st_cb_bitmap.c revision 133501bef2933395f14b2ebdfeda84279be93c60
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_cb_program.h"
48#include "st_mesa_to_tgsi.h"
49#include "st_texture.h"
50#include "st_inlines.h"
51
52#include "pipe/p_context.h"
53#include "pipe/p_defines.h"
54#include "pipe/p_inlines.h"
55#include "util/u_tile.h"
56#include "util/u_draw_quad.h"
57#include "util/u_simple_shaders.h"
58#include "shader/prog_instruction.h"
59#include "cso_cache/cso_context.h"
60
61
62
63/**
64 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
65 * is stored in a texture image.  An alpha8 texture format is used.
66 * The fragment shader samples a bit (texel) from the texture, then
67 * discards the fragment if the bit is off.
68 *
69 * Note that we actually store the inverse image of the bitmap to
70 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
71 * and an "off" bit is stored as texel=0xff.  Then we kill the
72 * fragment if the negated texel value is less than zero.
73 */
74
75
76/**
77 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
78 * buffer which is then rendered en mass upon a flush, state change, etc.
79 * A wide, short buffer is used to target the common case of a series
80 * of glBitmap calls being used to draw text.
81 */
82static GLboolean UseBitmapCache = GL_TRUE;
83
84
85#define BITMAP_CACHE_WIDTH  512
86#define BITMAP_CACHE_HEIGHT 32
87
88struct bitmap_cache
89{
90   /** Window pos to render the cached image */
91   GLint xpos, ypos;
92   /** Bounds of region used in window coords */
93   GLint xmin, ymin, xmax, ymax;
94
95   GLfloat color[4];
96
97   /** Bitmap's Z position */
98   GLfloat zpos;
99
100   struct pipe_texture *texture;
101   struct pipe_transfer *trans;
102
103   GLboolean empty;
104
105   /** An I8 texture image: */
106   ubyte *buffer;
107};
108
109
110/** Epsilon for Z comparisons */
111#define Z_EPSILON 1e-06
112
113
114/**
115 * Make fragment program for glBitmap:
116 *   Sample the texture and kill the fragment if the bit is 0.
117 * This program will be combined with the user's fragment program.
118 */
119static struct st_fragment_program *
120make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
121{
122   struct st_fragment_program *stfp;
123   struct gl_program *p;
124   GLuint ic = 0;
125
126   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
127   if (!p)
128      return NULL;
129
130   p->NumInstructions = 3;
131
132   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
133   if (!p->Instructions) {
134      ctx->Driver.DeleteProgram(ctx, p);
135      return NULL;
136   }
137   _mesa_init_instructions(p->Instructions, p->NumInstructions);
138
139   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
140   p->Instructions[ic].Opcode = OPCODE_TEX;
141   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
142   p->Instructions[ic].DstReg.Index = 0;
143   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
144   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
145   p->Instructions[ic].TexSrcUnit = samplerIndex;
146   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
147   ic++;
148
149   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
150   p->Instructions[ic].Opcode = OPCODE_KIL;
151   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
152
153   if (ctx->st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
154      p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
155
156   p->Instructions[ic].SrcReg[0].Index = 0;
157   p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
158   ic++;
159
160   /* END; */
161   p->Instructions[ic++].Opcode = OPCODE_END;
162
163   assert(ic == p->NumInstructions);
164
165   p->InputsRead = FRAG_BIT_TEX0;
166   p->OutputsWritten = 0x0;
167   p->SamplersUsed = (1 << samplerIndex);
168
169   stfp = (struct st_fragment_program *) p;
170   stfp->Base.UsesKill = GL_TRUE;
171
172   /* No need to send this incomplete program down to hardware:
173    *
174    * st_translate_fragment_program(ctx->st, stfp, NULL);
175    */
176
177   return stfp;
178}
179
180
181static int
182find_free_bit(uint bitfield)
183{
184   int i;
185   for (i = 0; i < 32; i++) {
186      if ((bitfield & (1 << i)) == 0) {
187         return i;
188      }
189   }
190   return -1;
191}
192
193
194/**
195 * Combine basic bitmap fragment program with the user-defined program.
