFormat, texFormat);
2608
2609               /* Give the texture to the driver.  <pixels> may be null. */
2610               ctx->Driver.TexImage(ctx, dims, texImage, format,
2611                                    type, pixels, unpack);
2612
2613               check_gen_mipmap(ctx, target, texObj, level);
2614
2615               _mesa_update_fbo_texture(ctx, texObj, face, level);
2616
2617               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2618            }
2619            else {
2620               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2621            }
2622         }
2623      }
2624      _mesa_unlock_texture(ctx, texObj);
2625   }
2626}
2627
2628
2629/*
2630 * Called from the API.  Note that width includes the border.
2631 */
2632void GLAPIENTRY
2633_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2634                  GLsizei width, GLint border, GLenum format,
2635                  GLenum type, const GLvoid *pixels )
2636{
2637   GET_CURRENT_CONTEXT(ctx);
2638   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2639            border, format, type, pixels);
2640}
2641
2642
2643void GLAPIENTRY
2644_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2645                  GLsizei width, GLsizei height, GLint border,
2646                  GLenum format, GLenum type,
2647                  const GLvoid *pixels )
2648{
2649   GET_CURRENT_CONTEXT(ctx);
2650   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2651            border, format, type, pixels);
2652}
2653
2654
2655/*
2656 * Called by the API or display list executor.
2657 * Note that width and height include the border.
2658 */
2659void GLAPIENTRY
2660_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2661                  GLsizei width, GLsizei height, GLsizei depth,
2662                  GLint border, GLenum format, GLenum type,
2663                  const GLvoid *pixels )
2664{
2665   GET_CURRENT_CONTEXT(ctx);
2666   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2667            border, format, type, pixels);
2668}
2669
2670
2671void GLAPIENTRY
2672_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2673                     GLsizei width, GLsizei height, GLsizei depth,
2674                     GLint border, GLenum format, GLenum type,
2675                     const GLvoid *pixels )
2676{
2677   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2678                    depth, border, format, type, pixels);
2679}
2680
2681
2682#if FEATURE_OES_EGL_image
2683void GLAPIENTRY
2684_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2685{
2686   struct gl_texture_object *texObj;
2687   struct gl_texture_image *texImage;
2688   bool valid_target;
2689   GET_CURRENT_CONTEXT(ctx);
2690   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2691
2692   switch (target) {
2693   case GL_TEXTURE_2D:
2694      valid_target = ctx->Extensions.OES_EGL_image;
2695      break;
2696   case GL_TEXTURE_EXTERNAL_OES:
2697      valid_target = ctx->Extensions.OES_EGL_image_external;
2698      break;
2699   default:
2700      valid_target = false;
2701      break;
2702   }
2703
2704   if (!valid_target) {
2705      _mesa_error(ctx, GL_INVALID_ENUM,
2706		  "glEGLImageTargetTexture2D(target=%d)", target);
2707      return;
2708   }
2709
2710   if (ctx->NewState & _NEW_PIXEL)
2711      _mesa_update_state(ctx);
2712
2713   texObj = _mesa_get_current_tex_object(ctx, target);
2714   _mesa_lock_texture(ctx, texObj);
2715
2716   if (texObj->Immutable) {
2717      _mesa_error(ctx, GL_INVALID_OPERATION,
2718		  "glEGLImageTargetTexture2D(texture is immutable)");
2719      _mesa_unlock_texture(ctx, texObj);
2720      return;
2721   }
2722
2723   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2724   if (!texImage) {
2725      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2726   } else {
2727      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2728
2729      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2730					  texObj, texImage, image);
2731
2732      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2733   }
2734   _mesa_unlock_texture(ctx, texObj);
2735
2736}
2737#endif
2738
2739
2740
2741/**
2742 * Implement all the glTexSubImage1/2/3D() functions.
