teximage.c revision 8a935d71ff4ded6f3cdd8e06dcd1a5e3de3d3cc0
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31#include <stdbool.h>
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "teximage.h"
46#include "texobj.h"
47#include "texstate.h"
48#include "texpal.h"
49#include "mtypes.h"
50#include "glformats.h"
51
52
53/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
54 */
55#ifndef GL_HALF_FLOAT_OES
56#define GL_HALF_FLOAT_OES 0x8D61
57#endif
58
59/**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66
67
68/**
69 * Return the simple base format for a given internal texture format.
70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
71 *
72 * \param ctx GL context.
73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
74 *
75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
77 *
78 * This is the format which is used during texture application (i.e. the
79 * texture format and env mode determine the arithmetic used.
80 */
81GLint
82_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
83{
84   switch (internalFormat) {
85      case GL_ALPHA:
86      case GL_ALPHA4:
87      case GL_ALPHA8:
88      case GL_ALPHA12:
89      case GL_ALPHA16:
90         return GL_ALPHA;
91      case 1:
92      case GL_LUMINANCE:
93      case GL_LUMINANCE4:
94      case GL_LUMINANCE8:
95      case GL_LUMINANCE12:
96      case GL_LUMINANCE16:
97         return GL_LUMINANCE;
98      case 2:
99      case GL_LUMINANCE_ALPHA:
100      case GL_LUMINANCE4_ALPHA4:
101      case GL_LUMINANCE6_ALPHA2:
102      case GL_LUMINANCE8_ALPHA8:
103      case GL_LUMINANCE12_ALPHA4:
104      case GL_LUMINANCE12_ALPHA12:
105      case GL_LUMINANCE16_ALPHA16:
106         return GL_LUMINANCE_ALPHA;
107      case GL_INTENSITY:
108      case GL_INTENSITY4:
109      case GL_INTENSITY8:
110      case GL_INTENSITY12:
111      case GL_INTENSITY16:
112         return GL_INTENSITY;
113      case 3:
114      case GL_RGB:
115      case GL_R3_G3_B2:
116      case GL_RGB4:
117      case GL_RGB5:
118      case GL_RGB8:
119      case GL_RGB10:
120      case GL_RGB12:
121      case GL_RGB16:
122         return GL_RGB;
123      case 4:
124      case GL_RGBA:
125      case GL_RGBA2:
126      case GL_RGBA4:
127      case GL_RGB5_A1:
128      case GL_RGBA8:
129      case GL_RGB10_A2:
130      case GL_RGBA12:
131      case GL_RGBA16:
132         return GL_RGBA;
133      default:
134         ; /* fallthrough */
135   }
136
137   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
138    */
139   if (_mesa_is_gles(ctx)) {
140      switch (internalFormat) {
141         case GL_BGRA:
142            return GL_RGBA;
143         default:
144            ; /* fallthrough */
145      }
146   }
147
148   if (ctx->Extensions.ARB_ES2_compatibility) {
149      switch (internalFormat) {
150         case GL_RGB565:
151            return GL_RGB;
152         default:
153            ; /* fallthrough */
154      }
155   }
156
157   if (ctx->Extensions.ARB_depth_texture) {
158      switch (internalFormat) {
159         case GL_DEPTH_COMPONENT:
160         case GL_DEPTH_COMPONENT16:
161         case GL_DEPTH_COMPONENT24:
162         case GL_DEPTH_COMPONENT32:
163            return GL_DEPTH_COMPONENT;
164         default:
165            ; /* fallthrough */
166      }
167   }
168
169   switch (internalFormat) {
170   case GL_COMPRESSED_ALPHA:
171      return GL_ALPHA;
172   case GL_COMPRESSED_LUMINANCE:
173      return GL_LUMINANCE;
174   case GL_COMPRESSED_LUMINANCE_ALPHA:
175      return GL_LUMINANCE_ALPHA;
176   case GL_COMPRESSED_INTENSITY:
177      return GL_INTENSITY;
178   case GL_COMPRESSED_RGB:
179      return GL_RGB;
180   case GL_COMPRESSED_RGBA:
181      return GL_RGBA;
182   default:
183      ; /* fallthrough */
184   }
185
186   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
187      switch (internalFormat) {
188         case GL_COMPRESSED_RGB_FXT1_3DFX:
189            return GL_RGB;
190         case GL_COMPRESSED_RGBA_FXT1_3DFX:
191            return GL_RGBA;
192         default:
193            ; /* fallthrough */
194      }
195   }
196
197   if (ctx->Extensions.EXT_texture_compression_s3tc) {
198      switch (internalFormat) {
199         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
200            return GL_RGB;
201         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
202         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
203         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
204            return GL_RGBA;
205         default:
206            ; /* fallthrough */
207      }
208   }
209
210   if (ctx->Extensions.S3_s3tc) {
211      switch (internalFormat) {
212         case GL_RGB_S3TC:
213         case GL_RGB4_S3TC:
214            return GL_RGB;
215         case GL_RGBA_S3TC:
216         case GL_RGBA4_S3TC:
217            return GL_RGBA;
218         default:
219            ; /* fallthrough */
220      }
221   }
222
223   if (ctx->Extensions.MESA_ycbcr_texture) {
224      if (internalFormat == GL_YCBCR_MESA)
225         return GL_YCBCR_MESA;
226   }
227
228   if (ctx->Extensions.ARB_texture_float) {
229      switch (internalFormat) {
230         case GL_ALPHA16F_ARB:
231         case GL_ALPHA32F_ARB:
232            return GL_ALPHA;
233         case GL_RGBA16F_ARB:
234         case GL_RGBA32F_ARB:
235            return GL_RGBA;
236         case GL_RGB16F_ARB:
237         case GL_RGB32F_ARB:
238            return GL_RGB;
239         case GL_INTENSITY16F_ARB:
240         case GL_INTENSITY32F_ARB:
241            return GL_INTENSITY;
242         case GL_LUMINANCE16F_ARB:
243         case GL_LUMINANCE32F_ARB:
244            return GL_LUMINANCE;
245         case GL_LUMINANCE_ALPHA16F_ARB:
246         case GL_LUMINANCE_ALPHA32F_ARB:
247            return GL_LUMINANCE_ALPHA;
248         default:
249            ; /* fallthrough */
250      }
251   }
252
253   if (ctx->Extensions.ATI_envmap_bumpmap) {
254      switch (internalFormat) {
255         case GL_DUDV_ATI:
256         case GL_DU8DV8_ATI:
257            return GL_DUDV_ATI;
258         default:
259            ; /* fallthrough */
260      }
261   }
262
263   if (ctx->Extensions.EXT_texture_snorm) {
264      switch (internalFormat) {
265         case GL_RED_SNORM:
266         case GL_R8_SNORM:
267         case GL_R16_SNORM:
268            return GL_RED;
269         case GL_RG_SNORM:
270         case GL_RG8_SNORM:
271         case GL_RG16_SNORM:
272            return GL_RG;
273         case GL_RGB_SNORM:
274         case GL_RGB8_SNORM:
275         case GL_RGB16_SNORM:
276            return GL_RGB;
277         case GL_RGBA_SNORM:
278         case GL_RGBA8_SNORM:
279         case GL_RGBA16_SNORM:
280            return GL_RGBA;
281         case GL_ALPHA_SNORM:
282         case GL_ALPHA8_SNORM:
283         case GL_ALPHA16_SNORM:
284            return GL_ALPHA;
285         case GL_LUMINANCE_SNORM:
286         case GL_LUMINANCE8_SNORM:
287         case GL_LUMINANCE16_SNORM:
288            return GL_LUMINANCE;
289         case GL_LUMINANCE_ALPHA_SNORM:
290         case GL_LUMINANCE8_ALPHA8_SNORM:
291         case GL_LUMINANCE16_ALPHA16_SNORM:
292            return GL_LUMINANCE_ALPHA;
293         case GL_INTENSITY_SNORM:
294         case GL_INTENSITY8_SNORM:
295         case GL_INTENSITY16_SNORM:
296            return GL_INTENSITY;
297         default:
298            ; /* fallthrough */
299      }
300   }
301
302   if (ctx->Extensions.EXT_packed_depth_stencil) {
303      switch (internalFormat) {
304         case GL_DEPTH_STENCIL_EXT:
305         case GL_DEPTH24_STENCIL8_EXT:
306            return GL_DEPTH_STENCIL_EXT;
307         default:
308            ; /* fallthrough */
309      }
310   }
311
312#if FEATURE_EXT_texture_sRGB
313   if (ctx->Extensions.EXT_texture_sRGB) {
314      switch (internalFormat) {
315      case GL_SRGB_EXT:
316      case GL_SRGB8_EXT:
317      case GL_COMPRESSED_SRGB_EXT:
318      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
319         return GL_RGB;
320      case GL_SRGB_ALPHA_EXT:
321      case GL_SRGB8_ALPHA8_EXT:
322      case GL_COMPRESSED_SRGB_ALPHA_EXT:
323      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
324      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
325      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
326         return GL_RGBA;
327      case GL_SLUMINANCE_ALPHA_EXT:
328      case GL_SLUMINANCE8_ALPHA8_EXT:
329      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
330         return GL_LUMINANCE_ALPHA;
331      case GL_SLUMINANCE_EXT:
332      case GL_SLUMINANCE8_EXT:
333      case GL_COMPRESSED_SLUMINANCE_EXT:
334         return GL_LUMINANCE;
335      default:
336         ; /* fallthrough */
337      }
338   }
339#endif /* FEATURE_EXT_texture_sRGB */
340
341   if (ctx->Version >= 30 ||
342       ctx->Extensions.EXT_texture_integer) {
343      switch (internalFormat) {
344      case GL_RGBA8UI_EXT:
345      case GL_RGBA16UI_EXT:
346      case GL_RGBA32UI_EXT:
347      case GL_RGBA8I_EXT:
348      case GL_RGBA16I_EXT:
349      case GL_RGBA32I_EXT:
350      case GL_RGB10_A2UI:
351         return GL_RGBA;
352      case GL_RGB8UI_EXT:
353      case GL_RGB16UI_EXT:
354      case GL_RGB32UI_EXT:
355      case GL_RGB8I_EXT:
356      case GL_RGB16I_EXT:
357      case GL_RGB32I_EXT:
358         return GL_RGB;
359      }
360   }
361
362   if (ctx->Extensions.EXT_texture_integer) {
363      switch (internalFormat) {
364      case GL_ALPHA8UI_EXT:
365      case GL_ALPHA16UI_EXT:
366      case GL_ALPHA32UI_EXT:
367      case GL_ALPHA8I_EXT:
368      case GL_ALPHA16I_EXT:
369      case GL_ALPHA32I_EXT:
370         return GL_ALPHA;
371      case GL_INTENSITY8UI_EXT:
372      case GL_INTENSITY16UI_EXT:
373      case GL_INTENSITY32UI_EXT:
374      case GL_INTENSITY8I_EXT:
375      case GL_INTENSITY16I_EXT:
376      case GL_INTENSITY32I_EXT:
377         return GL_INTENSITY;
378      case GL_LUMINANCE8UI_EXT:
379      case GL_LUMINANCE16UI_EXT:
380      case GL_LUMINANCE32UI_EXT:
381      case GL_LUMINANCE8I_EXT:
382      case GL_LUMINANCE16I_EXT:
383      case GL_LUMINANCE32I_EXT:
384         return GL_LUMINANCE;
385      case GL_LUMINANCE_ALPHA8UI_EXT:
386      case GL_LUMINANCE_ALPHA16UI_EXT:
387      case GL_LUMINANCE_ALPHA32UI_EXT:
388      case GL_LUMINANCE_ALPHA8I_EXT:
389      case GL_LUMINANCE_ALPHA16I_EXT:
390      case GL_LUMINANCE_ALPHA32I_EXT:
391         return GL_LUMINANCE_ALPHA;
392      default:
393         ; /* fallthrough */
394      }
395   }
396
397   if (ctx->Extensions.ARB_texture_rg) {
398      switch (internalFormat) {
399      case GL_R16F:
400	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
401	  */
402	 if (!ctx->Extensions.ARB_half_float_pixel)
403	    break;
404	 /* FALLTHROUGH */
405      case GL_R32F:
406	 if (!ctx->Extensions.ARB_texture_float)
407	    break;
408         return GL_RED;
409      case GL_R8I:
410      case GL_R8UI:
411      case GL_R16I:
412      case GL_R16UI:
413      case GL_R32I:
414      case GL_R32UI:
415	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
416	    break;
417	 /* FALLTHROUGH */
418      case GL_R8:
419      case GL_R16:
420      case GL_RED:
421      case GL_COMPRESSED_RED:
422         return GL_RED;
423
424      case GL_RG16F:
425	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
426	  */
427	 if (!ctx->Extensions.ARB_half_float_pixel)
428	    break;
429	 /* FALLTHROUGH */
430      case GL_RG32F:
431	 if (!ctx->Extensions.ARB_texture_float)
432	    break;
433         return GL_RG;
434      case GL_RG8I:
435      case GL_RG8UI:
436      case GL_RG16I:
437      case GL_RG16UI:
438      case GL_RG32I:
439      case GL_RG32UI:
440	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
441	    break;
442	 /* FALLTHROUGH */
443      case GL_RG:
444      case GL_RG8:
445      case GL_RG16:
446      case GL_COMPRESSED_RG:
447         return GL_RG;
448      default:
449         ; /* fallthrough */
450      }
451   }
452
453   if (ctx->Extensions.EXT_texture_shared_exponent) {
454      switch (internalFormat) {
455      case GL_RGB9_E5_EXT:
456         return GL_RGB;
457      default:
458         ; /* fallthrough */
459      }
460   }
461
462   if (ctx->Extensions.EXT_packed_float) {
463      switch (internalFormat) {
464      case GL_R11F_G11F_B10F_EXT:
465         return GL_RGB;
466      default:
467         ; /* fallthrough */
468      }
469   }
470
471   if (ctx->Extensions.ARB_depth_buffer_float) {
472      switch (internalFormat) {
473      case GL_DEPTH_COMPONENT32F:
474         return GL_DEPTH_COMPONENT;
475      case GL_DEPTH32F_STENCIL8:
476         return GL_DEPTH_STENCIL;
477      default:
478         ; /* fallthrough */
479      }
480   }
481
482   if (ctx->Extensions.ARB_texture_compression_rgtc) {
483      switch (internalFormat) {
484      case GL_COMPRESSED_RED_RGTC1:
485      case GL_COMPRESSED_SIGNED_RED_RGTC1:
486         return GL_RED;
487      case GL_COMPRESSED_RG_RGTC2:
488      case GL_COMPRESSED_SIGNED_RG_RGTC2:
489         return GL_RG;
490      default:
491         ; /* fallthrough */
492      }
493   }
494
495   if (ctx->Extensions.EXT_texture_compression_latc) {
496      switch (internalFormat) {
497      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
498      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
499         return GL_LUMINANCE;
500      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
501      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
502         return GL_LUMINANCE_ALPHA;
503      default:
504         ; /* fallthrough */
505      }
506   }
507
508   if (ctx->Extensions.ATI_texture_compression_3dc) {
509      switch (internalFormat) {
510      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
511         return GL_LUMINANCE_ALPHA;
512      default:
513         ; /* fallthrough */
514      }
515   }
516
517   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
518      switch (internalFormat) {
519      case GL_ETC1_RGB8_OES:
520         return GL_RGB;
521      default:
522         ; /* fallthrough */
523      }
524   }
525
526   if (ctx->API == API_OPENGLES) {
527      switch (internalFormat) {
528      case GL_PALETTE4_RGB8_OES:
529      case GL_PALETTE4_R5_G6_B5_OES:
530      case GL_PALETTE8_RGB8_OES:
531      case GL_PALETTE8_R5_G6_B5_OES:
532	 return GL_RGB;
533      case GL_PALETTE4_RGBA8_OES:
534      case GL_PALETTE8_RGB5_A1_OES:
535      case GL_PALETTE4_RGBA4_OES:
536      case GL_PALETTE4_RGB5_A1_OES:
537      case GL_PALETTE8_RGBA8_OES:
538      case GL_PALETTE8_RGBA4_OES:
539	 return GL_RGBA;
540      default:
541         ; /* fallthrough */
542      }
543   }
544
545   return -1; /* error */
546}
547
548
549/**
550 * For cube map faces, return a face index in [0,5].
