teximage.c revision df2c4cbcedb2dcf2aa44adaa6462d9becccbea49
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "teximage.h"
46#include "texobj.h"
47#include "texstate.h"
48#include "texpal.h"
49#include "mtypes.h"
50#include "glformats.h"
51
52
53/**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62/**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75GLint
76_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77{
78   switch (internalFormat) {
79      case GL_ALPHA:
80      case GL_ALPHA4:
81      case GL_ALPHA8:
82      case GL_ALPHA12:
83      case GL_ALPHA16:
84         return GL_ALPHA;
85      case 1:
86      case GL_LUMINANCE:
87      case GL_LUMINANCE4:
88      case GL_LUMINANCE8:
89      case GL_LUMINANCE12:
90      case GL_LUMINANCE16:
91         return GL_LUMINANCE;
92      case 2:
93      case GL_LUMINANCE_ALPHA:
94      case GL_LUMINANCE4_ALPHA4:
95      case GL_LUMINANCE6_ALPHA2:
96      case GL_LUMINANCE8_ALPHA8:
97      case GL_LUMINANCE12_ALPHA4:
98      case GL_LUMINANCE12_ALPHA12:
99      case GL_LUMINANCE16_ALPHA16:
100         return GL_LUMINANCE_ALPHA;
101      case GL_INTENSITY:
102      case GL_INTENSITY4:
103      case GL_INTENSITY8:
104      case GL_INTENSITY12:
105      case GL_INTENSITY16:
106         return GL_INTENSITY;
107      case 3:
108      case GL_RGB:
109      case GL_R3_G3_B2:
110      case GL_RGB4:
111      case GL_RGB5:
112      case GL_RGB8:
113      case GL_RGB10:
114      case GL_RGB12:
115      case GL_RGB16:
116         return GL_RGB;
117      case 4:
118      case GL_RGBA:
119      case GL_RGBA2:
120      case GL_RGBA4:
121      case GL_RGB5_A1:
122      case GL_RGBA8:
123      case GL_RGB10_A2:
124      case GL_RGBA12:
125      case GL_RGBA16:
126         return GL_RGBA;
127      default:
128         ; /* fallthrough */
129   }
130
131   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132    */
133   if (_mesa_is_gles(ctx)) {
134      switch (internalFormat) {
135         case GL_BGRA:
136            return GL_RGBA;
137         default:
138            ; /* fallthrough */
139      }
140   }
141
142   if (ctx->Extensions.ARB_ES2_compatibility) {
143      switch (internalFormat) {
144         case GL_RGB565:
145            return GL_RGB;
146         default:
147            ; /* fallthrough */
148      }
149   }
150
151   if (ctx->Extensions.ARB_depth_texture) {
152      switch (internalFormat) {
153         case GL_DEPTH_COMPONENT:
154         case GL_DEPTH_COMPONENT16:
155         case GL_DEPTH_COMPONENT24:
156         case GL_DEPTH_COMPONENT32:
157            return GL_DEPTH_COMPONENT;
158         default:
159            ; /* fallthrough */
160      }
161   }
162
163   switch (internalFormat) {
164   case GL_COMPRESSED_ALPHA:
165      return GL_ALPHA;
166   case GL_COMPRESSED_LUMINANCE:
167      return GL_LUMINANCE;
168   case GL_COMPRESSED_LUMINANCE_ALPHA:
169      return GL_LUMINANCE_ALPHA;
170   case GL_COMPRESSED_INTENSITY:
171      return GL_INTENSITY;
172   case GL_COMPRESSED_RGB:
173      return GL_RGB;
174   case GL_COMPRESSED_RGBA:
175      return GL_RGBA;
176   default:
177      ; /* fallthrough */
178   }
179
180   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
181      switch (internalFormat) {
182         case GL_COMPRESSED_RGB_FXT1_3DFX:
183            return GL_RGB;
184         case GL_COMPRESSED_RGBA_FXT1_3DFX:
185            return GL_RGBA;
186         default:
187            ; /* fallthrough */
188      }
189   }
190
191   if (ctx->Extensions.EXT_texture_compression_s3tc) {
192      switch (internalFormat) {
193         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
194            return GL_RGB;
195         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
196         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
197         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
198            return GL_RGBA;
199         default:
200            ; /* fallthrough */
201      }
202   }
203
204   if (ctx->Extensions.S3_s3tc) {
205      switch (internalFormat) {
206         case GL_RGB_S3TC:
207         case GL_RGB4_S3TC:
208            return GL_RGB;
209         case GL_RGBA_S3TC:
210         case GL_RGBA4_S3TC:
211            return GL_RGBA;
212         default:
213            ; /* fallthrough */
214      }
215   }
216
217   if (ctx->Extensions.MESA_ycbcr_texture) {
218      if (internalFormat == GL_YCBCR_MESA)
219         return GL_YCBCR_MESA;
220   }
221
222   if (ctx->Extensions.ARB_texture_float) {
223      switch (internalFormat) {
224         case GL_ALPHA16F_ARB:
225         case GL_ALPHA32F_ARB:
226            return GL_ALPHA;
227         case GL_RGBA16F_ARB:
228         case GL_RGBA32F_ARB:
229            return GL_RGBA;
230         case GL_RGB16F_ARB:
231         case GL_RGB32F_ARB:
232            return GL_RGB;
233         case GL_INTENSITY16F_ARB:
234         case GL_INTENSITY32F_ARB:
235            return GL_INTENSITY;
236         case GL_LUMINANCE16F_ARB:
237         case GL_LUMINANCE32F_ARB:
238            return GL_LUMINANCE;
239         case GL_LUMINANCE_ALPHA16F_ARB:
240         case GL_LUMINANCE_ALPHA32F_ARB:
241            return GL_LUMINANCE_ALPHA;
242         default:
243            ; /* fallthrough */
244      }
245   }
246
247   if (ctx->Extensions.ATI_envmap_bumpmap) {
248      switch (internalFormat) {
249         case GL_DUDV_ATI:
250         case GL_DU8DV8_ATI:
251            return GL_DUDV_ATI;
252         default:
253            ; /* fallthrough */
254      }
255   }
256
257   if (ctx->Extensions.EXT_texture_snorm) {
258      switch (internalFormat) {
259         case GL_RED_SNORM:
260         case GL_R8_SNORM:
261         case GL_R16_SNORM:
262            return GL_RED;
263         case GL_RG_SNORM:
264         case GL_RG8_SNORM:
265         case GL_RG16_SNORM:
266            return GL_RG;
267         case GL_RGB_SNORM:
268         case GL_RGB8_SNORM:
269         case GL_RGB16_SNORM:
270            return GL_RGB;
271         case GL_RGBA_SNORM:
272         case GL_RGBA8_SNORM:
273         case GL_RGBA16_SNORM:
274            return GL_RGBA;
275         case GL_ALPHA_SNORM:
276         case GL_ALPHA8_SNORM:
277         case GL_ALPHA16_SNORM:
278            return GL_ALPHA;
279         case GL_LUMINANCE_SNORM:
280         case GL_LUMINANCE8_SNORM:
281         case GL_LUMINANCE16_SNORM:
282            return GL_LUMINANCE;
283         case GL_LUMINANCE_ALPHA_SNORM:
284         case GL_LUMINANCE8_ALPHA8_SNORM:
285         case GL_LUMINANCE16_ALPHA16_SNORM:
286            return GL_LUMINANCE_ALPHA;
287         case GL_INTENSITY_SNORM:
288         case GL_INTENSITY8_SNORM:
289         case GL_INTENSITY16_SNORM:
290            return GL_INTENSITY;
291         default:
292            ; /* fallthrough */
293      }
294   }
295
296   if (ctx->Extensions.EXT_packed_depth_stencil) {
297      switch (internalFormat) {
298         case GL_DEPTH_STENCIL_EXT:
299         case GL_DEPTH24_STENCIL8_EXT:
300            return GL_DEPTH_STENCIL_EXT;
301         default:
302            ; /* fallthrough */
303      }
304   }
305
306#if FEATURE_EXT_texture_sRGB
307   if (ctx->Extensions.EXT_texture_sRGB) {
308      switch (internalFormat) {
309      case GL_SRGB_EXT:
310      case GL_SRGB8_EXT:
311      case GL_COMPRESSED_SRGB_EXT:
312      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
313         return GL_RGB;
314      case GL_SRGB_ALPHA_EXT:
315      case GL_SRGB8_ALPHA8_EXT:
316      case GL_COMPRESSED_SRGB_ALPHA_EXT:
317      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
318      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
319      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
320         return GL_RGBA;
321      case GL_SLUMINANCE_ALPHA_EXT:
322      case GL_SLUMINANCE8_ALPHA8_EXT:
323      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
324         return GL_LUMINANCE_ALPHA;
325      case GL_SLUMINANCE_EXT:
326      case GL_SLUMINANCE8_EXT:
327      case GL_COMPRESSED_SLUMINANCE_EXT:
328         return GL_LUMINANCE;
329      default:
330         ; /* fallthrough */
331      }
332   }
333#endif /* FEATURE_EXT_texture_sRGB */
334
335   if (ctx->Version >= 30 ||
336       ctx->Extensions.EXT_texture_integer) {
337      switch (internalFormat) {
338      case GL_RGBA8UI_EXT:
339      case GL_RGBA16UI_EXT:
340      case GL_RGBA32UI_EXT:
341      case GL_RGBA8I_EXT:
342      case GL_RGBA16I_EXT:
343      case GL_RGBA32I_EXT:
344      case GL_RGB10_A2UI:
345         return GL_RGBA;
346      case GL_RGB8UI_EXT:
347      case GL_RGB16UI_EXT:
348      case GL_RGB32UI_EXT:
349      case GL_RGB8I_EXT:
350      case GL_RGB16I_EXT:
351      case GL_RGB32I_EXT:
352         return GL_RGB;
353      }
354   }
355
356   if (ctx->Extensions.EXT_texture_integer) {
357      switch (internalFormat) {
358      case GL_ALPHA8UI_EXT:
359      case GL_ALPHA16UI_EXT:
360      case GL_ALPHA32UI_EXT:
361      case GL_ALPHA8I_EXT:
362      case GL_ALPHA16I_EXT:
363      case GL_ALPHA32I_EXT:
364         return GL_ALPHA;
365      case GL_INTENSITY8UI_EXT:
366      case GL_INTENSITY16UI_EXT:
367      case GL_INTENSITY32UI_EXT:
368      case GL_INTENSITY8I_EXT:
369      case GL_INTENSITY16I_EXT:
370      case GL_INTENSITY32I_EXT:
371         return GL_INTENSITY;
372      case GL_LUMINANCE8UI_EXT:
373      case GL_LUMINANCE16UI_EXT:
374      case GL_LUMINANCE32UI_EXT:
375      case GL_LUMINANCE8I_EXT:
376      case GL_LUMINANCE16I_EXT:
377      case GL_LUMINANCE32I_EXT:
378         return GL_LUMINANCE;
379      case GL_LUMINANCE_ALPHA8UI_EXT:
380      case GL_LUMINANCE_ALPHA16UI_EXT:
381      case GL_LUMINANCE_ALPHA32UI_EXT:
382      case GL_LUMINANCE_ALPHA8I_EXT:
383      case GL_LUMINANCE_ALPHA16I_EXT:
384      case GL_LUMINANCE_ALPHA32I_EXT:
385         return GL_LUMINANCE_ALPHA;
386      default:
387         ; /* fallthrough */
388      }
389   }
390
391   if (ctx->Extensions.ARB_texture_rg) {
392      switch (internalFormat) {
393      case GL_R16F:
394	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
395	  */
396	 if (!ctx->Extensions.ARB_half_float_pixel)
397	    break;
398	 /* FALLTHROUGH */
399      case GL_R32F:
400	 if (!ctx->Extensions.ARB_texture_float)
401	    break;
402         return GL_RED;
403      case GL_R8I:
404      case GL_R8UI:
405      case GL_R16I:
406      case GL_R16UI:
407      case GL_R32I:
408      case GL_R32UI:
409	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
410	    break;
411	 /* FALLTHROUGH */
412      case GL_R8:
413      case GL_R16:
414      case GL_RED:
415      case GL_COMPRESSED_RED:
416         return GL_RED;
417
418      case GL_RG16F:
419	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
420	  */
421	 if (!ctx->Extensions.ARB_half_float_pixel)
422	    break;
423	 /* FALLTHROUGH */
424      case GL_RG32F:
425	 if (!ctx->Extensions.ARB_texture_float)
426	    break;
427         return GL_RG;
428      case GL_RG8I:
429      case GL_RG8UI:
430      case GL_RG16I:
431      case GL_RG16UI:
432      case GL_RG32I:
433      case GL_RG32UI:
434	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
435	    break;
436	 /* FALLTHROUGH */
437      case GL_RG:
438      case GL_RG8:
439      case GL_RG16:
440      case GL_COMPRESSED_RG:
441         return GL_RG;
442      default:
443         ; /* fallthrough */
444      }
445   }
446
447   if (ctx->Extensions.EXT_texture_shared_exponent) {
448      switch (internalFormat) {
449      case GL_RGB9_E5_EXT:
450         return GL_RGB;
451      default:
452         ; /* fallthrough */
453      }
454   }
455
456   if (ctx->Extensions.EXT_packed_float) {
457      switch (internalFormat) {
458      case GL_R11F_G11F_B10F_EXT:
459         return GL_RGB;
460      default:
461         ; /* fallthrough */
462      }
463   }
464
465   if (ctx->Extensions.ARB_depth_buffer_float) {
466      switch (internalFormat) {
467      case GL_DEPTH_COMPONENT32F:
468         return GL_DEPTH_COMPONENT;
469      case GL_DEPTH32F_STENCIL8:
470         return GL_DEPTH_STENCIL;
471      default:
472         ; /* fallthrough */
473      }
474   }
475
476   if (ctx->Extensions.ARB_texture_compression_rgtc) {
477      switch (internalFormat) {
478      case GL_COMPRESSED_RED_RGTC1:
479      case GL_COMPRESSED_SIGNED_RED_RGTC1:
480         return GL_RED;
481      case GL_COMPRESSED_RG_RGTC2:
482      case GL_COMPRESSED_SIGNED_RG_RGTC2:
483         return GL_RG;
484      default:
485         ; /* fallthrough */
486      }
487   }
488
489   if (ctx->Extensions.EXT_texture_compression_latc) {
490      switch (internalFormat) {
491      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
492      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
493         return GL_LUMINANCE;
494      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
495      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
496         return GL_LUMINANCE_ALPHA;
497      default:
498         ; /* fallthrough */
499      }
500   }
501
502   if (ctx->Extensions.ATI_texture_compression_3dc) {
503      switch (internalFormat) {
504      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
505         return GL_LUMINANCE_ALPHA;
506      default:
507         ; /* fallthrough */
508      }
509   }
510
511   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
512      switch (internalFormat) {
513      case GL_ETC1_RGB8_OES:
514         return GL_RGB;
515      default:
516         ; /* fallthrough */
517      }
518   }
519
520   if (ctx->API == API_OPENGLES) {
521      switch (internalFormat) {
522      case GL_PALETTE4_RGB8_OES:
523      case GL_PALETTE4_R5_G6_B5_OES:
524      case GL_PALETTE8_RGB8_OES:
525      case GL_PALETTE8_R5_G6_B5_OES:
526	 return GL_RGB;
527      case GL_PALETTE4_RGBA8_OES:
528      case GL_PALETTE8_RGB5_A1_OES:
529      case GL_PALETTE4_RGBA4_OES:
530      case GL_PALETTE4_RGB5_A1_OES:
531      case GL_PALETTE8_RGBA8_OES:
532      case GL_PALETTE8_RGBA4_OES:
533	 return GL_RGBA;
534      default:
535         ; /* fallthrough */
536      }
537   }
538
539   return -1; /* error */
540}
541
542
543/**
544 * For cube map faces, return a face index in [0,5].
