texstorage.c revision a8fcb7927b2f50886eb33e81aa7feeb96bc300e4
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011  VMware, Inc.  All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25/**
26 * \file texstorage.c
27 * GL_ARB_texture_storage functions
28 */
29
30
31
32#include "glheader.h"
33#include "context.h"
34#include "enums.h"
35#include "imports.h"
36#include "macros.h"
37#include "mfeatures.h"
38#include "teximage.h"
39#include "texstorage.h"
40#include "mtypes.h"
41
42
43
44/**
45 * Check if the given texture target is a legal texture object target
46 * for a glTexStorage() command.
47 * This is a bit different than legal_teximage_target() when it comes
48 * to cube maps.
49 */
50static GLboolean
51legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
52{
53   switch (dims) {
54   case 1:
55      switch (target) {
56      case GL_TEXTURE_1D:
57      case GL_PROXY_TEXTURE_1D:
58         return GL_TRUE;
59      default:
60         return GL_FALSE;
61      }
62   case 2:
63      switch (target) {
64      case GL_TEXTURE_2D:
65      case GL_PROXY_TEXTURE_2D:
66         return GL_TRUE;
67      case GL_TEXTURE_CUBE_MAP:
68      case GL_PROXY_TEXTURE_CUBE_MAP:
69         return ctx->Extensions.ARB_texture_cube_map;
70      case GL_TEXTURE_RECTANGLE:
71      case GL_PROXY_TEXTURE_RECTANGLE:
72         return ctx->Extensions.NV_texture_rectangle;
73      case GL_TEXTURE_1D_ARRAY:
74      case GL_PROXY_TEXTURE_1D_ARRAY:
75         return (ctx->Extensions.MESA_texture_array ||
76                 ctx->Extensions.EXT_texture_array);
77      default:
78         return GL_FALSE;
79      }
80   case 3:
81      switch (target) {
82      case GL_TEXTURE_3D:
83      case GL_PROXY_TEXTURE_3D:
84         return GL_TRUE;
85      case GL_TEXTURE_2D_ARRAY:
86      case GL_PROXY_TEXTURE_2D_ARRAY:
87         return (ctx->Extensions.MESA_texture_array ||
88                 ctx->Extensions.EXT_texture_array);
89      default:
90         return GL_FALSE;
91      }
92   default:
93      _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
94      return GL_FALSE;
95   }
96}
97
98
99/**
100 * Compute the size of the next mipmap level.
101 */
102static void
103next_mipmap_level_size(GLenum target,
104                       GLint *width, GLint *height, GLint *depth)
105{
106   if (*width > 1) {
107      *width /= 2;
108   }
109
110   if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
111      *height /= 2;
112   }
113
114   if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
115      *depth /= 2;
116   }
117}
118
119
120/**
121 * Do actual memory allocation for glTexStorage1/2/3D().
122 */
123static void
124setup_texstorage(struct gl_context *ctx,
125                 struct gl_texture_object *texObj,
126                 GLuint dims,
127                 GLsizei levels, GLenum internalFormat,
128                 GLsizei width, GLsizei height, GLsizei depth)
129{
130   const GLenum target = texObj->Target;
131   const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
132   gl_format texFormat;
133   GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
134   GLuint face;
135
136   assert(levels > 0);
137   assert(width > 0);
138   assert(height > 0);
139   assert(depth > 0);
140
141   texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
142                                           internalFormat, GL_NONE, GL_NONE);
143
144   /* Set up all the texture object's gl_texture_images */
145   for (level = 0; level < levels; level++) {
146      for (face = 0; face < numFaces; face++) {
147         const GLenum faceTarget =
148            (target == GL_TEXTURE_CUBE_MAP)
149            ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
150         struct gl_texture_image *texImage =
151            _mesa_get_tex_image(ctx, texObj, faceTarget, level);
152
153	 if (!texImage) {
154	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
155            return;
156	 }
157
158         _mesa_init_teximage_fields(ctx, target, texImage,
159                                    levelWidth, levelHeight, levelDepth,
160                                    0, internalFormat, texFormat);
161      }
162
163      next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
164   }
165
166   assert(levelWidth > 0);
167   assert(levelHeight > 0);
168   assert(levelDepth > 0);
169
170   if (!_mesa_is_proxy_texture(texObj->Target)) {
171      /* Do actual texture memory allocation */
172      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
173                                           width, height, depth)) {
174         /* Reset the texture images' info to zeros.
175          * Strictly speaking, we probably don't have to do this since
176          * generating GL_OUT_OF_MEMORY can leave things in an undefined
177          * state but this puts things in a consistent state.
178          */
179         for (level = 0; level < levels; level++) {
180            for (face = 0; face < numFaces; face++) {
181               struct gl_texture_image *texImage = texObj->Image[face][level];
182               if (texImage) {
183                  _mesa_init_teximage_fields(ctx, target, texImage,
184                                             0, 0, 0, 0,
185                                             GL_NONE, MESA_FORMAT_NONE);
186               }
187            }
188         }
189
190         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
191
192         return;
193      }
194   }
195
196   texObj->Immutable = GL_TRUE;
197}
198
199
200/**
201 * Clear all fields of texture object to zeros.  Used for proxy texture tests.
