st_cb_bitmap.c revision ae0ef6f69f351cacdc7eaa9b21097a7c1b414e44
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "program/program.h"
38#include "program/prog_print.h"
39
40#include "st_context.h"
41#include "st_atom.h"
42#include "st_atom_constbuf.h"
43#include "st_program.h"
44#include "st_cb_bitmap.h"
45#include "st_texture.h"
46
47#include "pipe/p_context.h"
48#include "pipe/p_defines.h"
49#include "pipe/p_shader_tokens.h"
50#include "util/u_inlines.h"
51#include "util/u_draw_quad.h"
52#include "util/u_simple_shaders.h"
53#include "program/prog_instruction.h"
54#include "cso_cache/cso_context.h"
55
56
57#if FEATURE_drawpix
58
59/**
60 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
61 * is stored in a texture image.  An alpha8 texture format is used.
62 * The fragment shader samples a bit (texel) from the texture, then
63 * discards the fragment if the bit is off.
64 *
65 * Note that we actually store the inverse image of the bitmap to
66 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
67 * and an "off" bit is stored as texel=0xff.  Then we kill the
68 * fragment if the negated texel value is less than zero.
69 */
70
71
72/**
73 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
74 * buffer which is then rendered en mass upon a flush, state change, etc.
75 * A wide, short buffer is used to target the common case of a series
76 * of glBitmap calls being used to draw text.
77 */
78static GLboolean UseBitmapCache = GL_TRUE;
79
80
81#define BITMAP_CACHE_WIDTH  512
82#define BITMAP_CACHE_HEIGHT 32
83
84struct bitmap_cache
85{
86   /** Window pos to render the cached image */
87   GLint xpos, ypos;
88   /** Bounds of region used in window coords */
89   GLint xmin, ymin, xmax, ymax;
90
91   GLfloat color[4];
92
93   /** Bitmap's Z position */
94   GLfloat zpos;
95
96   struct pipe_resource *texture;
97   struct pipe_transfer *trans;
98
99   GLboolean empty;
100
101   /** An I8 texture image: */
102   ubyte *buffer;
103};
104
105
106/** Epsilon for Z comparisons */
107#define Z_EPSILON 1e-06
108
109
110/**
111 * Make fragment program for glBitmap:
112 *   Sample the texture and kill the fragment if the bit is 0.
113 * This program will be combined with the user's fragment program.
114 */
115static struct st_fragment_program *
116make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
117{
118   struct st_context *st = st_context(ctx);
119   struct st_fragment_program *stfp;
120   struct gl_program *p;
121   GLuint ic = 0;
122
123   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
124   if (!p)
125      return NULL;
126
127   p->NumInstructions = 3;
128
129   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
130   if (!p->Instructions) {
131      ctx->Driver.DeleteProgram(ctx, p);
132      return NULL;
133   }
134   _mesa_init_instructions(p->Instructions, p->NumInstructions);
135
136   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
137   p->Instructions[ic].Opcode = OPCODE_TEX;
138   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
139   p->Instructions[ic].DstReg.Index = 0;
140   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
141   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
142   p->Instructions[ic].TexSrcUnit = samplerIndex;
143   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
144   ic++;
145
146   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
147   p->Instructions[ic].Opcode = OPCODE_KIL;
148   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
149
150   if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
151      p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
152
153   p->Instructions[ic].SrcReg[0].Index = 0;
154   p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
155   ic++;
156
157   /* END; */
158   p->Instructions[ic++].Opcode = OPCODE_END;
159
160   assert(ic == p->NumInstructions);
161
162   p->InputsRead = FRAG_BIT_TEX0;
163   p->OutputsWritten = 0x0;
164   p->SamplersUsed = (1 << samplerIndex);
165
166   stfp = (struct st_fragment_program *) p;
167   stfp->Base.UsesKill = GL_TRUE;
168
169   return stfp;
170}
171
172
173static int
174find_free_bit(uint bitfield)
175{
176   int i;
177   for (i = 0; i < 32; i++) {
178      if ((bitfield & (1 << i)) == 0) {
179         return i;
180      }
181   }
182   return -1;
183}
184
185
186/**
187 * Combine basic bitmap fragment program with the user-defined program.