545 * For other targets return 0;
546 */
547GLuint
548_mesa_tex_target_to_face(GLenum target)
549{
550   if (_mesa_is_cube_face(target))
551      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
552   else
553      return 0;
554}
555
556
557
558/**
559 * Install gl_texture_image in a gl_texture_object according to the target
560 * and level parameters.
561 *
562 * \param tObj texture object.
563 * \param target texture target.
564 * \param level image level.
565 * \param texImage texture image.
566 */
567static void
568set_tex_image(struct gl_texture_object *tObj,
569              GLenum target, GLint level,
570              struct gl_texture_image *texImage)
571{
572   const GLuint face = _mesa_tex_target_to_face(target);
573
574   ASSERT(tObj);
575   ASSERT(texImage);
576   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
577      assert(level == 0);
578
579   tObj->Image[face][level] = texImage;
580
581   /* Set the 'back' pointer */
582   texImage->TexObject = tObj;
583   texImage->Level = level;
584   texImage->Face = face;
585}
586
587
588/**
589 * Allocate a texture image structure.
590 *
591 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
592 * driver.
593 *
594 * \return a pointer to gl_texture_image struct with all fields initialized to
595 * zero.
596 */
597struct gl_texture_image *
598_mesa_new_texture_image( struct gl_context *ctx )
599{
600   (void) ctx;
601   return CALLOC_STRUCT(gl_texture_image);
602}
603
604
605/**
606 * Free a gl_texture_image and associated data.
607 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
608 *
609 * \param texImage texture image.
610 *
611 * Free the texture image structure and the associated image data.
612 */
613void
614_mesa_delete_texture_image(struct gl_context *ctx,
615                           struct gl_texture_image *texImage)
616{
617   /* Free texImage->Data and/or any other driver-specific texture
618    * image storage.
619    */
620   ASSERT(ctx->Driver.FreeTextureImageBuffer);
621   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
622   free(texImage);
623}
624
625
626/**
627 * Test if a target is a proxy target.
628 *
629 * \param target texture target.
630 *
631 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
632 */
633GLboolean
634_mesa_is_proxy_texture(GLenum target)
635{
636   /*
637    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
638    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
639    */
640   assert(NUM_TEXTURE_TARGETS == 7 + 2);
641
642   return (target == GL_PROXY_TEXTURE_1D ||
643           target == GL_PROXY_TEXTURE_2D ||
644           target == GL_PROXY_TEXTURE_3D ||
645           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
646           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
647           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
648           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
649}
650
651
652/**
653 * Return the proxy target which corresponds to the given texture target
654 */
655static GLenum
656get_proxy_target(GLenum target)
657{
658   switch (target) {
659   case GL_TEXTURE_1D:
660   case GL_PROXY_TEXTURE_1D:
661      return GL_PROXY_TEXTURE_1D;
662   case GL_TEXTURE_2D:
663   case GL_PROXY_TEXTURE_2D:
664      return GL_PROXY_TEXTURE_2D;
665   case GL_TEXTURE_3D:
666   case GL_PROXY_TEXTURE_3D:
667      return GL_PROXY_TEXTURE_3D;
668   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
669   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
670   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
671   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
672   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
673   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
674   case GL_TEXTURE_CUBE_MAP_ARB:
675   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
676      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
677   case GL_TEXTURE_RECTANGLE_NV:
678   case GL_PROXY_TEXTURE_RECTANGLE_NV:
679      return GL_PROXY_TEXTURE_RECTANGLE_NV;
680   case GL_TEXTURE_1D_ARRAY_EXT:
681   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
682      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
683   case GL_TEXTURE_2D_ARRAY_EXT:
684   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
685      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
686   default:
687      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
688      return 0;
689   }
690}
691
692
693/**
694 * Get the texture object that corresponds to the target of the given
695 * texture unit.  The target should have already been checked for validity.
696 *
697 * \param ctx GL context.
698 * \param texUnit texture unit.
699 * \param target texture target.
700 *
701 * \return pointer to the texture object on success, or NULL on failure.
702 */
703struct gl_texture_object *
704_mesa_select_tex_object(struct gl_context *ctx,
705                        const struct gl_texture_unit *texUnit,
706                        GLenum target)
707{
708   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
709                               ctx->Extensions.EXT_texture_array);
710
711   switch (target) {
712      case GL_TEXTURE_1D:
713         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
714      case GL_PROXY_TEXTURE_1D:
715         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
716      case GL_TEXTURE_2D:
717         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
718      case GL_PROXY_TEXTURE_2D:
719         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
720      case GL_TEXTURE_3D:
721         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
722      case GL_PROXY_TEXTURE_3D:
723         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
724      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
725      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
726      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
727      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
728      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
729      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
730      case GL_TEXTURE_CUBE_MAP_ARB:
731         return ctx->Extensions.ARB_texture_cube_map
732                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
733      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
734         return ctx->Extensions.ARB_texture_cube_map
735                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
736      case GL_TEXTURE_RECTANGLE_NV:
737         return ctx->Extensions.NV_texture_rectangle
738                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
739      case GL_PROXY_TEXTURE_RECTANGLE_NV:
740         return ctx->Extensions.NV_texture_rectangle
741                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
742      case GL_TEXTURE_1D_ARRAY_EXT:
743         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
744      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
745         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
746      case GL_TEXTURE_2D_ARRAY_EXT:
747         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
748      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
749         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
750      case GL_TEXTURE_BUFFER:
751         return ctx->Extensions.ARB_texture_buffer_object
752            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
753      case GL_TEXTURE_EXTERNAL_OES:
754         return ctx->Extensions.OES_EGL_image_external
755            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
756      default:
757         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
758         return NULL;
759   }
760}
761
762
763/**
764 * Return pointer to texture object for given target on current texture unit.
765 */
766struct gl_texture_object *
767_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
768{
769   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
770   return _mesa_select_tex_object(ctx, texUnit, target);
771}
772
773
774/**
775 * Get a texture image pointer from a texture object, given a texture
776 * target and mipmap level.  The target and level parameters should
777 * have already been error-checked.
778 *
779 * \param ctx GL context.
780 * \param texObj texture unit.
781 * \param target texture target.
782 * \param level image level.
783 *
784 * \return pointer to the texture image structure, or NULL on failure.
785 */
786struct gl_texture_image *
787_mesa_select_tex_image(struct gl_context *ctx,
788                       const struct gl_texture_object *texObj,
789		       GLenum target, GLint level)
790{
791   const GLuint face = _mesa_tex_target_to_face(target);
792
793   ASSERT(texObj);
794   ASSERT(level >= 0);
795   ASSERT(level < MAX_TEXTURE_LEVELS);
796
797   return texObj->Image[face][level];
798}
799
800
801/**
802 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
803 * it and install it.  Only return NULL if passed a bad parameter or run
804 * out of memory.
805 */
806struct gl_texture_image *
807_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
808                    GLenum target, GLint level)
809{
810   struct gl_texture_image *texImage;
811
812   if (!texObj)
813      return NULL;
814
815   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
816   if (!texImage) {
817      texImage = ctx->Driver.NewTextureImage(ctx);
818      if (!texImage) {
819         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
820         return NULL;
821      }
822
823      set_tex_image(texObj, target, level, texImage);
824   }
825
826   return texImage;
827}
828
829
830/**
831 * Return pointer to the specified proxy texture image.
832 * Note that proxy textures are per-context, not per-texture unit.
833 * \return pointer to texture image or NULL if invalid target, invalid
834 *         level, or out of memory.
835 */
836struct gl_texture_image *
837_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
838{
839   struct gl_texture_image *texImage;
840   GLuint texIndex;
841
842   if (level < 0)
843      return NULL;
844
845   switch (target) {
846   case GL_PROXY_TEXTURE_1D:
847      if (level >= ctx->Const.MaxTextureLevels)
848         return NULL;
849      texIndex = TEXTURE_1D_INDEX;
850      break;
851   case GL_PROXY_TEXTURE_2D:
852      if (level >= ctx->Const.MaxTextureLevels)
853         return NULL;
854      texIndex = TEXTURE_2D_INDEX;
855      break;
856   case GL_PROXY_TEXTURE_3D:
857      if (level >= ctx->Const.Max3DTextureLevels)
858         return NULL;
859      texIndex = TEXTURE_3D_INDEX;
860      break;
861   case GL_PROXY_TEXTURE_CUBE_MAP:
862      if (level >= ctx->Const.MaxCubeTextureLevels)
863         return NULL;
864      texIndex = TEXTURE_CUBE_INDEX;
865      break;
866   case GL_PROXY_TEXTURE_RECTANGLE_NV:
867      if (level > 0)
868         return NULL;
869      texIndex = TEXTURE_RECT_INDEX;
870      break;
871   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
872      if (level >= ctx->Const.MaxTextureLevels)
873         return NULL;
874      texIndex = TEXTURE_1D_ARRAY_INDEX;
875      break;
876   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
877      if (level >= ctx->Const.MaxTextureLevels)
878         return NULL;
879      texIndex = TEXTURE_2D_ARRAY_INDEX;
880      break;
881   default:
882      return NULL;
883   }
884
885   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
886   if (!texImage) {
887      texImage = ctx->Driver.NewTextureImage(ctx);
888      if (!texImage) {
889         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
890         return NULL;
891      }
892      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
893      /* Set the 'back' pointer */
894      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
895   }
896   return texImage;
897}
898
899
900/**
901 * Get the maximum number of allowed mipmap levels.
902 *
903 * \param ctx GL context.
904 * \param target texture target.
905 *
906 * \return the maximum number of allowed mipmap levels for the given
907 * texture target, or zero if passed a bad target.
908 *
909 * \sa gl_constants.
910 */
911GLint
912_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
913{
914   switch (target) {
915   case GL_TEXTURE_1D:
916   case GL_PROXY_TEXTURE_1D:
917   case GL_TEXTURE_2D:
918   case GL_PROXY_TEXTURE_2D:
919      return ctx->Const.MaxTextureLevels;
920   case GL_TEXTURE_3D:
921   case GL_PROXY_TEXTURE_3D:
922      return ctx->Const.Max3DTextureLevels;
923   case GL_TEXTURE_CUBE_MAP:
924   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
925   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
926   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
927   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
928   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
929   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
930   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
931      return ctx->Extensions.ARB_texture_cube_map
932         ? ctx->Const.MaxCubeTextureLevels : 0;
933   case GL_TEXTURE_RECTANGLE_NV:
934   case GL_PROXY_TEXTURE_RECTANGLE_NV:
935      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
936   case GL_TEXTURE_1D_ARRAY_EXT:
937   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
938   case GL_TEXTURE_2D_ARRAY_EXT:
939   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
940      return (ctx->Extensions.MESA_texture_array ||
941              ctx->Extensions.EXT_texture_array)
942         ? ctx->Const.MaxTextureLevels : 0;
943   case GL_TEXTURE_BUFFER:
944      return _mesa_is_desktop_gl(ctx) &&
945         (ctx->Extensions.ARB_texture_buffer_object ||
946          (ctx->Version >= 31)) ? 1 : 0;
947   case GL_TEXTURE_EXTERNAL_OES:
948      /* fall-through */
949   default:
950      return 0; /* bad target */
951   }
952}
953
954
955/**
956 * Return number of dimensions per mipmap level for the given texture target.
957 */
958GLint
959_mesa_get_texture_dimensions(GLenum target)
960{
961   switch (target) {
962   case GL_TEXTURE_1D:
963   case GL_PROXY_TEXTURE_1D:
964      return 1;
965   case GL_TEXTURE_2D:
966   case GL_TEXTURE_RECTANGLE:
967   case GL_TEXTURE_CUBE_MAP:
968   case GL_PROXY_TEXTURE_2D:
969   case GL_PROXY_TEXTURE_RECTANGLE:
970   case GL_PROXY_TEXTURE_CUBE_MAP:
971   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
972   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
973   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
974   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
975   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
976   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
977   case GL_TEXTURE_1D_ARRAY:
978   case GL_PROXY_TEXTURE_1D_ARRAY:
979   case GL_TEXTURE_EXTERNAL_OES:
980      return 2;
981   case GL_TEXTURE_3D:
982   case GL_PROXY_TEXTURE_3D:
983   case GL_TEXTURE_2D_ARRAY:
984   case GL_PROXY_TEXTURE_2D_ARRAY:
985      return 3;
986   case GL_TEXTURE_BUFFER:
987      /* fall-through */
988   default:
989      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
990                    target);
991      return 2;
992   }
993}
994
995
996
997
998#if 000 /* not used anymore */
999/*
1000 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1001 * create a texture image with unspecified image contents per the OpenGL
1002 * spec.
1003 */
1004static GLubyte *
1005make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1006{
1007   const GLint components = _mesa_components_in_format(format);
1008   const GLint numPixels = width * height * depth;
1009   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1010
1011#ifdef DEBUG
1012   /*
1013    * Let's see if anyone finds this.  If glTexImage2D() is called with
1014    * a NULL image pointer then load the texture image with something
1015    * interesting instead of leaving it indeterminate.
1016    */
1017   if (data) {
1018      static const char message[8][32] = {
1019         "   X   X  XXXXX   XXX     X    ",
1020         "   XX XX  X      X   X   X X   ",
1021         "   X X X  X      X      X   X  ",
1022         "   X   X  XXXX    XXX   XXXXX  ",
1023         "   X   X  X          X  X   X  ",
1024         "   X   X  X      X   X  X   X  ",
1025         "   X   X  XXXXX   XXX   X   X  ",
1026         "                               "
1027      };
1028
1029      GLubyte *imgPtr = data;
1030      GLint h, i, j, k;
1031      for (h = 0; h < depth; h++) {
1032         for (i = 0; i < height; i++) {
1033            GLint srcRow = 7 - (i % 8);
1034            for (j = 0; j < width; j++) {
1035               GLint srcCol = j % 32;
1036               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1037               for (k = 0; k < components; k++) {
1038                  *imgPtr++ = texel;
1039               }
1040            }
1041         }
1042      }
1043   }
1044#endif
1045
1046   return data;
1047}
1048#endif
1049
1050
1051
1052/**
1053 * Set the size and format-related fields of a gl_texture_image struct
1054 * to zero.  This is used when a proxy texture test fails.