2743 */
2744static void
2745texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2746            GLint xoffset, GLint yoffset, GLint zoffset,
2747            GLsizei width, GLsizei height, GLsizei depth,
2748            GLenum format, GLenum type, const GLvoid *pixels )
2749{
2750   struct gl_texture_object *texObj;
2751   struct gl_texture_image *texImage;
2752
2753   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2754
2755   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2756      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2757                  dims,
2758                  _mesa_lookup_enum_by_nr(target), level,
2759                  xoffset, yoffset, zoffset, width, height, depth,
2760                  _mesa_lookup_enum_by_nr(format),
2761                  _mesa_lookup_enum_by_nr(type), pixels);
2762
2763   /* check target (proxies not allowed) */
2764   if (!legal_texsubimage_target(ctx, dims, target)) {
2765      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2766                  dims, _mesa_lookup_enum_by_nr(target));
2767      return;
2768   }
2769
2770   if (ctx->NewState & _NEW_PIXEL)
2771      _mesa_update_state(ctx);
2772
2773   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2774                              width, height, depth, format, type)) {
2775      return;   /* error was detected */
2776   }
2777
2778   texObj = _mesa_get_current_tex_object(ctx, target);
2779
2780   _mesa_lock_texture(ctx, texObj);
2781   {
2782      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2783
2784      if (subtexture_error_check2(ctx, dims, target, level,
2785                                  xoffset, yoffset, zoffset,
2786				  width, height, depth,
2787                                  format, type, texImage)) {
2788         /* error was recorded */
2789      }
2790      else if (width > 0 && height > 0 && depth > 0) {
2791         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2792         switch (dims) {
2793         case 3:
2794            if (target != GL_TEXTURE_2D_ARRAY)
2795               zoffset += texImage->Border;
2796            /* fall-through */
2797         case 2:
2798            if (target != GL_TEXTURE_1D_ARRAY)
2799               yoffset += texImage->Border;
2800            /* fall-through */
2801         case 1:
2802            xoffset += texImage->Border;
2803         }
2804
2805         ctx->Driver.TexSubImage(ctx, dims, texImage,
2806                                 xoffset, yoffset, zoffset,
2807                                 width, height, depth,
2808                                 format, type, pixels, &ctx->Unpack);
2809
2810         check_gen_mipmap(ctx, target, texObj, level);
2811
2812         ctx->NewState |= _NEW_TEXTURE;
2813      }
2814   }
2815   _mesa_unlock_texture(ctx, texObj);
2816}
2817
2818
2819void GLAPIENTRY
2820_mesa_TexSubImage1D( GLenum target, GLint level,
2821                     GLint xoffset, GLsizei width,
2822                     GLenum format, GLenum type,
2823                     const GLvoid *pixels )
2824{
2825   GET_CURRENT_CONTEXT(ctx);
2826   texsubimage(ctx, 1, target, level,
2827               xoffset, 0, 0,
2828               width, 1, 1,
2829               format, type, pixels);
2830}
2831
2832
2833void GLAPIENTRY
2834_mesa_TexSubImage2D( GLenum target, GLint level,
2835                     GLint xoffset, GLint yoffset,
2836                     GLsizei width, GLsizei height,
2837                     GLenum format, GLenum type,
2838                     const GLvoid *pixels )
2839{
2840   GET_CURRENT_CONTEXT(ctx);
2841   texsubimage(ctx, 2, target, level,
2842               xoffset, yoffset, 0,
2843               width, height, 1,
2844               format, type, pixels);
2845}
2846
2847
2848
2849void GLAPIENTRY
2850_mesa_TexSubImage3D( GLenum target, GLint level,
2851                     GLint xoffset, GLint yoffset, GLint zoffset,
2852                     GLsizei width, GLsizei height, GLsizei depth,
2853                     GLenum format, GLenum type,
2854                     const GLvoid *pixels )
2855{
2856   GET_CURRENT_CONTEXT(ctx);
2857   texsubimage(ctx, 3, target, level,
2858               xoffset, yoffset, zoffset,
2859               width, height, depth,
2860               format, type, pixels);
2861}
2862
2863
2864
2865/**
2866 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2867 * from.  This depends on whether the texture contains color or depth values.
2868 */
2869static struct gl_renderbuffer *
2870get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2871{
2872   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2873      /* reading from depth/stencil buffer */
2874      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2875   }
2876   else {
2877      /* copying from color buffer */
2878      return ctx->ReadBuffer->_ColorReadBuffer;
2879   }
2880}
2881
2882
2883
2884/**
2885 * Implement the glCopyTexImage1/2D() functions.
2886 */
2887static void
2888copyteximage(struct gl_context *ctx, GLuint dims,
2889             GLenum target, GLint level, GLenum internalFormat,
2890             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2891{
2892   struct gl_texture_object *texObj;
2893   struct gl_texture_image *texImage;
2894   const GLuint face = _mesa_tex_target_to_face(target);
2895
2896   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2897
2898   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2899      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2900                  dims,
2901                  _mesa_lookup_enum_by_nr(target), level,
2902                  _mesa_lookup_enum_by_nr(internalFormat),
2903                  x, y, width, height, border);
2904
2905   if (ctx->NewState & NEW_COPY_TEX_STATE)
2906      _mesa_update_state(ctx);
2907
2908   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2909                               width, height, border))
2910      return;
2911
2912   texObj = _mesa_get_current_tex_object(ctx, target);
2913
2914   if (border && ctx->Const.StripTextureBorder) {
2915      x += border;
2916      width -= border * 2;
2917      if (dims == 2) {
2918	 y += border;
2919	 height -= border * 2;
2920      }
2921      border = 0;
2922   }
2923
2924   _mesa_lock_texture(ctx, texObj);
2925   {
2926      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2927
2928      if (!texImage) {
2929	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2930      }
2931      else {
2932         /* choose actual hw format */
2933         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2934                                                           target, level,
2935                                                           internalFormat,
2936                                                           GL_NONE, GL_NONE);
2937
2938         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2939            GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
2940
2941            /* Free old texture image */
2942            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2943
2944            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
2945                                       border, internalFormat, texFormat);
2946
2947            /* Allocate texture memory (no pixel data yet) */
2948            ctx->Driver.TexImage(ctx, dims, texImage,
2949                                 GL_NONE, GL_NONE,
2950                                 NULL, &ctx->Unpack);
2951
2952            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2953                                           &width, &height)) {
2954               struct gl_renderbuffer *srcRb =
2955                  get_copy_tex_image_source(ctx, texImage->TexFormat);
2956
2957               ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
2958                                           srcRb, srcX, srcY, width, height);
2959            }
2960
2961            check_gen_mipmap(ctx, target, texObj, level);
2962
2963            _mesa_update_fbo_texture(ctx, texObj, face, level);
2964
2965            _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2966         }
2967         else {
2968            /* probably too large of image */
2969            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2970         }
2971      }
2972   }
2973   _mesa_unlock_texture(ctx, texObj);
2974}
2975
2976
2977
2978void GLAPIENTRY
2979_mesa_CopyTexImage1D( GLenum target, GLint level,
2980                      GLenum internalFormat,
2981                      GLint x, GLint y,
2982                      GLsizei width, GLint border )
2983{
2984   GET_CURRENT_CONTEXT(ctx);
2985   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2986}
2987
2988
2989
2990void GLAPIENTRY
2991_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2992                      GLint x, GLint y, GLsizei width, GLsizei height,
2993                      GLint border )
2994{
2995   GET_CURRENT_CONTEXT(ctx);
2996   copyteximage(ctx, 2, target, level, internalFormat,
2997                x, y, width, height, border);
2998}
2999
3000
3001
3002/**
3003 * Implementation for glCopyTexSubImage1/2/3D() functions.