196 */
197static struct st_fragment_program *
198combined_bitmap_fragment_program(GLcontext *ctx)
199{
200   struct st_context *st = ctx->st;
201   struct st_fragment_program *stfp = st->fp;
202
203   if (!stfp->bitmap_program) {
204      /*
205       * Generate new program which is the user-defined program prefixed
206       * with the bitmap sampler/kill instructions.
207       */
208      struct st_fragment_program *bitmap_prog;
209      uint sampler;
210
211      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
212      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
213
214      stfp->bitmap_program = (struct st_fragment_program *)
215         _mesa_combine_programs(ctx,
216                                &bitmap_prog->Base.Base, &stfp->Base.Base);
217      stfp->bitmap_program->bitmap_sampler = sampler;
218
219      /* done with this after combining */
220      st_reference_fragprog(st, &bitmap_prog, NULL);
221
222#if 0
223      {
224         struct gl_program *p = &stfp->bitmap_program->Base.Base;
225         printf("Combined bitmap program:\n");
226         _mesa_print_program(p);
227         printf("InputsRead: 0x%x\n", p->InputsRead);
228         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
229         _mesa_print_parameter_list(p->Parameters);
230      }
231#endif
232
233      /* translate to TGSI tokens */
234      st_translate_fragment_program(st, stfp->bitmap_program, NULL);
235   }
236
237   return stfp->bitmap_program;
238}
239
240
241/**
242 * Copy user-provide bitmap bits into texture buffer, expanding
243 * bits into texels.
244 * "On" bits will set texels to 0x0.
245 * "Off" bits will not modify texels.
246 * Note that the image is actually going to be upside down in
247 * the texture.  We deal with that with texcoords.
248 */
249static void
250unpack_bitmap(struct st_context *st,
251              GLint px, GLint py, GLsizei width, GLsizei height,
252              const struct gl_pixelstore_attrib *unpack,
253              const GLubyte *bitmap,
254              ubyte *destBuffer, uint destStride)
255{
256   destBuffer += py * destStride + px;
257
258   _mesa_expand_bitmap(width, height, unpack, bitmap,
259                       destBuffer, destStride, 0x0);
260}
261
262
263/**
264 * Create a texture which represents a bitmap image.
265 */
266static struct pipe_texture *
267make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
268                    const struct gl_pixelstore_attrib *unpack,
269                    const GLubyte *bitmap)
270{
271   struct pipe_context *pipe = ctx->st->pipe;
272   struct pipe_screen *screen = pipe->screen;
273   struct pipe_transfer *transfer;
274   ubyte *dest;
275   struct pipe_texture *pt;
276
277   /* PBO source... */
278   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
279   if (!bitmap) {
280      return NULL;
281   }
282
283   /**
284    * Create texture to hold bitmap pattern.
