st_cb_bitmap.c revision ea6f035ae90895bd4ee3247408eb179dfdf96d22
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Brian Paul 31 */ 32 33#include "main/imports.h" 34#include "main/image.h" 35#include "main/bufferobj.h" 36#include "main/macros.h" 37#include "main/mfeatures.h" 38#include "main/pbo.h" 39#include "program/program.h" 40#include "program/prog_print.h" 41 42#include "st_context.h" 43#include "st_atom.h" 44#include "st_atom_constbuf.h" 45#include "st_program.h" 46#include "st_cb_bitmap.h" 47#include "st_texture.h" 48 49#include "pipe/p_context.h" 50#include "pipe/p_defines.h" 51#include "pipe/p_shader_tokens.h" 52#include "util/u_inlines.h" 53#include "util/u_draw_quad.h" 54#include "util/u_simple_shaders.h" 55#include "util/u_upload_mgr.h" 56#include "program/prog_instruction.h" 57#include "cso_cache/cso_context.h" 58 59 60#if FEATURE_drawpix 61 62/** 63 * glBitmaps are drawn as textured quads. The user's bitmap pattern 64 * is stored in a texture image. An alpha8 texture format is used. 65 * The fragment shader samples a bit (texel) from the texture, then 66 * discards the fragment if the bit is off. 67 * 68 * Note that we actually store the inverse image of the bitmap to 69 * simplify the fragment program. An "on" bit gets stored as texel=0x0 70 * and an "off" bit is stored as texel=0xff. Then we kill the 71 * fragment if the negated texel value is less than zero. 72 */ 73 74 75/** 76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a 77 * buffer which is then rendered en mass upon a flush, state change, etc. 78 * A wide, short buffer is used to target the common case of a series 79 * of glBitmap calls being used to draw text. 80 */ 81static GLboolean UseBitmapCache = GL_TRUE; 82 83 84#define BITMAP_CACHE_WIDTH 512 85#define BITMAP_CACHE_HEIGHT 32 86 87struct bitmap_cache 88{ 89 /** Window pos to render the cached image */ 90 GLint xpos, ypos; 91 /** Bounds of region used in window coords */ 92 GLint xmin, ymin, xmax, ymax; 93 94 GLfloat color[4]; 95 96 /** Bitmap's Z position */ 97 GLfloat zpos; 98 99 struct pipe_resource *texture; 100 struct pipe_transfer *trans; 101 102 GLboolean empty; 103 104 /** An I8 texture image: */ 105 ubyte *buffer; 106}; 107 108 109/** Epsilon for Z comparisons */ 110#define Z_EPSILON 1e-06 111 112 113/** 114 * Make fragment program for glBitmap: 115 * Sample the texture and kill the fragment if the bit is 0. 116 * This program will be combined with the user's fragment program. 117 */ 118static struct st_fragment_program * 119make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex) 120{ 121 struct st_context *st = st_context(ctx); 122 struct st_fragment_program *stfp; 123 struct gl_program *p; 124 GLuint ic = 0; 125 126 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); 127 if (!p) 128 return NULL; 129 130 p->NumInstructions = 3; 131 132 p->Instructions = _mesa_alloc_instructions(p->NumInstructions); 133 if (!p->Instructions) { 134 ctx->Driver.DeleteProgram(ctx, p); 135 return NULL; 136 } 137 _mesa_init_instructions(p->Instructions, p->NumInstructions); 138 139 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ 140 p->Instructions[ic].Opcode = OPCODE_TEX; 141 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; 142 p->Instructions[ic].DstReg.Index = 0; 143 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; 144 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; 145 p->Instructions[ic].TexSrcUnit = samplerIndex; 146 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; 147 ic++; 148 149 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */ 150 p->Instructions[ic].Opcode = OPCODE_KIL; 151 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; 152 153 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) 154 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX; 155 156 p->Instructions[ic].SrcReg[0].Index = 0; 157 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW; 158 ic++; 159 160 /* END; */ 161 p->Instructions[ic++].Opcode = OPCODE_END; 162 163 assert(ic == p->NumInstructions); 164 165 p->InputsRead = FRAG_BIT_TEX0; 166 p->OutputsWritten = 0x0; 167 p->SamplersUsed = (1 << samplerIndex); 