188 */
189static struct st_fragment_program *
190combined_bitmap_fragment_program(GLcontext *ctx)
191{
192   struct st_context *st = st_context(ctx);
193   struct st_fragment_program *stfp = st->fp;
194
195   if (!stfp->bitmap_program) {
196      /*
197       * Generate new program which is the user-defined program prefixed
198       * with the bitmap sampler/kill instructions.
199       */
200      struct st_fragment_program *bitmap_prog;
201      uint sampler;
202
203      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
204      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
205
206      stfp->bitmap_program = (struct st_fragment_program *)
207         _mesa_combine_programs(ctx,
208                                &bitmap_prog->Base.Base, &stfp->Base.Base);
209      stfp->bitmap_program->bitmap_sampler = sampler;
210
211      /* done with this after combining */
212      st_reference_fragprog(st, &bitmap_prog, NULL);
213
214#if 0
215      {
216         struct gl_program *p = &stfp->bitmap_program->Base.Base;
217         printf("Combined bitmap program:\n");
218         _mesa_print_program(p);
219         printf("InputsRead: 0x%x\n", p->InputsRead);
220         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
221         _mesa_print_parameter_list(p->Parameters);
222      }
223#endif
224
225      /* translate to TGSI tokens */
226      st_translate_fragment_program(st, stfp->bitmap_program);
227   }
228
229   return stfp->bitmap_program;
230}
231
232
233/**
234 * Copy user-provide bitmap bits into texture buffer, expanding
235 * bits into texels.
236 * "On" bits will set texels to 0x0.
237 * "Off" bits will not modify texels.
238 * Note that the image is actually going to be upside down in
239 * the texture.  We deal with that with texcoords.
240 */
241static void
242unpack_bitmap(struct st_context *st,
243              GLint px, GLint py, GLsizei width, GLsizei height,
244              const struct gl_pixelstore_attrib *unpack,
245              const GLubyte *bitmap,
246              ubyte *destBuffer, uint destStride)
247{
248   destBuffer += py * destStride + px;
249
250   _mesa_expand_bitmap(width, height, unpack, bitmap,
251                       destBuffer, destStride, 0x0);
252}
253
254
255/**
256 * Create a texture which represents a bitmap image.
257 */
258static struct pipe_resource *
259make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
260                    const struct gl_pixelstore_attrib *unpack,
261                    const GLubyte *bitmap)
262{
263   struct st_context *st = st_context(ctx);
264   struct pipe_context *pipe = st->pipe;
265   struct pipe_transfer *transfer;
266   ubyte *dest;
267   struct pipe_resource *pt;
268
269   /* PBO source... */
270   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
271   if (!bitmap) {
272      return NULL;
273   }
274
275   /**
276    * Create texture to hold bitmap pattern.
277    */
278   pt = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format,
279                          0, width, height, 1,
280                          PIPE_BIND_SAMPLER_VIEW);
281   if (!pt) {
282      _mesa_unmap_pbo_source(ctx, unpack);
283      return NULL;
284   }
285
286   transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0,
287					   PIPE_TRANSFER_WRITE,
288					   0, 0, width, height);
289
290   dest = pipe_transfer_map(pipe, transfer);
291
292   /* Put image into texture transfer */
293   memset(dest, 0xff, height * transfer->stride);
294   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
295                 dest, transfer->stride);
296
297   _mesa_unmap_pbo_source(ctx, unpack);
298
299   /* Release transfer */
300   pipe_transfer_unmap(pipe, transfer);
301   pipe->transfer_destroy(pipe, transfer);
302
303   return pt;
304}
305
306static GLuint
307setup_bitmap_vertex_data(struct st_context *st,
308                         int x, int y, int width, int height,
309                         float z, const float color[4])
310{
311   struct pipe_context *pipe = st->pipe;
312   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
313   const GLfloat fb_width = (GLfloat)fb->Width;
314   const GLfloat fb_height = (GLfloat)fb->Height;
315   const GLfloat x0 = (GLfloat)x;
316   const GLfloat x1 = (GLfloat)(x + width);
317   const GLfloat y0 = (GLfloat)y;
318   const GLfloat y1 = (GLfloat)(y + height);
319   const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
320   const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
321   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
322   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
323   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
324   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
325
326   /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
327    * no_flush) updates to buffers where we know there is no conflict
328    * with previous data.  Currently using max_slots > 1 will cause
329    * synchronous rendering if the driver flushes its command buffers
330    * between one bitmap and the next.  Our flush hook below isn't
331    * sufficient to catch this as the driver doesn't tell us when it
332    * flushes its own command buffers.  Until this gets fixed, pay the
333    * price of allocating a new buffer for each bitmap cache-flush to
334    * avoid synchronous rendering.
