st_cb_bitmap.c revision 43b7b9d02aa3a3670fd30619ef2b2366abf955dc
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "program/program.h"
38#include "program/prog_print.h"
39
40#include "st_context.h"
41#include "st_atom.h"
42#include "st_atom_constbuf.h"
43#include "st_program.h"
44#include "st_cb_bitmap.h"
45#include "st_texture.h"
46
47#include "pipe/p_context.h"
48#include "pipe/p_defines.h"
49#include "pipe/p_shader_tokens.h"
50#include "util/u_inlines.h"
51#include "util/u_draw_quad.h"
52#include "util/u_simple_shaders.h"
53#include "program/prog_instruction.h"
54#include "cso_cache/cso_context.h"
55
56
57#if FEATURE_drawpix
58
59/**
60 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
61 * is stored in a texture image.  An alpha8 texture format is used.
62 * The fragment shader samples a bit (texel) from the texture, then
63 * discards the fragment if the bit is off.
64 *
65 * Note that we actually store the inverse image of the bitmap to
66 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
67 * and an "off" bit is stored as texel=0xff.  Then we kill the
68 * fragment if the negated texel value is less than zero.
69 */
70
71
72/**
73 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
74 * buffer which is then rendered en mass upon a flush, state change, etc.
75 * A wide, short buffer is used to target the common case of a series
76 * of glBitmap calls being used to draw text.
77 */
78static GLboolean UseBitmapCache = GL_TRUE;
79
80
81#define BITMAP_CACHE_WIDTH  512
82#define BITMAP_CACHE_HEIGHT 32
83
84struct bitmap_cache
85{
86   /** Window pos to render the cached image */
87   GLint xpos, ypos;
88   /** Bounds of region used in window coords */
89   GLint xmin, ymin, xmax, ymax;
90
91   GLfloat color[4];
92
93   /** Bitmap's Z position */
94   GLfloat zpos;
95
96   struct pipe_resource *texture;
97   struct pipe_transfer *trans;
98
99   GLboolean empty;
100
101   /** An I8 texture image: */
102   ubyte *buffer;
103};
104
105
106/** Epsilon for Z comparisons */
107#define Z_EPSILON 1e-06
108
109
110/**
111 * Make fragment program for glBitmap:
112 *   Sample the texture and kill the fragment if the bit is 0.
113 * This program will be combined with the user's fragment program.
114 */
115static struct st_fragment_program *
116make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
117{
118   struct st_context *st = st_context(ctx);
119   struct st_fragment_program *stfp;
120   struct gl_program *p;
121   GLuint ic = 0;
122
123   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
124   if (!p)
125      return NULL;
126
127   p->NumInstructions = 3;
128
129   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
130   if (!p->Instructions) {
131      ctx->Driver.DeleteProgram(ctx, p);
132      return NULL;
133   }
134   _mesa_init_instructions(p->Instructions, p->NumInstructions);
135
136   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
137   p->Instructions[ic].Opcode = OPCODE_TEX;
138   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
139   p->Instructions[ic].DstReg.Index = 0;
140   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
141   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
142   p->Instructions[ic].TexSrcUnit = samplerIndex;
143   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
144   ic++;
145
146   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
147   p->Instructions[ic].Opcode = OPCODE_KIL;
148   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
149
150   if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
151      p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
152
153   p->Instructions[ic].SrcReg[0].Index = 0;
154   p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
155   ic++;
156
157   /* END; */
158   p->Instructions[ic++].Opcode = OPCODE_END;
159
160   assert(ic == p->NumInstructions);
161
162   p->InputsRead = FRAG_BIT_TEX0;
163   p->OutputsWritten = 0x0;
164   p->SamplersUsed = (1 << samplerIndex);
165
166   stfp = (struct st_fragment_program *) p;
167   stfp->Base.UsesKill = GL_TRUE;
168
169   return stfp;
170}
171
172
173static int
174find_free_bit(uint bitfield)
175{
176   int i;
177   for (i = 0; i < 32; i++) {
178      if ((bitfield & (1 << i)) == 0) {
179         return i;
180      }
181   }
182   return -1;
183}
184
185
186/**
187 * Combine basic bitmap fragment program with the user-defined program.