168 169 stfp = (struct st_fragment_program *) p; 170 stfp->Base.UsesKill = GL_TRUE; 171 172 return stfp; 173} 174 175 176static struct gl_program * 177make_bitmap_fragment_program_glsl(struct st_context *st, 178 struct st_fragment_program *orig, 179 GLuint samplerIndex) 180{ 181 struct gl_context *ctx = st->ctx; 182 struct st_fragment_program *fp = (struct st_fragment_program *) 183 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); 184 185 if (!fp) 186 return NULL; 187 188 get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex); 189 return &fp->Base.Base; 190} 191 192 193static int 194find_free_bit(uint bitfield) 195{ 196 int i; 197 for (i = 0; i < 32; i++) { 198 if ((bitfield & (1 << i)) == 0) { 199 return i; 200 } 201 } 202 return -1; 203} 204 205 206/** 207 * Combine basic bitmap fragment program with the user-defined program. 208 * \param st current context 209 * \param fpIn the incoming fragment program 210 * \param fpOut the new fragment program which does fragment culling 211 * \param bitmap_sampler sampler number for the bitmap texture 212 */ 213void 214st_make_bitmap_fragment_program(struct st_context *st, 215 struct gl_fragment_program *fpIn, 216 struct gl_fragment_program **fpOut, 217 GLuint *bitmap_sampler) 218{ 219 struct st_fragment_program *bitmap_prog; 220 struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn; 221 struct gl_program *newProg; 222 uint sampler; 223 224 /* 225 * Generate new program which is the user-defined program prefixed 226 * with the bitmap sampler/kill instructions. 227 */ 228 sampler = find_free_bit(fpIn->Base.SamplersUsed); 229 230 if (stfpIn->glsl_to_tgsi) 231 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler); 232 else { 233 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler); 234 235 newProg = _mesa_combine_programs(st->ctx, 236 &bitmap_prog->Base.Base, 237 &fpIn->Base); 238 /* done with this after combining */ 239 st_reference_fragprog(st, &bitmap_prog, NULL); 240 } 241 242#if 0 243 { 244 printf("Combined bitmap program:\n"); 245 _mesa_print_program(newProg); 246 printf("InputsRead: 0x%x\n", newProg->InputsRead); 247 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); 248 _mesa_print_parameter_list(newProg->Parameters); 249 } 250#endif 251 252 /* return results */ 253 *fpOut = (struct gl_fragment_program *) newProg; 254 *bitmap_sampler = sampler; 255} 256 257 258/** 259 * Copy user-provide bitmap bits into texture buffer, expanding 260 * bits into texels. 261 * "On" bits will set texels to 0x0. 262 * "Off" bits will not modify texels. 263 * Note that the image is actually going to be upside down in 264 * the texture. We deal with that with texcoords. 265 */ 266static void 267unpack_bitmap(struct st_context *st, 268 GLint px, GLint py, GLsizei width, GLsizei height, 269 const struct gl_pixelstore_attrib *unpack, 270 const GLubyte *bitmap, 271 ubyte *destBuffer, uint destStride) 272{ 273 destBuffer += py * destStride + px; 274 275 _mesa_expand_bitmap(width, height, unpack, bitmap, 276 destBuffer, destStride, 0x0); 277} 278 279 280/** 281 * Create a texture which represents a bitmap image. 282 */ 283static struct pipe_resource * 284make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, 285 const struct gl_pixelstore_attrib *unpack, 286 const GLubyte *bitmap) 287{ 288 struct st_context *st = st_context(ctx); 289 struct pipe_context *pipe = st->pipe; 290 struct pipe_transfer *transfer; 291 ubyte *dest; 292 struct pipe_resource *pt; 293 294 /* PBO source... */ 295 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap); 296 if (!bitmap) { 297 return NULL; 298 } 299 300 /** 301 * Create texture to hold bitmap pattern. 