teximage.c revision 6e9baa85a95495e9343ca899a808d264076d67f8
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31#include <stdbool.h>
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "texcompress_cpal.h"
46#include "teximage.h"
47#include "texobj.h"
48#include "texstate.h"
49#include "mtypes.h"
50#include "glformats.h"
51
52
53/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
54 */
55#ifndef GL_HALF_FLOAT_OES
56#define GL_HALF_FLOAT_OES 0x8D61
57#endif
58
59/**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66
67
68/**
69 * Return the simple base format for a given internal texture format.
70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
71 *
72 * \param ctx GL context.
73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
74 *
75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
77 *
78 * This is the format which is used during texture application (i.e. the
79 * texture format and env mode determine the arithmetic used.
80 */
81GLint
82_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
83{
84   switch (internalFormat) {
85      case GL_ALPHA:
86      case GL_ALPHA4:
87      case GL_ALPHA8:
88      case GL_ALPHA12:
89      case GL_ALPHA16:
90         return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
91      case 1:
92      case GL_LUMINANCE:
93      case GL_LUMINANCE4:
94      case GL_LUMINANCE8:
95      case GL_LUMINANCE12:
96      case GL_LUMINANCE16:
97         return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
98      case 2:
99      case GL_LUMINANCE_ALPHA:
100      case GL_LUMINANCE4_ALPHA4:
101      case GL_LUMINANCE6_ALPHA2:
102      case GL_LUMINANCE8_ALPHA8:
103      case GL_LUMINANCE12_ALPHA4:
104      case GL_LUMINANCE12_ALPHA12:
105      case GL_LUMINANCE16_ALPHA16:
106         return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
107      case GL_INTENSITY:
108      case GL_INTENSITY4:
109      case GL_INTENSITY8:
110      case GL_INTENSITY12:
111      case GL_INTENSITY16:
112         return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
113      case 3:
114         return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
115      case GL_RGB:
116      case GL_R3_G3_B2:
117      case GL_RGB4:
118      case GL_RGB5:
119      case GL_RGB8:
120      case GL_RGB10:
121      case GL_RGB12:
122      case GL_RGB16:
123         return GL_RGB;
124      case 4:
125         return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
126      case GL_RGBA:
127      case GL_RGBA2:
128      case GL_RGBA4:
129      case GL_RGB5_A1:
130      case GL_RGBA8:
131      case GL_RGB10_A2:
132      case GL_RGBA12:
133      case GL_RGBA16:
134         return GL_RGBA;
135      default:
136         ; /* fallthrough */
137   }
138
139   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
140    */
141   if (_mesa_is_gles(ctx)) {
142      switch (internalFormat) {
143         case GL_BGRA:
144            return GL_RGBA;
145         default:
146            ; /* fallthrough */
147      }
148   }
149
150   if (ctx->Extensions.ARB_ES2_compatibility) {
151      switch (internalFormat) {
152         case GL_RGB565:
153            return GL_RGB;
154         default:
155            ; /* fallthrough */
156      }
157   }
158
159   if (ctx->Extensions.ARB_depth_texture) {
160      switch (internalFormat) {
161         case GL_DEPTH_COMPONENT:
162         case GL_DEPTH_COMPONENT16:
163         case GL_DEPTH_COMPONENT24:
164         case GL_DEPTH_COMPONENT32:
165            return GL_DEPTH_COMPONENT;
166         default:
167            ; /* fallthrough */
168      }
169   }
170
171   switch (internalFormat) {
172   case GL_COMPRESSED_ALPHA:
173      return GL_ALPHA;
174   case GL_COMPRESSED_LUMINANCE:
175      return GL_LUMINANCE;
176   case GL_COMPRESSED_LUMINANCE_ALPHA:
177      return GL_LUMINANCE_ALPHA;
178   case GL_COMPRESSED_INTENSITY:
179      return GL_INTENSITY;
180   case GL_COMPRESSED_RGB:
181      return GL_RGB;
182   case GL_COMPRESSED_RGBA:
183      return GL_RGBA;
184   default:
185      ; /* fallthrough */
186   }
187
188   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
189      switch (internalFormat) {
190         case GL_COMPRESSED_RGB_FXT1_3DFX:
191            return GL_RGB;
192         case GL_COMPRESSED_RGBA_FXT1_3DFX:
193            return GL_RGBA;
194         default:
195            ; /* fallthrough */
196      }
197   }
198
199   if (ctx->Extensions.EXT_texture_compression_s3tc) {
200      switch (internalFormat) {
201         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
202            return GL_RGB;
203         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
204         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
205         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
206            return GL_RGBA;
207         default:
208            ; /* fallthrough */
209      }
210   }
211
212   if (ctx->Extensions.S3_s3tc) {
213      switch (internalFormat) {
214         case GL_RGB_S3TC:
215         case GL_RGB4_S3TC:
216            return GL_RGB;
217         case GL_RGBA_S3TC:
218         case GL_RGBA4_S3TC:
219            return GL_RGBA;
220         default:
221            ; /* fallthrough */
222      }
223   }
224
225   if (ctx->Extensions.MESA_ycbcr_texture) {
226      if (internalFormat == GL_YCBCR_MESA)
227         return GL_YCBCR_MESA;
228   }
229
230   if (ctx->Extensions.ARB_texture_float) {
231      switch (internalFormat) {
232         case GL_ALPHA16F_ARB:
233         case GL_ALPHA32F_ARB:
234            return GL_ALPHA;
235         case GL_RGBA16F_ARB:
236         case GL_RGBA32F_ARB:
237            return GL_RGBA;
238         case GL_RGB16F_ARB:
239         case GL_RGB32F_ARB:
240            return GL_RGB;
241         case GL_INTENSITY16F_ARB:
242         case GL_INTENSITY32F_ARB:
243            return GL_INTENSITY;
244         case GL_LUMINANCE16F_ARB:
245         case GL_LUMINANCE32F_ARB:
246            return GL_LUMINANCE;
247         case GL_LUMINANCE_ALPHA16F_ARB:
248         case GL_LUMINANCE_ALPHA32F_ARB:
249            return GL_LUMINANCE_ALPHA;
250         default:
251            ; /* fallthrough */
252      }
253   }
254
255   if (ctx->Extensions.ATI_envmap_bumpmap) {
256      switch (internalFormat) {
257         case GL_DUDV_ATI:
258         case GL_DU8DV8_ATI:
259            return GL_DUDV_ATI;
260         default:
261            ; /* fallthrough */
262      }
263   }
264
265   if (ctx->Extensions.EXT_texture_snorm) {
266      switch (internalFormat) {
267         case GL_RED_SNORM:
268         case GL_R8_SNORM:
269         case GL_R16_SNORM:
270            return GL_RED;
271         case GL_RG_SNORM:
272         case GL_RG8_SNORM:
273         case GL_RG16_SNORM:
274            return GL_RG;
275         case GL_RGB_SNORM:
276         case GL_RGB8_SNORM:
277         case GL_RGB16_SNORM:
278            return GL_RGB;
279         case GL_RGBA_SNORM:
280         case GL_RGBA8_SNORM:
281         case GL_RGBA16_SNORM:
282            return GL_RGBA;
283         case GL_ALPHA_SNORM:
284         case GL_ALPHA8_SNORM:
285         case GL_ALPHA16_SNORM:
286            return GL_ALPHA;
287         case GL_LUMINANCE_SNORM:
288         case GL_LUMINANCE8_SNORM:
289         case GL_LUMINANCE16_SNORM:
290            return GL_LUMINANCE;
291         case GL_LUMINANCE_ALPHA_SNORM:
292         case GL_LUMINANCE8_ALPHA8_SNORM:
293         case GL_LUMINANCE16_ALPHA16_SNORM:
294            return GL_LUMINANCE_ALPHA;
295         case GL_INTENSITY_SNORM:
296         case GL_INTENSITY8_SNORM:
297         case GL_INTENSITY16_SNORM:
298            return GL_INTENSITY;
299         default:
300            ; /* fallthrough */
301      }
302   }
303
304   if (ctx->Extensions.EXT_packed_depth_stencil) {
305      switch (internalFormat) {
306         case GL_DEPTH_STENCIL_EXT:
307         case GL_DEPTH24_STENCIL8_EXT:
308            return GL_DEPTH_STENCIL_EXT;
309         default:
310            ; /* fallthrough */
311      }
312   }
313
314#if FEATURE_EXT_texture_sRGB
315   if (ctx->Extensions.EXT_texture_sRGB) {
316      switch (internalFormat) {
317      case GL_SRGB_EXT:
318      case GL_SRGB8_EXT:
319      case GL_COMPRESSED_SRGB_EXT:
320      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
321         return GL_RGB;
322      case GL_SRGB_ALPHA_EXT:
323      case GL_SRGB8_ALPHA8_EXT:
324      case GL_COMPRESSED_SRGB_ALPHA_EXT:
325      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
326      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
327      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
328         return GL_RGBA;
329      case GL_SLUMINANCE_ALPHA_EXT:
330      case GL_SLUMINANCE8_ALPHA8_EXT:
331      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
332         return GL_LUMINANCE_ALPHA;
333      case GL_SLUMINANCE_EXT:
334      case GL_SLUMINANCE8_EXT:
335      case GL_COMPRESSED_SLUMINANCE_EXT:
336         return GL_LUMINANCE;
337      default:
338         ; /* fallthrough */
339      }
340   }
341#endif /* FEATURE_EXT_texture_sRGB */
342
343   if (ctx->Version >= 30 ||
344       ctx->Extensions.EXT_texture_integer) {
345      switch (internalFormat) {
346      case GL_RGBA8UI_EXT:
347      case GL_RGBA16UI_EXT:
348      case GL_RGBA32UI_EXT:
349      case GL_RGBA8I_EXT:
350      case GL_RGBA16I_EXT:
351      case GL_RGBA32I_EXT:
352      case GL_RGB10_A2UI:
353         return GL_RGBA;
354      case GL_RGB8UI_EXT:
355      case GL_RGB16UI_EXT:
356      case GL_RGB32UI_EXT:
357      case GL_RGB8I_EXT:
358      case GL_RGB16I_EXT:
359      case GL_RGB32I_EXT:
360         return GL_RGB;
361      }
362   }
363
364   if (ctx->Extensions.EXT_texture_integer) {
365      switch (internalFormat) {
366      case GL_ALPHA8UI_EXT:
367      case GL_ALPHA16UI_EXT:
368      case GL_ALPHA32UI_EXT:
369      case GL_ALPHA8I_EXT:
370      case GL_ALPHA16I_EXT:
371      case GL_ALPHA32I_EXT:
372         return GL_ALPHA;
373      case GL_INTENSITY8UI_EXT:
374      case GL_INTENSITY16UI_EXT:
375      case GL_INTENSITY32UI_EXT:
376      case GL_INTENSITY8I_EXT:
377      case GL_INTENSITY16I_EXT:
378      case GL_INTENSITY32I_EXT:
379         return GL_INTENSITY;
380      case GL_LUMINANCE8UI_EXT:
381      case GL_LUMINANCE16UI_EXT:
382      case GL_LUMINANCE32UI_EXT:
383      case GL_LUMINANCE8I_EXT:
384      case GL_LUMINANCE16I_EXT:
385      case GL_LUMINANCE32I_EXT:
386         return GL_LUMINANCE;
387      case GL_LUMINANCE_ALPHA8UI_EXT:
388      case GL_LUMINANCE_ALPHA16UI_EXT:
389      case GL_LUMINANCE_ALPHA32UI_EXT:
390      case GL_LUMINANCE_ALPHA8I_EXT:
391      case GL_LUMINANCE_ALPHA16I_EXT:
392      case GL_LUMINANCE_ALPHA32I_EXT:
393         return GL_LUMINANCE_ALPHA;
394      default:
395         ; /* fallthrough */
396      }
397   }
398
399   if (ctx->Extensions.ARB_texture_rg) {
400      switch (internalFormat) {
401      case GL_R16F:
402	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
403	  */
404	 if (!ctx->Extensions.ARB_half_float_pixel)
405	    break;
406	 /* FALLTHROUGH */
407      case GL_R32F:
408	 if (!ctx->Extensions.ARB_texture_float)
409	    break;
410         return GL_RED;
411      case GL_R8I:
412      case GL_R8UI:
413      case GL_R16I:
414      case GL_R16UI:
415      case GL_R32I:
416      case GL_R32UI:
417	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
418	    break;
419	 /* FALLTHROUGH */
420      case GL_R8:
421      case GL_R16:
422      case GL_RED:
423      case GL_COMPRESSED_RED:
424         return GL_RED;
425
426      case GL_RG16F:
427	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
428	  */
429	 if (!ctx->Extensions.ARB_half_float_pixel)
430	    break;
431	 /* FALLTHROUGH */
432      case GL_RG32F:
433	 if (!ctx->Extensions.ARB_texture_float)
434	    break;
435         return GL_RG;
436      case GL_RG8I:
437      case GL_RG8UI:
438      case GL_RG16I:
439      case GL_RG16UI:
440      case GL_RG32I:
441      case GL_RG32UI:
442	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
443	    break;
444	 /* FALLTHROUGH */
445      case GL_RG:
446      case GL_RG8:
447      case GL_RG16:
448      case GL_COMPRESSED_RG:
449         return GL_RG;
450      default:
451         ; /* fallthrough */
452      }
453   }
454
455   if (ctx->Extensions.EXT_texture_shared_exponent) {
456      switch (internalFormat) {
457      case GL_RGB9_E5_EXT:
458         return GL_RGB;
459      default:
460         ; /* fallthrough */
461      }
462   }
463
464   if (ctx->Extensions.EXT_packed_float) {
465      switch (internalFormat) {
466      case GL_R11F_G11F_B10F_EXT:
467         return GL_RGB;
468      default:
469         ; /* fallthrough */
470      }
471   }
472
473   if (ctx->Extensions.ARB_depth_buffer_float) {
474      switch (internalFormat) {
475      case GL_DEPTH_COMPONENT32F:
476         return GL_DEPTH_COMPONENT;
477      case GL_DEPTH32F_STENCIL8:
478         return GL_DEPTH_STENCIL;
479      default:
480         ; /* fallthrough */
481      }
482   }
483
484   if (ctx->Extensions.ARB_texture_compression_rgtc) {
485      switch (internalFormat) {
486      case GL_COMPRESSED_RED_RGTC1:
487      case GL_COMPRESSED_SIGNED_RED_RGTC1:
488         return GL_RED;
489      case GL_COMPRESSED_RG_RGTC2:
490      case GL_COMPRESSED_SIGNED_RG_RGTC2:
491         return GL_RG;
492      default:
493         ; /* fallthrough */
494      }
495   }
496
497   if (ctx->Extensions.EXT_texture_compression_latc) {
498      switch (internalFormat) {
499      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
500      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
501         return GL_LUMINANCE;
502      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
503      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
504         return GL_LUMINANCE_ALPHA;
505      default:
506         ; /* fallthrough */
507      }
508   }
509
510   if (ctx->Extensions.ATI_texture_compression_3dc) {
511      switch (internalFormat) {
512      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
513         return GL_LUMINANCE_ALPHA;
514      default:
515         ; /* fallthrough */
516      }
517   }
518
519   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
520      switch (internalFormat) {
521      case GL_ETC1_RGB8_OES:
522         return GL_RGB;
523      default:
524         ; /* fallthrough */
525      }
526   }
527
528   if (ctx->API == API_OPENGLES) {
529      switch (internalFormat) {
530      case GL_PALETTE4_RGB8_OES:
531      case GL_PALETTE4_R5_G6_B5_OES:
532      case GL_PALETTE8_RGB8_OES:
533      case GL_PALETTE8_R5_G6_B5_OES:
534	 return GL_RGB;
535      case GL_PALETTE4_RGBA8_OES:
536      case GL_PALETTE8_RGB5_A1_OES:
537      case GL_PALETTE4_RGBA4_OES:
538      case GL_PALETTE4_RGB5_A1_OES:
539      case GL_PALETTE8_RGBA8_OES:
540      case GL_PALETTE8_RGBA4_OES:
541	 return GL_RGBA;
542      default:
543         ; /* fallthrough */
544      }
545   }
546
547   return -1; /* error */
548}
549
550
551/**
552 * For cube map faces, return a face index in [0,5].
