teximage.c revision 58d11524dace34f6e9e513b23eaeb098d1eafd0b
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "teximage.h"
46#include "texobj.h"
47#include "texstate.h"
48#include "texpal.h"
49#include "mtypes.h"
50#include "glformats.h"
51
52
53/**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62/**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75GLint
76_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77{
78   switch (internalFormat) {
79      case GL_ALPHA:
80      case GL_ALPHA4:
81      case GL_ALPHA8:
82      case GL_ALPHA12:
83      case GL_ALPHA16:
84         return GL_ALPHA;
85      case 1:
86      case GL_LUMINANCE:
87      case GL_LUMINANCE4:
88      case GL_LUMINANCE8:
89      case GL_LUMINANCE12:
90      case GL_LUMINANCE16:
91         return GL_LUMINANCE;
92      case 2:
93      case GL_LUMINANCE_ALPHA:
94      case GL_LUMINANCE4_ALPHA4:
95      case GL_LUMINANCE6_ALPHA2:
96      case GL_LUMINANCE8_ALPHA8:
97      case GL_LUMINANCE12_ALPHA4:
98      case GL_LUMINANCE12_ALPHA12:
99      case GL_LUMINANCE16_ALPHA16:
100         return GL_LUMINANCE_ALPHA;
101      case GL_INTENSITY:
102      case GL_INTENSITY4:
103      case GL_INTENSITY8:
104      case GL_INTENSITY12:
105      case GL_INTENSITY16:
106         return GL_INTENSITY;
107      case 3:
108      case GL_RGB:
109      case GL_R3_G3_B2:
110      case GL_RGB4:
111      case GL_RGB5:
112      case GL_RGB8:
113      case GL_RGB10:
114      case GL_RGB12:
115      case GL_RGB16:
116         return GL_RGB;
117      case 4:
118      case GL_RGBA:
119      case GL_RGBA2:
120      case GL_RGBA4:
121      case GL_RGB5_A1:
122      case GL_RGBA8:
123      case GL_RGB10_A2:
124      case GL_RGBA12:
125      case GL_RGBA16:
126         return GL_RGBA;
127      default:
128         ; /* fallthrough */
129   }
130
131   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132    */
133   if (_mesa_is_gles(ctx)) {
134      switch (internalFormat) {
135         case GL_BGRA:
136            return GL_RGBA;
137         default:
138            ; /* fallthrough */
139      }
140   }
141
142   if (ctx->Extensions.ARB_ES2_compatibility) {
143      switch (internalFormat) {
144         case GL_RGB565:
145            return GL_RGB;
146         default:
147            ; /* fallthrough */
148      }
149   }
150
151   if (ctx->Extensions.ARB_depth_texture) {
152      switch (internalFormat) {
153         case GL_DEPTH_COMPONENT:
154         case GL_DEPTH_COMPONENT16:
155         case GL_DEPTH_COMPONENT24:
156         case GL_DEPTH_COMPONENT32:
157            return GL_DEPTH_COMPONENT;
158         default:
159            ; /* fallthrough */
160      }
161   }
162
163   switch (internalFormat) {
164   case GL_COMPRESSED_ALPHA:
165      return GL_ALPHA;
166   case GL_COMPRESSED_LUMINANCE:
167      return GL_LUMINANCE;
168   case GL_COMPRESSED_LUMINANCE_ALPHA:
169      return GL_LUMINANCE_ALPHA;
170   case GL_COMPRESSED_INTENSITY:
171      return GL_INTENSITY;
172   case GL_COMPRESSED_RGB:
173      return GL_RGB;
174   case GL_COMPRESSED_RGBA:
175      return GL_RGBA;
176   default:
177      ; /* fallthrough */
178   }
179
180   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
181      switch (internalFormat) {
182         case GL_COMPRESSED_RGB_FXT1_3DFX:
183            return GL_RGB;
184         case GL_COMPRESSED_RGBA_FXT1_3DFX:
185            return GL_RGBA;
186         default:
187            ; /* fallthrough */
188      }
189   }
190
191   if (ctx->Extensions.EXT_texture_compression_s3tc) {
192      switch (internalFormat) {
193         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
194            return GL_RGB;
195         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
196         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
197         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
198            return GL_RGBA;
199         default:
200            ; /* fallthrough */
201      }
202   }
203
204   if (ctx->Extensions.S3_s3tc) {
205      switch (internalFormat) {
206         case GL_RGB_S3TC:
207         case GL_RGB4_S3TC:
208            return GL_RGB;
209         case GL_RGBA_S3TC:
210         case GL_RGBA4_S3TC:
211            return GL_RGBA;
212         default:
213            ; /* fallthrough */
214      }
215   }
216
217   if (ctx->Extensions.MESA_ycbcr_texture) {
218      if (internalFormat == GL_YCBCR_MESA)
219         return GL_YCBCR_MESA;
220   }
221
222   if (ctx->Extensions.ARB_texture_float) {
223      switch (internalFormat) {
224         case GL_ALPHA16F_ARB:
225         case GL_ALPHA32F_ARB:
226            return GL_ALPHA;
227         case GL_RGBA16F_ARB:
228         case GL_RGBA32F_ARB:
229            return GL_RGBA;
230         case GL_RGB16F_ARB:
231         case GL_RGB32F_ARB:
232            return GL_RGB;
233         case GL_INTENSITY16F_ARB:
234         case GL_INTENSITY32F_ARB:
235            return GL_INTENSITY;
236         case GL_LUMINANCE16F_ARB:
237         case GL_LUMINANCE32F_ARB:
238            return GL_LUMINANCE;
239         case GL_LUMINANCE_ALPHA16F_ARB:
240         case GL_LUMINANCE_ALPHA32F_ARB:
241            return GL_LUMINANCE_ALPHA;
242         default:
243            ; /* fallthrough */
244      }
245   }
246
247   if (ctx->Extensions.ATI_envmap_bumpmap) {
248      switch (internalFormat) {
249         case GL_DUDV_ATI:
250         case GL_DU8DV8_ATI:
251            return GL_DUDV_ATI;
252         default:
253            ; /* fallthrough */
254      }
255   }
256
257   if (ctx->Extensions.EXT_texture_snorm) {
258      switch (internalFormat) {
259         case GL_RED_SNORM:
260         case GL_R8_SNORM:
261         case GL_R16_SNORM:
262            return GL_RED;
263         case GL_RG_SNORM:
264         case GL_RG8_SNORM:
265         case GL_RG16_SNORM:
266            return GL_RG;
267         case GL_RGB_SNORM:
268         case GL_RGB8_SNORM:
269         case GL_RGB16_SNORM:
270            return GL_RGB;
271         case GL_RGBA_SNORM:
272         case GL_RGBA8_SNORM:
273         case GL_RGBA16_SNORM:
274            return GL_RGBA;
275         case GL_ALPHA_SNORM:
276         case GL_ALPHA8_SNORM:
277         case GL_ALPHA16_SNORM:
278            return GL_ALPHA;
279         case GL_LUMINANCE_SNORM:
280         case GL_LUMINANCE8_SNORM:
281         case GL_LUMINANCE16_SNORM:
282            return GL_LUMINANCE;
283         case GL_LUMINANCE_ALPHA_SNORM:
284         case GL_LUMINANCE8_ALPHA8_SNORM:
285         case GL_LUMINANCE16_ALPHA16_SNORM:
286            return GL_LUMINANCE_ALPHA;
287         case GL_INTENSITY_SNORM:
288         case GL_INTENSITY8_SNORM:
289         case GL_INTENSITY16_SNORM:
290            return GL_INTENSITY;
291         default:
292            ; /* fallthrough */
293      }
294   }
295
296   if (ctx->Extensions.EXT_packed_depth_stencil) {
297      switch (internalFormat) {
298         case GL_DEPTH_STENCIL_EXT:
299         case GL_DEPTH24_STENCIL8_EXT:
300            return GL_DEPTH_STENCIL_EXT;
301         default:
302            ; /* fallthrough */
303      }
304   }
305
306#if FEATURE_EXT_texture_sRGB
307   if (ctx->Extensions.EXT_texture_sRGB) {
308      switch (internalFormat) {
309      case GL_SRGB_EXT:
310      case GL_SRGB8_EXT:
311      case GL_COMPRESSED_SRGB_EXT:
312      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
313         return GL_RGB;
314      case GL_SRGB_ALPHA_EXT:
315      case GL_SRGB8_ALPHA8_EXT:
316      case GL_COMPRESSED_SRGB_ALPHA_EXT:
317      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
318      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
319      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
320         return GL_RGBA;
321      case GL_SLUMINANCE_ALPHA_EXT:
322      case GL_SLUMINANCE8_ALPHA8_EXT:
323      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
324         return GL_LUMINANCE_ALPHA;
325      case GL_SLUMINANCE_EXT:
326      case GL_SLUMINANCE8_EXT:
327      case GL_COMPRESSED_SLUMINANCE_EXT:
328         return GL_LUMINANCE;
329      default:
330         ; /* fallthrough */
331      }
332   }
333#endif /* FEATURE_EXT_texture_sRGB */
334
335   if (ctx->Version >= 30 ||
336       ctx->Extensions.EXT_texture_integer) {
337      switch (internalFormat) {
338      case GL_RGBA8UI_EXT:
339      case GL_RGBA16UI_EXT:
340      case GL_RGBA32UI_EXT:
341      case GL_RGBA8I_EXT:
342      case GL_RGBA16I_EXT:
343      case GL_RGBA32I_EXT:
344      case GL_RGB10_A2UI:
345         return GL_RGBA;
346      case GL_RGB8UI_EXT:
347      case GL_RGB16UI_EXT:
348      case GL_RGB32UI_EXT:
349      case GL_RGB8I_EXT:
350      case GL_RGB16I_EXT:
351      case GL_RGB32I_EXT:
352         return GL_RGB;
353      }
354   }
355
356   if (ctx->Extensions.EXT_texture_integer) {
357      switch (internalFormat) {
358      case GL_ALPHA8UI_EXT:
359      case GL_ALPHA16UI_EXT:
360      case GL_ALPHA32UI_EXT:
361      case GL_ALPHA8I_EXT:
362      case GL_ALPHA16I_EXT:
363      case GL_ALPHA32I_EXT:
364         return GL_ALPHA;
365      case GL_INTENSITY8UI_EXT:
366      case GL_INTENSITY16UI_EXT:
367      case GL_INTENSITY32UI_EXT:
368      case GL_INTENSITY8I_EXT:
369      case GL_INTENSITY16I_EXT:
370      case GL_INTENSITY32I_EXT:
371         return GL_INTENSITY;
372      case GL_LUMINANCE8UI_EXT:
373      case GL_LUMINANCE16UI_EXT:
374      case GL_LUMINANCE32UI_EXT:
375      case GL_LUMINANCE8I_EXT:
376      case GL_LUMINANCE16I_EXT:
377      case GL_LUMINANCE32I_EXT:
378         return GL_LUMINANCE;
379      case GL_LUMINANCE_ALPHA8UI_EXT:
380      case GL_LUMINANCE_ALPHA16UI_EXT:
381      case GL_LUMINANCE_ALPHA32UI_EXT:
382      case GL_LUMINANCE_ALPHA8I_EXT:
383      case GL_LUMINANCE_ALPHA16I_EXT:
384      case GL_LUMINANCE_ALPHA32I_EXT:
385         return GL_LUMINANCE_ALPHA;
386      default:
387         ; /* fallthrough */
388      }
389   }
390
391   if (ctx->Extensions.ARB_texture_rg) {
392      switch (internalFormat) {
393      case GL_R16F:
394	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
395	  */
396	 if (!ctx->Extensions.ARB_half_float_pixel)
397	    break;
398	 /* FALLTHROUGH */
399      case GL_R32F:
400	 if (!ctx->Extensions.ARB_texture_float)
401	    break;
402         return GL_RED;
403      case GL_R8I:
404      case GL_R8UI:
405      case GL_R16I:
406      case GL_R16UI:
407      case GL_R32I:
408      case GL_R32UI:
409	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
410	    break;
411	 /* FALLTHROUGH */
412      case GL_R8:
413      case GL_R16:
414      case GL_RED:
415      case GL_COMPRESSED_RED:
416         return GL_RED;
417
418      case GL_RG16F:
419	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
420	  */
421	 if (!ctx->Extensions.ARB_half_float_pixel)
422	    break;
423	 /* FALLTHROUGH */
424      case GL_RG32F:
425	 if (!ctx->Extensions.ARB_texture_float)
426	    break;
427         return GL_RG;
428      case GL_RG8I:
429      case GL_RG8UI:
430      case GL_RG16I:
431      case GL_RG16UI:
432      case GL_RG32I:
433      case GL_RG32UI:
434	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
435	    break;
436	 /* FALLTHROUGH */
437      case GL_RG:
438      case GL_RG8:
439      case GL_RG16:
440      case GL_COMPRESSED_RG:
441         return GL_RG;
442      default:
443         ; /* fallthrough */
444      }
445   }
446
447   if (ctx->Extensions.EXT_texture_shared_exponent) {
448      switch (internalFormat) {
449      case GL_RGB9_E5_EXT:
450         return GL_RGB;
451      default:
452         ; /* fallthrough */
453      }
454   }
455
456   if (ctx->Extensions.EXT_packed_float) {
457      switch (internalFormat) {
458      case GL_R11F_G11F_B10F_EXT:
459         return GL_RGB;
460      default:
461         ; /* fallthrough */
462      }
463   }
464
465   if (ctx->Extensions.ARB_depth_buffer_float) {
466      switch (internalFormat) {
467      case GL_DEPTH_COMPONENT32F:
468         return GL_DEPTH_COMPONENT;
469      case GL_DEPTH32F_STENCIL8:
470         return GL_DEPTH_STENCIL;
471      default:
472         ; /* fallthrough */
473      }
474   }
475
476   if (ctx->Extensions.ARB_texture_compression_rgtc) {
477      switch (internalFormat) {
478      case GL_COMPRESSED_RED_RGTC1:
479      case GL_COMPRESSED_SIGNED_RED_RGTC1:
480         return GL_RED;
481      case GL_COMPRESSED_RG_RGTC2:
482      case GL_COMPRESSED_SIGNED_RG_RGTC2:
483         return GL_RG;
484      default:
485         ; /* fallthrough */
486      }
487   }
488
489   if (ctx->Extensions.EXT_texture_compression_latc) {
490      switch (internalFormat) {
491      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
492      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
493         return GL_LUMINANCE;
494      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
495      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
496         return GL_LUMINANCE_ALPHA;
497      default:
498         ; /* fallthrough */
499      }
500   }
501
502   if (ctx->Extensions.ATI_texture_compression_3dc) {
503      switch (internalFormat) {
504      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
505         return GL_LUMINANCE_ALPHA;
506      default:
507         ; /* fallthrough */
508      }
509   }
510
511   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
512      switch (internalFormat) {
513      case GL_ETC1_RGB8_OES:
514         return GL_RGB;
515      default:
516         ; /* fallthrough */
517      }
518   }
519
520   if (ctx->API == API_OPENGLES) {
521      switch (internalFormat) {
522      case GL_PALETTE4_RGB8_OES:
523      case GL_PALETTE4_R5_G6_B5_OES:
524      case GL_PALETTE8_RGB8_OES:
525      case GL_PALETTE8_R5_G6_B5_OES:
526	 return GL_RGB;
527      case GL_PALETTE4_RGBA8_OES:
528      case GL_PALETTE8_RGB5_A1_OES:
529      case GL_PALETTE4_RGBA4_OES:
530      case GL_PALETTE4_RGB5_A1_OES:
531      case GL_PALETTE8_RGBA8_OES:
532      case GL_PALETTE8_RGBA4_OES:
533	 return GL_RGBA;
534      default:
535         ; /* fallthrough */
536      }
537   }
538
539   return -1; /* error */
540}
541
542
543/**
544 * Is the given texture format a generic compressed format?