302 */ 303 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format, 304 0, width, height, 1, 1, 305 PIPE_BIND_SAMPLER_VIEW); 306 if (!pt) { 307 _mesa_unmap_pbo_source(ctx, unpack); 308 return NULL; 309 } 310 311 transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 312 PIPE_TRANSFER_WRITE, 313 0, 0, width, height); 314 315 dest = pipe_transfer_map(pipe, transfer); 316 317 /* Put image into texture transfer */ 318 memset(dest, 0xff, height * transfer->stride); 319 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap, 320 dest, transfer->stride); 321 322 _mesa_unmap_pbo_source(ctx, unpack); 323 324 /* Release transfer */ 325 pipe_transfer_unmap(pipe, transfer); 326 pipe->transfer_destroy(pipe, transfer); 327 328 return pt; 329} 330 331static void 332setup_bitmap_vertex_data(struct st_context *st, bool normalized, 333 int x, int y, int width, int height, 334 float z, const float color[4], 335 struct pipe_resource **vbuf, 336 unsigned *vbuf_offset) 337{ 338 const GLfloat fb_width = (GLfloat)st->state.framebuffer.width; 339 const GLfloat fb_height = (GLfloat)st->state.framebuffer.height; 340 const GLfloat x0 = (GLfloat)x; 341 const GLfloat x1 = (GLfloat)(x + width); 342 const GLfloat y0 = (GLfloat)y; 343 const GLfloat y1 = (GLfloat)(y + height); 344 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; 345 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; 346 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); 347 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); 348 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); 349 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); 350 GLuint i; 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ 352 353 if(!normalized) 354 { 355 sRight = (GLfloat) width; 356 tBot = (GLfloat) height; 357 } 358 359 u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf, 360 (void**)&vertices); 361 if (!vbuf) { 362 return; 363 } 364 365 /* Positions are in clip coords since we need to do clipping in case 366 * the bitmap quad goes beyond the window bounds. 367 */ 368 vertices[0][0][0] = clip_x0; 369 vertices[0][0][1] = clip_y0; 370 vertices[0][2][0] = sLeft; 371 vertices[0][2][1] = tTop; 372 373 vertices[1][0][0] = clip_x1; 374 vertices[1][0][1] = clip_y0; 375 vertices[1][2][0] = sRight; 376 vertices[1][2][1] = tTop; 377 378 vertices[2][0][0] = clip_x1; 379 vertices[2][0][1] = clip_y1; 380 vertices[2][2][0] = sRight; 381 vertices[2][2][1] = tBot; 382 383 vertices[3][0][0] = clip_x0; 384 vertices[3][0][1] = clip_y1; 385 vertices[3][2][0] = sLeft; 386 vertices[3][2][1] = tBot; 387 388 /* same for all verts: */ 389 for (i = 0; i < 4; i++) { 390 vertices[i][0][2] = z; 391 vertices[i][0][3] = 1.0f; 392 vertices[i][1][0] = color[0]; 393 vertices[i][1][1] = color[1]; 394 vertices[i][1][2] = color[2]; 395 vertices[i][1][3] = color[3]; 396 vertices[i][2][2] = 0.0; /*R*/ 397 vertices[i][2][3] = 1.0; /*Q*/ 398 } 399 400 u_upload_unmap(st->uploader); 401} 402 403 404 405/** 406 * Render a glBitmap by drawing a textured quad 407 */ 408static void 409draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, 410 GLsizei width, GLsizei height, 411 struct pipe_sampler_view *sv, 412 const GLfloat *color) 413{ 414 struct st_context *st = st_context(ctx); 415 struct pipe_context *pipe = st->pipe; 416 struct cso_context *cso = st->cso_context; 417 struct st_fp_variant *fpv; 418 struct st_fp_variant_key key; 419 GLuint maxSize; 420 GLuint offset; 421 struct pipe_resource *vbuf = NULL; 422 423 memset(&key, 0, sizeof(key)); 424 key.st = st; 425 key.bitmap = GL_TRUE; 426 key.clamp_color = st->clamp_frag_color_in_shader && 427 st->ctx->Color._ClampFragmentColor; 428 429 fpv = st_get_fp_variant(st, st->fp, &key); 430 431 /* As an optimization, Mesa's fragment programs will sometimes get the 432 * primary color from a statevar/constant rather than a varying variable. 433 * when that's the case, we need to ensure that we use the 'color' 434 * parameter and not the current attribute color (which may have changed 435 * through glRasterPos and state validation. 436 * So, we force the proper color here. Not elegant, but it works. 437 */ 438 { 439 GLfloat colorSave[4]; 440 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); 441 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color); 442 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); 443 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave); 444 } 445 446 447 /* limit checks */ 448 /* XXX if the bitmap is larger than the max texture size, break 449 * it up into chunks. 