st_cb_bitmap.c revision 277089b81ae498f598efdc74fafda9873864ee54
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_cb_program.h"
48#include "st_mesa_to_tgsi.h"
49#include "st_texture.h"
50#include "pipe/p_context.h"
51#include "pipe/p_defines.h"
52#include "pipe/p_inlines.h"
53#include "util/u_tile.h"
54#include "util/u_draw_quad.h"
55#include "util/u_simple_shaders.h"
56#include "shader/prog_instruction.h"
57#include "cso_cache/cso_context.h"
58
59
60
61/**
62 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
63 * is stored in a texture image.  An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff.  Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74/**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80static GLboolean UseBitmapCache = GL_TRUE;
81
82
83#define BITMAP_CACHE_WIDTH  512
84#define BITMAP_CACHE_HEIGHT 32
85
86struct bitmap_cache
87{
88   /** Window pos to render the cached image */
89   GLint xpos, ypos;
90   /** Bounds of region used in window coords */
91   GLint xmin, ymin, xmax, ymax;
92
93   GLfloat color[4];
94
95   struct pipe_texture *texture;
96   struct pipe_surface *surf;
97
98   GLboolean empty;
99
100   /** An I8 texture image: */
101   ubyte *buffer;
102};
103
104
105
106
107/**
108 * Make fragment program for glBitmap:
109 *   Sample the texture and kill the fragment if the bit is 0.
110 * This program will be combined with the user's fragment program.
111 */
112static struct st_fragment_program *
113make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
114{
115   struct st_fragment_program *stfp;
116   struct gl_program *p;
117   GLuint ic = 0;
118
119   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
120   if (!p)
121      return NULL;
122
123   p->NumInstructions = 3;
124
125   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
126   if (!p->Instructions) {
127      ctx->Driver.DeleteProgram(ctx, p);
128      return NULL;
129   }
130   _mesa_init_instructions(p->Instructions, p->NumInstructions);
131
132   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
133   p->Instructions[ic].Opcode = OPCODE_TEX;
134   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
135   p->Instructions[ic].DstReg.Index = 0;
136   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
137   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
138   p->Instructions[ic].TexSrcUnit = samplerIndex;
139   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
140   ic++;
141
142   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
143   p->Instructions[ic].Opcode = OPCODE_KIL;
144   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
145   p->Instructions[ic].SrcReg[0].Index = 0;
146   p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
147   ic++;
148
149   /* END; */
150   p->Instructions[ic++].Opcode = OPCODE_END;
151
152   assert(ic == p->NumInstructions);
153
154   p->InputsRead = FRAG_BIT_TEX0;
155   p->OutputsWritten = 0x0;
156   p->SamplersUsed = (1 << samplerIndex);
157
158   stfp = (struct st_fragment_program *) p;
159   stfp->Base.UsesKill = GL_TRUE;
160   st_translate_fragment_program(ctx->st, stfp, NULL);
161
162   return stfp;
163}
164
165
166static int
167find_free_bit(uint bitfield)
168{
169   int i;
170   for (i = 0; i < 32; i++) {
171      if ((bitfield & (1 << i)) == 0) {
172         return i;
173      }
174   }
175   return -1;
176}
177
178
179/**
180 * Combine basic bitmap fragment program with the user-defined program.
181 */
182static struct st_fragment_program *
183combined_bitmap_fragment_program(GLcontext *ctx)
184{
185   struct st_context *st = ctx->st;
186   struct st_fragment_program *stfp = st->fp;
187
188   if (!stfp->bitmap_program) {
189      /*
190       * Generate new program which is the user-defined program prefixed
191       * with the bitmap sampler/kill instructions.
192       */
193      struct st_fragment_program *bitmap_prog;
194      uint sampler;
195
196      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
197      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
198
199      stfp->bitmap_program = (struct st_fragment_program *)
200         _mesa_combine_programs(ctx,
201                                &bitmap_prog->Base.Base, &stfp->Base.Base);
202      stfp->bitmap_program->bitmap_sampler = sampler;
203
204      /* done with this after combining */
205      st_reference_fragprog(st, &bitmap_prog, NULL);
206
207#if 0
208      {
209         struct gl_program *p = &stfp->bitmap_program->Base.Base;
210         printf("Combined bitmap program:\n");
211         _mesa_print_program(p);
212         printf("InputsRead: 0x%x\n", p->InputsRead);
213         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
214         _mesa_print_parameter_list(p->Parameters);
215      }
216#endif
217
218      /* translate to TGSI tokens */
219      st_translate_fragment_program(st, stfp->bitmap_program, NULL);
220   }
221
222   return stfp->bitmap_program;
223}
224
225
226/**
227 * Copy user-provide bitmap bits into texture buffer, expanding
228 * bits into texels.