545 */
546static GLboolean
547is_generic_compressed_format(GLenum format)
548{
549   switch (format) {
550   case GL_COMPRESSED_RED:
551   case GL_COMPRESSED_RG:
552   case GL_COMPRESSED_RGB:
553   case GL_COMPRESSED_RGBA:
554   case GL_COMPRESSED_ALPHA:
555   case GL_COMPRESSED_LUMINANCE:
556   case GL_COMPRESSED_LUMINANCE_ALPHA:
557   case GL_COMPRESSED_INTENSITY:
558   case GL_COMPRESSED_SRGB:
559   case GL_COMPRESSED_SRGB_ALPHA:
560   case GL_COMPRESSED_SLUMINANCE:
561   case GL_COMPRESSED_SLUMINANCE_ALPHA:
562      return GL_TRUE;
563   default:
564      return GL_FALSE;
565   }
566}
567
568
569/**
570 * For cube map faces, return a face index in [0,5].
571 * For other targets return 0;
572 */
573GLuint
574_mesa_tex_target_to_face(GLenum target)
575{
576   if (_mesa_is_cube_face(target))
577      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
578   else
579      return 0;
580}
581
582
583
584/**
585 * Install gl_texture_image in a gl_texture_object according to the target
586 * and level parameters.
587 *
588 * \param tObj texture object.
589 * \param target texture target.
590 * \param level image level.
591 * \param texImage texture image.
592 */
593static void
594set_tex_image(struct gl_texture_object *tObj,
595              GLenum target, GLint level,
596              struct gl_texture_image *texImage)
597{
598   const GLuint face = _mesa_tex_target_to_face(target);
599
600   ASSERT(tObj);
601   ASSERT(texImage);
602   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
603      assert(level == 0);
604
605   tObj->Image[face][level] = texImage;
606
607   /* Set the 'back' pointer */
608   texImage->TexObject = tObj;
609   texImage->Level = level;
610   texImage->Face = face;
611}
612
613
614/**
615 * Allocate a texture image structure.
616 *
617 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
618 * driver.
619 *
620 * \return a pointer to gl_texture_image struct with all fields initialized to
621 * zero.
622 */
623struct gl_texture_image *
624_mesa_new_texture_image( struct gl_context *ctx )
625{
626   (void) ctx;
627   return CALLOC_STRUCT(gl_texture_image);
628}
629
630
631/**
632 * Free a gl_texture_image and associated data.
633 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
634 *
635 * \param texImage texture image.
636 *
637 * Free the texture image structure and the associated image data.
638 */
639void
640_mesa_delete_texture_image(struct gl_context *ctx,
641                           struct gl_texture_image *texImage)
642{
643   /* Free texImage->Data and/or any other driver-specific texture
644    * image storage.
645    */
646   ASSERT(ctx->Driver.FreeTextureImageBuffer);
647   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
648   free(texImage);
649}
650
651
652/**
653 * Test if a target is a proxy target.
654 *
655 * \param target texture target.
656 *
657 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
658 */
659GLboolean
660_mesa_is_proxy_texture(GLenum target)
661{
662   /*
663    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
664    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
665    */
666   assert(NUM_TEXTURE_TARGETS == 7 + 2);
667
668   return (target == GL_PROXY_TEXTURE_1D ||
669           target == GL_PROXY_TEXTURE_2D ||
670           target == GL_PROXY_TEXTURE_3D ||
671           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
672           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
673           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
674           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
675}
676
677
678/**
679 * Return the proxy target which corresponds to the given texture target
680 */
681static GLenum
682get_proxy_target(GLenum target)
683{
684   switch (target) {
685   case GL_TEXTURE_1D:
686   case GL_PROXY_TEXTURE_1D:
687      return GL_PROXY_TEXTURE_1D;
688   case GL_TEXTURE_2D:
689   case GL_PROXY_TEXTURE_2D:
690      return GL_PROXY_TEXTURE_2D;
691   case GL_TEXTURE_3D:
692   case GL_PROXY_TEXTURE_3D:
693      return GL_PROXY_TEXTURE_3D;
694   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
695   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
696   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
697   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
698   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
699   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
700   case GL_TEXTURE_CUBE_MAP_ARB:
701   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
702      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
703   case GL_TEXTURE_RECTANGLE_NV:
704   case GL_PROXY_TEXTURE_RECTANGLE_NV:
705      return GL_PROXY_TEXTURE_RECTANGLE_NV;
706   case GL_TEXTURE_1D_ARRAY_EXT:
707   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
708      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
709   case GL_TEXTURE_2D_ARRAY_EXT:
710   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
711      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
712   default:
713      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
714      return 0;
715   }
716}
717
718
719/**
720 * Get the texture object that corresponds to the target of the given
721 * texture unit.  The target should have already been checked for validity.
722 *
723 * \param ctx GL context.
724 * \param texUnit texture unit.
725 * \param target texture target.
726 *
727 * \return pointer to the texture object on success, or NULL on failure.
728 */
729struct gl_texture_object *
730_mesa_select_tex_object(struct gl_context *ctx,
731                        const struct gl_texture_unit *texUnit,
732                        GLenum target)
733{
734   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
735                               ctx->Extensions.EXT_texture_array);
736
737   switch (target) {
738      case GL_TEXTURE_1D:
739         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
740      case GL_PROXY_TEXTURE_1D:
741         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
742      case GL_TEXTURE_2D:
743         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
744      case GL_PROXY_TEXTURE_2D:
745         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
746      case GL_TEXTURE_3D:
747         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
748      case GL_PROXY_TEXTURE_3D:
749         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
750      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
751      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
752      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
753      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
754      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
755      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
756      case GL_TEXTURE_CUBE_MAP_ARB:
757         return ctx->Extensions.ARB_texture_cube_map
758                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
759      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
760         return ctx->Extensions.ARB_texture_cube_map
761                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
762      case GL_TEXTURE_RECTANGLE_NV:
763         return ctx->Extensions.NV_texture_rectangle
764                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
765      case GL_PROXY_TEXTURE_RECTANGLE_NV:
766         return ctx->Extensions.NV_texture_rectangle
767                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
768      case GL_TEXTURE_1D_ARRAY_EXT:
769         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
770      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
771         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
772      case GL_TEXTURE_2D_ARRAY_EXT:
773         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
774      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
775         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
776      case GL_TEXTURE_BUFFER:
777         return ctx->Extensions.ARB_texture_buffer_object
778            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
779      case GL_TEXTURE_EXTERNAL_OES:
780         return ctx->Extensions.OES_EGL_image_external
781            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
782      default:
783         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
784         return NULL;
785   }
786}
787
788
789/**
790 * Return pointer to texture object for given target on current texture unit.
791 */
792struct gl_texture_object *
793_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
794{
795   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
796   return _mesa_select_tex_object(ctx, texUnit, target);
797}
798
799
800/**
801 * Get a texture image pointer from a texture object, given a texture
802 * target and mipmap level.  The target and level parameters should
803 * have already been error-checked.
804 *
805 * \param ctx GL context.
806 * \param texObj texture unit.
807 * \param target texture target.
808 * \param level image level.
809 *
810 * \return pointer to the texture image structure, or NULL on failure.
811 */
812struct gl_texture_image *
813_mesa_select_tex_image(struct gl_context *ctx,
814                       const struct gl_texture_object *texObj,
815		       GLenum target, GLint level)
816{
817   const GLuint face = _mesa_tex_target_to_face(target);
818
819   ASSERT(texObj);
820   ASSERT(level >= 0);
821   ASSERT(level < MAX_TEXTURE_LEVELS);
822
823   return texObj->Image[face][level];
824}
825
826
827/**
828 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
829 * it and install it.  Only return NULL if passed a bad parameter or run
830 * out of memory.
831 */
832struct gl_texture_image *
833_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
834                    GLenum target, GLint level)
835{
836   struct gl_texture_image *texImage;
837
838   if (!texObj)
839      return NULL;
840
841   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
842   if (!texImage) {
843      texImage = ctx->Driver.NewTextureImage(ctx);
844      if (!texImage) {
845         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
846         return NULL;
847      }
848
849      set_tex_image(texObj, target, level, texImage);
850   }
851
852   return texImage;
853}
854
855
856/**
857 * Return pointer to the specified proxy texture image.
858 * Note that proxy textures are per-context, not per-texture unit.
859 * \return pointer to texture image or NULL if invalid target, invalid
860 *         level, or out of memory.
861 */
862struct gl_texture_image *
863_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
864{
865   struct gl_texture_image *texImage;
866   GLuint texIndex;
867
868   if (level < 0)
869      return NULL;
870
871   switch (target) {
872   case GL_PROXY_TEXTURE_1D:
873      if (level >= ctx->Const.MaxTextureLevels)
874         return NULL;
875      texIndex = TEXTURE_1D_INDEX;
876      break;
877   case GL_PROXY_TEXTURE_2D:
878      if (level >= ctx->Const.MaxTextureLevels)
879         return NULL;
880      texIndex = TEXTURE_2D_INDEX;
881      break;
882   case GL_PROXY_TEXTURE_3D:
883      if (level >= ctx->Const.Max3DTextureLevels)
884         return NULL;
885      texIndex = TEXTURE_3D_INDEX;
886      break;
887   case GL_PROXY_TEXTURE_CUBE_MAP:
888      if (level >= ctx->Const.MaxCubeTextureLevels)
889         return NULL;
890      texIndex = TEXTURE_CUBE_INDEX;
891      break;
892   case GL_PROXY_TEXTURE_RECTANGLE_NV:
893      if (level > 0)
894         return NULL;
895      texIndex = TEXTURE_RECT_INDEX;
896      break;
897   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
898      if (level >= ctx->Const.MaxTextureLevels)
899         return NULL;
900      texIndex = TEXTURE_1D_ARRAY_INDEX;
901      break;
902   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
903      if (level >= ctx->Const.MaxTextureLevels)
904         return NULL;
905      texIndex = TEXTURE_2D_ARRAY_INDEX;
906      break;
907   default:
908      return NULL;
909   }
910
911   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
912   if (!texImage) {
913      texImage = ctx->Driver.NewTextureImage(ctx);
914      if (!texImage) {
915         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
916         return NULL;
917      }
918      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
919      /* Set the 'back' pointer */
920      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
921   }
922   return texImage;
923}
924
925
926/**
927 * Get the maximum number of allowed mipmap levels.
928 *
929 * \param ctx GL context.
930 * \param target texture target.
931 *
932 * \return the maximum number of allowed mipmap levels for the given
933 * texture target, or zero if passed a bad target.
934 *
935 * \sa gl_constants.
936 */
937GLint
938_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
939{
940   switch (target) {
941   case GL_TEXTURE_1D:
942   case GL_PROXY_TEXTURE_1D:
943   case GL_TEXTURE_2D:
944   case GL_PROXY_TEXTURE_2D:
945      return ctx->Const.MaxTextureLevels;
946   case GL_TEXTURE_3D:
947   case GL_PROXY_TEXTURE_3D:
948      return ctx->Const.Max3DTextureLevels;
949   case GL_TEXTURE_CUBE_MAP:
950   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
951   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
952   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
953   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
954   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
955   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
956   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
957      return ctx->Extensions.ARB_texture_cube_map
958         ? ctx->Const.MaxCubeTextureLevels : 0;
959   case GL_TEXTURE_RECTANGLE_NV:
960   case GL_PROXY_TEXTURE_RECTANGLE_NV:
961      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
962   case GL_TEXTURE_1D_ARRAY_EXT:
963   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
964   case GL_TEXTURE_2D_ARRAY_EXT:
965   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
966      return (ctx->Extensions.MESA_texture_array ||
967              ctx->Extensions.EXT_texture_array)
968         ? ctx->Const.MaxTextureLevels : 0;
969   case GL_TEXTURE_BUFFER:
970   case GL_TEXTURE_EXTERNAL_OES:
971      /* fall-through */
972   default:
973      return 0; /* bad target */
974   }
975}
976
977
978/**
979 * Return number of dimensions per mipmap level for the given texture target.
980 */
981GLint
982_mesa_get_texture_dimensions(GLenum target)
983{
984   switch (target) {
985   case GL_TEXTURE_1D:
986   case GL_PROXY_TEXTURE_1D:
987      return 1;
988   case GL_TEXTURE_2D:
989   case GL_TEXTURE_RECTANGLE:
990   case GL_TEXTURE_CUBE_MAP:
991   case GL_PROXY_TEXTURE_2D:
992   case GL_PROXY_TEXTURE_RECTANGLE:
993   case GL_PROXY_TEXTURE_CUBE_MAP:
994   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
995   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
996   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
997   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
998   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
999   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1000   case GL_TEXTURE_1D_ARRAY:
1001   case GL_PROXY_TEXTURE_1D_ARRAY:
1002   case GL_TEXTURE_EXTERNAL_OES:
1003      return 2;
1004   case GL_TEXTURE_3D:
1005   case GL_PROXY_TEXTURE_3D:
1006   case GL_TEXTURE_2D_ARRAY:
1007   case GL_PROXY_TEXTURE_2D_ARRAY:
1008      return 3;
1009   case GL_TEXTURE_BUFFER:
1010      /* fall-through */
1011   default:
1012      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1013                    target);
1014      return 2;
1015   }
1016}
1017
1018
1019
1020
1021#if 000 /* not used anymore */
1022/*
1023 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1024 * create a texture image with unspecified image contents per the OpenGL
1025 * spec.
1026 */
1027static GLubyte *
1028make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1029{
1030   const GLint components = _mesa_components_in_format(format);
1031   const GLint numPixels = width * height * depth;
1032   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1033
1034#ifdef DEBUG
1035   /*
1036    * Let's see if anyone finds this.  If glTexImage2D() is called with
1037    * a NULL image pointer then load the texture image with something
1038    * interesting instead of leaving it indeterminate.