553 * For other targets return 0;
554 */
555GLuint
556_mesa_tex_target_to_face(GLenum target)
557{
558   if (_mesa_is_cube_face(target))
559      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
560   else
561      return 0;
562}
563
564
565
566/**
567 * Install gl_texture_image in a gl_texture_object according to the target
568 * and level parameters.
569 *
570 * \param tObj texture object.
571 * \param target texture target.
572 * \param level image level.
573 * \param texImage texture image.
574 */
575static void
576set_tex_image(struct gl_texture_object *tObj,
577              GLenum target, GLint level,
578              struct gl_texture_image *texImage)
579{
580   const GLuint face = _mesa_tex_target_to_face(target);
581
582   ASSERT(tObj);
583   ASSERT(texImage);
584   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
585      assert(level == 0);
586
587   tObj->Image[face][level] = texImage;
588
589   /* Set the 'back' pointer */
590   texImage->TexObject = tObj;
591   texImage->Level = level;
592   texImage->Face = face;
593}
594
595
596/**
597 * Allocate a texture image structure.
598 *
599 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
600 * driver.
601 *
602 * \return a pointer to gl_texture_image struct with all fields initialized to
603 * zero.
604 */
605struct gl_texture_image *
606_mesa_new_texture_image( struct gl_context *ctx )
607{
608   (void) ctx;
609   return CALLOC_STRUCT(gl_texture_image);
610}
611
612
613/**
614 * Free a gl_texture_image and associated data.
615 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
616 *
617 * \param texImage texture image.
618 *
619 * Free the texture image structure and the associated image data.
620 */
621void
622_mesa_delete_texture_image(struct gl_context *ctx,
623                           struct gl_texture_image *texImage)
624{
625   /* Free texImage->Data and/or any other driver-specific texture
626    * image storage.
627    */
628   ASSERT(ctx->Driver.FreeTextureImageBuffer);
629   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
630   free(texImage);
631}
632
633
634/**
635 * Test if a target is a proxy target.
636 *
637 * \param target texture target.
638 *
639 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
640 */
641GLboolean
642_mesa_is_proxy_texture(GLenum target)
643{
644   /*
645    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
646    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
647    */
648   assert(NUM_TEXTURE_TARGETS == 7 + 2);
649
650   return (target == GL_PROXY_TEXTURE_1D ||
651           target == GL_PROXY_TEXTURE_2D ||
652           target == GL_PROXY_TEXTURE_3D ||
653           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
654           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
655           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
656           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
657}
658
659
660/**
661 * Return the proxy target which corresponds to the given texture target
662 */
663static GLenum
664get_proxy_target(GLenum target)
665{
666   switch (target) {
667   case GL_TEXTURE_1D:
668   case GL_PROXY_TEXTURE_1D:
669      return GL_PROXY_TEXTURE_1D;
670   case GL_TEXTURE_2D:
671   case GL_PROXY_TEXTURE_2D:
672      return GL_PROXY_TEXTURE_2D;
673   case GL_TEXTURE_3D:
674   case GL_PROXY_TEXTURE_3D:
675      return GL_PROXY_TEXTURE_3D;
676   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
677   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
678   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
679   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
680   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
681   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
682   case GL_TEXTURE_CUBE_MAP_ARB:
683   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
684      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
685   case GL_TEXTURE_RECTANGLE_NV:
686   case GL_PROXY_TEXTURE_RECTANGLE_NV:
687      return GL_PROXY_TEXTURE_RECTANGLE_NV;
688   case GL_TEXTURE_1D_ARRAY_EXT:
689   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
690      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
691   case GL_TEXTURE_2D_ARRAY_EXT:
692   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
693      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
694   default:
695      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
696      return 0;
697   }
698}
699
700
701/**
702 * Get the texture object that corresponds to the target of the given
703 * texture unit.  The target should have already been checked for validity.
704 *
705 * \param ctx GL context.
706 * \param texUnit texture unit.
707 * \param target texture target.
708 *
709 * \return pointer to the texture object on success, or NULL on failure.
710 */
711struct gl_texture_object *
712_mesa_select_tex_object(struct gl_context *ctx,
713                        const struct gl_texture_unit *texUnit,
714                        GLenum target)
715{
716   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
717                               ctx->Extensions.EXT_texture_array);
718
719   switch (target) {
720      case GL_TEXTURE_1D:
721         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
722      case GL_PROXY_TEXTURE_1D:
723         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
724      case GL_TEXTURE_2D:
725         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
726      case GL_PROXY_TEXTURE_2D:
727         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
728      case GL_TEXTURE_3D:
729         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
730      case GL_PROXY_TEXTURE_3D:
731         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
732      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
733      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
734      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
735      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
736      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
737      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
738      case GL_TEXTURE_CUBE_MAP_ARB:
739         return ctx->Extensions.ARB_texture_cube_map
740                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
741      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
742         return ctx->Extensions.ARB_texture_cube_map
743                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
744      case GL_TEXTURE_RECTANGLE_NV:
745         return ctx->Extensions.NV_texture_rectangle
746                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
747      case GL_PROXY_TEXTURE_RECTANGLE_NV:
748         return ctx->Extensions.NV_texture_rectangle
749                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
750      case GL_TEXTURE_1D_ARRAY_EXT:
751         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
752      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
753         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
754      case GL_TEXTURE_2D_ARRAY_EXT:
755         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
756      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
757         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
758      case GL_TEXTURE_BUFFER:
759         return _mesa_is_desktop_gl(ctx)
760            && ctx->Extensions.ARB_texture_buffer_object
761            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
762      case GL_TEXTURE_EXTERNAL_OES:
763         return ctx->Extensions.OES_EGL_image_external
764            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
765      default:
766         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
767         return NULL;
768   }
769}
770
771
772/**
773 * Return pointer to texture object for given target on current texture unit.
774 */
775struct gl_texture_object *
776_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
777{
778   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
779   return _mesa_select_tex_object(ctx, texUnit, target);
780}
781
782
783/**
784 * Get a texture image pointer from a texture object, given a texture
785 * target and mipmap level.  The target and level parameters should
786 * have already been error-checked.
787 *
788 * \param ctx GL context.
789 * \param texObj texture unit.
790 * \param target texture target.
791 * \param level image level.
792 *
793 * \return pointer to the texture image structure, or NULL on failure.
794 */
795struct gl_texture_image *
796_mesa_select_tex_image(struct gl_context *ctx,
797                       const struct gl_texture_object *texObj,
798		       GLenum target, GLint level)
799{
800   const GLuint face = _mesa_tex_target_to_face(target);
801
802   ASSERT(texObj);
803   ASSERT(level >= 0);
804   ASSERT(level < MAX_TEXTURE_LEVELS);
805
806   return texObj->Image[face][level];
807}
808
809
810/**
811 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
812 * it and install it.  Only return NULL if passed a bad parameter or run
813 * out of memory.
814 */
815struct gl_texture_image *
816_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
817                    GLenum target, GLint level)
818{
819   struct gl_texture_image *texImage;
820
821   if (!texObj)
822      return NULL;
823
824   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
825   if (!texImage) {
826      texImage = ctx->Driver.NewTextureImage(ctx);
827      if (!texImage) {
828         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
829         return NULL;
830      }
831
832      set_tex_image(texObj, target, level, texImage);
833   }
834
835   return texImage;
836}
837
838
839/**
840 * Return pointer to the specified proxy texture image.
841 * Note that proxy textures are per-context, not per-texture unit.
842 * \return pointer to texture image or NULL if invalid target, invalid
843 *         level, or out of memory.
844 */
845static struct gl_texture_image *
846get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
847{
848   struct gl_texture_image *texImage;
849   GLuint texIndex;
850
851   if (level < 0)
852      return NULL;
853
854   switch (target) {
855   case GL_PROXY_TEXTURE_1D:
856      if (level >= ctx->Const.MaxTextureLevels)
857         return NULL;
858      texIndex = TEXTURE_1D_INDEX;
859      break;
860   case GL_PROXY_TEXTURE_2D:
861      if (level >= ctx->Const.MaxTextureLevels)
862         return NULL;
863      texIndex = TEXTURE_2D_INDEX;
864      break;
865   case GL_PROXY_TEXTURE_3D:
866      if (level >= ctx->Const.Max3DTextureLevels)
867         return NULL;
868      texIndex = TEXTURE_3D_INDEX;
869      break;
870   case GL_PROXY_TEXTURE_CUBE_MAP:
871      if (level >= ctx->Const.MaxCubeTextureLevels)
872         return NULL;
873      texIndex = TEXTURE_CUBE_INDEX;
874      break;
875   case GL_PROXY_TEXTURE_RECTANGLE_NV:
876      if (level > 0)
877         return NULL;
878      texIndex = TEXTURE_RECT_INDEX;
879      break;
880   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
881      if (level >= ctx->Const.MaxTextureLevels)
882         return NULL;
883      texIndex = TEXTURE_1D_ARRAY_INDEX;
884      break;
885   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
886      if (level >= ctx->Const.MaxTextureLevels)
887         return NULL;
888      texIndex = TEXTURE_2D_ARRAY_INDEX;
889      break;
890   default:
891      return NULL;
892   }
893
894   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
895   if (!texImage) {
896      texImage = ctx->Driver.NewTextureImage(ctx);
897      if (!texImage) {
898         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
899         return NULL;
900      }
901      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
902      /* Set the 'back' pointer */
903      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
904   }
905   return texImage;
906}
907
908
909/**
910 * Get the maximum number of allowed mipmap levels.
911 *
912 * \param ctx GL context.
913 * \param target texture target.
914 *
915 * \return the maximum number of allowed mipmap levels for the given
916 * texture target, or zero if passed a bad target.
917 *
918 * \sa gl_constants.
919 */
920GLint
921_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
922{
923   switch (target) {
924   case GL_TEXTURE_1D:
925   case GL_PROXY_TEXTURE_1D:
926   case GL_TEXTURE_2D:
927   case GL_PROXY_TEXTURE_2D:
928      return ctx->Const.MaxTextureLevels;
929   case GL_TEXTURE_3D:
930   case GL_PROXY_TEXTURE_3D:
931      return ctx->Const.Max3DTextureLevels;
932   case GL_TEXTURE_CUBE_MAP:
933   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
934   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
935   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
936   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
937   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
938   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
939   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
940      return ctx->Extensions.ARB_texture_cube_map
941         ? ctx->Const.MaxCubeTextureLevels : 0;
942   case GL_TEXTURE_RECTANGLE_NV:
943   case GL_PROXY_TEXTURE_RECTANGLE_NV:
944      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
945   case GL_TEXTURE_1D_ARRAY_EXT:
946   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
947   case GL_TEXTURE_2D_ARRAY_EXT:
948   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
949      return (ctx->Extensions.MESA_texture_array ||
950              ctx->Extensions.EXT_texture_array)
951         ? ctx->Const.MaxTextureLevels : 0;
952   case GL_TEXTURE_BUFFER:
953      return _mesa_is_desktop_gl(ctx)
954         && ctx->Extensions.ARB_texture_buffer_object
955         ? 1 : 0;
956   case GL_TEXTURE_EXTERNAL_OES:
957      /* fall-through */
958   default:
959      return 0; /* bad target */
960   }
961}
962
963
964/**
965 * Return number of dimensions per mipmap level for the given texture target.
966 */
967GLint
968_mesa_get_texture_dimensions(GLenum target)
969{
970   switch (target) {
971   case GL_TEXTURE_1D:
972   case GL_PROXY_TEXTURE_1D:
973      return 1;
974   case GL_TEXTURE_2D:
975   case GL_TEXTURE_RECTANGLE:
976   case GL_TEXTURE_CUBE_MAP:
977   case GL_PROXY_TEXTURE_2D:
978   case GL_PROXY_TEXTURE_RECTANGLE:
979   case GL_PROXY_TEXTURE_CUBE_MAP:
980   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
981   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
982   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
983   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
984   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
985   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
986   case GL_TEXTURE_1D_ARRAY:
987   case GL_PROXY_TEXTURE_1D_ARRAY:
988   case GL_TEXTURE_EXTERNAL_OES:
989      return 2;
990   case GL_TEXTURE_3D:
991   case GL_PROXY_TEXTURE_3D:
992   case GL_TEXTURE_2D_ARRAY:
993   case GL_PROXY_TEXTURE_2D_ARRAY:
994      return 3;
995   case GL_TEXTURE_BUFFER:
996      /* fall-through */
997   default:
998      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
999                    target);
1000      return 2;
1001   }
1002}
1003
1004
1005
1006
1007#if 000 /* not used anymore */
1008/*
1009 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1010 * create a texture image with unspecified image contents per the OpenGL
1011 * spec.
1012 */
1013static GLubyte *
1014make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1015{
1016   const GLint components = _mesa_components_in_format(format);
1017   const GLint numPixels = width * height * depth;
1018   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1019
1020#ifdef DEBUG
1021   /*
1022    * Let's see if anyone finds this.  If glTexImage2D() is called with
1023    * a NULL image pointer then load the texture image with something
1024    * interesting instead of leaving it indeterminate.
1025    */
1026   if (data) {
1027      static const char message[8][32] = {
1028         "   X   X  XXXXX   XXX     X    ",
1029         "   XX XX  X      X   X   X X   ",
1030         "   X X X  X      X      X   X  ",
1031         "   X   X  XXXX    XXX   XXXXX  ",
1032         "   X   X  X          X  X   X  ",
1033         "   X   X  X      X   X  X   X  ",
1034         "   X   X  XXXXX   XXX   X   X  ",
1035         "                               "
1036      };
1037
1038      GLubyte *imgPtr = data;
1039      GLint h, i, j, k;
1040      for (h = 0; h < depth; h++) {
1041         for (i = 0; i < height; i++) {
1042            GLint srcRow = 7 - (i % 8);
1043            for (j = 0; j < width; j++) {
1044               GLint srcCol = j % 32;
1045               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1046               for (k = 0; k < components; k++) {
1047                  *imgPtr++ = texel;
1048               }
1049            }
1050         }
1051      }
1052   }
1053#endif
1054
1055   return data;
1056}
1057#endif
1058
1059
1060
1061/**
1062 * Set the size and format-related fields of a gl_texture_image struct
1063 * to zero.  This is used when a proxy texture test fails.
1064 */
1065static void
1066clear_teximage_fields(struct gl_texture_image *img)
1067{
1068   ASSERT(img);
1069   img->_BaseFormat = 0;
1070   img->InternalFormat = 0;
1071   img->Border = 0;
1072   img->Width = 0;
1073   img->Height = 0;
1074   img->Depth = 0;
1075   img->Width2 = 0;
1076   img->Height2 = 0;
1077   img->Depth2 = 0;
1078   img->WidthLog2 = 0;
1079   img->HeightLog2 = 0;
1080   img->DepthLog2 = 0;
1081   img->TexFormat = MESA_FORMAT_NONE;
1082}
1083
1084
1085/**
1086 * Initialize basic fields of the gl_texture_image struct.
1087 *
1088 * \param ctx GL context.
1089 * \param img texture image structure to be initialized.
1090 * \param width image width.
1091 * \param height image height.
1092 * \param depth image depth.
1093 * \param border image border.
1094 * \param internalFormat internal format.