551 * For other targets return 0;
552 */
553GLuint
554_mesa_tex_target_to_face(GLenum target)
555{
556   if (_mesa_is_cube_face(target))
557      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
558   else
559      return 0;
560}
561
562
563
564/**
565 * Install gl_texture_image in a gl_texture_object according to the target
566 * and level parameters.
567 *
568 * \param tObj texture object.
569 * \param target texture target.
570 * \param level image level.
571 * \param texImage texture image.
572 */
573static void
574set_tex_image(struct gl_texture_object *tObj,
575              GLenum target, GLint level,
576              struct gl_texture_image *texImage)
577{
578   const GLuint face = _mesa_tex_target_to_face(target);
579
580   ASSERT(tObj);
581   ASSERT(texImage);
582   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
583      assert(level == 0);
584
585   tObj->Image[face][level] = texImage;
586
587   /* Set the 'back' pointer */
588   texImage->TexObject = tObj;
589   texImage->Level = level;
590   texImage->Face = face;
591}
592
593
594/**
595 * Allocate a texture image structure.
596 *
597 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
598 * driver.
599 *
600 * \return a pointer to gl_texture_image struct with all fields initialized to
601 * zero.
602 */
603struct gl_texture_image *
604_mesa_new_texture_image( struct gl_context *ctx )
605{
606   (void) ctx;
607   return CALLOC_STRUCT(gl_texture_image);
608}
609
610
611/**
612 * Free a gl_texture_image and associated data.
613 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
614 *
615 * \param texImage texture image.
616 *
617 * Free the texture image structure and the associated image data.
618 */
619void
620_mesa_delete_texture_image(struct gl_context *ctx,
621                           struct gl_texture_image *texImage)
622{
623   /* Free texImage->Data and/or any other driver-specific texture
624    * image storage.
625    */
626   ASSERT(ctx->Driver.FreeTextureImageBuffer);
627   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
628   free(texImage);
629}
630
631
632/**
633 * Test if a target is a proxy target.
634 *
635 * \param target texture target.
636 *
637 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
638 */
639GLboolean
640_mesa_is_proxy_texture(GLenum target)
641{
642   /*
643    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
644    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
645    */
646   assert(NUM_TEXTURE_TARGETS == 7 + 2);
647
648   return (target == GL_PROXY_TEXTURE_1D ||
649           target == GL_PROXY_TEXTURE_2D ||
650           target == GL_PROXY_TEXTURE_3D ||
651           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
652           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
653           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
654           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
655}
656
657
658/**
659 * Return the proxy target which corresponds to the given texture target
660 */
661static GLenum
662get_proxy_target(GLenum target)
663{
664   switch (target) {
665   case GL_TEXTURE_1D:
666   case GL_PROXY_TEXTURE_1D:
667      return GL_PROXY_TEXTURE_1D;
668   case GL_TEXTURE_2D:
669   case GL_PROXY_TEXTURE_2D:
670      return GL_PROXY_TEXTURE_2D;
671   case GL_TEXTURE_3D:
672   case GL_PROXY_TEXTURE_3D:
673      return GL_PROXY_TEXTURE_3D;
674   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
675   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
676   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
677   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
678   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
679   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
680   case GL_TEXTURE_CUBE_MAP_ARB:
681   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
682      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
683   case GL_TEXTURE_RECTANGLE_NV:
684   case GL_PROXY_TEXTURE_RECTANGLE_NV:
685      return GL_PROXY_TEXTURE_RECTANGLE_NV;
686   case GL_TEXTURE_1D_ARRAY_EXT:
687   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
688      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
689   case GL_TEXTURE_2D_ARRAY_EXT:
690   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
691      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
692   default:
693      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
694      return 0;
695   }
696}
697
698
699/**
700 * Get the texture object that corresponds to the target of the given
701 * texture unit.  The target should have already been checked for validity.
702 *
703 * \param ctx GL context.
704 * \param texUnit texture unit.
705 * \param target texture target.
706 *
707 * \return pointer to the texture object on success, or NULL on failure.
708 */
709struct gl_texture_object *
710_mesa_select_tex_object(struct gl_context *ctx,
711                        const struct gl_texture_unit *texUnit,
712                        GLenum target)
713{
714   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
715                               ctx->Extensions.EXT_texture_array);
716
717   switch (target) {
718      case GL_TEXTURE_1D:
719         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
720      case GL_PROXY_TEXTURE_1D:
721         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
722      case GL_TEXTURE_2D:
723         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
724      case GL_PROXY_TEXTURE_2D:
725         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
726      case GL_TEXTURE_3D:
727         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
728      case GL_PROXY_TEXTURE_3D:
729         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
730      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
731      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
732      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
733      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
734      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
735      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
736      case GL_TEXTURE_CUBE_MAP_ARB:
737         return ctx->Extensions.ARB_texture_cube_map
738                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
739      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
740         return ctx->Extensions.ARB_texture_cube_map
741                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
742      case GL_TEXTURE_RECTANGLE_NV:
743         return ctx->Extensions.NV_texture_rectangle
744                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
745      case GL_PROXY_TEXTURE_RECTANGLE_NV:
746         return ctx->Extensions.NV_texture_rectangle
747                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
748      case GL_TEXTURE_1D_ARRAY_EXT:
749         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
750      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
751         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
752      case GL_TEXTURE_2D_ARRAY_EXT:
753         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
754      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
755         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
756      case GL_TEXTURE_BUFFER:
757         return ctx->Extensions.ARB_texture_buffer_object
758            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
759      case GL_TEXTURE_EXTERNAL_OES:
760         return ctx->Extensions.OES_EGL_image_external
761            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
762      default:
763         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
764         return NULL;
765   }
766}
767
768
769/**
770 * Return pointer to texture object for given target on current texture unit.
771 */
772struct gl_texture_object *
773_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
774{
775   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
776   return _mesa_select_tex_object(ctx, texUnit, target);
777}
778
779
780/**
781 * Get a texture image pointer from a texture object, given a texture
782 * target and mipmap level.  The target and level parameters should
783 * have already been error-checked.
784 *
785 * \param ctx GL context.
786 * \param texObj texture unit.
787 * \param target texture target.
788 * \param level image level.
789 *
790 * \return pointer to the texture image structure, or NULL on failure.
791 */
792struct gl_texture_image *
793_mesa_select_tex_image(struct gl_context *ctx,
794                       const struct gl_texture_object *texObj,
795		       GLenum target, GLint level)
796{
797   const GLuint face = _mesa_tex_target_to_face(target);
798
799   ASSERT(texObj);
800   ASSERT(level >= 0);
801   ASSERT(level < MAX_TEXTURE_LEVELS);
802
803   return texObj->Image[face][level];
804}
805
806
807/**
808 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
809 * it and install it.  Only return NULL if passed a bad parameter or run
810 * out of memory.
811 */
812struct gl_texture_image *
813_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
814                    GLenum target, GLint level)
815{
816   struct gl_texture_image *texImage;
817
818   if (!texObj)
819      return NULL;
820
821   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
822   if (!texImage) {
823      texImage = ctx->Driver.NewTextureImage(ctx);
824      if (!texImage) {
825         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
826         return NULL;
827      }
828
829      set_tex_image(texObj, target, level, texImage);
830   }
831
832   return texImage;
833}
834
835
836/**
837 * Return pointer to the specified proxy texture image.
838 * Note that proxy textures are per-context, not per-texture unit.
839 * \return pointer to texture image or NULL if invalid target, invalid
840 *         level, or out of memory.
841 */
842static struct gl_texture_image *
843get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
844{
845   struct gl_texture_image *texImage;
846   GLuint texIndex;
847
848   if (level < 0)
849      return NULL;
850
851   switch (target) {
852   case GL_PROXY_TEXTURE_1D:
853      if (level >= ctx->Const.MaxTextureLevels)
854         return NULL;
855      texIndex = TEXTURE_1D_INDEX;
856      break;
857   case GL_PROXY_TEXTURE_2D:
858      if (level >= ctx->Const.MaxTextureLevels)
859         return NULL;
860      texIndex = TEXTURE_2D_INDEX;
861      break;
862   case GL_PROXY_TEXTURE_3D:
863      if (level >= ctx->Const.Max3DTextureLevels)
864         return NULL;
865      texIndex = TEXTURE_3D_INDEX;
866      break;
867   case GL_PROXY_TEXTURE_CUBE_MAP:
868      if (level >= ctx->Const.MaxCubeTextureLevels)
869         return NULL;
870      texIndex = TEXTURE_CUBE_INDEX;
871      break;
872   case GL_PROXY_TEXTURE_RECTANGLE_NV:
873      if (level > 0)
874         return NULL;
875      texIndex = TEXTURE_RECT_INDEX;
876      break;
877   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
878      if (level >= ctx->Const.MaxTextureLevels)
879         return NULL;
880      texIndex = TEXTURE_1D_ARRAY_INDEX;
881      break;
882   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
883      if (level >= ctx->Const.MaxTextureLevels)
884         return NULL;
885      texIndex = TEXTURE_2D_ARRAY_INDEX;
886      break;
887   default:
888      return NULL;
889   }
890
891   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
892   if (!texImage) {
893      texImage = ctx->Driver.NewTextureImage(ctx);
894      if (!texImage) {
895         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
896         return NULL;
897      }
898      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
899      /* Set the 'back' pointer */
900      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
901   }
902   return texImage;
903}
904
905
906/**
907 * Get the maximum number of allowed mipmap levels.
908 *
909 * \param ctx GL context.
910 * \param target texture target.
911 *
912 * \return the maximum number of allowed mipmap levels for the given
913 * texture target, or zero if passed a bad target.
914 *
915 * \sa gl_constants.
916 */
917GLint
918_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
919{
920   switch (target) {
921   case GL_TEXTURE_1D:
922   case GL_PROXY_TEXTURE_1D:
923   case GL_TEXTURE_2D:
924   case GL_PROXY_TEXTURE_2D:
925      return ctx->Const.MaxTextureLevels;
926   case GL_TEXTURE_3D:
927   case GL_PROXY_TEXTURE_3D:
928      return ctx->Const.Max3DTextureLevels;
929   case GL_TEXTURE_CUBE_MAP:
930   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
931   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
932   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
933   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
934   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
935   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
936   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
937      return ctx->Extensions.ARB_texture_cube_map
938         ? ctx->Const.MaxCubeTextureLevels : 0;
939   case GL_TEXTURE_RECTANGLE_NV:
940   case GL_PROXY_TEXTURE_RECTANGLE_NV:
941      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
942   case GL_TEXTURE_1D_ARRAY_EXT:
943   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
944   case GL_TEXTURE_2D_ARRAY_EXT:
945   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
946      return (ctx->Extensions.MESA_texture_array ||
947              ctx->Extensions.EXT_texture_array)
948         ? ctx->Const.MaxTextureLevels : 0;
949   case GL_TEXTURE_BUFFER:
950      return _mesa_is_desktop_gl(ctx) &&
951         (ctx->Extensions.ARB_texture_buffer_object ||
952          (ctx->Version >= 31)) ? 1 : 0;
953   case GL_TEXTURE_EXTERNAL_OES:
954      /* fall-through */
955   default:
956      return 0; /* bad target */
957   }
958}
959
960
961/**
962 * Return number of dimensions per mipmap level for the given texture target.
963 */
964GLint
965_mesa_get_texture_dimensions(GLenum target)
966{
967   switch (target) {
968   case GL_TEXTURE_1D:
969   case GL_PROXY_TEXTURE_1D:
970      return 1;
971   case GL_TEXTURE_2D:
972   case GL_TEXTURE_RECTANGLE:
973   case GL_TEXTURE_CUBE_MAP:
974   case GL_PROXY_TEXTURE_2D:
975   case GL_PROXY_TEXTURE_RECTANGLE:
976   case GL_PROXY_TEXTURE_CUBE_MAP:
977   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
978   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
979   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
980   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
981   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
982   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
983   case GL_TEXTURE_1D_ARRAY:
984   case GL_PROXY_TEXTURE_1D_ARRAY:
985   case GL_TEXTURE_EXTERNAL_OES:
986      return 2;
987   case GL_TEXTURE_3D:
988   case GL_PROXY_TEXTURE_3D:
989   case GL_TEXTURE_2D_ARRAY:
990   case GL_PROXY_TEXTURE_2D_ARRAY:
991      return 3;
992   case GL_TEXTURE_BUFFER:
993      /* fall-through */
994   default:
995      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
996                    target);
997      return 2;
998   }
999}
1000
1001
1002
1003
1004#if 000 /* not used anymore */
1005/*
1006 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1007 * create a texture image with unspecified image contents per the OpenGL
1008 * spec.
1009 */
1010static GLubyte *
1011make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1012{
1013   const GLint components = _mesa_components_in_format(format);
1014   const GLint numPixels = width * height * depth;
1015   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1016
1017#ifdef DEBUG
1018   /*
1019    * Let's see if anyone finds this.  If glTexImage2D() is called with
1020    * a NULL image pointer then load the texture image with something
1021    * interesting instead of leaving it indeterminate.
1022    */
1023   if (data) {
1024      static const char message[8][32] = {
1025         "   X   X  XXXXX   XXX     X    ",
1026         "   XX XX  X      X   X   X X   ",
1027         "   X X X  X      X      X   X  ",
1028         "   X   X  XXXX    XXX   XXXXX  ",
1029         "   X   X  X          X  X   X  ",
1030         "   X   X  X      X   X  X   X  ",
1031         "   X   X  XXXXX   XXX   X   X  ",
1032         "                               "
1033      };
1034
1035      GLubyte *imgPtr = data;
1036      GLint h, i, j, k;
1037      for (h = 0; h < depth; h++) {
1038         for (i = 0; i < height; i++) {
1039            GLint srcRow = 7 - (i % 8);
1040            for (j = 0; j < width; j++) {
1041               GLint srcCol = j % 32;
1042               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1043               for (k = 0; k < components; k++) {
1044                  *imgPtr++ = texel;
1045               }
1046            }
1047         }
1048      }
1049   }
1050#endif
1051
1052   return data;
1053}
1054#endif
1055
1056
1057
1058/**
1059 * Set the size and format-related fields of a gl_texture_image struct
1060 * to zero.  This is used when a proxy texture test fails.
1061 */
1062static void
1063clear_teximage_fields(struct gl_texture_image *img)
1064{
1065   ASSERT(img);
1066   img->_BaseFormat = 0;
1067   img->InternalFormat = 0;
1068   img->Border = 0;
1069   img->Width = 0;
1070   img->Height = 0;
1071   img->Depth = 0;
1072   img->Width2 = 0;
1073   img->Height2 = 0;
1074   img->Depth2 = 0;
1075   img->WidthLog2 = 0;
1076   img->HeightLog2 = 0;
1077   img->DepthLog2 = 0;
1078   img->TexFormat = MESA_FORMAT_NONE;
1079}
1080
1081
1082/**
1083 * Initialize basic fields of the gl_texture_image struct.
1084 *
1085 * \param ctx GL context.
1086 * \param img texture image structure to be initialized.
1087 * \param width image width.
1088 * \param height image height.
1089 * \param depth image depth.
1090 * \param border image border.
1091 * \param internalFormat internal format.
1092 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1093 *
1094 * Fills in the fields of \p img with the given information.
1095 * Note: width, height and depth include the border.