1039    */
1040   if (data) {
1041      static const char message[8][32] = {
1042         "   X   X  XXXXX   XXX     X    ",
1043         "   XX XX  X      X   X   X X   ",
1044         "   X X X  X      X      X   X  ",
1045         "   X   X  XXXX    XXX   XXXXX  ",
1046         "   X   X  X          X  X   X  ",
1047         "   X   X  X      X   X  X   X  ",
1048         "   X   X  XXXXX   XXX   X   X  ",
1049         "                               "
1050      };
1051
1052      GLubyte *imgPtr = data;
1053      GLint h, i, j, k;
1054      for (h = 0; h < depth; h++) {
1055         for (i = 0; i < height; i++) {
1056            GLint srcRow = 7 - (i % 8);
1057            for (j = 0; j < width; j++) {
1058               GLint srcCol = j % 32;
1059               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1060               for (k = 0; k < components; k++) {
1061                  *imgPtr++ = texel;
1062               }
1063            }
1064         }
1065      }
1066   }
1067#endif
1068
1069   return data;
1070}
1071#endif
1072
1073
1074
1075/**
1076 * Set the size and format-related fields of a gl_texture_image struct
1077 * to zero.  This is used when a proxy texture test fails.
1078 */
1079static void
1080clear_teximage_fields(struct gl_texture_image *img)
1081{
1082   ASSERT(img);
1083   img->_BaseFormat = 0;
1084   img->InternalFormat = 0;
1085   img->Border = 0;
1086   img->Width = 0;
1087   img->Height = 0;
1088   img->Depth = 0;
1089   img->Width2 = 0;
1090   img->Height2 = 0;
1091   img->Depth2 = 0;
1092   img->WidthLog2 = 0;
1093   img->HeightLog2 = 0;
1094   img->DepthLog2 = 0;
1095   img->TexFormat = MESA_FORMAT_NONE;
1096}
1097
1098
1099/**
1100 * Initialize basic fields of the gl_texture_image struct.
1101 *
1102 * \param ctx GL context.
1103 * \param img texture image structure to be initialized.
1104 * \param width image width.
1105 * \param height image height.
1106 * \param depth image depth.
1107 * \param border image border.
1108 * \param internalFormat internal format.
1109 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1110 *
1111 * Fills in the fields of \p img with the given information.
1112 * Note: width, height and depth include the border.
1113 */
1114void
1115_mesa_init_teximage_fields(struct gl_context *ctx,
1116                           struct gl_texture_image *img,
1117                           GLsizei width, GLsizei height, GLsizei depth,
1118                           GLint border, GLenum internalFormat,
1119                           gl_format format)
1120{
1121   GLenum target;
1122   ASSERT(img);
1123   ASSERT(width >= 0);
1124   ASSERT(height >= 0);
1125   ASSERT(depth >= 0);
1126
1127   target = img->TexObject->Target;
1128   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1129   ASSERT(img->_BaseFormat > 0);
1130   img->InternalFormat = internalFormat;
1131   img->Border = border;
1132   img->Width = width;
1133   img->Height = height;
1134   img->Depth = depth;
1135
1136   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1137   img->WidthLog2 = _mesa_logbase2(img->Width2);
1138
1139   switch(target) {
1140   case GL_TEXTURE_1D:
1141   case GL_TEXTURE_BUFFER:
1142   case GL_PROXY_TEXTURE_1D:
1143      if (height == 0)
1144         img->Height2 = 0;
1145      else
1146         img->Height2 = 1;
1147      img->HeightLog2 = 0;
1148      if (depth == 0)
1149         img->Depth2 = 0;
1150      else
1151         img->Depth2 = 1;
1152      img->DepthLog2 = 0;
1153      break;
1154   case GL_TEXTURE_1D_ARRAY:
1155   case GL_PROXY_TEXTURE_1D_ARRAY:
1156      img->Height2 = height; /* no border */
1157      img->HeightLog2 = 0; /* not used */
1158      if (depth == 0)
1159         img->Depth2 = 0;
1160      else
1161         img->Depth2 = 1;
1162      img->DepthLog2 = 0;
1163      break;
1164   case GL_TEXTURE_2D:
1165   case GL_TEXTURE_RECTANGLE:
1166   case GL_TEXTURE_CUBE_MAP:
1167   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1168   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1169   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1170   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1171   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1172   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1173   case GL_TEXTURE_EXTERNAL_OES:
1174   case GL_PROXY_TEXTURE_2D:
1175   case GL_PROXY_TEXTURE_RECTANGLE:
1176   case GL_PROXY_TEXTURE_CUBE_MAP:
1177      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1178      img->HeightLog2 = _mesa_logbase2(img->Height2);
1179      if (depth == 0)
1180         img->Depth2 = 0;
1181      else
1182         img->Depth2 = 1;
1183      img->DepthLog2 = 0;
1184      break;
1185   case GL_TEXTURE_2D_ARRAY:
1186   case GL_PROXY_TEXTURE_2D_ARRAY:
1187      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1188      img->HeightLog2 = _mesa_logbase2(img->Height2);
1189      img->Depth2 = depth; /* no border */
1190      img->DepthLog2 = 0; /* not used */
1191      break;
1192   case GL_TEXTURE_3D:
1193   case GL_PROXY_TEXTURE_3D:
1194      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1195      img->HeightLog2 = _mesa_logbase2(img->Height2);
1196      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1197      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1198      break;
1199   default:
1200      _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1201                    target);
1202   }
1203
1204   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1205   img->TexFormat = format;
1206}
1207
1208
1209/**
1210 * Free and clear fields of the gl_texture_image struct.
1211 *
1212 * \param ctx GL context.
1213 * \param texImage texture image structure to be cleared.
1214 *
1215 * After the call, \p texImage will have no data associated with it.  Its
1216 * fields are cleared so that its parent object will test incomplete.
1217 */
1218void
1219_mesa_clear_texture_image(struct gl_context *ctx,
1220                          struct gl_texture_image *texImage)
1221{
1222   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1223   clear_teximage_fields(texImage);
1224}
1225
1226
1227/**
1228 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1229 * level, width, height and depth against the ctx->Const limits for textures.
1230 *
1231 * A hardware driver might override this function if, for example, the
1232 * max 3D texture size is 512x512x64 (i.e. not a cube).
1233 *
1234 * Note that width, height, depth == 0 is not an error.  However, a
1235 * texture with zero width/height/depth will be considered "incomplete"
1236 * and texturing will effectively be disabled.
1237 *
1238 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1239 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1240 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1241 * \param level  as passed to glTexImage
1242 * \param internalFormat  as passed to glTexImage
1243 * \param format  as passed to glTexImage
1244 * \param type  as passed to glTexImage
1245 * \param width  as passed to glTexImage
1246 * \param height  as passed to glTexImage
1247 * \param depth  as passed to glTexImage
1248 * \param border  as passed to glTexImage
1249 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1250 */
1251GLboolean
1252_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1253                          GLint internalFormat, GLenum format, GLenum type,
1254                          GLint width, GLint height, GLint depth, GLint border)
1255{
1256   GLint maxSize;
1257
1258   (void) internalFormat;
1259   (void) format;
1260   (void) type;
1261
1262   switch (target) {
1263   case GL_PROXY_TEXTURE_1D:
1264      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1265      if (width < 2 * border || width > 2 * border + maxSize)
1266         return GL_FALSE;
1267      if (level >= ctx->Const.MaxTextureLevels)
1268         return GL_FALSE;
1269      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1270         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1271            return GL_FALSE;
1272      }
1273      return GL_TRUE;
1274
1275   case GL_PROXY_TEXTURE_2D:
1276      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1277      if (width < 2 * border || width > 2 * border + maxSize)
1278         return GL_FALSE;
1279      if (height < 2 * border || height > 2 * border + maxSize)
1280         return GL_FALSE;
1281      if (level >= ctx->Const.MaxTextureLevels)
1282         return GL_FALSE;
1283      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1284         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1285            return GL_FALSE;
1286         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1287            return GL_FALSE;
1288      }
1289      return GL_TRUE;
1290
1291   case GL_PROXY_TEXTURE_3D:
1292      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1293      if (width < 2 * border || width > 2 * border + maxSize)
1294         return GL_FALSE;
1295      if (height < 2 * border || height > 2 * border + maxSize)
1296         return GL_FALSE;
1297      if (depth < 2 * border || depth > 2 * border + maxSize)
1298         return GL_FALSE;
1299      if (level >= ctx->Const.Max3DTextureLevels)
1300         return GL_FALSE;
1301      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1302         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1303            return GL_FALSE;
1304         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1305            return GL_FALSE;
1306         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1307            return GL_FALSE;
1308      }
1309      return GL_TRUE;
1310
1311   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1312      maxSize = ctx->Const.MaxTextureRectSize;
1313      if (width < 0 || width > maxSize)
1314         return GL_FALSE;
1315      if (height < 0 || height > maxSize)
1316         return GL_FALSE;
1317      if (level != 0)
1318         return GL_FALSE;
1319      return GL_TRUE;
1320
1321   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1322      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1323      if (width < 2 * border || width > 2 * border + maxSize)
1324         return GL_FALSE;
1325      if (height < 2 * border || height > 2 * border + maxSize)
1326         return GL_FALSE;
1327      if (level >= ctx->Const.MaxCubeTextureLevels)
1328         return GL_FALSE;
1329      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1330         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1331            return GL_FALSE;
1332         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1333            return GL_FALSE;
1334      }
1335      return GL_TRUE;
1336
1337   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1338      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1339      if (width < 2 * border || width > 2 * border + maxSize)
1340         return GL_FALSE;
1341      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1342         return GL_FALSE;
1343      if (level >= ctx->Const.MaxTextureLevels)
1344         return GL_FALSE;
1345      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1346         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1347            return GL_FALSE;
1348      }
1349      return GL_TRUE;
1350
1351   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1352      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1353      if (width < 2 * border || width > 2 * border + maxSize)
1354         return GL_FALSE;
1355      if (height < 2 * border || height > 2 * border + maxSize)
1356         return GL_FALSE;
1357      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1358         return GL_FALSE;
1359      if (level >= ctx->Const.MaxTextureLevels)
1360         return GL_FALSE;
1361      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1362         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1363            return GL_FALSE;
1364         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1365            return GL_FALSE;
1366      }
1367      return GL_TRUE;
1368
1369   default:
1370      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1371      return GL_FALSE;
1372   }
1373}
1374
1375
1376/**
1377 * Check if the memory used by the texture would exceed the driver's limit.
1378 * This lets us support a max 3D texture size of 8K (for example) but
1379 * prevents allocating a full 8K x 8K x 8K texture.
1380 * XXX this could be rolled into the proxy texture size test (above) but
1381 * we don't have the actual texture internal format at that point.
1382 */
1383static GLboolean
1384legal_texture_size(struct gl_context *ctx, gl_format format,
1385                   GLint width, GLint height, GLint depth)
1386{
1387   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1388   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1389   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1390}
1391
1392
1393/**
1394 * Return true if the format is only valid for glCompressedTexImage.
1395 */
1396static GLboolean
1397compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1398{
1399   switch (format) {
1400   case GL_ETC1_RGB8_OES:
1401      return GL_TRUE;
1402   default:
1403      return GL_FALSE;
1404   }
1405}
1406
1407
1408/**
1409 * Helper function to determine whether a target and specific compression
1410 * format are supported.
1411 */
1412static GLboolean
1413target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1414                         GLenum intFormat)
1415{
1416   (void) intFormat;  /* not used yet */
1417
1418   switch (target) {
1419   case GL_TEXTURE_2D:
1420   case GL_PROXY_TEXTURE_2D:
1421      return GL_TRUE; /* true for any compressed format so far */
1422   case GL_PROXY_TEXTURE_CUBE_MAP:
1423   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1424   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1425   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1426   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1427   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1428   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1429      return ctx->Extensions.ARB_texture_cube_map;
1430   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1431   case GL_TEXTURE_2D_ARRAY_EXT:
1432      return (ctx->Extensions.MESA_texture_array ||
1433              ctx->Extensions.EXT_texture_array);
1434   default:
1435      return GL_FALSE;
1436   }
1437}
1438
1439
1440/**
1441 * Check if the given texture target value is legal for a
1442 * glTexImage1/2/3D call.
1443 */
1444static GLboolean
1445legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1446{
1447   switch (dims) {
1448   case 1:
1449      switch (target) {
1450      case GL_TEXTURE_1D:
1451      case GL_PROXY_TEXTURE_1D:
1452         return GL_TRUE;
1453      default:
1454         return GL_FALSE;
1455      }
1456   case 2:
1457      switch (target) {
1458      case GL_TEXTURE_2D:
1459      case GL_PROXY_TEXTURE_2D:
1460         return GL_TRUE;
1461      case GL_PROXY_TEXTURE_CUBE_MAP:
1462      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1463      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1464      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1465      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1466      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1467      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1468         return ctx->Extensions.ARB_texture_cube_map;
1469      case GL_TEXTURE_RECTANGLE_NV:
1470      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1471         return ctx->Extensions.NV_texture_rectangle;
1472      case GL_TEXTURE_1D_ARRAY_EXT:
1473      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1474         return (ctx->Extensions.MESA_texture_array ||
1475                 ctx->Extensions.EXT_texture_array);
1476      default:
1477         return GL_FALSE;
1478      }
1479   case 3:
1480      switch (target) {
1481      case GL_TEXTURE_3D:
1482      case GL_PROXY_TEXTURE_3D:
1483         return GL_TRUE;
1484      case GL_TEXTURE_2D_ARRAY_EXT:
1485      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1486         return (ctx->Extensions.MESA_texture_array ||
1487                 ctx->Extensions.EXT_texture_array);
1488      default:
1489         return GL_FALSE;
1490      }
1491   default:
1492      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1493      return GL_FALSE;
1494   }
1495}
1496
1497
1498/**
1499 * Check if the given texture target value is legal for a
1500 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1501 * The difference compared to legal_teximage_target() above is that
1502 * proxy targets are not supported.
1503 */
1504static GLboolean
1505legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1506{
1507   switch (dims) {
1508   case 1:
1509      return target == GL_TEXTURE_1D;
1510   case 2:
1511      switch (target) {
1512      case GL_TEXTURE_2D:
1513         return GL_TRUE;
1514      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1515      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1516      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1517      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1518      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1519      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1520         return ctx->Extensions.ARB_texture_cube_map;
1521      case GL_TEXTURE_RECTANGLE_NV:
1522         return ctx->Extensions.NV_texture_rectangle;
1523      case GL_TEXTURE_1D_ARRAY_EXT:
1524         return (ctx->Extensions.MESA_texture_array ||
1525                 ctx->Extensions.EXT_texture_array);
1526      default:
1527         return GL_FALSE;
1528      }
1529   case 3:
1530      switch (target) {
1531      case GL_TEXTURE_3D:
1532         return GL_TRUE;
1533      case GL_TEXTURE_2D_ARRAY_EXT:
1534         return (ctx->Extensions.MESA_texture_array ||
1535                 ctx->Extensions.EXT_texture_array);
1536      default:
1537         return GL_FALSE;
1538      }
1539   default:
1540      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1541                    dims);
1542      return GL_FALSE;
1543   }
1544}
1545
1546
1547/**
1548 * Helper function to determine if a texture object is mutable (in terms
1549 * of GL_ARB_texture_storage).