1095 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1096 *
1097 * Fills in the fields of \p img with the given information.
1098 * Note: width, height and depth include the border.
1099 */
1100void
1101_mesa_init_teximage_fields(struct gl_context *ctx,
1102                           struct gl_texture_image *img,
1103                           GLsizei width, GLsizei height, GLsizei depth,
1104                           GLint border, GLenum internalFormat,
1105                           gl_format format)
1106{
1107   GLenum target;
1108   ASSERT(img);
1109   ASSERT(width >= 0);
1110   ASSERT(height >= 0);
1111   ASSERT(depth >= 0);
1112
1113   target = img->TexObject->Target;
1114   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1115   ASSERT(img->_BaseFormat > 0);
1116   img->InternalFormat = internalFormat;
1117   img->Border = border;
1118   img->Width = width;
1119   img->Height = height;
1120   img->Depth = depth;
1121
1122   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1123   img->WidthLog2 = _mesa_logbase2(img->Width2);
1124
1125   switch(target) {
1126   case GL_TEXTURE_1D:
1127   case GL_TEXTURE_BUFFER:
1128   case GL_PROXY_TEXTURE_1D:
1129      if (height == 0)
1130         img->Height2 = 0;
1131      else
1132         img->Height2 = 1;
1133      img->HeightLog2 = 0;
1134      if (depth == 0)
1135         img->Depth2 = 0;
1136      else
1137         img->Depth2 = 1;
1138      img->DepthLog2 = 0;
1139      break;
1140   case GL_TEXTURE_1D_ARRAY:
1141   case GL_PROXY_TEXTURE_1D_ARRAY:
1142      img->Height2 = height; /* no border */
1143      img->HeightLog2 = 0; /* not used */
1144      if (depth == 0)
1145         img->Depth2 = 0;
1146      else
1147         img->Depth2 = 1;
1148      img->DepthLog2 = 0;
1149      break;
1150   case GL_TEXTURE_2D:
1151   case GL_TEXTURE_RECTANGLE:
1152   case GL_TEXTURE_CUBE_MAP:
1153   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1154   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1155   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1156   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1157   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1158   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1159   case GL_TEXTURE_EXTERNAL_OES:
1160   case GL_PROXY_TEXTURE_2D:
1161   case GL_PROXY_TEXTURE_RECTANGLE:
1162   case GL_PROXY_TEXTURE_CUBE_MAP:
1163      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1164      img->HeightLog2 = _mesa_logbase2(img->Height2);
1165      if (depth == 0)
1166         img->Depth2 = 0;
1167      else
1168         img->Depth2 = 1;
1169      img->DepthLog2 = 0;
1170      break;
1171   case GL_TEXTURE_2D_ARRAY:
1172   case GL_PROXY_TEXTURE_2D_ARRAY:
1173      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1174      img->HeightLog2 = _mesa_logbase2(img->Height2);
1175      img->Depth2 = depth; /* no border */
1176      img->DepthLog2 = 0; /* not used */
1177      break;
1178   case GL_TEXTURE_3D:
1179   case GL_PROXY_TEXTURE_3D:
1180      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1181      img->HeightLog2 = _mesa_logbase2(img->Height2);
1182      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1183      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1184      break;
1185   default:
1186      _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1187                    target);
1188   }
1189
1190   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1191   img->TexFormat = format;
1192}
1193
1194
1195/**
1196 * Free and clear fields of the gl_texture_image struct.
1197 *
1198 * \param ctx GL context.
1199 * \param texImage texture image structure to be cleared.
1200 *
1201 * After the call, \p texImage will have no data associated with it.  Its
1202 * fields are cleared so that its parent object will test incomplete.
1203 */
1204void
1205_mesa_clear_texture_image(struct gl_context *ctx,
1206                          struct gl_texture_image *texImage)
1207{
1208   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1209   clear_teximage_fields(texImage);
1210}
1211
1212
1213/**
1214 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1215 * level, width, height and depth against the ctx->Const limits for textures.
1216 *
1217 * A hardware driver might override this function if, for example, the
1218 * max 3D texture size is 512x512x64 (i.e. not a cube).
1219 *
1220 * Note that width, height, depth == 0 is not an error.  However, a
1221 * texture with zero width/height/depth will be considered "incomplete"
1222 * and texturing will effectively be disabled.
1223 *
1224 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1225 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1226 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1227 * \param level  as passed to glTexImage
1228 * \param internalFormat  as passed to glTexImage
1229 * \param format  as passed to glTexImage
1230 * \param type  as passed to glTexImage
1231 * \param width  as passed to glTexImage
1232 * \param height  as passed to glTexImage
1233 * \param depth  as passed to glTexImage
1234 * \param border  as passed to glTexImage
1235 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1236 */
1237GLboolean
1238_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1239                          GLint internalFormat, GLenum format, GLenum type,
1240                          GLint width, GLint height, GLint depth, GLint border)
1241{
1242   GLint maxSize;
1243
1244   (void) internalFormat;
1245   (void) format;
1246   (void) type;
1247
1248   switch (target) {
1249   case GL_PROXY_TEXTURE_1D:
1250      if (level >= ctx->Const.MaxTextureLevels)
1251         return GL_FALSE;
1252      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1253      maxSize >>= level;  /* level size */
1254      if (width < 2 * border || width > 2 * border + maxSize)
1255         return GL_FALSE;
1256      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1257         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1258            return GL_FALSE;
1259      }
1260      return GL_TRUE;
1261
1262   case GL_PROXY_TEXTURE_2D:
1263      if (level >= ctx->Const.MaxTextureLevels)
1264         return GL_FALSE;
1265      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1266      maxSize >>= level;
1267      if (width < 2 * border || width > 2 * border + maxSize)
1268         return GL_FALSE;
1269      if (height < 2 * border || height > 2 * border + maxSize)
1270         return GL_FALSE;
1271      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1272         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1273            return GL_FALSE;
1274         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1275            return GL_FALSE;
1276      }
1277      return GL_TRUE;
1278
1279   case GL_PROXY_TEXTURE_3D:
1280      if (level >= ctx->Const.Max3DTextureLevels)
1281         return GL_FALSE;
1282      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1283      maxSize >>= level;
1284      if (width < 2 * border || width > 2 * border + maxSize)
1285         return GL_FALSE;
1286      if (height < 2 * border || height > 2 * border + maxSize)
1287         return GL_FALSE;
1288      if (depth < 2 * border || depth > 2 * border + maxSize)
1289         return GL_FALSE;
1290      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1291         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1292            return GL_FALSE;
1293         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1294            return GL_FALSE;
1295         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1296            return GL_FALSE;
1297      }
1298      return GL_TRUE;
1299
1300   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1301      if (level != 0)
1302         return GL_FALSE;
1303      maxSize = ctx->Const.MaxTextureRectSize;
1304      if (width < 0 || width > maxSize)
1305         return GL_FALSE;
1306      if (height < 0 || height > maxSize)
1307         return GL_FALSE;
1308      return GL_TRUE;
1309
1310   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1311      if (level >= ctx->Const.MaxCubeTextureLevels)
1312         return GL_FALSE;
1313      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1314      maxSize >>= level;
1315      if (width < 2 * border || width > 2 * border + maxSize)
1316         return GL_FALSE;
1317      if (height < 2 * border || height > 2 * border + maxSize)
1318         return GL_FALSE;
1319      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1320         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1321            return GL_FALSE;
1322         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1323            return GL_FALSE;
1324      }
1325      return GL_TRUE;
1326
1327   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1328      if (level >= ctx->Const.MaxTextureLevels)
1329         return GL_FALSE;
1330      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1331      maxSize >>= level;
1332      if (width < 2 * border || width > 2 * border + maxSize)
1333         return GL_FALSE;
1334      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1335         return GL_FALSE;
1336      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1337         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1338            return GL_FALSE;
1339      }
1340      return GL_TRUE;
1341
1342   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1343      if (level >= ctx->Const.MaxTextureLevels)
1344         return GL_FALSE;
1345      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1346      maxSize >>= level;
1347      if (width < 2 * border || width > 2 * border + maxSize)
1348         return GL_FALSE;
1349      if (height < 2 * border || height > 2 * border + maxSize)
1350         return GL_FALSE;
1351      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1352         return GL_FALSE;
1353      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1354         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1355            return GL_FALSE;
1356         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1357            return GL_FALSE;
1358      }
1359      return GL_TRUE;
1360
1361   default:
1362      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1363      return GL_FALSE;
1364   }
1365}
1366
1367
1368/**
1369 * Check if the memory used by the texture would exceed the driver's limit.
1370 * This lets us support a max 3D texture size of 8K (for example) but
1371 * prevents allocating a full 8K x 8K x 8K texture.
1372 * XXX this could be rolled into the proxy texture size test (above) but
1373 * we don't have the actual texture internal format at that point.
1374 */
1375static GLboolean
1376legal_texture_size(struct gl_context *ctx, gl_format format,
1377                   GLint width, GLint height, GLint depth)
1378{
1379   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1380   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1381   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1382}
1383
1384
1385/**
1386 * Return true if the format is only valid for glCompressedTexImage.
1387 */
1388static GLboolean
1389compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1390{
1391   switch (format) {
1392   case GL_ETC1_RGB8_OES:
1393   case GL_PALETTE4_RGB8_OES:
1394   case GL_PALETTE4_RGBA8_OES:
1395   case GL_PALETTE4_R5_G6_B5_OES:
1396   case GL_PALETTE4_RGBA4_OES:
1397   case GL_PALETTE4_RGB5_A1_OES:
1398   case GL_PALETTE8_RGB8_OES:
1399   case GL_PALETTE8_RGBA8_OES:
1400   case GL_PALETTE8_R5_G6_B5_OES:
1401   case GL_PALETTE8_RGBA4_OES:
1402   case GL_PALETTE8_RGB5_A1_OES:
1403      return GL_TRUE;
1404   default:
1405      return GL_FALSE;
1406   }
1407}
1408
1409
1410/**
1411 * Helper function to determine whether a target and specific compression
1412 * format are supported.
1413 */
1414static GLboolean
1415target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1416                         GLenum intFormat)
1417{
1418   (void) intFormat;  /* not used yet */
1419
1420   switch (target) {
1421   case GL_TEXTURE_2D:
1422   case GL_PROXY_TEXTURE_2D:
1423      return GL_TRUE; /* true for any compressed format so far */
1424   case GL_PROXY_TEXTURE_CUBE_MAP:
1425   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1426   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1427   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1428   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1429   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1430   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1431      return ctx->Extensions.ARB_texture_cube_map;
1432   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1433   case GL_TEXTURE_2D_ARRAY_EXT:
1434      return (ctx->Extensions.MESA_texture_array ||
1435              ctx->Extensions.EXT_texture_array);
1436   default:
1437      return GL_FALSE;
1438   }
1439}
1440
1441
1442/**
1443 * Check if the given texture target value is legal for a
1444 * glTexImage1/2/3D call.
1445 */
1446static GLboolean
1447legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1448{
1449   switch (dims) {
1450   case 1:
1451      switch (target) {
1452      case GL_TEXTURE_1D:
1453      case GL_PROXY_TEXTURE_1D:
1454         return _mesa_is_desktop_gl(ctx);
1455      default:
1456         return GL_FALSE;
1457      }
1458   case 2:
1459      switch (target) {
1460      case GL_TEXTURE_2D:
1461         return GL_TRUE;
1462      case GL_PROXY_TEXTURE_2D:
1463         return _mesa_is_desktop_gl(ctx);
1464      case GL_PROXY_TEXTURE_CUBE_MAP:
1465         return _mesa_is_desktop_gl(ctx)
1466            && ctx->Extensions.ARB_texture_cube_map;
1467      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1468      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1469      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1470      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1471      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1472      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1473         return ctx->Extensions.ARB_texture_cube_map;
1474      case GL_TEXTURE_RECTANGLE_NV:
1475      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1476         return _mesa_is_desktop_gl(ctx)
1477            && ctx->Extensions.NV_texture_rectangle;
1478      case GL_TEXTURE_1D_ARRAY_EXT:
1479      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1480         return _mesa_is_desktop_gl(ctx)
1481            && (ctx->Extensions.MESA_texture_array ||
1482                ctx->Extensions.EXT_texture_array);
1483      default:
1484         return GL_FALSE;
1485      }
1486   case 3:
1487      switch (target) {
1488      case GL_TEXTURE_3D:
1489         return GL_TRUE;
1490      case GL_PROXY_TEXTURE_3D:
1491         return _mesa_is_desktop_gl(ctx);
1492      case GL_TEXTURE_2D_ARRAY_EXT:
1493         return (_mesa_is_desktop_gl(ctx)
1494                 && (ctx->Extensions.MESA_texture_array ||
1495                     ctx->Extensions.EXT_texture_array))
1496            || _mesa_is_gles3(ctx);
1497      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1498         return _mesa_is_desktop_gl(ctx)
1499            && (ctx->Extensions.MESA_texture_array ||
1500                ctx->Extensions.EXT_texture_array);
1501      default:
1502         return GL_FALSE;
1503      }
1504   default:
1505      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1506      return GL_FALSE;
1507   }
1508}
1509
1510
1511/**
1512 * Check if the given texture target value is legal for a
1513 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1514 * The difference compared to legal_teximage_target() above is that
1515 * proxy targets are not supported.
1516 */
1517static GLboolean
1518legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1519{
1520   switch (dims) {
1521   case 1:
1522      return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1523   case 2:
1524      switch (target) {
1525      case GL_TEXTURE_2D:
1526         return GL_TRUE;
1527      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1528      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1529      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1530      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1531      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1532      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1533         return ctx->Extensions.ARB_texture_cube_map;
1534      case GL_TEXTURE_RECTANGLE_NV:
1535         return _mesa_is_desktop_gl(ctx)
1536            && ctx->Extensions.NV_texture_rectangle;
1537      case GL_TEXTURE_1D_ARRAY_EXT:
1538         return _mesa_is_desktop_gl(ctx)
1539            && (ctx->Extensions.MESA_texture_array ||
1540                ctx->Extensions.EXT_texture_array);
1541      default:
1542         return GL_FALSE;
1543      }
1544   case 3:
1545      switch (target) {
1546      case GL_TEXTURE_3D:
1547         return GL_TRUE;
1548      case GL_TEXTURE_2D_ARRAY_EXT:
1549         return (_mesa_is_desktop_gl(ctx)
1550                 && (ctx->Extensions.MESA_texture_array ||
1551                     ctx->Extensions.EXT_texture_array))
1552            || _mesa_is_gles3(ctx);
1553      default:
1554         return GL_FALSE;
1555      }
1556   default:
1557      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1558                    dims);
1559      return GL_FALSE;
1560   }
1561}
1562
1563
1564/**
1565 * Helper function to determine if a texture object is mutable (in terms
1566 * of GL_ARB_texture_storage).
1567 */
1568static GLboolean
1569mutable_tex_object(struct gl_context *ctx, GLenum target)
1570{
1571   if (ctx->Extensions.ARB_texture_storage) {
1572      struct gl_texture_object *texObj =
1573         _mesa_get_current_tex_object(ctx, target);
1574      return !texObj->Immutable;
1575   }
1576   return GL_TRUE;
1577}
1578
1579
1580GLenum
1581_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1582                                     unsigned dimensions)
1583{
1584   bool type_valid = true;
1585
1586   switch (format) {
1587   case GL_ALPHA:
1588   case GL_LUMINANCE:
1589   case GL_LUMINANCE_ALPHA:
1590      type_valid = (type == GL_UNSIGNED_BYTE
1591                    || type == GL_FLOAT
1592                    || type == GL_HALF_FLOAT_OES);
1593      break;
1594
1595   case GL_RGB:
1596      type_valid = (type == GL_UNSIGNED_BYTE
1597                    || type == GL_UNSIGNED_SHORT_5_6_5
1598                    || type == GL_FLOAT
1599                    || type == GL_HALF_FLOAT_OES);
1600      break;
1601
1602   case GL_RGBA:
1603      type_valid = (type == GL_UNSIGNED_BYTE
1604                    || type == GL_UNSIGNED_SHORT_4_4_4_4
1605                    || type == GL_UNSIGNED_SHORT_5_5_5_1
1606                    || type == GL_FLOAT
1607                    || type == GL_HALF_FLOAT_OES
1608                    || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1609      break;
1610
1611   case GL_DEPTH_COMPONENT:
1612      /* This format is filtered against invalid dimensionalities elsewhere.