335    */
336   const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
337   GLuint i;
338
339   if (st->bitmap.vbuf_slot >= max_slots) {
340      pipe_resource_reference(&st->bitmap.vbuf, NULL);
341      st->bitmap.vbuf_slot = 0;
342   }
343
344   if (!st->bitmap.vbuf) {
345      st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
346                                           PIPE_BIND_VERTEX_BUFFER,
347                                           max_slots * sizeof(st->bitmap.vertices));
348   }
349
350   /* Positions are in clip coords since we need to do clipping in case
351    * the bitmap quad goes beyond the window bounds.
352    */
353   st->bitmap.vertices[0][0][0] = clip_x0;
354   st->bitmap.vertices[0][0][1] = clip_y0;
355   st->bitmap.vertices[0][2][0] = sLeft;
356   st->bitmap.vertices[0][2][1] = tTop;
357
358   st->bitmap.vertices[1][0][0] = clip_x1;
359   st->bitmap.vertices[1][0][1] = clip_y0;
360   st->bitmap.vertices[1][2][0] = sRight;
361   st->bitmap.vertices[1][2][1] = tTop;
362
363   st->bitmap.vertices[2][0][0] = clip_x1;
364   st->bitmap.vertices[2][0][1] = clip_y1;
365   st->bitmap.vertices[2][2][0] = sRight;
366   st->bitmap.vertices[2][2][1] = tBot;
367
368   st->bitmap.vertices[3][0][0] = clip_x0;
369   st->bitmap.vertices[3][0][1] = clip_y1;
370   st->bitmap.vertices[3][2][0] = sLeft;
371   st->bitmap.vertices[3][2][1] = tBot;
372
373   /* same for all verts: */
374   for (i = 0; i < 4; i++) {
375      st->bitmap.vertices[i][0][2] = z;
376      st->bitmap.vertices[i][0][3] = 1.0;
377      st->bitmap.vertices[i][1][0] = color[0];
378      st->bitmap.vertices[i][1][1] = color[1];
379      st->bitmap.vertices[i][1][2] = color[2];
380      st->bitmap.vertices[i][1][3] = color[3];
381      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
382      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
383   }
384
385   /* put vertex data into vbuf */
386   pipe_buffer_write_nooverlap(st->pipe,
387                                           st->bitmap.vbuf,
388                                           st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
389                                           sizeof st->bitmap.vertices,
390                                           st->bitmap.vertices);
391
392   return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
393}
394
395
396
397/**
398 * Render a glBitmap by drawing a textured quad
399 */
400static void
401draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
402                 GLsizei width, GLsizei height,
403                 struct pipe_sampler_view *sv,
404                 const GLfloat *color)
405{
406   struct st_context *st = st_context(ctx);
407   struct pipe_context *pipe = st->pipe;
408   struct cso_context *cso = st->cso_context;
409   struct st_fragment_program *stfp;
410   GLuint maxSize;
411   GLuint offset;
412
413   stfp = combined_bitmap_fragment_program(ctx);
414
415   /* As an optimization, Mesa's fragment programs will sometimes get the
416    * primary color from a statevar/constant rather than a varying variable.