285    */
286   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
287                          0, width, height, 1,
288                          PIPE_TEXTURE_USAGE_SAMPLER);
289   if (!pt) {
290      _mesa_unmap_pbo_source(ctx, unpack);
291      return NULL;
292   }
293
294   transfer = st_no_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0,
295					   PIPE_TRANSFER_WRITE,
296					   0, 0, width, height);
297
298   dest = screen->transfer_map(screen, transfer);
299
300   /* Put image into texture transfer */
301   memset(dest, 0xff, height * transfer->stride);
302   unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
303                 dest, transfer->stride);
304
305   _mesa_unmap_pbo_source(ctx, unpack);
306
307   /* Release transfer */
308   screen->transfer_unmap(screen, transfer);
309   screen->tex_transfer_destroy(transfer);
310
311   return pt;
312}
313
314static GLuint
315setup_bitmap_vertex_data(struct st_context *st,
316                         int x, int y, int width, int height,
317                         float z, const float color[4])
318{
319   struct pipe_context *pipe = st->pipe;
320   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
321   const GLfloat fb_width = (GLfloat)fb->Width;
322   const GLfloat fb_height = (GLfloat)fb->Height;
323   const GLfloat x0 = (GLfloat)x;
324   const GLfloat x1 = (GLfloat)(x + width);
325   const GLfloat y0 = (GLfloat)y;
326   const GLfloat y1 = (GLfloat)(y + height);
327   const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
328   const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
329   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
330   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
331   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
332   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
333
334   /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
335    * no_flush) updates to buffers where we know there is no conflict
336    * with previous data.  Currently using max_slots > 1 will cause
337    * synchronous rendering if the driver flushes its command buffers
338    * between one bitmap and the next.  Our flush hook below isn't
339    * sufficient to catch this as the driver doesn't tell us when it
340    * flushes its own command buffers.  Until this gets fixed, pay the
341    * price of allocating a new buffer for each bitmap cache-flush to
342    * avoid synchronous rendering.
343    */
344   const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
345   GLuint i;
346
347   if (st->bitmap.vbuf_slot >= max_slots) {
348      pipe_buffer_reference(&st->bitmap.vbuf, NULL);
349      st->bitmap.vbuf_slot = 0;
350   }
351
352   if (!st->bitmap.vbuf) {
353      st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32,
354                                           PIPE_BUFFER_USAGE_VERTEX,
355                                           max_slots * sizeof(st->bitmap.vertices));
356   }
357
358   /* Positions are in clip coords since we need to do clipping in case
359    * the bitmap quad goes beyond the window bounds.
360    */
361   st->bitmap.vertices[0][0][0] = clip_x0;
362   st->bitmap.vertices[0][0][1] = clip_y0;
363   st->bitmap.vertices[0][2][0] = sLeft;
364   st->bitmap.vertices[0][2][1] = tTop;
365
366   st->bitmap.vertices[1][0][0] = clip_x1;
367   st->bitmap.vertices[1][0][1] = clip_y0;
368   st->bitmap.vertices[1][2][0] = sRight;
369   st->bitmap.vertices[1][2][1] = tTop;
370
371   st->bitmap.vertices[2][0][0] = clip_x1;
372   st->bitmap.vertices[2][0][1] = clip_y1;
373   st->bitmap.vertices[2][2][0] = sRight;
374   st->bitmap.vertices[2][2][1] = tBot;
375
376   st->bitmap.vertices[3][0][0] = clip_x0;
377   st->bitmap.vertices[3][0][1] = clip_y1;
378   st->bitmap.vertices[3][2][0] = sLeft;
379   st->bitmap.vertices[3][2][1] = tBot;
380
381   /* same for all verts: */
382   for (i = 0; i < 4; i++) {
383      st->bitmap.vertices[i][0][2] = z;
384      st->bitmap.vertices[i][0][3] = 1.0;
385      st->bitmap.vertices[i][1][0] = color[0];
386      st->bitmap.vertices[i][1][1] = color[1];
387      st->bitmap.vertices[i][1][2] = color[2];
388      st->bitmap.vertices[i][1][3] = color[3];
389      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
390      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
391   }
392
393   /* put vertex data into vbuf */
394   st_no_flush_pipe_buffer_write(st,
395				 st->bitmap.vbuf,
396				 st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
397				 sizeof st->bitmap.vertices,
398				 st->bitmap.vertices);
399
400   return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
401}
402
403
404
405/**
406 * Render a glBitmap by drawing a textured quad
407 */
408static void
409draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
410                 GLsizei width, GLsizei height,
411                 struct pipe_texture *pt,
412                 const GLfloat *color)
413{
414   struct st_context *st = ctx->st;
415   struct pipe_context *pipe = ctx->st->pipe;
416   struct cso_context *cso = ctx->st->cso_context;
417   struct st_fragment_program *stfp;
418   GLuint maxSize;
419   GLuint offset;
420
421   stfp = combined_bitmap_fragment_program(ctx);
422
423   /* As an optimization, Mesa's fragment programs will sometimes get the
424    * primary color from a statevar/constant rather than a varying variable.