1550 */
1551static GLboolean
1552mutable_tex_object(struct gl_context *ctx, GLenum target)
1553{
1554   if (ctx->Extensions.ARB_texture_storage) {
1555      struct gl_texture_object *texObj =
1556         _mesa_get_current_tex_object(ctx, target);
1557      return !texObj->Immutable;
1558   }
1559   return GL_TRUE;
1560}
1561
1562
1563
1564/**
1565 * Test the glTexImage[123]D() parameters for errors.
1566 *
1567 * \param ctx GL context.
1568 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1569 * \param target texture target given by the user.
1570 * \param level image level given by the user.
1571 * \param internalFormat internal format given by the user.
1572 * \param format pixel data format given by the user.
1573 * \param type pixel data type given by the user.
1574 * \param width image width given by the user.
1575 * \param height image height given by the user.
1576 * \param depth image depth given by the user.
1577 * \param border image border given by the user.
1578 *
1579 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1580 *
1581 * Verifies each of the parameters against the constants specified in
1582 * __struct gl_contextRec::Const and the supported extensions, and according
1583 * to the OpenGL specification.
1584 */
1585static GLboolean
1586texture_error_check( struct gl_context *ctx,
1587                     GLuint dimensions, GLenum target,
1588                     GLint level, GLint internalFormat,
1589                     GLenum format, GLenum type,
1590                     GLint width, GLint height,
1591                     GLint depth, GLint border )
1592{
1593   const GLenum proxyTarget = get_proxy_target(target);
1594   const GLboolean isProxy = target == proxyTarget;
1595   GLboolean sizeOK = GL_TRUE;
1596   GLboolean colorFormat;
1597   GLenum err;
1598
1599   /* Even though there are no color-index textures, we still have to support
1600    * uploading color-index data and remapping it to RGB via the
1601    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1602    */
1603   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1604
1605   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1606   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1607      if (!isProxy) {
1608         _mesa_error(ctx, GL_INVALID_VALUE,
1609                     "glTexImage%dD(level=%d)", dimensions, level);
1610      }
1611      return GL_TRUE;
1612   }
1613
1614   /* Check border */
1615   if (border < 0 || border > 1 ||
1616       ((target == GL_TEXTURE_RECTANGLE_NV ||
1617         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1618      if (!isProxy) {
1619         _mesa_error(ctx, GL_INVALID_VALUE,
1620                     "glTexImage%dD(border=%d)", dimensions, border);
1621      }
1622      return GL_TRUE;
1623   }
1624
1625   if (width < 0 || height < 0 || depth < 0) {
1626      if (!isProxy) {
1627         _mesa_error(ctx, GL_INVALID_VALUE,
1628                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1629      }
1630      return GL_TRUE;
1631   }
1632
1633   /* Do this simple check before calling the TestProxyTexImage() function */
1634   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1635      sizeOK = (width == height);
1636   }
1637
1638   /*
1639    * Use the proxy texture driver hook to see if the size/level/etc are
1640    * legal.
1641    */
1642   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1643                                                    internalFormat, format,
1644                                                    type, width, height,
1645                                                    depth, border);
1646   if (!sizeOK) {
1647      if (!isProxy) {
1648         _mesa_error(ctx, GL_INVALID_VALUE,
1649                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1650                     dimensions, level, width, height, depth);
1651      }
1652      return GL_TRUE;
1653   }
1654
1655   /* Check internalFormat */
1656   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1657      if (!isProxy) {
1658         _mesa_error(ctx, GL_INVALID_VALUE,
1659                     "glTexImage%dD(internalFormat=%s)",
1660                     dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1661      }
1662      return GL_TRUE;
1663   }
1664
1665   /* Check incoming image format and type */
1666   err = _mesa_error_check_format_and_type(ctx, format, type);
1667   if (err != GL_NO_ERROR) {
1668      if (!isProxy) {
1669         _mesa_error(ctx, err,
1670                     "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1671                     dimensions, format, type);
1672      }
1673      return GL_TRUE;
1674   }
1675
1676   /* make sure internal format and format basically agree */
1677   colorFormat = _mesa_is_color_format(format);
1678   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1679       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1680       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1681       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1682       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1683      if (!isProxy)
1684         _mesa_error(ctx, GL_INVALID_OPERATION,
1685                     "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1686                     dimensions, internalFormat, format);
1687      return GL_TRUE;
1688   }
1689
1690   /* additional checks for ycbcr textures */
1691   if (internalFormat == GL_YCBCR_MESA) {
1692      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1693      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1694          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1695         char message[100];
1696         _mesa_snprintf(message, sizeof(message),
1697                        "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1698         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1699         return GL_TRUE; /* error */
1700      }
1701      if (target != GL_TEXTURE_2D &&
1702          target != GL_PROXY_TEXTURE_2D &&
1703          target != GL_TEXTURE_RECTANGLE_NV &&
1704          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1705         if (!isProxy)
1706            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1707         return GL_TRUE;
1708      }
1709      if (border != 0) {
1710         if (!isProxy) {
1711            char message[100];
1712            _mesa_snprintf(message, sizeof(message),
1713                           "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1714                           dimensions, border);
1715            _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1716         }
1717         return GL_TRUE;
1718      }
1719   }
1720
1721   /* additional checks for depth textures */
1722   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1723      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1724       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1725      if (target != GL_TEXTURE_1D &&
1726          target != GL_PROXY_TEXTURE_1D &&
1727          target != GL_TEXTURE_2D &&
1728          target != GL_PROXY_TEXTURE_2D &&
1729          target != GL_TEXTURE_1D_ARRAY &&
1730          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1731          target != GL_TEXTURE_2D_ARRAY &&
1732          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1733          target != GL_TEXTURE_RECTANGLE_ARB &&
1734          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1735         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1736           (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1737         if (!isProxy)
1738            _mesa_error(ctx, GL_INVALID_ENUM,
1739                        "glTexImage(target/internalFormat)");
1740         return GL_TRUE;
1741      }
1742   }
1743
1744   /* additional checks for compressed textures */
1745   if (_mesa_is_compressed_format(ctx, internalFormat) ||
1746       is_generic_compressed_format(internalFormat)) {
1747      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1748         if (!isProxy)
1749            _mesa_error(ctx, GL_INVALID_ENUM,
1750                        "glTexImage%dD(target)", dimensions);
1751         return GL_TRUE;
1752      }
1753      if (compressedteximage_only_format(ctx, internalFormat)) {
1754         _mesa_error(ctx, GL_INVALID_OPERATION,
1755               "glTexImage%dD(no compression for format)", dimensions);
1756         return GL_TRUE;
1757      }
1758      if (border != 0) {
1759         if (!isProxy) {
1760            _mesa_error(ctx, GL_INVALID_OPERATION,
1761                        "glTexImage%dD(border!=0)", dimensions);
1762         }
1763         return GL_TRUE;
1764      }
1765   }
1766
1767   /* additional checks for integer textures */
1768   if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1769       (_mesa_is_enum_format_integer(format) !=
1770        _mesa_is_enum_format_integer(internalFormat))) {
1771      if (!isProxy) {
1772         _mesa_error(ctx, GL_INVALID_OPERATION,
1773                     "glTexImage%dD(integer/non-integer format mismatch)",
1774                     dimensions);
1775      }
1776      return GL_TRUE;
1777   }
1778
1779   if (!mutable_tex_object(ctx, target)) {
1780      _mesa_error(ctx, GL_INVALID_OPERATION,
1781                  "glTexImage%dD(immutable texture)", dimensions);
1782      return GL_TRUE;
1783   }
1784
1785   /* if we get here, the parameters are OK */
1786   return GL_FALSE;
1787}
1788
1789
1790/**
1791 * Test glTexSubImage[123]D() parameters for errors.
1792 *
1793 * \param ctx GL context.
1794 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1795 * \param target texture target given by the user.
1796 * \param level image level given by the user.
1797 * \param xoffset sub-image x offset given by the user.
1798 * \param yoffset sub-image y offset given by the user.
1799 * \param zoffset sub-image z offset given by the user.
1800 * \param format pixel data format given by the user.
1801 * \param type pixel data type given by the user.
1802 * \param width image width given by the user.
1803 * \param height image height given by the user.
1804 * \param depth image depth given by the user.
1805 *
1806 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1807 *
1808 * Verifies each of the parameters against the constants specified in
1809 * __struct gl_contextRec::Const and the supported extensions, and according
1810 * to the OpenGL specification.
1811 */
1812static GLboolean
1813subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1814                        GLenum target, GLint level,
1815                        GLint xoffset, GLint yoffset, GLint zoffset,
1816                        GLint width, GLint height, GLint depth,
1817                        GLenum format, GLenum type )
1818{
1819   GLenum err;
1820
1821   /* Basic level check */
1822   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1823      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1824      return GL_TRUE;
1825   }
1826
1827   /* Check for negative sizes */
1828   if (width < 0) {
1829      _mesa_error(ctx, GL_INVALID_VALUE,
1830                  "glTexSubImage%dD(width=%d)", dimensions, width);
1831      return GL_TRUE;
1832   }
1833   if (height < 0 && dimensions > 1) {
1834      _mesa_error(ctx, GL_INVALID_VALUE,
1835                  "glTexSubImage%dD(height=%d)", dimensions, height);
1836      return GL_TRUE;
1837   }
1838   if (depth < 0 && dimensions > 2) {
1839      _mesa_error(ctx, GL_INVALID_VALUE,
1840                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1841      return GL_TRUE;
1842   }
1843
1844   err = _mesa_error_check_format_and_type(ctx, format, type);
1845   if (err != GL_NO_ERROR) {
1846      _mesa_error(ctx, err,
1847                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1848                  dimensions, format, type);
1849      return GL_TRUE;
1850   }
1851
1852   return GL_FALSE;
1853}
1854
1855
1856/**
1857 * Do second part of glTexSubImage which depends on the destination texture.
1858 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1859 */
1860static GLboolean
1861subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1862			 GLenum target, GLint level,
1863			 GLint xoffset, GLint yoffset, GLint zoffset,
1864			 GLint width, GLint height, GLint depth,
1865			 GLenum format, GLenum type,
1866			 const struct gl_texture_image *destTex )
1867{
1868   if (!destTex) {
1869      /* undefined image level */
1870      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1871      return GL_TRUE;
1872   }
1873
1874   if (xoffset < -((GLint)destTex->Border)) {
1875      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1876                  dimensions);
1877      return GL_TRUE;
1878   }
1879   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1880      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1881                  dimensions);
1882      return GL_TRUE;
1883   }
1884   if (dimensions > 1) {
1885      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
1886      if (yoffset < -yBorder) {
1887         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1888                     dimensions);
1889         return GL_TRUE;
1890      }
1891      if (yoffset + height > (GLint) destTex->Height + yBorder) {
1892         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1893                     dimensions);
1894         return GL_TRUE;
1895      }
1896   }
1897   if (dimensions > 2) {
1898      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
1899      if (zoffset < -zBorder) {
1900         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1901         return GL_TRUE;
1902      }
1903      if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
1904         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1905         return GL_TRUE;
1906      }
1907   }
1908
1909   if (_mesa_is_format_compressed(destTex->TexFormat)) {
1910      GLuint bw, bh;
1911
1912      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1913         _mesa_error(ctx, GL_INVALID_OPERATION,
1914               "glTexSubImage%dD(no compression for format)", dimensions);
1915         return GL_TRUE;
1916      }
1917
1918      /* do tests which depend on compression block size */
1919      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1920
1921      /* offset must be multiple of block size */
1922      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1923         _mesa_error(ctx, GL_INVALID_OPERATION,
1924                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1925                     dimensions, xoffset, yoffset);
1926         return GL_TRUE;
1927      }
1928      /* size must be multiple of bw by bh or equal to whole texture size */
1929      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1930         _mesa_error(ctx, GL_INVALID_OPERATION,
1931                     "glTexSubImage%dD(width = %d)", dimensions, width);
1932         return GL_TRUE;
1933      }
1934      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1935         _mesa_error(ctx, GL_INVALID_OPERATION,
1936                     "glTexSubImage%dD(height = %d)", dimensions, height);
1937         return GL_TRUE;
1938      }
1939   }
1940
1941   if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
1942      /* both source and dest must be integer-valued, or neither */
1943      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
1944          _mesa_is_enum_format_integer(format)) {
1945         _mesa_error(ctx, GL_INVALID_OPERATION,
1946                     "glTexSubImage%dD(integer/non-integer format mismatch)",
1947                     dimensions);
1948         return GL_TRUE;
1949      }
1950   }
1951
1952   return GL_FALSE;
1953}
1954
1955
1956/**
1957 * Test glCopyTexImage[12]D() parameters for errors.
1958 *
1959 * \param ctx GL context.
1960 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1961 * \param target texture target given by the user.
1962 * \param level image level given by the user.
1963 * \param internalFormat internal format given by the user.
1964 * \param width image width given by the user.
1965 * \param height image height given by the user.
1966 * \param border texture border.
1967 *
1968 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1969 *
1970 * Verifies each of the parameters against the constants specified in
1971 * __struct gl_contextRec::Const and the supported extensions, and according
1972 * to the OpenGL specification.
1973 */
1974static GLboolean
1975copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1976                         GLenum target, GLint level, GLint internalFormat,
1977                         GLint width, GLint height, GLint border )
1978{
1979   const GLenum proxyTarget = get_proxy_target(target);
1980   const GLenum type = GL_FLOAT;
1981   GLboolean sizeOK;
1982   GLint baseFormat;
1983
1984   /* check target */
1985   if (!legal_texsubimage_target(ctx, dimensions, target)) {
1986      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1987                  dimensions, _mesa_lookup_enum_by_nr(target));
1988      return GL_TRUE;
1989   }
1990
1991   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1992   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1993      _mesa_error(ctx, GL_INVALID_VALUE,
1994                  "glCopyTexImage%dD(level=%d)", dimensions, level);
1995      return GL_TRUE;
1996   }
1997
1998   /* Check that the source buffer is complete */
1999   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2000      if (ctx->ReadBuffer->_Status == 0) {
2001         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2002      }
2003      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2004         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2005                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2006         return GL_TRUE;
2007      }
2008
2009      if (ctx->ReadBuffer->Visual.samples > 0) {
2010	 _mesa_error(ctx, GL_INVALID_OPERATION,
2011		     "glCopyTexImage%dD(multisample FBO)",
2012		     dimensions);
2013	 return GL_TRUE;
2014      }
2015   }
2016
2017   /* Check border */
2018   if (border < 0 || border > 1 ||
2019       ((target == GL_TEXTURE_RECTANGLE_NV ||
2020         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2021      return GL_TRUE;
2022   }
2023
2024   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2025   if (baseFormat < 0) {
2026      _mesa_error(ctx, GL_INVALID_VALUE,
2027                  "glCopyTexImage%dD(internalFormat)", dimensions);
2028      return GL_TRUE;
2029   }
2030
2031   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2032      _mesa_error(ctx, GL_INVALID_OPERATION,
2033                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
2034      return GL_TRUE;
2035   }
2036
2037   /* From the EXT_texture_integer spec:
2038    *
2039    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2040    *      if the texture internalformat is an integer format and the read color
2041    *      buffer is not an integer format, or if the internalformat is not an
2042    *      integer format and the read color buffer is an integer format."