450 */ 451 maxSize = 1 << (pipe->screen->get_param(pipe->screen, 452 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); 453 assert(width <= (GLsizei)maxSize); 454 assert(height <= (GLsizei)maxSize); 455 456 cso_save_rasterizer(cso); 457 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); 458 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); 459 cso_save_viewport(cso); 460 cso_save_fragment_shader(cso); 461 cso_save_stream_outputs(cso); 462 cso_save_vertex_shader(cso); 463 cso_save_geometry_shader(cso); 464 cso_save_vertex_elements(cso); 465 cso_save_vertex_buffers(cso); 466 467 /* rasterizer state: just scissor */ 468 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled; 469 cso_set_rasterizer(cso, &st->bitmap.rasterizer); 470 471 /* fragment shader state: TEX lookup program */ 472 cso_set_fragment_shader_handle(cso, fpv->driver_shader); 473 474 /* vertex shader state: position + texcoord pass-through */ 475 cso_set_vertex_shader_handle(cso, st->bitmap.vs); 476 477 /* geometry shader state: disabled */ 478 cso_set_geometry_shader_handle(cso, NULL); 479 480 /* user samplers, plus our bitmap sampler */ 481 { 482 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; 483 uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers); 484 uint i; 485 for (i = 0; i < st->state.num_samplers; i++) { 486 samplers[i] = &st->state.samplers[i]; 487 } 488 samplers[fpv->bitmap_sampler] = 489 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; 490 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, 491 (const struct pipe_sampler_state **) samplers); 492 } 493 494 /* user textures, plus the bitmap texture */ 495 { 496 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; 497 uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures); 498 memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views)); 499 sampler_views[fpv->bitmap_sampler] = sv; 500 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); 501 } 502 503 /* viewport state: viewport matching window dims */ 504 { 505 const GLboolean invert = st->state.fb_orientation == Y_0_TOP; 506 const GLfloat width = (GLfloat)st->state.framebuffer.width; 507 const GLfloat height = (GLfloat)st->state.framebuffer.height; 508 struct pipe_viewport_state vp; 509 vp.scale[0] = 0.5f * width; 510 vp.scale[1] = height * (invert ? -0.5f : 0.5f); 511 vp.scale[2] = 0.5f; 512 vp.scale[3] = 1.0f; 513 vp.translate[0] = 0.5f * width; 514 vp.translate[1] = 0.5f * height; 515 vp.translate[2] = 0.5f; 516 vp.translate[3] = 0.0f; 517 cso_set_viewport(cso, &vp); 518 } 519 520 cso_set_vertex_elements(cso, 3, st->velems_util_draw); 521 cso_set_stream_outputs(st->cso_context, 0, NULL, 0); 522 523 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ 524 z = z * 2.0f - 1.0f; 525 526 /* draw textured quad */ 527 setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, 528 x, y, width, height, z, color, &vbuf, &offset); 529 530 if (vbuf) { 531 util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset, 532 PIPE_PRIM_TRIANGLE_FAN, 533 4, /* verts */ 534 3); /* attribs/vert */ 535 } 536 537 /* restore state */ 538 cso_restore_rasterizer(cso); 539 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); 540 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); 541 cso_restore_viewport(cso); 542 cso_restore_fragment_shader(cso); 543 cso_restore_vertex_shader(cso); 544 cso_restore_geometry_shader(cso); 545 cso_restore_vertex_elements(cso); 546 cso_restore_vertex_buffers(cso); 547 cso_restore_stream_outputs(cso); 548 549 pipe_resource_reference(&vbuf, NULL); 550} 551 552 553static void 554reset_cache(struct st_context *st) 555{ 556 struct pipe_context *pipe = st->pipe; 557 struct bitmap_cache *cache = st->bitmap.cache; 558 559 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/ 560 cache->empty = GL_TRUE; 561 562 cache->xmin = 1000000; 563 cache->xmax = -1000000; 564 cache->ymin = 1000000; 565 cache->ymax = -1000000; 566 567 if (cache->trans) { 568 pipe->transfer_destroy(pipe, cache->trans); 569 cache->trans = NULL; 570 } 571 572 assert(!cache->texture); 573 574 /* allocate a new texture */ 575 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, 576 st->bitmap.tex_format, 0, 