188 * \param st  current context
189 * \param fpIn  the incoming fragment program
190 * \param fpOut  the new fragment program which does fragment culling
191 * \param bitmap_sampler  sampler number for the bitmap texture
192 */
193void
194st_make_bitmap_fragment_program(struct st_context *st,
195                                struct gl_fragment_program *fpIn,
196                                struct gl_fragment_program **fpOut,
197                                GLuint *bitmap_sampler)
198{
199   struct st_fragment_program *bitmap_prog;
200   struct gl_program *newProg;
201   uint sampler;
202
203   /*
204    * Generate new program which is the user-defined program prefixed
205    * with the bitmap sampler/kill instructions.
206    */
207   sampler = find_free_bit(fpIn->Base.SamplersUsed);
208   bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
209
210   newProg = _mesa_combine_programs(st->ctx,
211                                    &bitmap_prog->Base.Base,
212                                    &fpIn->Base);
213   /* done with this after combining */
214   st_reference_fragprog(st, &bitmap_prog, NULL);
215
216#if 0
217   {
218      printf("Combined bitmap program:\n");
219      _mesa_print_program(newProg);
220      printf("InputsRead: 0x%x\n", newProg->InputsRead);
221      printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
222      _mesa_print_parameter_list(newProg->Parameters);
223   }
224#endif
225
226   /* return results */
227   *fpOut = (struct gl_fragment_program *) newProg;
228   *bitmap_sampler = sampler;
229}
230
231
232/**
233 * Copy user-provide bitmap bits into texture buffer, expanding
234 * bits into texels.
235 * "On" bits will set texels to 0x0.
236 * "Off" bits will not modify texels.
237 * Note that the image is actually going to be upside down in
238 * the texture.  We deal with that with texcoords.
239 */
240static void
241unpack_bitmap(struct st_context *st,
242              GLint px, GLint py, GLsizei width, GLsizei height,
243              const struct gl_pixelstore_attrib *unpack,
244              const GLubyte *bitmap,
245              ubyte *destBuffer, uint destStride)
246{
247   destBuffer += py * destStride + px;
248
249   _mesa_expand_bitmap(width, height, unpack, bitmap,
250                       destBuffer, destStride, 0x0);
251}
252
253
254/**
255 * Create a texture which represents a bitmap image.
256 */
257static struct pipe_resource *
258make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
259                    const struct gl_pixelstore_attrib *unpack,
260                    const GLubyte *bitmap)
261{
262   struct st_context *st = st_context(ctx);
263   struct pipe_context *pipe = st->pipe;
264   struct pipe_transfer *transfer;
265   ubyte *dest;
266   struct pipe_resource *pt;
267
268   /* PBO source... */
269   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
270   if (!bitmap) {
271      return NULL;
272   }
273
274   /**
275    * Create texture to hold bitmap pattern.
276    */
277   pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
278                          0, width, height, 1,
279                          PIPE_BIND_SAMPLER_VIEW);
280   if (!pt) {
281      _mesa_unmap_pbo_source(ctx, unpack);
282      return NULL;
283   }
284
285   transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
286                                PIPE_TRANSFER_WRITE,
287                                0, 0, width, height);
288
289   dest = pipe_transfer_map(pipe, transfer);
290
291   /* Put image into texture transfer */
292   memset(dest, 0xff, height * transfer->stride);
293   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
294                 dest, transfer->stride);
295
296   _mesa_unmap_pbo_source(ctx, unpack);
297
298   /* Release transfer */
299   pipe_transfer_unmap(pipe, transfer);
300   pipe->transfer_destroy(pipe, transfer);
301
302   return pt;
303}
304
305static GLuint
306setup_bitmap_vertex_data(struct st_context *st, bool normalized,
307                         int x, int y, int width, int height,
308                         float z, const float color[4])
309{
310   struct pipe_context *pipe = st->pipe;
311   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
312   const GLfloat fb_width = (GLfloat)fb->Width;
313   const GLfloat fb_height = (GLfloat)fb->Height;
314   const GLfloat x0 = (GLfloat)x;
315   const GLfloat x1 = (GLfloat)(x + width);
316   const GLfloat y0 = (GLfloat)y;
317   const GLfloat y1 = (GLfloat)(y + height);
318   GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
319   GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
320   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
321   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
322   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
323   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
324   const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
325   GLuint i;
326
327   if(!normalized)
328   {
329      sRight = width;
330      tBot = height;
331   }
332
333   /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
334    * no_flush) updates to buffers where we know there is no conflict
335    * with previous data.  Currently using max_slots > 1 will cause
336    * synchronous rendering if the driver flushes its command buffers
337    * between one bitmap and the next.  Our flush hook below isn't
338    * sufficient to catch this as the driver doesn't tell us when it
339    * flushes its own command buffers.  Until this gets fixed, pay the
340    * price of allocating a new buffer for each bitmap cache-flush to
341    * avoid synchronous rendering.