1055 */
1056static void
1057clear_teximage_fields(struct gl_texture_image *img)
1058{
1059   ASSERT(img);
1060   img->_BaseFormat = 0;
1061   img->InternalFormat = 0;
1062   img->Border = 0;
1063   img->Width = 0;
1064   img->Height = 0;
1065   img->Depth = 0;
1066   img->Width2 = 0;
1067   img->Height2 = 0;
1068   img->Depth2 = 0;
1069   img->WidthLog2 = 0;
1070   img->HeightLog2 = 0;
1071   img->DepthLog2 = 0;
1072   img->TexFormat = MESA_FORMAT_NONE;
1073}
1074
1075
1076/**
1077 * Initialize basic fields of the gl_texture_image struct.
1078 *
1079 * \param ctx GL context.
1080 * \param img texture image structure to be initialized.
1081 * \param width image width.
1082 * \param height image height.
1083 * \param depth image depth.
1084 * \param border image border.
1085 * \param internalFormat internal format.
1086 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1087 *
1088 * Fills in the fields of \p img with the given information.
1089 * Note: width, height and depth include the border.
1090 */
1091void
1092_mesa_init_teximage_fields(struct gl_context *ctx,
1093                           struct gl_texture_image *img,
1094                           GLsizei width, GLsizei height, GLsizei depth,
1095                           GLint border, GLenum internalFormat,
1096                           gl_format format)
1097{
1098   GLenum target;
1099   ASSERT(img);
1100   ASSERT(width >= 0);
1101   ASSERT(height >= 0);
1102   ASSERT(depth >= 0);
1103
1104   target = img->TexObject->Target;
1105   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1106   ASSERT(img->_BaseFormat > 0);
1107   img->InternalFormat = internalFormat;
1108   img->Border = border;
1109   img->Width = width;
1110   img->Height = height;
1111   img->Depth = depth;
1112
1113   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1114   img->WidthLog2 = _mesa_logbase2(img->Width2);
1115
1116   switch(target) {
1117   case GL_TEXTURE_1D:
1118   case GL_TEXTURE_BUFFER:
1119   case GL_PROXY_TEXTURE_1D:
1120      if (height == 0)
1121         img->Height2 = 0;
1122      else
1123         img->Height2 = 1;
1124      img->HeightLog2 = 0;
1125      if (depth == 0)
1126         img->Depth2 = 0;
1127      else
1128         img->Depth2 = 1;
1129      img->DepthLog2 = 0;
1130      break;
1131   case GL_TEXTURE_1D_ARRAY:
1132   case GL_PROXY_TEXTURE_1D_ARRAY:
1133      img->Height2 = height; /* no border */
1134      img->HeightLog2 = 0; /* not used */
1135      if (depth == 0)
1136         img->Depth2 = 0;
1137      else
1138         img->Depth2 = 1;
1139      img->DepthLog2 = 0;
1140      break;
1141   case GL_TEXTURE_2D:
1142   case GL_TEXTURE_RECTANGLE:
1143   case GL_TEXTURE_CUBE_MAP:
1144   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1145   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1146   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1147   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1148   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1149   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1150   case GL_TEXTURE_EXTERNAL_OES:
1151   case GL_PROXY_TEXTURE_2D:
1152   case GL_PROXY_TEXTURE_RECTANGLE:
1153   case GL_PROXY_TEXTURE_CUBE_MAP:
1154      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1155      img->HeightLog2 = _mesa_logbase2(img->Height2);
1156      if (depth == 0)
1157         img->Depth2 = 0;
1158      else
1159         img->Depth2 = 1;
1160      img->DepthLog2 = 0;
1161      break;
1162   case GL_TEXTURE_2D_ARRAY:
1163   case GL_PROXY_TEXTURE_2D_ARRAY:
1164      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1165      img->HeightLog2 = _mesa_logbase2(img->Height2);
1166      img->Depth2 = depth; /* no border */
1167      img->DepthLog2 = 0; /* not used */
1168      break;
1169   case GL_TEXTURE_3D:
1170   case GL_PROXY_TEXTURE_3D:
1171      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1172      img->HeightLog2 = _mesa_logbase2(img->Height2);
1173      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1174      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1175      break;
1176   default:
1177      _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1178                    target);
1179   }
1180
1181   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1182   img->TexFormat = format;
1183}
1184
1185
1186/**
1187 * Free and clear fields of the gl_texture_image struct.
1188 *
1189 * \param ctx GL context.
1190 * \param texImage texture image structure to be cleared.
1191 *
1192 * After the call, \p texImage will have no data associated with it.  Its
1193 * fields are cleared so that its parent object will test incomplete.
1194 */
1195void
1196_mesa_clear_texture_image(struct gl_context *ctx,
1197                          struct gl_texture_image *texImage)
1198{
1199   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1200   clear_teximage_fields(texImage);
1201}
1202
1203
1204/**
1205 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1206 * level, width, height and depth against the ctx->Const limits for textures.
1207 *
1208 * A hardware driver might override this function if, for example, the
1209 * max 3D texture size is 512x512x64 (i.e. not a cube).
1210 *
1211 * Note that width, height, depth == 0 is not an error.  However, a
1212 * texture with zero width/height/depth will be considered "incomplete"
1213 * and texturing will effectively be disabled.
1214 *
1215 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1216 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1217 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1218 * \param level  as passed to glTexImage
1219 * \param internalFormat  as passed to glTexImage
1220 * \param format  as passed to glTexImage
1221 * \param type  as passed to glTexImage
1222 * \param width  as passed to glTexImage
1223 * \param height  as passed to glTexImage
1224 * \param depth  as passed to glTexImage
1225 * \param border  as passed to glTexImage
1226 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1227 */
1228GLboolean
1229_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1230                          GLint internalFormat, GLenum format, GLenum type,
1231                          GLint width, GLint height, GLint depth, GLint border)
1232{
1233   GLint maxSize;
1234
1235   (void) internalFormat;
1236   (void) format;
1237   (void) type;
1238
1239   switch (target) {
1240   case GL_PROXY_TEXTURE_1D:
1241      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1242      if (width < 2 * border || width > 2 * border + maxSize)
1243         return GL_FALSE;
1244      if (level >= ctx->Const.MaxTextureLevels)
1245         return GL_FALSE;
1246      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1247         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1248            return GL_FALSE;
1249      }
1250      return GL_TRUE;
1251
1252   case GL_PROXY_TEXTURE_2D:
1253      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1254      if (width < 2 * border || width > 2 * border + maxSize)
1255         return GL_FALSE;
1256      if (height < 2 * border || height > 2 * border + maxSize)
1257         return GL_FALSE;
1258      if (level >= ctx->Const.MaxTextureLevels)
1259         return GL_FALSE;
1260      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1261         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1262            return GL_FALSE;
1263         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1264            return GL_FALSE;
1265      }
1266      return GL_TRUE;
1267
1268   case GL_PROXY_TEXTURE_3D:
1269      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1270      if (width < 2 * border || width > 2 * border + maxSize)
1271         return GL_FALSE;
1272      if (height < 2 * border || height > 2 * border + maxSize)
1273         return GL_FALSE;
1274      if (depth < 2 * border || depth > 2 * border + maxSize)
1275         return GL_FALSE;
1276      if (level >= ctx->Const.Max3DTextureLevels)
1277         return GL_FALSE;
1278      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1279         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1280            return GL_FALSE;
1281         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1282            return GL_FALSE;
1283         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1284            return GL_FALSE;
1285      }
1286      return GL_TRUE;
1287
1288   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1289      maxSize = ctx->Const.MaxTextureRectSize;
1290      if (width < 0 || width > maxSize)
1291         return GL_FALSE;
1292      if (height < 0 || height > maxSize)
1293         return GL_FALSE;
1294      if (level != 0)
1295         return GL_FALSE;
1296      return GL_TRUE;
1297
1298   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1299      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1300      if (width < 2 * border || width > 2 * border + maxSize)
1301         return GL_FALSE;
1302      if (height < 2 * border || height > 2 * border + maxSize)
1303         return GL_FALSE;
1304      if (level >= ctx->Const.MaxCubeTextureLevels)
1305         return GL_FALSE;
1306      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1307         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1308            return GL_FALSE;
1309         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1310            return GL_FALSE;
1311      }
1312      return GL_TRUE;
1313
1314   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1315      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1316      if (width < 2 * border || width > 2 * border + maxSize)
1317         return GL_FALSE;
1318      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1319         return GL_FALSE;
1320      if (level >= ctx->Const.MaxTextureLevels)
1321         return GL_FALSE;
1322      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1323         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1324            return GL_FALSE;
1325      }
1326      return GL_TRUE;
1327
1328   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1329      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1330      if (width < 2 * border || width > 2 * border + maxSize)
1331         return GL_FALSE;
1332      if (height < 2 * border || height > 2 * border + maxSize)
1333         return GL_FALSE;
1334      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1335         return GL_FALSE;
1336      if (level >= ctx->Const.MaxTextureLevels)
1337         return GL_FALSE;
1338      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1339         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1340            return GL_FALSE;
1341         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1342            return GL_FALSE;
1343      }
1344      return GL_TRUE;
1345
1346   default:
1347      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1348      return GL_FALSE;
1349   }
1350}
1351
1352
1353/**
1354 * Check if the memory used by the texture would exceed the driver's limit.
1355 * This lets us support a max 3D texture size of 8K (for example) but
1356 * prevents allocating a full 8K x 8K x 8K texture.
1357 * XXX this could be rolled into the proxy texture size test (above) but
1358 * we don't have the actual texture internal format at that point.
1359 */
1360static GLboolean
1361legal_texture_size(struct gl_context *ctx, gl_format format,
1362                   GLint width, GLint height, GLint depth)
1363{
1364   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1365   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1366   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1367}
1368
1369
1370/**
1371 * Return true if the format is only valid for glCompressedTexImage.
1372 */
1373static GLboolean
1374compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1375{
1376   switch (format) {
1377   case GL_ETC1_RGB8_OES:
1378      return GL_TRUE;
1379   default:
1380      return GL_FALSE;
1381   }
1382}
1383
1384
1385/**
1386 * Helper function to determine whether a target and specific compression
1387 * format are supported.
1388 */
1389static GLboolean
1390target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1391                         GLenum intFormat)
1392{
1393   (void) intFormat;  /* not used yet */
1394
1395   switch (target) {
1396   case GL_TEXTURE_2D:
1397   case GL_PROXY_TEXTURE_2D:
1398      return GL_TRUE; /* true for any compressed format so far */
1399   case GL_PROXY_TEXTURE_CUBE_MAP:
1400   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1401   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1402   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1403   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1404   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1405   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1406      return ctx->Extensions.ARB_texture_cube_map;
1407   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408   case GL_TEXTURE_2D_ARRAY_EXT:
1409      return (ctx->Extensions.MESA_texture_array ||
1410              ctx->Extensions.EXT_texture_array);
1411   default:
1412      return GL_FALSE;
1413   }
1414}
1415
1416
1417/**
1418 * Check if the given texture target value is legal for a
1419 * glTexImage1/2/3D call.
1420 */
1421static GLboolean
1422legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1423{
1424   switch (dims) {
1425   case 1:
1426      switch (target) {
1427      case GL_TEXTURE_1D:
1428      case GL_PROXY_TEXTURE_1D:
1429         return GL_TRUE;
1430      default:
1431         return GL_FALSE;
1432      }
1433   case 2:
1434      switch (target) {
1435      case GL_TEXTURE_2D:
1436      case GL_PROXY_TEXTURE_2D:
1437         return GL_TRUE;
1438      case GL_PROXY_TEXTURE_CUBE_MAP:
1439      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1440      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1441      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1442      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1443      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1444      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1445         return ctx->Extensions.ARB_texture_cube_map;
1446      case GL_TEXTURE_RECTANGLE_NV:
1447      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1448         return ctx->Extensions.NV_texture_rectangle;
1449      case GL_TEXTURE_1D_ARRAY_EXT:
1450      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1451         return (ctx->Extensions.MESA_texture_array ||
1452                 ctx->Extensions.EXT_texture_array);
1453      default:
1454         return GL_FALSE;
1455      }
1456   case 3:
1457      switch (target) {
1458      case GL_TEXTURE_3D:
1459      case GL_PROXY_TEXTURE_3D:
1460         return GL_TRUE;
1461      case GL_TEXTURE_2D_ARRAY_EXT:
1462      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1463         return (ctx->Extensions.MESA_texture_array ||
1464                 ctx->Extensions.EXT_texture_array);
1465      default:
1466         return GL_FALSE;
1467      }
1468   default:
1469      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1470      return GL_FALSE;
1471   }
1472}
1473
1474
1475/**
1476 * Check if the given texture target value is legal for a
1477 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1478 * The difference compared to legal_teximage_target() above is that
1479 * proxy targets are not supported.
1480 */
1481static GLboolean
1482legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1483{
1484   switch (dims) {
1485   case 1:
1486      return target == GL_TEXTURE_1D;
1487   case 2:
1488      switch (target) {
1489      case GL_TEXTURE_2D:
1490         return GL_TRUE;
1491      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1492      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1493      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1494      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1495      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1496      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1497         return ctx->Extensions.ARB_texture_cube_map;
1498      case GL_TEXTURE_RECTANGLE_NV:
1499         return ctx->Extensions.NV_texture_rectangle;
1500      case GL_TEXTURE_1D_ARRAY_EXT:
1501         return (ctx->Extensions.MESA_texture_array ||
1502                 ctx->Extensions.EXT_texture_array);
1503      default:
1504         return GL_FALSE;
1505      }
1506   case 3:
1507      switch (target) {
1508      case GL_TEXTURE_3D:
1509         return GL_TRUE;
1510      case GL_TEXTURE_2D_ARRAY_EXT:
1511         return (ctx->Extensions.MESA_texture_array ||
1512                 ctx->Extensions.EXT_texture_array);
1513      default:
1514         return GL_FALSE;
1515      }
1516   default:
1517      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1518                    dims);
1519      return GL_FALSE;
1520   }
1521}
1522
1523
1524/**
1525 * Helper function to determine if a texture object is mutable (in terms
1526 * of GL_ARB_texture_storage).
1527 */
1528static GLboolean
1529mutable_tex_object(struct gl_context *ctx, GLenum target)
1530{
1531   if (ctx->Extensions.ARB_texture_storage) {
1532      struct gl_texture_object *texObj =
1533         _mesa_get_current_tex_object(ctx, target);
1534      return !texObj->Immutable;
1535   }
1536   return GL_TRUE;
1537}
1538
1539
1540
1541/**
1542 * Test the glTexImage[123]D() parameters for errors.