3004 */
3005static void
3006copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3007                GLint xoffset, GLint yoffset, GLint zoffset,
3008                GLint x, GLint y, GLsizei width, GLsizei height)
3009{
3010   struct gl_texture_object *texObj;
3011   struct gl_texture_image *texImage;
3012
3013   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3014
3015   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3016      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3017                  dims,
3018                  _mesa_lookup_enum_by_nr(target),
3019                  level, xoffset, yoffset, zoffset, x, y, width, height);
3020
3021   if (ctx->NewState & NEW_COPY_TEX_STATE)
3022      _mesa_update_state(ctx);
3023
3024   if (copytexsubimage_error_check1(ctx, dims, target, level))
3025      return;
3026
3027   texObj = _mesa_get_current_tex_object(ctx, target);
3028
3029   _mesa_lock_texture(ctx, texObj);
3030   {
3031      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3032
3033      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3034				       zoffset, width, height, texImage)) {
3035         /* error was recored */
3036      }
3037      else {
3038         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3039         switch (dims) {
3040         case 3:
3041            if (target != GL_TEXTURE_2D_ARRAY)
3042               zoffset += texImage->Border;
3043            /* fall-through */
3044         case 2:
3045            if (target != GL_TEXTURE_1D_ARRAY)
3046               yoffset += texImage->Border;
3047            /* fall-through */
3048         case 1:
3049            xoffset += texImage->Border;
3050         }
3051
3052         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3053                                        &width, &height)) {
3054            struct gl_renderbuffer *srcRb =
3055               get_copy_tex_image_source(ctx, texImage->TexFormat);
3056
3057            ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3058                                        xoffset, yoffset, zoffset,
3059                                        srcRb, x, y, width, height);
3060
3061            check_gen_mipmap(ctx, target, texObj, level);
3062
3063            ctx->NewState |= _NEW_TEXTURE;
3064         }
3065      }
3066   }
3067   _mesa_unlock_texture(ctx, texObj);
3068}
3069
3070
3071void GLAPIENTRY
3072_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3073                         GLint xoffset, GLint x, GLint y, GLsizei width )
3074{
3075   GET_CURRENT_CONTEXT(ctx);
3076   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3077}
3078
3079
3080
3081void GLAPIENTRY
3082_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3083                         GLint xoffset, GLint yoffset,
3084                         GLint x, GLint y, GLsizei width, GLsizei height )
3085{
3086   GET_CURRENT_CONTEXT(ctx);
3087   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3088                   width, height);
3089}
3090
3091
3092
3093void GLAPIENTRY
3094_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3095                         GLint xoffset, GLint yoffset, GLint zoffset,
3096                         GLint x, GLint y, GLsizei width, GLsizei height )
3097{
3098   GET_CURRENT_CONTEXT(ctx);
3099   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3100                   x, y, width, height);
3101}
3102
3103
3104
3105
3106/**********************************************************************/
3107/******                   Compressed Textures                    ******/
3108/**********************************************************************/
3109
3110
3111/**
3112 * Return expected size of a compressed texture.
3113 */
3114static GLuint
3115compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3116                    GLenum glformat)
3117{
3118   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3119   return _mesa_format_image_size(mesaFormat, width, height, depth);
3120}
3121
3122
3123/*
3124 * Return compressed texture block size, in pixels.
3125 */
3126static void
3127get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3128{
3129   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3130   _mesa_get_format_block_size(mesaFormat, bw, bh);
3131}
3132
3133
3134/**
3135 * Error checking for glCompressedTexImage[123]D().
3136 * \param reason  returns reason for error, if any
3137 * \return error code or GL_NO_ERROR.