342    */
343   if (st->bitmap.vbuf_slot >= max_slots) {
344      pipe_resource_reference(&st->bitmap.vbuf, NULL);
345      st->bitmap.vbuf_slot = 0;
346   }
347
348   if (!st->bitmap.vbuf) {
349      st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
350                                           PIPE_BIND_VERTEX_BUFFER,
351                                           max_slots *
352                                           sizeof(st->bitmap.vertices));
353   }
354
355   /* Positions are in clip coords since we need to do clipping in case
356    * the bitmap quad goes beyond the window bounds.
357    */
358   st->bitmap.vertices[0][0][0] = clip_x0;
359   st->bitmap.vertices[0][0][1] = clip_y0;
360   st->bitmap.vertices[0][2][0] = sLeft;
361   st->bitmap.vertices[0][2][1] = tTop;
362
363   st->bitmap.vertices[1][0][0] = clip_x1;
364   st->bitmap.vertices[1][0][1] = clip_y0;
365   st->bitmap.vertices[1][2][0] = sRight;
366   st->bitmap.vertices[1][2][1] = tTop;
367
368   st->bitmap.vertices[2][0][0] = clip_x1;
369   st->bitmap.vertices[2][0][1] = clip_y1;
370   st->bitmap.vertices[2][2][0] = sRight;
371   st->bitmap.vertices[2][2][1] = tBot;
372
373   st->bitmap.vertices[3][0][0] = clip_x0;
374   st->bitmap.vertices[3][0][1] = clip_y1;
375   st->bitmap.vertices[3][2][0] = sLeft;
376   st->bitmap.vertices[3][2][1] = tBot;
377
378   /* same for all verts: */
379   for (i = 0; i < 4; i++) {
380      st->bitmap.vertices[i][0][2] = z;
381      st->bitmap.vertices[i][0][3] = 1.0;
382      st->bitmap.vertices[i][1][0] = color[0];
383      st->bitmap.vertices[i][1][1] = color[1];
384      st->bitmap.vertices[i][1][2] = color[2];
385      st->bitmap.vertices[i][1][3] = color[3];
386      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
387      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
388   }
389
390   /* put vertex data into vbuf */
391   pipe_buffer_write_nooverlap(st->pipe,
392                               st->bitmap.vbuf,
393                               st->bitmap.vbuf_slot
394                               * sizeof(st->bitmap.vertices),
395                               sizeof st->bitmap.vertices,
396                               st->bitmap.vertices);
397
398   return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
399}
400
401
402
403/**
404 * Render a glBitmap by drawing a textured quad
405 */
406static void
407draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
408                 GLsizei width, GLsizei height,
409                 struct pipe_sampler_view *sv,
410                 const GLfloat *color)
411{
412   struct st_context *st = st_context(ctx);
413   struct pipe_context *pipe = st->pipe;
414   struct cso_context *cso = st->cso_context;
415   struct st_fp_varient *fpv;
416   struct st_fp_varient_key key;
417   GLuint maxSize;
418   GLuint offset;
419
420   memset(&key, 0, sizeof(key));
421   key.st = st;
422   key.bitmap = GL_TRUE;
423
424   fpv = st_get_fp_varient(st, st->fp, &key);
425
426   /* As an optimization, Mesa's fragment programs will sometimes get the
427    * primary color from a statevar/constant rather than a varying variable.
428    * when that's the case, we need to ensure that we use the 'color'
429    * parameter and not the current attribute color (which may have changed
430    * through glRasterPos and state validation.