1543 *
1544 * \param ctx GL context.
1545 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1546 * \param target texture target given by the user.
1547 * \param level image level given by the user.
1548 * \param internalFormat internal format given by the user.
1549 * \param format pixel data format given by the user.
1550 * \param type pixel data type given by the user.
1551 * \param width image width given by the user.
1552 * \param height image height given by the user.
1553 * \param depth image depth given by the user.
1554 * \param border image border given by the user.
1555 *
1556 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1557 *
1558 * Verifies each of the parameters against the constants specified in
1559 * __struct gl_contextRec::Const and the supported extensions, and according
1560 * to the OpenGL specification.
1561 */
1562static GLboolean
1563texture_error_check( struct gl_context *ctx,
1564                     GLuint dimensions, GLenum target,
1565                     GLint level, GLint internalFormat,
1566                     GLenum format, GLenum type,
1567                     GLint width, GLint height,
1568                     GLint depth, GLint border )
1569{
1570   const GLenum proxyTarget = get_proxy_target(target);
1571   const GLboolean isProxy = target == proxyTarget;
1572   GLboolean sizeOK = GL_TRUE;
1573   GLboolean colorFormat;
1574   GLenum err;
1575
1576   /* Even though there are no color-index textures, we still have to support
1577    * uploading color-index data and remapping it to RGB via the
1578    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1579    */
1580   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1581
1582   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1583   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1584      if (!isProxy) {
1585         _mesa_error(ctx, GL_INVALID_VALUE,
1586                     "glTexImage%dD(level=%d)", dimensions, level);
1587      }
1588      return GL_TRUE;
1589   }
1590
1591   /* Check border */
1592   if (border < 0 || border > 1 ||
1593       ((target == GL_TEXTURE_RECTANGLE_NV ||
1594         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1595      if (!isProxy) {
1596         _mesa_error(ctx, GL_INVALID_VALUE,
1597                     "glTexImage%dD(border=%d)", dimensions, border);
1598      }
1599      return GL_TRUE;
1600   }
1601
1602   if (width < 0 || height < 0 || depth < 0) {
1603      if (!isProxy) {
1604         _mesa_error(ctx, GL_INVALID_VALUE,
1605                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1606      }
1607      return GL_TRUE;
1608   }
1609
1610   /* Do this simple check before calling the TestProxyTexImage() function */
1611   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1612      sizeOK = (width == height);
1613   }
1614
1615   /*
1616    * Use the proxy texture driver hook to see if the size/level/etc are
1617    * legal.
1618    */
1619   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1620                                                    internalFormat, format,
1621                                                    type, width, height,
1622                                                    depth, border);
1623   if (!sizeOK) {
1624      if (!isProxy) {
1625         _mesa_error(ctx, GL_INVALID_VALUE,
1626                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1627                     dimensions, level, width, height, depth);
1628      }
1629      return GL_TRUE;
1630   }
1631
1632   /* Check internalFormat */
1633   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1634      if (!isProxy) {
1635         _mesa_error(ctx, GL_INVALID_VALUE,
1636                     "glTexImage%dD(internalFormat=%s)",
1637                     dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1638      }
1639      return GL_TRUE;
1640   }
1641
1642   /* Check incoming image format and type */
1643   err = _mesa_error_check_format_and_type(ctx, format, type);
1644   if (err != GL_NO_ERROR) {
1645      if (!isProxy) {
1646         _mesa_error(ctx, err,
1647                     "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1648                     dimensions, format, type);
1649      }
1650      return GL_TRUE;
1651   }
1652
1653   /* make sure internal format and format basically agree */
1654   colorFormat = _mesa_is_color_format(format);
1655   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1656       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1657       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1658       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1659       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1660      if (!isProxy)
1661         _mesa_error(ctx, GL_INVALID_OPERATION,
1662                     "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1663                     dimensions, internalFormat, format);
1664      return GL_TRUE;
1665   }
1666
1667   /* additional checks for ycbcr textures */
1668   if (internalFormat == GL_YCBCR_MESA) {
1669      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1670      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1671          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1672         char message[100];
1673         _mesa_snprintf(message, sizeof(message),
1674                        "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1675         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1676         return GL_TRUE; /* error */
1677      }
1678      if (target != GL_TEXTURE_2D &&
1679          target != GL_PROXY_TEXTURE_2D &&
1680          target != GL_TEXTURE_RECTANGLE_NV &&
1681          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1682         if (!isProxy)
1683            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1684         return GL_TRUE;
1685      }
1686      if (border != 0) {
1687         if (!isProxy) {
1688            char message[100];
1689            _mesa_snprintf(message, sizeof(message),
1690                           "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1691                           dimensions, border);
1692            _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1693         }
1694         return GL_TRUE;
1695      }
1696   }
1697
1698   /* additional checks for depth textures */
1699   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1700      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1701       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1702      if (target != GL_TEXTURE_1D &&
1703          target != GL_PROXY_TEXTURE_1D &&
1704          target != GL_TEXTURE_2D &&
1705          target != GL_PROXY_TEXTURE_2D &&
1706          target != GL_TEXTURE_1D_ARRAY &&
1707          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1708          target != GL_TEXTURE_2D_ARRAY &&
1709          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1710          target != GL_TEXTURE_RECTANGLE_ARB &&
1711          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1712         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1713           (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1714         if (!isProxy)
1715            _mesa_error(ctx, GL_INVALID_ENUM,
1716                        "glTexImage(target/internalFormat)");
1717         return GL_TRUE;
1718      }
1719   }
1720
1721   /* additional checks for compressed textures */
1722   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1723      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1724         if (!isProxy)
1725            _mesa_error(ctx, GL_INVALID_ENUM,
1726                        "glTexImage%dD(target)", dimensions);
1727         return GL_TRUE;
1728      }
1729      if (compressedteximage_only_format(ctx, internalFormat)) {
1730         _mesa_error(ctx, GL_INVALID_OPERATION,
1731               "glTexImage%dD(no compression for format)", dimensions);
1732         return GL_TRUE;
1733      }
1734      if (border != 0) {
1735         if (!isProxy) {
1736            _mesa_error(ctx, GL_INVALID_OPERATION,
1737                        "glTexImage%dD(border!=0)", dimensions);
1738         }
1739         return GL_TRUE;
1740      }
1741   }
1742
1743   /* additional checks for integer textures */
1744   if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1745       (_mesa_is_enum_format_integer(format) !=
1746        _mesa_is_enum_format_integer(internalFormat))) {
1747      if (!isProxy) {
1748         _mesa_error(ctx, GL_INVALID_OPERATION,
1749                     "glTexImage%dD(integer/non-integer format mismatch)",
1750                     dimensions);
1751      }
1752      return GL_TRUE;
1753   }
1754
1755   if (!mutable_tex_object(ctx, target)) {
1756      _mesa_error(ctx, GL_INVALID_OPERATION,
1757                  "glTexImage%dD(immutable texture)", dimensions);
1758      return GL_TRUE;
1759   }
1760
1761   /* if we get here, the parameters are OK */
1762   return GL_FALSE;
1763}
1764
1765
1766/**
1767 * Test glTexSubImage[123]D() parameters for errors.
1768 *
1769 * \param ctx GL context.
1770 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1771 * \param target texture target given by the user.
1772 * \param level image level given by the user.
1773 * \param xoffset sub-image x offset given by the user.
1774 * \param yoffset sub-image y offset given by the user.
1775 * \param zoffset sub-image z offset given by the user.
1776 * \param format pixel data format given by the user.
1777 * \param type pixel data type given by the user.
1778 * \param width image width given by the user.
1779 * \param height image height given by the user.
1780 * \param depth image depth given by the user.
1781 *
1782 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1783 *
1784 * Verifies each of the parameters against the constants specified in
1785 * __struct gl_contextRec::Const and the supported extensions, and according
1786 * to the OpenGL specification.
1787 */
1788static GLboolean
1789subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1790                        GLenum target, GLint level,
1791                        GLint xoffset, GLint yoffset, GLint zoffset,
1792                        GLint width, GLint height, GLint depth,
1793                        GLenum format, GLenum type )
1794{
1795   GLenum err;
1796
1797   /* Basic level check */
1798   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1799      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1800      return GL_TRUE;
1801   }
1802
1803   /* Check for negative sizes */
1804   if (width < 0) {
1805      _mesa_error(ctx, GL_INVALID_VALUE,
1806                  "glTexSubImage%dD(width=%d)", dimensions, width);
1807      return GL_TRUE;
1808   }
1809   if (height < 0 && dimensions > 1) {
1810      _mesa_error(ctx, GL_INVALID_VALUE,
1811                  "glTexSubImage%dD(height=%d)", dimensions, height);
1812      return GL_TRUE;
1813   }
1814   if (depth < 0 && dimensions > 2) {
1815      _mesa_error(ctx, GL_INVALID_VALUE,
1816                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1817      return GL_TRUE;
1818   }
1819
1820   err = _mesa_error_check_format_and_type(ctx, format, type);
1821   if (err != GL_NO_ERROR) {
1822      _mesa_error(ctx, err,
1823                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1824                  dimensions, format, type);
1825      return GL_TRUE;
1826   }
1827
1828   return GL_FALSE;
1829}
1830
1831
1832/**
1833 * Do second part of glTexSubImage which depends on the destination texture.
1834 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1835 */
1836static GLboolean
1837subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1838			 GLenum target, GLint level,
1839			 GLint xoffset, GLint yoffset, GLint zoffset,
1840			 GLint width, GLint height, GLint depth,
1841			 GLenum format, GLenum type,
1842			 const struct gl_texture_image *destTex )
1843{
1844   if (!destTex) {
1845      /* undefined image level */
1846      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1847      return GL_TRUE;
1848   }
1849
1850   if (xoffset < -((GLint)destTex->Border)) {
1851      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1852                  dimensions);
1853      return GL_TRUE;
1854   }
1855   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1856      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1857                  dimensions);
1858      return GL_TRUE;
1859   }
1860   if (dimensions > 1) {
1861      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
1862      if (yoffset < -yBorder) {
1863         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1864                     dimensions);
1865         return GL_TRUE;
1866      }
1867      if (yoffset + height > (GLint) destTex->Height + yBorder) {
1868         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1869                     dimensions);
1870         return GL_TRUE;
1871      }
1872   }
1873   if (dimensions > 2) {
1874      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
1875      if (zoffset < -zBorder) {
1876         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1877         return GL_TRUE;
1878      }
1879      if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
1880         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1881         return GL_TRUE;
1882      }
1883   }
1884
1885   if (_mesa_is_format_compressed(destTex->TexFormat)) {
1886      GLuint bw, bh;
1887
1888      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1889         _mesa_error(ctx, GL_INVALID_OPERATION,
1890               "glTexSubImage%dD(no compression for format)", dimensions);
1891         return GL_TRUE;
1892      }
1893
1894      /* do tests which depend on compression block size */
1895      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1896
1897      /* offset must be multiple of block size */
1898      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1899         _mesa_error(ctx, GL_INVALID_OPERATION,
1900                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1901                     dimensions, xoffset, yoffset);
1902         return GL_TRUE;
1903      }
1904      /* size must be multiple of bw by bh or equal to whole texture size */
1905      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1906         _mesa_error(ctx, GL_INVALID_OPERATION,
1907                     "glTexSubImage%dD(width = %d)", dimensions, width);
1908         return GL_TRUE;
1909      }
1910      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1911         _mesa_error(ctx, GL_INVALID_OPERATION,
1912                     "glTexSubImage%dD(height = %d)", dimensions, height);
1913         return GL_TRUE;
1914      }
1915   }
1916
1917   if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
1918      /* both source and dest must be integer-valued, or neither */
1919      if (_mesa_is_format_integer_color(destTex->TexFormat) !=
1920          _mesa_is_enum_format_integer(format)) {
1921         _mesa_error(ctx, GL_INVALID_OPERATION,
1922                     "glTexSubImage%dD(integer/non-integer format mismatch)",
1923                     dimensions);
1924         return GL_TRUE;
1925      }
1926   }
1927
1928   return GL_FALSE;
1929}
1930
1931
1932/**
1933 * Test glCopyTexImage[12]D() parameters for errors.
1934 *
1935 * \param ctx GL context.
1936 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1937 * \param target texture target given by the user.
1938 * \param level image level given by the user.
1939 * \param internalFormat internal format given by the user.
1940 * \param width image width given by the user.
1941 * \param height image height given by the user.
1942 * \param border texture border.
1943 *
1944 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1945 *
1946 * Verifies each of the parameters against the constants specified in
1947 * __struct gl_contextRec::Const and the supported extensions, and according
1948 * to the OpenGL specification.
1949 */
1950static GLboolean
1951copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1952                         GLenum target, GLint level, GLint internalFormat,
1953                         GLint width, GLint height, GLint border )
1954{
1955   const GLenum proxyTarget = get_proxy_target(target);
1956   const GLenum type = GL_FLOAT;
1957   GLboolean sizeOK;
1958   GLint baseFormat;
1959
1960   /* check target */
1961   if (!legal_texsubimage_target(ctx, dimensions, target)) {
1962      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1963                  dimensions, _mesa_lookup_enum_by_nr(target));
1964      return GL_TRUE;
1965   }
1966
1967   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1968   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1969      _mesa_error(ctx, GL_INVALID_VALUE,
1970                  "glCopyTexImage%dD(level=%d)", dimensions, level);
1971      return GL_TRUE;
1972   }
1973
1974   /* Check that the source buffer is complete */
1975   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
1976      if (ctx->ReadBuffer->_Status == 0) {
1977         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1978      }
1979      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1980         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1981                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1982         return GL_TRUE;
1983      }
1984
1985      if (ctx->ReadBuffer->Visual.samples > 0) {
1986	 _mesa_error(ctx, GL_INVALID_OPERATION,
1987		     "glCopyTexImage%dD(multisample FBO)",
1988		     dimensions);
1989	 return GL_TRUE;
1990      }
1991   }
1992
1993   /* Check border */
1994   if (border < 0 || border > 1 ||
1995       ((target == GL_TEXTURE_RECTANGLE_NV ||
1996         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1997      return GL_TRUE;
1998   }
1999
2000   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2001   if (baseFormat < 0) {
2002      _mesa_error(ctx, GL_INVALID_VALUE,
2003                  "glCopyTexImage%dD(internalFormat)", dimensions);
2004      return GL_TRUE;
2005   }
2006
2007   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2008      _mesa_error(ctx, GL_INVALID_OPERATION,
2009                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
2010      return GL_TRUE;
2011   }
2012
2013   /* From the EXT_texture_integer spec:
2014    *
2015    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2016    *      if the texture internalformat is an integer format and the read color
2017    *      buffer is not an integer format, or if the internalformat is not an
2018    *      integer format and the read color buffer is an integer format."