1613       */
1614      type_valid = (type == GL_UNSIGNED_SHORT
1615                    || type == GL_UNSIGNED_INT);
1616      break;
1617
1618   case GL_DEPTH_STENCIL:
1619      /* This format is filtered against invalid dimensionalities elsewhere.
1620       */
1621      type_valid = (type == GL_UNSIGNED_INT_24_8);
1622      break;
1623
1624   case GL_BGRA_EXT:
1625      type_valid = (type == GL_UNSIGNED_BYTE);
1626
1627      /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1628       * the format does not appear to be allowed for 3D textures in OpenGL
1629       * ES.
1630       */
1631      if (dimensions != 2)
1632         return GL_INVALID_VALUE;
1633
1634      break;
1635
1636   default:
1637      return GL_INVALID_VALUE;
1638   }
1639
1640   return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1641}
1642
1643
1644
1645/**
1646 * Return expected size of a compressed texture.
1647 */
1648static GLuint
1649compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1650                    GLenum glformat)
1651{
1652   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1653   return _mesa_format_image_size(mesaFormat, width, height, depth);
1654}
1655
1656
1657/*
1658 * Return compressed texture block size, in pixels.
1659 */
1660static void
1661get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
1662{
1663   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1664   _mesa_get_format_block_size(mesaFormat, bw, bh);
1665}
1666
1667
1668/**
1669 * Special value returned by error some texture error checking functions when
1670 * an error is detected and the proxy texture image's width/height/depth/format
1671 * fields should be zeroed-out.
1672 */
1673#define PROXY_ERROR 2
1674
1675
1676/**
1677 * Test the glTexImage[123]D() parameters for errors.
1678 *
1679 * \param ctx GL context.
1680 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1681 * \param target texture target given by the user.
1682 * \param level image level given by the user.
1683 * \param internalFormat internal format given by the user.
1684 * \param format pixel data format given by the user.
1685 * \param type pixel data type given by the user.
1686 * \param width image width given by the user.
1687 * \param height image height given by the user.
1688 * \param depth image depth given by the user.
1689 * \param border image border given by the user.
1690 *
1691 * \return PROXY_ERROR if there's an error that should zero-out the proxy image,
1692 *         GL_TRUE if a regular GL error is found, or GL_FALSE if no error,
1693 *
1694 * Verifies each of the parameters against the constants specified in
1695 * __struct gl_contextRec::Const and the supported extensions, and according
1696 * to the OpenGL specification.
1697 */
1698static GLenum
1699texture_error_check( struct gl_context *ctx,
1700                     GLuint dimensions, GLenum target,
1701                     GLint level, GLint internalFormat,
1702                     GLenum format, GLenum type,
1703                     GLint width, GLint height,
1704                     GLint depth, GLint border )
1705{
1706   const GLenum proxyTarget = get_proxy_target(target);
1707   const GLboolean isProxy = target == proxyTarget;
1708   GLboolean sizeOK = GL_TRUE;
1709   GLboolean colorFormat;
1710   GLenum err;
1711
1712   /* Even though there are no color-index textures, we still have to support
1713    * uploading color-index data and remapping it to RGB via the
1714    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1715    */
1716   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1717
1718   /* Note: for proxy textures, some error conditions immediately generate
1719    * a GL error in the usual way.  But others do not generate a GL error.
1720    * Instead, they cause the width, height, depth, format fields of the
1721    * texture image to be zeroed-out.  The GL spec seems to indicate that the
1722    * zero-out behaviour is only used in cases related to memory allocation.
1723    */
1724
1725   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1726   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1727      _mesa_error(ctx, GL_INVALID_VALUE,
1728                  "glTexImage%dD(level=%d)", dimensions, level);
1729      return GL_TRUE;
1730   }
1731
1732   /* Check border */
1733   if (border < 0 || border > 1 ||
1734       ((ctx->API != API_OPENGL ||
1735         target == GL_TEXTURE_RECTANGLE_NV ||
1736         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1737      _mesa_error(ctx, GL_INVALID_VALUE,
1738                  "glTexImage%dD(border=%d)", dimensions, border);
1739      return GL_TRUE;
1740   }
1741
1742   if (width < 0 || height < 0 || depth < 0) {
1743      _mesa_error(ctx, GL_INVALID_VALUE,
1744                  "glTexImage%dD(width, height or depth < 0)", dimensions);
1745      return GL_TRUE;
1746   }
1747
1748   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1749    * combinations of format, internalFormat, and type that can be used.
1750    * Formats and types that require additional extensions (e.g., GL_FLOAT
1751    * requires GL_OES_texture_float) are filtered elsewhere.
1752    */
1753   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1754      if (format != internalFormat) {
1755         _mesa_error(ctx, GL_INVALID_OPERATION,
1756                     "glTexImage%dD(format = %s, internalFormat = %s)",
1757                     dimensions,
1758                     _mesa_lookup_enum_by_nr(format),
1759                     _mesa_lookup_enum_by_nr(internalFormat));
1760         return GL_TRUE;
1761      }
1762
1763      err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1764      if (err != GL_NO_ERROR) {
1765         _mesa_error(ctx, err,
1766                     "glTexImage%dD(format = %s, type = %s)",
1767                     dimensions,
1768                     _mesa_lookup_enum_by_nr(format),
1769                     _mesa_lookup_enum_by_nr(type));
1770         return GL_TRUE;
1771      }
1772   }
1773
1774   /* Do this simple check before calling the TestProxyTexImage() function */
1775   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1776      sizeOK = (width == height);
1777   }
1778
1779   /*
1780    * Use the proxy texture driver hook to see if the size/level/etc are
1781    * legal.
1782    */
1783   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1784                                                    internalFormat, format,
1785                                                    type, width, height,
1786                                                    depth, border);
1787   if (!sizeOK) {
1788      if (isProxy) {
1789         /* No GL error is recorded, but we need to zero-out the image dims */
1790         return PROXY_ERROR;
1791      }
1792      else {
1793         _mesa_error(ctx, GL_INVALID_VALUE,
1794                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1795                     dimensions, level, width, height, depth);
1796         return GL_TRUE;
1797      }
1798   }
1799
1800   /* Check internalFormat */
1801   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1802      _mesa_error(ctx, GL_INVALID_VALUE,
1803                  "glTexImage%dD(internalFormat=%s)",
1804                  dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1805      return GL_TRUE;
1806   }
1807
1808   /* Check incoming image format and type */
1809   err = _mesa_error_check_format_and_type(ctx, format, type);
1810   if (err != GL_NO_ERROR) {
1811      _mesa_error(ctx, err,
1812                  "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1813                  dimensions, format, type);
1814      return GL_TRUE;
1815   }
1816
1817   /* make sure internal format and format basically agree */
1818   colorFormat = _mesa_is_color_format(format);
1819   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1820       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1821       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1822       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1823       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1824      _mesa_error(ctx, GL_INVALID_OPERATION,
1825                  "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1826                  dimensions, internalFormat, format);
1827      return GL_TRUE;
1828   }
1829
1830   /* additional checks for ycbcr textures */
1831   if (internalFormat == GL_YCBCR_MESA) {
1832      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1833      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1834          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1835         char message[100];
1836         _mesa_snprintf(message, sizeof(message),
1837                        "glTexImage%dD(format/type YCBCR mismatch)",
1838                        dimensions);
1839         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1840         return GL_TRUE; /* error */
1841      }
1842      if (target != GL_TEXTURE_2D &&
1843          target != GL_PROXY_TEXTURE_2D &&
1844          target != GL_TEXTURE_RECTANGLE_NV &&
1845          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1846         _mesa_error(ctx, GL_INVALID_ENUM,
1847                     "glTexImage%dD(bad target for YCbCr texture)",
1848                     dimensions);
1849         return GL_TRUE;
1850      }
1851      if (border != 0) {
1852         char message[100];
1853         _mesa_snprintf(message, sizeof(message),
1854                        "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1855                        dimensions, border);
1856         _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1857         return GL_TRUE;
1858      }
1859   }
1860
1861   /* additional checks for depth textures */
1862   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1863      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1864       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1865      if (target != GL_TEXTURE_1D &&
1866          target != GL_PROXY_TEXTURE_1D &&
1867          target != GL_TEXTURE_2D &&
1868          target != GL_PROXY_TEXTURE_2D &&
1869          target != GL_TEXTURE_1D_ARRAY &&
1870          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1871          target != GL_TEXTURE_2D_ARRAY &&
1872          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1873          target != GL_TEXTURE_RECTANGLE_ARB &&
1874          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1875         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1876           (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1877         _mesa_error(ctx, GL_INVALID_ENUM,
1878                     "glTexImage%dD(bad target for depth texture)",
1879                     dimensions);
1880         return GL_TRUE;
1881      }
1882   }
1883
1884   /* additional checks for compressed textures */
1885   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1886      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1887         _mesa_error(ctx, GL_INVALID_ENUM,
1888                     "glTexImage%dD(target can't be compressed)", dimensions);
1889         return GL_TRUE;
1890      }
1891      if (compressedteximage_only_format(ctx, internalFormat)) {
1892         _mesa_error(ctx, GL_INVALID_OPERATION,
1893                     "glTexImage%dD(no compression for format)", dimensions);
1894         return GL_TRUE;
1895      }
1896      if (border != 0) {
1897         _mesa_error(ctx, GL_INVALID_OPERATION,
1898                     "glTexImage%dD(border!=0)", dimensions);
1899         return GL_TRUE;
1900      }
1901   }
1902
1903   /* additional checks for integer textures */
1904   if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1905       (_mesa_is_enum_format_integer(format) !=
1906        _mesa_is_enum_format_integer(internalFormat))) {
1907      _mesa_error(ctx, GL_INVALID_OPERATION,
1908                  "glTexImage%dD(integer/non-integer format mismatch)",
1909                  dimensions);
1910      return GL_TRUE;
1911   }
1912
1913   if (!mutable_tex_object(ctx, target)) {
1914      _mesa_error(ctx, GL_INVALID_OPERATION,
1915                  "glTexImage%dD(immutable texture)", dimensions);
1916      return GL_TRUE;
1917   }
1918
1919   /* if we get here, the parameters are OK */
1920   return GL_FALSE;
1921}
1922
1923
1924/**
1925 * Error checking for glCompressedTexImage[123]D().
1926 * \param reason  returns reason for error, if any
1927 * \return error code or GL_NO_ERROR or PROXY_ERROR.
1928 */
1929static GLenum
1930compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1931                               GLenum target, GLint level,
1932                               GLenum internalFormat, GLsizei width,
1933                               GLsizei height, GLsizei depth, GLint border,
1934                               GLsizei imageSize)
1935{
1936   const GLenum proxyTarget = get_proxy_target(target);
1937   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1938   GLint expectedSize;
1939   GLenum choose_format;
1940   GLenum choose_type;
1941   GLenum proxy_format;
1942   GLenum error = GL_NO_ERROR;
1943   char *reason = ""; /* no error */
1944
1945   if (!target_can_be_compressed(ctx, target, internalFormat)) {
1946      reason = "target";
1947      error = GL_INVALID_ENUM;
1948      goto error;
1949   }
1950
1951   /* This will detect any invalid internalFormat value */
1952   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1953      reason = "internalFormat";
1954      error = GL_INVALID_ENUM;
1955      goto error;
1956   }
1957
1958   switch (internalFormat) {
1959#if FEATURE_ES
1960   case GL_PALETTE4_RGB8_OES:
1961   case GL_PALETTE4_RGBA8_OES:
1962   case GL_PALETTE4_R5_G6_B5_OES:
1963   case GL_PALETTE4_RGBA4_OES:
1964   case GL_PALETTE4_RGB5_A1_OES:
1965   case GL_PALETTE8_RGB8_OES:
1966   case GL_PALETTE8_RGBA8_OES:
1967   case GL_PALETTE8_R5_G6_B5_OES:
1968   case GL_PALETTE8_RGBA4_OES:
1969   case GL_PALETTE8_RGB5_A1_OES:
1970      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
1971					&choose_type);
1972      proxy_format = choose_format;
1973
1974      /* check level (note that level should be zero or less!) */
1975      if (level > 0 || level < -maxLevels) {
1976	 reason = "level";
1977	 error = GL_INVALID_VALUE;
1978         goto error;
1979      }
1980
1981      if (dimensions != 2) {
1982	 reason = "compressed paletted textures must be 2D";
1983	 error = GL_INVALID_OPERATION;
1984         goto error;
1985      }
1986
1987      /* Figure out the expected texture size (in bytes).  This will be
1988       * checked against the actual size later.
1989       */
1990      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1991						width, height);
1992
1993      /* This is for the benefit of the TestProxyTexImage below.  It expects
1994       * level to be non-negative.  OES_compressed_paletted_texture uses a
1995       * weird mechanism where the level specified to glCompressedTexImage2D
1996       * is -(n-1) number of levels in the texture, and the data specifies the
1997       * complete mipmap stack.  This is done to ensure the palette is the
1998       * same for all levels.
1999       */
2000      level = -level;
2001      break;
2002#endif
2003
2004   default:
2005      choose_format = GL_NONE;
2006      choose_type = GL_NONE;
2007      proxy_format = internalFormat;
2008
2009      /* check level */
2010      if (level < 0 || level >= maxLevels) {
2011	 reason = "level";
2012	 error = GL_INVALID_VALUE;
2013         goto error;
2014      }
2015
2016      /* Figure out the expected texture size (in bytes).  This will be
2017       * checked against the actual size later.
2018       */
2019      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2020      break;
2021   }
2022
2023   /* This should really never fail */
2024   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2025      reason = "internalFormat";
2026      error = GL_INVALID_ENUM;
2027      goto error;
2028   }
2029
2030   /* No compressed formats support borders at this time */
2031   if (border != 0) {
2032      reason = "border != 0";
2033      error = GL_INVALID_VALUE;
2034      goto error;
2035   }
2036
2037   /* For cube map, width must equal height */
2038   if (_mesa_is_cube_face(target) && width != height) {
2039      reason = "width != height";
2040      error = GL_INVALID_VALUE;
2041      goto error;
2042   }
2043
2044   /* check image size against compression block size */
2045   {
2046      gl_format texFormat =
2047         ctx->Driver.ChooseTextureFormat(ctx, target, proxy_format,
2048					 choose_format, choose_type);
2049      GLuint bw, bh;
2050
2051      _mesa_get_format_block_size(texFormat, &bw, &bh);
2052      if ((width > bw && width % bw > 0) ||
2053          (height > bh && height % bh > 0)) {
2054         /*
2055          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
2056          * generated [...] if any parameter combinations are not
2057          * supported by the specific compressed internal format.
2058          */
2059         reason = "invalid width or height for compression format";
2060         error = GL_INVALID_OPERATION;
2061         goto error;
2062      }
2063   }
2064
2065   /* check image sizes */
2066   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2067				      proxy_format, choose_format,
2068				      choose_type,
2069				      width, height, depth, border)) {
2070      /* See error comment above */
2071      if (target == proxyTarget) {
2072         return PROXY_ERROR;
2073      }
2074      reason = "invalid width, height or format";
2075      error = GL_INVALID_OPERATION;
2076      goto error;
2077   }
2078
2079   /* check image size in bytes */
2080   if (expectedSize != imageSize) {
2081      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
2082       * if <imageSize> is not consistent with the format, dimensions, and
2083       * contents of the specified image.