431    * So, we force the proper color here.  Not elegant, but it works.
432    */
433   {
434      GLfloat colorSave[4];
435      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
436      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
437      st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
438      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
439   }
440
441
442   /* limit checks */
443   /* XXX if the bitmap is larger than the max texture size, break
444    * it up into chunks.
445    */
446   maxSize = 1 << (pipe->screen->get_param(pipe->screen,
447                                    PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
448   assert(width <= (GLsizei)maxSize);
449   assert(height <= (GLsizei)maxSize);
450
451   cso_save_rasterizer(cso);
452   cso_save_samplers(cso);
453   cso_save_fragment_sampler_views(cso);
454   cso_save_viewport(cso);
455   cso_save_fragment_shader(cso);
456   cso_save_vertex_shader(cso);
457   cso_save_vertex_elements(cso);
458
459   /* rasterizer state: just scissor */
460   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
461   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
462
463   /* fragment shader state: TEX lookup program */
464   cso_set_fragment_shader_handle(cso, fpv->driver_shader);
465
466   /* vertex shader state: position + texcoord pass-through */
467   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
468
469   /* user samplers, plus our bitmap sampler */
470   {
471      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
472      uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
473      uint i;
474      for (i = 0; i < st->state.num_samplers; i++) {
475         samplers[i] = &st->state.samplers[i];
476      }
477      samplers[fpv->bitmap_sampler] =
478         &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
479      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
480   }
481
482   /* user textures, plus the bitmap texture */
483   {
484      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
485      uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
486      memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
487      sampler_views[fpv->bitmap_sampler] = sv;
488      cso_set_fragment_sampler_views(cso, num, sampler_views);
489   }
490
491   /* viewport state: viewport matching window dims */
492   {
493      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
494      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
495      const GLfloat width = (GLfloat)fb->Width;
496      const GLfloat height = (GLfloat)fb->Height;
497      struct pipe_viewport_state vp;
498      vp.scale[0] =  0.5f * width;
499      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
500      vp.scale[2] = 0.5f;
501      vp.scale[3] = 1.0f;
502      vp.translate[0] = 0.5f * width;
503      vp.translate[1] = 0.5f * height;
504      vp.translate[2] = 0.5f;
505      vp.translate[3] = 0.0f;
506      cso_set_viewport(cso, &vp);
507   }
508
509   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
510
511   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
512   z = z * 2.0 - 1.0;
513
514   /* draw textured quad */
515   offset = setup_bitmap_vertex_data(st,
516                                     sv->texture->target != PIPE_TEXTURE_RECT,
517                                     x, y, width, height, z, color);
518
519   util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
520                           PIPE_PRIM_TRIANGLE_FAN,
521                           4,  /* verts */
522                           3); /* attribs/vert */
523
524
525   /* restore state */
526   cso_restore_rasterizer(cso);
527   cso_restore_samplers(cso);
528   cso_restore_fragment_sampler_views(cso);
529   cso_restore_viewport(cso);
530   cso_restore_fragment_shader(cso);
531   cso_restore_vertex_shader(cso);
532   cso_restore_vertex_elements(cso);
533}
534
535
536static void
537reset_cache(struct st_context *st)
538{
539   struct pipe_context *pipe = st->pipe;
540   struct bitmap_cache *cache = st->bitmap.cache;
541
542   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
543   cache->empty = GL_TRUE;
544
545   cache->xmin = 1000000;
546   cache->xmax = -1000000;
547   cache->ymin = 1000000;
548   cache->ymax = -1000000;
549
550   if (cache->trans) {
551      pipe->transfer_destroy(pipe, cache->trans);
552      cache->trans = NULL;
553   }
554
555   assert(!cache->texture);
556
557   /* allocate a new texture */
558   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
559                                      st->bitmap.tex_format, 0,
560                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
561                                      1,
562				      PIPE_BIND_SAMPLER_VIEW);
563}
564
565
566/** Print bitmap image to stdout (debug) */
567static void
568print_cache(const struct bitmap_cache *cache)
569{
570   int i, j, k;
571
572   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
573      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
574      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
575         if (cache->buffer[k])
576            printf("X");
577         else
578            printf(" ");
579         k++;
580      }
581      printf("\n");
582   }
583}
584
585
586/**
587 * Create gallium pipe_transfer object for the bitmap cache.