1096 */
1097void
1098_mesa_init_teximage_fields(struct gl_context *ctx,
1099                           struct gl_texture_image *img,
1100                           GLsizei width, GLsizei height, GLsizei depth,
1101                           GLint border, GLenum internalFormat,
1102                           gl_format format)
1103{
1104   GLenum target;
1105   ASSERT(img);
1106   ASSERT(width >= 0);
1107   ASSERT(height >= 0);
1108   ASSERT(depth >= 0);
1109
1110   target = img->TexObject->Target;
1111   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1112   ASSERT(img->_BaseFormat > 0);
1113   img->InternalFormat = internalFormat;
1114   img->Border = border;
1115   img->Width = width;
1116   img->Height = height;
1117   img->Depth = depth;
1118
1119   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1120   img->WidthLog2 = _mesa_logbase2(img->Width2);
1121
1122   switch(target) {
1123   case GL_TEXTURE_1D:
1124   case GL_TEXTURE_BUFFER:
1125   case GL_PROXY_TEXTURE_1D:
1126      if (height == 0)
1127         img->Height2 = 0;
1128      else
1129         img->Height2 = 1;
1130      img->HeightLog2 = 0;
1131      if (depth == 0)
1132         img->Depth2 = 0;
1133      else
1134         img->Depth2 = 1;
1135      img->DepthLog2 = 0;
1136      break;
1137   case GL_TEXTURE_1D_ARRAY:
1138   case GL_PROXY_TEXTURE_1D_ARRAY:
1139      img->Height2 = height; /* no border */
1140      img->HeightLog2 = 0; /* not used */
1141      if (depth == 0)
1142         img->Depth2 = 0;
1143      else
1144         img->Depth2 = 1;
1145      img->DepthLog2 = 0;
1146      break;
1147   case GL_TEXTURE_2D:
1148   case GL_TEXTURE_RECTANGLE:
1149   case GL_TEXTURE_CUBE_MAP:
1150   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1151   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1152   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1153   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1154   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1155   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1156   case GL_TEXTURE_EXTERNAL_OES:
1157   case GL_PROXY_TEXTURE_2D:
1158   case GL_PROXY_TEXTURE_RECTANGLE:
1159   case GL_PROXY_TEXTURE_CUBE_MAP:
1160      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1161      img->HeightLog2 = _mesa_logbase2(img->Height2);
1162      if (depth == 0)
1163         img->Depth2 = 0;
1164      else
1165         img->Depth2 = 1;
1166      img->DepthLog2 = 0;
1167      break;
1168   case GL_TEXTURE_2D_ARRAY:
1169   case GL_PROXY_TEXTURE_2D_ARRAY:
1170      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1171      img->HeightLog2 = _mesa_logbase2(img->Height2);
1172      img->Depth2 = depth; /* no border */
1173      img->DepthLog2 = 0; /* not used */
1174      break;
1175   case GL_TEXTURE_3D:
1176   case GL_PROXY_TEXTURE_3D:
1177      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1178      img->HeightLog2 = _mesa_logbase2(img->Height2);
1179      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1180      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1181      break;
1182   default:
1183      _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1184                    target);
1185   }
1186
1187   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1188   img->TexFormat = format;
1189}
1190
1191
1192/**
1193 * Free and clear fields of the gl_texture_image struct.
1194 *
1195 * \param ctx GL context.
1196 * \param texImage texture image structure to be cleared.
1197 *
1198 * After the call, \p texImage will have no data associated with it.  Its
1199 * fields are cleared so that its parent object will test incomplete.
1200 */
1201void
1202_mesa_clear_texture_image(struct gl_context *ctx,
1203                          struct gl_texture_image *texImage)
1204{
1205   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1206   clear_teximage_fields(texImage);
1207}
1208
1209
1210/**
1211 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1212 * level, width, height and depth against the ctx->Const limits for textures.
1213 *
1214 * A hardware driver might override this function if, for example, the
1215 * max 3D texture size is 512x512x64 (i.e. not a cube).
1216 *
1217 * Note that width, height, depth == 0 is not an error.  However, a
1218 * texture with zero width/height/depth will be considered "incomplete"
1219 * and texturing will effectively be disabled.
1220 *
1221 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1222 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1223 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1224 * \param level  as passed to glTexImage
1225 * \param internalFormat  as passed to glTexImage
1226 * \param format  as passed to glTexImage
1227 * \param type  as passed to glTexImage
1228 * \param width  as passed to glTexImage
1229 * \param height  as passed to glTexImage
1230 * \param depth  as passed to glTexImage
1231 * \param border  as passed to glTexImage
1232 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1233 */
1234GLboolean
1235_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1236                          GLint internalFormat, GLenum format, GLenum type,
1237                          GLint width, GLint height, GLint depth, GLint border)
1238{
1239   GLint maxSize;
1240
1241   (void) internalFormat;
1242   (void) format;
1243   (void) type;
1244
1245   switch (target) {
1246   case GL_PROXY_TEXTURE_1D:
1247      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1248      if (width < 2 * border || width > 2 * border + maxSize)
1249         return GL_FALSE;
1250      if (level >= ctx->Const.MaxTextureLevels)
1251         return GL_FALSE;
1252      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1253         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1254            return GL_FALSE;
1255      }
1256      return GL_TRUE;
1257
1258   case GL_PROXY_TEXTURE_2D:
1259      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1260      if (width < 2 * border || width > 2 * border + maxSize)
1261         return GL_FALSE;
1262      if (height < 2 * border || height > 2 * border + maxSize)
1263         return GL_FALSE;
1264      if (level >= ctx->Const.MaxTextureLevels)
1265         return GL_FALSE;
1266      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1267         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1268            return GL_FALSE;
1269         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1270            return GL_FALSE;
1271      }
1272      return GL_TRUE;
1273
1274   case GL_PROXY_TEXTURE_3D:
1275      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1276      if (width < 2 * border || width > 2 * border + maxSize)
1277         return GL_FALSE;
1278      if (height < 2 * border || height > 2 * border + maxSize)
1279         return GL_FALSE;
1280      if (depth < 2 * border || depth > 2 * border + maxSize)
1281         return GL_FALSE;
1282      if (level >= ctx->Const.Max3DTextureLevels)
1283         return GL_FALSE;
1284      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1285         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1286            return GL_FALSE;
1287         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1288            return GL_FALSE;
1289         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1290            return GL_FALSE;
1291      }
1292      return GL_TRUE;
1293
1294   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1295      maxSize = ctx->Const.MaxTextureRectSize;
1296      if (width < 0 || width > maxSize)
1297         return GL_FALSE;
1298      if (height < 0 || height > maxSize)
1299         return GL_FALSE;
1300      if (level != 0)
1301         return GL_FALSE;
1302      return GL_TRUE;
1303
1304   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1305      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1306      if (width < 2 * border || width > 2 * border + maxSize)
1307         return GL_FALSE;
1308      if (height < 2 * border || height > 2 * border + maxSize)
1309         return GL_FALSE;
1310      if (level >= ctx->Const.MaxCubeTextureLevels)
1311         return GL_FALSE;
1312      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1313         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1314            return GL_FALSE;
1315         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1316            return GL_FALSE;
1317      }
1318      return GL_TRUE;
1319
1320   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1321      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1322      if (width < 2 * border || width > 2 * border + maxSize)
1323         return GL_FALSE;
1324      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1325         return GL_FALSE;
1326      if (level >= ctx->Const.MaxTextureLevels)
1327         return GL_FALSE;
1328      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1329         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1330            return GL_FALSE;
1331      }
1332      return GL_TRUE;
1333
1334   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1335      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1336      if (width < 2 * border || width > 2 * border + maxSize)
1337         return GL_FALSE;
1338      if (height < 2 * border || height > 2 * border + maxSize)
1339         return GL_FALSE;
1340      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1341         return GL_FALSE;
1342      if (level >= ctx->Const.MaxTextureLevels)
1343         return GL_FALSE;
1344      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1345         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1346            return GL_FALSE;
1347         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1348            return GL_FALSE;
1349      }
1350      return GL_TRUE;
1351
1352   default:
1353      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1354      return GL_FALSE;
1355   }
1356}
1357
1358
1359/**
1360 * Check if the memory used by the texture would exceed the driver's limit.
1361 * This lets us support a max 3D texture size of 8K (for example) but
1362 * prevents allocating a full 8K x 8K x 8K texture.
1363 * XXX this could be rolled into the proxy texture size test (above) but
1364 * we don't have the actual texture internal format at that point.
1365 */
1366static GLboolean
1367legal_texture_size(struct gl_context *ctx, gl_format format,
1368                   GLint width, GLint height, GLint depth)
1369{
1370   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1371   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1372   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1373}
1374
1375
1376/**
1377 * Return true if the format is only valid for glCompressedTexImage.
1378 */
1379static GLboolean
1380compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1381{
1382   switch (format) {
1383   case GL_ETC1_RGB8_OES:
1384   case GL_PALETTE4_RGB8_OES:
1385   case GL_PALETTE4_RGBA8_OES:
1386   case GL_PALETTE4_R5_G6_B5_OES:
1387   case GL_PALETTE4_RGBA4_OES:
1388   case GL_PALETTE4_RGB5_A1_OES:
1389   case GL_PALETTE8_RGB8_OES:
1390   case GL_PALETTE8_RGBA8_OES:
1391   case GL_PALETTE8_R5_G6_B5_OES:
1392   case GL_PALETTE8_RGBA4_OES:
1393   case GL_PALETTE8_RGB5_A1_OES:
1394      return GL_TRUE;
1395   default:
1396      return GL_FALSE;
1397   }
1398}
1399
1400
1401/**
1402 * Helper function to determine whether a target and specific compression
1403 * format are supported.
1404 */
1405static GLboolean
1406target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1407                         GLenum intFormat)
1408{
1409   (void) intFormat;  /* not used yet */
1410
1411   switch (target) {
1412   case GL_TEXTURE_2D:
1413   case GL_PROXY_TEXTURE_2D:
1414      return GL_TRUE; /* true for any compressed format so far */
1415   case GL_PROXY_TEXTURE_CUBE_MAP:
1416   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1417   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1418   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1419   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1420   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1421   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1422      return ctx->Extensions.ARB_texture_cube_map;
1423   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1424   case GL_TEXTURE_2D_ARRAY_EXT:
1425      return (ctx->Extensions.MESA_texture_array ||
1426              ctx->Extensions.EXT_texture_array);
1427   default:
1428      return GL_FALSE;
1429   }
1430}
1431
1432
1433/**
1434 * Check if the given texture target value is legal for a
1435 * glTexImage1/2/3D call.
1436 */
1437static GLboolean
1438legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1439{
1440   switch (dims) {
1441   case 1:
1442      switch (target) {
1443      case GL_TEXTURE_1D:
1444      case GL_PROXY_TEXTURE_1D:
1445         return _mesa_is_desktop_gl(ctx);
1446      default:
1447         return GL_FALSE;
1448      }
1449   case 2:
1450      switch (target) {
1451      case GL_TEXTURE_2D:
1452         return GL_TRUE;
1453      case GL_PROXY_TEXTURE_2D:
1454         return _mesa_is_desktop_gl(ctx);
1455      case GL_PROXY_TEXTURE_CUBE_MAP:
1456         return _mesa_is_desktop_gl(ctx)
1457            && ctx->Extensions.ARB_texture_cube_map;
1458      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1459      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1460      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1461      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1462      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1463      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1464         return ctx->Extensions.ARB_texture_cube_map;
1465      case GL_TEXTURE_RECTANGLE_NV:
1466      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1467         return _mesa_is_desktop_gl(ctx)
1468            && ctx->Extensions.NV_texture_rectangle;
1469      case GL_TEXTURE_1D_ARRAY_EXT:
1470      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1471         return _mesa_is_desktop_gl(ctx)
1472            && (ctx->Extensions.MESA_texture_array ||
1473                ctx->Extensions.EXT_texture_array);
1474      default:
1475         return GL_FALSE;
1476      }
1477   case 3:
1478      switch (target) {
1479      case GL_TEXTURE_3D:
1480         return GL_TRUE;
1481      case GL_PROXY_TEXTURE_3D:
1482         return _mesa_is_desktop_gl(ctx);
1483      case GL_TEXTURE_2D_ARRAY_EXT:
1484         return (_mesa_is_desktop_gl(ctx)
1485                 && (ctx->Extensions.MESA_texture_array ||
1486                     ctx->Extensions.EXT_texture_array))
1487            || _mesa_is_gles3(ctx);
1488      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1489         return _mesa_is_desktop_gl(ctx)
1490            && (ctx->Extensions.MESA_texture_array ||
1491                ctx->Extensions.EXT_texture_array);
1492      default:
1493         return GL_FALSE;
1494      }
1495   default:
1496      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1497      return GL_FALSE;
1498   }
1499}
1500
1501
1502/**
1503 * Check if the given texture target value is legal for a
1504 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1505 * The difference compared to legal_teximage_target() above is that
1506 * proxy targets are not supported.
1507 */
1508static GLboolean
1509legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1510{
1511   switch (dims) {
1512   case 1:
1513      return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1514   case 2:
1515      switch (target) {
1516      case GL_TEXTURE_2D:
1517         return GL_TRUE;
1518      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1519      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1520      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1521      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1522      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1523      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1524         return ctx->Extensions.ARB_texture_cube_map;
1525      case GL_TEXTURE_RECTANGLE_NV:
1526         return _mesa_is_desktop_gl(ctx)
1527            && ctx->Extensions.NV_texture_rectangle;
1528      case GL_TEXTURE_1D_ARRAY_EXT:
1529         return _mesa_is_desktop_gl(ctx)
1530            && (ctx->Extensions.MESA_texture_array ||
1531                ctx->Extensions.EXT_texture_array);
1532      default:
1533         return GL_FALSE;
1534      }
1535   case 3:
1536      switch (target) {
1537      case GL_TEXTURE_3D:
1538         return GL_TRUE;
1539      case GL_TEXTURE_2D_ARRAY_EXT:
1540         return (_mesa_is_desktop_gl(ctx)
1541                 && (ctx->Extensions.MESA_texture_array ||
1542                     ctx->Extensions.EXT_texture_array))
1543            || _mesa_is_gles3(ctx);
1544      default:
1545         return GL_FALSE;
1546      }
1547   default:
1548      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1549                    dims);
1550      return GL_FALSE;
1551   }
1552}
1553
1554
1555/**
1556 * Helper function to determine if a texture object is mutable (in terms
1557 * of GL_ARB_texture_storage).
1558 */
1559static GLboolean
1560mutable_tex_object(struct gl_context *ctx, GLenum target)
1561{
1562   if (ctx->Extensions.ARB_texture_storage) {
1563      struct gl_texture_object *texObj =
1564         _mesa_get_current_tex_object(ctx, target);
1565      return !texObj->Immutable;
1566   }
1567   return GL_TRUE;
1568}
1569
1570
1571GLenum
1572_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1573                                     unsigned dimensions)
1574{
1575   bool type_valid = true;
1576
1577   switch (format) {
1578   case GL_ALPHA:
1579   case GL_LUMINANCE:
1580   case GL_LUMINANCE_ALPHA:
1581      type_valid = (type == GL_UNSIGNED_BYTE
1582                    || type == GL_FLOAT
1583                    || type == GL_HALF_FLOAT_OES);
1584      break;
1585
1586   case GL_RGB:
1587      type_valid = (type == GL_UNSIGNED_BYTE
1588                    || type == GL_UNSIGNED_SHORT_5_6_5
1589                    || type == GL_FLOAT
1590                    || type == GL_HALF_FLOAT_OES);
1591      break;
1592
1593   case GL_RGBA:
1594      type_valid = (type == GL_UNSIGNED_BYTE
1595                    || type == GL_UNSIGNED_SHORT_4_4_4_4
1596                    || type == GL_UNSIGNED_SHORT_5_5_5_1
1597                    || type == GL_FLOAT
1598                    || type == GL_HALF_FLOAT_OES
1599                    || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1600      break;
1601
1602   case GL_DEPTH_COMPONENT:
1603      /* This format is filtered against invalid dimensionalities elsewhere.