2084       */
2085      reason = "imageSize inconsistant with width/height/format";
2086      error = GL_INVALID_VALUE;
2087      goto error;
2088   }
2089
2090   if (!mutable_tex_object(ctx, target)) {
2091      reason = "immutable texture";
2092      error = GL_INVALID_OPERATION;
2093      goto error;
2094   }
2095
2096   return GL_NO_ERROR;
2097
2098error:
2099   _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2100   return error;
2101}
2102
2103
2104
2105/**
2106 * Test glTexSubImage[123]D() parameters for errors.
2107 *
2108 * \param ctx GL context.
2109 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2110 * \param target texture target given by the user.
2111 * \param level image level given by the user.
2112 * \param xoffset sub-image x offset given by the user.
2113 * \param yoffset sub-image y offset given by the user.
2114 * \param zoffset sub-image z offset given by the user.
2115 * \param format pixel data format given by the user.
2116 * \param type pixel data type given by the user.
2117 * \param width image width given by the user.
2118 * \param height image height given by the user.
2119 * \param depth image depth given by the user.
2120 *
2121 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2122 *
2123 * Verifies each of the parameters against the constants specified in
2124 * __struct gl_contextRec::Const and the supported extensions, and according
2125 * to the OpenGL specification.
2126 */
2127static GLboolean
2128subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
2129                        GLenum target, GLint level,
2130                        GLint xoffset, GLint yoffset, GLint zoffset,
2131                        GLint width, GLint height, GLint depth,
2132                        GLenum format, GLenum type )
2133{
2134   GLenum err;
2135
2136   /* Basic level check */
2137   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2138      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
2139      return GL_TRUE;
2140   }
2141
2142   /* Check for negative sizes */
2143   if (width < 0) {
2144      _mesa_error(ctx, GL_INVALID_VALUE,
2145                  "glTexSubImage%dD(width=%d)", dimensions, width);
2146      return GL_TRUE;
2147   }
2148   if (height < 0 && dimensions > 1) {
2149      _mesa_error(ctx, GL_INVALID_VALUE,
2150                  "glTexSubImage%dD(height=%d)", dimensions, height);
2151      return GL_TRUE;
2152   }
2153   if (depth < 0 && dimensions > 2) {
2154      _mesa_error(ctx, GL_INVALID_VALUE,
2155                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
2156      return GL_TRUE;
2157   }
2158
2159   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2160    * combinations of format and type that can be used.  Formats and types
2161    * that require additional extensions (e.g., GL_FLOAT requires
2162    * GL_OES_texture_float) are filtered elsewhere.
2163    */
2164   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2165      err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2166      if (err != GL_NO_ERROR) {
2167         _mesa_error(ctx, err,
2168                     "glTexSubImage%dD(format = %s, type = %s)",
2169                     dimensions,
2170                     _mesa_lookup_enum_by_nr(format),
2171                     _mesa_lookup_enum_by_nr(type));
2172         return GL_TRUE;
2173      }
2174   }
2175
2176   err = _mesa_error_check_format_and_type(ctx, format, type);
2177   if (err != GL_NO_ERROR) {
2178      _mesa_error(ctx, err,
2179                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
2180                  dimensions, format, type);
2181      return GL_TRUE;
2182   }
2183
2184   return GL_FALSE;
2185}
2186
2187
2188/**
2189 * Do second part of glTexSubImage which depends on the destination texture.
2190 * \return GL_TRUE if error recorded, GL_FALSE otherwise
2191 */
2192static GLboolean
2193subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
2194			 GLenum target, GLint level,
2195			 GLint xoffset, GLint yoffset, GLint zoffset,
2196			 GLint width, GLint height, GLint depth,
2197			 GLenum format, GLenum type,
2198			 const struct gl_texture_image *destTex )
2199{
2200   if (!destTex) {
2201      /* undefined image level */
2202      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
2203      return GL_TRUE;
2204   }
2205
2206   if (xoffset < -((GLint)destTex->Border)) {
2207      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
2208                  dimensions);
2209      return GL_TRUE;
2210   }
2211   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
2212      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
2213                  dimensions);
2214      return GL_TRUE;
2215   }
2216   if (dimensions > 1) {
2217      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
2218      if (yoffset < -yBorder) {
2219         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
2220                     dimensions);
2221         return GL_TRUE;
2222      }
2223      if (yoffset + height > (GLint) destTex->Height + yBorder) {
2224         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
2225                     dimensions);
2226         return GL_TRUE;
2227      }
2228   }
2229   if (dimensions > 2) {
2230      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
2231      if (zoffset < -zBorder) {
2232         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
2233         return GL_TRUE;
2234      }
2235      if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
2236         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
2237         return GL_TRUE;
2238      }
2239   }
2240
2241   if (_mesa_is_format_compressed(destTex->TexFormat)) {
2242      GLuint bw, bh;
2243
2244      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
2245         _mesa_error(ctx, GL_INVALID_OPERATION,
2246               "glTexSubImage%dD(no compression for format)", dimensions);
2247         return GL_TRUE;
2248      }
2249
2250      /* do tests which depend on compression block size */
2251      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
2252
2253      /* offset must be multiple of block size */
2254      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
2255         _mesa_error(ctx, GL_INVALID_OPERATION,
2256                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
2257                     dimensions, xoffset, yoffset);
2258         return GL_TRUE;
2259      }
2260      /* size must be multiple of bw by bh or equal to whole texture size */
2261      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
2262         _mesa_error(ctx, GL_INVALID_OPERATION,
2263                     "glTexSubImage%dD(width = %d)", dimensions, width);
2264         return GL_TRUE;
2265      }
2266      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
2267         _mesa_error(ctx, GL_INVALID_OPERATION,
2268                     "glTexSubImage%dD(height = %d)", dimensions, height);
2269         return GL_TRUE;
2270      }
2271   }
2272
2273   if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2274      /* both source and dest must be integer-valued, or neither */
2275      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
2276          _mesa_is_enum_format_integer(format)) {
2277         _mesa_error(ctx, GL_INVALID_OPERATION,
2278                     "glTexSubImage%dD(integer/non-integer format mismatch)",
2279                     dimensions);
2280         return GL_TRUE;
2281      }
2282   }
2283
2284   return GL_FALSE;
2285}
2286
2287
2288/**
2289 * Test glCopyTexImage[12]D() parameters for errors.
2290 *
2291 * \param ctx GL context.
2292 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2293 * \param target texture target given by the user.
2294 * \param level image level given by the user.
2295 * \param internalFormat internal format given by the user.
2296 * \param width image width given by the user.
2297 * \param height image height given by the user.
2298 * \param border texture border.
2299 *
2300 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2301 *
2302 * Verifies each of the parameters against the constants specified in
2303 * __struct gl_contextRec::Const and the supported extensions, and according
2304 * to the OpenGL specification.
2305 */
2306static GLboolean
2307copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2308                         GLenum target, GLint level, GLint internalFormat,
2309                         GLint width, GLint height, GLint border )
2310{
2311   const GLenum proxyTarget = get_proxy_target(target);
2312   const GLenum type = GL_FLOAT;
2313   GLboolean sizeOK;
2314   GLint baseFormat;
2315
2316   /* check target */
2317   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2318      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2319                  dimensions, _mesa_lookup_enum_by_nr(target));
2320      return GL_TRUE;
2321   }
2322
2323   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
2324   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2325      _mesa_error(ctx, GL_INVALID_VALUE,
2326                  "glCopyTexImage%dD(level=%d)", dimensions, level);
2327      return GL_TRUE;
2328   }
2329
2330   /* Check that the source buffer is complete */
2331   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2332      if (ctx->ReadBuffer->_Status == 0) {
2333         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2334      }
2335      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2336         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2337                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2338         return GL_TRUE;
2339      }
2340
2341      if (ctx->ReadBuffer->Visual.samples > 0) {
2342	 _mesa_error(ctx, GL_INVALID_OPERATION,
2343		     "glCopyTexImage%dD(multisample FBO)",
2344		     dimensions);
2345	 return GL_TRUE;
2346      }
2347   }
2348
2349   /* Check border */
2350   if (border < 0 || border > 1 ||
2351       ((ctx->API != API_OPENGL ||
2352         target == GL_TEXTURE_RECTANGLE_NV ||
2353         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2354      _mesa_error(ctx, GL_INVALID_VALUE,
2355                  "glCopyTexImage%dD(border=%d)", dimensions, border);
2356      return GL_TRUE;
2357   }
2358
2359   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2360    * internalFormat.
2361    */
2362   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2363      switch (internalFormat) {
2364      case GL_ALPHA:
2365      case GL_RGB:
2366      case GL_RGBA:
2367      case GL_LUMINANCE:
2368      case GL_LUMINANCE_ALPHA:
2369         break;
2370      default:
2371         _mesa_error(ctx, GL_INVALID_VALUE,
2372                     "glCopyTexImage%dD(internalFormat)", dimensions);
2373         return GL_TRUE;
2374      }
2375   }
2376
2377   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2378   if (baseFormat < 0) {
2379      _mesa_error(ctx, GL_INVALID_VALUE,
2380                  "glCopyTexImage%dD(internalFormat)", dimensions);
2381      return GL_TRUE;
2382   }
2383
2384   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2385      _mesa_error(ctx, GL_INVALID_OPERATION,
2386                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
2387      return GL_TRUE;
2388   }
2389
2390   /* From the EXT_texture_integer spec:
2391    *
2392    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2393    *      if the texture internalformat is an integer format and the read color
2394    *      buffer is not an integer format, or if the internalformat is not an
2395    *      integer format and the read color buffer is an integer format."
2396    */
2397   if (_mesa_is_color_format(internalFormat)) {
2398      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2399
2400      if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2401	  _mesa_is_enum_format_integer(internalFormat)) {
2402	 _mesa_error(ctx, GL_INVALID_OPERATION,
2403		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2404	 return GL_TRUE;
2405      }
2406   }
2407
2408   /* Do size, level checking */
2409   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2410      ? (width == height) : 1;
2411
2412   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2413                                                    internalFormat, baseFormat,
2414                                                    type, width, height,
2415                                                    1, border);
2416
2417   if (!sizeOK) {
2418      if (dimensions == 1) {
2419         _mesa_error(ctx, GL_INVALID_VALUE,
2420                     "glCopyTexImage1D(width=%d)", width);
2421      }
2422      else {
2423         ASSERT(dimensions == 2);
2424         _mesa_error(ctx, GL_INVALID_VALUE,
2425                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2426      }
2427      return GL_TRUE;
2428   }
2429
2430   if (_mesa_is_compressed_format(ctx, internalFormat)) {
2431      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2432         _mesa_error(ctx, GL_INVALID_ENUM,
2433                     "glCopyTexImage%dD(target)", dimensions);
2434         return GL_TRUE;
2435      }
2436      if (compressedteximage_only_format(ctx, internalFormat)) {
2437         _mesa_error(ctx, GL_INVALID_OPERATION,
2438               "glCopyTexImage%dD(no compression for format)", dimensions);
2439         return GL_TRUE;
2440      }
2441      if (border != 0) {
2442         _mesa_error(ctx, GL_INVALID_OPERATION,
2443                     "glCopyTexImage%dD(border!=0)", dimensions);
2444         return GL_TRUE;
2445      }
2446   }
2447
2448   if (!mutable_tex_object(ctx, target)) {
2449      _mesa_error(ctx, GL_INVALID_OPERATION,
2450                  "glCopyTexImage%dD(immutable texture)", dimensions);
2451      return GL_TRUE;
2452   }
2453
2454   /* if we get here, the parameters are OK */
2455   return GL_FALSE;
2456}
2457
2458
2459/**
2460 * Test glCopyTexSubImage[12]D() parameters for errors.
2461 * Note that this is the first part of error checking.
2462 * See also copytexsubimage_error_check2() below for the second part.
2463 *
2464 * \param ctx GL context.
2465 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2466 * \param target texture target given by the user.
2467 * \param level image level given by the user.
2468 *
2469 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2470 */
2471static GLboolean
2472copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2473                              GLenum target, GLint level)
2474{
2475   /* Check that the source buffer is complete */
2476   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2477      if (ctx->ReadBuffer->_Status == 0) {
2478         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2479      }
2480      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2481         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2482                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2483         return GL_TRUE;
2484      }
2485
2486      if (ctx->ReadBuffer->Visual.samples > 0) {
2487	 _mesa_error(ctx, GL_INVALID_OPERATION,
2488		     "glCopyTexSubImage%dD(multisample FBO)",
2489		     dimensions);
2490	 return GL_TRUE;
2491      }
2492   }
2493
2494   /* check target (proxies not allowed) */
2495   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2496      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2497                  dimensions, _mesa_lookup_enum_by_nr(target));
2498      return GL_TRUE;
2499   }
2500
2501   /* Check level */
2502   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2503      _mesa_error(ctx, GL_INVALID_VALUE,
2504                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2505      return GL_TRUE;
2506   }
2507
2508   return GL_FALSE;
2509}
2510
2511
2512/**
2513 * Second part of error checking for glCopyTexSubImage[12]D().
2514 * \param xoffset sub-image x offset given by the user.
2515 * \param yoffset sub-image y offset given by the user.
2516 * \param zoffset sub-image z offset given by the user.
2517 * \param width image width given by the user.
2518 * \param height image height given by the user.
2519 */
2520static GLboolean
2521copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2522			      GLenum target, GLint level,
2523			      GLint xoffset, GLint yoffset, GLint zoffset,
2524			      GLsizei width, GLsizei height,
2525			      const struct gl_texture_image *teximage )
2526{
2527   /* check that dest tex image exists */
2528   if (!teximage) {
2529      _mesa_error(ctx, GL_INVALID_OPERATION,
2530                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2531                  dimensions, level);
2532      return GL_TRUE;
2533   }
2534
2535   /* Check size */
2536   if (width < 0) {
2537      _mesa_error(ctx, GL_INVALID_VALUE,
2538                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2539      return GL_TRUE;
2540   }
2541   if (dimensions > 1 && height < 0) {
2542      _mesa_error(ctx, GL_INVALID_VALUE,
2543                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2544      return GL_TRUE;
2545   }
2546
2547   /* check x/y offsets */
2548   if (xoffset < -((GLint)teximage->Border)) {
2549      _mesa_error(ctx, GL_INVALID_VALUE,
2550                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2551      return GL_TRUE;
2552   }
2553   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2554      _mesa_error(ctx, GL_INVALID_VALUE,
2555                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2556      return GL_TRUE;
2557   }
2558   if (dimensions > 1) {
2559      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2560      if (yoffset < -yBorder) {
2561         _mesa_error(ctx, GL_INVALID_VALUE,
2562                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2563         return GL_TRUE;
2564      }
2565      /* NOTE: we're adding the border here, not subtracting! */
2566      if (yoffset + height > (GLint) teximage->Height + yBorder) {
2567         _mesa_error(ctx, GL_INVALID_VALUE,
2568                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2569         return GL_TRUE;
2570      }
2571   }
2572
2573   /* check z offset */
2574   if (dimensions > 2) {
2575      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2576      if (zoffset < -zBorder) {
2577         _mesa_error(ctx, GL_INVALID_VALUE,
2578                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2579         return GL_TRUE;
2580      }
2581      if (zoffset > (GLint) teximage->Depth + zBorder) {
2582         _mesa_error(ctx, GL_INVALID_VALUE,
2583                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2584         return GL_TRUE;
2585      }
2586   }
2587
2588   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2589      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2590         _mesa_error(ctx, GL_INVALID_OPERATION,
2591               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2592         return GL_TRUE;
2593      }
2594      /* offset must be multiple of 4 */
2595      if ((xoffset & 3) || (yoffset & 3)) {
2596         _mesa_error(ctx, GL_INVALID_VALUE,
2597                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2598         return GL_TRUE;
2599      }
2600      /* size must be multiple of 4 */
2601      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2602         _mesa_error(ctx, GL_INVALID_VALUE,
2603                     "glCopyTexSubImage%dD(width)", dimensions);
2604         return GL_TRUE;
2605      }
2606      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2607         _mesa_error(ctx, GL_INVALID_VALUE,
2608                     "glCopyTexSubImage%dD(height)", dimensions);
2609         return GL_TRUE;
2610      }
2611   }
2612
2613   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2614      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2615      return GL_TRUE;
2616   }
2617
2618   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2619      _mesa_error(ctx, GL_INVALID_OPERATION,
2620                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2621                  dimensions, teximage->_BaseFormat);
2622      return GL_TRUE;
2623   }
2624
2625   /* From the EXT_texture_integer spec:
2626    *
2627    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2628    *      if the texture internalformat is an integer format and the read color
2629    *      buffer is not an integer format, or if the internalformat is not an
2630    *      integer format and the read color buffer is an integer format."