588 */
589static void
590create_cache_trans(struct st_context *st)
591{
592   struct pipe_context *pipe = st->pipe;
593   struct bitmap_cache *cache = st->bitmap.cache;
594
595   if (cache->trans)
596      return;
597
598   /* Map the texture transfer.
599    * Subsequent glBitmap calls will write into the texture image.
600    */
601   cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
602                                    PIPE_TRANSFER_WRITE, 0, 0,
603                                    BITMAP_CACHE_WIDTH,
604                                    BITMAP_CACHE_HEIGHT);
605   cache->buffer = pipe_transfer_map(pipe, cache->trans);
606
607   /* init image to all 0xff */
608   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
609}
610
611
612/**
613 * If there's anything in the bitmap cache, draw/flush it now.
614 */
615void
616st_flush_bitmap_cache(struct st_context *st)
617{
618   if (!st->bitmap.cache->empty) {
619      struct bitmap_cache *cache = st->bitmap.cache;
620
621      if (st->ctx->DrawBuffer) {
622         struct pipe_context *pipe = st->pipe;
623         struct pipe_sampler_view *sv;
624
625         assert(cache->xmin <= cache->xmax);
626
627/*         printf("flush size %d x %d  at %d, %d\n",
628                cache->xmax - cache->xmin,
629                cache->ymax - cache->ymin,
630                cache->xpos, cache->ypos);
631*/
632
633         /* The texture transfer has been mapped until now.
634          * So unmap and release the texture transfer before drawing.
635          */
636         if (cache->trans) {
637            if (0)
638               print_cache(cache);
639            pipe_transfer_unmap(pipe, cache->trans);
640            cache->buffer = NULL;
641
642            pipe->transfer_destroy(pipe, cache->trans);
643            cache->trans = NULL;
644         }
645
646         sv = st_create_texture_sampler_view(st->pipe, cache->texture);
647         if (sv) {
648            draw_bitmap_quad(st->ctx,
649                             cache->xpos,
650                             cache->ypos,
651                             cache->zpos,
652                             BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
653                             sv,
654                             cache->color);
655
656            pipe_sampler_view_reference(&sv, NULL);
657         }
658      }
659
660      /* release/free the texture */
661      pipe_resource_reference(&cache->texture, NULL);
662
663      reset_cache(st);
664   }
665}
666
667
668/**
669 * Flush bitmap cache and release vertex buffer.
670 */
671void
672st_flush_bitmap( struct st_context *st )
673{
674   st_flush_bitmap_cache(st);
675
676   /* Release vertex buffer to avoid synchronous rendering if we were
677    * to map it in the next frame.
678    */
679   pipe_resource_reference(&st->bitmap.vbuf, NULL);
680   st->bitmap.vbuf_slot = 0;
681}
682
683
684/**
685 * Try to accumulate this glBitmap call in the bitmap cache.
686 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
687 */
688static GLboolean
689accum_bitmap(struct st_context *st,
690             GLint x, GLint y, GLsizei width, GLsizei height,
691             const struct gl_pixelstore_attrib *unpack,
692             const GLubyte *bitmap )
693{
694   struct bitmap_cache *cache = st->bitmap.cache;
695   int px = -999, py = -999;
696   const GLfloat z = st->ctx->Current.RasterPos[2];
697
698   if (width > BITMAP_CACHE_WIDTH ||
699       height > BITMAP_CACHE_HEIGHT)
700      return GL_FALSE; /* too big to cache */
701
702   if (!cache->empty) {
703      px = x - cache->xpos;  /* pos in buffer */
704      py = y - cache->ypos;
705      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
706          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
707          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
708          ((fabs(z - cache->zpos) > Z_EPSILON))) {
709         /* This bitmap would extend beyond cache bounds, or the bitmap
710          * color is changing
711          * so flush and continue.