425    * when that's the case, we need to ensure that we use the 'color'
426    * parameter and not the current attribute color (which may have changed
427    * through glRasterPos and state validation.
428    * So, we force the proper color here.  Not elegant, but it works.
429    */
430   {
431      GLfloat colorSave[4];
432      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
433      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
434      st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
435      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
436   }
437
438
439   /* limit checks */
440   /* XXX if the bitmap is larger than the max texture size, break
441    * it up into chunks.
442    */
443   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
444   assert(width <= (GLsizei)maxSize);
445   assert(height <= (GLsizei)maxSize);
446
447   cso_save_rasterizer(cso);
448   cso_save_samplers(cso);
449   cso_save_sampler_textures(cso);
450   cso_save_viewport(cso);
451   cso_save_fragment_shader(cso);
452   cso_save_vertex_shader(cso);
453
454   /* rasterizer state: just scissor */
455   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
456   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
457
458   /* fragment shader state: TEX lookup program */
459   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
460
461   /* vertex shader state: position + texcoord pass-through */
462   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
463
464   /* user samplers, plus our bitmap sampler */
465   {
466      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
467      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
468      uint i;
469      for (i = 0; i < st->state.num_samplers; i++) {
470         samplers[i] = &st->state.samplers[i];
471      }
472      samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
473      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
474   }
475
476   /* user textures, plus the bitmap texture */
477   {
478      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
479      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
480      memcpy(textures, st->state.sampler_texture, sizeof(textures));
481      textures[stfp->bitmap_sampler] = pt;
482      cso_set_sampler_textures(cso, num, textures);
483   }
484
485   /* viewport state: viewport matching window dims */
486   {
487      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
488      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
489      const GLfloat width = (GLfloat)fb->Width;
490      const GLfloat height = (GLfloat)fb->Height;
491      struct pipe_viewport_state vp;
492      vp.scale[0] =  0.5f * width;
493      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
494      vp.scale[2] = 1.0f;
495      vp.scale[3] = 1.0f;
496      vp.translate[0] = 0.5f * width;
497      vp.translate[1] = 0.5f * height;
498      vp.translate[2] = 0.0f;
499      vp.translate[3] = 0.0f;
500      cso_set_viewport(cso, &vp);
501   }
502
503   /* draw textured quad */
504   offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color);
505
506   util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
507                           PIPE_PRIM_TRIANGLE_FAN,
508                           4,  /* verts */
509                           3); /* attribs/vert */
510
511
512   /* restore state */
513   cso_restore_rasterizer(cso);
514   cso_restore_samplers(cso);
515   cso_restore_sampler_textures(cso);
516   cso_restore_viewport(cso);
517   cso_restore_fragment_shader(cso);
518   cso_restore_vertex_shader(cso);
519}
520
521
522static void
523reset_cache(struct st_context *st)
524{
525   struct pipe_context *pipe = st->pipe;
526   struct pipe_screen *screen = pipe->screen;
527   struct bitmap_cache *cache = st->bitmap.cache;
528
529   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
530   cache->empty = GL_TRUE;
531
532   cache->xmin = 1000000;
533   cache->xmax = -1000000;
534   cache->ymin = 1000000;
535   cache->ymax = -1000000;
536
537   if (cache->trans) {
538      screen->tex_transfer_destroy(cache->trans);
539      cache->trans = NULL;
540   }
541
542   assert(!cache->texture);
543
544   /* allocate a new texture */
545   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
546                                      st->bitmap.tex_format, 0,
547                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
548                                      1, PIPE_TEXTURE_USAGE_SAMPLER);
549
550}
551
552static void
553create_cache_trans(struct st_context *st)
554{
555   struct pipe_context *pipe = st->pipe;
556   struct pipe_screen *screen = pipe->screen;
557   struct bitmap_cache *cache = st->bitmap.cache;
558
559   if (cache->trans)
560      return;
561
562   /* Map the texture transfer.