229 * "On" bits will set texels to 0xff.
230 * "Off" bits will not modify texels.
231 * Note that the image is actually going to be upside down in
232 * the texture.  We deal with that with texcoords.
233 */
234static void
235unpack_bitmap(struct st_context *st,
236              GLint px, GLint py, GLsizei width, GLsizei height,
237              const struct gl_pixelstore_attrib *unpack,
238              const GLubyte *bitmap,
239              ubyte *destBuffer, uint destStride)
240{
241   GLint row, col;
242
243#define SET_PIXEL(COL, ROW) \
244   destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
245
246   for (row = 0; row < height; row++) {
247      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
248                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
249
250      if (unpack->LsbFirst) {
251         /* Lsb first */
252         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
253         for (col = 0; col < width; col++) {
254
255            if (*src & mask) {
256               SET_PIXEL(col, row);
257            }
258
259            if (mask == 128U) {
260               src++;
261               mask = 1U;
262            }
263            else {
264               mask = mask << 1;
265            }
266         }
267
268         /* get ready for next row */
269         if (mask != 1)
270            src++;
271      }
272      else {
273         /* Msb first */
274         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
275         for (col = 0; col < width; col++) {
276
277            if (*src & mask) {
278               SET_PIXEL(col, row);
279            }
280
281            if (mask == 1U) {
282               src++;
283               mask = 128U;
284            }
285            else {
286               mask = mask >> 1;
287            }
288         }
289
290         /* get ready for next row */
291         if (mask != 128)
292            src++;
293      }
294
295   } /* row */
296
297#undef SET_PIXEL
298}
299
300
301/**
302 * Create a texture which represents a bitmap image.
303 */
304static struct pipe_texture *
305make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
306                    const struct gl_pixelstore_attrib *unpack,
307                    const GLubyte *bitmap)
308{
309   struct pipe_context *pipe = ctx->st->pipe;
310   struct pipe_screen *screen = pipe->screen;
311   struct pipe_surface *surface;
312   ubyte *dest;
313   struct pipe_texture *pt;
314
315   /* PBO source... */
316   bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
317   if (!bitmap) {
318      return NULL;
319   }
320
321   /**
322    * Create texture to hold bitmap pattern.
323    */
324   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
325                          0, width, height, 1, 0,
326                          PIPE_TEXTURE_USAGE_SAMPLER);
327   if (!pt) {
328      _mesa_unmap_bitmap_pbo(ctx, unpack);
329      return NULL;
330   }
331
332   surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
333                                     PIPE_BUFFER_USAGE_CPU_WRITE);
334
335   /* map texture surface */
336   dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
337
338   /* Put image into texture surface */
339   memset(dest, 0xff, height * surface->stride);
340   unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
341                 dest, surface->stride);
342
343   _mesa_unmap_bitmap_pbo(ctx, unpack);
344
345   /* Release surface */
346   screen->surface_unmap(screen, surface);
347   pipe_surface_reference(&surface, NULL);
348
349   return pt;
350}
351
352
353static void
354setup_bitmap_vertex_data(struct st_context *st,
355                         int x, int y, int width, int height,
356                         float z, const float color[4])
357{
358   struct pipe_context *pipe = st->pipe;
359   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
360   const GLfloat fb_width = (GLfloat)fb->Width;
361   const GLfloat fb_height = (GLfloat)fb->Height;
362   const GLfloat x0 = (GLfloat)x;
363   const GLfloat x1 = (GLfloat)(x + width);
364   const GLfloat y0 = (GLfloat)y;
365   const GLfloat y1 = (GLfloat)(y + height);
366   const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
367   const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
368   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
369   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
370   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
371   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
372   GLuint i;
373   void *buf;
374
375   if (!st->bitmap.vbuf) {
376      st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
377                                           sizeof(st->bitmap.vertices));
378   }
379
380   /* Positions are in clip coords since we need to do clipping in case
381    * the bitmap quad goes beyond the window bounds.