3138 */
3139static GLenum
3140compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3141                               GLenum target, GLint level,
3142                               GLenum internalFormat, GLsizei width,
3143                               GLsizei height, GLsizei depth, GLint border,
3144                               GLsizei imageSize, char **reason)
3145{
3146   const GLenum proxyTarget = get_proxy_target(target);
3147   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3148   GLint expectedSize;
3149   GLenum choose_format;
3150   GLenum choose_type;
3151   GLenum proxy_format;
3152
3153   *reason = ""; /* no error */
3154
3155   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3156      *reason = "target";
3157      return GL_INVALID_ENUM;
3158   }
3159
3160   /* This will detect any invalid internalFormat value */
3161   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3162      *reason = "internalFormat";
3163      return GL_INVALID_ENUM;
3164   }
3165
3166   switch (internalFormat) {
3167#if FEATURE_ES
3168   case GL_PALETTE4_RGB8_OES:
3169   case GL_PALETTE4_RGBA8_OES:
3170   case GL_PALETTE4_R5_G6_B5_OES:
3171   case GL_PALETTE4_RGBA4_OES:
3172   case GL_PALETTE4_RGB5_A1_OES:
3173   case GL_PALETTE8_RGB8_OES:
3174   case GL_PALETTE8_RGBA8_OES:
3175   case GL_PALETTE8_R5_G6_B5_OES:
3176   case GL_PALETTE8_RGBA4_OES:
3177   case GL_PALETTE8_RGB5_A1_OES:
3178      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3179					&choose_type);
3180      proxy_format = choose_format;
3181
3182      /* check level */
3183      if (level > 0 || level < -maxLevels) {
3184	 *reason = "level";
3185	 return GL_INVALID_VALUE;
3186      }
3187
3188      if (dimensions != 2) {
3189	 *reason = "compressed paletted textures must be 2D";
3190	 return GL_INVALID_OPERATION;
3191      }
3192
3193      /* Figure out the expected texture size (in bytes).  This will be
3194       * checked against the actual size later.
3195       */
3196      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3197						width, height);
3198
3199      /* This is for the benefit of the TestProxyTexImage below.  It expects
3200       * level to be non-negative.  OES_compressed_paletted_texture uses a
3201       * weird mechanism where the level specified to glCompressedTexImage2D
3202       * is -(n-1) number of levels in the texture, and the data specifies the
3203       * complete mipmap stack.  This is done to ensure the palette is the
3204       * same for all levels.
3205       */
3206      level = -level;
3207      break;
3208#endif
3209
3210   default:
3211      choose_format = GL_NONE;
3212      choose_type = GL_NONE;
3213      proxy_format = internalFormat;
3214
3215      /* check level */
3216      if (level < 0 || level >= maxLevels) {
3217	 *reason = "level";
3218	 return GL_INVALID_VALUE;
3219      }
3220
3221      /* Figure out the expected texture size (in bytes).  This will be
3222       * checked against the actual size later.
3223       */
3224      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3225      break;
3226   }
3227
3228   /* This should really never fail */
3229   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3230      *reason = "internalFormat";
3231      return GL_INVALID_ENUM;
3232   }
3233
3234   /* No compressed formats support borders at this time */
3235   if (border != 0) {
3236      *reason = "border != 0";
3237      return GL_INVALID_VALUE;
3238   }
3239
3240   /* For cube map, width must equal height */
3241   if (_mesa_is_cube_face(target) && width != height) {
3242      *reason = "width != height";
3243      return GL_INVALID_VALUE;
3244   }
3245
3246   /* check image size against compression block size */
3247   {
3248      gl_format texFormat =
3249         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3250					 choose_format, choose_type);
3251      GLuint bw, bh;
3252
3253      _mesa_get_format_block_size(texFormat, &bw, &bh);
3254      if ((width > bw && width % bw > 0) ||
3255          (height > bh && height % bh > 0)) {
3256         /*
3257          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3258          * generated [...] if any parameter combinations are not
3259          * supported by the specific compressed internal format.
3260          */
3261         *reason = "invalid width or height for compression format";
3262         return GL_INVALID_OPERATION;
3263      }
3264   }
3265
3266   /* check image sizes */
3267   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3268				      proxy_format, choose_format,
3269				      choose_type,
3270				      width, height, depth, border)) {
3271      /* See error comment above */
3272      *reason = "invalid width, height or format";
3273      return GL_INVALID_OPERATION;
3274   }
3275
3276   /* check image size in bytes */
3277   if (expectedSize != imageSize) {
3278      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3279       * if <imageSize> is not consistent with the format, dimensions, and
3280       * contents of the specified image.
3281       */
3282      *reason = "imageSize inconsistant with width/height/format";
3283      return GL_INVALID_VALUE;
3284   }
3285
3286   if (!mutable_tex_object(ctx, target)) {
3287      *reason = "immutable texture";
3288      return GL_INVALID_OPERATION;
3289   }
3290
3291   return GL_NO_ERROR;
3292}
3293
3294
3295/**
3296 * Error checking for glCompressedTexSubImage[123]D().
3297 * \warning  There are some bad assumptions here about the size of compressed
3298 *           texture tiles (multiple of 4) used to test the validity of the
3299 *           offset and size parameters.
3300 * \return error code or GL_NO_ERROR.