2631    */
2632   if (_mesa_is_color_format(teximage->InternalFormat)) {
2633      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2634
2635      if (_mesa_is_format_integer_color(rb->Format) !=
2636	  _mesa_is_format_integer_color(teximage->TexFormat)) {
2637	 _mesa_error(ctx, GL_INVALID_OPERATION,
2638		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2639	 return GL_TRUE;
2640      }
2641   }
2642
2643   /* if we get here, the parameters are OK */
2644   return GL_FALSE;
2645}
2646
2647
2648/** Callback info for walking over FBO hash table */
2649struct cb_info
2650{
2651   struct gl_context *ctx;
2652   struct gl_texture_object *texObj;
2653   GLuint level, face;
2654};
2655
2656
2657/**
2658 * Check render to texture callback.  Called from _mesa_HashWalk().
2659 */
2660static void
2661check_rtt_cb(GLuint key, void *data, void *userData)
2662{
2663   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2664   const struct cb_info *info = (struct cb_info *) userData;
2665   struct gl_context *ctx = info->ctx;
2666   const struct gl_texture_object *texObj = info->texObj;
2667   const GLuint level = info->level, face = info->face;
2668
2669   /* If this is a user-created FBO */
2670   if (_mesa_is_user_fbo(fb)) {
2671      GLuint i;
2672      /* check if any of the FBO's attachments point to 'texObj' */
2673      for (i = 0; i < BUFFER_COUNT; i++) {
2674         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2675         if (att->Type == GL_TEXTURE &&
2676             att->Texture == texObj &&
2677             att->TextureLevel == level &&
2678             att->CubeMapFace == face) {
2679            ASSERT(_mesa_get_attachment_teximage(att));
2680            /* Tell driver about the new renderbuffer texture */
2681            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2682            /* Mark fb status as indeterminate to force re-validation */
2683            fb->_Status = 0;
2684         }
2685      }
2686   }
2687}
2688
2689
2690/**
2691 * When a texture image is specified we have to check if it's bound to
2692 * any framebuffer objects (render to texture) in order to detect changes
2693 * in size or format since that effects FBO completeness.
2694 * Any FBOs rendering into the texture must be re-validated.
2695 */
2696void
2697_mesa_update_fbo_texture(struct gl_context *ctx,
2698                         struct gl_texture_object *texObj,
2699                         GLuint face, GLuint level)
2700{
2701   /* Only check this texture if it's been marked as RenderToTexture */
2702   if (texObj->_RenderToTexture) {
2703      struct cb_info info;
2704      info.ctx = ctx;
2705      info.texObj = texObj;
2706      info.level = level;
2707      info.face = face;
2708      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2709   }
2710}
2711
2712
2713/**
2714 * If the texture object's GenerateMipmap flag is set and we've
2715 * changed the texture base level image, regenerate the rest of the
2716 * mipmap levels now.
2717 */
2718static inline void
2719check_gen_mipmap(struct gl_context *ctx, GLenum target,
2720                 struct gl_texture_object *texObj, GLint level)
2721{
2722   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2723   if (texObj->GenerateMipmap &&
2724       level == texObj->BaseLevel &&
2725       level < texObj->MaxLevel) {
2726      ASSERT(ctx->Driver.GenerateMipmap);
2727      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2728   }
2729}
2730
2731
2732/** Debug helper: override the user-requested internal format */
2733static GLenum
2734override_internal_format(GLenum internalFormat, GLint width, GLint height)
2735{
2736#if 0
2737   if (internalFormat == GL_RGBA16F_ARB ||
2738       internalFormat == GL_RGBA32F_ARB) {
2739      printf("Convert rgba float tex to int %d x %d\n", width, height);
2740      return GL_RGBA;
2741   }
2742   else if (internalFormat == GL_RGB16F_ARB ||
2743            internalFormat == GL_RGB32F_ARB) {
2744      printf("Convert rgb float tex to int %d x %d\n", width, height);
2745      return GL_RGB;
2746   }
2747   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2748            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2749      printf("Convert luminance float tex to int %d x %d\n", width, height);
2750      return GL_LUMINANCE_ALPHA;
2751   }
2752   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2753            internalFormat == GL_LUMINANCE32F_ARB) {
2754      printf("Convert luminance float tex to int %d x %d\n", width, height);
2755      return GL_LUMINANCE;
2756   }
2757   else if (internalFormat == GL_ALPHA16F_ARB ||
2758            internalFormat == GL_ALPHA32F_ARB) {
2759      printf("Convert luminance float tex to int %d x %d\n", width, height);
2760      return GL_ALPHA;
2761   }
2762   /*
2763   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2764      internalFormat = GL_RGBA;
2765   }
2766   */
2767   else {
2768      return internalFormat;
2769   }
2770#else
2771   return internalFormat;
2772#endif
2773}
2774
2775
2776/**
2777 * Choose the actual hardware format for a texture image.
2778 * Try to use the same format as the previous image level when possible.
2779 * Otherwise, ask the driver for the best format.
2780 * It's important to try to choose a consistant format for all levels
2781 * for efficient texture memory layout/allocation.  In particular, this
2782 * comes up during automatic mipmap generation.
2783 */
2784gl_format
2785_mesa_choose_texture_format(struct gl_context *ctx,
2786                            struct gl_texture_object *texObj,
2787                            GLenum target, GLint level,
2788                            GLenum internalFormat, GLenum format, GLenum type)
2789{
2790   gl_format f;
2791
2792   /* see if we've already chosen a format for the previous level */
2793   if (level > 0) {
2794      struct gl_texture_image *prevImage =
2795	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2796      /* See if the prev level is defined and has an internal format which
2797       * matches the new internal format.
2798       */
2799      if (prevImage &&
2800          prevImage->Width > 0 &&
2801          prevImage->InternalFormat == internalFormat) {
2802         /* use the same format */
2803         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2804         return prevImage->TexFormat;
2805      }
2806   }
2807
2808   /* If the application requested compression to an S3TC format but we don't
2809    * have the DTXn library, force a generic compressed format instead.
2810    */
2811   if (internalFormat != format) {
2812      const GLenum before = internalFormat;
2813
2814      switch (internalFormat) {
2815      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2816         if (!ctx->Mesa_DXTn)
2817            internalFormat = GL_COMPRESSED_RGB;
2818         break;
2819      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2820      case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2821      case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2822         if (!ctx->Mesa_DXTn)
2823            internalFormat = GL_COMPRESSED_RGBA;
2824         break;
2825      default:
2826         break;
2827      }
2828
2829      if (before != internalFormat) {
2830         _mesa_warning(ctx,
2831                       "DXT compression requested (%s), "
2832                       "but libtxc_dxtn library not installed.  Using %s "
2833                       "instead.",
2834                       _mesa_lookup_enum_by_nr(before),
2835                       _mesa_lookup_enum_by_nr(internalFormat));
2836      }
2837   }
2838
2839   /* choose format from scratch */
2840   f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2841                                       format, type);
2842   ASSERT(f != MESA_FORMAT_NONE);
2843   return f;
2844}
2845
2846/**
2847 * Adjust pixel unpack params and image dimensions to strip off the
2848 * one-pixel texture border.
2849 *
2850 * Gallium and intel don't support texture borders.  They've seldem been used
2851 * and seldom been implemented correctly anyway.
2852 *
2853 * \param unpackNew returns the new pixel unpack parameters
2854 */
2855static void
2856strip_texture_border(GLenum target,
2857                     GLint *width, GLint *height, GLint *depth,
2858                     const struct gl_pixelstore_attrib *unpack,
2859                     struct gl_pixelstore_attrib *unpackNew)
2860{
2861   assert(width);
2862   assert(height);
2863   assert(depth);
2864
2865   *unpackNew = *unpack;
2866
2867   if (unpackNew->RowLength == 0)
2868      unpackNew->RowLength = *width;
2869
2870   if (unpackNew->ImageHeight == 0)
2871      unpackNew->ImageHeight = *height;
2872
2873   assert(*width >= 3);
2874   unpackNew->SkipPixels++;  /* skip the border */
2875   *width = *width - 2;      /* reduce the width by two border pixels */
2876
2877   /* The min height of a texture with a border is 3 */
2878   if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2879      unpackNew->SkipRows++;  /* skip the border */
2880      *height = *height - 2;  /* reduce the height by two border pixels */
2881   }
2882
2883   if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2884      unpackNew->SkipImages++;  /* skip the border */
2885      *depth = *depth - 2;      /* reduce the depth by two border pixels */
2886   }
2887}
2888
2889
2890/**
2891 * Common code to implement all the glTexImage1D/2D/3D functions
2892 * as well as glCompressedTexImage1D/2D/3D.
2893 * \param compressed  only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2894 * \param format  the user's image format (only used if !compressed)
2895 * \param type  the user's image type (only used if !compressed)
2896 * \param imageSize  only used for glCompressedTexImage1D/2D/3D calls.
2897 */
2898static void
2899teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2900         GLenum target, GLint level, GLint internalFormat,
2901         GLsizei width, GLsizei height, GLsizei depth,
2902         GLint border, GLenum format, GLenum type,
2903         GLsizei imageSize, const GLvoid *pixels)
2904{
2905   const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2906   GLenum error;
2907   struct gl_pixelstore_attrib unpack_no_border;
2908   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2909
2910   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2911
2912   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2913      if (compressed)
2914         _mesa_debug(ctx,
2915                     "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2916                     dims,
2917                     _mesa_lookup_enum_by_nr(target), level,
2918                     _mesa_lookup_enum_by_nr(internalFormat),
2919                     width, height, depth, border, pixels);
2920      else
2921         _mesa_debug(ctx,
2922                     "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2923                     dims,
2924                     _mesa_lookup_enum_by_nr(target), level,
2925                     _mesa_lookup_enum_by_nr(internalFormat),
2926                     width, height, depth, border,
2927                     _mesa_lookup_enum_by_nr(format),
2928                     _mesa_lookup_enum_by_nr(type), pixels);
2929   }
2930
2931   internalFormat = override_internal_format(internalFormat, width, height);
2932
2933   /* target error checking */
2934   if (!legal_teximage_target(ctx, dims, target)) {
2935      _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2936                  func, dims, _mesa_lookup_enum_by_nr(target));
2937      return;
2938   }
2939
2940   /* general error checking */
2941   if (compressed) {
2942      error = compressed_texture_error_check(ctx, dims, target, level,
2943                                             internalFormat,
2944                                             width, height, depth,
2945                                             border, imageSize);
2946   }
2947   else {
2948      error = texture_error_check(ctx, dims, target, level, internalFormat,
2949                                  format, type, width, height, depth, border);
2950   }
2951
2952#if FEATURE_ES
2953   /* Here we convert a cpal compressed image into a regular glTexImage2D
2954    * call by decompressing the texture.  If we really want to support cpal
2955    * textures in any driver this would have to be changed.
2956    */
2957   if (compressed && !error && dims == 2) {
2958      switch (internalFormat) {
2959      case GL_PALETTE4_RGB8_OES:
2960      case GL_PALETTE4_RGBA8_OES:
2961      case GL_PALETTE4_R5_G6_B5_OES:
2962      case GL_PALETTE4_RGBA4_OES:
2963      case GL_PALETTE4_RGB5_A1_OES:
2964      case GL_PALETTE8_RGB8_OES:
2965      case GL_PALETTE8_RGBA8_OES:
2966      case GL_PALETTE8_R5_G6_B5_OES:
2967      case GL_PALETTE8_RGBA4_OES:
2968      case GL_PALETTE8_RGB5_A1_OES:
2969         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2970                                          width, height, imageSize, pixels);
2971         return;
2972      }
2973   }
2974#endif
2975
2976   if (_mesa_is_proxy_texture(target)) {
2977      /* Proxy texture: just clear or set state depending on error checking */
2978      struct gl_texture_image *texImage =
2979         get_proxy_tex_image(ctx, target, level);
2980      gl_format texFormat = MESA_FORMAT_NONE;
2981
2982      if (!error) {
2983         /* No parameter errors.  Choose a texture format and see if we
2984          * can really allocate the texture.
2985          */
2986         struct gl_texture_object *texObj =
2987            _mesa_get_current_tex_object(ctx, target);
2988         texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2989                                                 internalFormat, format, type);
2990         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
2991            error = PROXY_ERROR;
2992         }
2993      }
2994
2995      if (error == PROXY_ERROR) {
2996         /* image too large, etc.  Clear all proxy texture image parameters. */
2997         if (texImage)
2998            clear_teximage_fields(texImage);
2999      }
3000      else if (error == GL_FALSE) {
3001         /* no error: store the teximage parameters */
3002         if (texImage)
3003            _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3004                                       border, internalFormat, texFormat);
3005      }
3006      else {
3007         /* other, regular error (was already recorded) */
3008      }
3009   }
3010   else {
3011      /* non-proxy target */
3012      const GLuint face = _mesa_tex_target_to_face(target);
3013      struct gl_texture_object *texObj;
3014      struct gl_texture_image *texImage;
3015
3016      if (error) {
3017         return;   /* error was recorded */
3018      }
3019
3020      /* Allow a hardware driver to just strip out the border, to provide
3021       * reliable but slightly incorrect hardware rendering instead of
3022       * rarely-tested software fallback rendering.
3023       */
3024      if (border && ctx->Const.StripTextureBorder) {
3025	 strip_texture_border(target, &width, &height, &depth, unpack,
3026			      &unpack_no_border);
3027         border = 0;
3028	 unpack = &unpack_no_border;
3029      }
3030
3031      if (ctx->NewState & _NEW_PIXEL)
3032	 _mesa_update_state(ctx);
3033
3034      texObj = _mesa_get_current_tex_object(ctx, target);
3035
3036      _mesa_lock_texture(ctx, texObj);
3037      {
3038	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3039
3040	 if (!texImage) {
3041	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3042	 }
3043         else {
3044            gl_format texFormat;
3045
3046            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3047
3048            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3049                                                    internalFormat, format,
3050                                                    type);
3051
3052            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3053               _mesa_init_teximage_fields(ctx, texImage,
3054                                          width, height, depth,
3055                                          border, internalFormat, texFormat);
3056
3057               /* Give the texture to the driver.  <pixels> may be null. */
3058               if (compressed) {
3059                  ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3060                                                 imageSize, pixels);
3061               }
3062               else {
3063                  ctx->Driver.TexImage(ctx, dims, texImage, format,
3064                                       type, pixels, unpack);
3065               }
3066
3067               check_gen_mipmap(ctx, target, texObj, level);
3068
3069               _mesa_update_fbo_texture(ctx, texObj, face, level);
3070
3071               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3072            }
3073            else {
3074               _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3075            }
3076         }
3077      }
3078      _mesa_unlock_texture(ctx, texObj);
3079   }
3080}
3081
3082
3083/*
3084 * Called from the API.  Note that width includes the border.