382    */
383   st->bitmap.vertices[0][0][0] = clip_x0;
384   st->bitmap.vertices[0][0][1] = clip_y0;
385   st->bitmap.vertices[0][2][0] = sLeft;
386   st->bitmap.vertices[0][2][1] = tTop;
387
388   st->bitmap.vertices[1][0][0] = clip_x1;
389   st->bitmap.vertices[1][0][1] = clip_y0;
390   st->bitmap.vertices[1][2][0] = sRight;
391   st->bitmap.vertices[1][2][1] = tTop;
392
393   st->bitmap.vertices[2][0][0] = clip_x1;
394   st->bitmap.vertices[2][0][1] = clip_y1;
395   st->bitmap.vertices[2][2][0] = sRight;
396   st->bitmap.vertices[2][2][1] = tBot;
397
398   st->bitmap.vertices[3][0][0] = clip_x0;
399   st->bitmap.vertices[3][0][1] = clip_y1;
400   st->bitmap.vertices[3][2][0] = sLeft;
401   st->bitmap.vertices[3][2][1] = tBot;
402
403   /* same for all verts: */
404   for (i = 0; i < 4; i++) {
405      st->bitmap.vertices[i][0][2] = z;
406      st->bitmap.vertices[i][0][3] = 1.0;
407      st->bitmap.vertices[i][1][0] = color[0];
408      st->bitmap.vertices[i][1][1] = color[1];
409      st->bitmap.vertices[i][1][2] = color[2];
410      st->bitmap.vertices[i][1][3] = color[3];
411      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
412      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
413   }
414
415   /* put vertex data into vbuf */
416   buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
417   memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
418   pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
419}
420
421
422
423/**
424 * Render a glBitmap by drawing a textured quad
425 */
426static void
427draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
428                 GLsizei width, GLsizei height,
429                 struct pipe_texture *pt,
430                 const GLfloat *color)
431{
432   struct st_context *st = ctx->st;
433   struct pipe_context *pipe = ctx->st->pipe;
434   struct cso_context *cso = ctx->st->cso_context;
435   struct st_fragment_program *stfp;
436   GLuint maxSize;
437
438   stfp = combined_bitmap_fragment_program(ctx);
439
440   /* As an optimization, Mesa's fragment programs will sometimes get the
441    * primary color from a statevar/constant rather than a varying variable.
442    * when that's the case, we need to ensure that we use the 'color'
443    * parameter and not the current attribute color (which may have changed
444    * through glRasterPos and state validation.
445    * So, we force the proper color here.  Not elegant, but it works.
446    */
447   {
448      GLfloat colorSave[4];
449      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
450      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
451      st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
452      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
453   }
454
455
456   /* limit checks */
457   /* XXX if the bitmap is larger than the max texture size, break
458    * it up into chunks.
459    */
460   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
461   assert(width <= (GLsizei)maxSize);
462   assert(height <= (GLsizei)maxSize);
463
464   cso_save_rasterizer(cso);
465   cso_save_samplers(cso);
466   cso_save_sampler_textures(cso);
467   cso_save_viewport(cso);
468   cso_save_fragment_shader(cso);
469   cso_save_vertex_shader(cso);
470
471   /* rasterizer state: just scissor */
472   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
473   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
474
475   /* fragment shader state: TEX lookup program */
476   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
477
478   /* vertex shader state: position + texcoord pass-through */
479   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
480
481   /* user samplers, plus our bitmap sampler */
482   {
483      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
484      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
485      uint i;
486      for (i = 0; i < st->state.num_samplers; i++) {
487         samplers[i] = &st->state.samplers[i];
488      }
489      samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
490      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
491   }
492
493   /* user textures, plus the bitmap texture */
494   {
495      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
496      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
497      memcpy(textures, st->state.sampler_texture, sizeof(textures));
498      textures[stfp->bitmap_sampler] = pt;
499      cso_set_sampler_textures(cso, num, textures);
500   }
501
502   /* viewport state: viewport matching window dims */
503   {
504      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
505      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
506      const GLfloat width = (GLfloat)fb->Width;
507      const GLfloat height = (GLfloat)fb->Height;
508      struct pipe_viewport_state vp;
509      vp.scale[0] =  0.5f * width;