2019    */
2020   if (_mesa_is_color_format(internalFormat)) {
2021      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2022
2023      if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2024	  _mesa_is_enum_format_integer(internalFormat)) {
2025	 _mesa_error(ctx, GL_INVALID_OPERATION,
2026		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2027	 return GL_TRUE;
2028      }
2029   }
2030
2031   /* Do size, level checking */
2032   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2033      ? (width == height) : 1;
2034
2035   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2036                                                    internalFormat, baseFormat,
2037                                                    type, width, height,
2038                                                    1, border);
2039
2040   if (!sizeOK) {
2041      if (dimensions == 1) {
2042         _mesa_error(ctx, GL_INVALID_VALUE,
2043                     "glCopyTexImage1D(width=%d)", width);
2044      }
2045      else {
2046         ASSERT(dimensions == 2);
2047         _mesa_error(ctx, GL_INVALID_VALUE,
2048                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
2049      }
2050      return GL_TRUE;
2051   }
2052
2053   if (_mesa_is_compressed_format(ctx, internalFormat)) {
2054      if (!target_can_be_compressed(ctx, target, internalFormat)) {
2055         _mesa_error(ctx, GL_INVALID_ENUM,
2056                     "glCopyTexImage%dD(target)", dimensions);
2057         return GL_TRUE;
2058      }
2059      if (compressedteximage_only_format(ctx, internalFormat)) {
2060         _mesa_error(ctx, GL_INVALID_OPERATION,
2061               "glCopyTexImage%dD(no compression for format)", dimensions);
2062         return GL_TRUE;
2063      }
2064      if (border != 0) {
2065         _mesa_error(ctx, GL_INVALID_OPERATION,
2066                     "glCopyTexImage%dD(border!=0)", dimensions);
2067         return GL_TRUE;
2068      }
2069   }
2070
2071   if (!mutable_tex_object(ctx, target)) {
2072      _mesa_error(ctx, GL_INVALID_OPERATION,
2073                  "glCopyTexImage%dD(immutable texture)", dimensions);
2074      return GL_TRUE;
2075   }
2076
2077   /* if we get here, the parameters are OK */
2078   return GL_FALSE;
2079}
2080
2081
2082/**
2083 * Test glCopyTexSubImage[12]D() parameters for errors.
2084 * Note that this is the first part of error checking.
2085 * See also copytexsubimage_error_check2() below for the second part.
2086 *
2087 * \param ctx GL context.
2088 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2089 * \param target texture target given by the user.
2090 * \param level image level given by the user.
2091 *
2092 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2093 */
2094static GLboolean
2095copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2096                              GLenum target, GLint level)
2097{
2098   /* Check that the source buffer is complete */
2099   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2100      if (ctx->ReadBuffer->_Status == 0) {
2101         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2102      }
2103      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2104         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2105                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2106         return GL_TRUE;
2107      }
2108
2109      if (ctx->ReadBuffer->Visual.samples > 0) {
2110	 _mesa_error(ctx, GL_INVALID_OPERATION,
2111		     "glCopyTexSubImage%dD(multisample FBO)",
2112		     dimensions);
2113	 return GL_TRUE;
2114      }
2115   }
2116
2117   /* check target (proxies not allowed) */
2118   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2119      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2120                  dimensions, _mesa_lookup_enum_by_nr(target));
2121      return GL_TRUE;
2122   }
2123
2124   /* Check level */
2125   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2126      _mesa_error(ctx, GL_INVALID_VALUE,
2127                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2128      return GL_TRUE;
2129   }
2130
2131   return GL_FALSE;
2132}
2133
2134
2135/**
2136 * Second part of error checking for glCopyTexSubImage[12]D().
2137 * \param xoffset sub-image x offset given by the user.
2138 * \param yoffset sub-image y offset given by the user.
2139 * \param zoffset sub-image z offset given by the user.
2140 * \param width image width given by the user.
2141 * \param height image height given by the user.
2142 */
2143static GLboolean
2144copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2145			      GLenum target, GLint level,
2146			      GLint xoffset, GLint yoffset, GLint zoffset,
2147			      GLsizei width, GLsizei height,
2148			      const struct gl_texture_image *teximage )
2149{
2150   /* check that dest tex image exists */
2151   if (!teximage) {
2152      _mesa_error(ctx, GL_INVALID_OPERATION,
2153                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2154                  dimensions, level);
2155      return GL_TRUE;
2156   }
2157
2158   /* Check size */
2159   if (width < 0) {
2160      _mesa_error(ctx, GL_INVALID_VALUE,
2161                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2162      return GL_TRUE;
2163   }
2164   if (dimensions > 1 && height < 0) {
2165      _mesa_error(ctx, GL_INVALID_VALUE,
2166                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2167      return GL_TRUE;
2168   }
2169
2170   /* check x/y offsets */
2171   if (xoffset < -((GLint)teximage->Border)) {
2172      _mesa_error(ctx, GL_INVALID_VALUE,
2173                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2174      return GL_TRUE;
2175   }
2176   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2177      _mesa_error(ctx, GL_INVALID_VALUE,
2178                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2179      return GL_TRUE;
2180   }
2181   if (dimensions > 1) {
2182      GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2183      if (yoffset < -yBorder) {
2184         _mesa_error(ctx, GL_INVALID_VALUE,
2185                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2186         return GL_TRUE;
2187      }
2188      /* NOTE: we're adding the border here, not subtracting! */
2189      if (yoffset + height > (GLint) teximage->Height + yBorder) {
2190         _mesa_error(ctx, GL_INVALID_VALUE,
2191                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2192         return GL_TRUE;
2193      }
2194   }
2195
2196   /* check z offset */
2197   if (dimensions > 2) {
2198      GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2199      if (zoffset < -zBorder) {
2200         _mesa_error(ctx, GL_INVALID_VALUE,
2201                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2202         return GL_TRUE;
2203      }
2204      if (zoffset > (GLint) teximage->Depth + zBorder) {
2205         _mesa_error(ctx, GL_INVALID_VALUE,
2206                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2207         return GL_TRUE;
2208      }
2209   }
2210
2211   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2212      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2213         _mesa_error(ctx, GL_INVALID_OPERATION,
2214               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2215         return GL_TRUE;
2216      }
2217      /* offset must be multiple of 4 */
2218      if ((xoffset & 3) || (yoffset & 3)) {
2219         _mesa_error(ctx, GL_INVALID_VALUE,
2220                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2221         return GL_TRUE;
2222      }
2223      /* size must be multiple of 4 */
2224      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2225         _mesa_error(ctx, GL_INVALID_VALUE,
2226                     "glCopyTexSubImage%dD(width)", dimensions);
2227         return GL_TRUE;
2228      }
2229      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2230         _mesa_error(ctx, GL_INVALID_VALUE,
2231                     "glCopyTexSubImage%dD(height)", dimensions);
2232         return GL_TRUE;
2233      }
2234   }
2235
2236   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2237      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2238      return GL_TRUE;
2239   }
2240
2241   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2242      _mesa_error(ctx, GL_INVALID_OPERATION,
2243                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2244                  dimensions, teximage->_BaseFormat);
2245      return GL_TRUE;
2246   }
2247
2248   /* From the EXT_texture_integer spec:
2249    *
2250    *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2251    *      if the texture internalformat is an integer format and the read color
2252    *      buffer is not an integer format, or if the internalformat is not an
2253    *      integer format and the read color buffer is an integer format."
2254    */
2255   if (_mesa_is_color_format(teximage->InternalFormat)) {
2256      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2257
2258      if (_mesa_is_format_integer_color(rb->Format) !=
2259	  _mesa_is_format_integer_color(teximage->TexFormat)) {
2260	 _mesa_error(ctx, GL_INVALID_OPERATION,
2261		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2262	 return GL_TRUE;
2263      }
2264   }
2265
2266   /* if we get here, the parameters are OK */
2267   return GL_FALSE;
2268}
2269
2270
2271/** Callback info for walking over FBO hash table */
2272struct cb_info
2273{
2274   struct gl_context *ctx;
2275   struct gl_texture_object *texObj;
2276   GLuint level, face;
2277};
2278
2279
2280/**
2281 * Check render to texture callback.  Called from _mesa_HashWalk().
2282 */
2283static void
2284check_rtt_cb(GLuint key, void *data, void *userData)
2285{
2286   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2287   const struct cb_info *info = (struct cb_info *) userData;
2288   struct gl_context *ctx = info->ctx;
2289   const struct gl_texture_object *texObj = info->texObj;
2290   const GLuint level = info->level, face = info->face;
2291
2292   /* If this is a user-created FBO */
2293   if (_mesa_is_user_fbo(fb)) {
2294      GLuint i;
2295      /* check if any of the FBO's attachments point to 'texObj' */
2296      for (i = 0; i < BUFFER_COUNT; i++) {
2297         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2298         if (att->Type == GL_TEXTURE &&
2299             att->Texture == texObj &&
2300             att->TextureLevel == level &&
2301             att->CubeMapFace == face) {
2302            ASSERT(_mesa_get_attachment_teximage(att));
2303            /* Tell driver about the new renderbuffer texture */
2304            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2305            /* Mark fb status as indeterminate to force re-validation */
2306            fb->_Status = 0;
2307         }
2308      }
2309   }
2310}
2311
2312
2313/**
2314 * When a texture image is specified we have to check if it's bound to
2315 * any framebuffer objects (render to texture) in order to detect changes
2316 * in size or format since that effects FBO completeness.
2317 * Any FBOs rendering into the texture must be re-validated.
2318 */
2319void
2320_mesa_update_fbo_texture(struct gl_context *ctx,
2321                         struct gl_texture_object *texObj,
2322                         GLuint face, GLuint level)
2323{
2324   /* Only check this texture if it's been marked as RenderToTexture */
2325   if (texObj->_RenderToTexture) {
2326      struct cb_info info;
2327      info.ctx = ctx;
2328      info.texObj = texObj;
2329      info.level = level;
2330      info.face = face;
2331      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2332   }
2333}
2334
2335
2336/**
2337 * If the texture object's GenerateMipmap flag is set and we've
2338 * changed the texture base level image, regenerate the rest of the
2339 * mipmap levels now.
2340 */
2341static inline void
2342check_gen_mipmap(struct gl_context *ctx, GLenum target,
2343                 struct gl_texture_object *texObj, GLint level)
2344{
2345   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2346   if (texObj->GenerateMipmap &&
2347       level == texObj->BaseLevel &&
2348       level < texObj->MaxLevel) {
2349      ASSERT(ctx->Driver.GenerateMipmap);
2350      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2351   }
2352}
2353
2354
2355/** Debug helper: override the user-requested internal format */
2356static GLenum
2357override_internal_format(GLenum internalFormat, GLint width, GLint height)
2358{
2359#if 0
2360   if (internalFormat == GL_RGBA16F_ARB ||
2361       internalFormat == GL_RGBA32F_ARB) {
2362      printf("Convert rgba float tex to int %d x %d\n", width, height);
2363      return GL_RGBA;
2364   }
2365   else if (internalFormat == GL_RGB16F_ARB ||
2366            internalFormat == GL_RGB32F_ARB) {
2367      printf("Convert rgb float tex to int %d x %d\n", width, height);
2368      return GL_RGB;
2369   }
2370   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2371            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2372      printf("Convert luminance float tex to int %d x %d\n", width, height);
2373      return GL_LUMINANCE_ALPHA;
2374   }
2375   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2376            internalFormat == GL_LUMINANCE32F_ARB) {
2377      printf("Convert luminance float tex to int %d x %d\n", width, height);
2378      return GL_LUMINANCE;
2379   }
2380   else if (internalFormat == GL_ALPHA16F_ARB ||
2381            internalFormat == GL_ALPHA32F_ARB) {
2382      printf("Convert luminance float tex to int %d x %d\n", width, height);
2383      return GL_ALPHA;
2384   }
2385   /*
2386   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2387      internalFormat = GL_RGBA;
2388   }
2389   */
2390   else {
2391      return internalFormat;
2392   }
2393#else
2394   return internalFormat;
2395#endif
2396}
2397
2398
2399/**
2400 * Choose the actual hardware format for a texture image.
2401 * Try to use the same format as the previous image level when possible.
2402 * Otherwise, ask the driver for the best format.
2403 * It's important to try to choose a consistant format for all levels
2404 * for efficient texture memory layout/allocation.  In particular, this
2405 * comes up during automatic mipmap generation.
2406 */
2407gl_format
2408_mesa_choose_texture_format(struct gl_context *ctx,
2409                            struct gl_texture_object *texObj,
2410                            GLenum target, GLint level,
2411                            GLenum internalFormat, GLenum format, GLenum type)
2412{
2413   gl_format f;
2414
2415   /* see if we've already chosen a format for the previous level */
2416   if (level > 0) {
2417      struct gl_texture_image *prevImage =
2418	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2419      /* See if the prev level is defined and has an internal format which
2420       * matches the new internal format.
2421       */
2422      if (prevImage &&
2423          prevImage->Width > 0 &&
2424          prevImage->InternalFormat == internalFormat) {
2425         /* use the same format */
2426         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2427         return prevImage->TexFormat;
2428      }
2429   }
2430
2431   /* choose format from scratch */
2432   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2433   ASSERT(f != MESA_FORMAT_NONE);
2434   return f;
2435}
2436
2437/**
2438 * Adjust pixel unpack params and image dimensions to strip off the
2439 * one-pixel texture border.
2440 *
2441 * Gallium and intel don't support texture borders.  They've seldem been used
2442 * and seldom been implemented correctly anyway.
2443 *
2444 * \param unpackNew returns the new pixel unpack parameters
2445 */
2446static void
2447strip_texture_border(GLenum target,
2448                     GLint *width, GLint *height, GLint *depth,
2449                     const struct gl_pixelstore_attrib *unpack,
2450                     struct gl_pixelstore_attrib *unpackNew)
2451{
2452   assert(width);
2453   assert(height);
2454   assert(depth);
2455
2456   *unpackNew = *unpack;
2457
2458   if (unpackNew->RowLength == 0)
2459      unpackNew->RowLength = *width;
2460
2461   if (unpackNew->ImageHeight == 0)
2462      unpackNew->ImageHeight = *height;
2463
2464   assert(*width >= 3);
2465   unpackNew->SkipPixels++;  /* skip the border */
2466   *width = *width - 2;      /* reduce the width by two border pixels */
2467
2468   /* The min height of a texture with a border is 3 */
2469   if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2470      unpackNew->SkipRows++;  /* skip the border */
2471      *height = *height - 2;  /* reduce the height by two border pixels */
2472   }
2473
2474   if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2475      unpackNew->SkipImages++;  /* skip the border */
2476      *depth = *depth - 2;      /* reduce the depth by two border pixels */
2477   }
2478}
2479
2480/**
2481 * Common code to implement all the glTexImage1D/2D/3D functions.