1604       */
1605      type_valid = (type == GL_UNSIGNED_SHORT
1606                    || type == GL_UNSIGNED_INT);
1607      break;
1608
1609   case GL_DEPTH_STENCIL:
1610      /* This format is filtered against invalid dimensionalities elsewhere.
1611       */
1612      type_valid = (type == GL_UNSIGNED_INT_24_8);
1613      break;
1614
1615   case GL_BGRA_EXT:
1616      type_valid = (type == GL_UNSIGNED_BYTE);
1617
1618      /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1619       * the format does not appear to be allowed for 3D textures in OpenGL
1620       * ES.
1621       */
1622      if (dimensions != 2)
1623         return GL_INVALID_VALUE;
1624
1625      break;
1626
1627   default:
1628      return GL_INVALID_VALUE;
1629   }
1630
1631   return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1632}
1633
1634
1635
1636/**
1637 * Special value returned by error some texture error checking functions when
1638 * an error is detected and the proxy texture image's width/height/depth/format
1639 * fields should be zeroed-out.
1640 */
1641#define PROXY_ERROR 2
1642
1643
1644/**
1645 * Test the glTexImage[123]D() parameters for errors.
1646 *
1647 * \param ctx GL context.
1648 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1649 * \param target texture target given by the user.
1650 * \param level image level given by the user.
1651 * \param internalFormat internal format given by the user.
1652 * \param format pixel data format given by the user.
1653 * \param type pixel data type given by the user.
1654 * \param width image width given by the user.
1655 * \param height image height given by the user.
1656 * \param depth image depth given by the user.
1657 * \param border image border given by the user.
1658 *
1659 * \return PROXY_ERROR if there's an error that should zero-out the proxy image,
1660 *         GL_TRUE if a regular GL error is found, or GL_FALSE if no error,
1661 *
1662 * Verifies each of the parameters against the constants specified in
1663 * __struct gl_contextRec::Const and the supported extensions, and according
1664 * to the OpenGL specification.
1665 */
1666static GLenum
1667texture_error_check( struct gl_context *ctx,
1668                     GLuint dimensions, GLenum target,
1669                     GLint level, GLint internalFormat,
1670                     GLenum format, GLenum type,
1671                     GLint width, GLint height,
1672                     GLint depth, GLint border )
1673{
1674   const GLenum proxyTarget = get_proxy_target(target);
1675   const GLboolean isProxy = target == proxyTarget;
1676   GLboolean sizeOK = GL_TRUE;
1677   GLboolean colorFormat;
1678   GLenum err;
1679
1680   /* Even though there are no color-index textures, we still have to support
1681    * uploading color-index data and remapping it to RGB via the
1682    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1683    */
1684   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1685
1686   /* Note: for proxy textures, some error conditions immediately generate
1687    * a GL error in the usual way.  But others do not generate a GL error.
1688    * Instead, they cause the width, height, depth, format fields of the
1689    * texture image to be zeroed-out.  The GL spec seems to indicate that the
1690    * zero-out behaviour is only used in cases related to memory allocation.
1691    */
1692
1693   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1694   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1695      _mesa_error(ctx, GL_INVALID_VALUE,
1696                  "glTexImage%dD(level=%d)", dimensions, level);
1697      return GL_TRUE;
1698   }
1699
1700   /* Check border */
1701   if (border < 0 || border > 1 ||
1702       ((ctx->API != API_OPENGL ||
1703         target == GL_TEXTURE_RECTANGLE_NV ||
1704         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1705      _mesa_error(ctx, GL_INVALID_VALUE,
1706                  "glTexImage%dD(border=%d)", dimensions, border);
1707      return GL_TRUE;
1708   }
1709
1710   if (width < 0 || height < 0 || depth < 0) {
1711      _mesa_error(ctx, GL_INVALID_VALUE,
1712                  "glTexImage%dD(width, height or depth < 0)", dimensions);
1713      return GL_TRUE;
1714   }
1715
1716   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1717    * combinations of format, internalFormat, and type that can be used.
1718    * Formats and types that require additional extensions (e.g., GL_FLOAT
1719    * requires GL_OES_texture_float) are filtered elsewhere.
1720    */
1721   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1722      if (format != internalFormat) {
1723         _mesa_error(ctx, GL_INVALID_OPERATION,
1724                     "glTexImage%dD(format = %s, internalFormat = %s)",
1725                     dimensions,
1726                     _mesa_lookup_enum_by_nr(format),
1727                     _mesa_lookup_enum_by_nr(internalFormat));
1728         return GL_TRUE;
1729      }
1730
1731      err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1732      if (err != GL_NO_ERROR) {
1733         _mesa_error(ctx, err,
1734                     "glTexImage%dD(format = %s, type = %s)",
1735                     dimensions,
1736                     _mesa_lookup_enum_by_nr(format),
1737                     _mesa_lookup_enum_by_nr(type));
1738         return GL_TRUE;
1739      }
1740   }
1741
1742   /* Do this simple check before calling the TestProxyTexImage() function */
1743   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1744      sizeOK = (width == height);
1745   }
1746
1747   /*
1748    * Use the proxy texture driver hook to see if the size/level/etc are
1749    * legal.
1750    */
1751   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1752                                                    internalFormat, format,
1753                                                    type, width, height,
1754                                                    depth, border);
1755   if (!sizeOK) {
1756      if (isProxy) {
1757         /* No GL error is recorded, but we need to zero-out the image dims */
1758         return PROXY_ERROR;
1759      }
1760      else {
1761         _mesa_error(ctx, GL_INVALID_VALUE,
1762                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1763                     dimensions, level, width, height, depth);
1764         return GL_TRUE;
1765      }
1766   }
1767
1768   /* Check internalFormat */
1769   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1770      _mesa_error(ctx, GL_INVALID_VALUE,
1771                  "glTexImage%dD(internalFormat=%s)",
1772                  dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1773      return GL_TRUE;
1774   }
1775
1776   /* Check incoming image format and type */
1777   err = _mesa_error_check_format_and_type(ctx, format, type);
1778   if (err != GL_NO_ERROR) {
1779      _mesa_error(ctx, err,
1780                  "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1781                  dimensions, format, type);
1782      return GL_TRUE;
1783   }
1784
1785   /* make sure internal format and format basically agree */
1786   colorFormat = _mesa_is_color_format(format);
1787   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1788       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1789       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1790       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1791       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1792      _mesa_error(ctx, GL_INVALID_OPERATION,
1793                  "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1794                  dimensions, internalFormat, format);
1795      return GL_TRUE;
1796   }
1797
1798   /* additional checks for ycbcr textures */
1799   if (internalFormat == GL_YCBCR_MESA) {
1800      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1801      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1802          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1803         char message[100];
1804         _mesa_snprintf(message, sizeof(message),
1805                        "glTexImage%dD(format/type YCBCR mismatch)",
1806                        dimensions);
1807         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1808         return GL_TRUE; /* error */
1809      }
1810      if (target != GL_TEXTURE_2D &&
1811          target != GL_PROXY_TEXTURE_2D &&
1812          target != GL_TEXTURE_RECTANGLE_NV &&
1813          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1814         _mesa_error(ctx, GL_INVALID_ENUM,
1815                     "glTexImage%dD(bad target for YCbCr texture)",
1816                     dimensions);
1817         return GL_TRUE;
1818      }
1819      if (border != 0) {
1820         char message[100];
1821         _mesa_snprintf(message, sizeof(message),
1822                        "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1823                        dimensions, border);
1824         _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1825         return GL_TRUE;
1826      }
1827   }
1828
1829   /* additional checks for depth textures */
1830   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1831      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1832       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1833      if (target != GL_TEXTURE_1D &&
1834          target != GL_PROXY_TEXTURE_1D &&
1835          target != GL_TEXTURE_2D &&
1836          target != GL_PROXY_TEXTURE_2D &&
1837          target != GL_TEXTURE_1D_ARRAY &&
1838          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1839          target != GL_TEXTURE_2D_ARRAY &&
1840          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1841          target != GL_TEXTURE_RECTANGLE_ARB &&
1842          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1843         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1844           (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1845         _mesa_error(ctx, GL_INVALID_ENUM,
1846                     "glTexImage%dD(bad target for depth texture)",
1847                     dimensions);
1848         return GL_TRUE;
1849      }
1850   }
1851
1852   /* additional checks for compressed textures */
1853   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1854      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1855         _mesa_error(ctx, GL_INVALID_ENUM,
1856                     "glTexImage%dD(target can't be compressed)", dimensions);
1857         return GL_TRUE;
1858      }
1859      if (compressedteximage_only_format(ctx, internalFormat)) {
1860         _mesa_error(ctx, GL_INVALID_OPERATION,
1861                     "glTexImage%dD(no compression for format)", dimensions);
1862         return GL_TRUE;
1863      }
1864      if (border != 0) {
1865         _mesa_error(ctx, GL_INVALID_OPERATION,
1866                     "glTexImage%dD(border!=0)", dimensions);
1867         return GL_TRUE;
1868      }
1869   }
1870
1871   /* additional checks for integer textures */
1872   if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1873       (_mesa_is_enum_format_integer(format) !=
1874        _mesa_is_enum_format_integer(internalFormat))) {
1875      _mesa_error(ctx, GL_INVALID_OPERATION,
1876                  "glTexImage%dD(integer/non-integer format mismatch)",
1877                  dimensions);
1878      return GL_TRUE;
1879   }
1880
1881   if (!mutable_tex_object(ctx, target)) {
1882      _mesa_error(ctx, GL_INVALID_OPERATION,
1883                  "glTexImage%dD(immutable texture)", dimensions);
1884      return GL_TRUE;
1885   }
1886
1887   /* if we get here, the parameters are OK */
1888   return GL_FALSE;
1889}
1890
1891
1892/**
1893 * Test glTexSubImage[123]D() parameters for errors.
1894 *
1895 * \param ctx GL context.
1896 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1897 * \param target texture target given by the user.
1898 * \param level image level given by the user.
1899 * \param xoffset sub-image x offset given by the user.
1900 * \param yoffset sub-image y offset given by the user.
1901 * \param zoffset sub-image z offset given by the user.
1902 * \param format pixel data format given by the user.
1903 * \param type pixel data type given by the user.
1904 * \param width image width given by the user.
1905 * \param height image height given by the user.
1906 * \param depth image depth given by the user.
1907 *
1908 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1909 *
1910 * Verifies each of the parameters against the constants specified in
1911 * __struct gl_contextRec::Const and the supported extensions, and according
1912 * to the OpenGL specification.
1913 */
1914static GLboolean
1915subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1916                        GLenum target, GLint level,
1917                        GLint xoffset, GLint yoffset, GLint zoffset,
1918                        GLint width, GLint height, GLint depth,
1919                        GLenum format, GLenum type )
1920{
1921   GLenum err;
1922
1923   /* Basic level check */
1924   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1925      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1926      return GL_TRUE;
1927   }
1928
1929   /* Check for negative sizes */
1930   if (width < 0) {
1931      _mesa_error(ctx, GL_INVALID_VALUE,
1932                  "glTexSubImage%dD(width=%d)", dimensions, width);
1933      return GL_TRUE;
1934   }
1935   if (height < 0 && dimensions > 1) {
1936      _mesa_error(ctx, GL_INVALID_VALUE,
1937                  "glTexSubImage%dD(height=%d)", dimensions, height);
1938      return GL_TRUE;
1939   }
1940   if (depth < 0 && dimensions > 2) {
1941      _mesa_error(ctx, GL_INVALID_VALUE,
1942                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1943      return GL_TRUE;
1944   }
1945
1946   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1947    * combinations of format and type that can be used.  Formats and types
1948    * that require additional extensions (e.g., GL_FLOAT requires
1949    * GL_OES_texture_float) are filtered elsewhere.
1950    */
1951   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1952      err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1953      if (err != GL_NO_ERROR) {
1954         _mesa_error(ctx, err,
1955                     "glTexSubImage%dD(format = %s, type = %s)",
1956                     dimensions,
1957                     _mesa_lookup_enum_by_nr(format),
1958                     _mesa_lookup_enum_by_nr(type));
1959         return GL_TRUE;
1960      }
1961   }
1962
1963   err = _mesa_error_check_format_and_type(ctx, format, type);
1964   if (err != GL_NO_ERROR) {
1965      _mesa_error(ctx, err,
1966                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1967                  dimensions, format, type);
1968      return GL_TRUE;
1969   }
1970
1971   return GL_FALSE;
1972}
1973
1974
1975/**
1976 * Do second part of glTexSubImage which depends on the destination texture.
1977 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1978 */
1979static GLboolean
1980subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1981			 GLenum target, GLint level,
1982			 GLint xoffset, GLint yoffset, GLint zoffset,
1983			 GLint width, GLint height, GLint depth,
1984			 GLenum format, GLenum type,
1985			 const struct gl_texture_image *destTex )
1986{
1987   if (!destTex) {
1988      /* undefined image level */
1989      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1990      return GL_TRUE;
1991   }
1992
1993   if (xoffset < -((GLint)destTex->Border)) {
1994      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1995                  dimensions);
1996      return GL_TRUE;
1997   }
1998   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1999      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
2000                  dimensions);
2001      return GL_TRUE;
2002   }
2003   if (dimensions > 1) {
2004      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
2005      if (yoffset < -yBorder) {
2006         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
2007                     dimensions);
2008         return GL_TRUE;
2009      }
2010      if (yoffset + height > (GLint) destTex->Height + yBorder) {
2011         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
2012                     dimensions);
2013         return GL_TRUE;
2014      }
2015   }
2016   if (dimensions > 2) {
2017      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
2018      if (zoffset < -zBorder) {
2019         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
2020         return GL_TRUE;
2021      }
2022      if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
2023         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
2024         return GL_TRUE;
2025      }
2026   }
2027
2028   if (_mesa_is_format_compressed(destTex->TexFormat)) {
2029      GLuint bw, bh;
2030
2031      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
2032         _mesa_error(ctx, GL_INVALID_OPERATION,
2033               "glTexSubImage%dD(no compression for format)", dimensions);
2034         return GL_TRUE;
2035      }
2036
2037      /* do tests which depend on compression block size */
2038      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
2039
2040      /* offset must be multiple of block size */
2041      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
2042         _mesa_error(ctx, GL_INVALID_OPERATION,
2043                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
2044                     dimensions, xoffset, yoffset);
2045         return GL_TRUE;
2046      }
2047      /* size must be multiple of bw by bh or equal to whole texture size */
2048      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
2049         _mesa_error(ctx, GL_INVALID_OPERATION,
2050                     "glTexSubImage%dD(width = %d)", dimensions, width);
2051         return GL_TRUE;
2052      }
2053      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
2054         _mesa_error(ctx, GL_INVALID_OPERATION,
2055                     "glTexSubImage%dD(height = %d)", dimensions, height);
2056         return GL_TRUE;
2057      }
2058   }
2059
2060   if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2061      /* both source and dest must be integer-valued, or neither */
2062      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
2063          _mesa_is_enum_format_integer(format)) {
2064         _mesa_error(ctx, GL_INVALID_OPERATION,
2065                     "glTexSubImage%dD(integer/non-integer format mismatch)",
2066                     dimensions);
2067         return GL_TRUE;
2068      }
2069   }
2070
2071   return GL_FALSE;
2072}
2073
2074
2075/**
2076 * Test glCopyTexImage[12]D() parameters for errors.
2077 *
2078 * \param ctx GL context.
2079 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2080 * \param target texture target given by the user.
2081 * \param level image level given by the user.
2082 * \param internalFormat internal format given by the user.