202 */
203static void
204clear_image_fields(struct gl_context *ctx,
205                   GLuint dims,
206                   struct gl_texture_object *texObj)
207{
208   const GLenum target = texObj->Target;
209   const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
210   GLint level;
211   GLuint face;
212
213   for (level = 0; level < Elements(texObj->Image[0]); level++) {
214      for (face = 0; face < numFaces; face++) {
215         const GLenum faceTarget =
216            (target == GL_TEXTURE_CUBE_MAP)
217            ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
218         struct gl_texture_image *texImage =
219            _mesa_get_tex_image(ctx, texObj, faceTarget, level);
220
221	 if (!texImage) {
222	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
223            return;
224	 }
225
226         _mesa_init_teximage_fields(ctx, target, texImage,
227                                    0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
228      }
229   }
230}
231
232
233/**
234 * Do error checking for calls to glTexStorage1/2/3D().
235 * If an error is found, record it with _mesa_error(), unless the target
236 * is a proxy texture.
237 * \return GL_TRUE if any error, GL_FALSE otherwise.
238 */
239static GLboolean
240tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
241                        GLsizei levels, GLenum internalformat,
242                        GLsizei width, GLsizei height, GLsizei depth)
243{
244   const GLboolean isProxy = _mesa_is_proxy_texture(target);
245   struct gl_texture_object *texObj;
246   GLuint maxDim;
247
248   /* size check */
249   if (width < 1 || height < 1 || depth < 1) {
250      if (!isProxy) {
251         _mesa_error(ctx, GL_INVALID_VALUE,
252                     "glTexStorage%uD(width, height or depth < 1)", dims);
253      }
254      return GL_TRUE;
255   }
256
257   /* levels check */
258   if (levels < 1 || height < 1 || depth < 1) {
259      if (!isProxy) {
260         _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
261                     dims);
262      }
263      return GL_TRUE;
264   }
265
266   /* target check */
267   if (!legal_texobj_target(ctx, dims, target)) {
268      _mesa_error(ctx, GL_INVALID_ENUM,
269                  "glTexStorage%uD(illegal target=%s)",
270                  dims, _mesa_lookup_enum_by_nr(target));
271      return GL_TRUE;
272   }
273
274   /* check levels against maximum */
275   if (levels > _mesa_max_texture_levels(ctx, target)) {
276      if (!isProxy) {
277         _mesa_error(ctx, GL_INVALID_OPERATION,
278                     "glTexStorage%uD(levels too large)", dims);
279      }
280      return GL_TRUE;
281   }
282
283   /* check levels against width/height/depth */
284   maxDim = MAX3(width, height, depth);
285   if (levels > _mesa_logbase2(maxDim) + 1) {
286      if (!isProxy) {
287         _mesa_error(ctx, GL_INVALID_OPERATION,
288                     "glTexStorage%uD(too many levels for max texture dimension)",
289                     dims);
290      }
291      return GL_TRUE;
292   }
293
294   /* non-default texture object check */
295   texObj = _mesa_get_current_tex_object(ctx, target);
296   if (!texObj || (texObj->Name == 0 && !isProxy)) {
297      if (!isProxy) {
298         _mesa_error(ctx, GL_INVALID_OPERATION,
299                     "glTexStorage%uD(texture object 0)", dims);
300      }
301      return GL_TRUE;
302   }
303
304   /* Check if texObj->Immutable is set */
305   if (texObj->Immutable) {
306      if (!isProxy) {
307         _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
308                     dims);
309      }
310      return GL_TRUE;
311   }
312
313   return GL_FALSE;
314}
315
316
317/**
318 * Helper used by _mesa_TexStorage1/2/3D().
319 */
320static void
321texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
322           GLsizei width, GLsizei height, GLsizei depth)
323{
324   struct gl_texture_object *texObj;
325   GLboolean error;
326
327   GET_CURRENT_CONTEXT(ctx);
328
329   texObj = _mesa_get_current_tex_object(ctx, target);
330
331   error = tex_storage_error_check(ctx, dims, target, levels,
332                                   internalformat, width, height, depth);
333   if (!error) {
334      setup_texstorage(ctx, texObj, dims, levels, internalformat,
335                       width, height, depth);
336   }
337   else if (_mesa_is_proxy_texture(target)) {
338      /* clear all image fields for [levels] */
339      clear_image_fields(ctx, dims, texObj);
340   }
341}
342
343
344void GLAPIENTRY
345_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
346                   GLsizei width)
347{
348   texstorage(1, target, levels, internalformat, width, 1, 1);
349}
350
351
352void GLAPIENTRY
353_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
354                   GLsizei width, GLsizei height)
355{
356   texstorage(2, target, levels, internalformat, width, height, 1);
357}
358
359
360void GLAPIENTRY
361_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
362                   GLsizei width, GLsizei height, GLsizei depth)
363{
364   texstorage(3, target, levels, internalformat, width, height, depth);
365}
366
367
368
369/*
370 * Note: we don't support GL_EXT_direct_state_access and the spec says
371 * we don't need the following functions.  However, glew checks for the
372 * presence of all six functions and will say that GL_ARB_texture_storage
373 * is not supported if these functions are missing.
374 */
375
376
377void GLAPIENTRY
378_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
379                          GLenum internalformat,
380                          GLsizei width)
381{
382   /* no-op */
383}
384
385
386void GLAPIENTRY
387_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
388                          GLenum internalformat,
389                          GLsizei width, GLsizei height)
390{
391   /* no-op */
392}
393
394
395
396void GLAPIENTRY
397_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
398                          GLenum internalformat,
399                          GLsizei width, GLsizei height, GLsizei depth)
400{
401   /* no-op */
402}
403