563    * Subsequent glBitmap calls will write into the texture image.
564    */
565   cache->trans = st_no_flush_get_tex_transfer(st, cache->texture, 0, 0, 0,
566					       PIPE_TRANSFER_WRITE, 0, 0,
567					       BITMAP_CACHE_WIDTH,
568					       BITMAP_CACHE_HEIGHT);
569   cache->buffer = screen->transfer_map(screen, cache->trans);
570
571   /* init image to all 0xff */
572   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
573}
574
575
576/**
577 * If there's anything in the bitmap cache, draw/flush it now.
578 */
579void
580st_flush_bitmap_cache(struct st_context *st)
581{
582   if (!st->bitmap.cache->empty) {
583      struct bitmap_cache *cache = st->bitmap.cache;
584
585      if (st->ctx->DrawBuffer) {
586         struct pipe_context *pipe = st->pipe;
587         struct pipe_screen *screen = pipe->screen;
588
589         assert(cache->xmin <= cache->xmax);
590
591/*         printf("flush size %d x %d  at %d, %d\n",
592                cache->xmax - cache->xmin,
593                cache->ymax - cache->ymin,
594                cache->xpos, cache->ypos);
595*/
596
597         /* The texture transfer has been mapped until now.
598          * So unmap and release the texture transfer before drawing.
599          */
600         if (cache->trans) {
601            screen->transfer_unmap(screen, cache->trans);
602            cache->buffer = NULL;
603
604            screen->tex_transfer_destroy(cache->trans);
605            cache->trans = NULL;
606         }
607
608         draw_bitmap_quad(st->ctx,
609                          cache->xpos,
610                          cache->ypos,
611                          cache->zpos,
612                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
613                          cache->texture,
614                          cache->color);
615      }
616
617      /* release/free the texture */
618      pipe_texture_reference(&cache->texture, NULL);
619
620      reset_cache(st);
621   }
622}
623
624/* Flush bitmap cache and release vertex buffer.
625 */
626void
627st_flush_bitmap( struct st_context *st )
628{
629   st_flush_bitmap_cache(st);
630
631   /* Release vertex buffer to avoid synchronous rendering if we were
632    * to map it in the next frame.
633    */
634   pipe_buffer_reference(&st->bitmap.vbuf, NULL);
635   st->bitmap.vbuf_slot = 0;
636}
637
638
639/**
640 * Try to accumulate this glBitmap call in the bitmap cache.
641 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
642 */
643static GLboolean
644accum_bitmap(struct st_context *st,
645             GLint x, GLint y, GLsizei width, GLsizei height,
646             const struct gl_pixelstore_attrib *unpack,
647             const GLubyte *bitmap )
648{
649   struct bitmap_cache *cache = st->bitmap.cache;
650   int px = -999, py;
651   const GLfloat z = st->ctx->Current.RasterPos[2];
652
653   if (width > BITMAP_CACHE_WIDTH ||
654       height > BITMAP_CACHE_HEIGHT)
655      return GL_FALSE; /* too big to cache */
656
657   if (!cache->empty) {
658      px = x - cache->xpos;  /* pos in buffer */
659      py = y - cache->ypos;
660      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
661          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
662          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
663          ((fabs(z - cache->zpos) > Z_EPSILON))) {
664         /* This bitmap would extend beyond cache bounds, or the bitmap
665          * color is changing
666          * so flush and continue.