2083 * \param width image width given by the user.
2084 * \param height image height given by the user.
2085 * \param border texture border.
2086 *
2087 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2088 *
2089 * Verifies each of the parameters against the constants specified in
2090 * __struct gl_contextRec::Const and the supported extensions, and according
2091 * to the OpenGL specification.
2092 */
2093static GLboolean
2094copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2095                         GLenum target, GLint level, GLint internalFormat,
2096                         GLint width, GLint height, GLint border )
2097{
2098   const GLenum proxyTarget = get_proxy_target(target);
2099   const GLenum type = GL_FLOAT;
2100   GLboolean sizeOK;
2101   GLint baseFormat;
2102
2103   /* check target */
2104   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2105      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2106                  dimensions, _mesa_lookup_enum_by_nr(target));
2107      return GL_TRUE;
2108   }
2109
2110   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
2111   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2112      _mesa_error(ctx, GL_INVALID_VALUE,
2113                  "glCopyTexImage%dD(level=%d)", dimensions, level);
2114      return GL_TRUE;
2115   }
2116
2117   /* Check that the source buffer is complete */
2118   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2119      if (ctx->ReadBuffer->_Status == 0) {
2120         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2121      }
2122      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2123         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2124                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2125         return GL_TRUE;
2126      }
2127
2128      if (ctx->ReadBuffer->Visual.samples > 0) {
2129	 _mesa_error(ctx, GL_INVALID_OPERATION,
2130		     "glCopyTexImage%dD(multisample FBO)",
2131		     dimensions);
2132	 return GL_TRUE;
2133      }
2134   }
2135
2136   /* Check border */
2137   if (border < 0 || border > 1 ||
2138       ((ctx->API != API_OPENGL ||
2139         target == GL_TEXTURE_RECTANGLE_NV ||
2140         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2141      _mesa_error(ctx, GL_INVALID_VALUE,
2142                  "glCopyTexImage%dD(border=%d)", dimensions, border);
2143      return GL_TRUE;
2144   }
2145
2146   /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2147    * internalFormat.
2148    */
2149   if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2150      switch (internalFormat) {
2151      case GL_ALPHA:
2152      case GL_RGB:
2153      case GL_RGBA:
2154      case GL_LUMINANCE:
2155      case GL_LUMINANCE_ALPHA:
2156         break;
2157      default:
2158         _mesa_error(ctx, GL_INVALID_VALUE,
2159                     "glCopyTexImage%dD(internalFormat)", dimensions);
2160         return GL_TRUE;
2161      }
2162   }
2163
2164   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2165   if (baseFormat < 0) {
2166      _mesa_error(ctx, GL_INVALID_VALUE,
2167                  "glCopyTexImage%dD(internalFormat)", dimensions);
2168      return GL_TRUE;
2169   }
2170
2171   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2172      _mesa_error(ctx, GL_INVALID_OPERATION,
2173                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
2174      return GL_TRUE;
2175   }
2176
2177   /* From the EXT_texture_integer spec:
2178    *
2179    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2180    *      if the texture internalformat is an integer format and the read color
2181    *      buffer is not an integer format, or if the internalformat is not an
2182    *      integer format and the read color buffer is an integer format."
2183    */
2184   if (_mesa_is_color_format(internalFormat)) {
2185      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2186
2187      if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2188	  _mesa_is_enum_format_integer(internalFormat)) {
2189	 _mesa_error(ctx, GL_INVALID_OPERATION,
2190		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2191	 return GL_TRUE;
2192      }
2193   }
2194
2195   /* Do size, level checking */
2196   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2197      ? (width == height) : 1;
2198
2199   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2200                                                    internalFormat, baseFormat,
2201                                                    type, width, height,
2202                                                    1, border);
2203
2204   if (!sizeOK) {
2205      if (dimensions == 1) {
2206         _mesa_error(ctx, GL_INVALID_VALUE,
2207                     "glCopyTexImage1D(width=%d)", width);
2208      }
2209      else {
2210         ASSERT(dimensions == 2);
2211         _mesa_error(ctx, GL_INVALID_VALUE,
2212                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2213      }
2214      return GL_TRUE;
2215   }
2216
2217   if (_mesa_is_compressed_format(ctx, internalFormat)) {
2218      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2219         _mesa_error(ctx, GL_INVALID_ENUM,
2220                     "glCopyTexImage%dD(target)", dimensions);
2221         return GL_TRUE;
2222      }
2223      if (compressedteximage_only_format(ctx, internalFormat)) {
2224         _mesa_error(ctx, GL_INVALID_OPERATION,
2225               "glCopyTexImage%dD(no compression for format)", dimensions);
2226         return GL_TRUE;
2227      }
2228      if (border != 0) {
2229         _mesa_error(ctx, GL_INVALID_OPERATION,
2230                     "glCopyTexImage%dD(border!=0)", dimensions);
2231         return GL_TRUE;
2232      }
2233   }
2234
2235   if (!mutable_tex_object(ctx, target)) {
2236      _mesa_error(ctx, GL_INVALID_OPERATION,
2237                  "glCopyTexImage%dD(immutable texture)", dimensions);
2238      return GL_TRUE;
2239   }
2240
2241   /* if we get here, the parameters are OK */
2242   return GL_FALSE;
2243}
2244
2245
2246/**
2247 * Test glCopyTexSubImage[12]D() parameters for errors.
2248 * Note that this is the first part of error checking.
2249 * See also copytexsubimage_error_check2() below for the second part.
2250 *
2251 * \param ctx GL context.
2252 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2253 * \param target texture target given by the user.
2254 * \param level image level given by the user.
2255 *
2256 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2257 */
2258static GLboolean
2259copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2260                              GLenum target, GLint level)
2261{
2262   /* Check that the source buffer is complete */
2263   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2264      if (ctx->ReadBuffer->_Status == 0) {
2265         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2266      }
2267      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2268         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2269                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2270         return GL_TRUE;
2271      }
2272
2273      if (ctx->ReadBuffer->Visual.samples > 0) {
2274	 _mesa_error(ctx, GL_INVALID_OPERATION,
2275		     "glCopyTexSubImage%dD(multisample FBO)",
2276		     dimensions);
2277	 return GL_TRUE;
2278      }
2279   }
2280
2281   /* check target (proxies not allowed) */
2282   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2283      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2284                  dimensions, _mesa_lookup_enum_by_nr(target));
2285      return GL_TRUE;
2286   }
2287
2288   /* Check level */
2289   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2290      _mesa_error(ctx, GL_INVALID_VALUE,
2291                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2292      return GL_TRUE;
2293   }
2294
2295   return GL_FALSE;
2296}
2297
2298
2299/**
2300 * Second part of error checking for glCopyTexSubImage[12]D().
2301 * \param xoffset sub-image x offset given by the user.
2302 * \param yoffset sub-image y offset given by the user.
2303 * \param zoffset sub-image z offset given by the user.
2304 * \param width image width given by the user.
2305 * \param height image height given by the user.
2306 */
2307static GLboolean
2308copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2309			      GLenum target, GLint level,
2310			      GLint xoffset, GLint yoffset, GLint zoffset,
2311			      GLsizei width, GLsizei height,
2312			      const struct gl_texture_image *teximage )
2313{
2314   /* check that dest tex image exists */
2315   if (!teximage) {
2316      _mesa_error(ctx, GL_INVALID_OPERATION,
2317                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2318                  dimensions, level);
2319      return GL_TRUE;
2320   }
2321
2322   /* Check size */
2323   if (width < 0) {
2324      _mesa_error(ctx, GL_INVALID_VALUE,
2325                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2326      return GL_TRUE;
2327   }
2328   if (dimensions > 1 && height < 0) {
2329      _mesa_error(ctx, GL_INVALID_VALUE,
2330                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2331      return GL_TRUE;
2332   }
2333
2334   /* check x/y offsets */
2335   if (xoffset < -((GLint)teximage->Border)) {
2336      _mesa_error(ctx, GL_INVALID_VALUE,
2337                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2338      return GL_TRUE;
2339   }
2340   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2341      _mesa_error(ctx, GL_INVALID_VALUE,
2342                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2343      return GL_TRUE;
2344   }
2345   if (dimensions > 1) {
2346      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2347      if (yoffset < -yBorder) {
2348         _mesa_error(ctx, GL_INVALID_VALUE,
2349                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2350         return GL_TRUE;
2351      }
2352      /* NOTE: we're adding the border here, not subtracting! */
2353      if (yoffset + height > (GLint) teximage->Height + yBorder) {
2354         _mesa_error(ctx, GL_INVALID_VALUE,
2355                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2356         return GL_TRUE;
2357      }
2358   }
2359
2360   /* check z offset */
2361   if (dimensions > 2) {
2362      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2363      if (zoffset < -zBorder) {
2364         _mesa_error(ctx, GL_INVALID_VALUE,
2365                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2366         return GL_TRUE;
2367      }
2368      if (zoffset > (GLint) teximage->Depth + zBorder) {
2369         _mesa_error(ctx, GL_INVALID_VALUE,
2370                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2371         return GL_TRUE;
2372      }
2373   }
2374
2375   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2376      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2377         _mesa_error(ctx, GL_INVALID_OPERATION,
2378               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2379         return GL_TRUE;
2380      }
2381      /* offset must be multiple of 4 */
2382      if ((xoffset & 3) || (yoffset & 3)) {
2383         _mesa_error(ctx, GL_INVALID_VALUE,
2384                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2385         return GL_TRUE;
2386      }
2387      /* size must be multiple of 4 */
2388      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2389         _mesa_error(ctx, GL_INVALID_VALUE,
2390                     "glCopyTexSubImage%dD(width)", dimensions);
2391         return GL_TRUE;
2392      }
2393      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2394         _mesa_error(ctx, GL_INVALID_VALUE,
2395                     "glCopyTexSubImage%dD(height)", dimensions);
2396         return GL_TRUE;
2397      }
2398   }
2399
2400   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2401      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2402      return GL_TRUE;
2403   }
2404
2405   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2406      _mesa_error(ctx, GL_INVALID_OPERATION,
2407                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2408                  dimensions, teximage->_BaseFormat);
2409      return GL_TRUE;
2410   }
2411
2412   /* From the EXT_texture_integer spec:
2413    *
2414    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2415    *      if the texture internalformat is an integer format and the read color
2416    *      buffer is not an integer format, or if the internalformat is not an
2417    *      integer format and the read color buffer is an integer format."
2418    */
2419   if (_mesa_is_color_format(teximage->InternalFormat)) {
2420      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2421
2422      if (_mesa_is_format_integer_color(rb->Format) !=
2423	  _mesa_is_format_integer_color(teximage->TexFormat)) {
2424	 _mesa_error(ctx, GL_INVALID_OPERATION,
2425		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2426	 return GL_TRUE;
2427      }
2428   }
2429
2430   /* if we get here, the parameters are OK */
2431   return GL_FALSE;
2432}
2433
2434
2435/** Callback info for walking over FBO hash table */
2436struct cb_info
2437{
2438   struct gl_context *ctx;
2439   struct gl_texture_object *texObj;
2440   GLuint level, face;
2441};
2442
2443
2444/**
2445 * Check render to texture callback.  Called from _mesa_HashWalk().
2446 */
2447static void
2448check_rtt_cb(GLuint key, void *data, void *userData)
2449{
2450   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2451   const struct cb_info *info = (struct cb_info *) userData;
2452   struct gl_context *ctx = info->ctx;
2453   const struct gl_texture_object *texObj = info->texObj;
2454   const GLuint level = info->level, face = info->face;
2455
2456   /* If this is a user-created FBO */
2457   if (_mesa_is_user_fbo(fb)) {
2458      GLuint i;
2459      /* check if any of the FBO's attachments point to 'texObj' */
2460      for (i = 0; i < BUFFER_COUNT; i++) {
2461         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2462         if (att->Type == GL_TEXTURE &&
2463             att->Texture == texObj &&
2464             att->TextureLevel == level &&
2465             att->CubeMapFace == face) {
2466            ASSERT(_mesa_get_attachment_teximage(att));
2467            /* Tell driver about the new renderbuffer texture */
2468            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2469            /* Mark fb status as indeterminate to force re-validation */
2470            fb->_Status = 0;
2471         }
2472      }
2473   }
2474}
2475
2476
2477/**
2478 * When a texture image is specified we have to check if it's bound to
2479 * any framebuffer objects (render to texture) in order to detect changes
2480 * in size or format since that effects FBO completeness.
2481 * Any FBOs rendering into the texture must be re-validated.
2482 */
2483void
2484_mesa_update_fbo_texture(struct gl_context *ctx,
2485                         struct gl_texture_object *texObj,
2486                         GLuint face, GLuint level)
2487{
2488   /* Only check this texture if it's been marked as RenderToTexture */
2489   if (texObj->_RenderToTexture) {
2490      struct cb_info info;
2491      info.ctx = ctx;
2492      info.texObj = texObj;
2493      info.level = level;
2494      info.face = face;
2495      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2496   }
2497}
2498
2499
2500/**
2501 * If the texture object's GenerateMipmap flag is set and we've
2502 * changed the texture base level image, regenerate the rest of the
2503 * mipmap levels now.
2504 */
2505static inline void
2506check_gen_mipmap(struct gl_context *ctx, GLenum target,
2507                 struct gl_texture_object *texObj, GLint level)
2508{
2509   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2510   if (texObj->GenerateMipmap &&
2511       level == texObj->BaseLevel &&
2512       level < texObj->MaxLevel) {
2513      ASSERT(ctx->Driver.GenerateMipmap);
2514      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2515   }
2516}
2517
2518
2519/** Debug helper: override the user-requested internal format */
2520static GLenum
2521override_internal_format(GLenum internalFormat, GLint width, GLint height)
2522{
2523#if 0
2524   if (internalFormat == GL_RGBA16F_ARB ||
2525       internalFormat == GL_RGBA32F_ARB) {
2526      printf("Convert rgba float tex to int %d x %d\n", width, height);
2527      return GL_RGBA;
2528   }
2529   else if (internalFormat == GL_RGB16F_ARB ||
2530            internalFormat == GL_RGB32F_ARB) {
2531      printf("Convert rgb float tex to int %d x %d\n", width, height);
2532      return GL_RGB;
2533   }
2534   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2535            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2536      printf("Convert luminance float tex to int %d x %d\n", width, height);
2537      return GL_LUMINANCE_ALPHA;
2538   }
2539   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2540            internalFormat == GL_LUMINANCE32F_ARB) {
2541      printf("Convert luminance float tex to int %d x %d\n", width, height);
2542      return GL_LUMINANCE;
2543   }
2544   else if (internalFormat == GL_ALPHA16F_ARB ||
2545            internalFormat == GL_ALPHA32F_ARB) {
2546      printf("Convert luminance float tex to int %d x %d\n", width, height);
2547      return GL_ALPHA;
2548   }
2549   /*
2550   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2551      internalFormat = GL_RGBA;
2552   }
2553   */
2554   else {
2555      return internalFormat;
2556   }
2557#else
2558   return internalFormat;
2559#endif
2560}
2561
2562
2563/**
2564 * Choose the actual hardware format for a texture image.
2565 * Try to use the same format as the previous image level when possible.
2566 * Otherwise, ask the driver for the best format.
2567 * It's important to try to choose a consistant format for all levels
2568 * for efficient texture memory layout/allocation.  In particular, this
2569 * comes up during automatic mipmap generation.
2570 */
2571gl_format
2572_mesa_choose_texture_format(struct gl_context *ctx,
2573                            struct gl_texture_object *texObj,
2574                            GLenum target, GLint level,
2575                            GLenum internalFormat, GLenum format, GLenum type)
2576{
2577   gl_format f;
2578
2579   /* see if we've already chosen a format for the previous level */
2580   if (level > 0) {
2581      struct gl_texture_image *prevImage =
2582	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2583      /* See if the prev level is defined and has an internal format which
2584       * matches the new internal format.