2043    */
2044   if (_mesa_is_color_format(internalFormat)) {
2045      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2046
2047      if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2048	  _mesa_is_enum_format_integer(internalFormat)) {
2049	 _mesa_error(ctx, GL_INVALID_OPERATION,
2050		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2051	 return GL_TRUE;
2052      }
2053   }
2054
2055   /* Do size, level checking */
2056   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2057      ? (width == height) : 1;
2058
2059   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2060                                                    internalFormat, baseFormat,
2061                                                    type, width, height,
2062                                                    1, border);
2063
2064   if (!sizeOK) {
2065      if (dimensions == 1) {
2066         _mesa_error(ctx, GL_INVALID_VALUE,
2067                     "glCopyTexImage1D(width=%d)", width);
2068      }
2069      else {
2070         ASSERT(dimensions == 2);
2071         _mesa_error(ctx, GL_INVALID_VALUE,
2072                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2073      }
2074      return GL_TRUE;
2075   }
2076
2077   if (_mesa_is_compressed_format(ctx, internalFormat) ||
2078       is_generic_compressed_format(internalFormat)) {
2079      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2080         _mesa_error(ctx, GL_INVALID_ENUM,
2081                     "glCopyTexImage%dD(target)", dimensions);
2082         return GL_TRUE;
2083      }
2084      if (compressedteximage_only_format(ctx, internalFormat)) {
2085         _mesa_error(ctx, GL_INVALID_OPERATION,
2086               "glCopyTexImage%dD(no compression for format)", dimensions);
2087         return GL_TRUE;
2088      }
2089      if (border != 0) {
2090         _mesa_error(ctx, GL_INVALID_OPERATION,
2091                     "glCopyTexImage%dD(border!=0)", dimensions);
2092         return GL_TRUE;
2093      }
2094   }
2095
2096   if (!mutable_tex_object(ctx, target)) {
2097      _mesa_error(ctx, GL_INVALID_OPERATION,
2098                  "glCopyTexImage%dD(immutable texture)", dimensions);
2099      return GL_TRUE;
2100   }
2101
2102   /* if we get here, the parameters are OK */
2103   return GL_FALSE;
2104}
2105
2106
2107/**
2108 * Test glCopyTexSubImage[12]D() parameters for errors.
2109 * Note that this is the first part of error checking.
2110 * See also copytexsubimage_error_check2() below for the second part.
2111 *
2112 * \param ctx GL context.
2113 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2114 * \param target texture target given by the user.
2115 * \param level image level given by the user.
2116 *
2117 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2118 */
2119static GLboolean
2120copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2121                              GLenum target, GLint level)
2122{
2123   /* Check that the source buffer is complete */
2124   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2125      if (ctx->ReadBuffer->_Status == 0) {
2126         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2127      }
2128      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2129         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2130                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2131         return GL_TRUE;
2132      }
2133
2134      if (ctx->ReadBuffer->Visual.samples > 0) {
2135	 _mesa_error(ctx, GL_INVALID_OPERATION,
2136		     "glCopyTexSubImage%dD(multisample FBO)",
2137		     dimensions);
2138	 return GL_TRUE;
2139      }
2140   }
2141
2142   /* check target (proxies not allowed) */
2143   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2144      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2145                  dimensions, _mesa_lookup_enum_by_nr(target));
2146      return GL_TRUE;
2147   }
2148
2149   /* Check level */
2150   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2151      _mesa_error(ctx, GL_INVALID_VALUE,
2152                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2153      return GL_TRUE;
2154   }
2155
2156   return GL_FALSE;
2157}
2158
2159
2160/**
2161 * Second part of error checking for glCopyTexSubImage[12]D().
2162 * \param xoffset sub-image x offset given by the user.
2163 * \param yoffset sub-image y offset given by the user.
2164 * \param zoffset sub-image z offset given by the user.
2165 * \param width image width given by the user.
2166 * \param height image height given by the user.
2167 */
2168static GLboolean
2169copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2170			      GLenum target, GLint level,
2171			      GLint xoffset, GLint yoffset, GLint zoffset,
2172			      GLsizei width, GLsizei height,
2173			      const struct gl_texture_image *teximage )
2174{
2175   /* check that dest tex image exists */
2176   if (!teximage) {
2177      _mesa_error(ctx, GL_INVALID_OPERATION,
2178                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2179                  dimensions, level);
2180      return GL_TRUE;
2181   }
2182
2183   /* Check size */
2184   if (width < 0) {
2185      _mesa_error(ctx, GL_INVALID_VALUE,
2186                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2187      return GL_TRUE;
2188   }
2189   if (dimensions > 1 && height < 0) {
2190      _mesa_error(ctx, GL_INVALID_VALUE,
2191                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2192      return GL_TRUE;
2193   }
2194
2195   /* check x/y offsets */
2196   if (xoffset < -((GLint)teximage->Border)) {
2197      _mesa_error(ctx, GL_INVALID_VALUE,
2198                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2199      return GL_TRUE;
2200   }
2201   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2202      _mesa_error(ctx, GL_INVALID_VALUE,
2203                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2204      return GL_TRUE;
2205   }
2206   if (dimensions > 1) {
2207      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2208      if (yoffset < -yBorder) {
2209         _mesa_error(ctx, GL_INVALID_VALUE,
2210                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2211         return GL_TRUE;
2212      }
2213      /* NOTE: we're adding the border here, not subtracting! */
2214      if (yoffset + height > (GLint) teximage->Height + yBorder) {
2215         _mesa_error(ctx, GL_INVALID_VALUE,
2216                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2217         return GL_TRUE;
2218      }
2219   }
2220
2221   /* check z offset */
2222   if (dimensions > 2) {
2223      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2224      if (zoffset < -zBorder) {
2225         _mesa_error(ctx, GL_INVALID_VALUE,
2226                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2227         return GL_TRUE;
2228      }
2229      if (zoffset > (GLint) teximage->Depth + zBorder) {
2230         _mesa_error(ctx, GL_INVALID_VALUE,
2231                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2232         return GL_TRUE;
2233      }
2234   }
2235
2236   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2237      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2238         _mesa_error(ctx, GL_INVALID_OPERATION,
2239               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2240         return GL_TRUE;
2241      }
2242      /* offset must be multiple of 4 */
2243      if ((xoffset & 3) || (yoffset & 3)) {
2244         _mesa_error(ctx, GL_INVALID_VALUE,
2245                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2246         return GL_TRUE;
2247      }
2248      /* size must be multiple of 4 */
2249      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2250         _mesa_error(ctx, GL_INVALID_VALUE,
2251                     "glCopyTexSubImage%dD(width)", dimensions);
2252         return GL_TRUE;
2253      }
2254      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2255         _mesa_error(ctx, GL_INVALID_VALUE,
2256                     "glCopyTexSubImage%dD(height)", dimensions);
2257         return GL_TRUE;
2258      }
2259   }
2260
2261   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2262      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2263      return GL_TRUE;
2264   }
2265
2266   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2267      _mesa_error(ctx, GL_INVALID_OPERATION,
2268                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2269                  dimensions, teximage->_BaseFormat);
2270      return GL_TRUE;
2271   }
2272
2273   /* From the EXT_texture_integer spec:
2274    *
2275    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2276    *      if the texture internalformat is an integer format and the read color
2277    *      buffer is not an integer format, or if the internalformat is not an
2278    *      integer format and the read color buffer is an integer format."
2279    */
2280   if (_mesa_is_color_format(teximage->InternalFormat)) {
2281      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2282
2283      if (_mesa_is_format_integer_color(rb->Format) !=
2284	  _mesa_is_format_integer_color(teximage->TexFormat)) {
2285	 _mesa_error(ctx, GL_INVALID_OPERATION,
2286		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2287	 return GL_TRUE;
2288      }
2289   }
2290
2291   /* if we get here, the parameters are OK */
2292   return GL_FALSE;
2293}
2294
2295
2296/** Callback info for walking over FBO hash table */
2297struct cb_info
2298{
2299   struct gl_context *ctx;
2300   struct gl_texture_object *texObj;
2301   GLuint level, face;
2302};
2303
2304
2305/**
2306 * Check render to texture callback.  Called from _mesa_HashWalk().
2307 */
2308static void
2309check_rtt_cb(GLuint key, void *data, void *userData)
2310{
2311   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2312   const struct cb_info *info = (struct cb_info *) userData;
2313   struct gl_context *ctx = info->ctx;
2314   const struct gl_texture_object *texObj = info->texObj;
2315   const GLuint level = info->level, face = info->face;
2316
2317   /* If this is a user-created FBO */
2318   if (_mesa_is_user_fbo(fb)) {
2319      GLuint i;
2320      /* check if any of the FBO's attachments point to 'texObj' */
2321      for (i = 0; i < BUFFER_COUNT; i++) {
2322         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2323         if (att->Type == GL_TEXTURE &&
2324             att->Texture == texObj &&
2325             att->TextureLevel == level &&
2326             att->CubeMapFace == face) {
2327            ASSERT(_mesa_get_attachment_teximage(att));
2328            /* Tell driver about the new renderbuffer texture */
2329            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2330            /* Mark fb status as indeterminate to force re-validation */
2331            fb->_Status = 0;
2332         }
2333      }
2334   }
2335}
2336
2337
2338/**
2339 * When a texture image is specified we have to check if it's bound to
2340 * any framebuffer objects (render to texture) in order to detect changes
2341 * in size or format since that effects FBO completeness.
2342 * Any FBOs rendering into the texture must be re-validated.
2343 */
2344void
2345_mesa_update_fbo_texture(struct gl_context *ctx,
2346                         struct gl_texture_object *texObj,
2347                         GLuint face, GLuint level)
2348{
2349   /* Only check this texture if it's been marked as RenderToTexture */
2350   if (texObj->_RenderToTexture) {
2351      struct cb_info info;
2352      info.ctx = ctx;
2353      info.texObj = texObj;
2354      info.level = level;
2355      info.face = face;
2356      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2357   }
2358}
2359
2360
2361/**
2362 * If the texture object's GenerateMipmap flag is set and we've
2363 * changed the texture base level image, regenerate the rest of the
2364 * mipmap levels now.
2365 */
2366static inline void
2367check_gen_mipmap(struct gl_context *ctx, GLenum target,
2368                 struct gl_texture_object *texObj, GLint level)
2369{
2370   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2371   if (texObj->GenerateMipmap &&
2372       level == texObj->BaseLevel &&
2373       level < texObj->MaxLevel) {
2374      ASSERT(ctx->Driver.GenerateMipmap);
2375      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2376   }
2377}
2378
2379
2380/** Debug helper: override the user-requested internal format */
2381static GLenum
2382override_internal_format(GLenum internalFormat, GLint width, GLint height)
2383{
2384#if 0
2385   if (internalFormat == GL_RGBA16F_ARB ||
2386       internalFormat == GL_RGBA32F_ARB) {
2387      printf("Convert rgba float tex to int %d x %d\n", width, height);
2388      return GL_RGBA;
2389   }
2390   else if (internalFormat == GL_RGB16F_ARB ||
2391            internalFormat == GL_RGB32F_ARB) {
2392      printf("Convert rgb float tex to int %d x %d\n", width, height);
2393      return GL_RGB;
2394   }
2395   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2396            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2397      printf("Convert luminance float tex to int %d x %d\n", width, height);
2398      return GL_LUMINANCE_ALPHA;
2399   }
2400   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2401            internalFormat == GL_LUMINANCE32F_ARB) {
2402      printf("Convert luminance float tex to int %d x %d\n", width, height);
2403      return GL_LUMINANCE;
2404   }
2405   else if (internalFormat == GL_ALPHA16F_ARB ||
2406            internalFormat == GL_ALPHA32F_ARB) {
2407      printf("Convert luminance float tex to int %d x %d\n", width, height);
2408      return GL_ALPHA;
2409   }
2410   /*
2411   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2412      internalFormat = GL_RGBA;
2413   }
2414   */
2415   else {
2416      return internalFormat;
2417   }
2418#else
2419   return internalFormat;
2420#endif
2421}
2422
2423
2424/**
2425 * Choose the actual hardware format for a texture image.
2426 * Try to use the same format as the previous image level when possible.
2427 * Otherwise, ask the driver for the best format.
2428 * It's important to try to choose a consistant format for all levels
2429 * for efficient texture memory layout/allocation.  In particular, this
2430 * comes up during automatic mipmap generation.
2431 */
2432gl_format
2433_mesa_choose_texture_format(struct gl_context *ctx,
2434                            struct gl_texture_object *texObj,
2435                            GLenum target, GLint level,
2436                            GLenum internalFormat, GLenum format, GLenum type)
2437{
2438   gl_format f;
2439
2440   /* see if we've already chosen a format for the previous level */
2441   if (level > 0) {
2442      struct gl_texture_image *prevImage =
2443	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2444      /* See if the prev level is defined and has an internal format which
2445       * matches the new internal format.
2446       */
2447      if (prevImage &&
2448          prevImage->Width > 0 &&
2449          prevImage->InternalFormat == internalFormat) {
2450         /* use the same format */
2451         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2452         return prevImage->TexFormat;
2453      }
2454   }
2455
2456   /* choose format from scratch */
2457   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2458   ASSERT(f != MESA_FORMAT_NONE);
2459   return f;
2460}
2461
2462/**
2463 * Adjust pixel unpack params and image dimensions to strip off the
2464 * one-pixel texture border.
2465 *
2466 * Gallium and intel don't support texture borders.  They've seldem been used
2467 * and seldom been implemented correctly anyway.
2468 *
2469 * \param unpackNew returns the new pixel unpack parameters
2470 */
2471static void
2472strip_texture_border(GLenum target,
2473                     GLint *width, GLint *height, GLint *depth,
2474                     const struct gl_pixelstore_attrib *unpack,
2475                     struct gl_pixelstore_attrib *unpackNew)
2476{
2477   assert(width);
2478   assert(height);
2479   assert(depth);
2480
2481   *unpackNew = *unpack;
2482
2483   if (unpackNew->RowLength == 0)
2484      unpackNew->RowLength = *width;
2485
2486   if (unpackNew->ImageHeight == 0)
2487      unpackNew->ImageHeight = *height;
2488
2489   assert(*width >= 3);
2490   unpackNew->SkipPixels++;  /* skip the border */
2491   *width = *width - 2;      /* reduce the width by two border pixels */
2492
2493   /* The min height of a texture with a border is 3 */
2494   if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2495      unpackNew->SkipRows++;  /* skip the border */
2496      *height = *height - 2;  /* reduce the height by two border pixels */
2497   }
2498
2499   if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2500      unpackNew->SkipImages++;  /* skip the border */
2501      *depth = *depth - 2;      /* reduce the depth by two border pixels */
2502   }
2503}
2504
2505/**
2506 * Common code to implement all the glTexImage1D/2D/3D functions.