3085 */
3086void GLAPIENTRY
3087_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3088                  GLsizei width, GLint border, GLenum format,
3089                  GLenum type, const GLvoid *pixels )
3090{
3091   GET_CURRENT_CONTEXT(ctx);
3092   teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3093            border, format, type, 0, pixels);
3094}
3095
3096
3097void GLAPIENTRY
3098_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3099                  GLsizei width, GLsizei height, GLint border,
3100                  GLenum format, GLenum type,
3101                  const GLvoid *pixels )
3102{
3103   GET_CURRENT_CONTEXT(ctx);
3104   teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3105            border, format, type, 0, pixels);
3106}
3107
3108
3109/*
3110 * Called by the API or display list executor.
3111 * Note that width and height include the border.
3112 */
3113void GLAPIENTRY
3114_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3115                  GLsizei width, GLsizei height, GLsizei depth,
3116                  GLint border, GLenum format, GLenum type,
3117                  const GLvoid *pixels )
3118{
3119   GET_CURRENT_CONTEXT(ctx);
3120   teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3121            width, height, depth,
3122            border, format, type, 0, pixels);
3123}
3124
3125
3126void GLAPIENTRY
3127_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3128                     GLsizei width, GLsizei height, GLsizei depth,
3129                     GLint border, GLenum format, GLenum type,
3130                     const GLvoid *pixels )
3131{
3132   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3133                    depth, border, format, type, pixels);
3134}
3135
3136
3137#if FEATURE_OES_EGL_image
3138void GLAPIENTRY
3139_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3140{
3141   struct gl_texture_object *texObj;
3142   struct gl_texture_image *texImage;
3143   bool valid_target;
3144   GET_CURRENT_CONTEXT(ctx);
3145   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3146
3147   switch (target) {
3148   case GL_TEXTURE_2D:
3149      valid_target = ctx->Extensions.OES_EGL_image;
3150      break;
3151   case GL_TEXTURE_EXTERNAL_OES:
3152      valid_target = ctx->Extensions.OES_EGL_image_external;
3153      break;
3154   default:
3155      valid_target = false;
3156      break;
3157   }
3158
3159   if (!valid_target) {
3160      _mesa_error(ctx, GL_INVALID_ENUM,
3161		  "glEGLImageTargetTexture2D(target=%d)", target);
3162      return;
3163   }
3164
3165   if (ctx->NewState & _NEW_PIXEL)
3166      _mesa_update_state(ctx);
3167
3168   texObj = _mesa_get_current_tex_object(ctx, target);
3169   _mesa_lock_texture(ctx, texObj);
3170
3171   if (texObj->Immutable) {
3172      _mesa_error(ctx, GL_INVALID_OPERATION,
3173		  "glEGLImageTargetTexture2D(texture is immutable)");
3174      _mesa_unlock_texture(ctx, texObj);
3175      return;
3176   }
3177
3178   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3179   if (!texImage) {
3180      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3181   } else {
3182      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3183
3184      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3185					  texObj, texImage, image);
3186
3187      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3188   }
3189   _mesa_unlock_texture(ctx, texObj);
3190
3191}
3192#endif
3193
3194
3195
3196/**
3197 * Implement all the glTexSubImage1/2/3D() functions.
3198 */
3199static void
3200texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3201            GLint xoffset, GLint yoffset, GLint zoffset,
3202            GLsizei width, GLsizei height, GLsizei depth,
3203            GLenum format, GLenum type, const GLvoid *pixels )
3204{
3205   struct gl_texture_object *texObj;
3206   struct gl_texture_image *texImage;
3207
3208   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3209
3210   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3211      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3212                  dims,
3213                  _mesa_lookup_enum_by_nr(target), level,
3214                  xoffset, yoffset, zoffset, width, height, depth,
3215                  _mesa_lookup_enum_by_nr(format),
3216                  _mesa_lookup_enum_by_nr(type), pixels);
3217
3218   /* check target (proxies not allowed) */
3219   if (!legal_texsubimage_target(ctx, dims, target)) {
3220      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3221                  dims, _mesa_lookup_enum_by_nr(target));
3222      return;
3223   }
3224
3225   if (ctx->NewState & _NEW_PIXEL)
3226      _mesa_update_state(ctx);
3227
3228   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
3229                              width, height, depth, format, type)) {
3230      return;   /* error was detected */
3231   }
3232
3233   texObj = _mesa_get_current_tex_object(ctx, target);
3234
3235   _mesa_lock_texture(ctx, texObj);
3236   {
3237      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3238
3239      if (subtexture_error_check2(ctx, dims, target, level,
3240                                  xoffset, yoffset, zoffset,
3241				  width, height, depth,
3242                                  format, type, texImage)) {
3243         /* error was recorded */
3244      }
3245      else if (width > 0 && height > 0 && depth > 0) {
3246         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3247         switch (dims) {
3248         case 3:
3249            if (target != GL_TEXTURE_2D_ARRAY)
3250               zoffset += texImage->Border;
3251            /* fall-through */
3252         case 2:
3253            if (target != GL_TEXTURE_1D_ARRAY)
3254               yoffset += texImage->Border;
3255            /* fall-through */
3256         case 1:
3257            xoffset += texImage->Border;
3258         }
3259
3260         ctx->Driver.TexSubImage(ctx, dims, texImage,
3261                                 xoffset, yoffset, zoffset,
3262                                 width, height, depth,
3263                                 format, type, pixels, &ctx->Unpack);
3264
3265         check_gen_mipmap(ctx, target, texObj, level);
3266
3267         ctx->NewState |= _NEW_TEXTURE;
3268      }
3269   }
3270   _mesa_unlock_texture(ctx, texObj);
3271}
3272
3273
3274void GLAPIENTRY
3275_mesa_TexSubImage1D( GLenum target, GLint level,
3276                     GLint xoffset, GLsizei width,
3277                     GLenum format, GLenum type,
3278                     const GLvoid *pixels )
3279{
3280   GET_CURRENT_CONTEXT(ctx);
3281   texsubimage(ctx, 1, target, level,
3282               xoffset, 0, 0,
3283               width, 1, 1,
3284               format, type, pixels);
3285}
3286
3287
3288void GLAPIENTRY
3289_mesa_TexSubImage2D( GLenum target, GLint level,
3290                     GLint xoffset, GLint yoffset,
3291                     GLsizei width, GLsizei height,
3292                     GLenum format, GLenum type,
3293                     const GLvoid *pixels )
3294{
3295   GET_CURRENT_CONTEXT(ctx);
3296   texsubimage(ctx, 2, target, level,
3297               xoffset, yoffset, 0,
3298               width, height, 1,
3299               format, type, pixels);
3300}
3301
3302
3303
3304void GLAPIENTRY
3305_mesa_TexSubImage3D( GLenum target, GLint level,
3306                     GLint xoffset, GLint yoffset, GLint zoffset,
3307                     GLsizei width, GLsizei height, GLsizei depth,
3308                     GLenum format, GLenum type,
3309                     const GLvoid *pixels )
3310{
3311   GET_CURRENT_CONTEXT(ctx);
3312   texsubimage(ctx, 3, target, level,
3313               xoffset, yoffset, zoffset,
3314               width, height, depth,
3315               format, type, pixels);
3316}
3317
3318
3319
3320/**
3321 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3322 * from.  This depends on whether the texture contains color or depth values.
3323 */
3324static struct gl_renderbuffer *
3325get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3326{
3327   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3328      /* reading from depth/stencil buffer */
3329      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3330   }
3331   else {
3332      /* copying from color buffer */
3333      return ctx->ReadBuffer->_ColorReadBuffer;
3334   }
3335}
3336
3337
3338
3339/**
3340 * Implement the glCopyTexImage1/2D() functions.
3341 */
3342static void
3343copyteximage(struct gl_context *ctx, GLuint dims,
3344             GLenum target, GLint level, GLenum internalFormat,
3345             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3346{
3347   struct gl_texture_object *texObj;
3348   struct gl_texture_image *texImage;
3349   const GLuint face = _mesa_tex_target_to_face(target);
3350
3351   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3352
3353   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3354      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3355                  dims,
3356                  _mesa_lookup_enum_by_nr(target), level,
3357                  _mesa_lookup_enum_by_nr(internalFormat),
3358                  x, y, width, height, border);
3359
3360   if (ctx->NewState & NEW_COPY_TEX_STATE)
3361      _mesa_update_state(ctx);
3362
3363   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3364                               width, height, border))
3365      return;
3366
3367   texObj = _mesa_get_current_tex_object(ctx, target);
3368
3369   if (border && ctx->Const.StripTextureBorder) {
3370      x += border;
3371      width -= border * 2;
3372      if (dims == 2) {
3373	 y += border;
3374	 height -= border * 2;
3375      }
3376      border = 0;
3377   }
3378
3379   _mesa_lock_texture(ctx, texObj);
3380   {
3381      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3382
3383      if (!texImage) {
3384	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3385      }
3386      else {
3387         /* choose actual hw format */
3388         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
3389                                                           target, level,
3390                                                           internalFormat,
3391                                                           GL_NONE, GL_NONE);
3392
3393         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3394            GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3395
3396            /* Free old texture image */
3397            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3398
3399            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3400                                       border, internalFormat, texFormat);
3401
3402            /* Allocate texture memory (no pixel data yet) */
3403            ctx->Driver.TexImage(ctx, dims, texImage,
3404                                 GL_NONE, GL_NONE,
3405                                 NULL, &ctx->Unpack);
3406
3407            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3408                                           &width, &height)) {
3409               struct gl_renderbuffer *srcRb =
3410                  get_copy_tex_image_source(ctx, texImage->TexFormat);
3411
3412               ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3413                                           srcRb, srcX, srcY, width, height);
3414            }
3415
3416            check_gen_mipmap(ctx, target, texObj, level);
3417
3418            _mesa_update_fbo_texture(ctx, texObj, face, level);
3419
3420            _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3421         }
3422         else {
3423            /* probably too large of image */
3424            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3425         }
3426      }
3427   }
3428   _mesa_unlock_texture(ctx, texObj);
3429}
3430
3431
3432
3433void GLAPIENTRY
3434_mesa_CopyTexImage1D( GLenum target, GLint level,
3435                      GLenum internalFormat,
3436                      GLint x, GLint y,
3437                      GLsizei width, GLint border )
3438{
3439   GET_CURRENT_CONTEXT(ctx);
3440   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3441}
3442
3443
3444
3445void GLAPIENTRY
3446_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3447                      GLint x, GLint y, GLsizei width, GLsizei height,
3448                      GLint border )
3449{
3450   GET_CURRENT_CONTEXT(ctx);
3451   copyteximage(ctx, 2, target, level, internalFormat,
3452                x, y, width, height, border);
3453}
3454
3455
3456
3457/**
3458 * Implementation for glCopyTexSubImage1/2/3D() functions.
3459 */
3460static void
3461copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3462                GLint xoffset, GLint yoffset, GLint zoffset,
3463                GLint x, GLint y, GLsizei width, GLsizei height)
3464{
3465   struct gl_texture_object *texObj;
3466   struct gl_texture_image *texImage;
3467
3468   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3469
3470   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3471      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3472                  dims,
3473                  _mesa_lookup_enum_by_nr(target),
3474                  level, xoffset, yoffset, zoffset, x, y, width, height);
3475
3476   if (ctx->NewState & NEW_COPY_TEX_STATE)
3477      _mesa_update_state(ctx);
3478
3479   if (copytexsubimage_error_check1(ctx, dims, target, level))
3480      return;
3481
3482   texObj = _mesa_get_current_tex_object(ctx, target);
3483
3484   _mesa_lock_texture(ctx, texObj);
3485   {
3486      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3487
3488      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3489				       zoffset, width, height, texImage)) {
3490         /* error was recored */
3491      }
3492      else {
3493         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3494         switch (dims) {
3495         case 3:
3496            if (target != GL_TEXTURE_2D_ARRAY)
3497               zoffset += texImage->Border;
3498            /* fall-through */
3499         case 2:
3500            if (target != GL_TEXTURE_1D_ARRAY)
3501               yoffset += texImage->Border;
3502            /* fall-through */
3503         case 1:
3504            xoffset += texImage->Border;
3505         }
3506
3507         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3508                                        &width, &height)) {
3509            struct gl_renderbuffer *srcRb =
3510               get_copy_tex_image_source(ctx, texImage->TexFormat);
3511
3512            ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3513                                        xoffset, yoffset, zoffset,
3514                                        srcRb, x, y, width, height);
3515
3516            check_gen_mipmap(ctx, target, texObj, level);
3517
3518            ctx->NewState |= _NEW_TEXTURE;
3519         }
3520      }
3521   }
3522   _mesa_unlock_texture(ctx, texObj);
3523}
3524
3525
3526void GLAPIENTRY
3527_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3528                         GLint xoffset, GLint x, GLint y, GLsizei width )
3529{
3530   GET_CURRENT_CONTEXT(ctx);
3531   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3532}
3533
3534
3535
3536void GLAPIENTRY
3537_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3538                         GLint xoffset, GLint yoffset,
3539                         GLint x, GLint y, GLsizei width, GLsizei height )
3540{
3541   GET_CURRENT_CONTEXT(ctx);
3542   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3543                   width, height);
3544}
3545
3546
3547
3548void GLAPIENTRY
3549_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3550                         GLint xoffset, GLint yoffset, GLint zoffset,
3551                         GLint x, GLint y, GLsizei width, GLsizei height )
3552{
3553   GET_CURRENT_CONTEXT(ctx);
3554   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3555                   x, y, width, height);
3556}
3557
3558
3559
3560
3561/**********************************************************************/
3562/******                   Compressed Textures                    ******/
3563/**********************************************************************/
3564
3565
3566/**
3567 * Error checking for glCompressedTexSubImage[123]D().
3568 * \warning  There are some bad assumptions here about the size of compressed
3569 *           texture tiles (multiple of 4) used to test the validity of the
3570 *           offset and size parameters.
3571 * \return error code or GL_NO_ERROR.