2585       */
2586      if (prevImage &&
2587          prevImage->Width > 0 &&
2588          prevImage->InternalFormat == internalFormat) {
2589         /* use the same format */
2590         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2591         return prevImage->TexFormat;
2592      }
2593   }
2594
2595   /* choose format from scratch */
2596   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2597   ASSERT(f != MESA_FORMAT_NONE);
2598   return f;
2599}
2600
2601/**
2602 * Adjust pixel unpack params and image dimensions to strip off the
2603 * one-pixel texture border.
2604 *
2605 * Gallium and intel don't support texture borders.  They've seldem been used
2606 * and seldom been implemented correctly anyway.
2607 *
2608 * \param unpackNew returns the new pixel unpack parameters
2609 */
2610static void
2611strip_texture_border(GLenum target,
2612                     GLint *width, GLint *height, GLint *depth,
2613                     const struct gl_pixelstore_attrib *unpack,
2614                     struct gl_pixelstore_attrib *unpackNew)
2615{
2616   assert(width);
2617   assert(height);
2618   assert(depth);
2619
2620   *unpackNew = *unpack;
2621
2622   if (unpackNew->RowLength == 0)
2623      unpackNew->RowLength = *width;
2624
2625   if (unpackNew->ImageHeight == 0)
2626      unpackNew->ImageHeight = *height;
2627
2628   assert(*width >= 3);
2629   unpackNew->SkipPixels++;  /* skip the border */
2630   *width = *width - 2;      /* reduce the width by two border pixels */
2631
2632   /* The min height of a texture with a border is 3 */
2633   if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2634      unpackNew->SkipRows++;  /* skip the border */
2635      *height = *height - 2;  /* reduce the height by two border pixels */
2636   }
2637
2638   if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2639      unpackNew->SkipImages++;  /* skip the border */
2640      *depth = *depth - 2;      /* reduce the depth by two border pixels */
2641   }
2642}
2643
2644/**
2645 * Common code to implement all the glTexImage1D/2D/3D functions.
2646 */
2647static void
2648teximage(struct gl_context *ctx, GLuint dims,
2649         GLenum target, GLint level, GLint internalFormat,
2650         GLsizei width, GLsizei height, GLsizei depth,
2651         GLint border, GLenum format, GLenum type,
2652         const GLvoid *pixels)
2653{
2654   GLenum error;
2655   struct gl_pixelstore_attrib unpack_no_border;
2656   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2657
2658   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2659
2660   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2661      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2662                  dims,
2663                  _mesa_lookup_enum_by_nr(target), level,
2664                  _mesa_lookup_enum_by_nr(internalFormat),
2665                  width, height, depth, border,
2666                  _mesa_lookup_enum_by_nr(format),
2667                  _mesa_lookup_enum_by_nr(type), pixels);
2668
2669   internalFormat = override_internal_format(internalFormat, width, height);
2670
2671   /* target error checking */
2672   if (!legal_teximage_target(ctx, dims, target)) {
2673      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2674                  dims, _mesa_lookup_enum_by_nr(target));
2675      return;
2676   }
2677
2678   /* general error checking */
2679   error = texture_error_check(ctx, dims, target, level, internalFormat,
2680                               format, type, width, height, depth, border);
2681
2682   if (_mesa_is_proxy_texture(target)) {
2683      /* Proxy texture: just clear or set state depending on error checking */
2684      struct gl_texture_image *texImage =
2685         get_proxy_tex_image(ctx, target, level);
2686
2687      if (error == PROXY_ERROR) {
2688         /* image too large, etc.  Clear all proxy texture image parameters. */
2689         if (texImage)
2690            clear_teximage_fields(texImage);
2691      }
2692      else if (error == GL_FALSE) {
2693         /* no error, set the tex image parameters */
2694         struct gl_texture_object *texObj =
2695            _mesa_get_current_tex_object(ctx, target);
2696         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2697                                                           target, level,
2698                                                           internalFormat,
2699                                                           format, type);
2700
2701         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2702            _mesa_init_teximage_fields(ctx, texImage, width, height,
2703                                       depth, border, internalFormat,
2704                                       texFormat);
2705         }
2706         else if (texImage) {
2707            clear_teximage_fields(texImage);
2708         }
2709      }
2710   }
2711   else {
2712      /* non-proxy target */
2713      const GLuint face = _mesa_tex_target_to_face(target);
2714      struct gl_texture_object *texObj;
2715      struct gl_texture_image *texImage;
2716
2717      if (error) {
2718         return;   /* error was recorded */
2719      }
2720
2721      /* Allow a hardware driver to just strip out the border, to provide
2722       * reliable but slightly incorrect hardware rendering instead of
2723       * rarely-tested software fallback rendering.
2724       */
2725      if (border && ctx->Const.StripTextureBorder) {
2726	 strip_texture_border(target, &width, &height, &depth, unpack,
2727			      &unpack_no_border);
2728         border = 0;
2729	 unpack = &unpack_no_border;
2730      }
2731
2732      if (ctx->NewState & _NEW_PIXEL)
2733	 _mesa_update_state(ctx);
2734
2735      texObj = _mesa_get_current_tex_object(ctx, target);
2736
2737      _mesa_lock_texture(ctx, texObj);
2738      {
2739	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2740
2741	 if (!texImage) {
2742	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2743	 }
2744         else {
2745            gl_format texFormat;
2746
2747            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2748
2749            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2750                                                    internalFormat, format,
2751                                                    type);
2752
2753            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2754               _mesa_init_teximage_fields(ctx, texImage,
2755                                          width, height, depth,
2756                                          border, internalFormat, texFormat);
2757
2758               /* Give the texture to the driver.  <pixels> may be null. */
2759               ctx->Driver.TexImage(ctx, dims, texImage, format,
2760                                    type, pixels, unpack);
2761
2762               check_gen_mipmap(ctx, target, texObj, level);
2763
2764               _mesa_update_fbo_texture(ctx, texObj, face, level);
2765
2766               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2767            }
2768            else {
2769               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2770            }
2771         }
2772      }
2773      _mesa_unlock_texture(ctx, texObj);
2774   }
2775}
2776
2777
2778/*
2779 * Called from the API.  Note that width includes the border.
2780 */
2781void GLAPIENTRY
2782_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2783                  GLsizei width, GLint border, GLenum format,
2784                  GLenum type, const GLvoid *pixels )
2785{
2786   GET_CURRENT_CONTEXT(ctx);
2787   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2788            border, format, type, pixels);
2789}
2790
2791
2792void GLAPIENTRY
2793_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2794                  GLsizei width, GLsizei height, GLint border,
2795                  GLenum format, GLenum type,
2796                  const GLvoid *pixels )
2797{
2798   GET_CURRENT_CONTEXT(ctx);
2799   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2800            border, format, type, pixels);
2801}
2802
2803
2804/*
2805 * Called by the API or display list executor.
2806 * Note that width and height include the border.
2807 */
2808void GLAPIENTRY
2809_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2810                  GLsizei width, GLsizei height, GLsizei depth,
2811                  GLint border, GLenum format, GLenum type,
2812                  const GLvoid *pixels )
2813{
2814   GET_CURRENT_CONTEXT(ctx);
2815   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2816            border, format, type, pixels);
2817}
2818
2819
2820void GLAPIENTRY
2821_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2822                     GLsizei width, GLsizei height, GLsizei depth,
2823                     GLint border, GLenum format, GLenum type,
2824                     const GLvoid *pixels )
2825{
2826   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2827                    depth, border, format, type, pixels);
2828}
2829
2830
2831#if FEATURE_OES_EGL_image
2832void GLAPIENTRY
2833_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2834{
2835   struct gl_texture_object *texObj;
2836   struct gl_texture_image *texImage;
2837   bool valid_target;
2838   GET_CURRENT_CONTEXT(ctx);
2839   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2840
2841   switch (target) {
2842   case GL_TEXTURE_2D:
2843      valid_target = ctx->Extensions.OES_EGL_image;
2844      break;
2845   case GL_TEXTURE_EXTERNAL_OES:
2846      valid_target = ctx->Extensions.OES_EGL_image_external;
2847      break;
2848   default:
2849      valid_target = false;
2850      break;
2851   }
2852
2853   if (!valid_target) {
2854      _mesa_error(ctx, GL_INVALID_ENUM,
2855		  "glEGLImageTargetTexture2D(target=%d)", target);
2856      return;
2857   }
2858
2859   if (ctx->NewState & _NEW_PIXEL)
2860      _mesa_update_state(ctx);
2861
2862   texObj = _mesa_get_current_tex_object(ctx, target);
2863   _mesa_lock_texture(ctx, texObj);
2864
2865   if (texObj->Immutable) {
2866      _mesa_error(ctx, GL_INVALID_OPERATION,
2867		  "glEGLImageTargetTexture2D(texture is immutable)");
2868      _mesa_unlock_texture(ctx, texObj);
2869      return;
2870   }
2871
2872   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2873   if (!texImage) {
2874      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2875   } else {
2876      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2877
2878      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2879					  texObj, texImage, image);
2880
2881      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2882   }
2883   _mesa_unlock_texture(ctx, texObj);
2884
2885}
2886#endif
2887
2888
2889
2890/**
2891 * Implement all the glTexSubImage1/2/3D() functions.
2892 */
2893static void
2894texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2895            GLint xoffset, GLint yoffset, GLint zoffset,
2896            GLsizei width, GLsizei height, GLsizei depth,
2897            GLenum format, GLenum type, const GLvoid *pixels )
2898{
2899   struct gl_texture_object *texObj;
2900   struct gl_texture_image *texImage;
2901
2902   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2903
2904   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2905      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2906                  dims,
2907                  _mesa_lookup_enum_by_nr(target), level,
2908                  xoffset, yoffset, zoffset, width, height, depth,
2909                  _mesa_lookup_enum_by_nr(format),
2910                  _mesa_lookup_enum_by_nr(type), pixels);
2911
2912   /* check target (proxies not allowed) */
2913   if (!legal_texsubimage_target(ctx, dims, target)) {
2914      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2915                  dims, _mesa_lookup_enum_by_nr(target));
2916      return;
2917   }
2918
2919   if (ctx->NewState & _NEW_PIXEL)
2920      _mesa_update_state(ctx);
2921
2922   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2923                              width, height, depth, format, type)) {
2924      return;   /* error was detected */
2925   }
2926
2927   texObj = _mesa_get_current_tex_object(ctx, target);
2928
2929   _mesa_lock_texture(ctx, texObj);
2930   {
2931      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2932
2933      if (subtexture_error_check2(ctx, dims, target, level,
2934                                  xoffset, yoffset, zoffset,
2935				  width, height, depth,
2936                                  format, type, texImage)) {
2937         /* error was recorded */
2938      }
2939      else if (width > 0 && height > 0 && depth > 0) {
2940         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2941         switch (dims) {
2942         case 3:
2943            if (target != GL_TEXTURE_2D_ARRAY)
2944               zoffset += texImage->Border;
2945            /* fall-through */
2946         case 2:
2947            if (target != GL_TEXTURE_1D_ARRAY)
2948               yoffset += texImage->Border;
2949            /* fall-through */
2950         case 1:
2951            xoffset += texImage->Border;
2952         }
2953
2954         ctx->Driver.TexSubImage(ctx, dims, texImage,
2955                                 xoffset, yoffset, zoffset,
2956                                 width, height, depth,
2957                                 format, type, pixels, &ctx->Unpack);
2958
2959         check_gen_mipmap(ctx, target, texObj, level);
2960
2961         ctx->NewState |= _NEW_TEXTURE;
2962      }
2963   }
2964   _mesa_unlock_texture(ctx, texObj);
2965}
2966
2967
2968void GLAPIENTRY
2969_mesa_TexSubImage1D( GLenum target, GLint level,
2970                     GLint xoffset, GLsizei width,
2971                     GLenum format, GLenum type,
2972                     const GLvoid *pixels )
2973{
2974   GET_CURRENT_CONTEXT(ctx);
2975   texsubimage(ctx, 1, target, level,
2976               xoffset, 0, 0,
2977               width, 1, 1,
2978               format, type, pixels);
2979}
2980
2981
2982void GLAPIENTRY
2983_mesa_TexSubImage2D( GLenum target, GLint level,
2984                     GLint xoffset, GLint yoffset,
2985                     GLsizei width, GLsizei height,
2986                     GLenum format, GLenum type,
2987                     const GLvoid *pixels )
2988{
2989   GET_CURRENT_CONTEXT(ctx);
2990   texsubimage(ctx, 2, target, level,
2991               xoffset, yoffset, 0,
2992               width, height, 1,
2993               format, type, pixels);
2994}
2995
2996
2997
2998void GLAPIENTRY
2999_mesa_TexSubImage3D( GLenum target, GLint level,
3000                     GLint xoffset, GLint yoffset, GLint zoffset,
3001                     GLsizei width, GLsizei height, GLsizei depth,
3002                     GLenum format, GLenum type,
3003                     const GLvoid *pixels )
3004{
3005   GET_CURRENT_CONTEXT(ctx);
3006   texsubimage(ctx, 3, target, level,
3007               xoffset, yoffset, zoffset,
3008               width, height, depth,
3009               format, type, pixels);
3010}
3011
3012
3013
3014/**
3015 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3016 * from.  This depends on whether the texture contains color or depth values.
3017 */
3018static struct gl_renderbuffer *
3019get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3020{
3021   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3022      /* reading from depth/stencil buffer */
3023      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3024   }
3025   else {
3026      /* copying from color buffer */
3027      return ctx->ReadBuffer->_ColorReadBuffer;
3028   }
3029}
3030
3031
3032
3033/**
3034 * Implement the glCopyTexImage1/2D() functions.
3035 */
3036static void
3037copyteximage(struct gl_context *ctx, GLuint dims,
3038             GLenum target, GLint level, GLenum internalFormat,
3039             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3040{
3041   struct gl_texture_object *texObj;
3042   struct gl_texture_image *texImage;
3043   const GLuint face = _mesa_tex_target_to_face(target);
3044
3045   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3046
3047   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3048      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3049                  dims,
3050                  _mesa_lookup_enum_by_nr(target), level,
3051                  _mesa_lookup_enum_by_nr(internalFormat),
3052                  x, y, width, height, border);
3053
3054   if (ctx->NewState & NEW_COPY_TEX_STATE)
3055      _mesa_update_state(ctx);
3056
3057   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3058                               width, height, border))
3059      return;
3060
3061   texObj = _mesa_get_current_tex_object(ctx, target);
3062
3063   if (border && ctx->Const.StripTextureBorder) {
3064      x += border;
3065      width -= border * 2;
3066      if (dims == 2) {
3067	 y += border;
3068	 height -= border * 2;
3069      }
3070      border = 0;
3071   }
3072
3073   _mesa_lock_texture(ctx, texObj);
3074   {
3075      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3076
3077      if (!texImage) {
3078	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3079      }
3080      else {
3081         /* choose actual hw format */
3082         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
3083                                                           target, level,
3084                                                           internalFormat,
3085                                                           GL_NONE, GL_NONE);
3086
3087         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3088            GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3089
3090            /* Free old texture image */
3091            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3092
3093            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3094                                       border, internalFormat, texFormat);
3095
3096            /* Allocate texture memory (no pixel data yet) */
3097            ctx->Driver.TexImage(ctx, dims, texImage,
3098                                 GL_NONE, GL_NONE,
3099                                 NULL, &ctx->Unpack);
3100
3101            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3102                                           &width, &height)) {
3103               struct gl_renderbuffer *srcRb =
3104                  get_copy_tex_image_source(ctx, texImage->TexFormat);
3105
3106               ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3107                                           srcRb, srcX, srcY, width, height);
3108            }
3109
3110            check_gen_mipmap(ctx, target, texObj, level);
3111
3112            _mesa_update_fbo_texture(ctx, texObj, face, level);
3113
3114            _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3115         }
3116         else {
3117            /* probably too large of image */
3118            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3119         }
3120      }
3121   }
3122   _mesa_unlock_texture(ctx, texObj);
3123}
3124
3125
3126
3127void GLAPIENTRY
3128_mesa_CopyTexImage1D( GLenum target, GLint level,
3129                      GLenum internalFormat,
3130                      GLint x, GLint y,
3131                      GLsizei width, GLint border )
3132{
3133   GET_CURRENT_CONTEXT(ctx);
3134   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3135}
3136
3137
3138
3139void GLAPIENTRY
3140_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3141                      GLint x, GLint y, GLsizei width, GLsizei height,
3142                      GLint border )
3143{
3144   GET_CURRENT_CONTEXT(ctx);
3145   copyteximage(ctx, 2, target, level, internalFormat,
3146                x, y, width, height, border);
3147}
3148
3149
3150
3151/**
3152 * Implementation for glCopyTexSubImage1/2/3D() functions.