712          */
713         st_flush_bitmap_cache(st);
714      }
715   }
716
717   if (cache->empty) {
718      /* Initialize.  Center bitmap vertically in the buffer. */
719      px = 0;
720      py = (BITMAP_CACHE_HEIGHT - height) / 2;
721      cache->xpos = x;
722      cache->ypos = y - py;
723      cache->zpos = z;
724      cache->empty = GL_FALSE;
725      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
726   }
727
728   assert(px != -999);
729   assert(py != -999);
730
731   if (x < cache->xmin)
732      cache->xmin = x;
733   if (y < cache->ymin)
734      cache->ymin = y;
735   if (x + width > cache->xmax)
736      cache->xmax = x + width;
737   if (y + height > cache->ymax)
738      cache->ymax = y + height;
739
740   /* create the transfer if needed */
741   create_cache_trans(st);
742
743   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
744                 cache->buffer, BITMAP_CACHE_WIDTH);
745
746   return GL_TRUE; /* accumulated */
747}
748
749
750
751/**
752 * Called via ctx->Driver.Bitmap()
753 */
754static void
755st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
756          GLsizei width, GLsizei height,
757          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
758{
759   struct st_context *st = st_context(ctx);
760   struct pipe_resource *pt;
761
762   if (width == 0 || height == 0)
763      return;
764
765   st_validate_state(st);
766
767   if (!st->bitmap.vs) {
768      /* create pass-through vertex shader now */
769      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
770                                      TGSI_SEMANTIC_COLOR,
771                                      TGSI_SEMANTIC_GENERIC };
772      const uint semantic_indexes[] = { 0, 0, 0 };
773      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
774                                                          semantic_names,
775                                                          semantic_indexes);
776   }
777
778   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
779      return;
780
781   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
782   if (pt) {
783      struct pipe_sampler_view *sv =
784         st_create_texture_sampler_view(st->pipe, pt);
785
786      assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
787
788      if (sv) {
789         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
790                          width, height, sv,
791                          st->ctx->Current.RasterColor);
792
793         pipe_sampler_view_reference(&sv, NULL);
794      }
795
796      /* release/free the texture */
797      pipe_resource_reference(&pt, NULL);
798   }
799}
800
801
802/** Per-context init */
803void
804st_init_bitmap_functions(struct dd_function_table *functions)
805{
806   functions->Bitmap = st_Bitmap;
807}
808
809
810/** Per-context init */
811void
812st_init_bitmap(struct st_context *st)
813{
814   struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
815   struct pipe_context *pipe = st->pipe;
816   struct pipe_screen *screen = pipe->screen;
817
818   /* init sampler state once */
819   memset(sampler, 0, sizeof(*sampler));
820   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
821   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
822   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
823   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
824   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
825   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
826   st->bitmap.samplers[1] = *sampler;
827   st->bitmap.samplers[1].normalized_coords = 1;
828
829   /* init baseline rasterizer state once */
830   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
831   st->bitmap.rasterizer.gl_rasterization_rules = 1;
832
833   /* find a usable texture format */
834   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
835                                   PIPE_TEXTURE_2D, 0,
836                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
837      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
838   }
839   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
840                                        PIPE_TEXTURE_2D, 0,
841                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
842      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
843   }
844   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
845                                        PIPE_TEXTURE_2D, 0,
846                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
847      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
848   }
849   else {
850      /* XXX support more formats */
851      assert(0);
852   }
853
854   /* alloc bitmap cache object */
855   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
856
857   reset_cache(st);
858}
859
860
861/** Per-context tear-down */
862void
863st_destroy_bitmap(struct st_context *st)
864{
865   struct pipe_context *pipe = st->pipe;
866   struct bitmap_cache *cache = st->bitmap.cache;
867
868   if (st->bitmap.vs) {
869      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
870      st->bitmap.vs = NULL;
871   }
872
873   if (st->bitmap.vbuf) {
874      pipe_resource_reference(&st->bitmap.vbuf, NULL);
875      st->bitmap.vbuf = NULL;
876   }
877
878   if (cache) {
879      if (cache->trans) {
880         pipe_transfer_unmap(pipe, cache->trans);
881         pipe->transfer_destroy(pipe, cache->trans);
882      }
883      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
884      free(st->bitmap.cache);
885      st->bitmap.cache = NULL;
886   }
887}
888
889#endif /* FEATURE_drawpix */
890