417    * when that's the case, we need to ensure that we use the 'color'
418    * parameter and not the current attribute color (which may have changed
419    * through glRasterPos and state validation.
420    * So, we force the proper color here.  Not elegant, but it works.
421    */
422   {
423      GLfloat colorSave[4];
424      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
425      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
426      st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
427      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
428   }
429
430
431   /* limit checks */
432   /* XXX if the bitmap is larger than the max texture size, break
433    * it up into chunks.
434    */
435   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
436   assert(width <= (GLsizei)maxSize);
437   assert(height <= (GLsizei)maxSize);
438
439   cso_save_rasterizer(cso);
440   cso_save_samplers(cso);
441   cso_save_fragment_sampler_views(cso);
442   cso_save_viewport(cso);
443   cso_save_fragment_shader(cso);
444   cso_save_vertex_shader(cso);
445   cso_save_vertex_elements(cso);
446
447   /* rasterizer state: just scissor */
448   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
449   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
450
451   /* fragment shader state: TEX lookup program */
452   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
453
454   /* vertex shader state: position + texcoord pass-through */
455   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
456
457   /* user samplers, plus our bitmap sampler */
458   {
459      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
460      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
461      uint i;
462      for (i = 0; i < st->state.num_samplers; i++) {
463         samplers[i] = &st->state.samplers[i];
464      }
465      samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
466      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
467   }
468
469   /* user textures, plus the bitmap texture */
470   {
471      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
472      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
473      memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
474      sampler_views[stfp->bitmap_sampler] = sv;
475      cso_set_fragment_sampler_views(cso, num, sampler_views);
476   }
477
478   /* viewport state: viewport matching window dims */
479   {
480      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
481      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
482      const GLfloat width = (GLfloat)fb->Width;
483      const GLfloat height = (GLfloat)fb->Height;
484      struct pipe_viewport_state vp;
485      vp.scale[0] =  0.5f * width;
486      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
487      vp.scale[2] = 0.5f;
488      vp.scale[3] = 1.0f;
489      vp.translate[0] = 0.5f * width;
490      vp.translate[1] = 0.5f * height;
491      vp.translate[2] = 0.5f;
492      vp.translate[3] = 0.0f;
493      cso_set_viewport(cso, &vp);
494   }
495
496   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
497
498   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
499   z = z * 2.0 - 1.0;
500
501   /* draw textured quad */
502   offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color);
503
504   util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
505                           PIPE_PRIM_TRIANGLE_FAN,
506                           4,  /* verts */
507                           3); /* attribs/vert */
508
509
510   /* restore state */
511   cso_restore_rasterizer(cso);
512   cso_restore_samplers(cso);
513   cso_restore_fragment_sampler_views(cso);
514   cso_restore_viewport(cso);
515   cso_restore_fragment_shader(cso);
516   cso_restore_vertex_shader(cso);
517   cso_restore_vertex_elements(cso);
518}
519
520
521static void
522reset_cache(struct st_context *st)
523{
524   struct pipe_context *pipe = st->pipe;
525   struct bitmap_cache *cache = st->bitmap.cache;
526
527   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
528   cache->empty = GL_TRUE;
529
530   cache->xmin = 1000000;
531   cache->xmax = -1000000;
532   cache->ymin = 1000000;
533   cache->ymax = -1000000;
534
535   if (cache->trans) {
536      pipe->transfer_destroy(pipe, cache->trans);
537      cache->trans = NULL;
538   }
539
540   assert(!cache->texture);
541
542   /* allocate a new texture */
543   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
544                                      st->bitmap.tex_format, 0,
545                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
546                                      1,
547				      PIPE_BIND_SAMPLER_VIEW);
548}
549
550
551/** Print bitmap image to stdout (debug) */
552static void
553print_cache(const struct bitmap_cache *cache)
554{
555   int i, j, k;
556
557   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
558      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
559      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
560         if (cache->buffer[k])
561            printf("X");
562         else
563            printf(" ");
564         k++;
565      }
566      printf("\n");
567   }
568}
569
570
571static void
572create_cache_trans(struct st_context *st)
573{
574   struct pipe_context *pipe = st->pipe;
575   struct bitmap_cache *cache = st->bitmap.cache;
576
577   if (cache->trans)
578      return;
579
580   /* Map the texture transfer.