510      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
511      vp.scale[2] = 1.0f;
512      vp.scale[3] = 1.0f;
513      vp.translate[0] = 0.5f * width;
514      vp.translate[1] = 0.5f * height;
515      vp.translate[2] = 0.0f;
516      vp.translate[3] = 0.0f;
517      cso_set_viewport(cso, &vp);
518   }
519
520   /* draw textured quad */
521   setup_bitmap_vertex_data(st, x, y, width, height,
522                            ctx->Current.RasterPos[2],
523                            color);
524
525   util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
526                           PIPE_PRIM_TRIANGLE_FAN,
527                           4,  /* verts */
528                           3); /* attribs/vert */
529
530
531   /* restore state */
532   cso_restore_rasterizer(cso);
533   cso_restore_samplers(cso);
534   cso_restore_sampler_textures(cso);
535   cso_restore_viewport(cso);
536   cso_restore_fragment_shader(cso);
537   cso_restore_vertex_shader(cso);
538}
539
540
541static void
542reset_cache(struct st_context *st)
543{
544   struct pipe_context *pipe = st->pipe;
545   struct pipe_screen *screen = pipe->screen;
546   struct bitmap_cache *cache = st->bitmap.cache;
547
548   //memset(cache->buffer, 0xff, sizeof(cache->buffer));
549   cache->empty = GL_TRUE;
550
551   cache->xmin = 1000000;
552   cache->xmax = -1000000;
553   cache->ymin = 1000000;
554   cache->ymax = -1000000;
555
556   if (cache->surf)
557      screen->tex_surface_release(screen, &cache->surf);
558
559   assert(!cache->texture);
560
561   /* allocate a new texture */
562   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
563                                      st->bitmap.tex_format, 0,
564                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
565                                      1, 0,
566                                      PIPE_TEXTURE_USAGE_SAMPLER);
567
568   /* Map the texture surface.
569    * Subsequent glBitmap calls will write into the texture image.
570    */
571   cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
572                                         PIPE_BUFFER_USAGE_CPU_WRITE);
573   cache->buffer = screen->surface_map(screen, cache->surf,
574                                       PIPE_BUFFER_USAGE_CPU_WRITE);
575
576   /* init image to all 0xff */
577   memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
578}
579
580
581/**
582 * If there's anything in the bitmap cache, draw/flush it now.
583 */
584void
585st_flush_bitmap_cache(struct st_context *st)
586{
587   if (!st->bitmap.cache->empty) {
588      struct bitmap_cache *cache = st->bitmap.cache;
589
590      if (st->ctx->DrawBuffer) {
591         struct pipe_context *pipe = st->pipe;
592         struct pipe_screen *screen = pipe->screen;
593
594         assert(cache->xmin <= cache->xmax);
595         /*
596         printf("flush size %d x %d  at %d, %d\n",
597                cache->xmax - cache->xmin,
598                cache->ymax - cache->ymin,
599                cache->xpos, cache->ypos);
600         */
601
602         /* The texture surface has been mapped until now.
603          * So unmap and release the texture surface before drawing.
604          */
605         screen->surface_unmap(screen, cache->surf);
606         cache->buffer = NULL;
607
608         screen->tex_surface_release(screen, &cache->surf);
609
610         draw_bitmap_quad(st->ctx,
611                          cache->xpos,
612                          cache->ypos,
613                          st->ctx->Current.RasterPos[2],
614                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
615                          cache->texture,
616                          cache->color);
617      }
618
619      /* release/free the texture */
620      pipe_texture_reference(&cache->texture, NULL);
621
622      reset_cache(st);
623   }
624}
625
626
627/**
628 * Try to accumulate this glBitmap call in the bitmap cache.
629 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
630 */
631static GLboolean
632accum_bitmap(struct st_context *st,
633             GLint x, GLint y, GLsizei width, GLsizei height,
634             const struct gl_pixelstore_attrib *unpack,
635             const GLubyte *bitmap )
636{
637   struct bitmap_cache *cache = st->bitmap.cache;
638   int px = -999, py;
639
640   if (width > BITMAP_CACHE_WIDTH ||
641       height > BITMAP_CACHE_HEIGHT)
642      return GL_FALSE; /* too big to cache */
643
644   if (!cache->empty) {
645      px = x - cache->xpos;  /* pos in buffer */
646      py = y - cache->ypos;
647      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
648          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
649          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color)) {
650         /* This bitmap would extend beyond cache bounds, or the bitmap
651          * color is changing
652          * so flush and continue.