2507 */
2508static void
2509teximage(struct gl_context *ctx, GLuint dims,
2510         GLenum target, GLint level, GLint internalFormat,
2511         GLsizei width, GLsizei height, GLsizei depth,
2512         GLint border, GLenum format, GLenum type,
2513         const GLvoid *pixels)
2514{
2515   GLboolean error;
2516   struct gl_pixelstore_attrib unpack_no_border;
2517   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2518
2519   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2520
2521   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2522      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2523                  dims,
2524                  _mesa_lookup_enum_by_nr(target), level,
2525                  _mesa_lookup_enum_by_nr(internalFormat),
2526                  width, height, depth, border,
2527                  _mesa_lookup_enum_by_nr(format),
2528                  _mesa_lookup_enum_by_nr(type), pixels);
2529
2530   internalFormat = override_internal_format(internalFormat, width, height);
2531
2532   /* target error checking */
2533   if (!legal_teximage_target(ctx, dims, target)) {
2534      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2535                  dims, _mesa_lookup_enum_by_nr(target));
2536      return;
2537   }
2538
2539   /* general error checking */
2540   error = texture_error_check(ctx, dims, target, level, internalFormat,
2541                               format, type, width, height, depth, border);
2542
2543   if (_mesa_is_proxy_texture(target)) {
2544      /* Proxy texture: just clear or set state depending on error checking */
2545      struct gl_texture_image *texImage =
2546         _mesa_get_proxy_tex_image(ctx, target, level);
2547
2548      if (error) {
2549         /* when error, clear all proxy texture image parameters */
2550         if (texImage)
2551            clear_teximage_fields(texImage);
2552      }
2553      else {
2554         /* no error, set the tex image parameters */
2555         struct gl_texture_object *texObj =
2556            _mesa_get_current_tex_object(ctx, target);
2557         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2558                                                           target, level,
2559                                                           internalFormat,
2560                                                           format, type);
2561
2562         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2563            _mesa_init_teximage_fields(ctx, texImage, width, height,
2564                                       depth, border, internalFormat,
2565                                       texFormat);
2566         }
2567         else if (texImage) {
2568            clear_teximage_fields(texImage);
2569         }
2570      }
2571   }
2572   else {
2573      /* non-proxy target */
2574      const GLuint face = _mesa_tex_target_to_face(target);
2575      struct gl_texture_object *texObj;
2576      struct gl_texture_image *texImage;
2577
2578      if (error) {
2579         return;   /* error was recorded */
2580      }
2581
2582      /* Allow a hardware driver to just strip out the border, to provide
2583       * reliable but slightly incorrect hardware rendering instead of
2584       * rarely-tested software fallback rendering.
2585       */
2586      if (border && ctx->Const.StripTextureBorder) {
2587	 strip_texture_border(target, &width, &height, &depth, unpack,
2588			      &unpack_no_border);
2589         border = 0;
2590	 unpack = &unpack_no_border;
2591      }
2592
2593      if (ctx->NewState & _NEW_PIXEL)
2594	 _mesa_update_state(ctx);
2595
2596      texObj = _mesa_get_current_tex_object(ctx, target);
2597
2598      _mesa_lock_texture(ctx, texObj);
2599      {
2600	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2601
2602	 if (!texImage) {
2603	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2604	 }
2605         else {
2606            gl_format texFormat;
2607
2608            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2609
2610            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2611                                                    internalFormat, format,
2612                                                    type);
2613
2614            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2615               _mesa_init_teximage_fields(ctx, texImage,
2616                                          width, height, depth,
2617                                          border, internalFormat, texFormat);
2618
2619               /* Give the texture to the driver.  <pixels> may be null. */
2620               ctx->Driver.TexImage(ctx, dims, texImage, format,
2621                                    type, pixels, unpack);
2622
2623               check_gen_mipmap(ctx, target, texObj, level);
2624
2625               _mesa_update_fbo_texture(ctx, texObj, face, level);
2626
2627               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2628            }
2629            else {
2630               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2631            }
2632         }
2633      }
2634      _mesa_unlock_texture(ctx, texObj);
2635   }
2636}
2637
2638
2639/*
2640 * Called from the API.  Note that width includes the border.
2641 */
2642void GLAPIENTRY
2643_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2644                  GLsizei width, GLint border, GLenum format,
2645                  GLenum type, const GLvoid *pixels )
2646{
2647   GET_CURRENT_CONTEXT(ctx);
2648   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2649            border, format, type, pixels);
2650}
2651
2652
2653void GLAPIENTRY
2654_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2655                  GLsizei width, GLsizei height, GLint border,
2656                  GLenum format, GLenum type,
2657                  const GLvoid *pixels )
2658{
2659   GET_CURRENT_CONTEXT(ctx);
2660   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2661            border, format, type, pixels);
2662}
2663
2664
2665/*
2666 * Called by the API or display list executor.
2667 * Note that width and height include the border.
2668 */
2669void GLAPIENTRY
2670_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2671                  GLsizei width, GLsizei height, GLsizei depth,
2672                  GLint border, GLenum format, GLenum type,
2673                  const GLvoid *pixels )
2674{
2675   GET_CURRENT_CONTEXT(ctx);
2676   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2677            border, format, type, pixels);
2678}
2679
2680
2681void GLAPIENTRY
2682_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2683                     GLsizei width, GLsizei height, GLsizei depth,
2684                     GLint border, GLenum format, GLenum type,
2685                     const GLvoid *pixels )
2686{
2687   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2688                    depth, border, format, type, pixels);
2689}
2690
2691
2692#if FEATURE_OES_EGL_image
2693void GLAPIENTRY
2694_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2695{
2696   struct gl_texture_object *texObj;
2697   struct gl_texture_image *texImage;
2698   GET_CURRENT_CONTEXT(ctx);
2699   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2700
2701   if ((target == GL_TEXTURE_2D &&
2702        !ctx->Extensions.OES_EGL_image) ||
2703       (target == GL_TEXTURE_EXTERNAL_OES &&
2704        !ctx->Extensions.OES_EGL_image_external)) {
2705      _mesa_error(ctx, GL_INVALID_ENUM,
2706		  "glEGLImageTargetTexture2D(target=%d)", target);
2707      return;
2708   }
2709
2710   if (ctx->NewState & _NEW_PIXEL)
2711      _mesa_update_state(ctx);
2712
2713   texObj = _mesa_get_current_tex_object(ctx, target);
2714   _mesa_lock_texture(ctx, texObj);
2715
2716   if (texObj->Immutable) {
2717      _mesa_error(ctx, GL_INVALID_OPERATION,
2718		  "glEGLImageTargetTexture2D(texture is immutable)");
2719      _mesa_unlock_texture(ctx, texObj);
2720      return;
2721   }
2722
2723   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2724   if (!texImage) {
2725      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2726   } else {
2727      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2728
2729      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2730					  texObj, texImage, image);
2731
2732      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2733   }
2734   _mesa_unlock_texture(ctx, texObj);
2735
2736}
2737#endif
2738
2739
2740
2741/**
2742 * Implement all the glTexSubImage1/2/3D() functions.
2743 */
2744static void
2745texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2746            GLint xoffset, GLint yoffset, GLint zoffset,
2747            GLsizei width, GLsizei height, GLsizei depth,
2748            GLenum format, GLenum type, const GLvoid *pixels )
2749{
2750   struct gl_texture_object *texObj;
2751   struct gl_texture_image *texImage;
2752
2753   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2754
2755   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2756      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2757                  dims,
2758                  _mesa_lookup_enum_by_nr(target), level,
2759                  xoffset, yoffset, zoffset, width, height, depth,
2760                  _mesa_lookup_enum_by_nr(format),
2761                  _mesa_lookup_enum_by_nr(type), pixels);
2762
2763   /* check target (proxies not allowed) */
2764   if (!legal_texsubimage_target(ctx, dims, target)) {
2765      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2766                  dims, _mesa_lookup_enum_by_nr(target));
2767      return;
2768   }
2769
2770   if (ctx->NewState & _NEW_PIXEL)
2771      _mesa_update_state(ctx);
2772
2773   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2774                              width, height, depth, format, type)) {
2775      return;   /* error was detected */
2776   }
2777
2778   texObj = _mesa_get_current_tex_object(ctx, target);
2779
2780   _mesa_lock_texture(ctx, texObj);
2781   {
2782      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2783
2784      if (subtexture_error_check2(ctx, dims, target, level,
2785                                  xoffset, yoffset, zoffset,
2786				  width, height, depth,
2787                                  format, type, texImage)) {
2788         /* error was recorded */
2789      }
2790      else if (width > 0 && height > 0 && depth > 0) {
2791         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2792         switch (dims) {
2793         case 3:
2794            if (target != GL_TEXTURE_2D_ARRAY)
2795               zoffset += texImage->Border;
2796            /* fall-through */
2797         case 2:
2798            if (target != GL_TEXTURE_1D_ARRAY)
2799               yoffset += texImage->Border;
2800            /* fall-through */
2801         case 1:
2802            xoffset += texImage->Border;
2803         }
2804
2805         ctx->Driver.TexSubImage(ctx, dims, texImage,
2806                                 xoffset, yoffset, zoffset,
2807                                 width, height, depth,
2808                                 format, type, pixels, &ctx->Unpack);
2809
2810         check_gen_mipmap(ctx, target, texObj, level);
2811
2812         ctx->NewState |= _NEW_TEXTURE;
2813      }
2814   }
2815   _mesa_unlock_texture(ctx, texObj);
2816}
2817
2818
2819void GLAPIENTRY
2820_mesa_TexSubImage1D( GLenum target, GLint level,
2821                     GLint xoffset, GLsizei width,
2822                     GLenum format, GLenum type,
2823                     const GLvoid *pixels )
2824{
2825   GET_CURRENT_CONTEXT(ctx);
2826   texsubimage(ctx, 1, target, level,
2827               xoffset, 0, 0,
2828               width, 1, 1,
2829               format, type, pixels);
2830}
2831
2832
2833void GLAPIENTRY
2834_mesa_TexSubImage2D( GLenum target, GLint level,
2835                     GLint xoffset, GLint yoffset,
2836                     GLsizei width, GLsizei height,
2837                     GLenum format, GLenum type,
2838                     const GLvoid *pixels )
2839{
2840   GET_CURRENT_CONTEXT(ctx);
2841   texsubimage(ctx, 2, target, level,
2842               xoffset, yoffset, 0,
2843               width, height, 1,
2844               format, type, pixels);
2845}
2846
2847
2848
2849void GLAPIENTRY
2850_mesa_TexSubImage3D( GLenum target, GLint level,
2851                     GLint xoffset, GLint yoffset, GLint zoffset,
2852                     GLsizei width, GLsizei height, GLsizei depth,
2853                     GLenum format, GLenum type,
2854                     const GLvoid *pixels )
2855{
2856   GET_CURRENT_CONTEXT(ctx);
2857   texsubimage(ctx, 3, target, level,
2858               xoffset, yoffset, zoffset,
2859               width, height, depth,
2860               format, type, pixels);
2861}
2862
2863
2864
2865/**
2866 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2867 * from.  This depends on whether the texture contains color or depth values.
2868 */
2869static struct gl_renderbuffer *
2870get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2871{
2872   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2873      /* reading from depth/stencil buffer */
2874      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2875   }
2876   else {
2877      /* copying from color buffer */
2878      return ctx->ReadBuffer->_ColorReadBuffer;
2879   }
2880}
2881
2882
2883
2884/**
2885 * Implement the glCopyTexImage1/2D() functions.
2886 */
2887static void
2888copyteximage(struct gl_context *ctx, GLuint dims,
2889             GLenum target, GLint level, GLenum internalFormat,
2890             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2891{
2892   struct gl_texture_object *texObj;
2893   struct gl_texture_image *texImage;
2894   const GLuint face = _mesa_tex_target_to_face(target);
2895
2896   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2897
2898   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2899      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2900                  dims,
2901                  _mesa_lookup_enum_by_nr(target), level,
2902                  _mesa_lookup_enum_by_nr(internalFormat),
2903                  x, y, width, height, border);
2904
2905   if (ctx->NewState & NEW_COPY_TEX_STATE)
2906      _mesa_update_state(ctx);
2907
2908   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2909                               width, height, border))
2910      return;
2911
2912   texObj = _mesa_get_current_tex_object(ctx, target);
2913
2914   if (border && ctx->Const.StripTextureBorder) {
2915      x += border;
2916      width -= border * 2;
2917      if (dims == 2) {
2918	 y += border;
2919	 height -= border * 2;
2920      }
2921      border = 0;
2922   }
2923
2924   _mesa_lock_texture(ctx, texObj);
2925   {
2926      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2927
2928      if (!texImage) {
2929	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2930      }
2931      else {
2932         /* choose actual hw format */
2933         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2934                                                           target, level,
2935                                                           internalFormat,
2936                                                           GL_NONE, GL_NONE);
2937
2938         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2939            GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
2940
2941            /* Free old texture image */
2942            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2943
2944            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
2945                                       border, internalFormat, texFormat);
2946
2947            /* Allocate texture memory (no pixel data yet) */
2948            ctx->Driver.TexImage(ctx, dims, texImage,
2949                                 GL_NONE, GL_NONE,
2950                                 NULL, &ctx->Unpack);
2951
2952            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2953                                           &width, &height)) {
2954               struct gl_renderbuffer *srcRb =
2955                  get_copy_tex_image_source(ctx, texImage->TexFormat);
2956
2957               ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
2958                                           srcRb, srcX, srcY, width, height);
2959            }
2960
2961            check_gen_mipmap(ctx, target, texObj, level);
2962
2963            _mesa_update_fbo_texture(ctx, texObj, face, level);
2964
2965            _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2966         }
2967         else {
2968            /* probably too large of image */
2969            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2970         }
2971      }
2972   }
2973   _mesa_unlock_texture(ctx, texObj);
2974}
2975
2976
2977
2978void GLAPIENTRY
2979_mesa_CopyTexImage1D( GLenum target, GLint level,
2980                      GLenum internalFormat,
2981                      GLint x, GLint y,
2982                      GLsizei width, GLint border )
2983{
2984   GET_CURRENT_CONTEXT(ctx);
2985   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2986}
2987
2988
2989
2990void GLAPIENTRY
2991_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2992                      GLint x, GLint y, GLsizei width, GLsizei height,
2993                      GLint border )
2994{
2995   GET_CURRENT_CONTEXT(ctx);
2996   copyteximage(ctx, 2, target, level, internalFormat,
2997                x, y, width, height, border);
2998}
2999
3000
3001
3002/**
3003 * Implementation for glCopyTexSubImage1/2/3D() functions.
