vtxfmt.c revision 8e7b6a69e9cb00345e0c08966036b305cbda46c9
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.3 4 * 5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 * Gareth Hughes 27 */ 28 29#include "glheader.h" 30#include "api_arrayelt.h" 31#include "context.h" 32#include "imports.h" 33#include "mfeatures.h" 34#include "mtypes.h" 35#include "vtxfmt.h" 36#include "eval.h" 37#include "dlist.h" 38#include "main/dispatch.h" 39 40 41#if FEATURE_beginend 42 43/** 44 * Use the per-vertex functions found in <vfmt> to initialize the given 45 * API dispatch table. 46 */ 47static void 48install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab, 49 const GLvertexformat *vfmt) 50{ 51 _mesa_install_arrayelt_vtxfmt(tab, vfmt); 52 53 if (ctx->API != API_OPENGL_CORE) { 54 SET_Color3f(tab, vfmt->Color3f); 55 SET_Color3fv(tab, vfmt->Color3fv); 56 SET_Color4f(tab, vfmt->Color4f); 57 SET_Color4fv(tab, vfmt->Color4fv); 58 SET_EdgeFlag(tab, vfmt->EdgeFlag); 59 } 60 61 if (ctx->API == API_OPENGL) { 62 _mesa_install_eval_vtxfmt(tab, vfmt); 63 } 64 65 if (ctx->API != API_OPENGL_CORE) { 66 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); 67 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); 68 SET_Indexf(tab, vfmt->Indexf); 69 SET_Indexfv(tab, vfmt->Indexfv); 70 SET_Materialfv(tab, vfmt->Materialfv); 71 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); 72 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); 73 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); 74 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); 75 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); 76 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); 77 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); 78 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); 79 SET_Normal3f(tab, vfmt->Normal3f); 80 SET_Normal3fv(tab, vfmt->Normal3fv); 81 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); 82 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); 83 SET_TexCoord1f(tab, vfmt->TexCoord1f); 84 SET_TexCoord1fv(tab, vfmt->TexCoord1fv); 85 SET_TexCoord2f(tab, vfmt->TexCoord2f); 86 SET_TexCoord2fv(tab, vfmt->TexCoord2fv); 87 SET_TexCoord3f(tab, vfmt->TexCoord3f); 88 SET_TexCoord3fv(tab, vfmt->TexCoord3fv); 89 SET_TexCoord4f(tab, vfmt->TexCoord4f); 90 SET_TexCoord4fv(tab, vfmt->TexCoord4fv); 91 SET_Vertex2f(tab, vfmt->Vertex2f); 92 SET_Vertex2fv(tab, vfmt->Vertex2fv); 93 SET_Vertex3f(tab, vfmt->Vertex3f); 94 SET_Vertex3fv(tab, vfmt->Vertex3fv); 95 SET_Vertex4f(tab, vfmt->Vertex4f); 96 SET_Vertex4fv(tab, vfmt->Vertex4fv); 97 } 98 99 if (ctx->API == API_OPENGL) { 100 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */ 101 } 102 103 if (ctx->API != API_OPENGL_CORE) { 104 SET_Begin(tab, vfmt->Begin); 105 SET_End(tab, vfmt->End); 106 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV); 107 108 SET_Rectf(tab, vfmt->Rectf); 109 } 110 111 SET_DrawArrays(tab, vfmt->DrawArrays); 112 SET_DrawElements(tab, vfmt->DrawElements); 113 SET_DrawRangeElements(tab, vfmt->DrawRangeElements); 114 SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); 115 SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex); 116 SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex); 117 SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex); 118 SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced); 119 SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance); 120 SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced); 121 SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance); 122 SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex); 123 SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance); 124 SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback); 125 SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream); 126 SET_DrawTransformFeedbackInstanced(tab, 127 vfmt->DrawTransformFeedbackInstanced); 128 SET_DrawTransformFeedbackStreamInstanced(tab, 129 vfmt->DrawTransformFeedbackStreamInstanced); 130 131 /* GL_NV_vertex_program */ 132 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); 133 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); 134 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); 135 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); 136 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); 137 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); 138 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); 139 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); 140#if FEATURE_ARB_vertex_program 141 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); 142 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); 143 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); 144 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); 145 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); 146 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); 147 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); 148 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); 149#endif 150 151 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ 152 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i); 153 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i); 154 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i); 155 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i); 156 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv); 157 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv); 158 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv); 159 160 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui); 161 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui); 162 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui); 163 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui); 164 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv); 165 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv); 166 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv); 167 168 if (ctx->API != API_OPENGL_CORE) { 169 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */ 170 SET_VertexP2ui(tab, vfmt->VertexP2ui); 171 SET_VertexP2uiv(tab, vfmt->VertexP2uiv); 172 SET_VertexP3ui(tab, vfmt->VertexP3ui); 173 SET_VertexP3uiv(tab, vfmt->VertexP3uiv); 174 SET_VertexP4ui(tab, vfmt->VertexP4ui); 175 SET_VertexP4uiv(tab, vfmt->VertexP4uiv); 176 177 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui); 178 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv); 179 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui); 180 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv); 181 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui); 182 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv); 183 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui); 184 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv); 185 186 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui); 187 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui); 188 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui); 189 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui); 190 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv); 191 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv); 192 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv); 193 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv); 194 195 SET_NormalP3ui(tab, vfmt->NormalP3ui); 196 SET_NormalP3uiv(tab, vfmt->NormalP3uiv); 197 198 SET_ColorP3ui(tab, vfmt->ColorP3ui); 199 SET_ColorP4ui(tab, vfmt->ColorP4ui); 200 SET_ColorP3uiv(tab, vfmt->ColorP3uiv); 201 SET_ColorP4uiv(tab, vfmt->ColorP4uiv); 202 203 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui); 204 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv); 205 } 206 207 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui); 208 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui); 209 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui); 210 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui); 211 212 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv); 213 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv); 214 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv); 215 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv); 216} 217 218 219/** 220 * Install per-vertex functions into the API dispatch table for execution. 221 */ 222void 223_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) 224{ 225 install_vtxfmt( ctx, ctx->Exec, vfmt ); 226} 227 228 229/** 230 * Install per-vertex functions into the API dispatch table for display 231 * list compilation. 232 */ 233void 234_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) 235{ 236 if (_mesa_is_desktop_gl(ctx)) 237 install_vtxfmt( ctx, ctx->Save, vfmt ); 238} 239 240 241#endif /* FEATURE_beginend */ 242