577 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 578 1, 1, 579 PIPE_BIND_SAMPLER_VIEW); 580} 581 582 583/** Print bitmap image to stdout (debug) */ 584static void 585print_cache(const struct bitmap_cache *cache) 586{ 587 int i, j, k; 588 589 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) { 590 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1); 591 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) { 592 if (cache->buffer[k]) 593 printf("X"); 594 else 595 printf(" "); 596 k++; 597 } 598 printf("\n"); 599 } 600} 601 602 603/** 604 * Create gallium pipe_transfer object for the bitmap cache. 605 */ 606static void 607create_cache_trans(struct st_context *st) 608{ 609 struct pipe_context *pipe = st->pipe; 610 struct bitmap_cache *cache = st->bitmap.cache; 611 612 if (cache->trans) 613 return; 614 615 /* Map the texture transfer. 616 * Subsequent glBitmap calls will write into the texture image. 617 */ 618 cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0, 619 PIPE_TRANSFER_WRITE, 0, 0, 620 BITMAP_CACHE_WIDTH, 621 BITMAP_CACHE_HEIGHT); 622 cache->buffer = pipe_transfer_map(pipe, cache->trans); 623 624 /* init image to all 0xff */ 625 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT); 626} 627 628 629/** 630 * If there's anything in the bitmap cache, draw/flush it now. 631 */ 632void 633st_flush_bitmap_cache(struct st_context *st) 634{ 635 if (!st->bitmap.cache->empty) { 636 struct bitmap_cache *cache = st->bitmap.cache; 637 638 struct pipe_context *pipe = st->pipe; 639 struct pipe_sampler_view *sv; 640 641 assert(cache->xmin <= cache->xmax); 642 643/* printf("flush size %d x %d at %d, %d\n", 644 cache->xmax - cache->xmin, 645 cache->ymax - cache->ymin, 646 cache->xpos, cache->ypos); 647*/ 648 649 /* The texture transfer has been mapped until now. 650 * So unmap and release the texture transfer before drawing. 651 */ 652 if (cache->trans) { 653 if (0) 654 print_cache(cache); 655 pipe_transfer_unmap(pipe, cache->trans); 656 cache->buffer = NULL; 657 658 pipe->transfer_destroy(pipe, cache->trans); 659 cache->trans = NULL; 660 } 661 662 sv = st_create_texture_sampler_view(st->pipe, cache->texture); 663 if (sv) { 664 draw_bitmap_quad(st->ctx, 665 cache->xpos, 666 cache->ypos, 667 cache->zpos, 668 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 669 sv, 670 cache->color); 671 672 pipe_sampler_view_reference(&sv, NULL); 673 } 674 675 /* release/free the texture */ 676 pipe_resource_reference(&cache->texture, NULL); 677 678 reset_cache(st); 679 } 680} 681 682 683/** 684 * Try to accumulate this glBitmap call in the bitmap cache. 685 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc. 686 */ 687static GLboolean 688accum_bitmap(struct st_context *st, 689 GLint x, GLint y, GLsizei width, GLsizei height, 690 const struct gl_pixelstore_attrib *unpack, 691 const GLubyte *bitmap ) 692{ 693 struct bitmap_cache *cache = st->bitmap.cache; 694 int px = -999, py = -999; 695 const GLfloat z = st->ctx->Current.RasterPos[2]; 696 697 if (width > BITMAP_CACHE_WIDTH || 698 height > BITMAP_CACHE_HEIGHT) 699 return GL_FALSE; /* too big to cache */ 700 701 if (!cache->empty) { 702 px = x - cache->xpos; /* pos in buffer */ 703 py = y - cache->ypos; 704 if (px < 0 || px + width > BITMAP_CACHE_WIDTH || 705 py < 0 || py + height > BITMAP_CACHE_HEIGHT || 706 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) || 707 ((fabs(z - cache->zpos) > Z_EPSILON))) { 708 /* This bitmap would extend beyond cache bounds, or the bitmap 709 * color is changing 710 * so flush and continue. 