3004 */
3005static void
3006copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3007                GLint xoffset, GLint yoffset, GLint zoffset,
3008                GLint x, GLint y, GLsizei width, GLsizei height)
3009{
3010   struct gl_texture_object *texObj;
3011   struct gl_texture_image *texImage;
3012
3013   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3014
3015   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3016      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3017                  dims,
3018                  _mesa_lookup_enum_by_nr(target),
3019                  level, xoffset, yoffset, zoffset, x, y, width, height);
3020
3021   if (ctx->NewState & NEW_COPY_TEX_STATE)
3022      _mesa_update_state(ctx);
3023
3024   if (copytexsubimage_error_check1(ctx, dims, target, level))
3025      return;
3026
3027   texObj = _mesa_get_current_tex_object(ctx, target);
3028
3029   _mesa_lock_texture(ctx, texObj);
3030   {
3031      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3032
3033      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3034				       zoffset, width, height, texImage)) {
3035         /* error was recored */
3036      }
3037      else {
3038         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3039         switch (dims) {
3040         case 3:
3041            if (target != GL_TEXTURE_2D_ARRAY)
3042               zoffset += texImage->Border;
3043            /* fall-through */
3044         case 2:
3045            if (target != GL_TEXTURE_1D_ARRAY)
3046               yoffset += texImage->Border;
3047            /* fall-through */
3048         case 1:
3049            xoffset += texImage->Border;
3050         }
3051
3052         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3053                                        &width, &height)) {
3054            struct gl_renderbuffer *srcRb =
3055               get_copy_tex_image_source(ctx, texImage->TexFormat);
3056
3057            ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3058                                        xoffset, yoffset, zoffset,
3059                                        srcRb, x, y, width, height);
3060
3061            check_gen_mipmap(ctx, target, texObj, level);
3062
3063            ctx->NewState |= _NEW_TEXTURE;
3064         }
3065      }
3066   }
3067   _mesa_unlock_texture(ctx, texObj);
3068}
3069
3070
3071void GLAPIENTRY
3072_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3073                         GLint xoffset, GLint x, GLint y, GLsizei width )
3074{
3075   GET_CURRENT_CONTEXT(ctx);
3076   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3077}
3078
3079
3080
3081void GLAPIENTRY
3082_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3083                         GLint xoffset, GLint yoffset,
3084                         GLint x, GLint y, GLsizei width, GLsizei height )
3085{
3086   GET_CURRENT_CONTEXT(ctx);
3087   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3088                   width, height);
3089}
3090
3091
3092
3093void GLAPIENTRY
3094_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3095                         GLint xoffset, GLint yoffset, GLint zoffset,
3096                         GLint x, GLint y, GLsizei width, GLsizei height )
3097{
3098   GET_CURRENT_CONTEXT(ctx);
3099   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3100                   x, y, width, height);
3101}
3102
3103
3104
3105
3106/**********************************************************************/
3107/******                   Compressed Textures                    ******/
3108/**********************************************************************/
3109
3110
3111/**
3112 * Return expected size of a compressed texture.
3113 */
3114static GLuint
3115compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3116                    GLenum glformat)
3117{
3118   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3119   return _mesa_format_image_size(mesaFormat, width, height, depth);
3120}
3121
3122
3123/*
3124 * Return compressed texture block size, in pixels.
3125 */
3126static void
3127get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3128{
3129   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3130   _mesa_get_format_block_size(mesaFormat, bw, bh);
3131}
3132
3133
3134/**
3135 * Error checking for glCompressedTexImage[123]D().
3136 * \param reason  returns reason for error, if any
3137 * \return error code or GL_NO_ERROR.
3138 */
3139static GLenum
3140compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3141                               GLenum target, GLint level,
3142                               GLenum internalFormat, GLsizei width,
3143                               GLsizei height, GLsizei depth, GLint border,
3144                               GLsizei imageSize, char **reason)
3145{
3146   const GLenum proxyTarget = get_proxy_target(target);
3147   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3148   GLint expectedSize;
3149   GLenum choose_format;
3150   GLenum choose_type;
3151   GLenum proxy_format;
3152
3153   *reason = ""; /* no error */
3154
3155   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3156      *reason = "target";
3157      return GL_INVALID_ENUM;
3158   }
3159
3160   /* This will detect any invalid internalFormat value */
3161   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3162      *reason = "internalFormat";
3163      return GL_INVALID_ENUM;
3164   }
3165
3166   switch (internalFormat) {
3167#if FEATURE_ES
3168   case GL_PALETTE4_RGB8_OES:
3169   case GL_PALETTE4_RGBA8_OES:
3170   case GL_PALETTE4_R5_G6_B5_OES:
3171   case GL_PALETTE4_RGBA4_OES:
3172   case GL_PALETTE4_RGB5_A1_OES:
3173   case GL_PALETTE8_RGB8_OES:
3174   case GL_PALETTE8_RGBA8_OES:
3175   case GL_PALETTE8_R5_G6_B5_OES:
3176   case GL_PALETTE8_RGBA4_OES:
3177   case GL_PALETTE8_RGB5_A1_OES:
3178      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3179					&choose_type);
3180      proxy_format = choose_format;
3181
3182      /* check level */
3183      if (level > 0 || level < -maxLevels) {
3184	 *reason = "level";
3185	 return GL_INVALID_VALUE;
3186      }
3187
3188      if (dimensions != 2) {
3189	 *reason = "compressed paletted textures must be 2D";
3190	 return GL_INVALID_OPERATION;
3191      }
3192
3193      /* Figure out the expected texture size (in bytes).  This will be
3194       * checked against the actual size later.
3195       */
3196      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3197						width, height);
3198
3199      /* This is for the benefit of the TestProxyTexImage below.  It expects
3200       * level to be non-negative.  OES_compressed_paletted_texture uses a
3201       * weird mechanism where the level specified to glCompressedTexImage2D
3202       * is -(n-1) number of levels in the texture, and the data specifies the
3203       * complete mipmap stack.  This is done to ensure the palette is the
3204       * same for all levels.
3205       */
3206      level = -level;
3207      break;
3208#endif
3209
3210   default:
3211      choose_format = GL_NONE;
3212      choose_type = GL_NONE;
3213      proxy_format = internalFormat;
3214
3215      /* check level */
3216      if (level < 0 || level >= maxLevels) {
3217	 *reason = "level";
3218	 return GL_INVALID_VALUE;
3219      }
3220
3221      /* Figure out the expected texture size (in bytes).  This will be
3222       * checked against the actual size later.
3223       */
3224      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3225      break;
3226   }
3227
3228   /* This should really never fail */
3229   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3230      *reason = "internalFormat";
3231      return GL_INVALID_ENUM;
3232   }
3233
3234   /* No compressed formats support borders at this time */
3235   if (border != 0) {
3236      *reason = "border != 0";
3237      return GL_INVALID_VALUE;
3238   }
3239
3240   /* For cube map, width must equal height */
3241   if (_mesa_is_cube_face(target) && width != height) {
3242      *reason = "width != height";
3243      return GL_INVALID_VALUE;
3244   }
3245
3246   /* check image size against compression block size */
3247   {
3248      gl_format texFormat =
3249         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3250					 choose_format, choose_type);
3251      GLuint bw, bh;
3252
3253      _mesa_get_format_block_size(texFormat, &bw, &bh);
3254      if ((width > bw && width % bw > 0) ||
3255          (height > bh && height % bh > 0)) {
3256         /*
3257          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3258          * generated [...] if any parameter combinations are not
3259          * supported by the specific compressed internal format.
3260          */
3261         *reason = "invalid width or height for compression format";
3262         return GL_INVALID_OPERATION;
3263      }
3264   }
3265
3266   /* check image sizes */
3267   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3268				      proxy_format, choose_format,
3269				      choose_type,
3270				      width, height, depth, border)) {
3271      /* See error comment above */
3272      *reason = "invalid width, height or format";
3273      return GL_INVALID_OPERATION;
3274   }
3275
3276   /* check image size in bytes */
3277   if (expectedSize != imageSize) {
3278      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3279       * if <imageSize> is not consistent with the format, dimensions, and
3280       * contents of the specified image.
3281       */
3282      *reason = "imageSize inconsistant with width/height/format";
3283      return GL_INVALID_VALUE;
3284   }
3285
3286   if (!mutable_tex_object(ctx, target)) {
3287      *reason = "immutable texture";
3288      return GL_INVALID_OPERATION;
3289   }
3290
3291   return GL_NO_ERROR;
3292}
3293
3294
3295/**
3296 * Error checking for glCompressedTexSubImage[123]D().
3297 * \warning  There are some bad assumptions here about the size of compressed
3298 *           texture tiles (multiple of 4) used to test the validity of the
3299 *           offset and size parameters.
3300 * \return error code or GL_NO_ERROR.
3301 */
3302static GLenum
3303compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3304                                  GLenum target, GLint level,
3305                                  GLint xoffset, GLint yoffset, GLint zoffset,
3306                                  GLsizei width, GLsizei height, GLsizei depth,
3307                                  GLenum format, GLsizei imageSize)
3308{
3309   GLint expectedSize, maxLevels = 0, maxTextureSize;
3310   GLuint bw, bh;
3311   (void) zoffset;
3312
3313   if (dimensions == 1) {
3314      /* 1D compressed textures not allowed */
3315      return GL_INVALID_ENUM;
3316   }
3317   else if (dimensions == 2) {
3318      if (target == GL_PROXY_TEXTURE_2D) {
3319         maxLevels = ctx->Const.MaxTextureLevels;
3320      }
3321      else if (target == GL_TEXTURE_2D) {
3322         maxLevels = ctx->Const.MaxTextureLevels;
3323      }
3324      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3325         if (!ctx->Extensions.ARB_texture_cube_map)
3326            return GL_INVALID_ENUM; /*target*/
3327         maxLevels = ctx->Const.MaxCubeTextureLevels;
3328      }
3329      else if (_mesa_is_cube_face(target)) {
3330         if (!ctx->Extensions.ARB_texture_cube_map)
3331            return GL_INVALID_ENUM; /*target*/
3332         maxLevels = ctx->Const.MaxCubeTextureLevels;
3333      }
3334      else {
3335         return GL_INVALID_ENUM; /*target*/
3336      }
3337   }
3338   else if (dimensions == 3) {
3339      /* 3D compressed textures not allowed */
3340      return GL_INVALID_ENUM;
3341   }
3342
3343   maxTextureSize = 1 << (maxLevels - 1);
3344
3345   /* this will catch any invalid compressed format token */
3346   if (!_mesa_is_compressed_format(ctx, format))
3347      return GL_INVALID_ENUM;
3348
3349   if (width < 1 || width > maxTextureSize)
3350      return GL_INVALID_VALUE;
3351
3352   if ((height < 1 || height > maxTextureSize)
3353       && dimensions > 1)
3354      return GL_INVALID_VALUE;
3355
3356   if (level < 0 || level >= maxLevels)
3357      return GL_INVALID_VALUE;
3358
3359   /*
3360    * do checks which depend on compression block size
3361    */
3362   get_compressed_block_size(format, &bw, &bh);
3363
3364   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3365      return GL_INVALID_VALUE;
3366
3367   if ((width % bw != 0) && width != 2 && width != 1)
3368      return GL_INVALID_VALUE;
3369
3370   if ((height % bh != 0) && height != 2 && height != 1)
3371      return GL_INVALID_VALUE;
3372
3373   expectedSize = compressed_tex_size(width, height, depth, format);
3374   if (expectedSize != imageSize)
3375      return GL_INVALID_VALUE;
3376
3377   return GL_NO_ERROR;
3378}
3379
3380
3381/**
3382 * Do second part of glCompressedTexSubImage error checking.
3383 * \return GL_TRUE if error found, GL_FALSE otherwise.
3384 */
3385static GLboolean
3386compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3387                                   GLsizei width, GLsizei height,
3388                                   GLsizei depth, GLenum format,
3389                                   struct gl_texture_image *texImage)
3390{
3391
3392   if ((GLint) format != texImage->InternalFormat) {
3393      _mesa_error(ctx, GL_INVALID_OPERATION,
3394                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3395      return GL_TRUE;
3396   }
3397
3398   if (compressedteximage_only_format(ctx, format)) {
3399      _mesa_error(ctx, GL_INVALID_OPERATION,
3400                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3401                  , dims, format);
3402      return GL_TRUE;
3403   }
3404
3405   if (((width == 1 || width == 2) &&
3406        width != (GLsizei) texImage->Width) ||
3407       (width > (GLsizei) texImage->Width)) {
3408      _mesa_error(ctx, GL_INVALID_VALUE,
3409                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3410      return GL_TRUE;
3411   }
3412
3413   if (dims >= 2) {
3414      if (((height == 1 || height == 2) &&
3415           height != (GLsizei) texImage->Height) ||
3416          (height > (GLsizei) texImage->Height)) {
3417         _mesa_error(ctx, GL_INVALID_VALUE,
3418                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3419         return GL_TRUE;
3420      }
3421   }
3422
3423   if (dims >= 3) {
3424      if (((depth == 1 || depth == 2) &&
3425           depth != (GLsizei) texImage->Depth) ||
3426          (depth > (GLsizei) texImage->Depth)) {
3427         _mesa_error(ctx, GL_INVALID_VALUE,
3428                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3429         return GL_TRUE;
3430      }
3431   }
3432
3433   return GL_FALSE;
3434}
3435
3436
3437/**
3438 * Implementation of the glCompressedTexImage1/2/3D() functions.