3301 */
3302static GLenum
3303compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3304                                  GLenum target, GLint level,
3305                                  GLint xoffset, GLint yoffset, GLint zoffset,
3306                                  GLsizei width, GLsizei height, GLsizei depth,
3307                                  GLenum format, GLsizei imageSize)
3308{
3309   GLint expectedSize, maxLevels = 0, maxTextureSize;
3310   GLuint bw, bh;
3311   (void) zoffset;
3312
3313   if (dimensions == 1) {
3314      /* 1D compressed textures not allowed */
3315      return GL_INVALID_ENUM;
3316   }
3317   else if (dimensions == 2) {
3318      if (target == GL_PROXY_TEXTURE_2D) {
3319         maxLevels = ctx->Const.MaxTextureLevels;
3320      }
3321      else if (target == GL_TEXTURE_2D) {
3322         maxLevels = ctx->Const.MaxTextureLevels;
3323      }
3324      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3325         if (!ctx->Extensions.ARB_texture_cube_map)
3326            return GL_INVALID_ENUM; /*target*/
3327         maxLevels = ctx->Const.MaxCubeTextureLevels;
3328      }
3329      else if (_mesa_is_cube_face(target)) {
3330         if (!ctx->Extensions.ARB_texture_cube_map)
3331            return GL_INVALID_ENUM; /*target*/
3332         maxLevels = ctx->Const.MaxCubeTextureLevels;
3333      }
3334      else {
3335         return GL_INVALID_ENUM; /*target*/
3336      }
3337   }
3338   else if (dimensions == 3) {
3339      /* 3D compressed textures not allowed */
3340      return GL_INVALID_ENUM;
3341   }
3342
3343   maxTextureSize = 1 << (maxLevels - 1);
3344
3345   /* this will catch any invalid compressed format token */
3346   if (!_mesa_is_compressed_format(ctx, format))
3347      return GL_INVALID_ENUM;
3348
3349   if (width < 1 || width > maxTextureSize)
3350      return GL_INVALID_VALUE;
3351
3352   if ((height < 1 || height > maxTextureSize)
3353       && dimensions > 1)
3354      return GL_INVALID_VALUE;
3355
3356   if (level < 0 || level >= maxLevels)
3357      return GL_INVALID_VALUE;
3358
3359   /*
3360    * do checks which depend on compression block size
3361    */
3362   get_compressed_block_size(format, &bw, &bh);
3363
3364   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3365      return GL_INVALID_VALUE;
3366
3367   if ((width % bw != 0) && width != 2 && width != 1)
3368      return GL_INVALID_VALUE;
3369
3370   if ((height % bh != 0) && height != 2 && height != 1)
3371      return GL_INVALID_VALUE;
3372
3373   expectedSize = compressed_tex_size(width, height, depth, format);
3374   if (expectedSize != imageSize)
3375      return GL_INVALID_VALUE;
3376
3377   return GL_NO_ERROR;
3378}
3379
3380
3381/**
3382 * Do second part of glCompressedTexSubImage error checking.
3383 * \return GL_TRUE if error found, GL_FALSE otherwise.
3384 */
3385static GLboolean
3386compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3387                                   GLsizei width, GLsizei height,
3388                                   GLsizei depth, GLenum format,
3389                                   struct gl_texture_image *texImage)
3390{
3391
3392   if ((GLint) format != texImage->InternalFormat) {
3393      _mesa_error(ctx, GL_INVALID_OPERATION,
3394                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3395      return GL_TRUE;
3396   }
3397
3398   if (compressedteximage_only_format(ctx, format)) {
3399      _mesa_error(ctx, GL_INVALID_OPERATION,
3400                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3401                  , dims, format);
3402      return GL_TRUE;
3403   }
3404
3405   if (((width == 1 || width == 2) &&
3406        width != (GLsizei) texImage->Width) ||
3407       (width > (GLsizei) texImage->Width)) {
3408      _mesa_error(ctx, GL_INVALID_VALUE,
3409                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3410      return GL_TRUE;
3411   }
3412
3413   if (dims >= 2) {
3414      if (((height == 1 || height == 2) &&
3415           height != (GLsizei) texImage->Height) ||
3416          (height > (GLsizei) texImage->Height)) {
3417         _mesa_error(ctx, GL_INVALID_VALUE,
3418                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3419         return GL_TRUE;
3420      }
3421   }
3422
3423   if (dims >= 3) {
3424      if (((depth == 1 || depth == 2) &&
3425           depth != (GLsizei) texImage->Depth) ||
3426          (depth > (GLsizei) texImage->Depth)) {
3427         _mesa_error(ctx, GL_INVALID_VALUE,
3428                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3429         return GL_TRUE;
3430      }
3431   }
3432
3433   return GL_FALSE;
3434}
3435
3436
3437/**
3438 * Implementation of the glCompressedTexImage1/2/3D() functions.