3572 */
3573static GLenum
3574compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3575                                  GLenum target, GLint level,
3576                                  GLint xoffset, GLint yoffset, GLint zoffset,
3577                                  GLsizei width, GLsizei height, GLsizei depth,
3578                                  GLenum format, GLsizei imageSize)
3579{
3580   GLint expectedSize, maxLevels = 0, maxTextureSize;
3581   GLuint bw, bh;
3582   (void) zoffset;
3583
3584   if (dimensions == 1) {
3585      /* 1D compressed textures not allowed */
3586      return GL_INVALID_ENUM;
3587   }
3588   else if (dimensions == 2) {
3589      if (target == GL_PROXY_TEXTURE_2D) {
3590         maxLevels = ctx->Const.MaxTextureLevels;
3591      }
3592      else if (target == GL_TEXTURE_2D) {
3593         maxLevels = ctx->Const.MaxTextureLevels;
3594      }
3595      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3596         if (!ctx->Extensions.ARB_texture_cube_map)
3597            return GL_INVALID_ENUM; /*target*/
3598         maxLevels = ctx->Const.MaxCubeTextureLevels;
3599      }
3600      else if (_mesa_is_cube_face(target)) {
3601         if (!ctx->Extensions.ARB_texture_cube_map)
3602            return GL_INVALID_ENUM; /*target*/
3603         maxLevels = ctx->Const.MaxCubeTextureLevels;
3604      }
3605      else {
3606         return GL_INVALID_ENUM; /*target*/
3607      }
3608   }
3609   else if (dimensions == 3) {
3610      /* 3D compressed textures not allowed */
3611      return GL_INVALID_ENUM;
3612   }
3613
3614   maxTextureSize = 1 << (maxLevels - 1);
3615
3616   /* this will catch any invalid compressed format token */
3617   if (!_mesa_is_compressed_format(ctx, format))
3618      return GL_INVALID_ENUM;
3619
3620   if (width < 1 || width > maxTextureSize)
3621      return GL_INVALID_VALUE;
3622
3623   if ((height < 1 || height > maxTextureSize)
3624       && dimensions > 1)
3625      return GL_INVALID_VALUE;
3626
3627   if (level < 0 || level >= maxLevels)
3628      return GL_INVALID_VALUE;
3629
3630   /*
3631    * do checks which depend on compression block size
3632    */
3633   get_compressed_block_size(format, &bw, &bh);
3634
3635   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3636      return GL_INVALID_VALUE;
3637
3638   if ((width % bw != 0) && width != 2 && width != 1)
3639      return GL_INVALID_VALUE;
3640
3641   if ((height % bh != 0) && height != 2 && height != 1)
3642      return GL_INVALID_VALUE;
3643
3644   expectedSize = compressed_tex_size(width, height, depth, format);
3645   if (expectedSize != imageSize)
3646      return GL_INVALID_VALUE;
3647
3648   return GL_NO_ERROR;
3649}
3650
3651
3652/**
3653 * Do second part of glCompressedTexSubImage error checking.
3654 * \return GL_TRUE if error found, GL_FALSE otherwise.
3655 */
3656static GLboolean
3657compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3658                                   GLsizei width, GLsizei height,
3659                                   GLsizei depth, GLenum format,
3660                                   struct gl_texture_image *texImage)
3661{
3662
3663   if ((GLint) format != texImage->InternalFormat) {
3664      _mesa_error(ctx, GL_INVALID_OPERATION,
3665                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3666      return GL_TRUE;
3667   }
3668
3669   if (compressedteximage_only_format(ctx, format)) {
3670      _mesa_error(ctx, GL_INVALID_OPERATION,
3671                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3672                  , dims, format);
3673      return GL_TRUE;
3674   }
3675
3676   if (((width == 1 || width == 2) &&
3677        width != (GLsizei) texImage->Width) ||
3678       (width > (GLsizei) texImage->Width)) {
3679      _mesa_error(ctx, GL_INVALID_VALUE,
3680                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3681      return GL_TRUE;
3682   }
3683
3684   if (dims >= 2) {
3685      if (((height == 1 || height == 2) &&
3686           height != (GLsizei) texImage->Height) ||
3687          (height > (GLsizei) texImage->Height)) {
3688         _mesa_error(ctx, GL_INVALID_VALUE,
3689                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3690         return GL_TRUE;
3691      }
3692   }
3693
3694   if (dims >= 3) {
3695      if (((depth == 1 || depth == 2) &&
3696           depth != (GLsizei) texImage->Depth) ||
3697          (depth > (GLsizei) texImage->Depth)) {
3698         _mesa_error(ctx, GL_INVALID_VALUE,
3699                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3700         return GL_TRUE;
3701      }
3702   }
3703
3704   return GL_FALSE;
3705}
3706
3707
3708void GLAPIENTRY
3709_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3710                              GLenum internalFormat, GLsizei width,
3711                              GLint border, GLsizei imageSize,
3712                              const GLvoid *data)
3713{
3714   GET_CURRENT_CONTEXT(ctx);
3715   teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3716            width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3717}
3718
3719
3720void GLAPIENTRY
3721_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3722                              GLenum internalFormat, GLsizei width,
3723                              GLsizei height, GLint border, GLsizei imageSize,
3724                              const GLvoid *data)
3725{
3726   GET_CURRENT_CONTEXT(ctx);
3727   teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3728            width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3729}
3730
3731
3732void GLAPIENTRY
3733_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3734                              GLenum internalFormat, GLsizei width,
3735                              GLsizei height, GLsizei depth, GLint border,
3736                              GLsizei imageSize, const GLvoid *data)
3737{
3738   GET_CURRENT_CONTEXT(ctx);
3739   teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3740            width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3741}
3742
3743
3744/**
3745 * Common helper for glCompressedTexSubImage1/2/3D().
3746 */
3747static void
3748compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3749                         GLint xoffset, GLint yoffset, GLint zoffset,
3750                         GLsizei width, GLsizei height, GLsizei depth,
3751                         GLenum format, GLsizei imageSize, const GLvoid *data)
3752{
3753   struct gl_texture_object *texObj;
3754   struct gl_texture_image *texImage;
3755   GLenum error;
3756   GET_CURRENT_CONTEXT(ctx);
3757   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3758
3759   error = compressed_subtexture_error_check(ctx, dims, target, level,
3760                                             xoffset, 0, 0, /* pos */
3761                                             width, height, depth,   /* size */
3762                                             format, imageSize);
3763   if (error) {
3764      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3765      return;
3766   }
3767
3768   texObj = _mesa_get_current_tex_object(ctx, target);
3769
3770   _mesa_lock_texture(ctx, texObj);
3771   {
3772      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3773      assert(texImage);
3774
3775      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3776                                             format, texImage)) {
3777         /* error was recorded */
3778      }
3779      else if (width > 0 && height > 0 && depth > 0) {
3780         ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3781                                           xoffset, yoffset, zoffset,
3782                                           width, height, depth,
3783                                           format, imageSize, data);
3784
3785         check_gen_mipmap(ctx, target, texObj, level);
3786
3787         ctx->NewState |= _NEW_TEXTURE;
3788      }
3789   }
3790   _mesa_unlock_texture(ctx, texObj);
3791}
3792
3793
3794void GLAPIENTRY
3795_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3796                                 GLsizei width, GLenum format,
3797                                 GLsizei imageSize, const GLvoid *data)
3798{
3799   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3800                            format, imageSize, data);
3801}
3802
3803
3804void GLAPIENTRY
3805_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3806                                 GLint yoffset, GLsizei width, GLsizei height,
3807                                 GLenum format, GLsizei imageSize,
3808                                 const GLvoid *data)
3809{
3810   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3811                            width, height, 1, format, imageSize, data);
3812}
3813
3814
3815void GLAPIENTRY
3816_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3817                                 GLint yoffset, GLint zoffset, GLsizei width,
3818                                 GLsizei height, GLsizei depth, GLenum format,
3819                                 GLsizei imageSize, const GLvoid *data)
3820{
3821   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3822                            width, height, depth, format, imageSize, data);
3823}
3824
3825static gl_format
3826get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3827{
3828   switch (internalFormat) {
3829   case GL_ALPHA8:
3830      return MESA_FORMAT_A8;
3831   case GL_ALPHA16:
3832      return MESA_FORMAT_A16;
3833   case GL_ALPHA16F_ARB:
3834      return MESA_FORMAT_ALPHA_FLOAT16;
3835   case GL_ALPHA32F_ARB:
3836      return MESA_FORMAT_ALPHA_FLOAT32;
3837   case GL_ALPHA8I_EXT:
3838      return MESA_FORMAT_ALPHA_INT8;
3839   case GL_ALPHA16I_EXT:
3840      return MESA_FORMAT_ALPHA_INT16;
3841   case GL_ALPHA32I_EXT:
3842      return MESA_FORMAT_ALPHA_INT32;
3843   case GL_ALPHA8UI_EXT:
3844      return MESA_FORMAT_ALPHA_UINT8;
3845   case GL_ALPHA16UI_EXT:
3846      return MESA_FORMAT_ALPHA_UINT16;
3847   case GL_ALPHA32UI_EXT:
3848      return MESA_FORMAT_ALPHA_UINT32;
3849   case GL_LUMINANCE8:
3850      return MESA_FORMAT_L8;
3851   case GL_LUMINANCE16:
3852      return MESA_FORMAT_L16;
3853   case GL_LUMINANCE16F_ARB:
3854      return MESA_FORMAT_LUMINANCE_FLOAT16;
3855   case GL_LUMINANCE32F_ARB:
3856      return MESA_FORMAT_LUMINANCE_FLOAT32;
3857   case GL_LUMINANCE8I_EXT:
3858      return MESA_FORMAT_LUMINANCE_INT8;
3859   case GL_LUMINANCE16I_EXT:
3860      return MESA_FORMAT_LUMINANCE_INT16;
3861   case GL_LUMINANCE32I_EXT:
3862      return MESA_FORMAT_LUMINANCE_INT32;
3863   case GL_LUMINANCE8UI_EXT:
3864      return MESA_FORMAT_LUMINANCE_UINT8;
3865   case GL_LUMINANCE16UI_EXT:
3866      return MESA_FORMAT_LUMINANCE_UINT16;
3867   case GL_LUMINANCE32UI_EXT:
3868      return MESA_FORMAT_LUMINANCE_UINT32;
3869   case GL_LUMINANCE8_ALPHA8:
3870      return MESA_FORMAT_AL88;
3871   case GL_LUMINANCE16_ALPHA16:
3872      return MESA_FORMAT_AL1616;
3873   case GL_LUMINANCE_ALPHA16F_ARB:
3874      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3875   case GL_LUMINANCE_ALPHA32F_ARB:
3876      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3877   case GL_LUMINANCE_ALPHA8I_EXT:
3878      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3879   case GL_LUMINANCE_ALPHA16I_EXT:
3880      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3881   case GL_LUMINANCE_ALPHA32I_EXT:
3882      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3883   case GL_LUMINANCE_ALPHA8UI_EXT:
3884      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3885   case GL_LUMINANCE_ALPHA16UI_EXT:
3886      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3887   case GL_LUMINANCE_ALPHA32UI_EXT:
3888      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3889   case GL_INTENSITY8:
3890      return MESA_FORMAT_I8;
3891   case GL_INTENSITY16:
3892      return MESA_FORMAT_I16;
3893   case GL_INTENSITY16F_ARB:
3894      return MESA_FORMAT_INTENSITY_FLOAT16;
3895   case GL_INTENSITY32F_ARB:
3896      return MESA_FORMAT_INTENSITY_FLOAT32;
3897   case GL_INTENSITY8I_EXT:
3898      return MESA_FORMAT_INTENSITY_INT8;
3899   case GL_INTENSITY16I_EXT:
3900      return MESA_FORMAT_INTENSITY_INT16;
3901   case GL_INTENSITY32I_EXT:
3902      return MESA_FORMAT_INTENSITY_INT32;
3903   case GL_INTENSITY8UI_EXT:
3904      return MESA_FORMAT_INTENSITY_UINT8;
3905   case GL_INTENSITY16UI_EXT:
3906      return MESA_FORMAT_INTENSITY_UINT16;
3907   case GL_INTENSITY32UI_EXT:
3908      return MESA_FORMAT_INTENSITY_UINT32;
3909   case GL_RGBA8:
3910      return MESA_FORMAT_RGBA8888_REV;
3911   case GL_RGBA16:
3912      return MESA_FORMAT_RGBA_16;
3913   case GL_RGBA16F_ARB:
3914      return MESA_FORMAT_RGBA_FLOAT16;
3915   case GL_RGBA32F_ARB:
3916      return MESA_FORMAT_RGBA_FLOAT32;
3917   case GL_RGBA8I_EXT:
3918      return MESA_FORMAT_RGBA_INT8;
3919   case GL_RGBA16I_EXT:
3920      return MESA_FORMAT_RGBA_INT16;
3921   case GL_RGBA32I_EXT:
3922      return MESA_FORMAT_RGBA_INT32;
3923   case GL_RGBA8UI_EXT:
3924      return MESA_FORMAT_RGBA_UINT8;
3925   case GL_RGBA16UI_EXT:
3926      return MESA_FORMAT_RGBA_UINT16;
3927   case GL_RGBA32UI_EXT:
3928      return MESA_FORMAT_RGBA_UINT32;
3929
3930   case GL_RG8:
3931      return MESA_FORMAT_GR88;
3932   case GL_RG16:
3933      return MESA_FORMAT_RG1616;
3934   case GL_RG16F:
3935      return MESA_FORMAT_RG_FLOAT16;
3936   case GL_RG32F:
3937      return MESA_FORMAT_RG_FLOAT32;
3938   case GL_RG8I:
3939      return MESA_FORMAT_RG_INT8;
3940   case GL_RG16I:
3941      return MESA_FORMAT_RG_INT16;
3942   case GL_RG32I:
3943      return MESA_FORMAT_RG_INT32;
3944   case GL_RG8UI:
3945      return MESA_FORMAT_RG_UINT8;
3946   case GL_RG16UI:
3947      return MESA_FORMAT_RG_UINT16;
3948   case GL_RG32UI:
3949      return MESA_FORMAT_RG_UINT32;
3950
3951   case GL_R8:
3952      return MESA_FORMAT_R8;
3953   case GL_R16:
3954      return MESA_FORMAT_R16;
3955   case GL_R16F:
3956      return MESA_FORMAT_R_FLOAT16;
3957   case GL_R32F:
3958      return MESA_FORMAT_R_FLOAT32;
3959   case GL_R8I:
3960      return MESA_FORMAT_R_INT8;
3961   case GL_R16I:
3962      return MESA_FORMAT_R_INT16;
3963   case GL_R32I:
3964      return MESA_FORMAT_R_INT32;
3965   case GL_R8UI:
3966      return MESA_FORMAT_R_UINT8;
3967   case GL_R16UI:
3968      return MESA_FORMAT_R_UINT16;
3969   case GL_R32UI:
3970      return MESA_FORMAT_R_UINT32;
3971
3972   default:
3973      return MESA_FORMAT_NONE;
3974   }
3975}
3976
3977static gl_format
3978validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3979{
3980   gl_format format = get_texbuffer_format(ctx, internalFormat);
3981   GLenum datatype;
3982
3983   if (format == MESA_FORMAT_NONE)
3984      return MESA_FORMAT_NONE;
3985
3986   datatype = _mesa_get_format_datatype(format);
3987   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3988      return MESA_FORMAT_NONE;
3989
3990   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3991      return MESA_FORMAT_NONE;
3992
3993   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3994    * any mention of R/RG formats, but they appear in the GL 3.1 core
3995    * specification.
3996    */
3997   if (ctx->Version <= 30) {
3998      GLenum base_format = _mesa_get_format_base_format(format);
3999
4000      if (base_format == GL_R || base_format == GL_RG)
4001	 return MESA_FORMAT_NONE;
4002   }
4003   return format;
4004}
4005
4006
4007/** GL_ARB_texture_buffer_object */
4008void GLAPIENTRY
4009_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4010{
4011   struct gl_texture_object *texObj;
4012   struct gl_buffer_object *bufObj;
4013   gl_format format;
4014
4015   GET_CURRENT_CONTEXT(ctx);
4016   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
4017
4018   if (!(ctx->Extensions.ARB_texture_buffer_object
4019         && _mesa_is_desktop_gl(ctx))) {
4020      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4021      return;
4022   }
4023
4024   if (target != GL_TEXTURE_BUFFER_ARB) {
4025      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4026      return;
4027   }
4028
4029   format = validate_texbuffer_format(ctx, internalFormat);
4030   if (format == MESA_FORMAT_NONE) {
4031      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4032                  internalFormat);
4033      return;
4034   }
4035
4036   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4037   if (buffer && !bufObj) {
4038      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4039      return;
4040   }
4041
4042   texObj = _mesa_get_current_tex_object(ctx, target);
4043
4044   _mesa_lock_texture(ctx, texObj);
4045   {
4046      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4047      texObj->BufferObjectFormat = internalFormat;
4048      texObj->_BufferObjectFormat = format;
4049   }
4050   _mesa_unlock_texture(ctx, texObj);
4051}
4052