3153 */
3154static void
3155copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3156                GLint xoffset, GLint yoffset, GLint zoffset,
3157                GLint x, GLint y, GLsizei width, GLsizei height)
3158{
3159   struct gl_texture_object *texObj;
3160   struct gl_texture_image *texImage;
3161
3162   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3163
3164   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3165      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3166                  dims,
3167                  _mesa_lookup_enum_by_nr(target),
3168                  level, xoffset, yoffset, zoffset, x, y, width, height);
3169
3170   if (ctx->NewState & NEW_COPY_TEX_STATE)
3171      _mesa_update_state(ctx);
3172
3173   if (copytexsubimage_error_check1(ctx, dims, target, level))
3174      return;
3175
3176   texObj = _mesa_get_current_tex_object(ctx, target);
3177
3178   _mesa_lock_texture(ctx, texObj);
3179   {
3180      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3181
3182      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3183				       zoffset, width, height, texImage)) {
3184         /* error was recored */
3185      }
3186      else {
3187         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3188         switch (dims) {
3189         case 3:
3190            if (target != GL_TEXTURE_2D_ARRAY)
3191               zoffset += texImage->Border;
3192            /* fall-through */
3193         case 2:
3194            if (target != GL_TEXTURE_1D_ARRAY)
3195               yoffset += texImage->Border;
3196            /* fall-through */
3197         case 1:
3198            xoffset += texImage->Border;
3199         }
3200
3201         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3202                                        &width, &height)) {
3203            struct gl_renderbuffer *srcRb =
3204               get_copy_tex_image_source(ctx, texImage->TexFormat);
3205
3206            ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3207                                        xoffset, yoffset, zoffset,
3208                                        srcRb, x, y, width, height);
3209
3210            check_gen_mipmap(ctx, target, texObj, level);
3211
3212            ctx->NewState |= _NEW_TEXTURE;
3213         }
3214      }
3215   }
3216   _mesa_unlock_texture(ctx, texObj);
3217}
3218
3219
3220void GLAPIENTRY
3221_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3222                         GLint xoffset, GLint x, GLint y, GLsizei width )
3223{
3224   GET_CURRENT_CONTEXT(ctx);
3225   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3226}
3227
3228
3229
3230void GLAPIENTRY
3231_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3232                         GLint xoffset, GLint yoffset,
3233                         GLint x, GLint y, GLsizei width, GLsizei height )
3234{
3235   GET_CURRENT_CONTEXT(ctx);
3236   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3237                   width, height);
3238}
3239
3240
3241
3242void GLAPIENTRY
3243_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3244                         GLint xoffset, GLint yoffset, GLint zoffset,
3245                         GLint x, GLint y, GLsizei width, GLsizei height )
3246{
3247   GET_CURRENT_CONTEXT(ctx);
3248   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3249                   x, y, width, height);
3250}
3251
3252
3253
3254
3255/**********************************************************************/
3256/******                   Compressed Textures                    ******/
3257/**********************************************************************/
3258
3259
3260/**
3261 * Return expected size of a compressed texture.
3262 */
3263static GLuint
3264compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3265                    GLenum glformat)
3266{
3267   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3268   return _mesa_format_image_size(mesaFormat, width, height, depth);
3269}
3270
3271
3272/*
3273 * Return compressed texture block size, in pixels.
3274 */
3275static void
3276get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3277{
3278   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3279   _mesa_get_format_block_size(mesaFormat, bw, bh);
3280}
3281
3282
3283/**
3284 * Error checking for glCompressedTexImage[123]D().
3285 * \param reason  returns reason for error, if any
3286 * \return error code or GL_NO_ERROR or PROXY_ERROR.
3287 */
3288static GLenum
3289compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3290                               GLenum target, GLint level,
3291                               GLenum internalFormat, GLsizei width,
3292                               GLsizei height, GLsizei depth, GLint border,
3293                               GLsizei imageSize, char **reason)
3294{
3295   const GLenum proxyTarget = get_proxy_target(target);
3296   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3297   GLint expectedSize;
3298   GLenum choose_format;
3299   GLenum choose_type;
3300   GLenum proxy_format;
3301
3302   *reason = ""; /* no error */
3303
3304   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3305      *reason = "target";
3306      return GL_INVALID_ENUM;
3307   }
3308
3309   /* This will detect any invalid internalFormat value */
3310   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3311      *reason = "internalFormat";
3312      return GL_INVALID_ENUM;
3313   }
3314
3315   switch (internalFormat) {
3316#if FEATURE_ES
3317   case GL_PALETTE4_RGB8_OES:
3318   case GL_PALETTE4_RGBA8_OES:
3319   case GL_PALETTE4_R5_G6_B5_OES:
3320   case GL_PALETTE4_RGBA4_OES:
3321   case GL_PALETTE4_RGB5_A1_OES:
3322   case GL_PALETTE8_RGB8_OES:
3323   case GL_PALETTE8_RGBA8_OES:
3324   case GL_PALETTE8_R5_G6_B5_OES:
3325   case GL_PALETTE8_RGBA4_OES:
3326   case GL_PALETTE8_RGB5_A1_OES:
3327      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3328					&choose_type);
3329      proxy_format = choose_format;
3330
3331      /* check level */
3332      if (level > 0 || level < -maxLevels) {
3333	 *reason = "level";
3334	 return GL_INVALID_VALUE;
3335      }
3336
3337      if (dimensions != 2) {
3338	 *reason = "compressed paletted textures must be 2D";
3339	 return GL_INVALID_OPERATION;
3340      }
3341
3342      /* Figure out the expected texture size (in bytes).  This will be
3343       * checked against the actual size later.
3344       */
3345      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3346						width, height);
3347
3348      /* This is for the benefit of the TestProxyTexImage below.  It expects
3349       * level to be non-negative.  OES_compressed_paletted_texture uses a
3350       * weird mechanism where the level specified to glCompressedTexImage2D
3351       * is -(n-1) number of levels in the texture, and the data specifies the
3352       * complete mipmap stack.  This is done to ensure the palette is the
3353       * same for all levels.
3354       */
3355      level = -level;
3356      break;
3357#endif
3358
3359   default:
3360      choose_format = GL_NONE;
3361      choose_type = GL_NONE;
3362      proxy_format = internalFormat;
3363
3364      /* check level */
3365      if (level < 0 || level >= maxLevels) {
3366	 *reason = "level";
3367	 return GL_INVALID_VALUE;
3368      }
3369
3370      /* Figure out the expected texture size (in bytes).  This will be
3371       * checked against the actual size later.
3372       */
3373      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3374      break;
3375   }
3376
3377   /* This should really never fail */
3378   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3379      *reason = "internalFormat";
3380      return GL_INVALID_ENUM;
3381   }
3382
3383   /* No compressed formats support borders at this time */
3384   if (border != 0) {
3385      *reason = "border != 0";
3386      return GL_INVALID_VALUE;
3387   }
3388
3389   /* For cube map, width must equal height */
3390   if (_mesa_is_cube_face(target) && width != height) {
3391      *reason = "width != height";
3392      return GL_INVALID_VALUE;
3393   }
3394
3395   /* check image size against compression block size */
3396   {
3397      gl_format texFormat =
3398         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3399					 choose_format, choose_type);
3400      GLuint bw, bh;
3401
3402      _mesa_get_format_block_size(texFormat, &bw, &bh);
3403      if ((width > bw && width % bw > 0) ||
3404          (height > bh && height % bh > 0)) {
3405         /*
3406          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3407          * generated [...] if any parameter combinations are not
3408          * supported by the specific compressed internal format.
3409          */
3410         *reason = "invalid width or height for compression format";
3411         return GL_INVALID_OPERATION;
3412      }
3413   }
3414
3415   /* check image sizes */
3416   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3417				      proxy_format, choose_format,
3418				      choose_type,
3419				      width, height, depth, border)) {
3420      /* See error comment above */
3421      *reason = "invalid width, height or format";
3422      if (target == proxyTarget) {
3423         return PROXY_ERROR;
3424      }
3425      return GL_INVALID_OPERATION;
3426   }
3427
3428   /* check image size in bytes */
3429   if (expectedSize != imageSize) {
3430      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3431       * if <imageSize> is not consistent with the format, dimensions, and
3432       * contents of the specified image.
3433       */
3434      *reason = "imageSize inconsistant with width/height/format";
3435      return GL_INVALID_VALUE;
3436   }
3437
3438   if (!mutable_tex_object(ctx, target)) {
3439      *reason = "immutable texture";
3440      return GL_INVALID_OPERATION;
3441   }
3442
3443   return GL_NO_ERROR;
3444}
3445
3446
3447/**
3448 * Error checking for glCompressedTexSubImage[123]D().
3449 * \warning  There are some bad assumptions here about the size of compressed
3450 *           texture tiles (multiple of 4) used to test the validity of the
3451 *           offset and size parameters.
3452 * \return error code or GL_NO_ERROR.
3453 */
3454static GLenum
3455compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3456                                  GLenum target, GLint level,
3457                                  GLint xoffset, GLint yoffset, GLint zoffset,
3458                                  GLsizei width, GLsizei height, GLsizei depth,
3459                                  GLenum format, GLsizei imageSize)
3460{
3461   GLint expectedSize, maxLevels = 0, maxTextureSize;
3462   GLuint bw, bh;
3463   (void) zoffset;
3464
3465   if (dimensions == 1) {
3466      /* 1D compressed textures not allowed */
3467      return GL_INVALID_ENUM;
3468   }
3469   else if (dimensions == 2) {
3470      if (target == GL_PROXY_TEXTURE_2D) {
3471         maxLevels = ctx->Const.MaxTextureLevels;
3472      }
3473      else if (target == GL_TEXTURE_2D) {
3474         maxLevels = ctx->Const.MaxTextureLevels;
3475      }
3476      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3477         if (!ctx->Extensions.ARB_texture_cube_map)
3478            return GL_INVALID_ENUM; /*target*/
3479         maxLevels = ctx->Const.MaxCubeTextureLevels;
3480      }
3481      else if (_mesa_is_cube_face(target)) {
3482         if (!ctx->Extensions.ARB_texture_cube_map)
3483            return GL_INVALID_ENUM; /*target*/
3484         maxLevels = ctx->Const.MaxCubeTextureLevels;
3485      }
3486      else {
3487         return GL_INVALID_ENUM; /*target*/
3488      }
3489   }
3490   else if (dimensions == 3) {
3491      /* 3D compressed textures not allowed */
3492      return GL_INVALID_ENUM;
3493   }
3494
3495   maxTextureSize = 1 << (maxLevels - 1);
3496
3497   /* this will catch any invalid compressed format token */
3498   if (!_mesa_is_compressed_format(ctx, format))
3499      return GL_INVALID_ENUM;
3500
3501   if (width < 1 || width > maxTextureSize)
3502      return GL_INVALID_VALUE;
3503
3504   if ((height < 1 || height > maxTextureSize)
3505       && dimensions > 1)
3506      return GL_INVALID_VALUE;
3507
3508   if (level < 0 || level >= maxLevels)
3509      return GL_INVALID_VALUE;
3510
3511   /*
3512    * do checks which depend on compression block size
3513    */
3514   get_compressed_block_size(format, &bw, &bh);
3515
3516   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3517      return GL_INVALID_VALUE;
3518
3519   if ((width % bw != 0) && width != 2 && width != 1)
3520      return GL_INVALID_VALUE;
3521
3522   if ((height % bh != 0) && height != 2 && height != 1)
3523      return GL_INVALID_VALUE;
3524
3525   expectedSize = compressed_tex_size(width, height, depth, format);
3526   if (expectedSize != imageSize)
3527      return GL_INVALID_VALUE;
3528
3529   return GL_NO_ERROR;
3530}
3531
3532
3533/**
3534 * Do second part of glCompressedTexSubImage error checking.
3535 * \return GL_TRUE if error found, GL_FALSE otherwise.
3536 */
3537static GLboolean
3538compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3539                                   GLsizei width, GLsizei height,
3540                                   GLsizei depth, GLenum format,
3541                                   struct gl_texture_image *texImage)
3542{
3543
3544   if ((GLint) format != texImage->InternalFormat) {
3545      _mesa_error(ctx, GL_INVALID_OPERATION,
3546                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3547      return GL_TRUE;
3548   }
3549
3550   if (compressedteximage_only_format(ctx, format)) {
3551      _mesa_error(ctx, GL_INVALID_OPERATION,
3552                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3553                  , dims, format);
3554      return GL_TRUE;
3555   }
3556
3557   if (((width == 1 || width == 2) &&
3558        width != (GLsizei) texImage->Width) ||
3559       (width > (GLsizei) texImage->Width)) {
3560      _mesa_error(ctx, GL_INVALID_VALUE,
3561                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3562      return GL_TRUE;
3563   }
3564
3565   if (dims >= 2) {
3566      if (((height == 1 || height == 2) &&
3567           height != (GLsizei) texImage->Height) ||
3568          (height > (GLsizei) texImage->Height)) {
3569         _mesa_error(ctx, GL_INVALID_VALUE,
3570                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3571         return GL_TRUE;
3572      }
3573   }
3574
3575   if (dims >= 3) {
3576      if (((depth == 1 || depth == 2) &&
3577           depth != (GLsizei) texImage->Depth) ||
3578          (depth > (GLsizei) texImage->Depth)) {
3579         _mesa_error(ctx, GL_INVALID_VALUE,
3580                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3581         return GL_TRUE;
3582      }
3583   }
3584
3585   return GL_FALSE;
3586}
3587
3588
3589/**
3590 * Implementation of the glCompressedTexImage1/2/3D() functions.
3591 */
3592static void
3593compressedteximage(struct gl_context *ctx, GLuint dims,
3594                   GLenum target, GLint level,
3595                   GLenum internalFormat, GLsizei width,
3596                   GLsizei height, GLsizei depth, GLint border,
3597                   GLsizei imageSize, const GLvoid *data)
3598{
3599   GLenum error;
3600   char *reason = "";
3601
3602   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3603
3604   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3605      _mesa_debug(ctx,
3606                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3607                  dims,
3608                  _mesa_lookup_enum_by_nr(target), level,
3609                  _mesa_lookup_enum_by_nr(internalFormat),
3610                  width, height, depth, border, imageSize, data);
3611
3612   /* check target */
3613   if (!legal_teximage_target(ctx, dims, target)) {
3614      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3615                  dims, _mesa_lookup_enum_by_nr(target));
3616      return;
3617   }
3618
3619   error = compressed_texture_error_check(ctx, dims, target, level,
3620                                          internalFormat, width, height, depth,
3621                                          border, imageSize, &reason);
3622
3623#if FEATURE_ES
3624   /* XXX this is kind of a hack */
3625   if (!error && dims == 2) {
3626      switch (internalFormat) {
3627      case GL_PALETTE4_RGB8_OES:
3628      case GL_PALETTE4_RGBA8_OES:
3629      case GL_PALETTE4_R5_G6_B5_OES:
3630      case GL_PALETTE4_RGBA4_OES:
3631      case GL_PALETTE4_RGB5_A1_OES:
3632      case GL_PALETTE8_RGB8_OES:
3633      case GL_PALETTE8_RGBA8_OES:
3634      case GL_PALETTE8_R5_G6_B5_OES:
3635      case GL_PALETTE8_RGBA4_OES:
3636      case GL_PALETTE8_RGB5_A1_OES:
3637         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3638                                          width, height, imageSize, data);
3639         return;
3640      }
3641   }
3642#endif
3643
3644   if (_mesa_is_proxy_texture(target)) {
3645      /* Proxy texture: just check for errors and update proxy state */
3646      struct gl_texture_image *texImage;
3647
3648      if (!error) {
3649         /* No parameter errors.  Choose a texture format and see if we
3650          * can really allocate the texture.