2482 */
2483static void
2484teximage(struct gl_context *ctx, GLuint dims,
2485         GLenum target, GLint level, GLint internalFormat,
2486         GLsizei width, GLsizei height, GLsizei depth,
2487         GLint border, GLenum format, GLenum type,
2488         const GLvoid *pixels)
2489{
2490   GLboolean error;
2491   struct gl_pixelstore_attrib unpack_no_border;
2492   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2493
2494   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2495
2496   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2497      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2498                  dims,
2499                  _mesa_lookup_enum_by_nr(target), level,
2500                  _mesa_lookup_enum_by_nr(internalFormat),
2501                  width, height, depth, border,
2502                  _mesa_lookup_enum_by_nr(format),
2503                  _mesa_lookup_enum_by_nr(type), pixels);
2504
2505   internalFormat = override_internal_format(internalFormat, width, height);
2506
2507   /* target error checking */
2508   if (!legal_teximage_target(ctx, dims, target)) {
2509      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2510                  dims, _mesa_lookup_enum_by_nr(target));
2511      return;
2512   }
2513
2514   /* general error checking */
2515   error = texture_error_check(ctx, dims, target, level, internalFormat,
2516                               format, type, width, height, depth, border);
2517
2518   if (_mesa_is_proxy_texture(target)) {
2519      /* Proxy texture: just clear or set state depending on error checking */
2520      struct gl_texture_image *texImage =
2521         _mesa_get_proxy_tex_image(ctx, target, level);
2522
2523      if (error) {
2524         /* when error, clear all proxy texture image parameters */
2525         if (texImage)
2526            clear_teximage_fields(texImage);
2527      }
2528      else {
2529         /* no error, set the tex image parameters */
2530         struct gl_texture_object *texObj =
2531            _mesa_get_current_tex_object(ctx, target);
2532         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2533                                                           target, level,
2534                                                           internalFormat,
2535                                                           format, type);
2536
2537         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2538            _mesa_init_teximage_fields(ctx, texImage, width, height,
2539                                       depth, border, internalFormat,
2540                                       texFormat);
2541         }
2542         else if (texImage) {
2543            clear_teximage_fields(texImage);
2544         }
2545      }
2546   }
2547   else {
2548      /* non-proxy target */
2549      const GLuint face = _mesa_tex_target_to_face(target);
2550      struct gl_texture_object *texObj;
2551      struct gl_texture_image *texImage;
2552
2553      if (error) {
2554         return;   /* error was recorded */
2555      }
2556
2557      /* Allow a hardware driver to just strip out the border, to provide
2558       * reliable but slightly incorrect hardware rendering instead of
2559       * rarely-tested software fallback rendering.
2560       */
2561      if (border && ctx->Const.StripTextureBorder) {
2562	 strip_texture_border(target, &width, &height, &depth, unpack,
2563			      &unpack_no_border);
2564         border = 0;
2565	 unpack = &unpack_no_border;
2566      }
2567
2568      if (ctx->NewState & _NEW_PIXEL)
2569	 _mesa_update_state(ctx);
2570
2571      texObj = _mesa_get_current_tex_object(ctx, target);
2572
2573      _mesa_lock_texture(ctx, texObj);
2574      {
2575	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2576
2577	 if (!texImage) {
2578	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2579	 }
2580         else {
2581            gl_format texFormat;
2582
2583            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2584
2585            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2586                                                    internalFormat, format,
2587                                                    type);
2588
2589            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2590               _mesa_init_teximage_fields(ctx, texImage,
2591                                          width, height, depth,
2592                                          border, internalFormat, texFormat);
2593
2594               /* Give the texture to the driver.  <pixels> may be null. */
2595               ctx->Driver.TexImage(ctx, dims, texImage, format,
2596                                    type, pixels, unpack);
2597
2598               check_gen_mipmap(ctx, target, texObj, level);
2599
2600               _mesa_update_fbo_texture(ctx, texObj, face, level);
2601
2602               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2603            }
2604            else {
2605               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2606            }
2607         }
2608      }
2609      _mesa_unlock_texture(ctx, texObj);
2610   }
2611}
2612
2613
2614/*
2615 * Called from the API.  Note that width includes the border.
2616 */
2617void GLAPIENTRY
2618_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2619                  GLsizei width, GLint border, GLenum format,
2620                  GLenum type, const GLvoid *pixels )
2621{
2622   GET_CURRENT_CONTEXT(ctx);
2623   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2624            border, format, type, pixels);
2625}
2626
2627
2628void GLAPIENTRY
2629_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2630                  GLsizei width, GLsizei height, GLint border,
2631                  GLenum format, GLenum type,
2632                  const GLvoid *pixels )
2633{
2634   GET_CURRENT_CONTEXT(ctx);
2635   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2636            border, format, type, pixels);
2637}
2638
2639
2640/*
2641 * Called by the API or display list executor.
2642 * Note that width and height include the border.
2643 */
2644void GLAPIENTRY
2645_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2646                  GLsizei width, GLsizei height, GLsizei depth,
2647                  GLint border, GLenum format, GLenum type,
2648                  const GLvoid *pixels )
2649{
2650   GET_CURRENT_CONTEXT(ctx);
2651   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2652            border, format, type, pixels);
2653}
2654
2655
2656void GLAPIENTRY
2657_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2658                     GLsizei width, GLsizei height, GLsizei depth,
2659                     GLint border, GLenum format, GLenum type,
2660                     const GLvoid *pixels )
2661{
2662   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2663                    depth, border, format, type, pixels);
2664}
2665
2666
2667#if FEATURE_OES_EGL_image
2668void GLAPIENTRY
2669_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2670{
2671   struct gl_texture_object *texObj;
2672   struct gl_texture_image *texImage;
2673   GET_CURRENT_CONTEXT(ctx);
2674   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2675
2676   if ((target == GL_TEXTURE_2D &&
2677        !ctx->Extensions.OES_EGL_image) ||
2678       (target == GL_TEXTURE_EXTERNAL_OES &&
2679        !ctx->Extensions.OES_EGL_image_external)) {
2680      _mesa_error(ctx, GL_INVALID_ENUM,
2681		  "glEGLImageTargetTexture2D(target=%d)", target);
2682      return;
2683   }
2684
2685   if (ctx->NewState & _NEW_PIXEL)
2686      _mesa_update_state(ctx);
2687
2688   texObj = _mesa_get_current_tex_object(ctx, target);
2689   _mesa_lock_texture(ctx, texObj);
2690
2691   if (texObj->Immutable) {
2692      _mesa_error(ctx, GL_INVALID_OPERATION,
2693		  "glEGLImageTargetTexture2D(texture is immutable)");
2694      _mesa_unlock_texture(ctx, texObj);
2695      return;
2696   }
2697
2698   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2699   if (!texImage) {
2700      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2701   } else {
2702      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2703
2704      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2705					  texObj, texImage, image);
2706
2707      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2708   }
2709   _mesa_unlock_texture(ctx, texObj);
2710
2711}
2712#endif
2713
2714
2715
2716/**
2717 * Implement all the glTexSubImage1/2/3D() functions.
2718 */
2719static void
2720texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2721            GLint xoffset, GLint yoffset, GLint zoffset,
2722            GLsizei width, GLsizei height, GLsizei depth,
2723            GLenum format, GLenum type, const GLvoid *pixels )
2724{
2725   struct gl_texture_object *texObj;
2726   struct gl_texture_image *texImage;
2727
2728   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2729
2730   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2731      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2732                  dims,
2733                  _mesa_lookup_enum_by_nr(target), level,
2734                  xoffset, yoffset, zoffset, width, height, depth,
2735                  _mesa_lookup_enum_by_nr(format),
2736                  _mesa_lookup_enum_by_nr(type), pixels);
2737
2738   /* check target (proxies not allowed) */
2739   if (!legal_texsubimage_target(ctx, dims, target)) {
2740      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2741                  dims, _mesa_lookup_enum_by_nr(target));
2742      return;
2743   }
2744
2745   if (ctx->NewState & _NEW_PIXEL)
2746      _mesa_update_state(ctx);
2747
2748   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2749                              width, height, depth, format, type)) {
2750      return;   /* error was detected */
2751   }
2752
2753   texObj = _mesa_get_current_tex_object(ctx, target);
2754
2755   _mesa_lock_texture(ctx, texObj);
2756   {
2757      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2758
2759      if (subtexture_error_check2(ctx, dims, target, level,
2760                                  xoffset, yoffset, zoffset,
2761				  width, height, depth,
2762                                  format, type, texImage)) {
2763         /* error was recorded */
2764      }
2765      else if (width > 0 && height > 0 && depth > 0) {
2766         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2767         switch (dims) {
2768         case 3:
2769            if (target != GL_TEXTURE_2D_ARRAY)
2770               zoffset += texImage->Border;
2771            /* fall-through */
2772         case 2:
2773            if (target != GL_TEXTURE_1D_ARRAY)
2774               yoffset += texImage->Border;
2775            /* fall-through */
2776         case 1:
2777            xoffset += texImage->Border;
2778         }
2779
2780         ctx->Driver.TexSubImage(ctx, dims, texImage,
2781                                 xoffset, yoffset, zoffset,
2782                                 width, height, depth,
2783                                 format, type, pixels, &ctx->Unpack);
2784
2785         check_gen_mipmap(ctx, target, texObj, level);
2786
2787         ctx->NewState |= _NEW_TEXTURE;
2788      }
2789   }
2790   _mesa_unlock_texture(ctx, texObj);
2791}
2792
2793
2794void GLAPIENTRY
2795_mesa_TexSubImage1D( GLenum target, GLint level,
2796                     GLint xoffset, GLsizei width,
2797                     GLenum format, GLenum type,
2798                     const GLvoid *pixels )
2799{
2800   GET_CURRENT_CONTEXT(ctx);
2801   texsubimage(ctx, 1, target, level,
2802               xoffset, 0, 0,
2803               width, 1, 1,
2804               format, type, pixels);
2805}
2806
2807
2808void GLAPIENTRY
2809_mesa_TexSubImage2D( GLenum target, GLint level,
2810                     GLint xoffset, GLint yoffset,
2811                     GLsizei width, GLsizei height,
2812                     GLenum format, GLenum type,
2813                     const GLvoid *pixels )
2814{
2815   GET_CURRENT_CONTEXT(ctx);
2816   texsubimage(ctx, 2, target, level,
2817               xoffset, yoffset, 0,
2818               width, height, 1,
2819               format, type, pixels);
2820}
2821
2822
2823
2824void GLAPIENTRY
2825_mesa_TexSubImage3D( GLenum target, GLint level,
2826                     GLint xoffset, GLint yoffset, GLint zoffset,
2827                     GLsizei width, GLsizei height, GLsizei depth,
2828                     GLenum format, GLenum type,
2829                     const GLvoid *pixels )
2830{
2831   GET_CURRENT_CONTEXT(ctx);
2832   texsubimage(ctx, 3, target, level,
2833               xoffset, yoffset, zoffset,
2834               width, height, depth,
2835               format, type, pixels);
2836}
2837
2838
2839
2840/**
2841 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2842 * from.  This depends on whether the texture contains color or depth values.
2843 */
2844static struct gl_renderbuffer *
2845get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2846{
2847   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2848      /* reading from depth/stencil buffer */
2849      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2850   }
2851   else {
2852      /* copying from color buffer */
2853      return ctx->ReadBuffer->_ColorReadBuffer;
2854   }
2855}
2856
2857
2858
2859/**
2860 * Implement the glCopyTexImage1/2D() functions.
2861 */
2862static void
2863copyteximage(struct gl_context *ctx, GLuint dims,
2864             GLenum target, GLint level, GLenum internalFormat,
2865             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2866{
2867   struct gl_texture_object *texObj;
2868   struct gl_texture_image *texImage;
2869   const GLuint face = _mesa_tex_target_to_face(target);
2870
2871   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2872
2873   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2874      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2875                  dims,
2876                  _mesa_lookup_enum_by_nr(target), level,
2877                  _mesa_lookup_enum_by_nr(internalFormat),
2878                  x, y, width, height, border);
2879
2880   if (ctx->NewState & NEW_COPY_TEX_STATE)
2881      _mesa_update_state(ctx);
2882
2883   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2884                               width, height, border))
2885      return;
2886
2887   texObj = _mesa_get_current_tex_object(ctx, target);
2888
2889   if (border && ctx->Const.StripTextureBorder) {
2890      x += border;
2891      width -= border * 2;
2892      if (dims == 2) {
2893	 y += border;
2894	 height -= border * 2;
2895      }
2896      border = 0;
2897   }
2898
2899   _mesa_lock_texture(ctx, texObj);
2900   {
2901      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2902
2903      if (!texImage) {
2904	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2905      }
2906      else {
2907         /* choose actual hw format */
2908         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2909                                                           target, level,
2910                                                           internalFormat,
2911                                                           GL_NONE, GL_NONE);
2912
2913         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2914            GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
2915
2916            /* Free old texture image */
2917            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2918
2919            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
2920                                       border, internalFormat, texFormat);
2921
2922            /* Allocate texture memory (no pixel data yet) */
2923            ctx->Driver.TexImage(ctx, dims, texImage,
2924                                 GL_NONE, GL_NONE,
2925                                 NULL, &ctx->Unpack);
2926
2927            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2928                                           &width, &height)) {
2929               struct gl_renderbuffer *srcRb =
2930                  get_copy_tex_image_source(ctx, texImage->TexFormat);
2931
2932               ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
2933                                           srcRb, srcX, srcY, width, height);
2934            }
2935
2936            check_gen_mipmap(ctx, target, texObj, level);
2937
2938            _mesa_update_fbo_texture(ctx, texObj, face, level);
2939
2940            _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2941         }
2942         else {
2943            /* probably too large of image */
2944            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2945         }
2946      }
2947   }
2948   _mesa_unlock_texture(ctx, texObj);
2949}
2950
2951
2952
2953void GLAPIENTRY
2954_mesa_CopyTexImage1D( GLenum target, GLint level,
2955                      GLenum internalFormat,
2956                      GLint x, GLint y,
2957                      GLsizei width, GLint border )
2958{
2959   GET_CURRENT_CONTEXT(ctx);
2960   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2961}
2962
2963
2964
2965void GLAPIENTRY
2966_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2967                      GLint x, GLint y, GLsizei width, GLsizei height,
2968                      GLint border )
2969{
2970   GET_CURRENT_CONTEXT(ctx);
2971   copyteximage(ctx, 2, target, level, internalFormat,
2972                x, y, width, height, border);
2973}
2974
2975
2976
2977/**
2978 * Implementation for glCopyTexSubImage1/2/3D() functions.