3439 */
3440static void
3441compressedteximage(struct gl_context *ctx, GLuint dims,
3442                   GLenum target, GLint level,
3443                   GLenum internalFormat, GLsizei width,
3444                   GLsizei height, GLsizei depth, GLint border,
3445                   GLsizei imageSize, const GLvoid *data)
3446{
3447   GLenum error;
3448   char *reason = "";
3449
3450   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3451
3452   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3453      _mesa_debug(ctx,
3454                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3455                  dims,
3456                  _mesa_lookup_enum_by_nr(target), level,
3457                  _mesa_lookup_enum_by_nr(internalFormat),
3458                  width, height, depth, border, imageSize, data);
3459
3460   /* check target */
3461   if (!legal_teximage_target(ctx, dims, target)) {
3462      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3463                  dims, _mesa_lookup_enum_by_nr(target));
3464      return;
3465   }
3466
3467   error = compressed_texture_error_check(ctx, dims, target, level,
3468                                          internalFormat, width, height, depth,
3469                                          border, imageSize, &reason);
3470
3471#if FEATURE_ES
3472   /* XXX this is kind of a hack */
3473   if (!error && dims == 2) {
3474      switch (internalFormat) {
3475      case GL_PALETTE4_RGB8_OES:
3476      case GL_PALETTE4_RGBA8_OES:
3477      case GL_PALETTE4_R5_G6_B5_OES:
3478      case GL_PALETTE4_RGBA4_OES:
3479      case GL_PALETTE4_RGB5_A1_OES:
3480      case GL_PALETTE8_RGB8_OES:
3481      case GL_PALETTE8_RGBA8_OES:
3482      case GL_PALETTE8_R5_G6_B5_OES:
3483      case GL_PALETTE8_RGBA4_OES:
3484      case GL_PALETTE8_RGB5_A1_OES:
3485         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3486                                          width, height, imageSize, data);
3487         return;
3488      }
3489   }
3490#endif
3491
3492   if (_mesa_is_proxy_texture(target)) {
3493      /* Proxy texture: just check for errors and update proxy state */
3494      struct gl_texture_image *texImage;
3495
3496      if (!error) {
3497         struct gl_texture_object *texObj =
3498            _mesa_get_current_tex_object(ctx, target);
3499         gl_format texFormat =
3500            _mesa_choose_texture_format(ctx, texObj, target, level,
3501                                        internalFormat, GL_NONE, GL_NONE);
3502         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3503            error = GL_OUT_OF_MEMORY;
3504         }
3505      }
3506
3507      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3508      if (texImage) {
3509         if (error) {
3510            /* if error, clear all proxy texture image parameters */
3511            clear_teximage_fields(texImage);
3512         }
3513         else {
3514            /* no error: store the teximage parameters */
3515            _mesa_init_teximage_fields(ctx, texImage, width, height,
3516                                       depth, border, internalFormat,
3517                                       MESA_FORMAT_NONE);
3518         }
3519      }
3520   }
3521   else {
3522      /* non-proxy target */
3523      struct gl_texture_object *texObj;
3524      struct gl_texture_image *texImage;
3525
3526      if (error) {
3527         _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3528         return;
3529      }
3530
3531      texObj = _mesa_get_current_tex_object(ctx, target);
3532
3533      _mesa_lock_texture(ctx, texObj);
3534      {
3535	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3536	 if (!texImage) {
3537	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3538                        "glCompressedTexImage%uD", dims);
3539	 }
3540         else {
3541            gl_format texFormat;
3542
3543            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3544
3545            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3546                                                    internalFormat, GL_NONE,
3547                                                    GL_NONE);
3548
3549            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3550               _mesa_init_teximage_fields(ctx, texImage,
3551                                          width, height, depth,
3552                                          border, internalFormat, texFormat);
3553
3554               ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3555                                              data);
3556
3557               check_gen_mipmap(ctx, target, texObj, level);
3558
3559               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3560            }
3561            else {
3562               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3563                           "glCompressedTexImage%uD", dims);
3564            }
3565         }
3566      }
3567      _mesa_unlock_texture(ctx, texObj);
3568   }
3569}
3570
3571
3572void GLAPIENTRY
3573_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3574                              GLenum internalFormat, GLsizei width,
3575                              GLint border, GLsizei imageSize,
3576                              const GLvoid *data)
3577{
3578   GET_CURRENT_CONTEXT(ctx);
3579   compressedteximage(ctx, 1, target, level, internalFormat,
3580                      width, 1, 1, border, imageSize, data);
3581}
3582
3583
3584void GLAPIENTRY
3585_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3586                              GLenum internalFormat, GLsizei width,
3587                              GLsizei height, GLint border, GLsizei imageSize,
3588                              const GLvoid *data)
3589{
3590   GET_CURRENT_CONTEXT(ctx);
3591   compressedteximage(ctx, 2, target, level, internalFormat,
3592                      width, height, 1, border, imageSize, data);
3593}
3594
3595
3596void GLAPIENTRY
3597_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3598                              GLenum internalFormat, GLsizei width,
3599                              GLsizei height, GLsizei depth, GLint border,
3600                              GLsizei imageSize, const GLvoid *data)
3601{
3602   GET_CURRENT_CONTEXT(ctx);
3603   compressedteximage(ctx, 3, target, level, internalFormat,
3604                      width, height, depth, border, imageSize, data);
3605}
3606
3607
3608/**
3609 * Common helper for glCompressedTexSubImage1/2/3D().