3439 */
3440static void
3441compressedteximage(struct gl_context *ctx, GLuint dims,
3442                   GLenum target, GLint level,
3443                   GLenum internalFormat, GLsizei width,
3444                   GLsizei height, GLsizei depth, GLint border,
3445                   GLsizei imageSize, const GLvoid *data)
3446{
3447   GLenum error;
3448   char *reason = "";
3449
3450   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3451
3452   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3453      _mesa_debug(ctx,
3454                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3455                  dims,
3456                  _mesa_lookup_enum_by_nr(target), level,
3457                  _mesa_lookup_enum_by_nr(internalFormat),
3458                  width, height, depth, border, imageSize, data);
3459
3460   /* check target */
3461   if (!legal_teximage_target(ctx, dims, target)) {
3462      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3463                  dims, _mesa_lookup_enum_by_nr(target));
3464      return;
3465   }
3466
3467   error = compressed_texture_error_check(ctx, dims, target, level,
3468                                          internalFormat, width, height, depth,
3469                                          border, imageSize, &reason);
3470
3471#if FEATURE_ES
3472   /* XXX this is kind of a hack */
3473   if (!error && dims == 2) {
3474      switch (internalFormat) {
3475      case GL_PALETTE4_RGB8_OES:
3476      case GL_PALETTE4_RGBA8_OES:
3477      case GL_PALETTE4_R5_G6_B5_OES:
3478      case GL_PALETTE4_RGBA4_OES:
3479      case GL_PALETTE4_RGB5_A1_OES:
3480      case GL_PALETTE8_RGB8_OES:
3481      case GL_PALETTE8_RGBA8_OES:
3482      case GL_PALETTE8_R5_G6_B5_OES:
3483      case GL_PALETTE8_RGBA4_OES:
3484      case GL_PALETTE8_RGB5_A1_OES:
3485         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3486                                          width, height, imageSize, data);
3487         return;
3488      }
3489   }
3490#endif
3491
3492   if (_mesa_is_proxy_texture(target)) {
3493      /* Proxy texture: just check for errors and update proxy state */
3494      struct gl_texture_image *texImage;
3495
3496      if (!error) {
3497         struct gl_texture_object *texObj =
3498            _mesa_get_current_tex_object(ctx, target);
3499         gl_format texFormat =
3500            _mesa_choose_texture_format(ctx, texObj, target, level,
3501                                        internalFormat, GL_NONE, GL_NONE);
3502         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3503            error = GL_OUT_OF_MEMORY;
3504         }
3505      }
3506
3507      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3508      if (texImage) {
3509         if (error) {
3510            /* if error, clear all proxy texture image parameters */
3511            clear_teximage_fields(texImage);
3512         }
3513         else {
3514            /* no error: store the teximage parameters */
3515            _mesa_init_teximage_fields(ctx, texImage, width, height,
3516                                       depth, border, internalFormat,
3517                                       MESA_FORMAT_NONE);
3518         }
3519      }
3520   }
3521   else {
3522      /* non-proxy target */
3523      struct gl_texture_object *texObj;
3524      struct gl_texture_image *texImage;
3525
3526      if (error) {
3527         _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3528         return;
3529      }
3530
3531      texObj = _mesa_get_current_tex_object(ctx, target);
3532
3533      _mesa_lock_texture(ctx, texObj);
3534      {
3535	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3536	 if (!texImage) {
3537	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3538                        "glCompressedTexImage%uD", dims);
3539	 }
3540         else {
3541            gl_format texFormat;
3542
3543            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3544
3545            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3546                                                    internalFormat, GL_NONE,
3547                                                    GL_NONE);
3548
3549            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3550               _mesa_init_teximage_fields(ctx, texImage,
3551                                          width, height, depth,
3552                                          border, internalFormat, texFormat);
3553
3554               ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3555                                              data);
3556
3557               check_gen_mipmap(ctx, target, texObj, level);
3558
3559               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3560            }
3561            else {
3562               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3563                           "glCompressedTexImage%uD", dims);
3564            }
3565         }
3566      }
3567      _mesa_unlock_texture(ctx, texObj);
3568   }
3569}
3570
3571
3572void GLAPIENTRY
3573_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3574                              GLenum internalFormat, GLsizei width,
3575                              GLint border, GLsizei imageSize,
3576                              const GLvoid *data)
3577{
3578   GET_CURRENT_CONTEXT(ctx);
3579   compressedteximage(ctx, 1, target, level, internalFormat,
3580                      width, 1, 1, border, imageSize, data);
3581}
3582
3583
3584void GLAPIENTRY
3585_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3586                              GLenum internalFormat, GLsizei width,
3587                              GLsizei height, GLint border, GLsizei imageSize,
3588                              const GLvoid *data)
3589{
3590   GET_CURRENT_CONTEXT(ctx);
3591   compressedteximage(ctx, 2, target, level, internalFormat,
3592                      width, height, 1, border, imageSize, data);
3593}
3594
3595
3596void GLAPIENTRY
3597_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3598                              GLenum internalFormat, GLsizei width,
3599                              GLsizei height, GLsizei depth, GLint border,
3600                              GLsizei imageSize, const GLvoid *data)
3601{
3602   GET_CURRENT_CONTEXT(ctx);
3603   compressedteximage(ctx, 3, target, level, internalFormat,
3604                      width, height, depth, border, imageSize, data);
3605}
3606
3607
3608/**
3609 * Common helper for glCompressedTexSubImage1/2/3D().
3610 */
3611static void
3612compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3613                         GLint xoffset, GLint yoffset, GLint zoffset,
3614                         GLsizei width, GLsizei height, GLsizei depth,
3615                         GLenum format, GLsizei imageSize, const GLvoid *data)
3616{
3617   struct gl_texture_object *texObj;
3618   struct gl_texture_image *texImage;
3619   GLenum error;
3620   GET_CURRENT_CONTEXT(ctx);
3621   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3622
3623   error = compressed_subtexture_error_check(ctx, dims, target, level,
3624                                             xoffset, 0, 0, /* pos */
3625                                             width, height, depth,   /* size */
3626                                             format, imageSize);
3627   if (error) {
3628      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3629      return;
3630   }
3631
3632   texObj = _mesa_get_current_tex_object(ctx, target);
3633
3634   _mesa_lock_texture(ctx, texObj);
3635   {
3636      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3637      assert(texImage);
3638
3639      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3640                                             format, texImage)) {
3641         /* error was recorded */
3642      }
3643      else if (width > 0 && height > 0 && depth > 0) {
3644         ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3645                                           xoffset, yoffset, zoffset,
3646                                           width, height, depth,
3647                                           format, imageSize, data);
3648
3649         check_gen_mipmap(ctx, target, texObj, level);
3650
3651         ctx->NewState |= _NEW_TEXTURE;
3652      }
3653   }
3654   _mesa_unlock_texture(ctx, texObj);
3655}
3656
3657
3658void GLAPIENTRY
3659_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3660                                 GLsizei width, GLenum format,
3661                                 GLsizei imageSize, const GLvoid *data)
3662{
3663   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3664                            format, imageSize, data);
3665}
3666
3667
3668void GLAPIENTRY
3669_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3670                                 GLint yoffset, GLsizei width, GLsizei height,
3671                                 GLenum format, GLsizei imageSize,
3672                                 const GLvoid *data)
3673{
3674   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3675                            width, height, 1, format, imageSize, data);
3676}
3677
3678
3679void GLAPIENTRY
3680_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3681                                 GLint yoffset, GLint zoffset, GLsizei width,
3682                                 GLsizei height, GLsizei depth, GLenum format,
3683                                 GLsizei imageSize, const GLvoid *data)
3684{
3685   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3686                            width, height, depth, format, imageSize, data);
3687}
3688
3689static gl_format
3690get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3691{
3692   switch (internalFormat) {
3693   case GL_ALPHA8:
3694      return MESA_FORMAT_A8;
3695   case GL_ALPHA16:
3696      return MESA_FORMAT_A16;
3697   case GL_ALPHA16F_ARB:
3698      return MESA_FORMAT_ALPHA_FLOAT16;
3699   case GL_ALPHA32F_ARB:
3700      return MESA_FORMAT_ALPHA_FLOAT32;
3701   case GL_ALPHA8I_EXT:
3702      return MESA_FORMAT_ALPHA_INT8;
3703   case GL_ALPHA16I_EXT:
3704      return MESA_FORMAT_ALPHA_INT16;
3705   case GL_ALPHA32I_EXT:
3706      return MESA_FORMAT_ALPHA_INT32;
3707   case GL_ALPHA8UI_EXT:
3708      return MESA_FORMAT_ALPHA_UINT8;
3709   case GL_ALPHA16UI_EXT:
3710      return MESA_FORMAT_ALPHA_UINT16;
3711   case GL_ALPHA32UI_EXT:
3712      return MESA_FORMAT_ALPHA_UINT32;
3713   case GL_LUMINANCE8:
3714      return MESA_FORMAT_L8;
3715   case GL_LUMINANCE16:
3716      return MESA_FORMAT_L16;
3717   case GL_LUMINANCE16F_ARB:
3718      return MESA_FORMAT_LUMINANCE_FLOAT16;
3719   case GL_LUMINANCE32F_ARB:
3720      return MESA_FORMAT_LUMINANCE_FLOAT32;
3721   case GL_LUMINANCE8I_EXT:
3722      return MESA_FORMAT_LUMINANCE_INT8;
3723   case GL_LUMINANCE16I_EXT:
3724      return MESA_FORMAT_LUMINANCE_INT16;
3725   case GL_LUMINANCE32I_EXT:
3726      return MESA_FORMAT_LUMINANCE_INT32;
3727   case GL_LUMINANCE8UI_EXT:
3728      return MESA_FORMAT_LUMINANCE_UINT8;
3729   case GL_LUMINANCE16UI_EXT:
3730      return MESA_FORMAT_LUMINANCE_UINT16;
3731   case GL_LUMINANCE32UI_EXT:
3732      return MESA_FORMAT_LUMINANCE_UINT32;
3733   case GL_LUMINANCE8_ALPHA8:
3734      return MESA_FORMAT_AL88;
3735   case GL_LUMINANCE16_ALPHA16:
3736      return MESA_FORMAT_AL1616;
3737   case GL_LUMINANCE_ALPHA16F_ARB:
3738      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3739   case GL_LUMINANCE_ALPHA32F_ARB:
3740      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3741   case GL_LUMINANCE_ALPHA8I_EXT:
3742      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3743   case GL_LUMINANCE_ALPHA16I_EXT:
3744      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3745   case GL_LUMINANCE_ALPHA32I_EXT:
3746      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3747   case GL_LUMINANCE_ALPHA8UI_EXT:
3748      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3749   case GL_LUMINANCE_ALPHA16UI_EXT:
3750      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3751   case GL_LUMINANCE_ALPHA32UI_EXT:
3752      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3753   case GL_INTENSITY8:
3754      return MESA_FORMAT_I8;
3755   case GL_INTENSITY16:
3756      return MESA_FORMAT_I16;
3757   case GL_INTENSITY16F_ARB:
3758      return MESA_FORMAT_INTENSITY_FLOAT16;
3759   case GL_INTENSITY32F_ARB:
3760      return MESA_FORMAT_INTENSITY_FLOAT32;
3761   case GL_INTENSITY8I_EXT:
3762      return MESA_FORMAT_INTENSITY_INT8;
3763   case GL_INTENSITY16I_EXT:
3764      return MESA_FORMAT_INTENSITY_INT16;
3765   case GL_INTENSITY32I_EXT:
3766      return MESA_FORMAT_INTENSITY_INT32;
3767   case GL_INTENSITY8UI_EXT:
3768      return MESA_FORMAT_INTENSITY_UINT8;
3769   case GL_INTENSITY16UI_EXT:
3770      return MESA_FORMAT_INTENSITY_UINT16;
3771   case GL_INTENSITY32UI_EXT:
3772      return MESA_FORMAT_INTENSITY_UINT32;
3773   case GL_RGBA8:
3774      return MESA_FORMAT_RGBA8888_REV;
3775   case GL_RGBA16:
3776      return MESA_FORMAT_RGBA_16;
3777   case GL_RGBA16F_ARB:
3778      return MESA_FORMAT_RGBA_FLOAT16;
3779   case GL_RGBA32F_ARB:
3780      return MESA_FORMAT_RGBA_FLOAT32;
3781   case GL_RGBA8I_EXT:
3782      return MESA_FORMAT_RGBA_INT8;
3783   case GL_RGBA16I_EXT:
3784      return MESA_FORMAT_RGBA_INT16;
3785   case GL_RGBA32I_EXT:
3786      return MESA_FORMAT_RGBA_INT32;
3787   case GL_RGBA8UI_EXT:
3788      return MESA_FORMAT_RGBA_UINT8;
3789   case GL_RGBA16UI_EXT:
3790      return MESA_FORMAT_RGBA_UINT16;
3791   case GL_RGBA32UI_EXT:
3792      return MESA_FORMAT_RGBA_UINT32;
3793
3794   case GL_RG8:
3795      return MESA_FORMAT_GR88;
3796   case GL_RG16:
3797      return MESA_FORMAT_RG1616;
3798   case GL_RG16F:
3799      return MESA_FORMAT_RG_FLOAT16;
3800   case GL_RG32F:
3801      return MESA_FORMAT_RG_FLOAT32;
3802   case GL_RG8I:
3803      return MESA_FORMAT_RG_INT8;
3804   case GL_RG16I:
3805      return MESA_FORMAT_RG_INT16;
3806   case GL_RG32I:
3807      return MESA_FORMAT_RG_INT32;
3808   case GL_RG8UI:
3809      return MESA_FORMAT_RG_UINT8;
3810   case GL_RG16UI:
3811      return MESA_FORMAT_RG_UINT16;
3812   case GL_RG32UI:
3813      return MESA_FORMAT_RG_UINT32;
3814
3815   case GL_R8:
3816      return MESA_FORMAT_R8;
3817   case GL_R16:
3818      return MESA_FORMAT_R16;
3819   case GL_R16F:
3820      return MESA_FORMAT_R_FLOAT16;
3821   case GL_R32F:
3822      return MESA_FORMAT_R_FLOAT32;
3823   case GL_R8I:
3824      return MESA_FORMAT_R_INT8;
3825   case GL_R16I:
3826      return MESA_FORMAT_R_INT16;
3827   case GL_R32I:
3828      return MESA_FORMAT_R_INT32;
3829   case GL_R8UI:
3830      return MESA_FORMAT_R_UINT8;
3831   case GL_R16UI:
3832      return MESA_FORMAT_R_UINT16;
3833   case GL_R32UI:
3834      return MESA_FORMAT_R_UINT32;
3835
3836   default:
3837      return MESA_FORMAT_NONE;
3838   }
3839}
3840
3841static gl_format
3842validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3843{
3844   gl_format format = get_texbuffer_format(ctx, internalFormat);
3845   GLenum datatype;
3846
3847   if (format == MESA_FORMAT_NONE)
3848      return MESA_FORMAT_NONE;
3849
3850   datatype = _mesa_get_format_datatype(format);
3851   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3852      return MESA_FORMAT_NONE;
3853
3854   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3855      return MESA_FORMAT_NONE;
3856
3857   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3858    * any mention of R/RG formats, but they appear in the GL 3.1 core
3859    * specification.
3860    */
3861   if (ctx->Version <= 30) {
3862      GLenum base_format = _mesa_get_format_base_format(format);
3863
3864      if (base_format == GL_R || base_format == GL_RG)
3865	 return MESA_FORMAT_NONE;
3866   }
3867   return format;
3868}
3869
3870
3871/** GL_ARB_texture_buffer_object */
3872void GLAPIENTRY
3873_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3874{
3875   struct gl_texture_object *texObj;
3876   struct gl_buffer_object *bufObj;
3877   gl_format format;
3878
3879   GET_CURRENT_CONTEXT(ctx);
3880   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3881
3882   if (!ctx->Extensions.ARB_texture_buffer_object) {
3883      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3884      return;
3885   }
3886
3887   if (target != GL_TEXTURE_BUFFER_ARB) {
3888      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3889      return;
3890   }
3891
3892   format = validate_texbuffer_format(ctx, internalFormat);
3893   if (format == MESA_FORMAT_NONE) {
3894      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3895                  internalFormat);
3896      return;
3897   }
3898
3899   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3900   if (buffer && !bufObj) {
3901      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3902      return;
3903   }
3904
3905   texObj = _mesa_get_current_tex_object(ctx, target);
3906
3907   _mesa_lock_texture(ctx, texObj);
3908   {
3909      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3910      texObj->BufferObjectFormat = internalFormat;
3911      texObj->_BufferObjectFormat = format;
3912   }
3913   _mesa_unlock_texture(ctx, texObj);
3914}
3915