2979 */
2980static void
2981copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2982                GLint xoffset, GLint yoffset, GLint zoffset,
2983                GLint x, GLint y, GLsizei width, GLsizei height)
2984{
2985   struct gl_texture_object *texObj;
2986   struct gl_texture_image *texImage;
2987
2988   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2989
2990   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2991      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2992                  dims,
2993                  _mesa_lookup_enum_by_nr(target),
2994                  level, xoffset, yoffset, zoffset, x, y, width, height);
2995
2996   if (ctx->NewState & NEW_COPY_TEX_STATE)
2997      _mesa_update_state(ctx);
2998
2999   if (copytexsubimage_error_check1(ctx, dims, target, level))
3000      return;
3001
3002   texObj = _mesa_get_current_tex_object(ctx, target);
3003
3004   _mesa_lock_texture(ctx, texObj);
3005   {
3006      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3007
3008      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3009				       zoffset, width, height, texImage)) {
3010         /* error was recored */
3011      }
3012      else {
3013         /* If we have a border, offset=-1 is legal.  Bias by border width. */
3014         switch (dims) {
3015         case 3:
3016            if (target != GL_TEXTURE_2D_ARRAY)
3017               zoffset += texImage->Border;
3018            /* fall-through */
3019         case 2:
3020            if (target != GL_TEXTURE_1D_ARRAY)
3021               yoffset += texImage->Border;
3022            /* fall-through */
3023         case 1:
3024            xoffset += texImage->Border;
3025         }
3026
3027         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3028                                        &width, &height)) {
3029            struct gl_renderbuffer *srcRb =
3030               get_copy_tex_image_source(ctx, texImage->TexFormat);
3031
3032            ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3033                                        xoffset, yoffset, zoffset,
3034                                        srcRb, x, y, width, height);
3035
3036            check_gen_mipmap(ctx, target, texObj, level);
3037
3038            ctx->NewState |= _NEW_TEXTURE;
3039         }
3040      }
3041   }
3042   _mesa_unlock_texture(ctx, texObj);
3043}
3044
3045
3046void GLAPIENTRY
3047_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3048                         GLint xoffset, GLint x, GLint y, GLsizei width )
3049{
3050   GET_CURRENT_CONTEXT(ctx);
3051   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3052}
3053
3054
3055
3056void GLAPIENTRY
3057_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3058                         GLint xoffset, GLint yoffset,
3059                         GLint x, GLint y, GLsizei width, GLsizei height )
3060{
3061   GET_CURRENT_CONTEXT(ctx);
3062   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3063                   width, height);
3064}
3065
3066
3067
3068void GLAPIENTRY
3069_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3070                         GLint xoffset, GLint yoffset, GLint zoffset,
3071                         GLint x, GLint y, GLsizei width, GLsizei height )
3072{
3073   GET_CURRENT_CONTEXT(ctx);
3074   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3075                   x, y, width, height);
3076}
3077
3078
3079
3080
3081/**********************************************************************/
3082/******                   Compressed Textures                    ******/
3083/**********************************************************************/
3084
3085
3086/**
3087 * Return expected size of a compressed texture.
3088 */
3089static GLuint
3090compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3091                    GLenum glformat)
3092{
3093   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3094   return _mesa_format_image_size(mesaFormat, width, height, depth);
3095}
3096
3097
3098/*
3099 * Return compressed texture block size, in pixels.
3100 */
3101static void
3102get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3103{
3104   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3105   _mesa_get_format_block_size(mesaFormat, bw, bh);
3106}
3107
3108
3109/**
3110 * Error checking for glCompressedTexImage[123]D().
3111 * \param reason  returns reason for error, if any
3112 * \return error code or GL_NO_ERROR.
3113 */
3114static GLenum
3115compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3116                               GLenum target, GLint level,
3117                               GLenum internalFormat, GLsizei width,
3118                               GLsizei height, GLsizei depth, GLint border,
3119                               GLsizei imageSize, char **reason)
3120{
3121   const GLenum proxyTarget = get_proxy_target(target);
3122   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3123   GLint expectedSize;
3124   GLenum choose_format;
3125   GLenum choose_type;
3126   GLenum proxy_format;
3127
3128   *reason = ""; /* no error */
3129
3130   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3131      *reason = "target";
3132      return GL_INVALID_ENUM;
3133   }
3134
3135   /* This will detect any invalid internalFormat value */
3136   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3137      *reason = "internalFormat";
3138      return GL_INVALID_ENUM;
3139   }
3140
3141   switch (internalFormat) {
3142#if FEATURE_ES
3143   case GL_PALETTE4_RGB8_OES:
3144   case GL_PALETTE4_RGBA8_OES:
3145   case GL_PALETTE4_R5_G6_B5_OES:
3146   case GL_PALETTE4_RGBA4_OES:
3147   case GL_PALETTE4_RGB5_A1_OES:
3148   case GL_PALETTE8_RGB8_OES:
3149   case GL_PALETTE8_RGBA8_OES:
3150   case GL_PALETTE8_R5_G6_B5_OES:
3151   case GL_PALETTE8_RGBA4_OES:
3152   case GL_PALETTE8_RGB5_A1_OES:
3153      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3154					&choose_type);
3155      proxy_format = choose_format;
3156
3157      /* check level */
3158      if (level > 0 || level < -maxLevels) {
3159	 *reason = "level";
3160	 return GL_INVALID_VALUE;
3161      }
3162
3163      if (dimensions != 2) {
3164	 *reason = "compressed paletted textures must be 2D";
3165	 return GL_INVALID_OPERATION;
3166      }
3167
3168      /* Figure out the expected texture size (in bytes).  This will be
3169       * checked against the actual size later.
3170       */
3171      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3172						width, height);
3173
3174      /* This is for the benefit of the TestProxyTexImage below.  It expects
3175       * level to be non-negative.  OES_compressed_paletted_texture uses a
3176       * weird mechanism where the level specified to glCompressedTexImage2D
3177       * is -(n-1) number of levels in the texture, and the data specifies the
3178       * complete mipmap stack.  This is done to ensure the palette is the
3179       * same for all levels.
3180       */
3181      level = -level;
3182      break;
3183#endif
3184
3185   default:
3186      choose_format = GL_NONE;
3187      choose_type = GL_NONE;
3188      proxy_format = internalFormat;
3189
3190      /* check level */
3191      if (level < 0 || level >= maxLevels) {
3192	 *reason = "level";
3193	 return GL_INVALID_VALUE;
3194      }
3195
3196      /* Figure out the expected texture size (in bytes).  This will be
3197       * checked against the actual size later.
3198       */
3199      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3200      break;
3201   }
3202
3203   /* This should really never fail */
3204   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3205      *reason = "internalFormat";
3206      return GL_INVALID_ENUM;
3207   }
3208
3209   /* No compressed formats support borders at this time */
3210   if (border != 0) {
3211      *reason = "border != 0";
3212      return GL_INVALID_VALUE;
3213   }
3214
3215   /* For cube map, width must equal height */
3216   if (_mesa_is_cube_face(target) && width != height) {
3217      *reason = "width != height";
3218      return GL_INVALID_VALUE;
3219   }
3220
3221   /* check image size against compression block size */
3222   {
3223      gl_format texFormat =
3224         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3225					 choose_format, choose_type);
3226      GLuint bw, bh;
3227
3228      _mesa_get_format_block_size(texFormat, &bw, &bh);
3229      if ((width > bw && width % bw > 0) ||
3230          (height > bh && height % bh > 0)) {
3231         /*
3232          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3233          * generated [...] if any parameter combinations are not
3234          * supported by the specific compressed internal format.
3235          */
3236         *reason = "invalid width or height for compression format";
3237         return GL_INVALID_OPERATION;
3238      }
3239   }
3240
3241   /* check image sizes */
3242   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3243				      proxy_format, choose_format,
3244				      choose_type,
3245				      width, height, depth, border)) {
3246      /* See error comment above */
3247      *reason = "invalid width, height or format";
3248      return GL_INVALID_OPERATION;
3249   }
3250
3251   /* check image size in bytes */
3252   if (expectedSize != imageSize) {
3253      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3254       * if <imageSize> is not consistent with the format, dimensions, and
3255       * contents of the specified image.
3256       */
3257      *reason = "imageSize inconsistant with width/height/format";
3258      return GL_INVALID_VALUE;
3259   }
3260
3261   if (!mutable_tex_object(ctx, target)) {
3262      *reason = "immutable texture";
3263      return GL_INVALID_OPERATION;
3264   }
3265
3266   return GL_NO_ERROR;
3267}
3268
3269
3270/**
3271 * Error checking for glCompressedTexSubImage[123]D().
3272 * \warning  There are some bad assumptions here about the size of compressed
3273 *           texture tiles (multiple of 4) used to test the validity of the
3274 *           offset and size parameters.
3275 * \return error code or GL_NO_ERROR.
3276 */
3277static GLenum
3278compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3279                                  GLenum target, GLint level,
3280                                  GLint xoffset, GLint yoffset, GLint zoffset,
3281                                  GLsizei width, GLsizei height, GLsizei depth,
3282                                  GLenum format, GLsizei imageSize)
3283{
3284   GLint expectedSize, maxLevels = 0, maxTextureSize;
3285   GLuint bw, bh;
3286   (void) zoffset;
3287
3288   if (dimensions == 1) {
3289      /* 1D compressed textures not allowed */
3290      return GL_INVALID_ENUM;
3291   }
3292   else if (dimensions == 2) {
3293      if (target == GL_PROXY_TEXTURE_2D) {
3294         maxLevels = ctx->Const.MaxTextureLevels;
3295      }
3296      else if (target == GL_TEXTURE_2D) {
3297         maxLevels = ctx->Const.MaxTextureLevels;
3298      }
3299      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3300         if (!ctx->Extensions.ARB_texture_cube_map)
3301            return GL_INVALID_ENUM; /*target*/
3302         maxLevels = ctx->Const.MaxCubeTextureLevels;
3303      }
3304      else if (_mesa_is_cube_face(target)) {
3305         if (!ctx->Extensions.ARB_texture_cube_map)
3306            return GL_INVALID_ENUM; /*target*/
3307         maxLevels = ctx->Const.MaxCubeTextureLevels;
3308      }
3309      else {
3310         return GL_INVALID_ENUM; /*target*/
3311      }
3312   }
3313   else if (dimensions == 3) {
3314      /* 3D compressed textures not allowed */
3315      return GL_INVALID_ENUM;
3316   }
3317
3318   maxTextureSize = 1 << (maxLevels - 1);
3319
3320   /* this will catch any invalid compressed format token */
3321   if (!_mesa_is_compressed_format(ctx, format))
3322      return GL_INVALID_ENUM;
3323
3324   if (width < 1 || width > maxTextureSize)
3325      return GL_INVALID_VALUE;
3326
3327   if ((height < 1 || height > maxTextureSize)
3328       && dimensions > 1)
3329      return GL_INVALID_VALUE;
3330
3331   if (level < 0 || level >= maxLevels)
3332      return GL_INVALID_VALUE;
3333
3334   /*
3335    * do checks which depend on compression block size
3336    */
3337   get_compressed_block_size(format, &bw, &bh);
3338
3339   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3340      return GL_INVALID_VALUE;
3341
3342   if ((width % bw != 0) && width != 2 && width != 1)
3343      return GL_INVALID_VALUE;
3344
3345   if ((height % bh != 0) && height != 2 && height != 1)
3346      return GL_INVALID_VALUE;
3347
3348   expectedSize = compressed_tex_size(width, height, depth, format);
3349   if (expectedSize != imageSize)
3350      return GL_INVALID_VALUE;
3351
3352   return GL_NO_ERROR;
3353}
3354
3355
3356/**
3357 * Do second part of glCompressedTexSubImage error checking.
3358 * \return GL_TRUE if error found, GL_FALSE otherwise.
3359 */
3360static GLboolean
3361compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3362                                   GLsizei width, GLsizei height,
3363                                   GLsizei depth, GLenum format,
3364                                   struct gl_texture_image *texImage)
3365{
3366
3367   if ((GLint) format != texImage->InternalFormat) {
3368      _mesa_error(ctx, GL_INVALID_OPERATION,
3369                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3370      return GL_TRUE;
3371   }
3372
3373   if (compressedteximage_only_format(ctx, format)) {
3374      _mesa_error(ctx, GL_INVALID_OPERATION,
3375                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3376                  , dims, format);
3377      return GL_TRUE;
3378   }
3379
3380   if (((width == 1 || width == 2) &&
3381        width != (GLsizei) texImage->Width) ||
3382       (width > (GLsizei) texImage->Width)) {
3383      _mesa_error(ctx, GL_INVALID_VALUE,
3384                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3385      return GL_TRUE;
3386   }
3387
3388   if (dims >= 2) {
3389      if (((height == 1 || height == 2) &&
3390           height != (GLsizei) texImage->Height) ||
3391          (height > (GLsizei) texImage->Height)) {
3392         _mesa_error(ctx, GL_INVALID_VALUE,
3393                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3394         return GL_TRUE;
3395      }
3396   }
3397
3398   if (dims >= 3) {
3399      if (((depth == 1 || depth == 2) &&
3400           depth != (GLsizei) texImage->Depth) ||
3401          (depth > (GLsizei) texImage->Depth)) {
3402         _mesa_error(ctx, GL_INVALID_VALUE,
3403                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3404         return GL_TRUE;
3405      }
3406   }
3407
3408   return GL_FALSE;
3409}
3410
3411
3412/**
3413 * Implementation of the glCompressedTexImage1/2/3D() functions.
