vtxfmt.c revision 3c63452e64df7e10aa073c6c3b9492b1d7dabbb8
1/* $Id: vtxfmt.c,v 1.13 2002/10/24 23:57:21 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  4.1
6 *
7 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 *    Keith Whitwell <keithw@valinux.com>
28 *    Gareth Hughes <gareth@valinux.com>
29 */
30
31#include "glheader.h"
32#include "api_loopback.h"
33#include "context.h"
34#include "imports.h"
35#include "mtypes.h"
36#include "state.h"
37#include "vtxfmt.h"
38
39
40/* The neutral vertex format.  This wraps all tnl module functions,
41 * verifying that the currently-installed module is valid and then
42 * installing the function pointers in a lazy fashion.  It records the
43 * function pointers that have been swapped out, which allows a fast
44 * restoration of the neutral module in almost all cases -- a typical
45 * app might only require 4-6 functions to be modified from the neutral
46 * baseline, and only restoring these is certainly preferable to doing
47 * the entire module's 60 or so function pointers.
48 */
49
50#define PRE_LOOPBACK( FUNC )						\
51{									\
52   GET_CURRENT_CONTEXT(ctx);						\
53   struct gl_tnl_module *tnl = &(ctx->TnlModule);			\
54									\
55   ASSERT( tnl->Current );						\
56   ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES );		\
57									\
58   /* Save the swapped function's dispatch entry so it can be */	\
59   /* restored later. */						\
60   tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC);	\
61   tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC);			\
62   tnl->SwapCount++;							\
63									\
64   if ( 0 )								\
65      _mesa_debug(ctx, "   swapping gl" #FUNC"...\n" );			\
66									\
67   /* Install the tnl function pointer.	*/				\
68   ctx->Exec->FUNC = tnl->Current->FUNC;				\
69}
70
71#define TAG(x) neutral_##x
72#include "vtxfmt_tmp.h"
73
74
75
76static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
77{
78   tab->ArrayElement = vfmt->ArrayElement;
79   tab->Color3f = vfmt->Color3f;
80   tab->Color3fv = vfmt->Color3fv;
81   tab->Color3ub = vfmt->Color3ub;
82   tab->Color3ubv = vfmt->Color3ubv;
83   tab->Color4f = vfmt->Color4f;
84   tab->Color4fv = vfmt->Color4fv;
85   tab->Color4ub = vfmt->Color4ub;
86   tab->Color4ubv = vfmt->Color4ubv;
87   tab->EdgeFlag = vfmt->EdgeFlag;
88   tab->EdgeFlagv = vfmt->EdgeFlagv;
89   tab->EvalCoord1f = vfmt->EvalCoord1f;
90   tab->EvalCoord1fv = vfmt->EvalCoord1fv;
91   tab->EvalCoord2f = vfmt->EvalCoord2f;
92   tab->EvalCoord2fv = vfmt->EvalCoord2fv;
93   tab->EvalPoint1 = vfmt->EvalPoint1;
94   tab->EvalPoint2 = vfmt->EvalPoint2;
95   tab->FogCoordfEXT = vfmt->FogCoordfEXT;
96   tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
97   tab->Indexi = vfmt->Indexi;
98   tab->Indexiv = vfmt->Indexiv;
99   tab->Materialfv = vfmt->Materialfv;
100   tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
101   tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
102   tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
103   tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
104   tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
105   tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
106   tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
107   tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
108   tab->Normal3f = vfmt->Normal3f;
109   tab->Normal3fv = vfmt->Normal3fv;
110   tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
111   tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
112   tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
113   tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
114   tab->TexCoord1f = vfmt->TexCoord1f;
115   tab->TexCoord1fv = vfmt->TexCoord1fv;
116   tab->TexCoord2f = vfmt->TexCoord2f;
117   tab->TexCoord2fv = vfmt->TexCoord2fv;
118   tab->TexCoord3f = vfmt->TexCoord3f;
119   tab->TexCoord3fv = vfmt->TexCoord3fv;
120   tab->TexCoord4f = vfmt->TexCoord4f;
121   tab->TexCoord4fv = vfmt->TexCoord4fv;
122   tab->Vertex2f = vfmt->Vertex2f;
123   tab->Vertex2fv = vfmt->Vertex2fv;
124   tab->Vertex3f = vfmt->Vertex3f;
125   tab->Vertex3fv = vfmt->Vertex3fv;
126   tab->Vertex4f = vfmt->Vertex4f;
127   tab->Vertex4fv = vfmt->Vertex4fv;
128   tab->CallList = vfmt->CallList;
129   tab->Begin = vfmt->Begin;
130   tab->End = vfmt->End;
131   tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
132   tab->Rectf = vfmt->Rectf;
133   tab->DrawArrays = vfmt->DrawArrays;
134   tab->DrawElements = vfmt->DrawElements;
135   tab->DrawRangeElements = vfmt->DrawRangeElements;
136   tab->EvalMesh1 = vfmt->EvalMesh1;
137   tab->EvalMesh2 = vfmt->EvalMesh2;
138   assert(tab->EvalMesh2);
139}
140
141
142void _mesa_init_exec_vtxfmt( GLcontext *ctx )
143{
144   install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
145   ctx->TnlModule.SwapCount = 0;
146}
147
148
149void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
150{
151   ctx->TnlModule.Current = vfmt;
152   _mesa_restore_exec_vtxfmt( ctx );
153   if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
154      _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
155}
156
157void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
158{
159   install_vtxfmt( ctx->Save, vfmt );
160   if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
161      _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
162}
163
164
165void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
166{
167   struct gl_tnl_module *tnl = &(ctx->TnlModule);
168   GLuint i;
169
170   /* Restore the neutral tnl module wrapper.
171    */
172   for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
173      *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
174   }
175
176   tnl->SwapCount = 0;
177}
178