581    * Subsequent glBitmap calls will write into the texture image.
582    */
583   cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0, 0,
584					       PIPE_TRANSFER_WRITE, 0, 0,
585					       BITMAP_CACHE_WIDTH,
586					       BITMAP_CACHE_HEIGHT);
587   cache->buffer = pipe_transfer_map(pipe, cache->trans);
588
589   /* init image to all 0xff */
590   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
591}
592
593
594/**
595 * If there's anything in the bitmap cache, draw/flush it now.
596 */
597void
598st_flush_bitmap_cache(struct st_context *st)
599{
600   if (!st->bitmap.cache->empty) {
601      struct bitmap_cache *cache = st->bitmap.cache;
602
603      if (st->ctx->DrawBuffer) {
604         struct pipe_context *pipe = st->pipe;
605         struct pipe_sampler_view *sv;
606
607         assert(cache->xmin <= cache->xmax);
608
609/*         printf("flush size %d x %d  at %d, %d\n",
610                cache->xmax - cache->xmin,
611                cache->ymax - cache->ymin,
612                cache->xpos, cache->ypos);
613*/
614
615         /* The texture transfer has been mapped until now.
616          * So unmap and release the texture transfer before drawing.
617          */
618         if (cache->trans) {
619            if (0)
620               print_cache(cache);
621            pipe_transfer_unmap(pipe, cache->trans);
622            cache->buffer = NULL;
623
624            pipe->transfer_destroy(pipe, cache->trans);
625            cache->trans = NULL;
626         }
627
628         sv = st_create_texture_sampler_view(st->pipe, cache->texture);
629         if (sv) {
630            draw_bitmap_quad(st->ctx,
631                             cache->xpos,
632                             cache->ypos,
633                             cache->zpos,
634                             BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
635                             sv,
636                             cache->color);
637
638            pipe_sampler_view_reference(&sv, NULL);
639         }
640      }
641
642      /* release/free the texture */
643      pipe_resource_reference(&cache->texture, NULL);
644
645      reset_cache(st);
646   }
647}
648
649/* Flush bitmap cache and release vertex buffer.
650 */
651void
652st_flush_bitmap( struct st_context *st )
653{
654   st_flush_bitmap_cache(st);
655
656   /* Release vertex buffer to avoid synchronous rendering if we were
657    * to map it in the next frame.
658    */
659   pipe_resource_reference(&st->bitmap.vbuf, NULL);
660   st->bitmap.vbuf_slot = 0;
661}
662
663
664/**
665 * Try to accumulate this glBitmap call in the bitmap cache.
666 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
667 */
668static GLboolean
669accum_bitmap(struct st_context *st,
670             GLint x, GLint y, GLsizei width, GLsizei height,
671             const struct gl_pixelstore_attrib *unpack,
672             const GLubyte *bitmap )
673{
674   struct bitmap_cache *cache = st->bitmap.cache;
675   int px = -999, py = -999;
676   const GLfloat z = st->ctx->Current.RasterPos[2];
677
678   if (width > BITMAP_CACHE_WIDTH ||
679       height > BITMAP_CACHE_HEIGHT)
680      return GL_FALSE; /* too big to cache */
681
682   if (!cache->empty) {
683      px = x - cache->xpos;  /* pos in buffer */
684      py = y - cache->ypos;
685      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
686          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
687          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
688          ((fabs(z - cache->zpos) > Z_EPSILON))) {
689         /* This bitmap would extend beyond cache bounds, or the bitmap
690          * color is changing
691          * so flush and continue.