653          */
654         st_flush_bitmap_cache(st);
655      }
656   }
657
658   if (cache->empty) {
659      /* Initialize.  Center bitmap vertically in the buffer. */
660      px = 0;
661      py = (BITMAP_CACHE_HEIGHT - height) / 2;
662      cache->xpos = x;
663      cache->ypos = y - py;
664      cache->empty = GL_FALSE;
665      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
666   }
667
668   assert(px != -999);
669
670   if (x < cache->xmin)
671      cache->xmin = x;
672   if (y < cache->ymin)
673      cache->ymin = y;
674   if (x + width > cache->xmax)
675      cache->xmax = x + width;
676   if (y + height > cache->ymax)
677      cache->ymax = y + height;
678
679   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
680                 cache->buffer, BITMAP_CACHE_WIDTH);
681
682   return GL_TRUE; /* accumulated */
683}
684
685
686
687/**
688 * Called via ctx->Driver.Bitmap()
689 */
690static void
691st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
692          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
693{
694   struct st_context *st = ctx->st;
695   struct pipe_texture *pt;
696
697   if (width == 0 || height == 0)
698      return;
699
700   st_validate_state(st);
701
702   if (!st->bitmap.vs) {
703      /* create pass-through vertex shader now */
704      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
705                                      TGSI_SEMANTIC_COLOR,
706                                      TGSI_SEMANTIC_GENERIC };
707      const uint semantic_indexes[] = { 0, 0, 0 };
708      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
709                                                          semantic_names,
710                                                          semantic_indexes,
711                                                          &st->bitmap.vert_shader);
712   }
713
714   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
715      return;
716
717   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
718   if (pt) {
719      assert(pt->target == PIPE_TEXTURE_2D);
720      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
721                       width, height, pt,
722                       st->ctx->Current.RasterColor);
723      /* release/free the texture */
724      pipe_texture_reference(&pt, NULL);
725   }
726}
727
728
729/** Per-context init */
730void
731st_init_bitmap_functions(struct dd_function_table *functions)
732{
733   functions->Bitmap = st_Bitmap;
734}
735
736
737/** Per-context init */
738void
739st_init_bitmap(struct st_context *st)
740{
741   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
742   struct pipe_context *pipe = st->pipe;
743   struct pipe_screen *screen = pipe->screen;
744
745   /* init sampler state once */
746   memset(sampler, 0, sizeof(*sampler));
747   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
748   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
749   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
750   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
751   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
752   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
753   sampler->normalized_coords = 1;
754
755   /* init baseline rasterizer state once */
756   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
757   st->bitmap.rasterizer.gl_rasterization_rules = 1;
758   st->bitmap.rasterizer.bypass_vs = 1;
759
760   /* find a usable texture format */
761   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D,
762                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
763      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
764   }
765   else {
766      /* XXX support more formats */
767      assert(0);
768   }
769
770   /* alloc bitmap cache object */
771   st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
772
773   reset_cache(st);
774}
775
776
777/** Per-context tear-down */
778void
779st_destroy_bitmap(struct st_context *st)
780{
781   struct pipe_context *pipe = st->pipe;
782   struct pipe_screen *screen = pipe->screen;
783   struct bitmap_cache *cache = st->bitmap.cache;
784
785   screen->surface_unmap(screen, cache->surf);
786   screen->tex_surface_release(screen, &cache->surf);
787
788   if (st->bitmap.vs) {
789      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
790      st->bitmap.vs = NULL;
791   }
792
793   if (st->bitmap.vbuf) {
794      pipe_buffer_destroy(pipe->screen, st->bitmap.vbuf);
795      st->bitmap.vbuf = NULL;
796   }
797
798   if (st->bitmap.cache) {
799      pipe_texture_release(&st->bitmap.cache->texture);
800      FREE(st->bitmap.cache);
801      st->bitmap.cache = NULL;
802   }
803}
804