3651          */
3652         struct gl_texture_object *texObj =
3653            _mesa_get_current_tex_object(ctx, target);
3654         gl_format texFormat =
3655            _mesa_choose_texture_format(ctx, texObj, target, level,
3656                                        internalFormat, GL_NONE, GL_NONE);
3657         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3658            error = PROXY_ERROR;
3659         }
3660      }
3661
3662      texImage = get_proxy_tex_image(ctx, target, level);
3663      if (texImage) {
3664         if (error == PROXY_ERROR) {
3665            /* if error, clear all proxy texture image parameters */
3666            clear_teximage_fields(texImage);
3667         }
3668         else if (error == GL_NO_ERROR) {
3669            /* no error: store the teximage parameters */
3670            _mesa_init_teximage_fields(ctx, texImage, width, height,
3671                                       depth, border, internalFormat,
3672                                       MESA_FORMAT_NONE);
3673         }
3674         else {
3675            /* other, regular error */
3676            _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3677         }
3678      }
3679   }
3680   else {
3681      /* non-proxy target */
3682      struct gl_texture_object *texObj;
3683      struct gl_texture_image *texImage;
3684
3685      if (error) {
3686         _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3687         return;
3688      }
3689
3690      texObj = _mesa_get_current_tex_object(ctx, target);
3691
3692      _mesa_lock_texture(ctx, texObj);
3693      {
3694	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3695	 if (!texImage) {
3696	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3697                        "glCompressedTexImage%uD", dims);
3698	 }
3699         else {
3700            gl_format texFormat;
3701
3702            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3703
3704            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3705                                                    internalFormat, GL_NONE,
3706                                                    GL_NONE);
3707
3708            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3709               _mesa_init_teximage_fields(ctx, texImage,
3710                                          width, height, depth,
3711                                          border, internalFormat, texFormat);
3712
3713               ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3714                                              data);
3715
3716               check_gen_mipmap(ctx, target, texObj, level);
3717
3718               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3719            }
3720            else {
3721               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3722                           "glCompressedTexImage%uD", dims);
3723            }
3724         }
3725      }
3726      _mesa_unlock_texture(ctx, texObj);
3727   }
3728}
3729
3730
3731void GLAPIENTRY
3732_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3733                              GLenum internalFormat, GLsizei width,
3734                              GLint border, GLsizei imageSize,
3735                              const GLvoid *data)
3736{
3737   GET_CURRENT_CONTEXT(ctx);
3738   compressedteximage(ctx, 1, target, level, internalFormat,
3739                      width, 1, 1, border, imageSize, data);
3740}
3741
3742
3743void GLAPIENTRY
3744_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3745                              GLenum internalFormat, GLsizei width,
3746                              GLsizei height, GLint border, GLsizei imageSize,
3747                              const GLvoid *data)
3748{
3749   GET_CURRENT_CONTEXT(ctx);
3750   compressedteximage(ctx, 2, target, level, internalFormat,
3751                      width, height, 1, border, imageSize, data);
3752}
3753
3754
3755void GLAPIENTRY
3756_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3757                              GLenum internalFormat, GLsizei width,
3758                              GLsizei height, GLsizei depth, GLint border,
3759                              GLsizei imageSize, const GLvoid *data)
3760{
3761   GET_CURRENT_CONTEXT(ctx);
3762   compressedteximage(ctx, 3, target, level, internalFormat,
3763                      width, height, depth, border, imageSize, data);
3764}
3765
3766
3767/**
3768 * Common helper for glCompressedTexSubImage1/2/3D().
3769 */
3770static void
3771compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3772                         GLint xoffset, GLint yoffset, GLint zoffset,
3773                         GLsizei width, GLsizei height, GLsizei depth,
3774                         GLenum format, GLsizei imageSize, const GLvoid *data)
3775{
3776   struct gl_texture_object *texObj;
3777   struct gl_texture_image *texImage;
3778   GLenum error;
3779   GET_CURRENT_CONTEXT(ctx);
3780   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3781
3782   error = compressed_subtexture_error_check(ctx, dims, target, level,
3783                                             xoffset, 0, 0, /* pos */
3784                                             width, height, depth,   /* size */
3785                                             format, imageSize);
3786   if (error) {
3787      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3788      return;
3789   }
3790
3791   texObj = _mesa_get_current_tex_object(ctx, target);
3792
3793   _mesa_lock_texture(ctx, texObj);
3794   {
3795      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3796      assert(texImage);
3797
3798      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3799                                             format, texImage)) {
3800         /* error was recorded */
3801      }
3802      else if (width > 0 && height > 0 && depth > 0) {
3803         ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3804                                           xoffset, yoffset, zoffset,
3805                                           width, height, depth,
3806                                           format, imageSize, data);
3807
3808         check_gen_mipmap(ctx, target, texObj, level);
3809
3810         ctx->NewState |= _NEW_TEXTURE;
3811      }
3812   }
3813   _mesa_unlock_texture(ctx, texObj);
3814}
3815
3816
3817void GLAPIENTRY
3818_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3819                                 GLsizei width, GLenum format,
3820                                 GLsizei imageSize, const GLvoid *data)
3821{
3822   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3823                            format, imageSize, data);
3824}
3825
3826
3827void GLAPIENTRY
3828_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3829                                 GLint yoffset, GLsizei width, GLsizei height,
3830                                 GLenum format, GLsizei imageSize,
3831                                 const GLvoid *data)
3832{
3833   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3834                            width, height, 1, format, imageSize, data);
3835}
3836
3837
3838void GLAPIENTRY
3839_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3840                                 GLint yoffset, GLint zoffset, GLsizei width,
3841                                 GLsizei height, GLsizei depth, GLenum format,
3842                                 GLsizei imageSize, const GLvoid *data)
3843{
3844   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3845                            width, height, depth, format, imageSize, data);
3846}
3847
3848static gl_format
3849get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3850{
3851   switch (internalFormat) {
3852   case GL_ALPHA8:
3853      return MESA_FORMAT_A8;
3854   case GL_ALPHA16:
3855      return MESA_FORMAT_A16;
3856   case GL_ALPHA16F_ARB:
3857      return MESA_FORMAT_ALPHA_FLOAT16;
3858   case GL_ALPHA32F_ARB:
3859      return MESA_FORMAT_ALPHA_FLOAT32;
3860   case GL_ALPHA8I_EXT:
3861      return MESA_FORMAT_ALPHA_INT8;
3862   case GL_ALPHA16I_EXT:
3863      return MESA_FORMAT_ALPHA_INT16;
3864   case GL_ALPHA32I_EXT:
3865      return MESA_FORMAT_ALPHA_INT32;
3866   case GL_ALPHA8UI_EXT:
3867      return MESA_FORMAT_ALPHA_UINT8;
3868   case GL_ALPHA16UI_EXT:
3869      return MESA_FORMAT_ALPHA_UINT16;
3870   case GL_ALPHA32UI_EXT:
3871      return MESA_FORMAT_ALPHA_UINT32;
3872   case GL_LUMINANCE8:
3873      return MESA_FORMAT_L8;
3874   case GL_LUMINANCE16:
3875      return MESA_FORMAT_L16;
3876   case GL_LUMINANCE16F_ARB:
3877      return MESA_FORMAT_LUMINANCE_FLOAT16;
3878   case GL_LUMINANCE32F_ARB:
3879      return MESA_FORMAT_LUMINANCE_FLOAT32;
3880   case GL_LUMINANCE8I_EXT:
3881      return MESA_FORMAT_LUMINANCE_INT8;
3882   case GL_LUMINANCE16I_EXT:
3883      return MESA_FORMAT_LUMINANCE_INT16;
3884   case GL_LUMINANCE32I_EXT:
3885      return MESA_FORMAT_LUMINANCE_INT32;
3886   case GL_LUMINANCE8UI_EXT:
3887      return MESA_FORMAT_LUMINANCE_UINT8;
3888   case GL_LUMINANCE16UI_EXT:
3889      return MESA_FORMAT_LUMINANCE_UINT16;
3890   case GL_LUMINANCE32UI_EXT:
3891      return MESA_FORMAT_LUMINANCE_UINT32;
3892   case GL_LUMINANCE8_ALPHA8:
3893      return MESA_FORMAT_AL88;
3894   case GL_LUMINANCE16_ALPHA16:
3895      return MESA_FORMAT_AL1616;
3896   case GL_LUMINANCE_ALPHA16F_ARB:
3897      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3898   case GL_LUMINANCE_ALPHA32F_ARB:
3899      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3900   case GL_LUMINANCE_ALPHA8I_EXT:
3901      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3902   case GL_LUMINANCE_ALPHA16I_EXT:
3903      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3904   case GL_LUMINANCE_ALPHA32I_EXT:
3905      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3906   case GL_LUMINANCE_ALPHA8UI_EXT:
3907      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3908   case GL_LUMINANCE_ALPHA16UI_EXT:
3909      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3910   case GL_LUMINANCE_ALPHA32UI_EXT:
3911      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3912   case GL_INTENSITY8:
3913      return MESA_FORMAT_I8;
3914   case GL_INTENSITY16:
3915      return MESA_FORMAT_I16;
3916   case GL_INTENSITY16F_ARB:
3917      return MESA_FORMAT_INTENSITY_FLOAT16;
3918   case GL_INTENSITY32F_ARB:
3919      return MESA_FORMAT_INTENSITY_FLOAT32;
3920   case GL_INTENSITY8I_EXT:
3921      return MESA_FORMAT_INTENSITY_INT8;
3922   case GL_INTENSITY16I_EXT:
3923      return MESA_FORMAT_INTENSITY_INT16;
3924   case GL_INTENSITY32I_EXT:
3925      return MESA_FORMAT_INTENSITY_INT32;
3926   case GL_INTENSITY8UI_EXT:
3927      return MESA_FORMAT_INTENSITY_UINT8;
3928   case GL_INTENSITY16UI_EXT:
3929      return MESA_FORMAT_INTENSITY_UINT16;
3930   case GL_INTENSITY32UI_EXT:
3931      return MESA_FORMAT_INTENSITY_UINT32;
3932   case GL_RGBA8:
3933      return MESA_FORMAT_RGBA8888_REV;
3934   case GL_RGBA16:
3935      return MESA_FORMAT_RGBA_16;
3936   case GL_RGBA16F_ARB:
3937      return MESA_FORMAT_RGBA_FLOAT16;
3938   case GL_RGBA32F_ARB:
3939      return MESA_FORMAT_RGBA_FLOAT32;
3940   case GL_RGBA8I_EXT:
3941      return MESA_FORMAT_RGBA_INT8;
3942   case GL_RGBA16I_EXT:
3943      return MESA_FORMAT_RGBA_INT16;
3944   case GL_RGBA32I_EXT:
3945      return MESA_FORMAT_RGBA_INT32;
3946   case GL_RGBA8UI_EXT:
3947      return MESA_FORMAT_RGBA_UINT8;
3948   case GL_RGBA16UI_EXT:
3949      return MESA_FORMAT_RGBA_UINT16;
3950   case GL_RGBA32UI_EXT:
3951      return MESA_FORMAT_RGBA_UINT32;
3952
3953   case GL_RG8:
3954      return MESA_FORMAT_GR88;
3955   case GL_RG16:
3956      return MESA_FORMAT_RG1616;
3957   case GL_RG16F:
3958      return MESA_FORMAT_RG_FLOAT16;
3959   case GL_RG32F:
3960      return MESA_FORMAT_RG_FLOAT32;
3961   case GL_RG8I:
3962      return MESA_FORMAT_RG_INT8;
3963   case GL_RG16I:
3964      return MESA_FORMAT_RG_INT16;
3965   case GL_RG32I:
3966      return MESA_FORMAT_RG_INT32;
3967   case GL_RG8UI:
3968      return MESA_FORMAT_RG_UINT8;
3969   case GL_RG16UI:
3970      return MESA_FORMAT_RG_UINT16;
3971   case GL_RG32UI:
3972      return MESA_FORMAT_RG_UINT32;
3973
3974   case GL_R8:
3975      return MESA_FORMAT_R8;
3976   case GL_R16:
3977      return MESA_FORMAT_R16;
3978   case GL_R16F:
3979      return MESA_FORMAT_R_FLOAT16;
3980   case GL_R32F:
3981      return MESA_FORMAT_R_FLOAT32;
3982   case GL_R8I:
3983      return MESA_FORMAT_R_INT8;
3984   case GL_R16I:
3985      return MESA_FORMAT_R_INT16;
3986   case GL_R32I:
3987      return MESA_FORMAT_R_INT32;
3988   case GL_R8UI:
3989      return MESA_FORMAT_R_UINT8;
3990   case GL_R16UI:
3991      return MESA_FORMAT_R_UINT16;
3992   case GL_R32UI:
3993      return MESA_FORMAT_R_UINT32;
3994
3995   default:
3996      return MESA_FORMAT_NONE;
3997   }
3998}
3999
4000static gl_format
4001validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4002{
4003   gl_format format = get_texbuffer_format(ctx, internalFormat);
4004   GLenum datatype;
4005
4006   if (format == MESA_FORMAT_NONE)
4007      return MESA_FORMAT_NONE;
4008
4009   datatype = _mesa_get_format_datatype(format);
4010   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
4011      return MESA_FORMAT_NONE;
4012
4013   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
4014      return MESA_FORMAT_NONE;
4015
4016   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
4017    * any mention of R/RG formats, but they appear in the GL 3.1 core
4018    * specification.
4019    */
4020   if (ctx->Version <= 30) {
4021      GLenum base_format = _mesa_get_format_base_format(format);
4022
4023      if (base_format == GL_R || base_format == GL_RG)
4024	 return MESA_FORMAT_NONE;
4025   }
4026   return format;
4027}
4028
4029
4030/** GL_ARB_texture_buffer_object */
4031void GLAPIENTRY
4032_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4033{
4034   struct gl_texture_object *texObj;
4035   struct gl_buffer_object *bufObj;
4036   gl_format format;
4037
4038   GET_CURRENT_CONTEXT(ctx);
4039   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
4040
4041   if (!ctx->Extensions.ARB_texture_buffer_object) {
4042      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4043      return;
4044   }
4045
4046   if (target != GL_TEXTURE_BUFFER_ARB) {
4047      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4048      return;
4049   }
4050
4051   format = validate_texbuffer_format(ctx, internalFormat);
4052   if (format == MESA_FORMAT_NONE) {
4053      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4054                  internalFormat);
4055      return;
4056   }
4057
4058   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4059   if (buffer && !bufObj) {
4060      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4061      return;
4062   }
4063
4064   texObj = _mesa_get_current_tex_object(ctx, target);
4065
4066   _mesa_lock_texture(ctx, texObj);
4067   {
4068      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4069      texObj->BufferObjectFormat = internalFormat;
4070      texObj->_BufferObjectFormat = format;
4071   }
4072   _mesa_unlock_texture(ctx, texObj);
4073}
4074