3414 */
3415static void
3416compressedteximage(struct gl_context *ctx, GLuint dims,
3417                   GLenum target, GLint level,
3418                   GLenum internalFormat, GLsizei width,
3419                   GLsizei height, GLsizei depth, GLint border,
3420                   GLsizei imageSize, const GLvoid *data)
3421{
3422   GLenum error;
3423   char *reason = "";
3424
3425   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3426
3427   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3428      _mesa_debug(ctx,
3429                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3430                  dims,
3431                  _mesa_lookup_enum_by_nr(target), level,
3432                  _mesa_lookup_enum_by_nr(internalFormat),
3433                  width, height, depth, border, imageSize, data);
3434
3435   /* check target */
3436   if (!legal_teximage_target(ctx, dims, target)) {
3437      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3438                  dims, _mesa_lookup_enum_by_nr(target));
3439      return;
3440   }
3441
3442   error = compressed_texture_error_check(ctx, dims, target, level,
3443                                          internalFormat, width, height, depth,
3444                                          border, imageSize, &reason);
3445
3446#if FEATURE_ES
3447   /* XXX this is kind of a hack */
3448   if (!error && dims == 2) {
3449      switch (internalFormat) {
3450      case GL_PALETTE4_RGB8_OES:
3451      case GL_PALETTE4_RGBA8_OES:
3452      case GL_PALETTE4_R5_G6_B5_OES:
3453      case GL_PALETTE4_RGBA4_OES:
3454      case GL_PALETTE4_RGB5_A1_OES:
3455      case GL_PALETTE8_RGB8_OES:
3456      case GL_PALETTE8_RGBA8_OES:
3457      case GL_PALETTE8_R5_G6_B5_OES:
3458      case GL_PALETTE8_RGBA4_OES:
3459      case GL_PALETTE8_RGB5_A1_OES:
3460         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3461                                          width, height, imageSize, data);
3462         return;
3463      }
3464   }
3465#endif
3466
3467   if (_mesa_is_proxy_texture(target)) {
3468      /* Proxy texture: just check for errors and update proxy state */
3469      struct gl_texture_image *texImage;
3470
3471      if (!error) {
3472         struct gl_texture_object *texObj =
3473            _mesa_get_current_tex_object(ctx, target);
3474         gl_format texFormat =
3475            _mesa_choose_texture_format(ctx, texObj, target, level,
3476                                        internalFormat, GL_NONE, GL_NONE);
3477         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3478            error = GL_OUT_OF_MEMORY;
3479         }
3480      }
3481
3482      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3483      if (texImage) {
3484         if (error) {
3485            /* if error, clear all proxy texture image parameters */
3486            clear_teximage_fields(texImage);
3487         }
3488         else {
3489            /* no error: store the teximage parameters */
3490            _mesa_init_teximage_fields(ctx, texImage, width, height,
3491                                       depth, border, internalFormat,
3492                                       MESA_FORMAT_NONE);
3493         }
3494      }
3495   }
3496   else {
3497      /* non-proxy target */
3498      struct gl_texture_object *texObj;
3499      struct gl_texture_image *texImage;
3500
3501      if (error) {
3502         _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3503         return;
3504      }
3505
3506      texObj = _mesa_get_current_tex_object(ctx, target);
3507
3508      _mesa_lock_texture(ctx, texObj);
3509      {
3510	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3511	 if (!texImage) {
3512	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3513                        "glCompressedTexImage%uD", dims);
3514	 }
3515         else {
3516            gl_format texFormat;
3517
3518            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3519
3520            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3521                                                    internalFormat, GL_NONE,
3522                                                    GL_NONE);
3523
3524            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3525               _mesa_init_teximage_fields(ctx, texImage,
3526                                          width, height, depth,
3527                                          border, internalFormat, texFormat);
3528
3529               ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3530                                              data);
3531
3532               check_gen_mipmap(ctx, target, texObj, level);
3533
3534               _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3535            }
3536            else {
3537               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3538                           "glCompressedTexImage%uD", dims);
3539            }
3540         }
3541      }
3542      _mesa_unlock_texture(ctx, texObj);
3543   }
3544}
3545
3546
3547void GLAPIENTRY
3548_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3549                              GLenum internalFormat, GLsizei width,
3550                              GLint border, GLsizei imageSize,
3551                              const GLvoid *data)
3552{
3553   GET_CURRENT_CONTEXT(ctx);
3554   compressedteximage(ctx, 1, target, level, internalFormat,
3555                      width, 1, 1, border, imageSize, data);
3556}
3557
3558
3559void GLAPIENTRY
3560_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3561                              GLenum internalFormat, GLsizei width,
3562                              GLsizei height, GLint border, GLsizei imageSize,
3563                              const GLvoid *data)
3564{
3565   GET_CURRENT_CONTEXT(ctx);
3566   compressedteximage(ctx, 2, target, level, internalFormat,
3567                      width, height, 1, border, imageSize, data);
3568}
3569
3570
3571void GLAPIENTRY
3572_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3573                              GLenum internalFormat, GLsizei width,
3574                              GLsizei height, GLsizei depth, GLint border,
3575                              GLsizei imageSize, const GLvoid *data)
3576{
3577   GET_CURRENT_CONTEXT(ctx);
3578   compressedteximage(ctx, 3, target, level, internalFormat,
3579                      width, height, depth, border, imageSize, data);
3580}
3581
3582
3583/**
3584 * Common helper for glCompressedTexSubImage1/2/3D().
3585 */
3586static void
3587compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3588                         GLint xoffset, GLint yoffset, GLint zoffset,
3589                         GLsizei width, GLsizei height, GLsizei depth,
3590                         GLenum format, GLsizei imageSize, const GLvoid *data)
3591{
3592   struct gl_texture_object *texObj;
3593   struct gl_texture_image *texImage;
3594   GLenum error;
3595   GET_CURRENT_CONTEXT(ctx);
3596   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3597
3598   error = compressed_subtexture_error_check(ctx, dims, target, level,
3599                                             xoffset, 0, 0, /* pos */
3600                                             width, height, depth,   /* size */
3601                                             format, imageSize);
3602   if (error) {
3603      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3604      return;
3605   }
3606
3607   texObj = _mesa_get_current_tex_object(ctx, target);
3608
3609   _mesa_lock_texture(ctx, texObj);
3610   {
3611      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3612      assert(texImage);
3613
3614      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3615                                             format, texImage)) {
3616         /* error was recorded */
3617      }
3618      else if (width > 0 && height > 0 && depth > 0) {
3619         ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3620                                           xoffset, yoffset, zoffset,
3621                                           width, height, depth,
3622                                           format, imageSize, data);
3623
3624         check_gen_mipmap(ctx, target, texObj, level);
3625
3626         ctx->NewState |= _NEW_TEXTURE;
3627      }
3628   }
3629   _mesa_unlock_texture(ctx, texObj);
3630}
3631
3632
3633void GLAPIENTRY
3634_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3635                                 GLsizei width, GLenum format,
3636                                 GLsizei imageSize, const GLvoid *data)
3637{
3638   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3639                            format, imageSize, data);
3640}
3641
3642
3643void GLAPIENTRY
3644_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3645                                 GLint yoffset, GLsizei width, GLsizei height,
3646                                 GLenum format, GLsizei imageSize,
3647                                 const GLvoid *data)
3648{
3649   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3650                            width, height, 1, format, imageSize, data);
3651}
3652
3653
3654void GLAPIENTRY
3655_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3656                                 GLint yoffset, GLint zoffset, GLsizei width,
3657                                 GLsizei height, GLsizei depth, GLenum format,
3658                                 GLsizei imageSize, const GLvoid *data)
3659{
3660   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3661                            width, height, depth, format, imageSize, data);
3662}
3663
3664static gl_format
3665get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3666{
3667   switch (internalFormat) {
3668   case GL_ALPHA8:
3669      return MESA_FORMAT_A8;
3670   case GL_ALPHA16:
3671      return MESA_FORMAT_A16;
3672   case GL_ALPHA16F_ARB:
3673      return MESA_FORMAT_ALPHA_FLOAT16;
3674   case GL_ALPHA32F_ARB:
3675      return MESA_FORMAT_ALPHA_FLOAT32;
3676   case GL_ALPHA8I_EXT:
3677      return MESA_FORMAT_ALPHA_INT8;
3678   case GL_ALPHA16I_EXT:
3679      return MESA_FORMAT_ALPHA_INT16;
3680   case GL_ALPHA32I_EXT:
3681      return MESA_FORMAT_ALPHA_INT32;
3682   case GL_ALPHA8UI_EXT:
3683      return MESA_FORMAT_ALPHA_UINT8;
3684   case GL_ALPHA16UI_EXT:
3685      return MESA_FORMAT_ALPHA_UINT16;
3686   case GL_ALPHA32UI_EXT:
3687      return MESA_FORMAT_ALPHA_UINT32;
3688   case GL_LUMINANCE8:
3689      return MESA_FORMAT_L8;
3690   case GL_LUMINANCE16:
3691      return MESA_FORMAT_L16;
3692   case GL_LUMINANCE16F_ARB:
3693      return MESA_FORMAT_LUMINANCE_FLOAT16;
3694   case GL_LUMINANCE32F_ARB:
3695      return MESA_FORMAT_LUMINANCE_FLOAT32;
3696   case GL_LUMINANCE8I_EXT:
3697      return MESA_FORMAT_LUMINANCE_INT8;
3698   case GL_LUMINANCE16I_EXT:
3699      return MESA_FORMAT_LUMINANCE_INT16;
3700   case GL_LUMINANCE32I_EXT:
3701      return MESA_FORMAT_LUMINANCE_INT32;
3702   case GL_LUMINANCE8UI_EXT:
3703      return MESA_FORMAT_LUMINANCE_UINT8;
3704   case GL_LUMINANCE16UI_EXT:
3705      return MESA_FORMAT_LUMINANCE_UINT16;
3706   case GL_LUMINANCE32UI_EXT:
3707      return MESA_FORMAT_LUMINANCE_UINT32;
3708   case GL_LUMINANCE8_ALPHA8:
3709      return MESA_FORMAT_AL88;
3710   case GL_LUMINANCE16_ALPHA16:
3711      return MESA_FORMAT_AL1616;
3712   case GL_LUMINANCE_ALPHA16F_ARB:
3713      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3714   case GL_LUMINANCE_ALPHA32F_ARB:
3715      return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3716   case GL_LUMINANCE_ALPHA8I_EXT:
3717      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3718   case GL_LUMINANCE_ALPHA16I_EXT:
3719      return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3720   case GL_LUMINANCE_ALPHA32I_EXT:
3721      return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3722   case GL_LUMINANCE_ALPHA8UI_EXT:
3723      return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3724   case GL_LUMINANCE_ALPHA16UI_EXT:
3725      return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3726   case GL_LUMINANCE_ALPHA32UI_EXT:
3727      return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3728   case GL_INTENSITY8:
3729      return MESA_FORMAT_I8;
3730   case GL_INTENSITY16:
3731      return MESA_FORMAT_I16;
3732   case GL_INTENSITY16F_ARB:
3733      return MESA_FORMAT_INTENSITY_FLOAT16;
3734   case GL_INTENSITY32F_ARB:
3735      return MESA_FORMAT_INTENSITY_FLOAT32;
3736   case GL_INTENSITY8I_EXT:
3737      return MESA_FORMAT_INTENSITY_INT8;
3738   case GL_INTENSITY16I_EXT:
3739      return MESA_FORMAT_INTENSITY_INT16;
3740   case GL_INTENSITY32I_EXT:
3741      return MESA_FORMAT_INTENSITY_INT32;
3742   case GL_INTENSITY8UI_EXT:
3743      return MESA_FORMAT_INTENSITY_UINT8;
3744   case GL_INTENSITY16UI_EXT:
3745      return MESA_FORMAT_INTENSITY_UINT16;
3746   case GL_INTENSITY32UI_EXT:
3747      return MESA_FORMAT_INTENSITY_UINT32;
3748   case GL_RGBA8:
3749      return MESA_FORMAT_RGBA8888_REV;
3750   case GL_RGBA16:
3751      return MESA_FORMAT_RGBA_16;
3752   case GL_RGBA16F_ARB:
3753      return MESA_FORMAT_RGBA_FLOAT16;
3754   case GL_RGBA32F_ARB:
3755      return MESA_FORMAT_RGBA_FLOAT32;
3756   case GL_RGBA8I_EXT:
3757      return MESA_FORMAT_RGBA_INT8;
3758   case GL_RGBA16I_EXT:
3759      return MESA_FORMAT_RGBA_INT16;
3760   case GL_RGBA32I_EXT:
3761      return MESA_FORMAT_RGBA_INT32;
3762   case GL_RGBA8UI_EXT:
3763      return MESA_FORMAT_RGBA_UINT8;
3764   case GL_RGBA16UI_EXT:
3765      return MESA_FORMAT_RGBA_UINT16;
3766   case GL_RGBA32UI_EXT:
3767      return MESA_FORMAT_RGBA_UINT32;
3768
3769   case GL_RG8:
3770      return MESA_FORMAT_GR88;
3771   case GL_RG16:
3772      return MESA_FORMAT_RG1616;
3773   case GL_RG16F:
3774      return MESA_FORMAT_RG_FLOAT16;
3775   case GL_RG32F:
3776      return MESA_FORMAT_RG_FLOAT32;
3777   case GL_RG8I:
3778      return MESA_FORMAT_RG_INT8;
3779   case GL_RG16I:
3780      return MESA_FORMAT_RG_INT16;
3781   case GL_RG32I:
3782      return MESA_FORMAT_RG_INT32;
3783   case GL_RG8UI:
3784      return MESA_FORMAT_RG_UINT8;
3785   case GL_RG16UI:
3786      return MESA_FORMAT_RG_UINT16;
3787   case GL_RG32UI:
3788      return MESA_FORMAT_RG_UINT32;
3789
3790   case GL_R8:
3791      return MESA_FORMAT_R8;
3792   case GL_R16:
3793      return MESA_FORMAT_R16;
3794   case GL_R16F:
3795      return MESA_FORMAT_R_FLOAT16;
3796   case GL_R32F:
3797      return MESA_FORMAT_R_FLOAT32;
3798   case GL_R8I:
3799      return MESA_FORMAT_R_INT8;
3800   case GL_R16I:
3801      return MESA_FORMAT_R_INT16;
3802   case GL_R32I:
3803      return MESA_FORMAT_R_INT32;
3804   case GL_R8UI:
3805      return MESA_FORMAT_R_UINT8;
3806   case GL_R16UI:
3807      return MESA_FORMAT_R_UINT16;
3808   case GL_R32UI:
3809      return MESA_FORMAT_R_UINT32;
3810
3811   default:
3812      return MESA_FORMAT_NONE;
3813   }
3814}
3815
3816static gl_format
3817validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3818{
3819   gl_format format = get_texbuffer_format(ctx, internalFormat);
3820   GLenum datatype;
3821
3822   if (format == MESA_FORMAT_NONE)
3823      return MESA_FORMAT_NONE;
3824
3825   datatype = _mesa_get_format_datatype(format);
3826   if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3827      return MESA_FORMAT_NONE;
3828
3829   if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3830      return MESA_FORMAT_NONE;
3831
3832   /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3833    * any mention of R/RG formats, but they appear in the GL 3.1 core
3834    * specification.
3835    */
3836   if (ctx->Version <= 30) {
3837      GLenum base_format = _mesa_get_format_base_format(format);
3838
3839      if (base_format == GL_R || base_format == GL_RG)
3840	 return MESA_FORMAT_NONE;
3841   }
3842   return format;
3843}
3844
3845
3846/** GL_ARB_texture_buffer_object */
3847void GLAPIENTRY
3848_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3849{
3850   struct gl_texture_object *texObj;
3851   struct gl_buffer_object *bufObj;
3852   gl_format format;
3853
3854   GET_CURRENT_CONTEXT(ctx);
3855   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3856
3857   if (!ctx->Extensions.ARB_texture_buffer_object) {
3858      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3859      return;
3860   }
3861
3862   if (target != GL_TEXTURE_BUFFER_ARB) {
3863      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3864      return;
3865   }
3866
3867   format = validate_texbuffer_format(ctx, internalFormat);
3868   if (format == MESA_FORMAT_NONE) {
3869      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3870                  internalFormat);
3871      return;
3872   }
3873
3874   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3875   if (buffer && !bufObj) {
3876      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3877      return;
3878   }
3879
3880   texObj = _mesa_get_current_tex_object(ctx, target);
3881
3882   _mesa_lock_texture(ctx, texObj);
3883   {
3884      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3885      texObj->BufferObjectFormat = internalFormat;
3886      texObj->_BufferObjectFormat = format;
3887   }
3888   _mesa_unlock_texture(ctx, texObj);
3889}
3890