3610 */
3611static void
3612compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3613                         GLint xoffset, GLint yoffset, GLint zoffset,
3614                         GLsizei width, GLsizei height, GLsizei depth,
3615                         GLenum format, GLsizei imageSize, const GLvoid *data)
3616{
3617   struct gl_texture_object *texObj;
3618   struct gl_texture_image *texImage;
3619   GLenum error;
3620   GET_CURRENT_CONTEXT(ctx);
3621   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3622
3623   error = compressed_subtexture_error_check(ctx, dims, target, level,
3624                                             xoffset, 0, 0, /* pos */
3625                                             width, height, depth,   /* size */
3626                                             format, imageSize);
3627   if (error) {
3628      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3629      return;
3630   }
3631
3632   texObj = _mesa_get_current_tex_object(ctx, target);
3633
3634   _mesa_lock_texture(ctx, texObj);
3635   {
3636      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3637      assert(texImage);
3638
3639      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3640                                             format, texImage)) {
3641         /* error was recorded */
3642      }
3643      else if (width > 0 && height > 0 && depth > 0) {
3644         ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3645                                           xoffset, yoffset, zoffset,
3646                                           width, height, depth,
3647                                           format, imageSize, data);
3648
3649         check_gen_mipmap(ctx, target, texObj, level);
3650
3651         ctx->NewState |= _NEW_TEXTURE;
3652      }
3653   }
3654   _mesa_unlock_texture(ctx, texObj);
3655}
3656
3657
3658void GLAPIENTRY
3659_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3660                                 GLsizei width, GLenum format,
3661                                 GLsizei imageSize, const GLvoid *data)
3662{
3663   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3664                            format, imageSize, data);
3665}
3666
3667
3668void GLAPIENTRY
3669_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3670                                 GLint yoffset, GLsizei width, GLsizei height,
3671                                 GLenum format, GLsizei imageSize,
3672                                 const GLvoid *data)
3673{
3674   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3675                            width, height, 1, format, imageSize, data);
3676}
3677
3678
3679void GLAPIENTRY
3680_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3681                                 GLint yoffset, GLint zoffset, GLsizei width,
3682                                 GLsizei height, GLsizei depth, GLenum format,
3683                                 GLsizei imageSize, const GLvoid *data)
3684{
3685   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3686                            width, height, depth, format, imageSize, data);
3687}
3688
3689static gl_format
3690get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3691{
3692   switch (internalFormat) {
3693   case GL_ALPHA8:
3694      return MESA_FORMAT_A8;
3695   case GL_ALPHA16:
3696      return MESA_FORMAT_A16;
3697   case GL_ALPHA16F_ARB:
3698      return MESA_FORMAT_ALPHA_FLOAT16;
3699   case GL_ALPHA32F_ARB:
3700      return MESA_FORMAT_ALPHA_FLOAT32;
3701   case GL_ALPHA8I_EXT:
3702      return MESA_FORMAT_ALPHA_INT8;
3703   case GL_ALPHA16I_EXT:
3704      return MESA_FORMAT_ALPHA_INT16;
3705   case GL_ALPHA32I_EXT:
3706      return MESA_FORMAT_ALPHA_INT32;
3707   case GL_ALPHA8UI_EXT:
3708      return MESA_FORMAT_ALPHA_UINT8;
3709   case GL_ALPHA16UI_EXT:
3710      return MESA_FORMAT_ALPHA_UINT16;
3711   case GL_ALPHA32UI_EXT:
3712      return MESA_FORMAT_ALPHA_UINT32;
3713   case GL_LUMINANCE8:
3714      return MESA_FORMAT_L8;
3715   case GL_LUMINANCE16:
3716      return MESA_FORMAT_L16;
3717   case GL_LUMINANCE16F_ARB:
3718      return MESA_FORMAT_LUMINANCE_FLOAT16;
3719   case GL_LUMINANCE32F_ARB:
3720      return MESA_FORMAT_LUMINANCE_FLOAT32;
3721   case GL_LUMINANCE8I_EXT:
3722      return MESA_FORMAT_LUMINANCE_INT8;
3723   case GL_LUMINANCE16I_EXT:
3724      return MESA_FORMAT_LUMINANCE_INT16;
3725   case GL_LUMINANCE32I_EXT:
3726      return MESA_FORMAT_LUMINANCE_INT32;
3727   case GL_LUMINANCE8UI_EXT:
3728      return MESA_FORMAT_LUMINANCE_UINT8;
3729   case GL_LUMINANCE16UI_EXT:
3730      return MESA_FORMAT_LUMINANCE_UINT16;
3731   case GL_LUMINANCE32UI_EXT:
3732      return MESA_FORMAT_LUMINANCE_UINT32;
3733   case GL_LUMINANCE8_ALPHA8:
3734      return MESA_FORMAT_AL88;
3735   case GL_LUMINANCE16_ALPHA16:
3736      return MESA_FORMAT_AL1616;
3737   case GL_LUMINANCE_ALPHA16F_ARB:
3738      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3739   case GL_LUMINANCE_ALPHA32F_ARB:
3740      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3741   case GL_LUMINANCE_ALPHA8I_EXT:
3742      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3743   case GL_LUMINANCE_ALPHA16I_EXT:
3744      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3745   case GL_LUMINANCE_ALPHA32I_EXT:
3746      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3747   case GL_LUMINANCE_ALPHA8UI_EXT:
