m_vector.c revision ae0eaf93e092ac8e8b1c98f3e986de96940663fa
1 2/* 3 * Mesa 3-D graphics library 4 * Version: 3.5 5 * 6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26/* 27 * New (3.1) transformation code written by Keith Whitwell. 28 */ 29 30 31#include "glheader.h" 32#include "imports.h" 33#include "macros.h" 34#include "imports.h" 35 36#include "m_vector.h" 37 38 39 40/* 41 * Given a vector [count][4] of floats, set all the [][elt] values 42 * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). 43 */ 44void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) 45{ 46 static const GLubyte elem_bits[4] = { 47 VEC_DIRTY_0, 48 VEC_DIRTY_1, 49 VEC_DIRTY_2, 50 VEC_DIRTY_3 51 }; 52 static const GLfloat clean[4] = { 0, 0, 0, 1 }; 53 const GLfloat v = clean[elt]; 54 GLfloat (*data)[4] = (GLfloat (*)[4])vec->start; 55 GLuint i; 56 57 for (i = 0 ; i < count ; i++) 58 data[i][elt] = v; 59 60 vec->flags &= ~elem_bits[elt]; 61} 62 63static const GLubyte size_bits[5] = { 64 0, 65 VEC_SIZE_1, 66 VEC_SIZE_2, 67 VEC_SIZE_3, 68 VEC_SIZE_4, 69}; 70 71 72 73/* 74 * Initialize GLvector objects. 75 * Input: v - the vector object to initialize. 76 * flags - bitwise-OR of VEC_* flags 77 * storage - pointer to storage for the vector's data 78 */ 79 80 81void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) 82{ 83 v->stride = 4 * sizeof(GLfloat); 84 v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ 85 v->data = storage; 86 v->start = (GLfloat *) storage; 87 v->count = 0; 88 v->flags = size_bits[4] | flags ; 89} 90 91 92 93 94/* 95 * Initialize GLvector objects and allocate storage. 96 * Input: v - the vector object 97 * sz - unused???? 98 * flags - bitwise-OR of VEC_* flags 99 * count - number of elements to allocate in vector 100 * alignment - desired memory alignment for the data (in bytes) 101 */ 102 103 104void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, 105 GLuint alignment ) 106{ 107 v->stride = 4 * sizeof(GLfloat); 108 v->size = 2; 109 v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment ); 110 v->start = (GLfloat *) v->storage; 111 v->data = (GLfloat (*)[4]) v->storage; 112 v->count = 0; 113 v->flags = size_bits[4] | flags | VEC_MALLOC ; 114} 115 116 117 118 119/* 120 * Vector deallocation. Free whatever memory is pointed to by the 121 * vector's storage field if the VEC_MALLOC flag is set. 122 * DO NOT free the GLvector object itself, though. 123 */ 124 125 126void _mesa_vector4f_free( GLvector4f *v ) 127{ 128 if (v->flags & VEC_MALLOC) { 129 ALIGN_FREE( v->storage ); 130 v->data = NULL; 131 v->start = NULL; 132 v->storage = NULL; 133 v->flags &= ~VEC_MALLOC; 134 } 135} 136 137 138/* 139 * For debugging 140 */ 141void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) 142{ 143 GLfloat c[4] = { 0, 0, 0, 1 }; 144 const char *templates[5] = { 145 "%d:\t0, 0, 0, 1\n", 146 "%d:\t%f, 0, 0, 1\n", 147 "%d:\t%f, %f, 0, 1\n", 148 "%d:\t%f, %f, %f, 1\n", 149 "%d:\t%f, %f, %f, %f\n" 150 }; 151 152 const char *t = templates[v->size]; 153 GLfloat *d = (GLfloat *)v->data; 154 GLuint j, i = 0, count; 155 156 _mesa_printf("data-start\n"); 157 for ( ; d != v->start ; STRIDE_F(d, v->stride), i++) 158 _mesa_printf(t, i, d[0], d[1], d[2], d[3]); 159 160 _mesa_printf("start-count(%u)\n", v->count); 161 count = i + v->count; 162 163 if (culling) { 164 for ( ; i < count ; STRIDE_F(d, v->stride), i++) 165 if (cullmask[i]) 166 _mesa_printf(t, i, d[0], d[1], d[2], d[3]); 167 } 168 else { 169 for ( ; i < count ; STRIDE_F(d, v->stride), i++) 170 _mesa_printf(t, i, d[0], d[1], d[2], d[3]); 171 } 172 173 for (j = v->size ; j < 4; j++) { 174 if ((v->flags & (1<<j)) == 0) { 175 176 _mesa_printf("checking col %u is clean as advertised ", j); 177 178 for (i = 0, d = (GLfloat *) v->data ; 179 i < count && d[j] == c[j] ; 180 i++, STRIDE_F(d, v->stride)) {}; 181 182 if (i == count) 183 _mesa_printf(" --> ok\n"); 184 else 185 _mesa_printf(" --> Failed at %u ******\n", i); 186 } 187 } 188} 189 190 191