vtxfmt.c revision 04d6ffa06deff792aea49eccc4bceb1a91a1892e
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.3
4 *
5 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 *    Gareth Hughes
27 */
28
29#include "glheader.h"
30#include "api_arrayelt.h"
31#include "context.h"
32#include "imports.h"
33#include "mfeatures.h"
34#include "mtypes.h"
35#include "vtxfmt.h"
36#include "eval.h"
37#include "dlist.h"
38#include "main/dispatch.h"
39
40
41#if FEATURE_beginend
42
43/**
44 * Use the per-vertex functions found in <vfmt> to initialize the given
45 * API dispatch table.
46 */
47static void
48install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
49               const GLvertexformat *vfmt)
50{
51   if (ctx->API != API_OPENGL_CORE) {
52      _mesa_install_arrayelt_vtxfmt(tab, vfmt);
53      SET_Color3f(tab, vfmt->Color3f);
54      SET_Color3fv(tab, vfmt->Color3fv);
55      SET_Color4f(tab, vfmt->Color4f);
56      SET_Color4fv(tab, vfmt->Color4fv);
57      SET_EdgeFlag(tab, vfmt->EdgeFlag);
58   }
59
60   if (ctx->API == API_OPENGL) {
61      _mesa_install_eval_vtxfmt(tab, vfmt);
62   }
63
64   if (ctx->API != API_OPENGL_CORE) {
65      SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
66      SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
67      SET_Indexf(tab, vfmt->Indexf);
68      SET_Indexfv(tab, vfmt->Indexfv);
69      SET_Materialfv(tab, vfmt->Materialfv);
70      SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
71      SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
72      SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
73      SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
74      SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
75      SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
76      SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
77      SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
78      SET_Normal3f(tab, vfmt->Normal3f);
79      SET_Normal3fv(tab, vfmt->Normal3fv);
80      SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
81      SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
82      SET_TexCoord1f(tab, vfmt->TexCoord1f);
83      SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
84      SET_TexCoord2f(tab, vfmt->TexCoord2f);
85      SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
86      SET_TexCoord3f(tab, vfmt->TexCoord3f);
87      SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
88      SET_TexCoord4f(tab, vfmt->TexCoord4f);
89      SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
90      SET_Vertex2f(tab, vfmt->Vertex2f);
91      SET_Vertex2fv(tab, vfmt->Vertex2fv);
92      SET_Vertex3f(tab, vfmt->Vertex3f);
93      SET_Vertex3fv(tab, vfmt->Vertex3fv);
94      SET_Vertex4f(tab, vfmt->Vertex4f);
95      SET_Vertex4fv(tab, vfmt->Vertex4fv);
96   }
97
98   if (ctx->API == API_OPENGL) {
99      _mesa_install_dlist_vtxfmt(tab, vfmt);   /* glCallList / glCallLists */
100   }
101
102   if (ctx->API != API_OPENGL_CORE) {
103      SET_Begin(tab, vfmt->Begin);
104      SET_End(tab, vfmt->End);
105      SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
106
107      SET_Rectf(tab, vfmt->Rectf);
108   }
109
110   SET_DrawArrays(tab, vfmt->DrawArrays);
111   SET_DrawElements(tab, vfmt->DrawElements);
112   SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
113   SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
114   SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
115   SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
116   SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
117   SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
118   SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
119   SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
120   SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
121   SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
122   SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
123   SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
124   SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream);
125   SET_DrawTransformFeedbackInstanced(tab,
126                                      vfmt->DrawTransformFeedbackInstanced);
127   SET_DrawTransformFeedbackStreamInstanced(tab,
128                                vfmt->DrawTransformFeedbackStreamInstanced);
129
130   /* GL_NV_vertex_program */
131   SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
132   SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
133   SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
134   SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
135   SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
136   SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
137   SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
138   SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
139#if FEATURE_ARB_vertex_program
140   SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
141   SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
142   SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
143   SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
144   SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
145   SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
146   SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
147   SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
148#endif
149
150   /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
151   SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
152   SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
153   SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
154   SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
155   SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
156   SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
157   SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
158
159   SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
160   SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
161   SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
162   SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
163   SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
164   SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
165   SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
166
167   if (ctx->API != API_OPENGL_CORE) {
168      /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
169      SET_VertexP2ui(tab, vfmt->VertexP2ui);
170      SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
171      SET_VertexP3ui(tab, vfmt->VertexP3ui);
172      SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
173      SET_VertexP4ui(tab, vfmt->VertexP4ui);
174      SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
175
176      SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
177      SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
178      SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
179      SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
180      SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
181      SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
182      SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
183      SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
184
185      SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
186      SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
187      SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
188      SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
189      SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
190      SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
191      SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
192      SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
193
194      SET_NormalP3ui(tab, vfmt->NormalP3ui);
195      SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
196
197      SET_ColorP3ui(tab, vfmt->ColorP3ui);
198      SET_ColorP4ui(tab, vfmt->ColorP4ui);
199      SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
200      SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
201
202      SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
203      SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
204   }
205
206   SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
207   SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
208   SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
209   SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
210
211   SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
212   SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
213   SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
214   SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
215}
216
217
218/**
219 * Install per-vertex functions into the API dispatch table for execution.
220 */
221void
222_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
223{
224   install_vtxfmt( ctx, ctx->Exec, vfmt );
225}
226
227
228/**
229 * Install per-vertex functions into the API dispatch table for display
230 * list compilation.
231 */
232void
233_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
234{
235   if (_mesa_is_desktop_gl(ctx))
236      install_vtxfmt( ctx, ctx->Save, vfmt );
237}
238
239
240#endif /* FEATURE_beginend */
241