711 */ 712 st_flush_bitmap_cache(st); 713 } 714 } 715 716 if (cache->empty) { 717 /* Initialize. Center bitmap vertically in the buffer. */ 718 px = 0; 719 py = (BITMAP_CACHE_HEIGHT - height) / 2; 720 cache->xpos = x; 721 cache->ypos = y - py; 722 cache->zpos = z; 723 cache->empty = GL_FALSE; 724 COPY_4FV(cache->color, st->ctx->Current.RasterColor); 725 } 726 727 assert(px != -999); 728 assert(py != -999); 729 730 if (x < cache->xmin) 731 cache->xmin = x; 732 if (y < cache->ymin) 733 cache->ymin = y; 734 if (x + width > cache->xmax) 735 cache->xmax = x + width; 736 if (y + height > cache->ymax) 737 cache->ymax = y + height; 738 739 /* create the transfer if needed */ 740 create_cache_trans(st); 741 742 unpack_bitmap(st, px, py, width, height, unpack, bitmap, 743 cache->buffer, BITMAP_CACHE_WIDTH); 744 745 return GL_TRUE; /* accumulated */ 746} 747 748 749 750/** 751 * Called via ctx->Driver.Bitmap() 752 */ 753static void 754st_Bitmap(struct gl_context *ctx, GLint x, GLint y, 755 GLsizei width, GLsizei height, 756 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) 757{ 758 struct st_context *st = st_context(ctx); 759 struct pipe_resource *pt; 760 761 if (width == 0 || height == 0) 762 return; 763 764 st_validate_state(st); 765 766 if (!st->bitmap.vs) { 767 /* create pass-through vertex shader now */ 768 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, 769 TGSI_SEMANTIC_COLOR, 770 TGSI_SEMANTIC_GENERIC }; 771 const uint semantic_indexes[] = { 0, 0, 0 }; 772 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3, 773 semantic_names, 774 semantic_indexes); 775 } 776 777 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap)) 778 return; 779 780 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); 781 if (pt) { 782 struct pipe_sampler_view *sv = 783 st_create_texture_sampler_view(st->pipe, pt); 784 785 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT); 786 787 if (sv) { 788 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], 789 width, height, sv, 790 st->ctx->Current.RasterColor); 791 792 pipe_sampler_view_reference(&sv, NULL); 793 } 794 795 /* release/free the texture */ 796 pipe_resource_reference(&pt, NULL); 797 } 798} 799 800 801/** Per-context init */ 802void 803st_init_bitmap_functions(struct dd_function_table *functions) 804{ 805 functions->Bitmap = st_Bitmap; 806} 807 808 809/** Per-context init */ 810void 811st_init_bitmap(struct st_context *st) 812{ 813 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; 814 struct pipe_context *pipe = st->pipe; 815 struct pipe_screen *screen = pipe->screen; 816 817 /* init sampler state once */ 818 memset(sampler, 0, sizeof(*sampler)); 819 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP; 820 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP; 821 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP; 822 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST; 823 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 824 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST; 825 st->bitmap.samplers[1] = *sampler; 826 st->bitmap.samplers[1].normalized_coords = 1; 827 828 /* init baseline rasterizer state once */ 829 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); 830 st->bitmap.rasterizer.gl_rasterization_rules = 1; 831 st->bitmap.rasterizer.depth_clip = 1; 832 833 /* find a usable texture format */ 834 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, 835 PIPE_TEXTURE_2D, 0, 836 PIPE_BIND_SAMPLER_VIEW)) { 837 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM; 838 } 839 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, 840 PIPE_TEXTURE_2D, 0, 841 PIPE_BIND_SAMPLER_VIEW)) { 842 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM; 843 } 844 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, 845 PIPE_TEXTURE_2D, 0, 846 PIPE_BIND_SAMPLER_VIEW)) { 847 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM; 848 } 849 else { 850 /* XXX support more formats */ 851 assert(0); 852 } 853 854 /* alloc bitmap cache object */ 855 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache); 856 857 reset_cache(st); 858} 859 860 861/** Per-context tear-down */ 862void 863st_destroy_bitmap(struct st_context *st) 864{ 865 struct pipe_context *pipe = st->pipe; 866 struct bitmap_cache *cache = st->bitmap.cache; 867 868 if (st->bitmap.vs) { 869 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs); 870 st->bitmap.vs = NULL; 871 } 872 873 if (cache) { 874 if (cache->trans) { 875 pipe_transfer_unmap(pipe, cache->trans); 876 pipe->transfer_destroy(pipe, cache->trans); 877 } 878 pipe_resource_reference(&st->bitmap.cache->texture, NULL); 879 free(st->bitmap.cache); 880 st->bitmap.cache = NULL; 881 } 882} 883 884#endif /* FEATURE_drawpix */ 885