692          */
693         st_flush_bitmap_cache(st);
694      }
695   }
696
697   if (cache->empty) {
698      /* Initialize.  Center bitmap vertically in the buffer. */
699      px = 0;
700      py = (BITMAP_CACHE_HEIGHT - height) / 2;
701      cache->xpos = x;
702      cache->ypos = y - py;
703      cache->zpos = z;
704      cache->empty = GL_FALSE;
705      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
706   }
707
708   assert(px != -999);
709   assert(py != -999);
710
711   if (x < cache->xmin)
712      cache->xmin = x;
713   if (y < cache->ymin)
714      cache->ymin = y;
715   if (x + width > cache->xmax)
716      cache->xmax = x + width;
717   if (y + height > cache->ymax)
718      cache->ymax = y + height;
719
720   /* create the transfer if needed */
721   create_cache_trans(st);
722
723   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
724                 cache->buffer, BITMAP_CACHE_WIDTH);
725
726   return GL_TRUE; /* accumulated */
727}
728
729
730
731/**
732 * Called via ctx->Driver.Bitmap()
733 */
734static void
735st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
736          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
737{
738   struct st_context *st = st_context(ctx);
739   struct pipe_resource *pt;
740
741   if (width == 0 || height == 0)
742      return;
743
744   st_validate_state(st);
745
746   if (!st->bitmap.vs) {
747      /* create pass-through vertex shader now */
748      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
749                                      TGSI_SEMANTIC_COLOR,
750                                      TGSI_SEMANTIC_GENERIC };
751      const uint semantic_indexes[] = { 0, 0, 0 };
752      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
753                                                          semantic_names,
754                                                          semantic_indexes);
755   }
756
757   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
758      return;
759
760   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
761   if (pt) {
762      struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt);
763
764      assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
765
766      if (sv) {
767         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
768                          width, height, sv,
769                          st->ctx->Current.RasterColor);
770
771         pipe_sampler_view_reference(&sv, NULL);
772      }
773
774      /* release/free the texture */
775      pipe_resource_reference(&pt, NULL);
776   }
777}
778
779
780/** Per-context init */
781void
782st_init_bitmap_functions(struct dd_function_table *functions)
783{
784   functions->Bitmap = st_Bitmap;
785}
786
787
788/** Per-context init */
789void
790st_init_bitmap(struct st_context *st)
791{
792   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
793   struct pipe_context *pipe = st->pipe;
794   struct pipe_screen *screen = pipe->screen;
795
796   /* init sampler state once */
797   memset(sampler, 0, sizeof(*sampler));
798   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
799   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
800   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
801   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
802   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
803   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
804   sampler->normalized_coords = 1;
805
806   /* init baseline rasterizer state once */
807   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
808   st->bitmap.rasterizer.gl_rasterization_rules = 1;
809
810   /* find a usable texture format */
811   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, 0,
812                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
813      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
814   }
815   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, 0,
816                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
817      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
818   }
819   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, 0,
820                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
821      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
822   }
823   else {
824      /* XXX support more formats */
825      assert(0);
826   }
827
828   /* alloc bitmap cache object */
829   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
830
831   reset_cache(st);
832}
833
834
835/** Per-context tear-down */
836void
837st_destroy_bitmap(struct st_context *st)
838{
839   struct pipe_context *pipe = st->pipe;
840   struct bitmap_cache *cache = st->bitmap.cache;
841
842
843
844   if (st->bitmap.vs) {
845      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
846      st->bitmap.vs = NULL;
847   }
848
849   if (st->bitmap.vbuf) {
850      pipe_resource_reference(&st->bitmap.vbuf, NULL);
851      st->bitmap.vbuf = NULL;
852   }
853
854   if (cache) {
855      if (cache->trans) {
856         pipe_transfer_unmap(pipe, cache->trans);
857         pipe->transfer_destroy(pipe, cache->trans);
858      }
859      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
860      free(st->bitmap.cache);
861      st->bitmap.cache = NULL;
862   }
863}
864
865#endif /* FEATURE_drawpix */
866