3748      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3749   case GL_LUMINANCE_ALPHA16UI_EXT:
3750      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3751   case GL_LUMINANCE_ALPHA32UI_EXT:
3752      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3753   case GL_INTENSITY8:
3754      return MESA_FORMAT_I8;
3755   case GL_INTENSITY16:
3756      return MESA_FORMAT_I16;
3757   case GL_INTENSITY16F_ARB:
3758      return MESA_FORMAT_INTENSITY_FLOAT16;
3759   case GL_INTENSITY32F_ARB:
3760      return MESA_FORMAT_INTENSITY_FLOAT32;
3761   case GL_INTENSITY8I_EXT:
3762      return MESA_FORMAT_INTENSITY_INT8;
3763   case GL_INTENSITY16I_EXT:
3764      return MESA_FORMAT_INTENSITY_INT16;
3765   case GL_INTENSITY32I_EXT:
3766      return MESA_FORMAT_INTENSITY_INT32;
3767   case GL_INTENSITY8UI_EXT:
3768      return MESA_FORMAT_INTENSITY_UINT8;
3769   case GL_INTENSITY16UI_EXT:
3770      return MESA_FORMAT_INTENSITY_UINT16;
3771   case GL_INTENSITY32UI_EXT:
3772      return MESA_FORMAT_INTENSITY_UINT32;
3773   case GL_RGBA8:
3774      return MESA_FORMAT_RGBA8888_REV;
3775   case GL_RGBA16:
3776      return MESA_FORMAT_RGBA_16;
3777   case GL_RGBA16F_ARB:
3778      return MESA_FORMAT_RGBA_FLOAT16;
3779   case GL_RGBA32F_ARB:
3780      return MESA_FORMAT_RGBA_FLOAT32;
3781   case GL_RGBA8I_EXT:
3782      return MESA_FORMAT_RGBA_INT8;
3783   case GL_RGBA16I_EXT:
3784      return MESA_FORMAT_RGBA_INT16;
3785   case GL_RGBA32I_EXT:
3786      return MESA_FORMAT_RGBA_INT32;
3787   case GL_RGBA8UI_EXT:
3788      return MESA_FORMAT_RGBA_UINT8;
3789   case GL_RGBA16UI_EXT:
3790      return MESA_FORMAT_RGBA_UINT16;
3791   case GL_RGBA32UI_EXT:
3792      return MESA_FORMAT_RGBA_UINT32;
3793
3794   case GL_RG8:
3795      return MESA_FORMAT_GR88;
3796   case GL_RG16:
3797      return MESA_FORMAT_RG1616;
3798   case GL_RG16F:
3799      return MESA_FORMAT_RG_FLOAT16;
3800   case GL_RG32F:
3801      return MESA_FORMAT_RG_FLOAT32;
3802   case GL_RG8I:
3803      return MESA_FORMAT_RG_INT8;
3804   case GL_RG16I:
3805      return MESA_FORMAT_RG_INT16;
3806   case GL_RG32I:
3807      return MESA_FORMAT_RG_INT32;
3808   case GL_RG8UI:
3809      return MESA_FORMAT_RG_UINT8;
3810   case GL_RG16UI:
3811      return MESA_FORMAT_RG_UINT16;
3812   case GL_RG32UI:
3813      return MESA_FORMAT_RG_UINT32;
3814
3815   case GL_R8:
3816      return MESA_FORMAT_R8;
3817   case GL_R16:
3818      return MESA_FORMAT_R16;
3819   case GL_R16F:
3820      return MESA_FORMAT_R_FLOAT16;
3821   case GL_R32F:
3822      return MESA_FORMAT_R_FLOAT32;
3823   case GL_R8I:
3824      return MESA_FORMAT_R_INT8;
3825   case GL_R16I:
3826      return MESA_FORMAT_R_INT16;
3827   case GL_R32I:
3828      return MESA_FORMAT_R_INT32;
3829   case GL_R8UI:
3830      return MESA_FORMAT_R_UINT8;
3831   case GL_R16UI:
3832      return MESA_FORMAT_R_UINT16;
3833   case GL_R32UI:
3834      return MESA_FORMAT_R_UINT32;
3835
3836   default:
3837      return MESA_FORMAT_NONE;
3838   }
3839}
3840
3841static gl_format
3842validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3843{
3844   gl_format format = get_texbuffer_format(ctx, internalFormat);
3845   GLenum datatype;
3846
3847   if (format == MESA_FORMAT_NONE)
3848      return MESA_FORMAT_NONE;
3849
3850   datatype = _mesa_get_format_datatype(format);
3851   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3852      return MESA_FORMAT_NONE;
3853
3854   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3855      return MESA_FORMAT_NONE;
3856
3857   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3858    * any mention of R/RG formats, but they appear in the GL 3.1 core
3859    * specification.
3860    */
3861   if (ctx->Version <= 30) {
3862      GLenum base_format = _mesa_get_format_base_format(format);
3863
3864      if (base_format == GL_R || base_format == GL_RG)
3865	 return MESA_FORMAT_NONE;
3866   }
3867   return format;
3868}
3869
3870
3871/** GL_ARB_texture_buffer_object */
3872void GLAPIENTRY
3873_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3874{
3875   struct gl_texture_object *texObj;
3876   struct gl_buffer_object *bufObj;
3877   gl_format format;
3878
3879   GET_CURRENT_CONTEXT(ctx);
3880   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3881
3882   if (!ctx->Extensions.ARB_texture_buffer_object) {
3883      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3884      return;
3885   }
3886
3887   if (target != GL_TEXTURE_BUFFER_ARB) {
3888      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3889      return;
3890   }
3891
3892   format = validate_texbuffer_format(ctx, internalFormat);
3893   if (format == MESA_FORMAT_NONE) {
3894      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3895                  internalFormat);
3896      return;
3897   }
3898
3899   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3900   if (buffer && !bufObj) {
3901      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3902      return;
3903   }
3904
3905   texObj = _mesa_get_current_tex_object(ctx, target);
3906
3907   _mesa_lock_texture(ctx, texObj);
3908   {
3909      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3910      texObj->BufferObjectFormat = internalFormat;
3911      texObj->_BufferObjectFormat = format;
3912   }
3913   _mesa_unlock_texture(ctx, texObj);
3914}
3915