667          */
668         st_flush_bitmap_cache(st);
669      }
670   }
671
672   if (cache->empty) {
673      /* Initialize.  Center bitmap vertically in the buffer. */
674      px = 0;
675      py = (BITMAP_CACHE_HEIGHT - height) / 2;
676      cache->xpos = x;
677      cache->ypos = y - py;
678      cache->zpos = z;
679      cache->empty = GL_FALSE;
680      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
681   }
682
683   assert(px != -999);
684
685   if (x < cache->xmin)
686      cache->xmin = x;
687   if (y < cache->ymin)
688      cache->ymin = y;
689   if (x + width > cache->xmax)
690      cache->xmax = x + width;
691   if (y + height > cache->ymax)
692      cache->ymax = y + height;
693
694   /* create the transfer if needed */
695   create_cache_trans(st);
696
697   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
698                 cache->buffer, BITMAP_CACHE_WIDTH);
699
700   return GL_TRUE; /* accumulated */
701}
702
703
704
705/**
706 * Called via ctx->Driver.Bitmap()
707 */
708static void
709st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
710          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
711{
712   struct st_context *st = ctx->st;
713   struct pipe_texture *pt;
714
715   if (width == 0 || height == 0)
716      return;
717
718   st_validate_state(st);
719
720   if (!st->bitmap.vs) {
721      /* create pass-through vertex shader now */
722      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
723                                      TGSI_SEMANTIC_COLOR,
724                                      TGSI_SEMANTIC_GENERIC };
725      const uint semantic_indexes[] = { 0, 0, 0 };
726      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
727                                                          semantic_names,
728                                                          semantic_indexes);
729   }
730
731   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
732      return;
733
734   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
735   if (pt) {
736      assert(pt->target == PIPE_TEXTURE_2D);
737      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
738                       width, height, pt,
739                       st->ctx->Current.RasterColor);
740      /* release/free the texture */
741      pipe_texture_reference(&pt, NULL);
742   }
743}
744
745
746/** Per-context init */
747void
748st_init_bitmap_functions(struct dd_function_table *functions)
749{
750   functions->Bitmap = st_Bitmap;
751}
752
753
754/** Per-context init */
755void
756st_init_bitmap(struct st_context *st)
757{
758   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
759   struct pipe_context *pipe = st->pipe;
760   struct pipe_screen *screen = pipe->screen;
761
762   /* init sampler state once */
763   memset(sampler, 0, sizeof(*sampler));
764   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
765   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
766   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
767   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
768   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
769   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
770   sampler->normalized_coords = 1;
771
772   /* init baseline rasterizer state once */
773   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
774   st->bitmap.rasterizer.gl_rasterization_rules = 1;
775
776   /* find a usable texture format */
777   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D,
778                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
779      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
780   }
781   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D,
782                                        PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
783      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
784   }
785   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D,
786                                        PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
787      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
788   }
789   else {
790      /* XXX support more formats */
791      assert(0);
792   }
793
794   /* alloc bitmap cache object */
795   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
796
797   reset_cache(st);
798}
799
800
801/** Per-context tear-down */
802void
803st_destroy_bitmap(struct st_context *st)
804{
805   struct pipe_context *pipe = st->pipe;
806   struct pipe_screen *screen = pipe->screen;
807   struct bitmap_cache *cache = st->bitmap.cache;
808
809
810
811   if (st->bitmap.vs) {
812      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
813      st->bitmap.vs = NULL;
814   }
815
816   if (st->bitmap.vbuf) {
817      pipe_buffer_reference(&st->bitmap.vbuf, NULL);
818      st->bitmap.vbuf = NULL;
819   }
820
821   if (cache) {
822      if (cache->trans) {
823         screen->transfer_unmap(screen, cache->trans);
824         screen->tex_transfer_destroy(cache->trans);
825      }
826      pipe_texture_reference(&st->bitmap.cache->texture, NULL);
827      _mesa_free(st->bitmap.cache);
828      st->bitmap.cache = NULL;
829   }
830}
831